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imgui-luau/imgui_demo.lua
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Lua

-- dear imgui demo (Luau port of imgui_demo.cpp). Optional: the library never calls into this file.
do --[[ imgui_demo.lua ]]
--- ImGui Sincerely WIP
-- (Demo Code) Port of imgui_demo.cpp (docking branch)
-- This file: shared demo helpers, ShowDemoWindow(), DemoWindowMenuBar(), DemoWindowWidgets() dispatcher, example tree/image viewer helpers.
-- Other parts (all global functions, loaded from the same bundle):
local _
----------------------------------------------------------------
-- Shared helpers (globals)
----------------------------------------------------------------
function IMGUI_DEMO_MARKER(_) end -- upstream hook, no-op here
--- Helper to display a little (?) mark which shows a tooltip when hovered.
function HelpMarker(desc)
ImGui.TextDisabled("(?)")
if ImGui.BeginItemTooltip() then
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 35.0)
ImGui.TextUnformatted(desc)
ImGui.PopTextWrapPos()
ImGui.EndTooltip()
end
end
function ShowDockingDisabledMessage()
local io = ImGui.GetIO()
ImGui.Text("ERROR: Docking is not enabled! See Demo > Configuration.")
ImGui.Text("Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your code, or ")
ImGui.SameLine(0.0, 0.0)
if ImGui.SmallButton("click here") then
io.ConfigFlags = bit32.bor(io.ConfigFlags, ImGuiConfigFlags.DockingEnable)
end
end
function DemoNotSupported() ImGui.TextDisabled("(not supported on Roblox)") end
function DemoNotPorted(what) ImGui.TextDisabled("(not ported yet%s)", what and (": " .. what) or "") end
function DemoB2I(b) return b and 1 or 0 end
function DemoHas(flags, f) return bit32.band(flags, f) ~= 0 end
function DemoClamp(v, mn, mx) return (v < mn) and mn or (v > mx) and mx or v end
--- `char buf[size] = "str"` -> zero-terminated byte table
function DemoBuf(str, size)
local t = {}
for i = 1, #str do t[i] = string.byte(str, i) end
t[#str + 1] = 0
if size then for i = #str + 2, size do t[i] = 0 end end
return t
end
--- byte table -> Lua string (up to the zero terminator)
function DemoBufStr(buf)
local n = 0
while buf[n + 1] ~= nil and buf[n + 1] ~= 0 do n = n + 1 end
if n == 0 then return "" end
return ImGui._ByteArrayToString(buf, 1, n + 1)
end
--- "a\0b\0c\0\0" -> { "a", "b", "c" }
function DemoItems(s)
if type(s) == "table" then return s end
local t = {}
for item in string.gmatch(s, "([^%z]+)") do t[#t + 1] = item end
return t
end
--- Combo() one-liner. `idx` is 0-based; `items` is a table of strings (1-based) or a "\0"-separated string.
--- Uses ImGui.Combo if it exists, falls back to BeginCombo/Selectable.
--- @return int idx, bool changed
function DemoCombo(label, idx, items, popup_max_height_in_items)
items = DemoItems(items)
if ImGui.Combo then
return ImGui.Combo(label, idx, items, #items, popup_max_height_in_items or -1)
end
local changed = false
local preview = (idx >= 0 and idx < #items) and items[idx + 1] or ""
if ImGui.BeginCombo(label, preview) then
for n = 0, #items - 1 do
local is_selected = (idx == n)
if ImGui.Selectable(items[n + 1], is_selected) then
idx = n
changed = true
end
if is_selected then ImGui.SetItemDefaultFocus() end
end
ImGui.EndCombo()
end
return idx, changed
end
--- ListBox() one-liner (see DemoCombo)
function DemoListBox(label, idx, items, height_in_items)
items = DemoItems(items)
if ImGui.ListBox then
return ImGui.ListBox(label, idx, items, #items, height_in_items or -1)
end
local changed = false
if height_in_items == nil or height_in_items < 0 then height_in_items = math.min(#items, 7) end
local height_in_items_f = height_in_items + 0.25
local height_in_pixels = math.floor(ImGui.GetTextLineHeightWithSpacing() * height_in_items_f + ImGui.GetStyle().FramePadding.y * 2.0)
if ImGui.BeginListBox and ImGui.BeginListBox(label, ImVec2(0.0, height_in_pixels)) then
for n = 0, #items - 1 do
local is_selected = (idx == n)
if ImGui.Selectable(items[n + 1], is_selected) then
idx = n
changed = true
end
if is_selected then ImGui.SetItemDefaultFocus() end
end
ImGui.EndListBox()
elseif not ImGui.BeginListBox then
DemoNotPorted("ListBox")
end
return idx, changed
end
--- Closable header: CollapsingHeader(label, &p_open). Returns visible, open.
function DemoCollapsingHeaderClosable(label, open)
return ImGui.CollapsingHeader(label, open)
end
--- ImColor::HSV() as ImVec4
function DemoHSV(h, s, v, a)
local r, g, b = ImGui.ColorConvertHSVtoRGB(h, s, v)
return ImVec4(r, g, b, a or 1.0)
end
--- Minimal ImGuiTextFilter when the library one isn't available (Draw/DrawWithHint/PassFilter/Clear/IsActive)
function DemoTextFilter()
if ImGuiTextFilter then return ImGuiTextFilter() end
local f = { InputBuf = DemoBuf("", 256) }
local function parse(self)
local inc, exc = {}, {}
for tok in string.gmatch(string.lower(DemoBufStr(self.InputBuf)), "[^,%s]+") do
if string.sub(tok, 1, 1) == "-" then
if #tok > 1 then exc[#exc + 1] = string.sub(tok, 2) end
else
inc[#inc + 1] = tok
end
end
return inc, exc
end
function f:Draw(label, width)
if width and width ~= 0 then ImGui.SetNextItemWidth(width) end
return ImGui.InputText(label or "Filter (inc,-exc)", self.InputBuf, 256)
end
function f:DrawWithHint(label, hint, width)
if width and width ~= 0 then ImGui.SetNextItemWidth(width) end
return ImGui.InputTextWithHint(label, hint, self.InputBuf, 256)
end
function f:Clear() self.InputBuf[1] = 0 end
function f:IsActive() return self.InputBuf[1] ~= 0 and self.InputBuf[1] ~= nil end
function f:PassFilter(text)
local inc, exc = parse(self)
text = string.lower(text)
for _, e in ipairs(exc) do if string.find(text, e, 1, true) then return false end end
if #inc == 0 then return true end
for _, i in ipairs(inc) do if string.find(text, i, 1, true) then return true end end
return false
end
return f
end
----------------------------------------------------------------
-- [SECTION] Demo Window data
----------------------------------------------------------------
--- Data to be shared across different functions of the demo.
function ImGuiDemoWindowData()
return {
-- Examples Apps (accessible from the "Examples" menu)
ShowMainMenuBar = false,
ShowAppAssetsBrowser = false,
ShowAppConsole = false,
ShowAppCustomRendering = false,
ShowAppDocuments = false,
ShowAppDockSpace = false,
ShowAppImageViewer = false,
ShowAppLog = false,
ShowAppLayout = false,
ShowAppPropertyEditor = false,
ShowAppSimpleOverlay = false,
ShowAppAutoResize = false,
ShowAppConstrainedResize = false,
ShowAppFullscreen = false,
ShowAppLongText = false,
ShowAppWindowTitles = false,
-- Dear ImGui Tools (accessible from the "Tools" menu)
ShowMetrics = false,
ShowDebugLog = false,
ShowIDStackTool = false,
ShowStyleEditor = false,
ShowAbout = false,
-- Other data
DisableSections = false,
LiveEditOverride = false,
LiveEditFlags = ImGuiItemFlags.LiveEditOnInputText or 0,
DemoTree = nil,
}
end
----------------------------------------------------------------
-- [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor & Multi-Select demos)
----------------------------------------------------------------
function ExampleTreeNode()
return {
-- Tree structure
Name = "",
UID = 0,
Parent = nil,
Childs = {}, -- 1-based
IndexInParent = 0, -- 0-based
-- Leaf Data
HasData = false, -- All leaves have data
DataMyBool = true,
DataMyInt = 128,
DataMyVec2 = ImVec2(0.0, 3.141592),
}
end
function ExampleTree_CreateNode(name, uid, parent)
local node = ExampleTreeNode()
node.Name = string.sub(name, 1, 27)
node.UID = uid
node.Parent = parent
node.IndexInParent = parent and #parent.Childs or 0
if parent then
parent.Childs[#parent.Childs + 1] = node
end
return node
end
function ExampleTree_DestroyNode(node) end -- GC
--- Create example tree data
function ExampleTree_CreateDemoTree()
local ROOT_ITEMS_COUNT = 20
local category_names = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pear", "Pineapple", "Strawberry", "Watermelon" }
local category_count = #category_names
local uid = 0
uid = uid + 1
local node_L0 = ExampleTree_CreateNode("<ROOT>", uid, nil)
for idx_L0 = 0, ROOT_ITEMS_COUNT - 1 do
local name_buf = string.format("%s %d", category_names[idx_L0 // (ROOT_ITEMS_COUNT // category_count) + 1], idx_L0 % (ROOT_ITEMS_COUNT // category_count))
uid = uid + 1
local node_L1 = ExampleTree_CreateNode(name_buf, uid, node_L0)
local number_of_childs = #node_L1.Name
for idx_L1 = 0, number_of_childs - 1 do
uid = uid + 1
local node_L2 = ExampleTree_CreateNode(string.format("Child %d", idx_L1), uid, node_L1)
node_L2.HasData = true
if idx_L1 == 0 then
uid = uid + 1
local node_L3 = ExampleTree_CreateNode(string.format("Sub-child %d", 0), uid, node_L2)
node_L3.HasData = true
end
end
end
return node_L0
end
----------------------------------------------------------------
-- [SECTION] Helpers: ExampleImageViewer
----------------------------------------------------------------
function ExampleImageViewerData()
return {
ImageBgColor = IM_COL32(100, 100, 100, 255),
GridColor = IM_COL32(255, 255, 255, 100),
GridEnabled = true,
ViewReset = true,
ViewOffset = ImVec2(0, 0), -- in image space
Zoom = 10.0,
ZoomMin = 1.0,
ZoomMax = 10000.0,
}
end
function ExampleImageViewer_DrawOptions(data)
ImGui.SetNextItemShortcut(ImGuiKey.G, ImGuiInputFlags.Tooltip)
_, data.GridEnabled = ImGui.Checkbox("Grid", data.GridEnabled)
ImGui.SameLine()
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 10.0)
local zoom_100 = data.Zoom * 100.0
local changed
zoom_100, changed = ImGui.DragFloat("##Zoom", zoom_100, 5.0, data.ZoomMin * 100.0, data.ZoomMax * 100.0, "%.0f%%", ImGuiSliderFlags.AlwaysClamp)
if changed then
data.Zoom = zoom_100 / 100.0
end
end
function ExampleImageViewer_DrawCanvas(data, canvas_size, image_tex_ref, image_w, image_h)
local io = ImGui.GetIO()
local platform_io = ImGui.GetPlatformIO()
local draw_list = ImGui.GetWindowDrawList()
IM_ASSERT(canvas_size.x >= 0.0 and canvas_size.y >= 0.0)
-- Layout canvas
ImGui.InvisibleButton("##Canvas", canvas_size)
local canvas_min = ImGui.GetItemRectMin()
local canvas_max = ImGui.GetItemRectMax()
if data.ViewReset then
data.ViewOffset = ImVec2((canvas_size.x * 0.5 / data.Zoom) - 0.5, (canvas_size.y * 0.5 / data.Zoom) - 0.5) -- Add half a pixel padding
end
data.ViewReset = false
-- Handle inputs
if ImGui.SetItemKeyOwner(ImGuiKey.MouseWheelY) then
if io.MouseWheel ~= 0.0 then
data.Zoom = DemoClamp(data.Zoom * (1.0 + io.MouseWheel * 0.10), data.ZoomMin, data.ZoomMax)
end
end
local zoom = data.Zoom
if ImGui.IsItemActive() and ImGui.IsMouseDragging(0) then
data.ViewOffset.x = data.ViewOffset.x - io.MouseDelta.x / zoom
data.ViewOffset.y = data.ViewOffset.y - io.MouseDelta.y / zoom
end
-- Display image
local image_min = ImVec2(); local image_max = ImVec2()
image_min.x = math.floor((canvas_min.x - (data.ViewOffset.x * zoom)) + (canvas_size.x * 0.5))
image_min.y = math.floor((canvas_min.y - (data.ViewOffset.y * zoom)) + (canvas_size.y * 0.5))
image_max.x = math.floor(image_min.x + image_w * zoom)
image_max.y = math.floor(image_min.y + image_h * zoom)
draw_list:AddRect(ImVec2(canvas_min.x - 1.0, canvas_min.y - 1.0), ImVec2(canvas_max.x + 1.0, canvas_max.y + 1.0), IM_COL32(255, 255, 255, 255))
draw_list:PushClipRect(canvas_min, canvas_max, true)
draw_list:AddRectFilled(image_min, image_max, data.ImageBgColor)
if platform_io.DrawCallback_SetSamplerNearest ~= nil then
draw_list:AddCallback(platform_io.DrawCallback_SetSamplerNearest)
end
draw_list:AddImage(image_tex_ref, image_min, image_max)
if platform_io.DrawCallback_SetSamplerLinear ~= nil then
draw_list:AddCallback(ImGui.GetPlatformIO().DrawCallback_SetSamplerLinear)
end
-- Display grid lines for visible pixels
if data.GridEnabled and zoom > 6.0 then
local step = zoom
for px = math.floor((canvas_min.x - image_min.x) / step), math.floor((canvas_max.x - image_min.x) / step) do
draw_list:AddLineV(image_min.x + px * step, canvas_min.y, canvas_max.y, data.GridColor, 1.0)
end
for py = math.floor((canvas_min.y - image_min.y) / step), math.floor((canvas_max.y - image_min.y) / step) do
draw_list:AddLineH(canvas_min.x, canvas_max.x, image_min.y + py * step, data.GridColor, 1.0)
end
end
draw_list:PopClipRect()
end
----------------------------------------------------------------
-- [SECTION] Demo Window / ShowDemoWindow()
----------------------------------------------------------------
local demo_data = ImGuiDemoWindowData()
local no_titlebar = false
local no_scrollbar = false
local no_menu = false
local no_move = false
local no_resize = false
local no_collapse = false
local no_close = false
local no_nav = false
local no_background = false
local no_bring_to_front = false
local no_docking = false
local unsaved_document = false
--- Shows an example app: `if X then X.open = X(open) end`. Example apps return the new p_open.
local function RunApp(fn, key, ...)
if fn then
demo_data[key] = fn(demo_data[key], ...)
if demo_data[key] == nil then demo_data[key] = false end
else
demo_data[key] = false
end
end
local function DemoWindowMenuBar(data)
if ImGui.BeginMenuBar() then
if ImGui.BeginMenu("Menu") then
IMGUI_DEMO_MARKER("Menu/File")
ShowExampleMenuFile()
ImGui.EndMenu()
end
if ImGui.BeginMenu("Examples") then
IMGUI_DEMO_MARKER("Menu/Examples")
_, data.ShowMainMenuBar = ImGui.MenuItem("Main menu bar", nil, data.ShowMainMenuBar)
ImGui.SeparatorText("Mini apps")
_, data.ShowAppAssetsBrowser = ImGui.MenuItem("Assets Browser", nil, data.ShowAppAssetsBrowser)
_, data.ShowAppConsole = ImGui.MenuItem("Console", nil, data.ShowAppConsole)
_, data.ShowAppCustomRendering = ImGui.MenuItem("Custom rendering", nil, data.ShowAppCustomRendering)
_, data.ShowAppDocuments = ImGui.MenuItem("Documents", nil, data.ShowAppDocuments)
_, data.ShowAppDockSpace = ImGui.MenuItem("Dockspace", nil, data.ShowAppDockSpace)
_, data.ShowAppImageViewer = ImGui.MenuItem("Image Viewer", nil, data.ShowAppImageViewer)
_, data.ShowAppLog = ImGui.MenuItem("Log", nil, data.ShowAppLog)
_, data.ShowAppPropertyEditor = ImGui.MenuItem("Property editor", nil, data.ShowAppPropertyEditor)
_, data.ShowAppLayout = ImGui.MenuItem("Simple layout", nil, data.ShowAppLayout)
_, data.ShowAppSimpleOverlay = ImGui.MenuItem("Simple overlay", nil, data.ShowAppSimpleOverlay)
ImGui.SeparatorText("Concepts")
_, data.ShowAppAutoResize = ImGui.MenuItem("Auto-resizing window", nil, data.ShowAppAutoResize)
_, data.ShowAppConstrainedResize = ImGui.MenuItem("Constrained-resizing window", nil, data.ShowAppConstrainedResize)
_, data.ShowAppFullscreen = ImGui.MenuItem("Fullscreen window", nil, data.ShowAppFullscreen)
_, data.ShowAppLongText = ImGui.MenuItem("Long text display", nil, data.ShowAppLongText)
_, data.ShowAppWindowTitles = ImGui.MenuItem("Manipulating window titles", nil, data.ShowAppWindowTitles)
ImGui.EndMenu()
end
if ImGui.BeginMenu("Tools") then
IMGUI_DEMO_MARKER("Menu/Tools")
local io = ImGui.GetIO()
local has_debug_tools = not IMGUI_DISABLE_DEBUG_TOOLS
_, data.ShowMetrics = ImGui.MenuItem("Metrics/Debugger", nil, data.ShowMetrics, has_debug_tools and ImGui.ShowMetricsWindow ~= nil)
if ImGui.BeginMenu("Debug Options") then
ImGui.BeginDisabled(not has_debug_tools)
_, io.ConfigDebugHighlightIdConflicts = ImGui.Checkbox("Highlight ID Conflicts", io.ConfigDebugHighlightIdConflicts)
ImGui.EndDisabled()
_, io.ConfigErrorRecoveryEnableAssert = ImGui.Checkbox("Assert on error recovery", io.ConfigErrorRecoveryEnableAssert)
ImGui.TextDisabled("(see Demo->Configuration for more)")
ImGui.EndMenu()
end
_, data.ShowDebugLog = ImGui.MenuItem("Debug Log", nil, data.ShowDebugLog, has_debug_tools and ImGui.ShowDebugLogWindow ~= nil)
_, data.ShowIDStackTool = ImGui.MenuItem("ID Stack Tool", nil, data.ShowIDStackTool, has_debug_tools and ImGui.ShowIDStackToolWindow ~= nil)
local is_debugger_present = io.ConfigDebugIsDebuggerPresent
if ImGui.MenuItem("Item Picker", nil, false, has_debug_tools and ImGui.DebugStartItemPicker ~= nil) then
ImGui.DebugStartItemPicker()
end
if not is_debugger_present then
ImGui.SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable some extra features to avoid casual users crashing the application.")
end
_, data.ShowStyleEditor = ImGui.MenuItem("Style Editor", nil, data.ShowStyleEditor)
_, data.ShowAbout = ImGui.MenuItem("About ImGui Sincerely", nil, data.ShowAbout)
ImGui.EndMenu()
end
ImGui.EndMenuBar()
end
end
--- Configuration header contents (split from ShowDemoWindow to keep the function small)
local function DemoWindowConfiguration(io)
local F = ImGuiConfigFlags
local function CF(label, flag)
local pressed
pressed, io.ConfigFlags = ImGui.CheckboxFlags(label, io.ConfigFlags, flag)
return pressed
end
local function CB(label, field)
local pressed
pressed, io[field] = ImGui.Checkbox(label, io[field])
return pressed
end
local function HM(desc) ImGui.SameLine(); HelpMarker(desc) end
if ImGui.TreeNode("Configuration##2") then
IMGUI_DEMO_MARKER("Configuration")
ImGui.SeparatorText("General")
CF("io.ConfigFlags: NavEnableKeyboard", F.NavEnableKeyboard)
HM("Enable keyboard controls.")
CF("io.ConfigFlags: NavEnableGamepad", F.NavEnableGamepad)
HM("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.")
CF("io.ConfigFlags: NoMouse", F.NoMouse)
HM("Instruct dear imgui to disable mouse inputs and interactions.")
-- The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it:
if DemoHas(io.ConfigFlags, F.NoMouse) then
if (ImGui.GetTime() % 0.40) < 0.20 then
ImGui.SameLine()
ImGui.Text("<<PRESS SPACE TO DISABLE>>")
end
-- Prevent both being checked
if ImGui.IsKeyPressed(ImGuiKey.Space) or DemoHas(io.ConfigFlags, F.NoKeyboard) then
io.ConfigFlags = bit32.band(io.ConfigFlags, bit32.bnot(F.NoMouse))
end
end
CF("io.ConfigFlags: NoMouseCursorChange", F.NoMouseCursorChange)
HM("Instruct backend to not alter mouse cursor shape and visibility.")
CF("io.ConfigFlags: NoKeyboard", F.NoKeyboard)
HM("Instruct dear imgui to disable keyboard inputs and interactions.")
CB("io.ConfigInputTrickleEventQueue", "ConfigInputTrickleEventQueue")
HM("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.")
CB("io.MouseDrawCursor", "MouseDrawCursor")
HM("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).")
ImGui.SeparatorText("Keyboard/Gamepad Navigation")
CB("io.ConfigNavSwapGamepadButtons", "ConfigNavSwapGamepadButtons")
CB("io.ConfigNavMoveSetMousePos", "ConfigNavMoveSetMousePos")
HM("Directional/tabbing navigation teleports the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is difficult")
CB("io.ConfigNavCaptureKeyboard", "ConfigNavCaptureKeyboard")
CB("io.ConfigNavEscapeClearFocusItem", "ConfigNavEscapeClearFocusItem")
HM("Pressing Escape clears focused item.")
CB("io.ConfigNavEscapeClearFocusWindow", "ConfigNavEscapeClearFocusWindow")
HM("Pressing Escape clears focused window.")
CB("io.ConfigNavCursorVisibleAuto", "ConfigNavCursorVisibleAuto")
HM("Using directional navigation key makes the cursor visible. Mouse click hides the cursor.")
CB("io.ConfigNavCursorVisibleAlways", "ConfigNavCursorVisibleAlways")
HM("Navigation cursor is always visible.")
ImGui.SeparatorText("Docking")
CF("io.ConfigFlags: DockingEnable", F.DockingEnable)
ImGui.SameLine()
if io.ConfigDockingWithShift then
HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to enable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).")
else
HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).")
end
if DemoHas(io.ConfigFlags, F.DockingEnable) then
ImGui.Indent()
CB("io.ConfigDockingNoSplit", "ConfigDockingNoSplit")
HM("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.")
CB("io.ConfigDockingNoDockingOver", "ConfigDockingNoDockingOver")
HM("Simplified docking mode: disable window merging into a same tab-bar, so docking is limited to splitting windows.")
CB("io.ConfigDockingWithShift", "ConfigDockingWithShift")
HM("Enable docking when holding Shift only (allow to drop in wider space, reduce visual noise)")
CB("io.ConfigDockingAlwaysTabBar", "ConfigDockingAlwaysTabBar")
HM("Create a docking node and tab-bar on single floating windows.")
CB("io.ConfigDockingTransparentPayload", "ConfigDockingTransparentPayload")
HM("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.")
ImGui.Unindent()
end
ImGui.SeparatorText("Multi-viewports")
CF("io.ConfigFlags: ViewportsEnable", F.ViewportsEnable)
HM("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details.")
if DemoHas(io.ConfigFlags, F.ViewportsEnable) then
ImGui.Indent()
DemoNotSupported()
ImGui.Unindent()
end
ImGui.SeparatorText("Windows")
CB("io.ConfigWindowsResizeFromEdges", "ConfigWindowsResizeFromEdges")
HM("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback.")
CB("io.ConfigWindowsMoveFromTitleBarOnly", "ConfigWindowsMoveFromTitleBarOnly")
CB("io.ConfigWindowsCopyContentsWithCtrlC", "ConfigWindowsCopyContentsWithCtrlC") -- [EXPERIMENTAL]
HM("*EXPERIMENTAL* Ctrl+C copy the contents of focused window into the clipboard.\n\nExperimental because:\n- (1) has known issues with nested Begin/End pairs.\n- (2) text output quality varies.\n- (3) text output is in submission order rather than spatial order.")
CB("io.ConfigScrollbarScrollByPage", "ConfigScrollbarScrollByPage")
HM("Enable scrolling page by page when clicking outside the scrollbar grab.\nWhen disabled, always scroll to clicked location.\nWhen enabled, Shift+Click scrolls to clicked location.")
ImGui.SeparatorText("Widgets")
CB("io.ConfigInputTextCursorBlink", "ConfigInputTextCursorBlink")
HM("Enable blinking cursor (optional as some users consider it to be distracting).")
CB("io.ConfigInputTextEnterKeepActive", "ConfigInputTextEnterKeepActive")
HM("Pressing Enter will reactivate item and select all text (single-line only).")
CB("io.ConfigDragClickToInputText", "ConfigDragClickToInputText")
HM("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving).")
CB("io.ConfigMacOSXBehaviors", "ConfigMacOSXBehaviors")
HM("Swap Cmd<>Ctrl keys, enable various MacOS style behaviors.")
ImGui.Text("Also see Style->Rendering for rendering options.")
ImGui.SeparatorText("Settings")
CB("io.ConfigIniSettingsSaveLastUsedDate", "ConfigIniSettingsSaveLastUsedDate")
-- Also read: https://github.com/ocornut/imgui/wiki/Error-Handling
ImGui.SeparatorText("Error Handling")
CB("io.ConfigErrorRecovery", "ConfigErrorRecovery")
HM(
"Options to configure how we handle recoverable errors.\n" ..
"- Error recovery is not perfect nor guaranteed! It is a feature to ease development.\n" ..
"- You not are not supposed to rely on it in the course of a normal application run.\n" ..
"- Possible usage: facilitate recovery from errors triggered from a scripting language or after specific exceptions handlers.\n" ..
"- Always ensure that on programmers seat you have at minimum Asserts or Tooltips enabled when making direct imgui API call! " ..
"Otherwise it would severely hinder your ability to catch and correct mistakes!")
CB("io.ConfigErrorRecoveryEnableAssert", "ConfigErrorRecoveryEnableAssert")
CB("io.ConfigErrorRecoveryEnableDebugLog", "ConfigErrorRecoveryEnableDebugLog")
CB("io.ConfigErrorRecoveryEnableTooltip", "ConfigErrorRecoveryEnableTooltip")
if not io.ConfigErrorRecoveryEnableAssert and not io.ConfigErrorRecoveryEnableDebugLog and not io.ConfigErrorRecoveryEnableTooltip then
io.ConfigErrorRecoveryEnableAssert = true
io.ConfigErrorRecoveryEnableDebugLog = true
io.ConfigErrorRecoveryEnableTooltip = true
end
-- Also read: https://github.com/ocornut/imgui/wiki/Debug-Tools
ImGui.SeparatorText("Debug")
CB("io.ConfigDebugIsDebuggerPresent", "ConfigDebugIsDebuggerPresent")
HM("Enable various tools calling IM_DEBUG_BREAK().\n\nRequires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.")
CB("io.ConfigDebugHighlightIdConflicts", "ConfigDebugHighlightIdConflicts")
HM("Highlight and show an error message when multiple items have conflicting identifiers.")
ImGui.BeginDisabled()
CB("io.ConfigDebugBeginReturnValueOnce", "ConfigDebugBeginReturnValueOnce")
ImGui.EndDisabled()
HM("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover.")
CB("io.ConfigDebugBeginReturnValueLoop", "ConfigDebugBeginReturnValueLoop")
HM("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.")
CB("io.ConfigDebugIgnoreFocusLoss", "ConfigDebugIgnoreFocusLoss")
HM("Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.")
CB("io.ConfigDebugDrawListDefaultsToStrokeLegacy", "ConfigDebugDrawListDefaultsToStrokeLegacy")
HM("Option to default all ImDrawList to ImDrawFlags_StrokeLegacy mode, mimicking pre-1.93.0 rendering.")
CB("io.ConfigDebugIniSettings", "ConfigDebugIniSettings")
HM("Option to save .ini data with extra comments (particularly helpful for Docking, but makes saving slower).")
ImGui.TreePop()
ImGui.Spacing()
end
if ImGui.TreeNode("Backend Flags") then
IMGUI_DEMO_MARKER("Configuration/Backend Flags")
HelpMarker(
"Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" ..
"Here we expose them as read-only fields to avoid breaking interactions with your backend.")
-- Make a local copy to avoid modifying actual backend flags.
local B = ImGuiBackendFlags
local backend_flags = io.BackendFlags
ImGui.BeginDisabled()
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasGamepad", backend_flags, B.HasGamepad)
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasMouseCursors", backend_flags, B.HasMouseCursors)
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasSetMousePos", backend_flags, B.HasSetMousePos)
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: PlatformHasViewports", backend_flags, B.PlatformHasViewports)
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport", backend_flags, B.HasMouseHoveredViewport)
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasParentViewport", backend_flags, B.HasParentViewport)
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", backend_flags, B.RendererHasVtxOffset)
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: RendererHasTextures", backend_flags, B.RendererHasTextures)
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: RendererHasViewports", backend_flags, B.RendererHasViewports)
ImGui.EndDisabled()
ImGui.TreePop()
ImGui.Spacing()
end
if ImGui.TreeNode("Style, Fonts") then
IMGUI_DEMO_MARKER("Configuration/Style, Fonts")
_, demo_data.ShowStyleEditor = ImGui.Checkbox("Style Editor", demo_data.ShowStyleEditor)
ImGui.SameLine()
HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function.")
ImGui.TreePop()
ImGui.Spacing()
end
if ImGui.TreeNode("Capture/Logging") then
IMGUI_DEMO_MARKER("Configuration/Capture, Logging")
HelpMarker(
"The logging API redirects all text output so you can easily capture the content of " ..
"a window or a block. Tree nodes can be automatically expanded.\n" ..
"Try opening any of the contents below in this window and then click one of the \"Log To\" button.")
if ImGui.LogButtons then
ImGui.LogButtons()
else
DemoNotPorted("LogButtons")
end
HelpMarker("You can also call ImGui::LogText() to output directly to the log without a visual output.")
if ImGui.Button("Copy \"Hello, world!\" to clipboard") then
if ImGui.LogToClipboard then
ImGui.LogToClipboard()
ImGui.LogText("Hello, world!")
ImGui.LogFinish()
else
ImGui.SetClipboardText("Hello, world!") -- internal clipboard only on Roblox
end
end
ImGui.TreePop()
end
end
--- Demonstrate most Dear ImGui features (this is big function!)
--- @param p_open? bool
--- @return bool? p_open
function ImGui.ShowDemoWindow(p_open)
IM_ASSERT(ImGui.GetCurrentContext() ~= nil, "Missing Dear ImGui context. Refer to examples app!")
local data = demo_data
-- Examples Apps (accessible from the "Examples" menu)
if data.ShowMainMenuBar then
if ShowExampleAppMainMenuBar then ShowExampleAppMainMenuBar() end
end
if data.ShowAppDockSpace then RunApp(ShowExampleAppDockSpace, "ShowAppDockSpace") end -- Important: Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
if data.ShowAppDocuments then RunApp(ShowExampleAppDocuments, "ShowAppDocuments") end -- ...process the Document app next, as it may also use a DockSpace()
if data.ShowAppAssetsBrowser then RunApp(ShowExampleAppAssetsBrowser, "ShowAppAssetsBrowser") end
if data.ShowAppConsole then RunApp(ShowExampleAppConsole, "ShowAppConsole") end
if data.ShowAppCustomRendering then RunApp(ShowExampleAppCustomRendering, "ShowAppCustomRendering") end
if data.ShowAppImageViewer then RunApp(ShowExampleAppImageViewer, "ShowAppImageViewer") end
if data.ShowAppLog then RunApp(ShowExampleAppLog, "ShowAppLog") end
if data.ShowAppLayout then RunApp(ShowExampleAppLayout, "ShowAppLayout") end
if data.ShowAppPropertyEditor then RunApp(ShowExampleAppPropertyEditor, "ShowAppPropertyEditor", data) end
if data.ShowAppSimpleOverlay then RunApp(ShowExampleAppSimpleOverlay, "ShowAppSimpleOverlay") end
if data.ShowAppAutoResize then RunApp(ShowExampleAppAutoResize, "ShowAppAutoResize") end
if data.ShowAppConstrainedResize then RunApp(ShowExampleAppConstrainedResize, "ShowAppConstrainedResize") end
if data.ShowAppFullscreen then RunApp(ShowExampleAppFullscreen, "ShowAppFullscreen") end
if data.ShowAppLongText then RunApp(ShowExampleAppLongText, "ShowAppLongText") end
if data.ShowAppWindowTitles then RunApp(ShowExampleAppWindowTitles, "ShowAppWindowTitles") end
-- Dear ImGui Tools (accessible from the "Tools" menu)
if data.ShowMetrics then RunApp(ImGui.ShowMetricsWindow, "ShowMetrics") end
if data.ShowDebugLog then RunApp(ImGui.ShowDebugLogWindow, "ShowDebugLog") end
if data.ShowIDStackTool then RunApp(ImGui.ShowIDStackToolWindow, "ShowIDStackTool") end
if data.ShowAbout then RunApp(ImGui.ShowAboutWindow, "ShowAbout") end
if data.ShowStyleEditor then
local visible
data.ShowStyleEditor, visible = ImGui.Begin("ImGui Sincerely Style Editor", data.ShowStyleEditor)
if visible then
ImGui.ShowStyleEditor()
end
ImGui.End()
end
-- Demonstrate the various window flags. Typically you would just use the default!
local W = ImGuiWindowFlags
local window_flags = 0
if no_titlebar then window_flags = bit32.bor(window_flags, W.NoTitleBar) end
if no_scrollbar then window_flags = bit32.bor(window_flags, W.NoScrollbar) end
if not no_menu then window_flags = bit32.bor(window_flags, W.MenuBar) end
if no_move then window_flags = bit32.bor(window_flags, W.NoMove) end
if no_resize then window_flags = bit32.bor(window_flags, W.NoResize) end
if no_collapse then window_flags = bit32.bor(window_flags, W.NoCollapse) end
if no_nav then window_flags = bit32.bor(window_flags, W.NoNav) end
if no_background then window_flags = bit32.bor(window_flags, W.NoBackground) end
if no_bring_to_front then window_flags = bit32.bor(window_flags, W.NoBringToFrontOnFocus) end
if no_docking then window_flags = bit32.bor(window_flags, W.NoDocking) end
if unsaved_document then window_flags = bit32.bor(window_flags, W.UnsavedDocument) end
if no_close then p_open = nil end -- Don't pass our bool* to Begin
-- We specify a default position/size in case there's no data in the .ini file.
local main_viewport = ImGui.GetMainViewport()
ImGui.SetNextWindowPos(ImVec2(main_viewport.WorkPos.x + 650, main_viewport.WorkPos.y + 20), ImGuiCond.FirstUseEver)
ImGui.SetNextWindowSize(ImVec2(550, 680), ImGuiCond.FirstUseEver)
-- Main body of the Demo window starts here.
local visible
p_open, visible = ImGui.Begin("ImGui Sincerely Demo", p_open, window_flags)
if no_close then p_open = nil end
if not visible then
-- Early out if the window is collapsed, as an optimization.
ImGui.End()
return p_open
end
-- Most framed widgets share a common width settings. Remaining width is used for the label.
local label_width_base = ImGui.GetFontSize() * 12 -- Some amount of width for label, based on font size.
local label_width_max = ImGui.GetContentRegionAvail().x * 0.40 -- ...but always leave some room for framed widgets.
local label_width = math.min(label_width_base, label_width_max)
ImGui.PushItemWidth(-label_width) -- Right-align: framed items will leave 'label_width' available for the label.
-- Menu Bar
DemoWindowMenuBar(data)
ImGui.Text("ImGui Sincerely says hello! (%s) (%d)", IMGUI_VERSION or "WIP", IMGUI_VERSION_NUM or 0)
ImGui.Spacing()
if ImGui.CollapsingHeader("Help") then
IMGUI_DEMO_MARKER("Help")
ImGui.SeparatorText("ABOUT THIS DEMO:")
ImGui.BulletText("Sections below are demonstrating many aspects of the library.")
ImGui.BulletText("The \"Examples\" menu above leads to more demo contents.")
ImGui.BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" ..
"and Metrics/Debugger (general purpose Dear ImGui debugging tool).")
ImGui.BulletText("Web demo (w/ source code browser): ")
ImGui.SameLine(0, 0)
ImGui.TextLinkOpenURL("https://pthom.github.io/imgui_explorer")
ImGui.SeparatorText("PROGRAMMER GUIDE:")
ImGui.BulletText("See the ShowDemoWindow() code in imgui_demo.lua. <- you are here!")
ImGui.BulletText("See comments in imgui.lua.")
ImGui.BulletText("See example applications in the examples/ folder.")
ImGui.BulletText("Read the FAQ at ")
ImGui.SameLine(0, 0)
ImGui.TextLinkOpenURL("https://www.dearimgui.com/faq/")
ImGui.BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.")
ImGui.BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.")
ImGui.SeparatorText("USER GUIDE:")
ImGui.ShowUserGuide()
end
if ImGui.CollapsingHeader("Configuration") then
DemoWindowConfiguration(ImGui.GetIO())
end
if ImGui.CollapsingHeader("Window options") then
IMGUI_DEMO_MARKER("Window options")
if ImGui.BeginTable("split", 3) then
ImGui.TableNextColumn(); _, no_titlebar = ImGui.Checkbox("No titlebar", no_titlebar)
ImGui.TableNextColumn(); _, no_scrollbar = ImGui.Checkbox("No scrollbar", no_scrollbar)
ImGui.TableNextColumn(); _, no_menu = ImGui.Checkbox("No menu", no_menu)
ImGui.TableNextColumn(); _, no_move = ImGui.Checkbox("No move", no_move)
ImGui.TableNextColumn(); _, no_resize = ImGui.Checkbox("No resize", no_resize)
ImGui.TableNextColumn(); _, no_collapse = ImGui.Checkbox("No collapse", no_collapse)
ImGui.TableNextColumn(); _, no_close = ImGui.Checkbox("No close", no_close)
ImGui.TableNextColumn(); _, no_nav = ImGui.Checkbox("No nav", no_nav)
ImGui.TableNextColumn(); _, no_background = ImGui.Checkbox("No background", no_background)
ImGui.TableNextColumn(); _, no_bring_to_front = ImGui.Checkbox("No bring to front", no_bring_to_front)
ImGui.TableNextColumn(); _, no_docking = ImGui.Checkbox("No docking", no_docking)
ImGui.TableNextColumn(); _, unsaved_document = ImGui.Checkbox("Unsaved document", unsaved_document)
ImGui.EndTable()
end
end
-- All demo contents
DemoWindowWidgets(data)
if DemoWindowLayout then DemoWindowLayout() end
if DemoWindowPopups then DemoWindowPopups() end
if DemoWindowTables then DemoWindowTables() end
if DemoWindowInputs then DemoWindowInputs() end
-- End of ShowDemoWindow()
ImGui.PopItemWidth()
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] DemoWindowWidgets()
----------------------------------------------------------------
--- Calls a (global) demo section if it exists, otherwise shows a placeholder
local function Sub(fn, title, ...)
if fn then fn(...) else
if ImGui.TreeNode(title) then DemoNotPorted(title) ImGui.TreePop() end
end
end
function DemoWindowWidgets(data)
if not ImGui.CollapsingHeader("Widgets") then
return
end
-- IMGUI_DEMO_MARKER("Widgets")
local disable_all = data.DisableSections -- The Checkbox for that is inside the "Disabled" section at the bottom
local override_liveedit = data.LiveEditOverride
if disable_all then
ImGui.BeginDisabled()
end
if override_liveedit then
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInputText, DemoHas(data.LiveEditFlags, ImGuiItemFlags.LiveEditOnInputText))
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInputScalar, DemoHas(data.LiveEditFlags, ImGuiItemFlags.LiveEditOnInputScalar))
end
Sub(DemoWindowWidgetsBasic, "Basic")
Sub(DemoWindowWidgetsBullets, "Bullets")
Sub(DemoWindowWidgetsCollapsingHeaders, "Collapsing Headers")
Sub(DemoWindowWidgetsComboBoxes, "Combo")
Sub(DemoWindowWidgetsColorAndPickers, "Color/Picker Widgets")
Sub(DemoWindowWidgetsDataTypes, "Data Types")
if disable_all then
ImGui.EndDisabled()
end
Sub(DemoWindowWidgetsDisableBlocks, "Disable Blocks", data)
if disable_all then
ImGui.BeginDisabled()
end
Sub(DemoWindowWidgetsDragAndDrop, "Drag and Drop")
Sub(DemoWindowWidgetsDragsAndSliders, "Drag/Slider Flags")
Sub(DemoWindowWidgetsFonts, "Fonts")
Sub(DemoWindowWidgetsImages, "Images")
Sub(DemoWindowWidgetsListBoxes, "List Boxes")
Sub(DemoWindowWidgetsLiveEdit, "Live Edit Flags", data)
Sub(DemoWindowWidgetsMixedValues, "Mixed Values")
Sub(DemoWindowWidgetsMultiComponents, "Multi-component Widgets")
Sub(DemoWindowWidgetsPlotting, "Plotting")
Sub(DemoWindowWidgetsProgressBars, "Progress Bars")
Sub(DemoWindowWidgetsQueryingStatuses, "Querying Item Status (Edited/Active/Hovered etc.)")
Sub(DemoWindowWidgetsSelectables, "Selectables")
Sub(DemoWindowWidgetsSelectionAndMultiSelect, "Selection State & Multi-Select", data)
Sub(DemoWindowWidgetsTabs, "Tabs")
Sub(DemoWindowWidgetsText, "Text")
Sub(DemoWindowWidgetsTextFilter, "Text Filter")
Sub(DemoWindowWidgetsTextInput, "Text Input")
Sub(DemoWindowWidgetsTooltips, "Tooltips")
Sub(DemoWindowWidgetsTreeNodes, "Tree Nodes")
Sub(DemoWindowWidgetsVerticalSliders, "Vertical Sliders")
if override_liveedit then
ImGui.PopItemFlag()
ImGui.PopItemFlag()
end
if disable_all then
ImGui.EndDisabled()
end
end
----------------------------------------------------------------
-- [SECTION] User Guide / ShowUserGuide()
----------------------------------------------------------------
function ImGui.ShowUserGuide()
local io = ImGui.GetIO()
ImGui.BulletText("Double-click on title bar to collapse window.")
ImGui.BulletText(
"Click and drag on lower corner or border to resize window.\n" ..
"(double-click to auto fit window to its contents)")
ImGui.BulletText("Ctrl+Click on a slider or drag box to input value as text.")
ImGui.BulletText("Tab/Shift+Tab to cycle through keyboard editable fields.")
ImGui.BulletText("Ctrl+Tab/Ctrl+Shift+Tab to focus windows.")
if io.FontAllowUserScaling then
ImGui.BulletText("Ctrl+Mouse Wheel to zoom window contents.")
end
ImGui.BulletText("While inputting text:\n")
ImGui.Indent()
ImGui.BulletText("Ctrl+Left/Right to word jump.")
ImGui.BulletText("Ctrl+A or double-click to select all.")
ImGui.BulletText("Ctrl+X/C/V to use clipboard cut/copy/paste.")
ImGui.BulletText("Ctrl+Z to undo, Ctrl+Y/Ctrl+Shift+Z to redo.")
ImGui.BulletText("Escape to revert.")
ImGui.Unindent()
ImGui.BulletText("With Keyboard controls enabled:")
ImGui.Indent()
ImGui.BulletText("Arrow keys or Home/End/PageUp/PageDown to navigate.")
ImGui.BulletText("Space to activate a widget.")
ImGui.BulletText("Return to input text into a widget.")
ImGui.BulletText("Escape to deactivate a widget, close popup,\nexit a child window or the menu layer, clear focus.")
ImGui.BulletText("Alt to jump to the menu layer of a window.")
ImGui.BulletText("Menu or Shift+F10 to open a context menu.")
ImGui.Unindent()
ImGui.BulletText("With Gamepad controls enabled:")
ImGui.Indent()
ImGui.BulletText("D-Pad: Navigate / Tweak / Resize (in Windowing mode).")
ImGui.BulletText("%s Face button: Activate / Open / Toggle. Hold: activate with text input.", io.ConfigNavSwapGamepadButtons and "East" or "South")
ImGui.BulletText("%s Face button: Cancel / Close / Exit.", io.ConfigNavSwapGamepadButtons and "South" or "East")
ImGui.BulletText("West Face button: Toggle Menu. Hold for Windowing mode (Focus/Move/Resize windows).")
ImGui.BulletText("North Face button: Open Context Menu.")
ImGui.BulletText("L1/R1: Tweak Slower/Faster, Focus Previous/Next (in Windowing Mode).")
ImGui.Unindent()
end
end --[[ imgui_demo.lua ]]
do --[[ imgui_demo_2.lua ]]
--- ImGui Sincerely WIP
-- (Demo Code, part 2): DemoWindowLayout(), DemoWindowPopups(), DemoWindowTables(), DemoWindowColumns(),
-- DemoWindowInputs() and all ShowExampleAppXXX() example apps.
-- Port of imgui_demo.cpp (docking branch). Globals are shared with imgui_demo.lua (HelpMarker, ShowExampleMenuFile, ...)
local IM_MIN = math.min
local IM_MAX = math.max
local function IM_CLAMP(V, MN, MX) return (V < MN) and MN or (V > MX) and MX or V end
local _
local function IMGUI_DEMO_MARKER(_) end -- upstream hook, no-op here
--- `char buf[size] = "str"` -> zero-terminated byte table
local function Buf(str, size)
local t = {}
for i = 1, #str do t[i] = string.byte(str, i) end
t[#str + 1] = 0
if size then for i = #str + 2, size do t[i] = 0 end end
return t
end
--- byte table -> Lua string (up to the zero terminator)
local function BufStr(buf)
local n = 0
while buf[n + 1] ~= nil and buf[n + 1] ~= 0 do n = n + 1 end
return ImGui._ByteArrayToString(buf, 1, n + 1)
end
local function BufSet(buf, str)
for i = 1, #str do buf[i] = string.byte(str, i) end
buf[#str + 1] = 0
end
--- ImColor::HSV() as ImVec4
local function HSV(h, s, v, a)
local r, g, b = ImGui.ColorConvertHSVtoRGB(h, s, v)
return ImVec4(r, g, b, a or 1.0)
end
local function B2I(b) return b and 1 or 0 end
local function Has(flags, f) return bit32.band(flags, f) ~= 0 end
local function NotSupported() ImGui.TextDisabled("(not supported on Roblox)") end
local function NotPorted(what) ImGui.TextDisabled("(not ported yet%s)", what and (": " .. what) or "") end
local function DemoHelpMarker(desc)
if HelpMarker then HelpMarker(desc) return end
ImGui.TextDisabled("(?)")
if ImGui.BeginItemTooltip() then
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 35.0)
ImGui.TextUnformatted(desc)
ImGui.PopTextWrapPos()
ImGui.EndTooltip()
end
end
local function DemoMenuFile() if ShowExampleMenuFile then ShowExampleMenuFile() end end
--- Minimal ImGuiTextFilter stand-in when the library one isn't available
local function MakeTextFilter()
if ImGuiTextFilter then return ImGuiTextFilter() end
local f = { InputBuf = Buf("", 256) }
function f:Draw(label, width)
if width and width ~= 0 then ImGui.SetNextItemWidth(width) end
return ImGui.InputText(label or "Filter (inc,-exc)", self.InputBuf, 256)
end
function f:IsActive() return self.InputBuf[1] ~= 0 end
function f:Clear() self.InputBuf[1] = 0 end
function f:Build() end
function f:PassFilter(text, text_end)
if text_end then text = string.sub(text, 1, text_end - 1) end
local s = BufStr(self.InputBuf)
if s == "" then return true end
local any_inc, pass_inc = false, false
for tok in string.gmatch(s, "[^,]+") do
tok = string.match(tok, "^%s*(.-)%s*$")
if tok ~= "" then
if string.sub(tok, 1, 1) == "-" then
if #tok > 1 and string.find(string.lower(text), string.lower(string.sub(tok, 2)), 1, true) then return false end
else
any_inc = true
if string.find(string.lower(text), string.lower(tok), 1, true) then pass_inc = true end
end
end
end
return (not any_inc) or pass_inc
end
return f
end
-- ImGuiInputTextCallbackData helpers (the port's callback data has no methods). Buf is a 1-based zero-terminated
-- byte table, positions are 0-based like C++.
local function CB_DeleteChars(data, pos, bytes_count)
local buf = data.Buf
local len = data.BufTextLen
for i = pos + 1, len - bytes_count + 1 do buf[i] = buf[i + bytes_count] end
for i = len - bytes_count + 2, len + 1 do buf[i] = 0 end
if data.CursorPos >= pos + bytes_count then data.CursorPos = data.CursorPos - bytes_count
elseif data.CursorPos >= pos then data.CursorPos = pos end
data.SelectionStart = data.CursorPos; data.SelectionEnd = data.CursorPos
data.BufDirty = true
data.BufTextLen = len - bytes_count
end
local function CB_InsertChars(data, pos, text)
local n = #text
if n == 0 then return end
if data.BufTextLen + n >= data.BufSize then return end
local buf = data.Buf
for i = data.BufTextLen + 1, pos + 1, -1 do buf[i + n] = buf[i] end
for i = 1, n do buf[pos + i] = string.byte(text, i) end
if data.CursorPos >= pos then data.CursorPos = data.CursorPos + n end
data.SelectionStart = data.CursorPos; data.SelectionEnd = data.CursorPos
data.BufDirty = true
data.BufTextLen = data.BufTextLen + n
end
local function CB_SelectAll(data) data.SelectionStart = 0; data.SelectionEnd = data.BufTextLen end
--- ImGui::BeginChild() wrapper accepting upstream args
local function BeginChild(id, size, child_flags, window_flags)
return ImGui.BeginChild(id, size or ImVec2(0, 0), child_flags or 0, window_flags or 0)
end
-------------------------------------------------------------------------------
-- [SECTION] DemoWindowLayout()
-------------------------------------------------------------------------------
local SL = {
disable_mouse_wheel = false, disable_menu = false,
draw_lines = 3, max_height_in_lines = 10,
offset_x = 0, override_bg_color = true, child_flags = nil,
f = 0.0, show_indented_items = true,
c1 = false, c2 = false, c3 = false, c4 = false,
f0 = 1.0, f1 = 2.0, f2 = 3.0, item = -1, selection = { 0, 1, 2, 3 },
track_item = 50, enable_track = true, enable_extra_decorations = false, scroll_to_off_px = 0.0, scroll_to_pos_px = 200.0,
lines = 7, show_horizontal_contents_size_demo_window = false,
show_h_scrollbar = true, show_button = true, show_tree_nodes = true, show_text_wrapped = false, show_columns = true,
show_tab_bar = true, show_child = false, explicit_content_size = false, contents_size_x = 300.0,
clip_size = nil, clip_offset = nil,
enable_allow_overlap = true,
}
local function DemoWindowLayout_ChildWindows()
IMGUI_DEMO_MARKER("Layout/Child windows")
ImGui.SeparatorText("Child windows")
DemoHelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.")
_, SL.disable_mouse_wheel = ImGui.Checkbox("Disable Mouse Wheel", SL.disable_mouse_wheel)
_, SL.disable_menu = ImGui.Checkbox("Disable Menu", SL.disable_menu)
-- Child 1: no border, enable horizontal scrollbar
do
local window_flags = ImGuiWindowFlags.HorizontalScrollbar
if SL.disable_mouse_wheel then
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoScrollWithMouse)
end
BeginChild("ChildL", ImVec2(ImGui.GetContentRegionAvail().x * 0.5, 260), ImGuiChildFlags.None, window_flags)
for i = 0, 99 do
ImGui.Text("%04d: scrollable region", i)
end
ImGui.EndChild()
end
ImGui.SameLine()
-- Child 2: rounded border
do
local window_flags = ImGuiWindowFlags.None
if SL.disable_mouse_wheel then
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoScrollWithMouse)
end
if not SL.disable_menu then
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.MenuBar)
end
ImGui.PushStyleVar(ImGuiStyleVar.ChildRounding, 5.0)
BeginChild("ChildR", ImVec2(0, 260), ImGuiChildFlags.Borders, window_flags)
if not SL.disable_menu and ImGui.BeginMenuBar() then
if ImGui.BeginMenu("Menu") then
DemoMenuFile()
ImGui.EndMenu()
end
ImGui.EndMenuBar()
end
if ImGui.BeginTable("split", 2, bit32.bor(ImGuiTableFlags.Resizable, ImGuiTableFlags.NoSavedSettings)) then
for i = 0, 99 do
local buf = string.format("%03d", i)
ImGui.TableNextColumn()
ImGui.Button(buf, ImVec2(-FLT_MIN, 0.0))
end
ImGui.EndTable()
end
ImGui.EndChild()
ImGui.PopStyleVar()
end
-- Child 3: manual-resize
ImGui.SeparatorText("Manual-resize")
do
DemoHelpMarker("Drag bottom border to resize. Double-click bottom border to auto-fit to vertical contents.")
ImGui.PushStyleColor(ImGuiCol.ChildBg, ImGui.GetStyleColorVec4(ImGuiCol.FrameBg))
if BeginChild("ResizableChild", ImVec2(-FLT_MIN, ImGui.GetTextLineHeightWithSpacing() * 8), bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.ResizeY)) then
for n = 0, 9 do
ImGui.Text("Line %04d", n)
end
end
ImGui.PopStyleColor()
ImGui.EndChild()
end
-- Child 4: auto-resizing height with a limit
ImGui.SeparatorText("Auto-resize with constraints")
do
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
SL.draw_lines = ImGui.DragInt("Lines Count", SL.draw_lines, 0.2)
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
SL.max_height_in_lines = ImGui.DragInt("Max Height (in Lines)", SL.max_height_in_lines, 0.2)
ImGui.SetNextWindowSizeConstraints(ImVec2(0.0, ImGui.GetTextLineHeightWithSpacing() * 1), ImVec2(FLT_MAX, ImGui.GetTextLineHeightWithSpacing() * SL.max_height_in_lines))
if BeginChild("ConstrainedChild", ImVec2(-FLT_MIN, 0.0), bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.AutoResizeY)) then
for n = 0, SL.draw_lines - 1 do
ImGui.Text("Line %04d", n)
end
end
ImGui.EndChild()
end
ImGui.SeparatorText("Misc/Advanced")
do
if SL.child_flags == nil then SL.child_flags = bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.ResizeX, ImGuiChildFlags.ResizeY) end
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
SL.offset_x = ImGui.DragInt("Offset X", SL.offset_x, 1.0, -1000, 1000)
_, SL.override_bg_color = ImGui.Checkbox("Override ChildBg color", SL.override_bg_color)
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_Borders", SL.child_flags, ImGuiChildFlags.Borders)
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_AlwaysUseWindowPadding", SL.child_flags, ImGuiChildFlags.AlwaysUseWindowPadding)
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_ResizeX", SL.child_flags, ImGuiChildFlags.ResizeX)
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_ResizeY", SL.child_flags, ImGuiChildFlags.ResizeY)
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_FrameStyle", SL.child_flags, ImGuiChildFlags.FrameStyle)
ImGui.SameLine(); DemoHelpMarker("Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.")
if Has(SL.child_flags, ImGuiChildFlags.FrameStyle) then
SL.override_bg_color = false
end
ImGui.SetCursorPosX(ImGui.GetCursorPosX() + SL.offset_x)
if SL.override_bg_color then
ImGui.PushStyleColor(ImGuiCol.ChildBg, IM_COL32(255, 0, 0, 100))
end
BeginChild("Red", ImVec2(200, 100), SL.child_flags, ImGuiWindowFlags.None)
if SL.override_bg_color then
ImGui.PopStyleColor()
end
for n = 0, 49 do
ImGui.Text("Some test %d", n)
end
ImGui.EndChild()
local child_is_hovered = ImGui.IsItemHovered()
local child_rect_min = ImGui.GetItemRectMin()
local child_rect_max = ImGui.GetItemRectMax()
ImGui.Text("Hovered: %d", B2I(child_is_hovered))
ImGui.Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y)
end
end
local function DemoWindowLayout_WidgetsWidth()
IMGUI_DEMO_MARKER("Layout/Widgets Width")
_, SL.show_indented_items = ImGui.Checkbox("Show indented items", SL.show_indented_items)
local function block(text, help, width, l1, l2)
ImGui.Text(text)
if help then ImGui.SameLine(); DemoHelpMarker(help) end
ImGui.PushItemWidth(width)
SL.f = ImGui.DragFloat(l1, SL.f)
if SL.show_indented_items then
ImGui.Indent()
SL.f = ImGui.DragFloat(l2, SL.f)
ImGui.Unindent()
end
ImGui.PopItemWidth()
end
block("SetNextItemWidth/PushItemWidth(100)", "Fixed width.", 100, "float##1b", "float (indented)##1b")
block("SetNextItemWidth/PushItemWidth(-100)", "Align to right edge minus 100", -100, "float##2a", "float (indented)##2b")
block("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)", "Half of available width.\n(~ right-cursor_pos)\n(works within a column set)", ImGui.GetContentRegionAvail().x * 0.5, "float##3a", "float (indented)##3b")
block("SetNextItemWidth/PushItemWidth(-GetContentRegionAvail().x * 0.5f)", "Align to right edge minus half", -ImGui.GetContentRegionAvail().x * 0.5, "float##4a", "float (indented)##4b")
block("SetNextItemWidth/PushItemWidth(-Min(GetContentRegionAvail().x * 0.40f, GetFontSize() * 12))", nil, -IM_MIN(ImGui.GetFontSize() * 12, ImGui.GetContentRegionAvail().x * 0.40), "float##5a", "float (indented)##5b")
-- Demonstrate using PushItemWidth to surround three items.
block("SetNextItemWidth/PushItemWidth(-FLT_MIN)", "Align to right edge", -FLT_MIN, "##float6a", "float (indented)##6b")
end
local function DemoWindowLayout_BasicHorizontal()
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout")
ImGui.TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)")
-- Text
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine")
ImGui.Text("Two items: Hello"); ImGui.SameLine()
ImGui.TextColored(ImVec4(1, 1, 0, 1), "Sailor")
-- Adjust spacing
ImGui.Text("More spacing: Hello"); ImGui.SameLine(0, 20)
ImGui.TextColored(ImVec4(1, 1, 0, 1), "Sailor")
-- Button
ImGui.AlignTextToFramePadding()
ImGui.Text("Normal buttons"); ImGui.SameLine()
ImGui.Button("Banana"); ImGui.SameLine()
ImGui.Button("Apple"); ImGui.SameLine()
ImGui.Button("Corniflower")
-- Button
ImGui.Text("Small buttons"); ImGui.SameLine()
ImGui.SmallButton("Like this one"); ImGui.SameLine()
ImGui.Text("can fit within a text block.")
-- Aligned to arbitrary position. Easy/cheap column.
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (with offset)")
ImGui.Text("Aligned")
ImGui.SameLine(150); ImGui.Text("x=150")
ImGui.SameLine(300); ImGui.Text("x=300")
ImGui.Text("Aligned")
ImGui.SameLine(150); ImGui.SmallButton("x=150")
ImGui.SameLine(300); ImGui.SmallButton("x=300")
-- Checkbox
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (more)")
_, SL.c1 = ImGui.Checkbox("My", SL.c1); ImGui.SameLine()
_, SL.c2 = ImGui.Checkbox("Tailor", SL.c2); ImGui.SameLine()
_, SL.c3 = ImGui.Checkbox("Is", SL.c3); ImGui.SameLine()
_, SL.c4 = ImGui.Checkbox("Rich", SL.c4)
-- Various
ImGui.PushItemWidth(ImGui.CalcTextSize("AAAAAAA").x)
local items = { "AAAA", "BBBB", "CCCC", "DDDD" }
if ImGui.Combo then
SL.item = ImGui.Combo("Combo", SL.item, items, #items)
else
NotPorted("Combo")
end
ImGui.SameLine()
SL.f0 = ImGui.SliderFloat("X", SL.f0, 0.0, 5.0); ImGui.SameLine()
SL.f1 = ImGui.SliderFloat("Y", SL.f1, 0.0, 5.0); ImGui.SameLine()
SL.f2 = ImGui.SliderFloat("Z", SL.f2, 0.0, 5.0)
ImGui.Text("Lists:")
for i = 1, 4 do
if i > 1 then ImGui.SameLine() end
ImGui.PushID(i - 1)
if ImGui.ListBox then
SL.selection[i] = ImGui.ListBox("", SL.selection[i], items, #items)
else
NotPorted("ListBox")
end
ImGui.PopID()
end
ImGui.PopItemWidth()
-- Dummy
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Dummy")
local button_sz = ImVec2(40, 40)
ImGui.Button("A", button_sz); ImGui.SameLine()
ImGui.Dummy(button_sz); ImGui.SameLine()
ImGui.Button("B", button_sz)
-- Manually wrapping
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Manual wrapping")
ImGui.Text("Manual wrapping:")
local style = ImGui.GetStyle()
local buttons_count = 20
local window_visible_x2 = ImGui.GetCursorScreenPos().x + ImGui.GetContentRegionAvail().x
for n = 0, buttons_count - 1 do
ImGui.PushID(n)
ImGui.Button("Box", button_sz)
local last_button_x2 = ImGui.GetItemRectMax().x
local next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x -- Expected position if next button was on same line
if n + 1 < buttons_count and next_button_x2 < window_visible_x2 then
ImGui.SameLine()
end
ImGui.PopID()
end
end
local function DemoWindowLayout_Groups()
IMGUI_DEMO_MARKER("Layout/Groups")
DemoHelpMarker(
"BeginGroup() basically locks the horizontal position for new line. " ..
"EndGroup() bundles the whole group so that you can use \"item\" functions such as " ..
"IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group.")
ImGui.BeginGroup()
do
ImGui.BeginGroup()
ImGui.Button("AAA")
ImGui.SameLine()
ImGui.Button("BBB")
ImGui.SameLine()
ImGui.BeginGroup()
ImGui.Button("CCC")
ImGui.Button("DDD")
ImGui.EndGroup()
ImGui.SameLine()
ImGui.Button("EEE")
ImGui.EndGroup()
ImGui.SetItemTooltip("First group hovered")
end
-- Capture the group size and create widgets using the same size
local size = ImGui.GetItemRectSize()
local values = { 0.5, 0.20, 0.80, 0.60, 0.25 }
ImGui.PlotHistogram("##values", values, nil, #values, 0, nil, 0.0, 1.0, size)
ImGui.Button("ACTION", ImVec2((size.x - ImGui.GetStyle().ItemSpacing.x) * 0.5, size.y))
ImGui.SameLine()
ImGui.Button("REACTION", ImVec2((size.x - ImGui.GetStyle().ItemSpacing.x) * 0.5, size.y))
ImGui.EndGroup()
ImGui.SameLine()
ImGui.Button("LEVERAGE\nBUZZWORD", size)
ImGui.SameLine()
if ImGui.BeginListBox and ImGui.BeginListBox("List", size) then
ImGui.Selectable("Selected", true)
ImGui.Selectable("Not Selected", false)
ImGui.EndListBox()
end
end
local function DemoWindowLayout_TextBaseline()
IMGUI_DEMO_MARKER("Layout/Text Baseline Alignment")
do
ImGui.BulletText("Text baseline:")
ImGui.SameLine(); DemoHelpMarker(
"This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. " ..
"Lines only composed of text or \"small\" widgets use less vertical space than lines with framed widgets.")
ImGui.Indent()
ImGui.Text("KO Blahblah"); ImGui.SameLine()
ImGui.Button("Some framed item"); ImGui.SameLine()
DemoHelpMarker("Baseline of button will look misaligned with text..")
ImGui.AlignTextToFramePadding()
ImGui.Text("OK Blahblah"); ImGui.SameLine()
ImGui.Button("Some framed item##2"); ImGui.SameLine()
DemoHelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y")
-- SmallButton() uses the same vertical padding as Text
ImGui.Button("TEST##1"); ImGui.SameLine()
ImGui.Text("TEST"); ImGui.SameLine()
ImGui.SmallButton("TEST##2")
ImGui.AlignTextToFramePadding()
ImGui.Text("Text aligned to framed item"); ImGui.SameLine()
ImGui.Button("Item##1"); ImGui.SameLine()
ImGui.Text("Item"); ImGui.SameLine()
ImGui.SmallButton("Item##2"); ImGui.SameLine()
ImGui.Button("Item##3")
ImGui.Unindent()
end
ImGui.Spacing()
do
ImGui.BulletText("Multi-line text:")
ImGui.Indent()
ImGui.Text("One\nTwo\nThree"); ImGui.SameLine()
ImGui.Text("Hello\nWorld"); ImGui.SameLine()
ImGui.Text("Banana")
ImGui.Text("Banana"); ImGui.SameLine()
ImGui.Text("Hello\nWorld"); ImGui.SameLine()
ImGui.Text("One\nTwo\nThree")
ImGui.Button("HOP##1"); ImGui.SameLine()
ImGui.Text("Banana"); ImGui.SameLine()
ImGui.Text("Hello\nWorld"); ImGui.SameLine()
ImGui.Text("Banana")
ImGui.Button("HOP##2"); ImGui.SameLine()
ImGui.Text("Hello\nWorld"); ImGui.SameLine()
ImGui.Text("Banana")
ImGui.Unindent()
end
ImGui.Spacing()
do
ImGui.BulletText("Misc items:")
ImGui.Indent()
ImGui.Button("80x80", ImVec2(80, 80))
ImGui.SameLine()
ImGui.Button("50x50", ImVec2(50, 50))
ImGui.SameLine()
ImGui.Button("Button()")
ImGui.SameLine()
ImGui.SmallButton("SmallButton()")
-- Tree
local spacing = ImGui.GetStyle().ItemInnerSpacing.x
ImGui.Button("Button##1") -- Will make line higher
ImGui.SameLine(0.0, spacing)
if ImGui.TreeNodeEx("Node##1", ImGuiTreeNodeFlags.DrawLinesNone) then
for i = 0, 5 do
ImGui.BulletText("Item %d..", i)
end
ImGui.TreePop()
end
local padding = math.floor(ImGui.GetFontSize() * 1.20) -- Large padding
ImGui.PushStyleVarY(ImGuiStyleVar.FramePadding, padding)
ImGui.Button("Button##2")
ImGui.PopStyleVar()
ImGui.SameLine(0.0, spacing)
if ImGui.TreeNodeEx("Node##2", ImGuiTreeNodeFlags.DrawLinesNone) then
ImGui.TreePop()
end
ImGui.AlignTextToFramePadding()
local node_open = ImGui.TreeNode("Node##3")
ImGui.SameLine(0.0, spacing); ImGui.Button("Button##3")
if node_open then
for i = 0, 5 do
ImGui.BulletText("Item %d..", i)
end
ImGui.TreePop()
end
-- Bullet
ImGui.Button("Button##4")
ImGui.SameLine(0.0, spacing)
ImGui.BulletText("Bullet text")
ImGui.AlignTextToFramePadding()
ImGui.BulletText("Node")
ImGui.SameLine(0.0, spacing); ImGui.Button("Button##5")
ImGui.Unindent()
end
end
local function DemoWindowLayout_HorizontalContentsSizeWindow()
if SL.explicit_content_size then
ImGui.SetNextWindowContentSize(ImVec2(SL.contents_size_x, 0.0))
end
SL.show_horizontal_contents_size_demo_window = ImGui.Begin("Horizontal contents size demo window", SL.show_horizontal_contents_size_demo_window, SL.show_h_scrollbar and ImGuiWindowFlags.HorizontalScrollbar or 0)
IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal contents size demo window")
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(2, 0))
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(2, 0))
DemoHelpMarker(
"Test how different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\n" ..
"Use 'Metrics->Tools->Show windows rectangles' to visualize rectangles.")
_, SL.show_h_scrollbar = ImGui.Checkbox("H-scrollbar", SL.show_h_scrollbar)
_, SL.show_button = ImGui.Checkbox("Button", SL.show_button)
_, SL.show_tree_nodes = ImGui.Checkbox("Tree nodes", SL.show_tree_nodes)
_, SL.show_text_wrapped = ImGui.Checkbox("Text wrapped", SL.show_text_wrapped)
_, SL.show_columns = ImGui.Checkbox("Columns", SL.show_columns)
_, SL.show_tab_bar = ImGui.Checkbox("Tab bar", SL.show_tab_bar)
_, SL.show_child = ImGui.Checkbox("Child", SL.show_child)
_, SL.explicit_content_size = ImGui.Checkbox("Explicit content size", SL.explicit_content_size)
ImGui.Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui.GetScrollX(), ImGui.GetScrollMaxX(), ImGui.GetScrollY(), ImGui.GetScrollMaxY())
if SL.explicit_content_size then
ImGui.SameLine()
ImGui.SetNextItemWidth(ImGui.CalcTextSize("123456").x)
SL.contents_size_x = ImGui.DragFloat("##csx", SL.contents_size_x)
local p = ImGui.GetCursorScreenPos()
ImGui.GetWindowDrawList():AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE)
ImGui.GetWindowDrawList():AddRectFilled(ImVec2(p.x + SL.contents_size_x - 10, p.y), ImVec2(p.x + SL.contents_size_x, p.y + 10), IM_COL32_WHITE)
ImGui.Dummy(ImVec2(0, 10))
end
ImGui.PopStyleVar(2)
ImGui.Separator()
if SL.show_button then
ImGui.Button("this is a 300-wide button", ImVec2(300, 0))
end
if SL.show_tree_nodes then
local open = true
if ImGui.TreeNode("this is a tree node") then
if ImGui.TreeNode("another one of those tree node...") then
ImGui.Text("Some tree contents")
ImGui.TreePop()
end
ImGui.TreePop()
end
ImGui.CollapsingHeader("CollapsingHeader", open)
end
if SL.show_text_wrapped then
ImGui.TextWrapped("This text should automatically wrap on the edge of the work rectangle.")
end
if SL.show_columns then
ImGui.Text("Tables:")
if ImGui.BeginTable("table", 4, ImGuiTableFlags.Borders) then
for n = 0, 3 do
ImGui.TableNextColumn()
ImGui.Text("Width %.2f", ImGui.GetContentRegionAvail().x)
end
ImGui.EndTable()
end
ImGui.Text("Columns:")
if ImGui.Columns then
ImGui.Columns(4)
for n = 0, 3 do
ImGui.Text("Width %.2f", ImGui.GetColumnWidth())
ImGui.NextColumn()
end
ImGui.Columns(1)
else
NotPorted("Columns")
end
end
if SL.show_tab_bar and ImGui.BeginTabBar and ImGui.BeginTabBar("Hello") then
if ImGui.BeginTabItem("OneOneOne") then ImGui.EndTabItem() end
if ImGui.BeginTabItem("TwoTwoTwo") then ImGui.EndTabItem() end
if ImGui.BeginTabItem("ThreeThreeThree") then ImGui.EndTabItem() end
if ImGui.BeginTabItem("FourFourFour") then ImGui.EndTabItem() end
ImGui.EndTabBar()
end
if SL.show_child then
BeginChild("child", ImVec2(0, 0), ImGuiChildFlags.Borders)
ImGui.EndChild()
end
ImGui.End()
end
local function DemoWindowLayout_Scrolling()
IMGUI_DEMO_MARKER("Layout/Scrolling/Vertical")
DemoHelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position.")
_, SL.enable_extra_decorations = ImGui.Checkbox("Decoration", SL.enable_extra_decorations)
ImGui.PushItemWidth(ImGui.GetFontSize() * 10)
local changed
SL.track_item, changed = ImGui.DragInt("##item", SL.track_item, 0.25, 0, 99, "Item = %d")
SL.enable_track = SL.enable_track or changed
ImGui.SameLine()
_, SL.enable_track = ImGui.Checkbox("Track", SL.enable_track)
local scroll_to_off
SL.scroll_to_off_px, scroll_to_off = ImGui.DragFloat("##off", SL.scroll_to_off_px, 1.00, 0, FLT_MAX, "+%.0f px")
ImGui.SameLine()
scroll_to_off = ImGui.Button("Scroll Offset") or scroll_to_off
local scroll_to_pos
SL.scroll_to_pos_px, scroll_to_pos = ImGui.DragFloat("##pos", SL.scroll_to_pos_px, 1.00, -10, FLT_MAX, "X/Y = %.0f px")
ImGui.SameLine()
scroll_to_pos = ImGui.Button("Scroll To Pos") or scroll_to_pos
ImGui.PopItemWidth()
if scroll_to_off or scroll_to_pos then
SL.enable_track = false
end
local style = ImGui.GetStyle()
local child_w = (ImGui.GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5
if child_w < 1.0 then
child_w = 1.0
end
ImGui.PushID("##VerticalScrolling")
local vnames = { "Top", "25%", "Center", "75%", "Bottom" }
for i = 0, 4 do
if i > 0 then ImGui.SameLine() end
ImGui.BeginGroup()
ImGui.TextUnformatted(vnames[i + 1])
local child_flags = SL.enable_extra_decorations and ImGuiWindowFlags.MenuBar or 0
local child_id = ImGui.GetID(i)
local child_is_visible = BeginChild(child_id, ImVec2(child_w, 200.0), ImGuiChildFlags.Borders, child_flags)
if ImGui.BeginMenuBar() then
ImGui.TextUnformatted("abc")
ImGui.EndMenuBar()
end
if scroll_to_off then
ImGui.SetScrollY(SL.scroll_to_off_px)
end
if scroll_to_pos then
ImGui.SetScrollFromPosY(ImGui.GetCursorStartPos().y + SL.scroll_to_pos_px, i * 0.25)
end
if child_is_visible then -- Avoid calling SetScrollHereY when running with culled items
for item = 0, 99 do
if SL.enable_track and item == SL.track_item then
ImGui.TextColored(ImVec4(1, 1, 0, 1), "Item %d", item)
ImGui.SetScrollHereY(i * 0.25) -- 0.0f:top, 0.5f:center, 1.0f:bottom
else
ImGui.Text("Item %d", item)
end
end
end
local scroll_y = ImGui.GetScrollY()
local scroll_max_y = ImGui.GetScrollMaxY()
ImGui.EndChild()
ImGui.Text("%.0f/%.0f", scroll_y, scroll_max_y)
ImGui.EndGroup()
end
ImGui.PopID()
-- Horizontal scroll functions
IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal")
ImGui.Spacing()
DemoHelpMarker(
"Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\n" ..
"Because the clipping rectangle of most window hides half worth of WindowPadding on the " ..
"left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the " ..
"equivalent SetScrollFromPosY(+1) wouldn't.")
ImGui.PushID("##HorizontalScrolling")
local hnames = { "Left", "25%", "Center", "75%", "Right" }
for i = 0, 4 do
local child_height = ImGui.GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0
local child_flags = bit32.bor(ImGuiWindowFlags.HorizontalScrollbar, SL.enable_extra_decorations and ImGuiWindowFlags.AlwaysVerticalScrollbar or 0)
local child_id = ImGui.GetID(i)
local child_is_visible = BeginChild(child_id, ImVec2(-100, child_height), ImGuiChildFlags.Borders, child_flags)
if scroll_to_off then
ImGui.SetScrollX(SL.scroll_to_off_px)
end
if scroll_to_pos then
ImGui.SetScrollFromPosX(ImGui.GetCursorStartPos().x + SL.scroll_to_pos_px, i * 0.25)
end
if child_is_visible then
for item = 0, 99 do
if item > 0 then
ImGui.SameLine()
end
if SL.enable_track and item == SL.track_item then
ImGui.TextColored(ImVec4(1, 1, 0, 1), "Item %d", item)
ImGui.SetScrollHereX(i * 0.25) -- 0.0f:left, 0.5f:center, 1.0f:right
else
ImGui.Text("Item %d", item)
end
end
end
local scroll_x = ImGui.GetScrollX()
local scroll_max_x = ImGui.GetScrollMaxX()
ImGui.EndChild()
ImGui.SameLine()
ImGui.Text("%s\n%.0f/%.0f", hnames[i + 1], scroll_x, scroll_max_x)
ImGui.Spacing()
end
ImGui.PopID()
-- Miscellaneous Horizontal Scrolling Demo
IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal (more)")
DemoHelpMarker(
"Horizontal scrolling for a window is enabled via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\n" ..
"You may want to also explicitly specify content width by using SetNextWindowContentWidth() before Begin().")
SL.lines = ImGui.SliderInt("Lines", SL.lines, 1, 15)
ImGui.PushStyleVar(ImGuiStyleVar.FrameRounding, 3.0)
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(2.0, 1.0))
local scrolling_child_size = ImVec2(0, ImGui.GetFrameHeightWithSpacing() * 7 + 30)
BeginChild("scrolling", scrolling_child_size, ImGuiChildFlags.Borders, ImGuiWindowFlags.HorizontalScrollbar)
for line = 0, SL.lines - 1 do
local num_buttons = 10 + ((line % 2 == 1) and line * 9 or line * 3)
local base_w = ImGui.GetFontSize() * 3
for n = 0, num_buttons - 1 do
if n > 0 then ImGui.SameLine() end
ImGui.PushID(n + line * 1000)
local label = (n % 15 == 0) and "FizzBuzz" or (n % 3 == 0) and "Fizz" or (n % 5 == 0) and "Buzz" or tostring(n)
local hue = n * 0.05
ImGui.PushStyleColor(ImGuiCol.Button, HSV(hue, 0.6, 0.6))
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, HSV(hue, 0.7, 0.7))
ImGui.PushStyleColor(ImGuiCol.ButtonActive, HSV(hue, 0.8, 0.8))
ImGui.Button(label, ImVec2(base_w + math.sin(line + n) * base_w * 0.5, 0.0))
ImGui.PopStyleColor(3)
ImGui.PopID()
end
end
local scroll_x = ImGui.GetScrollX()
local scroll_max_x = ImGui.GetScrollMaxX()
ImGui.EndChild()
ImGui.PopStyleVar(2)
local scroll_x_delta = 0.0
ImGui.SmallButton("<<")
if ImGui.IsItemActive() then
scroll_x_delta = -ImGui.GetIO().DeltaTime * 1000.0
end
ImGui.SameLine()
ImGui.Text("Scroll from code"); ImGui.SameLine()
ImGui.SmallButton(">>")
if ImGui.IsItemActive() then
scroll_x_delta = ImGui.GetIO().DeltaTime * 1000.0
end
ImGui.SameLine()
ImGui.Text("%.0f/%.0f", scroll_x, scroll_max_x)
if scroll_x_delta ~= 0.0 then
-- Demonstrate a trick: you can use Begin to set yourself in the context of another window
BeginChild("scrolling")
ImGui.SetScrollX(ImGui.GetScrollX() + scroll_x_delta)
ImGui.EndChild()
end
ImGui.Spacing()
_, SL.show_horizontal_contents_size_demo_window = ImGui.Checkbox("Show Horizontal contents size demo window", SL.show_horizontal_contents_size_demo_window)
if SL.show_horizontal_contents_size_demo_window then
DemoWindowLayout_HorizontalContentsSizeWindow()
end
end
local function DemoWindowLayout_TextClipping()
IMGUI_DEMO_MARKER("Layout/Text Clipping")
if SL.clip_size == nil then SL.clip_size = { 100.0, 100.0 }; SL.clip_offset = ImVec2(30.0, 30.0) end
ImGui.DragFloat2("size", SL.clip_size, 0.5, 1.0, 200.0, "%.0f")
ImGui.TextWrapped("(Click and drag to scroll)")
DemoHelpMarker(
"(Left) Using ImGui::PushClipRect():\n" ..
"Will alter ImGui hit-testing logic + ImDrawList rendering.\n" ..
"(use this if you want your clipping rectangle to affect interactions)\n\n" ..
"(Center) Using ImDrawList::PushClipRect():\n" ..
"Will alter ImDrawList rendering only.\n" ..
"(use this as a shortcut if you are only using ImDrawList calls)\n\n" ..
"(Right) Using ImDrawList::AddText() with a fine ClipRect:\n" ..
"Will alter only this specific ImDrawList::AddText() rendering.\n" ..
"This is often used internally to avoid altering the clipping rectangle and minimize draw calls.")
local size = ImVec2(SL.clip_size[1], SL.clip_size[2])
local offset = SL.clip_offset
for n = 0, 2 do repeat
if n > 0 then
ImGui.SameLine()
end
ImGui.PushID(n)
ImGui.InvisibleButton("##canvas", size)
if ImGui.IsItemActive() and ImGui.IsMouseDragging(ImGuiMouseButton.Left) then
offset.x = offset.x + ImGui.GetIO().MouseDelta.x
offset.y = offset.y + ImGui.GetIO().MouseDelta.y
end
ImGui.PopID()
if not ImGui.IsItemVisible() then -- Skip rendering as ImDrawList elements are not clipped.
break
end
local p0 = ImGui.GetItemRectMin()
local p1 = ImGui.GetItemRectMax()
local text_str = "Line 1 hello\nLine 2 clip me!"
local text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y)
local draw_list = ImGui.GetWindowDrawList()
if n == 0 then
ImGui.PushClipRect(p0, p1, true)
draw_list:AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255))
draw_list:AddText(text_pos, IM_COL32_WHITE, text_str)
ImGui.PopClipRect()
elseif n == 1 then
draw_list:PushClipRect(p0, p1, true)
draw_list:AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255))
draw_list:AddText(text_pos, IM_COL32_WHITE, text_str)
draw_list:PopClipRect()
else
local clip_rect = ImVec4(p0.x, p0.y, p1.x, p1.y)
draw_list:AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255))
draw_list:AddText(ImGui.GetFont(), ImGui.GetFontSize(), text_pos, IM_COL32_WHITE, text_str, 1, #text_str + 1, 0.0, clip_rect)
end
until true end
end
local function DemoWindowLayout_OverlapMode()
IMGUI_DEMO_MARKER("Layout/Overlap Mode")
DemoHelpMarker(
"Hit-testing is by default performed in item submission order, which generally is perceived as 'back-to-front'.\n\n" ..
"By using SetNextItemAllowOverlap() you can notify that an item may be overlapped by another. " ..
"Doing so alters the hovering logic: items using AllowOverlap mode requires an extra frame to accept hovered state.")
_, SL.enable_allow_overlap = ImGui.Checkbox("Enable AllowOverlap", SL.enable_allow_overlap)
local button1_pos = ImGui.GetCursorScreenPos()
local button2_pos = ImVec2(button1_pos.x + 50.0, button1_pos.y + 50.0)
if SL.enable_allow_overlap then
ImGui.SetNextItemAllowOverlap()
end
ImGui.Button("Button 1", ImVec2(80, 80))
ImGui.SetCursorScreenPos(button2_pos)
ImGui.Button("Button 2", ImVec2(80, 80))
if SL.enable_allow_overlap then
ImGui.SetNextItemAllowOverlap()
end
ImGui.Selectable("Some Selectable", false)
ImGui.SameLine()
ImGui.SmallButton("++")
end
function DemoWindowLayout()
if not ImGui.CollapsingHeader("Layout & Scrolling") then
return
end
if ImGui.TreeNode("Child windows") then DemoWindowLayout_ChildWindows(); ImGui.TreePop() end
if ImGui.TreeNode("Widgets Width") then DemoWindowLayout_WidgetsWidth(); ImGui.TreePop() end
if ImGui.TreeNode("Basic Horizontal Layout") then DemoWindowLayout_BasicHorizontal(); ImGui.TreePop() end
if ImGui.TreeNode("Groups") then DemoWindowLayout_Groups(); ImGui.TreePop() end
if ImGui.TreeNode("Text Baseline Alignment") then DemoWindowLayout_TextBaseline(); ImGui.TreePop() end
if ImGui.TreeNode("Scrolling") then DemoWindowLayout_Scrolling(); ImGui.TreePop() end
if ImGui.TreeNode("Text Clipping") then DemoWindowLayout_TextClipping(); ImGui.TreePop() end
if ImGui.TreeNode("Overlap Mode") then DemoWindowLayout_OverlapMode(); ImGui.TreePop() end
end
-------------------------------------------------------------------------------
-- [SECTION] DemoWindowPopups()
-------------------------------------------------------------------------------
local SP = {
selected_fish = -1, toggles = { true, false, false, false, false },
ctx_selected = -1, value = 0.5, name = nil,
dont_ask_me_next_time = false, item = 1, color = { 0.4, 0.7, 0.0, 0.5 },
}
local function DemoWindowPopups_Popups()
IMGUI_DEMO_MARKER("Popups/Popups")
ImGui.TextWrapped(
"When a popup is active, it inhibits interacting with windows that are behind the popup. " ..
"Clicking outside the popup closes it.")
local names = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }
local toggles = SP.toggles
if ImGui.Button("Select..") then
ImGui.OpenPopup("my_select_popup")
end
ImGui.SameLine()
ImGui.TextUnformatted(SP.selected_fish == -1 and "<None>" or names[SP.selected_fish + 1])
if ImGui.BeginPopup("my_select_popup") then
ImGui.SeparatorText("Aquarium")
for i = 1, #names do
if ImGui.Selectable(names[i]) then
SP.selected_fish = i - 1
end
end
ImGui.EndPopup()
end
-- Showing a menu with toggles
if ImGui.Button("Toggle..") then
ImGui.OpenPopup("my_toggle_popup")
end
if ImGui.BeginPopup("my_toggle_popup") then
for i = 1, #names do
_, toggles[i] = ImGui.MenuItem(names[i], "", toggles[i])
end
if ImGui.BeginMenu("Sub-menu") then
ImGui.MenuItem("Click me")
ImGui.EndMenu()
end
ImGui.Separator()
ImGui.Text("Tooltip here")
ImGui.SetItemTooltip("I am a tooltip over a popup")
if ImGui.Button("Stacked Popup") then
ImGui.OpenPopup("another popup")
end
if ImGui.BeginPopup("another popup") then
for i = 1, #names do
_, toggles[i] = ImGui.MenuItem(names[i], "", toggles[i])
end
if ImGui.BeginMenu("Sub-menu") then
ImGui.MenuItem("Click me")
if ImGui.Button("Stacked Popup") then
ImGui.OpenPopup("another popup")
end
if ImGui.BeginPopup("another popup") then
ImGui.Text("I am the last one here.")
ImGui.EndPopup()
end
ImGui.EndMenu()
end
ImGui.EndPopup()
end
ImGui.EndPopup()
end
-- Call the more complete ShowExampleMenuFile which we use in various places of this demo
if ImGui.Button("With a menu..") then
ImGui.OpenPopup("my_file_popup")
end
if ImGui.BeginPopup("my_file_popup", ImGuiWindowFlags.MenuBar) then
if ImGui.BeginMenuBar() then
if ImGui.BeginMenu("File") then
DemoMenuFile()
ImGui.EndMenu()
end
if ImGui.BeginMenu("Edit") then
ImGui.MenuItem("Dummy")
ImGui.EndMenu()
end
ImGui.EndMenuBar()
end
ImGui.Text("Hello from popup!")
ImGui.Button("This is a dummy button..")
ImGui.EndPopup()
end
end
local function DemoWindowPopups_ContextMenus()
IMGUI_DEMO_MARKER("Popups/Context menus")
DemoHelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier.")
-- Example 1
do
local names = { "Label1", "Label2", "Label3", "Label4", "Label5" }
for n = 0, 4 do
if ImGui.Selectable(names[n + 1], SP.ctx_selected == n) then
SP.ctx_selected = n
end
if ImGui.BeginPopupContextItem() then -- <-- use last item id as popup id
SP.ctx_selected = n
ImGui.Text("This is a popup for \"%s\"!", names[n + 1])
if ImGui.Button("Close") then
ImGui.CloseCurrentPopup()
end
ImGui.EndPopup()
end
ImGui.SetItemTooltip("Right-click to open popup")
end
end
-- Example 2
do
DemoHelpMarker("Text() elements don't have stable identifiers so we need to provide one.")
ImGui.Text("Value = %.3f <-- (1) right-click this text", SP.value)
if ImGui.BeginPopupContextItem("my popup") then
if ImGui.Selectable("Set to zero") then SP.value = 0.0 end
if ImGui.Selectable("Set to PI") then SP.value = 3.1415 end
ImGui.SetNextItemWidth(-FLT_MIN)
SP.value = ImGui.DragFloat("##Value", SP.value, 0.1, 0.0, 0.0)
ImGui.EndPopup()
end
ImGui.Text("(2) Or right-click this text")
ImGui.OpenPopupOnItemClick("my popup", ImGuiPopupFlags.MouseButtonRight)
if ImGui.Button("(3) Or click this button") then
ImGui.OpenPopup("my popup")
end
end
-- Example 3
do
DemoHelpMarker("Showcase using a popup ID linked to item ID, with the item having a changing label + stable ID using the ### operator.")
if SP.name == nil then SP.name = Buf("Label1", 32) end
local buf = string.format("Button: %s###Button", BufStr(SP.name)) -- ### operator override ID ignoring the preceding label
ImGui.Button(buf)
if ImGui.BeginPopupContextItem() then
ImGui.Text("Edit name:")
ImGui.InputText("##edit", SP.name, 32)
if ImGui.Button("Close") then
ImGui.CloseCurrentPopup()
end
ImGui.EndPopup()
end
ImGui.SameLine(); ImGui.Text("(<-- right-click here)")
end
end
local function DemoWindowPopups_Modals()
IMGUI_DEMO_MARKER("Popups/Modals")
ImGui.TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside.")
if ImGui.Button("Delete..") then
ImGui.OpenPopup("Delete?")
end
-- Always center this window when appearing
local center = ImGui.GetMainViewport():GetCenter()
ImGui.SetNextWindowPos(center, ImGuiCond.Appearing, ImVec2(0.5, 0.5))
if ImGui.BeginPopupModal("Delete?", nil, ImGuiWindowFlags.AlwaysAutoResize) then
ImGui.Text("All those beautiful files will be deleted.\nThis operation cannot be undone!")
ImGui.Separator()
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(0, 0))
_, SP.dont_ask_me_next_time = ImGui.Checkbox("Don't ask me next time", SP.dont_ask_me_next_time)
ImGui.PopStyleVar()
if ImGui.Button("OK", ImVec2(120, 0)) then ImGui.CloseCurrentPopup() end
ImGui.SetItemDefaultFocus()
ImGui.SameLine()
if ImGui.Button("Cancel", ImVec2(120, 0)) then ImGui.CloseCurrentPopup() end
ImGui.EndPopup()
end
if ImGui.Button("Stacked modals..") then
ImGui.OpenPopup("Stacked 1")
end
if ImGui.BeginPopupModal("Stacked 1", nil, ImGuiWindowFlags.MenuBar) then
if ImGui.BeginMenuBar() then
if ImGui.BeginMenu("File") then
if ImGui.MenuItem("Some menu item") then end
ImGui.EndMenu()
end
ImGui.EndMenuBar()
end
ImGui.Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it.")
-- Testing behavior of widgets stacking their own regular popups over the modal.
if ImGui.Combo then
SP.item = ImGui.Combo("Combo", SP.item, { "aaaa", "bbbb", "cccc", "dddd", "eeee" }, 5)
else
NotPorted("Combo")
end
ImGui.ColorEdit4("Color", SP.color)
if ImGui.Button("Add another modal..") then
ImGui.OpenPopup("Stacked 2")
end
local unused_open = true
if ImGui.BeginPopupModal("Stacked 2", unused_open) then
ImGui.Text("Hello from Stacked The Second!")
ImGui.ColorEdit4("Color", SP.color) -- Allow opening another nested popup
if ImGui.Button("Close") then
ImGui.CloseCurrentPopup()
end
ImGui.EndPopup()
end
if ImGui.Button("Close") then
ImGui.CloseCurrentPopup()
end
ImGui.EndPopup()
end
end
function DemoWindowPopups()
if not ImGui.CollapsingHeader("Popups & Modal windows") then
return
end
if ImGui.TreeNode("Popups") then DemoWindowPopups_Popups(); ImGui.TreePop() end
if ImGui.TreeNode("Context menus") then DemoWindowPopups_ContextMenus(); ImGui.TreePop() end
if ImGui.TreeNode("Modals") then
if ImGui.BeginPopupModal then DemoWindowPopups_Modals() else NotPorted("BeginPopupModal") end
ImGui.TreePop()
end
if ImGui.TreeNode("Menus inside a regular window") then
IMGUI_DEMO_MARKER("Popups/Menus inside a regular window")
ImGui.TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!")
ImGui.Separator()
ImGui.MenuItem("Menu item", "Ctrl+M")
if ImGui.BeginMenu("Menu inside a regular window") then
DemoMenuFile()
ImGui.EndMenu()
end
ImGui.Separator()
ImGui.TreePop()
end
end
-------------------------------------------------------------------------------
-- [SECTION] DemoWindowTables()
-------------------------------------------------------------------------------
-- MyItemColumnID
local MyItemColumnID_ID, MyItemColumnID_Name, MyItemColumnID_Action, MyItemColumnID_Quantity, MyItemColumnID_Description = 0, 1, 2, 3, 4
local function MyItem(id, name, quantity) return { ID = id, Name = name, Quantity = quantity } end
--- Sort a Lua array (1-based) of MyItem with ImGuiTableSortSpecs (Specs is 1-based array or ImVector)
local function MyItem_SortWithSortSpecs(sort_specs, items, items_count)
if items_count <= 1 then return end
local specs = sort_specs.Specs
local function get_spec(n) -- n: 0-based
if specs.Data then return specs.Data[n + 1] end
return specs[n + 1]
end
local function cmp(a, b) -- returns <0, 0, >0
for n = 0, sort_specs.SpecsCount - 1 do
local sort_spec = get_spec(n)
local delta = 0
local uid = sort_spec.ColumnUserID
if uid == MyItemColumnID_ID then delta = a.ID - b.ID
elseif uid == MyItemColumnID_Name then delta = (a.Name < b.Name) and -1 or (a.Name > b.Name) and 1 or 0
elseif uid == MyItemColumnID_Quantity then delta = a.Quantity - b.Quantity
elseif uid == MyItemColumnID_Description then delta = (a.Name < b.Name) and -1 or (a.Name > b.Name) and 1 or 0
else IM_ASSERT(false) end
if delta > 0 then
return (sort_spec.SortDirection == ImGuiSortDirection.Ascending) and 1 or -1
end
if delta < 0 then
return (sort_spec.SortDirection == ImGuiSortDirection.Ascending) and -1 or 1
end
end
return a.ID - b.ID
end
local arr = items.Data or items
if items.Data then
-- ImVector: sort only the used range
local tmp = {}
for i = 1, items_count do tmp[i] = arr[i] end
table.sort(tmp, function(a, b) return cmp(a, b) < 0 end)
for i = 1, items_count do arr[i] = tmp[i] end
else
table.sort(arr, function(a, b) return cmp(a, b) < 0 end)
end
end
-- Make the UI compact because there are so many fields
local function PushStyleCompact()
local style = ImGui.GetStyle()
ImGui.PushStyleVarY(ImGuiStyleVar.FramePadding, math.floor(style.FramePadding.y * 0.60))
ImGui.PushStyleVarY(ImGuiStyleVar.ItemSpacing, math.floor(style.ItemSpacing.y * 0.60))
end
local function PopStyleCompact()
ImGui.PopStyleVar(2)
end
local table_sizing_policies = nil
-- Show a combo box with a choice of sizing policies
local function EditTableSizingFlags(flags)
if table_sizing_policies == nil then
table_sizing_policies = {
{ Value = ImGuiTableFlags.None, Name = "Default", Tooltip = "Use default sizing policy:\n- ImGuiTableFlags_SizingFixedFit if ScrollX is on or if host window has ImGuiWindowFlags_AlwaysAutoResize.\n- ImGuiTableFlags_SizingStretchSame otherwise." },
{ Value = ImGuiTableFlags.SizingFixedFit, Name = "ImGuiTableFlags_SizingFixedFit", Tooltip = "Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width." },
{ Value = ImGuiTableFlags.SizingFixedSame, Name = "ImGuiTableFlags_SizingFixedSame", Tooltip = "Columns are all the same width, matching the maximum contents width.\nImplicitly disable ImGuiTableFlags_Resizable and enable ImGuiTableFlags_NoKeepColumnsVisible." },
{ Value = ImGuiTableFlags.SizingStretchProp, Name = "ImGuiTableFlags_SizingStretchProp", Tooltip = "Columns default to _WidthStretch with weights proportional to their widths." },
{ Value = ImGuiTableFlags.SizingStretchSame, Name = "ImGuiTableFlags_SizingStretchSame", Tooltip = "Columns default to _WidthStretch with same weights." },
}
end
local policies = table_sizing_policies
local idx = 1
while idx <= #policies do
if policies[idx].Value == bit32.band(flags, ImGuiTableFlags.SizingMask_) then break end
idx = idx + 1
end
local preview_text = (idx <= #policies) and (idx > 1 and string.sub(policies[idx].Name, #"ImGuiTableFlags" + 1) or policies[idx].Name) or ""
if ImGui.BeginCombo("Sizing Policy", preview_text) then
for n = 1, #policies do
if ImGui.Selectable(policies[n].Name, idx == n) then
flags = bit32.bor(bit32.band(flags, bit32.bnot(ImGuiTableFlags.SizingMask_)), policies[n].Value)
end
end
ImGui.EndCombo()
end
ImGui.SameLine()
ImGui.TextDisabled("(?)")
if ImGui.BeginItemTooltip() then
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 50.0)
for m = 1, #policies do
ImGui.Separator()
ImGui.Text("%s:", policies[m].Name)
ImGui.Separator()
ImGui.SetCursorPosX(ImGui.GetCursorPosX() + ImGui.GetStyle().IndentSpacing * 0.5)
ImGui.TextUnformatted(policies[m].Tooltip)
end
ImGui.PopTextWrapPos()
ImGui.EndTooltip()
end
return flags
end
local function EditTableColumnsFlags(f)
local p
local F = ImGuiTableColumnFlags
_, f = ImGui.CheckboxFlags("_Disabled", f, F.Disabled); ImGui.SameLine(); DemoHelpMarker("Master disable flag (also hide from context menu)")
_, f = ImGui.CheckboxFlags("_DefaultHide", f, F.DefaultHide)
_, f = ImGui.CheckboxFlags("_DefaultSort", f, F.DefaultSort)
p, f = ImGui.CheckboxFlags("_WidthStretch", f, F.WidthStretch)
if p then f = bit32.band(f, bit32.bnot(bit32.bxor(F.WidthMask_, F.WidthStretch))) end
p, f = ImGui.CheckboxFlags("_WidthFixed", f, F.WidthFixed)
if p then f = bit32.band(f, bit32.bnot(bit32.bxor(F.WidthMask_, F.WidthFixed))) end
_, f = ImGui.CheckboxFlags("_NoResize", f, F.NoResize)
_, f = ImGui.CheckboxFlags("_NoReorder", f, F.NoReorder)
_, f = ImGui.CheckboxFlags("_NoHide", f, F.NoHide)
_, f = ImGui.CheckboxFlags("_NoClip", f, F.NoClip)
_, f = ImGui.CheckboxFlags("_NoSort", f, F.NoSort)
_, f = ImGui.CheckboxFlags("_NoSortAscending", f, F.NoSortAscending)
_, f = ImGui.CheckboxFlags("_NoSortDescending", f, F.NoSortDescending)
_, f = ImGui.CheckboxFlags("_NoHeaderLabel", f, F.NoHeaderLabel)
_, f = ImGui.CheckboxFlags("_NoHeaderWidth", f, F.NoHeaderWidth)
_, f = ImGui.CheckboxFlags("_PreferSortAscending", f, F.PreferSortAscending)
_, f = ImGui.CheckboxFlags("_PreferSortDescending", f, F.PreferSortDescending)
_, f = ImGui.CheckboxFlags("_IndentEnable", f, F.IndentEnable); ImGui.SameLine(); DemoHelpMarker("Default for column 0")
_, f = ImGui.CheckboxFlags("_IndentDisable", f, F.IndentDisable); ImGui.SameLine(); DemoHelpMarker("Default for column >0")
_, f = ImGui.CheckboxFlags("_AngledHeader", f, F.AngledHeader)
return f
end
local function ShowTableColumnsStatusFlags(flags)
ImGui.CheckboxFlags("_IsEnabled", flags, ImGuiTableColumnFlags.IsEnabled)
ImGui.CheckboxFlags("_IsVisible", flags, ImGuiTableColumnFlags.IsVisible)
ImGui.CheckboxFlags("_IsSorted", flags, ImGuiTableColumnFlags.IsSorted)
ImGui.CheckboxFlags("_IsHovered", flags, ImGuiTableColumnFlags.IsHovered)
end
local function bor(...) return bit32.bor(...) end
local TF = setmetatable({}, { __index = function(_, k) return ImGuiTableFlags[k] end })
local ST = {} -- statics for DemoWindowTables (one sub-table per section)
local TEXT_BASE_WIDTH, TEXT_BASE_HEIGHT = 0, 0
local function Tables_Basic()
IMGUI_DEMO_MARKER("Tables/Basic")
-- [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column.
DemoHelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop.")
if ImGui.BeginTable("table1", 3) then
for row = 0, 3 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("Row %d Column %d", row, column)
end
end
ImGui.EndTable()
end
-- [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex().
DemoHelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually.")
if ImGui.BeginTable("table2", 3) then
for row = 0, 3 do
ImGui.TableNextRow()
ImGui.TableNextColumn()
ImGui.Text("Row %d", row)
ImGui.TableNextColumn()
ImGui.Text("Some contents")
ImGui.TableNextColumn()
ImGui.Text("123.456")
end
ImGui.EndTable()
end
-- [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(),
DemoHelpMarker(
"Only using TableNextColumn(), which tends to be convenient for tables where every cell contains " ..
"the same type of contents.\n This is also more similar to the old NextColumn() function of the " ..
"Columns API, and provided to facilitate the Columns->Tables API transition.")
if ImGui.BeginTable("table3", 3) then
for item = 0, 13 do
ImGui.TableNextColumn()
ImGui.Text("Item %d", item)
end
ImGui.EndTable()
end
end
local function Tables_BordersBackground()
IMGUI_DEMO_MARKER("Tables/Borders, background")
local CT_Text, CT_FillButton = 0, 1
local s = ST.borders
if s == nil then s = { flags = bor(TF.Borders, TF.RowBg), display_headers = false, contents_type = CT_Text }; ST.borders = s end
PushStyleCompact()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_RowBg", s.flags, TF.RowBg)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Borders", s.flags, TF.Borders)
ImGui.SameLine(); DemoHelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerH\n | ImGuiTableFlags_BordersOuterH")
ImGui.Indent()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersH", s.flags, TF.BordersH)
ImGui.Indent()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterH", s.flags, TF.BordersOuterH)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerH", s.flags, TF.BordersInnerH)
ImGui.Unindent()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersV", s.flags, TF.BordersV)
ImGui.Indent()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterV", s.flags, TF.BordersOuterV)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerV", s.flags, TF.BordersInnerV)
ImGui.Unindent()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuter", s.flags, TF.BordersOuter)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInner", s.flags, TF.BordersInner)
ImGui.Unindent()
ImGui.AlignTextToFramePadding(); ImGui.Text("Cell contents:")
ImGui.SameLine(); _, s.contents_type = ImGui.RadioButton("Text", s.contents_type, CT_Text)
ImGui.SameLine(); _, s.contents_type = ImGui.RadioButton("FillButton", s.contents_type, CT_FillButton)
_, s.display_headers = ImGui.Checkbox("Display headers", s.display_headers)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBody", s.flags, TF.NoBordersInBody); ImGui.SameLine(); DemoHelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)")
PopStyleCompact()
if ImGui.BeginTable("table1", 3, s.flags) then
if s.display_headers then
ImGui.TableSetupColumn("One")
ImGui.TableSetupColumn("Two")
ImGui.TableSetupColumn("Three")
ImGui.TableHeadersRow()
end
for row = 0, 4 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableSetColumnIndex(column)
local buf = string.format("Hello %d,%d", column, row)
if s.contents_type == CT_Text then
ImGui.TextUnformatted(buf)
elseif s.contents_type == CT_FillButton then
ImGui.Button(buf, ImVec2(-FLT_MIN, 0.0))
end
end
end
ImGui.EndTable()
end
end
local function Tables_HelloGrid(id, flags, rows, cols, fmt)
if ImGui.BeginTable(id, cols, flags) then
for row = 0, rows - 1 do
ImGui.TableNextRow()
for column = 0, cols - 1 do
ImGui.TableSetColumnIndex(column)
ImGui.Text(fmt or "Hello %d,%d", column, row)
end
end
ImGui.EndTable()
end
end
local function Tables_ResizableStretch()
IMGUI_DEMO_MARKER("Tables/Resizable, stretch")
local s = ST.rstretch
if s == nil then s = { flags = bor(TF.SizingStretchSame, TF.Resizable, TF.BordersOuter, TF.BordersV, TF.ContextMenuInBody) }; ST.rstretch = s end
PushStyleCompact()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersV", s.flags, TF.BordersV)
ImGui.SameLine(); DemoHelpMarker(
"Using the _Resizable flag automatically enables the _BordersInnerV flag as well, " ..
"this is why the resize borders are still showing when unchecking this.")
PopStyleCompact()
Tables_HelloGrid("table1", s.flags, 5, 3)
end
local function Tables_ResizableFixed()
IMGUI_DEMO_MARKER("Tables/Resizable, fixed")
DemoHelpMarker(
"Using _Resizable + _SizingFixedFit flags.\n" ..
"Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n" ..
"Double-click a column border to auto-fit the column to its contents.")
PushStyleCompact()
local s = ST.rfixed
if s == nil then s = { flags = bor(TF.SizingFixedFit, TF.Resizable, TF.BordersOuter, TF.BordersV, TF.ContextMenuInBody) }; ST.rfixed = s end
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendX", s.flags, TF.NoHostExtendX)
PopStyleCompact()
Tables_HelloGrid("table1", s.flags, 5, 3)
end
local function Tables_ResizableMixed()
IMGUI_DEMO_MARKER("Tables/Resizable, mixed")
DemoHelpMarker(
"Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n" ..
"When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch.")
local flags = bor(TF.SizingFixedFit, TF.RowBg, TF.Borders, TF.Resizable, TF.Reorderable, TF.Hideable)
local CF = ImGuiTableColumnFlags
if ImGui.BeginTable("table1", 3, flags) then
ImGui.TableSetupColumn("AAA", CF.WidthFixed)
ImGui.TableSetupColumn("BBB", CF.WidthFixed)
ImGui.TableSetupColumn("CCC", CF.WidthStretch)
ImGui.TableHeadersRow()
for row = 0, 4 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("%s %d,%d", (column == 2) and "Stretch" or "Fixed", column, row)
end
end
ImGui.EndTable()
end
if ImGui.BeginTable("table2", 6, flags) then
ImGui.TableSetupColumn("AAA", CF.WidthFixed)
ImGui.TableSetupColumn("BBB", CF.WidthFixed)
ImGui.TableSetupColumn("CCC", bor(CF.WidthFixed, CF.DefaultHide))
ImGui.TableSetupColumn("DDD", CF.WidthStretch)
ImGui.TableSetupColumn("EEE", CF.WidthStretch)
ImGui.TableSetupColumn("FFF", bor(CF.WidthStretch, CF.DefaultHide))
ImGui.TableHeadersRow()
for row = 0, 4 do
ImGui.TableNextRow()
for column = 0, 5 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("%s %d,%d", (column >= 3) and "Stretch" or "Fixed", column, row)
end
end
ImGui.EndTable()
end
end
local function Tables_Reorderable()
IMGUI_DEMO_MARKER("Tables/Reorderable, hideable, with headers")
DemoHelpMarker(
"Click and drag column headers to reorder columns.\n\n" ..
"Right-click on a header to open a context menu.")
local s = ST.reorder
if s == nil then s = { flags = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.BordersOuter, TF.BordersV) }; ST.reorder = s end
PushStyleCompact()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Reorderable", s.flags, TF.Reorderable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Hideable", s.flags, TF.Hideable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBody", s.flags, TF.NoBordersInBody)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", s.flags, TF.NoBordersInBodyUntilResize); ImGui.SameLine(); DemoHelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", s.flags, TF.HighlightHoveredColumn)
PopStyleCompact()
if ImGui.BeginTable("table1", 3, s.flags) then
ImGui.TableSetupColumn("One")
ImGui.TableSetupColumn("Two")
ImGui.TableSetupColumn("Three")
ImGui.TableHeadersRow()
for row = 0, 5 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("Hello %d,%d", column, row)
end
end
ImGui.EndTable()
end
-- Use outer_size.x == 0.0f instead of default to make the table as tight as possible
if ImGui.BeginTable("table2", 3, bor(s.flags, TF.SizingFixedFit), ImVec2(0.0, 0.0)) then
ImGui.TableSetupColumn("One")
ImGui.TableSetupColumn("Two")
ImGui.TableSetupColumn("Three")
ImGui.TableHeadersRow()
for row = 0, 5 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("Fixed %d,%d", column, row)
end
end
ImGui.EndTable()
end
end
local function Tables_Padding()
IMGUI_DEMO_MARKER("Tables/Padding")
DemoHelpMarker(
"We often want outer padding activated when any using features which makes the edges of a column visible:\n" ..
"e.g.:\n" ..
"- BorderOuterV\n" ..
"- any form of row selection\n" ..
"Because of this, activating BorderOuterV sets the default to PadOuterX. " ..
"Using PadOuterX or NoPadOuterX you can override the default.\n\n" ..
"Actual padding values are using style.CellPadding.\n\n" ..
"In this demo we don't show horizontal borders to emphasize how they don't affect default horizontal padding.")
local s = ST.padding
if s == nil then
s = { flags1 = TF.BordersV, show_headers = false, flags2 = bor(TF.Borders, TF.RowBg), cell_padding = ImVec2(0.0, 0.0),
show_widget_frame_bg = true, text_bufs = {}, init = true }
ST.padding = s
end
PushStyleCompact()
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_PadOuterX", s.flags1, TF.PadOuterX)
ImGui.SameLine(); DemoHelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)")
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_NoPadOuterX", s.flags1, TF.NoPadOuterX)
ImGui.SameLine(); DemoHelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)")
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_NoPadInnerX", s.flags1, TF.NoPadInnerX)
ImGui.SameLine(); DemoHelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)")
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterV", s.flags1, TF.BordersOuterV)
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerV", s.flags1, TF.BordersInnerV)
_, s.show_headers = ImGui.Checkbox("show_headers", s.show_headers)
PopStyleCompact()
if ImGui.BeginTable("table_padding", 3, s.flags1) then
if s.show_headers then
ImGui.TableSetupColumn("One")
ImGui.TableSetupColumn("Two")
ImGui.TableSetupColumn("Three")
ImGui.TableHeadersRow()
end
for row = 0, 4 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableSetColumnIndex(column)
if row == 0 then
ImGui.Text("Avail %.2f", ImGui.GetContentRegionAvail().x)
else
local buf = string.format("Hello %d,%d", column, row)
ImGui.Button(buf, ImVec2(-FLT_MIN, 0.0))
end
end
end
ImGui.EndTable()
end
-- Second example: set style.CellPadding to (0.0) or a custom value.
DemoHelpMarker("Setting style.CellPadding to (0,0) or a custom value.")
PushStyleCompact()
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_Borders", s.flags2, TF.Borders)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersH", s.flags2, TF.BordersH)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersV", s.flags2, TF.BordersV)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInner", s.flags2, TF.BordersInner)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuter", s.flags2, TF.BordersOuter)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_RowBg", s.flags2, TF.RowBg)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags2, TF.Resizable)
_, s.show_widget_frame_bg = ImGui.Checkbox("show_widget_frame_bg", s.show_widget_frame_bg)
ImGui.SliderFloat2("CellPadding", s.cell_padding, 0.0, 10.0, "%.0f")
PopStyleCompact()
ImGui.PushStyleVar(ImGuiStyleVar.CellPadding, s.cell_padding)
if ImGui.BeginTable("table_padding_2", 3, s.flags2) then
if not s.show_widget_frame_bg then
ImGui.PushStyleColor(ImGuiCol.FrameBg, 0)
end
for cell = 0, 3 * 5 - 1 do
ImGui.TableNextColumn()
if s.init then
s.text_bufs[cell + 1] = Buf("edit me", 16)
end
ImGui.SetNextItemWidth(-FLT_MIN)
ImGui.PushID(cell)
ImGui.InputText("##cell", s.text_bufs[cell + 1], 16)
ImGui.PopID()
end
if not s.show_widget_frame_bg then
ImGui.PopStyleColor()
end
s.init = false
ImGui.EndTable()
end
ImGui.PopStyleVar()
end
local function Tables_SizingPolicies()
IMGUI_DEMO_MARKER("Tables/Explicit widths")
local s = ST.sizing
if s == nil then
s = { flags1 = bor(TF.BordersV, TF.BordersOuterH, TF.RowBg, TF.ContextMenuInBody),
sizing_policy_flags = { TF.SizingFixedFit, TF.SizingFixedSame, TF.SizingStretchProp, TF.SizingStretchSame },
flags = bor(TF.ScrollY, TF.Borders, TF.RowBg, TF.Resizable), contents_type = 0, column_count = 3, text_buf = Buf("", 32) }
ST.sizing = s
end
PushStyleCompact()
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags1, TF.Resizable)
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendX", s.flags1, TF.NoHostExtendX)
PopStyleCompact()
for table_n = 0, 3 do
ImGui.PushID(table_n)
ImGui.SetNextItemWidth(TEXT_BASE_WIDTH * 30)
s.sizing_policy_flags[table_n + 1] = EditTableSizingFlags(s.sizing_policy_flags[table_n + 1])
if ImGui.BeginTable("table1", 3, bor(s.sizing_policy_flags[table_n + 1], s.flags1)) then
for row = 0, 2 do
ImGui.TableNextRow()
ImGui.TableNextColumn(); ImGui.Text("Oh dear")
ImGui.TableNextColumn(); ImGui.Text("Oh dear")
ImGui.TableNextColumn(); ImGui.Text("Oh dear")
end
ImGui.EndTable()
end
if ImGui.BeginTable("table2", 3, bor(s.sizing_policy_flags[table_n + 1], s.flags1)) then
for row = 0, 2 do
ImGui.TableNextRow()
ImGui.TableNextColumn(); ImGui.Text("AAAA")
ImGui.TableNextColumn(); ImGui.Text("BBBBBBBB")
ImGui.TableNextColumn(); ImGui.Text("CCCCCCCCCCCC")
end
ImGui.EndTable()
end
ImGui.PopID()
end
ImGui.Spacing()
ImGui.TextUnformatted("Advanced")
ImGui.SameLine()
DemoHelpMarker(
"This section allows you to interact and see the effect of various sizing policies " ..
"depending on whether Scroll is enabled and the contents of your columns.")
local CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText = 0, 1, 2, 3, 4, 5
PushStyleCompact()
ImGui.PushID("Advanced")
ImGui.PushItemWidth(TEXT_BASE_WIDTH * 30)
s.flags = EditTableSizingFlags(s.flags)
if ImGui.Combo then
s.contents_type = ImGui.Combo("Contents", s.contents_type, { "Show width", "Short Text", "Long Text", "Button", "Fill Button", "InputText" }, 6)
else
NotPorted("Combo")
end
if s.contents_type == CT_FillButton then
ImGui.SameLine()
DemoHelpMarker(
"Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop " ..
"where contents width can feed into auto-column width can feed into contents width.")
end
s.column_count = ImGui.DragInt("Columns", s.column_count, 0.1, 1, 64, "%d", ImGuiSliderFlags.AlwaysClamp)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_PreciseWidths", s.flags, TF.PreciseWidths)
ImGui.SameLine(); DemoHelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollX", s.flags, TF.ScrollX)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoClip", s.flags, TF.NoClip)
ImGui.PopItemWidth()
ImGui.PopID()
PopStyleCompact()
if ImGui.BeginTable("table2", s.column_count, s.flags, ImVec2(0.0, TEXT_BASE_HEIGHT * 7)) then
for cell = 0, 10 * s.column_count - 1 do
ImGui.TableNextColumn()
local column = ImGui.TableGetColumnIndex()
local row = ImGui.TableGetRowIndex()
ImGui.PushID(cell)
local label = string.format("Hello %d,%d", column, row)
local ct = s.contents_type
if ct == CT_ShortText then ImGui.TextUnformatted(label)
elseif ct == CT_LongText then ImGui.Text("Some %s text %d,%d\nOver two lines..", column == 0 and "long" or "longeeer", column, row)
elseif ct == CT_ShowWidth then ImGui.Text("W: %.1f", ImGui.GetContentRegionAvail().x)
elseif ct == CT_Button then ImGui.Button(label)
elseif ct == CT_FillButton then ImGui.Button(label, ImVec2(-FLT_MIN, 0.0))
elseif ct == CT_InputText then ImGui.SetNextItemWidth(-FLT_MIN); ImGui.InputText("##", s.text_buf, 32)
end
ImGui.PopID()
end
ImGui.EndTable()
end
end
local function Tables_VerticalScrolling()
IMGUI_DEMO_MARKER("Tables/Vertical scrolling, with clipping")
DemoHelpMarker(
"Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\n" ..
"We also demonstrate using ImGuiListClipper to virtualize the submission of many items.")
local s = ST.vscroll
if s == nil then s = { flags = bor(TF.ScrollY, TF.RowBg, TF.BordersOuter, TF.BordersV, TF.Resizable, TF.Reorderable, TF.Hideable) }; ST.vscroll = s end
PushStyleCompact()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
PopStyleCompact()
local outer_size = ImVec2(0.0, TEXT_BASE_HEIGHT * 8)
if ImGui.BeginTable("table_scrolly", 3, s.flags, outer_size) then
ImGui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
ImGui.TableSetupColumn("One", ImGuiTableColumnFlags.None)
ImGui.TableSetupColumn("Two", ImGuiTableColumnFlags.None)
ImGui.TableSetupColumn("Three", ImGuiTableColumnFlags.None)
ImGui.TableHeadersRow()
-- Demonstrate using clipper for large vertical lists
local clipper = ImGuiListClipper()
clipper:Begin(1000)
while clipper:Step() do
for row = clipper.DisplayStart, clipper.DisplayEnd - 1 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("Hello %d,%d", column, row)
end
end
end
ImGui.EndTable()
end
end
local function Tables_HorizontalScrolling()
IMGUI_DEMO_MARKER("Tables/Horizontal scrolling")
DemoHelpMarker(
"When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, " ..
"as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n" ..
"Also note that as of the current version, you will almost always want to enable ScrollY along with ScrollX, " ..
"because the container window won't automatically extend vertically to fix contents " ..
"(this may be improved in future versions).")
local s = ST.hscroll
if s == nil then
s = { flags = bor(TF.ScrollX, TF.ScrollY, TF.RowBg, TF.BordersOuter, TF.BordersV, TF.Resizable, TF.Reorderable, TF.Hideable),
freeze_cols = 1, freeze_rows = 1,
flags2 = bor(TF.SizingStretchSame, TF.ScrollX, TF.ScrollY, TF.BordersOuter, TF.RowBg, TF.ContextMenuInBody), inner_width = 1000.0 }
ST.hscroll = s
end
PushStyleCompact()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollX", s.flags, TF.ScrollX)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
ImGui.SetNextItemWidth(ImGui.GetFrameHeight())
s.freeze_cols = ImGui.DragInt("freeze_cols", s.freeze_cols, 0.2, 0, 9, nil, ImGuiSliderFlags.NoInput)
ImGui.SetNextItemWidth(ImGui.GetFrameHeight())
s.freeze_rows = ImGui.DragInt("freeze_rows", s.freeze_rows, 0.2, 0, 9, nil, ImGuiSliderFlags.NoInput)
PopStyleCompact()
local outer_size = ImVec2(0.0, TEXT_BASE_HEIGHT * 8)
if ImGui.BeginTable("table_scrollx", 7, s.flags, outer_size) then
ImGui.TableSetupScrollFreeze(s.freeze_cols, s.freeze_rows)
ImGui.TableSetupColumn("Line #", ImGuiTableColumnFlags.NoHide) -- Make the first column not hideable to match our use of TableSetupScrollFreeze()
ImGui.TableSetupColumn("One")
ImGui.TableSetupColumn("Two")
ImGui.TableSetupColumn("Three")
ImGui.TableSetupColumn("Four")
ImGui.TableSetupColumn("Five")
ImGui.TableSetupColumn("Six")
ImGui.TableHeadersRow()
for row = 0, 19 do
ImGui.TableNextRow()
for column = 0, 6 do repeat
if not ImGui.TableSetColumnIndex(column) and column > 0 then
break -- continue
end
if column == 0 then
ImGui.Text("Line %d", row)
else
ImGui.Text("Hello world %d,%d", column, row)
end
until true end
end
ImGui.EndTable()
end
ImGui.Spacing()
ImGui.TextUnformatted("Stretch + ScrollX")
ImGui.SameLine()
DemoHelpMarker(
"Showcase using Stretch columns + ScrollX together: " ..
"this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n" ..
"Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns " ..
"along with ScrollX doesn't make sense.")
PushStyleCompact()
ImGui.PushID("flags3")
ImGui.PushItemWidth(TEXT_BASE_WIDTH * 30)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollX", s.flags2, TF.ScrollX)
s.inner_width = ImGui.DragFloat("inner_width", s.inner_width, 1.0, 0.0, FLT_MAX, "%.1f")
ImGui.PopItemWidth()
ImGui.PopID()
PopStyleCompact()
if ImGui.BeginTable("table2", 7, s.flags2, outer_size, s.inner_width) then
for cell = 0, 20 * 7 - 1 do
ImGui.TableNextColumn()
ImGui.Text("Hello world %d,%d", ImGui.TableGetColumnIndex(), ImGui.TableGetRowIndex())
end
ImGui.EndTable()
end
end
local function Tables_ColumnsFlags()
IMGUI_DEMO_MARKER("Tables/Columns flags")
local column_count = 3
local column_names = { "One", "Two", "Three" }
local s = ST.colflags
if s == nil then
s = { column_flags = { ImGuiTableColumnFlags.DefaultSort, ImGuiTableColumnFlags.None, ImGuiTableColumnFlags.DefaultHide }, column_flags_out = { 0, 0, 0 } }
ST.colflags = s
end
if ImGui.BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags.None) then
PushStyleCompact()
for column = 1, column_count do
ImGui.TableNextColumn()
ImGui.PushID(column - 1)
ImGui.AlignTextToFramePadding() -- FIXME-TABLE: Workaround for wrong text baseline propagation across columns
ImGui.Text("'%s'", column_names[column])
ImGui.Spacing()
ImGui.Text("Input flags:")
s.column_flags[column] = EditTableColumnsFlags(s.column_flags[column])
ImGui.Spacing()
ImGui.Text("Output flags:")
ImGui.BeginDisabled()
ShowTableColumnsStatusFlags(s.column_flags_out[column])
ImGui.EndDisabled()
ImGui.PopID()
end
PopStyleCompact()
ImGui.EndTable()
end
local flags = bor(TF.SizingFixedFit, TF.ScrollX, TF.ScrollY, TF.RowBg, TF.BordersOuter, TF.BordersV, TF.Resizable, TF.Reorderable, TF.Hideable, TF.Sortable)
local outer_size = ImVec2(0.0, TEXT_BASE_HEIGHT * 9)
if ImGui.BeginTable("table_columns_flags", column_count, flags, outer_size) then
local has_angled_header = false
for column = 1, column_count do
has_angled_header = has_angled_header or Has(s.column_flags[column], ImGuiTableColumnFlags.AngledHeader)
ImGui.TableSetupColumn(column_names[column], s.column_flags[column])
end
if has_angled_header then
ImGui.TableAngledHeadersRow()
end
ImGui.TableHeadersRow()
for column = 1, column_count do
s.column_flags_out[column] = ImGui.TableGetColumnFlags(column - 1)
end
local indent_step = math.floor(math.floor(TEXT_BASE_WIDTH) / 2)
for row = 0, 7 do
-- Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags.
ImGui.Indent(indent_step)
ImGui.TableNextRow()
for column = 0, column_count - 1 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("%s %s", (column == 0) and "Indented" or "Hello", ImGui.TableGetColumnName(column))
end
end
ImGui.Unindent(indent_step * 8.0)
ImGui.EndTable()
end
end
local function Tables_ColumnsWidths()
IMGUI_DEMO_MARKER("Tables/Columns widths")
DemoHelpMarker("Using TableSetupColumn() to setup default width.")
local s = ST.colwidths
if s == nil then s = { flags1 = bor(TF.Borders, TF.NoBordersInBodyUntilResize), flags2 = TF.None }; ST.colwidths = s end
local CF = ImGuiTableColumnFlags
PushStyleCompact()
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags1, TF.Resizable)
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", s.flags1, TF.NoBordersInBodyUntilResize)
PopStyleCompact()
if ImGui.BeginTable("table1", 3, s.flags1) then
ImGui.TableSetupColumn("one", CF.WidthFixed, 100.0) -- Default to 100.0f
ImGui.TableSetupColumn("two", CF.WidthFixed, 200.0) -- Default to 200.0f
ImGui.TableSetupColumn("three", CF.WidthFixed) -- Default to auto
ImGui.TableHeadersRow()
for row = 0, 3 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableSetColumnIndex(column)
if row == 0 then
ImGui.Text("(w: %5.1f)", ImGui.GetContentRegionAvail().x)
else
ImGui.Text("Hello %d,%d", column, row)
end
end
end
ImGui.EndTable()
end
DemoHelpMarker(
"Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, " ..
"fixed columns with set width may still be shrunk down if there's not enough space in the host.")
PushStyleCompact()
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", s.flags2, TF.NoKeepColumnsVisible)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerV", s.flags2, TF.BordersInnerV)
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterV", s.flags2, TF.BordersOuterV)
PopStyleCompact()
if ImGui.BeginTable("table2", 4, s.flags2) then
ImGui.TableSetupColumn("", CF.WidthFixed, 100.0)
ImGui.TableSetupColumn("", CF.WidthFixed, TEXT_BASE_WIDTH * 15.0)
ImGui.TableSetupColumn("", CF.WidthFixed, TEXT_BASE_WIDTH * 30.0)
ImGui.TableSetupColumn("", CF.WidthFixed, TEXT_BASE_WIDTH * 15.0)
for row = 0, 4 do
ImGui.TableNextRow()
for column = 0, 3 do
ImGui.TableSetColumnIndex(column)
if row == 0 then
ImGui.Text("(w: %5.1f)", ImGui.GetContentRegionAvail().x)
else
ImGui.Text("Hello %d,%d", column, row)
end
end
end
ImGui.EndTable()
end
end
local function Tables_Nested()
IMGUI_DEMO_MARKER("Tables/Nested tables")
DemoHelpMarker("This demonstrates embedding a table into another table cell.")
if ImGui.BeginTable("table_nested1", 2, bor(TF.Borders, TF.Resizable, TF.Reorderable, TF.Hideable)) then
ImGui.TableSetupColumn("A0")
ImGui.TableSetupColumn("A1")
ImGui.TableHeadersRow()
ImGui.TableNextColumn()
ImGui.Text("A0 Row 0")
do
local rows_height = (TEXT_BASE_HEIGHT * 2.0) + (ImGui.GetStyle().CellPadding.y * 2.0)
if ImGui.BeginTable("table_nested2", 2, bor(TF.Borders, TF.Resizable, TF.Reorderable, TF.Hideable)) then
ImGui.TableSetupColumn("B0")
ImGui.TableSetupColumn("B1")
ImGui.TableHeadersRow()
ImGui.TableNextRow(ImGuiTableRowFlags.None, rows_height)
ImGui.TableNextColumn()
ImGui.Text("B0 Row 0")
ImGui.TableNextColumn()
ImGui.Text("B1 Row 0")
ImGui.TableNextRow(ImGuiTableRowFlags.None, rows_height)
ImGui.TableNextColumn()
ImGui.Text("B0 Row 1")
ImGui.TableNextColumn()
ImGui.Text("B1 Row 1")
ImGui.EndTable()
end
end
ImGui.TableNextColumn(); ImGui.Text("A1 Row 0")
ImGui.TableNextColumn(); ImGui.Text("A0 Row 1")
ImGui.TableNextColumn(); ImGui.Text("A1 Row 1")
ImGui.EndTable()
end
end
local function Tables_RowHeight()
IMGUI_DEMO_MARKER("Tables/Row height")
DemoHelpMarker(
"You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, " ..
"so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\n" ..
"We cannot honor a _maximum_ row height as that would require a unique clipping rectangle per row.")
if ImGui.BeginTable("table_row_height", 1, TF.Borders) then
for row = 0, 7 do
local min_row_height = math.floor(TEXT_BASE_HEIGHT * 0.30 * row + ImGui.GetStyle().CellPadding.y * 2.0)
ImGui.TableNextRow(ImGuiTableRowFlags.None, min_row_height)
ImGui.TableNextColumn()
ImGui.Text("min_row_height = %.2f", min_row_height)
end
ImGui.EndTable()
end
DemoHelpMarker(
"Showcase using SameLine(0,0) to share Current Line Height between cells.\n\n" ..
"Please note that Tables Row Height is not the same thing as Current Line Height, " ..
"as a table cell may contains multiple lines.")
if ImGui.BeginTable("table_share_lineheight", 2, TF.Borders) then
ImGui.TableNextRow()
ImGui.TableNextColumn()
ImGui.ColorButton("##1", ImVec4(0.13, 0.26, 0.40, 1.0), ImGuiColorEditFlags.None, ImVec2(40, 40))
ImGui.TableNextColumn()
ImGui.Text("Line 1")
ImGui.Text("Line 2")
ImGui.TableNextRow()
ImGui.TableNextColumn()
ImGui.ColorButton("##2", ImVec4(0.13, 0.26, 0.40, 1.0), ImGuiColorEditFlags.None, ImVec2(40, 40))
ImGui.TableNextColumn()
ImGui.SameLine(0.0, 0.0) -- Reuse line height from previous column
ImGui.Text("Line 1, with SameLine(0,0)")
ImGui.Text("Line 2")
ImGui.EndTable()
end
DemoHelpMarker("Showcase altering CellPadding.y between rows. Note that CellPadding.x is locked for the entire table.")
if ImGui.BeginTable("table_changing_cellpadding_y", 1, TF.Borders) then
local style = ImGui.GetStyle()
for row = 0, 7 do
if (row % 3) == 2 then
ImGui.PushStyleVarY(ImGuiStyleVar.CellPadding, 20.0)
end
ImGui.TableNextRow(ImGuiTableRowFlags.None)
ImGui.TableNextColumn()
ImGui.Text("CellPadding.y = %.2f", style.CellPadding.y)
if (row % 3) == 2 then
ImGui.PopStyleVar()
end
end
ImGui.EndTable()
end
end
local function Tables_OuterSize()
IMGUI_DEMO_MARKER("Tables/Outer size")
ImGui.Text("Using NoHostExtendX and NoHostExtendY:")
PushStyleCompact()
local s = ST.outer
if s == nil then s = { flags = bor(TF.Borders, TF.Resizable, TF.ContextMenuInBody, TF.RowBg, TF.SizingFixedFit, TF.NoHostExtendX) }; ST.outer = s end
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendX", s.flags, TF.NoHostExtendX)
ImGui.SameLine(); DemoHelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used.")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendY", s.flags, TF.NoHostExtendY)
ImGui.SameLine(); DemoHelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.")
PopStyleCompact()
local outer_size = ImVec2(0.0, TEXT_BASE_HEIGHT * 5.5)
if ImGui.BeginTable("table1", 3, s.flags, outer_size) then
for row = 0, 9 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableNextColumn()
ImGui.Text("Cell %d,%d", column, row)
end
end
ImGui.EndTable()
end
ImGui.SameLine()
ImGui.Text("Hello!")
ImGui.Spacing()
ImGui.Text("Using explicit size:")
if ImGui.BeginTable("table2", 3, bor(TF.Borders, TF.RowBg), ImVec2(TEXT_BASE_WIDTH * 30, 0.0)) then
for row = 0, 4 do
ImGui.TableNextRow()
for column = 0, 2 do
ImGui.TableNextColumn()
ImGui.Text("Cell %d,%d", column, row)
end
end
ImGui.EndTable()
end
ImGui.SameLine()
if ImGui.BeginTable("table3", 3, bor(TF.Borders, TF.RowBg), ImVec2(TEXT_BASE_WIDTH * 30, 0.0)) then
local rows_height = TEXT_BASE_HEIGHT * 1.5 + ImGui.GetStyle().CellPadding.y * 2.0
for row = 0, 2 do
ImGui.TableNextRow(0, rows_height)
for column = 0, 2 do
ImGui.TableNextColumn()
ImGui.Text("Cell %d,%d", column, row)
end
end
ImGui.EndTable()
end
end
local function Tables_BackgroundColor()
IMGUI_DEMO_MARKER("Tables/Background color")
local s = ST.bgcolor
if s == nil then s = { flags = TF.RowBg, row_bg_type = 1, row_bg_target = 1, cell_bg_type = 1 }; ST.bgcolor = s end
PushStyleCompact()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Borders", s.flags, TF.Borders)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_RowBg", s.flags, TF.RowBg)
ImGui.SameLine(); DemoHelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style.")
if ImGui.Combo then
s.row_bg_type = ImGui.Combo("row bg type", s.row_bg_type, { "None", "Red", "Gradient" }, 3)
s.row_bg_target = ImGui.Combo("row bg target", s.row_bg_target, { "RowBg0", "RowBg1" }, 2); ImGui.SameLine(); DemoHelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them.")
s.cell_bg_type = ImGui.Combo("cell bg type", s.cell_bg_type, { "None", "Blue" }, 2); ImGui.SameLine(); DemoHelpMarker("We are colorizing cells to B1->C2 here.")
else
NotPorted("Combo")
end
IM_ASSERT(s.row_bg_type >= 0 and s.row_bg_type <= 2)
IM_ASSERT(s.row_bg_target >= 0 and s.row_bg_target <= 1)
IM_ASSERT(s.cell_bg_type >= 0 and s.cell_bg_type <= 1)
PopStyleCompact()
if ImGui.BeginTable("table1", 5, s.flags) then
for row = 0, 5 do
ImGui.TableNextRow()
if s.row_bg_type ~= 0 then
local row_bg_color = ImGui.GetColorU32(s.row_bg_type == 1 and ImVec4(0.7, 0.3, 0.3, 0.65) or ImVec4(0.2 + row * 0.1, 0.2, 0.2, 0.65)) -- Flat or Gradient?
ImGui.TableSetBgColor(ImGuiTableBgTarget.RowBg0 + s.row_bg_target, row_bg_color)
end
-- Fill cells
for column = 0, 4 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("%s%s", string.char(65 + row), string.char(48 + column))
if row >= 1 and row <= 2 and column >= 1 and column <= 2 and s.cell_bg_type == 1 then
local cell_bg_color = ImGui.GetColorU32(ImVec4(0.3, 0.3, 0.7, 0.65))
ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, cell_bg_color)
end
end
end
ImGui.EndTable()
end
end
local tree_view_nodes = {
{ Name = "Root with Long Name", Type = "Folder", Size = -1, ChildIdx = 1, ChildCount = 3 }, -- 0
{ Name = "Music", Type = "Folder", Size = -1, ChildIdx = 4, ChildCount = 2 }, -- 1
{ Name = "Textures", Type = "Folder", Size = -1, ChildIdx = 6, ChildCount = 3 }, -- 2
{ Name = "desktop.ini", Type = "System file", Size = 1024, ChildIdx = -1, ChildCount = -1 }, -- 3
{ Name = "File1_a.wav", Type = "Audio file", Size = 123000, ChildIdx = -1, ChildCount = -1 }, -- 4
{ Name = "File1_b.wav", Type = "Audio file", Size = 456000, ChildIdx = -1, ChildCount = -1 }, -- 5
{ Name = "Image001.png", Type = "Image file", Size = 203128, ChildIdx = -1, ChildCount = -1 }, -- 6
{ Name = "Copy of Image001.png", Type = "Image file", Size = 203256, ChildIdx = -1, ChildCount = -1 }, -- 7
{ Name = "Copy of Image001 (Final2).png", Type = "Image file", Size = 203512, ChildIdx = -1, ChildCount = -1 }, -- 8
}
local function MyTreeNode_DisplayNode(node, all_nodes, tree_node_flags_base)
ImGui.TableNextRow()
ImGui.TableNextColumn()
local is_folder = (node.ChildCount > 0)
local node_flags = tree_node_flags_base
if node ~= all_nodes[1] then
node_flags = bit32.band(node_flags, bit32.bnot(ImGuiTreeNodeFlags.LabelSpanAllColumns)) -- Only demonstrate this on the root node.
end
if is_folder then
local open = ImGui.TreeNodeEx(node.Name, node_flags)
if bit32.band(node_flags, ImGuiTreeNodeFlags.LabelSpanAllColumns) == 0 then
ImGui.TableNextColumn()
ImGui.TextDisabled("--")
ImGui.TableNextColumn()
ImGui.TextUnformatted(node.Type)
end
if open then
for child_n = 0, node.ChildCount - 1 do
MyTreeNode_DisplayNode(all_nodes[node.ChildIdx + child_n + 1], all_nodes, tree_node_flags_base)
end
ImGui.TreePop()
end
else
ImGui.TreeNodeEx(node.Name, bor(node_flags, ImGuiTreeNodeFlags.Leaf, ImGuiTreeNodeFlags.Bullet, ImGuiTreeNodeFlags.NoTreePushOnOpen))
ImGui.TableNextColumn()
ImGui.Text("%d", node.Size)
ImGui.TableNextColumn()
ImGui.TextUnformatted(node.Type)
end
end
local function Tables_TreeView()
IMGUI_DEMO_MARKER("Tables/Tree view")
local s = ST.treeview
if s == nil then
s = { table_flags = bor(TF.BordersV, TF.BordersOuterH, TF.Resizable, TF.RowBg, TF.NoBordersInBody),
tree_node_flags_base = bor(ImGuiTreeNodeFlags.SpanAllColumns, ImGuiTreeNodeFlags.DefaultOpen, ImGuiTreeNodeFlags.DrawLinesFull) }
ST.treeview = s
end
_, s.tree_node_flags_base = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", s.tree_node_flags_base, ImGuiTreeNodeFlags.SpanFullWidth)
_, s.tree_node_flags_base = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_SpanLabelWidth", s.tree_node_flags_base, ImGuiTreeNodeFlags.SpanLabelWidth)
_, s.tree_node_flags_base = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", s.tree_node_flags_base, ImGuiTreeNodeFlags.SpanAllColumns)
_, s.tree_node_flags_base = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_LabelSpanAllColumns", s.tree_node_flags_base, ImGuiTreeNodeFlags.LabelSpanAllColumns)
ImGui.SameLine(); DemoHelpMarker("Useful if you know that you aren't displaying contents in other columns")
DemoHelpMarker("See \"Columns flags\" section to configure how indentation is applied to individual columns.")
if ImGui.BeginTable("3ways", 3, s.table_flags) then
ImGui.TableSetupColumn("Name", ImGuiTableColumnFlags.NoHide)
ImGui.TableSetupColumn("Size", ImGuiTableColumnFlags.WidthFixed, TEXT_BASE_WIDTH * 12.0)
ImGui.TableSetupColumn("Type", ImGuiTableColumnFlags.WidthFixed, TEXT_BASE_WIDTH * 18.0)
ImGui.TableHeadersRow()
MyTreeNode_DisplayNode(tree_view_nodes[1], tree_view_nodes, s.tree_node_flags_base)
ImGui.EndTable()
end
end
local function Tables_ItemWidth()
IMGUI_DEMO_MARKER("Tables/Item width")
DemoHelpMarker(
"Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n" ..
"Note that on auto-resizing non-resizable fixed columns, querying the content width for " ..
"e.g. right-alignment doesn't make sense.")
if ImGui.BeginTable("table_item_width", 3, TF.Borders) then
ImGui.TableSetupColumn("small")
ImGui.TableSetupColumn("half")
ImGui.TableSetupColumn("right-align")
ImGui.TableHeadersRow()
for row = 0, 2 do
ImGui.TableNextRow()
if row == 0 then
-- Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient)
ImGui.TableSetColumnIndex(0)
ImGui.PushItemWidth(TEXT_BASE_WIDTH * 3.0) -- Small
ImGui.TableSetColumnIndex(1)
ImGui.PushItemWidth(-ImGui.GetContentRegionAvail().x * 0.5)
ImGui.TableSetColumnIndex(2)
ImGui.PushItemWidth(-FLT_MIN) -- Right-aligned
end
-- Draw our contents
ImGui.PushID(row)
ImGui.TableSetColumnIndex(0)
ST.dummy_f = ImGui.SliderFloat("float0", ST.dummy_f or 0.0, 0.0, 1.0)
ImGui.TableSetColumnIndex(1)
ST.dummy_f = ImGui.SliderFloat("float1", ST.dummy_f, 0.0, 1.0)
ImGui.TableSetColumnIndex(2)
ST.dummy_f = ImGui.SliderFloat("##float2", ST.dummy_f, 0.0, 1.0) -- No visible label since right-aligned
ImGui.PopID()
end
ImGui.EndTable()
end
end
local function Tables_CustomHeaders()
IMGUI_DEMO_MARKER("Tables/Custom headers")
local COLUMNS_COUNT = 3
if ImGui.BeginTable("table_custom_headers", COLUMNS_COUNT, bor(TF.Borders, TF.Reorderable, TF.Hideable)) then
ImGui.TableSetupColumn("Apricot")
ImGui.TableSetupColumn("Banana")
ImGui.TableSetupColumn("Cherry")
-- Dummy entire-column selection storage
if ST.column_selected == nil then ST.column_selected = { false, false, false } end
local column_selected = ST.column_selected
ImGui.TableNextRow(ImGuiTableRowFlags.Headers)
for column = 0, COLUMNS_COUNT - 1 do
ImGui.TableSetColumnIndex(column)
local column_name = ImGui.TableGetColumnName(column) -- Retrieve name passed to TableSetupColumn()
ImGui.PushID(column)
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(0, 0))
_, column_selected[column + 1] = ImGui.Checkbox("##checkall", column_selected[column + 1])
ImGui.PopStyleVar()
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
ImGui.TableHeader(column_name)
ImGui.PopID()
end
-- Submit table contents
for row = 0, 4 do
ImGui.TableNextRow()
for column = 0, 2 do
local buf = string.format("Cell %d,%d", column, row)
ImGui.TableSetColumnIndex(column)
ImGui.Selectable(buf, column_selected[column + 1])
end
end
ImGui.EndTable()
end
end
local function Tables_AngledHeaders()
IMGUI_DEMO_MARKER("Tables/Angled headers")
local column_names = { "Track", "cabasa", "ride", "smash", "tom-hi", "tom-mid", "tom-low", "hihat-o", "hihat-c", "snare-s", "snare-c", "clap", "rim", "kick" }
local columns_count = #column_names
local rows_count = 12
local s = ST.angled
if s == nil then
s = { table_flags = bor(TF.SizingFixedFit, TF.ScrollX, TF.ScrollY, TF.BordersOuter, TF.BordersInnerH, TF.Hideable, TF.Resizable, TF.Reorderable, TF.HighlightHoveredColumn),
column_flags = bor(ImGuiTableColumnFlags.AngledHeader, ImGuiTableColumnFlags.WidthFixed),
bools = {}, frozen_cols = 1, frozen_rows = 2 }
for i = 1, columns_count * rows_count do s.bools[i] = false end
ST.angled = s
end
_, s.table_flags = ImGui.CheckboxFlags("_ScrollX", s.table_flags, TF.ScrollX)
_, s.table_flags = ImGui.CheckboxFlags("_ScrollY", s.table_flags, TF.ScrollY)
_, s.table_flags = ImGui.CheckboxFlags("_Resizable", s.table_flags, TF.Resizable)
_, s.table_flags = ImGui.CheckboxFlags("_Sortable", s.table_flags, TF.Sortable)
_, s.table_flags = ImGui.CheckboxFlags("_NoBordersInBody", s.table_flags, TF.NoBordersInBody)
_, s.table_flags = ImGui.CheckboxFlags("_HighlightHoveredColumn", s.table_flags, TF.HighlightHoveredColumn)
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
s.frozen_cols = ImGui.SliderInt("Frozen columns", s.frozen_cols, 0, 2)
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
s.frozen_rows = ImGui.SliderInt("Frozen rows", s.frozen_rows, 0, 2)
_, s.column_flags = ImGui.CheckboxFlags("Disable header contributing to column width", s.column_flags, ImGuiTableColumnFlags.NoHeaderWidth)
if ImGui.TreeNode("Style settings") then
ImGui.SameLine()
DemoHelpMarker("Giving access to some ImGuiStyle value in this demo for convenience.")
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
local style = ImGui.GetStyle()
style.TableAngledHeadersAngle = ImGui.SliderAngle("style.TableAngledHeadersAngle", style.TableAngledHeadersAngle, -50.0, 50.0)
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
ImGui.SliderFloat2("style.TableAngledHeadersTextAlign", style.TableAngledHeadersTextAlign, 0.0, 1.0, "%.2f")
ImGui.TreePop()
end
if ImGui.BeginTable("table_angled_headers", columns_count, s.table_flags, ImVec2(0.0, TEXT_BASE_HEIGHT * 12)) then
ImGui.TableSetupColumn(column_names[1], bor(ImGuiTableColumnFlags.NoHide, ImGuiTableColumnFlags.NoReorder))
for n = 2, columns_count do
ImGui.TableSetupColumn(column_names[n], s.column_flags)
end
ImGui.TableSetupScrollFreeze(s.frozen_cols, s.frozen_rows)
ImGui.TableAngledHeadersRow() -- Draw angled headers for all columns with the ImGuiTableColumnFlags_AngledHeader flag.
ImGui.TableHeadersRow() -- Draw remaining headers and allow access to context-menu and other functions.
for row = 0, rows_count - 1 do
ImGui.PushID(row)
ImGui.TableNextRow()
ImGui.TableSetColumnIndex(0)
ImGui.AlignTextToFramePadding()
ImGui.Text("Track %d", row)
for column = 1, columns_count - 1 do
if ImGui.TableSetColumnIndex(column) then
ImGui.PushID(column)
local idx = row * columns_count + column + 1
_, s.bools[idx] = ImGui.Checkbox("", s.bools[idx])
ImGui.PopID()
end
end
ImGui.PopID()
end
ImGui.EndTable()
end
end
local function Tables_ContextMenus()
IMGUI_DEMO_MARKER("Tables/Context menus")
DemoHelpMarker(
"By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\n" ..
"Using ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body.")
local s = ST.ctxmenu
if s == nil then s = { flags1 = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.Borders, TF.ContextMenuInBody) }; ST.ctxmenu = s end
PushStyleCompact()
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", s.flags1, TF.ContextMenuInBody)
PopStyleCompact()
local COLUMNS_COUNT = 3
if ImGui.BeginTable("table_context_menu", COLUMNS_COUNT, s.flags1) then
ImGui.TableSetupColumn("One")
ImGui.TableSetupColumn("Two")
ImGui.TableSetupColumn("Three")
-- [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu.
ImGui.TableHeadersRow()
-- Submit dummy contents
for row = 0, 3 do
ImGui.TableNextRow()
for column = 0, COLUMNS_COUNT - 1 do
ImGui.TableSetColumnIndex(column)
ImGui.Text("Cell %d,%d", column, row)
end
end
ImGui.EndTable()
end
DemoHelpMarker(
"Demonstrate mixing table context menu (over header), item context button (over button) " ..
"and custom per-column context menu (over column body).")
local flags2 = bor(TF.Resizable, TF.SizingFixedFit, TF.Reorderable, TF.Hideable, TF.Borders)
if ImGui.BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2) then
ImGui.TableSetupColumn("One")
ImGui.TableSetupColumn("Two")
ImGui.TableSetupColumn("Three")
-- [2.1] Right-click on the TableHeadersRow() line to open the default table context menu.
ImGui.TableHeadersRow()
for row = 0, 3 do
ImGui.TableNextRow()
for column = 0, COLUMNS_COUNT - 1 do
-- Submit dummy contents
ImGui.TableSetColumnIndex(column)
ImGui.Text("Cell %d,%d", column, row)
ImGui.SameLine()
-- [2.2] Right-click on the ".." to open a custom popup
ImGui.PushID(row * COLUMNS_COUNT + column)
ImGui.SmallButton("..")
if ImGui.BeginPopupContextItem() then
ImGui.Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row)
if ImGui.Button("Close") then
ImGui.CloseCurrentPopup()
end
ImGui.EndPopup()
end
ImGui.PopID()
end
end
-- [2.3] Right-click anywhere in columns to open another custom popup
local hovered_column = -1
for column = 0, COLUMNS_COUNT do
ImGui.PushID(column)
if Has(ImGui.TableGetColumnFlags(column), ImGuiTableColumnFlags.IsHovered) then
hovered_column = column
end
if hovered_column == column and not ImGui.IsAnyItemHovered() and ImGui.IsMouseReleased(1) then
ImGui.OpenPopup("MyPopup")
end
if ImGui.BeginPopup("MyPopup") then
if column == COLUMNS_COUNT then
ImGui.Text("This is a custom popup for unused space after the last column.")
else
ImGui.Text("This is a custom popup for Column %d", column)
end
if ImGui.Button("Close") then
ImGui.CloseCurrentPopup()
end
ImGui.EndPopup()
end
ImGui.PopID()
end
ImGui.EndTable()
ImGui.Text("Hovered column: %d", hovered_column)
end
end
local function Tables_SyncedInstances()
IMGUI_DEMO_MARKER("Tables/Synced instances")
DemoHelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc.")
local s = ST.synced
if s == nil then s = { flags = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.Borders, TF.SizingFixedFit, TF.NoSavedSettings) }; ST.synced = s end
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SizingFixedFit", s.flags, TF.SizingFixedFit)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", s.flags, TF.HighlightHoveredColumn)
for n = 0, 2 do
local buf = string.format("Synced Table %d", n)
local open = ImGui.CollapsingHeader(buf, ImGuiTreeNodeFlags.DefaultOpen)
if open and ImGui.BeginTable("Table", 3, s.flags, ImVec2(0.0, ImGui.GetTextLineHeightWithSpacing() * 5)) then
ImGui.TableSetupColumn("One")
ImGui.TableSetupColumn("Two")
ImGui.TableSetupColumn("Three")
ImGui.TableHeadersRow()
local cell_count = (n == 1) and 27 or 9 -- Make second table have a scrollbar to verify that additional decoration is not affecting column positions.
for cell = 0, cell_count - 1 do
ImGui.TableNextColumn()
ImGui.Text("this cell %d", cell)
end
ImGui.EndTable()
end
end
end
local template_items_names = {
"Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango",
"Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot"
}
local function Tables_Sorting()
IMGUI_DEMO_MARKER("Tables/Sorting")
local s = ST.sorting
if s == nil then
s = { items = {},
flags = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.Sortable, TF.SortMulti, TF.RowBg, TF.BordersOuter, TF.BordersV, TF.NoBordersInBody, TF.ScrollY) }
for n = 0, 49 do
local template_n = n % #template_items_names
s.items[n + 1] = MyItem(n, template_items_names[template_n + 1], (n * n - n) % 20) -- Assign default quantities
end
ST.sorting = s
end
local items = s.items
PushStyleCompact()
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SortMulti", s.flags, TF.SortMulti)
ImGui.SameLine(); DemoHelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SortTristate", s.flags, TF.SortTristate)
ImGui.SameLine(); DemoHelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).")
PopStyleCompact()
if ImGui.BeginTable("table_sorting", 4, s.flags, ImVec2(0.0, TEXT_BASE_HEIGHT * 15), 0.0) then
local CF = ImGuiTableColumnFlags
ImGui.TableSetupColumn("ID", bor(CF.DefaultSort, CF.WidthFixed), 0.0, MyItemColumnID_ID)
ImGui.TableSetupColumn("Name", CF.WidthFixed, 0.0, MyItemColumnID_Name)
ImGui.TableSetupColumn("Action", bor(CF.NoSort, CF.WidthFixed), 0.0, MyItemColumnID_Action)
ImGui.TableSetupColumn("Quantity", bor(CF.PreferSortDescending, CF.WidthStretch), 0.0, MyItemColumnID_Quantity)
ImGui.TableSetupScrollFreeze(0, 1) -- Make row always visible
ImGui.TableHeadersRow()
-- Sort our data if sort specs have been changed!
local sort_specs = ImGui.TableGetSortSpecs()
if sort_specs and sort_specs.SpecsDirty then
MyItem_SortWithSortSpecs(sort_specs, items, #items)
sort_specs.SpecsDirty = false
end
-- Demonstrate using clipper for large vertical lists
local clipper = ImGuiListClipper()
clipper:Begin(#items)
while clipper:Step() do
for row_n = clipper.DisplayStart, clipper.DisplayEnd - 1 do
-- Display a data item
local item = items[row_n + 1]
ImGui.PushID(item.ID)
ImGui.TableNextRow()
ImGui.TableNextColumn()
ImGui.Text("%04d", item.ID)
ImGui.TableNextColumn()
ImGui.TextUnformatted(item.Name)
ImGui.TableNextColumn()
ImGui.SmallButton("None")
ImGui.TableNextColumn()
ImGui.Text("%d", item.Quantity)
ImGui.PopID()
end
end
ImGui.EndTable()
end
end
local function Tables_AdvancedOptions(s)
-- Make the UI compact because there are so many fields
PushStyleCompact()
ImGui.PushItemWidth(TEXT_BASE_WIDTH * 28.0)
if ImGui.TreeNodeEx("Features:", ImGuiTreeNodeFlags.DefaultOpen) then
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Reorderable", s.flags, TF.Reorderable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Hideable", s.flags, TF.Hideable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Sortable", s.flags, TF.Sortable)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoSavedSettings", s.flags, TF.NoSavedSettings)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", s.flags, TF.ContextMenuInBody)
ImGui.TreePop()
end
if ImGui.TreeNodeEx("Decorations:", ImGuiTreeNodeFlags.DefaultOpen) then
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_RowBg", s.flags, TF.RowBg)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersV", s.flags, TF.BordersV)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterV", s.flags, TF.BordersOuterV)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerV", s.flags, TF.BordersInnerV)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersH", s.flags, TF.BordersH)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterH", s.flags, TF.BordersOuterH)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerH", s.flags, TF.BordersInnerH)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBody", s.flags, TF.NoBordersInBody); ImGui.SameLine(); DemoHelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", s.flags, TF.NoBordersInBodyUntilResize); ImGui.SameLine(); DemoHelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)")
ImGui.TreePop()
end
if ImGui.TreeNodeEx("Sizing:", ImGuiTreeNodeFlags.DefaultOpen) then
s.flags = EditTableSizingFlags(s.flags)
ImGui.SameLine(); DemoHelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical.")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendX", s.flags, TF.NoHostExtendX)
ImGui.SameLine(); DemoHelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used.")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendY", s.flags, TF.NoHostExtendY)
ImGui.SameLine(); DemoHelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", s.flags, TF.NoKeepColumnsVisible)
ImGui.SameLine(); DemoHelpMarker("Only available if ScrollX is disabled.")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_PreciseWidths", s.flags, TF.PreciseWidths)
ImGui.SameLine(); DemoHelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoClip", s.flags, TF.NoClip)
ImGui.SameLine(); DemoHelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.")
ImGui.TreePop()
end
if ImGui.TreeNodeEx("Padding:", ImGuiTreeNodeFlags.DefaultOpen) then
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_PadOuterX", s.flags, TF.PadOuterX)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoPadOuterX", s.flags, TF.NoPadOuterX)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoPadInnerX", s.flags, TF.NoPadInnerX)
ImGui.TreePop()
end
if ImGui.TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags.DefaultOpen) then
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollX", s.flags, TF.ScrollX)
ImGui.SameLine()
ImGui.SetNextItemWidth(ImGui.GetFrameHeight())
s.freeze_cols = ImGui.DragInt("freeze_cols", s.freeze_cols, 0.2, 0, 9, nil, ImGuiSliderFlags.NoInput)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
ImGui.SameLine()
ImGui.SetNextItemWidth(ImGui.GetFrameHeight())
s.freeze_rows = ImGui.DragInt("freeze_rows", s.freeze_rows, 0.2, 0, 9, nil, ImGuiSliderFlags.NoInput)
ImGui.TreePop()
end
if ImGui.TreeNodeEx("Sorting:", ImGuiTreeNodeFlags.DefaultOpen) then
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SortMulti", s.flags, TF.SortMulti)
ImGui.SameLine(); DemoHelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).")
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SortTristate", s.flags, TF.SortTristate)
ImGui.SameLine(); DemoHelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).")
ImGui.TreePop()
end
if ImGui.TreeNodeEx("Headers:", ImGuiTreeNodeFlags.DefaultOpen) then
_, s.show_headers = ImGui.Checkbox("show_headers", s.show_headers)
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", s.flags, TF.HighlightHoveredColumn)
_, s.columns_base_flags = ImGui.CheckboxFlags("ImGuiTableColumnFlags_AngledHeader", s.columns_base_flags, ImGuiTableColumnFlags.AngledHeader)
ImGui.SameLine(); DemoHelpMarker("Enable AngledHeader on all columns. Best enabled on selected narrow columns (see \"Angled headers\" section of the demo).")
ImGui.TreePop()
end
if ImGui.TreeNodeEx("Other:", ImGuiTreeNodeFlags.DefaultOpen) then
_, s.show_wrapped_text = ImGui.Checkbox("show_wrapped_text", s.show_wrapped_text)
ImGui.DragFloat2("##OuterSize", s.outer_size_value)
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
_, s.outer_size_enabled = ImGui.Checkbox("outer_size", s.outer_size_enabled)
ImGui.SameLine()
DemoHelpMarker("If scrolling is disabled (ScrollX and ScrollY not set):\n" ..
"- The table is output directly in the parent window.\n" ..
"- OuterSize.x < 0.0f will right-align the table.\n" ..
"- OuterSize.x = 0.0f will narrow fit the table unless there are any Stretch columns.\n" ..
"- OuterSize.y then becomes the minimum size for the table, which will extend vertically if there are more rows (unless NoHostExtendY is set).")
s.inner_width_with_scroll = ImGui.DragFloat("inner_width (when ScrollX active)", s.inner_width_with_scroll, 1.0, 0.0, FLT_MAX)
s.row_min_height = ImGui.DragFloat("row_min_height", s.row_min_height, 1.0, 0.0, FLT_MAX)
ImGui.SameLine(); DemoHelpMarker("Specify height of the Selectable item.")
s.items_count = ImGui.DragInt("items_count", s.items_count, 0.1, 0, 9999)
local contents_type_names = { "Text", "Button", "SmallButton", "FillButton", "Selectable", "Selectable (span row)" }
if ImGui.Combo then
s.contents_type = ImGui.Combo("items_type (first column)", s.contents_type, contents_type_names, #contents_type_names)
else
NotPorted("Combo")
end
ImGui.TreePop()
end
ImGui.PopItemWidth()
PopStyleCompact()
ImGui.Spacing()
end
local function Tables_Advanced()
IMGUI_DEMO_MARKER("Tables/Advanced")
local CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable, CT_SelectableSpanRow = 0, 1, 2, 3, 4, 5
local s = ST.advanced
if s == nil then
s = { flags = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.Sortable, TF.SortMulti, TF.RowBg, TF.Borders, TF.NoBordersInBody, TF.ScrollX, TF.ScrollY, TF.SizingFixedFit),
columns_base_flags = ImGuiTableColumnFlags.None, contents_type = CT_SelectableSpanRow,
freeze_cols = 1, freeze_rows = 1, items_count = #template_items_names * 2,
outer_size_value = ImVec2(0.0, TEXT_BASE_HEIGHT * 12), row_min_height = 0.0, inner_width_with_scroll = 0.0,
outer_size_enabled = true, show_headers = true, show_wrapped_text = false,
items = {}, selection = {}, items_need_sort = false, show_debug_details = false }
ST.advanced = s
end
if ImGui.TreeNode("Options") then
Tables_AdvancedOptions(s)
ImGui.TreePop()
end
-- Update item list if we changed the number of items
local items = s.items
local selection = s.selection
if #items ~= s.items_count then
for n = #items, s.items_count + 1, -1 do items[n] = nil end
for n = 0, s.items_count - 1 do
local template_n = n % #template_items_names
items[n + 1] = MyItem(n, template_items_names[template_n + 1], (template_n == 3) and 10 or (template_n == 4) and 20 or 0) -- Assign default quantities
end
end
local parent_draw_list = ImGui.GetWindowDrawList()
local parent_draw_list_draw_cmd_count = parent_draw_list.CmdBuffer.Size
local table_scroll_cur, table_scroll_max -- For debug display
local table_draw_list = nil
-- Submit table
local flags = s.flags
local columns_base_flags = s.columns_base_flags
local inner_width_to_use = Has(flags, TF.ScrollX) and s.inner_width_with_scroll or 0.0
local CF = ImGuiTableColumnFlags
if ImGui.BeginTable("table_advanced", 6, flags, s.outer_size_enabled and s.outer_size_value or ImVec2(0, 0), inner_width_to_use) then
ImGui.TableSetupColumn("ID", bor(columns_base_flags, CF.DefaultSort, CF.WidthFixed, CF.NoHide), 0.0, MyItemColumnID_ID)
ImGui.TableSetupColumn("Name", bor(columns_base_flags, CF.WidthFixed), 0.0, MyItemColumnID_Name)
ImGui.TableSetupColumn("Action", bor(columns_base_flags, CF.NoSort, CF.WidthFixed), 0.0, MyItemColumnID_Action)
ImGui.TableSetupColumn("Quantity", bor(columns_base_flags, CF.PreferSortDescending), 0.0, MyItemColumnID_Quantity)
ImGui.TableSetupColumn("Description", bor(columns_base_flags, Has(flags, TF.NoHostExtendX) and 0 or CF.WidthStretch), 0.0, MyItemColumnID_Description)
ImGui.TableSetupColumn("Hidden", bor(columns_base_flags, CF.DefaultHide, CF.NoSort))
ImGui.TableSetupScrollFreeze(s.freeze_cols, s.freeze_rows)
-- Sort our data if sort specs have been changed!
local sort_specs = ImGui.TableGetSortSpecs()
if sort_specs and sort_specs.SpecsDirty then
s.items_need_sort = true
end
if sort_specs and s.items_need_sort and #items > 1 then
MyItem_SortWithSortSpecs(sort_specs, items, #items)
sort_specs.SpecsDirty = false
end
s.items_need_sort = false
local sorts_specs_using_quantity = Has(ImGui.TableGetColumnFlags(3), CF.IsSorted)
-- Show headers
if s.show_headers and Has(columns_base_flags, CF.AngledHeader) then
ImGui.TableAngledHeadersRow()
end
if s.show_headers then
ImGui.TableHeadersRow()
end
-- Demonstrate using clipper for large vertical lists
local clipper = ImGuiListClipper()
clipper:Begin(#items)
while clipper:Step() do
for row_n = clipper.DisplayStart, clipper.DisplayEnd - 1 do
local item = items[row_n + 1]
local item_is_selected = table.find(selection, item.ID) ~= nil
ImGui.PushID(item.ID)
ImGui.TableNextRow(ImGuiTableRowFlags.None, s.row_min_height)
-- For the demo purpose we can select among different type of items submitted in the first column
ImGui.TableSetColumnIndex(0)
local label = string.format("%04d", item.ID)
local ct = s.contents_type
if ct == CT_Text then
ImGui.TextUnformatted(label)
elseif ct == CT_Button then
ImGui.Button(label)
elseif ct == CT_SmallButton then
ImGui.SmallButton(label)
elseif ct == CT_FillButton then
ImGui.Button(label, ImVec2(-FLT_MIN, 0.0))
elseif ct == CT_Selectable or ct == CT_SelectableSpanRow then
local selectable_flags = (ct == CT_SelectableSpanRow) and bor(ImGuiSelectableFlags.SpanAllColumns, ImGuiSelectableFlags.AllowOverlap) or ImGuiSelectableFlags.None
if ImGui.Selectable(label, item_is_selected, selectable_flags, ImVec2(0, s.row_min_height)) then
if ImGui.GetIO().KeyCtrl then
if item_is_selected then
table.remove(selection, table.find(selection, item.ID))
else
table.insert(selection, item.ID)
end
else
table.clear(selection)
table.insert(selection, item.ID)
end
end
end
if ImGui.TableSetColumnIndex(1) then
ImGui.TextUnformatted(item.Name)
end
if ImGui.TableSetColumnIndex(2) then
if ImGui.SmallButton("Chop") then item.Quantity = item.Quantity + 1 end
if sorts_specs_using_quantity and ImGui.IsItemDeactivated() then s.items_need_sort = true end
ImGui.SameLine()
if ImGui.SmallButton("Eat") then item.Quantity = item.Quantity - 1 end
if sorts_specs_using_quantity and ImGui.IsItemDeactivated() then s.items_need_sort = true end
end
if ImGui.TableSetColumnIndex(3) then
ImGui.Text("%d", item.Quantity)
end
ImGui.TableSetColumnIndex(4)
if s.show_wrapped_text then
ImGui.TextWrapped("Lorem ipsum dolor sit amet")
else
ImGui.Text("Lorem ipsum dolor sit amet")
end
if ImGui.TableSetColumnIndex(5) then
ImGui.Text("1234")
end
ImGui.PopID()
end
end
-- Store some info to display debug details below
table_scroll_cur = ImVec2(ImGui.GetScrollX(), ImGui.GetScrollY())
table_scroll_max = ImVec2(ImGui.GetScrollMaxX(), ImGui.GetScrollMaxY())
table_draw_list = ImGui.GetWindowDrawList()
ImGui.EndTable()
end
_, s.show_debug_details = ImGui.Checkbox("Debug details", s.show_debug_details)
if s.show_debug_details and table_draw_list then
ImGui.SameLine(0.0, 0.0)
local table_draw_list_draw_cmd_count = table_draw_list.CmdBuffer.Size
if table_draw_list == parent_draw_list then
ImGui.Text(": DrawCmd: +%d (in same window)",
table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count)
else
ImGui.Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)",
table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y)
end
end
end
local DCS = { selected = -1, h_borders = true, v_borders = true, columns_count = 4, foo = 1.0, bar = 1.0 }
local function DemoWindowColumns()
local open = ImGui.TreeNode("Legacy Columns API")
ImGui.SameLine()
DemoHelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!")
if not open then
return
end
-- Basic columns
if ImGui.TreeNode("Basic") then
IMGUI_DEMO_MARKER("Columns (legacy API)/Basic")
ImGui.Text("Without border:")
ImGui.Columns(3, "mycolumns3", false) -- 3-ways, no border
ImGui.Separator()
for n = 0, 13 do
local label = string.format("Item %d", n)
if ImGui.Selectable(label) then end
ImGui.NextColumn()
end
ImGui.Columns(1)
ImGui.Separator()
ImGui.Text("With border:")
ImGui.Columns(4, "mycolumns") -- 4-ways, with border
ImGui.Separator()
ImGui.Text("ID"); ImGui.NextColumn()
ImGui.Text("Name"); ImGui.NextColumn()
ImGui.Text("Path"); ImGui.NextColumn()
ImGui.Text("Hovered"); ImGui.NextColumn()
ImGui.Separator()
local names = { "One", "Two", "Three" }
local paths = { "/path/one", "/path/two", "/path/three" }
for i = 0, 2 do
local label = string.format("%04d", i)
if ImGui.Selectable(label, DCS.selected == i, ImGuiSelectableFlags.SpanAllColumns) then
DCS.selected = i
end
local hovered = ImGui.IsItemHovered()
ImGui.NextColumn()
ImGui.Text(names[i + 1]); ImGui.NextColumn()
ImGui.Text(paths[i + 1]); ImGui.NextColumn()
ImGui.Text("%d", hovered and 1 or 0); ImGui.NextColumn()
end
ImGui.Columns(1)
ImGui.Separator()
ImGui.TreePop()
end
if ImGui.TreeNode("Borders") then
IMGUI_DEMO_MARKER("Columns (legacy API)/Borders")
-- NB: Future columns API should allow automatic horizontal borders.
local lines_count = 3
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
DCS.columns_count = ImGui.DragInt("##columns_count", DCS.columns_count, 0.1, 2, 10, "%d columns")
if DCS.columns_count < 2 then
DCS.columns_count = 2
end
ImGui.SameLine()
_, DCS.h_borders = ImGui.Checkbox("horizontal", DCS.h_borders)
ImGui.SameLine()
_, DCS.v_borders = ImGui.Checkbox("vertical", DCS.v_borders)
ImGui.Columns(DCS.columns_count, nil, DCS.v_borders)
for i = 0, DCS.columns_count * lines_count - 1 do
if DCS.h_borders and ImGui.GetColumnIndex() == 0 then
ImGui.Separator()
end
ImGui.PushID(i)
local c = string.char(string.byte("a") + i)
ImGui.Text("%s%s%s", c, c, c)
ImGui.Text("Width %.2f", ImGui.GetColumnWidth())
ImGui.Text("Avail %.2f", ImGui.GetContentRegionAvail().x)
ImGui.Text("Offset %.2f", ImGui.GetColumnOffset())
ImGui.Text("Long text that is likely to clip")
ImGui.Button("Button", ImVec2(-FLT_MIN, 0.0))
ImGui.PopID()
ImGui.NextColumn()
end
ImGui.Columns(1)
if DCS.h_borders then
ImGui.Separator()
end
ImGui.TreePop()
end
-- Create multiple items in a same cell before switching to next column
if ImGui.TreeNode("Mixed items") then
IMGUI_DEMO_MARKER("Columns (legacy API)/Mixed items")
ImGui.Columns(3, "mixed")
ImGui.Separator()
ImGui.Text("Hello")
ImGui.Button("Banana")
ImGui.NextColumn()
ImGui.Text("ImGui")
ImGui.Button("Apple")
DCS.foo = ImGui.InputFloat("red", DCS.foo, 0.05, 0, "%.3f")
ImGui.Text("An extra line here.")
ImGui.NextColumn()
ImGui.Text("Sailor")
ImGui.Button("Corniflower")
DCS.bar = ImGui.InputFloat("blue", DCS.bar, 0.05, 0, "%.3f")
ImGui.NextColumn()
if ImGui.CollapsingHeader("Category A") then ImGui.Text("Blah blah blah") end ImGui.NextColumn()
if ImGui.CollapsingHeader("Category B") then ImGui.Text("Blah blah blah") end ImGui.NextColumn()
if ImGui.CollapsingHeader("Category C") then ImGui.Text("Blah blah blah") end ImGui.NextColumn()
ImGui.Columns(1)
ImGui.Separator()
ImGui.TreePop()
end
-- Word wrapping
if ImGui.TreeNode("Word-wrapping") then
IMGUI_DEMO_MARKER("Columns (legacy API)/Word-wrapping")
ImGui.Columns(2, "word-wrapping")
ImGui.Separator()
ImGui.TextWrapped("The quick brown fox jumps over the lazy dog.")
ImGui.TextWrapped("Hello Left")
ImGui.NextColumn()
ImGui.TextWrapped("The quick brown fox jumps over the lazy dog.")
ImGui.TextWrapped("Hello Right")
ImGui.Columns(1)
ImGui.Separator()
ImGui.TreePop()
end
if ImGui.TreeNode("Horizontal Scrolling") then
IMGUI_DEMO_MARKER("Columns (legacy API)/Horizontal Scrolling")
ImGui.SetNextWindowContentSize(ImVec2(1500.0, 0.0))
local child_size = ImVec2(0, ImGui.GetFontSize() * 20.0)
ImGui.BeginChild("##ScrollingRegion", child_size, ImGuiChildFlags.None, ImGuiWindowFlags.HorizontalScrollbar)
ImGui.Columns(10)
-- Also demonstrate using clipper for large vertical lists
local ITEMS_COUNT = 2000
local clipper = ImGuiListClipper()
clipper:Begin(ITEMS_COUNT)
while clipper:Step() do
for i = clipper.DisplayStart, clipper.DisplayEnd - 1 do
for j = 0, 9 do
ImGui.Text("Line %d Column %d...", i, j)
ImGui.NextColumn()
end
end
end
ImGui.Columns(1)
ImGui.EndChild()
ImGui.TreePop()
end
if ImGui.TreeNode("Tree") then
IMGUI_DEMO_MARKER("Columns (legacy API)/Tree")
ImGui.Columns(2, "tree", true)
for x = 0, 2 do
local open1 = ImGui.TreeNode(x, "Node%d", x)
ImGui.NextColumn()
ImGui.Text("Node contents")
ImGui.NextColumn()
if open1 then
for y = 0, 2 do
local open2 = ImGui.TreeNode(y, "Node%d.%d", x, y)
ImGui.NextColumn()
ImGui.Text("Node contents")
if open2 then
ImGui.Text("Even more contents")
if ImGui.TreeNode("Tree in column") then
ImGui.Text("The quick brown fox jumps over the lazy dog")
ImGui.TreePop()
end
end
ImGui.NextColumn()
if open2 then
ImGui.TreePop()
end
end
ImGui.TreePop()
end
end
ImGui.Columns(1)
ImGui.TreePop()
end
ImGui.TreePop()
end
local tables_sections = {
{ "Basic", Tables_Basic },
{ "Borders, background", Tables_BordersBackground },
{ "Resizable, stretch", Tables_ResizableStretch },
{ "Resizable, fixed", Tables_ResizableFixed },
{ "Resizable, mixed", Tables_ResizableMixed },
{ "Reorderable, hideable, with headers", Tables_Reorderable },
{ "Padding", Tables_Padding },
{ "Sizing policies", Tables_SizingPolicies },
{ "Vertical scrolling, with clipping", Tables_VerticalScrolling },
{ "Horizontal scrolling", Tables_HorizontalScrolling },
{ "Columns flags", Tables_ColumnsFlags },
{ "Columns widths", Tables_ColumnsWidths },
{ "Nested tables", Tables_Nested },
{ "Row height", Tables_RowHeight },
{ "Outer size", Tables_OuterSize },
{ "Background color", Tables_BackgroundColor },
{ "Tree view", Tables_TreeView },
{ "Item width", Tables_ItemWidth },
{ "Custom headers", Tables_CustomHeaders },
{ "Angled headers", Tables_AngledHeaders },
{ "Context menus", Tables_ContextMenus },
{ "Synced instances", Tables_SyncedInstances },
{ "Sorting", Tables_Sorting },
{ "Advanced", Tables_Advanced },
}
function DemoWindowTables()
if not ImGui.CollapsingHeader("Tables & Columns") then
return
end
-- Using those as a base value to create width/height that are factor of the size of our font
TEXT_BASE_WIDTH = ImGui.CalcTextSize("A").x
TEXT_BASE_HEIGHT = ImGui.GetTextLineHeightWithSpacing()
ImGui.PushID("Tables")
local open_action = -1
if ImGui.Button("Expand all") then
open_action = 1
end
ImGui.SameLine()
if ImGui.Button("Collapse all") then
open_action = 0
end
ImGui.SameLine()
-- Options
_, ST.disable_indent = ImGui.Checkbox("Disable tree indentation", ST.disable_indent or false)
ImGui.SameLine()
DemoHelpMarker("Disable the indenting of tree nodes so demo tables can use the full window width.")
ImGui.Separator()
local disable_indent = ST.disable_indent
if disable_indent then
ImGui.PushStyleVar(ImGuiStyleVar.IndentSpacing, 0.0)
end
-- Demos
for _, sec in ipairs(tables_sections) do
if open_action ~= -1 then
ImGui.SetNextItemOpen(open_action ~= 0)
end
if ImGui.TreeNode(sec[1]) then
sec[2]()
ImGui.TreePop()
end
end
ImGui.PopID()
DemoWindowColumns()
if disable_indent then
ImGui.PopStyleVar()
end
end
end --[[ imgui_demo_2.lua ]]
do --[[ imgui_demo_apps.lua ]]
-- Demo: Example apps (port of imgui_demo.cpp "Example App" sections). Each ShowExampleAppXXX(p_open) returns the new p_open.
local _
local Buf, BufStr = DemoBuf, DemoBufStr
local function BufSet(buf, str)
for i = 1, #str do buf[i] = string.byte(str, i) end
buf[#str + 1] = 0
end
----------------------------------------------------------------
-- [SECTION] Example App: Debug Console / ShowExampleAppConsole()
----------------------------------------------------------------
local Console = nil
local function ConsoleNew()
local c = { InputBuf = Buf("", 256), Items = {}, Commands = { "HELP", "HISTORY", "CLEAR", "CLASSIFY" }, History = {},
HistoryPos = -1, Filter = ImGuiTextFilter(), AutoScroll = true, ScrollToBottom = false }
function c:ClearLog() self.Items = {} end
function c:AddLog(fmt, ...)
local s = (select("#", ...) > 0) and string.format(fmt, ...) or fmt
self.Items[#self.Items + 1] = s
end
function c:ExecCommand(command_line)
self:AddLog("# %s\n", command_line)
self.HistoryPos = -1
for i = #self.History, 1, -1 do
if string.upper(self.History[i]) == string.upper(command_line) then table.remove(self.History, i); break end
end
self.History[#self.History + 1] = command_line
local cmd = string.upper(command_line)
if cmd == "CLEAR" then
self:ClearLog()
elseif cmd == "HELP" then
self:AddLog("Commands:")
for i = 1, #self.Commands do self:AddLog("- %s", self.Commands[i]) end
elseif cmd == "HISTORY" then
local first = #self.History - 10
for i = math.max(first, 0), #self.History - 1 do self:AddLog("%3d: %s\n", i, self.History[i + 1]) end
else
self:AddLog("Unknown command: '%s'\n", command_line)
end
self.ScrollToBottom = true
end
function c:TextEditCallback(data)
if data.EventFlag == ImGuiInputTextFlags.CallbackCompletion then
-- Locate beginning of current word (positions are 0-based offsets into data.Buf)
local word_end = data.CursorPos
local word_start = word_end
while word_start > 0 do
local ch = data.Buf[word_start]
if ch == 32 or ch == 9 or ch == 44 or ch == 59 then break end
word_start = word_start - 1
end
local word = ""
for i = word_start + 1, word_end do word = word .. string.char(data.Buf[i]) end
local candidates = {}
for i = 1, #self.Commands do
if string.upper(string.sub(self.Commands[i], 1, #word)) == string.upper(word) then candidates[#candidates + 1] = self.Commands[i] end
end
if #candidates == 0 then
self:AddLog("No match for \"%s\"!\n", word)
elseif #candidates == 1 then
data:DeleteChars(word_start, word_end - word_start)
data:InsertChars(data.CursorPos, candidates[1])
data:InsertChars(data.CursorPos, " ")
else
local match_len = word_end - word_start
while true do
local ch, all_match = nil, true
for i = 1, #candidates do
local cc = string.upper(string.sub(candidates[i], match_len + 1, match_len + 1))
if i == 1 then ch = cc elseif ch == "" or ch ~= cc then all_match = false; break end
end
if not all_match or ch == "" then break end
match_len = match_len + 1
end
if match_len > 0 then
data:DeleteChars(word_start, word_end - word_start)
data:InsertChars(data.CursorPos, string.sub(candidates[1], 1, match_len))
end
self:AddLog("Possible matches:\n")
for i = 1, #candidates do self:AddLog("- %s\n", candidates[i]) end
end
elseif data.EventFlag == ImGuiInputTextFlags.CallbackHistory then
local prev_history_pos = self.HistoryPos
if data.EventKey == ImGuiKey.UpArrow then
if self.HistoryPos == -1 then self.HistoryPos = #self.History - 1
elseif self.HistoryPos > 0 then self.HistoryPos = self.HistoryPos - 1 end
elseif data.EventKey == ImGuiKey.DownArrow then
if self.HistoryPos ~= -1 then
self.HistoryPos = self.HistoryPos + 1
if self.HistoryPos >= #self.History then self.HistoryPos = -1 end
end
end
if prev_history_pos ~= self.HistoryPos then
local history_str = (self.HistoryPos >= 0) and self.History[self.HistoryPos + 1] or ""
data:DeleteChars(0, data.BufTextLen)
data:InsertChars(0, history_str)
end
end
return 0
end
function c:Draw(title, p_open)
ImGui.SetNextWindowSize(ImVec2(520, 600), ImGuiCond.FirstUseEver)
local visible
p_open, visible = ImGui.Begin(title, p_open)
if not visible then ImGui.End(); return p_open end
if ImGui.BeginPopupContextItem() then
if ImGui.MenuItem("Close Console") then p_open = false end
ImGui.EndPopup()
end
ImGui.TextWrapped("This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc.")
ImGui.TextWrapped("Enter 'HELP' for help.")
if ImGui.SmallButton("Add Debug Text") then self:AddLog("%d some text", #self.Items); self:AddLog("some more text"); self:AddLog("display very important message here!") end
ImGui.SameLine()
if ImGui.SmallButton("Add Debug Error") then self:AddLog("[error] something went wrong") end
ImGui.SameLine()
if ImGui.SmallButton("Clear") then self:ClearLog() end
ImGui.SameLine()
local copy_to_clipboard = ImGui.SmallButton("Copy")
ImGui.Separator()
if ImGui.BeginPopup("Options") then
_, self.AutoScroll = ImGui.Checkbox("Auto-scroll", self.AutoScroll)
ImGui.EndPopup()
end
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.O), ImGuiInputFlags.Tooltip)
if ImGui.Button("Options") then ImGui.OpenPopup("Options") end
ImGui.SameLine()
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.F), ImGuiInputFlags.Tooltip)
ImGui.SetNextItemWidth(-FLT_MIN)
self.Filter:DrawWithHint("##Filter", "Filter (incl -excl)")
ImGui.Separator()
local style = ImGui.GetStyle()
local footer_height_to_reserve = (style.SeparatorSize or 1.0) + style.ItemSpacing.y + ImGui.GetFrameHeightWithSpacing()
if ImGui.BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), ImGuiChildFlags.NavFlattened, ImGuiWindowFlags.HorizontalScrollbar) then
if ImGui.BeginPopupContextWindow() then
if ImGui.Selectable("Clear") then self:ClearLog() end
ImGui.EndPopup()
end
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(4, 1))
if copy_to_clipboard then ImGui.LogToClipboard() end
for _, item in ipairs(self.Items) do
if self.Filter:PassFilter(item) then
local color
if string.find(item, "[error]", 1, true) then color = ImVec4(1.0, 0.4, 0.4, 1.0)
elseif string.sub(item, 1, 2) == "# " then color = ImVec4(1.0, 0.8, 0.6, 1.0) end
if color then ImGui.PushStyleColor(ImGuiCol.Text, color) end
ImGui.TextUnformatted(item)
if color then ImGui.PopStyleColor() end
end
end
if copy_to_clipboard then ImGui.LogFinish() end
if self.ScrollToBottom or (self.AutoScroll and ImGui.GetScrollY() >= ImGui.GetScrollMaxY()) then ImGui.SetScrollHereY(1.0) end
self.ScrollToBottom = false
ImGui.PopStyleVar()
end
ImGui.EndChild()
ImGui.Separator()
local reclaim_focus = false
local IT = ImGuiInputTextFlags
local input_text_flags = bit32.bor(IT.EnterReturnsTrue, IT.EscapeClearsAll, IT.CallbackCompletion, IT.CallbackHistory)
if ImGui.InputText("Input", self.InputBuf, 256, input_text_flags, function(data) return self:TextEditCallback(data) end) then
local s = string.gsub(BufStr(self.InputBuf), " +$", "")
if s ~= "" then self:ExecCommand(s) end
self.InputBuf[1] = 0
reclaim_focus = true
end
ImGui.SetItemDefaultFocus()
if reclaim_focus then ImGui.SetKeyboardFocusHere(-1) end
ImGui.End()
return p_open
end
c:AddLog("Welcome to Dear ImGui!")
return c
end
function ShowExampleAppConsole(p_open)
Console = Console or ConsoleNew()
return Console:Draw("Example: Console", p_open)
end
----------------------------------------------------------------
-- [SECTION] Example App: Debug Log / ShowExampleAppLog()
----------------------------------------------------------------
-- Lines are stored as a Lua array (equivalent of Buf + LineOffsets)
local function ExampleAppLog()
local l = { Lines = { "" }, Filter = ImGuiTextFilter(), AutoScroll = true }
function l:Clear() self.Lines = { "" } end
function l:AddLog(fmt, ...)
local s = (select("#", ...) > 0) and string.format(fmt, ...) or fmt
local lines = self.Lines
for part, nl in string.gmatch(s, "([^\n]*)(\n?)") do
lines[#lines] = lines[#lines] .. part
if nl ~= "" then lines[#lines + 1] = "" end
if part == "" and nl == "" then break end
end
end
function l:Draw(title, p_open)
local visible
p_open, visible = ImGui.Begin(title, p_open)
if not visible then ImGui.End(); return p_open end
if ImGui.BeginPopup("Options") then
_, self.AutoScroll = ImGui.Checkbox("Auto-scroll", self.AutoScroll)
ImGui.EndPopup()
end
if ImGui.Button("Options") then ImGui.OpenPopup("Options") end
ImGui.SameLine()
local clear = ImGui.Button("Clear")
ImGui.SameLine()
local copy = ImGui.Button("Copy")
ImGui.SameLine()
ImGui.SetNextItemWidth(-FLT_MIN)
self.Filter:DrawWithHint("##Filter", "Filter (incl -excl)")
ImGui.Separator()
if ImGui.BeginChild("scrolling", ImVec2(0, 0), ImGuiChildFlags.None, ImGuiWindowFlags.HorizontalScrollbar) then
if clear then self:Clear() end
if copy then ImGui.LogToClipboard() end
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(0, 0))
local lines = self.Lines
if self.Filter:IsActive() then
for line_no = 1, #lines do
if self.Filter:PassFilter(lines[line_no]) then ImGui.TextUnformatted(lines[line_no]) end
end
else
local clipper = ImGuiListClipper()
clipper:Begin(#lines)
while clipper:Step() do
for line_no = clipper.DisplayStart, clipper.DisplayEnd - 1 do ImGui.TextUnformatted(lines[line_no + 1]) end
end
clipper:End()
end
ImGui.PopStyleVar()
if copy then ImGui.LogFinish() end
if self.AutoScroll and ImGui.GetScrollY() >= ImGui.GetScrollMaxY() then ImGui.SetScrollHereY(1.0) end
end
ImGui.EndChild()
ImGui.End()
return p_open
end
return l
end
local AppLog, AppLogCounter = nil, 0
function ShowExampleAppLog(p_open)
AppLog = AppLog or ExampleAppLog()
ImGui.SetNextWindowSize(ImVec2(500, 400), ImGuiCond.FirstUseEver)
p_open = ImGui.Begin("Example: Log", p_open)
if ImGui.SmallButton("[Debug] Add 5 entries") then
local categories = { "info", "warn", "error" }
local words = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }
for _ = 1, 5 do
local category = categories[AppLogCounter % #categories + 1]
local word = words[AppLogCounter % #words + 1]
AppLog:AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", ImGui.GetFrameCount(), category, ImGui.GetTime(), word)
AppLogCounter = AppLogCounter + 1
end
end
ImGui.End()
return AppLog:Draw("Example: Log", p_open)
end
----------------------------------------------------------------
-- [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
----------------------------------------------------------------
local LayoutSelected = 0
function ShowExampleAppLayout(p_open)
ImGui.SetNextWindowSize(ImVec2(500, 440), ImGuiCond.FirstUseEver)
local visible
p_open, visible = ImGui.Begin("Example: Simple layout", p_open, ImGuiWindowFlags.MenuBar)
if visible then
if ImGui.BeginMenuBar() then
if ImGui.BeginMenu("File") then
if ImGui.MenuItem("Close", "Ctrl+W") then p_open = false end
ImGui.EndMenu()
end
ImGui.EndMenuBar()
end
ImGui.BeginChild("left pane", ImVec2(150, 0), bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.ResizeX))
for i = 0, 99 do
if ImGui.Selectable(string.format("MyObject %d", i), LayoutSelected == i, ImGuiSelectableFlags.SelectOnNav) then LayoutSelected = i end
end
ImGui.EndChild()
ImGui.SameLine()
ImGui.BeginGroup()
ImGui.BeginChild("item view", ImVec2(0, -ImGui.GetFrameHeightWithSpacing()))
ImGui.Text("MyObject: %d", LayoutSelected)
ImGui.Separator()
if ImGui.BeginTabBar("##Tabs", ImGuiTabBarFlags.None) then
if ImGui.BeginTabItem("Description") then
ImGui.TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ")
ImGui.EndTabItem()
end
if ImGui.BeginTabItem("Details") then
ImGui.Text("ID: 0123456789")
ImGui.EndTabItem()
end
ImGui.EndTabBar()
end
ImGui.EndChild()
if ImGui.Button("Revert") then end
ImGui.SameLine()
if ImGui.Button("Save") then end
ImGui.EndGroup()
end
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
----------------------------------------------------------------
-- ExampleMemberInfo equivalent: field name, data type, component count
local ExampleTreeNodeMemberInfos = {
{ Name = "MyName", DataType = ImGuiDataType.String, DataCount = 1, Field = "Name" },
{ Name = "MyBool", DataType = ImGuiDataType.Bool, DataCount = 1, Field = "DataMyBool" },
{ Name = "MyInt", DataType = ImGuiDataType.S32, DataCount = 1, Field = "DataMyInt" },
{ Name = "MyVec2", DataType = ImGuiDataType.Float, DataCount = 2, Field = "DataMyVec2" },
}
local PropEd = { Filter = nil, SelectedNode = nil, UseClipper = false, NameBufs = setmetatable({}, { __mode = "k" }) }
function PropEd:IsNodePassingFilter(node)
return node.Parent.Parent ~= nil or self.Filter:PassFilter(node.Name)
end
function PropEd:DrawTreeNode(node)
local TN = ImGuiTreeNodeFlags
ImGui.TableNextRow()
ImGui.TableNextColumn()
local tree_flags = bit32.bor(TN.OpenOnArrow, TN.OpenOnDoubleClick, TN.NavLeftJumpsToParent, TN.SpanFullWidth, TN.DrawLinesToNodes)
if node == self.SelectedNode then tree_flags = bit32.bor(tree_flags, TN.Selected) end
if #node.Childs == 0 then tree_flags = bit32.bor(tree_flags, TN.Leaf, TN.Bullet, TN.NoTreePushOnOpen) end
if node.DataMyBool == false then ImGui.PushStyleColor(ImGuiCol.Text, ImGui.GetStyle().Colors[ImGuiCol.TextDisabled]) end
ImGui.SetNextItemStorageID(node.UID)
local is_open = ImGui.TreeNodeEx(node.UID, tree_flags, "%s", node.Name)
if #node.Childs == 0 then is_open = false end
if node.DataMyBool == false then ImGui.PopStyleColor() end
if ImGui.IsItemFocused() then self.SelectedNode = node end
return is_open
end
function PropEd:DrawTree(node)
for _, child in ipairs(node.Childs) do
if self:IsNodePassingFilter(child) and self:DrawTreeNode(child) then
self:DrawTree(child)
ImGui.TreePop()
end
end
end
function PropEd:DrawClippedTreeNodeAndAdvanceToNext(clipper, node)
if self:IsNodePassingFilter(node) then
local is_open
if clipper.UserIndex >= clipper.DisplayStart and clipper.UserIndex < clipper.DisplayEnd then
is_open = self:DrawTreeNode(node)
else
is_open = (#node.Childs > 0 and ImGui.TreeNodeGetOpen(node.UID))
if is_open then ImGui.TreePush(node.Name) end
end
clipper.UserIndex = clipper.UserIndex + 1
if is_open then return node.Childs[1] end
end
while node ~= nil do
if node.IndexInParent + 1 < #node.Parent.Childs then
return node.Parent.Childs[node.IndexInParent + 2]
end
node = node.Parent
if node.Parent == nil then break end
ImGui.TreePop()
end
return nil
end
function PropEd:DrawClippedTree(root_node)
local node = root_node.Childs[1]
local clipper = ImGuiListClipper()
clipper:Begin(INT_MAX)
while clipper:Step() do
while clipper.UserIndex < clipper.DisplayEnd and node ~= nil do
node = self:DrawClippedTreeNodeAndAdvanceToNext(clipper, node)
end
end
while node ~= nil do
node = self:DrawClippedTreeNodeAndAdvanceToNext(clipper, node)
end
clipper:SeekCursorForItem(clipper.UserIndex)
end
function PropEd:Draw(root_node)
self.Filter = self.Filter or ImGuiTextFilter()
if ImGui.BeginChild("##tree", ImVec2(300, 0), bit32.bor(ImGuiChildFlags.ResizeX, ImGuiChildFlags.Borders, ImGuiChildFlags.NavFlattened)) then
ImGui.PushItemFlag(ImGuiItemFlags.NoNavDefaultFocus, true)
_, self.UseClipper = ImGui.Checkbox("Use Clipper", self.UseClipper)
ImGui.SameLine()
ImGui.Text("(%d root nodes)", #root_node.Childs)
ImGui.SetNextItemWidth(-FLT_MIN)
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.F), ImGuiInputFlags.Tooltip)
if ImGui.InputTextWithHint("##Filter", "incl -excl", self.Filter.InputBuf, 256, ImGuiInputTextFlags.EscapeClearsAll) then
self.Filter:Build()
end
ImGui.PopItemFlag()
if ImGui.BeginTable("##list", 1, ImGuiTableFlags.RowBg) then
if self.UseClipper then self:DrawClippedTree(root_node) else self:DrawTree(root_node) end
ImGui.EndTable()
end
end
ImGui.EndChild()
ImGui.SameLine()
ImGui.BeginGroup()
local node = self.SelectedNode
if node then
ImGui.Text("%s", node.Name)
ImGui.TextDisabled("UID: 0x%08X", node.UID)
ImGui.Separator()
if ImGui.BeginTable("##properties", 2, bit32.bor(ImGuiTableFlags.Resizable, ImGuiTableFlags.ScrollY)) then
ImGui.PushID(node.UID)
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed)
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthStretch, 2.0)
if node.HasData then
for _, field_desc in ipairs(ExampleTreeNodeMemberInfos) do
ImGui.TableNextRow()
ImGui.PushID(field_desc.Name)
ImGui.TableNextColumn()
ImGui.AlignTextToFramePadding()
ImGui.TextUnformatted(field_desc.Name)
ImGui.TableNextColumn()
local DT = ImGuiDataType
if field_desc.DataType == DT.Bool then
_, node[field_desc.Field] = ImGui.Checkbox("##Editor", node[field_desc.Field])
elseif field_desc.DataType == DT.S32 then
ImGui.SetNextItemWidth(-FLT_MIN)
node[field_desc.Field] = ImGui.DragScalar("##Editor", DT.S32, node[field_desc.Field], 1.0, INT_MIN or -2147483648, INT_MAX)
elseif field_desc.DataType == DT.Float then
ImGui.SetNextItemWidth(-FLT_MIN)
ImGui.SliderScalarN("##Editor", DT.Float, node[field_desc.Field], field_desc.DataCount, 0.0, 1.0)
elseif field_desc.DataType == DT.String then
local b = self.NameBufs[node]
if b == nil then b = Buf(node.Name, 28); self.NameBufs[node] = b end
if ImGui.InputText("##Editor", b, 28) then node.Name = BufStr(b) end
end
ImGui.PopID()
end
end
ImGui.PopID()
ImGui.EndTable()
end
end
ImGui.EndGroup()
end
local DemoTree = nil
function ShowExampleAppPropertyEditor(p_open, demo_data)
ImGui.SetNextWindowSize(ImVec2(430, 450), ImGuiCond.FirstUseEver)
local visible
p_open, visible = ImGui.Begin("Example: Property editor", p_open)
if not visible then ImGui.End(); return p_open end
if demo_data and demo_data.DemoTree == nil then demo_data.DemoTree = ExampleTree_CreateDemoTree() end
DemoTree = (demo_data and demo_data.DemoTree) or DemoTree or ExampleTree_CreateDemoTree()
PropEd:Draw(DemoTree)
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Long Text / ShowExampleAppLongText()
----------------------------------------------------------------
local LT = { test_type = 0, log = {}, lines = 0, bytes = 0 }
function ShowExampleAppLongText(p_open)
ImGui.SetNextWindowSize(ImVec2(520, 600), ImGuiCond.FirstUseEver)
local visible
p_open, visible = ImGui.Begin("Example: Long text display", p_open)
if not visible then ImGui.End(); return p_open end
ImGui.Text("Printing unusually long amount of text.")
LT.test_type = ImGui.Combo("Test type", LT.test_type, "Single call to TextUnformatted()\0Multiple calls to Text(), clipped\0Multiple calls to Text(), not clipped (slow)\0")
ImGui.Text("Buffer contents: %d lines, %d bytes", LT.lines, LT.bytes)
if ImGui.Button("Clear") then LT.log = {}; LT.lines = 0; LT.bytes = 0; LT.text = nil end
ImGui.SameLine()
if ImGui.Button("Add 1000 lines") then
for i = 0, 999 do
local line = string.format("%i The quick brown fox jumps over the lazy dog\n", LT.lines + i)
LT.log[#LT.log + 1] = line
LT.bytes = LT.bytes + #line
end
LT.lines = LT.lines + 1000
LT.text = nil
end
ImGui.BeginChild("Log")
if LT.test_type == 0 then
LT.text = LT.text or table.concat(LT.log)
ImGui.TextUnformatted(LT.text)
elseif LT.test_type == 1 then
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(0, 0))
local clipper = ImGuiListClipper()
clipper:Begin(LT.lines)
while clipper:Step() do
for i = clipper.DisplayStart, clipper.DisplayEnd - 1 do ImGui.Text("%i The quick brown fox jumps over the lazy dog", i) end
end
ImGui.PopStyleVar()
else
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(0, 0))
for i = 0, LT.lines - 1 do ImGui.Text("%i The quick brown fox jumps over the lazy dog", i) end
ImGui.PopStyleVar()
end
ImGui.EndChild()
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
----------------------------------------------------------------
local AutoResizeLines = 10
function ShowExampleAppAutoResize(p_open)
local visible
p_open, visible = ImGui.Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags.AlwaysAutoResize)
if not visible then ImGui.End(); return p_open end
ImGui.TextUnformatted("Window will resize every-frame to the size of its content.\nNote that you probably don't want to query the window size to\noutput your content because that would create a feedback loop.")
AutoResizeLines = ImGui.SliderInt("Number of lines", AutoResizeLines, 1, 20)
for i = 0, AutoResizeLines - 1 do ImGui.Text("%sThis is line %d", string.rep(" ", i * 4), i) end
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize()
----------------------------------------------------------------
local CR = { auto_resize = false, window_padding = true, type = 6, display_lines = 10 }
function ShowExampleAppConstrainedResize(p_open)
local function AspectRatio(data) data.DesiredSize.y = math.floor(data.DesiredSize.x / data.UserData) end
local function Square(data) local m = math.max(data.DesiredSize.x, data.DesiredSize.y); data.DesiredSize.x = m; data.DesiredSize.y = m end
local function Step(data)
local step = data.UserData
data.DesiredSize = ImVec2(math.floor(data.DesiredSize.x / step + 0.5) * step, math.floor(data.DesiredSize.y / step + 0.5) * step)
end
local test_desc = { "Between 100x100 and 500x500", "At least 100x100", "Resize vertical + lock current width", "Resize horizontal + lock current height",
"Width Between 400 and 500", "Height at least 400", "Custom: Aspect Ratio 16:9", "Custom: Always Square", "Custom: Fixed Steps (100)" }
local t = CR.type
if t == 0 then ImGui.SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(500, 500)) end
if t == 1 then ImGui.SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)) end
if t == 2 then ImGui.SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)) end
if t == 3 then ImGui.SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)) end
if t == 4 then ImGui.SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)) end
if t == 5 then ImGui.SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, FLT_MAX)) end
if t == 6 then ImGui.SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), AspectRatio, 16.0 / 9.0) end
if t == 7 then ImGui.SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), Square) end
if t == 8 then ImGui.SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), Step, 100.0) end
if not CR.window_padding then ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, ImVec2(0.0, 0.0)) end
local window_flags = CR.auto_resize and ImGuiWindowFlags.AlwaysAutoResize or 0
local window_open
p_open, window_open = ImGui.Begin("Example: Constrained Resize", p_open, window_flags)
if not CR.window_padding then ImGui.PopStyleVar() end
if window_open then
if ImGui.GetIO().KeyShift then
local avail_size = ImGui.GetContentRegionAvail()
local pos = ImGui.GetCursorScreenPos()
ImGui.ColorButton("viewport", ImVec4(0.5, 0.2, 0.5, 1.0), bit32.bor(ImGuiColorEditFlags.NoTooltip, ImGuiColorEditFlags.NoDragDrop), avail_size)
ImGui.SetCursorScreenPos(ImVec2(pos.x + 10, pos.y + 10))
ImGui.Text("%.2f x %.2f", avail_size.x, avail_size.y)
else
ImGui.Text("(Hold Shift to display a dummy viewport)")
if ImGui.IsWindowDocked() then ImGui.Text("Warning: Sizing Constraints won't work if the window is docked!") end
if ImGui.Button("Set 200x200") then ImGui.SetWindowSize(ImVec2(200, 200)) end ImGui.SameLine()
if ImGui.Button("Set 500x500") then ImGui.SetWindowSize(ImVec2(500, 500)) end ImGui.SameLine()
if ImGui.Button("Set 800x200") then ImGui.SetWindowSize(ImVec2(800, 200)) end
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 20)
CR.type = ImGui.Combo("Constraint", CR.type, test_desc, #test_desc)
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 20)
CR.display_lines = ImGui.DragInt("Lines", CR.display_lines, 0.2, 1, 100)
_, CR.auto_resize = ImGui.Checkbox("Auto-resize", CR.auto_resize)
_, CR.window_padding = ImGui.Checkbox("Window padding", CR.window_padding)
for i = 0, CR.display_lines - 1 do ImGui.Text("%sHello, sailor! Making this line long enough for the example.", string.rep(" ", i * 4)) end
end
end
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay()
----------------------------------------------------------------
local OverlayLocation = 0
function ShowExampleAppSimpleOverlay(p_open)
local io = ImGui.GetIO()
local W = ImGuiWindowFlags
local window_flags = bit32.bor(W.NoDecoration, W.NoDocking, W.AlwaysAutoResize, W.NoSavedSettings, W.NoFocusOnAppearing, W.NoNav)
if OverlayLocation >= 0 then
local PAD = 10.0
local viewport = ImGui.GetMainViewport()
local work_pos, work_size = viewport.WorkPos, viewport.WorkSize
local right, bottom = OverlayLocation % 2 == 1, OverlayLocation >= 2
local window_pos = ImVec2(right and (work_pos.x + work_size.x - PAD) or (work_pos.x + PAD), bottom and (work_pos.y + work_size.y - PAD) or (work_pos.y + PAD))
local window_pos_pivot = ImVec2(right and 1.0 or 0.0, bottom and 1.0 or 0.0)
ImGui.SetNextWindowPos(window_pos, ImGuiCond.Always, window_pos_pivot)
ImGui.SetNextWindowViewport(viewport.ID)
window_flags = bit32.bor(window_flags, W.NoMove)
elseif OverlayLocation == -2 then
ImGui.SetNextWindowPos(ImGui.GetMainViewport():GetCenter(), ImGuiCond.Always, ImVec2(0.5, 0.5))
window_flags = bit32.bor(window_flags, W.NoMove)
end
ImGui.SetNextWindowBgAlpha(0.35)
local visible
p_open, visible = ImGui.Begin("Example: Simple overlay", p_open, window_flags)
if visible then
ImGui.Text("Simple overlay\n(right-click to change position)")
ImGui.Separator()
if ImGui.IsMousePosValid() then ImGui.Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y) else ImGui.Text("Mouse Position: <invalid>") end
if ImGui.BeginPopupContextWindow() then
if ImGui.MenuItem("Custom", nil, OverlayLocation == -1) then OverlayLocation = -1 end
if ImGui.MenuItem("Center", nil, OverlayLocation == -2) then OverlayLocation = -2 end
if ImGui.MenuItem("Top-left", nil, OverlayLocation == 0) then OverlayLocation = 0 end
if ImGui.MenuItem("Top-right", nil, OverlayLocation == 1) then OverlayLocation = 1 end
if ImGui.MenuItem("Bottom-left", nil, OverlayLocation == 2) then OverlayLocation = 2 end
if ImGui.MenuItem("Bottom-right", nil, OverlayLocation == 3) then OverlayLocation = 3 end
if p_open ~= nil and ImGui.MenuItem("Close") then p_open = false end
ImGui.EndPopup()
end
end
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
----------------------------------------------------------------
local FS = { use_work_area = true, flags = bit32.bor(ImGuiWindowFlags.NoDecoration, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoSavedSettings) }
function ShowExampleAppFullscreen(p_open)
local viewport = ImGui.GetMainViewport()
ImGui.SetNextWindowPos(FS.use_work_area and viewport.WorkPos or viewport.Pos)
ImGui.SetNextWindowSize(FS.use_work_area and viewport.WorkSize or viewport.Size)
local visible
p_open, visible = ImGui.Begin("Example: Fullscreen window", p_open, FS.flags)
if visible then
_, FS.use_work_area = ImGui.Checkbox("Use work area instead of main area", FS.use_work_area)
ImGui.SameLine()
HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference.")
local W = ImGuiWindowFlags
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoBackground", FS.flags, W.NoBackground)
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoDecoration", FS.flags, W.NoDecoration)
ImGui.Indent()
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoTitleBar", FS.flags, W.NoTitleBar)
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoCollapse", FS.flags, W.NoCollapse)
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoScrollbar", FS.flags, W.NoScrollbar)
ImGui.Unindent()
if p_open ~= nil and ImGui.Button("Close this window") then p_open = false end
end
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles()
----------------------------------------------------------------
function ShowExampleAppWindowTitles(p_open)
local viewport = ImGui.GetMainViewport()
local base_pos = viewport.Pos
ImGui.SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond.FirstUseEver)
ImGui.Begin("Same title as another window##1")
ImGui.Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.")
ImGui.End()
ImGui.SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond.FirstUseEver)
ImGui.Begin("Same title as another window##2")
ImGui.Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.")
ImGui.End()
local spin = "|/-\\"
local k = math.floor(ImGui.GetTime() / 0.25) % 4 + 1
local buf = string.format("Animated title %s %d###AnimatedTitle", string.sub(spin, k, k), ImGui.GetFrameCount())
ImGui.SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond.FirstUseEver)
ImGui.Begin(buf)
ImGui.Text("This window has a changing title.")
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
----------------------------------------------------------------
local CRS = { sz = 42.0, base_rounding = 8.0, base_thickness = 3.0, animate_rounding = false, animate_thickness = false, ngon_segments = 6,
circle_override = false, circle_override_v = 12, curve_override = false, curve_override_v = 8,
colf_stroke = ImVec4(1.000, 0.384, 0.169, 1.000), colf_fill = ImVec4(0.416, 0.378, 0.420, 1.000),
points = {}, scrolling = ImVec2(0.0, 0.0), opt_enable_grid = true, opt_enable_context_menu = true, adding_line = false,
draw_bg = true, draw_fg = true }
local function CustomRenderingPrimitives()
local s = CRS
ImGui.PushItemWidth(-ImGui.GetFontSize() * 15)
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInput, true)
local draw_list = ImGui.GetWindowDrawList()
ImGui.Text("Gradients")
local gradient_size = ImVec2(ImGui.CalcItemWidth(), ImGui.GetFrameHeight())
ImGui.InvisibleButton("##gradient1", gradient_size)
local col_a, col_b = ImGui.GetColorU32(IM_COL32(0, 0, 0, 255), nil, true), ImGui.GetColorU32(IM_COL32(255, 255, 255, 255), nil, true)
draw_list:AddRectFilledMultiColor(ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), col_a, col_b, col_b, col_a)
ImGui.InvisibleButton("##gradient2", gradient_size)
col_a, col_b = ImGui.GetColorU32(IM_COL32(0, 255, 0, 255), nil, true), ImGui.GetColorU32(IM_COL32(255, 0, 0, 255), nil, true)
draw_list:AddRectFilledMultiColor(ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), col_a, col_b, col_b, col_a)
ImGui.Text("All primitives")
s.sz = ImGui.DragFloat("Size", s.sz, 0.2, 0.2, 100.0, "%.0f")
local t = ImGui.GetTime()
local rounding_wave = 1.0 - math.abs((t % 3.0) * (2.0 / 3.0) - 1.0)
local rounding = s.animate_rounding and (math.floor(rounding_wave * s.base_rounding * 10.0) / 10.0) or s.base_rounding
s.base_rounding = ImGui.DragFloat("Rounding", s.base_rounding, 0.02, 0.0, 32.0, "%.1f"); ImGui.SameLine()
_, s.animate_rounding = ImGui.Checkbox("Animate##rounding", s.animate_rounding); ImGui.SameLine()
ImGui.Text("%.2f", rounding)
local thickness_wave = 1.0 - math.abs((t % 5.0) * (2.0 / 5.0) - 1.0)
local thickness = s.animate_thickness and (thickness_wave * s.base_thickness) or s.base_thickness
s.base_thickness = ImGui.DragFloat("Thickness", s.base_thickness, 0.02, 0.0, 32.0, "%.02f"); ImGui.SameLine()
_, s.animate_thickness = ImGui.Checkbox("Animate##thickness", s.animate_thickness); ImGui.SameLine()
ImGui.Text("%.2f", thickness)
s.ngon_segments = ImGui.SliderInt("N-gon sides", s.ngon_segments, 3, 12)
local changed
_, s.circle_override = ImGui.Checkbox("##CircleSegmentOverride", s.circle_override)
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
s.circle_override_v, changed = ImGui.SliderInt("Circle segments override", s.circle_override_v, 3, 30)
s.circle_override = s.circle_override or changed
_, s.curve_override = ImGui.Checkbox("##CurvesSegmentOverride", s.curve_override)
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
s.curve_override_v, changed = ImGui.SliderInt("Curves segments override", s.curve_override_v, 3, 30)
s.curve_override = s.curve_override or changed
ImGui.ColorEdit4("Stroke Color", s.colf_stroke)
ImGui.ColorEdit4("Fill Color", s.colf_fill)
ImGui.SeparatorText("Per primitive flags (AddXXX functions)")
ImGui.TextDisabled("(stroke placement/AA flags: not ported, this port uses the 1.92 stroker)")
ImGui.Spacing()
local sz = s.sz
local start_pos = ImGui.GetCursorScreenPos()
local pi = 3.141592
local step = sz + 10.0
local corners_tl_br = bit32.bor(ImDrawFlags.RoundCornersTopLeft, ImDrawFlags.RoundCornersBottomRight)
local half_sz = sz * 0.5
local circle_segments = s.circle_override and s.circle_override_v or 0
local curve_segments = s.curve_override and s.curve_override_v or 0
local cp3 = { ImVec2(0.0, sz * 0.6), ImVec2(sz * 0.5, -sz * 0.4), ImVec2(sz, sz) }
local cp4 = { ImVec2(0.0, 0.0), ImVec2(sz * 1.3, sz * 0.3), ImVec2(sz - sz * 1.3, sz - sz * 0.3), ImVec2(sz, sz) }
local concave_shape = { { 0.0, 0.0 }, { 0.3, 0.0 }, { 0.3, 0.7 }, { 0.7, 0.7 }, { 0.7, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 } }
local zigzag_shape = { { 0.0, 0.0 }, { 0.9, 0.0 }, { 1.0, 0.1 }, { 1.0, 0.9 }, { 0.9, 1.0 }, { 0.3, 1.0 }, { 0.3, 0.4 }, { 0.9, 0.4 } }
local rotating_square = {}
for side = 0, 3 do
local a = t * 0.1 + side * pi * 0.5
rotating_square[side + 1] = ImVec2(math.cos(a) * half_sz, math.sin(a) * half_sz)
end
local function Shape(shape, x, y)
for _, p in ipairs(shape) do draw_list:PathLineTo(ImVec2(x + math.floor(sz * p[1]), y + math.floor(sz * p[2]))) end
end
local y = start_pos.y
for row = 0, 3 do
local x = start_pos.x
local draw_fill = (row == 2 or row == 3)
local draw_strokes = (row == 0 or row == 1 or row == 3)
if draw_fill then
local col = ImGui.ColorConvertFloat4ToU32(s.colf_fill)
draw_list:AddNgonFilled(ImVec2(x + half_sz, y + half_sz), half_sz, col, s.ngon_segments); x = x + step
draw_list:AddCircleFilled(ImVec2(x + half_sz, y + half_sz), half_sz, col, circle_segments); x = x + step
draw_list:AddEllipseFilled(ImVec2(x + half_sz, y + half_sz), ImVec2(half_sz, sz * 0.3), col, -0.3, circle_segments); x = x + step
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x = x + step
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding); x = x + step
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br); x = x + step
draw_list:AddTriangleFilled(ImVec2(x + sz * 0.5, y), ImVec2(x + sz, y + sz), ImVec2(x, y + sz), col); x = x + step
draw_list:AddTriangleFilled(ImVec2(x + sz * 0.2, y), ImVec2(x + sz * 0.4, y + sz), ImVec2(x, y + sz), col); x = x + step - math.floor(sz * 0.6)
Shape(concave_shape, x, y); draw_list:PathFillConcave(col); x = x + step
Shape(zigzag_shape, x, y); draw_list:PathFillConcave(col); x = x + step
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x = x + step
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x = x + step - math.floor(half_sz)
if not (draw_fill and draw_strokes) then
local block_sz, off = 1, 0
while block_sz < 16 and off + block_sz <= sz do
draw_list:AddRectFilled(ImVec2(x, y + off), ImVec2(x + block_sz, y + off + block_sz), col)
off = off + block_sz + 1
block_sz = block_sz + 1
end
end
x = x + step - math.floor(half_sz)
for n = 1, 4 do draw_list:PathLineTo(ImVec2(x + half_sz + rotating_square[n].x, y + half_sz + rotating_square[n].y)) end
draw_list:PathFillConvex(col); x = x + step
draw_list:PathArcTo(ImVec2(x + half_sz, y + half_sz), half_sz, pi * -0.5, pi * 1.1)
draw_list:PathFillConvex(col); x = x + step
draw_list:PathLineTo(ImVec2(x + cp3[1].x, y + cp3[1].y))
draw_list:PathBezierQuadraticCurveTo(ImVec2(x + cp3[2].x, y + cp3[2].y), ImVec2(x + cp3[3].x, y + cp3[3].y), curve_segments)
draw_list:PathFillConvex(col); x = x + step
if not (draw_fill and draw_strokes) then
draw_list:AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255))
x = x + step
end
end
if draw_fill and draw_strokes then x = start_pos.x end
if draw_strokes then
local col = ImGui.ColorConvertFloat4ToU32(s.colf_stroke)
local th = (row == 0) and 1.0 or thickness
draw_list:AddNgon(ImVec2(x + half_sz, y + half_sz), half_sz, col, s.ngon_segments, th); x = x + step
draw_list:AddCircle(ImVec2(x + half_sz, y + half_sz), half_sz, col, circle_segments, th); x = x + step
draw_list:AddEllipse(ImVec2(x + half_sz, y + half_sz), ImVec2(half_sz, sz * 0.3), col, -0.3, circle_segments, th); x = x + step
draw_list:AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0, th); x = x + step
draw_list:AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th); x = x + step
draw_list:AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th, corners_tl_br); x = x + step
draw_list:AddTriangle(ImVec2(x + sz * 0.5, y), ImVec2(x + sz, y + sz), ImVec2(x, y + sz), col, th); x = x + step
draw_list:AddTriangle(ImVec2(x + sz * 0.2, y), ImVec2(x + sz * 0.4, y + sz), ImVec2(x, y + sz), col, th); x = x + step - math.floor(sz * 0.6)
Shape(concave_shape, x, y); draw_list:PathStroke(col, th, ImDrawFlags.Closed); x = x + step
Shape(zigzag_shape, x, y); draw_list:PathStroke(col, th, ImDrawFlags.Closed); x = x + step
local off = math.floor(sz * 0.4)
draw_list:AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th)
draw_list:AddLine(ImVec2(x, y + off), ImVec2(x + sz, y + off), col, th); x = x + step
draw_list:AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th)
draw_list:AddLine(ImVec2(x + off, y + sz), ImVec2(x + off, y), col, th); x = x + step - math.floor(half_sz)
if not (draw_fill and draw_strokes) then
draw_list:AddLine(ImVec2(x, y), ImVec2(x + half_sz, y + sz), col, th)
draw_list:AddLine(ImVec2(x, y + sz), ImVec2(x + half_sz, y), col, th)
end
x = x + step - math.floor(half_sz)
for n = 1, 4 do draw_list:PathLineTo(ImVec2(x + half_sz + rotating_square[n].x, y + half_sz + rotating_square[n].y)) end
draw_list:PathStroke(col, th, ImDrawFlags.Closed); x = x + step
draw_list:PathArcTo(ImVec2(x + half_sz, y + half_sz), half_sz, pi * -0.5, pi * 1.1)
draw_list:PathStroke(col, th); x = x + step
draw_list:AddBezierQuadratic(ImVec2(x + cp3[1].x, y + cp3[1].y), ImVec2(x + cp3[2].x, y + cp3[2].y), ImVec2(x + cp3[3].x, y + cp3[3].y), col, th, curve_segments); x = x + step
if not (draw_fill and draw_strokes) then
draw_list:AddBezierCubic(ImVec2(x + cp4[1].x, y + cp4[1].y), ImVec2(x + cp4[2].x, y + cp4[2].y), ImVec2(x + cp4[3].x, y + cp4[3].y), ImVec2(x + cp4[4].x, y + cp4[4].y), col, th, curve_segments)
x = x + step
end
end
y = y + step
end
ImGui.Dummy(ImVec2(step * 15.5, step * 4.0))
ImGui.Text("ImDrawList Vector Rendering Reference:")
ImGui.TextLinkOpenURL("https://github.com/ocornut/imgui/wiki/Draw-List")
ImGui.PopItemFlag()
ImGui.PopItemWidth()
end
local function CustomRenderingCanvas()
local s = CRS
_, s.opt_enable_grid = ImGui.Checkbox("Enable grid", s.opt_enable_grid)
_, s.opt_enable_context_menu = ImGui.Checkbox("Enable context menu", s.opt_enable_context_menu)
ImGui.Text("Mouse Left: drag to add lines,\nMouse Right: drag to scroll, click for context menu.")
local canvas_p0 = ImGui.GetCursorScreenPos()
local canvas_sz = ImGui.GetContentRegionAvail()
if canvas_sz.x < 50.0 then canvas_sz.x = 50.0 end
if canvas_sz.y < 50.0 then canvas_sz.y = 50.0 end
local canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y)
local io = ImGui.GetIO()
local draw_list = ImGui.GetWindowDrawList()
draw_list:AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255))
draw_list:AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255))
ImGui.InvisibleButton("canvas", canvas_sz, bit32.bor(ImGuiButtonFlags.MouseButtonLeft, ImGuiButtonFlags.MouseButtonRight))
local is_hovered = ImGui.IsItemHovered()
local is_active = ImGui.IsItemActive()
local origin = ImVec2(canvas_p0.x + s.scrolling.x, canvas_p0.y + s.scrolling.y)
local mouse_pos_in_canvas = ImVec2(io.MousePos.x - origin.x, io.MousePos.y - origin.y)
local points = s.points
if is_hovered and not s.adding_line and ImGui.IsMouseClicked(ImGuiMouseButton.Left) then
points[#points + 1] = ImVec2(mouse_pos_in_canvas.x, mouse_pos_in_canvas.y)
points[#points + 1] = ImVec2(mouse_pos_in_canvas.x, mouse_pos_in_canvas.y)
s.adding_line = true
end
if s.adding_line then
points[#points] = ImVec2(mouse_pos_in_canvas.x, mouse_pos_in_canvas.y)
if not ImGui.IsMouseDown(ImGuiMouseButton.Left) then s.adding_line = false end
end
local mouse_threshold_for_pan = s.opt_enable_context_menu and -1.0 or 0.0
if is_active and ImGui.IsMouseDragging(ImGuiMouseButton.Right, mouse_threshold_for_pan) then
s.scrolling.x = s.scrolling.x + io.MouseDelta.x
s.scrolling.y = s.scrolling.y + io.MouseDelta.y
end
local drag_delta = ImGui.GetMouseDragDelta(ImGuiMouseButton.Right)
if s.opt_enable_context_menu and drag_delta.x == 0.0 and drag_delta.y == 0.0 then
ImGui.OpenPopupOnItemClick("context", ImGuiPopupFlags.MouseButtonRight)
end
if ImGui.BeginPopup("context") then
if s.adding_line then points[#points] = nil; points[#points] = nil end
s.adding_line = false
if ImGui.MenuItem("Remove one", nil, false, #points > 0) then points[#points] = nil; points[#points] = nil end
if ImGui.MenuItem("Remove all", nil, false, #points > 0) then table.clear(points) end
ImGui.EndPopup()
end
draw_list:PushClipRect(canvas_p0, canvas_p1, true)
if s.opt_enable_grid then
local GRID_STEP = 64.0
local x = math.fmod(s.scrolling.x, GRID_STEP)
while x < canvas_sz.x do draw_list:AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40)); x = x + GRID_STEP end
local y = math.fmod(s.scrolling.y, GRID_STEP)
while y < canvas_sz.y do draw_list:AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40)); y = y + GRID_STEP end
end
for n = 1, #points - 1, 2 do
draw_list:AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0)
end
draw_list:PopClipRect()
end
function ShowExampleAppCustomRendering(p_open)
local visible
p_open, visible = ImGui.Begin("Example: Custom rendering", p_open)
if not visible then ImGui.End(); return p_open end
local s = CRS
if ImGui.BeginTabBar("##TabBar") then
if ImGui.BeginTabItem("Primitives") then CustomRenderingPrimitives(); ImGui.EndTabItem() end
if ImGui.BeginTabItem("Canvas") then CustomRenderingCanvas(); ImGui.EndTabItem() end
if ImGui.BeginTabItem("BG/FG draw lists") then
_, s.draw_bg = ImGui.Checkbox("Draw in Background draw list", s.draw_bg)
ImGui.SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows.")
_, s.draw_fg = ImGui.Checkbox("Draw in Foreground draw list", s.draw_fg)
ImGui.SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows.")
local window_pos, window_size = ImGui.GetWindowPos(), ImGui.GetWindowSize()
local window_center = ImVec2(window_pos.x + window_size.x * 0.5, window_pos.y + window_size.y * 0.5)
if s.draw_bg then ImGui.GetBackgroundDrawList():AddCircle(window_center, window_size.x * 0.6, IM_COL32(255, 0, 0, 200), 0, 10 + 4) end
if s.draw_fg then ImGui.GetForegroundDrawList():AddCircle(window_center, window_size.y * 0.6, IM_COL32(0, 255, 0, 200), 0, 10) end
ImGui.EndTabItem()
end
if ImGui.BeginTabItem("Draw Channels") then
local draw_list = ImGui.GetWindowDrawList()
ImGui.Text("Blue shape is drawn first: appears in back")
ImGui.Text("Red shape is drawn after: appears in front")
local p0 = ImGui.GetCursorScreenPos()
draw_list:AddRectFilled(ImVec2(p0.x, p0.y), ImVec2(p0.x + 50, p0.y + 50), IM_COL32(0, 0, 255, 255))
draw_list:AddRectFilled(ImVec2(p0.x + 25, p0.y + 25), ImVec2(p0.x + 75, p0.y + 75), IM_COL32(255, 0, 0, 255))
ImGui.Dummy(ImVec2(75, 75))
ImGui.Separator()
ImGui.Text("Blue shape is drawn first, into channel 1: appears in front")
ImGui.Text("Red shape is drawn after, into channel 0: appears in back")
local p1 = ImGui.GetCursorScreenPos()
draw_list:ChannelsSplit(2)
draw_list:ChannelsSetCurrent(1)
draw_list:AddRectFilled(ImVec2(p1.x, p1.y), ImVec2(p1.x + 50, p1.y + 50), IM_COL32(0, 0, 255, 255))
draw_list:ChannelsSetCurrent(0)
draw_list:AddRectFilled(ImVec2(p1.x + 25, p1.y + 25), ImVec2(p1.x + 75, p1.y + 75), IM_COL32(255, 0, 0, 255))
draw_list:ChannelsMerge()
ImGui.Dummy(ImVec2(75, 75))
ImGui.Text("After reordering, contents of channel 0 appears below channel 1.")
ImGui.EndTabItem()
end
ImGui.EndTabBar()
end
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace()
----------------------------------------------------------------
local DSA = { IsFullscreen = true, KeepWindowPadding = false, DockSpaceFlags = 0, opt_demo_mode = 0, opt_demo_mode_changed = false }
local function ShowExampleAppDockSpaceAdvanced(args, p_open)
local dockspace_flags = args.DockSpaceFlags
local W = ImGuiWindowFlags
local window_flags = W.NoDocking
if args.IsFullscreen then
local viewport = ImGui.GetMainViewport()
ImGui.SetNextWindowPos(viewport.WorkPos)
ImGui.SetNextWindowSize(viewport.WorkSize)
ImGui.SetNextWindowViewport(viewport.ID)
ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0.0)
ImGui.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 0.0)
window_flags = bit32.bor(window_flags, W.NoTitleBar, W.NoCollapse, W.NoResize, W.NoMove, W.NoBringToFrontOnFocus, W.NoNavFocus, W.NoBackground)
else
dockspace_flags = bit32.band(dockspace_flags, bit32.bnot(ImGuiDockNodeFlags.PassthruCentralNode))
end
if not args.KeepWindowPadding then ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, ImVec2(0.0, 0.0)) end
p_open = ImGui.Begin("Window with a DockSpace", p_open, window_flags)
if not args.KeepWindowPadding then ImGui.PopStyleVar() end
if args.IsFullscreen then ImGui.PopStyleVar(2) end
local dockspace_id = ImGui.GetID("MyDockSpace")
ImGui.DockSpace(dockspace_id, ImVec2(0.0, 0.0), dockspace_flags)
ImGui.End()
return p_open
end
function ShowExampleAppDockSpace(p_open)
local args = DSA
if args.opt_demo_mode == 0 then
ImGui.DockSpaceOverViewport(0, nil, args.DockSpaceFlags)
else
p_open = ShowExampleAppDockSpaceAdvanced(args, p_open)
end
if args.opt_demo_mode_changed then ImGui.SetNextWindowFocus() end
p_open = ImGui.Begin("Examples: Dockspace", p_open, ImGuiWindowFlags.MenuBar)
local c1, c2
c1, args.opt_demo_mode = ImGui.RadioButton("Basic demo mode", args.opt_demo_mode, 0)
c2, args.opt_demo_mode = ImGui.RadioButton("Advanced demo mode", args.opt_demo_mode, 1)
args.opt_demo_mode_changed = c1 or c2
ImGui.SeparatorText("Options")
local D = ImGuiDockNodeFlags
if bit32.band(ImGui.GetIO().ConfigFlags, ImGuiConfigFlags.DockingEnable) == 0 then
ShowDockingDisabledMessage()
elseif args.opt_demo_mode == 0 then
args.DockSpaceFlags = bit32.band(args.DockSpaceFlags, D.PassthruCentralNode)
_, args.DockSpaceFlags = ImGui.CheckboxFlags("Flag: PassthruCentralNode", args.DockSpaceFlags, D.PassthruCentralNode)
else
_, args.IsFullscreen = ImGui.Checkbox("Fullscreen", args.IsFullscreen)
_, args.KeepWindowPadding = ImGui.Checkbox("Keep Window Padding", args.KeepWindowPadding)
ImGui.SameLine()
HelpMarker("This is mostly exposed to facilitate understanding that a DockSpace() is _inside_ a window.")
ImGui.BeginDisabled(args.IsFullscreen == false)
_, args.DockSpaceFlags = ImGui.CheckboxFlags("Flag: PassthruCentralNode", args.DockSpaceFlags, D.PassthruCentralNode)
ImGui.EndDisabled()
for _, n in ipairs({ "NoDockingOverCentralNode", "NoDockingSplit", "NoUndocking", "NoResize", "AutoHideTabBar" }) do
if D[n] then _, args.DockSpaceFlags = ImGui.CheckboxFlags("Flag: " .. n, args.DockSpaceFlags, D[n]) end
end
end
if ImGui.BeginMenuBar() then
if ImGui.BeginMenu("Help") then
ImGui.TextUnformatted("This demonstrates the use of ImGui::DockSpace() which allows you to manually\ncreate a docking node _within_ another window.\nThe \"Basic\" version uses the ImGui::DockSpaceOverViewport() helper. Most applications can probably use this.")
ImGui.Separator()
ImGui.TextUnformatted("When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!\n- Drag from window title bar or their tab to dock/undock.\n- Drag from window menu button (upper-left button) to undock an entire node (all windows).\n- Hold SHIFT to disable docking (if io.ConfigDockingWithShift == false, default)\n- Hold SHIFT to enable docking (if io.ConfigDockingWithShift == true)")
ImGui.Separator()
ImGui.TextUnformatted("More details:"); ImGui.Bullet(); ImGui.SameLine(); ImGui.TextLinkOpenURL("Docking Wiki page", "https://github.com/ocornut/imgui/wiki/Docking")
ImGui.BulletText("Read comments in ShowExampleAppDockSpace()")
ImGui.EndMenu()
end
ImGui.EndMenuBar()
end
ImGui.End()
return p_open
end
----------------------------------------------------------------
-- [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
----------------------------------------------------------------
local function MyDocument(uid, name, open, color)
if open == nil then open = true end
local d = { UID = uid, NameBuf = Buf(name, 32), Open = open, OpenPrev = open, Dirty = false, Color = color or ImVec4(1.0, 1.0, 1.0, 1.0) }
function d:Name() return BufStr(self.NameBuf) end
function d:DoOpen() self.Open = true end
function d:DoForceClose() self.Open = false; self.Dirty = false end
function d:DoSave() self.Dirty = false end
return d
end
local Docs = nil
local function DocsInit()
local app = { Documents = {
MyDocument(0, "Lettuce", true, ImVec4(0.4, 0.8, 0.4, 1.0)),
MyDocument(1, "Eggplant", true, ImVec4(0.8, 0.5, 1.0, 1.0)),
MyDocument(2, "Carrot", true, ImVec4(1.0, 0.8, 0.5, 1.0)),
MyDocument(3, "Tomato", false, ImVec4(1.0, 0.3, 0.4, 1.0)),
MyDocument(4, "A Rather Long Title", false, ImVec4(0.4, 0.8, 0.8, 1.0)),
MyDocument(5, "Some Document", false, ImVec4(0.8, 0.8, 1.0, 1.0)),
}, CloseQueue = {}, RenamingDoc = nil, RenamingStarted = false,
opt_target = 1, opt_reorderable = true, opt_fitting_flags = ImGuiTabBarFlags.FittingPolicyDefault_ }
function app:QueueClose(doc)
for _, d in ipairs(self.CloseQueue) do if d == doc then return end end
self.CloseQueue[#self.CloseQueue + 1] = doc
end
function app:GetTabName(doc) return string.format("%s###doc%d", doc:Name(), doc.UID) end
function app:DisplayDocContents(doc)
ImGui.PushID("doc" .. doc.UID)
ImGui.Text("Document \"%s\"", doc:Name())
ImGui.PushStyleColor(ImGuiCol.Text, doc.Color)
ImGui.TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.")
ImGui.PopStyleColor()
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.R), ImGuiInputFlags.Tooltip)
if ImGui.Button("Rename..") then self.RenamingDoc = doc; self.RenamingStarted = true end
ImGui.SameLine()
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.M), ImGuiInputFlags.Tooltip)
if ImGui.Button("Modify") then doc.Dirty = true end
ImGui.SameLine()
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.S), ImGuiInputFlags.Tooltip)
if ImGui.Button("Save") then doc:DoSave() end
ImGui.SameLine()
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.W), ImGuiInputFlags.Tooltip)
if ImGui.Button("Close") then self:QueueClose(doc) end
ImGui.ColorEdit3("color", doc.Color)
ImGui.PopID()
end
function app:DisplayDocContextMenu(doc)
if not ImGui.BeginPopupContextItem() then return end
if ImGui.MenuItem("Save " .. doc:Name(), "Ctrl+S", false, doc.Open) then doc:DoSave() end
if ImGui.MenuItem("Rename...", "Ctrl+R", false, doc.Open) then self.RenamingDoc = doc end
if ImGui.MenuItem("Close", "Ctrl+W", false, doc.Open) then self:QueueClose(doc) end
ImGui.EndPopup()
end
function app:NotifyOfDocumentsClosedElsewhere()
for _, doc in ipairs(self.Documents) do
if not doc.Open and doc.OpenPrev then ImGui.SetTabItemClosed(doc:Name()) end
doc.OpenPrev = doc.Open
end
end
return app
end
function ShowExampleAppDocuments(p_open)
Docs = Docs or DocsInit()
local app = Docs
local Target_Tab, Target_DockSpaceAndWindow = 1, 2
local window_contents_visible
p_open, window_contents_visible = ImGui.Begin("Example: Documents", p_open, ImGuiWindowFlags.MenuBar)
if not window_contents_visible and app.opt_target ~= Target_DockSpaceAndWindow then
ImGui.End()
return p_open
end
if ImGui.BeginMenuBar() then
if ImGui.BeginMenu("File") then
local open_count = 0
for _, doc in ipairs(app.Documents) do if doc.Open then open_count = open_count + 1 end end
if ImGui.BeginMenu("Open", open_count < #app.Documents) then
for _, doc in ipairs(app.Documents) do
if not doc.Open and ImGui.MenuItem(doc:Name()) then doc:DoOpen() end
end
ImGui.EndMenu()
end
if ImGui.MenuItem("Close All Documents", nil, false, open_count > 0) then
for _, doc in ipairs(app.Documents) do app:QueueClose(doc) end
end
if ImGui.MenuItem("Exit") and p_open ~= nil then p_open = false end
ImGui.EndMenu()
end
ImGui.EndMenuBar()
end
for doc_n, doc in ipairs(app.Documents) do
if doc_n > 1 then ImGui.SameLine() end
ImGui.PushID("doc" .. doc.UID)
local pressed
pressed, doc.Open = ImGui.Checkbox(doc:Name(), doc.Open)
if pressed and not doc.Open then doc:DoForceClose() end
ImGui.PopID()
end
ImGui.PushItemWidth(ImGui.GetFontSize() * 12)
app.opt_target = ImGui.Combo("Output", app.opt_target, "None\0TabBar+Tabs\0DockSpace+Window\0")
ImGui.PopItemWidth()
local redock_all = false
if app.opt_target == Target_Tab then ImGui.SameLine(); _, app.opt_reorderable = ImGui.Checkbox("Reorderable Tabs", app.opt_reorderable) end
if app.opt_target == Target_DockSpaceAndWindow then ImGui.SameLine(); redock_all = ImGui.Button("Redock all") end
ImGui.Separator()
if app.opt_target == Target_Tab then
local tab_bar_flags = bit32.bor(app.opt_fitting_flags, app.opt_reorderable and ImGuiTabBarFlags.Reorderable or 0, ImGuiTabBarFlags.DrawSelectedOverline)
if ImGui.BeginTabBar("##tabs", tab_bar_flags) then
if app.opt_reorderable then app:NotifyOfDocumentsClosedElsewhere() end
for _, doc in ipairs(app.Documents) do
if doc.Open then
local tab_flags = doc.Dirty and ImGuiTabItemFlags.UnsavedDocument or 0
local visible
visible, doc.Open = ImGui.BeginTabItem(app:GetTabName(doc), doc.Open, tab_flags)
if not doc.Open and doc.Dirty then
doc.Open = true
app:QueueClose(doc)
end
app:DisplayDocContextMenu(doc)
if visible then
app:DisplayDocContents(doc)
ImGui.EndTabItem()
end
end
end
ImGui.EndTabBar()
end
elseif app.opt_target == Target_DockSpaceAndWindow then
if bit32.band(ImGui.GetIO().ConfigFlags, ImGuiConfigFlags.DockingEnable) ~= 0 then
app:NotifyOfDocumentsClosedElsewhere()
local dockspace_id = ImGui.GetID("MyDockSpace")
ImGui.DockSpace(dockspace_id)
for _, doc in ipairs(app.Documents) do
if doc.Open then
ImGui.SetNextWindowDockID(dockspace_id, redock_all and ImGuiCond.Always or ImGuiCond.FirstUseEver)
local window_flags = doc.Dirty and ImGuiWindowFlags.UnsavedDocument or 0
local visible
doc.Open, visible = ImGui.Begin(doc:Name(), doc.Open, window_flags)
if not doc.Open and doc.Dirty then
doc.Open = true
app:QueueClose(doc)
end
app:DisplayDocContextMenu(doc)
if visible then app:DisplayDocContents(doc) end
ImGui.End()
end
end
else
ShowDockingDisabledMessage()
end
end
if not window_contents_visible then
ImGui.End()
return p_open
end
if app.RenamingDoc ~= nil then
if app.RenamingStarted then ImGui.OpenPopup("Rename") end
if ImGui.BeginPopup("Rename") then
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 30)
if ImGui.InputText("###Name", app.RenamingDoc.NameBuf, 32, ImGuiInputTextFlags.EnterReturnsTrue) then
ImGui.CloseCurrentPopup()
app.RenamingDoc = nil
end
if app.RenamingStarted then ImGui.SetKeyboardFocusHere(-1) end
ImGui.EndPopup()
else
app.RenamingDoc = nil
end
app.RenamingStarted = false
end
if #app.CloseQueue > 0 then
local close_queue_unsaved_documents = 0
for _, doc in ipairs(app.CloseQueue) do if doc.Dirty then close_queue_unsaved_documents = close_queue_unsaved_documents + 1 end end
if close_queue_unsaved_documents == 0 then
for _, doc in ipairs(app.CloseQueue) do doc:DoForceClose() end
app.CloseQueue = {}
else
if not ImGui.IsPopupOpen("Save?") then ImGui.OpenPopup("Save?") end
if ImGui.BeginPopupModal("Save?", nil, ImGuiWindowFlags.AlwaysAutoResize) then
ImGui.Text("Save change to the following items?")
local item_height = ImGui.GetTextLineHeightWithSpacing()
if ImGui.BeginChild(ImGui.GetID("frame"), ImVec2(-FLT_MIN, 6.25 * item_height), ImGuiChildFlags.FrameStyle) then
for _, doc in ipairs(app.CloseQueue) do if doc.Dirty then ImGui.Text("%s", doc:Name()) end end
end
ImGui.EndChild()
local button_size = ImVec2(ImGui.GetFontSize() * 7.0, 0.0)
if ImGui.Button("Yes", button_size) then
for _, doc in ipairs(app.CloseQueue) do
if doc.Dirty then doc:DoSave() end
doc:DoForceClose()
end
app.CloseQueue = {}
ImGui.CloseCurrentPopup()
end
ImGui.SameLine()
if ImGui.Button("No", button_size) then
for _, doc in ipairs(app.CloseQueue) do doc:DoForceClose() end
app.CloseQueue = {}
ImGui.CloseCurrentPopup()
end
ImGui.SameLine()
if ImGui.Button("Cancel", button_size) then
app.CloseQueue = {}
ImGui.CloseCurrentPopup()
end
ImGui.EndPopup()
end
end
end
ImGui.End()
return p_open
end
end --[[ imgui_demo_apps.lua ]]
do --[[ imgui_demo_widgets.lua ]]
-- Demo: DemoWindowWidgets*() sections (port of imgui_demo.cpp). Globals picked up by DemoWindowWidgets() in imgui_demo.lua.
local _
local function HSV(h, s, v, a) local r, g, b = ImGui.ColorConvertHSVtoRGB(h, s, v) return ImVec4(r, g, b, a or 1.0) end
local Buf, BufStr = DemoBuf, DemoBufStr
local S = {} -- statics, one subtable per section
local ExampleNames = {
"Artichoke", "Arugula", "Asparagus", "Avocado", "Bamboo Shoots", "Bean Sprouts", "Beans", "Beet", "Belgian Endive", "Bell Pepper",
"Bitter Gourd", "Bok Choy", "Broccoli", "Brussels Sprouts", "Burdock Root", "Cabbage", "Calabash", "Capers", "Carrot", "Cassava",
"Cauliflower", "Celery", "Celery Root", "Celcuce", "Chayote", "Chinese Broccoli", "Corn", "Cucumber" }
S.basic = { clicked = 0, check = true, e = 0, counter = 0, str0 = Buf("Hello, world!", 128), str1 = Buf("", 128),
i0 = 123, f0 = 0.001, d0 = 999999.00000001, f1 = 1.e10, vec4a = { 0.10, 0.20, 0.30, 0.44 },
di1 = 50, di2 = 42, di3 = 128, df1 = 1.0, df2 = 0.0067, si1 = 0, sf1 = 0.123, sf2 = 0.0, angle = 0.0, elem = 0,
col1 = { 1.0, 0.0, 0.2 }, col2 = { 0.4, 0.7, 0.0, 0.5 }, combo = 0, listbox = 1 }
function DemoWindowWidgetsBasic()
if not ImGui.TreeNode("Basic") then return end
local s = S.basic
ImGui.SeparatorText("General")
if ImGui.Button("Button") then s.clicked = s.clicked + 1 end
if s.clicked % 2 == 1 then ImGui.SameLine(); ImGui.Text("Thanks for clicking me!") end
_, s.check = ImGui.Checkbox("checkbox", s.check)
_, s.e = ImGui.RadioButton("radio a", s.e, 0); ImGui.SameLine()
_, s.e = ImGui.RadioButton("radio b", s.e, 1); ImGui.SameLine()
_, s.e = ImGui.RadioButton("radio c", s.e, 2)
ImGui.AlignTextToFramePadding()
ImGui.TextLinkOpenURL("Hyperlink", "https://github.com/ocornut/imgui/wiki/Error-Handling")
for i = 0, 6 do
if i > 0 then ImGui.SameLine() end
ImGui.PushID(i)
ImGui.PushStyleColor(ImGuiCol.Button, HSV(i / 7.0, 0.6, 0.6))
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, HSV(i / 7.0, 0.7, 0.7))
ImGui.PushStyleColor(ImGuiCol.ButtonActive, HSV(i / 7.0, 0.8, 0.8))
ImGui.Button("Click")
ImGui.PopStyleColor(3)
ImGui.PopID()
end
ImGui.AlignTextToFramePadding()
ImGui.Text("Hold to repeat:")
ImGui.SameLine()
local spacing = ImGui.GetStyle().ItemInnerSpacing.x
ImGui.PushItemFlag(ImGuiItemFlags.ButtonRepeat, true)
if ImGui.ArrowButton("##left", ImGuiDir.Left) then s.counter = s.counter - 1 end
ImGui.SameLine(0.0, spacing)
if ImGui.ArrowButton("##right", ImGuiDir.Right) then s.counter = s.counter + 1 end
ImGui.PopItemFlag()
ImGui.SameLine()
ImGui.Text("%d", s.counter)
ImGui.Button("Tooltip")
ImGui.SetItemTooltip("I am a tooltip")
ImGui.LabelText("label", "Value")
ImGui.SeparatorText("Inputs")
ImGui.InputText("input text", s.str0, 128)
ImGui.SameLine(); HelpMarker("USER:\nHold Shift or use mouse to select text.\nCtrl+Left/Right to word jump.\nCtrl+A or Double-Click to select all.\nCtrl+X,Ctrl+C,Ctrl+V for clipboard.\nCtrl+Z to undo, Ctrl+Y/Ctrl+Shift+Z to redo.\nEscape to revert.")
ImGui.InputTextWithHint("input text (w/ hint)", "enter text here", s.str1, 128)
s.i0 = ImGui.InputInt("input int", s.i0)
s.f0 = ImGui.InputFloat("input float", s.f0, 0.01, 1.0, "%.3f")
s.d0 = ImGui.InputDouble("input double", s.d0, 0.01, 1.0, "%.8f")
s.f1 = ImGui.InputFloat("input scientific", s.f1, 0.0, 0.0, "%e")
ImGui.SameLine(); HelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".")
ImGui.InputFloat3("input float3", s.vec4a)
ImGui.SeparatorText("Drags")
s.di1 = ImGui.DragInt("drag int", s.di1, 1)
ImGui.SameLine(); HelpMarker("Click and drag to edit value.\nHold Shift/Alt for faster/slower edit.\nDouble-Click or Ctrl+Click to input value.")
s.di2 = ImGui.DragInt("drag int 0..100", s.di2, 1, 0, 100, "%d%%", ImGuiSliderFlags.AlwaysClamp)
s.di3 = ImGui.DragInt("drag int wrap 100..200", s.di3, 1, 100, 200, "%d", ImGuiSliderFlags.WrapAround)
s.df1 = ImGui.DragFloat("drag float", s.df1, 0.005)
s.df2 = ImGui.DragFloat("drag small float", s.df2, 0.0001, 0.0, 0.0, "%.06f ns")
ImGui.SeparatorText("Sliders")
s.si1 = ImGui.SliderInt("slider int", s.si1, -1, 3)
ImGui.SameLine(); HelpMarker("Ctrl+Click to input value.")
s.sf1 = ImGui.SliderFloat("slider float", s.sf1, 0.0, 1.0, "ratio = %.3f")
s.sf2 = ImGui.SliderFloat("slider float (log)", s.sf2, -10.0, 10.0, "%.4f", ImGuiSliderFlags.Logarithmic)
s.angle = ImGui.SliderAngle("slider angle", s.angle)
local elems_names = { "Fire", "Earth", "Air", "Water" }
local elem_name = elems_names[s.elem + 1] or "Unknown"
s.elem = ImGui.SliderInt("slider enum", s.elem, 0, 3, elem_name)
ImGui.SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer.")
ImGui.SeparatorText("Selectors/Pickers")
ImGui.ColorEdit3("color 1", s.col1)
ImGui.SameLine(); HelpMarker("Click on the color square to open a color picker.\nClick and hold to use drag and drop.\nRight-Click on the color square to show options.\nCtrl+Click on individual component to input value.\n")
ImGui.ColorEdit4("color 2", s.col2)
s.combo = ImGui.Combo("combo", s.combo, { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" })
ImGui.SameLine(); HelpMarker("Using the simplified one-liner Combo API here.")
s.listbox = ImGui.ListBox("listbox", s.listbox, { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }, 9, 4)
ImGui.SameLine(); HelpMarker("Using the simplified one-liner ListBox API here.")
ImGui.TreePop()
end
S.chdr = { closable_group = true }
function DemoWindowWidgetsBullets()
if not ImGui.TreeNode("Bullets") then return end
ImGui.BulletText("Bullet point 1")
ImGui.BulletText("Bullet point 2\nOn multiple lines")
if ImGui.TreeNode("Tree node") then ImGui.BulletText("Another bullet point"); ImGui.TreePop() end
ImGui.Bullet(); ImGui.Text("Bullet point 3 (two calls)")
ImGui.Bullet(); ImGui.SmallButton("Button")
ImGui.TreePop()
end
function DemoWindowWidgetsCollapsingHeaders()
if not ImGui.TreeNode("Collapsing Headers") then return end
local s = S.chdr
_, s.closable_group = ImGui.Checkbox("Show 2nd header", s.closable_group)
if ImGui.CollapsingHeader("Header", ImGuiTreeNodeFlags.None) then
ImGui.Text("IsItemHovered: %d", ImGui.IsItemHovered() and 1 or 0)
for i = 0, 4 do ImGui.Text("Some content %d", i) end
end
local open
open, s.closable_group = ImGui.CollapsingHeader("Header with a close button", s.closable_group)
if open then
ImGui.Text("IsItemHovered: %d", ImGui.IsItemHovered() and 1 or 0)
for i = 0, 4 do ImGui.Text("More content %d", i) end
end
ImGui.TreePop()
end
IMGUI_PAYLOAD_TYPE_COLOR_3F = IMGUI_PAYLOAD_TYPE_COLOR_3F or "_COL3F"
IMGUI_PAYLOAD_TYPE_COLOR_4F = IMGUI_PAYLOAD_TYPE_COLOR_4F or "_COL4F"
S.color = { color = ImVec4(114.0 / 255.0, 144.0 / 255.0, 154.0 / 255.0, 200.0 / 255.0), base_flags = 0, palette = nil,
backup = ImVec4(), no_border = false, ref_color = false, ref_color_v = ImVec4(1.0, 0.0, 1.0, 0.5), picker_mode = 0,
display_mode = 0, picker_flags = ImGuiColorEditFlags.AlphaBar, hsv = ImVec4(0.23, 1.0, 1.0, 1.0) }
function DemoWindowWidgetsColorAndPickers()
if not ImGui.TreeNode("Color/Picker Widgets") then return end
local s = S.color
local CE = ImGuiColorEditFlags
local color = s.color
ImGui.SeparatorText("Options")
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoAlpha", s.base_flags, CE.NoAlpha)
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_AlphaOpaque", s.base_flags, CE.AlphaOpaque)
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_AlphaNoBg", s.base_flags, CE.AlphaNoBg)
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_AlphaPreviewHalf", s.base_flags, CE.AlphaPreviewHalf)
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoOptions", s.base_flags, CE.NoOptions); ImGui.SameLine(); HelpMarker("Right-click on the individual color widget to show options.")
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoDragDrop", s.base_flags, CE.NoDragDrop)
if CE.NoColorMarkers then _, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoColorMarkers", s.base_flags, CE.NoColorMarkers) end
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_HDR", s.base_flags, CE.HDR); ImGui.SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.")
local base_flags = s.base_flags
ImGui.SeparatorText("Inline color editor")
ImGui.Text("Color widget:")
ImGui.SameLine(); HelpMarker("Click on the color square to open a color picker.\nCtrl+Click on individual component to input value.\n")
ImGui.ColorEdit3("MyColor##1", color, base_flags)
ImGui.Text("Color widget HSV with Alpha:")
ImGui.ColorEdit4("MyColor##2", color, bit32.bor(CE.DisplayHSV, base_flags))
ImGui.Text("Color widget with Float Display:")
ImGui.ColorEdit4("MyColor##2f", color, bit32.bor(CE.Float, base_flags))
ImGui.Text("Color button with Picker:")
ImGui.SameLine(); HelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.")
ImGui.ColorEdit4("MyColor##3", color, bit32.bor(CE.NoInputs, CE.NoLabel, base_flags))
ImGui.Text("Color button with Custom Picker Popup:")
if s.palette == nil then
s.palette = {}
for n = 0, 31 do s.palette[n] = HSV(n / 31.0, 0.8, 0.8, 1.0) end
end
local open_popup = ImGui.ColorButton("MyColor##3b", color, base_flags)
ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.x)
open_popup = ImGui.Button("Palette") or open_popup
if open_popup then
ImGui.OpenPopup("mypicker")
ImVec4_Copy(s.backup, color)
end
if ImGui.BeginPopup("mypicker") then
ImGui.Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!")
ImGui.Separator()
ImGui.ColorPicker4("##picker", color, bit32.bor(base_flags, CE.NoSidePreview, CE.NoSmallPreview))
ImGui.SameLine()
ImGui.BeginGroup()
ImGui.Text("Current")
ImGui.ColorButton("##current", color, bit32.bor(CE.NoPicker, CE.AlphaPreviewHalf), ImVec2(60, 40))
ImGui.Text("Previous")
if ImGui.ColorButton("##previous", s.backup, bit32.bor(CE.NoPicker, CE.AlphaPreviewHalf), ImVec2(60, 40)) then
ImVec4_Copy(color, s.backup)
end
ImGui.Separator()
ImGui.Text("Palette")
for n = 0, 31 do
ImGui.PushID(n)
if n % 8 ~= 0 then ImGui.SameLine(0.0, ImGui.GetStyle().ItemSpacing.y) end
local pal = s.palette[n]
if ImGui.ColorButton("##palette", pal, bit32.bor(CE.NoAlpha, CE.NoPicker, CE.NoTooltip), ImVec2(20, 20)) then
color.x = pal.x; color.y = pal.y; color.z = pal.z -- Preserve alpha!
end
if ImGui.BeginDragDropTarget() then
local payload = ImGui.AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)
if payload and payload.Data then pal.x, pal.y, pal.z = payload.Data[1], payload.Data[2], payload.Data[3] end
payload = ImGui.AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)
if payload and payload.Data then pal.x, pal.y, pal.z, pal.w = payload.Data[1], payload.Data[2], payload.Data[3], payload.Data[4] end
ImGui.EndDragDropTarget()
end
ImGui.PopID()
end
ImGui.EndGroup()
ImGui.EndPopup()
end
ImGui.Text("Color button only:")
_, s.no_border = ImGui.Checkbox("ImGuiColorEditFlags_NoBorder", s.no_border)
ImGui.ColorButton("MyColor##3c", color, bit32.bor(base_flags, s.no_border and CE.NoBorder or 0), ImVec2(80, 80))
ImGui.SeparatorText("Color picker")
ImGui.PushID("Color picker")
_, s.picker_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoAlpha", s.picker_flags, CE.NoAlpha)
_, s.picker_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_AlphaBar", s.picker_flags, CE.AlphaBar)
_, s.picker_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoSidePreview", s.picker_flags, CE.NoSidePreview)
if bit32.band(s.picker_flags, CE.NoSidePreview) ~= 0 then
ImGui.SameLine()
_, s.ref_color = ImGui.Checkbox("With Ref Color", s.ref_color)
if s.ref_color then
ImGui.SameLine()
ImGui.ColorEdit4("##RefColor", s.ref_color_v, bit32.bor(CE.NoInputs, base_flags))
end
end
_, s.picker_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_PickerNoRotate", s.picker_flags, CE.PickerNoRotate)
s.picker_mode = ImGui.Combo("Picker Mode", s.picker_mode, "Auto/Current\0ImGuiColorEditFlags_PickerHueBar\0ImGuiColorEditFlags_PickerHueWheel\0")
ImGui.SameLine(); HelpMarker("When not specified explicitly, user can right-click the picker to change mode.")
s.display_mode = ImGui.Combo("Display Mode", s.display_mode, "Auto/Current\0ImGuiColorEditFlags_NoInputs\0ImGuiColorEditFlags_DisplayRGB\0ImGuiColorEditFlags_DisplayHSV\0ImGuiColorEditFlags_DisplayHex\0")
ImGui.SameLine(); HelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click on those inputs.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using io.ConfigColorEditFlags.")
local flags = bit32.bor(base_flags, s.picker_flags)
if s.picker_mode == 1 then flags = bit32.bor(flags, CE.PickerHueBar) end
if s.picker_mode == 2 then flags = bit32.bor(flags, CE.PickerHueWheel) end
if s.display_mode == 1 then flags = bit32.bor(flags, CE.NoInputs) end
if s.display_mode == 2 then flags = bit32.bor(flags, CE.DisplayRGB) end
if s.display_mode == 3 then flags = bit32.bor(flags, CE.DisplayHSV) end
if s.display_mode == 4 then flags = bit32.bor(flags, CE.DisplayHex) end
ImGui.ColorPicker4("MyColor##4", color, flags, s.ref_color and s.ref_color_v or nil)
ImGui.Text("Set defaults in code:")
ImGui.SameLine(); HelpMarker("io.ConfigColorEditFlags is designed to allow you to set boot-time default.")
if ImGui.Button("Overwrite default: Uint8 + HSV + Hue Bar") then
ImGui.GetIO().ConfigColorEditFlags = bit32.bor(CE.Uint8, CE.DisplayHSV, CE.PickerHueBar, CE.InputRGB) -- [port] + InputRGB: upstream omits it and then trips its own InputMask_ assert
end
if ImGui.Button("Overwrite default: Float + HDR + Hue Wheel") then
ImGui.GetIO().ConfigColorEditFlags = bit32.bor(CE.Float, CE.HDR, CE.PickerHueWheel, CE.DisplayRGB, CE.InputRGB)
end
ImGui.Text("Both types:")
local w = (ImGui.GetContentRegionAvail().x - ImGui.GetStyle().ItemSpacing.y) * 0.40
ImGui.SetNextItemWidth(w)
ImGui.ColorPicker3("##MyColor##5", color, bit32.bor(CE.PickerHueBar, CE.NoSidePreview, CE.NoInputs, CE.NoAlpha))
ImGui.SameLine()
ImGui.SetNextItemWidth(w)
ImGui.ColorPicker3("##MyColor##6", color, bit32.bor(CE.PickerHueWheel, CE.NoSidePreview, CE.NoInputs, CE.NoAlpha))
ImGui.PopID()
ImGui.Spacing()
ImGui.Text("HSV encoded colors")
ImGui.SameLine(); HelpMarker("By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV.")
ImGui.Text("Color widget with InputHSV:")
ImGui.ColorEdit4("HSV shown as RGB##1", s.hsv, bit32.bor(CE.DisplayRGB, CE.InputHSV, CE.Float))
ImGui.ColorEdit4("HSV shown as HSV##1", s.hsv, bit32.bor(CE.DisplayHSV, CE.InputHSV, CE.Float))
ImGui.DragFloat4("Raw HSV values", s.hsv, 0.01, 0.0, 1.0)
ImGui.TreePop()
end
S.combo = { flags = 0, sel = 0, filter = nil, c2 = 0, c3 = -1, c4 = 0 }
function DemoWindowWidgetsComboBoxes()
if not ImGui.TreeNode("Combo") then return end
local s = S.combo
local CF = ImGuiComboFlags
local p
_, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", s.flags, CF.PopupAlignLeft)
ImGui.SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo")
p, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_NoArrowButton", s.flags, CF.NoArrowButton)
if p then s.flags = bit32.band(s.flags, bit32.bnot(CF.NoPreview)) end
p, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_NoPreview", s.flags, CF.NoPreview)
if p then s.flags = bit32.band(s.flags, bit32.bnot(bit32.bor(CF.NoArrowButton, CF.WidthFitPreview))) end
p, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_WidthFitPreview", s.flags, CF.WidthFitPreview)
if p then s.flags = bit32.band(s.flags, bit32.bnot(CF.NoPreview)) end
for _, h in ipairs({ "HeightSmall", "HeightRegular", "HeightLargest" }) do
p, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_" .. h, s.flags, CF[h])
if p then s.flags = bit32.band(s.flags, bit32.bnot(bit32.band(CF.HeightMask_, bit32.bnot(CF[h])))) end
end
local items = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }
local combo_preview_value = items[s.sel + 1]
if ImGui.BeginCombo("combo 1", combo_preview_value, s.flags) then
for n = 0, #items - 1 do
local is_selected = (s.sel == n)
if ImGui.Selectable(items[n + 1], is_selected) then s.sel = n end
if is_selected then ImGui.SetItemDefaultFocus() end
end
ImGui.EndCombo()
end
if ImGui.BeginCombo("combo 2 (w/ filter)", combo_preview_value, s.flags) then
s.filter = s.filter or ImGuiTextFilter()
if ImGui.IsWindowAppearing() then
ImGui.SetKeyboardFocusHere()
s.filter:Clear()
end
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.F))
ImGui.SetNextItemWidth(-FLT_MIN)
s.filter:DrawWithHint("##Filter", "Filter (incl -excl)")
for n = 0, #items - 1 do
local is_selected = (s.sel == n)
if s.filter:PassFilter(items[n + 1]) then
if ImGui.Selectable(items[n + 1], is_selected) then s.sel = n end
end
end
ImGui.EndCombo()
end
ImGui.Spacing()
ImGui.SeparatorText("One-liner variants")
HelpMarker("The Combo() function is not greatly useful apart from cases were you want to embed all options in a single strings.\nFlags above don't apply to this section.")
s.c2 = ImGui.Combo("combo 3 (one-liner)", s.c2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0")
s.c3 = ImGui.Combo("combo 4 (array)", s.c3, items, #items)
s.c4 = ImGui.Combo("combo 5 (function)", s.c4, function(data, n) return data[n + 1] end, items, #items)
ImGui.TreePop()
end
S.dt = { s8 = 127, u8 = 255, s16 = 32767, u16 = 65535, s32 = -1, u32 = 0xFFFFFFFF, s64 = -1, u64 = 0, f32 = 0.123, f64 = 90000.01234567890123456789,
drag_clamp = false, inputs_step = true, flags = 0 }
function DemoWindowWidgetsDataTypes()
if not ImGui.TreeNode("Data Types") then return end
local s = S.dt
local DT = ImGuiDataType
-- ponytail: Luau numbers are doubles, so S64/U64 are shown with S32/Double here (no 64-bit integer type)
local s32_min, s32_max = math.floor(-2147483648 / 2), math.floor(2147483647 / 2)
local u32_max = math.floor(4294967295 / 2)
local drag_speed = 0.2
ImGui.SeparatorText("Drags")
_, s.drag_clamp = ImGui.Checkbox("Clamp integers to 0..50", s.drag_clamp)
ImGui.SameLine(); HelpMarker("As with every widget in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using Ctrl+Click to input a value.")
local lo, hi = s.drag_clamp and 0 or nil, s.drag_clamp and 50 or nil
s.s8 = ImGui.DragScalar("drag s8", DT.S8, s.s8, drag_speed, lo, hi)
s.u8 = ImGui.DragScalar("drag u8", DT.U8, s.u8, drag_speed, lo, hi, "%u ms")
s.s16 = ImGui.DragScalar("drag s16", DT.S16, s.s16, drag_speed, lo, hi)
s.u16 = ImGui.DragScalar("drag u16", DT.U16, s.u16, drag_speed, lo, hi, "%u ms")
s.s32 = ImGui.DragScalar("drag s32", DT.S32, s.s32, drag_speed, lo, hi)
s.s32 = ImGui.DragScalar("drag s32 hex", DT.S32, s.s32, drag_speed, lo, hi, "0x%08X")
s.u32 = ImGui.DragScalar("drag u32", DT.U32, s.u32, drag_speed, lo, hi, "%u ms")
s.f32 = ImGui.DragScalar("drag float", DT.Float, s.f32, 0.005, 0.0, 1.0, "%f")
s.f32 = ImGui.DragScalar("drag float log", DT.Float, s.f32, 0.005, 0.0, 1.0, "%f", ImGuiSliderFlags.Logarithmic)
s.f64 = ImGui.DragScalar("drag double", DT.Double, s.f64, 0.0005, 0.0, nil, "%.10f grams")
s.f64 = ImGui.DragScalar("drag double log",DT.Double, s.f64, 0.0005, 0.0, 1.0, "0 < %.10f < 1", ImGuiSliderFlags.Logarithmic)
ImGui.SeparatorText("Sliders")
s.s8 = ImGui.SliderScalar("slider s8 full", DT.S8, s.s8, -128, 127, "%d")
s.u8 = ImGui.SliderScalar("slider u8 full", DT.U8, s.u8, 0, 255, "%u")
s.s16 = ImGui.SliderScalar("slider s16 full", DT.S16, s.s16, -32768, 32767, "%d")
s.u16 = ImGui.SliderScalar("slider u16 full", DT.U16, s.u16, 0, 65535, "%u")
s.s32 = ImGui.SliderScalar("slider s32 low", DT.S32, s.s32, 0, 50, "%d")
s.s32 = ImGui.SliderScalar("slider s32 high", DT.S32, s.s32, s32_max - 100, s32_max, "%d")
s.s32 = ImGui.SliderScalar("slider s32 full", DT.S32, s.s32, s32_min, s32_max, "%d")
s.s32 = ImGui.SliderScalar("slider s32 hex", DT.S32, s.s32, 0, 50, "0x%04X")
s.u32 = ImGui.SliderScalar("slider u32 low", DT.U32, s.u32, 0, 50, "%u")
s.u32 = ImGui.SliderScalar("slider u32 high", DT.U32, s.u32, u32_max - 100, u32_max, "%u")
s.u32 = ImGui.SliderScalar("slider u32 full", DT.U32, s.u32, 0, u32_max, "%u")
s.f32 = ImGui.SliderScalar("slider float low", DT.Float, s.f32, 0.0, 1.0)
s.f32 = ImGui.SliderScalar("slider float low log", DT.Float, s.f32, 0.0, 1.0, "%.10f", ImGuiSliderFlags.Logarithmic)
s.f32 = ImGui.SliderScalar("slider float high", DT.Float, s.f32, -10000000000.0, 10000000000.0, "%e")
s.f64 = ImGui.SliderScalar("slider double low", DT.Double, s.f64, 0.0, 1.0, "%.10f grams")
s.f64 = ImGui.SliderScalar("slider double low log", DT.Double, s.f64, 0.0, 1.0, "%.10f", ImGuiSliderFlags.Logarithmic)
s.f64 = ImGui.SliderScalar("slider double high", DT.Double, s.f64, -1000000000000000.0, 1000000000000000.0, "%e grams")
ImGui.SeparatorText("Sliders (reverse)")
s.s8 = ImGui.SliderScalar("slider s8 reverse", DT.S8, s.s8, 127, -128, "%d")
s.u8 = ImGui.SliderScalar("slider u8 reverse", DT.U8, s.u8, 255, 0, "%u")
s.s32 = ImGui.SliderScalar("slider s32 reverse", DT.S32, s.s32, 50, 0, "%d")
s.u32 = ImGui.SliderScalar("slider u32 reverse", DT.U32, s.u32, 50, 0, "%u")
ImGui.SeparatorText("Inputs")
_, s.inputs_step = ImGui.Checkbox("Show step buttons", s.inputs_step)
_, s.flags = ImGui.CheckboxFlags("ImGuiInputTextFlags_ReadOnly", s.flags, ImGuiInputTextFlags.ReadOnly)
if ImGuiInputTextFlags.ParseEmptyRefVal then _, s.flags = ImGui.CheckboxFlags("ImGuiInputTextFlags_ParseEmptyRefVal", s.flags, ImGuiInputTextFlags.ParseEmptyRefVal) end
if ImGuiInputTextFlags.DisplayEmptyRefVal then _, s.flags = ImGui.CheckboxFlags("ImGuiInputTextFlags_DisplayEmptyRefVal", s.flags, ImGuiInputTextFlags.DisplayEmptyRefVal) end
local one = s.inputs_step and 1 or nil
s.s8 = ImGui.InputScalar("input s8", DT.S8, s.s8, one, nil, "%d", s.flags)
s.u8 = ImGui.InputScalar("input u8", DT.U8, s.u8, one, nil, "%u", s.flags)
s.s16 = ImGui.InputScalar("input s16", DT.S16, s.s16, one, nil, "%d", s.flags)
s.u16 = ImGui.InputScalar("input u16", DT.U16, s.u16, one, nil, "%u", s.flags)
s.s32 = ImGui.InputScalar("input s32", DT.S32, s.s32, one, nil, "%d", s.flags)
s.s32 = ImGui.InputScalar("input s32 hex", DT.S32, s.s32, one, nil, "%04X", s.flags)
s.u32 = ImGui.InputScalar("input u32", DT.U32, s.u32, one, nil, "%u", s.flags)
s.u32 = ImGui.InputScalar("input u32 hex", DT.U32, s.u32, one, nil, "%08X", s.flags)
s.f32 = ImGui.InputScalar("input float", DT.Float, s.f32, s.inputs_step and 1.0 or nil, nil, nil, s.flags)
s.f64 = ImGui.InputScalar("input double", DT.Double, s.f64, s.inputs_step and 1.0 or nil, nil, nil, s.flags)
ImGui.TreePop()
end
function DemoWindowWidgetsDisableBlocks(demo_data)
if not ImGui.TreeNode("Disable Blocks") then return end
_, demo_data.DisableSections = ImGui.Checkbox("Disable entire section above", demo_data.DisableSections)
ImGui.SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across other sections.")
ImGui.TreePop()
end
S.dnd = { col1 = { 1.0, 0.0, 0.2 }, col2 = { 0.4, 0.7, 0.0, 0.5 }, mode = 0,
names = { "Bobby", "Beatrice", "Betty", "Brianna", "Barry", "Bernard", "Bibi", "Blaine", "Bryn" },
item_names = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }, col4 = ImVec4(1.0, 0.0, 0.2, 1.0) }
function DemoWindowWidgetsDragAndDrop()
if not ImGui.TreeNode("Drag and Drop") then return end
local s = S.dnd
if ImGui.TreeNode("Drag and drop in standard widgets") then
HelpMarker("You can drag from the color squares.")
ImGui.ColorEdit3("color 1", s.col1)
ImGui.ColorEdit4("color 2", s.col2)
ImGui.TreePop()
end
if ImGui.TreeNode("Drag and drop to copy/swap items") then
local Mode_Copy, Mode_Move, Mode_Swap = 0, 1, 2
if ImGui.RadioButtonEx("Copy", s.mode == Mode_Copy) then s.mode = Mode_Copy end ImGui.SameLine()
if ImGui.RadioButtonEx("Move", s.mode == Mode_Move) then s.mode = Mode_Move end ImGui.SameLine()
if ImGui.RadioButtonEx("Swap", s.mode == Mode_Swap) then s.mode = Mode_Swap end
local names = s.names
for n = 0, #names - 1 do
ImGui.PushID(n)
if n % 3 ~= 0 then ImGui.SameLine() end
ImGui.Button(names[n + 1], ImVec2(60, 60))
if ImGui.BeginDragDropSource(ImGuiDragDropFlags.None) then
ImGui.SetDragDropPayload("DND_DEMO_CELL", n, 4)
if s.mode == Mode_Copy then ImGui.Text("Copy %s", names[n + 1]) end
if s.mode == Mode_Move then ImGui.Text("Move %s", names[n + 1]) end
if s.mode == Mode_Swap then ImGui.Text("Swap %s", names[n + 1]) end
ImGui.EndDragDropSource()
end
if ImGui.BeginDragDropTarget() then
local payload = ImGui.AcceptDragDropPayload("DND_DEMO_CELL")
if payload then
local payload_n = payload.Data
if s.mode == Mode_Copy then names[n + 1] = names[payload_n + 1] end
if s.mode == Mode_Move then names[n + 1] = names[payload_n + 1]; names[payload_n + 1] = "" end
if s.mode == Mode_Swap then names[n + 1], names[payload_n + 1] = names[payload_n + 1], names[n + 1] end
end
ImGui.EndDragDropTarget()
end
ImGui.PopID()
end
ImGui.TreePop()
end
if ImGui.TreeNode("Drag to reorder items (simple)") then
ImGui.PushItemFlag(ImGuiItemFlags.AllowDuplicateId, true)
HelpMarker("We don't use the drag and drop api at all here! Instead we query when the item is held but not hovered, and order items accordingly.")
local item_names = s.item_names
for n = 1, #item_names do
local item = item_names[n]
ImGui.Selectable(item)
if ImGui.IsItemActive() and not ImGui.IsItemHovered() then
local n_next = n + ((ImGui.GetMouseDragDelta(0).y < 0.0) and -1 or 1)
if n_next >= 1 and n_next <= #item_names then
item_names[n] = item_names[n_next]
item_names[n_next] = item
ImGui.ResetMouseDragDelta()
end
end
end
ImGui.PopItemFlag()
ImGui.TreePop()
end
if ImGui.TreeNode("Tooltip at target location") then
for n = 0, 1 do
ImGui.Button((n == 1) and "drop here##1" or "drop here##0")
if ImGui.BeginDragDropTarget() then
local drop_target_flags = bit32.bor(ImGuiDragDropFlags.AcceptBeforeDelivery, ImGuiDragDropFlags.AcceptNoPreviewTooltip)
if ImGui.AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, drop_target_flags) then
ImGui.SetMouseCursor(ImGuiMouseCursor.NotAllowed)
ImGui.SetTooltip("Cannot drop here!")
end
ImGui.EndDragDropTarget()
end
if n == 0 then ImGui.ColorButton("drag me", s.col4) end
end
ImGui.TreePop()
end
ImGui.TreePop()
end
S.ds = { flags = 0, drag_f = 0.5, drag_f4 = { 0, 0, 0, 0 }, drag_i = 50, slider_f = 0.5, slider_f4 = { 0, 0, 0, 0 }, slider_i = 50 }
function DemoWindowWidgetsDragsAndSliders()
if not ImGui.TreeNode("Drag/Slider Flags") then return end
local s = S.ds
local SF = ImGuiSliderFlags
local function F(name, help)
if SF[name] == nil then return end
_, s.flags = ImGui.CheckboxFlags("ImGuiSliderFlags_" .. name, s.flags, SF[name])
if help then ImGui.SameLine(); HelpMarker(help) end
end
F("AlwaysClamp")
F("ClampOnInput", "Clamp value to min/max bounds when input manually with Ctrl+Click. By default Ctrl+Click allows going out of bounds.")
F("ClampZeroRange", "Clamp even if min==max==0.0f. Otherwise DragXXX functions don't clamp.")
F("Logarithmic", "Enable logarithmic editing (more precision for small values).")
F("NoRoundToFormat", "Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits).")
F("NoInput", "Disable Ctrl+Click or Enter key allowing to input text directly into the widget.")
F("NoSpeedTweaks", "Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.")
F("WrapAround", "Enable wrapping around from max to min and from min to max (only supported by DragXXX() functions)")
F("ColorMarkers")
local flags = s.flags
ImGui.Text("Underlying float value: %f", s.drag_f)
s.drag_f = ImGui.DragFloat("DragFloat (0 -> 1)", s.drag_f, 0.005, 0.0, 1.0, "%.3f", flags)
s.drag_f = ImGui.DragFloat("DragFloat (0 -> +inf)", s.drag_f, 0.005, 0.0, FLT_MAX, "%.3f", flags)
s.drag_f = ImGui.DragFloat("DragFloat (-inf -> 1)", s.drag_f, 0.005, -FLT_MAX, 1.0, "%.3f", flags)
s.drag_f = ImGui.DragFloat("DragFloat (-inf -> +inf)", s.drag_f, 0.005, -FLT_MAX, FLT_MAX, "%.3f", flags)
s.drag_i = ImGui.DragInt("DragInt (0 -> 100)", s.drag_i, 0.5, 0, 100, "%d", flags)
ImGui.DragFloat4("DragFloat4 (0 -> 1)", s.drag_f4, 0.005, 0.0, 1.0, "%.3f", flags)
local flags_for_sliders = bit32.band(flags, bit32.bnot(SF.WrapAround))
ImGui.Text("Underlying float value: %f", s.slider_f)
s.slider_f = ImGui.SliderFloat("SliderFloat (0 -> 1)", s.slider_f, 0.0, 1.0, "%.3f", flags_for_sliders)
s.slider_i = ImGui.SliderInt("SliderInt (0 -> 100)", s.slider_i, 0, 100, "%d", flags_for_sliders)
ImGui.SliderFloat4("SliderFloat4 (0 -> 1)", s.slider_f4, 0.0, 1.0, "%.3f", flags_for_sliders)
ImGui.TreePop()
end
function DemoWindowWidgetsFonts()
if not ImGui.TreeNode("Fonts") then return end
if ImGui.ShowFontAtlas then ImGui.ShowFontAtlas(ImGui.GetIO().Fonts) else DemoNotPorted("ShowFontAtlas") end
ImGui.TreePop()
end
S.img = { viewer = nil, pressed_count = 0 }
function DemoWindowWidgetsImages()
if not ImGui.TreeNode("Images") then return end
local s = S.img
local io = ImGui.GetIO()
ImGui.TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!")
local atlas = io.Fonts
local my_tex_id = atlas.TexRef
local my_tex_w = atlas.TexData and atlas.TexData.Width or 0
local my_tex_h = atlas.TexData and atlas.TexData.Height or 0
ImGui.Text("%.0fx%.0f", my_tex_w, my_tex_h)
ImGui.SeparatorText("Image()/ImageWithBg() function")
ImGui.PushStyleVar(ImGuiStyleVar.ImageBorderSize, math.max(1.0, ImGui.GetStyle().ImageBorderSize))
ImGui.ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), ImVec2(0.0, 0.0), ImVec2(1.0, 1.0), ImVec4(0.0, 0.0, 0.0, 1.0))
ImGui.PopStyleVar()
ImGui.SeparatorText("Interactive Image Viewer")
s.viewer = s.viewer or ExampleImageViewerData()
local canvas_size = ImVec2(ImGui.GetContentRegionAvail().x, my_tex_h * 2.0)
ExampleImageViewer_DrawOptions(s.viewer)
ExampleImageViewer_DrawCanvas(s.viewer, canvas_size, my_tex_id, my_tex_w, my_tex_h)
ImGui.SeparatorText("Textured Buttons")
ImGui.TextWrapped("And now some textured buttons..")
for i = 0, 7 do
ImGui.PushID(i)
if i > 0 then ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(i - 1.0, i - 1.0)) end
local size = ImVec2(32.0, 32.0)
local uv0 = ImVec2(0.0, 0.0)
local uv1 = ImVec2(32.0 / my_tex_w, 32.0 / my_tex_h)
if ImGui.ImageButton("", my_tex_id, size, uv0, uv1, ImVec4(0.0, 0.0, 0.0, 1.0), ImVec4(1.0, 1.0, 1.0, 1.0)) then
s.pressed_count = s.pressed_count + 1
end
if i > 0 then ImGui.PopStyleVar() end
ImGui.PopID()
ImGui.SameLine()
end
ImGui.NewLine()
ImGui.Text("Pressed %d times.", s.pressed_count)
ImGui.TreePop()
end
S.lb = { sel = 0, highlight = false }
function DemoWindowWidgetsListBoxes()
if not ImGui.TreeNode("List Boxes") then return end
local s = S.lb
local items = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }
local item_highlighted_idx = -1
_, s.highlight = ImGui.Checkbox("Highlight hovered item in second listbox", s.highlight)
if ImGui.BeginListBox("listbox 1") then
for n = 0, #items - 1 do
local is_selected = (s.sel == n)
if ImGui.Selectable(items[n + 1], is_selected) then s.sel = n end
if s.highlight and ImGui.IsItemHovered() then item_highlighted_idx = n end
if is_selected then ImGui.SetItemDefaultFocus() end
end
ImGui.EndListBox()
end
ImGui.SameLine(); HelpMarker("Here we are sharing selection state between both boxes.")
ImGui.Text("Full-width:")
if ImGui.BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui.GetTextLineHeightWithSpacing())) then
for n = 0, #items - 1 do
local is_selected = (s.sel == n)
local flags = (item_highlighted_idx == n) and ImGuiSelectableFlags.Highlight or 0
if ImGui.Selectable(items[n + 1], is_selected, flags) then s.sel = n end
if is_selected then ImGui.SetItemDefaultFocus() end
end
ImGui.EndListBox()
end
ImGui.TreePop()
end
S.le = { str = Buf("", 32), i = 0, f = 0.0 }
function DemoWindowWidgetsLiveEdit(demo_data)
if not ImGui.TreeNode("Live Edit Flags") then return end
local s = S.le
ImGui.TextWrapped("Select whether to apply keyboard edits to backing variables _while_ typing.")
_, demo_data.LiveEditOverride = ImGui.Checkbox("Override Live Edit Flags in Demo Window", demo_data.LiveEditOverride)
if not demo_data.LiveEditOverride then demo_data.LiveEditFlags = ImGui.GetItemFlags() end
ImGui.BeginDisabled(demo_data.LiveEditOverride == false)
ImGui.Indent()
_, demo_data.LiveEditFlags = ImGui.CheckboxFlags("ImGuiItemFlags_LiveEditOnInputText", demo_data.LiveEditFlags, ImGuiItemFlags.LiveEditOnInputText)
_, demo_data.LiveEditFlags = ImGui.CheckboxFlags("ImGuiItemFlags_LiveEditOnInputScalar", demo_data.LiveEditFlags, ImGuiItemFlags.LiveEditOnInputScalar)
ImGui.Unindent()
ImGui.EndDisabled()
ImGui.Text("Try typing '123' and seeing effect on backing value:")
ImGui.InputText("str", s.str, 32)
ImGui.Text("Backing value: \"%s\"", BufStr(s.str))
s.i = ImGui.InputInt("int", s.i, 0, 0)
ImGui.Text("Backing value: %d", s.i)
s.f = ImGui.SliderFloat("float", s.f, 0.0, 100.0)
ImGui.Text("Backing value: %f", s.f)
ImGui.TreePop()
end
S.mv = { use_liveedit = false, items = { 12.0, 0.0, 0.0 } }
function DemoWindowWidgetsMixedValues()
if not ImGui.TreeNode("Mixed Values") then return end
local s = S.mv
local items = s.items
HelpMarker("Using ImGuiItemFlags_MixedValue.")
_, s.use_liveedit = ImGui.Checkbox("ImGuiItemFlags_LiveEditOnInput", s.use_liveedit)
ImGui.SeparatorText("Scalar/Text Widgets")
local is_mixed = items[1] ~= items[2] or items[1] ~= items[3]
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInput, s.use_liveedit)
ImGui.PushItemFlag(ImGuiItemFlags.MixedValue, is_mixed)
local edited, e = false, false
items[1], e = ImGui.DragFloat("DragFloat", items[1]); edited = edited or e
items[1], e = ImGui.SliderFloat("SliderFloat", items[1], 0.0, 100.0); edited = edited or e
items[1], e = ImGui.InputFloat("InputFloat", items[1], 1.0); edited = edited or e
if edited then items[2] = items[1]; items[3] = items[1] end
ImGui.PopItemFlag()
ImGui.Text("Underlying data:")
items[1] = ImGui.InputFloat("item 0 (ref)", items[1])
items[2] = ImGui.InputFloat("item 1", items[2])
items[3] = ImGui.InputFloat("item 2", items[3])
ImGui.PopItemFlag()
ImGui.SeparatorText("Others Widgets")
ImGui.Text("(note: edits are not applied in this demo)")
ImGui.Checkbox("Checkbox On", true)
ImGui.Checkbox("Checkbox Off", false)
ImGui.PushItemFlag(ImGuiItemFlags.MixedValue, true)
ImGui.Checkbox("Checkbox Mixed", false)
ImGui.RadioButtonEx("RadioButton Mixed", true)
ImGui.SameLine()
ImGui.RadioButtonEx("RadioButton Mixed##2", true)
ImGui.Combo("Combo", 0, "One\0Two\0Three\0")
ImGui.ColorEdit4("ColorEdit4", ImVec4(0.5, 0.5, 0.5, 0.5))
ImGui.PopItemFlag()
ImGui.TreePop()
end
S.mc = { vec4f = { 0.10, 0.20, 0.30, 0.44 }, vec4i = { 1, 5, 100, 255 }, flags = 0, b = 10, e = 90, bi = 100, ei = 1000 }
function DemoWindowWidgetsMultiComponents()
if not ImGui.TreeNode("Multi-component Widgets") then return end
local s = S.mc
local f, i = s.vec4f, s.vec4i
if ImGuiSliderFlags.ColorMarkers then _, s.flags = ImGui.CheckboxFlags("ImGuiSliderFlags_ColorMarkers", s.flags, ImGuiSliderFlags.ColorMarkers) end
local flags = s.flags
for _, n in ipairs({ 2, 3, 4 }) do
ImGui.SeparatorText(n .. "-wide")
ImGui["InputFloat" .. n]("input float" .. n, f)
ImGui["InputInt" .. n]("input int" .. n, i)
ImGui["DragFloat" .. n]("drag float" .. n, f, 0.01, 0.0, 1.0, nil, flags)
ImGui["DragInt" .. n]("drag int" .. n, i, 1, 0, 255, nil, flags)
ImGui["SliderFloat" .. n]("slider float" .. n, f, 0.0, 1.0, nil, flags)
ImGui["SliderInt" .. n]("slider int" .. n, i, 0, 255, nil, flags)
end
ImGui.SeparatorText("Ranges")
s.b, s.e = ImGui.DragFloatRange2("range float", s.b, s.e, 0.25, 0.0, 100.0, "Min: %.1f %%", "Max: %.1f %%", ImGuiSliderFlags.AlwaysClamp)
s.bi, s.ei = ImGui.DragIntRange2("range int", s.bi, s.ei, 5, 0, 1000, "Min: %d units", "Max: %d units")
s.bi, s.ei = ImGui.DragIntRange2("range int (no bounds)", s.bi, s.ei, 5, 0, 0, "Min: %d units", "Max: %d units")
ImGui.TreePop()
end
S.plot = { animate = true, arr = { 0.6, 0.1, 1.0, 0.5, 0.92, 0.1, 0.2 }, values = {}, values_offset = 0, refresh_time = 0.0, phase = 0.0,
func_type = 0, display_count = 70 }
for n = 1, 90 do S.plot.values[n] = 0.0 end
function DemoWindowWidgetsPlotting()
if not ImGui.TreeNode("Plotting") then return end
local s = S.plot
ImGui.Text("Need better plotting and graphing? Consider using ImPlot:")
ImGui.TextLinkOpenURL("https://github.com/epezent/implot")
ImGui.Separator()
_, s.animate = ImGui.Checkbox("Animate", s.animate)
ImGui.PlotLines("Frame Times", s.arr, nil, #s.arr)
ImGui.PlotHistogram("Histogram", s.arr, nil, #s.arr, 0, nil, 0.0, 1.0, ImVec2(0, 80.0))
local values = s.values
if not s.animate or s.refresh_time == 0.0 then s.refresh_time = ImGui.GetTime() end
while s.refresh_time < ImGui.GetTime() do
values[s.values_offset + 1] = math.cos(s.phase)
s.values_offset = (s.values_offset + 1) % #values
s.phase = s.phase + 0.10 * s.values_offset
s.refresh_time = s.refresh_time + 1.0 / 60.0
end
local average = 0.0
for n = 1, #values do average = average + values[n] end
average = average / #values
ImGui.PlotLines("Lines", values, nil, #values, s.values_offset, string.format("avg %f", average), -1.0, 1.0, ImVec2(0, 80.0))
-- Getters receive a 1-based index in this port
local function Sin(_, i) return math.sin((i - 1) * 0.1) end
local function Saw(_, i) return ((i - 1) % 2 == 1) and 1.0 or -1.0 end
ImGui.SeparatorText("Functions")
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
s.func_type = ImGui.Combo("func", s.func_type, "Sin\0Saw\0")
ImGui.SameLine()
s.display_count = ImGui.SliderInt("Sample count", s.display_count, 1, 400)
local func = (s.func_type == 0) and Sin or Saw
ImGui.PlotLines("Lines##2", func, nil, s.display_count, 0, nil, -1.0, 1.0, ImVec2(0, 80))
ImGui.PlotHistogram("Histogram##2", func, nil, s.display_count, 0, nil, -1.0, 1.0, ImVec2(0, 80))
ImGui.TreePop()
end
S.pb = { accum = 0.0, dir = 1.0 }
function DemoWindowWidgetsProgressBars()
if not ImGui.TreeNode("Progress Bars") then return end
local s = S.pb
s.accum = s.accum + s.dir * 0.4 * ImGui.GetIO().DeltaTime
if s.accum >= 1.1 then s.accum = 1.1; s.dir = -s.dir end
if s.accum <= -0.1 then s.accum = -0.1; s.dir = -s.dir end
local progress = DemoClamp(s.accum, 0.0, 1.0)
ImGui.ProgressBar(progress, ImVec2(0.0, 0.0))
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
ImGui.Text("Progress Bar")
ImGui.ProgressBar(progress, ImVec2(0.0, 0.0), string.format("%d/%d", math.floor(progress * 1753), 1753))
ImGui.ProgressBar(-1.0 * ImGui.GetTime(), ImVec2(0.0, 0.0), "Searching..")
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
ImGui.Text("Indeterminate")
ImGui.TreePop()
end
-- Selectable(label, bool* p_selected) overload: toggles on press
local function SelectableP(label, sel, flags, size)
local pressed = ImGui.Selectable(label, sel, flags, size)
if pressed then sel = not sel end
return pressed, sel
end
local function B(v) return v and 1 or 0 end
S.qs = { item_type = 4, item_disabled = false, item_mixedvalue = false, liveedit_override = false, liveedit_flags = 0,
b = false, col4f = { 1.0, 0.5, 0.0, 1.0 }, str = Buf("", 16), combo = 1, listbox = 1, unused = Buf("", 1),
embed = false, test_window = false }
function DemoWindowWidgetsQueryingStatuses()
local s = S.qs
if ImGui.TreeNode("Querying Item Status (Edited/Active/Hovered etc.)") then
local item_names = { "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputTextMultiline", "InputFloat",
"InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox" }
s.item_type = ImGui.Combo("Item Type", s.item_type, item_names, #item_names, #item_names)
ImGui.SameLine()
HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered().")
_, s.item_disabled = ImGui.Checkbox("Item Disabled", s.item_disabled)
_, s.item_mixedvalue = ImGui.Checkbox("Item MixedValue", s.item_mixedvalue)
_, s.liveedit_override = ImGui.Checkbox("Override LiveEdit:", s.liveedit_override)
ImGui.SameLine()
if not s.liveedit_override then s.liveedit_flags = ImGui.GetItemFlags() end
ImGui.BeginDisabled(s.liveedit_override == false)
_, s.liveedit_flags = ImGui.CheckboxFlags("_LiveEditOnInput", s.liveedit_flags, ImGuiItemFlags.LiveEditOnInput)
ImGui.SameLine()
_, s.liveedit_flags = ImGui.CheckboxFlags("_LiveEditOnInputText", s.liveedit_flags, ImGuiItemFlags.LiveEditOnInputText)
ImGui.SameLine()
_, s.liveedit_flags = ImGui.CheckboxFlags("_LiveEditOnInputScalar", s.liveedit_flags, ImGuiItemFlags.LiveEditOnInputScalar)
ImGui.EndDisabled()
if s.liveedit_override then
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInputText, bit32.band(s.liveedit_flags, ImGuiItemFlags.LiveEditOnInputText) ~= 0)
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInputScalar, bit32.band(s.liveedit_flags, ImGuiItemFlags.LiveEditOnInputScalar) ~= 0)
end
local ret = false
local t = s.item_type
if s.item_disabled then ImGui.BeginDisabled(true) end
if s.item_mixedvalue then ImGui.PushItemFlag(ImGuiItemFlags.MixedValue, true) end
if t == 0 then ImGui.Text("ITEM: Text") end
if t == 1 then ret = ImGui.Button("ITEM: Button") end
if t == 2 then ImGui.PushItemFlag(ImGuiItemFlags.ButtonRepeat, true); ret = ImGui.Button("ITEM: Button"); ImGui.PopItemFlag() end
if t == 3 then ret, s.b = ImGui.Checkbox("ITEM: Checkbox", s.b) end
if t == 4 then s.col4f[1], ret = ImGui.SliderFloat("ITEM: SliderFloat", s.col4f[1], 0.0, 1.0) end
if t == 5 then ret = ImGui.InputText("ITEM: InputText", s.str, 16) end
if t == 6 then ret = ImGui.InputTextMultiline("ITEM: InputTextMultiline", s.str, 16) end
if t == 7 then s.col4f[1], ret = ImGui.InputFloat("ITEM: InputFloat", s.col4f[1], 1.0) end
if t == 8 then ret = ImGui.InputFloat3("ITEM: InputFloat3", s.col4f) end
if t == 9 then ret = ImGui.ColorEdit4("ITEM: ColorEdit4", s.col4f) end
if t == 10 then ret = ImGui.Selectable("ITEM: Selectable") end
if t == 11 then ret = ImGui.MenuItem("ITEM: MenuItem") end
if t == 12 then ret = ImGui.TreeNode("ITEM: TreeNode"); if ret then ImGui.TreePop() end end
if t == 13 then ret = ImGui.TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", bit32.bor(ImGuiTreeNodeFlags.OpenOnDoubleClick, ImGuiTreeNodeFlags.NoTreePushOnOpen)) end
if t == 14 then s.combo, ret = ImGui.Combo("ITEM: Combo", s.combo, { "Apple", "Banana", "Cherry", "Kiwi" }) end
if t == 15 then s.listbox, ret = ImGui.ListBox("ITEM: ListBox", s.listbox, { "Apple", "Banana", "Cherry", "Kiwi" }, 4, 4) end
local HF = ImGuiHoveredFlags
local hovered_delay_none = ImGui.IsItemHovered()
local hovered_delay_stationary = ImGui.IsItemHovered(HF.Stationary)
local hovered_delay_short = ImGui.IsItemHovered(HF.DelayShort)
local hovered_delay_normal = ImGui.IsItemHovered(HF.DelayNormal)
local hovered_delay_tooltip = ImGui.IsItemHovered(HF.ForTooltip)
local rmin, rmax, rsize = ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), ImGui.GetItemRectSize()
ImGui.BulletText(
"Return value = %d\nIsItemFocused() = %d\nIsItemHovered() = %d\nIsItemHovered(_AllowWhenBlockedByPopup) = %d\n" ..
"IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\nIsItemHovered(_AllowWhenOverlappedByItem) = %d\n" ..
"IsItemHovered(_AllowWhenOverlappedByWindow) = %d\nIsItemHovered(_AllowWhenDisabled) = %d\nIsItemHovered(_RectOnly) = %d\n" ..
"IsItemActive() = %d\nIsItemEdited() = %d\nIsItemActivated() = %d\nIsItemDeactivated() = %d\nIsItemDeactivatedAfterEdit() = %d\n" ..
"IsItemVisible() = %d\nIsItemClicked() = %d\nIsItemToggledOpen() = %d\n" ..
"GetItemRectMin() = (%.1f, %.1f)\nGetItemRectMax() = (%.1f, %.1f)\nGetItemRectSize() = (%.1f, %.1f)",
B(ret), B(ImGui.IsItemFocused()), B(ImGui.IsItemHovered()), B(ImGui.IsItemHovered(HF.AllowWhenBlockedByPopup)),
B(ImGui.IsItemHovered(HF.AllowWhenBlockedByActiveItem)), B(ImGui.IsItemHovered(HF.AllowWhenOverlappedByItem)),
B(ImGui.IsItemHovered(HF.AllowWhenOverlappedByWindow)), B(ImGui.IsItemHovered(HF.AllowWhenDisabled)), B(ImGui.IsItemHovered(HF.RectOnly)),
B(ImGui.IsItemActive()), B(ImGui.IsItemEdited()), B(ImGui.IsItemActivated()), B(ImGui.IsItemDeactivated()), B(ImGui.IsItemDeactivatedAfterEdit()),
B(ImGui.IsItemVisible()), B(ImGui.IsItemClicked()), B(ImGui.IsItemToggledOpen()),
rmin.x, rmin.y, rmax.x, rmax.y, rsize.x, rsize.y)
ImGui.BulletText(
"with Hovering Delay or Stationary test:\nIsItemHovered() = %d\nIsItemHovered(_Stationary) = %d\nIsItemHovered(_DelayShort) = %d\nIsItemHovered(_DelayNormal) = %d\nIsItemHovered(_Tooltip) = %d",
B(hovered_delay_none), B(hovered_delay_stationary), B(hovered_delay_short), B(hovered_delay_normal), B(hovered_delay_tooltip))
if s.liveedit_override then ImGui.PopItemFlag(); ImGui.PopItemFlag() end
if s.item_mixedvalue then ImGui.PopItemFlag() end
if s.item_disabled then ImGui.EndDisabled() end
ImGui.InputText("unused", s.unused, 1, ImGuiInputTextFlags.ReadOnly)
ImGui.SameLine()
HelpMarker("This widget is only here to be able to tab-out of the widgets above and see e.g. Deactivated() status.")
ImGui.TreePop()
end
if ImGui.TreeNode("Querying Window Status (Focused/Hovered etc.)") then
_, s.embed = ImGui.Checkbox("Embed everything inside a child window for testing _RootWindow flag.", s.embed)
if s.embed then ImGui.BeginChild("outer_child", ImVec2(0, ImGui.GetFontSize() * 20.0), ImGuiChildFlags.Borders) end
local FF, HF = ImGuiFocusedFlags, ImGuiHoveredFlags
local bor = bit32.bor
ImGui.BulletText(
"IsWindowFocused() = %d\nIsWindowFocused(_ChildWindows) = %d\nIsWindowFocused(_ChildWindows|_NoPopupHierarchy) = %d\n" ..
"IsWindowFocused(_ChildWindows|_DockHierarchy) = %d\nIsWindowFocused(_ChildWindows|_RootWindow) = %d\n" ..
"IsWindowFocused(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\nIsWindowFocused(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n" ..
"IsWindowFocused(_RootWindow) = %d\nIsWindowFocused(_RootWindow|_NoPopupHierarchy) = %d\nIsWindowFocused(_RootWindow|_DockHierarchy) = %d\n" ..
"IsWindowFocused(_AnyWindow) = %d\n",
B(ImGui.IsWindowFocused()), B(ImGui.IsWindowFocused(FF.ChildWindows)), B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.NoPopupHierarchy))),
B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.DockHierarchy))), B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.RootWindow))),
B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.RootWindow, FF.NoPopupHierarchy))), B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.RootWindow, FF.DockHierarchy))),
B(ImGui.IsWindowFocused(FF.RootWindow)), B(ImGui.IsWindowFocused(bor(FF.RootWindow, FF.NoPopupHierarchy))), B(ImGui.IsWindowFocused(bor(FF.RootWindow, FF.DockHierarchy))),
B(ImGui.IsWindowFocused(FF.AnyWindow)))
ImGui.BulletText(
"IsWindowHovered() = %d\nIsWindowHovered(_AllowWhenBlockedByPopup) = %d\nIsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" ..
"IsWindowHovered(_ChildWindows) = %d\nIsWindowHovered(_ChildWindows|_NoPopupHierarchy) = %d\nIsWindowHovered(_ChildWindows|_DockHierarchy) = %d\n" ..
"IsWindowHovered(_ChildWindows|_RootWindow) = %d\nIsWindowHovered(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n" ..
"IsWindowHovered(_ChildWindows|_RootWindow|_DockHierarchy) = %d\nIsWindowHovered(_RootWindow) = %d\nIsWindowHovered(_RootWindow|_NoPopupHierarchy) = %d\n" ..
"IsWindowHovered(_RootWindow|_DockHierarchy) = %d\nIsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\nIsWindowHovered(_AnyWindow) = %d\n" ..
"IsWindowHovered(_Stationary) = %d\n",
B(ImGui.IsWindowHovered()), B(ImGui.IsWindowHovered(HF.AllowWhenBlockedByPopup)), B(ImGui.IsWindowHovered(HF.AllowWhenBlockedByActiveItem)),
B(ImGui.IsWindowHovered(HF.ChildWindows)), B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.NoPopupHierarchy))), B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.DockHierarchy))),
B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.RootWindow))), B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.RootWindow, HF.NoPopupHierarchy))),
B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.RootWindow, HF.DockHierarchy))), B(ImGui.IsWindowHovered(HF.RootWindow)), B(ImGui.IsWindowHovered(bor(HF.RootWindow, HF.NoPopupHierarchy))),
B(ImGui.IsWindowHovered(bor(HF.RootWindow, HF.DockHierarchy))), B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.AllowWhenBlockedByPopup))), B(ImGui.IsWindowHovered(HF.AnyWindow)),
B(ImGui.IsWindowHovered(HF.Stationary)))
ImGui.BeginChild("child", ImVec2(0, 50), ImGuiChildFlags.Borders)
ImGui.Text("This is another child window for testing the _ChildWindows flag.")
ImGui.EndChild()
if s.embed then ImGui.EndChild() end
_, s.test_window = ImGui.Checkbox("Hovered/Active tests after Begin() for title bar testing", s.test_window)
if s.test_window then
s.test_window = ImGui.Begin("Title bar Hovered/Active tests", s.test_window)
if ImGui.BeginPopupContextItem() then
if ImGui.MenuItem("Close") then s.test_window = false end
ImGui.EndPopup()
end
ImGui.Text("IsItemHovered() after begin = %d (== is title bar hovered)\nIsItemActive() after begin = %d (== is window being clicked/moved)\n",
B(ImGui.IsItemHovered()), B(ImGui.IsItemActive()))
ImGui.End()
end
ImGui.TreePop()
end
end
S.sel = { basic = { false, true, false, false }, multi = { false, false, false }, checked = { false, false, false, false, false }, selected_n = 0,
tables = {}, grid = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } },
align = { true, false, true, false, true, false, true, false, true } }
for i = 1, 10 do S.sel.tables[i] = false end
function DemoWindowWidgetsSelectables()
if not ImGui.TreeNode("Selectables") then return end
local s = S.sel
if ImGui.TreeNode("Basic") then
local b = s.basic
_, b[1] = SelectableP("1. I am selectable", b[1])
_, b[2] = SelectableP("2. I am selectable", b[2])
_, b[3] = SelectableP("3. I am selectable", b[3])
if ImGui.Selectable("4. I am double clickable", b[4], ImGuiSelectableFlags.AllowDoubleClick) then
if ImGui.IsMouseDoubleClicked(0) then b[4] = not b[4] end
end
ImGui.TreePop()
end
if ImGui.TreeNode("Multiple items on the same line") then
local m = s.multi
ImGui.SetNextItemAllowOverlap(); _, m[1] = SelectableP("main.c", m[1]); ImGui.SameLine(); ImGui.SmallButton("Link 1")
ImGui.SetNextItemAllowOverlap(); _, m[2] = SelectableP("hello.cpp", m[2]); ImGui.SameLine(); ImGui.SmallButton("Link 2")
ImGui.SetNextItemAllowOverlap(); _, m[3] = SelectableP("hello.h", m[3]); ImGui.SameLine(); ImGui.SmallButton("Link 3")
ImGui.Spacing()
local color_marker_w = ImGui.CalcTextSize("x").x
for n = 0, 4 do
ImGui.PushID(n)
ImGui.AlignTextToFramePadding()
if ImGui.Selectable("##selectable", s.selected_n == n, ImGuiSelectableFlags.AllowOverlap) then s.selected_n = n end
ImGui.SameLine(0, 0)
_, s.checked[n + 1] = ImGui.Checkbox("##check", s.checked[n + 1])
ImGui.SameLine()
local color = ImVec4((n % 2 == 1) and 1.0 or 0.2, (math.floor(n / 2) % 2 == 1) and 1.0 or 0.2, 0.2, 1.0)
ImGui.ColorButton("##color", color, ImGuiColorEditFlags.NoTooltip, ImVec2(color_marker_w, 0))
ImGui.SameLine()
ImGui.Text("Some label")
ImGui.PopID()
end
ImGui.TreePop()
end
if ImGui.TreeNode("In Tables") then
local sel = s.tables
local TF = ImGuiTableFlags
if ImGui.BeginTable("split1", 3, bit32.bor(TF.Resizable, TF.NoSavedSettings, TF.Borders)) then
for i = 0, 9 do
ImGui.TableNextColumn()
_, sel[i + 1] = SelectableP(string.format("Item %d", i), sel[i + 1])
end
ImGui.EndTable()
end
ImGui.Spacing()
if ImGui.BeginTable("split2", 3, bit32.bor(TF.Resizable, TF.NoSavedSettings, TF.Borders)) then
for i = 0, 9 do
ImGui.TableNextRow()
ImGui.TableNextColumn()
_, sel[i + 1] = SelectableP(string.format("Item %d", i), sel[i + 1], ImGuiSelectableFlags.SpanAllColumns)
ImGui.TableNextColumn()
ImGui.Text("Some other contents")
ImGui.TableNextColumn()
ImGui.Text("123456")
end
ImGui.EndTable()
end
ImGui.TreePop()
end
if ImGui.TreeNode("Grid") then
local g = s.grid
local time = ImGui.GetTime()
local winning_state = true
for y = 1, 4 do for x = 1, 4 do if g[y][x] == 0 then winning_state = false end end end
if winning_state then
ImGui.PushStyleVar(ImGuiStyleVar.SelectableTextAlign, ImVec2(0.5 + 0.5 * math.cos(time * 2.0), 0.5 + 0.5 * math.sin(time * 3.0)))
end
local size = ImGui.CalcTextSize("Sailor").x
for y = 1, 4 do
for x = 1, 4 do
if x > 1 then ImGui.SameLine() end
ImGui.PushID((y - 1) * 4 + (x - 1))
if ImGui.Selectable("Sailor", g[y][x] ~= 0, 0, ImVec2(size, size)) then
g[y][x] = 1 - g[y][x]
if x > 1 then g[y][x - 1] = 1 - g[y][x - 1] end
if x < 4 then g[y][x + 1] = 1 - g[y][x + 1] end
if y > 1 then g[y - 1][x] = 1 - g[y - 1][x] end
if y < 4 then g[y + 1][x] = 1 - g[y + 1][x] end
end
ImGui.PopID()
end
end
if winning_state then ImGui.PopStyleVar() end
ImGui.TreePop()
end
if ImGui.TreeNode("Alignment") then
HelpMarker("By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item basis using PushStyleVar(). You'll probably want to always keep your default situation to left-align otherwise it becomes difficult to layout multiple items on a same line")
local size = ImGui.CalcTextSize("(1.0,1.0)").x
for y = 0, 2 do
for x = 0, 2 do
local alignment = ImVec2(x / 2.0, y / 2.0)
local name = string.format("(%.1f,%.1f)", alignment.x, alignment.y)
if x > 0 then ImGui.SameLine() end
ImGui.PushStyleVar(ImGuiStyleVar.SelectableTextAlign, alignment)
_, s.align[3 * y + x + 1] = SelectableP(name, s.align[3 * y + x + 1], ImGuiSelectableFlags.None, ImVec2(size, size))
ImGui.PopStyleVar()
end
end
ImGui.TreePop()
end
ImGui.TreePop()
end
local function EditTabBarFittingPolicyFlags(flags)
local TB = ImGuiTabBarFlags
if bit32.band(flags, TB.FittingPolicyMask_) == 0 then flags = bit32.bor(flags, TB.FittingPolicyDefault_) end
for _, n in ipairs({ "FittingPolicyMixed", "FittingPolicyShrink", "FittingPolicyScroll" }) do
local p
p, flags = ImGui.CheckboxFlags("ImGuiTabBarFlags_" .. n, flags, TB[n])
if p then flags = bit32.band(flags, bit32.bnot(bit32.bxor(TB.FittingPolicyMask_, TB[n]))) end
end
return flags
end
S.tabs = { adv_flags = ImGuiTabBarFlags.Reorderable, opened = { true, true, true, true }, active_tabs = {}, next_tab_id = 0,
show_leading = true, show_trailing = true, show_lt_tabs = false,
tib_flags = bit32.bor(ImGuiTabBarFlags.AutoSelectNewTabs, ImGuiTabBarFlags.Reorderable, ImGuiTabBarFlags.FittingPolicyMixed) }
function DemoWindowWidgetsTabs()
if not ImGui.TreeNode("Tabs") then return end
local s = S.tabs
local TB, TI = ImGuiTabBarFlags, ImGuiTabItemFlags
if ImGui.TreeNode("Basic") then
if ImGui.BeginTabBar("MyTabBar", TB.None) then
if ImGui.BeginTabItem("Avocado") then ImGui.Text("This is the Avocado tab!\nblah blah blah blah blah"); ImGui.EndTabItem() end
if ImGui.BeginTabItem("Broccoli") then ImGui.Text("This is the Broccoli tab!\nblah blah blah blah blah"); ImGui.EndTabItem() end
if ImGui.BeginTabItem("Cucumber") then ImGui.Text("This is the Cucumber tab!\nblah blah blah blah blah"); ImGui.EndTabItem() end
ImGui.EndTabBar()
end
ImGui.Separator()
ImGui.TreePop()
end
if ImGui.TreeNode("Advanced & Close Button") then
for _, n in ipairs({ "Reorderable", "AutoSelectNewTabs", "TabListPopupButton", "NoCloseWithMiddleMouseButton", "DrawSelectedOverline" }) do
_, s.adv_flags = ImGui.CheckboxFlags("ImGuiTabBarFlags_" .. n, s.adv_flags, TB[n])
end
s.adv_flags = EditTabBarFittingPolicyFlags(s.adv_flags)
ImGui.AlignTextToFramePadding()
ImGui.Text("Opened:")
local names = { "Artichoke", "Beetroot", "Celery", "Daikon" }
for n = 1, 4 do
ImGui.SameLine()
_, s.opened[n] = ImGui.Checkbox(names[n], s.opened[n])
end
if ImGui.BeginTabBar("MyTabBar", s.adv_flags) then
for n = 1, 4 do
if s.opened[n] then
local visible
visible, s.opened[n] = ImGui.BeginTabItem(names[n], s.opened[n], TI.None)
if visible then
ImGui.Text("This is the %s tab!", names[n])
if (n - 1) % 2 == 1 then ImGui.Text("I am an odd tab.") end
ImGui.EndTabItem()
end
end
end
ImGui.EndTabBar()
end
ImGui.Separator()
ImGui.TreePop()
end
if ImGui.TreeNode("TabItemButton & Leading/Trailing flags") then
if s.next_tab_id == 0 then
for _ = 1, 3 do s.active_tabs[#s.active_tabs + 1] = s.next_tab_id; s.next_tab_id = s.next_tab_id + 1 end
end
_, s.show_leading = ImGui.Checkbox("Show Leading TabItemButton()", s.show_leading)
_, s.show_trailing = ImGui.Checkbox("Show Trailing TabItemButton()", s.show_trailing)
_, s.show_lt_tabs = ImGui.Checkbox("Show Leading+Trailing TabItem()", s.show_lt_tabs)
s.tib_flags = EditTabBarFittingPolicyFlags(s.tib_flags)
if ImGui.BeginTabBar("MyTabBar", s.tib_flags) then
if s.show_leading then
if ImGui.TabItemButton("?", bit32.bor(TI.Leading, TI.NoTooltip)) then ImGui.OpenPopup("MyHelpMenu") end
end
if ImGui.BeginPopup("MyHelpMenu") then
ImGui.Selectable("Hello!")
ImGui.EndPopup()
end
if s.show_lt_tabs then
if ImGui.BeginTabItem("Leading", nil, TI.Leading) then ImGui.EndTabItem() end
if ImGui.BeginTabItem("Trailing", nil, TI.Trailing) then ImGui.EndTabItem() end
end
if s.show_trailing then
if ImGui.TabItemButton("+", bit32.bor(TI.Trailing, TI.NoTooltip)) then
s.active_tabs[#s.active_tabs + 1] = s.next_tab_id; s.next_tab_id = s.next_tab_id + 1
end
end
local n = 1
while n <= #s.active_tabs do
local name = string.format("%04d", s.active_tabs[n])
local visible, open = ImGui.BeginTabItem(name, true, TI.None)
if visible then
ImGui.Text("This is the %s tab!", name)
ImGui.EndTabItem()
end
if open == false then table.remove(s.active_tabs, n) else n = n + 1 end
end
ImGui.EndTabBar()
end
ImGui.Separator()
ImGui.TreePop()
end
ImGui.TreePop()
end
S.text = { custom_size = 16.0, custom_scale = 1.0, wrap_width = 200.0, utf8 = Buf("\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e", 32) }
function DemoWindowWidgetsText()
if not ImGui.TreeNode("Text") then return end
local s = S.text
if ImGui.TreeNode("Colorful Text") then
ImGui.TextColored(ImVec4(1.0, 0.0, 1.0, 1.0), "Pink")
ImGui.TextColored(ImVec4(1.0, 1.0, 0.0, 1.0), "Yellow")
ImGui.TextDisabled("Disabled")
ImGui.SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle.")
ImGui.TreePop()
end
if ImGui.TreeNode("Font Size") then
local style = ImGui.GetStyle()
local global_scale = style.FontScaleMain * style.FontScaleDpi
ImGui.Text("style.FontScaleMain = %0.2f", style.FontScaleMain)
ImGui.Text("style.FontScaleDpi = %0.2f", style.FontScaleDpi)
ImGui.Text("global_scale = ~%0.2f", global_scale)
ImGui.Text("FontSize = %0.2f", ImGui.GetFontSize())
ImGui.SeparatorText("")
s.custom_size = ImGui.SliderFloat("custom_size", s.custom_size, 10.0, 100.0, "%.0f")
ImGui.Text("ImGui::PushFont(nullptr, custom_size);")
ImGui.PushFont(nil, s.custom_size)
ImGui.Text("FontSize = %.2f (== %.2f * global_scale)", ImGui.GetFontSize(), s.custom_size)
ImGui.PopFont()
ImGui.SeparatorText("")
s.custom_scale = ImGui.SliderFloat("custom_scale", s.custom_scale, 0.5, 4.0, "%.2f")
ImGui.Text("ImGui::PushFont(nullptr, style.FontSizeBase * custom_scale);")
ImGui.PushFont(nil, style.FontSizeBase * s.custom_scale)
ImGui.Text("FontSize = %.2f (== style.FontSizeBase * %.2f * global_scale)", ImGui.GetFontSize(), s.custom_scale)
ImGui.PopFont()
ImGui.SeparatorText("")
local scaling = 0.5
while scaling <= 4.0 do
ImGui.PushFont(nil, style.FontSizeBase * scaling)
ImGui.Text("FontSize = %.2f (== style.FontSizeBase * %.2f * global_scale)", ImGui.GetFontSize(), scaling)
ImGui.PopFont()
scaling = scaling + 0.5
end
ImGui.TreePop()
end
if ImGui.TreeNode("Word Wrapping") then
ImGui.TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules suitable for English and possibly other languages.")
ImGui.Spacing()
s.wrap_width = ImGui.SliderFloat("Wrap width", s.wrap_width, -20, 600, "%.0f")
local draw_list = ImGui.GetWindowDrawList()
for n = 0, 1 do
ImGui.Text("Test paragraph %d:", n)
local pos = ImGui.GetCursorScreenPos()
local marker_min = ImVec2(pos.x + s.wrap_width, pos.y)
local marker_max = ImVec2(pos.x + s.wrap_width + 10, pos.y + ImGui.GetTextLineHeight())
ImGui.PushTextWrapPos(ImGui.GetCursorPos().x + s.wrap_width)
if n == 0 then
ImGui.Text("The lazy dog is a good dog. This paragraph should fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", s.wrap_width)
else
ImGui.Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh")
end
draw_list:AddRect(ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), IM_COL32(255, 255, 0, 255))
draw_list:AddRectFilled(marker_min, marker_max, IM_COL32(255, 0, 255, 255))
ImGui.PopTextWrapPos()
end
ImGui.TreePop()
end
if ImGui.TreeNode("UTF-8 Text") then
ImGui.TextWrapped("CJK text will only appear if the font was loaded with the appropriate CJK character ranges. Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. Read docs/FONTS.md for details.")
ImGui.Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)")
ImGui.Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)")
ImGui.InputText("UTF-8 input", s.utf8, 32)
ImGui.TreePop()
end
ImGui.TreePop()
end
S.tf = { filter = nil }
function DemoWindowWidgetsTextFilter()
if not ImGui.TreeNode("Text Filter") then return end
S.tf.filter = S.tf.filter or ImGuiTextFilter()
local filter = S.tf.filter
HelpMarker("Not a widget per-se, but ImGuiTextFilter is a helper to perform simple filtering on text strings.")
ImGui.Text("Filter usage:\n \"\" display all lines\n xxx display lines containing \"xxx\"\n xxx yyy display lines containing \"xxx\" and \"yyy\"\n \"xxx yyy\" display lines containing \"xxx yyy\"\n xxx,yyy display lines containing \"xxx\" or \"yyy\"\n -xxx hide lines containing \"xxx\"")
ImGui.SetNextItemWidth(-FLT_MIN)
filter:DrawWithHint("##Filter", "Filter (incl -excl)")
if ImGui.BeginChild("##items", ImVec2(-FLT_MIN, ImGui.GetTextLineHeightWithSpacing() * 15), ImGuiChildFlags.FrameStyle) then
for _, item in ipairs({ "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }) do
if filter:PassFilter(item) then ImGui.TextUnformatted(item) end
end
for _, item in ipairs(ExampleNames) do
if filter:PassFilter(item) then ImGui.TextUnformatted(item) end
end
end
ImGui.EndChild()
ImGui.TreePop()
end
S.ti = {
text = Buf("/*\n The Pentium F00F bug, shorthand for F0 0F C7 C8,\n the hexadecimal encoding of one offending instruction,\n more formally, the invalid operand with locked CMPXCHG8B\n instruction bug, is a design flaw in the majority of\n Intel Pentium, Pentium MMX, and Pentium OverDrive\n processors (all in the P5 microarchitecture).\n*/\n\nlabel:\n\tlock cmpxchg8b eax\n", 1024 * 16),
ml_flags = ImGuiInputTextFlags.AllowTabInput,
f = { Buf("", 32), Buf("", 32), Buf("", 32), Buf("", 32), Buf("", 32), Buf("", 32), Buf("", 32) },
password = Buf("password123", 64), cb1 = Buf("", 64), cb2 = Buf("", 64), cb3 = Buf("", 64), edit_count = { 0 },
rs_flags = 0, rs = Buf("", 1024),
elide = Buf("/path/to/some/folder/with/long/filename.cpp", 128), elide_flags = ImGuiInputTextFlags.ElideLeft,
misc = Buf("", 16), misc_flags = ImGuiInputTextFlags.EscapeClearsAll }
function DemoWindowWidgetsTextInput()
if not ImGui.TreeNode("Text Input") then return end
local s = S.ti
local IT = ImGuiInputTextFlags
local function FlagBox(key, name)
if IT[name] then _, s[key] = ImGui.CheckboxFlags("ImGuiInputTextFlags_" .. name, s[key], IT[name]) end
end
if ImGui.TreeNode("Multi-line Text Input") then
HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type.")
FlagBox("ml_flags", "ReadOnly")
FlagBox("ml_flags", "WordWrap")
ImGui.SameLine(); HelpMarker("Feature is currently in Beta. Please read comments in imgui.h")
FlagBox("ml_flags", "AllowTabInput")
ImGui.SameLine(); HelpMarker("When _AllowTabInput is set, passing through the widget with Tabbing doesn't automatically activate it, in order to also cycling through subsequent widgets.")
FlagBox("ml_flags", "CtrlEnterForNewLine")
ImGui.InputTextMultiline("##source", s.text, 1024 * 16, ImVec2(-FLT_MIN, ImGui.GetTextLineHeight() * 16), s.ml_flags)
ImGui.TreePop()
end
if ImGui.TreeNode("Filtered Text Input") then
local a, z, A, Z = string.byte("a"), string.byte("z"), string.byte("A"), string.byte("Z")
local function FilterCasingSwap(data)
local c = data.EventChar
if c >= a and c <= z then data.EventChar = c - (a - A)
elseif c >= A and c <= Z then data.EventChar = c + (a - A) end
return 0
end
local function FilterImGuiLetters(data)
local c = data.EventChar
if c < 256 and string.find("imgui", string.char(c), 1, true) then return 0 end
return 1
end
local f = s.f
ImGui.InputText("default", f[1], 32)
ImGui.InputText("decimal", f[2], 32, IT.CharsDecimal)
ImGui.InputText("hexadecimal", f[3], 32, bit32.bor(IT.CharsHexadecimal, IT.CharsUppercase))
ImGui.InputText("uppercase", f[4], 32, IT.CharsUppercase)
ImGui.InputText("no blank", f[5], 32, IT.CharsNoBlank)
ImGui.InputText("casing swap", f[6], 32, IT.CallbackCharFilter, FilterCasingSwap)
ImGui.InputText("\"imgui\"", f[7], 32, IT.CallbackCharFilter, FilterImGuiLetters)
ImGui.TreePop()
end
if ImGui.TreeNode("Password Input") then
ImGui.InputText("password", s.password, 64, IT.Password)
ImGui.SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n")
ImGui.InputTextWithHint("password (w/ hint)", "<password>", s.password, 64, IT.Password)
ImGui.InputText("password (clear)", s.password, 64)
ImGui.TreePop()
end
if ImGui.TreeNode("Completion, History, Edit Callbacks") then
local function MyCallback(data)
if data.EventFlag == IT.CallbackCompletion then
data:InsertChars(data.CursorPos, "..")
elseif data.EventFlag == IT.CallbackHistory then
if data.EventKey == ImGuiKey.UpArrow then
data:DeleteChars(0, data.BufTextLen)
data:InsertChars(0, "Pressed Up!")
data:SelectAll()
elseif data.EventKey == ImGuiKey.DownArrow then
data:DeleteChars(0, data.BufTextLen)
data:InsertChars(0, "Pressed Down!")
data:SelectAll()
end
elseif data.EventFlag == IT.CallbackEdit then
local c = data.Buf[1]
if (c >= 97 and c <= 122) or (c >= 65 and c <= 90) then data.Buf[1] = bit32.bxor(c, 32) end
data.BufDirty = true
local p_int = data.UserData
p_int[1] = p_int[1] + 1
end
return 0
end
ImGui.InputText("Completion", s.cb1, 64, IT.CallbackCompletion, MyCallback)
ImGui.SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.")
ImGui.InputText("History", s.cb2, 64, IT.CallbackHistory, MyCallback)
ImGui.SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.")
ImGui.InputText("Edit", s.cb3, 64, IT.CallbackEdit, MyCallback, s.edit_count)
ImGui.SameLine(); HelpMarker("Here we toggle the casing of the first character on every edit + count edits.")
ImGui.SameLine(); ImGui.Text("(%d)", s.edit_count[1])
ImGui.TreePop()
end
if ImGui.TreeNode("Resize Callback") then
HelpMarker("Using ImGuiInputTextFlags_CallbackResize to wire your custom string type to InputText().\n\n(Lua port: fixed 1024 byte buffer, CallbackResize growth not supported)")
FlagBox("rs_flags", "WordWrap")
ImGui.InputTextMultiline("##MyStr", s.rs, 1024, ImVec2(-FLT_MIN, ImGui.GetTextLineHeight() * 16), s.rs_flags)
ImGui.Text("Size: %d\nCapacity: %d", #BufStr(s.rs) + 1, 1024)
ImGui.TreePop()
end
if ImGui.TreeNode("Eliding, Alignment") then
FlagBox("elide_flags", "ElideLeft")
ImGui.InputText("Path", s.elide, 128, s.elide_flags)
ImGui.TreePop()
end
if ImGui.TreeNode("Miscellaneous") then
FlagBox("misc_flags", "EscapeClearsAll")
FlagBox("misc_flags", "ReadOnly")
FlagBox("misc_flags", "NoUndoRedo")
ImGui.InputText("Hello", s.misc, 16, s.misc_flags)
ImGui.TreePop()
end
ImGui.TreePop()
end
S.tt = { arr = { 0.6, 0.1, 1.0, 0.5, 0.92, 0.1, 0.2 }, always_on = 0 }
function DemoWindowWidgetsTooltips()
if not ImGui.TreeNode("Tooltips") then return end
local s = S.tt
local HF = ImGuiHoveredFlags
ImGui.SeparatorText("General")
HelpMarker("Tooltip are typically created by using a IsItemHovered() + SetTooltip() sequence.\n\nWe provide a helper SetItemTooltip() function to perform the two with standards flags.")
local sz = ImVec2(-FLT_MIN, 0.0)
ImGui.Button("Basic", sz)
ImGui.SetItemTooltip("I am a tooltip")
ImGui.Button("Fancy", sz)
if ImGui.BeginItemTooltip() then
ImGui.Text("I am a fancy tooltip")
ImGui.PlotLines("Curve", s.arr, nil, #s.arr)
ImGui.Text("Sin(time) = %f", math.sin(ImGui.GetTime()))
ImGui.EndTooltip()
end
ImGui.SeparatorText("Always On")
_, s.always_on = ImGui.RadioButton("Off", s.always_on, 0)
ImGui.SameLine()
_, s.always_on = ImGui.RadioButton("Always On (Simple)", s.always_on, 1)
ImGui.SameLine()
_, s.always_on = ImGui.RadioButton("Always On (Advanced)", s.always_on, 2)
if s.always_on == 1 then
ImGui.SetTooltip("I am following you around.")
elseif s.always_on == 2 and ImGui.BeginTooltip() then
ImGui.ProgressBar(math.sin(ImGui.GetTime()) * 0.5 + 0.5, ImVec2(ImGui.GetFontSize() * 25, 0.0))
ImGui.EndTooltip()
end
ImGui.SeparatorText("Custom")
HelpMarker("Passing ImGuiHoveredFlags_ForTooltip to IsItemHovered() is the preferred way to standardize tooltip activation details across your application. You may however decide to use custom flags for a specific tooltip instance.")
ImGui.Button("Manual", sz)
if ImGui.IsItemHovered(HF.ForTooltip) then ImGui.SetTooltip("I am a manually emitted tooltip.") end
ImGui.Button("DelayNone", sz)
if ImGui.IsItemHovered(HF.DelayNone) then ImGui.SetTooltip("I am a tooltip with no delay.") end
ImGui.Button("DelayShort", sz)
if ImGui.IsItemHovered(bit32.bor(HF.DelayShort, HF.NoSharedDelay)) then ImGui.SetTooltip("I am a tooltip with a short delay (%0.2f sec).", ImGui.GetStyle().HoverDelayShort) end
ImGui.Button("DelayLong", sz)
if ImGui.IsItemHovered(bit32.bor(HF.DelayNormal, HF.NoSharedDelay)) then ImGui.SetTooltip("I am a tooltip with a long delay (%0.2f sec).", ImGui.GetStyle().HoverDelayNormal) end
ImGui.Button("Stationary", sz)
if ImGui.IsItemHovered(HF.Stationary) then ImGui.SetTooltip("I am a tooltip requiring mouse to be stationary before activating.") end
ImGui.BeginDisabled()
ImGui.Button("Disabled item", sz)
if ImGui.IsItemHovered(HF.ForTooltip) then ImGui.SetTooltip("I am a tooltip for a disabled item.") end
ImGui.EndDisabled()
ImGui.TreePop()
end
S.tn = { lines_flags = bit32.bor(ImGuiTreeNodeFlags.DrawLinesFull, ImGuiTreeNodeFlags.DefaultOpen), selection_mask = 0,
adv_flags = bit32.bor(ImGuiTreeNodeFlags.OpenOnArrow, ImGuiTreeNodeFlags.OpenOnDoubleClick, ImGuiTreeNodeFlags.SpanAvailWidth),
align_label = false, use_dnd = false }
function DemoWindowWidgetsTreeNodes()
if not ImGui.TreeNode("Tree Nodes") then return end
local s = S.tn
local TN = ImGuiTreeNodeFlags
if ImGui.TreeNode("Basic Trees") then
for i = 0, 4 do
if i == 0 then ImGui.SetNextItemOpen(true, ImGuiCond.Once) end
ImGui.PushID(i)
if ImGui.TreeNode("", "Child %d", i) then
ImGui.Text("blah blah")
ImGui.SameLine()
if ImGui.SmallButton("button") then end
ImGui.TreePop()
end
ImGui.PopID()
end
ImGui.TreePop()
end
if ImGui.TreeNode("Hierarchy Lines") then
HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags")
_, s.lines_flags = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", s.lines_flags, TN.DrawLinesNone)
_, s.lines_flags = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesFull", s.lines_flags, TN.DrawLinesFull)
_, s.lines_flags = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesToNodes", s.lines_flags, TN.DrawLinesToNodes)
local f = s.lines_flags
if ImGui.TreeNodeEx("Parent", f) then
if ImGui.TreeNodeEx("Child 1", f) then ImGui.Button("Button for Child 1"); ImGui.TreePop() end
if ImGui.TreeNodeEx("Child 2", f) then ImGui.Button("Button for Child 2"); ImGui.TreePop() end
ImGui.Text("Remaining contents")
ImGui.Text("Remaining contents")
ImGui.TreePop()
end
ImGui.TreePop()
end
if ImGui.TreeNode("Clipping Large Trees") then
ImGui.TextWrapped("- Using ImGuiListClipper with trees is a less easy than on arrays or grids.\n- Refer to 'Demo->Examples->Property Editor' for an example of how to do that.\n- Discuss in #3823")
ImGui.TreePop()
end
if ImGui.TreeNode("Selectable Nodes") then
HelpMarker("Manually implemented selectable nodes.\nClick to select, Ctrl+Click to toggle, click on arrows or double-click to open.")
local node_clicked_idx = -1
for node_n = 0, 5 do
local flags = bit32.bor(TN.OpenOnArrow, TN.OpenOnDoubleClick, TN.SpanAvailWidth)
if bit32.band(s.selection_mask, bit32.lshift(1, node_n)) ~= 0 then flags = bit32.bor(flags, TN.Selected) end
local is_open = ImGui.TreeNodeEx(node_n, flags, "Selectable Node %d", node_n)
if ImGui.IsItemClicked() and not ImGui.IsItemToggledOpen() then node_clicked_idx = node_n end
if is_open then
ImGui.BulletText("<Node contents here>")
ImGui.TreePop()
end
end
if node_clicked_idx ~= -1 then
if ImGui.GetIO().KeyCtrl then
s.selection_mask = bit32.bxor(s.selection_mask, bit32.lshift(1, node_clicked_idx))
else
s.selection_mask = bit32.lshift(1, node_clicked_idx)
end
end
ImGui.TreePop()
end
if ImGui.TreeNode("Advanced") then
local function FB(name, help)
_, s.adv_flags = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_" .. name, s.adv_flags, TN[name])
if help then ImGui.SameLine(); HelpMarker(help) end
end
FB("OpenOnArrow"); FB("OpenOnDoubleClick")
FB("SpanAvailWidth", "Extend hit area to all available width instead of allowing more items to be laid out after the node.")
FB("SpanFullWidth")
FB("SpanLabelWidth", "Reduce hit area to the text label and a bit of margin.")
FB("SpanAllColumns", "For use in Tables only.")
FB("AllowOverlap")
FB("Framed", "Draw frame with background (e.g. for CollapsingHeader)")
FB("FramePadding"); FB("NavLeftJumpsToParent")
HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags")
FB("DrawLinesNone"); FB("DrawLinesFull"); FB("DrawLinesToNodes")
_, s.align_label = ImGui.Checkbox("Align label with current X position", s.align_label)
_, s.use_dnd = ImGui.Checkbox("Make Tree Nodes as drag & drop sources", s.use_dnd)
if s.align_label then ImGui.Unindent(ImGui.GetTreeNodeToLabelSpacing()) end
for node_n = 0, 5 do
local node_flags = s.adv_flags
if node_n < 3 then
local is_open = ImGui.TreeNodeEx(node_n, node_flags, "Selectable Node %d", node_n)
if s.use_dnd and ImGui.BeginDragDropSource() then
ImGui.SetDragDropPayload("MY_TREENODE_PAYLOAD_TYPE", nil, 0)
ImGui.Text("This is a drag and drop source")
ImGui.EndDragDropSource()
end
if node_n == 2 and bit32.band(s.adv_flags, TN.SpanLabelWidth) ~= 0 then
ImGui.SameLine()
if ImGui.SmallButton("button") then end
end
if is_open then
ImGui.BulletText("Blah blah\nBlah Blah")
ImGui.SameLine()
ImGui.SmallButton("Button")
ImGui.TreePop()
end
else
node_flags = bit32.bor(node_flags, TN.Leaf, TN.NoTreePushOnOpen)
ImGui.TreeNodeEx(node_n, node_flags, "Selectable Leaf %d", node_n)
if s.use_dnd and ImGui.BeginDragDropSource() then
ImGui.SetDragDropPayload("MY_TREENODE_PAYLOAD_TYPE", nil, 0)
ImGui.Text("This is a drag and drop source")
ImGui.EndDragDropSource()
end
end
end
if s.align_label then ImGui.Indent(ImGui.GetTreeNodeToLabelSpacing()) end
ImGui.TreePop()
end
ImGui.TreePop()
end
S.vs = { int_value = 0, values = { 0.0, 0.60, 0.35, 0.9, 0.70, 0.20, 0.0 }, values2 = { 0.20, 0.80, 0.40, 0.25 } }
function DemoWindowWidgetsVerticalSliders()
if not ImGui.TreeNode("Vertical Sliders") then return end
local s = S.vs
local spacing = 4
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(spacing, spacing))
s.int_value = ImGui.VSliderInt("##int", ImVec2(18, 160), s.int_value, 0, 5)
ImGui.SameLine()
local values = s.values
ImGui.PushID("set1")
for i = 0, 6 do
if i > 0 then ImGui.SameLine() end
ImGui.PushID(i)
ImGui.PushStyleColor(ImGuiCol.FrameBg, HSV(i / 7.0, 0.5, 0.5))
ImGui.PushStyleColor(ImGuiCol.FrameBgHovered, HSV(i / 7.0, 0.6, 0.5))
ImGui.PushStyleColor(ImGuiCol.FrameBgActive, HSV(i / 7.0, 0.7, 0.5))
ImGui.PushStyleColor(ImGuiCol.SliderGrab, HSV(i / 7.0, 0.9, 0.9))
values[i + 1] = ImGui.VSliderFloat("##v", ImVec2(18, 160), values[i + 1], 0.0, 1.0, "")
if ImGui.IsItemActive() or ImGui.IsItemHovered() then ImGui.SetTooltip("%.3f", values[i + 1]) end
ImGui.PopStyleColor(4)
ImGui.PopID()
end
ImGui.PopID()
ImGui.SameLine()
ImGui.PushID("set2")
local rows = 3
local small_slider_size = ImVec2(18, math.floor((160.0 - (rows - 1) * spacing) / rows))
for nx = 0, 3 do
if nx > 0 then ImGui.SameLine() end
ImGui.BeginGroup()
for ny = 0, rows - 1 do
ImGui.PushID(nx * rows + ny)
s.values2[nx + 1] = ImGui.VSliderFloat("##v", small_slider_size, s.values2[nx + 1], 0.0, 1.0, "")
if ImGui.IsItemActive() or ImGui.IsItemHovered() then ImGui.SetTooltip("%.3f", s.values2[nx + 1]) end
ImGui.PopID()
end
ImGui.EndGroup()
end
ImGui.PopID()
ImGui.SameLine()
ImGui.PushID("set3")
for i = 0, 3 do
if i > 0 then ImGui.SameLine() end
ImGui.PushID(i)
ImGui.PushStyleVar(ImGuiStyleVar.GrabMinSize, 40)
values[i + 1] = ImGui.VSliderFloat("##v", ImVec2(40, 160), values[i + 1], 0.0, 1.0, "%.2f\nsec")
ImGui.PopStyleVar()
ImGui.PopID()
end
ImGui.PopID()
ImGui.PopStyleVar()
ImGui.TreePop()
end
----------------------------------------------------------------
-- [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
----------------------------------------------------------------
S.menu = { enabled = true, f = 0.5, n = 0, b = true }
function ShowExampleMenuFile()
local s = S.menu
ImGui.MenuItem("(demo menu)", nil, false, false)
if ImGui.MenuItem("New") then end
if ImGui.MenuItem("Open", "Ctrl+O") then end
if ImGui.BeginMenu("Open Recent") then
ImGui.MenuItem("fish_hat.c")
ImGui.MenuItem("fish_hat.inl")
ImGui.MenuItem("fish_hat.h")
if ImGui.BeginMenu("More..") then
ImGui.MenuItem("Hello")
ImGui.MenuItem("Sailor")
if ImGui.BeginMenu("Recurse..") then
ShowExampleMenuFile()
ImGui.EndMenu()
end
ImGui.EndMenu()
end
ImGui.EndMenu()
end
if ImGui.MenuItem("Save", "Ctrl+S") then end
if ImGui.MenuItem("Save As..") then end
ImGui.Separator()
if ImGui.BeginMenu("Options") then
_, s.enabled = ImGui.MenuItem("Enabled", "", s.enabled)
ImGui.BeginChild("child", ImVec2(0, ImGui.GetTextLineHeightWithSpacing() * 5.0), ImGuiChildFlags.Borders)
for i = 0, 9 do ImGui.Text("Scrolling Text %d", i) end
ImGui.EndChild()
s.f = ImGui.SliderFloat("Value", s.f, 0.0, 1.0)
s.f = ImGui.InputFloat("Input", s.f, 0.1)
s.n = ImGui.Combo("Combo", s.n, "Yes\0No\0Maybe\0\0")
ImGui.EndMenu()
end
if ImGui.BeginMenu("Colors") then
local sz = ImGui.GetTextLineHeight()
for i = 0, ImGuiCol.COUNT - 1 do
local name = ImGui.GetStyleColorName(i)
local p = ImGui.GetCursorScreenPos()
ImGui.GetWindowDrawList():AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui.GetColorU32(i))
ImGui.Dummy(ImVec2(sz, sz))
ImGui.SameLine()
ImGui.MenuItem(name)
end
ImGui.EndMenu()
end
-- Here we demonstrate appending again to the "Options" menu (which we already created above)
if ImGui.BeginMenu("Options") then
_, s.b = ImGui.Checkbox("SomeOption", s.b)
ImGui.EndMenu()
end
if ImGui.BeginMenu("Disabled", false) then
IM_ASSERT(false)
end
if ImGui.MenuItem("Checked", nil, true) then end
ImGui.Separator()
if ImGui.MenuItem("Quit", "Alt+F4") then end
end
function ShowExampleAppMainMenuBar()
if ImGui.BeginMainMenuBar() then
if ImGui.BeginMenu("File") then
ShowExampleMenuFile()
ImGui.EndMenu()
end
if ImGui.BeginMenu("Edit") then
if ImGui.MenuItem("Undo", "Ctrl+Z") then end
if ImGui.MenuItem("Redo", "Ctrl+Y", false, false) then end
ImGui.Separator()
if ImGui.MenuItem("Cut", "Ctrl+X") then end
if ImGui.MenuItem("Copy", "Ctrl+C") then end
if ImGui.MenuItem("Paste", "Ctrl+V") then end
ImGui.EndMenu()
end
ImGui.EndMainMenuBar()
end
end
----------------------------------------------------------------
-- [SECTION] Style Editor / ShowStyleEditor()
----------------------------------------------------------------
-- Deep copy of an ImGuiStyle (ImVec2/ImVec4 fields and Colors[] are copied by value)
local function StyleCopy(dst, src)
for k, v in pairs(src) do
if k == "Colors" then
dst.Colors = dst.Colors or {}
for i, c in pairs(v) do
if type(c) == "table" then dst.Colors[i] = dst.Colors[i] or ImVec4(); ImVec4_Copy(dst.Colors[i], c) else dst.Colors[i] = c end
end
elseif type(v) == "table" and getmetatable(v) ~= nil and type(v[1]) == "number" then
local c = dst[k]
if type(c) ~= "table" then c = setmetatable({}, getmetatable(v)); dst[k] = c end
for _, key in ipairs({ "x", "y", "z", "w" }) do if rawget(v, key) ~= nil then rawset(c, key, rawget(v, key)) end end
else
dst[k] = v
end
end
if getmetatable(dst) == nil then setmetatable(dst, getmetatable(src)) end
return dst
end
local function ColorsEqual(a, b) return a[1] == b[1] and a[2] == b[2] and a[3] == b[3] and a[4] == b[4] end
S.ss = { style_idx = -1 }
function ImGui.ShowStyleSelector(label)
local s = S.ss
local style_names = { "Dark", "Light", "Classic" }
local ret = false
if ImGui.BeginCombo(label, style_names[s.style_idx + 1] or "") then
for n = 0, 2 do
if ImGui.Selectable(style_names[n + 1], s.style_idx == n, ImGuiSelectableFlags.SelectOnNav) then
s.style_idx = n
ret = true
if n == 0 then ImGui.StyleColorsDark() elseif n == 1 then ImGui.StyleColorsLight() else ImGui.StyleColorsClassic() end
elseif s.style_idx == n then
ImGui.SetItemDefaultFocus()
end
end
ImGui.EndCombo()
end
return ret
end
local function GetTreeLinesFlagsName(flags)
local TN = ImGuiTreeNodeFlags
if flags == TN.DrawLinesNone then return "DrawLinesNone" end
if flags == TN.DrawLinesFull then return "DrawLinesFull" end
if flags == TN.DrawLinesToNodes then return "DrawLinesToNodes" end
return ""
end
S.se = { ref_saved_style = nil, init = true, output_dest = 0, output_only_modified = true, alpha_flags = 0, filter = nil }
function ImGui.ShowStyleEditor(ref)
local se = S.se
local style = ImGui.GetStyle()
if se.ref_saved_style == nil then se.ref_saved_style = {} end
if se.init and ref == nil then StyleCopy(se.ref_saved_style, style) end
se.init = false
if ref == nil then ref = se.ref_saved_style end
local default_border_size = math.floor(style._MainScale or 1.0)
local max_border_size = math.max(default_border_size, 2.0)
local function SF(name, mn, mx, fmt) if style[name] ~= nil then style[name] = ImGui.SliderFloat(name, style[name], mn, mx, fmt or "%.0f") end end
local function SF2(name, mn, mx, fmt) if style[name] ~= nil then ImGui.SliderFloat2(name, style[name], mn, mx, fmt or "%.0f") end end
local function DF(name, speed, mn, mx, fmt, flags) if style[name] ~= nil then style[name] = ImGui.DragFloat(name, style[name], speed, mn, mx, fmt or "%.0f", flags) end end
ImGui.PushItemWidth(ImGui.GetWindowWidth() * 0.50)
ImGui.SeparatorText("General")
if bit32.band(ImGui.GetIO().BackendFlags, ImGuiBackendFlags.RendererHasTextures) == 0 then
ImGui.BulletText("Warning: Font scaling will NOT be smooth, because\nImGuiBackendFlags_RendererHasTextures is not set!")
ImGui.BulletText("For instructions, see:")
ImGui.SameLine()
ImGui.TextLinkOpenURL("docs/BACKENDS.md", "https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md")
end
if ImGui.ShowStyleSelector("Colors##Selector") then StyleCopy(se.ref_saved_style, style) end
if ImGui.ShowFontSelector then ImGui.ShowFontSelector("Fonts##Selector") end
local changed
style.FontSizeBase, changed = ImGui.DragFloat("FontSizeBase", style.FontSizeBase, 0.20, 5.0, 100.0, "%.0f")
if changed then style._NextFrameFontSizeBase = style.FontSizeBase end
ImGui.SameLine(0.0, 0.0); ImGui.Text(" (out %.2f)", ImGui.GetFontSize())
style.FontScaleMain = ImGui.DragFloat("FontScaleMain", style.FontScaleMain, 0.02, 0.5, 4.0)
ImGui.BeginDisabled(ImGui.GetIO().ConfigDpiScaleFonts == true)
style.FontScaleDpi = ImGui.DragFloat("FontScaleDpi", style.FontScaleDpi, 0.02, 0.5, 4.0)
ImGui.SetItemTooltip("When io.ConfigDpiScaleFonts is set, this value is automatically overwritten.")
ImGui.EndDisabled()
style.FrameRounding, changed = ImGui.SliderFloat("FrameRounding", style.FrameRounding, 0.0, 12.0, "%.0f")
if changed then style.GrabRounding = style.FrameRounding end
local p, border
p, border = ImGui.Checkbox("WindowBorder", style.WindowBorderSize > 0.0); if p then style.WindowBorderSize = border and default_border_size or 0.0 end
ImGui.SameLine()
p, border = ImGui.Checkbox("FrameBorder", style.FrameBorderSize > 0.0); if p then style.FrameBorderSize = border and default_border_size or 0.0 end
ImGui.SameLine()
p, border = ImGui.Checkbox("PopupBorder", style.PopupBorderSize > 0.0); if p then style.PopupBorderSize = border and default_border_size or 0.0 end
if ImGui.Button("Save Ref") then StyleCopy(se.ref_saved_style, style); if ref ~= se.ref_saved_style then StyleCopy(ref, style) end end
ImGui.SameLine()
if ImGui.Button("Revert Ref") then StyleCopy(style, ref) end
ImGui.SameLine()
HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export\" below to save them somewhere.")
ImGui.SeparatorText("Details")
if ImGui.BeginTabBar("##tabs", ImGuiTabBarFlags.None) then
if ImGui.BeginTabItem("Sizes") then
ImGui.SeparatorText("Main")
SF2("WindowPadding", 0.0, 20.0); SF2("FramePadding", 0.0, 20.0); SF2("ItemSpacing", 0.0, 20.0)
SF2("ItemInnerSpacing", 0.0, 20.0); SF2("TouchExtraPadding", 0.0, 10.0)
SF("IndentSpacing", 0.0, 30.0); SF("GrabMinSize", 1.0, 20.0)
ImGui.SeparatorText("Borders")
SF("WindowBorderSize", 0.0, max_border_size); SF("ChildBorderSize", 0.0, max_border_size)
SF("PopupBorderSize", 0.0, max_border_size); SF("FrameBorderSize", 0.0, max_border_size)
ImGui.SeparatorText("Rounding")
SF("WindowRounding", 0.0, 12.0); SF("ChildRounding", 0.0, 12.0); SF("FrameRounding", 0.0, 12.0)
SF("PopupRounding", 0.0, 12.0); SF("GrabRounding", 0.0, 12.0); SF("MenuItemRounding", 0.0, 12.0)
ImGui.SeparatorText("Scrollbar")
SF("ScrollbarSize", 1.0, 20.0); SF("ScrollbarRounding", 0.0, 12.0); SF("ScrollbarPadding", 0.0, 10.0)
ImGui.SeparatorText("Tabs")
SF("TabBorderSize", 0.0, max_border_size); SF("TabBarBorderSize", 0.0, max_border_size)
SF("TabBarOverlineSize", 0.0, math.max(3.0, max_border_size))
ImGui.SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set.")
DF("TabMinWidthBase", 0.5, 1.0, 500.0); DF("TabMinWidthShrink", 0.5, 1.0, 500.0, "%0.f")
if style.TabCloseButtonMinWidthSelected ~= nil then
DF("TabCloseButtonMinWidthSelected", 0.5, -1.0, 100.0, (style.TabCloseButtonMinWidthSelected < 0.0) and "%.0f (Always)" or "%.0f")
DF("TabCloseButtonMinWidthUnselected", 0.5, -1.0, 100.0, (style.TabCloseButtonMinWidthUnselected < 0.0) and "%.0f (Always)" or "%.0f")
end
SF("TabRounding", 0.0, 12.0)
ImGui.SeparatorText("Tables")
SF2("CellPadding", 0.0, 20.0)
style.TableAngledHeadersAngle = ImGui.SliderAngle("TableAngledHeadersAngle", style.TableAngledHeadersAngle, -50.0, 50.0)
SF2("TableAngledHeadersTextAlign", 0.0, 1.0, "%.2f")
ImGui.SeparatorText("Trees")
local combo_open = ImGui.BeginCombo("TreeLinesFlags", GetTreeLinesFlagsName(style.TreeLinesFlags))
ImGui.SameLine()
HelpMarker("[Experimental] Tree lines may not work in all situations (e.g. using a clipper) and may incurs slight traversal overhead.\n\nImGuiTreeNodeFlags_DrawLinesFull is faster than ImGuiTreeNodeFlags_DrawLinesToNode.")
if combo_open then
local TN = ImGuiTreeNodeFlags
for _, option in ipairs({ TN.DrawLinesNone, TN.DrawLinesFull, TN.DrawLinesToNodes }) do
if ImGui.Selectable(GetTreeLinesFlagsName(option), style.TreeLinesFlags == option) then style.TreeLinesFlags = option end
end
ImGui.EndCombo()
end
SF("TreeLinesSize", 0.0, max_border_size); SF("TreeLinesRounding", 0.0, 12.0)
ImGui.SeparatorText("Windows")
SF2("WindowTitleAlign", 0.0, 1.0, "%.2f"); SF("WindowBorderHoverPadding", 1.0, 20.0)
local window_menu_button_position = style.WindowMenuButtonPosition + 1
window_menu_button_position, changed = ImGui.Combo("WindowMenuButtonPosition", window_menu_button_position, "None\0Left\0Right\0")
if changed then style.WindowMenuButtonPosition = window_menu_button_position - 1 end
ImGui.SeparatorText("Widgets")
SF("ColorMarkerSize", 0.0, 8.0)
style.ColorButtonPosition = ImGui.Combo("ColorButtonPosition", style.ColorButtonPosition, "Left\0Right\0")
SF2("ButtonTextAlign", 0.0, 1.0, "%.2f")
ImGui.SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.")
SF2("SelectableTextAlign", 0.0, 1.0, "%.2f")
ImGui.SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.")
SF("SeparatorSize", 0.0, 10.0); SF("SeparatorTextBorderSize", 0.0, 10.0)
SF2("SeparatorTextAlign", 0.0, 1.0, "%.2f"); SF2("SeparatorTextPadding", 0.0, 40.0)
SF("LogSliderDeadzone", 0.0, 12.0); SF("ImageRounding", 0.0, 12.0); SF("ImageBorderSize", 0.0, max_border_size)
ImGui.SeparatorText("Docking")
_, style.DockingNodeHasCloseButton = ImGui.Checkbox("DockingNodeHasCloseButton", style.DockingNodeHasCloseButton)
SF("DockingSeparatorSize", 0.0, 12.0)
ImGui.SeparatorText("Tooltips")
for n = 0, 1 do
local key = (n == 0) and "HoverFlagsForTooltipMouse" or "HoverFlagsForTooltipNav"
if ImGui.TreeNodeEx(key) then
for _, f in ipairs({ "DelayNone", "DelayShort", "DelayNormal", "Stationary", "NoSharedDelay" }) do
_, style[key] = ImGui.CheckboxFlags("ImGuiHoveredFlags_" .. f, style[key], ImGuiHoveredFlags[f])
end
ImGui.TreePop()
end
end
ImGui.SeparatorText("Misc")
SF2("DisplayWindowPadding", 0.0, 30.0); ImGui.SameLine(); HelpMarker("Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.")
SF2("DisplaySafeAreaPadding", 0.0, 30.0); ImGui.SameLine(); HelpMarker("Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).")
ImGui.EndTabItem()
end
if ImGui.BeginTabItem("Colors") then
if ImGui.Button("Export") then
if se.output_dest == 0 then ImGui.LogToClipboard() else ImGui.LogToTTY() end
ImGui.LogText("ImVec4* colors = GetStyle().Colors;\n")
for i = 0, ImGuiCol.COUNT - 1 do
local col = style.Colors[i]
local name = ImGui.GetStyleColorName(i)
if not se.output_only_modified or not ColorsEqual(col, ref.Colors[i]) then
ImGui.LogText("colors[ImGuiCol_%s]%s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);\n", name, string.rep(" ", math.max(0, 23 - #name)), col.x, col.y, col.z, col.w)
end
end
ImGui.LogFinish()
end
ImGui.SameLine(); ImGui.SetNextItemWidth(ImGui.GetFontSize() * 10)
se.output_dest = ImGui.Combo("##output_type", se.output_dest, "To Clipboard\0To TTY\0")
ImGui.SameLine(); _, se.output_only_modified = ImGui.Checkbox("Only Modified Colors", se.output_only_modified)
local CE = ImGuiColorEditFlags
if ImGui.RadioButtonEx("Opaque", se.alpha_flags == CE.AlphaOpaque) then se.alpha_flags = CE.AlphaOpaque end ImGui.SameLine()
if ImGui.RadioButtonEx("Alpha", se.alpha_flags == CE.None) then se.alpha_flags = CE.None end ImGui.SameLine()
if ImGui.RadioButtonEx("Both", se.alpha_flags == CE.AlphaPreviewHalf) then se.alpha_flags = CE.AlphaPreviewHalf end ImGui.SameLine()
HelpMarker("In the color list:\nLeft-click on color square to open color picker,\nRight-click to open edit options menu.")
se.filter = se.filter or ImGuiTextFilter()
ImGui.SetNextItemWidth(-FLT_MIN)
se.filter:DrawWithHint("##FilterColors", "Filter Colors (incl -excl)")
ImGui.SetNextWindowSizeConstraints(ImVec2(0.0, ImGui.GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX))
ImGui.BeginChild("##colors", ImVec2(0, 0), bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.NavFlattened), bit32.bor(ImGuiWindowFlags.AlwaysVerticalScrollbar, ImGuiWindowFlags.AlwaysHorizontalScrollbar))
ImGui.PushItemWidth(ImGui.GetFontSize() * -12)
-- [Luau] clipped: only visible rows are submitted (upstream submits every color)
local visible_cols = {}
for i = 0, ImGuiCol.COUNT - 1 do
if se.filter:PassFilter(ImGui.GetStyleColorName(i)) then visible_cols[#visible_cols + 1] = i end
end
local clipper = ImGuiListClipper()
clipper:Begin(#visible_cols)
while clipper:Step() do for row = clipper.DisplayStart, clipper.DisplayEnd - 1 do
local i = visible_cols[row + 1]
local name = ImGui.GetStyleColorName(i)
do
ImGui.PushID(i)
if ImGui.DebugFlashStyleColor then
if ImGui.Button("?") then ImGui.DebugFlashStyleColor(i) end
ImGui.SetItemTooltip("Flash given color to identify places where it is used.")
ImGui.SameLine()
end
ImGui.ColorEdit4("##color", style.Colors[i], bit32.bor(CE.AlphaBar, se.alpha_flags))
if not ColorsEqual(style.Colors[i], ref.Colors[i]) then
ImGui.SameLine(0.0, style.ItemInnerSpacing.x); if ImGui.Button("Save") then ImVec4_Copy(ref.Colors[i], style.Colors[i]) end
ImGui.SameLine(0.0, style.ItemInnerSpacing.x); if ImGui.Button("Revert") then ImVec4_Copy(style.Colors[i], ref.Colors[i]) end
end
ImGui.SameLine(0.0, style.ItemInnerSpacing.x)
ImGui.TextUnformatted(name)
ImGui.PopID()
end
end end
clipper:End()
ImGui.PopItemWidth()
ImGui.EndChild()
ImGui.EndTabItem()
end
if ImGui.BeginTabItem("Fonts") then
if ImGui.ShowFontAtlas then ImGui.ShowFontAtlas(ImGui.GetIO().Fonts) else DemoNotPorted("ShowFontAtlas") end
ImGui.EndTabItem()
end
if ImGui.BeginTabItem("Rendering") then
_, style.AntiAliasedLines = ImGui.Checkbox("Anti-aliased lines", style.AntiAliasedLines)
ImGui.SameLine()
HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.")
ImGui.BeginDisabled(style.AntiAliasedLines == false)
_, style.AntiAliasedLineEnds = ImGui.Checkbox("Anti-aliased line ends", style.AntiAliasedLineEnds)
ImGui.EndDisabled()
_, style.AntiAliasedFill = ImGui.Checkbox("Anti-aliased fill", style.AntiAliasedFill)
local io = ImGui.GetIO()
_, io.ConfigDebugDrawListDefaultsToStrokeLegacy = ImGui.Checkbox("Debug: DrawList Defaults to _StrokeLegacy", io.ConfigDebugDrawListDefaultsToStrokeLegacy == true)
ImGui.PushItemWidth(ImGui.GetFontSize() * 8)
-- [port] library still stores the pre-1.93 CurveTessellationTol (== MaxError * MaxError)
local curve_err = ImGui.DragFloat("Curve Tessellation Max Error", math.sqrt(style.CurveTessellationTol), 0.02, 0.10, 10.0, "%.2f")
if curve_err < 0.10 then curve_err = 0.10 end
style.CurveTessellationTol = curve_err * curve_err
style.CircleTessellationMaxError = ImGui.DragFloat("Circle Tessellation Max Error", style.CircleTessellationMaxError, 0.005, 0.10, 5.0, "%.2f", ImGuiSliderFlags.AlwaysClamp)
local show_samples = ImGui.IsItemActive()
if show_samples then ImGui.SetNextWindowPos(ImGui.GetCursorScreenPos()) end
if show_samples and ImGui.BeginTooltip() then
ImGui.TextUnformatted("(R = radius, N = approx number of segments)")
ImGui.Spacing()
local draw_list = ImGui.GetWindowDrawList()
local min_widget_width = ImGui.CalcTextSize("R: MMM\nN: MMM").x
for n = 0, 7 do
local RAD_MIN, RAD_MAX = 5.0, 70.0
local rad = RAD_MIN + (RAD_MAX - RAD_MIN) * n / (8.0 - 1.0)
ImGui.BeginGroup()
ImGui.Text("R: %.f\nN: %d", rad, draw_list:_CalcCircleAutoSegmentCount(rad))
local canvas_width = math.max(min_widget_width, rad * 2.0)
local offset_x = math.floor(canvas_width * 0.5)
local offset_y = math.floor(RAD_MAX)
local p1 = ImGui.GetCursorScreenPos()
draw_list:AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui.GetColorU32(ImGuiCol.Text))
ImGui.Dummy(ImVec2(canvas_width, RAD_MAX * 2))
ImGui.EndGroup()
ImGui.SameLine()
end
ImGui.EndTooltip()
end
ImGui.SameLine()
HelpMarker("When drawing circle primitives with \"num_segments == 0\" tessellation will be calculated automatically.")
style.Alpha = ImGui.DragFloat("Global Alpha", style.Alpha, 0.005, 0.20, 1.0, "%.2f")
style.DisabledAlpha = ImGui.DragFloat("Disabled Alpha", style.DisabledAlpha, 0.005, 0.0, 1.0, "%.2f")
ImGui.SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).")
ImGui.PopItemWidth()
ImGui.EndTabItem()
end
ImGui.EndTabBar()
end
ImGui.PopItemWidth()
end
end --[[ imgui_demo_widgets.lua ]]
do --[[ About window ]]
-- Demo tools: ShowAboutWindow(), ShowFontAtlas(), ShowFontSelector(), ShowDebugLogWindow(), ShowIDStackToolWindow()
local _
----------------------------------------------------------------
-- [SECTION] About Window / ShowAboutWindow()
----------------------------------------------------------------
local show_config_info = false
function ImGui.ShowAboutWindow(p_open)
local visible
p_open, visible = ImGui.Begin("About ImGui Sincerely", p_open, ImGuiWindowFlags.AlwaysAutoResize)
if not visible then ImGui.End(); return p_open end
ImGui.Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM)
ImGui.TextLinkOpenURL("Homepage", "https://github.com/ocornut/imgui"); ImGui.SameLine()
ImGui.TextLinkOpenURL("FAQ", "https://github.com/ocornut/imgui/blob/master/docs/FAQ.md"); ImGui.SameLine()
ImGui.TextLinkOpenURL("Wiki", "https://github.com/ocornut/imgui/wiki"); ImGui.SameLine()
ImGui.TextLinkOpenURL("Extensions", "https://github.com/ocornut/imgui/wiki/Useful-Extensions"); ImGui.SameLine()
ImGui.TextLinkOpenURL("Releases", "https://github.com/ocornut/imgui/releases"); ImGui.SameLine()
ImGui.TextLinkOpenURL("Funding", "https://github.com/ocornut/imgui/wiki/Funding")
ImGui.Separator()
ImGui.Text("(c) 2014-2026 Omar Cornut")
ImGui.Text("Developed by Omar Cornut and all Dear ImGui contributors.")
ImGui.Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.")
ImGui.Text("If your company uses this, please consider funding the project.")
ImGui.Text("Luau/Roblox port: imgui_impl_roblox (software rasterizer into EditableImage tiles).")
_, show_config_info = ImGui.Checkbox("Config/Build Information", show_config_info)
if show_config_info then
local io = ImGui.GetIO()
local style = ImGui.GetStyle()
local copy_to_clipboard = ImGui.Button("Copy to clipboard")
local child_size = ImVec2(0, ImGui.GetTextLineHeightWithSpacing() * 18)
ImGui.BeginChild(ImGui.GetID("cfg_infos"), child_size, ImGuiChildFlags.FrameStyle)
if copy_to_clipboard then
ImGui.LogToClipboard()
ImGui.LogText("// (Copy from the next line. Keep the ``` markers for formatting.)\n")
ImGui.LogText("```cpp\n")
end
ImGui.Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM)
ImGui.Separator()
ImGui.Text("define: IMGUI_HAS_VIEWPORT")
ImGui.Text("define: IMGUI_HAS_DOCK")
ImGui.Text("runtime: Luau (%s)", _VERSION or "?")
ImGui.Separator()
ImGui.Text("io.BackendPlatformName: %s", io.BackendPlatformName or "NULL")
ImGui.Text("io.BackendRendererName: %s", io.BackendRendererName or "NULL")
ImGui.Text("io.ConfigFlags: 0x%08X", io.ConfigFlags)
local CF = ImGuiConfigFlags
for _, n in ipairs({ "NavEnableKeyboard", "NavEnableGamepad", "NoMouse", "NoMouseCursorChange", "NoKeyboard", "DockingEnable", "ViewportsEnable" }) do
if CF[n] and bit32.band(io.ConfigFlags, CF[n]) ~= 0 then ImGui.Text(" %s", n) end
end
for _, n in ipairs({ "MouseDrawCursor", "ConfigDpiScaleFonts", "ConfigDpiScaleViewports", "ConfigViewportsNoAutoMerge", "ConfigViewportsNoTaskBarIcon",
"ConfigViewportsNoDecoration", "ConfigViewportsNoDefaultParent", "ConfigDockingNoSplit", "ConfigDockingNoDockingOver", "ConfigDockingWithShift",
"ConfigDockingAlwaysTabBar", "ConfigDockingTransparentPayload", "ConfigMacOSXBehaviors", "ConfigNavMoveSetMousePos", "ConfigNavCaptureKeyboard",
"ConfigInputTextCursorBlink", "ConfigWindowsResizeFromEdges", "ConfigWindowsMoveFromTitleBarOnly" }) do
if io[n] == true then ImGui.Text("io.%s", n) end
end
if (io.ConfigMemoryCompactTimer or -1) >= 0.0 then ImGui.Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer) end
ImGui.Text("io.BackendFlags: 0x%08X", io.BackendFlags)
local BF = ImGuiBackendFlags
for _, n in ipairs({ "HasGamepad", "HasMouseCursors", "HasSetMousePos", "PlatformHasViewports", "HasMouseHoveredViewport", "HasParentViewport",
"RendererHasVtxOffset", "RendererHasTextures", "RendererHasViewports" }) do
if BF[n] and bit32.band(io.BackendFlags, BF[n]) ~= 0 then ImGui.Text(" %s", n) end
end
ImGui.Separator()
local atlas = io.Fonts
ImGui.Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", atlas.Fonts.Size, atlas.Flags or 0, atlas.TexData and atlas.TexData.Width or 0, atlas.TexData and atlas.TexData.Height or 0)
ImGui.Text("io.Fonts->FontLoaderName: %s", atlas.FontLoaderName or "NULL")
ImGui.Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y)
ImGui.Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y)
ImGui.Separator()
ImGui.Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y)
ImGui.Text("style.WindowBorderSize: %.2f", style.WindowBorderSize)
ImGui.Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y)
ImGui.Text("style.FrameRounding: %.2f", style.FrameRounding)
ImGui.Text("style.FrameBorderSize: %.2f", style.FrameBorderSize)
ImGui.Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y)
ImGui.Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y)
if copy_to_clipboard then
ImGui.LogText("\n```\n")
ImGui.LogFinish()
end
ImGui.EndChild()
end
ImGui.End()
return p_open
end
end --[[ About window ]]
return true