63109 lines
3.3 MiB
Plaintext
63109 lines
3.3 MiB
Plaintext
--!optimize 2
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-- GENERATED by tools/bundle.py from *.lua, backends/, fonts/ - do not edit
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local __FILES, __LOADED = {}, {}
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function IM_INCLUDE(name)
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local r = __LOADED[name]
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if r == nil then r = __FILES[name](); if r == nil then r = true end; __LOADED[name] = r end
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return r
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end
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__FILES['imgui.lua'] = function()
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--- Dear ImGui WIP
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-- (Core Code)
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--- Flags:
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-- IMGUI_DISABLE_OBSOLETE_FUNCTIONS = true -- This flag is not implemented
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-- NOTE: you must implement ImStd.ImFileOpen if you are not in GMod
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IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS = true -- Don't implement ImStd.ImFileOpen/ImStd.ImFileClose/ImStd.ImFileRead/ImFileWrite so you can implement them yourself
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IMGUI_DISABLE_DEBUG_TOOLS = false -- Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty
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--- @type ImGuiContext?
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local GImGui = nil
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ImGui = {}
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ImStd = {} -- Contains functions that originally don't belong to cpp namespaces
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-- IM_INCLUDE(name) is provided by the bundle (see tools/bundle.py): runs the bundled file once, returns its result.
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function ImGui._GetTypeFunc() return type end
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local function LUA_TableConstructorWrapper(T, size, userdata)
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local p = {}
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for i = 1, size do p[i] = T() end
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return p
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end
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local GImAllocatorAllocFunc = LUA_TableConstructorWrapper
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local GImAllocatorFreeFunc = function(p0, p1, p2) end
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local GImAllocatorUserData = nil
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--- @param constructor function
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--- @param size int
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function ImGui.MemAlloc(constructor, size)
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local p = GImAllocatorAllocFunc(constructor, size, GImAllocatorUserData)
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local ctx = GImGui
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if ctx then
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ImGui.DebugAllocHook(ctx.DebugAllocInfo, ctx.FrameCount, p, size)
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end
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return p
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end
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-- This does not set `owner[field]` to nil!
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--- @param owner table
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--- @param field string|int
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function ImGui.MemFree(owner, field)
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if owner ~= nil then
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local ctx = GImGui
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if ctx then
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ImGui.DebugAllocHook(ctx.DebugAllocInfo, ctx.FrameCount, owner, -1)
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end
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end
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return GImAllocatorFreeFunc(owner, field, GImAllocatorUserData)
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end
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--- @param info ImGuiDebugAllocInfo
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--- @param frame_count int
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--- @param ptr table
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--- @param size size_t
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function ImGui.DebugAllocHook(info, frame_count, ptr, size)
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local entry = info.LastEntriesBuf[info.LastEntriesIdx]
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if entry.FrameCount ~= frame_count then
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info.LastEntriesIdx = info.LastEntriesIdx % (#info.LastEntriesBuf) + 1
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entry = info.LastEntriesBuf[info.LastEntriesIdx]
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entry.FrameCount = frame_count
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entry.AllocCount = 0
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entry.FreeCount = 0
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end
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if size ~= -1 then
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-- print(string.format("[%05d] MemAlloc(%d) -> %p", frame_count, size, ptr))
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entry.AllocCount = entry.AllocCount + 1
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info.TotalAllocCount = info.TotalAllocCount + 1
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else
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-- print(string.format("[%05d] MemFree(%p)", frame_count, ptr))
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entry.FreeCount = entry.FreeCount + 1
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info.TotalFreeCount = info.TotalFreeCount + 1
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end
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end
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IM_INCLUDE"imgui_h.lua"
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IM_INCLUDE"imgui_internal.lua"
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IM_INCLUDE"imgui_draw.lua"
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IM_INCLUDE"imgui_widgets.lua"
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IM_INCLUDE"imgui_tables.lua"
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do --[[ [SECTION] imgui_dragdrop (was imgui_dragdrop.lua) ]]
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--- Dear ImGui
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-- Drag and drop: 1:1 port of imgui.cpp [SECTION] DRAG AND DROP (docking branch)
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-- Payload `Data` is any Lua value (no copy is made). `data_size` is optional and only kept for API parity.
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function ImGui.IsDragDropActive()
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return ImGui.GetCurrentContext().DragDropActive
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end
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function ImGui.ClearDragDrop()
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local g = ImGui.GetCurrentContext()
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g.DragDropActive = false
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ImGuiPayload_Clear(g.DragDropPayload)
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g.DragDropAcceptFlagsCurr = ImGuiDragDropFlags.None
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g.DragDropAcceptIdCurr = 0
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g.DragDropAcceptIdPrev = 0
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g.DragDropAcceptIdCurrRectSurface = FLT_MAX
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g.DragDropAcceptFrameCount = -1
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end
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function ImGui.BeginDragDropSource(flags)
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if flags == nil then flags = 0 end
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local g = ImGui.GetCurrentContext()
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local window = g.CurrentWindow
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local mouse_button = ImGuiMouseButton.Left
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local source_drag_active = false
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local source_id = 0
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local source_parent_id = 0
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if bit32.band(flags, ImGuiDragDropFlags.SourceExtern) == 0 then
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source_id = g.LastItemData.ID
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if source_id ~= 0 then
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if g.ActiveId ~= source_id then return false end
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if g.ActiveIdMouseButton ~= -1 then mouse_button = g.ActiveIdMouseButton end
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if g.IO.MouseDown[mouse_button] == false or window.SkipItems then return false end
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g.ActiveIdAllowOverlap = false
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else
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if g.IO.MouseDown[mouse_button] == false or window.SkipItems then return false end
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if bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredRect) == 0 and (g.ActiveId == 0 or g.ActiveIdWindow ~= window) then
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return false
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end
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if bit32.band(flags, ImGuiDragDropFlags.SourceAllowNullID) == 0 then
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IM_ASSERT(false, "Use ImGuiDragDropFlags.SourceAllowNullID for items without an ID")
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return false
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end
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source_id = window:GetIDFromRectangle(g.LastItemData.Rect)
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g.LastItemData.ID = source_id
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ImGui.KeepAliveID(source_id)
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local is_hovered = ImGui.ItemHoverable(g.LastItemData.Rect, source_id, g.LastItemData.ItemFlags)
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if is_hovered and g.IO.MouseClicked[mouse_button] then
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ImGui.SetActiveID(source_id, window)
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ImGui.FocusWindow(window)
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end
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if g.ActiveId == source_id then g.ActiveIdAllowOverlap = is_hovered end
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end
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if g.ActiveId ~= source_id then return false end
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source_parent_id = window.IDStack.Data[window.IDStack.Size]
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source_drag_active = ImGui.IsMouseDragging(mouse_button)
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ImGui.SetActiveIdUsingAllKeyboardKeys()
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else
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window = nil
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source_id = ImHashStr("#SourceExtern")
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source_drag_active = true
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mouse_button = g.IO.MouseDown[0] and 0 or -1
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ImGui.KeepAliveID(source_id)
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ImGui.SetActiveID(source_id, nil)
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end
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IM_ASSERT(g.DragDropWithinTarget == false)
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if not source_drag_active then return false end
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if not g.DragDropActive then
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IM_ASSERT(source_id ~= 0)
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ImGui.ClearDragDrop()
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local payload = g.DragDropPayload
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payload.SourceId = source_id
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payload.SourceParentId = source_parent_id
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g.DragDropActive = true
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g.DragDropSourceFlags = flags
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g.DragDropMouseButton = mouse_button
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if payload.SourceId == g.ActiveId then g.ActiveIdNoClearOnFocusLoss = true end
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end
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g.DragDropSourceFrameCount = g.FrameCount
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g.DragDropWithinSource = true
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if bit32.band(flags, ImGuiDragDropFlags.SourceNoPreviewTooltip) == 0 then
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local ret
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if g.DragDropAcceptIdPrev ~= 0 and bit32.band(g.DragDropAcceptFlagsPrev, ImGuiDragDropFlags.AcceptNoPreviewTooltip) ~= 0 then
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ret = ImGui.BeginTooltipHidden()
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else
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ret = ImGui.BeginTooltip()
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end
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IM_ASSERT(ret)
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end
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if bit32.band(flags, ImGuiDragDropFlags.SourceNoDisableHover) == 0 and bit32.band(flags, ImGuiDragDropFlags.SourceExtern) == 0 then
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g.LastItemData.StatusFlags = bit32.band(g.LastItemData.StatusFlags, bit32.bnot(ImGuiItemStatusFlags.HoveredRect))
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end
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return true
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end
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function ImGui.EndDragDropSource()
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local g = ImGui.GetCurrentContext()
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IM_ASSERT(g.DragDropActive)
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IM_ASSERT(g.DragDropWithinSource, "Not after a BeginDragDropSource()?")
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if bit32.band(g.DragDropSourceFlags, ImGuiDragDropFlags.SourceNoPreviewTooltip) == 0 then
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ImGui.EndTooltip()
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end
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if g.DragDropPayload.DataFrameCount == -1 then ImGui.ClearDragDrop() end
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g.DragDropWithinSource = false
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end
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--- @param data any # any Lua value
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--- @return bool accepted
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function ImGui.SetDragDropPayload(type, data, data_size, cond)
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local g = ImGui.GetCurrentContext()
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local payload = g.DragDropPayload
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if cond == nil or cond == 0 then cond = ImGuiCond.Always end
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IM_ASSERT(type ~= nil)
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IM_ASSERT(#type < 32, "Payload type can be at most 32 characters long")
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IM_ASSERT(cond == ImGuiCond.Always or cond == ImGuiCond.Once)
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IM_ASSERT(payload.SourceId ~= 0)
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if cond == ImGuiCond.Always or payload.DataFrameCount == -1 then
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payload.DataType = type
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payload.Data = data
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payload.DataSize = data_size or ((data ~= nil) and 1 or 0)
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end
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payload.DataFrameCount = g.FrameCount
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return (g.DragDropAcceptFrameCount == g.FrameCount) or (g.DragDropAcceptFrameCount == g.FrameCount - 1)
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end
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function ImGui.BeginDragDropTargetCustom(bb, id)
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local g = ImGui.GetCurrentContext()
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if not g.DragDropActive then return false end
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local window = g.CurrentWindow
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local hovered_window = g.HoveredWindowUnderMovingWindow
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if hovered_window == nil or window.RootWindowDockTree ~= hovered_window.RootWindowDockTree then return false end
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IM_ASSERT(id ~= 0)
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if not ImGui.IsMouseHoveringRect(bb.Min, bb.Max) or (id == g.DragDropPayload.SourceId) then return false end
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if window.SkipItems then return false end
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IM_ASSERT(g.DragDropWithinTarget == false and g.DragDropWithinSource == false)
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g.DragDropTargetRect = ImRect(bb.Min, bb.Max)
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g.DragDropTargetClipRect = ImRect(window.ClipRect.Min, window.ClipRect.Max)
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g.DragDropTargetId = id
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g.DragDropTargetFullViewport = 0
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g.DragDropWithinTarget = true
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return true
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end
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function ImGui.BeginDragDropTargetViewport(viewport, p_bb)
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local g = ImGui.GetCurrentContext()
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if not g.DragDropActive then return false end
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local bb = p_bb or viewport:GetWorkRect()
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local id = viewport.ID
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if g.MouseViewport ~= viewport or not ImGui.IsMouseHoveringRect(bb.Min, bb.Max, false) or (id == g.DragDropPayload.SourceId) then
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return false
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end
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IM_ASSERT(g.DragDropWithinTarget == false and g.DragDropWithinSource == false)
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g.DragDropTargetRect = ImRect(bb.Min, bb.Max)
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g.DragDropTargetClipRect = ImRect(bb.Min, bb.Max)
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g.DragDropTargetId = id
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g.DragDropTargetFullViewport = id
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g.DragDropWithinTarget = true
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return true
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end
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function ImGui.BeginDragDropTarget()
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local g = ImGui.GetCurrentContext()
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if not g.DragDropActive then return false end
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local window = g.CurrentWindow
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if bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredRect) == 0 then return false end
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local hovered_window = g.HoveredWindowUnderMovingWindow
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if hovered_window == nil or window.RootWindowDockTree ~= hovered_window.RootWindowDockTree or window.SkipItems then return false end
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local display_rect = (bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasDisplayRect) ~= 0) and g.LastItemData.DisplayRect or g.LastItemData.Rect
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local id = g.LastItemData.ID
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if id == 0 then
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id = window:GetIDFromRectangle(display_rect)
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ImGui.KeepAliveID(id)
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end
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if g.DragDropPayload.SourceId == id then return false end
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IM_ASSERT(g.DragDropWithinTarget == false and g.DragDropWithinSource == false)
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g.DragDropTargetRect = ImRect(display_rect.Min, display_rect.Max)
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local clip = (bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasClipRect) ~= 0) and g.LastItemData.ClipRect or window.ClipRect
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g.DragDropTargetClipRect = ImRect(clip.Min, clip.Max)
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g.DragDropTargetId = id
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g.DragDropWithinTarget = true
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return true
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end
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function ImGui.IsDragDropPayloadBeingAccepted()
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local g = ImGui.GetCurrentContext()
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return g.DragDropActive and g.DragDropAcceptIdPrev ~= 0
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end
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--- @return ImGuiPayload?
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function ImGui.AcceptDragDropPayload(type, flags)
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if flags == nil then flags = 0 end
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local g = ImGui.GetCurrentContext()
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local payload = g.DragDropPayload
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IM_ASSERT(g.DragDropActive)
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IM_ASSERT(payload.DataFrameCount ~= -1)
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if type ~= nil and not ImGuiPayload_IsDataType(payload, type) then return nil end
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local was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId)
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local r = g.DragDropTargetRect
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local r_surface = r:GetWidth() * r:GetHeight()
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if r_surface > g.DragDropAcceptIdCurrRectSurface then return nil end
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g.DragDropAcceptFlagsCurr = flags
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g.DragDropAcceptIdCurr = g.DragDropTargetId
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g.DragDropAcceptIdCurrRectSurface = r_surface
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payload.Preview = was_accepted_previously
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flags = bit32.bor(flags, bit32.band(g.DragDropSourceFlags, ImGuiDragDropFlags.AcceptNoDrawDefaultRect))
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local draw_target_rect = payload.Preview and bit32.band(flags, ImGuiDragDropFlags.AcceptNoDrawDefaultRect) == 0
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if draw_target_rect and g.DragDropTargetFullViewport ~= 0 then
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ImGui.RenderDragDropTargetRectForViewport(g.DragDropTargetFullViewport, g.DragDropTargetRect)
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elseif draw_target_rect then
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ImGui.RenderDragDropTargetRectForItem(r)
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end
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g.DragDropAcceptFrameCount = g.FrameCount
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if bit32.band(g.DragDropSourceFlags, ImGuiDragDropFlags.SourceExtern) ~= 0 and g.DragDropMouseButton == -1 then
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payload.Delivery = was_accepted_previously and (g.DragDropSourceFrameCount < g.FrameCount)
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else
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payload.Delivery = was_accepted_previously and not ImGui.IsMouseDown(g.DragDropMouseButton)
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end
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if not payload.Delivery and bit32.band(flags, ImGuiDragDropFlags.AcceptBeforeDelivery) == 0 then return nil end
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return payload
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end
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function ImGui.RenderDragDropTargetRectForItem(bb)
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local g = ImGui.GetCurrentContext()
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local window = g.CurrentWindow
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local bb_display = ImRect(bb.Min, bb.Max)
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bb_display:ClipWith(g.DragDropTargetClipRect)
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bb_display:Expand(g.Style.DragDropTargetPadding)
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local push_clip_rect = not window.ClipRect:Contains(bb_display)
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if push_clip_rect then window.DrawList:PushClipRectFullScreen() end
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ImGui.RenderDragDropTargetRectEx(window.DrawList, bb_display, g.Style.DragDropTargetRounding)
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if push_clip_rect then window.DrawList:PopClipRect() end
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end
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function ImGui.RenderDragDropTargetRectForViewport(viewport_id, bb)
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local g = ImGui.GetCurrentContext()
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local viewport = ImGui.FindViewportByID(viewport_id)
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IM_ASSERT(viewport ~= nil)
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local bb_padded = ImRect(bb.Min, bb.Max)
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bb_padded:Expand(-g.Style.DragDropTargetPadding)
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ImGui.RenderDragDropTargetRectEx(ImGui.GetForegroundDrawList(viewport), bb_padded, g.Style.DragDropTargetRounding)
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end
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function ImGui.RenderDragDropTargetRectEx(draw_list, bb, rounding)
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local g = ImGui.GetCurrentContext()
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draw_list:AddRectFilled(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.DragDropTargetBg), rounding, 0)
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draw_list:AddRect(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.DragDropTarget), rounding, g.Style.DragDropTargetBorderSize)
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end
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--- @return ImGuiPayload?
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function ImGui.GetDragDropPayload()
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local g = ImGui.GetCurrentContext()
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return (g.DragDropActive and g.DragDropPayload.DataFrameCount ~= -1) and g.DragDropPayload or nil
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end
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function ImGui.EndDragDropTarget()
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local g = ImGui.GetCurrentContext()
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IM_ASSERT(g.DragDropActive)
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IM_ASSERT(g.DragDropWithinTarget)
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g.DragDropWithinTarget = false
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if g.DragDropPayload.Delivery then ImGui.ClearDragDrop() end
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end
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-- Payload methods (C++ ImGuiPayload members): payload:IsDataType(t) etc. also work through these globals
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function ImGui.PayloadIsDataType(payload, t) return ImGuiPayload_IsDataType(payload, t) end
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end --[[ [SECTION] imgui_dragdrop (was imgui_dragdrop.lua) ]]
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do --[[ [SECTION] imgui_docking (was imgui_docking.lua) ]]
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--- Dear ImGui
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-- Docking: 1:1 port of imgui.cpp [SECTION] DOCKING (docking branch, 1.93 WIP)
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--
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-- Port notes:
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-- - Main viewport only (no multi-viewports on Roblox): viewport creation/merging code paths are kept where cheap, but
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-- windows always live in the main viewport.
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-- - ImGuiDockContext.Nodes (ImGuiStorage in C++) is a Lua table ID -> node. Iterations that upstream does over the
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-- sorted storage are done over a sorted snapshot of the IDs (DockContextNodesSorted) for deterministic order.
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-- - node.ChildNodes is a table indexed [0] and [1] like upstream.
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-- - ImGuiDockPreviewData.DropRectsDraw is indexed [dir + 1] with dir in -1..3 (so keys 0..4), like upstream.
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local MT = ImGui.GetMetatables()
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IMGUI_PAYLOAD_TYPE_WINDOW = "_IMWINDOW"
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local DOCKING_HOST_DRAW_CHANNEL_BG = 0 -- Dock host: background fill
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local DOCKING_HOST_DRAW_CHANNEL_FG = 1 -- Dock host: decorations and contents
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local DOCKING_SPLITTER_SIZE = 2.0
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---------------------------------------------------------------------------------------
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-- Docking: flags & enums
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---------------------------------------------------------------------------------------
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ImGuiDockNodeFlags = {
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None = 0,
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KeepAliveOnly = bit32.lshift(1, 0),
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NoDockingOverCentralNode = bit32.lshift(1, 2),
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PassthruCentralNode = bit32.lshift(1, 3),
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NoDockingSplit = bit32.lshift(1, 4),
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NoResize = bit32.lshift(1, 5),
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AutoHideTabBar = bit32.lshift(1, 6),
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NoUndocking = bit32.lshift(1, 7),
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-- [Internal]
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DockSpace = bit32.lshift(1, 10),
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CentralNode = bit32.lshift(1, 11),
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NoTabBar = bit32.lshift(1, 12),
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HiddenTabBar = bit32.lshift(1, 13),
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NoWindowMenuButton = bit32.lshift(1, 14),
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NoCloseButton = bit32.lshift(1, 15),
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NoResizeX = bit32.lshift(1, 16),
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NoResizeY = bit32.lshift(1, 17),
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DockedWindowsInFocusRoute = bit32.lshift(1, 18),
|
|
NoDockingSplitOther = bit32.lshift(1, 19),
|
|
NoDockingOverMe = bit32.lshift(1, 20),
|
|
NoDockingOverOther = bit32.lshift(1, 21),
|
|
NoDockingOverEmpty = bit32.lshift(1, 22),
|
|
}
|
|
do
|
|
local F = ImGuiDockNodeFlags
|
|
F.NoSplit = F.NoDockingSplit
|
|
F.NoDockingInCentralNode = F.NoDockingOverCentralNode
|
|
F.NoDocking = bit32.bor(F.NoDockingOverMe, F.NoDockingOverOther, F.NoDockingOverEmpty, F.NoDockingSplit, F.NoDockingSplitOther)
|
|
F.SharedFlagsInheritMask_ = 0xFFFFFFFF
|
|
F.NoResizeFlagsMask_ = bit32.bor(F.NoResize, F.NoResizeX, F.NoResizeY)
|
|
F.LocalFlagsTransferMask_ = bit32.bor(F.NoDockingSplit, F.NoResizeFlagsMask_, F.AutoHideTabBar, F.CentralNode, F.NoTabBar, F.HiddenTabBar, F.NoWindowMenuButton, F.NoCloseButton)
|
|
F.SavedFlagsMask_ = bit32.bor(F.NoResizeFlagsMask_, F.DockSpace, F.CentralNode, F.NoTabBar, F.HiddenTabBar, F.NoWindowMenuButton, F.NoCloseButton)
|
|
end
|
|
|
|
ImGuiDataAuthority = { Auto = 0, DockNode = 1, Window = 2 }
|
|
|
|
ImGuiDockNodeState = {
|
|
Unknown = 0,
|
|
HostWindowHiddenBecauseSingleWindow = 1,
|
|
HostWindowHiddenBecauseWindowsAreResizing = 2,
|
|
HostWindowVisible = 3,
|
|
}
|
|
|
|
ImGuiWindowDockStyleCol = {
|
|
Text = 0, TabHovered = 1, TabFocused = 2, TabSelected = 3, TabSelectedOverline = 4,
|
|
TabDimmed = 5, TabDimmedSelected = 6, TabDimmedSelectedOverline = 7, UnsavedMarker = 8, COUNT = 9,
|
|
}
|
|
|
|
local ImGuiDockRequestType = { None = 0, Dock = 1, Undock = 2, Split = 3 }
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: Internal Types
|
|
---------------------------------------------------------------------------------------
|
|
|
|
local function ImGuiDockRequest()
|
|
return {
|
|
Type = ImGuiDockRequestType.None,
|
|
DockTargetWindow = nil, DockTargetNode = nil, DockPayload = nil,
|
|
DockSplitDir = ImGuiDir.None, DockSplitRatio = 0.5, DockSplitOuter = false,
|
|
UndockTargetWindow = nil, UndockTargetNode = nil,
|
|
}
|
|
end
|
|
|
|
local function ImGuiDockNodeSettings()
|
|
return {
|
|
ID = 0, ParentNodeId = 0, ParentWindowId = 0, SelectedTabId = 0,
|
|
SplitAxis = ImGuiAxis.None, Depth = 0, Flags = 0,
|
|
Pos = ImVec2(0, 0), Size = ImVec2(0, 0), SizeRef = ImVec2(0, 0),
|
|
}
|
|
end
|
|
|
|
function ImGuiDockContext()
|
|
return { Nodes = {}, Requests = ImVector(), NodesSettings = ImVector(), WantFullRebuild = false }
|
|
end
|
|
|
|
MT.ImGuiDockNode = {}
|
|
MT.ImGuiDockNode.__index = MT.ImGuiDockNode
|
|
local DN = MT.ImGuiDockNode
|
|
|
|
function ImGuiDockNode(id)
|
|
return setmetatable({
|
|
ID = id,
|
|
SharedFlags = 0, LocalFlags = 0, LocalFlagsInWindows = 0, MergedFlags = 0,
|
|
State = ImGuiDockNodeState.Unknown,
|
|
ParentNode = nil,
|
|
ChildNodes = { [0] = nil, [1] = nil },
|
|
Windows = ImVector(),
|
|
TabBar = nil,
|
|
Pos = ImVec2(0, 0), Size = ImVec2(0, 0), SizeRef = ImVec2(0, 0),
|
|
SplitAxis = ImGuiAxis.None,
|
|
LastBgColor = IM_COL32_WHITE,
|
|
WindowClass = ImGuiWindowClass(),
|
|
HostWindow = nil, VisibleWindow = nil,
|
|
CentralNode = nil, OnlyNodeWithWindows = nil,
|
|
CountNodeWithWindows = 0,
|
|
LastFrameAlive = -1, LastFrameActive = -1, LastFrameFocused = -1,
|
|
LastFocusedNodeId = 0, SelectedTabId = 0, WantCloseTabId = 0, RefViewportId = 0,
|
|
AuthorityForPos = ImGuiDataAuthority.DockNode, AuthorityForSize = ImGuiDataAuthority.DockNode,
|
|
AuthorityForViewport = ImGuiDataAuthority.Auto,
|
|
IsVisible = true, IsFocused = false, IsBgDrawnThisFrame = false,
|
|
HasCloseButton = false, HasWindowMenuButton = false, HasCentralNodeChild = false,
|
|
WantCloseAll = false, WantLockSizeOnce = false, WantMouseMove = false,
|
|
WantHiddenTabBarUpdate = false, WantHiddenTabBarToggle = false,
|
|
}, DN)
|
|
end
|
|
|
|
function DN:IsRootNode() return self.ParentNode == nil end
|
|
function DN:IsDockSpace() return bit32.band(self.MergedFlags, ImGuiDockNodeFlags.DockSpace) ~= 0 end
|
|
function DN:IsFloatingNode() return self.ParentNode == nil and bit32.band(self.MergedFlags, ImGuiDockNodeFlags.DockSpace) == 0 end
|
|
function DN:IsCentralNode() return bit32.band(self.MergedFlags, ImGuiDockNodeFlags.CentralNode) ~= 0 end
|
|
function DN:IsHiddenTabBar() return bit32.band(self.MergedFlags, ImGuiDockNodeFlags.HiddenTabBar) ~= 0 end
|
|
function DN:IsNoTabBar() return bit32.band(self.MergedFlags, ImGuiDockNodeFlags.NoTabBar) ~= 0 end
|
|
function DN:IsSplitNode() return self.ChildNodes[0] ~= nil end
|
|
function DN:IsLeafNode() return self.ChildNodes[0] == nil end
|
|
function DN:IsEmpty() return self.ChildNodes[0] == nil and self.Windows.Size == 0 end
|
|
function DN:Rect() return ImRect(self.Pos.x, self.Pos.y, self.Pos.x + self.Size.x, self.Pos.y + self.Size.y) end
|
|
function DN:SetLocalFlags(flags) self.LocalFlags = flags; self:UpdateMergedFlags() end
|
|
function DN:UpdateMergedFlags() self.MergedFlags = bit32.bor(self.SharedFlags, self.LocalFlags, self.LocalFlagsInWindows) end
|
|
|
|
local function ImGuiDockPreviewData()
|
|
local d = {
|
|
FutureNode = ImGuiDockNode(0),
|
|
IsDropAllowed = false, IsCenterAvailable = false, IsSidesAvailable = false, IsSplitDirExplicit = false,
|
|
SplitNode = nil, SplitDir = ImGuiDir.None, SplitRatio = 0.0,
|
|
DropRectsDraw = {},
|
|
}
|
|
for n = 0, 4 do d.DropRectsDraw[n] = ImRect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX) end
|
|
return d
|
|
end
|
|
|
|
local function DockNodeGetHostWindowTitle(node)
|
|
return string.format("##DockNode_%02X", node.ID)
|
|
end
|
|
|
|
local function IsRectInverted(r) return r.Min.x > r.Max.x or r.Min.y > r.Max.y end
|
|
|
|
--- Sorted snapshot of node IDs (upstream iterates ImGuiStorage which is sorted by key)
|
|
local function DockContextNodesSorted(ctx)
|
|
local ids = {}
|
|
for id in pairs(ctx.DockContext.Nodes) do ids[#ids + 1] = id end
|
|
table.sort(ids)
|
|
return ids
|
|
end
|
|
ImGui.DockContextNodesSorted = DockContextNodesSorted
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: ImGuiDockContext
|
|
---------------------------------------------------------------------------------------
|
|
|
|
local DockSettingsHandler_ClearAll, DockSettingsHandler_ApplyAll, DockSettingsHandler_ReadOpen, DockSettingsHandler_ReadLine, DockSettingsHandler_WriteAll
|
|
local DockSettingsRenameNodeReferences, DockSettingsRemoveNodeReferences, DockSettingsFindNodeSettings
|
|
|
|
function ImGui.DockContextInitialize(ctx)
|
|
local g = ctx
|
|
local ini_handler = ImGuiSettingsHandler()
|
|
ini_handler.TypeName = "Docking"
|
|
ini_handler.TypeHash = ImHashStr("Docking")
|
|
ini_handler.ClearAllFn = DockSettingsHandler_ClearAll
|
|
ini_handler.ReadInitFn = DockSettingsHandler_ClearAll
|
|
ini_handler.ReadOpenFn = DockSettingsHandler_ReadOpen
|
|
ini_handler.ReadLineFn = DockSettingsHandler_ReadLine
|
|
ini_handler.ApplyAllFn = DockSettingsHandler_ApplyAll
|
|
ini_handler.WriteAllFn = DockSettingsHandler_WriteAll
|
|
g.SettingsHandlers:push_back(ini_handler)
|
|
|
|
g.DockNodeWindowMenuHandler = ImGui.DockNodeWindowMenuHandler_Default
|
|
end
|
|
|
|
function ImGui.DockContextShutdown(ctx)
|
|
for _, id in ipairs(DockContextNodesSorted(ctx)) do
|
|
local node = ctx.DockContext.Nodes[id]
|
|
if node then ImGui.DockContextDeleteNode(ctx, node) end
|
|
end
|
|
end
|
|
|
|
function ImGui.DockContextClearNodes(ctx, root_id, clear_settings_refs)
|
|
ImGui.DockBuilderRemoveNodeDockedWindows(root_id, clear_settings_refs)
|
|
ImGui.DockBuilderRemoveNodeChildNodes(root_id)
|
|
end
|
|
|
|
function ImGui.DockContextRebuildNodes(ctx)
|
|
local dc = ctx.DockContext
|
|
ImGui.SaveIniSettingsToMemory()
|
|
local root_id = 0
|
|
ImGui.DockContextClearNodes(ctx, root_id, false)
|
|
ImGui.DockContextBuildNodesFromSettings(ctx, dc.NodesSettings.Data, dc.NodesSettings.Size)
|
|
ImGui.DockContextBuildAddWindowsToNodes(ctx, root_id)
|
|
end
|
|
|
|
function ImGui.DockContextNewFrameUpdateUndocking(ctx)
|
|
local g = ctx
|
|
local dc = ctx.DockContext
|
|
if bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.DockingEnable) == 0 then
|
|
if next(dc.Nodes) ~= nil or dc.Requests.Size > 0 then
|
|
ImGui.DockContextClearNodes(ctx, 0, true)
|
|
end
|
|
return
|
|
end
|
|
|
|
if g.IO.ConfigDockingNoSplit then
|
|
for _, id in ipairs(DockContextNodesSorted(ctx)) do
|
|
local node = dc.Nodes[id]
|
|
if node and node:IsRootNode() and node:IsSplitNode() then
|
|
ImGui.DockBuilderRemoveNodeChildNodes(node.ID)
|
|
end
|
|
end
|
|
end
|
|
|
|
if dc.WantFullRebuild then
|
|
ImGui.DockContextRebuildNodes(ctx)
|
|
dc.WantFullRebuild = false
|
|
end
|
|
|
|
for _, req in dc.Requests:iter() do
|
|
if req.Type == ImGuiDockRequestType.Undock and req.UndockTargetWindow then
|
|
ImGui.DockContextProcessUndockWindow(ctx, req.UndockTargetWindow)
|
|
elseif req.Type == ImGuiDockRequestType.Undock and req.UndockTargetNode then
|
|
ImGui.DockContextProcessUndockNode(ctx, req.UndockTargetNode)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.DockContextNewFrameUpdateDocking(ctx)
|
|
local g = ctx
|
|
local dc = ctx.DockContext
|
|
if bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.DockingEnable) == 0 then return end
|
|
|
|
g.DebugHoveredDockNode = nil
|
|
local hovered_window = g.HoveredWindowUnderMovingWindow
|
|
if hovered_window then
|
|
if hovered_window.DockNodeAsHost then
|
|
g.DebugHoveredDockNode = ImGui.DockNodeTreeFindVisibleNodeByPos(hovered_window.DockNodeAsHost, g.IO.MousePos)
|
|
elseif hovered_window.RootWindow.DockNode then
|
|
g.DebugHoveredDockNode = hovered_window.RootWindow.DockNode
|
|
end
|
|
end
|
|
|
|
for _, req in dc.Requests:iter() do
|
|
if req.Type == ImGuiDockRequestType.Dock then
|
|
ImGui.DockContextProcessDock(ctx, req)
|
|
end
|
|
end
|
|
dc.Requests:resize(0)
|
|
|
|
for _, id in ipairs(DockContextNodesSorted(ctx)) do
|
|
local node = dc.Nodes[id]
|
|
if node and node:IsFloatingNode() then
|
|
ImGui.DockNodeUpdate(node)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.DockContextEndFrame(ctx)
|
|
local g = ctx
|
|
local dc = g.DockContext
|
|
for _, id in ipairs(DockContextNodesSorted(ctx)) do
|
|
local node = dc.Nodes[id]
|
|
if node and node.LastFrameActive == g.FrameCount and node.IsVisible and node.HostWindow and node:IsLeafNode() and not node.IsBgDrawnThisFrame then
|
|
local bg_rect = ImRect(node.Pos + ImVec2(0.0, ImGui.GetFrameHeight()), node.Pos + node.Size)
|
|
local bg_rounding_flags = ImGui.CalcRoundingFlagsForRectInRect(bg_rect, node.HostWindow:Rect(), g.Style.DockingSeparatorSize)
|
|
node.HostWindow.DrawList:ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_BG)
|
|
node.HostWindow.DrawList:AddRectFilled(bg_rect.Min, bg_rect.Max, node.LastBgColor, node.HostWindow.WindowRounding, bg_rounding_flags)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.DockContextFindNodeByID(ctx, id)
|
|
return ctx.DockContext.Nodes[id]
|
|
end
|
|
|
|
function ImGui.DockContextGenNodeID(ctx)
|
|
local id = 0x0001
|
|
while ImGui.DockContextFindNodeByID(ctx, id) ~= nil do id = id + 1 end
|
|
return id
|
|
end
|
|
|
|
function ImGui.DockContextAddNode(ctx, id)
|
|
if id == 0 then
|
|
id = ImGui.DockContextGenNodeID(ctx)
|
|
else
|
|
IM_ASSERT(ImGui.DockContextFindNodeByID(ctx, id) == nil)
|
|
end
|
|
local node = ImGuiDockNode(id)
|
|
ctx.DockContext.Nodes[node.ID] = node
|
|
return node
|
|
end
|
|
|
|
function ImGui.DockContextRemoveNode(ctx, node, merge_sibling_into_parent_node)
|
|
IM_ASSERT(ImGui.DockContextFindNodeByID(ctx, node.ID) == node)
|
|
IM_ASSERT(node.ChildNodes[0] == nil and node.ChildNodes[1] == nil)
|
|
IM_ASSERT(node.Windows.Size == 0)
|
|
|
|
if node.HostWindow then node.HostWindow.DockNodeAsHost = nil end
|
|
|
|
local parent_node = node.ParentNode
|
|
local merge = (merge_sibling_into_parent_node and parent_node ~= nil)
|
|
if merge then
|
|
IM_ASSERT(parent_node.ChildNodes[0] == node or parent_node.ChildNodes[1] == node)
|
|
local sibling_node = (parent_node.ChildNodes[0] == node) and parent_node.ChildNodes[1] or parent_node.ChildNodes[0]
|
|
ImGui.DockNodeTreeMerge(ctx, parent_node, sibling_node)
|
|
else
|
|
if parent_node then
|
|
for n = 0, 1 do
|
|
if parent_node.ChildNodes[n] == node then node.ParentNode.ChildNodes[n] = nil end
|
|
end
|
|
end
|
|
ImGui.DockContextDeleteNode(ctx, node)
|
|
end
|
|
end
|
|
|
|
function ImGui.DockContextDeleteNode(ctx, node)
|
|
local dc = ctx.DockContext
|
|
node.TabBar = nil
|
|
dc.Nodes[node.ID] = nil
|
|
end
|
|
|
|
function ImGui.DockContextPruneUnusedSettingsNodes(ctx)
|
|
local g = ctx
|
|
local dc = ctx.DockContext
|
|
IM_ASSERT(g.Windows.Size == 0)
|
|
|
|
local pool = {}
|
|
local function GetOrAdd(id)
|
|
local d = pool[id]
|
|
if not d then d = { CountWindows = 0, CountChildWindows = 0, CountChildNodes = 0, RootId = 0 }; pool[id] = d end
|
|
return d
|
|
end
|
|
|
|
for _, settings in dc.NodesSettings:iter() do
|
|
if pool[settings.ID] ~= nil then
|
|
settings.ID = 0
|
|
else
|
|
local parent_data = (settings.ParentNodeId ~= 0) and pool[settings.ParentNodeId] or nil
|
|
GetOrAdd(settings.ID).RootId = parent_data and parent_data.RootId or settings.ID
|
|
if settings.ParentNodeId ~= 0 then
|
|
local p = GetOrAdd(settings.ParentNodeId)
|
|
p.CountChildNodes = p.CountChildNodes + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, settings in dc.NodesSettings:iter() do
|
|
if settings.ParentWindowId ~= 0 then
|
|
local window_settings = ImGui.FindWindowSettingsByID(settings.ParentWindowId)
|
|
if window_settings and window_settings.DockId ~= 0 then
|
|
local data = pool[window_settings.DockId]
|
|
if data then data.CountChildNodes = data.CountChildNodes + 1 end
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
local dock_id = settings.DockId
|
|
if dock_id and dock_id ~= 0 then
|
|
local data = pool[dock_id]
|
|
if data then
|
|
data.CountWindows = data.CountWindows + 1
|
|
local data_root = (data.RootId == dock_id) and data or pool[data.RootId]
|
|
if data_root then data_root.CountChildWindows = data_root.CountChildWindows + 1 end
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, settings in dc.NodesSettings:iter() do
|
|
local data = pool[settings.ID]
|
|
if data ~= nil and data.CountWindows <= 1 then
|
|
local data_root = (settings.ID == data.RootId) and data or pool[data.RootId]
|
|
local data_parent = (settings.ParentNodeId ~= 0) and pool[settings.ParentNodeId] or nil
|
|
|
|
local remove = false
|
|
remove = remove or (data.CountWindows == 1 and settings.ParentNodeId == 0 and data.CountChildNodes == 0 and bit32.band(settings.Flags, ImGuiDockNodeFlags.CentralNode) == 0)
|
|
remove = remove or (data.CountWindows == 0 and settings.ParentNodeId == 0 and data.CountChildNodes == 0)
|
|
remove = remove or (data_root == nil or data_root.CountChildWindows == 0)
|
|
if remove then
|
|
DockSettingsRemoveNodeReferences({ settings.ID }, 1)
|
|
settings.ID = 0
|
|
elseif data_parent and data_parent.CountChildNodes == 1 then
|
|
DockSettingsRenameNodeReferences(settings.ID, settings.ParentNodeId)
|
|
settings.ID = 0
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param node_settings_array table # 1-based array
|
|
function ImGui.DockContextBuildNodesFromSettings(ctx, node_settings_array, node_settings_count)
|
|
for node_n = 1, node_settings_count do
|
|
local settings = node_settings_array[node_n]
|
|
if settings.ID ~= 0 and ImGui.DockContextFindNodeByID(ctx, settings.ID) == nil then
|
|
local node = ImGui.DockContextAddNode(ctx, settings.ID)
|
|
node.ParentNode = (settings.ParentNodeId ~= 0) and ImGui.DockContextFindNodeByID(ctx, settings.ParentNodeId) or nil
|
|
node.Pos = ImVec2(settings.Pos.x, settings.Pos.y)
|
|
node.Size = ImVec2(settings.Size.x, settings.Size.y)
|
|
node.SizeRef = ImVec2(settings.SizeRef.x, settings.SizeRef.y)
|
|
node.AuthorityForPos = ImGuiDataAuthority.DockNode
|
|
node.AuthorityForSize = ImGuiDataAuthority.DockNode
|
|
node.AuthorityForViewport = ImGuiDataAuthority.DockNode
|
|
if node.ParentNode and node.ParentNode.ChildNodes[0] == nil then
|
|
node.ParentNode.ChildNodes[0] = node
|
|
elseif node.ParentNode and node.ParentNode.ChildNodes[1] == nil then
|
|
node.ParentNode.ChildNodes[1] = node
|
|
end
|
|
node.SelectedTabId = settings.SelectedTabId
|
|
node.SplitAxis = settings.SplitAxis
|
|
node:SetLocalFlags(bit32.band(settings.Flags, ImGuiDockNodeFlags.SavedFlagsMask_))
|
|
|
|
local root_node = ImGui.DockNodeGetRootNode(node)
|
|
node.HostWindow = ImGui.FindWindowByName(DockNodeGetHostWindowTitle(root_node))
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.DockContextBuildAddWindowsToNodes(ctx, root_id)
|
|
local g = ctx
|
|
for _, window in g.Windows:iter() do
|
|
if window.DockId ~= 0 and window.LastFrameActive >= g.FrameCount - 1 and window.DockNode == nil then
|
|
local node = ImGui.DockContextFindNodeByID(ctx, window.DockId)
|
|
IM_ASSERT(node ~= nil)
|
|
if root_id == 0 or ImGui.DockNodeGetRootNode(node).ID == root_id then
|
|
ImGui.DockNodeAddWindow(node, window, true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: ImGuiDockContext Docking/Undocking functions
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.DockContextQueueDock(ctx, target, target_node, payload, split_dir, split_ratio, split_outer)
|
|
IM_ASSERT(target ~= payload)
|
|
local req = ImGuiDockRequest()
|
|
req.Type = ImGuiDockRequestType.Dock
|
|
req.DockTargetWindow = target
|
|
req.DockTargetNode = target_node
|
|
req.DockPayload = payload
|
|
req.DockSplitDir = split_dir
|
|
req.DockSplitRatio = split_ratio
|
|
req.DockSplitOuter = split_outer
|
|
ctx.DockContext.Requests:push_back(req)
|
|
end
|
|
|
|
function ImGui.DockContextQueueUndockWindow(ctx, window)
|
|
local req = ImGuiDockRequest()
|
|
req.Type = ImGuiDockRequestType.Undock
|
|
req.UndockTargetWindow = window
|
|
ctx.DockContext.Requests:push_back(req)
|
|
end
|
|
|
|
function ImGui.DockContextQueueUndockNode(ctx, node)
|
|
local req = ImGuiDockRequest()
|
|
req.Type = ImGuiDockRequestType.Undock
|
|
req.UndockTargetNode = node
|
|
ctx.DockContext.Requests:push_back(req)
|
|
end
|
|
|
|
function ImGui.DockContextQueueNotifyRemovedNode(ctx, node)
|
|
for _, req in ctx.DockContext.Requests:iter() do
|
|
if req.DockTargetNode == node then req.Type = ImGuiDockRequestType.None end
|
|
end
|
|
end
|
|
|
|
function ImGui.DockContextProcessDock(ctx, req)
|
|
IM_ASSERT((req.Type == ImGuiDockRequestType.Dock and req.DockPayload ~= nil) or (req.Type == ImGuiDockRequestType.Split and req.DockPayload == nil))
|
|
IM_ASSERT(req.DockTargetWindow ~= nil or req.DockTargetNode ~= nil)
|
|
local g = ctx
|
|
|
|
local payload_window = req.DockPayload
|
|
local target_window = req.DockTargetWindow
|
|
local node = req.DockTargetNode
|
|
|
|
local next_selected_id = 0
|
|
local payload_node = nil
|
|
if payload_window then
|
|
payload_node = payload_window.DockNodeAsHost
|
|
payload_window.DockNodeAsHost = nil
|
|
if payload_node and payload_node:IsLeafNode() then
|
|
next_selected_id = (payload_node.TabBar.NextSelectedTabId ~= 0) and payload_node.TabBar.NextSelectedTabId or payload_node.TabBar.SelectedTabId
|
|
end
|
|
if payload_node == nil then next_selected_id = payload_window.TabId end
|
|
end
|
|
|
|
if node then IM_ASSERT(node.LastFrameAlive <= g.FrameCount) end
|
|
if node and target_window and node == target_window.DockNodeAsHost then
|
|
IM_ASSERT(node.Windows.Size > 0 or node:IsSplitNode() or node:IsCentralNode())
|
|
end
|
|
|
|
if node == nil then
|
|
node = ImGui.DockContextAddNode(ctx, 0)
|
|
node.Pos = ImVec2(target_window.Pos.x, target_window.Pos.y)
|
|
node.Size = ImVec2(target_window.Size.x, target_window.Size.y)
|
|
if target_window.DockNodeAsHost == nil then
|
|
ImGui.DockNodeAddWindow(node, target_window, true)
|
|
local t0 = node.TabBar.Tabs.Data[1]
|
|
t0.Flags = bit32.band(t0.Flags, bit32.bnot(ImGuiTabItemFlags.Unsorted))
|
|
target_window.DockIsActive = true
|
|
end
|
|
end
|
|
|
|
local split_dir = req.DockSplitDir
|
|
if split_dir ~= ImGuiDir.None then
|
|
local split_axis = (split_dir == ImGuiDir.Left or split_dir == ImGuiDir.Right) and ImGuiAxis.X or ImGuiAxis.Y
|
|
local split_inheritor_child_idx = (split_dir == ImGuiDir.Left or split_dir == ImGuiDir.Up) and 1 or 0
|
|
local split_ratio = req.DockSplitRatio
|
|
ImGui.DockNodeTreeSplit(ctx, node, split_axis, split_inheritor_child_idx, split_ratio, payload_node)
|
|
local new_node = node.ChildNodes[bit32.bxor(split_inheritor_child_idx, 1)]
|
|
new_node.HostWindow = node.HostWindow
|
|
node = new_node
|
|
end
|
|
node:SetLocalFlags(bit32.band(node.LocalFlags, bit32.bnot(ImGuiDockNodeFlags.HiddenTabBar)))
|
|
|
|
if node ~= payload_node then
|
|
if node.Windows.Size > 0 and node.TabBar == nil then
|
|
ImGui.DockNodeAddTabBar(node)
|
|
for n = 1, node.Windows.Size do
|
|
ImGui.TabBarAddTab(node.TabBar, ImGuiTabItemFlags.None, node.Windows.Data[n])
|
|
end
|
|
end
|
|
|
|
if payload_node ~= nil then
|
|
if payload_node:IsSplitNode() then
|
|
if node.Windows.Size > 0 then
|
|
IM_ASSERT(payload_node.OnlyNodeWithWindows ~= nil)
|
|
local visible_node = payload_node.OnlyNodeWithWindows
|
|
if visible_node.TabBar then IM_ASSERT(visible_node.TabBar.Tabs.Size > 0) end
|
|
ImGui.DockNodeMoveWindows(node, visible_node)
|
|
ImGui.DockNodeMoveWindows(visible_node, node)
|
|
DockSettingsRenameNodeReferences(node.ID, visible_node.ID)
|
|
end
|
|
if node:IsCentralNode() then
|
|
local last_focused_node = ImGui.DockContextFindNodeByID(ctx, payload_node.LastFocusedNodeId)
|
|
IM_ASSERT(last_focused_node ~= nil)
|
|
local last_focused_root_node = ImGui.DockNodeGetRootNode(last_focused_node)
|
|
IM_ASSERT(last_focused_root_node == ImGui.DockNodeGetRootNode(payload_node))
|
|
last_focused_node:SetLocalFlags(bit32.bor(last_focused_node.LocalFlags, ImGuiDockNodeFlags.CentralNode))
|
|
node:SetLocalFlags(bit32.band(node.LocalFlags, bit32.bnot(ImGuiDockNodeFlags.CentralNode)))
|
|
last_focused_root_node.CentralNode = last_focused_node
|
|
end
|
|
|
|
IM_ASSERT(node.Windows.Size == 0)
|
|
ImGui.DockNodeMoveChildNodes(node, payload_node)
|
|
else
|
|
local payload_dock_id = payload_node.ID
|
|
ImGui.DockNodeMoveWindows(node, payload_node)
|
|
DockSettingsRenameNodeReferences(payload_dock_id, node.ID)
|
|
end
|
|
ImGui.DockContextRemoveNode(ctx, payload_node, true)
|
|
elseif payload_window then
|
|
local payload_dock_id = payload_window.DockId
|
|
node.VisibleWindow = payload_window
|
|
ImGui.DockNodeAddWindow(node, payload_window, true)
|
|
if payload_dock_id ~= 0 then
|
|
DockSettingsRenameNodeReferences(payload_dock_id, node.ID)
|
|
end
|
|
end
|
|
else
|
|
node.WantHiddenTabBarUpdate = true
|
|
end
|
|
|
|
local tab_bar = node.TabBar
|
|
if tab_bar then tab_bar.NextSelectedTabId = next_selected_id end
|
|
ImGui.MarkIniSettingsDirty()
|
|
end
|
|
|
|
local function FixLargeWindowsWhenUndocking(size, ref_viewport)
|
|
if ref_viewport == nil then return size end
|
|
local max_size = ImTrunc(ref_viewport.WorkSize * 0.90)
|
|
return ImVec2(ImMin(size.x, max_size.x), ImMin(size.y, max_size.y))
|
|
end
|
|
|
|
function ImGui.DockContextProcessUndockWindow(ctx, window, clear_persistent_docking_ref)
|
|
if clear_persistent_docking_ref == nil then clear_persistent_docking_ref = true end -- C++ default argument
|
|
if window.DockNode then
|
|
ImGui.DockNodeRemoveWindow(window.DockNode, window, clear_persistent_docking_ref and 0 or window.DockId)
|
|
else
|
|
window.DockId = 0
|
|
end
|
|
window.Collapsed = false
|
|
window.DockIsActive = false
|
|
window.DockNodeIsVisible = false
|
|
window.DockTabIsVisible = false
|
|
local sz = FixLargeWindowsWhenUndocking(window.SizeFull, window.Viewport)
|
|
ImVec2_Copy(window.Size, sz)
|
|
ImVec2_Copy(window.SizeFull, sz)
|
|
ImGui.MarkIniSettingsDirty()
|
|
end
|
|
|
|
function ImGui.DockContextProcessUndockNode(ctx, node)
|
|
IM_ASSERT(node:IsLeafNode())
|
|
IM_ASSERT(node.Windows.Size >= 1)
|
|
|
|
if node:IsRootNode() or node:IsCentralNode() then
|
|
local new_node = ImGui.DockContextAddNode(ctx, 0)
|
|
new_node.Pos = ImVec2(node.Pos.x, node.Pos.y)
|
|
new_node.Size = ImVec2(node.Size.x, node.Size.y)
|
|
new_node.SizeRef = ImVec2(node.SizeRef.x, node.SizeRef.y)
|
|
ImGui.DockNodeMoveWindows(new_node, node)
|
|
DockSettingsRenameNodeReferences(node.ID, new_node.ID)
|
|
node = new_node
|
|
else
|
|
IM_ASSERT(node.ParentNode.ChildNodes[0] == node or node.ParentNode.ChildNodes[1] == node)
|
|
local index_in_parent = (node.ParentNode.ChildNodes[0] == node) and 0 or 1
|
|
node.ParentNode.ChildNodes[index_in_parent] = nil
|
|
ImGui.DockNodeTreeMerge(ctx, node.ParentNode, node.ParentNode.ChildNodes[bit32.bxor(index_in_parent, 1)])
|
|
node.ParentNode.AuthorityForViewport = ImGuiDataAuthority.Window
|
|
node.ParentNode = nil
|
|
end
|
|
for _, window in node.Windows:iter() do
|
|
window.Flags = bit32.band(window.Flags, bit32.bnot(ImGuiWindowFlags.ChildWindow))
|
|
if window.ParentWindow then window.ParentWindow.DC.ChildWindows:find_erase(window) end
|
|
ImGui.UpdateWindowParentAndRootLinks(window, window.Flags, nil)
|
|
end
|
|
node.AuthorityForPos = ImGuiDataAuthority.DockNode
|
|
node.AuthorityForSize = ImGuiDataAuthority.DockNode
|
|
node.Size = FixLargeWindowsWhenUndocking(node.Size, node.Windows.Data[1].Viewport)
|
|
node.WantMouseMove = true
|
|
ImGui.MarkIniSettingsDirty()
|
|
end
|
|
|
|
--- @return bool ok, ImVec2? out_pos
|
|
function ImGui.DockContextCalcDropPosForDocking(target, target_node, payload_window, payload_node, split_dir, split_outer)
|
|
if target ~= nil and target_node == nil then target_node = target.DockNode end
|
|
if target_node and target_node.ParentNode == nil and target_node:IsCentralNode() and split_dir ~= ImGuiDir.None then
|
|
split_outer = true
|
|
end
|
|
local split_data = ImGuiDockPreviewData()
|
|
ImGui.DockNodePreviewDockSetup(target, target_node, payload_window, payload_node, split_data, false, split_outer)
|
|
local r = split_data.DropRectsDraw[split_dir + 1]
|
|
if IsRectInverted(r) then return false, nil end
|
|
return true, r:GetCenter()
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: ImGuiDockNode
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.DockNodeGetTabOrder(window)
|
|
local tab_bar = window.DockNode.TabBar
|
|
if tab_bar == nil then return -1 end
|
|
local tab = ImGui.TabBarFindTabByID(tab_bar, window.TabId)
|
|
return tab and ImGui.TabBarGetTabOrder(tab_bar, tab) or -1
|
|
end
|
|
|
|
local function DockNodeHideWindowDuringHostWindowCreation(window)
|
|
window.Hidden = true
|
|
window.HiddenFramesCanSkipItems = window.Active and 1 or 2
|
|
end
|
|
|
|
function ImGui.DockNodeAddWindow(node, window, add_to_tab_bar)
|
|
if window.DockNode then
|
|
IM_ASSERT(window.DockNode.ID ~= node.ID)
|
|
ImGui.DockNodeRemoveWindow(window.DockNode, window, 0)
|
|
end
|
|
IM_ASSERT(window.DockNode == nil or window.DockNodeAsHost == nil)
|
|
|
|
if node.HostWindow == nil and node.Windows.Size == 1 and node.Windows.Data[1].WasActive == false then
|
|
DockNodeHideWindowDuringHostWindowCreation(node.Windows.Data[1])
|
|
end
|
|
|
|
node.Windows:push_back(window)
|
|
node.WantHiddenTabBarUpdate = true
|
|
window.DockNode = node
|
|
window.DockId = node.ID
|
|
window.DockIsActive = (node.Windows.Size > 1)
|
|
window.DockTabWantClose = false
|
|
|
|
if node.HostWindow == nil and node:IsFloatingNode() then
|
|
if node.AuthorityForPos == ImGuiDataAuthority.Auto then node.AuthorityForPos = ImGuiDataAuthority.Window end
|
|
if node.AuthorityForSize == ImGuiDataAuthority.Auto then node.AuthorityForSize = ImGuiDataAuthority.Window end
|
|
if node.AuthorityForViewport == ImGuiDataAuthority.Auto then node.AuthorityForViewport = ImGuiDataAuthority.Window end
|
|
end
|
|
|
|
if add_to_tab_bar then
|
|
if node.TabBar == nil then
|
|
ImGui.DockNodeAddTabBar(node)
|
|
node.TabBar.SelectedTabId = node.SelectedTabId
|
|
node.TabBar.NextSelectedTabId = node.SelectedTabId
|
|
for n = 1, node.Windows.Size - 1 do
|
|
ImGui.TabBarAddTab(node.TabBar, ImGuiTabItemFlags.None, node.Windows.Data[n])
|
|
end
|
|
end
|
|
ImGui.TabBarAddTab(node.TabBar, ImGuiTabItemFlags.Unsorted, window)
|
|
end
|
|
|
|
ImGui.DockNodeUpdateVisibleFlag(node)
|
|
|
|
if node.HostWindow then
|
|
ImGui.UpdateWindowParentAndRootLinks(window, bit32.bor(window.Flags, ImGuiWindowFlags.ChildWindow), node.HostWindow)
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodeRemoveWindow(node, window, save_dock_id)
|
|
IM_ASSERT(window.DockNode == node)
|
|
IM_ASSERT(save_dock_id == 0 or save_dock_id == node.ID)
|
|
|
|
window.DockNode = nil
|
|
window.DockIsActive = false
|
|
window.DockTabWantClose = false
|
|
window.DockId = save_dock_id
|
|
window.Flags = bit32.band(window.Flags, bit32.bnot(ImGuiWindowFlags.ChildWindow))
|
|
if window.ParentWindow then window.ParentWindow.DC.ChildWindows:find_erase(window) end
|
|
ImGui.UpdateWindowParentAndRootLinks(window, window.Flags, nil)
|
|
|
|
if node.HostWindow and node.HostWindow.ViewportOwned then
|
|
window.Viewport = nil
|
|
window.ViewportId = 0
|
|
window.ViewportOwned = false
|
|
window.Hidden = true
|
|
end
|
|
|
|
local idx = node.Windows:find_index(window)
|
|
IM_ASSERT(idx ~= nil)
|
|
node.Windows:erase(idx)
|
|
if node.VisibleWindow == window then node.VisibleWindow = nil end
|
|
|
|
node.WantHiddenTabBarUpdate = true
|
|
if node.TabBar then
|
|
ImGui.TabBarRemoveTab(node.TabBar, window.TabId)
|
|
local tab_count_threshold_for_tab_bar = node:IsCentralNode() and 1 or 2
|
|
if node.Windows.Size < tab_count_threshold_for_tab_bar then
|
|
ImGui.DockNodeRemoveTabBar(node)
|
|
end
|
|
end
|
|
if node.Windows.Size == 0 and not node:IsCentralNode() and not node:IsDockSpace() and window.DockId ~= node.ID then
|
|
ImGui.DockContextRemoveNode(ImGui.GetCurrentContext(), node, true)
|
|
return
|
|
end
|
|
|
|
if node.Windows.Size == 1 and not node:IsCentralNode() and node.HostWindow then
|
|
local remaining_window = node.Windows.Data[1]
|
|
remaining_window.Collapsed = node.HostWindow.Collapsed
|
|
end
|
|
|
|
ImGui.DockNodeUpdateVisibleFlag(node)
|
|
end
|
|
|
|
function ImGui.DockNodeMoveChildNodes(dst_node, src_node)
|
|
IM_ASSERT(dst_node.Windows.Size == 0)
|
|
dst_node.ChildNodes[0] = src_node.ChildNodes[0]
|
|
dst_node.ChildNodes[1] = src_node.ChildNodes[1]
|
|
if dst_node.ChildNodes[0] then dst_node.ChildNodes[0].ParentNode = dst_node end
|
|
if dst_node.ChildNodes[1] then dst_node.ChildNodes[1].ParentNode = dst_node end
|
|
dst_node.SplitAxis = src_node.SplitAxis
|
|
dst_node.SizeRef = ImVec2(src_node.SizeRef.x, src_node.SizeRef.y)
|
|
src_node.ChildNodes[0] = nil
|
|
src_node.ChildNodes[1] = nil
|
|
end
|
|
|
|
function ImGui.DockNodeMoveWindows(dst_node, src_node)
|
|
IM_ASSERT(src_node and dst_node and dst_node ~= src_node)
|
|
local src_tab_bar = src_node.TabBar
|
|
if src_tab_bar ~= nil then IM_ASSERT(src_node.Windows.Size <= src_node.TabBar.Tabs.Size) end
|
|
|
|
local move_tab_bar = (src_tab_bar ~= nil) and (dst_node.TabBar == nil)
|
|
if move_tab_bar then
|
|
dst_node.TabBar = src_node.TabBar
|
|
src_node.TabBar = nil
|
|
end
|
|
|
|
-- Snapshot: DockNodeAddWindow() won't touch src_node.Windows since window.DockNode is cleared first
|
|
local windows = {}
|
|
for i = 1, src_node.Windows.Size do windows[i] = src_node.Windows.Data[i] end
|
|
for _, window in ipairs(windows) do
|
|
window.DockNode = nil
|
|
window.DockIsActive = false
|
|
ImGui.DockNodeAddWindow(dst_node, window, not move_tab_bar)
|
|
end
|
|
src_node.Windows:clear()
|
|
|
|
if not move_tab_bar and src_node.TabBar then
|
|
if dst_node.TabBar then dst_node.TabBar.SelectedTabId = src_node.TabBar.SelectedTabId end
|
|
ImGui.DockNodeRemoveTabBar(src_node)
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodeApplyPosSizeToWindows(node)
|
|
for _, window in node.Windows:iter() do
|
|
ImGui.SetWindowPos(window, node.Pos, ImGuiCond.Always)
|
|
ImGui.SetWindowSize(window, node.Size, ImGuiCond.Always)
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodeHideHostWindow(node)
|
|
if node.HostWindow then
|
|
if node.HostWindow.DockNodeAsHost == node then node.HostWindow.DockNodeAsHost = nil end
|
|
node.HostWindow = nil
|
|
end
|
|
if node.Windows.Size == 1 then
|
|
node.VisibleWindow = node.Windows.Data[1]
|
|
node.Windows.Data[1].DockIsActive = false
|
|
end
|
|
if node.TabBar then ImGui.DockNodeRemoveTabBar(node) end
|
|
end
|
|
|
|
local function DockNodeFindInfo(node, info)
|
|
if node.Windows.Size > 0 then
|
|
if info.FirstNodeWithWindows == nil then info.FirstNodeWithWindows = node end
|
|
info.CountNodesWithWindows = info.CountNodesWithWindows + 1
|
|
end
|
|
if node:IsCentralNode() then
|
|
IM_ASSERT(info.CentralNode == nil)
|
|
IM_ASSERT(node:IsLeafNode(), "If you get this assert: please submit .ini file + repro of actions leading to this.")
|
|
info.CentralNode = node
|
|
end
|
|
if info.CountNodesWithWindows > 1 and info.CentralNode ~= nil then return end
|
|
if node.ChildNodes[0] then DockNodeFindInfo(node.ChildNodes[0], info) end
|
|
if node.ChildNodes[1] then DockNodeFindInfo(node.ChildNodes[1], info) end
|
|
end
|
|
|
|
function ImGui.DockNodeFindWindowByID(node, id)
|
|
IM_ASSERT(id ~= 0)
|
|
for _, window in node.Windows:iter() do
|
|
if window.ID == id then return window end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function ImGui.DockNodeUpdateFlagsAndCollapse(node)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(node.ParentNode == nil or node.ParentNode.ChildNodes[0] == node or node.ParentNode.ChildNodes[1] == node)
|
|
|
|
if node.ParentNode then
|
|
node.SharedFlags = bit32.band(node.ParentNode.SharedFlags, ImGuiDockNodeFlags.SharedFlagsInheritMask_)
|
|
end
|
|
|
|
node.HasCentralNodeChild = false
|
|
if node.ChildNodes[0] then ImGui.DockNodeUpdateFlagsAndCollapse(node.ChildNodes[0]) end
|
|
if node.ChildNodes[1] then ImGui.DockNodeUpdateFlagsAndCollapse(node.ChildNodes[1]) end
|
|
|
|
node.LocalFlagsInWindows = ImGuiDockNodeFlags.None
|
|
local window_n = 1
|
|
while window_n <= node.Windows.Size do
|
|
local window = node.Windows.Data[window_n]
|
|
IM_ASSERT(window.DockNode == node)
|
|
|
|
local node_was_active = (node.LastFrameActive + 1 == g.FrameCount)
|
|
local remove = false
|
|
remove = remove or (node_was_active and (window.WasActive == false))
|
|
remove = remove or (node_was_active and (node.WantCloseAll or node.WantCloseTabId == window.TabId) and window.HasCloseButton and bit32.band(window.Flags, ImGuiWindowFlags.UnsavedDocument) == 0)
|
|
remove = remove or window.DockTabWantClose
|
|
if remove then
|
|
window.DockTabWantClose = false
|
|
if node.Windows.Size == 1 and not node:IsCentralNode() then
|
|
ImGui.DockNodeHideHostWindow(node)
|
|
node.State = ImGuiDockNodeState.HostWindowHiddenBecauseSingleWindow
|
|
ImGui.DockNodeRemoveWindow(node, window, node.ID)
|
|
return
|
|
end
|
|
ImGui.DockNodeRemoveWindow(node, window, node.ID)
|
|
else
|
|
node.LocalFlagsInWindows = bit32.bor(node.LocalFlagsInWindows, window.WindowClass.DockNodeFlagsOverrideSet)
|
|
window_n = window_n + 1
|
|
end
|
|
end
|
|
node:UpdateMergedFlags()
|
|
|
|
local node_flags = node.MergedFlags
|
|
if node.WantHiddenTabBarUpdate and node.Windows.Size == 1 and bit32.band(node_flags, ImGuiDockNodeFlags.AutoHideTabBar) ~= 0 and not node:IsHiddenTabBar() then
|
|
node.WantHiddenTabBarToggle = true
|
|
end
|
|
node.WantHiddenTabBarUpdate = false
|
|
|
|
if node.WantHiddenTabBarToggle and node.VisibleWindow and bit32.band(node.VisibleWindow.WindowClass.DockNodeFlagsOverrideSet, ImGuiDockNodeFlags.HiddenTabBar) ~= 0 then
|
|
node.WantHiddenTabBarToggle = false
|
|
end
|
|
|
|
local prev_local_flags = node.LocalFlags
|
|
if node.Windows.Size > 1 then
|
|
node:SetLocalFlags(bit32.band(node.LocalFlags, bit32.bnot(ImGuiDockNodeFlags.HiddenTabBar)))
|
|
elseif node.WantHiddenTabBarToggle then
|
|
node:SetLocalFlags(bit32.bxor(node.LocalFlags, ImGuiDockNodeFlags.HiddenTabBar))
|
|
end
|
|
if bit32.band(bit32.bxor(node.LocalFlags, prev_local_flags), ImGuiDockNodeFlags.SavedFlagsMask_) ~= 0 then
|
|
ImGui.MarkIniSettingsDirty()
|
|
end
|
|
node.WantHiddenTabBarToggle = false
|
|
|
|
ImGui.DockNodeUpdateVisibleFlag(node)
|
|
end
|
|
|
|
function ImGui.DockNodeUpdateHasCentralNodeChild(node)
|
|
node.HasCentralNodeChild = false
|
|
if node.ChildNodes[0] then ImGui.DockNodeUpdateHasCentralNodeChild(node.ChildNodes[0]) end
|
|
if node.ChildNodes[1] then ImGui.DockNodeUpdateHasCentralNodeChild(node.ChildNodes[1]) end
|
|
if node:IsRootNode() then
|
|
local mark_node = node.CentralNode
|
|
while mark_node do
|
|
mark_node.HasCentralNodeChild = true
|
|
mark_node = mark_node.ParentNode
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodeUpdateVisibleFlag(node)
|
|
local is_visible = (node.ParentNode == nil) and node:IsDockSpace() or node:IsCentralNode()
|
|
is_visible = is_visible or (node.Windows.Size > 0)
|
|
is_visible = is_visible or (node.ChildNodes[0] ~= nil and node.ChildNodes[0].IsVisible)
|
|
is_visible = is_visible or (node.ChildNodes[1] ~= nil and node.ChildNodes[1].IsVisible)
|
|
node.IsVisible = is_visible and true or false
|
|
end
|
|
|
|
function ImGui.DockNodeStartMouseMovingWindow(node, window)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(node.WantMouseMove == true)
|
|
ImGui.StartMouseMovingWindow(window)
|
|
ImVec2_Copy(g.ActiveIdClickOffset, g.IO.MouseClickedPos[0] - node.Pos)
|
|
g.MovingWindow = window
|
|
node.WantMouseMove = false
|
|
end
|
|
|
|
function ImGui.DockNodeUpdateForRootNode(node)
|
|
ImGui.DockNodeUpdateFlagsAndCollapse(node)
|
|
|
|
local info = { CentralNode = nil, FirstNodeWithWindows = nil, CountNodesWithWindows = 0 }
|
|
DockNodeFindInfo(node, info)
|
|
node.CentralNode = info.CentralNode
|
|
node.OnlyNodeWithWindows = (info.CountNodesWithWindows == 1) and info.FirstNodeWithWindows or nil
|
|
node.CountNodeWithWindows = info.CountNodesWithWindows
|
|
if node.LastFocusedNodeId == 0 and info.FirstNodeWithWindows ~= nil then
|
|
node.LastFocusedNodeId = info.FirstNodeWithWindows.ID
|
|
end
|
|
|
|
local first_node_with_windows = info.FirstNodeWithWindows
|
|
if first_node_with_windows then
|
|
node.WindowClass = first_node_with_windows.Windows.Data[1].WindowClass
|
|
for n = 2, first_node_with_windows.Windows.Size do
|
|
if first_node_with_windows.Windows.Data[n].WindowClass.DockingAllowUnclassed == false then
|
|
node.WindowClass = first_node_with_windows.Windows.Data[n].WindowClass
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local mark_node = node.CentralNode
|
|
while mark_node do
|
|
mark_node.HasCentralNodeChild = true
|
|
mark_node = mark_node.ParentNode
|
|
end
|
|
end
|
|
|
|
local function DockNodeSetupHostWindow(node, host_window)
|
|
if node.HostWindow and node.HostWindow ~= host_window and node.HostWindow.DockNodeAsHost == node then
|
|
node.HostWindow.DockNodeAsHost = nil
|
|
end
|
|
host_window.DockNodeAsHost = node
|
|
node.HostWindow = host_window
|
|
end
|
|
|
|
function ImGui.DockNodeUpdate(node)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(node.LastFrameActive ~= g.FrameCount)
|
|
node.LastFrameAlive = g.FrameCount
|
|
node.IsBgDrawnThisFrame = false
|
|
|
|
node.CentralNode = nil
|
|
node.OnlyNodeWithWindows = nil
|
|
if node:IsRootNode() then ImGui.DockNodeUpdateForRootNode(node) end
|
|
|
|
if node.TabBar and node:IsNoTabBar() then ImGui.DockNodeRemoveTabBar(node) end
|
|
|
|
local want_to_hide_host_window = false
|
|
if node:IsFloatingNode() then
|
|
if node.Windows.Size <= 1 and node:IsLeafNode() then
|
|
if not g.IO.ConfigDockingAlwaysTabBar and (node.Windows.Size == 0 or not node.Windows.Data[1].WindowClass.DockingAlwaysTabBar) then
|
|
want_to_hide_host_window = true
|
|
end
|
|
end
|
|
if node.CountNodeWithWindows == 0 then want_to_hide_host_window = true end
|
|
end
|
|
if want_to_hide_host_window then
|
|
if node.Windows.Size == 1 then
|
|
local single_window = node.Windows.Data[1]
|
|
node.Pos = ImVec2(single_window.Pos.x, single_window.Pos.y)
|
|
node.Size = ImVec2(single_window.SizeFull.x, single_window.SizeFull.y)
|
|
node.AuthorityForPos = ImGuiDataAuthority.Window
|
|
node.AuthorityForSize = ImGuiDataAuthority.Window
|
|
node.AuthorityForViewport = ImGuiDataAuthority.Window
|
|
|
|
if node.HostWindow and g.NavWindow == node.HostWindow then
|
|
ImGui.FocusWindow(single_window)
|
|
end
|
|
if node.HostWindow then
|
|
single_window.Viewport = node.HostWindow.Viewport
|
|
single_window.ViewportId = node.HostWindow.ViewportId
|
|
end
|
|
node.RefViewportId = single_window.ViewportId or 0
|
|
end
|
|
|
|
ImGui.DockNodeHideHostWindow(node)
|
|
node.State = ImGuiDockNodeState.HostWindowHiddenBecauseSingleWindow
|
|
node.WantCloseAll = false
|
|
node.WantCloseTabId = 0
|
|
node.HasCloseButton = false
|
|
node.HasWindowMenuButton = false
|
|
node.LastFrameActive = g.FrameCount
|
|
|
|
if node.WantMouseMove and node.Windows.Size == 1 then
|
|
ImGui.DockNodeStartMouseMovingWindow(node, node.Windows.Data[1])
|
|
end
|
|
return
|
|
end
|
|
|
|
if node.IsVisible and node.HostWindow == nil and node:IsFloatingNode() and node:IsLeafNode() then
|
|
IM_ASSERT(node.Windows.Size > 0)
|
|
local ref_window = nil
|
|
if node.SelectedTabId ~= 0 then ref_window = ImGui.DockNodeFindWindowByID(node, node.SelectedTabId) end
|
|
if ref_window == nil then ref_window = node.Windows.Data[1] end
|
|
if ref_window.AutoFitFramesX > 0 or ref_window.AutoFitFramesY > 0 then
|
|
node.State = ImGuiDockNodeState.HostWindowHiddenBecauseWindowsAreResizing
|
|
return
|
|
end
|
|
end
|
|
|
|
local node_flags = node.MergedFlags
|
|
|
|
node.HasWindowMenuButton = (node.Windows.Size > 0) and bit32.band(node_flags, ImGuiDockNodeFlags.NoWindowMenuButton) == 0
|
|
node.HasCloseButton = false
|
|
for _, window in node.Windows:iter() do
|
|
node.HasCloseButton = node.HasCloseButton or window.HasCloseButton
|
|
window.DockIsActive = (node.Windows.Size > 1)
|
|
end
|
|
if bit32.band(node_flags, ImGuiDockNodeFlags.NoCloseButton) ~= 0 or not g.Style.DockingNodeHasCloseButton then
|
|
node.HasCloseButton = false
|
|
end
|
|
|
|
local host_window = nil
|
|
local beginned_into_host_window = false
|
|
if node:IsDockSpace() then
|
|
IM_ASSERT(node.HostWindow)
|
|
host_window = node.HostWindow
|
|
else
|
|
if node:IsRootNode() and node.IsVisible then
|
|
local ref_window = (node.Windows.Size > 0) and node.Windows.Data[1] or nil
|
|
|
|
if node.AuthorityForPos == ImGuiDataAuthority.Window and ref_window then
|
|
ImGui.SetNextWindowPos(ref_window.Pos)
|
|
elseif node.AuthorityForPos == ImGuiDataAuthority.DockNode then
|
|
ImGui.SetNextWindowPos(node.Pos)
|
|
end
|
|
|
|
if node.AuthorityForSize == ImGuiDataAuthority.Window and ref_window then
|
|
ImGui.SetNextWindowSize(ref_window.SizeFull)
|
|
elseif node.AuthorityForSize == ImGuiDataAuthority.DockNode then
|
|
ImGui.SetNextWindowSize(node.Size)
|
|
end
|
|
|
|
if node.AuthorityForSize == ImGuiDataAuthority.Window and ref_window then
|
|
ImGui.SetNextWindowCollapsed(ref_window.Collapsed)
|
|
end
|
|
|
|
ImGui.SetNextWindowClass(node.WindowClass)
|
|
|
|
local window_label = DockNodeGetHostWindowTitle(node)
|
|
local window_flags = bit32.bor(ImGuiWindowFlags.NoScrollbar, ImGuiWindowFlags.NoScrollWithMouse, ImGuiWindowFlags.DockNodeHost)
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoFocusOnAppearing)
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoSavedSettings, ImGuiWindowFlags.NoNavFocus, ImGuiWindowFlags.NoCollapse)
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoTitleBar)
|
|
|
|
ImGui.SetNextWindowBgAlpha(0.0)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, ImVec2(0, 0))
|
|
ImGui.Begin(window_label, nil, window_flags)
|
|
ImGui.PopStyleVar()
|
|
beginned_into_host_window = true
|
|
|
|
host_window = g.CurrentWindow
|
|
DockNodeSetupHostWindow(node, host_window)
|
|
ImVec2_Copy(host_window.DC.CursorPos, host_window.Pos)
|
|
node.Pos = ImVec2(host_window.Pos.x, host_window.Pos.y)
|
|
node.Size = ImVec2(host_window.Size.x, host_window.Size.y)
|
|
|
|
if node.HostWindow.Appearing then ImGui.BringWindowToDisplayFront(node.HostWindow) end
|
|
|
|
node.AuthorityForPos = ImGuiDataAuthority.Auto
|
|
node.AuthorityForSize = ImGuiDataAuthority.Auto
|
|
node.AuthorityForViewport = ImGuiDataAuthority.Auto
|
|
elseif node.ParentNode then
|
|
host_window = node.ParentNode.HostWindow
|
|
node.HostWindow = host_window
|
|
node.AuthorityForPos = ImGuiDataAuthority.Auto
|
|
node.AuthorityForSize = ImGuiDataAuthority.Auto
|
|
node.AuthorityForViewport = ImGuiDataAuthority.Auto
|
|
end
|
|
if node.WantMouseMove and node.HostWindow then
|
|
ImGui.DockNodeStartMouseMovingWindow(node, node.HostWindow)
|
|
end
|
|
end
|
|
node.RefViewportId = 0
|
|
|
|
if node:IsSplitNode() then IM_ASSERT(node.TabBar == nil) end
|
|
if node:IsRootNode() then
|
|
local p_window = g.NavWindow and g.NavWindow.RootWindow or nil
|
|
while p_window ~= nil and p_window.DockNode ~= nil do
|
|
local p_node = ImGui.DockNodeGetRootNode(p_window.DockNode)
|
|
if p_node == node then
|
|
node.LastFocusedNodeId = p_window.DockNode.ID
|
|
break
|
|
end
|
|
p_window = p_node.HostWindow and p_node.HostWindow.RootWindow or nil
|
|
end
|
|
end
|
|
|
|
local central_node = node.CentralNode
|
|
local central_node_hole = node:IsRootNode() and host_window ~= nil and bit32.band(node_flags, ImGuiDockNodeFlags.PassthruCentralNode) ~= 0 and central_node ~= nil and central_node:IsEmpty()
|
|
local central_node_hole_register_hit_test_hole = central_node_hole
|
|
if central_node_hole then
|
|
local payload = ImGui.GetDragDropPayload()
|
|
if payload and ImGuiPayload_IsDataType(payload, IMGUI_PAYLOAD_TYPE_WINDOW) and ImGui.DockNodeIsDropAllowed(host_window, payload.Data) then
|
|
central_node_hole_register_hit_test_hole = false
|
|
end
|
|
end
|
|
if central_node_hole_register_hit_test_hole then
|
|
IM_ASSERT(node:IsDockSpace())
|
|
local root_node = ImGui.DockNodeGetRootNode(central_node)
|
|
local root_rect = ImRect(root_node.Pos, root_node.Pos + root_node.Size)
|
|
local hole_rect = ImRect(central_node.Pos, central_node.Pos + central_node.Size)
|
|
if hole_rect.Min.x > root_rect.Min.x then hole_rect.Min.x = hole_rect.Min.x + g.WindowsBorderHoverPadding end
|
|
if hole_rect.Max.x < root_rect.Max.x then hole_rect.Max.x = hole_rect.Max.x - g.WindowsBorderHoverPadding end
|
|
if hole_rect.Min.y > root_rect.Min.y then hole_rect.Min.y = hole_rect.Min.y + g.WindowsBorderHoverPadding end
|
|
if hole_rect.Max.y < root_rect.Max.y then hole_rect.Max.y = hole_rect.Max.y - g.WindowsBorderHoverPadding end
|
|
if central_node_hole and not IsRectInverted(hole_rect) then
|
|
ImGui.SetWindowHitTestHole(host_window, hole_rect.Min, hole_rect.Max - hole_rect.Min)
|
|
if host_window.ParentWindow then
|
|
ImGui.SetWindowHitTestHole(host_window.ParentWindow, hole_rect.Min, hole_rect.Max - hole_rect.Min)
|
|
end
|
|
end
|
|
end
|
|
|
|
if node:IsRootNode() and host_window then
|
|
ImGui.DockNodeTreeUpdatePosSize(node, host_window.Pos, host_window.Size)
|
|
ImGui.PushStyleColor(ImGuiCol.Separator, g.Style.Colors[ImGuiCol.Border])
|
|
ImGui.PushStyleColor(ImGuiCol.SeparatorActive, g.Style.Colors[ImGuiCol.ResizeGripActive])
|
|
ImGui.PushStyleColor(ImGuiCol.SeparatorHovered, g.Style.Colors[ImGuiCol.ResizeGripHovered])
|
|
ImGui.DockNodeTreeUpdateSplitter(node)
|
|
ImGui.PopStyleColor(3)
|
|
end
|
|
|
|
if host_window and node:IsEmpty() and node.IsVisible then
|
|
host_window.DrawList:ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_BG)
|
|
node.LastBgColor = (bit32.band(node_flags, ImGuiDockNodeFlags.PassthruCentralNode) ~= 0) and 0 or ImGui.GetColorU32(ImGuiCol.DockingEmptyBg)
|
|
if node.LastBgColor ~= 0 then
|
|
host_window.DrawList:AddRectFilled(node.Pos, node.Pos + node.Size, node.LastBgColor)
|
|
end
|
|
node.IsBgDrawnThisFrame = true
|
|
end
|
|
|
|
local render_dockspace_bg = node:IsRootNode() and host_window ~= nil and bit32.band(node_flags, ImGuiDockNodeFlags.PassthruCentralNode) ~= 0
|
|
if render_dockspace_bg and node.IsVisible then
|
|
host_window.DrawList:ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_BG)
|
|
if central_node_hole then
|
|
ImGui.RenderRectFilledWithHole(host_window.DrawList, node:Rect(), central_node:Rect(), ImGui.GetColorU32(ImGuiCol.WindowBg), 0.0)
|
|
else
|
|
host_window.DrawList:AddRectFilled(node.Pos, node.Pos + node.Size, ImGui.GetColorU32(ImGuiCol.WindowBg), 0.0)
|
|
end
|
|
end
|
|
|
|
if host_window then host_window.DrawList:ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_FG) end
|
|
if host_window and node.Windows.Size > 0 then
|
|
ImGui.DockNodeUpdateTabBar(node, host_window)
|
|
else
|
|
node.WantCloseAll = false
|
|
node.WantCloseTabId = 0
|
|
node.IsFocused = false
|
|
end
|
|
if node.TabBar and node.TabBar.SelectedTabId ~= 0 then
|
|
node.SelectedTabId = node.TabBar.SelectedTabId
|
|
elseif node.Windows.Size > 0 then
|
|
node.SelectedTabId = node.Windows.Data[1].TabId
|
|
end
|
|
|
|
if host_window and node.IsVisible then
|
|
if node:IsRootNode() and (g.MovingWindow == nil or g.MovingWindow.RootWindowDockTree ~= host_window) then
|
|
ImGui.BeginDockableDragDropTarget(host_window)
|
|
end
|
|
end
|
|
|
|
node.LastFrameActive = g.FrameCount
|
|
|
|
if host_window then
|
|
if node.ChildNodes[0] then ImGui.DockNodeUpdate(node.ChildNodes[0]) end
|
|
if node.ChildNodes[1] then ImGui.DockNodeUpdate(node.ChildNodes[1]) end
|
|
if node:IsRootNode() then ImGui.RenderWindowOuterBorders(host_window) end
|
|
end
|
|
|
|
if beginned_into_host_window then ImGui.End() end
|
|
end
|
|
|
|
local GWindowDockStyleColors = {
|
|
[0] = ImGuiCol.Text, ImGuiCol.TabHovered, ImGuiCol.Tab, ImGuiCol.TabSelected, ImGuiCol.TabSelectedOverline,
|
|
ImGuiCol.TabDimmed, ImGuiCol.TabDimmedSelected, ImGuiCol.TabDimmedSelectedOverline, ImGuiCol.UnsavedMarker,
|
|
}
|
|
ImGui.GWindowDockStyleColors = GWindowDockStyleColors
|
|
|
|
local function TabItemComparerByDockOrder(ta, tb)
|
|
local a, b = ta.Window, tb.Window
|
|
local ao = (a.DockOrder == -1) and INT_MAX or a.DockOrder
|
|
local bo = (b.DockOrder == -1) and INT_MAX or b.DockOrder
|
|
if ao ~= bo then return ao < bo end
|
|
return a.BeginOrderWithinContext < b.BeginOrderWithinContext
|
|
end
|
|
|
|
function ImGui.DockNodeWindowMenuHandler_Default(ctx, node, tab_bar)
|
|
if tab_bar.Tabs.Size == 1 then
|
|
if ImGui.MenuItem(ImGui.LocalizeGetMsg(ImGuiLocKey.DockingHideTabBar), nil, node:IsHiddenTabBar()) then
|
|
node.WantHiddenTabBarToggle = true
|
|
end
|
|
else
|
|
for tab_n = 1, tab_bar.Tabs.Size do
|
|
local tab = tab_bar.Tabs.Data[tab_n]
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.Button) == 0 then
|
|
if ImGui.Selectable(ImGui.TabBarGetTabName(tab_bar, tab), tab.ID == tab_bar.SelectedTabId) then
|
|
ImGui.TabBarQueueFocus(tab_bar, tab)
|
|
end
|
|
ImGui.SameLine()
|
|
ImGui.Text(" ")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodeWindowMenuUpdate(node, tab_bar)
|
|
local g = ImGui.GetCurrentContext()
|
|
if g.Style.WindowMenuButtonPosition == ImGuiDir.Left then
|
|
ImGui.SetNextWindowPos(ImVec2(node.Pos.x, node.Pos.y + ImGui.GetFrameHeight()), ImGuiCond.Always, ImVec2(0.0, 0.0))
|
|
else
|
|
ImGui.SetNextWindowPos(ImVec2(node.Pos.x + node.Size.x, node.Pos.y + ImGui.GetFrameHeight()), ImGuiCond.Always, ImVec2(1.0, 0.0))
|
|
end
|
|
if ImGui.BeginPopup("#WindowMenu") then
|
|
node.IsFocused = true
|
|
g.DockNodeWindowMenuHandler(g, node, tab_bar)
|
|
ImGui.EndPopup()
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodeBeginAmendTabBar(node)
|
|
if node.TabBar == nil or node.HostWindow == nil then return false end
|
|
if bit32.band(node.MergedFlags, ImGuiDockNodeFlags.KeepAliveOnly) ~= 0 then return false end
|
|
if node.TabBar.ID == 0 then return false end
|
|
ImGui.Begin(node.HostWindow.Name)
|
|
ImGui.PushOverrideID(node.ID)
|
|
local ret = ImGui.BeginTabBarEx(node.TabBar, node.TabBar.BarRect, node.TabBar.Flags)
|
|
IM_ASSERT(ret)
|
|
return true
|
|
end
|
|
|
|
function ImGui.DockNodeEndAmendTabBar()
|
|
ImGui.EndTabBar()
|
|
ImGui.PopID()
|
|
ImGui.End()
|
|
end
|
|
|
|
local function IsDockNodeTitleBarHighlighted(node, root_node)
|
|
local g = ImGui.GetCurrentContext()
|
|
if g.NavWindowingTarget then
|
|
return g.NavWindowingTarget.DockNode == node
|
|
end
|
|
if g.NavWindow and root_node.LastFocusedNodeId == node.ID then
|
|
local parent_window = g.NavWindow.RootWindow
|
|
while bit32.band(parent_window.Flags, ImGuiWindowFlags.ChildMenu) ~= 0 do
|
|
parent_window = parent_window.ParentWindow.RootWindow
|
|
end
|
|
local parent_node = parent_window.DockNodeAsHost or parent_window.DockNode
|
|
while parent_node ~= nil do
|
|
parent_node = ImGui.DockNodeGetRootNode(parent_node)
|
|
if parent_node == root_node then return true end
|
|
parent_node = parent_node.HostWindow and parent_node.HostWindow.RootWindow.DockNode or nil
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function ImGui.DockNodeUpdateTabBar(node, host_window)
|
|
local g = ImGui.GetCurrentContext()
|
|
local style = g.Style
|
|
|
|
local node_was_active = (node.LastFrameActive + 1 == g.FrameCount)
|
|
node.WantCloseAll = false
|
|
node.WantCloseTabId = 0
|
|
|
|
local is_focused = false
|
|
local root_node = ImGui.DockNodeGetRootNode(node)
|
|
if IsDockNodeTitleBarHighlighted(node, root_node) then is_focused = true end
|
|
|
|
if node:IsHiddenTabBar() or node:IsNoTabBar() then
|
|
node.VisibleWindow = (node.Windows.Size > 0) and node.Windows.Data[1] or nil
|
|
node.IsFocused = is_focused
|
|
if is_focused then node.LastFrameFocused = g.FrameCount end
|
|
if node.VisibleWindow then
|
|
if is_focused or root_node.VisibleWindow == nil then root_node.VisibleWindow = node.VisibleWindow end
|
|
if node.TabBar then node.TabBar.VisibleTabId = node.VisibleWindow.TabId end
|
|
end
|
|
return
|
|
end
|
|
|
|
local backup_skip_item = host_window.SkipItems
|
|
if not node:IsDockSpace() then
|
|
host_window.SkipItems = false
|
|
host_window.DC.NavLayerCurrent = ImGuiNavLayer.Menu
|
|
end
|
|
|
|
ImGui.PushOverrideID(node.ID)
|
|
local tab_bar = node.TabBar
|
|
local tab_bar_is_recreated = (tab_bar == nil)
|
|
if tab_bar == nil then
|
|
ImGui.DockNodeAddTabBar(node)
|
|
tab_bar = node.TabBar
|
|
end
|
|
|
|
local focus_tab_id = 0
|
|
node.IsFocused = is_focused
|
|
|
|
local node_flags = node.MergedFlags
|
|
local has_window_menu_button = bit32.band(node_flags, ImGuiDockNodeFlags.NoWindowMenuButton) == 0 and (style.WindowMenuButtonPosition ~= ImGuiDir.None)
|
|
|
|
if has_window_menu_button and ImGui.IsPopupOpen("#WindowMenu") then
|
|
local next_selected_tab_id = tab_bar.NextSelectedTabId
|
|
ImGui.DockNodeWindowMenuUpdate(node, tab_bar)
|
|
if tab_bar.NextSelectedTabId ~= 0 and tab_bar.NextSelectedTabId ~= next_selected_tab_id then
|
|
focus_tab_id = tab_bar.NextSelectedTabId
|
|
end
|
|
is_focused = is_focused or node.IsFocused
|
|
end
|
|
|
|
local title_bar_rect, tab_bar_rect, window_menu_button_pos, close_button_pos = ImGui.DockNodeCalcTabBarLayout(node)
|
|
|
|
local tabs_count_old = tab_bar.Tabs.Size
|
|
for window_n = 1, node.Windows.Size do
|
|
local window = node.Windows.Data[window_n]
|
|
if ImGui.TabBarFindTabByID(tab_bar, window.TabId) == nil then
|
|
ImGui.TabBarAddTab(tab_bar, ImGuiTabItemFlags.Unsorted, window)
|
|
end
|
|
end
|
|
|
|
if is_focused then node.LastFrameFocused = g.FrameCount end
|
|
local title_bar_col = ImGui.GetColorU32(host_window.Collapsed and ImGuiCol.TitleBgCollapsed or (is_focused and ImGuiCol.TitleBgActive or ImGuiCol.TitleBg))
|
|
local rounding_flags = ImGui.CalcRoundingFlagsForRectInRect(title_bar_rect, host_window:Rect(), g.Style.DockingSeparatorSize)
|
|
host_window.DrawList:AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, host_window.WindowRounding, rounding_flags)
|
|
|
|
if has_window_menu_button then
|
|
if ImGui.CollapseButton(host_window:GetID("#COLLAPSE"), window_menu_button_pos, node) then
|
|
ImGui.OpenPopup("#WindowMenu")
|
|
end
|
|
if ImGui.IsItemActive() then focus_tab_id = tab_bar.SelectedTabId end
|
|
if ImGui.IsItemHovered(bit32.bor(ImGuiHoveredFlags.ForTooltip, ImGuiHoveredFlags.DelayNormal)) and g.HoveredIdTimer > 0.5 then
|
|
ImGui.SetTooltip("%s", ImGui.LocalizeGetMsg(ImGuiLocKey.DockingDragToUndockOrMoveNode))
|
|
end
|
|
end
|
|
|
|
local tabs_unsorted_start = tab_bar.Tabs.Size -- 0-based
|
|
local tab_n = tab_bar.Tabs.Size - 1
|
|
while tab_n >= 0 and bit32.band(tab_bar.Tabs.Data[tab_n + 1].Flags, ImGuiTabItemFlags.Unsorted) ~= 0 do
|
|
local t = tab_bar.Tabs.Data[tab_n + 1]
|
|
t.Flags = bit32.band(t.Flags, bit32.bnot(ImGuiTabItemFlags.Unsorted))
|
|
tabs_unsorted_start = tab_n
|
|
tab_n = tab_n - 1
|
|
end
|
|
if tab_bar.Tabs.Size > tabs_unsorted_start + 1 then
|
|
local slice = {}
|
|
for i = tabs_unsorted_start + 1, tab_bar.Tabs.Size do slice[#slice + 1] = tab_bar.Tabs.Data[i] end
|
|
table.sort(slice, TabItemComparerByDockOrder)
|
|
for i, t in ipairs(slice) do tab_bar.Tabs.Data[tabs_unsorted_start + i] = t end
|
|
end
|
|
|
|
if g.NavWindow and g.NavWindow.RootWindow.DockNode == node then
|
|
tab_bar.SelectedTabId = g.NavWindow.RootWindow.TabId
|
|
end
|
|
|
|
if tab_bar_is_recreated and ImGui.TabBarFindTabByID(tab_bar, node.SelectedTabId) ~= nil then
|
|
tab_bar.SelectedTabId = node.SelectedTabId
|
|
tab_bar.NextSelectedTabId = node.SelectedTabId
|
|
elseif tab_bar.Tabs.Size > tabs_count_old then
|
|
tab_bar.SelectedTabId = tab_bar.Tabs.Data[tab_bar.Tabs.Size].Window.TabId
|
|
tab_bar.NextSelectedTabId = tab_bar.SelectedTabId
|
|
end
|
|
|
|
local tab_bar_flags = bit32.bor(ImGuiTabBarFlags.Reorderable, ImGuiTabBarFlags.AutoSelectNewTabs)
|
|
tab_bar_flags = bit32.bor(tab_bar_flags, ImGuiTabBarFlags.SaveSettings, ImGuiTabBarFlags.DockNode)
|
|
tab_bar_flags = bit32.bor(tab_bar_flags, ImGuiTabBarFlags.FittingPolicyMixed)
|
|
tab_bar_flags = bit32.bor(tab_bar_flags, ImGuiTabBarFlags.DrawSelectedOverline)
|
|
if not host_window.Collapsed and is_focused then
|
|
tab_bar_flags = bit32.bor(tab_bar_flags, ImGuiTabBarFlags.IsFocused)
|
|
end
|
|
tab_bar.ID = node.ID
|
|
tab_bar.SeparatorMinX = node.Pos.x + host_window.WindowBorderSize
|
|
tab_bar.SeparatorMaxX = node.Pos.x + node.Size.x - host_window.WindowBorderSize
|
|
ImGui.BeginTabBarEx(tab_bar, tab_bar_rect, tab_bar_flags)
|
|
|
|
local backup_style_cols = {}
|
|
for color_n = 0, ImGuiWindowDockStyleCol.COUNT - 1 do
|
|
local c = g.Style.Colors[GWindowDockStyleColors[color_n]]
|
|
backup_style_cols[color_n] = ImVec4(c.x, c.y, c.z, c.w)
|
|
end
|
|
|
|
node.VisibleWindow = nil
|
|
for window_n = 1, node.Windows.Size do
|
|
local window = node.Windows.Data[window_n]
|
|
if not (window.LastFrameActive + 1 < g.FrameCount and node_was_active) then
|
|
local tab_item_flags = 0
|
|
tab_item_flags = bit32.bor(tab_item_flags, window.WindowClass.TabItemFlagsOverrideSet or 0)
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.UnsavedDocument) ~= 0 then
|
|
tab_item_flags = bit32.bor(tab_item_flags, ImGuiTabItemFlags.UnsavedDocument)
|
|
end
|
|
if bit32.band(tab_bar.Flags, ImGuiTabBarFlags.NoCloseWithMiddleMouseButton) ~= 0 then
|
|
tab_item_flags = bit32.bor(tab_item_flags, ImGuiTabItemFlags.NoCloseWithMiddleMouseButton)
|
|
end
|
|
|
|
for color_n = 0, ImGuiWindowDockStyleCol.COUNT - 1 do
|
|
ImVec4_Copy(g.Style.Colors[GWindowDockStyleColors[color_n]], ImGui.ColorConvertU32ToFloat4(window.DockStyle.Colors[color_n]))
|
|
end
|
|
|
|
local _, tab_open = ImGui.TabItemEx(tab_bar, window.Name, window.HasCloseButton and true or nil, tab_item_flags, window)
|
|
if tab_open == false then node.WantCloseTabId = window.TabId end
|
|
if tab_bar.VisibleTabId == window.TabId then node.VisibleWindow = window end
|
|
|
|
window.DC.DockTabItemStatusFlags = g.LastItemData.StatusFlags
|
|
window.DC.DockTabItemRect = ImRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max)
|
|
|
|
if g.NavWindow and g.NavWindow.RootWindow == window and bit32.band(window.DC.NavLayersActiveMask, bit32.lshift(1, ImGuiNavLayer.Menu)) == 0 then
|
|
host_window.NavLastIds[1] = window.TabId
|
|
end
|
|
end
|
|
end
|
|
|
|
for color_n = 0, ImGuiWindowDockStyleCol.COUNT - 1 do
|
|
ImVec4_Copy(g.Style.Colors[GWindowDockStyleColors[color_n]], backup_style_cols[color_n])
|
|
end
|
|
|
|
if node.VisibleWindow then
|
|
if is_focused or root_node.VisibleWindow == nil then root_node.VisibleWindow = node.VisibleWindow end
|
|
end
|
|
|
|
local close_button_is_enabled = node.HasCloseButton and node.VisibleWindow and node.VisibleWindow.HasCloseButton
|
|
local close_button_is_visible = node.HasCloseButton
|
|
if close_button_is_visible then
|
|
if not close_button_is_enabled then
|
|
ImGui.PushItemFlag(ImGuiItemFlags.Disabled, true)
|
|
local tc = style.Colors[ImGuiCol.Text]
|
|
ImGui.PushStyleColor(ImGuiCol.Text, ImVec4(tc.x, tc.y, tc.z, tc.w * 0.4))
|
|
end
|
|
if ImGui.CloseButton(host_window:GetID("#CLOSE"), close_button_pos) then
|
|
node.WantCloseAll = true
|
|
for n = 1, tab_bar.Tabs.Size do ImGui.TabBarCloseTab(tab_bar, tab_bar.Tabs.Data[n]) end
|
|
end
|
|
if not close_button_is_enabled then
|
|
ImGui.PopStyleColor()
|
|
ImGui.PopItemFlag()
|
|
end
|
|
end
|
|
|
|
local title_bar_id = host_window:GetID("#TITLEBAR")
|
|
if g.HoveredId == 0 or g.HoveredId == title_bar_id or g.ActiveId == title_bar_id then
|
|
ImGui.KeepAliveID(title_bar_id)
|
|
local _, _, held = ImGui.ButtonBehavior(title_bar_rect, title_bar_id, ImGuiButtonFlags.AllowOverlap)
|
|
if g.HoveredId == title_bar_id then g.LastItemData.ID = title_bar_id end
|
|
if held then
|
|
if ImGui.IsMouseClicked(0) then focus_tab_id = tab_bar.SelectedTabId end
|
|
local tab = ImGui.TabBarFindTabByID(tab_bar, tab_bar.SelectedTabId)
|
|
if tab then
|
|
ImGui.StartMouseMovingWindowOrNode(tab.Window or node.HostWindow, node, false)
|
|
end
|
|
end
|
|
end
|
|
|
|
if tab_bar.NextSelectedTabId ~= 0 then focus_tab_id = tab_bar.NextSelectedTabId end
|
|
|
|
if focus_tab_id ~= 0 then
|
|
local tab = ImGui.TabBarFindTabByID(tab_bar, focus_tab_id)
|
|
if tab and tab.Window then
|
|
ImGui.FocusWindow(tab.Window)
|
|
if g.NavId == 0 then ImGui.NavInitWindow(tab.Window, false) end
|
|
end
|
|
end
|
|
|
|
ImGui.EndTabBar()
|
|
ImGui.PopID()
|
|
|
|
if not node:IsDockSpace() then
|
|
host_window.DC.NavLayerCurrent = ImGuiNavLayer.Main
|
|
host_window.SkipItems = backup_skip_item
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodeAddTabBar(node)
|
|
IM_ASSERT(node.TabBar == nil)
|
|
node.TabBar = ImGuiTabBar()
|
|
end
|
|
|
|
function ImGui.DockNodeRemoveTabBar(node)
|
|
if node.TabBar == nil then return end
|
|
node.TabBar = nil
|
|
end
|
|
local function DockNodeIsDropAllowedOne(payload, host_window)
|
|
if host_window.DockNodeAsHost and host_window.DockNodeAsHost:IsDockSpace() and payload.BeginOrderWithinContext < host_window.BeginOrderWithinContext then
|
|
return false
|
|
end
|
|
|
|
local host_class = host_window.DockNodeAsHost and host_window.DockNodeAsHost.WindowClass or host_window.WindowClass
|
|
local payload_class = payload.WindowClass
|
|
if host_class.ClassId ~= payload_class.ClassId then
|
|
local pass = false
|
|
if host_class.ClassId ~= 0 and host_class.DockingAllowUnclassed and payload_class.ClassId == 0 then pass = true end
|
|
if payload_class.ClassId ~= 0 and payload_class.DockingAllowUnclassed and host_class.ClassId == 0 then pass = true end
|
|
if not pass then return false end
|
|
end
|
|
|
|
local g = ImGui.GetCurrentContext()
|
|
for i = g.OpenPopupStack.Size, 1, -1 do
|
|
local popup_window = g.OpenPopupStack.Data[i].Window
|
|
if popup_window and ImGui.IsWindowWithinBeginStackOf(payload, popup_window) then
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ImGui.DockNodeIsDropAllowed(host_window, root_payload)
|
|
if root_payload.DockNodeAsHost and root_payload.DockNodeAsHost:IsSplitNode() then return true end
|
|
local payload_count = root_payload.DockNodeAsHost and root_payload.DockNodeAsHost.Windows.Size or 1
|
|
for payload_n = 1, payload_count do
|
|
local payload = root_payload.DockNodeAsHost and root_payload.DockNodeAsHost.Windows.Data[payload_n] or root_payload
|
|
if DockNodeIsDropAllowedOne(payload, host_window) then return true end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @return ImRect title_rect, ImRect tab_bar_rect, ImVec2 window_menu_button_pos, ImVec2? close_button_pos
|
|
function ImGui.DockNodeCalcTabBarLayout(node)
|
|
local g = ImGui.GetCurrentContext()
|
|
local style = g.Style
|
|
|
|
local r = ImRect(node.Pos.x, node.Pos.y, node.Pos.x + node.Size.x, node.Pos.y + g.FontSize + g.Style.FramePadding.y * 2.0)
|
|
local out_title_rect = ImRect(r.Min, r.Max)
|
|
|
|
r.Min.x = r.Min.x + style.WindowBorderSize
|
|
r.Max.x = r.Max.x - style.WindowBorderSize
|
|
|
|
local button_sz = g.FontSize
|
|
r.Min.x = r.Min.x + style.FramePadding.x
|
|
r.Max.x = r.Max.x - style.FramePadding.x
|
|
local window_menu_button_pos = ImVec2(r.Min.x, r.Min.y + style.FramePadding.y)
|
|
local out_close_button_pos = nil
|
|
if node.HasCloseButton then
|
|
out_close_button_pos = ImVec2(r.Max.x - button_sz, r.Min.y + style.FramePadding.y)
|
|
r.Max.x = r.Max.x - (button_sz + style.ItemInnerSpacing.x)
|
|
end
|
|
if node.HasWindowMenuButton and style.WindowMenuButtonPosition == ImGuiDir.Left then
|
|
r.Min.x = r.Min.x + button_sz + style.ItemInnerSpacing.x
|
|
elseif node.HasWindowMenuButton and style.WindowMenuButtonPosition == ImGuiDir.Right then
|
|
window_menu_button_pos = ImVec2(r.Max.x - button_sz, r.Min.y + style.FramePadding.y)
|
|
r.Max.x = r.Max.x - (button_sz + style.ItemInnerSpacing.x)
|
|
end
|
|
return out_title_rect, r, window_menu_button_pos, out_close_button_pos
|
|
end
|
|
|
|
--- Modifies pos_old/size_old/pos_new/size_new in place (ImVec2 tables)
|
|
function ImGui.DockNodeCalcSplitRects(pos_old, size_old, pos_new, size_new, dir, size_new_desired)
|
|
local g = ImGui.GetCurrentContext()
|
|
local dock_spacing = g.Style.ItemInnerSpacing.x
|
|
local axis = (dir == ImGuiDir.Left or dir == ImGuiDir.Right) and ImGuiAxis.X or ImGuiAxis.Y
|
|
local a, o = axis, 3 - axis -- the port's ImGuiAxis is 1-based (X=1,Y=2): it is directly the ImVec2 index
|
|
pos_new[o] = pos_old[o]
|
|
size_new[o] = size_old[o]
|
|
|
|
local w_avail = size_old[a] - dock_spacing
|
|
if size_new_desired[a] > 0.0 and size_new_desired[a] <= w_avail * 0.5 then
|
|
size_new[a] = size_new_desired[a]
|
|
size_old[a] = IM_TRUNC(w_avail - size_new[a])
|
|
else
|
|
size_new[a] = IM_TRUNC(w_avail * 0.5)
|
|
size_old[a] = IM_TRUNC(w_avail - size_new[a])
|
|
end
|
|
|
|
if dir == ImGuiDir.Right or dir == ImGuiDir.Down then
|
|
pos_new[a] = pos_old[a] + size_old[a] + dock_spacing
|
|
elseif dir == ImGuiDir.Left or dir == ImGuiDir.Up then
|
|
pos_new[a] = pos_old[a]
|
|
pos_old[a] = pos_new[a] + size_new[a] + dock_spacing
|
|
end
|
|
end
|
|
|
|
local function ImGetDirQuadrantFromDeltaLocal(dx, dy)
|
|
if math.abs(dx) > math.abs(dy) then
|
|
return (dx > 0.0) and ImGuiDir.Right or ImGuiDir.Left
|
|
end
|
|
return (dy > 0.0) and ImGuiDir.Down or ImGuiDir.Up
|
|
end
|
|
|
|
--- @return bool hit, ImRect out_r
|
|
function ImGui.DockNodeCalcDropRectsAndTestMousePos(parent, dir, outer_docking, test_mouse_pos)
|
|
local g = ImGui.GetCurrentContext()
|
|
|
|
local parent_smaller_axis = ImMin(parent:GetWidth(), parent:GetHeight())
|
|
local hs_for_central_nodes = ImMin(g.FontSize * 1.5, ImMax(g.FontSize * 0.5, parent_smaller_axis / 8.0))
|
|
local hs_w, hs_h, off
|
|
if outer_docking then
|
|
hs_w = ImTrunc(hs_for_central_nodes * 1.50)
|
|
hs_h = ImTrunc(hs_for_central_nodes * 0.80)
|
|
off = ImVec2(ImTrunc(parent:GetWidth() * 0.5 - hs_h), ImTrunc(parent:GetHeight() * 0.5 - hs_h))
|
|
else
|
|
hs_w = ImTrunc(hs_for_central_nodes)
|
|
hs_h = ImTrunc(hs_for_central_nodes * 0.90)
|
|
off = ImVec2(ImTrunc(hs_w * 2.40), ImTrunc(hs_w * 2.40))
|
|
end
|
|
|
|
local pc = parent:GetCenter()
|
|
local c = ImVec2(ImTrunc(pc.x), ImTrunc(pc.y))
|
|
local out_r
|
|
if dir == ImGuiDir.None then out_r = ImRect(c.x - hs_w, c.y - hs_w, c.x + hs_w, c.y + hs_w)
|
|
elseif dir == ImGuiDir.Up then out_r = ImRect(c.x - hs_w, c.y - off.y - hs_h, c.x + hs_w, c.y - off.y + hs_h)
|
|
elseif dir == ImGuiDir.Down then out_r = ImRect(c.x - hs_w, c.y + off.y - hs_h, c.x + hs_w, c.y + off.y + hs_h)
|
|
elseif dir == ImGuiDir.Left then out_r = ImRect(c.x - off.x - hs_h, c.y - hs_w, c.x - off.x + hs_h, c.y + hs_w)
|
|
elseif dir == ImGuiDir.Right then out_r = ImRect(c.x + off.x - hs_h, c.y - hs_w, c.x + off.x + hs_h, c.y + hs_w) end
|
|
|
|
if test_mouse_pos == nil then return false, out_r end
|
|
|
|
local hit_r = ImRect(out_r.Min, out_r.Max)
|
|
if not outer_docking then
|
|
hit_r:Expand(ImTrunc(hs_w * 0.30))
|
|
local mdx, mdy = test_mouse_pos.x - c.x, test_mouse_pos.y - c.y
|
|
local mouse_delta_len2 = mdx * mdx + mdy * mdy
|
|
local r_threshold_center = hs_w * 1.4
|
|
local r_threshold_sides = hs_w * (1.4 + 1.2)
|
|
if mouse_delta_len2 < r_threshold_center * r_threshold_center then
|
|
return (dir == ImGuiDir.None), out_r
|
|
end
|
|
if mouse_delta_len2 < r_threshold_sides * r_threshold_sides then
|
|
return (dir == ImGetDirQuadrantFromDeltaLocal(mdx, mdy)), out_r
|
|
end
|
|
end
|
|
return hit_r:Contains(test_mouse_pos), out_r
|
|
end
|
|
|
|
function ImGui.DockNodePreviewDockSetup(host_window, host_node, payload_window, payload_node, data, is_explicit_target, is_outer_docking)
|
|
local g = ImGui.GetCurrentContext()
|
|
|
|
if payload_node == nil then payload_node = payload_window.DockNodeAsHost end
|
|
local ref_node_for_rect = (host_node and not host_node.IsVisible) and ImGui.DockNodeGetRootNode(host_node) or host_node
|
|
if ref_node_for_rect then IM_ASSERT(ref_node_for_rect.IsVisible == true) end
|
|
|
|
local src_node_flags = payload_node and payload_node.MergedFlags or payload_window.WindowClass.DockNodeFlagsOverrideSet
|
|
local dst_node_flags = host_node and host_node.MergedFlags or host_window.WindowClass.DockNodeFlagsOverrideSet
|
|
data.IsCenterAvailable = true
|
|
if is_outer_docking then
|
|
data.IsCenterAvailable = false
|
|
elseif g.IO.ConfigDockingNoDockingOver then
|
|
data.IsCenterAvailable = false
|
|
elseif bit32.band(dst_node_flags, ImGuiDockNodeFlags.NoDockingOverMe) ~= 0 then
|
|
data.IsCenterAvailable = false
|
|
elseif host_node and bit32.band(dst_node_flags, ImGuiDockNodeFlags.NoDockingOverCentralNode) ~= 0 and host_node:IsCentralNode() then
|
|
data.IsCenterAvailable = false
|
|
elseif (not host_node or not host_node:IsEmpty()) and payload_node and payload_node:IsSplitNode() and (payload_node.OnlyNodeWithWindows == nil) then
|
|
data.IsCenterAvailable = false
|
|
elseif bit32.band(src_node_flags, ImGuiDockNodeFlags.NoDockingOverOther) ~= 0 and (not host_node or not host_node:IsEmpty()) then
|
|
data.IsCenterAvailable = false
|
|
elseif bit32.band(src_node_flags, ImGuiDockNodeFlags.NoDockingOverEmpty) ~= 0 and host_node and host_node:IsEmpty() then
|
|
data.IsCenterAvailable = false
|
|
end
|
|
|
|
data.IsSidesAvailable = true
|
|
if bit32.band(dst_node_flags, ImGuiDockNodeFlags.NoDockingSplit) ~= 0 or g.IO.ConfigDockingNoSplit then
|
|
data.IsSidesAvailable = false
|
|
elseif not is_outer_docking and host_node and host_node.ParentNode == nil and host_node:IsCentralNode() then
|
|
data.IsSidesAvailable = false
|
|
elseif bit32.band(src_node_flags, ImGuiDockNodeFlags.NoDockingSplitOther) ~= 0 then
|
|
data.IsSidesAvailable = false
|
|
end
|
|
|
|
data.FutureNode.HasCloseButton = (host_node and host_node.HasCloseButton or (not host_node and host_window.HasCloseButton)) or payload_window.HasCloseButton
|
|
data.FutureNode.HasWindowMenuButton = host_node and true or (bit32.band(host_window.Flags, ImGuiWindowFlags.NoCollapse) == 0)
|
|
local rp = ref_node_for_rect and ref_node_for_rect.Pos or host_window.Pos
|
|
local rs = ref_node_for_rect and ref_node_for_rect.Size or host_window.Size
|
|
data.FutureNode.Pos = ImVec2(rp.x, rp.y)
|
|
data.FutureNode.Size = ImVec2(rs.x, rs.y)
|
|
|
|
data.SplitNode = host_node
|
|
data.SplitDir = ImGuiDir.None
|
|
data.IsSplitDirExplicit = false
|
|
if not host_window.Collapsed then
|
|
for dir = ImGuiDir.None, ImGuiDir.COUNT - 1 do
|
|
if not ((dir == ImGuiDir.None and not data.IsCenterAvailable) or (dir ~= ImGuiDir.None and not data.IsSidesAvailable)) then
|
|
local hit, r = ImGui.DockNodeCalcDropRectsAndTestMousePos(data.FutureNode:Rect(), dir, is_outer_docking, g.IO.MousePos)
|
|
data.DropRectsDraw[dir + 1] = r
|
|
if hit then
|
|
data.SplitDir = dir
|
|
data.IsSplitDirExplicit = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
data.IsDropAllowed = (data.SplitDir ~= ImGuiDir.None) or data.IsCenterAvailable
|
|
if not is_explicit_target and not data.IsSplitDirExplicit and not g.IO.ConfigDockingWithShift then
|
|
data.IsDropAllowed = false
|
|
end
|
|
|
|
data.SplitRatio = 0.0
|
|
if data.SplitDir ~= ImGuiDir.None then
|
|
local split_dir = data.SplitDir
|
|
local split_axis = (split_dir == ImGuiDir.Left or split_dir == ImGuiDir.Right) and ImGuiAxis.X or ImGuiAxis.Y
|
|
local pos_new, pos_old = ImVec2(0, 0), ImVec2(data.FutureNode.Pos.x, data.FutureNode.Pos.y)
|
|
local size_new, size_old = ImVec2(0, 0), ImVec2(data.FutureNode.Size.x, data.FutureNode.Size.y)
|
|
ImGui.DockNodeCalcSplitRects(pos_old, size_old, pos_new, size_new, split_dir, payload_window.Size)
|
|
|
|
local split_ratio = ImSaturate(size_new[split_axis] / data.FutureNode.Size[split_axis])
|
|
data.FutureNode.Pos = pos_new
|
|
data.FutureNode.Size = size_new
|
|
data.SplitRatio = (split_dir == ImGuiDir.Right or split_dir == ImGuiDir.Down) and (1.0 - split_ratio) or split_ratio
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodePreviewDockRender(host_window, host_node, root_payload, data)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(g.CurrentWindow == host_window)
|
|
|
|
local is_transparent_payload = g.IO.ConfigDockingTransparentPayload
|
|
|
|
local overlay_draw_lists = { ImGui.GetForegroundDrawList(host_window.Viewport) }
|
|
|
|
local overlay_col_main = ImGui.GetColorU32(ImGuiCol.DockingPreview, is_transparent_payload and 0.60 or 0.40)
|
|
local overlay_col_drop = ImGui.GetColorU32(ImGuiCol.DockingPreview, is_transparent_payload and 0.90 or 0.70)
|
|
local overlay_col_drop_hovered = ImGui.GetColorU32(ImGuiCol.DockingPreview, is_transparent_payload and 1.20 or 1.00)
|
|
local overlay_col_lines = ImGui.GetColorU32(ImGuiCol.NavWindowingHighlight, is_transparent_payload and 0.80 or 0.60)
|
|
|
|
local can_preview_tabs = (root_payload.DockNodeAsHost == nil or root_payload.DockNodeAsHost.Windows.Size > 0)
|
|
if data.IsDropAllowed then
|
|
local overlay_rect = data.FutureNode:Rect()
|
|
if data.SplitDir == ImGuiDir.None and can_preview_tabs then
|
|
overlay_rect.Min.y = overlay_rect.Min.y + ImGui.GetFrameHeight()
|
|
end
|
|
if data.SplitDir ~= ImGuiDir.None or data.IsCenterAvailable then
|
|
for _, dl in ipairs(overlay_draw_lists) do
|
|
dl:AddRectFilled(overlay_rect.Min, overlay_rect.Max, overlay_col_main, host_window.WindowRounding, ImGui.CalcRoundingFlagsForRectInRect(overlay_rect, host_window:Rect(), g.Style.DockingSeparatorSize))
|
|
end
|
|
end
|
|
end
|
|
|
|
if data.IsDropAllowed and can_preview_tabs and data.SplitDir == ImGuiDir.None and data.IsCenterAvailable then
|
|
local _, tab_bar_rect = ImGui.DockNodeCalcTabBarLayout(data.FutureNode)
|
|
local tab_pos = ImVec2(tab_bar_rect.Min.x, tab_bar_rect.Min.y)
|
|
if host_node and host_node.TabBar then
|
|
if not host_node:IsHiddenTabBar() and not host_node:IsNoTabBar() then
|
|
tab_pos.x = tab_pos.x + host_node.TabBar.WidthAllTabs + g.Style.ItemInnerSpacing.x
|
|
else
|
|
tab_pos.x = tab_pos.x + g.Style.ItemInnerSpacing.x + ImGui.TabItemCalcSize(host_node.Windows.Data[1]).x
|
|
end
|
|
elseif bit32.band(host_window.Flags, ImGuiWindowFlags.DockNodeHost) == 0 then
|
|
tab_pos.x = tab_pos.x + g.Style.ItemInnerSpacing.x + ImGui.TabItemCalcSize(host_window).x
|
|
end
|
|
|
|
if root_payload.DockNodeAsHost then
|
|
IM_ASSERT(root_payload.DockNodeAsHost.Windows.Size <= root_payload.DockNodeAsHost.TabBar.Tabs.Size)
|
|
end
|
|
local tab_bar_with_payload = root_payload.DockNodeAsHost and root_payload.DockNodeAsHost.TabBar or nil
|
|
local payload_count = tab_bar_with_payload and tab_bar_with_payload.Tabs.Size or 1
|
|
for payload_n = 1, payload_count do
|
|
local payload_window = tab_bar_with_payload and tab_bar_with_payload.Tabs.Data[payload_n].Window or root_payload
|
|
if not (tab_bar_with_payload and payload_window == nil) and DockNodeIsDropAllowedOne(payload_window, host_window) then
|
|
local tab_size = ImGui.TabItemCalcSize(payload_window)
|
|
local tab_bb = ImRect(tab_pos.x, tab_pos.y, tab_pos.x + tab_size.x, tab_pos.y + tab_size.y)
|
|
tab_pos.x = tab_pos.x + tab_size.x + g.Style.ItemInnerSpacing.x
|
|
local overlay_col_text = ImGui.GetColorU32(payload_window.DockStyle.Colors[ImGuiWindowDockStyleCol.Text], 1.0, true)
|
|
local overlay_col_tabs = ImGui.GetColorU32(payload_window.DockStyle.Colors[ImGuiWindowDockStyleCol.TabSelected], 1.0, true)
|
|
local overlay_col_unsaved_marker = ImGui.GetColorU32(payload_window.DockStyle.Colors[ImGuiWindowDockStyleCol.UnsavedMarker], 1.0, true)
|
|
ImGui.PushStyleColor(ImGuiCol.Text, ImGui.ColorConvertU32ToFloat4(overlay_col_text))
|
|
ImGui.PushStyleColor(ImGuiCol.UnsavedMarker, ImGui.ColorConvertU32ToFloat4(overlay_col_unsaved_marker))
|
|
for _, dl in ipairs(overlay_draw_lists) do
|
|
local tab_flags = bit32.band(payload_window.Flags, ImGuiWindowFlags.UnsavedDocument) ~= 0 and ImGuiTabItemFlags.UnsavedDocument or 0
|
|
local contains = tab_bar_rect:Contains(tab_bb)
|
|
if not contains then dl:PushClipRect(tab_bar_rect.Min, tab_bar_rect.Max) end
|
|
ImGui.TabItemBackground(dl, tab_bb, tab_flags, overlay_col_tabs)
|
|
ImGui.TabItemLabelAndCloseButton(dl, tab_bb, tab_flags, g.Style.FramePadding, payload_window.Name, 0, 0, false)
|
|
if not contains then dl:PopClipRect() end
|
|
end
|
|
ImGui.PopStyleColor(2)
|
|
end
|
|
end
|
|
end
|
|
|
|
local scale = g.Style._MainScale or 1.0
|
|
local overlay_rounding = ImMax(math.floor(3.0 * scale), g.Style.FrameRounding)
|
|
for dir = ImGuiDir.None, ImGuiDir.COUNT - 1 do
|
|
local draw_r = data.DropRectsDraw[dir + 1]
|
|
if not IsRectInverted(draw_r) then
|
|
local draw_r_in = ImRect(draw_r.Min, draw_r.Max)
|
|
draw_r_in:Expand(math.floor(-2.0 * scale))
|
|
local overlay_col = (data.SplitDir == dir and data.IsSplitDirExplicit) and overlay_col_drop_hovered or overlay_col_drop
|
|
local thickness = math.floor(1.0 * scale)
|
|
for _, dl in ipairs(overlay_draw_lists) do
|
|
local cc = draw_r_in:GetCenter()
|
|
local center = ImVec2(math.floor(cc.x), math.floor(cc.y))
|
|
dl:AddRectFilled(draw_r.Min, draw_r.Max, overlay_col, overlay_rounding)
|
|
dl:AddRect(draw_r_in.Min, draw_r_in.Max, overlay_col_lines, overlay_rounding, thickness)
|
|
if dir == ImGuiDir.Left or dir == ImGuiDir.Right then
|
|
dl:AddLineV(center.x, draw_r_in.Min.y, draw_r_in.Max.y, overlay_col_lines, thickness)
|
|
end
|
|
if dir == ImGuiDir.Up or dir == ImGuiDir.Down then
|
|
dl:AddLineH(draw_r_in.Min.x, draw_r_in.Max.x, center.y, overlay_col_lines, thickness)
|
|
end
|
|
end
|
|
end
|
|
if (host_node and bit32.band(host_node.MergedFlags, ImGuiDockNodeFlags.NoDockingSplit) ~= 0) or g.IO.ConfigDockingNoSplit then
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: ImGuiDockNode Tree manipulation functions
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.DockNodeTreeSplit(ctx, parent_node, split_axis, split_inheritor_child_idx, split_ratio, new_node)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(split_axis ~= ImGuiAxis.None)
|
|
|
|
local child_0 = (new_node and split_inheritor_child_idx ~= 0) and new_node or ImGui.DockContextAddNode(ctx, 0)
|
|
child_0.ParentNode = parent_node
|
|
|
|
local child_1 = (new_node and split_inheritor_child_idx ~= 1) and new_node or ImGui.DockContextAddNode(ctx, 0)
|
|
child_1.ParentNode = parent_node
|
|
|
|
local child_inheritor = (split_inheritor_child_idx == 0) and child_0 or child_1
|
|
ImGui.DockNodeMoveChildNodes(child_inheritor, parent_node)
|
|
parent_node.ChildNodes[0] = child_0
|
|
parent_node.ChildNodes[1] = child_1
|
|
parent_node.ChildNodes[split_inheritor_child_idx].VisibleWindow = parent_node.VisibleWindow
|
|
parent_node.SplitAxis = split_axis
|
|
parent_node.VisibleWindow = nil
|
|
parent_node.AuthorityForPos = ImGuiDataAuthority.DockNode
|
|
parent_node.AuthorityForSize = ImGuiDataAuthority.DockNode
|
|
|
|
local a = split_axis
|
|
local size_avail = parent_node.Size[a] - g.Style.DockingSeparatorSize
|
|
size_avail = ImMax(size_avail, g.Style.WindowMinSize[a] * 2.0)
|
|
IM_ASSERT(size_avail > 0.0)
|
|
child_0.SizeRef = ImVec2(parent_node.Size.x, parent_node.Size.y)
|
|
child_1.SizeRef = ImVec2(parent_node.Size.x, parent_node.Size.y)
|
|
child_0.SizeRef[a] = ImTrunc(size_avail * split_ratio)
|
|
child_1.SizeRef[a] = ImTrunc(size_avail - child_0.SizeRef[a])
|
|
|
|
ImGui.DockNodeMoveWindows(parent_node.ChildNodes[split_inheritor_child_idx], parent_node)
|
|
DockSettingsRenameNodeReferences(parent_node.ID, parent_node.ChildNodes[split_inheritor_child_idx].ID)
|
|
ImGui.DockNodeUpdateHasCentralNodeChild(ImGui.DockNodeGetRootNode(parent_node))
|
|
ImGui.DockNodeTreeUpdatePosSize(parent_node, parent_node.Pos, parent_node.Size)
|
|
|
|
child_0.SharedFlags = bit32.band(parent_node.SharedFlags, ImGuiDockNodeFlags.SharedFlagsInheritMask_)
|
|
child_1.SharedFlags = bit32.band(parent_node.SharedFlags, ImGuiDockNodeFlags.SharedFlagsInheritMask_)
|
|
child_inheritor.LocalFlags = bit32.band(parent_node.LocalFlags, ImGuiDockNodeFlags.LocalFlagsTransferMask_)
|
|
parent_node.LocalFlags = bit32.band(parent_node.LocalFlags, bit32.bnot(ImGuiDockNodeFlags.LocalFlagsTransferMask_))
|
|
child_0:UpdateMergedFlags()
|
|
child_1:UpdateMergedFlags()
|
|
parent_node:UpdateMergedFlags()
|
|
if child_inheritor:IsCentralNode() then
|
|
ImGui.DockNodeGetRootNode(parent_node).CentralNode = child_inheritor
|
|
end
|
|
end
|
|
|
|
function ImGui.DockNodeTreeMerge(ctx, parent_node, merge_lead_child)
|
|
local child_0 = parent_node.ChildNodes[0]
|
|
local child_1 = parent_node.ChildNodes[1]
|
|
IM_ASSERT(child_0 or child_1)
|
|
IM_ASSERT(merge_lead_child == child_0 or merge_lead_child == child_1)
|
|
if (child_0 and child_0.Windows.Size > 0) or (child_1 and child_1.Windows.Size > 0) then
|
|
IM_ASSERT(parent_node.TabBar == nil)
|
|
IM_ASSERT(parent_node.Windows.Size == 0)
|
|
end
|
|
|
|
local backup_last_explicit_size = ImVec2(parent_node.SizeRef.x, parent_node.SizeRef.y)
|
|
ImGui.DockNodeMoveChildNodes(parent_node, merge_lead_child)
|
|
if child_0 then
|
|
ImGui.DockNodeMoveWindows(parent_node, child_0)
|
|
DockSettingsRenameNodeReferences(child_0.ID, parent_node.ID)
|
|
end
|
|
if child_1 then
|
|
ImGui.DockNodeMoveWindows(parent_node, child_1)
|
|
DockSettingsRenameNodeReferences(child_1.ID, parent_node.ID)
|
|
end
|
|
ImGui.DockNodeApplyPosSizeToWindows(parent_node)
|
|
parent_node.AuthorityForPos = ImGuiDataAuthority.Auto
|
|
parent_node.AuthorityForSize = ImGuiDataAuthority.Auto
|
|
parent_node.AuthorityForViewport = ImGuiDataAuthority.Auto
|
|
parent_node.VisibleWindow = merge_lead_child.VisibleWindow
|
|
parent_node.SizeRef = backup_last_explicit_size
|
|
|
|
local M = ImGuiDockNodeFlags.LocalFlagsTransferMask_
|
|
parent_node.LocalFlags = bit32.band(parent_node.LocalFlags, bit32.bnot(M))
|
|
parent_node.LocalFlags = bit32.bor(parent_node.LocalFlags, bit32.band(child_0 and child_0.LocalFlags or 0, M))
|
|
parent_node.LocalFlags = bit32.bor(parent_node.LocalFlags, bit32.band(child_1 and child_1.LocalFlags or 0, M))
|
|
parent_node.LocalFlagsInWindows = bit32.bor(child_0 and child_0.LocalFlagsInWindows or 0, child_1 and child_1.LocalFlagsInWindows or 0)
|
|
parent_node:UpdateMergedFlags()
|
|
|
|
if child_0 then ImGui.DockContextDeleteNode(ctx, child_0) end
|
|
if child_1 then ImGui.DockContextDeleteNode(ctx, child_1) end
|
|
end
|
|
|
|
function ImGui.DockNodeTreeUpdatePosSize(node, pos, size, only_write_to_single_node)
|
|
local g = ImGui.GetCurrentContext()
|
|
local write_to_node = only_write_to_single_node == nil or only_write_to_single_node == node
|
|
if write_to_node then
|
|
node.Pos = ImVec2(pos.x, pos.y)
|
|
node.Size = ImVec2(size.x, size.y)
|
|
end
|
|
|
|
if node:IsLeafNode() then return end
|
|
|
|
local child_0 = node.ChildNodes[0]
|
|
local child_1 = node.ChildNodes[1]
|
|
local child_0_pos, child_1_pos = ImVec2(pos.x, pos.y), ImVec2(pos.x, pos.y)
|
|
local child_0_size, child_1_size = ImVec2(size.x, size.y), ImVec2(size.x, size.y)
|
|
|
|
local child_0_is_toward_single_node = (only_write_to_single_node ~= nil and ImGui.DockNodeIsInHierarchyOf(only_write_to_single_node, child_0))
|
|
local child_1_is_toward_single_node = (only_write_to_single_node ~= nil and ImGui.DockNodeIsInHierarchyOf(only_write_to_single_node, child_1))
|
|
local child_0_is_or_will_be_visible = child_0.IsVisible or child_0_is_toward_single_node
|
|
local child_1_is_or_will_be_visible = child_1.IsVisible or child_1_is_toward_single_node
|
|
|
|
if child_0_is_or_will_be_visible and child_1_is_or_will_be_visible then
|
|
local spacing = g.Style.DockingSeparatorSize
|
|
local a = node.SplitAxis
|
|
local size_avail = ImMax(size[a] - spacing, 0.0)
|
|
|
|
local size_min_each = ImTrunc(ImMin(size_avail, g.Style.WindowMinSize[a] * 2.0) * 0.5)
|
|
|
|
if child_0.WantLockSizeOnce and not child_1.WantLockSizeOnce then
|
|
child_0_size[a] = ImMin(size_avail - 1.0, child_0.Size[a]); child_0.SizeRef[a] = child_0_size[a]
|
|
child_1_size[a] = size_avail - child_0_size[a]; child_1.SizeRef[a] = child_1_size[a]
|
|
elseif child_1.WantLockSizeOnce and not child_0.WantLockSizeOnce then
|
|
child_1_size[a] = ImMin(size_avail - 1.0, child_1.Size[a]); child_1.SizeRef[a] = child_1_size[a]
|
|
child_0_size[a] = size_avail - child_1_size[a]; child_0.SizeRef[a] = child_0_size[a]
|
|
elseif child_0.WantLockSizeOnce and child_1.WantLockSizeOnce then
|
|
local split_ratio = child_0_size[a] / (child_0_size[a] + child_1_size[a])
|
|
child_0_size[a] = ImTrunc(size_avail * split_ratio); child_0.SizeRef[a] = child_0_size[a]
|
|
child_1_size[a] = size_avail - child_0_size[a]; child_1.SizeRef[a] = child_1_size[a]
|
|
elseif child_0.SizeRef[a] ~= 0.0 and child_1.HasCentralNodeChild then
|
|
child_0_size[a] = ImMin(size_avail - size_min_each, child_0.SizeRef[a])
|
|
child_1_size[a] = size_avail - child_0_size[a]
|
|
elseif child_1.SizeRef[a] ~= 0.0 and child_0.HasCentralNodeChild then
|
|
child_1_size[a] = ImMin(size_avail - size_min_each, child_1.SizeRef[a])
|
|
child_0_size[a] = size_avail - child_1_size[a]
|
|
else
|
|
local split_ratio = child_0.SizeRef[a] / (child_0.SizeRef[a] + child_1.SizeRef[a])
|
|
child_0_size[a] = ImMax(size_min_each, ImTrunc(size_avail * split_ratio + 0.5))
|
|
child_1_size[a] = size_avail - child_0_size[a]
|
|
end
|
|
|
|
child_1_pos[a] = child_1_pos[a] + spacing + child_0_size[a]
|
|
end
|
|
|
|
if only_write_to_single_node == nil then
|
|
child_0.WantLockSizeOnce = false
|
|
child_1.WantLockSizeOnce = false
|
|
end
|
|
local child_0_recurse = only_write_to_single_node and child_0_is_toward_single_node or (not only_write_to_single_node and child_0.IsVisible)
|
|
local child_1_recurse = only_write_to_single_node and child_1_is_toward_single_node or (not only_write_to_single_node and child_1.IsVisible)
|
|
if child_0_recurse then ImGui.DockNodeTreeUpdatePosSize(child_0, child_0_pos, child_0_size) end
|
|
if child_1_recurse then ImGui.DockNodeTreeUpdatePosSize(child_1, child_1_pos, child_1_size) end
|
|
end
|
|
|
|
local function DockNodeTreeUpdateSplitterFindTouchingNode(node, axis, side, touching_nodes)
|
|
if node:IsLeafNode() then
|
|
table.insert(touching_nodes, node)
|
|
return
|
|
end
|
|
if node.ChildNodes[0].IsVisible then
|
|
if node.SplitAxis ~= axis or side == 0 or not node.ChildNodes[1].IsVisible then
|
|
DockNodeTreeUpdateSplitterFindTouchingNode(node.ChildNodes[0], axis, side, touching_nodes)
|
|
end
|
|
end
|
|
if node.ChildNodes[1].IsVisible then
|
|
if node.SplitAxis ~= axis or side == 1 or not node.ChildNodes[0].IsVisible then
|
|
DockNodeTreeUpdateSplitterFindTouchingNode(node.ChildNodes[1], axis, side, touching_nodes)
|
|
end
|
|
end
|
|
end
|
|
|
|
local WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04
|
|
|
|
function ImGui.DockNodeTreeUpdateSplitter(node)
|
|
if node:IsLeafNode() then return end
|
|
|
|
local g = ImGui.GetCurrentContext()
|
|
|
|
local child_0 = node.ChildNodes[0]
|
|
local child_1 = node.ChildNodes[1]
|
|
if child_0.IsVisible and child_1.IsVisible then
|
|
local axis = node.SplitAxis
|
|
IM_ASSERT(axis ~= ImGuiAxis.None)
|
|
local a, o = axis, 3 - axis -- the port's ImGuiAxis is 1-based (X=1,Y=2): it is directly the ImVec2 index
|
|
local bb = ImRect(ImVec2(child_0.Pos.x, child_0.Pos.y), ImVec2(child_1.Pos.x, child_1.Pos.y))
|
|
bb.Min[a] = bb.Min[a] + child_0.Size[a]
|
|
bb.Max[o] = bb.Max[o] + child_1.Size[o]
|
|
|
|
local merged_flags = bit32.bor(child_0.MergedFlags, child_1.MergedFlags)
|
|
local no_resize_axis_flag = (axis == ImGuiAxis.X) and ImGuiDockNodeFlags.NoResizeX or ImGuiDockNodeFlags.NoResizeY
|
|
if bit32.band(merged_flags, ImGuiDockNodeFlags.NoResize) ~= 0 or bit32.band(merged_flags, no_resize_axis_flag) ~= 0 then
|
|
local window = g.CurrentWindow
|
|
window.DrawList:AddRectFilled(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.Separator), g.Style.FrameRounding)
|
|
else
|
|
ImGui.PushID(node.ID)
|
|
|
|
local touching_nodes = { [0] = {}, [1] = {} }
|
|
local min_size = g.Style.WindowMinSize[a]
|
|
local resize_limits = { [0] = node.ChildNodes[0].Pos[a] + min_size, [1] = node.ChildNodes[1].Pos[a] + node.ChildNodes[1].Size[a] - min_size }
|
|
|
|
local splitter_id = ImGui.GetID("##Splitter")
|
|
if g.ActiveId == splitter_id then
|
|
DockNodeTreeUpdateSplitterFindTouchingNode(child_0, axis, 1, touching_nodes[0])
|
|
DockNodeTreeUpdateSplitterFindTouchingNode(child_1, axis, 0, touching_nodes[1])
|
|
for _, tn in ipairs(touching_nodes[0]) do
|
|
resize_limits[0] = ImMax(resize_limits[0], tn:Rect().Min[a] + min_size)
|
|
end
|
|
for _, tn in ipairs(touching_nodes[1]) do
|
|
resize_limits[1] = ImMin(resize_limits[1], tn:Rect().Max[a] - min_size)
|
|
end
|
|
end
|
|
|
|
local cur_size_0 = child_0.Size[a]
|
|
local cur_size_1 = child_1.Size[a]
|
|
local min_size_0 = resize_limits[0] - child_0.Pos[a]
|
|
local min_size_1 = child_1.Pos[a] + child_1.Size[a] - resize_limits[1]
|
|
local bg_col = ImGui.GetColorU32(ImGuiCol.WindowBg)
|
|
local changed
|
|
changed, cur_size_0, cur_size_1 = ImGui.SplitterBehavior(bb, ImGui.GetID("##Splitter"), axis, cur_size_0, cur_size_1, min_size_0, min_size_1, g.WindowsBorderHoverPadding, WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER, bg_col)
|
|
if changed then
|
|
if #touching_nodes[0] > 0 and #touching_nodes[1] > 0 then
|
|
child_0.Size[a] = cur_size_0; child_0.SizeRef[a] = cur_size_0
|
|
child_1.Pos[a] = child_1.Pos[a] - (cur_size_1 - child_1.Size[a])
|
|
child_1.Size[a] = cur_size_1; child_1.SizeRef[a] = cur_size_1
|
|
|
|
for side_n = 0, 1 do
|
|
for _, touching_node in ipairs(touching_nodes[side_n]) do
|
|
while touching_node.ParentNode ~= node do
|
|
if touching_node.ParentNode.SplitAxis == axis then
|
|
local node_to_preserve = touching_node.ParentNode.ChildNodes[side_n]
|
|
node_to_preserve.WantLockSizeOnce = true
|
|
end
|
|
touching_node = touching_node.ParentNode
|
|
end
|
|
end
|
|
end
|
|
|
|
ImGui.DockNodeTreeUpdatePosSize(child_0, child_0.Pos, child_0.Size)
|
|
ImGui.DockNodeTreeUpdatePosSize(child_1, child_1.Pos, child_1.Size)
|
|
ImGui.MarkIniSettingsDirty()
|
|
end
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
|
|
if child_0.IsVisible then ImGui.DockNodeTreeUpdateSplitter(child_0) end
|
|
if child_1.IsVisible then ImGui.DockNodeTreeUpdateSplitter(child_1) end
|
|
end
|
|
|
|
function ImGui.DockNodeTreeFindFallbackLeafNode(node)
|
|
if node:IsLeafNode() then return node end
|
|
local leaf_node = ImGui.DockNodeTreeFindFallbackLeafNode(node.ChildNodes[0])
|
|
if leaf_node then return leaf_node end
|
|
leaf_node = ImGui.DockNodeTreeFindFallbackLeafNode(node.ChildNodes[1])
|
|
if leaf_node then return leaf_node end
|
|
return nil
|
|
end
|
|
|
|
function ImGui.DockNodeTreeFindVisibleNodeByPos(node, pos)
|
|
if not node.IsVisible then return nil end
|
|
local r = ImRect(node.Pos, node.Pos + node.Size)
|
|
if not r:Contains(pos) then return nil end
|
|
if node:IsLeafNode() then return node end
|
|
local hovered_node = ImGui.DockNodeTreeFindVisibleNodeByPos(node.ChildNodes[0], pos)
|
|
if hovered_node then return hovered_node end
|
|
hovered_node = ImGui.DockNodeTreeFindVisibleNodeByPos(node.ChildNodes[1], pos)
|
|
if hovered_node then return hovered_node end
|
|
return node
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport)
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.SetWindowDock(window, dock_id, cond)
|
|
if cond and cond ~= 0 and bit32.band(window.SetWindowDockAllowFlags, cond) == 0 then return end
|
|
window.SetWindowDockAllowFlags = bit32.band(window.SetWindowDockAllowFlags, bit32.bnot(bit32.bor(ImGuiCond.Once, ImGuiCond.FirstUseEver, ImGuiCond.Appearing)))
|
|
|
|
if window.DockId == dock_id then return end
|
|
|
|
local g = ImGui.GetCurrentContext()
|
|
local new_node = ImGui.DockContextFindNodeByID(g, dock_id)
|
|
if new_node and new_node:IsSplitNode() then
|
|
new_node = ImGui.DockNodeGetRootNode(new_node)
|
|
if new_node.CentralNode then
|
|
IM_ASSERT(new_node.CentralNode:IsCentralNode())
|
|
dock_id = new_node.CentralNode.ID
|
|
else
|
|
dock_id = new_node.LastFocusedNodeId
|
|
end
|
|
end
|
|
|
|
if window.DockId == dock_id then return end
|
|
|
|
if window.DockNode then ImGui.DockNodeRemoveWindow(window.DockNode, window, 0) end
|
|
window.DockId = dock_id
|
|
end
|
|
|
|
function ImGui.DockSpace(dockspace_id, size_arg, flags, window_class)
|
|
if size_arg == nil then size_arg = ImVec2(0, 0) end
|
|
if flags == nil then flags = 0 end
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
if bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.DockingEnable) == 0 then return 0 end
|
|
|
|
if window.SkipItems then flags = bit32.bor(flags, ImGuiDockNodeFlags.KeepAliveOnly) end
|
|
if bit32.band(flags, ImGuiDockNodeFlags.KeepAliveOnly) == 0 then window = ImGui.GetCurrentWindow() end
|
|
|
|
IM_ASSERT(bit32.band(flags, ImGuiDockNodeFlags.DockSpace) == 0)
|
|
IM_ASSERT(bit32.band(flags, ImGuiDockNodeFlags.CentralNode) == 0)
|
|
|
|
IM_ASSERT(dockspace_id ~= 0)
|
|
local node = ImGui.DockContextFindNodeByID(g, dockspace_id)
|
|
if node == nil then
|
|
node = ImGui.DockContextAddNode(g, dockspace_id)
|
|
node:SetLocalFlags(ImGuiDockNodeFlags.CentralNode)
|
|
end
|
|
node.SharedFlags = flags
|
|
node.WindowClass = window_class or ImGuiWindowClass()
|
|
|
|
if node.LastFrameActive == g.FrameCount and bit32.band(flags, ImGuiDockNodeFlags.KeepAliveOnly) == 0 then
|
|
IM_ASSERT(node:IsDockSpace() == false, "Cannot call DockSpace() twice a frame with the same ID")
|
|
node:SetLocalFlags(bit32.bor(node.LocalFlags, ImGuiDockNodeFlags.DockSpace))
|
|
return dockspace_id
|
|
end
|
|
node:SetLocalFlags(bit32.bor(node.LocalFlags, ImGuiDockNodeFlags.DockSpace))
|
|
|
|
if bit32.band(flags, ImGuiDockNodeFlags.KeepAliveOnly) ~= 0 then
|
|
node.LastFrameAlive = g.FrameCount
|
|
return dockspace_id
|
|
end
|
|
|
|
local content_avail = ImGui.GetContentRegionAvail()
|
|
local size = ImVec2(ImTrunc(size_arg.x), ImTrunc(size_arg.y))
|
|
if size.x <= 0.0 then size.x = ImMax(content_avail.x + size.x, 4.0) end
|
|
if size.y <= 0.0 then size.y = ImMax(content_avail.y + size.y, 4.0) end
|
|
IM_ASSERT(size.x > 0.0 and size.y > 0.0)
|
|
|
|
node.Pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y)
|
|
node.Size = ImVec2(size.x, size.y)
|
|
node.SizeRef = ImVec2(size.x, size.y)
|
|
ImGui.SetNextWindowPos(node.Pos)
|
|
ImGui.SetNextWindowSize(node.Size)
|
|
g.NextWindowData.PosUndock = false
|
|
|
|
local window_flags = bit32.bor(ImGuiWindowFlags.ChildWindow, ImGuiWindowFlags.DockNodeHost)
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoSavedSettings, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoCollapse, ImGuiWindowFlags.NoTitleBar)
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoScrollbar, ImGuiWindowFlags.NoScrollWithMouse)
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoBackground)
|
|
|
|
local title = string.format("%s/DockSpace_%08X", window.Name, dockspace_id)
|
|
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ChildBorderSize, 0.0)
|
|
ImGui.Begin(title, nil, window_flags)
|
|
ImGui.PopStyleVar()
|
|
|
|
local host_window = g.CurrentWindow
|
|
DockNodeSetupHostWindow(node, host_window)
|
|
host_window.ChildId = window:GetID(title)
|
|
node.OnlyNodeWithWindows = nil
|
|
|
|
IM_ASSERT(node:IsRootNode())
|
|
|
|
if node:IsLeafNode() and not node:IsCentralNode() then
|
|
node:SetLocalFlags(bit32.bor(node.LocalFlags, ImGuiDockNodeFlags.CentralNode))
|
|
end
|
|
|
|
ImGui.DockNodeUpdate(node)
|
|
|
|
ImGui.End()
|
|
|
|
local bb = ImRect(node.Pos, node.Pos + size)
|
|
ImGui.ItemSize(size)
|
|
ImGui.ItemAdd(bb, dockspace_id, nil, ImGuiItemFlags.NoNav)
|
|
if bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredRect) ~= 0 and ImGui.IsWindowChildOf(g.HoveredWindow, host_window, false, true) then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredWindow)
|
|
end
|
|
|
|
return dockspace_id
|
|
end
|
|
|
|
function ImGui.DockSpaceOverViewport(dockspace_id, viewport, dockspace_flags, window_class)
|
|
if dockspace_id == nil then dockspace_id = 0 end
|
|
if dockspace_flags == nil then dockspace_flags = 0 end
|
|
if viewport == nil then viewport = ImGui.GetMainViewport() end
|
|
|
|
ImGui.SetNextWindowPos(viewport.WorkPos)
|
|
ImGui.SetNextWindowSize(viewport.WorkSize)
|
|
ImGui.SetNextWindowViewport(viewport.ID)
|
|
|
|
local host_window_flags = 0
|
|
host_window_flags = bit32.bor(host_window_flags, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoCollapse, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoDocking)
|
|
host_window_flags = bit32.bor(host_window_flags, ImGuiWindowFlags.NoBringToFrontOnFocus, ImGuiWindowFlags.NoNavFocus)
|
|
if bit32.band(dockspace_flags, ImGuiDockNodeFlags.PassthruCentralNode) ~= 0 then
|
|
host_window_flags = bit32.bor(host_window_flags, ImGuiWindowFlags.NoBackground)
|
|
end
|
|
if bit32.band(dockspace_flags, ImGuiDockNodeFlags.KeepAliveOnly) ~= 0 then
|
|
host_window_flags = bit32.bor(host_window_flags, ImGuiWindowFlags.NoMouseInputs)
|
|
end
|
|
|
|
local label = string.format("WindowOverViewport_%08X", viewport.ID)
|
|
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0.0)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 0.0)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, ImVec2(0.0, 0.0))
|
|
ImGui.Begin(label, nil, host_window_flags)
|
|
ImGui.PopStyleVar(3)
|
|
|
|
if dockspace_id == 0 then dockspace_id = ImGui.GetID("DockSpace") end
|
|
ImGui.DockSpace(dockspace_id, ImVec2(0.0, 0.0), dockspace_flags, window_class)
|
|
|
|
ImGui.End()
|
|
|
|
return dockspace_id
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: Builder Functions
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.DockBuilderDockWindow(window_name, node_id)
|
|
local window_id = ImHashStr(window_name)
|
|
local window = ImGui.FindWindowByID(window_id)
|
|
if window then
|
|
local prev_node_id = window.DockId
|
|
ImGui.SetWindowDock(window, node_id, ImGuiCond.Always)
|
|
if window.DockId ~= prev_node_id then window.DockOrder = -1 end
|
|
else
|
|
local settings = ImGui.FindWindowSettingsByID(window_id)
|
|
if settings == nil then settings = ImGui.CreateNewWindowSettings(window_name) end
|
|
if settings.DockId ~= node_id then settings.DockOrder = -1 end
|
|
settings.DockId = node_id
|
|
end
|
|
end
|
|
|
|
function ImGui.DockBuilderGetNode(node_id)
|
|
return ImGui.DockContextFindNodeByID(ImGui.GetCurrentContext(), node_id)
|
|
end
|
|
|
|
function ImGui.DockBuilderGetCentralNode(node_id)
|
|
local node = ImGui.DockBuilderGetNode(node_id)
|
|
if not node then return nil end
|
|
return ImGui.DockNodeGetRootNode(node).CentralNode
|
|
end
|
|
|
|
function ImGui.DockBuilderSetNodePos(node_id, pos)
|
|
local node = ImGui.DockContextFindNodeByID(ImGui.GetCurrentContext(), node_id)
|
|
if node == nil then return end
|
|
node.Pos = ImVec2(pos.x, pos.y)
|
|
node.AuthorityForPos = ImGuiDataAuthority.DockNode
|
|
end
|
|
|
|
function ImGui.DockBuilderSetNodeSize(node_id, size)
|
|
local node = ImGui.DockContextFindNodeByID(ImGui.GetCurrentContext(), node_id)
|
|
if node == nil then return end
|
|
IM_ASSERT(size.x > 0.0 and size.y > 0.0)
|
|
node.Size = ImVec2(size.x, size.y)
|
|
node.SizeRef = ImVec2(size.x, size.y)
|
|
node.AuthorityForSize = ImGuiDataAuthority.DockNode
|
|
end
|
|
|
|
function ImGui.DockBuilderAddNode(node_id, flags)
|
|
if node_id == nil then node_id = 0 end
|
|
if flags == nil then flags = 0 end
|
|
local g = ImGui.GetCurrentContext()
|
|
if node_id ~= 0 then ImGui.DockBuilderRemoveNode(node_id) end
|
|
|
|
local node
|
|
if bit32.band(flags, ImGuiDockNodeFlags.DockSpace) ~= 0 then
|
|
ImGui.DockSpace(node_id, ImVec2(0, 0), bit32.bor(bit32.band(flags, bit32.bnot(ImGuiDockNodeFlags.DockSpace)), ImGuiDockNodeFlags.KeepAliveOnly))
|
|
node = ImGui.DockContextFindNodeByID(g, node_id)
|
|
else
|
|
node = ImGui.DockContextAddNode(g, node_id)
|
|
node:SetLocalFlags(flags)
|
|
end
|
|
node.LastFrameAlive = g.FrameCount
|
|
return node.ID
|
|
end
|
|
|
|
function ImGui.DockBuilderRemoveNode(node_id)
|
|
local g = ImGui.GetCurrentContext()
|
|
local node = ImGui.DockContextFindNodeByID(g, node_id)
|
|
if node == nil then return end
|
|
ImGui.DockBuilderRemoveNodeDockedWindows(node_id, true)
|
|
ImGui.DockBuilderRemoveNodeChildNodes(node_id)
|
|
node = ImGui.DockContextFindNodeByID(g, node_id)
|
|
if node == nil then return end
|
|
if node:IsCentralNode() and node.ParentNode then
|
|
node.ParentNode:SetLocalFlags(bit32.bor(node.ParentNode.LocalFlags, ImGuiDockNodeFlags.CentralNode))
|
|
end
|
|
ImGui.DockContextRemoveNode(g, node, true)
|
|
end
|
|
|
|
function ImGui.DockBuilderRemoveNodeChildNodes(root_id)
|
|
local g = ImGui.GetCurrentContext()
|
|
local dc = g.DockContext
|
|
|
|
local root_node = (root_id ~= 0) and ImGui.DockContextFindNodeByID(g, root_id) or nil
|
|
if root_id ~= 0 and root_node == nil then return end
|
|
local has_central_node = false
|
|
|
|
local backup_root_node_authority_for_pos = root_node and root_node.AuthorityForPos or ImGuiDataAuthority.Auto
|
|
local backup_root_node_authority_for_size = root_node and root_node.AuthorityForSize or ImGuiDataAuthority.Auto
|
|
|
|
local nodes_to_remove = {}
|
|
for _, id in ipairs(DockContextNodesSorted(g)) do
|
|
local node = dc.Nodes[id]
|
|
if node then
|
|
local want_removal = (root_id == 0) or (node.ID ~= root_id and ImGui.DockNodeGetRootNode(node).ID == root_id)
|
|
if want_removal then
|
|
if node:IsCentralNode() then has_central_node = true end
|
|
if root_id ~= 0 then ImGui.DockContextQueueNotifyRemovedNode(g, node) end
|
|
if root_node then
|
|
ImGui.DockNodeMoveWindows(root_node, node)
|
|
DockSettingsRenameNodeReferences(node.ID, root_node.ID)
|
|
end
|
|
table.insert(nodes_to_remove, node)
|
|
end
|
|
end
|
|
end
|
|
|
|
if root_node then
|
|
root_node.AuthorityForPos = backup_root_node_authority_for_pos
|
|
root_node.AuthorityForSize = backup_root_node_authority_for_size
|
|
end
|
|
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
local window_settings_dock_id = settings.DockId
|
|
if window_settings_dock_id and window_settings_dock_id ~= 0 then
|
|
for _, n in ipairs(nodes_to_remove) do
|
|
if n.ID == window_settings_dock_id then
|
|
settings.DockId = root_id
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if #nodes_to_remove > 1 then
|
|
local depth = {}
|
|
for _, n in ipairs(nodes_to_remove) do depth[n] = ImGui.DockNodeGetDepth(n) end
|
|
table.sort(nodes_to_remove, function(a, b) return depth[a] > depth[b] end)
|
|
end
|
|
for _, n in ipairs(nodes_to_remove) do
|
|
ImGui.DockContextRemoveNode(g, n, false)
|
|
end
|
|
|
|
if root_id == 0 then
|
|
dc.Nodes = {}
|
|
dc.Requests:clear()
|
|
elseif has_central_node then
|
|
root_node.CentralNode = root_node
|
|
root_node:SetLocalFlags(bit32.bor(root_node.LocalFlags, ImGuiDockNodeFlags.CentralNode))
|
|
end
|
|
end
|
|
|
|
function ImGui.DockBuilderRemoveNodeDockedWindows(root_id, clear_settings_refs)
|
|
if clear_settings_refs == nil then clear_settings_refs = true end
|
|
local g = ImGui.GetCurrentContext()
|
|
if clear_settings_refs then
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
local want_removal = (root_id == 0) or (settings.DockId == root_id)
|
|
if not want_removal and settings.DockId ~= 0 then
|
|
local node = ImGui.DockContextFindNodeByID(g, settings.DockId)
|
|
if node and ImGui.DockNodeGetRootNode(node).ID == root_id then want_removal = true end
|
|
end
|
|
if want_removal then settings.DockId = 0 end
|
|
end
|
|
end
|
|
|
|
for n = 1, g.Windows.Size do
|
|
local window = g.Windows.Data[n]
|
|
local want_removal = (root_id == 0) or (window.DockNode and ImGui.DockNodeGetRootNode(window.DockNode).ID == root_id) or (window.DockNodeAsHost and window.DockNodeAsHost.ID == root_id)
|
|
if want_removal then
|
|
local backup_dock_id = window.DockId
|
|
ImGui.DockContextProcessUndockWindow(g, window, clear_settings_refs)
|
|
if not clear_settings_refs then IM_ASSERT(window.DockId == backup_dock_id) end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @return ImGuiID id_at_dir, ImGuiID id_at_opposite_dir
|
|
function ImGui.DockBuilderSplitNode(id, split_dir, size_ratio_for_node_at_dir)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(split_dir ~= ImGuiDir.None)
|
|
|
|
local node = ImGui.DockContextFindNodeByID(g, id)
|
|
if node == nil then
|
|
IM_ASSERT(node ~= nil)
|
|
return 0, 0
|
|
end
|
|
|
|
local req = ImGuiDockRequest()
|
|
req.Type = ImGuiDockRequestType.Split
|
|
req.DockTargetWindow = nil
|
|
req.DockTargetNode = node
|
|
req.DockPayload = nil
|
|
req.DockSplitDir = split_dir
|
|
req.DockSplitRatio = ImSaturate((split_dir == ImGuiDir.Left or split_dir == ImGuiDir.Up) and size_ratio_for_node_at_dir or (1.0 - size_ratio_for_node_at_dir))
|
|
req.DockSplitOuter = false
|
|
ImGui.DockContextProcessDock(g, req)
|
|
|
|
local first = (split_dir == ImGuiDir.Left or split_dir == ImGuiDir.Up)
|
|
local id_at_dir = node.ChildNodes[first and 0 or 1].ID
|
|
local id_at_opposite_dir = node.ChildNodes[first and 1 or 0].ID
|
|
return id_at_dir, id_at_opposite_dir
|
|
end
|
|
|
|
local function DockBuilderCopyNodeRec(src_node, dst_node_id_if_known, out_node_remap_pairs)
|
|
local g = ImGui.GetCurrentContext()
|
|
local dst_node = ImGui.DockContextAddNode(g, dst_node_id_if_known)
|
|
dst_node.SharedFlags = src_node.SharedFlags
|
|
dst_node.LocalFlags = src_node.LocalFlags
|
|
dst_node.LocalFlagsInWindows = ImGuiDockNodeFlags.None
|
|
dst_node.Pos = ImVec2(src_node.Pos.x, src_node.Pos.y)
|
|
dst_node.Size = ImVec2(src_node.Size.x, src_node.Size.y)
|
|
dst_node.SizeRef = ImVec2(src_node.SizeRef.x, src_node.SizeRef.y)
|
|
dst_node.SplitAxis = src_node.SplitAxis
|
|
dst_node:UpdateMergedFlags()
|
|
|
|
table.insert(out_node_remap_pairs, src_node.ID)
|
|
table.insert(out_node_remap_pairs, dst_node.ID)
|
|
|
|
for child_n = 0, 1 do
|
|
if src_node.ChildNodes[child_n] then
|
|
dst_node.ChildNodes[child_n] = DockBuilderCopyNodeRec(src_node.ChildNodes[child_n], 0, out_node_remap_pairs)
|
|
dst_node.ChildNodes[child_n].ParentNode = dst_node
|
|
end
|
|
end
|
|
return dst_node
|
|
end
|
|
|
|
--- @param out_node_remap_pairs table # 1-based array, cleared and filled with (src_id, dst_id) pairs
|
|
function ImGui.DockBuilderCopyNode(src_node_id, dst_node_id, out_node_remap_pairs)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(src_node_id ~= 0)
|
|
IM_ASSERT(dst_node_id ~= 0)
|
|
IM_ASSERT(out_node_remap_pairs ~= nil)
|
|
|
|
ImGui.DockBuilderRemoveNode(dst_node_id)
|
|
|
|
local src_node = ImGui.DockContextFindNodeByID(g, src_node_id)
|
|
IM_ASSERT(src_node ~= nil)
|
|
|
|
for k in pairs(out_node_remap_pairs) do out_node_remap_pairs[k] = nil end
|
|
DockBuilderCopyNodeRec(src_node, dst_node_id, out_node_remap_pairs)
|
|
IM_ASSERT((#out_node_remap_pairs % 2) == 0)
|
|
end
|
|
|
|
function ImGui.DockBuilderCopyWindowSettings(src_name, dst_name)
|
|
local src_window = ImGui.FindWindowByName(src_name)
|
|
if src_window == nil then return end
|
|
local dst_window = ImGui.FindWindowByName(dst_name)
|
|
if dst_window then
|
|
ImVec2_Copy(dst_window.Pos, src_window.Pos)
|
|
ImVec2_Copy(dst_window.Size, src_window.Size)
|
|
ImVec2_Copy(dst_window.SizeFull, src_window.SizeFull)
|
|
dst_window.Collapsed = src_window.Collapsed
|
|
else
|
|
local dst_settings = ImGui.FindWindowSettingsByID(ImHashStr(dst_name))
|
|
if not dst_settings then dst_settings = ImGui.CreateNewWindowSettings(dst_name) end
|
|
local wx, wy = ImTrunc(src_window.Pos.x), ImTrunc(src_window.Pos.y)
|
|
if src_window.ViewportId ~= 0 and src_window.ViewportId ~= 0x11111111 then
|
|
ImVec2_CopyV(dst_settings.ViewportPos, wx, wy)
|
|
dst_settings.ViewportId = src_window.ViewportId
|
|
ImVec2_CopyV(dst_settings.Pos, 0, 0)
|
|
else
|
|
ImVec2_CopyV(dst_settings.Pos, wx, wy)
|
|
end
|
|
ImVec2_CopyV(dst_settings.Size, ImTrunc(src_window.SizeFull.x), ImTrunc(src_window.SizeFull.y))
|
|
dst_settings.Collapsed = src_window.Collapsed
|
|
end
|
|
end
|
|
|
|
--- @param in_window_remap_pairs table # 1-based array of window names: src0, dst0, src1, dst1, ...
|
|
function ImGui.DockBuilderCopyDockSpace(src_dockspace_id, dst_dockspace_id, in_window_remap_pairs)
|
|
IM_ASSERT(src_dockspace_id ~= 0)
|
|
IM_ASSERT(dst_dockspace_id ~= 0)
|
|
IM_ASSERT(in_window_remap_pairs ~= nil)
|
|
IM_ASSERT((#in_window_remap_pairs % 2) == 0)
|
|
|
|
local node_remap_pairs = {}
|
|
ImGui.DockBuilderCopyNode(src_dockspace_id, dst_dockspace_id, node_remap_pairs)
|
|
|
|
local src_windows = {}
|
|
for remap_window_n = 1, #in_window_remap_pairs, 2 do
|
|
local src_window_name = in_window_remap_pairs[remap_window_n]
|
|
local dst_window_name = in_window_remap_pairs[remap_window_n + 1]
|
|
local src_window_id = ImHashStr(src_window_name)
|
|
src_windows[src_window_id] = true
|
|
|
|
local src_dock_id = 0
|
|
local src_window = ImGui.FindWindowByID(src_window_id)
|
|
if src_window then
|
|
src_dock_id = src_window.DockId
|
|
else
|
|
local src_window_settings = ImGui.FindWindowSettingsByID(src_window_id)
|
|
if src_window_settings then src_dock_id = src_window_settings.DockId end
|
|
end
|
|
local dst_dock_id = 0
|
|
for dock_remap_n = 1, #node_remap_pairs, 2 do
|
|
if node_remap_pairs[dock_remap_n] == src_dock_id then
|
|
dst_dock_id = node_remap_pairs[dock_remap_n + 1]
|
|
break
|
|
end
|
|
end
|
|
|
|
if dst_dock_id ~= 0 then
|
|
ImGui.DockBuilderDockWindow(dst_window_name, dst_dock_id)
|
|
else
|
|
ImGui.DockBuilderCopyWindowSettings(src_window_name, dst_window_name)
|
|
end
|
|
end
|
|
|
|
local dock_remaining_windows = {}
|
|
for dock_remap_n = 1, #node_remap_pairs, 2 do
|
|
local src_dock_id = node_remap_pairs[dock_remap_n]
|
|
if src_dock_id ~= 0 then
|
|
local dst_dock_id = node_remap_pairs[dock_remap_n + 1]
|
|
local node = ImGui.DockBuilderGetNode(src_dock_id)
|
|
for _, window in node.Windows:iter() do
|
|
if not src_windows[window.ID] then
|
|
table.insert(dock_remaining_windows, { Window = window, DockId = dst_dock_id })
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for _, task in ipairs(dock_remaining_windows) do
|
|
ImGui.DockBuilderDockWindow(task.Window.Name, task.DockId)
|
|
end
|
|
end
|
|
|
|
function ImGui.DockBuilderFinish(root_id)
|
|
ImGui.DockContextBuildAddWindowsToNodes(ImGui.GetCurrentContext(), root_id)
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: Begin/End Support Functions (called from Begin/End)
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.GetWindowAlwaysWantOwnTabBar(window)
|
|
local g = ImGui.GetCurrentContext()
|
|
if g.IO.ConfigDockingAlwaysTabBar or window.WindowClass.DockingAlwaysTabBar then
|
|
if bit32.band(window.Flags, bit32.bor(ImGuiWindowFlags.ChildWindow, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoDocking)) == 0 then
|
|
if not window.IsFallbackWindow then return true end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function ImGui.DockContextBindNodeToWindow(ctx, window)
|
|
local g = ctx
|
|
local node = ImGui.DockContextFindNodeByID(ctx, window.DockId)
|
|
IM_ASSERT(window.DockNode == nil)
|
|
|
|
if node and node:IsSplitNode() then
|
|
ImGui.DockContextProcessUndockWindow(ctx, window)
|
|
return nil
|
|
end
|
|
|
|
if node == nil then
|
|
node = ImGui.DockContextAddNode(ctx, window.DockId)
|
|
node.AuthorityForPos = ImGuiDataAuthority.Window
|
|
node.AuthorityForSize = ImGuiDataAuthority.Window
|
|
node.AuthorityForViewport = ImGuiDataAuthority.Window
|
|
node.LastFrameAlive = g.FrameCount
|
|
end
|
|
|
|
if not node.IsVisible then
|
|
local ancestor_node = node
|
|
while not ancestor_node.IsVisible and ancestor_node.ParentNode do
|
|
ancestor_node = ancestor_node.ParentNode
|
|
end
|
|
IM_ASSERT(ancestor_node.Size.x > 0.0 and ancestor_node.Size.y > 0.0)
|
|
ImGui.DockNodeUpdateHasCentralNodeChild(ImGui.DockNodeGetRootNode(ancestor_node))
|
|
ImGui.DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node.Pos, ancestor_node.Size, node)
|
|
end
|
|
|
|
local node_was_visible = node.IsVisible
|
|
ImGui.DockNodeAddWindow(node, window, true)
|
|
node.IsVisible = node_was_visible
|
|
IM_ASSERT(node == window.DockNode)
|
|
return node
|
|
end
|
|
|
|
local function StoreDockStyleForWindow(window)
|
|
local g = ImGui.GetCurrentContext()
|
|
for color_n = 0, ImGuiWindowDockStyleCol.COUNT - 1 do
|
|
window.DockStyle.Colors[color_n] = ImGui.ColorConvertFloat4ToU32(g.Style.Colors[GWindowDockStyleColors[color_n]])
|
|
end
|
|
end
|
|
ImGui.StoreDockStyleForWindow = StoreDockStyleForWindow
|
|
|
|
--- @return bool? p_open
|
|
function ImGui.BeginDocked(window, p_open)
|
|
local g = ImGui.GetCurrentContext()
|
|
|
|
if window.IsFallbackWindow and not window.WasActive then
|
|
DockNodeHideWindowDuringHostWindowCreation(window)
|
|
return p_open
|
|
end
|
|
|
|
local auto_dock_node = ImGui.GetWindowAlwaysWantOwnTabBar(window)
|
|
if auto_dock_node then
|
|
if window.DockId == 0 then
|
|
IM_ASSERT(window.DockNode == nil)
|
|
window.DockId = ImGui.DockContextGenNodeID(g)
|
|
end
|
|
else
|
|
local want_undock = false
|
|
want_undock = want_undock or bit32.band(window.Flags, ImGuiWindowFlags.NoDocking) ~= 0
|
|
want_undock = want_undock or (bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasPos) ~= 0 and bit32.band(window.SetWindowPosAllowFlags, g.NextWindowData.PosCond) ~= 0 and g.NextWindowData.PosUndock)
|
|
if want_undock then
|
|
ImGui.DockContextProcessUndockWindow(g, window)
|
|
return p_open
|
|
end
|
|
end
|
|
|
|
local node = window.DockNode
|
|
if node ~= nil then IM_ASSERT(window.DockId == node.ID) end
|
|
if window.DockId ~= 0 and node == nil then
|
|
node = ImGui.DockContextBindNodeToWindow(g, window)
|
|
if node == nil then return p_open end
|
|
end
|
|
|
|
if node.LastFrameAlive < g.FrameCount then
|
|
local root_node = ImGui.DockNodeGetRootNode(node)
|
|
if root_node.LastFrameAlive < g.FrameCount then
|
|
ImGui.DockContextProcessUndockWindow(g, window)
|
|
else
|
|
window.DockIsActive = true
|
|
end
|
|
return p_open
|
|
end
|
|
|
|
StoreDockStyleForWindow(window)
|
|
|
|
if node.HostWindow == nil then
|
|
if node.State == ImGuiDockNodeState.HostWindowHiddenBecauseWindowsAreResizing then
|
|
window.DockIsActive = true
|
|
end
|
|
if node.Windows.Size > 1 and window.Appearing then
|
|
DockNodeHideWindowDuringHostWindowCreation(window)
|
|
end
|
|
return p_open
|
|
end
|
|
|
|
IM_ASSERT(node.HostWindow)
|
|
IM_ASSERT(node:IsLeafNode())
|
|
IM_ASSERT(node.Size.x >= 0.0 and node.Size.y >= 0.0)
|
|
node.State = ImGuiDockNodeState.HostWindowVisible
|
|
|
|
if bit32.band(node.MergedFlags, ImGuiDockNodeFlags.KeepAliveOnly) == 0 and window.BeginOrderWithinContext < node.HostWindow.BeginOrderWithinContext then
|
|
ImGui.DockContextProcessUndockWindow(g, window)
|
|
return p_open
|
|
end
|
|
|
|
ImGui.SetNextWindowPos(node.Pos)
|
|
ImGui.SetNextWindowSize(node.Size)
|
|
g.NextWindowData.PosUndock = false
|
|
window.DockIsActive = true
|
|
window.DockNodeIsVisible = true
|
|
window.DockTabIsVisible = false
|
|
if bit32.band(node.MergedFlags, ImGuiDockNodeFlags.KeepAliveOnly) ~= 0 then return p_open end
|
|
|
|
if node.VisibleWindow == window then window.DockTabIsVisible = true end
|
|
|
|
IM_ASSERT(bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) == 0)
|
|
window.Flags = bit32.bor(window.Flags, ImGuiWindowFlags.ChildWindow, ImGuiWindowFlags.NoResize)
|
|
window.ChildFlags = bit32.bor(window.ChildFlags, ImGuiChildFlags.AlwaysUseWindowPadding)
|
|
if node:IsHiddenTabBar() or node:IsNoTabBar() then
|
|
window.Flags = bit32.bor(window.Flags, ImGuiWindowFlags.NoTitleBar)
|
|
else
|
|
window.Flags = bit32.band(window.Flags, bit32.bnot(ImGuiWindowFlags.NoTitleBar))
|
|
end
|
|
|
|
if node.TabBar and window.WasActive then
|
|
window.DockOrder = ImGui.DockNodeGetTabOrder(window)
|
|
end
|
|
|
|
if (node.WantCloseAll or node.WantCloseTabId == window.TabId) and p_open ~= nil then
|
|
p_open = false
|
|
end
|
|
|
|
local parent_window = window.DockNode.HostWindow
|
|
window.ChildId = parent_window:GetID(window.Name)
|
|
return p_open
|
|
end
|
|
|
|
function ImGui.BeginDockableDragDropSource(window)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(g.ActiveId == window.MoveId)
|
|
IM_ASSERT(g.MovingWindow == window)
|
|
IM_ASSERT(g.CurrentWindow == window)
|
|
|
|
if g.IO.ConfigDockingWithShift ~= g.IO.KeyShift then
|
|
if g.IO.ConfigDockingWithShift and g.MouseStationaryTimer >= 1.0 and g.ActiveId >= 1 then
|
|
ImGui.SetTooltip("%s", ImGui.LocalizeGetMsg(ImGuiLocKey.DockingHoldShiftToDock))
|
|
end
|
|
return
|
|
end
|
|
|
|
g.LastItemData.ID = window.MoveId
|
|
window = window.RootWindowDockTree
|
|
IM_ASSERT(bit32.band(window.Flags, ImGuiWindowFlags.NoDocking) == 0)
|
|
local is_drag_docking = g.IO.ConfigDockingWithShift or ImRect(0, 0, window.SizeFull.x, ImGui.GetFrameHeight()):Contains(g.ActiveIdClickOffset)
|
|
local drag_drop_flags = bit32.bor(ImGuiDragDropFlags.SourceNoPreviewTooltip, ImGuiDragDropFlags.SourceNoHoldToOpenOthers, ImGuiDragDropFlags.PayloadAutoExpire, ImGuiDragDropFlags.PayloadNoCrossContext, ImGuiDragDropFlags.PayloadNoCrossProcess)
|
|
if is_drag_docking and ImGui.BeginDragDropSource(drag_drop_flags) then
|
|
ImGui.SetDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, window)
|
|
ImGui.EndDragDropSource()
|
|
StoreDockStyleForWindow(window)
|
|
end
|
|
end
|
|
|
|
function ImGui.BeginDockableDragDropTarget(window)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(bit32.band(window.Flags, ImGuiWindowFlags.NoDocking) == 0)
|
|
if not g.DragDropActive then return end
|
|
if not ImGui.BeginDragDropTargetCustom(window:Rect(), window.ID) then return end
|
|
|
|
local payload = g.DragDropPayload
|
|
if not ImGuiPayload_IsDataType(payload, IMGUI_PAYLOAD_TYPE_WINDOW) or not ImGui.DockNodeIsDropAllowed(window, payload.Data) then
|
|
ImGui.EndDragDropTarget()
|
|
return
|
|
end
|
|
|
|
local payload_window = payload.Data
|
|
if ImGui.AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, bit32.bor(ImGuiDragDropFlags.AcceptBeforeDelivery, ImGuiDragDropFlags.AcceptNoDrawDefaultRect)) then
|
|
local dock_into_floating_window = false
|
|
local node = nil
|
|
if window.DockNodeAsHost then
|
|
node = ImGui.DockNodeTreeFindVisibleNodeByPos(window.DockNodeAsHost, g.IO.MousePos)
|
|
if node and node:IsDockSpace() and node:IsRootNode() then
|
|
node = (node.CentralNode and node:IsLeafNode()) and node.CentralNode or ImGui.DockNodeTreeFindFallbackLeafNode(node)
|
|
end
|
|
else
|
|
if window.DockNode then
|
|
node = window.DockNode
|
|
else
|
|
dock_into_floating_window = true
|
|
end
|
|
end
|
|
|
|
local explicit_target_rect
|
|
if node and node.TabBar and not node:IsHiddenTabBar() and not node:IsNoTabBar() then
|
|
explicit_target_rect = node.TabBar.BarRect
|
|
else
|
|
explicit_target_rect = ImRect(window.Pos, window.Pos + ImVec2(window.Size.x, ImGui.GetFrameHeight()))
|
|
end
|
|
local is_explicit_target = g.IO.ConfigDockingWithShift or ImGui.IsMouseHoveringRect(explicit_target_rect.Min, explicit_target_rect.Max)
|
|
|
|
local do_preview = ImGuiPayload_IsPreview(payload) or ImGuiPayload_IsDelivery(payload)
|
|
if do_preview and (node ~= nil or dock_into_floating_window) then
|
|
local split_inner = ImGuiDockPreviewData()
|
|
local split_outer = ImGuiDockPreviewData()
|
|
local split_data = split_inner
|
|
if node and (node.ParentNode or node:IsCentralNode() or not node:IsLeafNode()) then
|
|
local root_node = ImGui.DockNodeGetRootNode(node)
|
|
if root_node then
|
|
ImGui.DockNodePreviewDockSetup(window, root_node, payload_window, nil, split_outer, is_explicit_target, true)
|
|
if split_outer.IsSplitDirExplicit then split_data = split_outer end
|
|
end
|
|
end
|
|
if not node or node:IsLeafNode() then
|
|
ImGui.DockNodePreviewDockSetup(window, node, payload_window, nil, split_inner, is_explicit_target, false)
|
|
end
|
|
if split_data == split_outer then split_inner.IsDropAllowed = false end
|
|
|
|
ImGui.DockNodePreviewDockRender(window, node, payload_window, split_inner)
|
|
ImGui.DockNodePreviewDockRender(window, node, payload_window, split_outer)
|
|
|
|
if split_data.IsDropAllowed and ImGuiPayload_IsDelivery(payload) then
|
|
ImGui.DockContextQueueDock(g, window, split_data.SplitNode, payload_window, split_data.SplitDir, split_data.SplitRatio, split_data == split_outer)
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndDragDropTarget()
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: Settings
|
|
---------------------------------------------------------------------------------------
|
|
|
|
DockSettingsRenameNodeReferences = function(old_node_id, new_node_id)
|
|
local g = ImGui.GetCurrentContext()
|
|
for _, window in g.Windows:iter() do
|
|
if window.DockId == old_node_id and window.DockNode == nil then window.DockId = new_node_id end
|
|
end
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
if settings.DockId == old_node_id then settings.DockId = new_node_id end
|
|
end
|
|
end
|
|
|
|
--- @param node_ids table # 1-based array
|
|
DockSettingsRemoveNodeReferences = function(node_ids, node_ids_count)
|
|
local g = ImGui.GetCurrentContext()
|
|
local found = 0
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
for node_n = 1, node_ids_count do
|
|
if settings.DockId == node_ids[node_n] then
|
|
settings.DockId = 0
|
|
settings.DockOrder = -1
|
|
found = found + 1
|
|
if found < node_ids_count then break end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
DockSettingsFindNodeSettings = function(ctx, id)
|
|
for _, s in ctx.DockContext.NodesSettings:iter() do
|
|
if s.ID == id then return s end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
DockSettingsHandler_ClearAll = function(ctx, handler)
|
|
local dc = ctx.DockContext
|
|
dc.NodesSettings:clear()
|
|
ImGui.DockContextClearNodes(ctx, 0, true)
|
|
end
|
|
|
|
DockSettingsHandler_ApplyAll = function(ctx, handler)
|
|
local dc = ctx.DockContext
|
|
if ctx.Windows.Size == 0 then ImGui.DockContextPruneUnusedSettingsNodes(ctx) end
|
|
ImGui.DockContextBuildNodesFromSettings(ctx, dc.NodesSettings.Data or {}, dc.NodesSettings.Size)
|
|
ImGui.DockContextBuildAddWindowsToNodes(ctx, 0)
|
|
end
|
|
|
|
DockSettingsHandler_ReadOpen = function(ctx, handler, name)
|
|
if name ~= "Data" then return nil end
|
|
return true
|
|
end
|
|
|
|
DockSettingsHandler_ReadLine = function(ctx, handler, entry, line)
|
|
local node = ImGuiDockNodeSettings()
|
|
line = line:gsub("^[ \t]+", "")
|
|
if line:sub(1, 8) == "DockNode" then
|
|
line = line:sub(9)
|
|
elseif line:sub(1, 9) == "DockSpace" then
|
|
line = line:sub(10)
|
|
node.Flags = bit32.bor(node.Flags, ImGuiDockNodeFlags.DockSpace)
|
|
else
|
|
return
|
|
end
|
|
line = line:gsub("^[ \t]+", "")
|
|
local function take(pattern)
|
|
local caps = { line:match("^" .. pattern .. "()") }
|
|
if #caps == 0 then return nil end
|
|
line = line:sub(caps[#caps])
|
|
caps[#caps] = nil
|
|
return table.unpack(caps)
|
|
end
|
|
local v = take("ID=0x(%x+)")
|
|
if not v then return end
|
|
node.ID = tonumber(v, 16)
|
|
v = take(" Parent=0x(%x+)")
|
|
if v then node.ParentNodeId = tonumber(v, 16); if node.ParentNodeId == 0 then return end end
|
|
v = take(" Window=0x(%x+)")
|
|
if v then node.ParentWindowId = tonumber(v, 16); if node.ParentWindowId == 0 then return end end
|
|
if node.ParentNodeId == 0 then
|
|
local x, y = take(" Pos=(%-?%d+),(%-?%d+)")
|
|
if not x then return end
|
|
node.Pos = ImVec2(tonumber(x), tonumber(y))
|
|
x, y = take(" Size=(%-?%d+),(%-?%d+)")
|
|
if not x then return end
|
|
node.Size = ImVec2(tonumber(x), tonumber(y))
|
|
else
|
|
local x, y = take(" SizeRef=(%-?%d+),(%-?%d+)")
|
|
if x then node.SizeRef = ImVec2(tonumber(x), tonumber(y)) end
|
|
end
|
|
local c = take(" Split=(%a)")
|
|
if c then
|
|
if c == "X" then node.SplitAxis = ImGuiAxis.X elseif c == "Y" then node.SplitAxis = ImGuiAxis.Y end
|
|
end
|
|
local function flag(name, f)
|
|
local x = take(" " .. name .. "=(%-?%d+)")
|
|
if x and tonumber(x) ~= 0 then node.Flags = bit32.bor(node.Flags, f) end
|
|
end
|
|
flag("NoResize", ImGuiDockNodeFlags.NoResize)
|
|
flag("CentralNode", ImGuiDockNodeFlags.CentralNode)
|
|
flag("NoTabBar", ImGuiDockNodeFlags.NoTabBar)
|
|
flag("HiddenTabBar", ImGuiDockNodeFlags.HiddenTabBar)
|
|
flag("NoWindowMenuButton", ImGuiDockNodeFlags.NoWindowMenuButton)
|
|
flag("NoCloseButton", ImGuiDockNodeFlags.NoCloseButton)
|
|
v = take(" Selected=0x(%x+)")
|
|
if v then node.SelectedTabId = tonumber(v, 16) end
|
|
if node.ParentNodeId ~= 0 then
|
|
local parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId)
|
|
if parent_settings then node.Depth = parent_settings.Depth + 1 end
|
|
end
|
|
ctx.DockContext.NodesSettings:push_back(node)
|
|
end
|
|
|
|
local function DockSettingsHandler_DockNodeToSettings(dc, node, depth)
|
|
local node_settings = ImGuiDockNodeSettings()
|
|
node_settings.ID = node.ID
|
|
node_settings.ParentNodeId = node.ParentNode and node.ParentNode.ID or 0
|
|
node_settings.ParentWindowId = (node:IsDockSpace() and node.HostWindow and node.HostWindow.ParentWindow) and node.HostWindow.ParentWindow.ID or 0
|
|
node_settings.SelectedTabId = node.SelectedTabId
|
|
node_settings.SplitAxis = node:IsSplitNode() and node.SplitAxis or ImGuiAxis.None
|
|
node_settings.Depth = depth
|
|
node_settings.Flags = bit32.band(node.LocalFlags, ImGuiDockNodeFlags.SavedFlagsMask_)
|
|
node_settings.Pos = ImVec2(ImTrunc(node.Pos.x), ImTrunc(node.Pos.y))
|
|
node_settings.Size = ImVec2(ImTrunc(node.Size.x), ImTrunc(node.Size.y))
|
|
node_settings.SizeRef = ImVec2(ImTrunc(node.SizeRef.x), ImTrunc(node.SizeRef.y))
|
|
dc.NodesSettings:push_back(node_settings)
|
|
if node.ChildNodes[0] then DockSettingsHandler_DockNodeToSettings(dc, node.ChildNodes[0], depth + 1) end
|
|
if node.ChildNodes[1] then DockSettingsHandler_DockNodeToSettings(dc, node.ChildNodes[1], depth + 1) end
|
|
end
|
|
|
|
DockSettingsHandler_WriteAll = function(ctx, handler, buf)
|
|
local g = ctx
|
|
local dc = ctx.DockContext
|
|
if bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.DockingEnable) == 0 then return end
|
|
|
|
dc.NodesSettings:resize(0)
|
|
for _, id in ipairs(DockContextNodesSorted(ctx)) do
|
|
local node = dc.Nodes[id]
|
|
if node and node:IsRootNode() then
|
|
DockSettingsHandler_DockNodeToSettings(dc, node, 0)
|
|
end
|
|
end
|
|
|
|
local max_depth = 0
|
|
for _, s in dc.NodesSettings:iter() do max_depth = ImMax(s.Depth, max_depth) end
|
|
|
|
buf:appendf("[%s][Data]\n", handler.TypeName)
|
|
for _, s in dc.NodesSettings:iter() do
|
|
buf:append(string.rep(" ", s.Depth * 2) .. ((bit32.band(s.Flags, ImGuiDockNodeFlags.DockSpace) ~= 0) and "DockSpace" or "DockNode ") .. string.rep(" ", (max_depth - s.Depth) * 2))
|
|
buf:appendf(" ID=0x%08X", s.ID)
|
|
if s.ParentNodeId ~= 0 then
|
|
buf:appendf(" Parent=0x%08X SizeRef=%d,%d", s.ParentNodeId, s.SizeRef.x, s.SizeRef.y)
|
|
else
|
|
if s.ParentWindowId ~= 0 then buf:appendf(" Window=0x%08X", s.ParentWindowId) end
|
|
buf:appendf(" Pos=%d,%d Size=%d,%d", s.Pos.x, s.Pos.y, s.Size.x, s.Size.y)
|
|
end
|
|
if s.SplitAxis ~= ImGuiAxis.None then buf:appendf(" Split=%s", (s.SplitAxis == ImGuiAxis.X) and "X" or "Y") end
|
|
if bit32.band(s.Flags, ImGuiDockNodeFlags.NoResize) ~= 0 then buf:append(" NoResize=1") end
|
|
if bit32.band(s.Flags, ImGuiDockNodeFlags.CentralNode) ~= 0 then buf:append(" CentralNode=1") end
|
|
if bit32.band(s.Flags, ImGuiDockNodeFlags.NoTabBar) ~= 0 then buf:append(" NoTabBar=1") end
|
|
if bit32.band(s.Flags, ImGuiDockNodeFlags.HiddenTabBar) ~= 0 then buf:append(" HiddenTabBar=1") end
|
|
if bit32.band(s.Flags, ImGuiDockNodeFlags.NoWindowMenuButton) ~= 0 then buf:append(" NoWindowMenuButton=1") end
|
|
if bit32.band(s.Flags, ImGuiDockNodeFlags.NoCloseButton) ~= 0 then buf:append(" NoCloseButton=1") end
|
|
if s.SelectedTabId ~= 0 then buf:appendf(" Selected=0x%08X", s.SelectedTabId) end
|
|
buf:append("\n")
|
|
end
|
|
buf:append("\n")
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Docking: helpers (imgui_internal.h inlines) + widgets used by docking
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.DockNodeGetRootNode(node)
|
|
while node.ParentNode do node = node.ParentNode end
|
|
return node
|
|
end
|
|
|
|
function ImGui.DockNodeIsInHierarchyOf(node, parent)
|
|
while node do
|
|
if node == parent then return true end
|
|
node = node.ParentNode
|
|
end
|
|
return false
|
|
end
|
|
|
|
function ImGui.DockNodeGetDepth(node)
|
|
local depth = 0
|
|
while node.ParentNode do node = node.ParentNode; depth = depth + 1 end
|
|
return depth
|
|
end
|
|
|
|
function ImGui.DockNodeGetWindowMenuButtonId(node)
|
|
return ImHashStr("#COLLAPSE", nil, node.ID)
|
|
end
|
|
|
|
function ImGui.GetWindowDockID()
|
|
return ImGui.GetCurrentContext().CurrentWindow.DockId
|
|
end
|
|
|
|
function ImGui.IsWindowDocked()
|
|
return ImGui.GetCurrentContext().CurrentWindow.DockIsActive
|
|
end
|
|
|
|
function ImGui.SetNextWindowDockID(id, cond)
|
|
local g = ImGui.GetCurrentContext()
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasDock)
|
|
g.NextWindowData.DockCond = (cond and cond ~= 0) and cond or ImGuiCond.Always
|
|
g.NextWindowData.DockId = id
|
|
end
|
|
|
|
function ImGui.StartMouseMovingWindowOrNode(window, node, undock)
|
|
local g = ImGui.GetCurrentContext()
|
|
local can_undock_node = false
|
|
if undock and node ~= nil and node.VisibleWindow and bit32.band(node.VisibleWindow.Flags, ImGuiWindowFlags.NoMove) == 0 and bit32.band(node.MergedFlags, ImGuiDockNodeFlags.NoUndocking) == 0 then
|
|
local root_node = ImGui.DockNodeGetRootNode(node)
|
|
if root_node.OnlyNodeWithWindows ~= node or root_node.CentralNode ~= nil then
|
|
can_undock_node = true
|
|
end
|
|
end
|
|
|
|
local clicked = ImGui.IsMouseClicked(0)
|
|
local dragging = ImGui.IsMouseDragging(0)
|
|
if can_undock_node and dragging then
|
|
ImGui.DockContextQueueUndockNode(g, node)
|
|
elseif not can_undock_node and (clicked or dragging) and g.MovingWindow ~= window then
|
|
ImGui.StartMouseMovingWindow(window)
|
|
end
|
|
end
|
|
|
|
function ImGui.RenderArrowDockMenu(draw_list, p_min, sz, col)
|
|
draw_list:AddRectFilled(p_min + ImVec2(sz * 0.20, sz * 0.15), p_min + ImVec2(sz * 0.80, sz * 0.30), col)
|
|
ImGui.RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50, sz * 0.85), ImVec2(sz * 0.30, sz * 0.40), ImGuiDir.Down, col)
|
|
end
|
|
|
|
-- Upstream CollapseButton (docking branch): replaces the port's simpler version
|
|
function ImGui.CollapseButton(id, pos, dock_node)
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
|
|
local bb = ImRect(pos, pos + ImVec2(g.FontSize, g.FontSize))
|
|
local is_clipped = not ImGui.ItemAdd(bb, id)
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id, ImGuiButtonFlags.None)
|
|
if is_clipped then return pressed end
|
|
|
|
local bg_col = ImGui.GetColorU32((held and hovered) and ImGuiCol.ButtonActive or (hovered and ImGuiCol.ButtonHovered or ImGuiCol.Button))
|
|
local text_col = ImGui.GetColorU32(ImGuiCol.Text)
|
|
if hovered or held then
|
|
window.DrawList:AddRectFilled(bb.Min, bb.Max, bg_col)
|
|
end
|
|
ImGui.RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags and ImGuiNavRenderCursorFlags.Compact or nil)
|
|
|
|
if dock_node then
|
|
ImGui.RenderArrowDockMenu(window.DrawList, bb.Min, g.FontSize, text_col)
|
|
else
|
|
ImGui.RenderArrow(window.DrawList, bb.Min, text_col, window.Collapsed and ImGuiDir.Right or ImGuiDir.Down, 1.0)
|
|
end
|
|
|
|
if ImGui.IsItemActive() and ImGui.IsMouseDragging(0) then
|
|
ImGui.StartMouseMovingWindowOrNode(window, dock_node, true)
|
|
end
|
|
|
|
return pressed
|
|
end
|
|
|
|
--- @return bool held, float size1, float size2
|
|
function ImGui.SplitterBehavior(bb, id, axis, size1, size2, min_size1, min_size2, hover_extend, hover_visibility_delay, bg_col)
|
|
hover_extend = hover_extend or 0.0
|
|
hover_visibility_delay = hover_visibility_delay or 0.0
|
|
bg_col = bg_col or 0
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
|
|
if not ImGui.ItemAdd(bb, id, nil, ImGuiItemFlags.NoNav) then return false, size1, size2 end
|
|
|
|
local button_flags = bit32.bor(ImGuiButtonFlags.FlattenChildren, ImGuiButtonFlags.AllowOverlap)
|
|
|
|
local bb_interact = ImRect(bb.Min, bb.Max)
|
|
bb_interact:Expand(axis == ImGuiAxis.Y and ImVec2(0.0, hover_extend) or ImVec2(hover_extend, 0.0))
|
|
local _, hovered, held = ImGui.ButtonBehavior(bb_interact, id, button_flags)
|
|
if hovered then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredRect)
|
|
end
|
|
|
|
if held or (hovered and g.HoveredIdPreviousFrame == id and g.HoveredIdTimer >= hover_visibility_delay) then
|
|
ImGui.SetMouseCursor(axis == ImGuiAxis.Y and ImGuiMouseCursor.ResizeNS or ImGuiMouseCursor.ResizeEW)
|
|
end
|
|
|
|
local bb_render = ImRect(bb.Min, bb.Max)
|
|
if held then
|
|
local d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min
|
|
local mouse_delta = d[axis]
|
|
|
|
local size_1_maximum_delta = ImMax(0.0, size1 - min_size1)
|
|
local size_2_maximum_delta = ImMax(0.0, size2 - min_size2)
|
|
if mouse_delta < -size_1_maximum_delta then mouse_delta = -size_1_maximum_delta end
|
|
if mouse_delta > size_2_maximum_delta then mouse_delta = size_2_maximum_delta end
|
|
|
|
if mouse_delta ~= 0.0 then
|
|
size1 = ImMax(size1 + mouse_delta, min_size1)
|
|
size2 = ImMax(size2 - mouse_delta, min_size2)
|
|
bb_render:Translate(axis == ImGuiAxis.X and ImVec2(mouse_delta, 0.0) or ImVec2(0.0, mouse_delta))
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
end
|
|
|
|
if bit32.band(bg_col, IM_COL32_A_MASK) ~= 0 then
|
|
window.DrawList:AddRectFilled(bb_render.Min, bb_render.Max, bg_col, 0.0)
|
|
end
|
|
local col = ImGui.GetColorU32(held and ImGuiCol.SeparatorActive or ((hovered and g.HoveredIdTimer >= hover_visibility_delay) and ImGuiCol.SeparatorHovered or ImGuiCol.Separator))
|
|
window.DrawList:AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0)
|
|
|
|
return held, size1, size2
|
|
end
|
|
end --[[ [SECTION] imgui_docking (was imgui_docking.lua) ]]
|
|
|
|
local IMGUI_DEBUG_NAV_SCORING = false
|
|
local IMGUI_DEBUG_NAV_RECTS = false
|
|
|
|
local FONT_DEFAULT_SIZE_BASE = 20
|
|
|
|
local WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04
|
|
local WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 0.70
|
|
|
|
local TOOLTIP_DEFAULT_OFFSET_MOUSE = ImVec2(16, 10) -- Multiplied by g.Style.MouseCursorScale
|
|
local TOOLTIP_DEFAULT_OFFSET_TOUCH = ImVec2(0, -20) -- Multiplied by g.Style.MouseCursorScale
|
|
local TOOLTIP_DEFAULT_PIVOT_TOUCH = ImVec2(0.5, 1.0) -- Multiplied by g.Style.MouseCursorScale
|
|
|
|
local IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111
|
|
|
|
local string = string
|
|
ImFormatString = string.format -- TODO: an simplified version that operates on byte tables directly?
|
|
|
|
--- @module "imstd_minstdio"
|
|
ImStd.sscanf = IM_INCLUDE"imstd_minstdio.lua"
|
|
|
|
local math = math
|
|
local bit32 = bit32
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] MISC HELPERS/UTILITIES (File functions)
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- This closes the _file.
|
|
--- @param _file any # File object
|
|
function IM_FILE_CLOSE(_file) end
|
|
|
|
--- This returns the size of _file in bytes.
|
|
--- @param _file any # File object
|
|
--- @return int
|
|
function IM_FILE_SIZE(_file) return -1 end
|
|
|
|
--- This writes _str into _file.
|
|
--- @param _file any # File object
|
|
--- @param _str string
|
|
function IM_FILE_WRITE(_file, _str) end
|
|
|
|
--- This reads the specified _count of chars and returns them as a binary string.
|
|
--- @param _file any # File object
|
|
--- @param _count int
|
|
--- @return string
|
|
function IM_FILE_READ(_file, _count) return "" end
|
|
|
|
--- This opens the file at _filename in _mode and returns the File object.
|
|
--- @param _filename string
|
|
--- @param _mode string # e.g. "rb"
|
|
--- @return any
|
|
function ImStd.ImFileOpen(_filename, _mode) end
|
|
|
|
--- [GMod] Platform specific
|
|
if gmod then
|
|
IM_FILE_CLOSE = FindMetaTable("File").Close --- @type function
|
|
IM_FILE_SIZE = FindMetaTable("File").Size --- @type function
|
|
IM_FILE_WRITE = FindMetaTable("File").Write --- @type function
|
|
IM_FILE_READ = FindMetaTable("File").Read --- @type function
|
|
end
|
|
|
|
if not IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS then
|
|
--- [GMod] Another Platform specific
|
|
if gmod then
|
|
function ImStd.ImFileOpen(filename, mode) return file.Open(filename, mode, "GAME") end
|
|
end
|
|
|
|
function ImStd.ImFileClose(f) IM_FILE_CLOSE(f) end
|
|
function ImStd.ImFileGetSize(f) return IM_FILE_SIZE(f) end
|
|
|
|
--- @param f any # File object
|
|
--- @param data table # 1-based table to store result data
|
|
--- @param count int # Amount of bytes to read from `f`
|
|
function ImStd.ImFileRead(f, data, count)
|
|
local CHUNK_SIZE = 8000 -- We don't read byte by byte
|
|
local offset = 0
|
|
|
|
while offset < count do
|
|
local read_size = math.min(CHUNK_SIZE, count - offset)
|
|
local str = IM_FILE_READ(f, read_size)
|
|
|
|
local bytes = {string.byte(str, 1, read_size)}
|
|
for i = 1, read_size do
|
|
data[offset + i] = bytes[i]
|
|
end
|
|
|
|
offset = offset + read_size
|
|
end
|
|
end
|
|
|
|
--- @param filename string
|
|
--- @param mode string
|
|
--- @return table?, integer?
|
|
function ImStd.ImFileLoadToMemory(filename, mode)
|
|
local f = ImStd.ImFileOpen(filename, mode)
|
|
if not f then return end
|
|
|
|
local file_size = ImStd.ImFileGetSize(f)
|
|
if file_size <= 0 then
|
|
ImStd.ImFileClose(f)
|
|
return
|
|
end
|
|
|
|
local file_data = {}
|
|
ImStd.ImFileRead(f, file_data, file_size)
|
|
if #file_data == 0 then
|
|
ImStd.ImFileClose(f)
|
|
return
|
|
end
|
|
|
|
ImStd.ImFileClose(f)
|
|
|
|
return file_data, file_size
|
|
end
|
|
end
|
|
|
|
--- Forward Declarations
|
|
local CalcNextScrollFromScrollTargetAndClamp
|
|
|
|
local MT = ImGui.GetMetatables()
|
|
|
|
--- @param scale_factor float
|
|
function MT.ImGuiStyle:ScaleAllSizes(scale_factor)
|
|
self._MainScale = self._MainScale * scale_factor
|
|
|
|
self.WindowPadding = ImTrunc(self.WindowPadding * scale_factor)
|
|
self.WindowRounding = ImTrunc(self.WindowRounding * scale_factor)
|
|
self.WindowBorderSize = ImTrunc(self.WindowBorderSize * scale_factor)
|
|
self.WindowMinSize = ImTrunc(self.WindowMinSize * scale_factor)
|
|
self.WindowBorderHoverPadding = ImTrunc(self.WindowBorderHoverPadding * scale_factor)
|
|
self.ChildRounding = ImTrunc(self.ChildRounding * scale_factor)
|
|
self.ChildBorderSize = ImTrunc(self.ChildBorderSize * scale_factor)
|
|
self.PopupRounding = ImTrunc(self.PopupRounding * scale_factor)
|
|
self.PopupBorderSize = ImTrunc(self.PopupBorderSize * scale_factor)
|
|
self.FramePadding = ImTrunc(self.FramePadding * scale_factor)
|
|
self.FrameBorderSize = ImTrunc(self.FrameBorderSize * scale_factor)
|
|
self.FrameRounding = ImTrunc(self.FrameRounding * scale_factor)
|
|
self.ItemSpacing = ImTrunc(self.ItemSpacing * scale_factor)
|
|
self.ItemInnerSpacing = ImTrunc(self.ItemInnerSpacing * scale_factor)
|
|
self.CellPadding = ImTrunc(self.CellPadding * scale_factor)
|
|
self.TouchExtraPadding = ImTrunc(self.TouchExtraPadding * scale_factor)
|
|
self.IndentSpacing = ImTrunc(self.IndentSpacing * scale_factor)
|
|
self.ColumnsMinSpacing = ImTrunc(self.ColumnsMinSpacing * scale_factor)
|
|
self.ScrollbarSize = ImTrunc(self.ScrollbarSize * scale_factor)
|
|
self.ScrollbarRounding = ImTrunc(self.ScrollbarRounding * scale_factor)
|
|
self.ScrollbarPadding = ImTrunc(self.ScrollbarPadding * scale_factor)
|
|
self.GrabMinSize = ImTrunc(self.GrabMinSize * scale_factor)
|
|
self.GrabRounding = ImTrunc(self.GrabRounding * scale_factor)
|
|
self.LogSliderDeadzone = ImTrunc(self.LogSliderDeadzone * scale_factor)
|
|
self.ImageRounding = ImTrunc(self.ImageRounding * scale_factor)
|
|
self.ImageBorderSize = ImTrunc(self.ImageBorderSize * scale_factor)
|
|
self.TabRounding = ImTrunc(self.TabRounding * scale_factor)
|
|
self.TabBorderSize = ImTrunc(self.TabBorderSize * scale_factor)
|
|
self.TabMinWidthBase = ImTrunc(self.TabMinWidthBase * scale_factor)
|
|
self.TabMinWidthShrink = ImTrunc(self.TabMinWidthShrink * scale_factor)
|
|
self.TabCloseButtonMinWidthSelected = (self.TabCloseButtonMinWidthSelected > 0.0 and self.TabCloseButtonMinWidthSelected ~= FLT_MAX) and ImTrunc(self.TabCloseButtonMinWidthSelected * scale_factor) or self.TabCloseButtonMinWidthSelected
|
|
self.TabCloseButtonMinWidthUnselected = (self.TabCloseButtonMinWidthUnselected > 0.0 and self.TabCloseButtonMinWidthUnselected ~= FLT_MAX) and ImTrunc(self.TabCloseButtonMinWidthUnselected * scale_factor) or self.TabCloseButtonMinWidthUnselected
|
|
self.TabBarBorderSize = ImTrunc(self.TabBarBorderSize * scale_factor)
|
|
self.TabBarOverlineSize = ImTrunc(self.TabBarOverlineSize * scale_factor)
|
|
self.TreeLinesSize = ImTrunc(self.TreeLinesSize * scale_factor)
|
|
self.TreeLinesRounding = ImTrunc(self.TreeLinesRounding * scale_factor)
|
|
self.MenuItemRounding = ImTrunc(self.MenuItemRounding * scale_factor)
|
|
self.SelectableRounding = ImTrunc(self.SelectableRounding * scale_factor)
|
|
self.DragDropTargetRounding = ImTrunc(self.DragDropTargetRounding * scale_factor)
|
|
self.DragDropTargetBorderSize = ImTrunc(self.DragDropTargetBorderSize * scale_factor)
|
|
self.DragDropTargetPadding = ImTrunc(self.DragDropTargetPadding * scale_factor)
|
|
self.ColorMarkerSize = ImTrunc(self.ColorMarkerSize * scale_factor)
|
|
self.InputTextCursorSize = ImTrunc(self.InputTextCursorSize * scale_factor)
|
|
self.SeparatorSize = ImTrunc(self.SeparatorSize * scale_factor)
|
|
self.SeparatorTextBorderSize = ImTrunc(self.SeparatorTextBorderSize * scale_factor)
|
|
self.SeparatorTextPadding = ImTrunc(self.SeparatorTextPadding * scale_factor)
|
|
self.DockingSeparatorSize = ImTrunc(self.DockingSeparatorSize * scale_factor)
|
|
self.DisplayWindowPadding = ImTrunc(self.DisplayWindowPadding * scale_factor)
|
|
self.DisplaySafeAreaPadding = ImTrunc(self.DisplaySafeAreaPadding * scale_factor)
|
|
self.MouseCursorScale = ImTrunc(self.MouseCursorScale * scale_factor)
|
|
end
|
|
|
|
local ImGuiResizeGripDef = {
|
|
{CornerPosN = ImVec2(1, 1), InnerDir = ImVec2(-1, -1), AngleMin12 = 0, AngleMax12 = 3}, -- Bottom right grip
|
|
{CornerPosN = ImVec2(0, 1), InnerDir = ImVec2( 1, -1), AngleMin12 = 3, AngleMax12 = 6} -- Bottom left
|
|
}
|
|
|
|
--- [1] Left, [2] Right, [3] Up, [4] Down
|
|
local ImGuiResizeBorderDef = {
|
|
{InnerDir = ImVec2( 1, 0), SegmentN1 = ImVec2( 0, 1), SegmentN2 = ImVec2( 0, 0), OuterAngle = IM_PI * 1.00},
|
|
{InnerDir = ImVec2(-1, 0), SegmentN1 = ImVec2( 1, 0), SegmentN2 = ImVec2( 1, 1), OuterAngle = IM_PI * 0.00},
|
|
{InnerDir = ImVec2( 0, 1), SegmentN1 = ImVec2( 0, 0), SegmentN2 = ImVec2( 1, 0), OuterAngle = IM_PI * 1.50},
|
|
{InnerDir = ImVec2( 0, -1), SegmentN1 = ImVec2( 1, 1), SegmentN2 = ImVec2( 0, 1), OuterAngle = IM_PI * 0.50}
|
|
}
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param border_n int
|
|
--- @param perp_padding float
|
|
--- @param thickness float
|
|
--- @return ImRect
|
|
--- @nodiscard
|
|
local function GetResizeBorderRect(window, border_n, perp_padding, thickness)
|
|
local rect = window:Rect()
|
|
if thickness == 0.0 then
|
|
ImVec2_CopyV(rect.Max, rect.Max.x - 1, rect.Max.y - 1)
|
|
end
|
|
if border_n == ImGuiDir.Left then
|
|
return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding)
|
|
end
|
|
if border_n == ImGuiDir.Right then
|
|
return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding)
|
|
end
|
|
if border_n == ImGuiDir.Up then
|
|
return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness)
|
|
end
|
|
if border_n == ImGuiDir.Down then
|
|
return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness)
|
|
end
|
|
IM_ASSERT(false)
|
|
return ImRect()
|
|
end
|
|
|
|
--- @param data table|number
|
|
--- @param size int? # size = -1 to indicate that `data` is a single number
|
|
--- @param seed int?
|
|
--- @return int
|
|
function ImHashData(data, size, seed)
|
|
seed = seed or 0
|
|
|
|
local FNV_OFFSET_BASIS = 0x811C9DC5
|
|
local FNV_PRIME = 0x01000193
|
|
|
|
local hash = bit32.bxor(FNV_OFFSET_BASIS, seed)
|
|
|
|
if size == -1 then --- @cast data number
|
|
hash = bit32.bxor(hash, data)
|
|
hash = bit32.band(hash * FNV_PRIME, 0xFFFFFFFF)
|
|
else
|
|
size = size or #data
|
|
for i = 1, size do
|
|
hash = bit32.bxor(hash, data[i])
|
|
hash = bit32.band(hash * FNV_PRIME, 0xFFFFFFFF)
|
|
end
|
|
end
|
|
|
|
return hash
|
|
end
|
|
|
|
-- Use FNV1a, as one ImGui FIXME suggested
|
|
--- @param str string
|
|
--- @param size int?
|
|
--- @param seed int?
|
|
--- @return int
|
|
-- [Luau] memo for whole-string hashes: labels are re-hashed with the same seed every frame.
|
|
-- ponytail: whole-memo reset at HASH_MEMO_MAX entries, LRU if ID churn makes it thrash
|
|
local hash_memo, hash_memo_n, HASH_MEMO_MAX = {}, 0, 16384
|
|
local ImHashStrRaw
|
|
|
|
function ImHashStr(str, size, seed)
|
|
if seed == nil then seed = 0 end
|
|
if size == nil or size == #str then
|
|
local m = hash_memo[seed]
|
|
if m == nil then m = {}; hash_memo[seed] = m end
|
|
local h = m[str]
|
|
if h == nil then
|
|
if hash_memo_n >= HASH_MEMO_MAX then hash_memo = { [seed] = m }; table.clear(m); hash_memo_n = 0 end
|
|
h = ImHashStrRaw(str, #str, seed)
|
|
m[str] = h
|
|
hash_memo_n = hash_memo_n + 1
|
|
end
|
|
return h
|
|
end
|
|
return ImHashStrRaw(str, size, seed)
|
|
end
|
|
|
|
@native
|
|
function ImHashStrRaw(str, size, seed)
|
|
|
|
if str == "" or size == 0 then
|
|
return seed -- need to match cpp code edge case behavior while using FNV ourselves
|
|
end
|
|
|
|
local FNV_OFFSET_BASIS = 0x811C9DC5
|
|
local FNV_PRIME = 0x01000193
|
|
|
|
local hash = bit32.bxor(FNV_OFFSET_BASIS, seed)
|
|
|
|
local i = 1
|
|
local c
|
|
while i <= size do
|
|
c = string.byte(str, i)
|
|
|
|
-- `###` to reset back to initial hash value
|
|
if c == 35 and string.byte(str, i + 1) == 35 and string.byte(str, i + 2) == 35 then
|
|
hash = bit32.bxor(FNV_OFFSET_BASIS, seed)
|
|
i = i + 2
|
|
else
|
|
hash = bit32.bxor(hash, c)
|
|
hash = bit32.band(hash * FNV_PRIME, 0xFFFFFFFF)
|
|
end
|
|
|
|
i = i + 1
|
|
end
|
|
|
|
return hash
|
|
end
|
|
|
|
do --[[CharFromUtf8]]
|
|
|
|
local lengths = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0}
|
|
local masks = {0x00, 0x7f, 0x1f, 0x0f, 0x07}
|
|
local mins = {0x400000, 0, 0x80, 0x800, 0x10000}
|
|
local shiftc = {0, 18, 12, 6, 0}
|
|
local shifte = {0, 6, 4, 2, 0}
|
|
|
|
local s = {0, 0, 0, 0}
|
|
|
|
--- @param in_text ImString
|
|
--- @param pos int
|
|
--- @param in_text_end int
|
|
--- @return int wanted
|
|
--- @return unsigned_int out_char
|
|
function ImStd.ImTextCharFromUtf8(in_text, pos, in_text_end)
|
|
local len = lengths[bit32.rshift(ImStrByte(in_text, pos), 3) + 1]
|
|
local wanted = len > 0 and len or 1
|
|
|
|
if in_text_end == nil then
|
|
in_text_end = pos + wanted
|
|
end
|
|
|
|
s[1] = (pos < in_text_end) and ImStrByte(in_text, pos) or 0
|
|
s[2] = (pos + 1 < in_text_end) and ImStrByte(in_text, pos + 1) or 0
|
|
s[3] = (pos + 2 < in_text_end) and ImStrByte(in_text, pos + 2) or 0
|
|
s[4] = (pos + 3 < in_text_end) and ImStrByte(in_text, pos + 3) or 0
|
|
|
|
local out_char
|
|
out_char = bit32.lshift(bit32.band(s[1], masks[len + 1]), 18)
|
|
out_char = bit32.bor(out_char, bit32.lshift(bit32.band(s[2], 0x3f), 12))
|
|
out_char = bit32.bor(out_char, bit32.lshift(bit32.band(s[3], 0x3f), 6))
|
|
out_char = bit32.bor(out_char, bit32.lshift(bit32.band(s[4], 0x3f), 0))
|
|
out_char = bit32.rshift(out_char, shiftc[len + 1])
|
|
|
|
local e = 0
|
|
e = bit32.lshift((out_char < mins[len + 1]) and 1 or 0, 6)
|
|
e = bit32.bor(e, bit32.lshift((bit32.rshift(out_char, 11) == 0x1b) and 1 or 0, 7))
|
|
e = bit32.bor(e, bit32.lshift((out_char > IM_UNICODE_CODEPOINT_MAX) and 1 or 0, 8))
|
|
e = bit32.bor(e, bit32.rshift(bit32.band(s[2], 0xc0), 2))
|
|
e = bit32.bor(e, bit32.rshift(bit32.band(s[3], 0xc0), 4))
|
|
e = bit32.bor(e, bit32.rshift(s[4], 6))
|
|
e = bit32.bxor(e, 0x2a)
|
|
e = bit32.rshift(e, shifte[len + 1])
|
|
|
|
if e ~= 0 then
|
|
wanted = ImMin(wanted, (s[1] ~= 0 and 1 or 0) + (s[2] ~= 0 and 1 or 0) + (s[3] ~= 0 and 1 or 0) + (s[4] ~= 0 and 1 or 0))
|
|
out_char = IM_UNICODE_CODEPOINT_INVALID
|
|
end
|
|
|
|
return wanted, out_char
|
|
end
|
|
|
|
end
|
|
|
|
--- @param buf char[]
|
|
--- @param buf_size int
|
|
--- @param c unsigned_int
|
|
local function ImTextCharToUtf8_inline(buf, buf_size, c)
|
|
if c < 0x80 then
|
|
buf[1] = c
|
|
return 1
|
|
end
|
|
if c < 0x800 then
|
|
if buf_size < 2 then
|
|
return 0
|
|
end
|
|
buf[1] = (0xc0 + bit32.rshift(c, 6))
|
|
buf[2] = (0x80 + bit32.band(c, 0x3f))
|
|
return 2
|
|
end
|
|
if c < 0x10000 then
|
|
if buf_size < 3 then
|
|
return 0
|
|
end
|
|
buf[1] = (0xe0 + bit32.rshift(c, 12))
|
|
buf[2] = (0x80 + bit32.band(bit32.rshift(c, 6), 0x3f))
|
|
buf[3] = (0x80 + bit32.band(c, 0x3f))
|
|
return 3
|
|
end
|
|
if c <= 0x10FFFF then
|
|
if buf_size < 4 then
|
|
return 0
|
|
end
|
|
buf[1] = (0xf0 + bit32.rshift(c, 18))
|
|
buf[2] = (0x80 + bit32.band(bit32.rshift(c, 12), 0x3f))
|
|
buf[3] = (0x80 + bit32.band(bit32.rshift(c, 6), 0x3f))
|
|
buf[4] = (0x80 + bit32.band(c, 0x3f))
|
|
return 4
|
|
end
|
|
|
|
-- Invalid code point, the max unicode is 0x10FFFF
|
|
return 0
|
|
end
|
|
|
|
--- @param out_buf [char, char, char, char, char]
|
|
--- @param c unsigned_int
|
|
function ImStd.ImTextCharToUtf8(out_buf, c)
|
|
local count = ImTextCharToUtf8_inline(out_buf, 5, c)
|
|
out_buf[count + 1] = 0
|
|
return count
|
|
end
|
|
|
|
--- @param in_text ImString
|
|
--- @param pos int
|
|
--- @param in_text_end int
|
|
--- @return int
|
|
function ImStd.ImTextCountUtf8BytesFromChar(in_text, pos, in_text_end)
|
|
local bytes, unused = ImStd.ImTextCharFromUtf8(in_text, pos, in_text_end)
|
|
return bytes
|
|
end
|
|
|
|
--- @param text ImString
|
|
--- @param in_text_start int
|
|
--- @param in_p int
|
|
function ImStd.ImTextFindPreviousUtf8Codepoint(text, in_text_start, in_p)
|
|
while in_p > in_text_start do
|
|
in_p = in_p - 1
|
|
if bit32.band(ImStrByte(text, in_p), 0xC0) ~= 0x80 then
|
|
return in_p
|
|
end
|
|
end
|
|
return in_text_start
|
|
end
|
|
|
|
--- @param text ImString
|
|
--- @param in_text_start int
|
|
--- @param in_text_end int
|
|
--- @param in_p int
|
|
--- @return int
|
|
function ImStd.ImTextFindValidUtf8CodepointEnd(text, in_text_start, in_text_end, in_p)
|
|
if in_text_start == in_p then
|
|
return in_text_start
|
|
end
|
|
|
|
local prev = ImStd.ImTextFindPreviousUtf8Codepoint(text, in_text_start, in_p)
|
|
local prev_c_len, prev_c = ImStd.ImTextCharFromUtf8(text, prev, in_text_end)
|
|
|
|
-- Check if the previous character is valid and fits within the range
|
|
if prev_c ~= IM_UNICODE_CODEPOINT_INVALID and prev_c_len <= (in_p - prev) then
|
|
return in_p
|
|
end
|
|
return prev
|
|
end
|
|
|
|
--- @param a ImVec2
|
|
--- @param b ImVec2
|
|
--- @param p ImVec2
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
function ImStd.ImLineClosestPoint(a, b, p)
|
|
local ap = p - a
|
|
local ab_dir = b - a
|
|
local dot = ap.x * ab_dir.x + ap.y * ab_dir.y
|
|
if dot < 0.0 then
|
|
return a
|
|
end
|
|
local ab_len_sqr = ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y
|
|
if dot > ab_len_sqr then
|
|
return b
|
|
end
|
|
return a + ab_dir * (dot / ab_len_sqr)
|
|
end
|
|
|
|
--- @param a ImVec2
|
|
--- @param b ImVec2
|
|
--- @param c ImVec2
|
|
--- @param p ImVec2
|
|
function ImStd.ImTriangleContainsPoint(a, b, c, p)
|
|
local b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0
|
|
local b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0
|
|
local b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0
|
|
return (b1 == b2) and (b2 == b3)
|
|
end
|
|
|
|
--- @param a ImVec2
|
|
--- @param b ImVec2
|
|
--- @param c ImVec2
|
|
--- @param p ImVec2
|
|
--- @return float, float, float
|
|
function ImStd.ImTriangleBarycentricCoords(a, b, c, p)
|
|
local v0 = b - a
|
|
local v1 = c - a
|
|
local v2 = p - a
|
|
|
|
local denom = v0.x * v1.y - v1.x * v0.y
|
|
local out_v = (v2.x * v1.y - v1.x * v2.y) / denom
|
|
local out_w = (v0.x * v2.y - v2.x * v0.y) / denom
|
|
local out_u = 1.0 - out_v - out_w
|
|
|
|
return out_u, out_v, out_w
|
|
end
|
|
|
|
--- @param a ImVec2
|
|
--- @param b ImVec2
|
|
--- @param c ImVec2
|
|
--- @param p ImVec2
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
function ImStd.ImTriangleClosestPoint(a, b, c, p)
|
|
local proj_ab = ImStd.ImLineClosestPoint(a, b, p)
|
|
local proj_bc = ImStd.ImLineClosestPoint(b, c, p)
|
|
local proj_ca = ImStd.ImLineClosestPoint(c, a, p)
|
|
|
|
local dist2_ab = ImLengthSqr(p - proj_ab)
|
|
local dist2_bc = ImLengthSqr(p - proj_bc)
|
|
local dist2_ca = ImLengthSqr(p - proj_ca)
|
|
|
|
local m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca))
|
|
|
|
if m == dist2_ab then
|
|
return proj_ab
|
|
elseif m == dist2_bc then
|
|
return proj_bc
|
|
else
|
|
return proj_ca
|
|
end
|
|
end
|
|
|
|
--- @param dst char[]
|
|
--- @param dst_pos int
|
|
--- @param src char[]
|
|
--- @param src_pos int
|
|
--- @param count size_t
|
|
function ImStd.ImStrncpy(dst, dst_pos, src, src_pos, count)
|
|
if count < 1 then
|
|
return
|
|
end
|
|
if count > 1 then
|
|
ImStd.memmove(dst, dst_pos, src, src_pos, count - 1)
|
|
end
|
|
dst[dst_pos + (count - 1)] = 0
|
|
end
|
|
|
|
--- @param str char[]
|
|
--- @param mid_line int
|
|
--- @param begin int
|
|
function ImStd.ImStrbol(str, mid_line, begin)
|
|
IM_ASSERT_PARANOID(mid_line >= begin and mid_line <= #str)
|
|
while mid_line > begin and str[mid_line - 1] ~= 10 do
|
|
mid_line = mid_line - 1
|
|
end
|
|
return mid_line
|
|
end
|
|
|
|
--- @param buf char[]
|
|
function ImStd.ImStrTrimBlanks(buf)
|
|
local p = 1 -- buf_begin
|
|
while buf[p] == 32 or buf[p] == 9 do
|
|
p = p + 1
|
|
end
|
|
local p_start = p
|
|
while buf[p] ~= 0 do
|
|
p = p + 1
|
|
end
|
|
while p > p_start and (buf[p - 1] == 32 or buf[p - 1] == 9) do
|
|
p = p - 1
|
|
end
|
|
if p_start > 1 then
|
|
ImStd.memmove(buf, 1, buf, p_start, p - p_start)
|
|
end
|
|
buf[p - p_start + 1] = 0
|
|
end
|
|
|
|
function ImGui.UpdateCurrentFontSize(restore_font_size_after_scaling)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
g.Style.FontSizeBase = g.FontSizeBase
|
|
|
|
-- if (window ~= nil and window.SkipItems) then
|
|
-- local table = g.CurrentTable
|
|
-- if (table == nil or (table.CurrentColumn ~= -1 and table.Columns[table.CurrentColumn].IsSkipItems == false)) then
|
|
-- return
|
|
-- end
|
|
-- end
|
|
|
|
local final_size = (restore_font_size_after_scaling > 0.0) and restore_font_size_after_scaling or 0.0
|
|
if final_size == 0.0 then
|
|
final_size = g.FontSizeBase
|
|
|
|
final_size = final_size * g.Style.FontScaleMain
|
|
final_size = final_size * g.Style.FontScaleDpi
|
|
if window ~= nil then
|
|
final_size = final_size * window.FontWindowScale
|
|
end
|
|
end
|
|
|
|
final_size = ImGui.GetRoundedFontSize(final_size)
|
|
final_size = ImClamp(final_size, 4.0, IMGUI_FONT_SIZE_MAX)
|
|
if (g.Font ~= nil and bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.RendererHasTextures) ~= 0) then
|
|
g.Font.CurrentRasterizerDensity = g.FontRasterizerDensity
|
|
end
|
|
g.FontSize = final_size
|
|
g.FontBaked = (g.Font ~= nil and window ~= nil) and g.Font:GetFontBaked(final_size) or nil
|
|
g.FontBakedScale = (g.FontBaked ~= nil) and (g.FontSize / g.FontBaked.Size) or 0.0
|
|
g.DrawListSharedData.FontSize = g.FontSize
|
|
g.DrawListSharedData.FontScale = g.FontBakedScale
|
|
end
|
|
|
|
function ImGui.SetCurrentFont(font, font_size_before_scaling, font_size_after_scaling)
|
|
local g = GImGui
|
|
|
|
g.Font = font
|
|
g.FontSizeBase = font_size_before_scaling
|
|
ImGui.UpdateCurrentFontSize(font_size_after_scaling)
|
|
|
|
if font ~= nil then
|
|
IM_ASSERT(font and font:IsLoaded())
|
|
local atlas = font.OwnerAtlas
|
|
g.DrawListSharedData.FontAtlas = atlas
|
|
g.DrawListSharedData.Font = font
|
|
ImFontAtlasUpdateDrawListsSharedData(atlas)
|
|
if (g.CurrentWindow ~= nil) then
|
|
g.CurrentWindow.DrawList:_SetTexture(atlas.TexRef)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.PushFont(font, font_size_base)
|
|
local g = GImGui
|
|
|
|
if font == nil then
|
|
font = g.Font
|
|
end
|
|
|
|
IM_ASSERT(font ~= nil)
|
|
IM_ASSERT(font_size_base >= 0.0)
|
|
|
|
g.FontStack:push_back(ImFontStackData(font, g.FontSizeBase, g.FontSize))
|
|
|
|
if font_size_base == 0.0 then
|
|
font_size_base = g.FontSizeBase
|
|
end
|
|
|
|
ImGui.SetCurrentFont(font, font_size_base, 0.0)
|
|
end
|
|
|
|
function ImGui.PopFont()
|
|
local g = GImGui
|
|
|
|
if (g.FontStack.Size <= 0) then
|
|
IM_ASSERT_USER_ERROR(0, "Calling PopFont() too many times!")
|
|
|
|
return
|
|
end
|
|
|
|
local font_stack_data = g.FontStack:back()
|
|
ImGui.SetCurrentFont(font_stack_data.Font, font_stack_data.FontSizeBeforeScaling, font_stack_data.FontSizeAfterScaling)
|
|
|
|
g.FontStack:pop_back()
|
|
end
|
|
|
|
function ImGui.UpdateTexturesNewFrame()
|
|
local g = GImGui
|
|
local has_textures = bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.RendererHasTextures) ~= 0
|
|
for _, atlas in g.FontAtlases:iter() do
|
|
if (atlas.OwnerContext == g) then
|
|
ImFontAtlasUpdateNewFrame(atlas, g.FrameCount, has_textures)
|
|
else
|
|
IM_ASSERT(atlas.Builder ~= nil and atlas.Builder.FrameCount ~= -1)
|
|
IM_ASSERT(atlas.RendererHasTextures == has_textures)
|
|
end
|
|
end
|
|
|
|
for _, tex in g.UserTextures:iter() do
|
|
ImTextureDataUpdateNewFrame(tex)
|
|
end
|
|
end
|
|
|
|
function ImGui.UpdateTexturesEndFrame()
|
|
local g = GImGui
|
|
g.PlatformIO.Textures:resize(0)
|
|
for _, atlas in g.FontAtlases:iter() do
|
|
for _, tex in atlas.TexList:iter() do
|
|
tex.RefCount = atlas.RefCount
|
|
g.PlatformIO.Textures:push_back(tex)
|
|
end
|
|
end
|
|
for _, tex in g.UserTextures:iter() do
|
|
g.PlatformIO.Textures:push_back(tex)
|
|
end
|
|
end
|
|
|
|
function ImGui.UpdateFontsNewFrame()
|
|
local g = GImGui
|
|
if (bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.RendererHasTextures) == 0) then
|
|
for _, atlas in g.FontAtlases:iter() do
|
|
atlas.Locked = true
|
|
end
|
|
end
|
|
|
|
if (g.Style._NextFrameFontSizeBase ~= 0.0) then
|
|
g.Style.FontSizeBase = g.Style._NextFrameFontSizeBase
|
|
g.Style._NextFrameFontSizeBase = 0.0
|
|
end
|
|
|
|
local font = ImGui.GetDefaultFont()
|
|
if g.Style.FontSizeBase <= 0.0 then
|
|
g.Style.FontSizeBase = ((font.LegacySize > 0.0) and font.LegacySize or FONT_DEFAULT_SIZE_BASE)
|
|
end
|
|
|
|
g.Font = font
|
|
g.FontSizeBase = g.Style.FontSizeBase
|
|
g.FontSize = 0.0
|
|
local font_stack_data = ImFontStackData(font, g.Style.FontSizeBase, g.Style.FontSizeBase)
|
|
ImGui.SetCurrentFont(font_stack_data.Font, font_stack_data.FontSizeBeforeScaling, 0.0)
|
|
g.FontStack:push_back(font_stack_data)
|
|
IM_ASSERT(g.Font:IsLoaded())
|
|
end
|
|
|
|
function ImGui.UpdateFontsEndFrame()
|
|
ImGui.PopFont()
|
|
end
|
|
|
|
--- @return ImFont
|
|
function ImGui.GetDefaultFont()
|
|
local g = GImGui
|
|
local atlas = g.IO.Fonts
|
|
if (atlas.Builder == nil or atlas.Fonts.Size == 0) then
|
|
ImFontAtlasBuildMain(atlas)
|
|
end
|
|
return g.IO.FontDefault and g.IO.FontDefault or atlas.Fonts[1]
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImGui.RegisterFontAtlas(atlas)
|
|
local g = GImGui
|
|
if (g.FontAtlases.Size == 0) then
|
|
IM_ASSERT(atlas == g.IO.Fonts)
|
|
end
|
|
atlas.RefCount = atlas.RefCount + 1
|
|
g.FontAtlases:push_back(atlas)
|
|
ImFontAtlasAddDrawListSharedData(atlas, g.DrawListSharedData)
|
|
for _, tex in atlas.TexList:iter() do
|
|
tex.RefCount = atlas.RefCount
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImGui.UnregisterFontAtlas(atlas)
|
|
local g = GImGui
|
|
IM_ASSERT(atlas.RefCount > 0)
|
|
ImFontAtlasRemoveDrawListSharedData(atlas, g.DrawListSharedData)
|
|
g.FontAtlases:find_erase(atlas)
|
|
atlas.RefCount = atlas.RefCount - 1
|
|
for _, tex in atlas.TexList:iter() do
|
|
tex.RefCount = atlas.RefCount
|
|
end
|
|
end
|
|
|
|
function ImGui.GetCurrentContext()
|
|
return GImGui
|
|
end
|
|
|
|
--- @param ctx ImGuiContext?
|
|
function ImGui.SetCurrentContext(ctx)
|
|
GImGui = ctx
|
|
|
|
ImGui._SetCurrentContext_Internal(ctx)
|
|
ImGui._SetCurrentContext_Widgets(ctx)
|
|
ImGui._SetCurrentContext_Tables(ctx)
|
|
end
|
|
|
|
--- @param alloc_func ImGuiMemAllocFunc
|
|
--- @param free_func ImGuiMemFreeFunc
|
|
--- @param user_data any
|
|
function ImGui.SetAllocatorFunctions(alloc_func, free_func, user_data)
|
|
GImAllocatorAllocFunc = alloc_func
|
|
GImAllocatorFreeFunc = free_func
|
|
GImAllocatorUserData = user_data
|
|
end
|
|
|
|
--- @param key ImGuiLocKey
|
|
--- @param text string
|
|
--- @return ImGuiLocEntry
|
|
--- @nodiscard
|
|
--- @package
|
|
local function ImGuiLocEntry(key, text)
|
|
return { Key = key, Text = text }
|
|
end
|
|
|
|
local GLocalizationEntriesEnUS = {
|
|
ImGuiLocEntry(ImGuiLocKey.VersionStr, "Dear ImGui WIP"),
|
|
ImGuiLocEntry(ImGuiLocKey.TableSizeOne, "Size column to fit###SizeOne"),
|
|
ImGuiLocEntry(ImGuiLocKey.TableSizeAllFit, "Size all columns to fit###SizeAll"),
|
|
ImGuiLocEntry(ImGuiLocKey.TableSizeAllDefault, "Size all columns to default###SizeAll"),
|
|
ImGuiLocEntry(ImGuiLocKey.TableReset, "Reset"),
|
|
ImGuiLocEntry(ImGuiLocKey.TableResetOrder, "Reset order###ResetOrder"),
|
|
ImGuiLocEntry(ImGuiLocKey.TableResetVisibility, "Reset visibility###ResetVisibility"),
|
|
ImGuiLocEntry(ImGuiLocKey.WindowingMainMenuBar, "(Main menu bar)"),
|
|
ImGuiLocEntry(ImGuiLocKey.WindowingPopup, "(Popup)"),
|
|
ImGuiLocEntry(ImGuiLocKey.WindowingUntitled, "(Untitled)"),
|
|
ImGuiLocEntry(ImGuiLocKey.OpenLink_s, "Open '%s'"),
|
|
ImGuiLocEntry(ImGuiLocKey.CopyLink, "Copy Link###CopyLink"),
|
|
ImGuiLocEntry(ImGuiLocKey.DockingHideTabBar, "Hide tab bar###HideTabBar"),
|
|
ImGuiLocEntry(ImGuiLocKey.DockingHoldShiftToDock, "Hold SHIFT to enable Docking window."),
|
|
ImGuiLocEntry(ImGuiLocKey.DockingDragToUndockOrMoveNode, "Click and drag to move or undock whole node."),
|
|
}
|
|
|
|
function ImGui.Initialize()
|
|
local g = GImGui
|
|
IM_ASSERT(not g.Initialized and not g.SettingsLoaded)
|
|
|
|
ImGui.WindowSettingsAddSettingsHandler()
|
|
if ImGui.TableSettingsAddSettingsHandler then ImGui.TableSettingsAddSettingsHandler() end
|
|
ImGui.DockContextInitialize(g)
|
|
ImGui.LocalizeRegisterEntries(GLocalizationEntriesEnUS, #GLocalizationEntriesEnUS)
|
|
|
|
local viewport = ImGuiViewportP()
|
|
viewport.ID = IMGUI_VIEWPORT_DEFAULT_ID
|
|
viewport.Idx = 1
|
|
viewport.PlatformWindowCreated = true
|
|
viewport.Flags = ImGuiViewportFlags.OwnedByApp
|
|
g.Viewports:push_back(viewport)
|
|
g.ViewportCreatedCount = g.ViewportCreatedCount + 1
|
|
g.PlatformIO.Viewports:push_back(g.Viewports.Data[1])
|
|
|
|
for key = ImGuiKey.NamedKey_BEGIN, ImGuiKey.NamedKey_END - 1 do
|
|
if (key >= ImGuiKey.K0 and key <= ImGuiKey.K9) or (key >= ImGuiKey.A and key <= ImGuiKey.Z) or (key >= ImGuiKey.Keypad0 and key <= ImGuiKey.Keypad9)
|
|
or key == ImGuiKey.Tab or key == ImGuiKey.Space or key == ImGuiKey.Apostrophe or key == ImGuiKey.Comma or key == ImGuiKey.Minus or key == ImGuiKey.Period
|
|
or key == ImGuiKey.Slash or key == ImGuiKey.Semicolon or key == ImGuiKey.Equal or key == ImGuiKey.LeftBracket or key == ImGuiKey.RightBracket or key == ImGuiKey.GraveAccent
|
|
or key == ImGuiKey.KeypadDecimal or key == ImGuiKey.KeypadDivide or key == ImGuiKey.KeypadMultiply or key == ImGuiKey.KeypadSubtract or key == ImGuiKey.KeypadAdd or key == ImGuiKey.KeypadEqual then
|
|
g.KeysMayBeCharInput:SetBit(key + 1)
|
|
end
|
|
end
|
|
|
|
local atlas = g.IO.Fonts
|
|
g.DrawListSharedData.Context = g
|
|
ImGui.RegisterFontAtlas(atlas)
|
|
|
|
g.Initialized = true
|
|
end
|
|
|
|
--- @param shared_font_atlas? ImFontAtlas
|
|
function ImGui.CreateContext(shared_font_atlas)
|
|
local prev_ctx = ImGui.GetCurrentContext()
|
|
local ctx = ImGuiContext(shared_font_atlas)
|
|
ImGui.SetCurrentContext(ctx)
|
|
ImGui.Initialize()
|
|
if prev_ctx ~= nil then
|
|
ImGui.SetCurrentContext(prev_ctx) -- Restore previous context if any, else keep new one
|
|
end
|
|
return ctx
|
|
end
|
|
|
|
--- @param ctx? ImGuiContext
|
|
function ImGui.DestroyContext(ctx)
|
|
local prev_ctx = ImGui.GetCurrentContext()
|
|
if ctx == nil then
|
|
ctx = prev_ctx
|
|
end
|
|
ImGui.SetCurrentContext(ctx)
|
|
ImGui.Shutdown()
|
|
ImGui.SetCurrentContext((prev_ctx ~= ctx) and prev_ctx or nil)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return any
|
|
function ImGui.FindWindowSettingsByWindow(window)
|
|
local g = GImGui
|
|
if window.SettingsOffset ~= -1 then
|
|
return g.SettingsWindows[window.SettingsOffset + 1]
|
|
end
|
|
return ImGui.FindWindowSettingsByID(window.ID)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @return any
|
|
function ImGui.FindWindowSettingsByID(id)
|
|
local g = GImGui
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
if settings.ID == id and not settings.WantDelete then
|
|
return settings
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return ImGuiWindow?
|
|
function ImGui.FindFrontMostVisibleChildWindow(window)
|
|
for n = window.DC.ChildWindows.Size, 1, -1 do
|
|
if ImGui.IsWindowActiveAndVisible(window.DC.ChildWindows.Data[n]) then
|
|
return ImGui.FindFrontMostVisibleChildWindow(window.DC.ChildWindows.Data[n])
|
|
end
|
|
end
|
|
return window
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param cond ImGuiCond
|
|
--- @param allow bool
|
|
local function SetWindowConditionAllowFlags(window, cond, allow)
|
|
if allow then
|
|
window.SetWindowPosAllowFlags = bit32.bor(window.SetWindowPosAllowFlags, cond)
|
|
window.SetWindowSizeAllowFlags = bit32.bor(window.SetWindowSizeAllowFlags, cond)
|
|
window.SetWindowCollapsedAllowFlags = bit32.bor(window.SetWindowCollapsedAllowFlags, cond)
|
|
else
|
|
window.SetWindowPosAllowFlags = bit32.band(window.SetWindowPosAllowFlags, bit32.bnot(cond))
|
|
window.SetWindowSizeAllowFlags = bit32.band(window.SetWindowSizeAllowFlags, bit32.bnot(cond))
|
|
window.SetWindowCollapsedAllowFlags = bit32.band(window.SetWindowCollapsedAllowFlags, bit32.bnot(cond))
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param settings ImGuiWindowSettings
|
|
local function ApplyWindowSettings(window, settings)
|
|
if settings ~= nil then
|
|
local main_viewport = ImGui.GetMainViewport()
|
|
ImVec2_Copy(window.ViewportPos, main_viewport.Pos)
|
|
if (settings.ViewportId ~= 0) then
|
|
window.ViewportId = settings.ViewportId
|
|
ImVec2_Copy(window.ViewportPos, settings.ViewportPos)
|
|
end
|
|
window.Pos = ImTrunc(ImVec2(settings.Pos.x + window.ViewportPos.x, settings.Pos.y + window.ViewportPos.y))
|
|
if settings.Size.x > 0 and settings.Size.y > 0 then
|
|
local size = ImVec2(ImTrunc(settings.Size.x), ImTrunc(settings.Size.y))
|
|
ImVec2_Copy(window.Size, size)
|
|
ImVec2_Copy(window.SizeFull, size)
|
|
window.AutoFitFramesX = 0; window.AutoFitFramesY = 0
|
|
end
|
|
window.Collapsed = settings.Collapsed
|
|
window.DockId = settings.DockId or 0
|
|
window.DockOrder = settings.DockOrder or -1
|
|
SetWindowConditionAllowFlags(window, ImGuiCond.FirstUseEver, false)
|
|
end
|
|
|
|
-- So first call to CalcWindowContentSizes() doesn't return crazy values
|
|
ImVec2_Copy(window.DC.CursorStartPos, window.Pos)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, window.Pos)
|
|
ImVec2_Copy(window.DC.IdealMaxPos, window.Pos)
|
|
if (bit32.band(window.Flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0) then
|
|
window.AutoFitFramesX = 2; window.AutoFitFramesY = 2
|
|
window.AutoFitOnlyGrows = false
|
|
else
|
|
window.AutoFitFramesX = (window.Size.x <= 0.0) and 2 or 0
|
|
window.AutoFitFramesY = (window.Size.y <= 0.0) and 2 or 0
|
|
window.AutoFitOnlyGrows = (window.AutoFitFramesX > 0) or (window.AutoFitFramesY > 0)
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param settings ImGuiWindowSettings
|
|
local function InitOrLoadWindowSettings(window, settings)
|
|
-- Initial window state with e.g. default/arbitrary window position
|
|
-- Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
|
|
local main_viewport = ImGui.GetMainViewport()
|
|
ImVec2_Copy(window.Pos, main_viewport.Pos + ImVec2(60, 60))
|
|
ImVec2_Copy(window.Size, ImVec2(0, 0))
|
|
ImVec2_Copy(window.SizeFull, ImVec2(0, 0))
|
|
ImVec2_Copy(window.ViewportPos, main_viewport.Pos)
|
|
window.SetWindowPosAllowFlags = bit32.bor(ImGuiCond.Always, ImGuiCond.Once, ImGuiCond.FirstUseEver, ImGuiCond.Appearing)
|
|
window.SetWindowSizeAllowFlags = window.SetWindowPosAllowFlags
|
|
window.SetWindowCollapsedAllowFlags = window.SetWindowPosAllowFlags
|
|
window.SetWindowDockAllowFlags = window.SetWindowPosAllowFlags
|
|
ApplyWindowSettings(window, settings)
|
|
if settings ~= nil then
|
|
-- TODO: settings.LastUsedDate = g.SessionDate
|
|
end
|
|
end
|
|
|
|
--- @param name string
|
|
--- @param flags ImGuiWindowFlags
|
|
--- @return ImGuiWindow
|
|
local function CreateNewWindow(name, flags)
|
|
local g = GImGui
|
|
|
|
local window_id = ImHashStr(name)
|
|
|
|
local window = ImGuiWindow(g, name)
|
|
|
|
window.ID = window_id
|
|
window.Flags = flags
|
|
|
|
g.WindowsById[window_id] = window
|
|
|
|
local settings = nil
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.NoSavedSettings) == 0 then
|
|
settings = ImGui.FindWindowSettingsByWindow(window)
|
|
if settings ~= nil then
|
|
window.SettingsOffset = g.SettingsWindows:index_from_ptr(settings)
|
|
end
|
|
end
|
|
|
|
InitOrLoadWindowSettings(window, settings)
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.NoBringToFrontOnFocus) ~= 0 then
|
|
g.Windows:push_front(window)
|
|
else
|
|
g.Windows:push_back(window)
|
|
end
|
|
|
|
return window
|
|
end
|
|
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] SETTINGS (in-memory .ini; Roblox has no disk)
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.UpdateSettings()
|
|
local g = GImGui
|
|
if not g.SettingsLoaded then
|
|
if g.IO.IniFilename then ImGui.LoadIniSettingsFromDisk(g.IO.IniFilename) end
|
|
g.SettingsLoaded = true
|
|
end
|
|
if g.SettingsDirtyTimer > 0.0 then
|
|
g.SettingsDirtyTimer = g.SettingsDirtyTimer - g.IO.DeltaTime
|
|
if g.SettingsDirtyTimer <= 0.0 then
|
|
-- No disk: always let the user know they can call SaveIniSettingsToMemory()
|
|
g.IO.WantSaveIniSettings = true
|
|
g.SettingsDirtyTimer = 0.0
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param window? ImGuiWindow
|
|
function ImGui.MarkIniSettingsDirty(window)
|
|
local g = GImGui
|
|
if window ~= nil and bit32.band(window.Flags, ImGuiWindowFlags.NoSavedSettings) ~= 0 then return end
|
|
if g.SettingsDirtyTimer <= 0.0 then
|
|
g.SettingsDirtyTimer = g.IO.IniSavingRate
|
|
end
|
|
end
|
|
|
|
--- @param handler ImGuiSettingsHandler
|
|
function ImGui.AddSettingsHandler(handler)
|
|
local g = GImGui
|
|
IM_ASSERT(ImGui.FindSettingsHandler(handler.TypeName) == nil)
|
|
if handler.TypeHash == 0 or handler.TypeHash == nil then handler.TypeHash = ImHashStr(handler.TypeName) end
|
|
g.SettingsHandlers:push_back(handler)
|
|
end
|
|
|
|
function ImGui.RemoveSettingsHandler(type_name)
|
|
local g = GImGui
|
|
local handler = ImGui.FindSettingsHandler(type_name)
|
|
if handler then g.SettingsHandlers:find_erase(handler) end
|
|
end
|
|
|
|
function ImGui.FindSettingsHandler(type_name)
|
|
local g = GImGui
|
|
local type_hash = ImHashStr(type_name)
|
|
for _, handler in g.SettingsHandlers:iter() do
|
|
if handler.TypeHash == type_hash then return handler end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function ImGui.ClearIniSettings()
|
|
local g = GImGui
|
|
g.SettingsIniData = ""
|
|
for _, handler in g.SettingsHandlers:iter() do
|
|
if handler.ClearAllFn then handler.ClearAllFn(g, handler) end
|
|
end
|
|
end
|
|
|
|
function ImGui.CleanupIniSettings(args)
|
|
local g = GImGui
|
|
if args.DiscardAll then
|
|
for _, handler in g.SettingsHandlers:iter() do
|
|
if (args.TypeHashFilter or 0) == 0 or handler.TypeHash == args.TypeHashFilter then
|
|
if handler.ClearAllFn then handler.ClearAllFn(g, handler) end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.LoadIniSettingsFromDisk(ini_filename)
|
|
local data = ImStd.ImFileLoadToMemory and ImStd.ImFileLoadToMemory(ini_filename, "rb")
|
|
if not data or #data == 0 then return end
|
|
local parts = {}
|
|
for i = 1, #data do parts[i] = string.char(data[i]) end
|
|
ImGui.LoadIniSettingsFromMemory(table.concat(parts))
|
|
end
|
|
|
|
--- Zero-tolerance, cheap .ini parsing. `ini_size` ignored (Lua strings know their length).
|
|
function ImGui.LoadIniSettingsFromMemory(ini_data, ini_size)
|
|
local g = GImGui
|
|
IM_ASSERT(g.Initialized)
|
|
if ini_size and ini_size > 0 then ini_data = ini_data:sub(1, ini_size) end
|
|
g.SettingsIniData = ini_data
|
|
|
|
for _, handler in g.SettingsHandlers:iter() do
|
|
if handler.ReadInitFn then handler.ReadInitFn(g, handler) end
|
|
end
|
|
|
|
local entry_data, entry_handler = nil, nil
|
|
for line in ini_data:gmatch("[^\r\n]+") do
|
|
local c = line:sub(1, 1)
|
|
if c == ";" then
|
|
-- comment
|
|
elseif c == "[" and line:sub(-1) == "]" then
|
|
-- "[Type][Name]" (Name may contain [] characters)
|
|
local type_name, name = line:match("^%[([^%]]*)%]%[(.*)%]$")
|
|
if type_name then
|
|
entry_handler = ImGui.FindSettingsHandler(type_name)
|
|
entry_data = entry_handler and entry_handler.ReadOpenFn(g, entry_handler, name) or nil
|
|
else
|
|
entry_handler, entry_data = nil, nil
|
|
end
|
|
elseif entry_handler ~= nil and entry_data ~= nil then
|
|
entry_handler.ReadLineFn(g, entry_handler, entry_data, line)
|
|
end
|
|
end
|
|
g.SettingsLoaded = true
|
|
|
|
for _, handler in g.SettingsHandlers:iter() do
|
|
if handler.ApplyAllFn then handler.ApplyAllFn(g, handler) end
|
|
end
|
|
end
|
|
|
|
function ImGui.SaveIniSettingsToDisk(ini_filename)
|
|
local g = GImGui
|
|
g.SettingsDirtyTimer = 0.0
|
|
-- Roblox: no disk. Call SaveIniSettingsToMemory() and persist the string yourself (e.g. DataStore).
|
|
end
|
|
|
|
--- @return string ini_data, int size
|
|
function ImGui.SaveIniSettingsToMemory()
|
|
local g = GImGui
|
|
g.SettingsDirtyTimer = 0.0
|
|
local buf = ImGuiTextBuffer()
|
|
for _, handler in g.SettingsHandlers:iter() do
|
|
handler.WriteAllFn(g, handler, buf)
|
|
end
|
|
g.SettingsIniData = buf:c_str()
|
|
return g.SettingsIniData, #g.SettingsIniData
|
|
end
|
|
|
|
function ImGui.CreateNewWindowSettings(name)
|
|
local g = GImGui
|
|
if not g.IO.ConfigDebugIniSettings then
|
|
-- ImHashSkipUncontributingPrefix: skip everything up to the last "###"
|
|
local p = name:match("^.*()###")
|
|
if p then name = name:sub(p) end
|
|
end
|
|
local settings = ImGuiWindowSettings()
|
|
settings.ID = ImHashStr(name)
|
|
settings.Name = name
|
|
g.SettingsWindows:push_back(settings)
|
|
return settings
|
|
end
|
|
|
|
function ImGui.ClearWindowSettings(name)
|
|
local window = ImGui.FindWindowByName(name)
|
|
if window ~= nil then
|
|
window.Flags = bit32.bor(window.Flags, ImGuiWindowFlags.NoSavedSettings)
|
|
InitOrLoadWindowSettings(window, nil)
|
|
if window.DockId and window.DockId ~= 0 and ImGui.DockContextProcessUndockWindow then
|
|
ImGui.DockContextProcessUndockWindow(GImGui, window, true)
|
|
end
|
|
end
|
|
local settings = window and ImGui.FindWindowSettingsByWindow(window) or ImGui.FindWindowSettingsByID(ImHashStr(name))
|
|
if settings then settings.WantDelete = true end
|
|
end
|
|
|
|
local function WindowSettingsHandler_ClearAll(ctx, handler)
|
|
local g = ctx
|
|
for _, window in g.Windows:iter() do window.SettingsOffset = -1 end
|
|
g.SettingsWindows:clear()
|
|
end
|
|
|
|
local function WindowSettingsHandler_ReadOpen(ctx, handler, name)
|
|
local id = ImHashStr(name)
|
|
local settings = ImGui.FindWindowSettingsByID(id)
|
|
if settings then
|
|
local fresh = ImGuiWindowSettings()
|
|
for k, v in pairs(fresh) do settings[k] = v end
|
|
settings.Name = name
|
|
else
|
|
settings = ImGui.CreateNewWindowSettings(name)
|
|
end
|
|
settings.ID = id
|
|
settings.WantApply = true
|
|
return settings
|
|
end
|
|
|
|
local function WindowSettingsHandler_ReadLine(ctx, handler, settings, line)
|
|
local x, y = line:match("^Pos=(%-?%d+),(%-?%d+)")
|
|
if x then ImVec2_CopyV(settings.Pos, tonumber(x), tonumber(y)) return end
|
|
x, y = line:match("^Size=(%-?%d+),(%-?%d+)")
|
|
if x then ImVec2_CopyV(settings.Size, tonumber(x), tonumber(y)) return end
|
|
x = line:match("^ViewportId=0x(%x+)")
|
|
if x then settings.ViewportId = tonumber(x, 16) return end
|
|
x, y = line:match("^ViewportPos=(%-?%d+),(%-?%d+)")
|
|
if x then ImVec2_CopyV(settings.ViewportPos, tonumber(x), tonumber(y)) return end
|
|
x = line:match("^Collapsed=(%d+)")
|
|
if x then settings.Collapsed = tonumber(x) ~= 0 return end
|
|
x = line:match("^IsChild=(%d+)")
|
|
if x then settings.IsChild = tonumber(x) ~= 0 return end
|
|
x = line:match("^LastUsed=(%d+)")
|
|
if x then settings.LastUsedDate = tonumber(x) return end
|
|
x, y = line:match("^DockId=0x(%x+),(%-?%d+)")
|
|
if x then settings.DockId = tonumber(x, 16); settings.DockOrder = tonumber(y) return end
|
|
x = line:match("^DockId=0x(%x+)")
|
|
if x then settings.DockId = tonumber(x, 16); settings.DockOrder = -1 return end
|
|
x = line:match("^ClassId=0x(%x+)")
|
|
if x then settings.ClassId = tonumber(x, 16) return end
|
|
end
|
|
|
|
local function WindowSettingsHandler_ApplyAll(ctx, handler)
|
|
local g = ctx
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
if settings.WantApply then
|
|
local window = ImGui.FindWindowByID(settings.ID)
|
|
if window then ApplyWindowSettings(window, settings) end
|
|
settings.WantApply = false
|
|
end
|
|
end
|
|
end
|
|
|
|
local function WindowSettingsHandler_WriteAll(ctx, handler, buf)
|
|
local g = ctx
|
|
for _, window in g.Windows:iter() do
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.NoSavedSettings) == 0 then
|
|
local settings = ImGui.FindWindowSettingsByWindow(window)
|
|
if not settings then
|
|
settings = ImGui.CreateNewWindowSettings(window.Name)
|
|
window.SettingsOffset = g.SettingsWindows:index_from_ptr(settings)
|
|
end
|
|
IM_ASSERT(settings.ID == window.ID)
|
|
ImVec2_CopyV(settings.Pos, ImTrunc(window.Pos.x - window.ViewportPos.x), ImTrunc(window.Pos.y - window.ViewportPos.y))
|
|
ImVec2_CopyV(settings.Size, ImTrunc(window.SizeFull.x), ImTrunc(window.SizeFull.y))
|
|
settings.ViewportId = window.ViewportId or 0
|
|
ImVec2_CopyV(settings.ViewportPos, ImTrunc(window.ViewportPos.x), ImTrunc(window.ViewportPos.y))
|
|
settings.DockId = window.DockId or 0
|
|
settings.ClassId = window.WindowClass and window.WindowClass.ClassId or 0
|
|
settings.DockOrder = window.DockOrder or -1
|
|
settings.Collapsed = window.Collapsed
|
|
settings.IsChild = (window.RootWindow ~= window)
|
|
settings.WantDelete = false
|
|
end
|
|
end
|
|
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
if not settings.WantDelete then
|
|
buf:appendf("[%s][%s]\n", handler.TypeName, settings.Name)
|
|
if settings.IsChild then
|
|
buf:appendf("IsChild=1\n")
|
|
buf:appendf("Size=%d,%d\n", settings.Size.x, settings.Size.y)
|
|
else
|
|
if settings.ViewportId ~= 0 and settings.ViewportId ~= IMGUI_VIEWPORT_DEFAULT_ID then
|
|
buf:appendf("ViewportPos=%d,%d\n", settings.ViewportPos.x, settings.ViewportPos.y)
|
|
buf:appendf("ViewportId=0x%08X\n", settings.ViewportId)
|
|
end
|
|
if settings.Pos.x ~= 0 or settings.Pos.y ~= 0 or settings.ViewportId == IMGUI_VIEWPORT_DEFAULT_ID then
|
|
buf:appendf("Pos=%d,%d\n", settings.Pos.x, settings.Pos.y)
|
|
end
|
|
if settings.Size.x ~= 0 or settings.Size.y ~= 0 then
|
|
buf:appendf("Size=%d,%d\n", settings.Size.x, settings.Size.y)
|
|
end
|
|
buf:appendf("Collapsed=%d\n", settings.Collapsed and 1 or 0)
|
|
if settings.DockId ~= 0 then
|
|
if settings.DockOrder == -1 then
|
|
buf:appendf("DockId=0x%08X\n", settings.DockId)
|
|
else
|
|
buf:appendf("DockId=0x%08X,%d\n", settings.DockId, settings.DockOrder)
|
|
end
|
|
if settings.ClassId ~= 0 then buf:appendf("ClassId=0x%08X\n", settings.ClassId) end
|
|
end
|
|
end
|
|
buf:append("\n")
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.WindowSettingsAddSettingsHandler()
|
|
local ini_handler = ImGuiSettingsHandler()
|
|
ini_handler.TypeName = "Window"
|
|
ini_handler.TypeHash = ImHashStr("Window")
|
|
ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll
|
|
ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen
|
|
ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine
|
|
ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll
|
|
ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll
|
|
ImGui.AddSettingsHandler(ini_handler)
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] LOGGING/CAPTURING
|
|
---------------------------------------------------------------------------------------
|
|
|
|
ImGuiLogFlags = ImGuiLogFlags or {
|
|
None = 0, OutputTTY = 1, OutputFile = 2, OutputBuffer = 4, OutputClipboard = 8, OutputMask_ = 15,
|
|
}
|
|
|
|
local function LogTextV_Internal(g, fmt, ...)
|
|
local s = (select("#", ...) > 0) and string.format(fmt, ...) or fmt
|
|
if g.LogFile then
|
|
print(s) -- TTY (the only "file" available on Roblox)
|
|
else
|
|
g.LogBuffer:append(s)
|
|
end
|
|
end
|
|
|
|
function ImGui.LogText(fmt, ...)
|
|
local g = GImGui
|
|
if not g.LogEnabled then return end
|
|
LogTextV_Internal(g, fmt, ...)
|
|
end
|
|
ImGui.LogTextV = ImGui.LogText
|
|
|
|
--- Internal version that takes a position to decide on newline placement and pad items according to their depth.
|
|
--- `text` is a Lua string, `text_begin/text_end` optional 1-based byte range (text_end exclusive).
|
|
function ImGui.LogRenderedText(ref_pos, text, text_end, text_begin)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
local prefix, suffix = g.LogNextPrefix, g.LogNextSuffix
|
|
g.LogNextPrefix = nil; g.LogNextSuffix = nil
|
|
|
|
text_begin = text_begin or 1
|
|
if not text_end then text_end = ImGui.FindRenderedTextEnd(text, text_end) end
|
|
|
|
local log_new_line = ref_pos and (ref_pos.y > g.LogLinePosY + ImMax(g.Style.FramePadding.y, g.Style.ItemSpacing.y) + 1)
|
|
if ref_pos then g.LogLinePosY = ref_pos.y end
|
|
if log_new_line then
|
|
ImGui.LogText("\n")
|
|
g.LogLineFirstItem = true
|
|
end
|
|
|
|
if prefix then ImGui.LogRenderedText(ref_pos, prefix, #prefix + 1) end
|
|
|
|
if g.LogDepthRef > window.DC.TreeDepth then g.LogDepthRef = window.DC.TreeDepth end
|
|
local tree_depth = window.DC.TreeDepth - g.LogDepthRef
|
|
|
|
local text_remaining = text_begin
|
|
while true do
|
|
local line_start = text_remaining
|
|
local nl = string.find(text, "\n", line_start, true)
|
|
local line_end = (nl and nl < text_end) and nl or text_end
|
|
local is_last_line = (line_end == text_end)
|
|
if line_start ~= line_end or not is_last_line then
|
|
local indentation = g.LogLineFirstItem and tree_depth * 4 or 1
|
|
ImGui.LogText(string.rep(" ", indentation) .. string.sub(text, line_start, line_end - 1))
|
|
g.LogLineFirstItem = false
|
|
if string.byte(text, line_end) == 10 then
|
|
ImGui.LogText("\n")
|
|
g.LogLineFirstItem = true
|
|
end
|
|
end
|
|
if is_last_line then break end
|
|
text_remaining = line_end + 1
|
|
end
|
|
|
|
if suffix then ImGui.LogRenderedText(ref_pos, suffix, #suffix + 1) end
|
|
end
|
|
|
|
function ImGui.LogBegin(flags, auto_open_depth)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT(g.LogEnabled == false)
|
|
g.LogEnabled = true; g.ItemUnclipByLog = true
|
|
g.LogFlags = flags
|
|
g.LogWindow = window
|
|
g.LogNextPrefix = nil; g.LogNextSuffix = nil
|
|
g.LogDepthRef = window.DC.TreeDepth
|
|
g.LogDepthToExpand = ((auto_open_depth or -1) >= 0) and auto_open_depth or g.LogDepthToExpandDefault
|
|
g.LogLinePosY = FLT_MAX
|
|
g.LogLineFirstItem = true
|
|
g.LogBuffer = ImGuiTextBuffer()
|
|
end
|
|
|
|
function ImGui.LogSetNextTextDecoration(prefix, suffix)
|
|
local g = GImGui
|
|
g.LogNextPrefix = prefix
|
|
g.LogNextSuffix = suffix
|
|
end
|
|
|
|
function ImGui.LogToTTY(auto_open_depth)
|
|
local g = GImGui
|
|
if g.LogEnabled then return end
|
|
ImGui.LogBegin(ImGuiLogFlags.OutputTTY, auto_open_depth or -1)
|
|
g.LogFile = "stdout"
|
|
end
|
|
|
|
function ImGui.LogToFile(auto_open_depth, filename)
|
|
-- Roblox: no file access. Falls back to TTY (output window).
|
|
ImGui.LogToTTY(auto_open_depth)
|
|
end
|
|
|
|
function ImGui.LogToClipboard(auto_open_depth)
|
|
local g = GImGui
|
|
if g.LogEnabled then return end
|
|
ImGui.LogBegin(ImGuiLogFlags.OutputClipboard, auto_open_depth or -1)
|
|
end
|
|
|
|
function ImGui.LogToBuffer(auto_open_depth)
|
|
local g = GImGui
|
|
if g.LogEnabled then return end
|
|
ImGui.LogBegin(ImGuiLogFlags.OutputBuffer, auto_open_depth or -1)
|
|
end
|
|
|
|
function ImGui.LogFinish()
|
|
local g = GImGui
|
|
if not g.LogEnabled then return end
|
|
ImGui.LogText("\n")
|
|
local out = bit32.band(g.LogFlags, ImGuiLogFlags.OutputMask_)
|
|
if out == ImGuiLogFlags.OutputClipboard then
|
|
if not g.LogBuffer:empty() then ImGui.SetClipboardText(g.LogBuffer:c_str()) end
|
|
end
|
|
g.LogEnabled = false; g.ItemUnclipByLog = false
|
|
g.LogFlags = ImGuiLogFlags.None
|
|
g.LogFile = nil
|
|
g.LogBuffer = ImGuiTextBuffer()
|
|
end
|
|
|
|
function ImGui.LogButtons()
|
|
local g = GImGui
|
|
ImGui.PushID("LogButtons")
|
|
local log_to_tty = ImGui.Button("Log To TTY"); ImGui.SameLine()
|
|
local log_to_file = ImGui.Button("Log To File"); ImGui.SameLine()
|
|
local log_to_clipboard = ImGui.Button("Log To Clipboard"); ImGui.SameLine()
|
|
ImGui.PushItemFlag(ImGuiItemFlags.NoTabStop, true)
|
|
ImGui.SetNextItemWidth(ImGui.CalcTextSize("999").x)
|
|
g.LogDepthToExpandDefault = ImGui.SliderInt("Default Depth", g.LogDepthToExpandDefault, 0, 9, nil)
|
|
ImGui.PopItemFlag()
|
|
ImGui.PopID()
|
|
if log_to_tty then ImGui.LogToTTY() end
|
|
if log_to_file then ImGui.LogToFile() end
|
|
if log_to_clipboard then ImGui.LogToClipboard() end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return ImGuiWindow?
|
|
local function GetWindowForTitleDisplay(window)
|
|
if window.DockNodeAsHost then
|
|
return window.DockNodeAsHost.VisibleWindow
|
|
else
|
|
return window
|
|
end
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
@native
|
|
function ImGui.KeepAliveID(id)
|
|
local g = GImGui
|
|
|
|
if g.ActiveId == id then
|
|
g.ActiveIdIsAlive = id
|
|
end
|
|
|
|
if g.DeactivatedItemData.ID == id then
|
|
g.DeactivatedItemData.IsAlive = true
|
|
end
|
|
end
|
|
|
|
--- @param r_min ImVec2
|
|
--- @param r_max ImVec2
|
|
--- @param clip? bool
|
|
@native
|
|
function ImGui.IsMouseHoveringRect(r_min, r_max, clip)
|
|
if clip == nil then clip = true end
|
|
|
|
local g = GImGui
|
|
-- [Luau] scalar version of: rect_clipped = ImRect(r_min, r_max); ClipWith(window.ClipRect); ContainsWithPad(); viewport Overlaps()
|
|
local x0, y0, x1, y1 = r_min.x, r_min.y, r_max.x, r_max.y
|
|
if clip then
|
|
local cr = g.CurrentWindow.ClipRect
|
|
local cmin, cmax = cr.Min, cr.Max
|
|
x0 = math.max(x0, cmin.x); y0 = math.max(y0, cmin.y)
|
|
x1 = math.min(x1, cmax.x); y1 = math.min(y1, cmax.y)
|
|
end
|
|
|
|
local p, pad = g.IO.MousePos, g.Style.TouchExtraPadding
|
|
if not (p.x >= x0 - pad.x and p.y >= y0 - pad.y and p.x < x1 + pad.x and p.y < y1 + pad.y) then
|
|
return false
|
|
end
|
|
local vp = g.MouseViewport
|
|
local vx0, vy0 = vp.Pos.x, vp.Pos.y
|
|
local vx1, vy1 = vx0 + vp.Size.x, vy0 + vp.Size.y
|
|
if not (vx0 <= x1 and vx1 >= x0 and vy0 <= y1 and vy1 >= y0) then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame.
|
|
-- [Internal] This doesn't test if the button is pressed
|
|
--- @param button ImGuiMouseButton
|
|
--- @param lock_threshold? float
|
|
function ImGui.IsMouseDragPastThreshold(button, lock_threshold)
|
|
if lock_threshold == nil then lock_threshold = -1.0 end
|
|
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3) -- IM_COUNTOF(g.IO.MouseDown)
|
|
if lock_threshold < 0.0 then
|
|
lock_threshold = g.IO.MouseDragThreshold
|
|
end
|
|
return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold
|
|
end
|
|
|
|
--- @param button ImGuiMouseButton
|
|
--- @param lock_threshold? float
|
|
function ImGui.IsMouseDragging(button, lock_threshold)
|
|
if lock_threshold == nil then lock_threshold = -1.0 end
|
|
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3) -- IM_COUNTOF(g.IO.MouseDown)
|
|
if not g.IO.MouseDown[button] then
|
|
return false
|
|
end
|
|
return ImGui.IsMouseDragPastThreshold(button, lock_threshold)
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
function ImGui.TeleportMousePos(pos)
|
|
local g = GImGui
|
|
ImVec2_Copy(g.IO.MousePos, pos)
|
|
ImVec2_Copy(g.IO.MousePosPrev, pos)
|
|
ImVec2_CopyV(g.IO.MouseDelta, 0.0, 0.0)
|
|
g.IO.WantSetMousePos = true
|
|
-- IMGUI_DEBUG_LOG_IO("TeleportMousePos: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.ItemHandleShortcut(id)
|
|
local g = GImGui
|
|
local flags = g.NextItemData.ShortcutFlags
|
|
IM_ASSERT(bit32.band(flags, bit32.bnot(ImGuiInputFlags.SupportedBySetNextItemShortcut)) == 0)
|
|
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.Disabled) ~= 0 then
|
|
return
|
|
end
|
|
if bit32.band(flags, ImGuiInputFlags.Tooltip) ~= 0 then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasShortcut)
|
|
g.LastItemData.Shortcut = g.NextItemData.Shortcut
|
|
end
|
|
if not ImGui.Shortcut(g.NextItemData.Shortcut, bit32.band(flags, ImGuiInputFlags.SupportedByShortcut), id) or g.NavActivateId ~= 0 then
|
|
return
|
|
end
|
|
|
|
g.NavActivateId = id
|
|
g.NavActivateFlags = bit32.bor(ImGuiActivateFlags.PreferInput, ImGuiActivateFlags.FromShortcut)
|
|
g.NavActivateDownId = id
|
|
g.NavActivatePressedId = id
|
|
ImGui.NavHighlightActivated(id)
|
|
end
|
|
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @param nav_bb_arg? ImRect
|
|
--- @param extra_flags? ImGuiItemFlags
|
|
@native
|
|
function ImGui.ItemAdd(bb, id, nav_bb_arg, extra_flags)
|
|
if extra_flags == nil then extra_flags = 0 end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
g.LastItemData.ID = id
|
|
ImRect_Copy(g.LastItemData.Rect, bb)
|
|
ImRect_Copy(g.LastItemData.NavRect, nav_bb_arg and nav_bb_arg or bb)
|
|
g.LastItemData.ItemFlags = bit32.bor(g.CurrentItemFlags, g.NextItemData.ItemFlagsSet, extra_flags)
|
|
g.LastItemData.StatusFlags = ImGuiItemStatusFlags.None
|
|
|
|
if id ~= 0 then
|
|
ImGui.KeepAliveID(id)
|
|
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.NoNav) == 0 then
|
|
window.DC.NavLayersActiveMaskNext = bit32.bor(window.DC.NavLayersActiveMaskNext, bit32.lshift(1, window.DC.NavLayerCurrent))
|
|
|
|
if g.NavId == id or g.NavAnyRequest then
|
|
if g.NavWindow.RootWindowForNav == window.RootWindowForNav then
|
|
if window == g.NavWindow or bit32.band(bit32.bor(window.ChildFlags, g.NavWindow.ChildFlags), ImGuiChildFlags.NavFlattened) ~= 0 then
|
|
ImGui.NavProcessItem()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if bit32.band(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasShortcut) ~= 0 then
|
|
ImGui.ItemHandleShortcut(id)
|
|
end
|
|
end
|
|
|
|
g.NextItemData.HasFlags = ImGuiNextItemDataFlags.None
|
|
g.NextItemData.ItemFlagsSet = ImGuiItemFlags.None
|
|
|
|
local bmin, bmax, cr = bb.Min, bb.Max, window.ClipRect
|
|
local is_rect_visible = bmin.x <= cr.Max.x and bmax.x >= cr.Min.x and bmin.y <= cr.Max.y and bmax.y >= cr.Min.y
|
|
if not is_rect_visible then
|
|
if id == 0 or not (id == g.ActiveId or id == g.ActiveIdPreviousFrame or id == g.NavId or id == g.NavActivateId or g.ItemUnclipByLog) then
|
|
return false
|
|
end
|
|
end
|
|
|
|
if id ~= 0 and g.DeactivatedItemData.ID == id then
|
|
g.DeactivatedItemData.ElapseFrame = g.FrameCount
|
|
end
|
|
|
|
if is_rect_visible then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Visible)
|
|
end
|
|
|
|
if ImGui.IsMouseHoveringRect(bb.Min, bb.Max) then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredRect)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param size_or_bb ImVec2|ImRect
|
|
--- @param text_baseline_y? float
|
|
@native
|
|
function ImGui.ItemSize(size_or_bb, text_baseline_y)
|
|
if text_baseline_y == nil then text_baseline_y = -1.0 end
|
|
|
|
local size_x, size_y
|
|
local bb_min = size_or_bb.Min
|
|
if bb_min then
|
|
--- @cast size_or_bb ImRect
|
|
size_x = size_or_bb.Max.x - bb_min.x; size_y = size_or_bb.Max.y - bb_min.y
|
|
else
|
|
--- @cast size_or_bb ImVec2
|
|
size_x = size_or_bb.x; size_y = size_or_bb.y
|
|
end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
local dc = window.DC
|
|
local mathMax = math.max
|
|
|
|
local offset_to_match_baseline_y
|
|
if text_baseline_y >= 0 then
|
|
offset_to_match_baseline_y = mathMax(0, dc.CurrLineTextBaseOffset - text_baseline_y)
|
|
else
|
|
offset_to_match_baseline_y = 0
|
|
end
|
|
|
|
local cursor, prev_line, max_pos = dc.CursorPos, dc.CursorPosPrevLine, dc.CursorMaxPos
|
|
local line_y1
|
|
if dc.IsSameLine then
|
|
line_y1 = prev_line.y
|
|
else
|
|
line_y1 = cursor.y
|
|
end
|
|
|
|
local line_height = mathMax(dc.CurrLineSize.y, cursor.y - line_y1 + size_y + offset_to_match_baseline_y)
|
|
local spacing_y = g.Style.ItemSpacing.y
|
|
|
|
prev_line.x = cursor.x + size_x
|
|
prev_line.y = line_y1
|
|
cursor.x = math.floor(window.Pos.x + dc.Indent.x + dc.ColumnsOffset.x)
|
|
cursor.y = math.floor(line_y1 + line_height + spacing_y)
|
|
max_pos.x = mathMax(max_pos.x, prev_line.x)
|
|
max_pos.y = mathMax(max_pos.y, cursor.y - spacing_y)
|
|
|
|
dc.PrevLineSize.y = line_height
|
|
dc.CurrLineSize.y = 0
|
|
dc.PrevLineTextBaseOffset = mathMax(dc.CurrLineTextBaseOffset, text_baseline_y)
|
|
dc.CurrLineTextBaseOffset = 0
|
|
dc.IsSetPos = false
|
|
dc.IsSameLine = false
|
|
|
|
--- Horizontal layout mode
|
|
if (dc.LayoutType == ImGuiLayoutType.Horizontal) then
|
|
ImGui.SameLine()
|
|
end
|
|
end
|
|
|
|
--- @param offset_from_start_x float?
|
|
--- @param spacing_w float?
|
|
@native
|
|
function ImGui.SameLine(offset_from_start_x, spacing_w)
|
|
if offset_from_start_x == nil then offset_from_start_x = 0.0 end
|
|
if spacing_w == nil then spacing_w = -1.0 end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
if offset_from_start_x ~= 0.0 then
|
|
if spacing_w < 0.0 then spacing_w = 0.0 end
|
|
window.DC.CursorPos.x = window.Pos.x - window.Scroll.x + offset_from_start_x + spacing_w + window.DC.GroupOffset.x + window.DC.ColumnsOffset.x
|
|
window.DC.CursorPos.y = window.DC.CursorPosPrevLine.y
|
|
else
|
|
if spacing_w < 0.0 then spacing_w = g.Style.ItemSpacing.x end
|
|
window.DC.CursorPos.x = window.DC.CursorPosPrevLine.x + spacing_w
|
|
window.DC.CursorPos.y = window.DC.CursorPosPrevLine.y
|
|
end
|
|
ImVec2_Copy(window.DC.CurrLineSize, window.DC.PrevLineSize)
|
|
window.DC.CurrLineTextBaseOffset = window.DC.PrevLineTextBaseOffset
|
|
window.DC.IsSameLine = true
|
|
end
|
|
|
|
--- @param indent_w? float
|
|
function ImGui.Indent(indent_w)
|
|
if indent_w == nil then indent_w = 0.0 end
|
|
|
|
local g = GImGui
|
|
local window = ImGui.GetCurrentWindow()
|
|
|
|
if indent_w ~= 0.0 then
|
|
window.DC.Indent.x = window.DC.Indent.x + indent_w
|
|
else
|
|
window.DC.Indent.x = window.DC.Indent.x + g.Style.IndentSpacing
|
|
end
|
|
|
|
window.DC.CursorPos.x = window.Pos.x + window.DC.Indent.x + window.DC.ColumnsOffset.x
|
|
end
|
|
|
|
--- @param indent_w? float
|
|
function ImGui.Unindent(indent_w)
|
|
if indent_w == nil then indent_w = 0.0 end
|
|
|
|
local g = GImGui
|
|
local window = ImGui.GetCurrentWindow()
|
|
|
|
if indent_w ~= 0.0 then
|
|
window.DC.Indent.x = window.DC.Indent.x - indent_w
|
|
else
|
|
window.DC.Indent.x = window.DC.Indent.x - g.Style.IndentSpacing
|
|
end
|
|
|
|
window.DC.CursorPos.x = window.Pos.x + window.DC.Indent.x + window.DC.ColumnsOffset.x
|
|
end
|
|
|
|
-- Affect large frame+labels widgets only
|
|
--- @param item_width float
|
|
function ImGui.SetNextItemWidth(item_width)
|
|
local g = GImGui
|
|
g.NextItemData.HasFlags = bit32.bor(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasWidth)
|
|
g.NextItemData.Width = item_width
|
|
end
|
|
|
|
--- @param item_width float
|
|
function ImGui.PushItemWidth(item_width)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
window.DC.ItemWidthStack:push_back(window.DC.ItemWidth)
|
|
window.DC.ItemWidth = (item_width == 0.0) and window.DC.ItemWidthDefault or item_width
|
|
g.NextItemData.HasFlags = bit32.band(g.NextItemData.HasFlags, bit32.bnot(ImGuiNextItemDataFlags.HasWidth))
|
|
end
|
|
|
|
function ImGui.PopItemWidth()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.DC.ItemWidthStack.Size <= 0 then
|
|
IM_ASSERT_USER_ERROR(false, "Calling PopItemWidth() too many times!")
|
|
return
|
|
end
|
|
window.DC.ItemWidth = window.DC.ItemWidthStack:back()
|
|
window.DC.ItemWidthStack:pop_back()
|
|
end
|
|
|
|
--- @param components int
|
|
--- @param w_full float
|
|
function ImGui.PushMultiItemsWidths(components, w_full)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT(components > 0)
|
|
local style = g.Style
|
|
window.DC.ItemWidthStack:push_back(window.DC.ItemWidth)
|
|
local w_items = w_full - style.ItemInnerSpacing.x * (components - 1)
|
|
local prev_split = w_items
|
|
for i = components - 1, 1, -1 do
|
|
local next_split = IM_TRUNC(w_items * i / components)
|
|
window.DC.ItemWidthStack:push_back(ImMax(prev_split - next_split, 1.0))
|
|
prev_split = next_split
|
|
end
|
|
window.DC.ItemWidth = ImMax(prev_split, 1.0)
|
|
g.NextItemData.HasFlags = bit32.band(g.NextItemData.HasFlags, bit32.bnot(ImGuiNextItemDataFlags.HasWidth))
|
|
end
|
|
|
|
--- @return float
|
|
function ImGui.GetFrameHeight()
|
|
local g = GImGui
|
|
return g.FontSize + g.Style.FramePadding.y * 2.0
|
|
end
|
|
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
@native
|
|
function ImGui.GetContentRegionAvail()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
local mx
|
|
if window.DC.CurrentColumns or g.CurrentTable then
|
|
mx = window.WorkRect.Max
|
|
else
|
|
mx = window.ContentRegionRect.Max
|
|
end
|
|
|
|
return ImVec2(mx.x - window.DC.CursorPos.x, mx.y - window.DC.CursorPos.y)
|
|
end
|
|
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
function ImGui.GetCursorScreenPos()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
local ret = ImVec2()
|
|
ImVec2_Copy(ret, window.DC.CursorPos)
|
|
return ret
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
function ImGui.SetCursorScreenPos(pos)
|
|
local window = ImGui.GetCurrentWindow()
|
|
ImVec2_Copy(window.DC.CursorPos, pos)
|
|
window.DC.IsSetPos = true
|
|
end
|
|
|
|
-- [window-local] cursor position, in window coordinates (relative to window position, including scrolling)
|
|
--- @return ImVec2
|
|
function ImGui.GetCursorPos()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
return ImVec2(window.DC.CursorPos.x - window.Pos.x + window.Scroll.x, window.DC.CursorPos.y - window.Pos.y + window.Scroll.y)
|
|
end
|
|
|
|
function ImGui.GetCursorPosX()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
return window.DC.CursorPos.x - window.Pos.x + window.Scroll.x
|
|
end
|
|
|
|
function ImGui.GetCursorPosY()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
return window.DC.CursorPos.y - window.Pos.y + window.Scroll.y
|
|
end
|
|
|
|
--- @param local_pos ImVec2
|
|
function ImGui.SetCursorPos(local_pos)
|
|
local window = ImGui.GetCurrentWindow()
|
|
ImVec2_CopyV(window.DC.CursorPos, window.Pos.x - window.Scroll.x + local_pos.x, window.Pos.y - window.Scroll.y + local_pos.y)
|
|
window.DC.IsSetPos = true
|
|
end
|
|
|
|
--- @param x float
|
|
function ImGui.SetCursorPosX(x)
|
|
local window = ImGui.GetCurrentWindow()
|
|
window.DC.CursorPos.x = window.Pos.x - window.Scroll.x + x
|
|
window.DC.IsSetPos = true
|
|
end
|
|
|
|
--- @param y float
|
|
function ImGui.SetCursorPosY(y)
|
|
local window = ImGui.GetCurrentWindow()
|
|
window.DC.CursorPos.y = window.Pos.y - window.Scroll.y + y
|
|
window.DC.IsSetPos = true
|
|
end
|
|
|
|
--- @return ImVec2
|
|
function ImGui.GetCursorStartPos()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
return window.DC.CursorStartPos - window.Pos
|
|
end
|
|
|
|
function ImGui.GetFrameHeightWithSpacing()
|
|
local g = GImGui
|
|
return g.FontSize + g.Style.FramePadding.y * 2.0 + g.Style.ItemSpacing.y
|
|
end
|
|
|
|
function ImGui.GetTextLineHeightWithSpacing()
|
|
local g = GImGui
|
|
return g.FontSize + g.Style.ItemSpacing.y
|
|
end
|
|
|
|
--- @return ImVec2
|
|
function ImGui.GetContentRegionMax()
|
|
local window = GImGui.CurrentWindow
|
|
return ImGui.GetContentRegionAvail() + window.DC.CursorPos - window.Pos
|
|
end
|
|
|
|
--- @return ImVec2
|
|
function ImGui.GetWindowContentRegionMin()
|
|
local window = GImGui.CurrentWindow
|
|
return window.ContentRegionRect.Min - window.Pos
|
|
end
|
|
|
|
--- @return ImVec2
|
|
function ImGui.GetWindowContentRegionMax()
|
|
local window = GImGui.CurrentWindow
|
|
return window.ContentRegionRect.Max - window.Pos
|
|
end
|
|
|
|
-- Overloads: IsRectVisible(size) / IsRectVisible(rect_min, rect_max)
|
|
function ImGui.IsRectVisible(a, b)
|
|
local window = GImGui.CurrentWindow
|
|
if b == nil then
|
|
return window.ClipRect:Overlaps(ImRect(window.DC.CursorPos, window.DC.CursorPos + a))
|
|
end
|
|
return window.ClipRect:Overlaps(ImRect(a, b))
|
|
end
|
|
|
|
-- Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
|
|
-- Groups are currently a mishmash of functionalities which should perhaps be clarified and separated.
|
|
-- FIXME-OPT: Could we safely early out on ->SkipItems?
|
|
@native
|
|
function ImGui.BeginGroup()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
local group_data = ImGuiGroupData()
|
|
group_data.WindowID = window.ID
|
|
ImVec2_Copy(group_data.BackupCursorPos, window.DC.CursorPos)
|
|
ImVec2_Copy(group_data.BackupCursorPosPrevLine, window.DC.CursorPosPrevLine)
|
|
ImVec2_Copy(group_data.BackupCursorMaxPos, window.DC.CursorMaxPos)
|
|
ImVec1_Copy(group_data.BackupIndent, window.DC.Indent)
|
|
ImVec1_Copy(group_data.BackupGroupOffset, window.DC.GroupOffset)
|
|
ImVec2_Copy(group_data.BackupCurrLineSize, window.DC.CurrLineSize)
|
|
group_data.BackupCurrLineTextBaseOffset = window.DC.CurrLineTextBaseOffset
|
|
group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive
|
|
group_data.BackupHoveredIdIsAlive = (g.HoveredId ~= 0)
|
|
group_data.BackupIsSameLine = window.DC.IsSameLine
|
|
group_data.BackupAnyIdHasBeenEditedThisFrame = g.AnyIdHasBeenEditedThisFrame
|
|
group_data.BackupDeactivatedIdIsAlive = g.DeactivatedItemData.IsAlive
|
|
group_data.EmitItem = true
|
|
|
|
g.GroupStack:push_back(group_data)
|
|
|
|
window.DC.GroupOffset.x = window.DC.CursorPos.x - window.Pos.x - window.DC.ColumnsOffset.x
|
|
ImVec1_Copy(window.DC.Indent, window.DC.GroupOffset)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, window.DC.CursorPos)
|
|
ImVec2_CopyV(window.DC.CurrLineSize, 0.0, 0.0)
|
|
if (g.LogEnabled) then
|
|
g.LogLinePosY = -FLT_MAX
|
|
end
|
|
end
|
|
|
|
@native
|
|
function ImGui.EndGroup()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT(g.GroupStack.Size > 0) -- Mismatched BeginGroup()/EndGroup() calls
|
|
|
|
local group_data = g.GroupStack:back()
|
|
IM_ASSERT(group_data.WindowID == window.ID) -- EndGroup() in wrong window?
|
|
|
|
if (window.DC.IsSetPos) then
|
|
-- TODO: ImGui.ErrorCheckUsingSetCursorPosToExtendParentBoundaries()
|
|
end
|
|
|
|
local group_bb = ImRect(group_data.BackupCursorPos, ImMax(ImMax(window.DC.CursorMaxPos, g.LastItemData.Rect.Max), group_data.BackupCursorPos))
|
|
ImVec2_Copy(window.DC.CursorPos, group_data.BackupCursorPos)
|
|
ImVec2_Copy(window.DC.CursorPosPrevLine, group_data.BackupCursorPosPrevLine)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, ImMax(group_data.BackupCursorMaxPos, group_bb.Max))
|
|
ImVec1_Copy(window.DC.Indent, group_data.BackupIndent)
|
|
ImVec1_Copy(window.DC.GroupOffset, group_data.BackupGroupOffset)
|
|
ImVec2_Copy(window.DC.CurrLineSize, group_data.BackupCurrLineSize)
|
|
window.DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset
|
|
window.DC.IsSameLine = group_data.BackupIsSameLine
|
|
if (g.LogEnabled) then
|
|
g.LogLinePosY = -FLT_MAX -- To enforce a carriage return
|
|
end
|
|
|
|
if (not group_data.EmitItem) then
|
|
g.GroupStack:pop_back()
|
|
return
|
|
end
|
|
|
|
window.DC.CurrLineTextBaseOffset = ImMax(window.DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset) -- FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now
|
|
ImGui.ItemSize(group_bb:GetSize())
|
|
ImGui.ItemAdd(group_bb, 0, nil, ImGuiItemFlags.NoTabStop)
|
|
|
|
-- If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
|
|
-- It would be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets.
|
|
-- Also if you grep for LastItemId you'll notice it is only used in that context.
|
|
-- (The two tests not the same because ActiveIdIsAlive is an ID itself, in order to be able to handle ActiveId being overwritten during the frame.)
|
|
local group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive ~= g.ActiveId) and (g.ActiveIdIsAlive == g.ActiveId) and g.ActiveId
|
|
local group_contains_deactivated_id = (group_data.BackupDeactivatedIdIsAlive == false) and (g.DeactivatedItemData.IsAlive == true)
|
|
if group_contains_curr_active_id then
|
|
g.LastItemData.ID = g.ActiveId
|
|
elseif group_contains_deactivated_id then
|
|
g.LastItemData.ID = g.DeactivatedItemData.ID
|
|
end
|
|
ImRect_Copy(g.LastItemData.Rect, group_bb)
|
|
|
|
-- Forward Hovered flag
|
|
local group_contains_curr_hovered_id = (group_data.BackupHoveredIdIsAlive == false) and g.HoveredId ~= 0
|
|
if group_contains_curr_hovered_id then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredWindow)
|
|
end
|
|
|
|
-- Forward Edited flag
|
|
if g.AnyIdHasBeenEditedThisFrame and not group_data.BackupAnyIdHasBeenEditedThisFrame then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Edited)
|
|
end
|
|
|
|
-- Forward Deactivated flag
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasDeactivated)
|
|
if group_contains_deactivated_id then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Deactivated)
|
|
end
|
|
|
|
g.GroupStack:pop_back()
|
|
if g.DebugShowGroupRects then
|
|
window.DrawList:AddRect(group_bb.Min, group_bb.Max, IM_COL32(255, 0, 255, 255)) -- [Debug]
|
|
end
|
|
end
|
|
|
|
@native
|
|
function ImGui.CalcItemWidth()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
local w
|
|
if bit32.band(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasWidth) ~= 0 then
|
|
w = g.NextItemData.Width
|
|
else
|
|
w = window.DC.ItemWidth
|
|
end
|
|
|
|
if w < 0.0 then
|
|
local region_avail_x = ImGui.GetContentRegionAvail().x
|
|
w = ImMax(1.0, region_avail_x + w)
|
|
end
|
|
|
|
w = IM_TRUNC(w)
|
|
return w
|
|
end
|
|
|
|
--- @param size ImVec2
|
|
--- @param default_w float
|
|
--- @param default_h float
|
|
--- @return ImVec2
|
|
function ImGui.CalcItemSize(size, default_w, default_h)
|
|
local avail
|
|
if size.x < 0.0 or size.y < 0.0 then
|
|
avail = ImGui.GetContentRegionAvail()
|
|
end
|
|
|
|
if size.x == 0.0 then
|
|
size.x = default_w
|
|
elseif size.x < 0.0 then
|
|
size.x = ImMax(4.0, avail.x + size.x) -- size.x is negative here so we are subtracting
|
|
end
|
|
|
|
if size.y == 0.0 then
|
|
size.y = default_h
|
|
elseif size.y < 0.0 then
|
|
size.y = ImMax(4.0, avail.y + size.y) -- size.y is negative here so we are subtracting
|
|
end
|
|
|
|
return size
|
|
end
|
|
|
|
function ImGui.GetTextLineHeight()
|
|
local g = GImGui
|
|
return g.FontSize
|
|
end
|
|
|
|
function ImGui.IsItemActive()
|
|
local g = GImGui
|
|
|
|
if g.ActiveId ~= 0 then
|
|
return g.ActiveId == g.LastItemData.ID
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ImGui.IsItemFocused()
|
|
local g = GImGui
|
|
if g.NavId ~= g.LastItemData.ID or g.NavId == 0 then
|
|
return false
|
|
end
|
|
|
|
local window = g.CurrentWindow
|
|
if g.LastItemData.ID == window.ID and window.WriteAccessed then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function ImGui.IsItemDeactivated()
|
|
local g = GImGui
|
|
if bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasDeactivated) ~= 0 then
|
|
return bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Deactivated) ~= 0
|
|
end
|
|
return g.DeactivatedItemData.ID == g.LastItemData.ID and g.LastItemData.ID ~= 0 and g.DeactivatedItemData.ElapseFrame >= g.FrameCount
|
|
end
|
|
|
|
function ImGui.IsItemDeactivatedAfterEdit()
|
|
local g = GImGui
|
|
return ImGui.IsItemDeactivated() and g.DeactivatedItemData.HasBeenEditedBefore
|
|
end
|
|
|
|
function ImGui.IsItemActivated()
|
|
local g = GImGui
|
|
if g.ActiveId ~= 0 then
|
|
if g.ActiveId == g.LastItemData.ID and g.ActiveIdPreviousFrame ~= g.LastItemData.ID then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()!
|
|
--- @param mouse_button? ImGuiMouseButton
|
|
function ImGui.IsItemClicked(mouse_button)
|
|
if mouse_button == nil then mouse_button = 0 end
|
|
return ImGui.IsMouseClicked(mouse_button) and ImGui.IsItemHovered(ImGuiHoveredFlags.None)
|
|
end
|
|
|
|
function ImGui.IsItemToggledOpen()
|
|
return bit32.band(GImGui.LastItemData.StatusFlags, ImGuiItemStatusFlags.ToggledOpen) ~= 0
|
|
end
|
|
|
|
function ImGui.IsItemToggledSelection()
|
|
local g = GImGui
|
|
IM_ASSERT(g.CurrentMultiSelect ~= nil) -- Can only be used inside a BeginMultiSelect()/EndMultiSelect()
|
|
return bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.ToggledSelection) ~= 0
|
|
end
|
|
|
|
function ImGui.IsAnyItemHovered()
|
|
local g = GImGui
|
|
return g.HoveredId ~= 0 or g.HoveredIdPreviousFrame ~= 0
|
|
end
|
|
|
|
function ImGui.IsAnyItemActive()
|
|
return GImGui.ActiveId ~= 0
|
|
end
|
|
|
|
function ImGui.IsAnyItemFocused()
|
|
local g = GImGui
|
|
return g.NavId ~= 0 and g.NavCursorVisible
|
|
end
|
|
|
|
function ImGui.IsItemVisible()
|
|
return bit32.band(GImGui.LastItemData.StatusFlags, ImGuiItemStatusFlags.Visible) ~= 0
|
|
end
|
|
|
|
function ImGui.IsItemEdited()
|
|
return bit32.band(GImGui.LastItemData.StatusFlags, ImGuiItemStatusFlags.Edited) ~= 0
|
|
end
|
|
|
|
-- Allow next item to be overlapped by subsequent items.
|
|
function ImGui.SetNextItemAllowOverlap()
|
|
local g = GImGui
|
|
g.NextItemData.ItemFlagsSet = bit32.bor(g.NextItemData.ItemFlagsSet, ImGuiItemFlags.AllowOverlap)
|
|
end
|
|
|
|
function ImGui.GetItemID()
|
|
return GImGui.LastItemData.ID
|
|
end
|
|
|
|
function ImGui.GetItemFlags()
|
|
return GImGui.LastItemData.ItemFlags
|
|
end
|
|
|
|
--- @return ImVec2
|
|
function ImGui.GetItemRectSize()
|
|
return GImGui.LastItemData.Rect:GetSize()
|
|
end
|
|
|
|
function ImGui.GetHoveredID()
|
|
local g = GImGui
|
|
return (g.HoveredId ~= 0) and g.HoveredId or g.HoveredIdPreviousFrame
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] WINDOW FOCUS
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @param window? ImGuiWindow
|
|
--- @param flags? ImGuiFocusRequestFlags
|
|
function ImGui.FocusWindow(window, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
|
|
if bit32.band(flags, ImGuiFocusRequestFlags.UnlessBelowModal) ~= 0 and g.NavWindow ~= window then
|
|
local blocking_modal = ImGui.FindBlockingModal(window)
|
|
if blocking_modal then
|
|
-- IMGUI_DEBUG_LOG_FOCUS("[focus] FocusWindow(\"%s\", UnlessBelowModal): prevented by \"%s\".", window ? window->Name : "<NULL>", blocking_modal->Name)
|
|
if window and window == window.RootWindow and bit32.band(window.Flags, ImGuiWindowFlags.NoBringToFrontOnFocus) == 0 then
|
|
ImGui.BringWindowToDisplayBehind(window, blocking_modal)
|
|
end
|
|
ImGui.ClosePopupsOverWindow(ImGui.GetTopMostPopupModal(), false)
|
|
return
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiFocusRequestFlags.RestoreFocusedChild) ~= 0 and window ~= nil then
|
|
window = ImGui.NavRestoreLastChildNavWindow(window)
|
|
end
|
|
|
|
if g.NavWindow ~= window then
|
|
ImGui.SetNavWindow(window)
|
|
if window and g.NavHighlightItemUnderNav then
|
|
g.NavMousePosDirty = true
|
|
end
|
|
g.NavId = window and window.NavLastIds[0] or 0
|
|
g.NavLayer = ImGuiNavLayer.Main
|
|
ImGui.SetNavFocusScope(window and window.NavRootFocusScopeId or 0)
|
|
g.NavIdIsAlive = false
|
|
g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid
|
|
|
|
-- Close popups if any
|
|
ImGui.ClosePopupsOverWindow(window, false)
|
|
end
|
|
|
|
IM_ASSERT(window == nil or window.RootWindowDockTree ~= nil)
|
|
local focus_front_window = window and window.RootWindow or nil
|
|
local display_front_window = window and window.RootWindowDockTree or nil
|
|
local dock_node = window and window.DockNode or nil
|
|
local active_id_window_is_dock_node_host = g.ActiveIdWindow and dock_node and dock_node.HostWindow == g.ActiveIdWindow
|
|
|
|
if g.ActiveId ~= 0 and g.ActiveIdWindow and g.ActiveIdWindow.RootWindow ~= focus_front_window then
|
|
if not g.ActiveIdNoClearOnFocusLoss and not active_id_window_is_dock_node_host then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
end
|
|
|
|
if not window then
|
|
return
|
|
end
|
|
window.LastFrameJustFocused = g.FrameCount
|
|
|
|
ImGui.BringWindowToFocusFront(focus_front_window)
|
|
if bit32.band(bit32.bor(window.Flags, focus_front_window.Flags, display_front_window.Flags), ImGuiWindowFlags.NoBringToFrontOnFocus) == 0 then
|
|
ImGui.BringWindowToDisplayFront(display_front_window)
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return int
|
|
function ImGui.FindWindowFocusIndex(window)
|
|
local g = GImGui
|
|
-- IM_UNUSED(g)
|
|
local order = window.FocusOrder
|
|
IM_ASSERT(window.RootWindow == window) -- No child window (not testing _ChildWindow because of docking)
|
|
IM_ASSERT(g.WindowsFocusOrder.Data[order] == window)
|
|
return order
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return bool
|
|
function ImGui.IsWindowNavFocusable(window)
|
|
return window.WasActive and window == window.RootWindow and bit32.band(window.Flags, ImGuiWindowFlags.NoNavFocus) == 0
|
|
end
|
|
|
|
--- @param i_start int
|
|
--- @param i_stop int
|
|
--- @param dir int
|
|
--- @return ImGuiWindow?
|
|
function ImGui.FindWindowNavFocusable(i_start, i_stop, dir)
|
|
local g = GImGui
|
|
local i = i_start
|
|
while i >= 1 and i <= g.WindowsFocusOrder.Size and i ~= i_stop do
|
|
local window = g.WindowsFocusOrder.Data[i]
|
|
if ImGui.IsWindowNavFocusable(window) then
|
|
return window
|
|
end
|
|
i = i + dir
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function ImGui.UpdateWindowInFocusOrderList(window, just_created, new_flags)
|
|
local g = GImGui
|
|
|
|
local new_is_explicit_child = (bit32.band(new_flags, ImGuiWindowFlags.ChildWindow) ~= 0) and ((bit32.band(new_flags, ImGuiWindowFlags.Popup) == 0) or (bit32.band(new_flags, ImGuiWindowFlags.ChildMenu) ~= 0))
|
|
local child_flag_changed = (new_is_explicit_child ~= window.IsExplicitChild)
|
|
|
|
if (just_created or child_flag_changed) and not new_is_explicit_child then
|
|
IM_ASSERT(not g.WindowsFocusOrder:contains(window))
|
|
g.WindowsFocusOrder:push_back(window)
|
|
window.FocusOrder = g.WindowsFocusOrder.Size
|
|
elseif not just_created and child_flag_changed and new_is_explicit_child then
|
|
IM_ASSERT(g.WindowsFocusOrder.Data[window.FocusOrder] == window)
|
|
|
|
for n = window.FocusOrder + 1, g.WindowsFocusOrder.Size do
|
|
g.WindowsFocusOrder.Data[n].FocusOrder = g.WindowsFocusOrder.Data[n].FocusOrder - 1
|
|
end
|
|
|
|
g.WindowsFocusOrder:erase(window.FocusOrder)
|
|
window.FocusOrder = -1
|
|
end
|
|
|
|
window.IsExplicitChild = new_is_explicit_child
|
|
end
|
|
|
|
--- @param window? ImGuiWindow
|
|
function ImGui.BringWindowToFocusFront(window)
|
|
local g = GImGui
|
|
IM_ASSERT(window == window.RootWindow)
|
|
|
|
local cur_order = window.FocusOrder
|
|
IM_ASSERT(g.WindowsFocusOrder.Data[cur_order] == window)
|
|
|
|
if g.WindowsFocusOrder:back() == window then
|
|
return
|
|
end
|
|
|
|
local new_order = g.WindowsFocusOrder.Size
|
|
|
|
for n = cur_order, new_order - 1 do
|
|
g.WindowsFocusOrder.Data[n] = g.WindowsFocusOrder.Data[n + 1]
|
|
g.WindowsFocusOrder.Data[n].FocusOrder = g.WindowsFocusOrder.Data[n].FocusOrder - 1
|
|
IM_ASSERT(g.WindowsFocusOrder.Data[n].FocusOrder == n)
|
|
end
|
|
|
|
g.WindowsFocusOrder.Data[new_order] = window
|
|
window.FocusOrder = new_order
|
|
end
|
|
|
|
--- @param window? ImGuiWindow
|
|
function ImGui.BringWindowToDisplayFront(window)
|
|
local g = GImGui
|
|
|
|
local current_front_window = g.Windows:back()
|
|
|
|
if current_front_window == window or current_front_window.RootWindowDockTree == window then
|
|
return
|
|
end
|
|
|
|
for i, this_window in g.Windows:iter() do
|
|
if this_window == window then
|
|
g.Windows:erase(i)
|
|
break
|
|
end
|
|
end
|
|
|
|
g.Windows:push_back(window)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param behind_window ImGuiWindow
|
|
function ImGui.BringWindowToDisplayBehind(window, behind_window)
|
|
IM_ASSERT(window ~= nil and behind_window ~= nil)
|
|
local g = GImGui
|
|
window = window.RootWindow
|
|
behind_window = behind_window.RootWindow
|
|
-- TODO:
|
|
end
|
|
|
|
--- @param under_this_window? ImGuiWindow
|
|
--- @param ignore_window? ImGuiWindow
|
|
--- @param filter_viewport? ImGuiViewport
|
|
--- @param flags ImGuiFocusRequestFlags
|
|
function ImGui.FocusTopMostWindowUnderOne(under_this_window, ignore_window, filter_viewport, flags)
|
|
local g = GImGui
|
|
local start_idx = g.WindowsFocusOrder.Size
|
|
if under_this_window ~= nil then
|
|
-- Aim at root window behind us, if we are in a child window that's our own root (see #4640)
|
|
local offset = -1
|
|
while bit32.band(under_this_window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 do
|
|
under_this_window = under_this_window.ParentWindow
|
|
offset = 0
|
|
end
|
|
--- @cast under_this_window ImGuiWindow
|
|
start_idx = ImGui.FindWindowFocusIndex(under_this_window) + offset
|
|
end
|
|
for i = start_idx, 1, -1 do
|
|
repeat
|
|
local window = g.WindowsFocusOrder.Data[i]
|
|
if window == ignore_window or not window.WasActive then
|
|
break
|
|
end
|
|
if filter_viewport ~= nil and window.Viewport ~= filter_viewport then
|
|
break
|
|
end
|
|
if bit32.band(window.Flags, bit32.bor(ImGuiWindowFlags.NoMouseInputs, ImGuiWindowFlags.NoNavInputs)) ~= bit32.bor(ImGuiWindowFlags.NoMouseInputs, ImGuiWindowFlags.NoNavInputs) then
|
|
ImGui.FocusWindow(window, flags)
|
|
return
|
|
end
|
|
|
|
until true
|
|
end
|
|
ImGui.FocusWindow(nil, flags)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param window ImGuiWindow
|
|
function ImGui.SetFocusID(id, window)
|
|
local g = GImGui
|
|
IM_ASSERT(id ~= 0)
|
|
|
|
if g.NavWindow ~= window then
|
|
ImGui.SetNavWindow(window)
|
|
end
|
|
|
|
local nav_layer = window.DC.NavLayerCurrent
|
|
g.NavId = id
|
|
g.NavLayer = nav_layer
|
|
ImGui.SetNavFocusScope(g.CurrentFocusScopeId)
|
|
window.NavLastIds[nav_layer] = id
|
|
if g.LastItemData.ID == id then
|
|
ImRect_Copy(window.NavRectRel[nav_layer], ImGui.WindowRectAbsToRel(window, g.LastItemData.NavRect))
|
|
end
|
|
g.NavIdItemFlags = (g.LastItemData.ID == id) and g.LastItemData.ItemFlags or ImGuiItemFlags.None
|
|
if id == g.ActiveIdIsAlive then
|
|
g.NavIdIsAlive = true
|
|
end
|
|
|
|
if g.ActiveIdSource == ImGuiInputSource.Keyboard or g.ActiveIdSource == ImGuiInputSource.Gamepad then
|
|
g.NavHighlightItemUnderNav = true
|
|
elseif g.IO.ConfigNavCursorVisibleAuto then
|
|
g.NavCursorVisible = false
|
|
end
|
|
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.X)
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.Y)
|
|
end
|
|
|
|
function ImGui.StopMouseMovingWindow()
|
|
local g = GImGui
|
|
local window = g.MovingWindow
|
|
|
|
if window and window.Viewport then
|
|
if bit32.band(g.ConfigFlagsCurrFrame, ImGuiConfigFlags.ViewportsEnable) ~= 0 then
|
|
ImGui.UpdateTryMergeWindowIntoHostViewport(window.RootWindowDockTree, g.MouseViewport)
|
|
end
|
|
|
|
if (not ImGui.IsDragDropPayloadBeingAccepted()) then
|
|
g.MouseViewport = window.Viewport
|
|
end
|
|
|
|
local window_can_use_inputs = bit32.band(window.Flags, ImGuiWindowFlags.NoMouseInputs) == 0 or bit32.band(window.Flags, ImGuiWindowFlags.NoNavInputs) == 0
|
|
if window_can_use_inputs then
|
|
window.Viewport.Flags = bit32.band(window.Viewport.Flags, bit32.bnot(ImGuiViewportFlags.NoInputs))
|
|
end
|
|
end
|
|
|
|
g.MovingWindow = nil
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param window? ImGuiWindow
|
|
function ImGui.SetActiveID(id, window)
|
|
local g = GImGui
|
|
|
|
if g.ActiveId ~= 0 then
|
|
local deactivated_data = g.DeactivatedItemData
|
|
deactivated_data.ID = g.ActiveId
|
|
deactivated_data.ElapseFrame = (g.LastItemData.ID == g.ActiveId) and g.FrameCount or g.FrameCount + 1 -- FIXME: OK to use LastItemData?
|
|
deactivated_data.HasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore
|
|
deactivated_data.IsAlive = (g.ActiveIdIsAlive == g.ActiveId)
|
|
|
|
if g.InputTextState.ID == g.ActiveId then
|
|
ImGui.InputTextDeactivateHook(g.ActiveId)
|
|
end
|
|
|
|
if g.MovingWindow and (g.ActiveId == g.MovingWindow.MoveId) then
|
|
print("SetActiveID() cancel MovingWindow")
|
|
ImGui.StopMouseMovingWindow()
|
|
end
|
|
end
|
|
|
|
g.ActiveIdIsJustActivated = (g.ActiveId ~= id)
|
|
if (g.ActiveIdIsJustActivated) then
|
|
-- IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() 0x%08X in \"%s\"%*s(previously 0x%08X in \"%s\")\n", id, window ? window->Name : "",
|
|
-- ImMax(0, 20 - (int)(window ? strlen(window->Name) : 0)), "", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "");
|
|
g.ActiveIdTimer = 0.0
|
|
g.ActiveIdHasBeenPressedBefore = false
|
|
g.ActiveIdHasBeenEditedBefore = false
|
|
g.ActiveIdMouseButton = -1
|
|
|
|
if id ~= 0 then
|
|
g.LastActiveId = id
|
|
g.LastActiveIdTimer = 0.0
|
|
end
|
|
end
|
|
g.ActiveId = id
|
|
g.ActiveIdAllowOverlap = false
|
|
g.ActiveIdNoClearOnFocusLoss = false
|
|
g.ActiveIdWindow = window
|
|
g.ActiveIdHasBeenEditedThisFrame = false
|
|
g.ActiveIdFromShortcut = false
|
|
g.ActiveIdDisabledId = 0
|
|
if id ~= 0 then
|
|
g.ActiveIdIsAlive = id
|
|
if g.NavActivateId == id or g.NavJustMovedToId == id then
|
|
g.ActiveIdSource = g.NavInputSource
|
|
else
|
|
g.ActiveIdSource = ImGuiInputSource.Mouse
|
|
end
|
|
IM_ASSERT(g.ActiveIdSource ~= ImGuiInputSource.None)
|
|
end
|
|
|
|
g.ActiveIdUsingNavDirMask = 0x00
|
|
g.ActiveIdUsingAllKeyboardKeys = false
|
|
end
|
|
|
|
function ImGui.ClearActiveID()
|
|
ImGui.SetActiveID(0, nil)
|
|
end
|
|
|
|
--- @param str_id string|int
|
|
@native
|
|
function ImGui.PushID(str_id)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local id = window:GetID(str_id)
|
|
window.IDStack:push_back(id)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.PushOverrideID(id)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if g.DebugHookIdInfoId == id and id ~= 0 then
|
|
ImGui.DebugHookIdInfo(id, ImGuiDataType.ID, nil)
|
|
end
|
|
window.IDStack:push_back(id)
|
|
end
|
|
|
|
@native
|
|
function ImGui.PopID()
|
|
local window = GImGui.CurrentWindow
|
|
IM_ASSERT_USER_ERROR_RET(window.IDStack.Size > 1, "Calling PopID() too many times!")
|
|
window.IDStack:pop_back()
|
|
end
|
|
|
|
--- @param id string|int
|
|
--- @return ImGuiID
|
|
@native
|
|
function MT.ImGuiWindow:GetID(id)
|
|
local seed = self.IDStack:back()
|
|
|
|
local h
|
|
if type(id) == "string" then
|
|
h = ImHashStr(id, nil, seed)
|
|
else --- @cast id int
|
|
h = ImHashData(id, -1, seed)
|
|
end
|
|
local g = GImGui
|
|
if g.DebugHookIdInfoId == h and h ~= 0 then
|
|
ImGui.DebugHookIdInfo(h, (type(id) == "string") and ImGuiDataType.String or ImGuiDataType.S32, id)
|
|
end
|
|
return h
|
|
end
|
|
|
|
-- This is only used in rare/specific situations to manufacture an ID out of nowhere
|
|
-- FIXME: Consider instead storing last non-zero ID + count of successive zero-ID, and combine those?
|
|
--- @param p_abs ImVec2
|
|
--- @return ImGuiID
|
|
function MT.ImGuiWindow:GetIDFromPos(p_abs)
|
|
local seed = self.IDStack:back()
|
|
local p_rel = ImGui.WindowPosAbsToRel(self, p_abs)
|
|
return ImHashData(p_rel, 2, seed)
|
|
end
|
|
|
|
-- "
|
|
--- @param r_abs ImRect
|
|
--- @return ImGuiID
|
|
function MT.ImGuiWindow:GetIDFromRectangle(r_abs)
|
|
local seed = self.IDStack:back()
|
|
local r_rel = ImGui.WindowRectAbsToRel(self, r_abs)
|
|
return ImHashData({ math.floor(r_rel.Min.x), math.floor(r_rel.Min.y), math.floor(r_rel.Max.x), math.floor(r_rel.Max.y) }, 4, seed)
|
|
end
|
|
|
|
-- Overloads: GetID(str_id) / GetID(str_id_begin, str_id_end) / GetID(int_id)
|
|
--- @param str_or_int string|int
|
|
--- @param str_end? int # exclusive end (1-based byte position)
|
|
--- @return ImGuiID
|
|
function ImGui.GetID(str_or_int, str_end)
|
|
local window = GImGui.CurrentWindow
|
|
if str_end ~= nil and type(str_or_int) == "string" then
|
|
return ImHashStr(str_or_int, str_end - 1, window.IDStack:back())
|
|
end
|
|
return window:GetID(str_or_int)
|
|
end
|
|
|
|
-- Overloads: GetIDWithSeed(str, str_end, seed) / GetIDWithSeed(n, seed)
|
|
function ImGui.GetIDWithSeed(a, b, c)
|
|
local id
|
|
if type(a) == "number" then
|
|
id = ImHashData(a, -1, b)
|
|
else
|
|
id = ImHashStr(a, b and (b - 1) or nil, c)
|
|
end
|
|
if GImGui.DebugHookIdInfoId == id and id ~= 0 then
|
|
ImGui.DebugHookIdInfo(id, (type(a) == "number") and ImGuiDataType.S32 or ImGuiDataType.String, (b and type(a) == "string") and string.sub(a, 1, b - 1) or a)
|
|
end
|
|
return id
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
@native
|
|
function ImGui.SetHoveredID(id)
|
|
local g = GImGui
|
|
g.HoveredId = id
|
|
g.HoveredIdAllowOverlap = false
|
|
if id ~= 0 and g.HoveredIdPreviousFrame ~= id then
|
|
g.HoveredIdTimer = 0.0
|
|
g.HoveredIdNotActiveTimer = 0.0
|
|
end
|
|
end
|
|
|
|
--- @param flags ImGuiHoveredFlags
|
|
--- @return float
|
|
local function CalcDelayFromHoveredFlags(flags)
|
|
local g = GImGui
|
|
if bit32.band(flags, ImGuiHoveredFlags.DelayNormal) ~= 0 then
|
|
return g.Style.HoverDelayNormal
|
|
end
|
|
if bit32.band(flags, ImGuiHoveredFlags.DelayShort) ~= 0 then
|
|
return g.Style.HoverDelayShort
|
|
end
|
|
return 0.0
|
|
end
|
|
|
|
--- @param user_flags ImGuiHoveredFlags
|
|
--- @param shared_flags ImGuiHoveredFlags
|
|
local function ApplyHoverFlagsForTooltip(user_flags, shared_flags)
|
|
if bit32.band(user_flags, bit32.bor(ImGuiHoveredFlags.DelayNone, ImGuiHoveredFlags.DelayShort, ImGuiHoveredFlags.DelayNormal)) ~= 0 then
|
|
shared_flags = bit32.band(shared_flags, bit32.bnot(bit32.bor(ImGuiHoveredFlags.DelayNone, ImGuiHoveredFlags.DelayShort, ImGuiHoveredFlags.DelayNormal)))
|
|
end
|
|
return bit32.bor(user_flags, shared_flags)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.MarkItemEdited(id)
|
|
-- This marking is to be able to provide info for IsItemDeactivatedAfterEdit().
|
|
-- ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need to fill the data.
|
|
local g = GImGui
|
|
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.EditedInternal)
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.NoMarkEdited) ~= 0 then
|
|
return
|
|
end
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Edited)
|
|
|
|
if g.ActiveId == id or g.ActiveId == 0 then
|
|
-- FIXME: Can't we fully rely on LastItemData yet?
|
|
g.AnyIdHasBeenEditedThisFrame = true
|
|
g.ActiveIdHasBeenEditedThisFrame = true
|
|
g.ActiveIdHasBeenEditedBefore = true
|
|
end
|
|
if g.DeactivatedItemData.ID == id then
|
|
g.DeactivatedItemData.HasBeenEditedBefore = true
|
|
end
|
|
|
|
-- We accept a MarkItemEdited() on drag and drop targets (see https://github.com/ocornut/imgui/issues/1875#issuecomment-978243343)
|
|
-- We accept 'ActiveIdPreviousFrame == id' for InputText() returning an edit after it has been taken ActiveId away (#4714)
|
|
-- FIXME: This assert is getting a bit meaningless over time. It helped detect some unusual use cases but eventually it is becoming an unnecessary restriction.
|
|
IM_ASSERT(g.DragDropActive or g.ActiveId == id or g.ActiveId == 0 or g.DeactivatedItemData.ID == id or g.ActiveIdPreviousFrame == id or g.NavJustMovedToId or (g.CurrentMultiSelect ~= nil and g.BoxSelectState.IsActive))
|
|
|
|
-- IM_ASSERT(g.CurrentWindow.DC.LastItemId == id)
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Edited)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param flags ImGuiHoveredFlags
|
|
function ImGui.IsWindowContentHoverable(window, flags)
|
|
-- An active popup disable hovering on other windows (apart from its own children)
|
|
-- FIXME-OPT: This could be cached/stored within the window.
|
|
local g = GImGui
|
|
if g.NavWindow then
|
|
local focused_root_window = g.NavWindow.RootWindowDockTree
|
|
if focused_root_window.WasActive and focused_root_window ~= window.RootWindowDockTree then
|
|
-- For the purpose of those flags we differentiate "standard popup" from "modal popup"
|
|
-- NB: The 'else' is important because Modal windows are also Popups.
|
|
local want_inhibit = false
|
|
if bit32.band(focused_root_window.Flags, ImGuiWindowFlags.Modal) ~= 0 then
|
|
want_inhibit = true
|
|
elseif (bit32.band(focused_root_window.Flags, ImGuiWindowFlags.Popup) ~= 0) and (bit32.band(flags, ImGuiHoveredFlags.AllowWhenBlockedByPopup) == 0) then
|
|
want_inhibit = true
|
|
end
|
|
|
|
-- Inhibit hover unless the window is within the stack of our modal/popup
|
|
if want_inhibit then
|
|
if not ImGui.IsWindowWithinBeginStackOf(window.RootWindow, focused_root_window) then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Filter by viewport
|
|
if (window.Viewport ~= g.MouseViewport) then
|
|
if (g.MovingWindow == nil or window.RootWindowDockTree ~= g.MovingWindow.RootWindowDockTree) then
|
|
return false
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param flags? ImGuiHoveredFlags
|
|
@native
|
|
function ImGui.IsItemHovered(flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT_USER_ERROR(bit32.band(flags, bit32.bnot(ImGuiHoveredFlags.AllowedMaskForIsItemHovered)) == 0, "Invalid flags for IsItemHovered()!")
|
|
|
|
if g.NavHighlightItemUnderNav and g.NavCursorVisible and bit32.band(flags, ImGuiHoveredFlags.NoNavOverride) == 0 then
|
|
if not ImGui.IsItemFocused() then
|
|
return false
|
|
end
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.Disabled) ~= 0 and bit32.band(flags, ImGuiHoveredFlags.AllowWhenDisabled) == 0 then
|
|
return false
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiHoveredFlags.ForTooltip) ~= 0 then
|
|
flags = ApplyHoverFlagsForTooltip(flags, g.Style.HoverFlagsForTooltipNav)
|
|
end
|
|
else
|
|
local status_flags = g.LastItemData.StatusFlags
|
|
if bit32.band(status_flags, ImGuiItemStatusFlags.HoveredRect) == 0 then
|
|
return false
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiHoveredFlags.ForTooltip) ~= 0 then
|
|
flags = ApplyHoverFlagsForTooltip(flags, g.Style.HoverFlagsForTooltipMouse)
|
|
end
|
|
|
|
if g.HoveredWindow ~= window and bit32.band(status_flags, ImGuiItemStatusFlags.HoveredWindow) == 0 then
|
|
if bit32.band(flags, ImGuiHoveredFlags.AllowWhenOverlappedByWindow) == 0 then
|
|
return false
|
|
end
|
|
end
|
|
|
|
local id = g.LastItemData.ID
|
|
if bit32.band(flags, ImGuiHoveredFlags.AllowWhenBlockedByActiveItem) == 0 then
|
|
if g.ActiveId ~= 0 and g.ActiveId ~= id and not g.ActiveIdAllowOverlap and not g.ActiveIdFromShortcut then
|
|
local cancel_is_hovered = true
|
|
if g.ActiveId == window.MoveId and (id == 0 or g.ActiveIdDisabledId == id) then
|
|
cancel_is_hovered = false
|
|
end
|
|
if g.ActiveId == window.TabId then
|
|
cancel_is_hovered = false
|
|
end
|
|
if cancel_is_hovered then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
if not ImGui.IsWindowContentHoverable(window, flags) and bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.NoWindowHoverableCheck) == 0 then
|
|
return false
|
|
end
|
|
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.Disabled) ~= 0 and bit32.band(flags, ImGuiHoveredFlags.AllowWhenDisabled) == 0 then
|
|
return false
|
|
end
|
|
|
|
if id == window.MoveId and window.WriteAccessed then
|
|
return false
|
|
end
|
|
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.AllowOverlap) ~= 0 and id ~= 0 then
|
|
if bit32.band(flags, ImGuiHoveredFlags.AllowWhenOverlappedByItem) == 0 then
|
|
if g.HoveredIdPreviousFrame ~= g.LastItemData.ID then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local delay = CalcDelayFromHoveredFlags(flags)
|
|
if delay > 0.0 or bit32.band(flags, ImGuiHoveredFlags.Stationary) ~= 0 then
|
|
local hover_delay_id
|
|
if g.LastItemData.ID ~= 0 then
|
|
hover_delay_id = g.LastItemData.ID
|
|
else
|
|
hover_delay_id = window:GetIDFromPos(g.LastItemData.Rect.Min)
|
|
end
|
|
if bit32.band(flags, ImGuiHoveredFlags.NoSharedDelay) ~= 0 and g.HoverItemDelayIdPreviousFrame ~= hover_delay_id then
|
|
g.HoverItemDelayTimer = 0.0
|
|
end
|
|
g.HoverItemDelayId = hover_delay_id
|
|
|
|
if bit32.band(flags, ImGuiHoveredFlags.Stationary) ~= 0 and g.HoverItemUnlockedStationaryId ~= hover_delay_id then
|
|
return false
|
|
end
|
|
|
|
if g.HoverItemDelayTimer < delay then
|
|
return false
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @param item_flags ImGuiItemFlags
|
|
@native
|
|
function ImGui.ItemHoverable(bb, id, item_flags)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
if not IMGUI_DISABLE_DEBUG_TOOLS then
|
|
if id ~= 0 and g.HoveredIdPreviousFrame == id and bit32.band(item_flags, ImGuiItemFlags.AllowDuplicateId) == 0 then
|
|
g.HoveredIdPreviousFrameItemCount = g.HoveredIdPreviousFrameItemCount + 1
|
|
if g.DebugDrawIdConflictsId == id then
|
|
window.DrawList:AddRect(bb.Min - ImVec2(1, 1), bb.Max + ImVec2(1, 1), IM_COL32(255, 0, 0, 255), 0.0, 2.0, ImDrawFlags.None)
|
|
end
|
|
end
|
|
end
|
|
|
|
if g.HoveredWindow ~= window then
|
|
return false
|
|
end
|
|
|
|
if not ImGui.IsMouseHoveringRect(bb.Min, bb.Max) then
|
|
return false
|
|
end
|
|
|
|
if g.HoveredId ~= 0 and g.HoveredId ~= id and not g.HoveredIdAllowOverlap then
|
|
return false
|
|
end
|
|
|
|
if g.ActiveId ~= 0 and g.ActiveId ~= id and not g.ActiveIdAllowOverlap then
|
|
if not g.ActiveIdFromShortcut then
|
|
return false
|
|
end
|
|
end
|
|
|
|
if (bit32.band(item_flags, ImGuiItemFlags.NoWindowHoverableCheck) == 0) and not ImGui.IsWindowContentHoverable(window, ImGuiHoveredFlags.None) then
|
|
g.HoveredIdIsDisabled = true
|
|
return false
|
|
end
|
|
|
|
if id ~= 0 then
|
|
if g.DragDropActive and g.DragDropPayload.SourceId == id and (bit32.band(g.DragDropSourceFlags, ImGuiDragDropFlags.SourceNoDisableHover) == 0) then
|
|
return false
|
|
end
|
|
|
|
ImGui.SetHoveredID(id)
|
|
|
|
if bit32.band(item_flags, ImGuiItemFlags.AllowOverlap) ~= 0 then
|
|
g.HoveredIdAllowOverlap = true
|
|
if g.HoveredIdPreviousFrame ~= id then
|
|
return false
|
|
end
|
|
end
|
|
|
|
if id == g.LastItemData.ID and (bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasShortcut) ~= 0) and g.ActiveId ~= id then
|
|
if ImGui.IsItemHovered(bit32.bor(ImGuiHoveredFlags.ForTooltip, ImGuiHoveredFlags.DelayNormal)) then
|
|
ImGui.SetTooltip("%s", ImGui.GetKeyChordName(g.LastItemData.Shortcut))
|
|
end
|
|
end
|
|
end
|
|
|
|
if bit32.band(item_flags, ImGuiItemFlags.Disabled) ~= 0 then
|
|
-- Release active id if turning disabled
|
|
if g.ActiveId == id and id ~= 0 then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
g.HoveredIdIsDisabled = true
|
|
return false
|
|
end
|
|
|
|
if g.NavHighlightItemUnderNav and (bit32.band(item_flags, ImGuiItemFlags.NoNavDisableMouseHover) == 0) then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @return bool
|
|
function ImGui.IsClippedEx(bb, id)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if not bb:Overlaps(window.ClipRect) then
|
|
if id == 0 or (id ~= g.ActiveId and id ~= g.ActiveIdPreviousFrame and id ~= g.NavId and id ~= g.NavActivateId) then
|
|
if not g.ItemUnclipByLog then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @param item_id ImGuiID
|
|
--- @param item_flags ImGuiItemFlags
|
|
--- @param status_flags ImGuiItemStatusFlags
|
|
--- @param item_rect ImRect
|
|
function ImGui.SetLastItemData(item_id, item_flags, status_flags, item_rect)
|
|
local g = GImGui
|
|
g.LastItemData.ID = item_id
|
|
g.LastItemData.ItemFlags = item_flags
|
|
g.LastItemData.StatusFlags = status_flags
|
|
ImRect_Copy(g.LastItemData.Rect, item_rect)
|
|
ImRect_Copy(g.LastItemData.NavRect, item_rect)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param rect ImRect
|
|
function ImGui.SetLastItemDataForWindow(window, rect)
|
|
local g = GImGui
|
|
if window.DockIsActive then
|
|
ImGui.SetLastItemData(window.MoveId, g.CurrentItemFlags, window.DC.DockTabItemStatusFlags, window.DC.DockTabItemRect)
|
|
else
|
|
ImGui.SetLastItemData(window.MoveId, g.CurrentItemFlags, window.DC.WindowItemStatusFlags, rect)
|
|
end
|
|
end
|
|
|
|
--- @param c unsigned_int
|
|
function MT.ImGuiIO:AddInputCharacter(c)
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
local g = self.Ctx
|
|
if c == 0 or not self.AppAcceptingEvents then
|
|
return
|
|
end
|
|
|
|
local e = ImGuiInputEvent()
|
|
e.Type = ImGuiInputEventType.Text
|
|
e.Source = ImGuiInputSource.Keyboard
|
|
e.EventId = g.InputEventsNextEventId
|
|
g.InputEventsNextEventId = g.InputEventsNextEventId + 1
|
|
e.Text = ImGuiInputEventText()
|
|
e.Text.Char = c
|
|
|
|
g.InputEventsQueue:push_back(e)
|
|
end
|
|
|
|
--- @param c ImWchar16
|
|
function MT.ImGuiIO:AddInputCharacterUTF16(c)
|
|
if (c == 0 and self.InputQueueSurrogate == 0) or not self.AppAcceptingEvents then
|
|
return
|
|
end
|
|
|
|
if bit32.band(c, 0xFC00) == 0xD800 then -- High surrogate, must save
|
|
if self.InputQueueSurrogate ~= 0 then
|
|
self:AddInputCharacter(IM_UNICODE_CODEPOINT_INVALID)
|
|
end
|
|
self.InputQueueSurrogate = c
|
|
return
|
|
end
|
|
|
|
local cp = c
|
|
if self.InputQueueSurrogate ~= 0 then
|
|
if bit32.band(c, 0xFC00) ~= 0xDC00 then -- Invalid low surrogate
|
|
self:AddInputCharacter(IM_UNICODE_CODEPOINT_INVALID)
|
|
else
|
|
-- #if IM_UNICODE_CODEPOINT_MAX == 0xFFFF
|
|
cp = IM_UNICODE_CODEPOINT_INVALID
|
|
-- #endif
|
|
end
|
|
|
|
self.InputQueueSurrogate = 0
|
|
end
|
|
self:AddInputCharacter(cp)
|
|
end
|
|
|
|
function MT.ImGuiIO:ClearEventsQueue()
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
local g = GImGui
|
|
g.InputEventsQueue:clear()
|
|
end
|
|
|
|
function MT.ImGuiIO:ClearInputKeys()
|
|
local g = self.Ctx
|
|
for key = ImGuiKey.NamedKey_BEGIN, ImGuiKey.NamedKey_END - 1 do
|
|
if not ImGui.IsMouseKey(key) then
|
|
local key_data = g.IO.KeysData[key - ImGuiKey.NamedKey_BEGIN]
|
|
key_data.Down = false
|
|
key_data.DownDuration = -1.0
|
|
key_data.DownDurationPrev = -1.0
|
|
end
|
|
end
|
|
self.KeyCtrl = false
|
|
self.KeyShift = false
|
|
self.KeyAlt = false
|
|
self.KeySuper = false
|
|
self.KeyMods = ImGuiMod_None
|
|
self.InputQueueCharacters:resize(0)
|
|
end
|
|
|
|
function MT.ImGuiIO:ClearInputMouse()
|
|
for key = ImGuiKey_Mouse_BEGIN, ImGuiKey_Mouse_END - 1 do
|
|
local key_data = self.KeysData[key - ImGuiKey.NamedKey_BEGIN]
|
|
if key_data then
|
|
key_data.Down = false
|
|
key_data.DownDuration = -1.0
|
|
key_data.DownDurationPrev = -1.0
|
|
end
|
|
end
|
|
|
|
self.MousePos = ImVec2(-FLT_MAX, -FLT_MAX)
|
|
|
|
for n = 0, 2 do -- IM_COUNTOF(MouseDown)
|
|
self.MouseDown[n] = false
|
|
self.MouseDownDuration[n] = -1.0
|
|
self.MouseDownDurationPrev[n] = -1.0
|
|
end
|
|
|
|
self.MouseWheel = 0
|
|
self.MouseWheelH = 0
|
|
end
|
|
|
|
--- @param ctx ImGuiContext
|
|
--- @param type ImGuiInputEventType
|
|
--- @param arg? int
|
|
--- @return ImGuiInputEvent?
|
|
function MT.ImGuiIO:FindLatestInputEvent(ctx, type, arg)
|
|
if arg == nil then arg = -1 end
|
|
|
|
local g = ctx
|
|
for n = g.InputEventsQueue.Size, 1, -1 do
|
|
local e = g.InputEventsQueue.Data[n]
|
|
|
|
if e.Type ~= type then
|
|
elseif type == ImGuiInputEventType.Key and e.Key.Key ~= arg then
|
|
elseif type == ImGuiInputEventType.MouseButton and e.MouseButton.Button ~= arg then
|
|
else
|
|
return e
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param down bool
|
|
--- @param analog_value float
|
|
function MT.ImGuiIO:AddKeyAnalogEvent(key, down, analog_value)
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
if key == ImGuiKey.None or not self.AppAcceptingEvents then
|
|
return
|
|
end
|
|
|
|
local g = self.Ctx
|
|
IM_ASSERT(ImGui.IsNamedKeyOrMod(key))
|
|
IM_ASSERT(ImGui.IsAliasKey(key) == false)
|
|
|
|
-- MacOS: swap Cmd(Super) and Ctrl
|
|
if (g.IO.ConfigMacOSXBehaviors) then
|
|
if (key == ImGuiMod_Super) then key = ImGuiMod_Ctrl
|
|
elseif (key == ImGuiMod_Ctrl) then key = ImGuiMod_Super
|
|
elseif (key == ImGuiKey.LeftSuper) then key = ImGuiKey.LeftCtrl
|
|
elseif (key == ImGuiKey.RightSuper) then key = ImGuiKey.RightCtrl
|
|
elseif (key == ImGuiKey.LeftCtrl) then key = ImGuiKey.LeftSuper
|
|
elseif (key == ImGuiKey.RightCtrl) then key = ImGuiKey.RightSuper
|
|
end
|
|
end
|
|
|
|
local latest_event = self:FindLatestInputEvent(g, ImGuiInputEventType.Key, key)
|
|
local key_data = ImGui.GetKeyData(g, key)
|
|
local latest_key_down = latest_event and latest_event.Key.Down or key_data.Down
|
|
local latest_key_analog = latest_event and latest_event.Key.AnalogValue or key_data.AnalogValue
|
|
if latest_key_down == down and latest_key_analog == analog_value then
|
|
return
|
|
end
|
|
|
|
local e = ImGuiInputEvent()
|
|
e.Type = ImGuiInputEventType.Key
|
|
e.Source = ImGui.IsGamepadKey(key) and ImGuiInputSource.Gamepad or ImGuiInputSource.Keyboard
|
|
e.EventId = g.InputEventsNextEventId
|
|
g.InputEventsNextEventId = g.InputEventsNextEventId + 1
|
|
e.Key = ImGuiInputEventKey()
|
|
e.Key.Key = key
|
|
e.Key.Down = down
|
|
e.Key.AnalogValue = analog_value
|
|
g.InputEventsQueue:push_back(e)
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param down bool
|
|
function MT.ImGuiIO:AddKeyEvent(key, down)
|
|
if not self.AppAcceptingEvents then
|
|
return
|
|
end
|
|
self:AddKeyAnalogEvent(key, down, (down and 1.0 or 0.0))
|
|
end
|
|
|
|
--- @param accepting_events bool
|
|
function MT.ImGuiIO:SetAppAcceptingEvents(accepting_events)
|
|
self.AppAcceptingEvents = accepting_events
|
|
end
|
|
|
|
--- @param source ImGuiMouseSource
|
|
function MT.ImGuiIO:AddMouseSourceEvent(source)
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
local g = self.Ctx
|
|
g.InputEventsNextMouseSource = source
|
|
end
|
|
|
|
--- @param viewport_id ImGuiID
|
|
function MT.ImGuiIO:AddMouseViewportEvent(viewport_id)
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
local g = self.Ctx
|
|
-- IM_ASSERT(g.IO.BackendFlags & ImGuiBackendFlags.HasMouseHoveredViewport);
|
|
if (not self.AppAcceptingEvents) then
|
|
return
|
|
end
|
|
|
|
-- Filter duplicate
|
|
local latest_event = self:FindLatestInputEvent(g, ImGuiInputEventType.MouseViewport)
|
|
local latest_viewport_id
|
|
if latest_event then
|
|
latest_viewport_id = latest_event.MouseViewport.HoveredViewportID
|
|
else
|
|
latest_viewport_id = g.IO.MouseHoveredViewport
|
|
end
|
|
if (latest_viewport_id == viewport_id) then
|
|
return
|
|
end
|
|
|
|
local e = ImGuiInputEvent()
|
|
e.Type = ImGuiInputEventType.MouseViewport
|
|
e.Source = ImGuiInputSource.Mouse
|
|
e.MouseViewport = ImGuiInputEventMouseViewport()
|
|
e.MouseViewport.HoveredViewportID = viewport_id
|
|
g.InputEventsQueue:push_back(e)
|
|
end
|
|
|
|
--- @param focused bool
|
|
function MT.ImGuiIO:AddFocusEvent(focused)
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
local g = self.Ctx
|
|
|
|
local latest_event = self:FindLatestInputEvent(g, ImGuiInputEventType.Focus)
|
|
local latest_focused = latest_event and latest_event.AppFocused.Focused or (not g.IO.AppFocusLost)
|
|
if latest_focused == focused or (self.ConfigDebugIgnoreFocusLoss and not focused) then
|
|
return
|
|
end
|
|
|
|
local e = ImGuiInputEvent()
|
|
e.Type = ImGuiInputEventType.Focus
|
|
e.EventId = g.InputEventsNextEventId
|
|
g.InputEventsNextEventId = g.InputEventsNextEventId + 1
|
|
e.AppFocused = ImGuiInputEventAppFocused()
|
|
e.AppFocused.Focused = focused
|
|
g.InputEventsQueue:push_back(e)
|
|
end
|
|
|
|
--- @param x float
|
|
--- @param y float
|
|
function MT.ImGuiIO:AddMousePosEvent(x, y)
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
if not self.AppAcceptingEvents then
|
|
return
|
|
end
|
|
|
|
local g = self.Ctx
|
|
|
|
local x_val = x
|
|
if x > -FLT_MAX then
|
|
x_val = ImFloor(x)
|
|
end
|
|
local y_val = y
|
|
if y > -FLT_MAX then
|
|
y_val = ImFloor(y)
|
|
end
|
|
|
|
local latest_event = self:FindLatestInputEvent(g, ImGuiInputEventType.MousePos)
|
|
local latest_pos = latest_event and ImVec2(latest_event.MousePos.PosX, latest_event.MousePos.PosY) or self.MousePos
|
|
if latest_pos.x == x_val and latest_pos.y == y_val then
|
|
return
|
|
end
|
|
|
|
local e = ImGuiInputEvent()
|
|
e.Type = ImGuiInputEventType.MousePos
|
|
e.Source = ImGuiInputSource.Mouse
|
|
e.EventId = g.InputEventsNextEventId
|
|
g.InputEventsNextEventId = g.InputEventsNextEventId + 1
|
|
e.MousePos = ImGuiInputEventMousePos()
|
|
e.MousePos.PosX = x_val
|
|
e.MousePos.PosY = y_val
|
|
e.MousePos.MouseSource = g.InputEventsNextMouseSource
|
|
g.InputEventsQueue:push_back(e)
|
|
end
|
|
|
|
--- @param mouse_button ImGuiMouseButton
|
|
--- @param down bool
|
|
function MT.ImGuiIO:AddMouseButtonEvent(mouse_button, down)
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
local g = self.Ctx
|
|
IM_ASSERT(mouse_button >= 0 and mouse_button < ImGuiMouseButton.COUNT)
|
|
if not self.AppAcceptingEvents then
|
|
return
|
|
end
|
|
|
|
-- On MacOS X: Convert Ctrl(Super)+Left click into Right-click: handle held button.
|
|
if self.ConfigMacOSXBehaviors and mouse_button == 0 and g.IO.MouseCtrlLeftAsRightClick then
|
|
-- Order of both statements matters: this event will still release mouse button 1
|
|
mouse_button = 1
|
|
if not down then
|
|
self.MouseCtrlLeftAsRightClick = false
|
|
end
|
|
end
|
|
|
|
local latest_event = self:FindLatestInputEvent(g, ImGuiInputEventType.MouseButton, mouse_button)
|
|
local latest_button_down = latest_event and latest_event.MouseButton.Down or self.MouseDown[mouse_button]
|
|
if latest_button_down == down then
|
|
return
|
|
end
|
|
|
|
-- On MacOS X: Convert Ctrl(Super)+Left click into Right-click.
|
|
-- - Note that this is actual physical Ctrl which is ImGuiMod_Super for us.
|
|
-- - At this point we want from !down to down, so this is handling the initial press.
|
|
if self.ConfigMacOSXBehaviors and mouse_button == 0 and down then
|
|
local latest_super_event = self:FindLatestInputEvent(g, ImGuiInputEventType.Key, ImGuiMod_Super)
|
|
if latest_super_event and latest_super_event.Key.Down or self.KeySuper then
|
|
-- IMGUI_DEBUG_LOG_IO("[io] Super+Left Click aliased into Right Click\n")
|
|
self.MouseCtrlLeftAsRightClick = true
|
|
self:AddMouseButtonEvent(1, true) -- This is just quicker to write that passing through, as we need to filter duplicate again.
|
|
return
|
|
end
|
|
end
|
|
|
|
local e = ImGuiInputEvent()
|
|
e.Type = ImGuiInputEventType.MouseButton
|
|
e.Source = ImGuiInputSource.Mouse
|
|
e.EventId = g.InputEventsNextEventId
|
|
g.InputEventsNextEventId = g.InputEventsNextEventId + 1
|
|
e.MouseButton = ImGuiInputEventMouseButton()
|
|
e.MouseButton.Button = mouse_button
|
|
e.MouseButton.Down = down
|
|
e.MouseButton.MouseSource = g.InputEventsNextMouseSource
|
|
g.InputEventsQueue:push_back(e)
|
|
end
|
|
|
|
--- @param wheel_x float
|
|
--- @param wheel_y float
|
|
function MT.ImGuiIO:AddMouseWheelEvent(wheel_x, wheel_y)
|
|
IM_ASSERT(self.Ctx ~= nil)
|
|
local g = self.Ctx
|
|
if not self.AppAcceptingEvents or (wheel_x == 0 and wheel_y == 0) then
|
|
return
|
|
end
|
|
|
|
local e = ImGuiInputEvent()
|
|
e.Type = ImGuiInputEventType.MouseWheel
|
|
e.Source = ImGuiInputSource.Mouse
|
|
e.EventId = g.InputEventsNextEventId
|
|
g.InputEventsNextEventId = g.InputEventsNextEventId + 1
|
|
e.MouseWheel = ImGuiInputEventMouseWheel()
|
|
e.MouseWheel.WheelX = wheel_x
|
|
e.MouseWheel.WheelY = wheel_y
|
|
e.MouseWheel.MouseSource = g.InputEventsNextMouseSource
|
|
g.InputEventsQueue:push_back(e)
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
local function GetModForLRModKey(key)
|
|
if key == ImGuiKey.LeftCtrl or key == ImGuiKey.RightCtrl then
|
|
return ImGuiMod_Ctrl
|
|
end
|
|
if key == ImGuiKey.LeftShift or key == ImGuiKey.RightShift then
|
|
return ImGuiMod_Shift
|
|
end
|
|
if key == ImGuiKey.LeftAlt or key == ImGuiKey.RightAlt then
|
|
return ImGuiMod_Alt
|
|
end
|
|
if key == ImGuiKey.LeftSuper or key == ImGuiKey.RightSuper then
|
|
return ImGuiMod_Super
|
|
end
|
|
return ImGuiMod_None
|
|
end
|
|
|
|
--- @param key_chord ImGuiKeyChord
|
|
function ImGui.FixupKeyChord(key_chord)
|
|
local key = bit32.band(key_chord, bit32.bnot(ImGuiMod_Mask_))
|
|
if ImGui.IsLRModKey(key) then
|
|
key_chord = bit32.bor(key_chord, GetModForLRModKey(key))
|
|
end
|
|
return key_chord
|
|
end
|
|
|
|
--- @param ctx? ImGuiContext
|
|
--- @param key ImGuiKey
|
|
--- @return ImGuiKeyData, int
|
|
function ImGui.GetKeyData(ctx, key)
|
|
if ctx == nil then ctx = GImGui end
|
|
|
|
if bit32.band(key, ImGuiMod_Mask_) ~= 0 then
|
|
key = ImGui.ConvertSingleModFlagToKey(key)
|
|
end
|
|
|
|
IM_ASSERT(ImGui.IsNamedKey(key), "Support for user key indices was dropped in favor of ImGuiKey. Please update backend & user code.")
|
|
local idx = key - ImGuiKey.NamedKey_BEGIN
|
|
return ctx.IO.KeysData[idx], idx
|
|
end
|
|
|
|
--- @param key_left ImGuiKey
|
|
--- @param key_right ImGuiKey
|
|
--- @param key_up ImGuiKey
|
|
--- @param key_down ImGuiKey
|
|
function ImGui.GetKeyMagnitude2d(key_left, key_right, key_up, key_down)
|
|
return ImVec2(
|
|
ImGui.GetKeyData(nil, key_right).AnalogValue - ImGui.GetKeyData(nil, key_left).AnalogValue,
|
|
ImGui.GetKeyData(nil, key_down).AnalogValue - ImGui.GetKeyData(nil, key_up).AnalogValue
|
|
)
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param owner_id ImGuiID
|
|
function ImGui.TestKeyOwner(key, owner_id)
|
|
if not ImGui.IsNamedKeyOrMod(key) then
|
|
return true
|
|
end
|
|
|
|
local g = GImGui --- @cast g ImGuiContext
|
|
if g.ActiveIdUsingAllKeyboardKeys and owner_id ~= g.ActiveId and owner_id ~= ImGuiKeyOwner_Any then
|
|
if key >= ImGuiKey_Keyboard_BEGIN and key < ImGuiKey_Keyboard_END then
|
|
return false
|
|
end
|
|
end
|
|
|
|
local owner_data = ImGui.GetKeyOwnerData(g, key)
|
|
if owner_id == ImGuiKeyOwner_Any then
|
|
return not owner_data.LockThisFrame
|
|
end
|
|
|
|
if owner_data.OwnerCurr ~= owner_id then
|
|
if owner_data.LockThisFrame then
|
|
return false
|
|
end
|
|
if owner_data.OwnerCurr ~= ImGuiKeyOwner_NoOwner then
|
|
return false
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param owner_id? ImGuiID
|
|
function ImGui.IsKeyDown(key, owner_id)
|
|
if owner_id == nil then owner_id = ImGuiKeyOwner_Any end
|
|
|
|
local key_data = ImGui.GetKeyData(nil, key)
|
|
if not key_data.Down then
|
|
return false
|
|
end
|
|
if not ImGui.TestKeyOwner(key, owner_id) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param is_repeat? bool
|
|
function ImGui.IsKeyPressed(key, is_repeat)
|
|
if is_repeat == nil then is_repeat = true end
|
|
|
|
return ImGui.IsKeyPressedEx(key, is_repeat and ImGuiInputFlags.Repeat or ImGuiInputFlags.None, ImGuiKeyOwner_Any)
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param owner_id? ImGuiID
|
|
--- @return bool
|
|
function ImGui.IsKeyReleased(key, owner_id)
|
|
if owner_id == nil then owner_id = ImGuiKeyOwner_Any end
|
|
|
|
local key_data = ImGui.GetKeyData(nil, key)
|
|
if key_data.DownDurationPrev < 0.0 or key_data.Down then
|
|
return false
|
|
end
|
|
if not ImGui.TestKeyOwner(key, owner_id) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param flags ImGuiInputFlags
|
|
--- @param owner_id? ImGuiID
|
|
function ImGui.IsKeyPressedEx(key, flags, owner_id)
|
|
if owner_id == nil then owner_id = 0 end
|
|
|
|
local g = GImGui
|
|
local key_data = ImGui.GetKeyData(g, key)
|
|
|
|
-- In theory this should already be encoded as (DownDuration < 0.0), but testing this facilitates eating mechanism (until we finish work on key ownership)
|
|
if not key_data.Down then
|
|
return false
|
|
end
|
|
local t = key_data.DownDuration
|
|
if t < 0.0 then
|
|
return false
|
|
end
|
|
IM_ASSERT(bit32.band(flags, bit32.bnot(ImGuiInputFlags.SupportedByIsKeyPressed)) == 0) -- Passing flags not supported by this function!
|
|
if bit32.band(flags, bit32.bor(ImGuiInputFlags.RepeatRateMask_, ImGuiInputFlags.RepeatUntilMask_)) ~= 0 then -- Setting any _RepeatXXX option enables _Repeat
|
|
flags = bit32.bor(flags, ImGuiInputFlags.Repeat)
|
|
end
|
|
|
|
local pressed = (t == 0.0)
|
|
if not pressed and bit32.band(flags, ImGuiInputFlags.Repeat) ~= 0 then
|
|
local repeat_delay, repeat_rate = ImGui.GetTypematicRepeatRate(flags)
|
|
pressed = (t > repeat_delay) and (ImGui.GetKeyPressedAmount(key, repeat_delay, repeat_rate) > 0)
|
|
if pressed and bit32.band(flags, ImGuiInputFlags.RepeatUntilMask_) ~= 0 then
|
|
-- Slightly bias 'key_pressed_time' as DownDuration is an accumulation of DeltaTime which we compare to an absolute time value.
|
|
-- Ideally we'd replace DownDuration with KeyPressedTime but it would break user's code.
|
|
local key_pressed_time = g.Time - t + 0.00001
|
|
if bit32.band(flags, ImGuiInputFlags.RepeatUntilKeyModsChange) ~= 0 and g.LastKeyModsChangeTime > key_pressed_time then
|
|
pressed = false
|
|
end
|
|
if bit32.band(flags, ImGuiInputFlags.RepeatUntilKeyModsChangeFromNone) ~= 0 and g.LastKeyModsChangeFromNoneTime > key_pressed_time then
|
|
pressed = false
|
|
end
|
|
if bit32.band(flags, ImGuiInputFlags.RepeatUntilOtherKeyPress) ~= 0 and g.LastKeyboardKeyPressTime > key_pressed_time then
|
|
pressed = false
|
|
end
|
|
end
|
|
end
|
|
|
|
if not pressed then
|
|
return false
|
|
end
|
|
if not ImGui.TestKeyOwner(key, owner_id) then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- TODO:
|
|
function ImGui.GetKeyChordName(key_chord)
|
|
local key = bit32.band(key_chord, bit32.bnot(ImGuiMod_Mask_))
|
|
if ImGui.IsLRModKey(key) then
|
|
key_chord = bit32.band(key_chord, bit32.bnot(GetModForLRModKey(key))) -- Return "Ctrl+LeftShift" instead of "Ctrl+Shift+LeftShift"
|
|
end
|
|
local s = ((bit32.band(key_chord, ImGuiMod_Ctrl) ~= 0) and "Ctrl+" or "")
|
|
.. ((bit32.band(key_chord, ImGuiMod_Shift) ~= 0) and "Shift+" or "")
|
|
.. ((bit32.band(key_chord, ImGuiMod_Alt) ~= 0) and "Alt+" or "")
|
|
.. ((bit32.band(key_chord, ImGuiMod_Super) ~= 0) and "Super+" or "")
|
|
.. ((key ~= ImGuiKey.None or key_chord == ImGuiKey.None) and ImGui.GetKeyName(key) or "")
|
|
if key == ImGuiKey.None and key_chord ~= 0 and #s > 0 then
|
|
s = string.sub(s, 1, #s - 1) -- Remove trailing '+'
|
|
end
|
|
return s
|
|
end
|
|
|
|
local GKeyNames = {
|
|
"Tab", "LeftArrow", "RightArrow", "UpArrow", "DownArrow", "PageUp", "PageDown",
|
|
"Home", "End", "Insert", "Delete", "Backspace", "Space", "Enter", "Escape",
|
|
"LeftCtrl", "LeftShift", "LeftAlt", "LeftSuper", "RightCtrl", "RightShift", "RightAlt", "RightSuper", "Menu",
|
|
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H",
|
|
"I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
|
|
"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12",
|
|
"F13", "F14", "F15", "F16", "F17", "F18", "F19", "F20", "F21", "F22", "F23", "F24",
|
|
"Apostrophe", "Comma", "Minus", "Period", "Slash", "Semicolon", "Equal", "LeftBracket",
|
|
"Backslash", "RightBracket", "GraveAccent", "CapsLock", "ScrollLock", "NumLock", "PrintScreen",
|
|
"Pause", "Keypad0", "Keypad1", "Keypad2", "Keypad3", "Keypad4", "Keypad5", "Keypad6",
|
|
"Keypad7", "Keypad8", "Keypad9", "KeypadDecimal", "KeypadDivide", "KeypadMultiply",
|
|
"KeypadSubtract", "KeypadAdd", "KeypadEnter", "KeypadEqual",
|
|
"AppBack", "AppForward", "Oem102",
|
|
"GamepadStart", "GamepadBack",
|
|
"GamepadFaceLeft", "GamepadFaceRight", "GamepadFaceUp", "GamepadFaceDown",
|
|
"GamepadDpadLeft", "GamepadDpadRight", "GamepadDpadUp", "GamepadDpadDown",
|
|
"GamepadL1", "GamepadR1", "GamepadL2", "GamepadR2", "GamepadL3", "GamepadR3",
|
|
"GamepadLStickLeft", "GamepadLStickRight", "GamepadLStickUp", "GamepadLStickDown",
|
|
"GamepadRStickLeft", "GamepadRStickRight", "GamepadRStickUp", "GamepadRStickDown",
|
|
"MouseLeft", "MouseRight", "MouseMiddle", "MouseX1", "MouseX2", "MouseWheelX", "MouseWheelY",
|
|
"ModCtrl", "ModShift", "ModAlt", "ModSuper", -- ReservedForModXXX are showing the ModXXX names.
|
|
}
|
|
|
|
--- @param key ImGuiKey
|
|
--- @return string
|
|
function ImGui.GetKeyName(key)
|
|
if key == ImGuiKey.None then
|
|
return "None"
|
|
end
|
|
IM_ASSERT(ImGui.IsNamedKeyOrMod(key), "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code.")
|
|
if bit32.band(key, ImGuiMod_Mask_) ~= 0 then
|
|
key = ImGui.ConvertSingleModFlagToKey(key)
|
|
end
|
|
if not ImGui.IsNamedKey(key) then
|
|
return "Unknown"
|
|
end
|
|
return GKeyNames[key - ImGuiKey.NamedKey_BEGIN + 1] or "Unknown"
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @return ImGuiID
|
|
function ImGui.GetKeyOwner(key)
|
|
if not ImGui.IsNamedKeyOrMod(key) then
|
|
return ImGuiKeyOwner_NoOwner
|
|
end
|
|
|
|
local g = GImGui
|
|
local owner_data = ImGui.GetKeyOwnerData(g, key)
|
|
local owner_id = owner_data.OwnerCurr
|
|
|
|
if g.ActiveIdUsingAllKeyboardKeys and owner_id ~= g.ActiveId and owner_id ~= ImGuiKeyOwner_Any then
|
|
if key >= ImGuiKey_Keyboard_BEGIN and key < ImGuiKey_Keyboard_END then
|
|
return ImGuiKeyOwner_NoOwner
|
|
end
|
|
end
|
|
|
|
return owner_id
|
|
end
|
|
|
|
--- @param t0 float
|
|
--- @param t1 float
|
|
--- @param repeat_delay float
|
|
--- @param repeat_rate float
|
|
function ImGui.CalcTypematicRepeatAmount(t0, t1, repeat_delay, repeat_rate)
|
|
if t1 == 0.0 then return 1 end
|
|
if t0 >= t1 then return 0 end
|
|
if repeat_rate <= 0.0 then
|
|
if t0 < repeat_delay and t1 >= repeat_delay then
|
|
return 1
|
|
else
|
|
return 0
|
|
end
|
|
end
|
|
|
|
local count_t0
|
|
if t0 < repeat_delay then
|
|
count_t0 = -1
|
|
else
|
|
count_t0 = math.floor((t0 - repeat_delay) / repeat_rate)
|
|
end
|
|
|
|
local count_t1
|
|
if t1 < repeat_delay then
|
|
count_t1 = -1
|
|
else
|
|
count_t1 = math.floor((t1 - repeat_delay) / repeat_rate)
|
|
end
|
|
|
|
return count_t1 - count_t0
|
|
end
|
|
|
|
--- @param flags ImGuiInputFlags
|
|
--- @return float repeat_delay
|
|
--- @return float repeat_rate
|
|
function ImGui.GetTypematicRepeatRate(flags)
|
|
local g = GImGui
|
|
flags = bit32.band(flags, ImGuiInputFlags.RepeatRateMask_)
|
|
if flags == ImGuiInputFlags.RepeatRateNavMove then repeat_delay = g.IO.KeyRepeatDelay * 0.72; repeat_rate = g.IO.KeyRepeatRate * 0.80; return repeat_delay, repeat_rate
|
|
elseif flags == ImGuiInputFlags.RepeatRateNavTweak then repeat_delay = g.IO.KeyRepeatDelay * 0.72; repeat_rate = g.IO.KeyRepeatRate * 0.30; return repeat_delay, repeat_rate
|
|
else repeat_delay = g.IO.KeyRepeatDelay * 1.00; repeat_rate = g.IO.KeyRepeatRate * 1.00; return repeat_delay, repeat_rate end
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param repeat_delay float
|
|
--- @param repeat_rate float
|
|
function ImGui.GetKeyPressedAmount(key, repeat_delay, repeat_rate)
|
|
local g = GImGui
|
|
local key_data = ImGui.GetKeyData(g, key)
|
|
if not key_data.Down then -- In theory this should already be encoded as (DownDuration < 0.0f), but testing this facilitates eating mechanism (until we finish work on key ownership)
|
|
return 0
|
|
end
|
|
local t = key_data.DownDuration
|
|
return ImGui.CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, repeat_delay, repeat_rate)
|
|
end
|
|
|
|
--- @param rt ImGuiKeyRoutingTable
|
|
function ImGui.UpdateKeyRoutingTable(rt)
|
|
local g = GImGui --[[@as ImGuiContext]]
|
|
rt.EntriesNext:resize(0)
|
|
for key = ImGuiKey.NamedKey_BEGIN, ImGuiKey.NamedKey_END - 1 do
|
|
local new_routing_start_idx = rt.EntriesNext.Size + 1
|
|
local routing_entry
|
|
local old_routing_idx = rt.Index[key - ImGuiKey.NamedKey_BEGIN + 1]
|
|
while old_routing_idx ~= -1 do
|
|
repeat
|
|
routing_entry = rt.Entries[old_routing_idx]
|
|
routing_entry.RoutingCurrScore = routing_entry.RoutingNextScore
|
|
routing_entry.RoutingCurr = routing_entry.RoutingNext
|
|
routing_entry.RoutingNext = ImGuiKeyOwner_NoOwner
|
|
routing_entry.RoutingNextScore = 0
|
|
if routing_entry.RoutingCurr == ImGuiKeyOwner_NoOwner then
|
|
break
|
|
end
|
|
|
|
rt.EntriesNext:push_back(routing_entry)
|
|
|
|
if routing_entry.Mods == g.IO.KeyMods then
|
|
local owner_data = ImGui.GetKeyOwnerData(g, key)
|
|
if owner_data.OwnerCurr == ImGuiKeyOwner_NoOwner then
|
|
owner_data.OwnerCurr = routing_entry.RoutingCurr
|
|
end
|
|
end
|
|
|
|
until true
|
|
|
|
old_routing_idx = routing_entry.NextEntryIndex
|
|
end
|
|
|
|
rt.Index[key - ImGuiKey.NamedKey_BEGIN + 1] = (new_routing_start_idx <= rt.EntriesNext.Size and new_routing_start_idx or -1)
|
|
for n = new_routing_start_idx, rt.EntriesNext.Size do
|
|
rt.EntriesNext[n].NextEntryIndex = (n + 1 <= rt.EntriesNext.Size) and (n + 1) or -1
|
|
end
|
|
end
|
|
rt.Entries:swap(rt.EntriesNext)
|
|
end
|
|
|
|
-- owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetCurrentFocusScope()
|
|
--- @param owner_id ImGuiID
|
|
local function GetRoutingIdFromOwnerId(owner_id)
|
|
local g = GImGui
|
|
return (owner_id ~= ImGuiKeyOwner_NoOwner and owner_id ~= ImGuiKeyOwner_Any) and owner_id or g.CurrentFocusScopeId
|
|
end
|
|
|
|
--- @param key_chord ImGuiKeyChord
|
|
--- @return ImGuiKeyRoutingData
|
|
function ImGui.GetShortcutRoutingData(key_chord)
|
|
local g = GImGui
|
|
local rt = g.KeysRoutingTable
|
|
local key = bit32.band(key_chord, bit32.bnot(ImGuiMod_Mask_))
|
|
local mods = bit32.band(key_chord, ImGuiMod_Mask_)
|
|
if key == ImGuiKey.None then
|
|
key = ImGui.ConvertSingleModFlagToKey(mods)
|
|
end
|
|
IM_ASSERT(ImGui.IsNamedKey(key))
|
|
|
|
local routing_data
|
|
local idx = rt.Index[key - ImGuiKey.NamedKey_BEGIN + 1]
|
|
while idx ~= -1 do
|
|
routing_data = rt.Entries.Data[idx]
|
|
if routing_data.Mods == mods then
|
|
return routing_data
|
|
end
|
|
|
|
idx = routing_data.NextEntryIndex
|
|
end
|
|
|
|
local routing_data_idx = rt.Entries.Size + 1
|
|
rt.Entries:push_back(ImGuiKeyRoutingData())
|
|
routing_data = rt.Entries[routing_data_idx]
|
|
routing_data.Mods = mods
|
|
routing_data.NextEntryIndex = rt.Index[key - ImGuiKey.NamedKey_BEGIN + 1]
|
|
rt.Index[key - ImGuiKey.NamedKey_BEGIN + 1] = routing_data_idx
|
|
|
|
return routing_data
|
|
end
|
|
|
|
--- @param focus_scope_id ImGuiID
|
|
--- @param owner_id ImGuiID
|
|
--- @param flags ImGuiInputFlags
|
|
local function CalcRoutingScore(focus_scope_id, owner_id, flags)
|
|
local g = GImGui
|
|
if bit32.band(flags, ImGuiInputFlags.RouteFocused) ~= 0 then
|
|
if owner_id ~= 0 and g.ActiveId == owner_id then
|
|
return 300
|
|
end
|
|
|
|
if focus_scope_id == 0 then
|
|
return 0
|
|
end
|
|
for index_in_focus_path = 1, g.NavFocusRoute.Size do
|
|
if g.NavFocusRoute.Data[index_in_focus_path].ID == focus_scope_id then
|
|
if bit32.band(flags, ImGuiInputFlags.RouteOverActive) ~= 0 then
|
|
return 599 - (index_in_focus_path - 1)
|
|
else
|
|
return 199 - (index_in_focus_path - 1)
|
|
end
|
|
end
|
|
end
|
|
return 0
|
|
elseif bit32.band(flags, ImGuiInputFlags.RouteActive) ~= 0 then
|
|
if owner_id ~= 0 and g.ActiveId == owner_id then
|
|
return 300
|
|
end
|
|
return 0
|
|
elseif bit32.band(flags, ImGuiInputFlags.RouteGlobal) ~= 0 then
|
|
if bit32.band(flags, ImGuiInputFlags.RouteOverActive) ~= 0 then
|
|
return 400
|
|
end
|
|
if owner_id ~= 0 and g.ActiveId == owner_id then
|
|
return 300
|
|
end
|
|
if bit32.band(flags, ImGuiInputFlags.RouteOverFocused) ~= 0 then
|
|
return 200
|
|
end
|
|
return 1
|
|
end
|
|
IM_ASSERT(false)
|
|
return 0
|
|
end
|
|
|
|
--- @param key_chord ImGuiKeyChord
|
|
local function IsKeyChordPotentiallyCharInput(key_chord)
|
|
local g = GImGui
|
|
|
|
local mods = bit32.band(key_chord, ImGuiMod_Mask_)
|
|
local ignore_char_inputs = ((bit32.band(mods, ImGuiMod_Ctrl) ~= 0) and (bit32.band(mods, ImGuiMod_Alt) == 0)) or (g.IO.ConfigMacOSXBehaviors and (bit32.band(mods, ImGuiMod_Ctrl) ~= 0))
|
|
if ignore_char_inputs then
|
|
return false
|
|
end
|
|
|
|
local key = bit32.band(key_chord, bit32.bnot(ImGuiMod_Mask_))
|
|
if key == ImGuiKey.None then
|
|
return false
|
|
end
|
|
return g.KeysMayBeCharInput:TestBit(key + 1) -- TestBit requires 1-based index
|
|
end
|
|
|
|
--- @param key_chord ImGuiKeyChord
|
|
--- @param flags ImGuiInputFlags
|
|
--- @param owner_id ImGuiID
|
|
function ImGui.SetShortcutRouting(key_chord, flags, owner_id)
|
|
local g = GImGui
|
|
|
|
if bit32.band(flags, ImGuiInputFlags.RouteTypeMask_) == 0 then
|
|
flags = bit32.bor(flags, ImGuiInputFlags.RouteGlobal, ImGuiInputFlags.RouteOverFocused, ImGuiInputFlags.RouteOverActive) -- IMPORTANT: This is the default for SetShortcutRouting() but NOT Shortcut()
|
|
else
|
|
IM_ASSERT(ImIsPowerOfTwo(bit32.band(flags, ImGuiInputFlags.RouteTypeMask_))) -- Check that only 1 routing flag is used
|
|
end
|
|
IM_ASSERT(owner_id ~= ImGuiKeyOwner_Any and owner_id ~= ImGuiKeyOwner_NoOwner)
|
|
if bit32.band(flags, bit32.bor(ImGuiInputFlags.RouteOverFocused, ImGuiInputFlags.RouteUnlessBgFocused)) ~= 0 then
|
|
IM_ASSERT(bit32.band(flags, ImGuiInputFlags.RouteGlobal) ~= 0)
|
|
end
|
|
if bit32.band(flags, ImGuiInputFlags.RouteOverActive) ~= 0 then
|
|
IM_ASSERT(bit32.band(flags, bit32.bor(ImGuiInputFlags.RouteGlobal, ImGuiInputFlags.RouteFocused)) ~= 0)
|
|
end
|
|
|
|
key_chord = ImGui.FixupKeyChord(key_chord)
|
|
|
|
if g.DebugBreakInShortcutRouting == key_chord then
|
|
-- IM_DEBUG_BREAK()
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiInputFlags.RouteUnlessBgFocused) ~= 0 then
|
|
if g.NavWindow == nil then
|
|
return false
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiInputFlags.RouteAlways) ~= 0 then
|
|
-- IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, flags=%04X, owner_id=0x%08X) -> always, no register", ImGui.GetKeyChordName(key_chord), flags, owner_id)
|
|
return true
|
|
end
|
|
|
|
if g.ActiveId ~= 0 and g.ActiveId ~= owner_id then
|
|
if bit32.band(flags, ImGuiInputFlags.RouteActive) ~= 0 then
|
|
return false
|
|
end
|
|
|
|
if g.IO.WantTextInput and IsKeyChordPotentiallyCharInput(key_chord) then
|
|
-- IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, flags=%04X, owner_id=0x%08X) -> filtered as potential char input", ImGui.GetKeyChordName(key_chord), flags, owner_id)
|
|
return false
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiInputFlags.RouteOverActive) == 0 and g.ActiveIdUsingAllKeyboardKeys then
|
|
local key = bit32.band(key_chord, bit32.bnot(ImGuiMod_Mask_))
|
|
if key == ImGuiKey.None then
|
|
key = ImGui.ConvertSingleModFlagToKey(bit32.band(key_chord, ImGuiMod_Mask_))
|
|
end
|
|
if key >= ImGuiKey_Keyboard_BEGIN and key < ImGuiKey_Keyboard_END then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local focus_scope_id = g.CurrentFocusScopeId
|
|
if bit32.band(flags, ImGuiInputFlags.RouteFromRootWindow) ~= 0 then
|
|
focus_scope_id = g.CurrentWindow.RootWindow.ID
|
|
end
|
|
|
|
local score = CalcRoutingScore(focus_scope_id, owner_id, flags)
|
|
-- IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, flags=%04X, owner_id=0x%08X) -> score %d", ImGui.GetKeyChordName(key_chord), flags, owner_id, score)
|
|
if score == 0 then
|
|
return false
|
|
end
|
|
|
|
local routing_data = ImGui.GetShortcutRoutingData(key_chord)
|
|
if score > routing_data.RoutingNextScore then
|
|
routing_data.RoutingNext = owner_id
|
|
routing_data.RoutingNextScore = score
|
|
end
|
|
|
|
if routing_data.RoutingCurr == owner_id then
|
|
-- IMGUI_DEBUG_LOG_INPUTROUTING("--> granting current route")
|
|
end
|
|
return routing_data.RoutingCurr == owner_id
|
|
end
|
|
|
|
--- @param mouse_pos? ImVec2
|
|
function ImGui.IsMousePosValid(mouse_pos)
|
|
local MOUSE_INVALID = -256000.0
|
|
local p
|
|
if mouse_pos then p = mouse_pos else p = GImGui.IO.MousePos end
|
|
return p.x >= MOUSE_INVALID and p.y >= MOUSE_INVALID
|
|
end
|
|
|
|
--- @return bool
|
|
function ImGui.IsAnyMouseDown()
|
|
local g = GImGui
|
|
for n = 0, 2 do -- IM_COUNTOF(g.IO.MouseDown) - 1
|
|
if g.IO.MouseDown[n] then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @param button ImGuiMouseButton
|
|
--- @param owner_id? ImGuiID
|
|
function ImGui.IsMouseDown(button, owner_id)
|
|
if owner_id == nil then owner_id = ImGuiKeyOwner_Any end
|
|
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3) -- IM_COUNTOF(g.IO.MouseDown)
|
|
return g.IO.MouseDown[button] and ImGui.TestKeyOwner(ImGui.MouseButtonToKey(button), owner_id)
|
|
end
|
|
|
|
--- @param button ImGuiMouseButton
|
|
--- @param is_repeat? bool
|
|
function ImGui.IsMouseClicked(button, is_repeat)
|
|
if is_repeat == nil then is_repeat = false end
|
|
|
|
return ImGui.IsMouseClickedEx(button, is_repeat and ImGuiInputFlags.Repeat or ImGuiInputFlags.None, ImGuiKeyOwner_Any)
|
|
end
|
|
|
|
--- @param button ImGuiMouseButton
|
|
--- @param flags ImGuiInputFlags
|
|
--- @param owner_id? ImGuiID
|
|
@native
|
|
function ImGui.IsMouseClickedEx(button, flags, owner_id)
|
|
if owner_id == nil then owner_id = ImGuiKeyOwner_Any end
|
|
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3) -- IM_COUNTOF(g.IO.MouseDown)
|
|
|
|
if not g.IO.MouseDown[button] then
|
|
return false
|
|
end
|
|
local t = g.IO.MouseDownDuration[button]
|
|
if t < 0.0 then
|
|
return false
|
|
end
|
|
IM_ASSERT(bit32.band(flags, bit32.bnot(ImGuiInputFlags.SupportedByIsMouseClicked)) == 0)
|
|
|
|
local is_repeat = (bit32.band(flags, ImGuiInputFlags.Repeat) ~= 0)
|
|
local pressed = (t == 0.0) or (is_repeat and t > g.IO.KeyRepeatDelay and ImGui.CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0)
|
|
|
|
if not pressed then
|
|
return false
|
|
end
|
|
|
|
if not ImGui.TestKeyOwner(ImGui.MouseButtonToKey(button), owner_id) then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param button ImGuiMouseButton
|
|
--- @param owner_id? ImGuiID
|
|
function ImGui.IsMouseReleased(button, owner_id)
|
|
if owner_id == nil then owner_id = ImGuiKeyOwner_Any end
|
|
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3) -- IM_COUNTOF(g.IO.MouseDown)
|
|
return g.IO.MouseReleased[button] and ImGui.TestKeyOwner(ImGui.MouseButtonToKey(button), owner_id)
|
|
end
|
|
|
|
-- Use if you absolutely need to distinguish single-click from double-click by introducing a delay.
|
|
--- @param button ImGuiMouseButton
|
|
--- @param delay? float
|
|
function ImGui.IsMouseReleasedWithDelay(button, delay)
|
|
if delay == nil then delay = -1.0 end
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3)
|
|
if ImGui.IsMouseDown(button) then
|
|
return false
|
|
end
|
|
if delay < 0.0 then
|
|
delay = g.IO.MouseSingleClickDelay or 0.50
|
|
end
|
|
local time_since_release = g.Time - g.IO.MouseReleasedTime[button]
|
|
return (time_since_release - g.IO.DeltaTime < delay) and (time_since_release >= delay)
|
|
end
|
|
|
|
--- @param button ImGuiMouseButton
|
|
--- @param owner_id? ImGuiID
|
|
function ImGui.IsMouseDoubleClicked(button, owner_id)
|
|
if owner_id == nil then owner_id = ImGuiKeyOwner_Any end
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3)
|
|
return g.IO.MouseClickedCount[button] == 2 and ImGui.TestKeyOwner(ImGui.MouseButtonToKey(button), owner_id)
|
|
end
|
|
|
|
--- @param button ImGuiMouseButton
|
|
function ImGui.GetMouseClickedCount(button)
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3)
|
|
return g.IO.MouseClickedCount[button]
|
|
end
|
|
|
|
-- FIXME: This is close to what BeginDragDropSource() is doing, maybe rework.
|
|
--- @param mouse_button ImGuiMouseButton
|
|
local function LastItemOverlayButtonForNullId(mouse_button)
|
|
local g = GImGui
|
|
IM_ASSERT(g.LastItemData.ID == 0)
|
|
local window = g.CurrentWindow
|
|
local id = window:GetIDFromRectangle(g.LastItemData.Rect)
|
|
if g.IO.MouseClicked[mouse_button] and ImGui.ItemHoverable(g.LastItemData.Rect, id, g.LastItemData.ItemFlags) then
|
|
ImGui.SetActiveID(id, window)
|
|
ImGui.FocusWindow(window)
|
|
elseif g.ActiveId == id then
|
|
ImGui.KeepAliveID(id)
|
|
if not g.IO.MouseDown[mouse_button] then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
end
|
|
return id
|
|
end
|
|
|
|
--- @param mouse_button? ImGuiMouseButton
|
|
--- @param delay? float
|
|
--- @return int
|
|
function ImGui.GetItemClickedCountWithSingleClickDelay(mouse_button, delay)
|
|
if mouse_button == nil then mouse_button = 0 end
|
|
if delay == nil then delay = -1.0 end
|
|
-- Action: double-click and subsequent clicks
|
|
local g = GImGui
|
|
if g.IO.MouseClickedCount[mouse_button] >= 2 and ImGui.IsItemClicked(mouse_button) then
|
|
return g.IO.MouseClickedCount[mouse_button]
|
|
end
|
|
|
|
-- Action: second click, delayed
|
|
local id = g.LastItemData.ID
|
|
if id == 0 then
|
|
id = LastItemOverlayButtonForNullId(mouse_button)
|
|
end
|
|
if g.LastActiveId == id then
|
|
if delay >= 0.0 then
|
|
delay = ImMax(delay, g.IO.MouseDoubleClickTime + 0.01)
|
|
end
|
|
if ImGui.IsMouseReleasedWithDelay(mouse_button, delay) and g.IO.MouseClickedLastCount[mouse_button] == 1 then
|
|
return 1
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
--- @return ImVec2 # Ref
|
|
function ImGui.GetMousePos()
|
|
return GImGui.IO.MousePos
|
|
end
|
|
|
|
--- @return ImVec2
|
|
function ImGui.GetMousePosOnOpeningCurrentPopup()
|
|
local g = GImGui
|
|
if g.BeginPopupStack.Size > 0 then
|
|
return g.BeginPopupStack.Data[g.BeginPopupStack.Size].OpenMousePos
|
|
end
|
|
return g.IO.MousePos
|
|
end
|
|
|
|
-- Return the delta from the initial clicking position while the mouse button is clicked or was just released.
|
|
--- @param button? ImGuiMouseButton
|
|
--- @param lock_threshold? float
|
|
--- @return ImVec2
|
|
function ImGui.GetMouseDragDelta(button, lock_threshold)
|
|
if button == nil then button = 0 end
|
|
if lock_threshold == nil then lock_threshold = -1.0 end
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3)
|
|
if lock_threshold < 0.0 then
|
|
lock_threshold = g.IO.MouseDragThreshold
|
|
end
|
|
if g.IO.MouseDown[button] or g.IO.MouseReleased[button] then
|
|
if g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold then
|
|
if ImGui.IsMousePosValid(g.IO.MousePos) and ImGui.IsMousePosValid(g.IO.MouseClickedPos[button]) then
|
|
return g.IO.MousePos - g.IO.MouseClickedPos[button]
|
|
end
|
|
end
|
|
end
|
|
return ImVec2(0.0, 0.0)
|
|
end
|
|
|
|
--- @param button? ImGuiMouseButton
|
|
function ImGui.ResetMouseDragDelta(button)
|
|
if button == nil then button = 0 end
|
|
local g = GImGui
|
|
IM_ASSERT(button >= 0 and button < 3)
|
|
-- NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr
|
|
ImVec2_Copy(g.IO.MouseClickedPos[button], g.IO.MousePos)
|
|
end
|
|
|
|
do
|
|
|
|
local key_changed_mask = ImBitArray(ImGuiKey.NamedKey_COUNT)
|
|
|
|
--- @param trickle_fast_inputs bool
|
|
function ImGui.UpdateInputEvents(trickle_fast_inputs)
|
|
local g = GImGui
|
|
local io = g.IO
|
|
|
|
local trickle_interleaved_nonchar_keys_and_text = trickle_fast_inputs and g.WantTextInputNextFrame == 1
|
|
|
|
local mouse_moved = false
|
|
local mouse_wheeled = false
|
|
local key_changed = false
|
|
local key_changed_nonchar = false
|
|
local text_inputted = false
|
|
local mouse_button_changed = 0x00
|
|
|
|
key_changed_mask:ClearAllBits()
|
|
|
|
local event_n = 1
|
|
local stop_3231 = false
|
|
while event_n <= g.InputEventsQueue.Size do
|
|
repeat
|
|
local e = g.InputEventsQueue.Data[event_n]
|
|
if e.Type == ImGuiInputEventType.MousePos then
|
|
if g.IO.WantSetMousePos then
|
|
break
|
|
end
|
|
|
|
if trickle_fast_inputs and (mouse_button_changed ~= 0 or mouse_wheeled or key_changed or text_inputted) then
|
|
stop_3231 = true; break
|
|
end
|
|
local event_pos = ImVec2(e.MousePos.PosX, e.MousePos.PosY)
|
|
io.MousePos = event_pos
|
|
io.MouseSource = e.MousePos.MouseSource
|
|
mouse_moved = true
|
|
elseif e.Type == ImGuiInputEventType.MouseButton then
|
|
local button = e.MouseButton.Button
|
|
IM_ASSERT(button >= 0 and button < ImGuiMouseButton.COUNT)
|
|
if trickle_fast_inputs and ((bit32.band(mouse_button_changed, bit32.lshift(1, button)) ~= 0) or mouse_wheeled) then
|
|
stop_3231 = true; break
|
|
end
|
|
if trickle_fast_inputs and e.MouseButton.MouseSource == ImGuiMouseSource.TouchScreen and mouse_moved then
|
|
stop_3231 = true; break
|
|
end
|
|
|
|
io.MouseDown[button] = e.MouseButton.Down
|
|
io.MouseSource = e.MouseButton.MouseSource
|
|
mouse_button_changed = bit32.bor(mouse_button_changed, bit32.lshift(1, button))
|
|
elseif e.Type == ImGuiInputEventType.MouseWheel then
|
|
if trickle_fast_inputs and (mouse_moved or mouse_button_changed ~= 0) then
|
|
stop_3231 = true; break
|
|
end
|
|
|
|
io.MouseWheelH = io.MouseWheelH + e.MouseWheel.WheelX
|
|
io.MouseWheel = io.MouseWheel + e.MouseWheel.WheelY
|
|
io.MouseSource = e.MouseWheel.MouseSource
|
|
mouse_wheeled = true
|
|
elseif e.Type == ImGuiInputEventType.MouseViewport then
|
|
io.MouseHoveredViewport = e.MouseViewport.HoveredViewportID
|
|
elseif e.Type == ImGuiInputEventType.Key then
|
|
-- Trickling Rule: Stop processing queued events if we got multiple action on the same button
|
|
if bit32.band(io.ConfigFlags, ImGuiConfigFlags.NoKeyboard) ~= 0 then
|
|
break
|
|
end
|
|
|
|
local key = e.Key.Key
|
|
IM_ASSERT(key ~= ImGuiKey.None)
|
|
|
|
-- TODO: Also gets 0-based index here, consider making key_data storage 1-based
|
|
local key_data, key_data_index = ImGui.GetKeyData(g, key)
|
|
|
|
if trickle_fast_inputs and key_data.Down ~= e.Key.Down and (key_changed_mask:TestBit(key_data_index + 1) or mouse_button_changed ~= 0) then
|
|
stop_3231 = true; break
|
|
end
|
|
|
|
local key_is_potentially_for_char_input = IsKeyChordPotentiallyCharInput(bit32.bor(ImGui.GetMergedModsFromKeys(), key))
|
|
if trickle_interleaved_nonchar_keys_and_text and (text_inputted and not key_is_potentially_for_char_input) then
|
|
stop_3231 = true; break
|
|
end
|
|
|
|
if key_data.Down ~= e.Key.Down then
|
|
key_changed = true
|
|
key_changed_mask:SetBit(key_data_index + 1)
|
|
if trickle_interleaved_nonchar_keys_and_text and not key_is_potentially_for_char_input then
|
|
key_changed_nonchar = true
|
|
end
|
|
end
|
|
|
|
key_data.Down = e.Key.Down
|
|
key_data.AnalogValue = e.Key.AnalogValue
|
|
elseif e.Type == ImGuiInputEventType.Text then
|
|
if bit32.band(io.ConfigFlags, ImGuiConfigFlags.NoKeyboard) ~= 0 then
|
|
break
|
|
end
|
|
|
|
if trickle_fast_inputs and (mouse_button_changed ~= 0 or mouse_moved or mouse_wheeled) then
|
|
stop_3231 = true; break
|
|
end
|
|
if trickle_interleaved_nonchar_keys_and_text and key_changed_nonchar then
|
|
stop_3231 = true; break
|
|
end
|
|
local c = e.Text.Char
|
|
io.InputQueueCharacters:push_back((c <= IM_UNICODE_CODEPOINT_MAX) and c or IM_UNICODE_CODEPOINT_INVALID)
|
|
if trickle_interleaved_nonchar_keys_and_text then
|
|
text_inputted = true
|
|
end
|
|
elseif e.Type == ImGuiInputEventType.Focus then
|
|
local focus_lost = not e.AppFocused.Focused
|
|
io.AppFocusLost = focus_lost
|
|
else
|
|
IM_ASSERT(false, "Unknown event!")
|
|
end
|
|
|
|
until true
|
|
if stop_3231 then break end
|
|
|
|
event_n = event_n + 1
|
|
end
|
|
|
|
if event_n == g.InputEventsQueue.Size + 1 then
|
|
g.InputEventsQueue:resize(0)
|
|
else
|
|
for i = 1, event_n - 1 do
|
|
g.InputEventsQueue:erase(1)
|
|
end
|
|
end
|
|
|
|
if g.IO.AppFocusLost then
|
|
g.IO:ClearInputKeys()
|
|
g.IO:ClearInputMouse()
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param owner_id ImGuiID
|
|
--- @param flags? ImGuiInputFlags
|
|
function ImGui.SetKeyOwner(key, owner_id, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui --- @cast g ImGuiContext
|
|
IM_ASSERT(ImGui.IsNamedKeyOrMod(key) and (owner_id ~= ImGuiKeyOwner_Any or (bit32.band(flags, bit32.bor(ImGuiInputFlags.LockThisFrame, ImGuiInputFlags.LockUntilRelease)) ~= 0)), "Can only use _Any with _LockXXX flags (to eat a key away without an ID to retrieve it)")
|
|
IM_ASSERT(bit32.band(flags, bit32.bnot(ImGuiInputFlags.SupportedBySetKeyOwner)) == 0, "Passing flags not supported by this function!")
|
|
|
|
local owner_data = ImGui.GetKeyOwnerData(g, key)
|
|
owner_data.OwnerCurr = owner_id
|
|
owner_data.OwnerNext = owner_id
|
|
|
|
owner_data.LockUntilRelease = (bit32.band(flags, ImGuiInputFlags.LockUntilRelease) ~= 0)
|
|
owner_data.LockThisFrame = (bit32.band(flags, ImGuiInputFlags.LockThisFrame) ~= 0) or owner_data.LockUntilRelease
|
|
end
|
|
|
|
-- Rarely used helper
|
|
--- @param key_chord ImGuiKeyChord
|
|
--- @param owner_id ImGuiID
|
|
--- @param flags? ImGuiInputFlags
|
|
function ImGui.SetKeyOwnersForKeyChord(key_chord, owner_id, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
if bit32.band(key_chord, ImGuiMod_Ctrl) ~= 0 then
|
|
ImGui.SetKeyOwner(ImGuiMod_Ctrl, owner_id, flags)
|
|
end
|
|
if bit32.band(key_chord, ImGuiMod_Shift) ~= 0 then
|
|
ImGui.SetKeyOwner(ImGuiMod_Shift, owner_id, flags)
|
|
end
|
|
if bit32.band(key_chord, ImGuiMod_Alt) ~= 0 then
|
|
ImGui.SetKeyOwner(ImGuiMod_Alt, owner_id, flags)
|
|
end
|
|
if bit32.band(key_chord, ImGuiMod_Super) ~= 0 then
|
|
ImGui.SetKeyOwner(ImGuiMod_Super, owner_id, flags)
|
|
end
|
|
if bit32.band(key_chord, bit32.bnot(ImGuiMod_Mask_)) ~= 0 then
|
|
ImGui.SetKeyOwner(bit32.band(key_chord, bit32.bnot(ImGuiMod_Mask_)), owner_id, flags)
|
|
end
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param flags? ImGuiInputFlags
|
|
function ImGui.SetItemKeyOwner(key, flags)
|
|
if flags == nil then flags = ImGuiInputFlags.None end
|
|
|
|
local g = GImGui
|
|
local id = g.LastItemData.ID
|
|
if id == 0 or (g.HoveredId ~= id and g.ActiveId ~= id) then
|
|
return false
|
|
end
|
|
if bit32.band(flags, ImGuiInputFlags.CondMask_) == 0 then
|
|
flags = bit32.bor(flags, ImGuiInputFlags.CondDefault_)
|
|
end
|
|
if (g.HoveredId == id and bit32.band(flags, ImGuiInputFlags.CondHovered) ~= 0) or (g.ActiveId == id and bit32.band(flags, ImGuiInputFlags.CondActive) ~= 0) then
|
|
IM_ASSERT(bit32.band(flags, bit32.bnot(ImGuiInputFlags.SupportedBySetItemKeyOwner)) == 0)
|
|
if not ImGui.TestKeyOwner(key, id) then
|
|
return false
|
|
end
|
|
ImGui.SetKeyOwner(key, id, bit32.band(flags, bit32.bnot(ImGuiInputFlags.CondMask_)))
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @param key_chord ImGuiKeyChord
|
|
--- @param flags ImGuiInputFlags
|
|
--- @param owner_id ImGuiID
|
|
function ImGui.IsKeyChordPressed(key_chord, flags, owner_id)
|
|
local g = GImGui
|
|
key_chord = ImGui.FixupKeyChord(key_chord)
|
|
local mods = bit32.band(key_chord, ImGuiMod_Mask_)
|
|
if g.IO.KeyMods ~= mods then
|
|
return false
|
|
end
|
|
|
|
-- Special storage location for mods
|
|
local key = bit32.band(key_chord, bit32.bnot(ImGuiMod_Mask_))
|
|
if key == ImGuiKey.None then
|
|
key = ImGui.ConvertSingleModFlagToKey(mods)
|
|
end
|
|
if not ImGui.IsKeyPressedEx(key, bit32.band(flags, ImGuiInputFlags.RepeatMask_), owner_id) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
--- @param key_chord ImGuiKeyChord
|
|
--- @param flags? ImGuiInputFlags
|
|
function ImGui.SetNextItemShortcut(key_chord, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
g.NextItemData.HasFlags = bit32.bor(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasShortcut)
|
|
g.NextItemData.Shortcut = key_chord
|
|
g.NextItemData.ShortcutFlags = flags
|
|
end
|
|
|
|
--- @param key_chord ImGuiKeyChord
|
|
--- @param flags ImGuiInputFlags
|
|
--- @param owner_id ImGuiID
|
|
function ImGui.Shortcut(key_chord, flags, owner_id)
|
|
local g = GImGui
|
|
-- IMGUI_DEBUG_LOG("Shortcut(%s, flags=%X, owner_id=0x%08X)", ImGui.GetKeyChordName(key_chord, g.TempBuffer.Data, g.TempBuffer.Size), flags, owner_id)
|
|
|
|
-- When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
|
|
if bit32.band(flags, ImGuiInputFlags.RouteTypeMask_) == 0 then
|
|
flags = bit32.bor(flags, ImGuiInputFlags.RouteFocused)
|
|
end
|
|
|
|
-- Using 'owner_id == ImGuiKeyOwner_Any/0': auto-assign an owner based on current focus scope (each window has its focus scope by default)
|
|
-- Effectively makes Shortcut() always input-owner aware.
|
|
if owner_id == ImGuiKeyOwner_Any or owner_id == ImGuiKeyOwner_NoOwner then
|
|
owner_id = GetRoutingIdFromOwnerId(owner_id)
|
|
end
|
|
|
|
if bit32.band(g.CurrentItemFlags, ImGuiItemFlags.Disabled) ~= 0 then
|
|
return false
|
|
end
|
|
|
|
-- Submit route
|
|
if not ImGui.SetShortcutRouting(key_chord, flags, owner_id) then
|
|
return false
|
|
end
|
|
|
|
-- Default repeat behavior for Shortcut()
|
|
-- So e.g. pressing Ctrl+W and releasing Ctrl while holding W will not trigger the W shortcut.
|
|
if bit32.band(flags, ImGuiInputFlags.Repeat) ~= 0 and bit32.band(flags, ImGuiInputFlags.RepeatUntilMask_) == 0 then
|
|
flags = bit32.bor(flags, ImGuiInputFlags.RepeatUntilKeyModsChange)
|
|
end
|
|
|
|
if not ImGui.IsKeyChordPressed(key_chord, flags, owner_id) then
|
|
return false
|
|
end
|
|
|
|
-- Claim mods during the press
|
|
ImGui.SetKeyOwnersForKeyChord(bit32.band(key_chord, ImGuiMod_Mask_), owner_id)
|
|
|
|
IM_ASSERT(bit32.band(flags, bit32.bnot(ImGuiInputFlags.SupportedByShortcut)) == 0) -- Passing flags not supported by this function!
|
|
return true
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return bool
|
|
function ImGui.IsWindowActiveAndVisible(window)
|
|
return window.Active and not window.Hidden
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @nodiscard
|
|
local function CalcWindowMinSize(window)
|
|
local g = GImGui
|
|
|
|
local size_min = ImVec2()
|
|
|
|
if (bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0) and (bit32.band(window.Flags, ImGuiWindowFlags.Popup) == 0) then
|
|
if bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeX) ~= 0 then
|
|
size_min.x = g.Style.WindowMinSize.x
|
|
else
|
|
size_min.x = IMGUI_WINDOW_HARD_MIN_SIZE
|
|
end
|
|
|
|
if bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeY) ~= 0 then
|
|
size_min.y = g.Style.WindowMinSize.y
|
|
else
|
|
size_min.y = IMGUI_WINDOW_HARD_MIN_SIZE
|
|
end
|
|
else
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.AlwaysAutoResize) == 0 then
|
|
size_min.x = g.Style.WindowMinSize.x
|
|
else
|
|
size_min.x = IMGUI_WINDOW_HARD_MIN_SIZE
|
|
end
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.AlwaysAutoResize) == 0 then
|
|
size_min.y = g.Style.WindowMinSize.y
|
|
else
|
|
size_min.y = IMGUI_WINDOW_HARD_MIN_SIZE
|
|
end
|
|
end
|
|
|
|
local window_for_height = window
|
|
size_min.y = ImMax(size_min.y, window_for_height.TitleBarHeight + window_for_height.MenuBarHeight + ImMax(0, g.Style.WindowRounding - 1))
|
|
|
|
return size_min
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param size_desired ImVec2
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
local function CalcWindowSizeAfterConstraint(window, size_desired)
|
|
local g = GImGui
|
|
|
|
local new_size = ImVec2()
|
|
ImVec2_Copy(new_size, size_desired)
|
|
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSizeConstraint) ~= 0 then
|
|
local cr = ImRect()
|
|
ImRect_Copy(cr, g.NextWindowData.SizeConstraintRect)
|
|
|
|
new_size.x = (cr.Min.x >= 0 and cr.Max.x >= 0) and ImClamp(new_size.x, cr.Min.x, cr.Max.x) or window.SizeFull.x
|
|
new_size.y = (cr.Min.y >= 0 and cr.Max.y >= 0) and ImClamp(new_size.y, cr.Min.y, cr.Max.y) or window.SizeFull.y
|
|
if g.NextWindowData.SizeCallback then
|
|
local data = {} -- TODO: ImGuiSizeCallbackData
|
|
data.UserData = g.NextWindowData.SizeCallbackUserData
|
|
data.Pos = ImVec2(window.Pos.x, window.Pos.y)
|
|
data.CurrentSize = ImVec2(window.SizeFull.x, window.SizeFull.y)
|
|
data.DesiredSize = ImVec2(new_size.x, new_size.y)
|
|
g.NextWindowData.SizeCallback(data)
|
|
new_size.x = data.DesiredSize.x
|
|
new_size.y = data.DesiredSize.y
|
|
end
|
|
new_size.x = IM_TRUNC(new_size.x)
|
|
new_size.y = IM_TRUNC(new_size.y)
|
|
end
|
|
|
|
local size_min = CalcWindowMinSize(window)
|
|
return ImMax(new_size, size_min)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param content_size_current ImVec2
|
|
--- @param content_size_ideal ImVec2
|
|
local function CalcWindowContentSizes(window, content_size_current, content_size_ideal)
|
|
local preserve_old_content_sizes = false
|
|
if (window.Collapsed and window.AutoFitFramesX <= 0 and window.AutoFitFramesY <= 0) then
|
|
preserve_old_content_sizes = true
|
|
elseif (window.Hidden and window.HiddenFramesCannotSkipItems == 0 and window.HiddenFramesCanSkipItems > 0) then
|
|
preserve_old_content_sizes = true
|
|
end
|
|
if preserve_old_content_sizes then
|
|
content_size_current.x = window.ContentSize.x
|
|
content_size_current.y = window.ContentSize.y
|
|
content_size_ideal.x = window.ContentSizeIdeal.x
|
|
content_size_ideal.y = window.ContentSizeIdeal.y
|
|
return
|
|
end
|
|
|
|
if (window.ContentSizeExplicit.x ~= 0.0) then content_size_current.x = window.ContentSizeExplicit.x else content_size_current.x = ImTrunc64(window.DC.CursorMaxPos.x - window.DC.CursorStartPos.x) end
|
|
if (window.ContentSizeExplicit.y ~= 0.0) then content_size_current.y = window.ContentSizeExplicit.y else content_size_current.y = ImTrunc64(window.DC.CursorMaxPos.y - window.DC.CursorStartPos.y) end
|
|
if (window.ContentSizeExplicit.x ~= 0.0) then content_size_ideal.x = window.ContentSizeExplicit.x else content_size_ideal.x = ImTrunc64(ImMax(window.DC.CursorMaxPos.x, window.DC.IdealMaxPos.x) - window.DC.CursorStartPos.x) end
|
|
if (window.ContentSizeExplicit.y ~= 0.0) then content_size_ideal.y = window.ContentSizeExplicit.y else content_size_ideal.y = ImTrunc64(ImMax(window.DC.CursorMaxPos.y, window.DC.IdealMaxPos.y) - window.DC.CursorStartPos.y) end
|
|
end
|
|
|
|
--- @param window ImGuiWindow # The window to calculate auto-fit size for
|
|
--- @param size_contents ImVec2 # The content size
|
|
--- @param axis_mask int # The axis mask to determine which axes to auto-fit
|
|
--- @return ImVec2 # The auto-fit size
|
|
local function CalcWindowAutoFitSize(window, size_contents, axis_mask)
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local decoration_w_without_scrollbars = window.DecoOuterSizeX1 + window.DecoOuterSizeX2 - window.ScrollbarSizes.x
|
|
local decoration_h_without_scrollbars = window.DecoOuterSizeY1 + window.DecoOuterSizeY2 - window.ScrollbarSizes.y
|
|
local size_pad = ImVec2(window.WindowPadding.x * 2, window.WindowPadding.y * 2)
|
|
local size_desired = ImVec2()
|
|
size_desired.x = (bit32.band(axis_mask, 1) ~= 0) and (size_contents.x + size_pad.x + decoration_w_without_scrollbars) or window.Size.x
|
|
size_desired.y = (bit32.band(axis_mask, 2) ~= 0) and (size_contents.y + size_pad.y + decoration_h_without_scrollbars) or window.Size.y
|
|
|
|
local size_max = ImVec2(FLT_MAX, FLT_MAX)
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) == 0 or bit32.band(window.Flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
if not window.ViewportOwned then
|
|
size_max = ImGui.GetMainViewport().WorkSize - style.DisplaySafeAreaPadding * 2.0
|
|
end
|
|
local monitor_idx = window.ViewportAllowPlatformMonitorExtend
|
|
if monitor_idx >= 1 and monitor_idx <= g.PlatformIO.Monitors.Size then
|
|
size_max = g.PlatformIO.Monitors.Data[monitor_idx].WorkSize - style.DisplaySafeAreaPadding * 2.0
|
|
end
|
|
end
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.Tooltip) ~= 0 then
|
|
return ImMin(size_desired, size_max)
|
|
else
|
|
local size_min = CalcWindowMinSize(window)
|
|
local size_auto_fit = ImClamp(size_desired, ImMin(size_min, size_max), size_max)
|
|
|
|
local size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit)
|
|
local size_contents_for_scrollbar_x = (bit32.band(axis_mask, 1) ~= 0) and size_contents.x or window.ContentSize.x
|
|
local size_contents_for_scrollbar_y = (bit32.band(axis_mask, 2) ~= 0) and size_contents.y or window.ContentSize.y
|
|
local will_have_scrollbar_x = (size_auto_fit_after_constraint.x < size_contents_for_scrollbar_x + size_pad.x + decoration_w_without_scrollbars and bit32.band(window.Flags, ImGuiWindowFlags.NoScrollbar) == 0 and bit32.band(window.Flags, ImGuiWindowFlags.HorizontalScrollbar) ~= 0) or bit32.band(window.Flags, ImGuiWindowFlags.AlwaysHorizontalScrollbar) ~= 0
|
|
local will_have_scrollbar_y = (size_auto_fit_after_constraint.y < size_contents_for_scrollbar_y + size_pad.y + decoration_h_without_scrollbars and bit32.band(window.Flags, ImGuiWindowFlags.NoScrollbar) == 0) or bit32.band(window.Flags, ImGuiWindowFlags.AlwaysVerticalScrollbar) ~= 0
|
|
if will_have_scrollbar_x then
|
|
size_auto_fit.y = size_auto_fit.y + style.ScrollbarSize
|
|
end
|
|
if will_have_scrollbar_y then
|
|
size_auto_fit.x = size_auto_fit.x + style.ScrollbarSize
|
|
end
|
|
return size_auto_fit
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return ImVec2
|
|
function ImGui.CalcWindowNextAutoFitSize(window)
|
|
local size_contents_current = ImVec2()
|
|
local size_contents_ideal = ImVec2()
|
|
CalcWindowContentSizes(window, size_contents_current, size_contents_ideal)
|
|
local size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal, -1)
|
|
local size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit)
|
|
return size_final
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return ImGuiCol
|
|
local function GetWindowBgColorIdx(window)
|
|
if bit32.band(window.Flags, bit32.bor(ImGuiWindowFlags.Tooltip, ImGuiWindowFlags.Popup)) ~= 0 then
|
|
return ImGuiCol.PopupBg
|
|
elseif bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 and not window.DockIsActive then
|
|
return ImGuiCol.ChildBg
|
|
else
|
|
return ImGuiCol.WindowBg
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param corner_target_arg ImVec2
|
|
--- @param corner_norm ImVec2
|
|
--- @return ImVec2, ImVec2
|
|
--- @nodiscard
|
|
local function CalcResizePosSizeFromAnyCorner(window, corner_target_arg, corner_norm)
|
|
local corner_target = ImVec2()
|
|
ImVec2_Copy(corner_target, corner_target_arg)
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
local parent_window = window.ParentWindow
|
|
local parent_flags = parent_window.Flags
|
|
|
|
local limit_rect = ImRect()
|
|
ImRect_Copy(limit_rect, parent_window.InnerRect)
|
|
limit_rect:Expand(ImVec2(-ImMax(parent_window.WindowPadding.x, parent_window.WindowBorderSize), -ImMax(parent_window.WindowPadding.y, parent_window.WindowBorderSize)))
|
|
|
|
if (bit32.band(parent_flags, bit32.bor(ImGuiWindowFlags.HorizontalScrollbar, ImGuiWindowFlags.AlwaysHorizontalScrollbar)) == 0) or (bit32.band(parent_flags, ImGuiWindowFlags.NoScrollbar) ~= 0) then
|
|
corner_target.x = ImClamp(corner_target.x, limit_rect.Min.x, limit_rect.Max.x)
|
|
end
|
|
if bit32.band(parent_flags, ImGuiWindowFlags.NoScrollbar) ~= 0 then
|
|
corner_target.y = ImClamp(corner_target.y, limit_rect.Min.y, limit_rect.Max.y)
|
|
end
|
|
end
|
|
local pos_min = ImLerp(corner_target, window.Pos, corner_norm)
|
|
local pos_max = ImLerp(window.Pos + window.Size, corner_target, corner_norm)
|
|
local size_expected = pos_max - pos_min
|
|
local size_constrained = CalcWindowSizeAfterConstraint(window, size_expected)
|
|
|
|
local out_pos = pos_min
|
|
if corner_norm.x == 0.0 then
|
|
out_pos.x = out_pos.x - (size_constrained.x - size_expected.x)
|
|
end
|
|
if corner_norm.y == 0.0 then
|
|
out_pos.y = out_pos.y - (size_constrained.y - size_expected.y)
|
|
end
|
|
|
|
return out_pos, size_constrained
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param resize_grip_count int
|
|
--- @param resize_grip_col table
|
|
--- @param visibility_rect ImRect
|
|
--- @return int, int, int
|
|
local function UpdateWindowManualResize(window, resize_grip_count, resize_grip_col, visibility_rect)
|
|
local g = GImGui
|
|
local flags = window.Flags
|
|
|
|
if (bit32.band(flags, ImGuiWindowFlags.NoResize) ~= 0 or window.AutoFitFramesX > 0 or window.AutoFitFramesY > 0) then
|
|
return 0, -1, -1
|
|
end
|
|
if (bit32.band(flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0 and bit32.band(window.ChildFlags, bit32.bor(ImGuiChildFlags.ResizeX, ImGuiChildFlags.ResizeY)) == 0) then
|
|
return 0, -1, -1
|
|
end
|
|
if window.WasActive == false then
|
|
return 0, -1, -1
|
|
end
|
|
|
|
local border_hovered = -1
|
|
local border_held = -1
|
|
|
|
local ret_auto_fit_mask = 0x00
|
|
local grip_draw_size = IM_TRUNC(ImMax(g.FontSize * 1.35, g.Style.WindowRounding + 1.0 + g.FontSize * 0.2))
|
|
local grip_hover_inner_size = (resize_grip_count > 0) and IM_TRUNC(grip_draw_size * 0.75) or 0.0
|
|
local grip_hover_outer_size = g.WindowsBorderHoverPadding + 1
|
|
|
|
ImGui.PushID("#RESIZE")
|
|
|
|
local pos_target = ImVec2(FLT_MAX, FLT_MAX)
|
|
local size_target = ImVec2(FLT_MAX, FLT_MAX)
|
|
|
|
-- Clip mouse interaction rectangles within the viewport rectangle (in practice the narrowing is going to happen most of the time).
|
|
-- - Not narrowing would mostly benefit the situation where OS windows _without_ decoration have a threshold for hovering when outside their limits.
|
|
-- This is however not the case with current backends under Win32, but a custom borderless window implementation would benefit from it.
|
|
-- - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow.
|
|
-- - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold).
|
|
-- We only clip interaction so we overwrite window->ClipRect, cannot call PushClipRect() yet as DrawList is not yet setup.
|
|
local clip_with_viewport_rect = bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.HasMouseHoveredViewport) == 0 or g.IO.MouseHoveredViewport ~= window.ViewportId or bit32.band(window.Viewport.Flags, ImGuiViewportFlags.NoDecoration) == 0
|
|
if (clip_with_viewport_rect) then
|
|
ImRect_Copy(window.ClipRect, window.Viewport:GetMainRect())
|
|
end
|
|
|
|
local clamp_rect = ImRect()
|
|
ImRect_Copy(clamp_rect, visibility_rect)
|
|
|
|
local window_move_from_title_bar = (bit32.band(window.BgClickFlags, ImGuiWindowBgClickFlags.Move) == 0) and (bit32.band(window.Flags, ImGuiWindowFlags.NoTitleBar) == 0)
|
|
if window_move_from_title_bar then
|
|
clamp_rect.Min.y = clamp_rect.Min.y - window.TitleBarHeight
|
|
end
|
|
|
|
for resize_grip_n = 0, resize_grip_count - 1 do
|
|
local def = ImGuiResizeGripDef[resize_grip_n + 1]
|
|
local corner_pos = def.CornerPosN
|
|
local inner_dir = def.InnerDir
|
|
|
|
local corner = ImVec2(window.Pos.x + corner_pos.x * window.Size.x, window.Pos.y + corner_pos.y * window.Size.y)
|
|
|
|
local resize_rect = ImRect(corner - inner_dir * grip_hover_outer_size, corner + inner_dir * grip_hover_inner_size)
|
|
|
|
if resize_rect.Min.x > resize_rect.Max.x then resize_rect.Min.x, resize_rect.Max.x = resize_rect.Max.x, resize_rect.Min.x end
|
|
if resize_rect.Min.y > resize_rect.Max.y then resize_rect.Min.y, resize_rect.Max.y = resize_rect.Max.y, resize_rect.Min.y end
|
|
|
|
local resize_grip_id = window:GetID(resize_grip_n)
|
|
|
|
ImGui.ItemAdd(resize_rect, resize_grip_id, nil, ImGuiItemFlags.NoNav)
|
|
local _, hovered, held = ImGui.ButtonBehavior(resize_rect, resize_grip_id, bit32.bor(ImGuiButtonFlags.FlattenChildren, ImGuiButtonFlags.NoNavFocus))
|
|
|
|
if hovered or held then
|
|
ImGui.SetMouseCursor((bit32.band(resize_grip_n, 1) ~= 0) and ImGuiMouseCursor.ResizeNESW or ImGuiMouseCursor.ResizeNWSE)
|
|
end
|
|
|
|
if held and g.IO.MouseDoubleClicked[0] then
|
|
local size_auto_fit = CalcWindowAutoFitSize(window, window.ContentSizeIdeal, -1)
|
|
size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit)
|
|
ret_auto_fit_mask = 0x03
|
|
ImGui.ClearActiveID()
|
|
elseif held then
|
|
local clamp_min = ImVec2((corner_pos.x == 1.0) and clamp_rect.Min.x or -FLT_MAX, (corner_pos.y == 1.0) and clamp_rect.Min.y or -FLT_MAX)
|
|
local clamp_max = ImVec2((corner_pos.x == 0.0) and clamp_rect.Max.x or FLT_MAX, (corner_pos.y == 0.0) and clamp_rect.Max.y or FLT_MAX)
|
|
local corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(def.InnerDir * grip_hover_outer_size, def.InnerDir * -grip_hover_inner_size, def.CornerPosN)
|
|
|
|
corner_target = ImClamp(corner_target, clamp_min, clamp_max)
|
|
|
|
pos_target, size_target = CalcResizePosSizeFromAnyCorner(window, corner_target, corner_pos)
|
|
end
|
|
|
|
local resize_grip_visible = held or hovered or (resize_grip_n == 0 and bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) == 0)
|
|
if resize_grip_visible then
|
|
local color
|
|
if held then
|
|
color = ImGui.GetColorU32(ImGuiCol.ResizeGripActive)
|
|
else
|
|
if hovered then
|
|
color = ImGui.GetColorU32(ImGuiCol.ResizeGripHovered)
|
|
else
|
|
color = ImGui.GetColorU32(ImGuiCol.ResizeGrip)
|
|
end
|
|
end
|
|
resize_grip_col[resize_grip_n + 1] = color
|
|
end
|
|
end
|
|
|
|
local resize_border_mask = 0x00
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
local mask_x = (bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeX) ~= 0) and 0x02 or 0
|
|
local mask_y = (bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeY) ~= 0) and 0x08 or 0
|
|
resize_border_mask = bit32.bor(mask_x, mask_y)
|
|
else
|
|
resize_border_mask = g.IO.ConfigWindowsResizeFromEdges and 0x0F or 0x00
|
|
end
|
|
|
|
for border_n = 0, 3 do
|
|
repeat
|
|
if bit32.band(resize_border_mask, bit32.lshift(1, border_n)) == 0 then
|
|
break
|
|
end
|
|
|
|
local def = ImGuiResizeBorderDef[border_n + 1]
|
|
local axis
|
|
if border_n == ImGuiDir.Left or border_n == ImGuiDir.Right then
|
|
axis = ImGuiAxis.X
|
|
else
|
|
axis = ImGuiAxis.Y
|
|
end
|
|
|
|
local border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, g.WindowsBorderHoverPadding)
|
|
local border_id = window:GetID(border_n + 4)
|
|
ImGui.ItemAdd(border_rect, border_id, nil, ImGuiItemFlags.NoNav)
|
|
local _, hovered, held = ImGui.ButtonBehavior(border_rect, border_id, bit32.bor(ImGuiButtonFlags.FlattenChildren, ImGuiButtonFlags.NoNavFocus))
|
|
|
|
if hovered and g.HoveredIdTimer <= WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER then
|
|
hovered = false
|
|
end
|
|
if hovered or held then
|
|
ImGui.SetMouseCursor((axis == ImGuiAxis.X) and ImGuiMouseCursor.ResizeEW or ImGuiMouseCursor.ResizeNS)
|
|
end
|
|
if held and g.IO.MouseDoubleClicked[0] then
|
|
-- Double-clicking bottom or right border auto-fit on this axis
|
|
-- FIXME: Support top and right borders: rework CalcResizePosSizeFromAnyCorner() to be reusable in both cases.
|
|
if border_n == 1 or border_n == 3 then -- Right and bottom border
|
|
local size_auto_fit = CalcWindowAutoFitSize(window, window.ContentSizeIdeal, bit32.lshift(1, axis - 1))
|
|
size_target[axis] = CalcWindowSizeAfterConstraint(window, size_auto_fit)[axis]
|
|
ret_auto_fit_mask = bit32.bor(ret_auto_fit_mask, bit32.lshift(1, axis - 1))
|
|
hovered = false
|
|
held = false -- So border doesn't show highlighted at new position
|
|
end
|
|
ImGui.ClearActiveID()
|
|
elseif held then
|
|
local just_scrolled_manually_while_resizing = (g.WheelingWindow ~= nil and g.WheelingWindowScrolledFrame == g.FrameCount and ImGui.IsWindowChildOf(window, g.WheelingWindow, false, true))
|
|
if g.ActiveIdIsJustActivated or just_scrolled_manually_while_resizing then
|
|
g.WindowResizeBorderExpectedRect = border_rect
|
|
g.WindowResizeRelativeMode = false
|
|
end
|
|
|
|
if (bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0) and g.WindowResizeBorderExpectedRect ~= border_rect then
|
|
g.WindowResizeRelativeMode = true
|
|
end
|
|
|
|
local border_curr = window.Pos + ImMin(def.SegmentN1, def.SegmentN2) * window.Size
|
|
local border_target_rel_mode_for_axis
|
|
local border_target_abs_mode_for_axis
|
|
border_target_rel_mode_for_axis = border_curr[axis] + g.IO.MouseDelta[axis]
|
|
border_target_abs_mode_for_axis = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + g.WindowsBorderHoverPadding -- Match ButtonBehavior() padding above
|
|
|
|
-- Use absolute mode position
|
|
local border_target = ImVec2()
|
|
ImVec2_Copy(border_target, window.Pos)
|
|
border_target[axis] = border_target_abs_mode_for_axis
|
|
|
|
-- Use relative mode target for child window, ignore resize when moving back toward the ideal absolute position.
|
|
local ignore_resize = false
|
|
if g.WindowResizeRelativeMode then
|
|
border_target[axis] = border_target_rel_mode_for_axis
|
|
if g.IO.MouseDelta[axis] == 0.0 or ((g.IO.MouseDelta[axis] > 0.0) == (border_target_rel_mode_for_axis > border_target_abs_mode_for_axis)) then
|
|
ignore_resize = true
|
|
end
|
|
end
|
|
|
|
local clamp_min = ImVec2((border_n == ImGuiDir.Right) and clamp_rect.Min.x or -FLT_MAX, (border_n == ImGuiDir.Down or (border_n == ImGuiDir.Up and window_move_from_title_bar)) and clamp_rect.Min.y or -FLT_MAX)
|
|
local clamp_max = ImVec2((border_n == ImGuiDir.Left) and clamp_rect.Max.x or FLT_MAX, (border_n == ImGuiDir.Up) and clamp_rect.Max.y or FLT_MAX)
|
|
border_target = ImClamp(border_target, clamp_min, clamp_max)
|
|
|
|
if not ignore_resize then
|
|
pos_target, size_target = CalcResizePosSizeFromAnyCorner(window, border_target, ImMin(def.SegmentN1, def.SegmentN2))
|
|
end
|
|
end
|
|
if hovered then
|
|
border_hovered = border_n
|
|
end
|
|
if held then
|
|
border_held = border_n
|
|
end
|
|
|
|
until true
|
|
end
|
|
ImGui.PopID()
|
|
|
|
window.DC.NavLayerCurrent = ImGuiNavLayer.Main
|
|
|
|
if size_target.x ~= FLT_MAX and (window.Size.x ~= size_target.x or window.SizeFull.x ~= size_target.x) then
|
|
window.Size.x = size_target.x
|
|
window.SizeFull.x = size_target.x
|
|
end
|
|
|
|
if size_target.y ~= FLT_MAX and (window.Size.y ~= size_target.y or window.SizeFull.y ~= size_target.y) then
|
|
window.Size.y = size_target.y
|
|
window.SizeFull.y = size_target.y
|
|
end
|
|
|
|
if pos_target.x ~= FLT_MAX and window.Pos.x ~= ImFloor(pos_target.x) then
|
|
window.Pos.x = ImFloor(pos_target.x)
|
|
end
|
|
|
|
if pos_target.y ~= FLT_MAX and window.Pos.y ~= ImFloor(pos_target.y) then
|
|
window.Pos.y = ImFloor(pos_target.y)
|
|
end
|
|
|
|
if border_held ~= -1 then
|
|
g.WindowResizeBorderExpectedRect = GetResizeBorderRect(window, border_held, grip_hover_inner_size, g.WindowsBorderHoverPadding)
|
|
end
|
|
|
|
return ret_auto_fit_mask, border_hovered, border_held
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
--- @param wrap_pos_x float
|
|
--- @return float
|
|
function ImGui.CalcWrapWidthForPos(pos, wrap_pos_x)
|
|
if wrap_pos_x < 0.0 then
|
|
return 0.0
|
|
end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if wrap_pos_x == 0.0 then
|
|
wrap_pos_x = window.WorkRect.Max.x
|
|
elseif wrap_pos_x > 0.0 then
|
|
wrap_pos_x = wrap_pos_x + window.Pos.x - window.Scroll.x
|
|
end
|
|
|
|
return ImMax(wrap_pos_x - pos.x, 1.0)
|
|
end
|
|
|
|
--- @param text ImString
|
|
--- @param text_end int?
|
|
--- @return int # Exclusive upper bound
|
|
@native
|
|
function ImGui.FindRenderedTextEnd(text, text_end)
|
|
local text_display_end = 1
|
|
local text_len = #text
|
|
if not text_end then
|
|
text_end = text_len + 1
|
|
end
|
|
|
|
text_display_end = ImMemchr(text, "##", 1) or text_end
|
|
text_display_end = ImMin(text_display_end, text_end)
|
|
|
|
return text_display_end
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
--- @param text string
|
|
--- @param text_begin int?
|
|
--- @param text_end int?
|
|
--- @param hide_text_after_hash bool? # true by default
|
|
@native
|
|
function ImGui.RenderText(pos, text, text_begin, text_end, hide_text_after_hash)
|
|
if text_begin == nil then text_begin = 1 end
|
|
if hide_text_after_hash == nil then hide_text_after_hash = true end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
-- Hide anything after a '##' string
|
|
local text_display_end
|
|
if hide_text_after_hash then
|
|
text_display_end = ImGui.FindRenderedTextEnd(text, text_end)
|
|
else
|
|
if text_end == nil then
|
|
text_end = #text + 1
|
|
end
|
|
text_display_end = text_end
|
|
end
|
|
|
|
if text ~= "" and text_display_end > 1 then
|
|
window.DrawList:AddText(g.Font, g.FontSize, pos, ImGui.GetColorU32(ImGuiCol.Text), text, text_begin, text_display_end, 0.0)
|
|
if g.LogEnabled then
|
|
-- ImGui.LogRenderedText(&pos, text, text_display_end);
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
--- @param text string
|
|
--- @param text_end int?
|
|
--- @param wrap_width float
|
|
function ImGui.RenderTextWrapped(pos, text, text_end, wrap_width)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
if text_end == nil then
|
|
text_end = #text + 1
|
|
end
|
|
|
|
if text ~= "" then
|
|
window.DrawList:AddText(g.Font, g.FontSize, pos, ImGui.GetColorU32(ImGuiCol.Text), text, 1, text_end, wrap_width)
|
|
end
|
|
end
|
|
|
|
--- @param draw_list ImDrawList
|
|
--- @param pos_min ImVec2
|
|
--- @param pos_max ImVec2
|
|
--- @param text string
|
|
--- @param text_begin int
|
|
--- @param text_display_end int
|
|
--- @param text_size_if_known? ImVec2
|
|
--- @param align? ImVec2
|
|
--- @param clip_rect? ImRect
|
|
@native
|
|
function ImGui.RenderTextClippedEx(draw_list, pos_min, pos_max, text, text_begin, text_display_end, text_size_if_known, align, clip_rect)
|
|
if not align then align = ImVec2(0, 0) end
|
|
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, pos_min)
|
|
|
|
local text_size = text_size_if_known or ImGui.CalcTextSize(text, text_display_end, false, 0.0)
|
|
|
|
local clip_min = clip_rect and clip_rect.Min or pos_min
|
|
local clip_max = clip_rect and clip_rect.Max or pos_max
|
|
local need_clipping = (pos.x + text_size.x >= clip_max.x) or (pos.y + text_size.y >= clip_max.y)
|
|
if (clip_rect) then
|
|
need_clipping = need_clipping or ((pos.x < clip_min.x) or (pos.y < clip_min.y))
|
|
end
|
|
|
|
if (align.x > 0.0) then pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x) end
|
|
if (align.y > 0.0) then pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y) end
|
|
|
|
local g = GImGui
|
|
if (need_clipping) then
|
|
local fine_clip_rect = ImVec4(clip_min.x, clip_min.y, clip_max.x, clip_max.y)
|
|
draw_list:AddText(nil, 0.0, pos, ImGui.GetColorU32(ImGuiCol.Text), text, text_begin, text_display_end, 0.0, fine_clip_rect)
|
|
else
|
|
draw_list:AddText(nil, 0.0, pos, ImGui.GetColorU32(ImGuiCol.Text), text, text_begin, text_display_end, 0.0, nil)
|
|
end
|
|
end
|
|
|
|
--- @param pos_min ImVec2
|
|
--- @param pos_max ImVec2
|
|
--- @param text string
|
|
--- @param text_end? int
|
|
--- @param text_size_if_known? ImVec2
|
|
--- @param align? ImVec2
|
|
--- @param clip_rect? ImRect
|
|
function ImGui.RenderTextClipped(pos_min, pos_max, text, text_end, text_size_if_known, align, clip_rect)
|
|
if not align then align = ImVec2(0, 0) end
|
|
|
|
local text_display_end = ImGui.FindRenderedTextEnd(text, text_end)
|
|
local text_len = text_display_end - 1
|
|
|
|
if text_len == 0 then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
ImGui.RenderTextClippedEx(window.DrawList, pos_min, pos_max, text, 1, text_display_end, text_size_if_known, align, clip_rect)
|
|
-- if (g.LogEnabled)
|
|
-- ImGui.LogRenderedText(&pos_min, text, text_display_end);
|
|
end
|
|
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @param flags? ImGuiNavRenderCursorFlags
|
|
--- @param rounding? float
|
|
@native
|
|
function ImGui.RenderNavCursor(bb, id, flags, rounding)
|
|
if flags == nil then flags = ImGuiNavRenderCursorFlags.None end
|
|
if rounding == nil then rounding = -1.0 end
|
|
|
|
local g = GImGui
|
|
if id ~= g.NavId then
|
|
return
|
|
end
|
|
if not g.NavCursorVisible and bit32.band(flags, ImGuiNavRenderCursorFlags.AlwaysDraw) == 0 then
|
|
return
|
|
end
|
|
if id == g.LastItemData.ID and bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.NoNav) ~= 0 then
|
|
return
|
|
end
|
|
|
|
local window = g.CurrentWindow
|
|
if window.DC.NavHideHighlightOneFrame then
|
|
return
|
|
end
|
|
|
|
if rounding < 0.0 then
|
|
rounding = g.Style.FrameRounding
|
|
end
|
|
|
|
local display_rect = ImRect()
|
|
ImRect_Copy(display_rect, bb)
|
|
display_rect:ClipWith(window.ClipRect)
|
|
local scale_factor = ImGui.GetScale()
|
|
local thickness = ImTrunc(ImMax(2.0, 1.5 * scale_factor))
|
|
if bit32.band(flags, ImGuiNavRenderCursorFlags.Compact) ~= 0 then
|
|
window.DrawList:AddRect(display_rect.Min, display_rect.Max, ImGui.GetColorU32(ImGuiCol.NavCursor), rounding, thickness)
|
|
else
|
|
local distance = ImTrunc(3.0 + thickness * 0.5)
|
|
display_rect:Expand(ImVec2(distance, distance))
|
|
local fully_visible = window.ClipRect:Contains(display_rect)
|
|
if not fully_visible then
|
|
window.DrawList:PushClipRect(display_rect.Min, display_rect.Max)
|
|
end
|
|
window.DrawList:AddRect(display_rect.Min, display_rect.Max, ImGui.GetColorU32(ImGuiCol.NavCursor), rounding, thickness)
|
|
if not fully_visible then
|
|
window.DrawList:PopClipRect()
|
|
end
|
|
end
|
|
end
|
|
|
|
do --[[ImGui.RenderMouseCursor]]
|
|
|
|
local offset = ImVec2()
|
|
local size = ImVec2()
|
|
local uv_border = {ImVec2(), ImVec2()}
|
|
local uv_fill = {ImVec2(), ImVec2()}
|
|
|
|
--- @param base_pos ImVec2
|
|
--- @param base_scale float
|
|
--- @param mouse_cursor ImGuiMouseCursor
|
|
--- @param col_fill ImU32
|
|
--- @param col_border ImU32
|
|
--- @param col_shadow ImU32
|
|
function ImGui.RenderMouseCursor(base_pos, base_scale, mouse_cursor, col_fill, col_border, col_shadow)
|
|
local g = GImGui
|
|
if mouse_cursor <= ImGuiMouseCursor.None or mouse_cursor >= ImGuiMouseCursor.COUNT then -- We intentionally accept out of bound values
|
|
mouse_cursor = ImGuiMouseCursor.Arrow
|
|
end
|
|
local font_atlas = g.DrawListSharedData.FontAtlas
|
|
|
|
for _, viewport in g.Viewports:iter() do
|
|
repeat
|
|
if not ImFontAtlasGetMouseCursorTexData(font_atlas, mouse_cursor, offset, size, uv_border, uv_fill) then
|
|
break
|
|
end
|
|
|
|
local pos = base_pos - offset
|
|
local scale = base_scale * viewport.DpiScale
|
|
if not viewport:GetMainRect():Overlaps(ImRect(pos, pos + ImVec2(size.x + 2, size.y + 2) * scale)) then
|
|
break
|
|
end
|
|
|
|
local draw_list = ImGui.GetForegroundDrawList(viewport)
|
|
local tex_ref = font_atlas.TexRef
|
|
draw_list:PushTexture(tex_ref);
|
|
draw_list:AddImage(tex_ref, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv_fill[1], uv_fill[2], col_shadow)
|
|
draw_list:AddImage(tex_ref, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv_fill[1], uv_fill[2], col_shadow)
|
|
draw_list:AddImage(tex_ref, pos, pos + size * scale, uv_fill[1], uv_fill[2], col_border)
|
|
draw_list:AddImage(tex_ref, pos, pos + size * scale, uv_border[1], uv_border[2], col_fill)
|
|
if mouse_cursor == ImGuiMouseCursor.Wait or mouse_cursor == ImGuiMouseCursor.Progress then
|
|
local a_min = ImFmod(g.Time * 5.0, 2.0 * IM_PI)
|
|
local a_max = a_min + IM_PI * 1.65
|
|
draw_list:PathArcTo(pos + ImVec2(14, -1) * scale, 6.0 * scale, a_min, a_max)
|
|
draw_list:PathStroke(col_fill, 3.0 * scale)
|
|
end
|
|
draw_list:PopTexture()
|
|
|
|
until true
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- Another overly complex function until we reorganize everything into a nice all-in-one helper.
|
|
--- This is made more complex because we have dissociated the layout rectangle (pos_min .. pos_max) from 'ellipsis_max_x' which may be beyond it.
|
|
--- This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move.
|
|
--- @param draw_list ImDrawList
|
|
--- @param pos_min ImVec2
|
|
--- @param pos_max ImVec2
|
|
--- @param ellipsis_max_x float
|
|
--- @param text string
|
|
--- @param text_end_full? int
|
|
--- @param text_size_if_known? ImVec2
|
|
function ImGui.RenderTextEllipsis(draw_list, pos_min, pos_max, ellipsis_max_x, text, text_end_full, text_size_if_known)
|
|
local g = GImGui
|
|
|
|
if text_end_full == nil then
|
|
text_end_full = ImGui.FindRenderedTextEnd(text)
|
|
end
|
|
|
|
local text_size
|
|
if text_size_if_known then
|
|
text_size = ImVec2()
|
|
ImVec2_Copy(text_size, text_size_if_known)
|
|
else
|
|
text_size = ImGui.CalcTextSize(text, text_end_full, false, 0.0)
|
|
end
|
|
|
|
-- draw_list:AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 6), IM_COL32(0, 0, 255, 255))
|
|
-- draw_list:AddLine(ImVec2(ellipsis_max_x, pos_min.y - 2), ImVec2(ellipsis_max_x, pos_max.y + 3), IM_COL32(0, 255, 0, 255))
|
|
|
|
-- FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels.
|
|
if text_size.x > pos_max.x - pos_min.x then
|
|
-- Hello wo...
|
|
-- | | |
|
|
-- min max ellipsis_max
|
|
-- <-> this is generally some padding value
|
|
|
|
local font = draw_list._Data.Font
|
|
local font_size = draw_list._Data.FontSize
|
|
local font_scale = draw_list._Data.FontScale
|
|
local text_end_ellipsis = nil
|
|
local baked = font:GetFontBaked(font_size)
|
|
local ellipsis_width = baked:GetCharAdvance(font.EllipsisChar) * font_scale
|
|
|
|
-- We can now claim the space between pos_max.x and ellipsis_max.x
|
|
local text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_width) - pos_min.x, 1.0)
|
|
local text_size_clipped
|
|
text_size_clipped, text_end_ellipsis = font:CalcTextSizeA(font_size, text_avail_width, 0.0, text, 1, text_end_full)
|
|
local text_size_clipped_x = text_size_clipped.x
|
|
|
|
-- Render text, render ellipsis
|
|
ImGui.RenderTextClippedEx(draw_list, pos_min, pos_max, text, 1, text_end_ellipsis, text_size, ImVec2(0.0, 0.0))
|
|
local cpu_fine_clip_rect = ImVec4(pos_min.x, pos_min.y, pos_max.x, pos_max.y)
|
|
local ellipsis_pos = ImTrunc(ImVec2(pos_min.x + text_size_clipped_x, pos_min.y))
|
|
font:RenderChar(draw_list, font_size, ellipsis_pos, ImGui.GetColorU32(ImGuiCol.Text), font.EllipsisChar, cpu_fine_clip_rect)
|
|
else
|
|
ImGui.RenderTextClippedEx(draw_list, pos_min, pos_max, text, 1, text_end_full, text_size, ImVec2(0.0, 0.0))
|
|
end
|
|
|
|
if g.LogEnabled then
|
|
ImGui.LogRenderedText(pos_min, text, text_end_full)
|
|
end
|
|
end
|
|
|
|
--- @param p_min ImVec2
|
|
--- @param p_max ImVec2
|
|
--- @param fill_col ImU32
|
|
--- @param borders? bool
|
|
--- @param rounding? float
|
|
@native
|
|
function ImGui.RenderFrame(p_min, p_max, fill_col, borders, rounding)
|
|
if borders == nil then borders = true end
|
|
if rounding == nil then rounding = 0.0 end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
window.DrawList:AddRectFilled(p_min, p_max, fill_col, rounding)
|
|
|
|
local border_size = g.Style.FrameBorderSize
|
|
if borders and border_size > 0 then
|
|
window.DrawList:AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), ImGui.GetColorU32(ImGuiCol.BorderShadow), rounding, border_size, 0)
|
|
window.DrawList:AddRect(p_min, p_max, ImGui.GetColorU32(ImGuiCol.Border), rounding, border_size, 0)
|
|
end
|
|
end
|
|
|
|
--- @param p_min ImVec2
|
|
--- @param p_max ImVec2
|
|
--- @param rounding float
|
|
@native
|
|
function ImGui.RenderFrameBorder(p_min, p_max, rounding)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local border_size = g.Style.FrameBorderSize
|
|
if border_size > 0.0 then
|
|
window.DrawList:AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), ImGui.GetColorU32(ImGuiCol.BorderShadow), rounding, border_size, 0)
|
|
window.DrawList:AddRect(p_min, p_max, ImGui.GetColorU32(ImGuiCol.Border), rounding, border_size, 0)
|
|
end
|
|
end
|
|
|
|
--- @param bb ImRect
|
|
--- @param col ImU32
|
|
--- @param rounding float
|
|
function ImGui.RenderColorComponentMarker(bb, col, rounding)
|
|
if bb.Min.x + 1 >= bb.Max.x then
|
|
return
|
|
end
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
ImGui.RenderRectFilledInRangeH(window.DrawList, bb, col, bb.Min.x, ImMin(bb.Min.x + g.Style.ColorMarkerSize, bb.Max.x), rounding)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param border_n int
|
|
--- @param border_col ImU32
|
|
--- @param border_size float
|
|
local function RenderWindowOuterSingleBorder(window, border_n, border_col, border_size)
|
|
local def = ImGuiResizeBorderDef[border_n + 1]
|
|
local rounding = window.WindowRounding
|
|
local border_r = GetResizeBorderRect(window, border_n, rounding, 0.0)
|
|
window.DrawList:PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5, 0.5) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25, def.OuterAngle)
|
|
window.DrawList:PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5, 0.5) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25)
|
|
window.DrawList:PathStroke(border_col, border_size)
|
|
end
|
|
|
|
local function RenderWindowOuterBorders(window)
|
|
local g = GImGui
|
|
local border_size = window.WindowBorderSize
|
|
local border_col = ImGui.GetColorU32(ImGuiCol.Border)
|
|
if border_size > 0.0 and (bit32.band(window.Flags, ImGuiWindowFlags.NoBackground) == 0) then
|
|
window.DrawList:AddRect(window.Pos, window.Pos + window.Size, border_col, window.WindowRounding, window.WindowBorderSize, 0)
|
|
elseif border_size > 0.0 then
|
|
if bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeX) ~= 0 then
|
|
RenderWindowOuterSingleBorder(window, 1, border_col, border_size)
|
|
end
|
|
if bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeY) ~= 0 then
|
|
RenderWindowOuterSingleBorder(window, 3, border_col, border_size)
|
|
end
|
|
end
|
|
|
|
if window.ResizeBorderHovered ~= -1 or window.ResizeBorderHeld ~= -1 then
|
|
local border_n = (window.ResizeBorderHeld ~= -1) and window.ResizeBorderHeld or window.ResizeBorderHovered
|
|
local border_col_resizing = ImGui.GetColorU32((window.ResizeBorderHeld ~= -1) and ImGuiCol.SeparatorActive or ImGuiCol.SeparatorHovered)
|
|
RenderWindowOuterSingleBorder(window, border_n, border_col_resizing, ImMax(2.0, window.WindowBorderSize))
|
|
end
|
|
|
|
if g.Style.FrameBorderSize > 0 and (bit32.band(window.Flags, ImGuiWindowFlags.NoTitleBar) == 0) and not window.DockIsActive then
|
|
local y = window.Pos.y + window.TitleBarHeight - 1
|
|
window.DrawList:AddLineH(window.Pos.x + border_size * 0.5, window.Pos.x + window.Size.x - border_size * 0.5, y, border_col, g.Style.FrameBorderSize)
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param title_bar_rect ImRect
|
|
--- @param title_bar_is_highlight bool
|
|
--- @param handle_borders_and_resize_grips bool
|
|
--- @param resize_grip_col ImU32[]
|
|
--- @param resize_grip_draw_size float
|
|
local function RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, handle_borders_and_resize_grips, resize_grip_col, resize_grip_draw_size)
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local flags = window.Flags
|
|
|
|
local window_rounding = window.WindowRounding
|
|
local window_border_size = window.WindowBorderSize
|
|
|
|
if window.Collapsed then
|
|
local backup_border_size = style.FrameBorderSize
|
|
g.Style.FrameBorderSize = window.WindowBorderSize
|
|
|
|
local title_bar_col = ImGui.GetColorU32((title_bar_is_highlight and g.NavCursorVisible) and ImGuiCol.TitleBgActive or ImGuiCol.TitleBgCollapsed)
|
|
ImGui.RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding)
|
|
g.Style.FrameBorderSize = backup_border_size
|
|
else
|
|
-- Window background
|
|
if bit32.band(flags, ImGuiWindowFlags.NoBackground) == 0 then
|
|
local bg_col = ImGui.GetColorU32(GetWindowBgColorIdx(window))
|
|
local override_alpha = false
|
|
local alpha = 1.0
|
|
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasBgAlpha) ~= 0 then
|
|
alpha = g.NextWindowData.BgAlphaVal
|
|
override_alpha = true
|
|
end
|
|
|
|
if override_alpha then
|
|
bg_col = bit32.band(bg_col, bit32.bnot(IM_COL32_A_MASK)) or bit32.lshift(IM_F32_TO_INT8_SAT(alpha), IM_COL32_A_SHIFT)
|
|
end
|
|
|
|
if bit32.band(bg_col, IM_COL32_A_MASK) ~= 0 then
|
|
local bg_rect = ImRect(window.Pos + ImVec2(0, window.TitleBarHeight), window.Pos + window.Size)
|
|
local bg_rounding_flags
|
|
if window.DockIsActive then
|
|
bg_rounding_flags = ImGui.CalcRoundingFlagsForRectInRect(bg_rect, window.DockNode.HostWindow:Rect(), 0.0)
|
|
else
|
|
bg_rounding_flags = (bit32.band(flags, ImGuiWindowFlags.NoTitleBar) ~= 0) and ImDrawFlags.RoundCornersAll or ImDrawFlags.RoundCornersBottom
|
|
end
|
|
local bg_draw_list = window.DockIsActive and window.DockNode.HostWindow.DrawList or window.DrawList
|
|
if window.DockIsActive then bg_draw_list:ChannelsSetCurrent(0) end
|
|
bg_draw_list:AddRectFilled(bg_rect.Min, bg_rect.Max, bg_col, window_rounding, bg_rounding_flags)
|
|
if window.DockIsActive then bg_draw_list:ChannelsSetCurrent(1) end
|
|
end
|
|
end
|
|
if window.DockIsActive then window.DockNode.IsBgDrawnThisFrame = true end
|
|
|
|
-- Title bar
|
|
if bit32.band(flags, ImGuiWindowFlags.NoTitleBar) == 0 and not window.DockIsActive then
|
|
local title_bar_col = ImGui.GetColorU32(title_bar_is_highlight and ImGuiCol.TitleBgActive or ImGuiCol.TitleBg)
|
|
window.DrawList:AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawFlags.RoundCornersTop)
|
|
end
|
|
|
|
-- Menu bar
|
|
if bit32.band(flags, ImGuiWindowFlags.MenuBar) ~= 0 then
|
|
local menu_bar_rect = window:MenuBarRect()
|
|
menu_bar_rect:ClipWith(window:Rect())
|
|
window.DrawList:AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, ImGui.GetColorU32(ImGuiCol.MenuBarBg), (bit32.band(flags, ImGuiWindowFlags.NoTitleBar) ~= 0) and window_rounding or 0.0, ImDrawFlags.RoundCornersTop)
|
|
if style.FrameBorderSize > 0.0 and menu_bar_rect.Max.y < window.Pos.y + window.Size.y then
|
|
window.DrawList:AddLineH(menu_bar_rect.Min.x + window_border_size * 0.5, menu_bar_rect.Max.x - window_border_size * 0.5, menu_bar_rect.Max.y, ImGui.GetColorU32(ImGuiCol.Border), style.FrameBorderSize)
|
|
end
|
|
end
|
|
|
|
-- Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock
|
|
local node = window.DockNode
|
|
if window.DockIsActive and node:IsHiddenTabBar() and not node:IsNoTabBar() then
|
|
local unhide_sz_draw = ImTrunc(g.FontSize * 0.70)
|
|
local unhide_sz_hit = ImTrunc(g.FontSize * 0.55)
|
|
local p = node.Pos
|
|
local r = ImRect(p, p + ImVec2(unhide_sz_hit, unhide_sz_hit))
|
|
local unhide_id = window:GetID("#UNHIDE")
|
|
ImGui.KeepAliveID(unhide_id)
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(r, unhide_id, ImGuiButtonFlags.FlattenChildren)
|
|
if pressed then
|
|
node.WantHiddenTabBarToggle = true
|
|
elseif held and ImGui.IsMouseDragging(0) then
|
|
ImGui.StartMouseMovingWindowOrNode(window, node, true)
|
|
end
|
|
local col = ImGui.GetColorU32(((held and hovered) or (node.IsFocused and not hovered)) and ImGuiCol.ButtonActive or (hovered and ImGuiCol.ButtonHovered or ImGuiCol.Button))
|
|
window.DrawList:AddTriangleFilled(p, p + ImVec2(unhide_sz_draw, 0.0), p + ImVec2(0.0, unhide_sz_draw), col)
|
|
end
|
|
|
|
if window.ScrollbarX then
|
|
ImGui.Scrollbar(ImGuiAxis.X)
|
|
end
|
|
if window.ScrollbarY then
|
|
ImGui.Scrollbar(ImGuiAxis.Y)
|
|
end
|
|
|
|
-- Resize grip(s)
|
|
if handle_borders_and_resize_grips and (bit32.band(flags, ImGuiWindowFlags.NoResize) == 0) then
|
|
for resize_grip_n = 1, #ImGuiResizeGripDef do
|
|
repeat
|
|
local col = resize_grip_col[resize_grip_n]
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
break
|
|
end
|
|
|
|
local grip = ImGuiResizeGripDef[resize_grip_n]
|
|
local corner = ImLerp(window.Pos, window.Pos + window.Size, grip.CornerPosN)
|
|
local border_inner = IM_ROUND(window_border_size * 0.5)
|
|
window.DrawList:PathLineTo(corner + grip.InnerDir * ((resize_grip_n % 2 == 0) and ImVec2(border_inner, resize_grip_draw_size) or ImVec2(resize_grip_draw_size, border_inner)))
|
|
window.DrawList:PathLineTo(corner + grip.InnerDir * ((resize_grip_n % 2 == 0) and ImVec2(resize_grip_draw_size, border_inner) or ImVec2(border_inner, resize_grip_draw_size)))
|
|
window.DrawList:PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + border_inner), corner.y + grip.InnerDir.y * (window_rounding + border_inner)), window_rounding, grip.AngleMin12, grip.AngleMax12)
|
|
window.DrawList:PathFillConvex(col)
|
|
|
|
until true
|
|
end
|
|
end
|
|
|
|
if handle_borders_and_resize_grips and not window.DockNodeAsHost then
|
|
RenderWindowOuterBorders(window)
|
|
end
|
|
end
|
|
|
|
window.DC.NavLayerCurrent = ImGuiNavLayer.Main
|
|
end
|
|
ImGui.RenderWindowOuterBorders = RenderWindowOuterBorders
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param title_bar_rect ImRect
|
|
--- @param name string
|
|
--- @param open bool?
|
|
--- @return bool?
|
|
local function RenderWindowTitleBarContents(window, title_bar_rect, name, open)
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local flags = window.Flags
|
|
|
|
local has_close_button = (open ~= nil)
|
|
local has_collapse_button = bit32.band(flags, ImGuiWindowFlags.NoCollapse) == 0 and (style.WindowMenuButtonPosition ~= ImGuiDir.None)
|
|
|
|
local item_flags_backup = g.CurrentItemFlags
|
|
g.CurrentItemFlags = bit32.bor(g.CurrentItemFlags, ImGuiItemFlags.NoNavDefaultFocus)
|
|
window.DC.NavLayerCurrent = ImGuiNavLayer.Menu
|
|
|
|
local pad_l = g.Style.FramePadding.x
|
|
local pad_r = g.Style.FramePadding.x
|
|
local button_sz = g.FontSize
|
|
local close_button_pos
|
|
local collapse_button_pos
|
|
if has_close_button then
|
|
close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - button_sz, title_bar_rect.Min.y + style.FramePadding.y)
|
|
pad_r = pad_r + button_sz + style.ItemInnerSpacing.x
|
|
end
|
|
if has_collapse_button and style.WindowMenuButtonPosition == ImGuiDir.Right then
|
|
collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - button_sz, title_bar_rect.Min.y + style.FramePadding.y)
|
|
pad_r = pad_r + button_sz + style.ItemInnerSpacing.x
|
|
end
|
|
if has_collapse_button and style.WindowMenuButtonPosition == ImGuiDir.Left then
|
|
collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y + style.FramePadding.y)
|
|
pad_l = pad_l + button_sz + style.ItemInnerSpacing.x
|
|
end
|
|
|
|
if has_collapse_button then
|
|
if ImGui.CollapseButton(window:GetID("#COLLAPSE"), collapse_button_pos) then
|
|
window.WantCollapseToggle = true -- Defer actual collapsing to next frame as we are too far in the Begin() function
|
|
end
|
|
end
|
|
|
|
if has_close_button then
|
|
local backup_item_flags = g.CurrentItemFlags
|
|
g.CurrentItemFlags = bit32.bor(g.CurrentItemFlags, ImGuiItemFlags.NoFocus)
|
|
if ImGui.CloseButton(window:GetID("#CLOSE"), close_button_pos) then
|
|
open = false
|
|
end
|
|
g.CurrentItemFlags = backup_item_flags
|
|
end
|
|
|
|
window.DC.NavLayerCurrent = ImGuiNavLayer.Main
|
|
g.CurrentItemFlags = item_flags_backup
|
|
|
|
local marker_size_x = (bit32.band(flags, ImGuiWindowFlags.UnsavedDocument) ~= 0) and (button_sz * 0.80) or 0.0
|
|
local text_size = ImGui.CalcTextSize(name, nil, true) + ImVec2(marker_size_x, 0.0)
|
|
|
|
if (pad_l > style.FramePadding.x) then
|
|
pad_l = pad_l + g.Style.ItemInnerSpacing.x
|
|
end
|
|
if (pad_r > style.FramePadding.x) then
|
|
pad_r = pad_r + g.Style.ItemInnerSpacing.x
|
|
end
|
|
if (style.WindowTitleAlign.x > 0.0 and style.WindowTitleAlign.x < 1.0) then
|
|
local centerness = ImSaturate(1.0 - ImFabs(style.WindowTitleAlign.x - 0.5) * 2.0)
|
|
local pad_extend = ImMin(ImMax(pad_l, pad_r), title_bar_rect:GetWidth() - pad_l - pad_r - text_size.x)
|
|
pad_l = ImMax(pad_l, pad_extend * centerness)
|
|
pad_r = ImMax(pad_r, pad_extend * centerness)
|
|
end
|
|
|
|
local layout_r = ImRect(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y)
|
|
local clip_r = ImRect(layout_r.Min.x, layout_r.Min.y, ImMin(layout_r.Max.x + g.Style.ItemInnerSpacing.x, title_bar_rect.Max.x), layout_r.Max.y)
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.UnsavedDocument) ~= 0 then
|
|
local marker_pos = ImVec2()
|
|
marker_pos.x = ImClamp(layout_r.Min.x + (layout_r:GetWidth() - text_size.x) * style.WindowTitleAlign.x + text_size.x, layout_r.Min.x, layout_r.Max.x)
|
|
marker_pos.y = (layout_r.Min.y + layout_r.Max.y) * 0.5
|
|
if marker_pos.x > layout_r.Min.x then
|
|
ImGui.RenderBullet(window.DrawList, marker_pos, ImGui.GetColorU32(ImGuiCol.UnsavedMarker))
|
|
clip_r.Max.x = ImMin(clip_r.Max.x, marker_pos.x - math.floor(marker_size_x * 0.5))
|
|
end
|
|
end
|
|
|
|
ImGui.RenderTextClipped(layout_r.Min, layout_r.Max, name, nil, text_size, style.WindowTitleAlign, clip_r)
|
|
|
|
return open
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param flags ImGuiWindowFlags
|
|
--- @param parent_window? ImGuiWindow
|
|
function ImGui.UpdateWindowParentAndRootLinks(window, flags, parent_window)
|
|
window.ParentWindow = parent_window
|
|
window.RootWindow = window
|
|
window.RootWindowPopupTree = window
|
|
window.RootWindowDockTree = window
|
|
window.RootWindowForTitleBarHighlight = window
|
|
window.RootWindowForNav = window
|
|
|
|
if parent_window and (bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0) and (bit32.band(flags, ImGuiWindowFlags.Tooltip) == 0) then
|
|
window.RootWindowDockTree = parent_window.RootWindowDockTree
|
|
if not window.DockIsActive and (bit32.band(parent_window.Flags, ImGuiWindowFlags.DockNodeHost) == 0) then
|
|
window.RootWindow = parent_window.RootWindow
|
|
end
|
|
end
|
|
if parent_window and (bit32.band(flags, ImGuiWindowFlags.Popup) ~= 0) then
|
|
window.RootWindowPopupTree = parent_window.RootWindowPopupTree
|
|
end
|
|
if parent_window and (bit32.band(flags, ImGuiWindowFlags.Modal) == 0) and (bit32.band(flags, bit32.bor(ImGuiWindowFlags.ChildWindow, ImGuiWindowFlags.Popup, ImGuiWindowFlags.Tooltip)) ~= 0) then
|
|
window.RootWindowForTitleBarHighlight = parent_window.RootWindowForTitleBarHighlight
|
|
end
|
|
|
|
while bit32.band(window.RootWindowForNav.ChildFlags, ImGuiChildFlags.NavFlattened) ~= 0 do
|
|
IM_ASSERT(window.RootWindowForNav.ParentWindow ~= nil)
|
|
window.RootWindowForNav = window.RootWindowForNav.ParentWindow
|
|
end
|
|
end
|
|
|
|
-- [EXPERIMENTAL] Called by Begin(). NextWindowData is valid at this point.
|
|
-- This is designed as a toy/test-bed for
|
|
--- @param window ImGuiWindow
|
|
function ImGui.UpdateWindowSkipRefresh(window)
|
|
local g = GImGui
|
|
window.SkipRefresh = false
|
|
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasRefreshPolicy) == 0 then
|
|
return
|
|
end
|
|
|
|
if bit32.band(g.NextWindowData.RefreshFlagsVal, ImGuiWindowRefreshFlags.TryToAvoidRefresh) ~= 0 then
|
|
-- FIXME-IDLE: Tests for e.g. mouse clicks or keyboard while focused.
|
|
if window.Appearing then -- If currently appearing
|
|
return
|
|
end
|
|
if window.Hidden then -- If was hidden (previous frame)
|
|
return
|
|
end
|
|
if bit32.band(g.NextWindowData.RefreshFlagsVal, ImGuiWindowRefreshFlags.RefreshOnHover) ~= 0 and g.HoveredWindow then
|
|
if window.RootWindow == g.HoveredWindow.RootWindow or ImGui.IsWindowWithinBeginStackOf(g.HoveredWindow.RootWindow, window) then
|
|
return
|
|
end
|
|
end
|
|
if bit32.band(g.NextWindowData.RefreshFlagsVal, ImGuiWindowRefreshFlags.RefreshOnFocus) ~= 0 and g.NavWindow then
|
|
if window.RootWindow == g.NavWindow.RootWindow or ImGui.IsWindowWithinBeginStackOf(g.NavWindow.RootWindow, window) then
|
|
return
|
|
end
|
|
end
|
|
window.DrawList = nil
|
|
window.SkipRefresh = true
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
local function SetWindowActiveForSkipRefresh(window)
|
|
window.Active = true
|
|
for _, child in window.DC.ChildWindows:iter() do
|
|
if not child.Hidden then
|
|
child.Active = true
|
|
child.SkipRefresh = true
|
|
SetWindowActiveForSkipRefresh(child)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow?
|
|
local function SetCurrentWindow(window)
|
|
local g = GImGui
|
|
--- @diagnostic disable-next-line
|
|
g.CurrentWindow = window
|
|
g.CurrentTable = (window and window.DC.CurrentTableIdx ~= -1) and g.Tables:GetByIndex(window.DC.CurrentTableIdx) or nil
|
|
|
|
if window then
|
|
if bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.RendererHasTextures) ~= 0 then
|
|
local viewport = window.Viewport
|
|
g.FontRasterizerDensity = (viewport.FramebufferScale.x ~= 0.0) and viewport.FramebufferScale.x or g.IO.DisplayFramebufferScale.x
|
|
end
|
|
|
|
local backup_skip_items = window.SkipItems
|
|
window.SkipItems = false
|
|
ImGui.UpdateCurrentFontSize(0.0)
|
|
window.SkipItems = backup_skip_items
|
|
ImGui.NavUpdateCurrentWindowIsScrollPushableX()
|
|
end
|
|
end
|
|
|
|
-- TODO:
|
|
function ImGui.GcCompactTransientMiscBuffers()
|
|
local g = GImGui
|
|
g.ItemFlagsStack:clear()
|
|
g.GroupStack:clear()
|
|
g.InputTextLineIndex:clear()
|
|
ImGui.TableGcCompactSettings()
|
|
for _, atlas in g.FontAtlases:iter() do
|
|
atlas:CompactCache()
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
function ImGui.GcCompactTransientWindowBuffers(window)
|
|
window.MemoryCompacted = true
|
|
window.MemoryDrawListIdxCapacity = ImMin(math.floor(window.DrawList.IdxBuffer.Size * 1.05), window.DrawList.IdxBuffer.Capacity)
|
|
window.MemoryDrawListVtxCapacity = ImMin(math.floor(window.DrawList.VtxBuffer.Size * 1.05), window.DrawList.VtxBuffer.Capacity)
|
|
window.IDStack:clear()
|
|
window.DrawList:_ClearFreeMemory()
|
|
window.DC.ChildWindows:clear()
|
|
window.DC.ItemWidthStack:clear()
|
|
window.DC.TextWrapPosStack:clear()
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
function ImGui.GcAwakeTransientWindowBuffers(window)
|
|
window.MemoryCompacted = false
|
|
window.DrawList.IdxBuffer:reserve(window.MemoryDrawListIdxCapacity)
|
|
window.DrawList.VtxBuffer:reserve(window.MemoryDrawListVtxCapacity)
|
|
window.MemoryDrawListIdxCapacity = 0
|
|
window.MemoryDrawListVtxCapacity = 0
|
|
end
|
|
|
|
function ImGui.GetWindowWidth()
|
|
local window = GImGui.CurrentWindow
|
|
return window.Size.x
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param pos ImVec2
|
|
--- @param cond? ImGuiCond
|
|
function ImGui.SetWindowPos(window, pos, cond)
|
|
-- Overloads: SetWindowPos(pos, cond) / SetWindowPos(name, pos, cond) / SetWindowPos(window, pos, cond)
|
|
if type(window) == "string" then
|
|
window = ImGui.FindWindowByName(window)
|
|
if window == nil then return end
|
|
elseif window.SetWindowPosAllowFlags == nil then
|
|
window, pos, cond = ImGui.GetCurrentWindowRead(), window, pos
|
|
end
|
|
if cond == nil then cond = 0 end
|
|
|
|
if (cond ~= 0) and (bit32.band(window.SetWindowPosAllowFlags, cond) == 0) then
|
|
return
|
|
end
|
|
|
|
IM_ASSERT(cond == 0 or ImIsPowerOfTwo(cond))
|
|
window.SetWindowPosAllowFlags = bit32.band(window.SetWindowPosAllowFlags, bit32.bnot(bit32.bor(ImGuiCond.Once, ImGuiCond.FirstUseEver, ImGuiCond.Appearing)))
|
|
ImVec2_Copy(window.SetWindowPosVal, ImVec2(FLT_MAX, FLT_MAX))
|
|
|
|
local old_pos = ImVec2()
|
|
ImVec2_Copy(old_pos, window.Pos)
|
|
|
|
window.Pos.x = ImTrunc(pos.x)
|
|
window.Pos.y = ImTrunc(pos.y)
|
|
|
|
local offset = window.Pos - old_pos
|
|
|
|
if offset.x == 0 and offset.y == 0 then
|
|
return
|
|
end
|
|
ImGui.MarkIniSettingsDirty(window)
|
|
|
|
ImVec2_Copy(window.DC.CursorPos, window.DC.CursorPos + offset)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, window.DC.CursorMaxPos + offset)
|
|
ImVec2_Copy(window.DC.IdealMaxPos, window.DC.IdealMaxPos + offset)
|
|
ImVec2_Copy(window.DC.CursorStartPos, window.DC.CursorStartPos + offset)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param size ImVec2
|
|
--- @param cond? ImGuiCond
|
|
function ImGui.SetWindowSize(window, size, cond)
|
|
-- Overloads: SetWindowSize(size, cond) / SetWindowSize(name, size, cond) / SetWindowSize(window, size, cond)
|
|
if type(window) == "string" then
|
|
window = ImGui.FindWindowByName(window)
|
|
if window == nil then return end
|
|
elseif window.SetWindowSizeAllowFlags == nil then
|
|
window, size, cond = GImGui.CurrentWindow, window, size
|
|
end
|
|
if cond == nil then cond = 0 end
|
|
|
|
if ((cond ~= 0) and bit32.band(window.SetWindowSizeAllowFlags, cond) == 0) then
|
|
return
|
|
end
|
|
|
|
IM_ASSERT(cond == 0 or ImIsPowerOfTwo(cond))
|
|
window.SetWindowSizeAllowFlags = bit32.band(window.SetWindowSizeAllowFlags, bit32.bnot(bit32.bor(ImGuiCond.Once, ImGuiCond.FirstUseEver, ImGuiCond.Appearing)))
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) == 0 or window.Appearing or bit32.band(window.ChildFlags, ImGuiChildFlags.AlwaysAutoResize) ~= 0 then
|
|
window.AutoFitFramesX = (size.x <= 0.0) and 2 or 0
|
|
end
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) == 0 or window.Appearing or bit32.band(window.ChildFlags, ImGuiChildFlags.AlwaysAutoResize) ~= 0 then
|
|
window.AutoFitFramesY = (size.y <= 0.0) and 2 or 0
|
|
end
|
|
|
|
local old_size_x, old_size_y = window.SizeFull.x, window.SizeFull.y
|
|
|
|
if size.x <= 0.0 then
|
|
window.AutoFitOnlyGrows = false
|
|
else
|
|
window.SizeFull.x = IM_TRUNC(size.x)
|
|
end
|
|
if size.y <= 0.0 then
|
|
window.AutoFitOnlyGrows = false
|
|
else
|
|
window.SizeFull.y = IM_TRUNC(size.y)
|
|
end
|
|
if old_size_x ~= window.SizeFull.x or old_size_y ~= window.SizeFull.y then
|
|
ImGui.MarkIniSettingsDirty(window)
|
|
end
|
|
end
|
|
|
|
--- Overloads: SetWindowCollapsed(collapsed, cond) / SetWindowCollapsed(name, collapsed, cond) / SetWindowCollapsed(window, collapsed, cond)
|
|
function ImGui.SetWindowCollapsed(window, collapsed, cond)
|
|
if type(window) == "string" then
|
|
window = ImGui.FindWindowByName(window)
|
|
if window == nil then return end
|
|
elseif type(window) == "boolean" then
|
|
window, collapsed, cond = GImGui.CurrentWindow, window, collapsed
|
|
end
|
|
if cond == nil then cond = 0 end
|
|
if cond ~= 0 and bit32.band(window.SetWindowCollapsedAllowFlags, cond) == 0 then
|
|
return
|
|
end
|
|
window.SetWindowCollapsedAllowFlags = bit32.band(window.SetWindowCollapsedAllowFlags, bit32.bnot(bit32.bor(ImGuiCond.Once, ImGuiCond.FirstUseEver, ImGuiCond.Appearing)))
|
|
|
|
-- Queue applying in Begin()
|
|
if window.WantCollapseToggle then
|
|
window.Collapsed = not window.Collapsed
|
|
end
|
|
window.WantCollapseToggle = (window.Collapsed ~= collapsed)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param pos ImVec2
|
|
--- @param size ImVec2
|
|
function ImGui.SetWindowHitTestHole(window, pos, size)
|
|
IM_ASSERT(window.HitTestHoleSize.x == 0) -- We don't support multiple holes/hit test filters
|
|
window.HitTestHoleSize = ImVec2(math.floor(size.x), math.floor(size.y))
|
|
window.HitTestHoleOffset = ImVec2(math.floor(pos.x - window.Pos.x), math.floor(pos.y - window.Pos.y))
|
|
end
|
|
|
|
function ImGui.IsWindowCollapsed()
|
|
return ImGui.GetCurrentWindowRead().Collapsed
|
|
end
|
|
|
|
function ImGui.IsWindowAppearing()
|
|
return ImGui.GetCurrentWindowRead().Appearing
|
|
end
|
|
|
|
function ImGui.GetWindowHeight()
|
|
return GImGui.CurrentWindow.Size.y
|
|
end
|
|
|
|
--- @return ImVec2 # Ref, do not modify
|
|
function ImGui.GetWindowPos()
|
|
return GImGui.CurrentWindow.Pos
|
|
end
|
|
|
|
--- @return ImVec2 # Ref, do not modify
|
|
function ImGui.GetWindowSize()
|
|
return ImGui.GetCurrentWindowRead().Size
|
|
end
|
|
|
|
-- Overloads: SetWindowFocus() / SetWindowFocus(name). Passing nil name removes focus.
|
|
--- @param name? string
|
|
function ImGui.SetWindowFocus(...)
|
|
if select("#", ...) == 0 then
|
|
ImGui.FocusWindow(GImGui.CurrentWindow)
|
|
return
|
|
end
|
|
local name = ...
|
|
if name then
|
|
local window = ImGui.FindWindowByName(name)
|
|
if window then
|
|
ImGui.FocusWindow(window)
|
|
end
|
|
else
|
|
ImGui.FocusWindow(nil)
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
function ImGui.SetWindowHiddenAndSkipItemsForCurrentFrame(window)
|
|
window.Hidden = true
|
|
window.SkipItems = true
|
|
window.HiddenFramesCanSkipItems = 1
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
--- @param cond? ImGuiCond
|
|
--- @param pivot? ImVec2
|
|
function ImGui.SetNextWindowPos(pos, cond, pivot)
|
|
if cond == nil then cond = 0 end
|
|
if pivot == nil then pivot = ImVec2(0, 0) end
|
|
|
|
local g = GImGui
|
|
IM_ASSERT(cond == 0 or ImIsPowerOfTwo(cond))
|
|
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasPos)
|
|
ImVec2_Copy(g.NextWindowData.PosVal, pos)
|
|
ImVec2_Copy(g.NextWindowData.PosPivotVal, pivot)
|
|
g.NextWindowData.PosCond = (cond ~= 0) and cond or ImGuiCond.Always
|
|
g.NextWindowData.PosUndock = true
|
|
end
|
|
|
|
--- @param size ImVec2
|
|
--- @param cond? ImGuiCond
|
|
function ImGui.SetNextWindowSize(size, cond)
|
|
if cond == nil then cond = 0 end
|
|
|
|
local g = GImGui
|
|
IM_ASSERT(cond == 0 or ImIsPowerOfTwo(cond))
|
|
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSize)
|
|
ImVec2_Copy(g.NextWindowData.SizeVal, size)
|
|
g.NextWindowData.SizeCond = (cond ~= 0) and cond or ImGuiCond.Always
|
|
end
|
|
|
|
-- For each axis:
|
|
-- - Use 0.0f as min or FLT_MAX as max if you don't want limits, e.g. size_min = (500.0f, 0.0f), size_max = (FLT_MAX, FLT_MAX) sets a minimum width.
|
|
-- - Use -1 for both min and max of same axis to preserve current size which itself is a constraint.
|
|
-- - See "Demo->Examples->Constrained-resizing window" for examples.
|
|
--- @param size_min ImVec2
|
|
--- @param size_max ImVec2
|
|
--- @param custom_callback? function
|
|
--- @param custom_callback_user_data? any
|
|
function ImGui.SetNextWindowSizeConstraints(size_min, size_max, custom_callback, custom_callback_user_data)
|
|
local g = GImGui
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSizeConstraint)
|
|
g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max)
|
|
g.NextWindowData.SizeCallback = custom_callback
|
|
g.NextWindowData.SizeCallbackUserData = custom_callback_user_data
|
|
end
|
|
|
|
--- @param alpha float
|
|
function ImGui.SetNextWindowBgAlpha(alpha)
|
|
local g = GImGui
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasBgAlpha)
|
|
g.NextWindowData.BgAlphaVal = alpha
|
|
end
|
|
|
|
function ImGui.GetWindowDrawList()
|
|
local window = ImGui.GetCurrentWindow()
|
|
return window.DrawList
|
|
end
|
|
|
|
function ImGui.GetFont()
|
|
return GImGui.Font
|
|
end
|
|
|
|
function ImGui.GetFontSize()
|
|
return GImGui.FontSize
|
|
end
|
|
|
|
--- @return ImVec2
|
|
function ImGui.GetFontTexUvWhitePixel()
|
|
return GImGui.DrawListSharedData.TexUvWhitePixel
|
|
end
|
|
|
|
-- This is a shortcut for not taking ownership of 100+ keys, frequently used by drag operations.
|
|
-- FIXME: It might be undesirable that this will likely disable KeyOwner-aware shortcuts systems. Consider a more fine-tuned version if needed?
|
|
function ImGui.SetActiveIdUsingAllKeyboardKeys()
|
|
local g = GImGui
|
|
IM_ASSERT(g.ActiveId ~= 0)
|
|
g.ActiveIdUsingNavDirMask = (bit32.lshift(1, ImGuiDir.COUNT) - 1)
|
|
g.ActiveIdUsingAllKeyboardKeys = true
|
|
ImGui.NavMoveRequestCancel()
|
|
end
|
|
|
|
--- @return ImVec2 # Ref
|
|
function ImGui.GetItemRectMin()
|
|
local g = GImGui
|
|
return g.LastItemData.Rect.Min
|
|
end
|
|
|
|
--- @return ImVec2 # Ref
|
|
function ImGui.GetItemRectMax()
|
|
local g = GImGui
|
|
return g.LastItemData.Rect.Max
|
|
end
|
|
|
|
--- @param name string
|
|
--- @param id ImGuiID
|
|
--- @param size_arg ImVec2
|
|
--- @param child_flags ImGuiChildFlags
|
|
--- @param window_flags ImGuiWindowFlags
|
|
function ImGui.BeginChildEx(name, id, size_arg, child_flags, window_flags)
|
|
local g = GImGui
|
|
local parent_window = g.CurrentWindow
|
|
IM_ASSERT(id ~= 0)
|
|
if child_flags == nil then child_flags = 0 end
|
|
if window_flags == nil then window_flags = 0 end
|
|
if size_arg == nil then size_arg = ImVec2(0, 0) end
|
|
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasChildFlags) ~= 0 then
|
|
child_flags = bit32.band(bit32.bor(child_flags, g.NextWindowData.ChildFlagsSet), bit32.bnot(g.NextWindowData.ChildFlagsClear))
|
|
end
|
|
|
|
-- Sanity check as it is likely that some user will accidentally pass ImGuiWindowFlags into the ImGuiChildFlags argument
|
|
local ImGuiChildFlags_SupportedMask_ = bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.AlwaysUseWindowPadding, ImGuiChildFlags.ResizeX, ImGuiChildFlags.ResizeY, ImGuiChildFlags.AutoResizeX, ImGuiChildFlags.AutoResizeY, ImGuiChildFlags.AlwaysAutoResize, ImGuiChildFlags.FrameStyle, ImGuiChildFlags.NavFlattened)
|
|
-- IM_UNUSED(ImGuiChildFlags_SupportedMask_)
|
|
IM_ASSERT(bit32.band(child_flags, bit32.bnot(ImGuiChildFlags_SupportedMask_)) == 0, "Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?")
|
|
IM_ASSERT(bit32.band(window_flags, ImGuiWindowFlags.AlwaysAutoResize) == 0, "Cannot specify ImGuiWindowFlags.AlwaysAutoResize for BeginChild(). Use ImGuiChildFlags.AlwaysAutoResize!")
|
|
if bit32.band(child_flags, ImGuiChildFlags.AlwaysAutoResize) ~= 0 then
|
|
IM_ASSERT(bit32.band(child_flags, bit32.bor(ImGuiChildFlags.ResizeX, ImGuiChildFlags.ResizeY)) == 0, "Cannot use ImGuiChildFlags.ResizeX or ImGuiChildFlags.ResizeY with ImGuiChildFlags.AlwaysAutoResize!")
|
|
IM_ASSERT(bit32.band(child_flags, bit32.bor(ImGuiChildFlags.AutoResizeX, ImGuiChildFlags.AutoResizeY)) ~= 0, "Must use ImGuiChildFlags.AutoResizeX or ImGuiChildFlags.AutoResizeY with ImGuiChildFlags.AlwaysAutoResize!")
|
|
end
|
|
if bit32.band(child_flags, ImGuiChildFlags.AutoResizeX) ~= 0 then
|
|
child_flags = bit32.band(child_flags, bit32.bnot(ImGuiChildFlags.ResizeX))
|
|
end
|
|
if bit32.band(child_flags, ImGuiChildFlags.AutoResizeY) ~= 0 then
|
|
child_flags = bit32.band(child_flags, bit32.bnot(ImGuiChildFlags.ResizeY))
|
|
end
|
|
|
|
-- Set window flags
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.ChildWindow, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoDocking)
|
|
window_flags = bit32.bor(window_flags, bit32.band(parent_window.Flags, ImGuiWindowFlags.NoMove)) -- Inherit the NoMove flag
|
|
if bit32.band(child_flags, bit32.bor(ImGuiChildFlags.AutoResizeX, ImGuiChildFlags.AutoResizeY, ImGuiChildFlags.AlwaysAutoResize)) ~= 0 then
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.AlwaysAutoResize)
|
|
end
|
|
if bit32.band(child_flags, bit32.bor(ImGuiChildFlags.ResizeX, ImGuiChildFlags.ResizeY)) == 0 then
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoSavedSettings)
|
|
end
|
|
|
|
-- Special framed style
|
|
if bit32.band(child_flags, ImGuiChildFlags.FrameStyle) ~= 0 then
|
|
ImGui.PushStyleColor(ImGuiCol.ChildBg, g.Style.Colors[ImGuiCol.FrameBg])
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ChildRounding, g.Style.FrameRounding)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ChildBorderSize, g.Style.FrameBorderSize)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, g.Style.FramePadding)
|
|
child_flags = bit32.bor(child_flags, ImGuiChildFlags.Borders, ImGuiChildFlags.AlwaysUseWindowPadding)
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoMove)
|
|
end
|
|
|
|
-- Forward size
|
|
-- Important: Begin() has special processing to switch condition to ImGuiCond_FirstUseEver for a given axis when ImGuiChildFlags.ResizeXXX is set.
|
|
-- (the alternative would to store conditional flags per axis, which is possible but more code)
|
|
local size_avail = ImGui.GetContentRegionAvail()
|
|
local size_default = ImVec2((bit32.band(child_flags, ImGuiChildFlags.AutoResizeX) ~= 0) and 0.0 or size_avail.x, (bit32.band(child_flags, ImGuiChildFlags.AutoResizeY) ~= 0) and 0.0 or size_avail.y)
|
|
local size = ImGui.CalcItemSize(size_arg, size_default.x, size_default.y)
|
|
|
|
-- A SetNextWindowSize() call always has priority (#8020)
|
|
-- (since the code in Begin() never supported SizeVal==0.0f aka auto-resize via SetNextWindowSize() call, we don't support it here for now)
|
|
-- FIXME: We only support ImGuiCond_Always in this path. Supporting other paths would requires to obtain window pointer.
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSize) ~= 0 and bit32.band(g.NextWindowData.SizeCond, ImGuiCond.Always) ~= 0 then
|
|
if g.NextWindowData.SizeVal.x > 0.0 then
|
|
size.x = g.NextWindowData.SizeVal.x
|
|
child_flags = bit32.band(child_flags, bit32.bnot(ImGuiChildFlags.ResizeX))
|
|
end
|
|
if g.NextWindowData.SizeVal.y > 0.0 then
|
|
size.y = g.NextWindowData.SizeVal.y
|
|
child_flags = bit32.band(child_flags, bit32.bnot(ImGuiChildFlags.ResizeY))
|
|
end
|
|
end
|
|
ImGui.SetNextWindowSize(size)
|
|
ImGui.SetNextWindowChildFlags(child_flags, true)
|
|
|
|
-- Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
|
|
-- FIXME: 2023/11/14: commented out shorted version. We had an issue with multiple ### in child window path names, which the trailing hash helped workaround.
|
|
-- e.g. "ParentName###ParentIdentifier/ChildName###ChildIdentifier" would get hashed incorrectly by ImHashStr(), trailing _%08X somehow fixes it.
|
|
local temp_window_name
|
|
if name then
|
|
temp_window_name = ImFormatString("%s/%s_%08X", parent_window.Name, name, id)
|
|
else
|
|
temp_window_name = ImFormatString("%s/%08X", parent_window.Name, id)
|
|
end
|
|
|
|
-- Set style
|
|
local backup_border_size = g.Style.ChildBorderSize
|
|
if bit32.band(child_flags, ImGuiChildFlags.Borders) == 0 then
|
|
g.Style.ChildBorderSize = 0.0
|
|
end
|
|
|
|
-- Begin into window
|
|
local _, ret = ImGui.Begin(temp_window_name, nil, window_flags)
|
|
|
|
-- Restore style
|
|
g.Style.ChildBorderSize = backup_border_size
|
|
|
|
if bit32.band(child_flags, ImGuiChildFlags.FrameStyle) ~= 0 then
|
|
ImGui.PopStyleVar(3)
|
|
ImGui.PopStyleColor()
|
|
end
|
|
|
|
local child_window = g.CurrentWindow
|
|
child_window.ChildId = id
|
|
|
|
-- Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
|
|
-- While this is not really documented/defined, it seems that the expected thing to do.
|
|
if child_window.BeginCount == 1 then
|
|
ImVec2_Copy(parent_window.DC.CursorPos, child_window.Pos)
|
|
end
|
|
|
|
-- Process navigation-in immediately so NavInit can run on first frame
|
|
-- Can enter a child if (A) it has navigable items or (B) it can be scrolled.
|
|
local temp_id_for_activation = ImHashStr("##Child", nil, id)
|
|
if g.ActiveId == temp_id_for_activation then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
if g.NavActivateId == id and bit32.band(child_flags, ImGuiChildFlags.NavFlattened) == 0 and (child_window.DC.NavLayersActiveMask ~= 0 or child_window.DC.NavWindowHasScrollY) then
|
|
ImGui.FocusWindow(child_window)
|
|
ImGui.NavInitWindow(child_window, false)
|
|
ImGui.SetActiveID(temp_id_for_activation, child_window) -- Steal ActiveId with another arbitrary id so that key-press won't activate child item
|
|
g.ActiveIdSource = g.NavInputSource
|
|
end
|
|
|
|
return ret
|
|
end
|
|
|
|
-- Prior to v1.90 2023/10/16, the BeginChild() function took a 'bool border = false' parameter instead of 'ImGuiChildFlags child_flags = 0'.
|
|
-- `true` is accepted as ImGuiChildFlags.Borders for legacy code.
|
|
--- @param str_id_or_id string|ImGuiID
|
|
--- @param size_arg? ImVec2
|
|
--- @param child_flags? ImGuiChildFlags|bool
|
|
--- @param window_flags? ImGuiWindowFlags
|
|
--- @return bool # visible (always call EndChild()!)
|
|
function ImGui.BeginChild(str_id_or_id, size_arg, child_flags, window_flags)
|
|
if child_flags == true then child_flags = ImGuiChildFlags.Borders elseif not child_flags then child_flags = 0 end
|
|
if type(str_id_or_id) == "number" then
|
|
return ImGui.BeginChildEx(nil, str_id_or_id, size_arg, child_flags, window_flags)
|
|
end
|
|
local id = ImGui.GetCurrentWindow():GetID(str_id_or_id)
|
|
return ImGui.BeginChildEx(str_id_or_id, id, size_arg, child_flags, window_flags)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param rect ImRect
|
|
function ImGui.SetLastItemDataForChildWindowItem(window, rect)
|
|
local g = GImGui
|
|
ImGui.SetLastItemData(window.ChildId, g.CurrentItemFlags, window.DC.ChildItemStatusFlags or 0, rect)
|
|
end
|
|
|
|
function ImGui.EndChild()
|
|
local g = GImGui
|
|
local child_window = g.CurrentWindow
|
|
|
|
local backup_within_end_child_id = g.WithinEndChildID
|
|
IM_ASSERT(bit32.band(child_window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0) -- Mismatched BeginChild()/EndChild() calls
|
|
|
|
g.WithinEndChildID = child_window.ID
|
|
local child_size = ImVec2(child_window.Size.x, child_window.Size.y)
|
|
ImGui.End()
|
|
if child_window.BeginCount == 1 then
|
|
local parent_window = g.CurrentWindow
|
|
local bb = ImRect(parent_window.DC.CursorPos, parent_window.DC.CursorPos + child_size)
|
|
ImGui.ItemSize(child_size)
|
|
local nav_flattened = bit32.band(child_window.ChildFlags, ImGuiChildFlags.NavFlattened) ~= 0
|
|
if (child_window.DC.NavLayersActiveMask ~= 0 or child_window.DC.NavWindowHasScrollY) and not nav_flattened then
|
|
ImGui.ItemAdd(bb, child_window.ChildId)
|
|
ImGui.RenderNavCursor(bb, child_window.ChildId)
|
|
|
|
-- When browsing a window that has no activable items (scroll only) we keep a highlight on the child (pass g.NavId to trick into always displaying)
|
|
if child_window.DC.NavLayersActiveMask == 0 and child_window == g.NavWindow then
|
|
ImGui.RenderNavCursor(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavRenderCursorFlags.Compact)
|
|
end
|
|
else
|
|
-- Not navigable into
|
|
ImGui.ItemAdd(bb, child_window.ChildId, nil, ImGuiItemFlags.NoNav)
|
|
|
|
-- But when flattened we directly reach items, adjust active layer mask accordingly
|
|
if nav_flattened then
|
|
parent_window.DC.NavLayersActiveMaskNext = bit32.bor(parent_window.DC.NavLayersActiveMaskNext, child_window.DC.NavLayersActiveMaskNext)
|
|
end
|
|
end
|
|
if g.HoveredWindow == child_window then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredWindow)
|
|
end
|
|
child_window.DC.ChildItemStatusFlags = g.LastItemData.StatusFlags
|
|
else
|
|
ImGui.SetLastItemDataForChildWindowItem(child_window, child_window:Rect())
|
|
end
|
|
|
|
g.WithinEndChildID = backup_within_end_child_id
|
|
g.LogLinePosY = -FLT_MAX -- To enforce a carriage return
|
|
end
|
|
|
|
--- @param flags ImGuiChildFlags
|
|
--- @param enabled bool
|
|
function ImGui.SetNextWindowChildFlags(flags, enabled)
|
|
local g = GImGui
|
|
local nwd = g.NextWindowData
|
|
if bit32.band(nwd.HasFlags, ImGuiNextWindowDataFlags.HasChildFlags) == 0 then
|
|
nwd.ChildFlagsSet = 0; nwd.ChildFlagsClear = 0
|
|
end
|
|
if enabled then
|
|
nwd.ChildFlagsSet = bit32.bor(nwd.ChildFlagsSet, flags)
|
|
nwd.ChildFlagsClear = bit32.band(nwd.ChildFlagsClear, bit32.bnot(flags))
|
|
else
|
|
nwd.ChildFlagsSet = bit32.band(nwd.ChildFlagsSet, bit32.bnot(flags))
|
|
nwd.ChildFlagsClear = bit32.bor(nwd.ChildFlagsClear, flags)
|
|
end
|
|
nwd.HasFlags = bit32.bor(nwd.HasFlags, ImGuiNextWindowDataFlags.HasChildFlags)
|
|
end
|
|
|
|
--- @param flags ImGuiWindowFlags
|
|
--- @param enabled bool
|
|
function ImGui.SetNextWindowFlags(flags, enabled)
|
|
local g = GImGui
|
|
local nwd = g.NextWindowData
|
|
if bit32.band(nwd.HasFlags, ImGuiNextWindowDataFlags.HasWindowFlags) == 0 then
|
|
nwd.WindowFlagsSet = 0; nwd.WindowFlagsClear = 0
|
|
end
|
|
if enabled then
|
|
nwd.WindowFlagsSet = bit32.bor(nwd.WindowFlagsSet, flags)
|
|
nwd.WindowFlagsClear = bit32.band(nwd.WindowFlagsClear, bit32.bnot(flags))
|
|
else
|
|
nwd.WindowFlagsSet = bit32.band(nwd.WindowFlagsSet, bit32.bnot(flags))
|
|
nwd.WindowFlagsClear = bit32.bor(nwd.WindowFlagsClear, flags)
|
|
end
|
|
nwd.HasFlags = bit32.bor(nwd.HasFlags, ImGuiNextWindowDataFlags.HasWindowFlags)
|
|
end
|
|
|
|
-- Content size = inner scrollable rectangle, padded with WindowPadding.
|
|
--- @param size ImVec2
|
|
function ImGui.SetNextWindowContentSize(size)
|
|
local g = GImGui
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasContentSize)
|
|
ImVec2_CopyV(g.NextWindowData.ContentSizeVal, ImTrunc(size.x), ImTrunc(size.y))
|
|
end
|
|
|
|
--- @param scroll ImVec2
|
|
function ImGui.SetNextWindowScroll(scroll)
|
|
local g = GImGui
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasScroll)
|
|
ImVec2_Copy(g.NextWindowData.ScrollVal, scroll)
|
|
end
|
|
|
|
--- @param collapsed bool
|
|
--- @param cond? ImGuiCond
|
|
function ImGui.SetNextWindowCollapsed(collapsed, cond)
|
|
if cond == nil then cond = 0 end
|
|
local g = GImGui
|
|
IM_ASSERT(cond == 0 or ImIsPowerOfTwo(cond))
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasCollapsed)
|
|
g.NextWindowData.CollapsedVal = collapsed
|
|
g.NextWindowData.CollapsedCond = (cond ~= 0) and cond or ImGuiCond.Always
|
|
end
|
|
|
|
function ImGui.SetNextWindowFocus()
|
|
local g = GImGui
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasFocus)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.SetNextWindowViewport(id)
|
|
local g = GImGui
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasViewport)
|
|
g.NextWindowData.ViewportId = id
|
|
end
|
|
|
|
--- @param window_class ImGuiWindowClass
|
|
function ImGui.SetNextWindowClass(window_class)
|
|
local g = GImGui
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasWindowClass)
|
|
local wc = ImGuiWindowClass()
|
|
for k, v in pairs(window_class) do wc[k] = v end -- C++ copies the struct
|
|
g.NextWindowData.WindowClass = wc
|
|
end
|
|
|
|
-- This is experimental and meant to be a toy for exploring a future/wider range of features.
|
|
--- @param flags ImGuiWindowRefreshFlags
|
|
function ImGui.SetNextWindowRefreshPolicy(flags)
|
|
local g = GImGui
|
|
g.NextWindowData.HasFlags = bit32.bor(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasRefreshPolicy)
|
|
g.NextWindowData.RefreshFlagsVal = flags
|
|
end
|
|
|
|
function ImGui.GetWindowDpiScale()
|
|
return 1.0 -- Roblox: single viewport, no DPI scaling
|
|
end
|
|
|
|
function ImGui.GetWindowViewport()
|
|
local g = GImGui
|
|
return g.CurrentViewport or ImGui.GetMainViewport()
|
|
end
|
|
|
|
-- Prefer using PushFont(nil, style.FontSizeBase * factor), or use style.FontScaleMain to scale all windows.
|
|
--- @param scale float
|
|
function ImGui.SetWindowFontScale(scale)
|
|
IM_ASSERT(scale > 0.0)
|
|
local window = ImGui.GetCurrentWindow()
|
|
window.FontWindowScale = scale
|
|
ImGui.UpdateCurrentFontSize(0.0)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
function ImGui.StartMouseMovingWindow(window)
|
|
local g = GImGui
|
|
ImGui.FocusWindow(window)
|
|
ImGui.SetActiveID(window.MoveId, window)
|
|
if (g.IO.ConfigNavCursorVisibleAuto) then
|
|
g.NavCursorVisible = false
|
|
end
|
|
g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window.RootWindowDockTree.Pos
|
|
g.ActiveIdNoClearOnFocusLoss = true
|
|
ImGui.SetActiveIdUsingAllKeyboardKeys()
|
|
|
|
local can_move_window = true
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.NoMove) ~= 0 or bit32.band(window.RootWindowDockTree.Flags, ImGuiWindowFlags.NoMove) ~= 0 then
|
|
can_move_window = false
|
|
end
|
|
local node = window.DockNodeAsHost
|
|
if node and node.VisibleWindow and bit32.band(node.VisibleWindow.Flags, ImGuiWindowFlags.NoMove) ~= 0 then
|
|
can_move_window = false
|
|
end
|
|
if can_move_window then
|
|
g.MovingWindow = window
|
|
end
|
|
end
|
|
|
|
function ImGui.UpdateMouseMovingWindowNewFrame()
|
|
local g = GImGui
|
|
|
|
if g.MovingWindow then
|
|
ImGui.KeepAliveID(g.ActiveId)
|
|
IM_ASSERT(g.MovingWindow and g.MovingWindow.RootWindowDockTree)
|
|
|
|
local moving_window = g.MovingWindow.RootWindowDockTree
|
|
|
|
local window_disappeared = (not moving_window.WasActive and not moving_window.Active)
|
|
if g.IO.MouseDown[0] and ImGui.IsMousePosValid(g.IO.MousePos) and not window_disappeared then
|
|
local pos = g.IO.MousePos - g.ActiveIdClickOffset
|
|
if moving_window.Pos.x ~= pos.x or moving_window.Pos.y ~= pos.y then
|
|
ImGui.SetWindowPos(moving_window, pos, ImGuiCond.Always)
|
|
if moving_window.Viewport and moving_window.ViewportOwned then -- Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window.
|
|
ImVec2_Copy(moving_window.Viewport.Pos, pos)
|
|
moving_window.Viewport:UpdateWorkRect()
|
|
end
|
|
end
|
|
ImGui.FocusWindow(g.MovingWindow)
|
|
else
|
|
ImGui.StopMouseMovingWindow()
|
|
ImGui.ClearActiveID()
|
|
end
|
|
else
|
|
if (g.ActiveIdWindow and g.ActiveIdWindow.MoveId == g.ActiveId) then
|
|
ImGui.KeepAliveID(g.ActiveId)
|
|
|
|
if not g.IO.MouseDown[0] then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.GetDrawListSharedData()
|
|
return GImGui.DrawListSharedData
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param popup_flags ImGuiPopupFlags
|
|
function ImGui.IsPopupOpen(id, popup_flags)
|
|
local g = GImGui
|
|
if popup_flags == nil then popup_flags = 0 end
|
|
if type(id) == "string" then
|
|
-- str_id overload: with AnyPopupId the id must be 0, otherwise it is hashed with the current window's ID stack
|
|
id = (bit32.band(popup_flags, ImGuiPopupFlags.AnyPopupId) ~= 0) and 0 or g.CurrentWindow:GetID(id)
|
|
end
|
|
|
|
if bit32.band(popup_flags, ImGuiPopupFlags.AnyPopupId) ~= 0 then
|
|
-- Return true if any popup is open at the current BeginPopup() level of the popup stack
|
|
-- This may be used to e.g. test for another popups already opened to handle popups priorities at the same level.
|
|
IM_ASSERT(id == 0)
|
|
if bit32.band(popup_flags, ImGuiPopupFlags.AnyPopupLevel) ~= 0 then
|
|
return g.OpenPopupStack.Size > 0
|
|
else
|
|
return g.OpenPopupStack.Size > g.BeginPopupStack.Size
|
|
end
|
|
else
|
|
if bit32.band(popup_flags, ImGuiPopupFlags.AnyPopupLevel) ~= 0 then
|
|
-- Return true if the popup is open anywhere in the popup stack
|
|
for n = 1, g.OpenPopupStack.Size do
|
|
if g.OpenPopupStack.Data[n].PopupId == id then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
else
|
|
-- Return true if the popup is open at the current BeginPopup() level of the popup stack (this is the most-common query)
|
|
return g.OpenPopupStack.Size > g.BeginPopupStack.Size and g.OpenPopupStack.Data[g.BeginPopupStack.Size + 1].PopupId == id
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @return ImGuiWindow?
|
|
function ImGui.GetTopMostPopupModal()
|
|
local g = GImGui
|
|
for n = g.OpenPopupStack.Size, 1, -1 do
|
|
local popup = g.OpenPopupStack.Data[n].Window
|
|
if popup then
|
|
if bit32.band(popup.Flags, ImGuiWindowFlags.Modal) ~= 0 then
|
|
return popup
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function ImGui.UpdateMouseMovingWindowEndFrame()
|
|
local g = GImGui
|
|
|
|
if g.ActiveId ~= 0 or (g.HoveredId ~= 0 and not g.HoveredIdIsDisabled) then
|
|
return
|
|
end
|
|
|
|
if g.NavWindow and g.NavWindow.Appearing then
|
|
return
|
|
end
|
|
|
|
local hovered_window = g.HoveredWindow
|
|
|
|
if ImGui.IsMouseClickedEx(0, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner) then
|
|
local hovered_root
|
|
if hovered_window then
|
|
hovered_root = hovered_window.RootWindow
|
|
else
|
|
hovered_root = nil
|
|
end
|
|
local is_closed_popup = hovered_root and (bit32.band(hovered_root.Flags, ImGuiWindowFlags.Popup) ~= 0) and not ImGui.IsPopupOpen(hovered_root.PopupId, ImGuiPopupFlags.AnyPopupLevel)
|
|
local is_queued_focus_request = g.NavMoveSubmitted and (bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.FocusApi) ~= 0)
|
|
|
|
if hovered_window ~= nil and not is_closed_popup and not is_queued_focus_request then
|
|
ImGui.StartMouseMovingWindow(hovered_window)
|
|
|
|
-- Cancel moving if clicked outside of title bar
|
|
if bit32.band(hovered_window.BgClickFlags, ImGuiWindowBgClickFlags.Move) == 0 then -- set by io.ConfigWindowsMoveFromTitleBarOnly
|
|
if bit32.band(hovered_root.Flags, ImGuiWindowFlags.NoTitleBar) == 0 then
|
|
if not hovered_root:TitleBarRect():Contains(g.IO.MouseClickedPos[0]) then
|
|
g.MovingWindow = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Cancel moving if clicked over an item which was disabled or inhibited by popups
|
|
-- (when g.HoveredIdIsDisabled == true && g.HoveredId == 0 we are inhibited by popups, when g.HoveredIdIsDisabled == true && g.HoveredId != 0 we are over a disabled item)
|
|
if g.HoveredIdIsDisabled then
|
|
g.MovingWindow = nil
|
|
g.ActiveIdDisabledId = g.HoveredId
|
|
end
|
|
elseif hovered_window == nil and g.NavWindow ~= nil then
|
|
ImGui.FocusWindow(nil, ImGuiFocusRequestFlags.UnlessBelowModal)
|
|
end
|
|
end
|
|
|
|
-- With right mouse button we close popups without changing focus based on where the mouse is aimed
|
|
-- Instead, focus will be restored to the window under the bottom-most closed popup.
|
|
-- (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger)
|
|
if g.HoveredId == 0 and ImGui.IsMouseClickedEx(1, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner) then
|
|
-- Find the top-most window between HoveredWindow and the top-most Modal Window.
|
|
-- This is where we can trim the popup stack.
|
|
local modal = ImGui.GetTopMostPopupModal()
|
|
local hovered_window_above_modal = hovered_window and (modal == nil or ImGui.IsWindowAbove(hovered_window, modal))
|
|
ImGui.ClosePopupsOverWindow(hovered_window_above_modal and hovered_window or modal, true)
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param delta ImVec2
|
|
function ImGui.TranslateWindow(window, delta)
|
|
ImVec2_Copy(window.Pos, window.Pos + delta)
|
|
window.ClipRect:Translate(delta)
|
|
window.OuterRectClipped:Translate(delta)
|
|
window.InnerRect:Translate(delta)
|
|
|
|
ImVec2_Copy(window.DC.CursorPos, window.DC.CursorPos + delta)
|
|
ImVec2_Copy(window.DC.CursorStartPos, window.DC.CursorStartPos + delta)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, window.DC.CursorMaxPos + delta)
|
|
ImVec2_Copy(window.DC.IdealMaxPos, window.DC.IdealMaxPos + delta)
|
|
end
|
|
|
|
--- ImGui::FindWindowByID
|
|
function ImGui.FindWindowByID(id)
|
|
local g = GImGui
|
|
|
|
if not g then return end
|
|
|
|
return g.WindowsById[id]
|
|
end
|
|
|
|
--- @param name string
|
|
--- @return ImGuiWindow?
|
|
function ImGui.FindWindowByName(name)
|
|
local id = ImHashStr(name)
|
|
return ImGui.FindWindowByID(id)
|
|
end
|
|
|
|
--- Push a new Dear ImGui window to add widgets to.
|
|
--- - Passing a non-nil `open` displays a close button on the upper-right corner of the window
|
|
--- @param name string
|
|
--- @param open? bool
|
|
--- @param flags? ImGuiWindowFlags
|
|
--- @return bool is_open # The updated `open` passed in
|
|
--- @return bool no_skip_items # You always need to call `ImGui.End()` even if false is returned
|
|
function ImGui.Begin(name, open, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
|
|
IM_ASSERT(name ~= nil and name ~= "")
|
|
IM_ASSERT(g.WithinFrameScope)
|
|
IM_ASSERT(g.FrameCountEnded ~= g.FrameCount)
|
|
|
|
local window = ImGui.FindWindowByName(name)
|
|
local window_just_created = (window == nil)
|
|
if window_just_created then
|
|
window = CreateNewWindow(name, flags) --- @cast window ImGuiWindow
|
|
end
|
|
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasWindowFlags) ~= 0 then
|
|
flags = bit32.band(bit32.bor(flags, g.NextWindowData.WindowFlagsSet), bit32.bnot(g.NextWindowData.WindowFlagsClear))
|
|
end
|
|
|
|
-- Automatically disable manual moving/resizing when NoInputs is set
|
|
if bit32.band(flags, ImGuiWindowFlags.NoInputs) == ImGuiWindowFlags.NoInputs then
|
|
flags = bit32.bor(flags, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoResize)
|
|
end
|
|
|
|
local current_frame = g.FrameCount
|
|
local first_begin_of_the_frame = (window.LastFrameActive ~= current_frame)
|
|
window.IsFallbackWindow = (g.CurrentWindowStack.Size == 0 and g.WithinFrameScopeWithImplicitWindow)
|
|
|
|
local window_just_activated_by_user = (window.LastFrameActive < (current_frame - 1))
|
|
if bit32.band(flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
local popup_ref = g.OpenPopupStack.Data[g.BeginPopupStack.Size + 1]
|
|
window_just_activated_by_user = window_just_activated_by_user or (window.PopupId ~= popup_ref.PopupId) -- We recycle popups so treat window as activated if popup id changed
|
|
window_just_activated_by_user = window_just_activated_by_user or (window ~= popup_ref.Window)
|
|
end
|
|
|
|
-- Update Flags, LastFrameActive, BeginOrderXXX fields
|
|
local window_was_appearing = window.Appearing
|
|
if first_begin_of_the_frame then
|
|
ImGui.UpdateWindowInFocusOrderList(window, window_just_created, flags)
|
|
window.Appearing = window_just_activated_by_user
|
|
if (window.Appearing) then
|
|
SetWindowConditionAllowFlags(window, ImGuiCond.Appearing, true)
|
|
end
|
|
window.FlagsPreviousFrame = window.Flags
|
|
window.Flags = flags
|
|
window.ChildFlags = (bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasChildFlags) ~= 0) and g.NextWindowData.ChildFlagsSet or 0
|
|
window.LastFrameActive = current_frame
|
|
window.LastTimeActive = g.Time
|
|
window.BeginOrderWithinParent = 0
|
|
window.BeginOrderWithinContext = g.WindowsActiveCount
|
|
g.WindowsActiveCount = g.WindowsActiveCount + 1
|
|
else
|
|
flags = window.Flags
|
|
end
|
|
|
|
-- Docking
|
|
-- (NB: during the frame dock nodes are created, it is possible that (window->DockIsActive == false) even though (window->DockNode->Windows.Size > 1)
|
|
IM_ASSERT(window.DockNode == nil or window.DockNodeAsHost == nil) -- Cannot be both
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasDock) ~= 0 then
|
|
ImGui.SetWindowDock(window, g.NextWindowData.DockId, g.NextWindowData.DockCond)
|
|
end
|
|
if first_begin_of_the_frame then
|
|
local has_dock_node = (window.DockId ~= 0 or window.DockNode ~= nil)
|
|
local new_auto_dock_node = not has_dock_node and ImGui.GetWindowAlwaysWantOwnTabBar(window)
|
|
local dock_node_was_visible = window.DockNodeIsVisible
|
|
local dock_tab_was_visible = window.DockTabIsVisible
|
|
window.DockIsActive = false
|
|
window.DockNodeIsVisible = false
|
|
window.DockTabIsVisible = false
|
|
|
|
if has_dock_node or new_auto_dock_node then
|
|
open = ImGui.BeginDocked(window, open)
|
|
flags = window.Flags
|
|
if window.DockIsActive then
|
|
IM_ASSERT(window.DockNode ~= nil)
|
|
g.NextWindowData.HasFlags = bit32.band(g.NextWindowData.HasFlags, bit32.bnot(ImGuiNextWindowDataFlags.HasSizeConstraint))
|
|
end
|
|
|
|
-- Amend the Appearing flag
|
|
if window.DockTabIsVisible and not dock_tab_was_visible and dock_node_was_visible and not window.Appearing and not window_was_appearing then
|
|
window.Appearing = true
|
|
SetWindowConditionAllowFlags(window, ImGuiCond.Appearing, true)
|
|
end
|
|
end
|
|
end
|
|
|
|
local parent_window_in_stack
|
|
if window.DockIsActive and window.DockNode.HostWindow then
|
|
parent_window_in_stack = window.DockNode.HostWindow
|
|
elseif g.CurrentWindowStack:empty() then
|
|
parent_window_in_stack = nil
|
|
else
|
|
parent_window_in_stack = g.CurrentWindowStack:back().Window
|
|
end
|
|
local parent_window
|
|
if first_begin_of_the_frame then
|
|
if (bit32.band(flags, bit32.bor(ImGuiWindowFlags.ChildWindow, ImGuiWindowFlags.Popup, ImGuiWindowFlags.Tooltip)) ~= 0) then
|
|
parent_window = parent_window_in_stack
|
|
else
|
|
parent_window = nil
|
|
end
|
|
else
|
|
parent_window = window.ParentWindow
|
|
end
|
|
|
|
if window.IDStack.Size == 0 then
|
|
window.IDStack:push_back(window.ID)
|
|
end
|
|
|
|
-- Add to stack
|
|
g.CurrentWindow = window
|
|
g.CurrentWindowStack:resize(g.CurrentWindowStack.Size + 1)
|
|
g.CurrentWindowStack.Data[g.CurrentWindowStack.Size] = ImGuiWindowStackData()
|
|
local window_stack_data = g.CurrentWindowStack.Data[g.CurrentWindowStack.Size]
|
|
window_stack_data.Window = window
|
|
ImGuiLastItemData_Copy(window_stack_data.ParentLastItemDataBackup, g.LastItemData)
|
|
window_stack_data.DisabledOverrideReenable = (bit32.band(flags, ImGuiWindowFlags.Tooltip) ~= 0) and (bit32.band(g.CurrentItemFlags, ImGuiItemFlags.Disabled) ~= 0)
|
|
window_stack_data.DisabledOverrideReenableAlphaBackup = 0.0
|
|
window_stack_data.StackSizesInBegin = ImGuiErrorRecoveryState()
|
|
ImGui.ErrorRecoveryStoreState(window_stack_data.StackSizesInBegin)
|
|
g.StackSizesInBeginForCurrentWindow = window_stack_data.StackSizesInBegin
|
|
if bit32.band(flags, ImGuiWindowFlags.ChildMenu) ~= 0 then
|
|
g.BeginMenuDepth = g.BeginMenuDepth + 1
|
|
end
|
|
|
|
if first_begin_of_the_frame then
|
|
ImGui.UpdateWindowParentAndRootLinks(window, flags, parent_window)
|
|
window.ParentWindowInBeginStack = parent_window_in_stack
|
|
|
|
if window.RootWindow ~= window then
|
|
window.ParentWindowForFocusRoute = parent_window_in_stack
|
|
else
|
|
window.ParentWindowForFocusRoute = nil
|
|
end
|
|
if window.ParentWindowForFocusRoute == nil and window.DockNode ~= nil then
|
|
if bit32.band(window.DockNode.MergedFlags, ImGuiDockNodeFlags.DockedWindowsInFocusRoute) ~= 0 then
|
|
window.ParentWindowForFocusRoute = window.DockNode.HostWindow
|
|
end
|
|
end
|
|
if window.WindowClass and window.WindowClass.FocusRouteParentWindowId ~= nil and window.WindowClass.FocusRouteParentWindowId ~= 0 then
|
|
window.ParentWindowForFocusRoute = ImGui.FindWindowByID(window.WindowClass.FocusRouteParentWindowId)
|
|
end
|
|
|
|
if parent_window then
|
|
window.FontWindowScaleParents = parent_window.FontWindowScaleParents * parent_window.FontWindowScale
|
|
else
|
|
window.FontWindowScaleParents = 1.0
|
|
end
|
|
end
|
|
|
|
ImGui.PushFocusScope((bit32.band(window.ChildFlags, ImGuiChildFlags.NavFlattened) ~= 0) and g.CurrentFocusScopeId or window.ID)
|
|
window.NavRootFocusScopeId = g.CurrentFocusScopeId
|
|
|
|
-- Add to popup stacks: update OpenPopupStack data, push to BeginPopupStack
|
|
if bit32.band(flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
local popup_ref = g.OpenPopupStack.Data[g.BeginPopupStack.Size + 1]
|
|
popup_ref.Window = window
|
|
popup_ref.ParentNavLayer = parent_window_in_stack.DC.NavLayerCurrent
|
|
g.BeginPopupStack:push_back(popup_ref)
|
|
window.PopupId = popup_ref.PopupId
|
|
end
|
|
|
|
local window_pos_set_by_api = false
|
|
local window_size_x_set_by_api = false
|
|
local window_size_y_set_by_api = false
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasPos) ~= 0 then
|
|
window_pos_set_by_api = (bit32.band(window.SetWindowPosAllowFlags, g.NextWindowData.PosCond) ~= 0)
|
|
if window_pos_set_by_api and ImLengthSqr(g.NextWindowData.PosPivotVal) > 1e-5 then
|
|
-- FIXME: Look into removing the branch so everything can go through this same code path for consistency.
|
|
ImVec2_Copy(window.SetWindowPosVal, g.NextWindowData.PosVal)
|
|
ImVec2_Copy(window.SetWindowPosPivot, g.NextWindowData.PosPivotVal)
|
|
window.SetWindowPosAllowFlags = bit32.band(window.SetWindowPosAllowFlags, bit32.bnot(bit32.bor(ImGuiCond.Once, ImGuiCond.FirstUseEver, ImGuiCond.Appearing)))
|
|
else
|
|
ImGui.SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond)
|
|
end
|
|
end
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSize) ~= 0 then
|
|
window_size_x_set_by_api = (bit32.band(window.SetWindowSizeAllowFlags, g.NextWindowData.SizeCond) ~= 0) and (g.NextWindowData.SizeVal.x > 0.0)
|
|
window_size_y_set_by_api = (bit32.band(window.SetWindowSizeAllowFlags, g.NextWindowData.SizeCond) ~= 0) and (g.NextWindowData.SizeVal.y > 0.0)
|
|
if (bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeX) ~= 0 and bit32.band(window.SetWindowSizeAllowFlags, ImGuiCond.FirstUseEver) == 0) then
|
|
g.NextWindowData.SizeVal.x = window.SizeFull.x
|
|
end
|
|
if (bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeY) ~= 0 and bit32.band(window.SetWindowSizeAllowFlags, ImGuiCond.FirstUseEver) == 0) then
|
|
g.NextWindowData.SizeVal.y = window.SizeFull.y
|
|
end
|
|
ImGui.SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
|
|
end
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasScroll) ~= 0 then
|
|
if g.NextWindowData.ScrollVal.x >= 0.0 then
|
|
window.ScrollTarget.x = g.NextWindowData.ScrollVal.x
|
|
window.ScrollTargetCenterRatio.x = 0.0
|
|
end
|
|
if g.NextWindowData.ScrollVal.y >= 0.0 then
|
|
window.ScrollTarget.y = g.NextWindowData.ScrollVal.y
|
|
window.ScrollTargetCenterRatio.y = 0.0
|
|
end
|
|
end
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasContentSize) ~= 0 then
|
|
ImVec2_Copy(window.ContentSizeExplicit, g.NextWindowData.ContentSizeVal)
|
|
elseif first_begin_of_the_frame then
|
|
window.ContentSizeExplicit = ImVec2(0.0, 0.0)
|
|
end
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasWindowClass) ~= 0 then
|
|
window.WindowClass = g.NextWindowData.WindowClass
|
|
end
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasCollapsed) ~= 0 then
|
|
ImGui.SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond)
|
|
end
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasFocus) ~= 0 then
|
|
ImGui.FocusWindow(window)
|
|
end
|
|
if window.Appearing then
|
|
SetWindowConditionAllowFlags(window, ImGuiCond.Appearing, false)
|
|
end
|
|
|
|
-- [EXPERIMENTAL] Skip Refresh mode
|
|
ImGui.UpdateWindowSkipRefresh(window)
|
|
|
|
if window_stack_data.DisabledOverrideReenable and window.RootWindow == window then
|
|
ImGui.BeginDisabledOverrideReenable()
|
|
end
|
|
|
|
g.CurrentWindow = nil
|
|
|
|
if first_begin_of_the_frame and not window.SkipRefresh then
|
|
local window_is_child_tooltip = (bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 and bit32.band(flags, ImGuiWindowFlags.Tooltip) ~= 0)
|
|
local window_just_appearing_after_hidden_for_resize = (window.HiddenFramesCannotSkipItems > 0)
|
|
|
|
window.Active = true
|
|
window.HasCloseButton = (open ~= nil)
|
|
ImRect_CopyFromV4(window.ClipRect, ImVec4(-FLT_MAX, -FLT_MAX, FLT_MAX, FLT_MAX))
|
|
|
|
window.IDStack:resize(1)
|
|
|
|
window.DrawList:_ResetForNewFrame()
|
|
window.DC.CurrentTableIdx = -1
|
|
if bit32.band(flags, ImGuiWindowFlags.DockNodeHost) ~= 0 then
|
|
window.DrawList:ChannelsSplit(2)
|
|
window.DrawList:ChannelsSetCurrent(1) -- DOCKING_HOST_DRAW_CHANNEL_FG: render decorations on channel 1, backgrounds rendered manually later
|
|
end
|
|
|
|
if window.MemoryCompacted then
|
|
ImGui.GcAwakeTransientWindowBuffers(window)
|
|
end
|
|
|
|
-- UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS
|
|
-- Update contents size from last frame for auto-fitting (or use explicit size)
|
|
CalcWindowContentSizes(window, window.ContentSize, window.ContentSizeIdeal)
|
|
if window.HiddenFramesCanSkipItems > 0 then
|
|
window.HiddenFramesCanSkipItems = window.HiddenFramesCanSkipItems - 1
|
|
end
|
|
if window.HiddenFramesCannotSkipItems > 0 then
|
|
window.HiddenFramesCannotSkipItems = window.HiddenFramesCannotSkipItems - 1
|
|
end
|
|
if window.HiddenFramesForRenderOnly > 0 then
|
|
window.HiddenFramesForRenderOnly = window.HiddenFramesForRenderOnly - 1
|
|
end
|
|
|
|
-- Hide new windows for one frame until they calculate their size
|
|
if window_just_created and (not window_size_x_set_by_api or not window_size_y_set_by_api) then
|
|
window.HiddenFramesCannotSkipItems = 1
|
|
end
|
|
|
|
-- Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows)
|
|
-- We reset Size/ContentSize for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size.
|
|
if window_just_activated_by_user and bit32.band(flags, bit32.bor(ImGuiWindowFlags.Popup, ImGuiWindowFlags.Tooltip)) ~= 0 then
|
|
window.HiddenFramesCannotSkipItems = 1
|
|
if bit32.band(flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0 then
|
|
if not window_size_x_set_by_api then
|
|
window.SizeFull.x = 0.0
|
|
window.Size.x = 0.0
|
|
end
|
|
if not window_size_y_set_by_api then
|
|
window.SizeFull.y = 0.0
|
|
window.Size.y = 0.0
|
|
end
|
|
ImVec2_Copy(window.ContentSize, ImVec2(0.0, 0.0))
|
|
ImVec2_Copy(window.ContentSizeIdeal, ImVec2(0.0, 0.0))
|
|
end
|
|
end
|
|
|
|
-- SELECT VIEWPORT
|
|
ImGui.WindowSelectViewport(window)
|
|
ImGui.SetCurrentViewport(window, window.Viewport)
|
|
SetCurrentWindow(window)
|
|
flags = window.Flags
|
|
|
|
if not window.DockIsActive and bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
window.WindowBorderSize = style.ChildBorderSize
|
|
else
|
|
window.WindowBorderSize = (bit32.band(flags, bit32.bor(ImGuiWindowFlags.Popup, ImGuiWindowFlags.Tooltip)) ~= 0 and bit32.band(flags, ImGuiWindowFlags.Modal) == 0) and style.PopupBorderSize or style.WindowBorderSize
|
|
end
|
|
window.WindowPadding = style.WindowPadding
|
|
if not window.DockIsActive and (bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0) and (bit32.band(flags, ImGuiWindowFlags.Popup) == 0) and (bit32.band(window.ChildFlags, ImGuiChildFlags.AlwaysUseWindowPadding) == 0) and window.WindowBorderSize == 0.0 then
|
|
if bit32.band(flags, ImGuiWindowFlags.MenuBar) ~= 0 then
|
|
window.WindowPadding = ImVec2(0.0, style.WindowPadding.y)
|
|
else
|
|
window.WindowPadding = ImVec2(0.0, 0.0)
|
|
end
|
|
end
|
|
|
|
-- Lock menu offset so size calculation can use it as menu-bar windows need a minimum size.
|
|
window.DC.MenuBarOffset.x = ImMax(ImMax(window.WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x)
|
|
window.DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.NoTitleBar) ~= 0 then
|
|
window.TitleBarHeight = 0.0
|
|
else
|
|
window.TitleBarHeight = g.FontSize + g.Style.FramePadding.y * 2.0
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.MenuBar) ~= 0 then
|
|
window.MenuBarHeight = window.DC.MenuBarOffset.y + g.FontSize + g.Style.FramePadding.y * 2.0
|
|
else
|
|
window.MenuBarHeight = 0.0
|
|
end
|
|
|
|
window.TitleBarHeight = (bit32.band(flags, ImGuiWindowFlags.NoTitleBar) ~= 0) and 0 or g.FontSize + g.Style.FramePadding.y * 2
|
|
|
|
window.FontRefSize = g.FontSize -- Lock this to discourage calling window:CalcFontSize() outside of current window.
|
|
|
|
local use_current_size_for_scrollbar_x = window_just_created
|
|
local use_current_size_for_scrollbar_y = window_just_created
|
|
if window_size_x_set_by_api and window.ContentSizeExplicit.x ~= 0.0 then
|
|
use_current_size_for_scrollbar_x = true
|
|
end
|
|
if window_size_y_set_by_api and window.ContentSizeExplicit.y ~= 0.0 then
|
|
use_current_size_for_scrollbar_y = true
|
|
end
|
|
|
|
-- Collapse window by double-clicking on title bar
|
|
-- At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
|
|
if bit32.band(flags, ImGuiWindowFlags.NoTitleBar) == 0 and bit32.band(flags, ImGuiWindowFlags.NoCollapse) == 0 and not window.DockIsActive then
|
|
local title_bar_rect = window:TitleBarRect()
|
|
if g.HoveredWindow == window and g.HoveredId == 0 and g.HoveredIdPreviousFrame == 0 and g.ActiveId == 0 and ImGui.IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) then
|
|
if g.IO.MouseClickedCount[0] == 2 and ImGui.GetKeyOwner(ImGuiKey.MouseLeft) == ImGuiKeyOwner_NoOwner then
|
|
window.WantCollapseToggle = true
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseLeft, window.MoveId)
|
|
end
|
|
end
|
|
if window.WantCollapseToggle then
|
|
window.Collapsed = not window.Collapsed
|
|
if not window.Collapsed then
|
|
use_current_size_for_scrollbar_y = true
|
|
end
|
|
ImGui.MarkIniSettingsDirty(window)
|
|
end
|
|
else
|
|
window.Collapsed = false
|
|
end
|
|
window.WantCollapseToggle = false
|
|
|
|
local scrollbar_sizes_from_last_frame = ImVec2()
|
|
ImVec2_Copy(scrollbar_sizes_from_last_frame, window.ScrollbarSizes)
|
|
|
|
window.DecoOuterSizeX1 = 0.0
|
|
window.DecoOuterSizeX2 = 0.0
|
|
window.DecoOuterSizeY1 = window.TitleBarHeight + window.MenuBarHeight
|
|
window.DecoOuterSizeY2 = 0.0
|
|
window.ScrollbarSizes = ImVec2(0.0, 0.0)
|
|
|
|
-- Calculate auto-fit size, handle automatic resize
|
|
-- - Using SetNextWindowSize() overrides ImGuiWindowFlags.AlwaysAutoResize, so it can be used on tooltips/popups, etc.
|
|
-- - We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags.AlwaysAutoResize when collapsed.
|
|
-- - Auto-fit may only grow window during the first few frames.
|
|
do
|
|
local size_auto_fit_x_always = not window_size_x_set_by_api and (bit32.band(flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0) and not window.Collapsed
|
|
local size_auto_fit_y_always = not window_size_y_set_by_api and (bit32.band(flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0) and not window.Collapsed
|
|
local size_auto_fit_x_current = not window_size_x_set_by_api and (window.AutoFitFramesX > 0)
|
|
local size_auto_fit_y_current = not window_size_y_set_by_api and (window.AutoFitFramesY > 0)
|
|
|
|
local size_auto_fit_mask = 0
|
|
if size_auto_fit_x_always or size_auto_fit_x_current then
|
|
size_auto_fit_mask = bit32.bor(size_auto_fit_mask, bit32.lshift(1, ImGuiAxis.X - 1))
|
|
end
|
|
if size_auto_fit_y_always or size_auto_fit_y_current then
|
|
size_auto_fit_mask = bit32.bor(size_auto_fit_mask, bit32.lshift(1, ImGuiAxis.Y - 1))
|
|
end
|
|
|
|
local size_auto_fit = CalcWindowAutoFitSize(window, window.ContentSizeIdeal, size_auto_fit_mask)
|
|
local old_size = ImVec2(window.SizeFull.x, window.SizeFull.y)
|
|
|
|
if size_auto_fit_x_always or size_auto_fit_x_current then
|
|
if size_auto_fit_x_always then
|
|
window.SizeFull.x = size_auto_fit.x
|
|
else
|
|
if window.AutoFitOnlyGrows then
|
|
window.SizeFull.x = ImMax(window.SizeFull.x, size_auto_fit.x)
|
|
else
|
|
window.SizeFull.x = size_auto_fit.x
|
|
end
|
|
end
|
|
use_current_size_for_scrollbar_x = true
|
|
end
|
|
if size_auto_fit_y_always or size_auto_fit_y_current then
|
|
if size_auto_fit_y_always then
|
|
window.SizeFull.y = size_auto_fit.y
|
|
else
|
|
if window.AutoFitOnlyGrows then
|
|
window.SizeFull.y = ImMax(window.SizeFull.y, size_auto_fit.y)
|
|
else
|
|
window.SizeFull.y = size_auto_fit.y
|
|
end
|
|
end
|
|
use_current_size_for_scrollbar_y = true
|
|
end
|
|
|
|
if old_size.x ~= window.SizeFull.x or old_size.y ~= window.SizeFull.y then
|
|
ImGui.MarkIniSettingsDirty(window)
|
|
end
|
|
end
|
|
|
|
ImVec2_Copy(window.SizeFull, CalcWindowSizeAfterConstraint(window, window.SizeFull))
|
|
ImVec2_Copy(window.Size, (window.Collapsed and bit32.band(flags, ImGuiWindowFlags.ChildWindow) == 0) and window:TitleBarRect():GetSize() or window.SizeFull)
|
|
|
|
-- POSITION
|
|
|
|
-- Popup latch its initial position, will position itself when it appears next frame
|
|
if window_just_activated_by_user then
|
|
window.AutoPosLastDirection = ImGuiDir.None
|
|
if bit32.band(flags, ImGuiWindowFlags.Popup) ~= 0 and bit32.band(flags, ImGuiWindowFlags.Modal) == 0 and not window_pos_set_by_api then -- FIXME: BeginPopup() could use SetNextWindowPos()
|
|
ImVec2_Copy(window.Pos, g.BeginPopupStack:back().OpenPopupPos)
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
IM_ASSERT(parent_window and parent_window.Active)
|
|
window.BeginOrderWithinParent = parent_window.DC.ChildWindows.Size
|
|
parent_window.DC.ChildWindows:push_back(window)
|
|
if (bit32.band(flags, ImGuiWindowFlags.Popup) == 0) and not window_pos_set_by_api and not window_is_child_tooltip then
|
|
ImVec2_Copy(window.Pos, parent_window.DC.CursorPos)
|
|
end
|
|
end
|
|
|
|
local window_pos_with_pivot = (window.SetWindowPosVal.x ~= FLT_MAX and window.HiddenFramesCannotSkipItems == 0)
|
|
if window_pos_with_pivot then
|
|
ImGui.SetWindowPos(window, window.SetWindowPosVal - window.Size * window.SetWindowPosPivot, 0) -- Position given a pivot (e.g. for centering)
|
|
elseif (bit32.band(flags, ImGuiWindowFlags.ChildMenu) ~= 0) then
|
|
ImVec2_Copy(window.Pos, ImGui.FindBestWindowPosForPopup(window))
|
|
elseif (bit32.band(flags, ImGuiWindowFlags.Popup) ~= 0) and not window_pos_set_by_api and window_just_appearing_after_hidden_for_resize then
|
|
ImVec2_Copy(window.Pos, ImGui.FindBestWindowPosForPopup(window))
|
|
elseif (bit32.band(flags, ImGuiWindowFlags.Tooltip) ~= 0) and not window_pos_set_by_api and not window_is_child_tooltip then
|
|
ImVec2_Copy(window.Pos, ImGui.FindBestWindowPosForPopup(window))
|
|
end
|
|
|
|
-- Late create viewport if we don't fit within our current host viewport.
|
|
if window.ViewportAllowPlatformMonitorExtend >= 0 and not window.ViewportOwned and bit32.band(window.Viewport.Flags, ImGuiViewportFlags.IsMinimized) == 0 then
|
|
if not window.Viewport:GetMainRect():Contains(window:Rect()) then
|
|
-- This is based on the assumption that the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport)
|
|
-- local old_viewport = window.Viewport
|
|
window.Viewport = ImGui.AddUpdateViewport(window, window.ID, window.Pos, window.Size, ImGuiViewportFlags.NoFocusOnAppearing)
|
|
|
|
-- FIXME-DPI
|
|
-- IM_ASSERT(old_viewport.DpiScale == window.Viewport.DpiScale) -- FIXME-DPI: Something went wrong
|
|
ImGui.SetCurrentViewport(window, window.Viewport)
|
|
SetCurrentWindow(window)
|
|
end
|
|
end
|
|
|
|
if window.ViewportOwned then
|
|
ImGui.WindowSyncOwnedViewport(window, parent_window_in_stack)
|
|
end
|
|
|
|
local viewport_rect = window.Viewport:GetMainRect()
|
|
local viewport_work_rect = window.Viewport:GetWorkRect()
|
|
local visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding)
|
|
local visibility_rect = ImRect(viewport_work_rect.Min + visibility_padding, viewport_work_rect.Max - visibility_padding)
|
|
|
|
-- Clamp position/size so window stays visible within its viewport or monitor
|
|
if not window_pos_set_by_api and bit32.band(flags, ImGuiWindowFlags.ChildWindow) == 0 then
|
|
if not window.ViewportOwned and viewport_rect:GetWidth() > 0 and viewport_rect:GetHeight() > 0.0 then
|
|
local size_for_clamping_y = window.Size.y
|
|
if bit32.band(window.BgClickFlags, ImGuiWindowBgClickFlags.Move) == 0 and bit32.band(window.Flags, ImGuiWindowFlags.NoTitleBar) == 0 then
|
|
size_for_clamping_y = window.TitleBarHeight
|
|
end
|
|
window.Pos.x = ImClamp(window.Pos.x, visibility_rect.Min.x - window.Size.x, visibility_rect.Max.x)
|
|
window.Pos.y = ImClamp(window.Pos.y, visibility_rect.Min.y - size_for_clamping_y, visibility_rect.Max.y)
|
|
end
|
|
end
|
|
window.Pos.x = ImTrunc(window.Pos.x) window.Pos.y = ImTrunc(window.Pos.y)
|
|
|
|
local want_focus = false
|
|
if (window_just_activated_by_user and bit32.band(flags, ImGuiWindowFlags.NoFocusOnAppearing) == 0) then
|
|
if bit32.band(flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
want_focus = true
|
|
elseif (window.DockIsActive or bit32.band(flags, ImGuiWindowFlags.ChildWindow) == 0) and bit32.band(flags, ImGuiWindowFlags.Tooltip) == 0 then
|
|
want_focus = true
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 and not window.DockIsActive then
|
|
window.WindowRounding = style.ChildRounding
|
|
elseif window.RootWindowDockTree.ViewportOwned then
|
|
window.WindowRounding = 0.0
|
|
else
|
|
if (bit32.band(flags, ImGuiWindowFlags.Popup) ~= 0 and bit32.band(flags, ImGuiWindowFlags.Modal) == 0) then
|
|
window.WindowRounding = style.PopupRounding
|
|
else
|
|
window.WindowRounding = style.WindowRounding
|
|
end
|
|
end
|
|
|
|
local handle_borders_and_resize_grips = (window.DockNodeAsHost ~= nil or not window.DockIsActive)
|
|
if bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 and window.ParentWindow.SkipItems then
|
|
handle_borders_and_resize_grips = false
|
|
end
|
|
|
|
local border_hovered, border_held = -1, -1
|
|
local resize_grip_col = {0, 0, 0, 0}
|
|
|
|
local resize_grip_count
|
|
if (bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0) and (bit32.band(flags, ImGuiWindowFlags.Popup) == 0) then
|
|
if (bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeX) ~= 0) and (bit32.band(window.ChildFlags, ImGuiChildFlags.ResizeY) ~= 0) then
|
|
resize_grip_count = 1
|
|
else
|
|
resize_grip_count = 0
|
|
end
|
|
else
|
|
resize_grip_count = g.IO.ConfigWindowsResizeFromEdges and 2 or 1 -- Allow resize from lower-left if we have the mouse cursor feedback for it.
|
|
end
|
|
|
|
local resize_grip_draw_size = ImTrunc(ImMax(g.FontSize * 1.10, g.Style.WindowRounding + 1.0 + g.FontSize * 0.2))
|
|
if handle_borders_and_resize_grips and not window.Collapsed then
|
|
local auto_fit_mask
|
|
auto_fit_mask, border_hovered, border_held = UpdateWindowManualResize(window, resize_grip_count, resize_grip_col, visibility_rect)
|
|
if auto_fit_mask ~= 0 then
|
|
if bit32.band(auto_fit_mask, bit32.lshift(1, ImGuiAxis.X - 1)) ~= 0 then
|
|
use_current_size_for_scrollbar_x = true
|
|
end
|
|
if bit32.band(auto_fit_mask, bit32.lshift(1, ImGuiAxis.Y - 1)) ~= 0 then
|
|
use_current_size_for_scrollbar_y = true
|
|
end
|
|
end
|
|
end
|
|
window.ResizeBorderHovered = border_hovered
|
|
window.ResizeBorderHeld = border_held
|
|
|
|
-- Synchronize window --> viewport again and one last time (clamping and manual resize may have affected either)
|
|
if window.ViewportOwned then
|
|
if not window.Viewport.PlatformRequestMove then
|
|
ImVec2_Copy(window.Viewport.Pos, window.Pos)
|
|
end
|
|
if not window.Viewport.PlatformRequestResize then
|
|
ImVec2_Copy(window.Viewport.Size, window.Size)
|
|
end
|
|
window.Viewport:UpdateWorkRect()
|
|
viewport_rect = window.Viewport:GetMainRect()
|
|
end
|
|
|
|
-- Save last known viewport position within the window itself (so it can be saved in .ini file and restored)
|
|
ImVec2_Copy(window.ViewportPos, window.Viewport.Pos)
|
|
|
|
--- SCROLLBAR VISIBILITY
|
|
-- Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size)
|
|
if not window.Collapsed then
|
|
-- When reading the current size we need to read it after size constraints have been applied.
|
|
-- Intentionally use previous frame values for InnerRect and ScrollbarSizes.
|
|
-- And when we use window.DecoOuterSizeY1 here it doesn't have ScrollbarSizes.y applied yet.
|
|
local avail_size_from_current_frame = ImVec2(window.SizeFull.x, window.SizeFull.y - (window.DecoOuterSizeY1 + window.DecoOuterSizeY2))
|
|
local avail_size_from_last_frame = window.InnerRect:GetSize() + scrollbar_sizes_from_last_frame
|
|
local needed_size_from_last_frame = window_just_created and ImVec2(0, 0) or window.ContentSize + window.WindowPadding * 2.0
|
|
|
|
local size_for_scrollbars_x = use_current_size_for_scrollbar_x and avail_size_from_current_frame.x or avail_size_from_last_frame.x
|
|
local size_for_scrollbars_y = use_current_size_for_scrollbar_y and avail_size_from_current_frame.y or avail_size_from_last_frame.y
|
|
|
|
local scrollbar_x_prev = window.ScrollbarX
|
|
-- local scrollbar_y_from_last_frame = window.ScrollbarY -- FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons?
|
|
|
|
window.ScrollbarY = (bit32.band(flags, ImGuiWindowFlags.AlwaysVerticalScrollbar) ~= 0) or ((needed_size_from_last_frame.y > size_for_scrollbars_y) and not (bit32.band(flags, ImGuiWindowFlags.NoScrollbar) ~= 0))
|
|
window.ScrollbarX = (bit32.band(flags, ImGuiWindowFlags.AlwaysHorizontalScrollbar) ~= 0) or ((needed_size_from_last_frame.x > size_for_scrollbars_x - (window.ScrollbarY and style.ScrollbarSize or 0.0)) and not (bit32.band(flags, ImGuiWindowFlags.NoScrollbar) ~= 0) and (bit32.band(flags, ImGuiWindowFlags.HorizontalScrollbar) ~= 0))
|
|
|
|
-- Track when ScrollbarX visibility keeps toggling, which is a sign of a feedback loop, and stabilize by enforcing visibility (#3285, #8488)
|
|
-- (Feedback loops of this sort can manifest in various situations, but combining horizontal + vertical scrollbar + using a clipper with varying width items is one frequent cause.
|
|
-- The better solution is to, either (1) enforce visibility by using ImGuiWindowFlags.AlwaysHorizontalScrollbar or (2) declare stable contents width with SetNextWindowContentSize(), if you can compute it)
|
|
window.ScrollbarXStabilizeToggledHistory = bit32.lshift(window.ScrollbarXStabilizeToggledHistory, 1)
|
|
if scrollbar_x_prev ~= window.ScrollbarX then
|
|
window.ScrollbarXStabilizeToggledHistory = bit32.bor(window.ScrollbarXStabilizeToggledHistory, 0x01)
|
|
end
|
|
|
|
local scrollbar_x_stabilize = (window.ScrollbarXStabilizeToggledHistory ~= 0) and ImCountSetBits(window.ScrollbarXStabilizeToggledHistory) >= 4 -- 4 == half of bits in our U8 history.
|
|
if scrollbar_x_stabilize then
|
|
window.ScrollbarX = true
|
|
end
|
|
|
|
-- if scrollbar_x_stabilize and not window.ScrollbarXStabilizeEnabled then
|
|
-- IMGUI_DEBUG_LOG("[scroll] Stabilize ScrollbarX for Window '%s'\n", window.Name)
|
|
-- end
|
|
window.ScrollbarXStabilizeEnabled = scrollbar_x_stabilize
|
|
|
|
if window.ScrollbarX and not window.ScrollbarY then
|
|
window.ScrollbarY = (needed_size_from_last_frame.y > size_for_scrollbars_y - style.ScrollbarSize) and not (bit32.band(flags, ImGuiWindowFlags.NoScrollbar) ~= 0)
|
|
end
|
|
|
|
window.ScrollbarSizes = ImVec2(window.ScrollbarY and style.ScrollbarSize or 0.0, window.ScrollbarX and style.ScrollbarSize or 0.0)
|
|
|
|
-- Amend the partially filled window.DecoOuterSizeX2 values.
|
|
window.DecoOuterSizeX2 = window.DecoOuterSizeX2 + window.ScrollbarSizes.x
|
|
window.DecoOuterSizeY2 = window.DecoOuterSizeY2 + window.ScrollbarSizes.y
|
|
end
|
|
|
|
local host_rect
|
|
if (bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 and bit32.band(flags, ImGuiWindowFlags.Popup) == 0 and not window_is_child_tooltip) then
|
|
host_rect = parent_window.ClipRect
|
|
else
|
|
host_rect = viewport_rect
|
|
end
|
|
local outer_rect = window:Rect()
|
|
local title_bar_rect = window:TitleBarRect()
|
|
ImRect_Copy(window.OuterRectClipped, outer_rect)
|
|
if window.DockIsActive then
|
|
window.OuterRectClipped.Min.y = window.OuterRectClipped.Min.y + window.TitleBarHeight
|
|
end
|
|
window.OuterRectClipped:ClipWith(host_rect)
|
|
|
|
window.InnerRect.Min.x = window.Pos.x + window.DecoOuterSizeX1
|
|
window.InnerRect.Min.y = window.Pos.y + window.DecoOuterSizeY1
|
|
window.InnerRect.Max.x = window.Pos.x + window.Size.x - window.DecoOuterSizeX2
|
|
window.InnerRect.Max.y = window.Pos.y + window.Size.y - window.DecoOuterSizeY2
|
|
|
|
local top_border_size = ((bit32.band(flags, ImGuiWindowFlags.MenuBar) ~= 0 or bit32.band(flags, ImGuiWindowFlags.NoTitleBar) == 0) and style.FrameBorderSize or window.WindowBorderSize)
|
|
|
|
window.InnerClipRect.Min.x = ImFloor(0.5 + window.InnerRect.Min.x + window.WindowBorderSize * 0.5)
|
|
window.InnerClipRect.Min.y = ImFloor(0.5 + window.InnerRect.Min.y + top_border_size * 0.5)
|
|
window.InnerClipRect.Max.x = ImFloor(window.InnerRect.Max.x - window.WindowBorderSize * 0.5)
|
|
window.InnerClipRect.Max.y = ImFloor(window.InnerRect.Max.y - window.WindowBorderSize * 0.5)
|
|
window.InnerClipRect:ClipWithFull(host_rect)
|
|
|
|
--- Scrolling
|
|
-- Lock down maximum scrolling
|
|
-- The value of ScrollMax are ahead from ScrollbarX/ScrollbarY which is intentionally using InnerRect from previous rect in order to accommodate
|
|
-- for right/bottom aligned items without creating a scrollbar.
|
|
window.ScrollMax.x = ImMax(0.0, window.ContentSize.x + window.WindowPadding.x * 2.0 - window.InnerRect:GetWidth())
|
|
window.ScrollMax.y = ImMax(0.0, window.ContentSize.y + window.WindowPadding.y * 2.0 - window.InnerRect:GetHeight())
|
|
|
|
-- Apply scrolling
|
|
ImVec2_Copy(window.Scroll, CalcNextScrollFromScrollTargetAndClamp(window))
|
|
ImVec2_CopyV(window.ScrollTarget, FLT_MAX, FLT_MAX)
|
|
window.DecoInnerSizeX1 = 0.0; window.DecoInnerSizeY1 = 0.0
|
|
|
|
IM_ASSERT(window.DrawList.CmdBuffer.Size == 1 and window.DrawList.CmdBuffer.Data[1].ElemCount == 0)
|
|
window.DrawList:PushTexture(g.Font.OwnerAtlas.TexRef)
|
|
ImGui.PushClipRect(host_rect.Min, host_rect.Max, false)
|
|
|
|
local is_undocked_or_docked_visible = not window.DockIsActive or window.DockTabIsVisible
|
|
if is_undocked_or_docked_visible then
|
|
local render_decorations_in_parent = false
|
|
if (bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0) and (bit32.band(flags, ImGuiWindowFlags.Popup) == 0) and not window_is_child_tooltip then
|
|
-- - We test overlap with the previous child window only (testing all would end up being O(log N) not a good investment here)
|
|
-- - We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping childs
|
|
local previous_child
|
|
if parent_window.DC.ChildWindows.Size >= 2 then
|
|
previous_child = parent_window.DC.ChildWindows.Data[parent_window.DC.ChildWindows.Size - 1]
|
|
else
|
|
previous_child = nil
|
|
end
|
|
local previous_child_overlapping
|
|
if previous_child ~= nil then
|
|
previous_child_overlapping = previous_child:Rect():Overlaps(window:Rect())
|
|
else
|
|
previous_child_overlapping = false
|
|
end
|
|
local parent_is_empty = (parent_window.DrawList.VtxBuffer.Size == 0)
|
|
if (window.DrawList.CmdBuffer:back().ElemCount == 0 and not parent_is_empty and not previous_child_overlapping) then
|
|
render_decorations_in_parent = true
|
|
end
|
|
end
|
|
|
|
if render_decorations_in_parent then
|
|
window.DrawList = parent_window.DrawList
|
|
end
|
|
|
|
local window_to_highlight = g.NavWindowingTarget or g.NavWindow
|
|
local title_bar_is_highlight = want_focus or (window_to_highlight ~= nil and (window.RootWindowForTitleBarHighlight == window_to_highlight.RootWindowForTitleBarHighlight or (window.DockNode ~= nil and window.DockNode == window_to_highlight.DockNode)))
|
|
|
|
RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, handle_borders_and_resize_grips, resize_grip_col, resize_grip_draw_size)
|
|
|
|
if render_decorations_in_parent then
|
|
window.DrawList = window.DrawListInst
|
|
end
|
|
end
|
|
|
|
local allow_scrollbar_x = (bit32.band(flags, ImGuiWindowFlags.NoScrollbar) == 0) and (bit32.band(flags, ImGuiWindowFlags.HorizontalScrollbar) ~= 0)
|
|
local allow_scrollbar_y = (bit32.band(flags, ImGuiWindowFlags.NoScrollbar) == 0)
|
|
|
|
local work_rect_size_x
|
|
if window.ContentSizeExplicit.x ~= 0.0 then
|
|
work_rect_size_x = window.ContentSizeExplicit.x
|
|
else
|
|
local content_size_x = allow_scrollbar_x and (window.ContentSize and window.ContentSize.x or 0.0) or 0.0
|
|
local window_size_x = window.Size.x - window.WindowPadding.x * 2.0 - (window.DecoOuterSizeX1 + window.DecoOuterSizeX2)
|
|
work_rect_size_x = ImMax(content_size_x, window_size_x)
|
|
end
|
|
|
|
local work_rect_size_y
|
|
if window.ContentSizeExplicit.y ~= 0.0 then
|
|
work_rect_size_y = window.ContentSizeExplicit.y
|
|
else
|
|
local content_size_y = allow_scrollbar_y and (window.ContentSize and window.ContentSize.y or 0.0) or 0.0
|
|
local window_size_y = window.Size.y - window.WindowPadding.y * 2.0 - (window.DecoOuterSizeY1 + window.DecoOuterSizeY2)
|
|
work_rect_size_y = ImMax(content_size_y, window_size_y)
|
|
end
|
|
|
|
window.WorkRect.Min.x = ImTrunc(window.InnerRect.Min.x - window.Scroll.x + ImMax(window.WindowPadding.x, window.WindowBorderSize))
|
|
window.WorkRect.Min.y = ImTrunc(window.InnerRect.Min.y - window.Scroll.y + ImMax(window.WindowPadding.y, window.WindowBorderSize))
|
|
window.WorkRect.Max.x = window.WorkRect.Min.x + work_rect_size_x
|
|
window.WorkRect.Max.y = window.WorkRect.Min.y + work_rect_size_y
|
|
window.ParentWorkRect = window.WorkRect
|
|
|
|
-- [LEGACY] Content Region
|
|
-- FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
|
|
-- Unless explicit content size is specified by user, this currently represent the region leading to no scrolling.
|
|
-- Used by:
|
|
-- - Mouse wheel scrolling + many other things
|
|
window.ContentRegionRect.Min.x = window.Pos.x - window.Scroll.x + window.WindowPadding.x + window.DecoOuterSizeX1
|
|
window.ContentRegionRect.Min.y = window.Pos.y - window.Scroll.y + window.WindowPadding.y + window.DecoOuterSizeY1
|
|
window.ContentRegionRect.Max.x = window.ContentRegionRect.Min.x + (window.ContentSizeExplicit.x ~= 0.0 and window.ContentSizeExplicit.x or (window.Size.x - window.WindowPadding.x * 2.0 - (window.DecoOuterSizeX1 + window.DecoOuterSizeX2)))
|
|
window.ContentRegionRect.Max.y = window.ContentRegionRect.Min.y + (window.ContentSizeExplicit.y ~= 0.0 and window.ContentSizeExplicit.y or (window.Size.y - window.WindowPadding.y * 2.0 - (window.DecoOuterSizeY1 + window.DecoOuterSizeY2)))
|
|
|
|
-- Setup drawing context
|
|
-- (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
|
|
window.DC.Indent.x = window.DecoOuterSizeX1 + window.WindowPadding.x - window.Scroll.x
|
|
window.DC.GroupOffset.x = 0.0
|
|
window.DC.ColumnsOffset.x = 0.0
|
|
|
|
-- Record the loss of precision of CursorStartPos which can happen due to really large scrolling amount.
|
|
-- This is used by clipper to compensate and fix the most common use case of large scroll area. Easy and cheap, next best thing compared to switching everything to double or ImU64.
|
|
local start_pos_highp_x = window.Pos.x + window.WindowPadding.x - window.Scroll.x + window.DecoOuterSizeX1 + window.DC.ColumnsOffset.x
|
|
local start_pos_highp_y = window.Pos.y + window.WindowPadding.y - window.Scroll.y + window.DecoOuterSizeY1
|
|
ImVec2_CopyV(window.DC.CursorStartPos, start_pos_highp_x, start_pos_highp_y)
|
|
ImVec2_CopyV(window.DC.CursorStartPosLossyness, start_pos_highp_x - window.DC.CursorStartPos.x, start_pos_highp_y - window.DC.CursorStartPos.y)
|
|
ImVec2_Copy(window.DC.CursorPos, window.DC.CursorStartPos)
|
|
ImVec2_Copy(window.DC.CursorPosPrevLine, window.DC.CursorPos)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, window.DC.CursorStartPos)
|
|
ImVec2_Copy(window.DC.IdealMaxPos, window.DC.CursorStartPos)
|
|
ImVec2_CopyV(window.DC.CurrLineSize, 0.0, 0.0)
|
|
ImVec2_CopyV(window.DC.PrevLineSize, 0.0, 0.0)
|
|
window.DC.CurrLineTextBaseOffset = 0.0
|
|
window.DC.PrevLineTextBaseOffset = 0.0
|
|
window.DC.IsSameLine = false
|
|
window.DC.IsSetPos = false
|
|
|
|
window.DC.NavLayerCurrent = ImGuiNavLayer.Main
|
|
window.DC.NavLayersActiveMask = window.DC.NavLayersActiveMaskNext
|
|
window.DC.NavLayersActiveMaskNext = 0x00
|
|
window.DC.NavIsScrollPushableX = true
|
|
window.DC.NavHideHighlightOneFrame = false
|
|
window.DC.NavWindowHasScrollY = window.ScrollMax.y > 0.0
|
|
|
|
window.DC.MenuBarAppending = false
|
|
window.DC.MenuColumns:Update(style.ItemSpacing.x, window_just_activated_by_user)
|
|
window.DC.TreeDepth = 0
|
|
window.DC.TreeHasStackDataDepthMask = 0x00
|
|
window.DC.TreeRecordsClippedNodesY2Mask = 0x00
|
|
window.DC.ChildWindows:resize(0)
|
|
window.DC.StateStorage = window.StateStorage
|
|
window.DC.CurrentColumns = nil
|
|
window.DC.LayoutType = ImGuiLayoutType.Vertical
|
|
window.DC.ParentLayoutType = (parent_window ~= nil) and parent_window.DC.LayoutType or ImGuiLayoutType.Vertical
|
|
|
|
-- Default item width. Make it proportional to window size if window can be manually resized.
|
|
-- (we cannot use AutoFitFramesX/AutoFitFramesY which is a temporary state)
|
|
local is_resizable_width
|
|
if bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 and not window.DockIsActive then
|
|
is_resizable_width = (window.Size.x > 0.0) and (bit32.band(window.ChildFlags, bit32.bor(ImGuiChildFlags.AutoResizeX, ImGuiChildFlags.AlwaysAutoResize)) == 0)
|
|
else
|
|
is_resizable_width = (window.Size.x > 0.0) and (bit32.band(flags, ImGuiWindowFlags.AlwaysAutoResize) == 0)
|
|
end
|
|
|
|
if is_resizable_width then
|
|
window.DC.ItemWidthDefault = ImTrunc(window.Size.x * 0.65)
|
|
else
|
|
window.DC.ItemWidthDefault = ImTrunc(g.FontSize * 16.0)
|
|
end
|
|
window.DC.ItemWidth = window.DC.ItemWidthDefault
|
|
window.DC.ItemWidthStack:resize(0)
|
|
window.DC.TextWrapPos = -1.0
|
|
window.DC.TextWrapPosStack:resize(0)
|
|
if bit32.band(flags, ImGuiWindowFlags.Modal) ~= 0 then
|
|
window.DC.ModalDimBgColor = ImGui.ColorConvertFloat4ToU32(ImGui.GetStyleColorVec4(ImGuiCol.ModalWindowDimBg))
|
|
end
|
|
|
|
if window.AutoFitFramesX > 0 then
|
|
window.AutoFitFramesX = window.AutoFitFramesX - 1
|
|
end
|
|
if window.AutoFitFramesY > 0 then
|
|
window.AutoFitFramesY = window.AutoFitFramesY - 1
|
|
end
|
|
|
|
g.NextWindowData:ClearFlags()
|
|
|
|
if want_focus then
|
|
ImGui.FocusWindow(window, ImGuiFocusRequestFlags.UnlessBelowModal)
|
|
end
|
|
if want_focus and window == g.NavWindow then
|
|
ImGui.NavInitWindow(window, false)
|
|
end
|
|
|
|
-- Pressing Ctrl+C copy window content into the clipboard
|
|
if g.IO.ConfigWindowsCopyContentsWithCtrlC then
|
|
if g.NavWindow and g.NavWindow.RootWindow == window and g.ActiveId == 0 and ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.C)) then
|
|
ImGui.LogToClipboard(0)
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.NoTitleBar) == 0 and not window.DockIsActive then
|
|
open = RenderWindowTitleBarContents(window, ImRect(title_bar_rect.Min.x + window.WindowBorderSize, title_bar_rect.Min.y, title_bar_rect.Max.x - window.WindowBorderSize, title_bar_rect.Max.y), name, open)
|
|
elseif bit32.band(flags, ImGuiWindowFlags.NoTitleBar) == 0 and window.DockIsActive then
|
|
ImGui.LogText("%s\n", string.sub(window.Name, 1, ImGui.FindRenderedTextEnd(window.Name) - 1))
|
|
end
|
|
|
|
-- Clear hit test shape every frame
|
|
window.HitTestHoleSize.x = 0; window.HitTestHoleSize.y = 0
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.Tooltip) ~= 0 then
|
|
g.TooltipPreviousWindow = window
|
|
end
|
|
|
|
if bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.DockingEnable) ~= 0 then
|
|
-- Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source.
|
|
-- We need to do this _before_ we overwrite window->DC.LastItemId below because BeginDockableDragDropSource() also overwrites it.
|
|
if g.MovingWindow == window and bit32.band(window.RootWindowDockTree.Flags, ImGuiWindowFlags.NoDocking) == 0 then
|
|
ImGui.BeginDockableDragDropSource(window)
|
|
end
|
|
|
|
-- Docking: Any dockable window can act as a target. For dock node hosts we call BeginDockableDragDropTarget() in DockNodeUpdate() instead.
|
|
if g.DragDropActive and bit32.band(flags, ImGuiWindowFlags.NoDocking) == 0 then
|
|
if g.MovingWindow == nil or g.MovingWindow.RootWindowDockTree ~= window then
|
|
if window == window.RootWindowDockTree and bit32.band(window.Flags, ImGuiWindowFlags.DockNodeHost) == 0 then
|
|
ImGui.BeginDockableDragDropTarget(window)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
window.BgClickFlags = parent_window.BgClickFlags
|
|
else
|
|
window.BgClickFlags = g.IO.ConfigWindowsMoveFromTitleBarOnly and ImGuiWindowBgClickFlags.None or ImGuiWindowBgClickFlags.Move
|
|
end
|
|
|
|
window.DC.WindowItemStatusFlags = ImGuiItemStatusFlags.None
|
|
|
|
if ImGui.IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) then
|
|
window.DC.WindowItemStatusFlags = bit32.bor(window.DC.WindowItemStatusFlags, ImGuiItemStatusFlags.HoveredRect)
|
|
end
|
|
ImGui.SetLastItemDataForWindow(window, title_bar_rect)
|
|
else
|
|
if (window.SkipRefresh) then
|
|
SetWindowActiveForSkipRefresh(window)
|
|
end
|
|
|
|
ImGui.SetCurrentViewport(window, window.Viewport)
|
|
SetCurrentWindow(window)
|
|
g.NextWindowData:ClearFlags()
|
|
ImGui.SetLastItemDataForWindow(window, window:TitleBarRect())
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiWindowFlags.DockNodeHost) == 0 and not window.SkipRefresh then
|
|
ImGui.PushClipRect(window.InnerClipRect.Min, window.InnerClipRect.Max, true)
|
|
-- [Roblox backend] content clip + scroll origin: lets the backend move scrolled content instead of redrawing it
|
|
local dl, cr = window.DrawList, window.DrawList._CmdHeader.ClipRect
|
|
dl._ContentClipX0, dl._ContentClipY0, dl._ContentClipX1, dl._ContentClipY1 = cr.x, cr.y, cr.z, cr.w
|
|
dl._ScrollOriginX, dl._ScrollOriginY = window.Pos.x - window.Scroll.x, window.Pos.y - window.Scroll.y
|
|
end
|
|
|
|
window.WriteAccessed = false
|
|
window.BeginCount = window.BeginCount + 1
|
|
g.NextWindowData:ClearFlags()
|
|
|
|
if first_begin_of_the_frame and not window.SkipRefresh then
|
|
-- When we are about to select this tab (which will only be visible on the _next frame_), flag it with a non-zero HiddenFramesCannotSkipItems.
|
|
if window.DockIsActive and not window.DockTabIsVisible then
|
|
if window.LastFrameJustFocused == g.FrameCount then
|
|
window.HiddenFramesCannotSkipItems = 1
|
|
else
|
|
window.HiddenFramesCanSkipItems = 1
|
|
end
|
|
end
|
|
|
|
if (bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0) and (bit32.band(flags, ImGuiWindowFlags.ChildMenu) == 0) then
|
|
-- Child window can be out of sight and have "negative" clip windows.
|
|
-- Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
|
|
IM_ASSERT((bit32.band(flags, ImGuiWindowFlags.NoTitleBar) ~= 0) or window.DockIsActive)
|
|
|
|
local nav_request = (bit32.band(window.ChildFlags, ImGuiChildFlags.NavFlattened) ~= 0) and (g.NavAnyRequest and g.NavWindow and g.NavWindow.RootWindowForNav == window.RootWindowForNav)
|
|
|
|
if not g.LogEnabled and not nav_request then
|
|
if window.OuterRectClipped.Min.x >= window.OuterRectClipped.Max.x or window.OuterRectClipped.Min.y >= window.OuterRectClipped.Max.y then
|
|
if window.AutoFitFramesX > 0 or window.AutoFitFramesY > 0 then
|
|
window.HiddenFramesCannotSkipItems = 1
|
|
else
|
|
window.HiddenFramesCanSkipItems = 1
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Hide along with parent or if parent is collapsed
|
|
if parent_window and (parent_window.Collapsed or parent_window.HiddenFramesCanSkipItems > 0) then
|
|
window.HiddenFramesCanSkipItems = 1
|
|
end
|
|
if parent_window and parent_window.HiddenFramesCannotSkipItems > 0 then
|
|
window.HiddenFramesCannotSkipItems = 1
|
|
end
|
|
end
|
|
|
|
if style.Alpha <= 0.0 then
|
|
window.HiddenFramesCanSkipItems = 1
|
|
end
|
|
|
|
local hidden_regular = (window.HiddenFramesCanSkipItems > 0) or (window.HiddenFramesCannotSkipItems > 0)
|
|
window.Hidden = hidden_regular or (window.HiddenFramesForRenderOnly > 0)
|
|
|
|
-- Disable inputs for requested number of frames
|
|
if window.DisableInputsFrames > 0 then
|
|
window.DisableInputsFrames = window.DisableInputsFrames - 1
|
|
window.Flags = bit32.bor(window.Flags, ImGuiWindowFlags.NoInputs)
|
|
end
|
|
|
|
-- Update the SkipItems flag, used to early out of all items functions (no layout required)
|
|
local skip_items = false
|
|
if window.Collapsed or not window.Active or hidden_regular then
|
|
if window.AutoFitFramesX <= 0 and window.AutoFitFramesY <= 0 and window.HiddenFramesCannotSkipItems <= 0 then
|
|
skip_items = true
|
|
end
|
|
end
|
|
window.SkipItems = skip_items
|
|
|
|
-- Restore NavLayersActiveMaskNext to previous value when not visible, so a CTRL+Tab back can use a safe value.
|
|
if window.SkipItems then
|
|
window.DC.NavLayersActiveMaskNext = window.DC.NavLayersActiveMask
|
|
end
|
|
elseif first_begin_of_the_frame then
|
|
window.SkipItems = true
|
|
end
|
|
|
|
if open == nil then open = true end
|
|
return open, not window.SkipItems
|
|
end
|
|
|
|
function ImGui.End()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
if (g.CurrentWindowStack.Size <= 1 and g.WithinFrameScopeWithImplicitWindow) then
|
|
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!")
|
|
|
|
return
|
|
end
|
|
local window_stack_data = g.CurrentWindowStack:back()
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
IM_ASSERT_USER_ERROR(g.WithinEndPopupID == window.ID, "Must call EndPopup() and not End()!")
|
|
end
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 and bit32.band(window.Flags, ImGuiWindowFlags.DockNodeHost) == 0 and not window.DockIsActive then
|
|
IM_ASSERT_USER_ERROR(g.WithinEndChildID == window.ID, "Must call EndChild() and not End()!")
|
|
end
|
|
|
|
if window.DC.CurrentColumns then
|
|
ImGui.EndColumns()
|
|
end
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.DockNodeHost) == 0 and not window.SkipRefresh then
|
|
ImGui.PopClipRect()
|
|
end
|
|
ImGui.PopFocusScope()
|
|
|
|
if window_stack_data.DisabledOverrideReenable and window.RootWindow == window then
|
|
ImGui.EndDisabledOverrideReenable()
|
|
end
|
|
|
|
if (window.SkipRefresh) then
|
|
IM_ASSERT(window.DrawList == nil)
|
|
window.DrawList = window.DrawListInst
|
|
end
|
|
|
|
-- Stop logging
|
|
if g.LogWindow == window then -- FIXME: add more options for scope of logging
|
|
ImGui.LogFinish()
|
|
end
|
|
|
|
if window.DC.IsSetPos then
|
|
ImGui.ErrorCheckUsingSetCursorPosToExtendParentBoundaries()
|
|
end
|
|
|
|
-- Docking: report contents sizes to parent to allow for auto-resize
|
|
if window.DockNode and window.DockTabIsVisible then
|
|
local host_window = window.DockNode.HostWindow
|
|
if host_window then
|
|
ImVec2_Copy(host_window.DC.CursorMaxPos, window.DC.CursorMaxPos + window.WindowPadding - host_window.WindowPadding)
|
|
end
|
|
end
|
|
|
|
-- Pop from window stack
|
|
ImGuiLastItemData_Copy(g.LastItemData, window_stack_data.ParentLastItemDataBackup)
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildMenu) ~= 0 then
|
|
g.BeginMenuDepth = g.BeginMenuDepth - 1
|
|
end
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
g.BeginPopupStack:pop_back()
|
|
end
|
|
|
|
-- Error handling, state recovery
|
|
if g.IO.ConfigErrorRecovery and window_stack_data.StackSizesInBegin then
|
|
ImGui.ErrorRecoveryTryToRecoverWindowState(window_stack_data.StackSizesInBegin)
|
|
end
|
|
|
|
g.CurrentWindowStack:pop_back()
|
|
|
|
-- LUA: No "Ternary Operator", since lua (... and (1) or (2)) will eval (1) and (2) no matter what
|
|
-- so something like `SetCurrentWindow((g.CurrentWindowStack.Size == 0) and nil or g.CurrentWindowStack:back().Window)` will error
|
|
if (g.CurrentWindowStack.Size == 0) then
|
|
SetCurrentWindow(nil)
|
|
else
|
|
SetCurrentWindow(g.CurrentWindowStack:back().Window)
|
|
end
|
|
if g.CurrentWindow then
|
|
ImGui.SetCurrentViewport(g.CurrentWindow, g.CurrentWindow.Viewport)
|
|
end
|
|
end
|
|
|
|
--- @param option ImGuiItemFlags
|
|
--- @param enabled bool
|
|
function ImGui.PushItemFlag(option, enabled)
|
|
local g = GImGui
|
|
local item_flags = g.CurrentItemFlags
|
|
IM_ASSERT(item_flags == g.ItemFlagsStack:back())
|
|
|
|
if enabled then
|
|
item_flags = bit32.bor(item_flags, option)
|
|
else
|
|
item_flags = bit32.band(item_flags, bit32.bnot(option))
|
|
end
|
|
|
|
g.CurrentItemFlags = item_flags
|
|
g.ItemFlagsStack:push_back(item_flags)
|
|
end
|
|
|
|
function ImGui.PopItemFlag()
|
|
local g = GImGui
|
|
IM_ASSERT_USER_ERROR_RET(g.ItemFlagsStack.Size > 1, "Calling PopItemFlag() too many times!")
|
|
g.ItemFlagsStack:pop_back()
|
|
g.CurrentItemFlags = g.ItemFlagsStack:back()
|
|
end
|
|
|
|
--- @param disabled? bool
|
|
function ImGui.BeginDisabled(disabled)
|
|
if disabled == nil then disabled = true end
|
|
|
|
local g = GImGui
|
|
local was_disabled = bit32.band(g.CurrentItemFlags, ImGuiItemFlags.Disabled) ~= 0
|
|
if not was_disabled and disabled then
|
|
g.DisabledAlphaBackup = g.Style.Alpha
|
|
g.Style.Alpha = g.Style.Alpha * g.Style.DisabledAlpha
|
|
end
|
|
if was_disabled or disabled then
|
|
g.CurrentItemFlags = bit32.bor(g.CurrentItemFlags, ImGuiItemFlags.Disabled)
|
|
end
|
|
g.ItemFlagsStack:push_back(g.CurrentItemFlags)
|
|
g.DisabledStackSize = g.DisabledStackSize + 1
|
|
end
|
|
|
|
function ImGui.EndDisabled()
|
|
local g = GImGui
|
|
IM_ASSERT_USER_ERROR_RET(g.DisabledStackSize > 0, "Calling EndDisabled() too many times!")
|
|
g.DisabledStackSize = g.DisabledStackSize - 1
|
|
local was_disabled = bit32.band(g.CurrentItemFlags, ImGuiItemFlags.Disabled) ~= 0
|
|
g.ItemFlagsStack:pop_back()
|
|
g.CurrentItemFlags = g.ItemFlagsStack:back()
|
|
if was_disabled and bit32.band(g.CurrentItemFlags, ImGuiItemFlags.Disabled) == 0 then
|
|
g.Style.Alpha = g.DisabledAlphaBackup
|
|
end
|
|
end
|
|
|
|
function ImGui.BeginDisabledOverrideReenable()
|
|
local g = GImGui
|
|
IM_ASSERT(bit32.band(g.CurrentItemFlags, ImGuiItemFlags.Disabled) ~= 0)
|
|
|
|
g.CurrentWindowStack.Data[g.CurrentWindowStack.Size].DisabledOverrideReenableAlphaBackup = g.Style.Alpha
|
|
g.Style.Alpha = g.DisabledAlphaBackup
|
|
g.CurrentItemFlags = bit32.band(g.CurrentItemFlags, bit32.bnot(ImGuiItemFlags.Disabled))
|
|
g.ItemFlagsStack:push_back(g.CurrentItemFlags)
|
|
g.DisabledStackSize = g.DisabledStackSize + 1
|
|
end
|
|
|
|
function ImGui.EndDisabledOverrideReenable()
|
|
local g = GImGui
|
|
IM_ASSERT(g.DisabledStackSize > 0)
|
|
g.DisabledStackSize = g.DisabledStackSize - 1
|
|
g.ItemFlagsStack:pop_back()
|
|
g.CurrentItemFlags = g.ItemFlagsStack:back()
|
|
g.Style.Alpha = g.CurrentWindowStack:back().DisabledOverrideReenableAlphaBackup
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
--- @param find_first_and_in_any_viewport bool
|
|
--- @return ImGuiWindow, ImGuiWindow?
|
|
local function FindHoveredWindowEx(pos, find_first_and_in_any_viewport)
|
|
local g = GImGui
|
|
local hovered_window = nil
|
|
local hovered_window_under_moving_window = nil
|
|
|
|
-- Special handling for the window being moved: Ignore the mouse viewport check (because it may reset/lose its viewport during the undocking frame)
|
|
hovered_window = g.MovingWindow
|
|
local backup_moving_window_viewport = nil
|
|
if (find_first_and_in_any_viewport == false and g.MovingWindow) then
|
|
backup_moving_window_viewport = g.MovingWindow.Viewport
|
|
g.MovingWindow.Viewport = g.MouseViewport
|
|
if (bit32.band(g.MovingWindow.Flags, ImGuiWindowFlags.NoMouseInputs) == 0) then
|
|
hovered_window = g.MovingWindow
|
|
end
|
|
end
|
|
|
|
local padding_regular = g.Style.TouchExtraPadding
|
|
local padding_for_resize = ImMax(g.Style.TouchExtraPadding, ImVec2(g.Style.WindowBorderHoverPadding, g.Style.WindowBorderHoverPadding))
|
|
|
|
local window
|
|
local stop_6075 = false
|
|
for i = g.Windows.Size, 1, -1 do
|
|
repeat
|
|
window = g.Windows.Data[i]
|
|
if not window.WasActive or window.Hidden then
|
|
break
|
|
end
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.NoMouseInputs) ~= 0 then
|
|
break
|
|
end
|
|
|
|
IM_ASSERT(window.Viewport)
|
|
if (window.Viewport ~= g.MouseViewport) then
|
|
break
|
|
end
|
|
local hit_padding
|
|
if bit32.band(window.Flags, bit32.bor(ImGuiWindowFlags.NoResize, ImGuiWindowFlags.AlwaysAutoResize)) ~= 0 then
|
|
hit_padding = padding_regular
|
|
else
|
|
hit_padding = padding_for_resize
|
|
end
|
|
if not window.OuterRectClipped:ContainsWithPad(pos, hit_padding) then
|
|
break
|
|
end
|
|
|
|
if window.HitTestHoleSize.x ~= 0 then
|
|
local hx, hy = window.Pos.x + window.HitTestHoleOffset.x, window.Pos.y + window.HitTestHoleOffset.y
|
|
if pos.x >= hx and pos.y >= hy and pos.x < hx + window.HitTestHoleSize.x and pos.y < hy + window.HitTestHoleSize.y then
|
|
break -- continue
|
|
end
|
|
end
|
|
|
|
if find_first_and_in_any_viewport then
|
|
hovered_window = window
|
|
stop_6075 = true; break
|
|
else
|
|
if hovered_window == nil then
|
|
hovered_window = window
|
|
end
|
|
|
|
if hovered_window_under_moving_window == nil and (not g.MovingWindow or window.RootWindowDockTree ~= g.MovingWindow.RootWindowDockTree) then
|
|
hovered_window_under_moving_window = window
|
|
end
|
|
|
|
if hovered_window and hovered_window_under_moving_window then
|
|
stop_6075 = true; break
|
|
end
|
|
end
|
|
|
|
until true
|
|
if stop_6075 then break end
|
|
end
|
|
|
|
if (find_first_and_in_any_viewport == false and g.MovingWindow) then
|
|
g.MovingWindow.Viewport = backup_moving_window_viewport
|
|
end
|
|
|
|
return hovered_window, hovered_window_under_moving_window
|
|
end
|
|
|
|
-- TODO:
|
|
function ImGui.UpdateHoveredWindowAndCaptureFlags(mouse_pos)
|
|
local g = GImGui
|
|
local io = g.IO
|
|
|
|
g.WindowsBorderHoverPadding = ImMax(ImMax(g.Style.TouchExtraPadding.x, g.Style.TouchExtraPadding.y), g.Style.WindowBorderHoverPadding)
|
|
|
|
local clear_hovered_windows = false
|
|
g.HoveredWindow, g.HoveredWindowUnderMovingWindow = FindHoveredWindowEx(mouse_pos, false)
|
|
IM_ASSERT(g.HoveredWindow == nil or g.HoveredWindow == g.MovingWindow or g.HoveredWindow.Viewport == g.MouseViewport)
|
|
g.HoveredWindowBeforeClear = g.HoveredWindow
|
|
|
|
local modal_window = ImGui.GetTopMostPopupModal()
|
|
if modal_window and g.HoveredWindow and not ImGui.IsWindowWithinBeginStackOf(g.HoveredWindow.RootWindow, modal_window) then
|
|
clear_hovered_windows = true
|
|
end
|
|
|
|
if bit32.band(io.ConfigFlags, ImGuiConfigFlags.NoMouse) ~= 0 then
|
|
clear_hovered_windows = true
|
|
end
|
|
|
|
local has_open_popup = (g.OpenPopupStack.Size > 0)
|
|
local has_open_modal = (modal_window ~= nil)
|
|
local mouse_earliest_down = -1
|
|
local mouse_any_down = false
|
|
|
|
for i = 0, 2 do -- IM_COUNTOF(io.MouseDown)
|
|
if io.MouseClicked[i] then
|
|
io.MouseDownOwned[i] = (g.HoveredWindow ~= nil) or has_open_popup
|
|
io.MouseDownOwnedUnlessPopupClose[i] = (g.HoveredWindow ~= nil) or has_open_modal
|
|
end
|
|
|
|
mouse_any_down = mouse_any_down or io.MouseDown[i]
|
|
if (io.MouseDown[i] or io.MouseReleased[i]) then
|
|
if (mouse_earliest_down == -1 or (io.MouseClickedTime[i] < io.MouseClickedTime[mouse_earliest_down])) then
|
|
mouse_earliest_down = i
|
|
end
|
|
end
|
|
end
|
|
|
|
local mouse_avail = (mouse_earliest_down == -1) or io.MouseDownOwned[mouse_earliest_down]
|
|
local mouse_avail_unless_popup_close = (mouse_earliest_down == -1) or io.MouseDownOwnedUnlessPopupClose[mouse_earliest_down]
|
|
|
|
local mouse_dragging_extern_payload = g.DragDropActive and bit32.band(g.DragDropSourceFlags, ImGuiDragDropFlags.SourceExtern) ~= 0
|
|
if not mouse_avail and not mouse_dragging_extern_payload then
|
|
clear_hovered_windows = true
|
|
end
|
|
|
|
if clear_hovered_windows then
|
|
g.HoveredWindow = nil
|
|
g.HoveredWindowUnderMovingWindow = nil
|
|
end
|
|
|
|
if (g.WantCaptureMouseNextFrame ~= -1) then
|
|
io.WantCaptureMouse = (g.WantCaptureMouseNextFrame ~= 0)
|
|
io.WantCaptureMouseUnlessPopupClose = io.WantCaptureMouse
|
|
else
|
|
io.WantCaptureMouse = (mouse_avail and (g.HoveredWindow ~= nil or mouse_any_down)) or has_open_popup
|
|
io.WantCaptureMouseUnlessPopupClose = (mouse_avail_unless_popup_close and (g.HoveredWindow ~= nil or mouse_any_down)) or has_open_modal
|
|
end
|
|
|
|
io.WantCaptureKeyboard = false
|
|
if bit32.band(io.ConfigFlags, ImGuiConfigFlags.NoKeyboard) == 0 then
|
|
if (g.ActiveId ~= 0) or (modal_window ~= nil) then
|
|
io.WantCaptureKeyboard = true
|
|
elseif io.NavActive and bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) ~= 0 and io.ConfigNavCaptureKeyboard then
|
|
io.WantCaptureKeyboard = true
|
|
end
|
|
end
|
|
if g.WantCaptureKeyboardNextFrame ~= -1 then
|
|
io.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame ~= 0)
|
|
end
|
|
|
|
io.WantTextInput = (g.WantTextInputNextFrame ~= -1) and (g.WantTextInputNextFrame ~= 0) or false
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @param v bool
|
|
--- @param analog_value float
|
|
function ImGui.UpdateAliasKey(key, v, analog_value)
|
|
IM_ASSERT(ImGui.IsAliasKey(key))
|
|
local key_data = ImGui.GetKeyData(nil, key)
|
|
key_data.Down = v
|
|
key_data.AnalogValue = analog_value
|
|
end
|
|
|
|
function ImGui.GetMergedModsFromKeys()
|
|
local g = GImGui
|
|
local mods = 0
|
|
|
|
if ImGui.GetKeyData(g, ImGuiMod_Ctrl).Down then mods = bit32.bor(mods, ImGuiMod_Ctrl) end
|
|
if ImGui.GetKeyData(g, ImGuiMod_Shift).Down then mods = bit32.bor(mods, ImGuiMod_Shift) end
|
|
if ImGui.GetKeyData(g, ImGuiMod_Alt).Down then mods = bit32.bor(mods, ImGuiMod_Alt) end
|
|
if ImGui.GetKeyData(g, ImGuiMod_Super).Down then mods = bit32.bor(mods, ImGuiMod_Super) end
|
|
|
|
return mods
|
|
end
|
|
|
|
function ImGui.UpdateKeyboardInputs()
|
|
local g = GImGui
|
|
local io = g.IO
|
|
|
|
if bit32.band(io.ConfigFlags, ImGuiConfigFlags.NoKeyboard) ~= 0 then
|
|
io:ClearInputKeys()
|
|
end
|
|
|
|
for n = 0, 2 do -- TODO: ImGuiMouseButton.COUNT - 1
|
|
ImGui.UpdateAliasKey(ImGui.MouseButtonToKey(n), io.MouseDown[n], io.MouseDown[n] and 1.0 or 0.0)
|
|
end
|
|
ImGui.UpdateAliasKey(ImGuiKey.MouseWheelX, io.MouseWheelH ~= 0.0, io.MouseWheelH)
|
|
ImGui.UpdateAliasKey(ImGuiKey.MouseWheelY, io.MouseWheel ~= 0.0, io.MouseWheel)
|
|
|
|
-- Synchronize io.KeyMods and io.KeyCtrl/io.KeyShift/etc. values
|
|
local prev_key_mods = io.KeyMods
|
|
io.KeyMods = ImGui.GetMergedModsFromKeys()
|
|
io.KeyCtrl = bit32.band(io.KeyMods, ImGuiMod_Ctrl) ~= 0
|
|
io.KeyShift = bit32.band(io.KeyMods, ImGuiMod_Shift) ~= 0
|
|
io.KeyAlt = bit32.band(io.KeyMods, ImGuiMod_Alt) ~= 0
|
|
io.KeySuper = bit32.band(io.KeyMods, ImGuiMod_Super) ~= 0
|
|
if prev_key_mods ~= io.KeyMods then
|
|
g.LastKeyModsChangeTime = g.Time
|
|
end
|
|
if prev_key_mods ~= io.KeyMods and prev_key_mods == 0 then
|
|
g.LastKeyModsChangeFromNoneTime = g.Time
|
|
end
|
|
|
|
-- Clear gamepad data if disabled
|
|
if bit32.band(io.BackendFlags, ImGuiBackendFlags.HasGamepad) == 0 then
|
|
for key = ImGuiKey_Gamepad_BEGIN, ImGuiKey_Gamepad_END - 1 do
|
|
io.KeysData[key - ImGuiKey.NamedKey_BEGIN].Down = false
|
|
io.KeysData[key - ImGuiKey.NamedKey_BEGIN].AnalogValue = 0.0
|
|
end
|
|
end
|
|
|
|
-- Update keys
|
|
for key = ImGuiKey.NamedKey_BEGIN, ImGuiKey.NamedKey_END - 1 do
|
|
local key_data = io.KeysData[key - ImGuiKey.NamedKey_BEGIN]
|
|
key_data.DownDurationPrev = key_data.DownDuration
|
|
if key_data.Down then
|
|
if key_data.DownDuration < 0.0 then
|
|
key_data.DownDuration = 0.0
|
|
else
|
|
key_data.DownDuration = key_data.DownDuration + io.DeltaTime
|
|
end
|
|
else
|
|
key_data.DownDuration = -1.0
|
|
end
|
|
if key_data.DownDuration == 0.0 then
|
|
if ImGui.IsKeyboardKey(key) then
|
|
g.LastKeyboardKeyPressTime = g.Time
|
|
elseif key == ImGuiKey.ReservedForModCtrl or key == ImGuiKey.ReservedForModShift or key == ImGuiKey.ReservedForModAlt or key == ImGuiKey.ReservedForModSuper then
|
|
g.LastKeyboardKeyPressTime = g.Time
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update keys/input owner (named keys only): one entry per key
|
|
for key = ImGuiKey.NamedKey_BEGIN, ImGuiKey.NamedKey_END - 1 do
|
|
local key_data = io.KeysData[key - ImGuiKey.NamedKey_BEGIN]
|
|
local owner_data = g.KeysOwnerData[key - ImGuiKey.NamedKey_BEGIN]
|
|
owner_data.OwnerCurr = owner_data.OwnerNext
|
|
if not key_data.Down then -- Important: ownership is released on the frame after a release. Ensure a 'MouseDown -> CloseWindow -> MouseUp' chain doesn't lead to someone else seeing the MouseUp.
|
|
owner_data.OwnerNext = ImGuiKeyOwner_NoOwner
|
|
end
|
|
owner_data.LockThisFrame = owner_data.LockUntilRelease and key_data.Down
|
|
owner_data.LockUntilRelease = owner_data.LockUntilRelease and key_data.Down -- Clear LockUntilRelease when key is not Down anymore
|
|
end
|
|
|
|
ImGui.UpdateKeyRoutingTable(g.KeysRoutingTable)
|
|
end
|
|
|
|
function ImGui.UpdateMouseInputs()
|
|
local g = GImGui
|
|
local io = g.IO
|
|
|
|
-- Mouse Wheel swapping flag
|
|
-- As a standard behavior holding Shift while using Vertical Mouse Wheel triggers Horizontal scroll instead
|
|
-- - We avoid doing it on OSX as it the OS input layer handles this already
|
|
io.MouseWheelRequestAxisSwap = io.KeyShift and not io.ConfigMacOSXBehaviors
|
|
|
|
-- Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well)
|
|
if (ImGui.IsMousePosValid(io.MousePos)) then
|
|
local x_val = ImFloor(io.MousePos.x)
|
|
local y_val = ImFloor(io.MousePos.y)
|
|
|
|
io.MousePos = ImVec2(x_val, y_val)
|
|
g.MouseLastValidPos = ImVec2(x_val, y_val)
|
|
end
|
|
|
|
-- If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta
|
|
if (ImGui.IsMousePosValid(io.MousePos) and ImGui.IsMousePosValid(io.MousePosPrev)) then
|
|
io.MouseDelta = io.MousePos - io.MousePosPrev
|
|
else
|
|
io.MouseDelta = ImVec2(0.0, 0.0)
|
|
end
|
|
|
|
-- Update stationary timer
|
|
-- FIXME: May need to rework again to have some tolerance for occasional small movement, while being functional on high-framerates
|
|
local mouse_stationary_threshold = (io.MouseSource == ImGuiMouseSource.Mouse) and 2.0 or 3.0
|
|
local mouse_stationary = (ImLengthSqr(io.MouseDelta) <= mouse_stationary_threshold * mouse_stationary_threshold)
|
|
g.MouseStationaryTimer = mouse_stationary and (g.MouseStationaryTimer + io.DeltaTime) or 0.0
|
|
|
|
-- If mouse moved we re-enable mouse hovering in case it was disabled by keyboard/gamepad. In theory should use a >0.0 threshold but would need to reset in everywhere we set this to true.
|
|
if io.MouseDelta.x ~= 0.0 or io.MouseDelta.y ~= 0.0 then
|
|
g.NavHighlightItemUnderNav = false
|
|
end
|
|
|
|
for i = 0, 2 do -- IM_COUNTOF(io.MouseDown)
|
|
io.MouseClicked[i] = io.MouseDown[i] and (io.MouseDownDuration[i] < 0.0)
|
|
io.MouseClickedCount[i] = 0 -- Will be filled below
|
|
io.MouseReleased[i] = not io.MouseDown[i] and (io.MouseDownDuration[i] >= 0.0)
|
|
if (io.MouseReleased[i]) then
|
|
io.MouseReleasedTime[i] = g.Time
|
|
end
|
|
io.MouseDownDurationPrev[i] = io.MouseDownDuration[i]
|
|
if io.MouseDown[i] then
|
|
if io.MouseDownDuration[i] < 0.0 then
|
|
io.MouseDownDuration[i] = 0.0
|
|
else
|
|
io.MouseDownDuration[i] = io.MouseDownDuration[i] + io.DeltaTime
|
|
end
|
|
else
|
|
io.MouseDownDuration[i] = -1.0
|
|
end
|
|
|
|
if io.MouseClicked[i] then
|
|
local is_repeated_click = false
|
|
if (g.Time - io.MouseClickedTime[i]) < io.MouseDoubleClickTime then
|
|
local delta_from_click_pos
|
|
if ImGui.IsMousePosValid(io.MousePos) then
|
|
delta_from_click_pos = io.MousePos - io.MouseClickedPos[i]
|
|
else
|
|
delta_from_click_pos = ImVec2(0.0, 0.0)
|
|
end
|
|
|
|
if ImLengthSqr(delta_from_click_pos) < io.MouseDoubleClickMaxDist * io.MouseDoubleClickMaxDist then
|
|
is_repeated_click = true
|
|
end
|
|
end
|
|
|
|
if is_repeated_click then
|
|
io.MouseClickedLastCount[i] = io.MouseClickedLastCount[i] + 1
|
|
else
|
|
io.MouseClickedLastCount[i] = 1
|
|
end
|
|
|
|
io.MouseClickedTime[i] = g.Time
|
|
io.MouseClickedPos[i] = io.MousePos
|
|
io.MouseClickedCount[i] = io.MouseClickedLastCount[i]
|
|
ImVec2_Copy(io.MouseDragMaxDistanceAbs[i], ImVec2(0.0, 0.0))
|
|
io.MouseDragMaxDistanceSqr[i] = 0.0
|
|
elseif io.MouseDown[i] then
|
|
-- Maintain the maximum distance we reaching from the initial click position, which is used with dragging threshold
|
|
local delta_from_click_pos
|
|
if ImGui.IsMousePosValid(io.MousePos) then
|
|
delta_from_click_pos = (io.MousePos - io.MouseClickedPos[i])
|
|
else
|
|
delta_from_click_pos = ImVec2(0.0, 0.0)
|
|
end
|
|
io.MouseDragMaxDistanceSqr[i] = ImMax(io.MouseDragMaxDistanceSqr[i], ImLengthSqr(delta_from_click_pos))
|
|
io.MouseDragMaxDistanceAbs[i].x = ImMax(io.MouseDragMaxDistanceAbs[i].x, (delta_from_click_pos.x < 0.0) and -delta_from_click_pos.x or delta_from_click_pos.x)
|
|
io.MouseDragMaxDistanceAbs[i].y = ImMax(io.MouseDragMaxDistanceAbs[i].y, (delta_from_click_pos.y < 0.0) and -delta_from_click_pos.y or delta_from_click_pos.y)
|
|
end
|
|
|
|
io.MouseDoubleClicked[i] = (io.MouseClickedCount[i] == 2)
|
|
|
|
if (io.MouseClicked[i]) then
|
|
g.NavHighlightItemUnderNav = false
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param window? ImGuiWindow
|
|
--- @param wheel_amount float
|
|
local function LockWheelingWindow(window, wheel_amount)
|
|
local g = GImGui
|
|
if window then
|
|
g.WheelingWindowReleaseTimer = ImMin(g.WheelingWindowReleaseTimer + ImAbs(wheel_amount) * WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER, WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER)
|
|
else
|
|
g.WheelingWindowReleaseTimer = 0.0
|
|
end
|
|
if (g.WheelingWindow == window) then
|
|
return
|
|
end
|
|
-- IMGUI_DEBUG_LOG_IO("[io] LockWheelingWindow() \"%s\"\n", window ? window->Name : "NULL")
|
|
g.WheelingWindow = window
|
|
ImVec2_Copy(g.WheelingWindowRefMousePos, g.IO.MousePos)
|
|
if window == nil then
|
|
g.WheelingWindowStartFrame = -1
|
|
g.WheelingAxisAvg = ImVec2(0.0, 0.0)
|
|
end
|
|
end
|
|
|
|
--- @param wheel ImVec2
|
|
--- @return ImGuiWindow?
|
|
local function FindBestWheelingWindow(wheel)
|
|
local g = GImGui
|
|
local windows = {nil, nil}
|
|
for axis = ImGuiAxis.X, ImGuiAxis.Y do
|
|
if wheel[axis] ~= 0.0 then
|
|
windows[axis] = g.HoveredWindow
|
|
local window = g.HoveredWindow
|
|
while bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 do
|
|
local has_scrolling = (window.ScrollMax[axis] ~= 0.0)
|
|
local inputs_disabled = (bit32.band(window.Flags, ImGuiWindowFlags.NoScrollWithMouse) ~= 0) and not (bit32.band(window.Flags, ImGuiWindowFlags.NoMouseInputs) ~= 0)
|
|
|
|
if has_scrolling and not inputs_disabled then
|
|
break -- select this window
|
|
end
|
|
|
|
windows[axis] = window.ParentWindow
|
|
window = window.ParentWindow
|
|
end
|
|
end
|
|
end
|
|
if windows[1] == nil and windows[2] == nil then
|
|
return nil
|
|
end
|
|
|
|
if (windows[1] == windows[2] or windows[1] == nil or windows[2] == nil) then
|
|
return windows[2] and windows[2] or windows[1]
|
|
end
|
|
|
|
if (g.WheelingWindowStartFrame == -1) then
|
|
g.WheelingWindowStartFrame = g.FrameCount
|
|
end
|
|
if ((g.WheelingWindowStartFrame == g.FrameCount and wheel.x ~= 0.0 and wheel.y ~= 0.0) or (g.WheelingAxisAvg.x == g.WheelingAxisAvg.y)) then
|
|
ImVec2_Copy(g.WheelingWindowWheelRemainder, wheel)
|
|
|
|
return nil
|
|
end
|
|
return (g.WheelingAxisAvg.x > g.WheelingAxisAvg.y) and windows[1] or windows[2]
|
|
end
|
|
|
|
function ImGui.UpdateMouseWheel()
|
|
local g = GImGui
|
|
if g.WheelingWindow ~= nil then
|
|
g.WheelingWindowReleaseTimer = g.WheelingWindowReleaseTimer - g.IO.DeltaTime
|
|
if ImGui.IsMousePosValid() and ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold then
|
|
g.WheelingWindowReleaseTimer = 0.0
|
|
end
|
|
|
|
if g.WheelingWindowReleaseTimer <= 0.0 then
|
|
LockWheelingWindow(nil, 0.0)
|
|
end
|
|
end
|
|
|
|
local mouse_window = g.WheelingWindow and g.WheelingWindow or g.HoveredWindow
|
|
if not mouse_window or mouse_window.Collapsed then
|
|
return
|
|
end
|
|
|
|
local owner_id = mouse_window.ID
|
|
local wheel = ImVec2()
|
|
wheel.x = ImGui.TestKeyOwner(ImGuiKey.MouseWheelX, owner_id) and g.IO.MouseWheelH or 0.0
|
|
wheel.y = ImGui.TestKeyOwner(ImGuiKey.MouseWheelY, owner_id) and g.IO.MouseWheel or 0.0
|
|
if g.WheelingWindow ~= nil then
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseWheelX, owner_id)
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseWheelY, owner_id)
|
|
end
|
|
|
|
-- Zoom / Scale window
|
|
-- FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned
|
|
if wheel.y ~= 0.0 and g.IO.KeyCtrl and g.IO.FontAllowUserScaling then
|
|
LockWheelingWindow(mouse_window, wheel.y)
|
|
local window = mouse_window
|
|
local new_font_scale = ImClamp(window.FontWindowScale + g.IO.MouseWheel * 0.10, 0.50, 2.50)
|
|
local scale = new_font_scale / window.FontWindowScale
|
|
window.FontWindowScale = new_font_scale
|
|
if window == window.RootWindow then
|
|
local offset = window.Size * (1.0 - scale) * (g.IO.MousePos - window.Pos) / window.Size
|
|
ImGui.SetWindowPos(window, window.Pos + offset, 0)
|
|
-- MarkIniSettingsDirty(window)
|
|
end
|
|
return
|
|
end
|
|
if g.IO.KeyCtrl then
|
|
return
|
|
end
|
|
|
|
-- Mouse wheel scrolling
|
|
if (g.IO.MouseWheelRequestAxisSwap) then
|
|
wheel = ImVec2(wheel.y, 0.0)
|
|
end
|
|
|
|
-- Maintain a rough average of moving magnitude on both axes
|
|
-- FIXME: should by based on wall clock time rather than frame-counter
|
|
g.WheelingAxisAvg.x = ImStd.ImExponentialMovingAverage(g.WheelingAxisAvg.x, ImAbs(wheel.x), 30)
|
|
g.WheelingAxisAvg.y = ImStd.ImExponentialMovingAverage(g.WheelingAxisAvg.y, ImAbs(wheel.y), 30)
|
|
|
|
-- In the rare situation where FindBestWheelingWindow() had to defer first frame of wheeling due to ambiguous main axis, reinject it now
|
|
wheel = wheel + g.WheelingWindowWheelRemainder
|
|
g.WheelingWindowWheelRemainder = ImVec2(0.0, 0.0)
|
|
if (wheel.x == 0.0 and wheel.y == 0.0) then
|
|
return
|
|
end
|
|
|
|
-- Mouse wheel scrolling: find target and apply
|
|
-- - don't renew lock if axis doesn't apply on the window.
|
|
-- - select a main axis when both axes are being moved.
|
|
local window
|
|
if g.WheelingWindow then
|
|
window = g.WheelingWindow
|
|
else
|
|
window = FindBestWheelingWindow(wheel)
|
|
end
|
|
if window then
|
|
if not (bit32.band(window.Flags, ImGuiWindowFlags.NoScrollWithMouse) ~= 0) and not (bit32.band(window.Flags, ImGuiWindowFlags.NoMouseInputs) ~= 0) then
|
|
local do_scroll = { wheel.x ~= 0.0 and window.ScrollMax.x ~= 0.0, wheel.y ~= 0.0 and window.ScrollMax.y ~= 0.0 }
|
|
|
|
if do_scroll[ImGuiAxis.X] and do_scroll[ImGuiAxis.Y] then
|
|
do_scroll[(g.WheelingAxisAvg.x > g.WheelingAxisAvg.y) and ImGuiAxis.Y or ImGuiAxis.X] = false
|
|
end
|
|
|
|
if do_scroll[ImGuiAxis.X] then
|
|
LockWheelingWindow(window, wheel.x)
|
|
local max_step = window.InnerRect:GetWidth() * 0.67
|
|
local scroll_step = ImTrunc(ImMin(2 * window.FontRefSize, max_step))
|
|
ImGui.SetScrollX(window, window.Scroll.x - wheel.x * scroll_step)
|
|
g.WheelingWindowScrolledFrame = g.FrameCount
|
|
end
|
|
|
|
if do_scroll[ImGuiAxis.Y] then
|
|
LockWheelingWindow(window, wheel.y)
|
|
local max_step = window.InnerRect:GetHeight() * 0.67
|
|
local scroll_step = ImTrunc(ImMin(5 * window.FontRefSize, max_step))
|
|
ImGui.SetScrollY(window, window.Scroll.y - wheel.y * scroll_step)
|
|
g.WheelingWindowScrolledFrame = g.FrameCount
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function SetupDrawListSharedData()
|
|
local g = GImGui
|
|
local virtual_space = ImRect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX)
|
|
for _, viewport in g.Viewports:iter() do
|
|
virtual_space:Add(viewport:GetMainRect())
|
|
end
|
|
g.DrawListSharedData.ClipRectFullscreen = virtual_space:ToVec4()
|
|
g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol
|
|
g.DrawListSharedData:SetCircleTessellationMaxError(g.Style.CircleTessellationMaxError)
|
|
g.DrawListSharedData.InitialFlags = ImDrawListFlags.None
|
|
if g.Style.AntiAliasedLines then
|
|
g.DrawListSharedData.InitialFlags = bit32.bor(g.DrawListSharedData.InitialFlags, ImDrawListFlags.AntiAliasedLines)
|
|
end
|
|
if g.Style.AntiAliasedLinesUseTex and not bit32.band(g.IO.Fonts.Flags, ImFontAtlasFlags.NoBakedLines) then
|
|
g.DrawListSharedData.InitialFlags = bit32.bor(g.DrawListSharedData.InitialFlags, ImDrawListFlags.AntiAliasedLinesUseTex)
|
|
end
|
|
if g.Style.AntiAliasedFill then
|
|
g.DrawListSharedData.InitialFlags = bit32.bor(g.DrawListSharedData.InitialFlags, ImDrawListFlags.AntiAliasedFill)
|
|
end
|
|
if bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.RendererHasVtxOffset) then
|
|
g.DrawListSharedData.InitialFlags = bit32.bor(g.DrawListSharedData.InitialFlags, ImDrawListFlags.AllowVtxOffset)
|
|
end
|
|
g.DrawListSharedData.InitialFringeScale = 1.0
|
|
end
|
|
|
|
--- @param viewport ImGuiViewportP
|
|
local function InitViewportDrawData(viewport)
|
|
local g = GImGui
|
|
local draw_data = viewport.DrawDataP
|
|
|
|
viewport.DrawData = draw_data
|
|
viewport.DrawDataBuilder.Layers[1] = draw_data.CmdLists
|
|
viewport.DrawDataBuilder.Layers[2] = viewport.DrawDataBuilder.LayerData1
|
|
viewport.DrawDataBuilder.Layers[1]:resize(0)
|
|
viewport.DrawDataBuilder.Layers[2]:resize(0)
|
|
|
|
-- When minimized, we report draw_data->DisplaySize as zero to be consistent with non-viewport mode,
|
|
-- and to allow applications/backends to easily skip rendering.
|
|
-- FIXME: Note that we however do NOT attempt to report "zero drawlist / vertices" into the ImDrawData structure.
|
|
-- This is because the work has been done already, and its wasted! We should fix that and add optimizations for
|
|
-- it earlier in the pipeline, rather than pretend to hide the data at the end of the pipeline.
|
|
local is_minimized = bit32.band(viewport.Flags, ImGuiViewportFlags.IsMinimized) ~= 0
|
|
|
|
draw_data.Valid = true
|
|
draw_data.FrameCount = g.FrameCount
|
|
draw_data.TotalVtxCount = 0
|
|
draw_data.TotalIdxCount = 0
|
|
draw_data.DisplayPos = viewport.Pos
|
|
if is_minimized then
|
|
draw_data.DisplaySize = ImVec2(0.0, 0.0)
|
|
else
|
|
ImVec2_Copy(draw_data.DisplaySize, viewport.Size)
|
|
end
|
|
if viewport.FramebufferScale.x ~= 0.0 then
|
|
draw_data.FramebufferScale = viewport.FramebufferScale
|
|
else
|
|
draw_data.FramebufferScale = g.IO.DisplayFramebufferScale
|
|
end
|
|
|
|
draw_data.OwnerViewport = viewport
|
|
draw_data.Textures = g.PlatformIO.Textures
|
|
end
|
|
|
|
-- FIXME-DPI:
|
|
function ImGui.GetScale()
|
|
local g = GImGui
|
|
return g.Style._MainScale
|
|
end
|
|
|
|
--- @return ImGuiWindow
|
|
function ImGui.GetCurrentWindowRead()
|
|
local g = GImGui
|
|
return g.CurrentWindow
|
|
end
|
|
|
|
--- @return ImGuiWindow
|
|
@native
|
|
function ImGui.GetCurrentWindow()
|
|
local g = GImGui
|
|
g.CurrentWindow.WriteAccessed = true
|
|
return g.CurrentWindow
|
|
end
|
|
|
|
--- @param clip_rect_min ImVec2
|
|
--- @param clip_rect_max ImVec2
|
|
--- @param intersect_with_current_clip_rect? bool
|
|
@native
|
|
function ImGui.PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect)
|
|
local window = ImGui.GetCurrentWindow()
|
|
window.DrawList:PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect)
|
|
ImRect_CopyFromV4(window.ClipRect, window.DrawList._ClipRectStack:back())
|
|
end
|
|
|
|
function ImGui.PopClipRect()
|
|
local window = ImGui.GetCurrentWindow()
|
|
window.DrawList:PopClipRect()
|
|
ImRect_CopyFromV4(window.ClipRect, window.DrawList._ClipRectStack:back())
|
|
end
|
|
|
|
--- @param viewport ImGuiViewportP
|
|
--- @param drawlist_no size_t # background(1), foreground(2)
|
|
--- @param drawlist_name string
|
|
--- @return ImDrawList
|
|
local function GetViewportBgFgDrawList(viewport, drawlist_no, drawlist_name)
|
|
local g = GImGui
|
|
IM_ASSERT(drawlist_no <= 2) -- IM_COUNTOF(viewport->BgFgDrawLists)
|
|
local draw_list = viewport.BgFgDrawLists[drawlist_no]
|
|
if draw_list == nil then
|
|
draw_list = ImDrawList(g.DrawListSharedData)
|
|
draw_list._OwnerName = drawlist_name
|
|
viewport.BgFgDrawLists[drawlist_no] = draw_list
|
|
end
|
|
|
|
if viewport.BgFgDrawListsLastTimeActive[drawlist_no] ~= g.Time then
|
|
draw_list:_ResetForNewFrame()
|
|
draw_list:PushTexture(g.IO.Fonts.TexRef)
|
|
draw_list:PushClipRect(viewport.Pos, viewport.Pos + viewport.Size, false)
|
|
viewport.BgFgDrawListsLastTimeActive[drawlist_no] = g.Time
|
|
end
|
|
|
|
return draw_list
|
|
end
|
|
|
|
--- @param viewport? ImGuiViewport
|
|
function ImGui.GetBackgroundDrawList(viewport)
|
|
local g = GImGui
|
|
|
|
if (viewport == nil) then
|
|
viewport = g.CurrentWindow.Viewport
|
|
end
|
|
|
|
--- @cast viewport ImGuiViewportP
|
|
return GetViewportBgFgDrawList(viewport, 1, "##Background")
|
|
end
|
|
|
|
--- @param viewport? ImGuiViewport
|
|
function ImGui.GetForegroundDrawList(viewport)
|
|
local g = GImGui
|
|
|
|
if (viewport == nil) then
|
|
viewport = g.CurrentWindow.Viewport
|
|
end
|
|
|
|
--- @cast viewport ImGuiViewportP
|
|
return GetViewportBgFgDrawList(viewport, 2, "##Foreground")
|
|
end
|
|
|
|
-- FIXME: Add a more explicit sort order in the window structure
|
|
--- @param lhs ImGuiWindow
|
|
--- @param rhs ImGuiWindow
|
|
local function ChildWindowComparer(lhs, rhs)
|
|
local a, b = lhs, rhs
|
|
local d = (bit32.band(a.Flags, ImGuiWindowFlags.Popup) ~= 0 and 1 or 0) - (bit32.band(b.Flags, ImGuiWindowFlags.Popup) ~= 0 and 1 or 0)
|
|
if d ~= 0 then
|
|
return (d < 0)
|
|
end
|
|
d = (bit32.band(a.Flags, ImGuiWindowFlags.Tooltip) ~= 0 and 1 or 0) - (bit32.band(b.Flags, ImGuiWindowFlags.Tooltip) ~= 0 and 1 or 0)
|
|
if d ~= 0 then
|
|
return (d < 0)
|
|
end
|
|
return (a.BeginOrderWithinParent - b.BeginOrderWithinParent < 0)
|
|
end
|
|
|
|
--- @param out_sorted_windows ImVector<ImGuiWindow>
|
|
--- @param window ImGuiWindow
|
|
local function AddWindowToSortBuffer(out_sorted_windows, window)
|
|
out_sorted_windows:push_back(window)
|
|
if window.Active then
|
|
local count = window.DC.ChildWindows.Size
|
|
ImStd.ImQsort(window.DC.ChildWindows.Data, count, ChildWindowComparer)
|
|
for i = 1, count do
|
|
local child = window.DC.ChildWindows[i]
|
|
if child.Active then
|
|
AddWindowToSortBuffer(out_sorted_windows, child)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function AddWindowToDrawData(window, layer)
|
|
local g = GImGui
|
|
local viewport = window.Viewport
|
|
g.IO.MetricsRenderWindows = g.IO.MetricsRenderWindows + 1
|
|
if window.DrawList._Splitter._Count > 1 then
|
|
window.DrawList:ChannelsMerge() -- Merge if user forgot to merge back. Also required for DockNodeHost windows.
|
|
end
|
|
ImGui.AddDrawListToDrawDataEx(viewport.DrawDataP, viewport.DrawDataBuilder.Layers[layer], window.DrawList)
|
|
for _, child in window.DC.ChildWindows:iter() do
|
|
if (ImGui.IsWindowActiveAndVisible(child)) then -- Clipped children may have been marked not active
|
|
AddWindowToDrawData(child, layer)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
local function GetWindowDisplayLayer(window)
|
|
return (bit32.band(window.Flags, ImGuiWindowFlags.Tooltip) ~= 0) and 2 or 1
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
local function AddRootWindowToDrawData(window)
|
|
AddWindowToDrawData(window, GetWindowDisplayLayer(window))
|
|
end
|
|
|
|
--- @param builder ImDrawDataBuilder
|
|
local function FlattenDrawDataIntoSingleLayer(builder)
|
|
local n = builder.Layers[1].Size
|
|
local full_size = n
|
|
|
|
for i = 2, #builder.Layers do
|
|
full_size = full_size + builder.Layers[i].Size
|
|
end
|
|
|
|
builder.Layers[1]:resize(full_size)
|
|
|
|
for layer_n = 2, #builder.Layers do
|
|
local layer = builder.Layers[layer_n]
|
|
if not layer:empty() then
|
|
for i = 1, layer.Size do
|
|
builder.Layers[1].Data[n + i] = layer.Data[i]
|
|
end
|
|
|
|
n = n + layer.Size
|
|
|
|
layer:resize(0)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.NewFrame()
|
|
IM_ASSERT(GImGui ~= nil, "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?")
|
|
local g = GImGui
|
|
|
|
g.ConfigFlagsLastFrame = g.ConfigFlagsCurrFrame
|
|
g.ConfigFlagsCurrFrame = g.IO.ConfigFlags
|
|
|
|
-- Load settings on first frame, save settings when modified (after a delay)
|
|
ImGui.UpdateSettings()
|
|
|
|
g.Time = g.Time + g.IO.DeltaTime
|
|
|
|
g.FrameCount = g.FrameCount + 1
|
|
g.TooltipOverrideCount = 0
|
|
g.WindowsActiveCount = 0
|
|
g.MenusIdSubmittedThisFrame:resize(0)
|
|
|
|
-- FIXME: are lines below correct and necessary
|
|
g.FramerateSecPerFrameAccum = g.FramerateSecPerFrameAccum + (g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx])
|
|
g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime
|
|
g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % 60
|
|
g.FramerateSecPerFrameCount = ImMin(g.FramerateSecPerFrameCount + 1, 60)
|
|
if g.FramerateSecPerFrameAccum > 0 then
|
|
g.IO.Framerate = (1.0 / (g.FramerateSecPerFrameAccum / g.FramerateSecPerFrameCount))
|
|
else
|
|
g.IO.Framerate = FLT_MAX
|
|
end
|
|
|
|
ImGui.UpdateInputEvents(g.IO.ConfigInputTrickleEventQueue)
|
|
|
|
ImGui.UpdateViewportsNewFrame()
|
|
|
|
ImGui.UpdateTexturesNewFrame()
|
|
|
|
SetupDrawListSharedData()
|
|
ImGui.UpdateFontsNewFrame()
|
|
|
|
g.WithinFrameScope = true
|
|
|
|
-- Mark rendering data as invalid to prevent user who may have a handle on it to use it.
|
|
for _, viewport in g.Viewports:iter() do
|
|
viewport.DrawData = nil
|
|
viewport.DrawDataP.Valid = false
|
|
end
|
|
|
|
if g.DragDropActive and g.DragDropPayload.SourceId == g.ActiveId then
|
|
ImGui.KeepAliveID(g.DragDropPayload.SourceId)
|
|
end
|
|
|
|
if not g.IO.ConfigDebugHighlightIdConflicts or not g.IO.KeyCtrl then
|
|
g.DebugDrawIdConflictsId = 0
|
|
end
|
|
if g.IO.ConfigDebugHighlightIdConflicts and g.HoveredIdPreviousFrameItemCount > 1 then
|
|
g.DebugDrawIdConflictsId = g.HoveredIdPreviousFrame
|
|
end
|
|
|
|
-- Update HoveredId data
|
|
if not g.HoveredIdPreviousFrame then
|
|
g.HoveredIdTimer = 0.0
|
|
end
|
|
if not g.HoveredIdPreviousFrame or (g.HoveredId and g.ActiveId == g.HoveredId) then
|
|
g.HoveredIdNotActiveTimer = 0.0
|
|
end
|
|
if g.HoveredId then
|
|
g.HoveredIdTimer = g.HoveredIdTimer + g.IO.DeltaTime
|
|
end
|
|
if g.HoveredId and g.ActiveId ~= g.HoveredId then
|
|
g.HoveredIdNotActiveTimer = g.HoveredIdNotActiveTimer + g.IO.DeltaTime
|
|
end
|
|
g.HoveredIdPreviousFrame = g.HoveredId
|
|
g.HoveredIdPreviousFrameItemCount = 0
|
|
g.HoveredId = 0
|
|
g.HoveredIdAllowOverlap = false
|
|
g.HoveredIdIsDisabled = false
|
|
|
|
if (g.ActiveId ~= 0 and g.ActiveIdIsAlive ~= g.ActiveId and g.ActiveIdPreviousFrame == g.ActiveId) then
|
|
IMGUI_DEBUG_LOG_ACTIVEID("NewFrame(): ClearActiveID() 0x%08X because it isn't marked alive anymore!", g.ActiveId)
|
|
|
|
ImGui.ClearActiveID()
|
|
end
|
|
|
|
-- Update ActiveId data (clear reference to active widget if the widget isn't alive anymore)
|
|
if g.ActiveId then
|
|
g.ActiveIdTimer = g.ActiveIdTimer + g.IO.DeltaTime
|
|
end
|
|
if g.ActiveId and g.ActiveId == g.LastActiveId then
|
|
g.LastActiveIdWasSelected = g.ActiveIdWasSelected
|
|
g.LastActiveIdWasSoleSelected = g.ActiveIdWasSoleSelected
|
|
end
|
|
|
|
g.LastActiveIdTimer = g.LastActiveIdTimer + g.IO.DeltaTime
|
|
g.ActiveIdPreviousFrame = g.ActiveId
|
|
g.ActiveIdIsAlive = 0
|
|
g.AnyIdHasBeenEditedThisFrame = false
|
|
g.ActiveIdHasBeenEditedThisFrame = false
|
|
g.ActiveIdIsJustActivated = false
|
|
if g.TempInputId ~= 0 and g.ActiveId ~= g.TempInputId then
|
|
g.TempInputId = 0
|
|
end
|
|
if g.InputTextReactivateId ~= 0 and g.InputTextReactivateId ~= g.DeactivatedItemData.ID then
|
|
g.InputTextReactivateId = 0
|
|
end
|
|
if g.ActiveId == 0 then
|
|
g.ActiveIdUsingNavDirMask = 0x00
|
|
g.ActiveIdUsingAllKeyboardKeys = false
|
|
end
|
|
if g.DeactivatedItemData.ElapseFrame < g.FrameCount then
|
|
g.DeactivatedItemData.ID = 0
|
|
end
|
|
g.DeactivatedItemData.IsAlive = false
|
|
if g.InputTextDeactivatedState.ElapseFrame < g.FrameCount then
|
|
g.InputTextDeactivatedState.ID = 0
|
|
end
|
|
|
|
-- Record when we have been stationary as this state is preserved while over same item.
|
|
-- FIXME: The way this is expressed means user cannot alter HoverStationaryDelay during the frame to use varying values.
|
|
-- To allow this we should store HoverItemMaxStationaryTime+ID and perform the >= check in IsItemHovered() function.
|
|
if g.HoverItemDelayId ~= 0 and g.MouseStationaryTimer >= g.Style.HoverStationaryDelay then
|
|
g.HoverItemUnlockedStationaryId = g.HoverItemDelayId
|
|
elseif g.HoverItemDelayId == 0 then
|
|
g.HoverItemUnlockedStationaryId = 0
|
|
end
|
|
if g.HoveredWindow ~= nil and g.MouseStationaryTimer >= g.Style.HoverStationaryDelay then
|
|
g.HoverWindowUnlockedStationaryId = g.HoveredWindow.ID
|
|
elseif g.HoveredWindow == nil then
|
|
g.HoverWindowUnlockedStationaryId = 0
|
|
end
|
|
|
|
-- Update hover delay for IsItemHovered() with delays and tooltips
|
|
g.HoverItemDelayIdPreviousFrame = g.HoverItemDelayId
|
|
if g.HoverItemDelayId ~= 0 then
|
|
g.HoverItemDelayTimer = g.HoverItemDelayTimer + g.IO.DeltaTime
|
|
g.HoverItemDelayClearTimer = 0.0
|
|
g.HoverItemDelayId = 0
|
|
elseif g.HoverItemDelayTimer > 0.0 then
|
|
-- This gives a little bit of leeway before clearing the hover timer, allowing mouse to cross gaps
|
|
-- We could expose 0.25f as style.HoverClearDelay but I am not sure of the logic yet, this is particularly subtle.
|
|
g.HoverItemDelayClearTimer = g.HoverItemDelayClearTimer + g.IO.DeltaTime
|
|
if g.HoverItemDelayClearTimer >= ImMax(0.25, g.IO.DeltaTime * 2.0) then -- ~7 frames at 30 Hz + allow for low framerate
|
|
g.HoverItemDelayTimer = 0.0
|
|
g.HoverItemDelayClearTimer = 0.0 -- May want a decaying timer, in which case need to clamp at max first, based on max of caller last requested timer.
|
|
end
|
|
end
|
|
|
|
ImGui.UpdateKeyboardInputs()
|
|
|
|
-- Drag and drop
|
|
g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr
|
|
g.DragDropAcceptIdCurr = 0
|
|
g.DragDropAcceptFlagsPrev = g.DragDropAcceptFlagsCurr
|
|
g.DragDropAcceptFlagsCurr = ImGuiDragDropFlags.None
|
|
g.DragDropAcceptIdCurrRectSurface = FLT_MAX
|
|
g.DragDropWithinSource = false
|
|
g.DragDropWithinTarget = false
|
|
g.DragDropHoldJustPressedId = 0
|
|
if g.DragDropActive then
|
|
local owner_id = (g.ActiveId ~= 0) and g.ActiveId or ImHashStr("##DragDropCancelHandler")
|
|
if ImGui.Shortcut(ImGuiKey.Escape, ImGuiInputFlags.RouteGlobal, owner_id) then
|
|
ImGui.ClearActiveID()
|
|
ImGui.ClearDragDrop()
|
|
end
|
|
end
|
|
g.TooltipPreviousWindow = nil
|
|
|
|
ImGui.NavUpdate()
|
|
|
|
ImGui.UpdateMouseInputs()
|
|
|
|
-- Undocking
|
|
-- (needs to be before UpdateMouseMovingWindowNewFrame so the window is already offset and following the mouse on the detaching frame)
|
|
ImGui.DockContextNewFrameUpdateUndocking(g)
|
|
|
|
IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size)
|
|
local gc_all = g.GcCompactAll or g.IO.ConfigMemoryCompactTimer < 0.0
|
|
local memory_compact_start_time = gc_all and FLT_MAX or (g.Time - g.IO.ConfigMemoryCompactTimer)
|
|
|
|
for _, window in g.Windows:iter() do
|
|
window.WasActive = window.Active
|
|
window.Active = false
|
|
window.WriteAccessed = false
|
|
window.BeginCountPreviousFrame = window.BeginCount
|
|
window.BeginCount = 0
|
|
|
|
if (not window.WasActive or gc_all) and not window.MemoryCompacted and window.LastTimeActive < memory_compact_start_time then
|
|
ImGui.GcCompactTransientWindowBuffers(window)
|
|
end
|
|
end
|
|
|
|
ImGui.UpdateHoveredWindowAndCaptureFlags(g.IO.MousePos)
|
|
|
|
ImGui.UpdateMouseMovingWindowNewFrame()
|
|
|
|
-- Background darkening/whitening
|
|
if ImGui.GetTopMostPopupModal() ~= nil or (g.NavWindowingTarget ~= nil and g.NavWindowingHighlightAlpha > 0.0) then
|
|
g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0, 1.0)
|
|
else
|
|
g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0, 0.0)
|
|
end
|
|
|
|
g.MouseCursor = ImGuiMouseCursor.Arrow
|
|
g.WantCaptureMouseNextFrame = -1
|
|
g.WantCaptureKeyboardNextFrame = -1
|
|
g.WantTextInputNextFrame = -1
|
|
|
|
-- Platform IME data: reset for the frame
|
|
ImGuiPlatformImeData_Copy(g.PlatformImeDataPrev, g.PlatformImeData)
|
|
g.PlatformImeData.WantVisible = false
|
|
g.PlatformImeData.WantTextInput = false
|
|
|
|
ImGui.UpdateMouseWheel()
|
|
|
|
-- Garbage collect transient buffers of recently unused tables
|
|
for i = 1, g.TablesLastTimeActive.Size do
|
|
if g.TablesLastTimeActive.Data[i] >= 0.0 and g.TablesLastTimeActive.Data[i] < memory_compact_start_time then
|
|
ImGui.TableGcCompactTransientBuffers(g.Tables:GetByIndex(i - 1))
|
|
end
|
|
end
|
|
for _, table_temp_data in g.TablesTempData:iter() do
|
|
table_temp_data.ReconcileColumnsRequests:clear() -- Unusual: clear every frame because this is rarely used.
|
|
if table_temp_data.LastTimeActive >= 0.0 and table_temp_data.LastTimeActive < memory_compact_start_time then
|
|
ImGui.TableGcCompactTransientBuffers(table_temp_data)
|
|
end
|
|
end
|
|
if g.GcCompactAll then
|
|
ImGui.GcCompactTransientMiscBuffers()
|
|
end
|
|
g.GcCompactAll = false
|
|
|
|
if (g.NavWindow and not g.NavWindow.WasActive) then
|
|
ImGui.FocusTopMostWindowUnderOne(nil, nil, nil, ImGuiFocusRequestFlags.RestoreFocusedChild)
|
|
end
|
|
|
|
g.CurrentWindowStack:resize(0)
|
|
g.BeginPopupStack:resize(0)
|
|
g.ItemFlagsStack:resize(0)
|
|
g.ItemFlagsStack:push_back(ImGuiItemFlags.Default_)
|
|
g.CurrentItemFlags = g.ItemFlagsStack:back()
|
|
g.GroupStack:resize(0)
|
|
|
|
-- [DEBUG] ID Stack Tool query
|
|
ImGui.UpdateDebugToolItemPathQuery()
|
|
|
|
-- Docking
|
|
ImGui.DockContextNewFrameUpdateDocking(g)
|
|
|
|
g.WithinFrameScopeWithImplicitWindow = true
|
|
ImGui.SetNextWindowSize(ImVec2(400, 400), ImGuiCond.FirstUseEver)
|
|
ImGui.Begin("Debug##Default")
|
|
IM_ASSERT(g.CurrentWindow.IsFallbackWindow == true)
|
|
|
|
-- Store stack sizes
|
|
g.ErrorCountCurrentFrame = 0
|
|
g.StackSizesInNewFrame = g.StackSizesInNewFrame or ImGuiErrorRecoveryState()
|
|
ImGui.ErrorRecoveryStoreState(g.StackSizesInNewFrame)
|
|
end
|
|
|
|
function ImGui.EndFrame()
|
|
local g = GImGui
|
|
IM_ASSERT(g.Initialized)
|
|
|
|
if g.FrameCountEnded == g.FrameCount then
|
|
return
|
|
end
|
|
IM_ASSERT_USER_ERROR(g.WithinFrameScope, "Forgot to call ImGui::NewFrame()?")
|
|
|
|
-- [EXPERIMENTAL] Recover from errors
|
|
if g.IO.ConfigErrorRecovery and g.StackSizesInNewFrame then
|
|
ImGui.ErrorRecoveryTryToRecoverState(g.StackSizesInNewFrame)
|
|
end
|
|
ImGui.ErrorCheckEndFrameFinalizeErrorTooltip()
|
|
|
|
-- Notify Platform when our Input Method Editor cursor has moved
|
|
local ime_data = g.PlatformImeData
|
|
if g.PlatformIO.Platform_SetImeDataFn ~= nil and not ImGuiPlatformImeData_Compare(ime_data, g.PlatformImeDataPrev) then
|
|
local viewport = ImGui.FindViewportByID(ime_data.ViewportId)
|
|
if viewport == nil then
|
|
viewport = ImGui.GetMainViewport()
|
|
end
|
|
-- IMGUI_DEBUG_LOG_IO("[io] Calling Platform_SetImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f) for Viewport 0x%08X", ime_data.WantVisible, ime_data.InputPos.x, ime_data.InputPos.y, viewport.ID)
|
|
g.PlatformIO.Platform_SetImeDataFn(g, viewport, ime_data)
|
|
end
|
|
g.WantTextInputNextFrame = ime_data.WantTextInput
|
|
|
|
g.WithinFrameScopeWithImplicitWindow = false
|
|
if (g.CurrentWindow and g.CurrentWindow.IsFallbackWindow and g.CurrentWindow.WriteAccessed == false) then
|
|
g.CurrentWindow.Active = false
|
|
end
|
|
ImGui.End()
|
|
|
|
-- Update navigation: Ctrl+Tab, wrap-around requests
|
|
ImGui.NavEndFrame()
|
|
|
|
-- Update docking
|
|
ImGui.DockContextEndFrame(g)
|
|
|
|
ImGui.SetCurrentViewport(nil, nil)
|
|
|
|
-- Drag and Drop: Elapse payload (if delivered, or if source stops being submitted)
|
|
if g.DragDropActive then
|
|
local is_delivered = g.DragDropPayload.Delivery
|
|
local is_elapsed = (g.DragDropSourceFrameCount + 1 < g.FrameCount) and (bit32.band(g.DragDropSourceFlags, ImGuiDragDropFlags.PayloadAutoExpire) ~= 0 or g.DragDropMouseButton == -1 or not ImGui.IsMouseDown(g.DragDropMouseButton))
|
|
if is_delivered or is_elapsed then ImGui.ClearDragDrop() end
|
|
end
|
|
|
|
-- Drag and Drop: Fallback for missing source tooltip. This is not ideal but better than nothing.
|
|
-- If you want to handle source item disappearing: instead of submitting your description tooltip
|
|
-- in the BeginDragDropSource() block of the dragged item, you can submit them from a safe single spot
|
|
-- (e.g. end of your item loop, or before EndFrame) by reading payload data.
|
|
-- In the typical case, the contents of drag tooltip should be possible to infer solely from payload data.
|
|
if g.DragDropActive and g.DragDropSourceFrameCount + 1 < g.FrameCount and (bit32.band(g.DragDropSourceFlags, ImGuiDragDropFlags.SourceNoPreviewTooltip) == 0) then
|
|
g.DragDropWithinSource = true
|
|
ImGui.SetTooltip("...")
|
|
g.DragDropWithinSource = false
|
|
end
|
|
|
|
g.WithinFrameScope = false
|
|
g.FrameCountEnded = g.FrameCount
|
|
ImGui.UpdateFontsEndFrame()
|
|
|
|
ImGui.UpdateMouseMovingWindowEndFrame()
|
|
|
|
ImGui.UpdateViewportsEndFrame()
|
|
|
|
g.WindowsTempSortBuffer:resize(0)
|
|
g.WindowsTempSortBuffer:reserve(g.Windows.Size)
|
|
for _, window in g.Windows:iter() do
|
|
repeat
|
|
if window.Active and bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 then -- if a child is active its parent will add it
|
|
break
|
|
end
|
|
|
|
AddWindowToSortBuffer(g.WindowsTempSortBuffer, window)
|
|
|
|
until true
|
|
end
|
|
|
|
IM_ASSERT(g.Windows.Size == g.WindowsTempSortBuffer.Size)
|
|
g.Windows:swap(g.WindowsTempSortBuffer)
|
|
g.IO.MetricsActiveWindows = g.WindowsActiveCount
|
|
|
|
ImGui.UpdateTexturesEndFrame()
|
|
|
|
for _, atlas in g.FontAtlases:iter() do
|
|
atlas.Locked = false
|
|
end
|
|
|
|
ImVec2_Copy(g.IO.MousePosPrev, g.IO.MousePos)
|
|
g.IO.AppFocusLost = false
|
|
g.IO.MouseWheel = 0.0
|
|
g.IO.MouseWheelH = 0.0
|
|
g.IO.InputQueueCharacters:resize(0)
|
|
end
|
|
|
|
-- TODO:
|
|
function ImGui.Render()
|
|
local g = GImGui
|
|
IM_ASSERT(g.Initialized)
|
|
|
|
if g.FrameCountEnded ~= g.FrameCount then
|
|
ImGui.EndFrame()
|
|
end
|
|
if g.FrameCountRendered == g.FrameCount then return end
|
|
g.FrameCountRendered = g.FrameCount
|
|
|
|
g.IO.MetricsRenderWindows = 0
|
|
|
|
for _, viewport in g.Viewports:iter() do
|
|
InitViewportDrawData(viewport)
|
|
if viewport.BgFgDrawLists[1] ~= nil and viewport.BgFgDrawListsLastTimeActive[1] == g.Time then
|
|
ImGui.AddDrawListToDrawDataEx(viewport.DrawDataP, viewport.DrawDataBuilder.Layers[1], ImGui.GetBackgroundDrawList(viewport))
|
|
end
|
|
end
|
|
|
|
ImGui.RenderDimmedBackgrounds()
|
|
|
|
local windows_to_render_top_most = {nil, nil}
|
|
windows_to_render_top_most[1] = (g.NavWindowingTarget and (bit32.band(g.NavWindowingTarget.Flags, ImGuiWindowFlags.NoBringToFrontOnFocus) == 0)) and g.NavWindowingTarget.RootWindowDockTree or nil
|
|
windows_to_render_top_most[2] = g.NavWindowingTarget and g.NavWindowingListWindow or nil
|
|
for _, window in g.Windows:iter() do
|
|
if ImGui.IsWindowActiveAndVisible(window) and (bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) == 0) and window ~= windows_to_render_top_most[1] and window ~= windows_to_render_top_most[2] then
|
|
AddRootWindowToDrawData(window)
|
|
end
|
|
end
|
|
for n = 1, 2 do
|
|
if windows_to_render_top_most[n] and ImGui.IsWindowActiveAndVisible(windows_to_render_top_most[n]) then -- NavWindowingTarget is always temporarily displayed as the top-most window
|
|
AddRootWindowToDrawData(windows_to_render_top_most[n])
|
|
end
|
|
end
|
|
|
|
-- Draw software mouse cursor if requested by io.MouseDrawCursor flag
|
|
if g.IO.MouseDrawCursor and g.MouseCursor ~= ImGuiMouseCursor.None then
|
|
ImGui.RenderMouseCursor(g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48))
|
|
end
|
|
|
|
g.IO.MetricsRenderVertices = 0
|
|
g.IO.MetricsRenderIndices = 0
|
|
for _, viewport in g.Viewports:iter() do
|
|
FlattenDrawDataIntoSingleLayer(viewport.DrawDataBuilder)
|
|
|
|
if viewport.BgFgDrawLists[2] ~= nil and viewport.BgFgDrawListsLastTimeActive[2] == g.Time then
|
|
ImGui.AddDrawListToDrawDataEx(viewport.DrawDataP, viewport.DrawDataBuilder.Layers[1], ImGui.GetForegroundDrawList(viewport))
|
|
end
|
|
|
|
local draw_data = viewport.DrawDataP
|
|
for _, draw_list in draw_data.CmdLists:iter() do
|
|
draw_list:_PopUnusedDrawCmd()
|
|
end
|
|
|
|
g.IO.MetricsRenderVertices = g.IO.MetricsRenderVertices + draw_data.TotalVtxCount
|
|
g.IO.MetricsRenderIndices = g.IO.MetricsRenderIndices + draw_data.TotalIdxCount
|
|
end
|
|
end
|
|
|
|
--- @param text ImString
|
|
--- @param text_end? int # Exclusive upper bound
|
|
--- @param hide_text_after_double_hash? bool
|
|
--- @param wrap_width? float
|
|
--- @return ImVec2
|
|
@native
|
|
function ImGui.CalcTextSize(text, text_end, hide_text_after_double_hash, wrap_width)
|
|
return ImGui.CalcTextSizeEx(text, 1, text_end, hide_text_after_double_hash, wrap_width)
|
|
end
|
|
|
|
--- @param text ImString
|
|
--- @param text_begin int
|
|
--- @param text_end? int # Exclusive upper bound
|
|
--- @param hide_text_after_double_hash? bool
|
|
--- @param wrap_width? float
|
|
--- @return ImVec2
|
|
@native
|
|
function ImGui.CalcTextSizeEx(text, text_begin, text_end, hide_text_after_double_hash, wrap_width)
|
|
if hide_text_after_double_hash == nil then hide_text_after_double_hash = false end
|
|
if wrap_width == nil then wrap_width = -1.0 end
|
|
|
|
local g = GImGui
|
|
|
|
local text_display_end
|
|
if hide_text_after_double_hash then
|
|
text_display_end = ImGui.FindRenderedTextEnd(text, text_end)
|
|
else
|
|
text_display_end = text_end
|
|
end
|
|
|
|
local font = g.Font
|
|
local font_size = g.FontSize
|
|
if text == "" or (text_end and text_end <= text_begin) then
|
|
return ImVec2(0.0, font_size)
|
|
end
|
|
local text_size = font:CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_begin, text_display_end, nil)
|
|
|
|
text_size.x = ImCeilFast(text_size.x)
|
|
|
|
return text_size
|
|
end
|
|
|
|
function ImGui.GetDrawData()
|
|
local g = GImGui
|
|
local viewport = g.Viewports[1]
|
|
return viewport.DrawDataP.Valid and viewport.DrawDataP or nil
|
|
end
|
|
|
|
function ImGui.GetTime()
|
|
return GImGui.Time
|
|
end
|
|
|
|
function ImGui.Shutdown()
|
|
local g = GImGui
|
|
IM_ASSERT_USER_ERROR(g.IO.BackendPlatformUserData == nil, "Forgot to shutdown Platform backend?")
|
|
IM_ASSERT_USER_ERROR(g.IO.BackendRendererUserData == nil, "Forgot to shutdown Renderer backend?")
|
|
for _, viewport in g.Viewports:iter() do
|
|
-- IM_UNUSED(viewport)
|
|
IM_ASSERT_USER_ERROR(viewport.RendererUserData == nil and viewport.PlatformUserData == nil and viewport.PlatformHandle == nil, "Backend or app forgot to call DestroyPlatformWindows()?")
|
|
end
|
|
|
|
for _, atlas in g.FontAtlases:iter() do
|
|
ImGui.UnregisterFontAtlas(atlas)
|
|
if atlas.OwnerContext == g then
|
|
IM_ASSERT(atlas.RefCount == 0, "Destroying context owning a ImFontAtlas which is still used elsewhere!")
|
|
if atlas.RefCount == 0 then
|
|
atlas.Locked = false
|
|
end
|
|
end
|
|
end
|
|
g.DrawListSharedData.TempBuffer:clear()
|
|
|
|
ImGui.DockContextShutdown(g)
|
|
|
|
if not g.Initialized then
|
|
return
|
|
end
|
|
-- TODO:
|
|
|
|
g.MenusIdSubmittedThisFrame:clear()
|
|
end
|
|
|
|
--- @return string?
|
|
function ImGui.GetClipboardText()
|
|
local g = GImGui
|
|
return g.PlatformIO.Platform_GetClipboardTextFn and g.PlatformIO.Platform_GetClipboardTextFn(g) or nil
|
|
end
|
|
|
|
--- @param text string
|
|
function ImGui.SetClipboardText(text)
|
|
local g = GImGui
|
|
if g.PlatformIO.Platform_SetClipboardTextFn ~= nil then
|
|
g.PlatformIO.Platform_SetClipboardTextFn(g, text)
|
|
end
|
|
end
|
|
|
|
function ImGui.GetIO() return GImGui.IO end
|
|
|
|
--- @return ImGuiPlatformIO
|
|
function ImGui.GetPlatformIO()
|
|
IM_ASSERT(GImGui ~= nil, "No current context. Did you call ImGui.CreateContext() and ImGui.SetCurrentContext()?")
|
|
return GImGui.PlatformIO
|
|
end
|
|
|
|
function ImGui.GetMouseCursor()
|
|
local g = GImGui
|
|
return g.MouseCursor
|
|
end
|
|
|
|
--- @param cursor_type ImGuiMouseCursor
|
|
function ImGui.SetMouseCursor(cursor_type)
|
|
local g = GImGui
|
|
g.MouseCursor = cursor_type
|
|
end
|
|
|
|
--- @param col_a ImU32
|
|
--- @param col_b ImU32
|
|
--- @return ImU32
|
|
function ImStd.ImAlphaBlendColors(col_a, col_b)
|
|
local t = bit32.band(bit32.rshift(col_b, IM_COL32_A_SHIFT), 0xFF) / 255.0
|
|
local r = ImLerp(bit32.band(bit32.rshift(col_a, IM_COL32_R_SHIFT), 0xFF), bit32.band(bit32.rshift(col_b, IM_COL32_R_SHIFT), 0xFF), t)
|
|
local g = ImLerp(bit32.band(bit32.rshift(col_a, IM_COL32_G_SHIFT), 0xFF), bit32.band(bit32.rshift(col_b, IM_COL32_G_SHIFT), 0xFF), t)
|
|
local b = ImLerp(bit32.band(bit32.rshift(col_a, IM_COL32_B_SHIFT), 0xFF), bit32.band(bit32.rshift(col_b, IM_COL32_B_SHIFT), 0xFF), t)
|
|
return IM_COL32(r, g, b, 0xFF)
|
|
end
|
|
|
|
--- @param in_col ImU32
|
|
--- @param out_col ImVec4?
|
|
--- @return ImVec4?
|
|
function ImGui.ColorConvertU32ToFloat4(in_col, out_col)
|
|
local s = 1.0 / 255.0
|
|
local r = bit32.band(bit32.rshift(in_col, IM_COL32_R_SHIFT), 0xFF) * s
|
|
local g = bit32.band(bit32.rshift(in_col, IM_COL32_G_SHIFT), 0xFF) * s
|
|
local b = bit32.band(bit32.rshift(in_col, IM_COL32_B_SHIFT), 0xFF) * s
|
|
local a = bit32.band(bit32.rshift(in_col, IM_COL32_A_SHIFT), 0xFF) * s
|
|
|
|
if out_col then
|
|
out_col[1] = r; out_col[2] = g; out_col[3] = b; out_col[4] = a
|
|
else
|
|
return ImVec4(r, g, b, a)
|
|
end
|
|
end
|
|
|
|
--- @param in_col ImVec4
|
|
--- @return ImU32
|
|
local function F32ToU8Sat(v) if v < 0.0 then v = 0.0 elseif v > 1.0 then v = 1.0 end return math.floor(v * 255.0 + 0.5) end
|
|
|
|
@native
|
|
function ImGui.ColorConvertFloat4ToU32(in_col)
|
|
return bit32.bor(F32ToU8Sat(in_col.x), bit32.lshift(F32ToU8Sat(in_col.y), 8), bit32.lshift(F32ToU8Sat(in_col.z), 16), bit32.lshift(F32ToU8Sat(in_col.w), 24))
|
|
end
|
|
|
|
--- @param r float
|
|
--- @param g float
|
|
--- @param b float
|
|
--- @return float, float, float
|
|
@native
|
|
function ImGui.ColorConvertRGBtoHSV(r, g, b)
|
|
local K = 0.0
|
|
if g < b then
|
|
g, b = b, g
|
|
K = -1.0
|
|
end
|
|
if r < g then
|
|
r, g = g, r
|
|
K = -2.0 / 6.0 - K
|
|
end
|
|
|
|
local chroma = r - (g < b and g or b)
|
|
local out_h = ImFabs(K + (g - b) / (6.0 * chroma + 1e-20))
|
|
local out_s = chroma / (r + 1e-20)
|
|
local out_v = r
|
|
return out_h, out_s, out_v
|
|
end
|
|
|
|
--- @param h float
|
|
--- @param s float
|
|
--- @param v float
|
|
--- @return float, float, float
|
|
@native
|
|
function ImGui.ColorConvertHSVtoRGB(h, s, v)
|
|
if s == 0.0 then
|
|
-- gray
|
|
return v, v, v
|
|
end
|
|
|
|
h = ImFmod(h, 1.0) / (60.0 / 360.0)
|
|
local i = math.floor(h)
|
|
local f = h - i
|
|
local p = v * (1.0 - s)
|
|
local q = v * (1.0 - s * f)
|
|
local t = v * (1.0 - s * (1.0 - f))
|
|
|
|
if i == 0 then
|
|
return v, t, p
|
|
elseif i == 1 then
|
|
return q, v, p
|
|
elseif i == 2 then
|
|
return p, v, t
|
|
elseif i == 3 then
|
|
return p, q, v
|
|
elseif i == 4 then
|
|
return t, p, v
|
|
else -- i == 5 or default
|
|
return v, p, q
|
|
end
|
|
end
|
|
|
|
--- @param clip_rect ImRect
|
|
--- @param pos ImVec2
|
|
--- @param items_height float
|
|
function ImGui.CalcClipRectVisibleItemsY(clip_rect, pos, items_height)
|
|
local visible_start = ImMax(ImTrunc((clip_rect.Min.y - pos.y) / items_height), 0)
|
|
local visible_end = ImMax(ImTrunc(ImCeil((clip_rect.Max.y - pos.y) / items_height)), visible_start)
|
|
return visible_start + 1, visible_end + 1
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] STYLING
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.GetStyle()
|
|
IM_ASSERT(GImGui ~= nil, "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?")
|
|
return GImGui.Style
|
|
end
|
|
|
|
do
|
|
|
|
local c = ImVec4()
|
|
|
|
--- @param col ImGuiCol|ImVec4|ImU32
|
|
--- @param alpha_mul? float
|
|
--- @param col_is_u32? bool # must be truthy if `col` is `ImU32`
|
|
--- @return ImU32
|
|
@native
|
|
function ImGui.GetColorU32(col, alpha_mul, col_is_u32)
|
|
if alpha_mul == nil then alpha_mul = 1.0 end
|
|
|
|
local style = GImGui.Style
|
|
|
|
if not col_is_u32 then
|
|
--- @cast col ImVec4|ImGuiCol
|
|
local w
|
|
if type(col) == "number" then
|
|
col = style.Colors[col]
|
|
w = col.w * style.Alpha * alpha_mul
|
|
else --- @cast col ImVec4
|
|
w = col.w * style.Alpha
|
|
end
|
|
return bit32.bor(F32ToU8Sat(col.x), bit32.lshift(F32ToU8Sat(col.y), 8), bit32.lshift(F32ToU8Sat(col.z), 16), bit32.lshift(F32ToU8Sat(w), 24))
|
|
else
|
|
--- @cast col ImU32
|
|
alpha_mul = alpha_mul * style.Alpha
|
|
if alpha_mul >= 1.0 then
|
|
return col
|
|
end
|
|
local a = bit32.rshift(bit32.band(col, IM_COL32_A_MASK), IM_COL32_A_SHIFT)
|
|
a = math.floor(a * alpha_mul) -- We don't need to clamp 0..255 because alpha is in 0..1 range.
|
|
return bit32.bor(bit32.band(col, bit32.bnot(IM_COL32_A_MASK)), bit32.lshift(a, IM_COL32_A_SHIFT))
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- @param idx ImGuiCol
|
|
--- @param col ImU32|ImVec4
|
|
function ImGui.PushStyleColor(idx, col)
|
|
local g = GImGui
|
|
local backup = ImGuiColorMod(idx, g.Style.Colors[idx])
|
|
g.ColorStack:push_back(backup)
|
|
if g.DebugFlashStyleColorIdx ~= idx then
|
|
if type(col) == "number" then
|
|
ImGui.ColorConvertU32ToFloat4(col, g.Style.Colors[idx])
|
|
else --- @cast col ImVec4
|
|
ImVec4_Copy(g.Style.Colors[idx], col)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param count? int
|
|
function ImGui.PopStyleColor(count)
|
|
if count == nil then count = 1 end
|
|
|
|
local g = GImGui
|
|
if g.ColorStack.Size < count then
|
|
IM_ASSERT_USER_ERROR(false, "Calling PopStyleColor() too many times!")
|
|
count = g.ColorStack.Size
|
|
end
|
|
|
|
while count > 0 do
|
|
local backup = g.ColorStack:back()
|
|
ImVec4_Copy(g.Style.Colors[backup.Col], backup.BackupValue)
|
|
g.ColorStack:pop_back()
|
|
count = count - 1
|
|
end
|
|
end
|
|
|
|
local GStyleVarsInfo = {
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "Alpha"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "DisabledAlpha"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "WindowPadding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "WindowRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "WindowBorderSize"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "WindowMinSize"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "WindowTitleAlign"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "ChildRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "ChildBorderSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "PopupRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "PopupBorderSize"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "FramePadding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "FrameRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "FrameBorderSize"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "ItemSpacing"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "ItemInnerSpacing"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "IndentSpacing"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "CellPadding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "ScrollbarSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "ScrollbarRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "ScrollbarPadding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "GrabMinSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "GrabRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "ImageRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "ImageBorderSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TabRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TabBorderSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TabMinWidthBase"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TabMinWidthShrink"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TabBarBorderSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TabBarOverlineSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TableAngledHeadersAngle"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "TableAngledHeadersTextAlign"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TreeLinesSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "TreeLinesRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "MenuItemRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "SelectableRounding"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "DragDropTargetRounding"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "ButtonTextAlign"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "SelectableTextAlign"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "SeparatorSize"),
|
|
ImGuiStyleVarInfo(1, ImGuiDataType.Float, "SeparatorTextBorderSize"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "SeparatorTextAlign"),
|
|
ImGuiStyleVarInfo(2, ImGuiDataType.Float, "SeparatorTextPadding")
|
|
}
|
|
|
|
--- @param idx ImGuiStyleVar
|
|
--- @return ImGuiStyleVarInfo
|
|
function ImGui.GetStyleVarInfo(idx)
|
|
IM_ASSERT(idx >= 0 and idx < ImGuiStyleVar.COUNT)
|
|
-- IM_STATIC_ASSERT(IM_COUNTOF(GStyleVarsInfo) == ImGuiStyleVar_COUNT)
|
|
return GStyleVarsInfo[idx + 1]
|
|
end
|
|
|
|
--- @param idx ImGuiStyleVar
|
|
--- @param val float|ImVec2
|
|
function ImGui.PushStyleVar(idx, val)
|
|
local g = GImGui
|
|
local var_info = ImGui.GetStyleVarInfo(idx)
|
|
if type(val) == "number" then
|
|
IM_ASSERT_USER_ERROR_RET(var_info.DataType == ImGuiDataType.Float and var_info.Count == 1, "Calling PushStyleVar() with wrong type!")
|
|
else -- ImVec2
|
|
IM_ASSERT_USER_ERROR_RET(var_info.DataType == ImGuiDataType.Float and var_info.Count == 2, "Calling PushStyleVar() with wrong type!")
|
|
end
|
|
local var = g.Style[var_info.Key]
|
|
g.StyleVarStack:push_back(ImGuiStyleMod(idx, var))
|
|
if type(val) == "number" then
|
|
g.Style[var_info.Key] = val
|
|
else -- copy into the style's own ImVec2: storing the caller's vector would alias it into the style forever
|
|
var.x = val.x; var.y = val.y
|
|
end
|
|
end
|
|
|
|
--- @param idx ImGuiStyleVar
|
|
--- @param val_x float
|
|
function ImGui.PushStyleVarX(idx, val_x)
|
|
local g = GImGui
|
|
local var_info = ImGui.GetStyleVarInfo(idx)
|
|
IM_ASSERT_USER_ERROR_RET(var_info.DataType == ImGuiDataType.Float and var_info.Count == 2, "Calling PushStyleVarX() with wrong type!")
|
|
local pvar = g.Style[var_info.Key]
|
|
g.StyleVarStack:push_back(ImGuiStyleMod(idx, pvar))
|
|
pvar.x = val_x
|
|
end
|
|
|
|
--- @param idx ImGuiStyleVar
|
|
--- @param val_y float
|
|
function ImGui.PushStyleVarY(idx, val_y)
|
|
local g = GImGui
|
|
local var_info = ImGui.GetStyleVarInfo(idx)
|
|
IM_ASSERT_USER_ERROR_RET(var_info.DataType == ImGuiDataType.Float and var_info.Count == 2, "Calling PushStyleVarY() with wrong type!")
|
|
local pvar = g.Style[var_info.Key]
|
|
g.StyleVarStack:push_back(ImGuiStyleMod(idx, pvar))
|
|
pvar.y = val_y
|
|
end
|
|
|
|
--- @param count? int
|
|
function ImGui.PopStyleVar(count)
|
|
if count == nil then count = 1 end
|
|
|
|
local g = GImGui
|
|
if g.StyleVarStack.Size < count then
|
|
IM_ASSERT_USER_ERROR(0, "Calling PopStyleVar() too many times!")
|
|
count = g.StyleVarStack.Size
|
|
end
|
|
while count > 0 do
|
|
local backup = g.StyleVarStack:back()
|
|
local var_info = ImGui.GetStyleVarInfo(backup.VarIdx)
|
|
local data = g.Style[var_info.Key]
|
|
if (var_info.DataType == ImGuiDataType.Float and var_info.Count == 1) then
|
|
g.Style[var_info.Key] = backup.BackupVal[1]
|
|
elseif (var_info.DataType == ImGuiDataType.Float and var_info.Count == 2) then
|
|
data.x = backup.BackupVal[1]; data.y = backup.BackupVal[2]
|
|
end
|
|
g.StyleVarStack:pop_back()
|
|
count = count - 1
|
|
end
|
|
end
|
|
|
|
--- @param wrap_local_pos_x float
|
|
function ImGui.PushTextWrapPos(wrap_local_pos_x) -- ATTENTION: THIS IS IN LEGACY LOCAL SPACE.
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
window.DC.TextWrapPosStack:push_back(window.DC.TextWrapPos)
|
|
window.DC.TextWrapPos = wrap_local_pos_x
|
|
end
|
|
|
|
function ImGui.PopTextWrapPos()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT_USER_ERROR_RET(window.DC.TextWrapPosStack.Size > 0, "Calling PopTextWrapPos() too many times!")
|
|
window.DC.TextWrapPos = window.DC.TextWrapPosStack:back()
|
|
window.DC.TextWrapPosStack:pop_back()
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param popup_hierarchy bool
|
|
--- @param dock_hierarchy bool
|
|
local function GetCombinedRootWindow(window, popup_hierarchy, dock_hierarchy)
|
|
local last_window = nil
|
|
while last_window ~= window do
|
|
last_window = window
|
|
window = window.RootWindow
|
|
if popup_hierarchy then
|
|
window = window.RootWindowPopupTree
|
|
end
|
|
if dock_hierarchy then
|
|
window = window.RootWindowDockTree
|
|
end
|
|
end
|
|
return window
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param potential_parent ImGuiWindow
|
|
--- @param popup_hierarchy bool
|
|
--- @param dock_hierarchy bool
|
|
function ImGui.IsWindowChildOf(window, potential_parent, popup_hierarchy, dock_hierarchy)
|
|
local window_root = GetCombinedRootWindow(window, popup_hierarchy, dock_hierarchy)
|
|
if window_root == potential_parent then
|
|
return true
|
|
end
|
|
|
|
while window ~= nil do
|
|
if window == potential_parent then
|
|
return true
|
|
end
|
|
if window == window_root then -- end of chain
|
|
return false
|
|
end
|
|
window = window.ParentWindow
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
function ImGui.IsWindowInBeginStack(window)
|
|
local g = GImGui
|
|
for n = g.CurrentWindowStack.Size, 1, -1 do
|
|
if g.CurrentWindowStack.Data[n].Window == window then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param potential_parent ImGuiWindow
|
|
function ImGui.IsWindowWithinBeginStackOf(window, potential_parent)
|
|
if window.RootWindow == potential_parent then
|
|
return true
|
|
end
|
|
|
|
while window ~= nil do
|
|
if window == potential_parent then
|
|
return true
|
|
end
|
|
window = window.ParentWindowInBeginStack
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- @param potential_above ImGuiWindow
|
|
--- @param potential_below ImGuiWindow
|
|
--- @return bool
|
|
function ImGui.IsWindowAbove(potential_above, potential_below)
|
|
local g = GImGui
|
|
|
|
-- It would be saner to ensure that display layer is always reflected in the g.Windows order, which would likely requires altering all manipulations of that array
|
|
local display_layer_delta = GetWindowDisplayLayer(potential_above) - GetWindowDisplayLayer(potential_below)
|
|
if display_layer_delta ~= 0 then
|
|
return display_layer_delta > 0
|
|
end
|
|
|
|
for i = g.Windows.Size, 1, -1 do
|
|
local candidate_window = g.Windows.Data[i]
|
|
if candidate_window == potential_above then
|
|
return true
|
|
end
|
|
if candidate_window == potential_below then
|
|
return false
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Is current window hovered and hoverable (e.g. not blocked by a popup/modal)? See ImGuiHoveredFlags for options.
|
|
--- @param flags? ImGuiHoveredFlags
|
|
function ImGui.IsWindowHovered(flags)
|
|
if flags == nil then flags = 0 end
|
|
local g = GImGui
|
|
IM_ASSERT_USER_ERROR(bit32.band(flags, bit32.bnot(ImGuiHoveredFlags.AllowedMaskForIsWindowHovered)) == 0, "Invalid flags for IsWindowHovered()!")
|
|
|
|
local ref_window = g.HoveredWindow
|
|
local cur_window = g.CurrentWindow
|
|
if ref_window == nil then
|
|
return false
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiHoveredFlags.AnyWindow) == 0 then
|
|
IM_ASSERT(cur_window) -- Not inside a Begin()/End()
|
|
local popup_hierarchy = bit32.band(flags, ImGuiHoveredFlags.NoPopupHierarchy) == 0
|
|
local dock_hierarchy = bit32.band(flags, ImGuiHoveredFlags.DockHierarchy) ~= 0
|
|
if bit32.band(flags, ImGuiHoveredFlags.RootWindow) ~= 0 then
|
|
cur_window = GetCombinedRootWindow(cur_window, popup_hierarchy, dock_hierarchy)
|
|
end
|
|
|
|
local result
|
|
if bit32.band(flags, ImGuiHoveredFlags.ChildWindows) ~= 0 then
|
|
result = ImGui.IsWindowChildOf(ref_window, cur_window, popup_hierarchy, dock_hierarchy)
|
|
else
|
|
result = (ref_window == cur_window)
|
|
end
|
|
if not result then
|
|
return false
|
|
end
|
|
end
|
|
|
|
if not ImGui.IsWindowContentHoverable(ref_window, flags) then
|
|
return false
|
|
end
|
|
if bit32.band(flags, ImGuiHoveredFlags.AllowWhenBlockedByActiveItem) == 0 then
|
|
if g.ActiveId ~= 0 and not g.ActiveIdAllowOverlap and g.ActiveId ~= ref_window.MoveId then
|
|
return false
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiHoveredFlags.ForTooltip) ~= 0 then
|
|
flags = ApplyHoverFlagsForTooltip(flags, g.Style.HoverFlagsForTooltipMouse)
|
|
end
|
|
if bit32.band(flags, ImGuiHoveredFlags.Stationary) ~= 0 and g.HoverWindowUnlockedStationaryId ~= ref_window.ID then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- Similar to IsWindowHovered()
|
|
--- @param flags? ImGuiFocusedFlags
|
|
function ImGui.IsWindowFocused(flags)
|
|
if flags == nil then flags = 0 end
|
|
local g = GImGui
|
|
local ref_window = g.NavWindow
|
|
local cur_window = g.CurrentWindow
|
|
|
|
if ref_window == nil then
|
|
return false
|
|
end
|
|
if bit32.band(flags, ImGuiFocusedFlags.AnyWindow) ~= 0 then
|
|
return true
|
|
end
|
|
|
|
IM_ASSERT(cur_window) -- Not inside a Begin()/End()
|
|
local popup_hierarchy = bit32.band(flags, ImGuiFocusedFlags.NoPopupHierarchy) == 0
|
|
local dock_hierarchy = bit32.band(flags, ImGuiFocusedFlags.DockHierarchy) ~= 0
|
|
if bit32.band(flags, ImGuiFocusedFlags.RootWindow) ~= 0 then
|
|
cur_window = GetCombinedRootWindow(cur_window, popup_hierarchy, dock_hierarchy)
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiFocusedFlags.ChildWindows) ~= 0 then
|
|
return ImGui.IsWindowChildOf(ref_window, cur_window, popup_hierarchy, dock_hierarchy)
|
|
else
|
|
return ref_window == cur_window
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param scale float
|
|
local function ScaleWindow(window, scale)
|
|
local origin = window.Viewport.Pos
|
|
ImVec2_Copy(window.Pos, ImFloor((window.Pos - origin) * scale + origin))
|
|
ImVec2_Copy(window.Size, ImTrunc(window.Size * scale))
|
|
ImVec2_Copy(window.SizeFull, ImTrunc(window.SizeFull * scale))
|
|
ImVec2_Copy(window.ContentSize, ImTrunc(window.ContentSize * scale))
|
|
end
|
|
|
|
--- @param viewport ImGuiViewportP
|
|
--- @param scale float
|
|
function ImGui.ScaleWindowsInViewport(viewport, scale)
|
|
local g = GImGui
|
|
-- IMGUI_DEBUG_LOG_VIEWPORT("[viewport] ScaleWindowsInViewport 0x%08X", viewport.ID)
|
|
|
|
if viewport.Window then
|
|
ScaleWindow(viewport.Window, scale)
|
|
else
|
|
for _, window in g.Windows:iter() do
|
|
if window.Viewport == viewport then
|
|
ScaleWindow(window, scale)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] SCROLLING
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @param target float
|
|
--- @param snap_min float
|
|
--- @param snap_max float
|
|
--- @param snap_threshold float
|
|
--- @param center_ratio float
|
|
local function CalcScrollEdgeSnap(target, snap_min, snap_max, snap_threshold, center_ratio)
|
|
if target <= snap_min + snap_threshold then
|
|
return ImLerp(snap_min, target, center_ratio)
|
|
end
|
|
if target >= snap_max - snap_threshold then
|
|
return ImLerp(target, snap_max, center_ratio)
|
|
end
|
|
return target
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
function CalcNextScrollFromScrollTargetAndClamp(window)
|
|
local scroll = ImVec2()
|
|
ImVec2_Copy(scroll, window.Scroll)
|
|
local decoration_size = ImVec2(window.DecoOuterSizeX1 + window.DecoInnerSizeX1 + window.DecoOuterSizeX2, window.DecoOuterSizeY1 + window.DecoInnerSizeY1 + window.DecoOuterSizeY2)
|
|
|
|
for axis = ImGuiAxis.X, ImGuiAxis.Y do
|
|
if window.ScrollTarget[axis] < FLT_MAX then
|
|
local center_ratio = window.ScrollTargetCenterRatio[axis]
|
|
local scroll_target = window.ScrollTarget[axis]
|
|
|
|
if window.ScrollTargetEdgeSnapDist[axis] > 0.0 then
|
|
local snap_min = 0.0
|
|
local snap_max = window.ScrollMax[axis] + window.SizeFull[axis] - decoration_size[axis]
|
|
scroll_target = CalcScrollEdgeSnap(scroll_target, snap_min, snap_max, window.ScrollTargetEdgeSnapDist[axis], center_ratio)
|
|
end
|
|
|
|
scroll[axis] = scroll_target - center_ratio * (window.SizeFull[axis] - decoration_size[axis])
|
|
end
|
|
scroll[axis] = ImRound64(ImMax(scroll[axis], 0.0))
|
|
if not window.Collapsed and not window.SkipItems then
|
|
scroll[axis] = ImMin(scroll[axis], window.ScrollMax[axis])
|
|
end
|
|
end
|
|
|
|
return scroll
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param item_rect ImRect
|
|
--- @param flags? ImGuiScrollFlags
|
|
function ImGui.ScrollToRectEx(window, item_rect, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
local scroll_rect = ImRect(window.InnerRect.Min - ImVec2(1, 1), window.InnerRect.Max + ImVec2(1, 1))
|
|
scroll_rect.Min.x = ImMin(scroll_rect.Min.x + window.DecoInnerSizeX1, scroll_rect.Max.x)
|
|
scroll_rect.Min.y = ImMin(scroll_rect.Min.y + window.DecoInnerSizeY1, scroll_rect.Max.y)
|
|
|
|
IM_ASSERT(bit32.band(flags, ImGuiScrollFlags.MaskX_) == 0 or ImIsPowerOfTwo(bit32.band(flags, ImGuiScrollFlags.MaskX_)))
|
|
IM_ASSERT(bit32.band(flags, ImGuiScrollFlags.MaskY_) == 0 or ImIsPowerOfTwo(bit32.band(flags, ImGuiScrollFlags.MaskY_)))
|
|
|
|
local in_flags = flags
|
|
if bit32.band(flags, ImGuiScrollFlags.MaskX_) == 0 and window.ScrollbarX then
|
|
flags = bit32.bor(flags, ImGuiScrollFlags.KeepVisibleEdgeX)
|
|
end
|
|
if bit32.band(flags, ImGuiScrollFlags.MaskY_) == 0 then
|
|
flags = bit32.bor(flags, window.Appearing and ImGuiScrollFlags.AlwaysCenterY or ImGuiScrollFlags.KeepVisibleEdgeY)
|
|
end
|
|
|
|
local fully_visible_x = item_rect.Min.x >= scroll_rect.Min.x and item_rect.Max.x <= scroll_rect.Max.x
|
|
local fully_visible_y = item_rect.Min.y >= scroll_rect.Min.y and item_rect.Max.y <= scroll_rect.Max.y
|
|
local can_be_fully_visible_x = (item_rect:GetWidth() + g.Style.ItemSpacing.x * 2.0) <= scroll_rect:GetWidth() or (window.AutoFitFramesX > 0) or bit32.band(window.Flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0
|
|
local can_be_fully_visible_y = (item_rect:GetHeight() + g.Style.ItemSpacing.y * 2.0) <= scroll_rect:GetHeight() or (window.AutoFitFramesY > 0) or bit32.band(window.Flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0
|
|
|
|
if bit32.band(flags, ImGuiScrollFlags.KeepVisibleEdgeX) ~= 0 and not fully_visible_x then
|
|
if item_rect.Min.x < scroll_rect.Min.x or not can_be_fully_visible_x then
|
|
ImGui.SetScrollFromPosX(window, item_rect.Min.x - g.Style.ItemSpacing.x - window.Pos.x, 0.0)
|
|
elseif item_rect.Max.x >= scroll_rect.Max.x then
|
|
ImGui.SetScrollFromPosX(window, item_rect.Max.x + g.Style.ItemSpacing.x - window.Pos.x, 1.0)
|
|
end
|
|
elseif (bit32.band(flags, ImGuiScrollFlags.KeepVisibleCenterX) ~= 0 and not fully_visible_x) or bit32.band(flags, ImGuiScrollFlags.AlwaysCenterX) ~= 0 then
|
|
if can_be_fully_visible_x then
|
|
ImGui.SetScrollFromPosX(window, ImTrunc((item_rect.Min.x + item_rect.Max.x) * 0.5) - window.Pos.x, 0.5)
|
|
else
|
|
ImGui.SetScrollFromPosX(window, item_rect.Min.x - window.Pos.x, 0.0)
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiScrollFlags.KeepVisibleEdgeY) ~= 0 and not fully_visible_y then
|
|
if item_rect.Min.y < scroll_rect.Min.y or not can_be_fully_visible_y then
|
|
ImGui.SetScrollFromPosY(window, item_rect.Min.y - g.Style.ItemSpacing.y - window.Pos.y, 0.0)
|
|
elseif item_rect.Max.y >= scroll_rect.Max.y then
|
|
ImGui.SetScrollFromPosY(window, item_rect.Max.y + g.Style.ItemSpacing.y - window.Pos.y, 1.0)
|
|
end
|
|
elseif (bit32.band(flags, ImGuiScrollFlags.KeepVisibleCenterY) ~= 0 and not fully_visible_y) or bit32.band(flags, ImGuiScrollFlags.AlwaysCenterY) ~= 0 then
|
|
if can_be_fully_visible_y then
|
|
ImGui.SetScrollFromPosY(window, ImTrunc((item_rect.Min.y + item_rect.Max.y) * 0.5) - window.Pos.y, 0.5)
|
|
else
|
|
ImGui.SetScrollFromPosY(window, item_rect.Min.y - window.Pos.y, 0.0)
|
|
end
|
|
end
|
|
|
|
local next_scroll = CalcNextScrollFromScrollTargetAndClamp(window)
|
|
local delta_scroll = next_scroll - window.Scroll
|
|
|
|
if bit32.band(flags, ImGuiScrollFlags.NoScrollParent) == 0 and bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
if bit32.band(in_flags, bit32.bor(ImGuiScrollFlags.AlwaysCenterX, ImGuiScrollFlags.KeepVisibleCenterX)) ~= 0 then
|
|
in_flags = bit32.bor(bit32.band(in_flags, bit32.bnot(ImGuiScrollFlags.MaskX_)), ImGuiScrollFlags.KeepVisibleEdgeX)
|
|
end
|
|
if bit32.band(in_flags, bit32.bor(ImGuiScrollFlags.AlwaysCenterY, ImGuiScrollFlags.KeepVisibleCenterY)) ~= 0 then
|
|
in_flags = bit32.bor(bit32.band(in_flags, bit32.bnot(ImGuiScrollFlags.MaskY_)), ImGuiScrollFlags.KeepVisibleEdgeY)
|
|
end
|
|
local parent_delta = ImGui.ScrollToRectEx(window.ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll), in_flags)
|
|
delta_scroll = delta_scroll + parent_delta
|
|
end
|
|
|
|
return delta_scroll
|
|
end
|
|
|
|
--- @return float
|
|
function ImGui.GetScrollMaxY()
|
|
local window = GImGui.CurrentWindow
|
|
return window.ScrollMax.y
|
|
end
|
|
|
|
function ImGui.GetScrollMaxX()
|
|
return GImGui.CurrentWindow.ScrollMax.x
|
|
end
|
|
|
|
function ImGui.GetScrollX()
|
|
return GImGui.CurrentWindow.Scroll.x
|
|
end
|
|
|
|
function ImGui.GetScrollY()
|
|
return GImGui.CurrentWindow.Scroll.y
|
|
end
|
|
|
|
--- @param flags? ImGuiScrollFlags
|
|
function ImGui.ScrollToItem(flags)
|
|
local g = GImGui
|
|
ImGui.ScrollToRectEx(g.CurrentWindow, g.LastItemData.NavRect, flags or 0)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param item_rect ImRect
|
|
--- @param flags? ImGuiScrollFlags
|
|
function ImGui.ScrollToRect(window, item_rect, flags)
|
|
ImGui.ScrollToRectEx(window, item_rect, flags or 0)
|
|
end
|
|
|
|
--- @param center_x_ratio? float
|
|
function ImGui.SetScrollHereX(center_x_ratio)
|
|
if center_x_ratio == nil then center_x_ratio = 0.5 end
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local spacing_x = ImMax(window.WindowPadding.x, g.Style.ItemSpacing.x)
|
|
local target_pos_x = ImLerp(g.LastItemData.Rect.Min.x - spacing_x, g.LastItemData.Rect.Max.x + spacing_x, center_x_ratio)
|
|
ImGui.SetScrollFromPosX(window, target_pos_x - window.Pos.x, center_x_ratio)
|
|
window.ScrollTargetEdgeSnapDist.x = ImMax(0.0, window.WindowPadding.x - spacing_x)
|
|
end
|
|
|
|
--- @param center_y_ratio? float
|
|
function ImGui.SetScrollHereY(center_y_ratio)
|
|
if center_y_ratio == nil then center_y_ratio = 0.5 end
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local spacing_y = ImMax(window.WindowPadding.y, g.Style.ItemSpacing.y)
|
|
local target_pos_y = ImLerp(window.DC.CursorPosPrevLine.y - spacing_y, window.DC.CursorPosPrevLine.y + window.DC.PrevLineSize.y + spacing_y, center_y_ratio)
|
|
ImGui.SetScrollFromPosY(window, target_pos_y - window.Pos.y, center_y_ratio)
|
|
window.ScrollTargetEdgeSnapDist.y = ImMax(0.0, window.WindowPadding.y - spacing_y)
|
|
end
|
|
|
|
-- Overloads: SetScrollX(scroll_x) / SetScrollX(window, scroll_x)
|
|
--- @param window ImGuiWindow|float
|
|
--- @param scroll_x float?
|
|
function ImGui.SetScrollX(window, scroll_x)
|
|
if type(window) == "number" then window, scroll_x = GImGui.CurrentWindow, window end
|
|
window.ScrollTarget.x = scroll_x
|
|
window.ScrollTargetCenterRatio.x = 0.0
|
|
window.ScrollTargetEdgeSnapDist.x = 0.0
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param scroll_y float
|
|
function ImGui.SetScrollY(window, scroll_y)
|
|
if type(window) == "number" then window, scroll_y = GImGui.CurrentWindow, window end
|
|
window.ScrollTarget.y = scroll_y
|
|
window.ScrollTargetCenterRatio.y = 0.0
|
|
window.ScrollTargetEdgeSnapDist.y = 0.0
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param local_x float
|
|
--- @param center_x_ratio float
|
|
function ImGui.SetScrollFromPosX(window, local_x, center_x_ratio)
|
|
if type(window) == "number" then window, local_x, center_x_ratio = GImGui.CurrentWindow, window, local_x end
|
|
if center_x_ratio == nil then center_x_ratio = 0.5 end
|
|
IM_ASSERT(center_x_ratio >= 0.0 and center_x_ratio <= 1.0)
|
|
window.ScrollTarget.x = IM_TRUNC(local_x - window.DecoOuterSizeX1 - window.DecoInnerSizeX1 + window.Scroll.x)
|
|
window.ScrollTargetCenterRatio.x = center_x_ratio
|
|
window.ScrollTargetEdgeSnapDist.x = 0.0
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param local_y float
|
|
--- @param center_y_ratio float
|
|
function ImGui.SetScrollFromPosY(window, local_y, center_y_ratio)
|
|
if type(window) == "number" then window, local_y, center_y_ratio = GImGui.CurrentWindow, window, local_y end
|
|
if center_y_ratio == nil then center_y_ratio = 0.5 end
|
|
IM_ASSERT(center_y_ratio >= 0.0 and center_y_ratio <= 1.0)
|
|
window.ScrollTarget.y = IM_TRUNC(local_y - window.DecoOuterSizeY1 - window.DecoInnerSizeY1 + window.Scroll.y)
|
|
window.ScrollTargetCenterRatio.y = center_y_ratio
|
|
window.ScrollTargetEdgeSnapDist.y = 0.0
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] TOOLTIPS
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @param tooltip_flags ImGuiTooltipFlags
|
|
--- @param extra_window_flags ImGuiWindowFlags
|
|
function ImGui.BeginTooltipEx(tooltip_flags, extra_window_flags)
|
|
local g = GImGui
|
|
|
|
local is_dragdrop_tooltip = g.DragDropWithinSource or g.DragDropWithinTarget
|
|
if is_dragdrop_tooltip then
|
|
local is_touchscreen = (g.IO.MouseSource == ImGuiMouseSource.TouchScreen)
|
|
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasPos) == 0 then
|
|
local tooltip_pos
|
|
if is_touchscreen then
|
|
tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_TOUCH * g.Style.MouseCursorScale
|
|
else
|
|
tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_MOUSE * g.Style.MouseCursorScale
|
|
end
|
|
|
|
local tooltip_pivot = is_touchscreen and TOOLTIP_DEFAULT_PIVOT_TOUCH or ImVec2(0.0, 0.0)
|
|
ImGui.SetNextWindowPos(tooltip_pos, ImGuiCond.None, tooltip_pivot)
|
|
end
|
|
|
|
local bg_alpha = g.Style.Colors[ImGuiCol.PopupBg].w * 0.60
|
|
ImGui.SetNextWindowBgAlpha(bg_alpha)
|
|
|
|
tooltip_flags = bit32.bor(tooltip_flags, ImGuiTooltipFlags.OverridePrevious)
|
|
end
|
|
|
|
if (bit32.band(tooltip_flags, ImGuiTooltipFlags.OverridePrevious) ~= 0) and g.TooltipPreviousWindow ~= nil and g.TooltipPreviousWindow.Active and not ImGui.IsWindowInBeginStack(g.TooltipPreviousWindow) then
|
|
-- IMGUI_DEBUG_LOG("[tooltip] '%s' already active, using +1 for this frame\n", window_name)
|
|
ImGui.SetWindowHiddenAndSkipItemsForCurrentFrame(g.TooltipPreviousWindow)
|
|
g.TooltipOverrideCount = g.TooltipOverrideCount + 1
|
|
end
|
|
|
|
local window_name_template = is_dragdrop_tooltip and "##Tooltip_DragDrop_%02d" or "##Tooltip_%02d"
|
|
local window_name = ImFormatString(window_name_template, g.TooltipOverrideCount)
|
|
|
|
local flags = bit32.bor(ImGuiWindowFlags.Tooltip, ImGuiWindowFlags.NoInputs, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoSavedSettings, ImGuiWindowFlags.AlwaysAutoResize)
|
|
|
|
ImGui.Begin(window_name, nil, bit32.bor(flags, extra_window_flags))
|
|
|
|
return true
|
|
end
|
|
|
|
function ImGui.BeginTooltip()
|
|
return ImGui.BeginTooltipEx(ImGuiTooltipFlags.None, ImGuiWindowFlags.None)
|
|
end
|
|
|
|
function ImGui.BeginItemTooltip()
|
|
if not ImGui.IsItemHovered(ImGuiHoveredFlags.ForTooltip) then
|
|
return false
|
|
end
|
|
return ImGui.BeginTooltipEx(ImGuiTooltipFlags.None, ImGuiWindowFlags.None)
|
|
end
|
|
|
|
function ImGui.EndTooltip()
|
|
IM_ASSERT(bit32.band(ImGui.GetCurrentWindowRead().Flags, ImGuiWindowFlags.Tooltip) ~= 0) -- Mismatched BeginTooltip()/EndTooltip() calls
|
|
ImGui.End()
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
function ImGui.SetTooltip(fmt, ...)
|
|
if not ImGui.BeginTooltipEx(ImGuiTooltipFlags.OverridePrevious, ImGuiWindowFlags.None) then
|
|
return
|
|
end
|
|
ImGui.TextV(fmt, ...)
|
|
ImGui.EndTooltip()
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
function ImGui.SetItemTooltip(fmt, ...)
|
|
if ImGui.IsItemHovered(ImGuiHoveredFlags.ForTooltip) then
|
|
ImGui.SetTooltip(fmt, ...)
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] POPUPS
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @param window? ImGuiWindow
|
|
function ImGui.FindBlockingModal(window)
|
|
local g = GImGui
|
|
if g.OpenPopupStack.Size <= 0 then
|
|
return nil
|
|
end
|
|
|
|
for i = 1, g.OpenPopupStack.Size do
|
|
repeat
|
|
local popup_data = g.OpenPopupStack.Data[i]
|
|
local popup_window = popup_data.Window
|
|
if popup_window == nil or bit32.band(popup_window.Flags, ImGuiWindowFlags.Modal) == 0 then
|
|
break
|
|
end
|
|
if not popup_window.Active and not popup_window.WasActive then
|
|
break
|
|
end
|
|
if window == nil then
|
|
return popup_window
|
|
end
|
|
if ImGui.IsWindowWithinBeginStackOf(window, popup_window) then
|
|
break
|
|
end
|
|
|
|
do return popup_window end
|
|
|
|
until true
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- @param id ImGuiID|string
|
|
--- @param popup_flags? ImGuiPopupFlags
|
|
function ImGui.OpenPopup(id, popup_flags)
|
|
if popup_flags == nil then popup_flags = 0 end
|
|
|
|
if type(id) == "number" then
|
|
return ImGui.OpenPopupEx(id, popup_flags)
|
|
else --- @cast id string
|
|
local g = GImGui
|
|
local _id = g.CurrentWindow:GetID(id)
|
|
IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopup(\"%s\" -> 0x%08X)", id, _id)
|
|
return ImGui.OpenPopupEx(_id, popup_flags)
|
|
end
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param popup_flags ImGuiPopupFlags
|
|
function ImGui.OpenPopupEx(id, popup_flags)
|
|
local g = GImGui
|
|
local parent_window = g.CurrentWindow
|
|
local current_stack_size = g.BeginPopupStack.Size
|
|
|
|
if bit32.band(popup_flags, ImGuiPopupFlags.NoOpenOverExistingPopup) ~= 0 then
|
|
if ImGui.IsPopupOpen(0, ImGuiPopupFlags.AnyPopupId) then
|
|
return false
|
|
end
|
|
end
|
|
|
|
local popup_ref = ImGuiPopupData()
|
|
popup_ref.PopupId = id
|
|
popup_ref.Window = nil
|
|
popup_ref.RestoreNavWindow = g.NavWindow -- When popup closes focus may be restored to NavWindow (depend on window type).
|
|
popup_ref.OpenFrameCount = g.FrameCount
|
|
popup_ref.OpenParentId = parent_window.IDStack:back()
|
|
ImVec2_Copy(popup_ref.OpenPopupPos, ImGui.NavCalcPreferredRefPos(ImGuiWindowFlags.Popup))
|
|
if ImGui.IsMousePosValid(g.IO.MousePos) then
|
|
ImVec2_Copy(popup_ref.OpenMousePos, g.IO.MousePos)
|
|
else
|
|
ImVec2_Copy(popup_ref.OpenMousePos, popup_ref.OpenPopupPos)
|
|
end
|
|
|
|
-- IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopupEx(0x%08X)", id)
|
|
if g.OpenPopupStack.Size < current_stack_size + 1 then
|
|
g.OpenPopupStack:push_back(popup_ref)
|
|
return true
|
|
else
|
|
-- Gently handle the user mistakenly calling OpenPopup() every frames: it is likely a programming mistake!
|
|
-- However, if we were to run the regular code path, the ui would become completely unusable because the popup will always be
|
|
-- in hidden-while-calculating-size state _while_ claiming focus. Which is extremely confusing situation for the programmer.
|
|
-- Instead, for successive frames calls to OpenPopup(), we silently avoid reopening even if ImGuiPopupFlags.NoReopen is not specified.
|
|
|
|
local keep_existing = false
|
|
if g.OpenPopupStack.Data[current_stack_size + 1].PopupId == id then
|
|
if (g.OpenPopupStack.Data[current_stack_size + 1].OpenFrameCount == g.FrameCount - 1) or (bit32.band(popup_flags, ImGuiPopupFlags.NoReopen) ~= 0) then
|
|
keep_existing = true
|
|
end
|
|
end
|
|
|
|
if keep_existing then
|
|
-- No reopen
|
|
g.OpenPopupStack.Data[current_stack_size + 1].OpenFrameCount = popup_ref.OpenFrameCount
|
|
else
|
|
-- Reopen: close child popups if any, then flag popup for open/reopen (set position, focus, init navigation)
|
|
ImGui.ClosePopupToLevel(current_stack_size, true)
|
|
g.OpenPopupStack:push_back(popup_ref)
|
|
end
|
|
|
|
-- When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow().
|
|
-- This is equivalent to what ClosePopupToLevel() does.
|
|
-- if (g.OpenPopupStack[current_stack_size + 1].PopupId == id)
|
|
-- FocusWindow(parent_window);
|
|
|
|
return not keep_existing
|
|
end
|
|
end
|
|
|
|
-- When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
|
|
-- This function closes any popups that are over 'ref_window'.
|
|
--- @param ref_window? ImGuiWindow
|
|
--- @param restore_focus_to_window_under_popup bool
|
|
function ImGui.ClosePopupsOverWindow(ref_window, restore_focus_to_window_under_popup)
|
|
local g = GImGui
|
|
if g.OpenPopupStack.Size == 0 then
|
|
return
|
|
end
|
|
|
|
-- Don't close our own child popup windows.
|
|
-- IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupsOverWindow(\"%s\") restore_under=%d", ref_window and ref_window.Name or "<NULL>", restore_focus_to_window_under_popup)
|
|
local popup_count_to_keep = 0
|
|
if ref_window then
|
|
-- Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow)
|
|
local ref_window_is_descendent_of_popup
|
|
local stop_8041 = false
|
|
while popup_count_to_keep < g.OpenPopupStack.Size do
|
|
repeat
|
|
local popup = g.OpenPopupStack.Data[popup_count_to_keep + 1]
|
|
if not popup.Window then
|
|
break
|
|
end
|
|
|
|
IM_ASSERT(bit32.band(popup.Window.Flags, ImGuiWindowFlags.Popup) ~= 0)
|
|
|
|
-- Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow)
|
|
-- - Clicking/Focusing Window2 won't close Popup1:
|
|
-- Window -> Popup1 -> Window2(Ref)
|
|
-- - Clicking/focusing Popup1 will close Popup2 and Popup3:
|
|
-- Window -> Popup1(Ref) -> Popup2 -> Popup3
|
|
-- - Each popups may contain child windows, which is why we compare ->RootWindow!
|
|
-- Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child
|
|
-- We step through every popup from bottom to top to validate their position relative to reference window.
|
|
ref_window_is_descendent_of_popup = false
|
|
for n = popup_count_to_keep, g.OpenPopupStack.Size - 1 do
|
|
local popup_window = g.OpenPopupStack.Data[n + 1].Window
|
|
if popup_window and ImGui.IsWindowWithinBeginStackOf(ref_window, popup_window) then
|
|
ref_window_is_descendent_of_popup = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if not ref_window_is_descendent_of_popup then
|
|
stop_8041 = true; break
|
|
end
|
|
|
|
until true
|
|
if stop_8041 then break end
|
|
|
|
popup_count_to_keep = popup_count_to_keep + 1
|
|
end
|
|
end
|
|
if popup_count_to_keep < g.OpenPopupStack.Size then -- This test is not required but it allows to set a convenient breakpoint on the statement below
|
|
-- IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupsOverWindow(\"%s\")", ref_window and ref_window.Name or "<NULL>")
|
|
ImGui.ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup)
|
|
end
|
|
end
|
|
|
|
--- @param remaining int # 0-based
|
|
--- @param restore_focus_to_window_under_popup bool
|
|
function ImGui.ClosePopupToLevel(remaining, restore_focus_to_window_under_popup)
|
|
local g = GImGui
|
|
-- IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupToLevel(%d), restore_under=%d", remaining, restore_focus_to_window_under_popup)
|
|
IM_ASSERT(remaining >= 0 and remaining < g.OpenPopupStack.Size)
|
|
-- if bit32.band(g.DebugLogFlags, ImGuiDebugLogFlags.EventPopup) ~= 0 then
|
|
-- for n = remaining + 1, g.OpenPopupStack.Size do
|
|
-- local popup = g.OpenPopupStack.Data[n]
|
|
-- IMGUI_DEBUG_LOG_POPUP("[popup] - Closing PopupID 0x%08X Window \"%s\"", popup.PopupId, popup.Window and popup.Window.Name or nil)
|
|
-- end
|
|
-- end
|
|
|
|
-- Trim open popup stack
|
|
-- FIXME: is it safer to full copy here?
|
|
local prev_popup = g.OpenPopupStack.Data[remaining + 1]
|
|
g.OpenPopupStack:resize(remaining)
|
|
|
|
-- Restore focus (unless popup window was not yet submitted, and didn't have a chance to take focus anyhow. See #7325 for an edge case)
|
|
if restore_focus_to_window_under_popup and prev_popup.Window then
|
|
local popup_window = prev_popup.Window
|
|
local focus_window
|
|
if bit32.band(popup_window.Flags, ImGuiWindowFlags.ChildMenu) ~= 0 then
|
|
focus_window = popup_window.ParentWindow
|
|
else
|
|
focus_window = prev_popup.RestoreNavWindow
|
|
end
|
|
|
|
if focus_window and not focus_window.WasActive then
|
|
ImGui.FocusTopMostWindowUnderOne(popup_window, nil, nil, ImGuiFocusRequestFlags.RestoreFocusedChild) -- Fallback
|
|
else
|
|
local focus_flags = (g.NavLayer == ImGuiNavLayer.Main) and ImGuiFocusRequestFlags.RestoreFocusedChild or ImGuiFocusRequestFlags.None
|
|
ImGui.FocusWindow(focus_window, focus_flags)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Close the popup we have Begin-ed into
|
|
function ImGui.CloseCurrentPopup()
|
|
local g = GImGui
|
|
local popup_idx = g.BeginPopupStack.Size
|
|
if popup_idx < 1 or popup_idx > g.OpenPopupStack.Size or g.BeginPopupStack.Data[popup_idx].PopupId ~= g.OpenPopupStack.Data[popup_idx].PopupId then
|
|
return
|
|
end
|
|
|
|
-- Closing a menu closes its top-most parent popup (unless a modal)
|
|
while popup_idx > 1 do
|
|
local popup_window = g.OpenPopupStack.Data[popup_idx].Window
|
|
local parent_popup_window = g.OpenPopupStack.Data[popup_idx - 1].Window
|
|
local close_parent = false
|
|
if popup_window and bit32.band(popup_window.Flags, ImGuiWindowFlags.ChildMenu) ~= 0 then
|
|
if parent_popup_window and not (bit32.band(parent_popup_window.Flags, ImGuiWindowFlags.MenuBar) ~= 0) then
|
|
close_parent = true
|
|
end
|
|
end
|
|
|
|
if not close_parent then
|
|
break
|
|
end
|
|
|
|
popup_idx = popup_idx - 1
|
|
end
|
|
|
|
-- IMGUI_DEBUG_LOG_POPUP("[popup] CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size, popup_idx)
|
|
ImGui.ClosePopupToLevel(popup_idx - 1, true)
|
|
|
|
-- A common pattern is to close a popup when selecting a menu item/selectable that will open another window.
|
|
-- To improve this usage pattern, we avoid nav highlight for a single frame in the parent window.
|
|
-- Similarly, we could avoid mouse hover highlight in this window but it is less visually problematic.
|
|
local window = g.NavWindow
|
|
if window then
|
|
window.DC.NavHideHighlightOneFrame = true
|
|
end
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param extra_window_flags ImGuiWindowFlags
|
|
function ImGui.BeginPopupEx(id, extra_window_flags)
|
|
local g = GImGui
|
|
if not ImGui.IsPopupOpen(id, ImGuiPopupFlags.None) then
|
|
g.NextWindowData:ClearFlags()
|
|
return false
|
|
end
|
|
|
|
IM_ASSERT(bit32.band(extra_window_flags, ImGuiWindowFlags.ChildMenu) == 0) -- Use BeginPopupMenuEx()
|
|
local name = ImFormatString("##Popup_%08x", id) -- No recycling, so we can close/open during the same frame
|
|
|
|
local is_open
|
|
_, is_open = ImGui.Begin(name, nil, bit32.bor(extra_window_flags, ImGuiWindowFlags.Popup, ImGuiWindowFlags.NoDocking))
|
|
|
|
if not is_open then -- NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
|
|
ImGui.EndPopup()
|
|
end
|
|
-- g.CurrentWindow.FocusRouteParentWindow = g.CurrentWindow.ParentWindowInBeginStack
|
|
return is_open
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param label any
|
|
--- @param extra_window_flags ImGuiWindowFlags
|
|
function ImGui.BeginPopupMenuEx(id, label, extra_window_flags)
|
|
local g = GImGui
|
|
if not ImGui.IsPopupOpen(id, ImGuiPopupFlags.None) then
|
|
g.NextWindowData:ClearFlags()
|
|
return false
|
|
end
|
|
|
|
if bit32.band(extra_window_flags, ImGuiWindowFlags.ChildWindow) ~= 0 and bit32.band(extra_window_flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0 then
|
|
ImGui.SetNextWindowChildFlags(ImGuiChildFlags.AlwaysAutoResize, true)
|
|
end
|
|
|
|
IM_ASSERT(bit32.band(extra_window_flags, ImGuiWindowFlags.ChildMenu) ~= 0)
|
|
local name = ImFormatString("%s###Menu_%02d", label, g.BeginMenuDepth)
|
|
local is_open
|
|
_, is_open = ImGui.Begin(name, nil, bit32.bor(extra_window_flags, ImGuiWindowFlags.Popup))
|
|
if not is_open then
|
|
ImGui.EndPopup()
|
|
end
|
|
return is_open
|
|
end
|
|
|
|
--- @param str_id string
|
|
--- @param flags? ImGuiWindowFlags
|
|
function ImGui.BeginPopup(str_id, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
if g.OpenPopupStack.Size <= g.BeginPopupStack.Size then -- Early out for performance
|
|
g.NextWindowData:ClearFlags() -- We behave like Begin() and need to consume those values
|
|
return false
|
|
end
|
|
flags = bit32.bor(flags, ImGuiWindowFlags.AlwaysAutoResize, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoSavedSettings)
|
|
local id = g.CurrentWindow:GetID(str_id)
|
|
return ImGui.BeginPopupEx(id, flags)
|
|
end
|
|
|
|
function ImGui.EndPopup()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT_USER_ERROR_RET((bit32.band(window.Flags, ImGuiWindowFlags.Popup) ~= 0) and (g.BeginPopupStack.Size > 0), "Calling EndPopup() in wrong window!")
|
|
|
|
-- Make all menus and popups wrap around for now, may need to expose that policy (e.g. focus scope could include wrap/loop policy flags used by new move requests)
|
|
if g.NavWindow == window then
|
|
ImGui.NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags.LoopY)
|
|
end
|
|
|
|
-- Child-popups don't need to be laid out
|
|
local backup_within_end_popup_id = g.WithinEndPopupID
|
|
local backup_within_end_child_id = g.WithinEndChildID
|
|
g.WithinEndPopupID = window.ID
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
g.WithinEndChildID = window.ID
|
|
end
|
|
|
|
ImGui.End()
|
|
g.WithinEndPopupID = backup_within_end_popup_id
|
|
g.WithinEndChildID = backup_within_end_child_id
|
|
end
|
|
|
|
--- @param ref_pos ImVec2
|
|
--- @param size ImVec2
|
|
--- @param last_dir ImGuiDir
|
|
--- @param r_outer ImRect
|
|
--- @param r_avoid ImRect
|
|
--- @param policy ImGuiPopupPositionPolicy
|
|
--- @return ImVec2 # Best Window Pos For Popup
|
|
--- @return int # Updated last_dir
|
|
--- @nodiscard
|
|
function ImGui.FindBestWindowPosForPopupEx(ref_pos, size, last_dir, r_outer, r_avoid, policy)
|
|
local base_pos_clamped
|
|
|
|
-- Combo Box policy (we want a connecting edge)
|
|
if policy == ImGuiPopupPositionPolicy.ComboBox then
|
|
local dir_preferred_order = {ImGuiDir.Down, ImGuiDir.Right, ImGuiDir.Left, ImGuiDir.Up}
|
|
|
|
for n = (last_dir ~= ImGuiDir.None) and 0 or 1, ImGuiDir.COUNT do
|
|
repeat
|
|
local dir = (n == 0) and last_dir or dir_preferred_order[n]
|
|
|
|
if n ~= 0 and dir == last_dir then -- Already tried this direction?
|
|
break
|
|
end
|
|
|
|
local pos
|
|
if dir == ImGuiDir.Down then pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y) -- Below, Toward Right (default)
|
|
elseif dir == ImGuiDir.Right then pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y) -- Above, Toward Right
|
|
elseif dir == ImGuiDir.Left then pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y) -- Below, Toward Left
|
|
elseif dir == ImGuiDir.Up then pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y) -- Above, Toward Left
|
|
end
|
|
|
|
if not r_outer:Contains(ImRect(pos, pos + size)) then
|
|
break
|
|
end
|
|
|
|
last_dir = dir
|
|
do return pos, last_dir end
|
|
|
|
until true
|
|
end
|
|
end
|
|
|
|
-- Tooltip and Default popup policy
|
|
-- (Always first try the direction we used on the last frame, if any)
|
|
if policy == ImGuiPopupPositionPolicy.Tooltip or policy == ImGuiPopupPositionPolicy.Default then
|
|
local dir_preferred_order = {ImGuiDir.Right, ImGuiDir.Down, ImGuiDir.Up, ImGuiDir.Left}
|
|
|
|
for n = (last_dir ~= ImGuiDir.None) and 0 or 1, ImGuiDir.COUNT do
|
|
repeat
|
|
local dir = (n == 0) and last_dir or dir_preferred_order[n]
|
|
|
|
if n ~= 0 and dir == last_dir then
|
|
break
|
|
end
|
|
|
|
local avail_w = ((dir == ImGuiDir.Left) and r_avoid.Min.x or r_outer.Max.x) - ((dir == ImGuiDir.Right) and r_avoid.Max.x or r_outer.Min.x)
|
|
local avail_h = ((dir == ImGuiDir.Up) and r_avoid.Min.y or r_outer.Max.y) - ((dir == ImGuiDir.Down) and r_avoid.Max.y or r_outer.Min.y)
|
|
|
|
-- If there's not enough room on one axis, there's no point in positioning on a side on this axis (e.g. when not enough width, use a top/bottom position to maximize available width)
|
|
if avail_w < size.x and (dir == ImGuiDir.Left or dir == ImGuiDir.Right) then
|
|
break
|
|
end
|
|
|
|
if avail_h < size.y and (dir == ImGuiDir.Up or dir == ImGuiDir.Down) then
|
|
break
|
|
end
|
|
|
|
base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size)
|
|
local pos = ImVec2()
|
|
pos.x = (dir == ImGuiDir.Left) and (r_avoid.Min.x - size.x) or ((dir == ImGuiDir.Right) and r_avoid.Max.x or base_pos_clamped.x)
|
|
pos.y = (dir == ImGuiDir.Up) and (r_avoid.Min.y - size.y) or ((dir == ImGuiDir.Down) and r_avoid.Max.y or base_pos_clamped.y)
|
|
|
|
-- Clamp top-left corner of popup
|
|
pos.x = ImMax(pos.x, r_outer.Min.x)
|
|
pos.y = ImMax(pos.y, r_outer.Min.y)
|
|
|
|
last_dir = dir
|
|
do return pos, last_dir end
|
|
|
|
until true
|
|
end
|
|
end
|
|
|
|
-- Fallback when not enough room:
|
|
last_dir = ImGuiDir.None
|
|
|
|
-- For tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
|
|
if policy == ImGuiPopupPositionPolicy.Tooltip then
|
|
return ref_pos + ImVec2(2, 2), last_dir
|
|
end
|
|
|
|
-- Otherwise try to keep within display
|
|
local pos = ImVec2(ref_pos.x, ref_pos.y)
|
|
pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x)
|
|
pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y)
|
|
return pos, last_dir
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return ImRect
|
|
--- @nodiscard
|
|
function ImGui.GetPopupAllowedExtentRect(window)
|
|
local g = GImGui
|
|
local r_screen = ImRect()
|
|
|
|
if window.ViewportAllowPlatformMonitorExtend >= 1 then
|
|
-- Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here)
|
|
local monitor = g.PlatformIO.Monitors.Data[window.ViewportAllowPlatformMonitorExtend]
|
|
ImVec2_Copy(r_screen.Min, monitor.WorkPos)
|
|
ImVec2_Copy(r_screen.Max, monitor.WorkPos + monitor.WorkSize)
|
|
else
|
|
-- Use the full viewport area (not work area) for popups
|
|
r_screen = window.Viewport:GetMainRect()
|
|
end
|
|
|
|
local padding = g.Style.DisplaySafeAreaPadding
|
|
r_screen:Expand(ImVec2((r_screen:GetWidth() > padding.x * 2) and -padding.x or 0.0, (r_screen:GetHeight() > padding.y * 2) and -padding.y or 0.0))
|
|
|
|
return r_screen
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
function ImGui.FindBestWindowPosForPopup(window)
|
|
local g = GImGui
|
|
|
|
local r_outer = ImGui.GetPopupAllowedExtentRect(window)
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildMenu) ~= 0 then
|
|
-- Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds.
|
|
-- This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
|
|
local parent_window = window.ParentWindow
|
|
local horizontal_overlap = g.Style.ItemInnerSpacing.x -- We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x).
|
|
|
|
local r_avoid
|
|
if parent_window.DC.MenuBarAppending then
|
|
r_avoid = ImRect(-FLT_MAX, parent_window.ClipRect.Min.y, FLT_MAX, parent_window.ClipRect.Max.y) -- Avoid parent menu-bar. If we wanted multi-line menu-bar, we may instead want to have the calling window setup e.g. a NextWindowData.PosConstraintAvoidRect field
|
|
else
|
|
r_avoid = ImRect(parent_window.Pos.x + horizontal_overlap, -FLT_MAX, parent_window.Pos.x + parent_window.Size.x - horizontal_overlap - parent_window.ScrollbarSizes.x, FLT_MAX)
|
|
end
|
|
|
|
local pos
|
|
pos, window.AutoPosLastDirection = ImGui.FindBestWindowPosForPopupEx(window.Pos, window.Size, window.AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy.Default)
|
|
return pos
|
|
end
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
local pos
|
|
pos, window.AutoPosLastDirection = ImGui.FindBestWindowPosForPopupEx(window.Pos, window.Size, window.AutoPosLastDirection, r_outer, ImRect(window.Pos, window.Pos), ImGuiPopupPositionPolicy.Default) -- Ideally we'd disable r_avoid here
|
|
return pos
|
|
end
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.Tooltip) ~= 0 then
|
|
-- Position tooltip (always follows mouse + clamp within outer boundaries)
|
|
-- FIXME:
|
|
-- - Too many paths. One problem is that FindBestWindowPosForPopupEx() doesn't allow passing a suggested position (so touch screen path doesn't use it by default).
|
|
-- - Drag and drop tooltips are not using this path either: BeginTooltipEx() manually sets their position.
|
|
-- - Require some tidying up. In theory we could handle both cases in same location, but requires a bit of shuffling
|
|
-- as drag and drop tooltips are calling SetNextWindowPos() leading to 'window_pos_set_by_api' being set in Begin().
|
|
IM_ASSERT(g.CurrentWindow == window)
|
|
local scale = g.Style.MouseCursorScale
|
|
local ref_pos = ImGui.NavCalcPreferredRefPos(ImGuiWindowFlags.Tooltip)
|
|
|
|
if g.IO.MouseSource == ImGuiMouseSource.TouchScreen and ImGui.NavCalcPreferredRefPosSource(ImGuiWindowFlags.Tooltip) == ImGuiInputSource.Mouse then
|
|
local tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET_TOUCH * scale - TOOLTIP_DEFAULT_PIVOT_TOUCH * window.Size
|
|
if r_outer:Contains(ImRect(tooltip_pos, tooltip_pos + window.Size)) then
|
|
return tooltip_pos
|
|
end
|
|
end
|
|
|
|
local tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET_MOUSE * scale
|
|
local r_avoid
|
|
if g.NavCursorVisible and g.NavHighlightItemUnderNav and not g.IO.ConfigNavMoveSetMousePos then
|
|
r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8)
|
|
else
|
|
r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * scale, ref_pos.y + 24 * scale) -- FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important.
|
|
end
|
|
|
|
local pos
|
|
pos, window.AutoPosLastDirection = ImGui.FindBestWindowPosForPopupEx(tooltip_pos, window.Size, window.AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy.Tooltip)
|
|
return pos
|
|
end
|
|
|
|
IM_ASSERT(false)
|
|
|
|
return window.Pos
|
|
end
|
|
|
|
--- @param flags ImGuiPopupFlags
|
|
--- @return ImGuiMouseButton
|
|
function ImGui.GetMouseButtonFromPopupFlags(flags)
|
|
IM_ASSERT(bit32.band(flags, ImGuiPopupFlags.InvalidMask_) == 0)
|
|
|
|
if bit32.band(flags, ImGuiPopupFlags.MouseButtonMask_) ~= 0 then
|
|
return bit32.rshift(bit32.band(flags, ImGuiPopupFlags.MouseButtonMask_), ImGuiPopupFlags.MouseButtonShift_) - 1
|
|
end
|
|
|
|
return ImGuiMouseButton.Right -- Default == 1
|
|
end
|
|
|
|
--- @param popup_flags ImGuiPopupFlags
|
|
--- @param id ImGuiID
|
|
@native
|
|
function ImGui.IsPopupOpenRequestForItem(popup_flags, id)
|
|
local g = GImGui
|
|
local mouse_button = ImGui.GetMouseButtonFromPopupFlags(popup_flags)
|
|
if ImGui.IsMouseReleased(mouse_button) and ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenBlockedByPopup) then
|
|
return true
|
|
end
|
|
if g.NavOpenContextMenuItemId == id and (ImGui.IsItemFocused() or id == g.CurrentWindow.MoveId) then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @param str_id? string
|
|
--- @param popup_flags? ImGuiPopupFlags
|
|
@native
|
|
function ImGui.OpenPopupOnItemClick(str_id, popup_flags)
|
|
if popup_flags == nil then popup_flags = 0 end
|
|
|
|
local g = GImGui
|
|
if ImGui.IsPopupOpenRequestForItem(popup_flags, g.LastItemData.ID) then
|
|
local window = g.CurrentWindow
|
|
local id
|
|
if str_id then id = window:GetID(str_id) else id = g.LastItemData.ID end
|
|
IM_ASSERT(id ~= 0)
|
|
return ImGui.OpenPopupEx(id, popup_flags)
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- @param str_id? string
|
|
--- @param popup_flags? ImGuiPopupFlags
|
|
--- @return bool
|
|
function ImGui.BeginPopupContextItem(str_id, popup_flags)
|
|
if popup_flags == nil then popup_flags = 0 end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
local id
|
|
if str_id then id = window:GetID(str_id) else id = g.LastItemData.ID end
|
|
IM_ASSERT(id ~= 0)
|
|
if ImGui.IsPopupOpenRequestForItem(popup_flags, g.LastItemData.ID) then
|
|
ImGui.OpenPopupEx(id, popup_flags)
|
|
end
|
|
return ImGui.BeginPopupEx(id, bit32.bor(ImGuiWindowFlags.AlwaysAutoResize, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoSavedSettings))
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] NAVIGATION
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.PushFocusScope(id)
|
|
local g = GImGui
|
|
local data = ImGuiFocusScopeData()
|
|
data.ID = id
|
|
data.WindowID = g.CurrentWindow.ID
|
|
g.FocusScopeStack:push_back(data)
|
|
g.CurrentFocusScopeId = id
|
|
end
|
|
|
|
function ImGui.PopFocusScope()
|
|
local g = GImGui
|
|
-- TODO: IM_ASSERT_USER_ERROR_RET(g.FocusScopeStack.Size > g.StackSizesInBeginForCurrentWindow.SizeOfFocusScopeStack, "Calling PopFocusScope() too many times!")
|
|
g.FocusScopeStack:pop_back()
|
|
if g.FocusScopeStack.Size > 0 then
|
|
g.CurrentFocusScopeId = g.FocusScopeStack:back().ID
|
|
else
|
|
g.CurrentFocusScopeId = 0
|
|
end
|
|
end
|
|
|
|
--- @param focus_scope_id ImGuiID
|
|
function ImGui.IsInNavFocusRoute(focus_scope_id)
|
|
local g = GImGui
|
|
if g.NavFocusScopeId == focus_scope_id then
|
|
return true
|
|
end
|
|
for _, focus_scope in g.NavFocusRoute:iter() do
|
|
if focus_scope.ID == focus_scope_id then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @param focus_scope_id ImGuiID
|
|
function ImGui.SetNavFocusScope(focus_scope_id)
|
|
local g = GImGui
|
|
g.NavFocusScopeId = focus_scope_id
|
|
g.NavFocusRoute:resize(0)
|
|
if focus_scope_id == 0 then
|
|
return
|
|
end
|
|
IM_ASSERT(g.NavWindow ~= nil)
|
|
|
|
if focus_scope_id == g.CurrentFocusScopeId then
|
|
for n = g.FocusScopeStack.Size, 1, -1 do
|
|
local data = g.FocusScopeStack.Data[n]
|
|
if data.WindowID ~= g.CurrentWindow.ID then
|
|
break
|
|
end
|
|
g.NavFocusRoute:push_back(data)
|
|
end
|
|
elseif focus_scope_id == g.NavWindow.NavRootFocusScopeId then
|
|
local data = ImGuiFocusScopeData()
|
|
data.ID = focus_scope_id
|
|
data.WindowID = g.NavWindow.ID
|
|
g.NavFocusRoute:push_back(data)
|
|
else
|
|
return
|
|
end
|
|
|
|
local window = g.NavWindow.ParentWindowForFocusRoute
|
|
while window ~= nil do
|
|
local data = ImGuiFocusScopeData()
|
|
data.ID = window.NavRootFocusScopeId
|
|
data.WindowID = window.ID
|
|
g.NavFocusRoute:push_back(data)
|
|
window = window.ParentWindowForFocusRoute
|
|
end
|
|
IM_ASSERT(g.NavFocusRoute.Size < 100)
|
|
end
|
|
|
|
function ImGui.SetItemDefaultFocus()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if not window.Appearing then
|
|
return
|
|
end
|
|
if g.NavWindow ~= window.RootWindowForNav or (not g.NavInitRequest and g.NavInitResult.ID == 0) or g.NavLayer ~= window.DC.NavLayerCurrent then
|
|
return
|
|
end
|
|
|
|
g.NavInitRequest = false
|
|
ImGui.NavApplyItemToResult(g.NavInitResult)
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
|
|
if not window.ClipRect:Contains(g.LastItemData.Rect) then
|
|
ImGui.ScrollToRectEx(window, g.LastItemData.Rect, ImGuiScrollFlags.None)
|
|
end
|
|
end
|
|
|
|
function ImGui.SetNavCursorVisibleAfterMove()
|
|
local g = GImGui
|
|
if g.NavWindow and (bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.NoNavInputs) ~= 0) then
|
|
g.NavCursorVisible = false
|
|
elseif g.NavInputSource == ImGuiInputSource.Keyboard and (bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) == 0) then
|
|
g.NavCursorVisible = false
|
|
elseif g.NavInputSource == ImGuiInputSource.Gamepad and (bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.NavEnableGamepad) == 0) then
|
|
g.NavCursorVisible = false
|
|
elseif g.IO.ConfigNavCursorVisibleAuto then
|
|
g.NavCursorVisible = true
|
|
end
|
|
g.NavHighlightItemUnderNav = true
|
|
g.NavMousePosDirty = true
|
|
end
|
|
|
|
--- @param window? ImGuiWindow
|
|
function ImGui.SetNavWindow(window)
|
|
local g = GImGui
|
|
if g.NavWindow ~= window then
|
|
-- IMGUI_DEBUG_LOG_FOCUS("[focus] SetNavWindow(\"%s\")", window and window.Name or "<NULL>")
|
|
g.NavWindow = window
|
|
g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid
|
|
end
|
|
g.NavInitRequest = false
|
|
g.NavMoveSubmitted = false
|
|
g.NavMoveScoringItems = false
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
end
|
|
|
|
--- @param axis ImGuiAxis
|
|
function ImGui.NavClearPreferredPosForAxis(axis)
|
|
local g = GImGui
|
|
g.NavWindow.RootWindowForNav.NavPreferredScoringPosRel[g.NavLayer][axis] = FLT_MAX
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param nav_layer ImGuiNavLayer
|
|
--- @param focus_scope_id ImGuiID
|
|
--- @param rect_rel ImRect
|
|
function ImGui.SetNavID(id, nav_layer, focus_scope_id, rect_rel)
|
|
local g = GImGui
|
|
IM_ASSERT(g.NavWindow ~= nil)
|
|
IM_ASSERT(nav_layer == ImGuiNavLayer.Main or nav_layer == ImGuiNavLayer.Menu)
|
|
g.NavId = id
|
|
g.NavLayer = nav_layer
|
|
ImGui.SetNavFocusScope(focus_scope_id)
|
|
g.NavWindow.NavLastIds[nav_layer] = id
|
|
ImRect_Copy(g.NavWindow.NavRectRel[nav_layer], rect_rel)
|
|
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.X)
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.Y)
|
|
end
|
|
|
|
--- @param nav_window ImGuiWindow
|
|
function ImGui.NavSaveLastChildNavWindowIntoParent(nav_window)
|
|
local parent = nav_window
|
|
while parent and parent.RootWindow ~= parent and bit32.band(parent.Flags, bit32.bor(ImGuiWindowFlags.Popup, ImGuiWindowFlags.ChildMenu)) == 0 do
|
|
parent = parent.ParentWindow
|
|
end
|
|
if parent and parent ~= nav_window then
|
|
parent.NavLastChildNavWindow = nav_window
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
function ImGui.NavRestoreLastChildNavWindow(window)
|
|
if window.NavLastChildNavWindow and window.NavLastChildNavWindow.WasActive then
|
|
return window.NavLastChildNavWindow
|
|
end
|
|
return window
|
|
end
|
|
|
|
--- @param layer ImGuiNavLayer
|
|
function ImGui.NavRestoreLayer(layer)
|
|
local g = GImGui
|
|
if layer == ImGuiNavLayer.Main then
|
|
local prev_nav_window = g.NavWindow
|
|
g.NavWindow = ImGui.NavRestoreLastChildNavWindow(g.NavWindow)
|
|
g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid
|
|
end
|
|
local window = g.NavWindow
|
|
if window.NavLastIds[layer] ~= 0 then
|
|
ImGui.SetNavID(window.NavLastIds[layer], layer, 0, window.NavRectRel[layer])
|
|
else
|
|
g.NavLayer = layer
|
|
ImGui.NavInitWindow(window, true)
|
|
end
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.NavHighlightActivated(id)
|
|
local g = GImGui
|
|
g.NavHighlightActivatedId = id
|
|
g.NavHighlightActivatedTimer = NAV_ACTIVATE_HIGHLIGHT_TIMER
|
|
end
|
|
|
|
function ImGui.NavUpdateAnyRequestFlag()
|
|
local g = GImGui
|
|
g.NavAnyRequest = g.NavMoveScoringItems or g.NavInitRequest or (IMGUI_DEBUG_NAV_SCORING and g.NavWindow ~= nil)
|
|
if g.NavAnyRequest then
|
|
IM_ASSERT(g.NavWindow ~= nil)
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param force_reinit bool
|
|
function ImGui.NavInitWindow(window, force_reinit)
|
|
local g = GImGui
|
|
IM_ASSERT(window == g.NavWindow)
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.NoNavInputs) ~= 0 then
|
|
g.NavId = 0
|
|
ImGui.SetNavFocusScope(window.NavRootFocusScopeId)
|
|
return
|
|
end
|
|
|
|
local init_for_nav = false
|
|
if window == window.RootWindow or bit32.band(window.Flags, ImGuiWindowFlags.Popup) ~= 0 or window.NavLastIds[0] == 0 or force_reinit then
|
|
init_for_nav = true
|
|
end
|
|
-- IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d", init_for_nav, window->Name, g.NavLayer)
|
|
if init_for_nav then
|
|
ImGui.SetNavID(0, g.NavLayer, window.NavRootFocusScopeId, ImRect())
|
|
g.NavInitRequest = true
|
|
g.NavInitRequestFromMove = false
|
|
g.NavInitResult.ID = 0
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
else
|
|
g.NavId = window.NavLastIds[0]
|
|
ImGui.SetNavFocusScope(window.NavRootFocusScopeId)
|
|
end
|
|
end
|
|
|
|
--- @param window_type ImGuiWindowFlags
|
|
--- @return ImGuiInputSource
|
|
function ImGui.NavCalcPreferredRefPosSource(window_type)
|
|
local g = GImGui
|
|
local window = g.NavWindow
|
|
|
|
local activated_shortcut = g.ActiveId ~= 0 and g.ActiveIdFromShortcut and g.ActiveId == g.LastItemData.ID
|
|
if (bit32.band(window_type, ImGuiWindowFlags.Popup) ~= 0) and activated_shortcut then
|
|
return ImGuiInputSource.Keyboard
|
|
end
|
|
|
|
if not g.NavCursorVisible or not g.NavHighlightItemUnderNav or not window then
|
|
return ImGuiInputSource.Mouse
|
|
else
|
|
return ImGuiInputSource.Keyboard -- or Nav in general
|
|
end
|
|
end
|
|
|
|
--- @param window_type ImGuiWindowFlags
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
function ImGui.NavCalcPreferredRefPos(window_type)
|
|
local g = GImGui
|
|
local window = g.NavWindow
|
|
local source = ImGui.NavCalcPreferredRefPosSource(window_type)
|
|
|
|
if source == ImGuiInputSource.Mouse then
|
|
-- Mouse (we need a fallback in case the mouse becomes invalid after being used)
|
|
-- The +1.0f offset when stored by OpenPopupEx() allows reopening this or another popup (same or another mouse button) while not moving the mouse, it is pretty standard.
|
|
-- In theory we could move that +1.0f offset in OpenPopupEx()
|
|
local p = ImGui.IsMousePosValid(g.IO.MousePos) and g.IO.MousePos or g.MouseLastValidPos
|
|
return ImVec2(p.x + 1.0, p.y)
|
|
else
|
|
-- When navigation is active and mouse is disabled, pick a position around the bottom left of the currently navigated item
|
|
local activated_shortcut = g.ActiveId ~= 0 and g.ActiveIdFromShortcut and g.ActiveId == g.LastItemData.ID
|
|
|
|
local ref_rect = ImRect()
|
|
if activated_shortcut and (bit32.band(window_type, ImGuiWindowFlags.Popup) ~= 0) then
|
|
ImRect_Copy(ref_rect, g.LastItemData.NavRect)
|
|
elseif window ~= nil then
|
|
ImRect_Copy(ref_rect, ImGui.WindowRectRelToAbs(window, window.NavRectRel[g.NavLayer]))
|
|
end
|
|
|
|
-- Take account of upcoming scrolling (maybe set mouse pos should be done in EndFrame?)
|
|
if window ~= nil and window.LastFrameActive ~= g.FrameCount and (window.ScrollTarget.x ~= FLT_MAX or window.ScrollTarget.y ~= FLT_MAX) then
|
|
local next_scroll = CalcNextScrollFromScrollTargetAndClamp(window)
|
|
ref_rect:Translate(window.Scroll - next_scroll)
|
|
end
|
|
|
|
local pos = ImVec2(ref_rect.Min.x + ImMin(g.Style.FramePadding.x * 4, ref_rect:GetWidth()), ref_rect.Max.y - ImMin(g.Style.FramePadding.y, ref_rect:GetHeight()))
|
|
if window ~= nil then
|
|
local viewport = window.Viewport
|
|
if viewport then
|
|
pos = ImClamp(pos, viewport.Pos, viewport.Pos + viewport.Size)
|
|
end
|
|
end
|
|
|
|
return ImTrunc(pos) -- ImTrunc() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta.
|
|
end
|
|
end
|
|
|
|
--- @param axis ImGuiAxis
|
|
--- @return float
|
|
function ImGui.GetNavTweakPressedAmount(axis)
|
|
local g = GImGui
|
|
local repeat_delay, repeat_rate = ImGui.GetTypematicRepeatRate(ImGuiInputFlags.RepeatRateNavTweak)
|
|
|
|
local key_less, key_more
|
|
if g.NavInputSource == ImGuiInputSource.Gamepad then
|
|
key_less = (axis == ImGuiAxis.X) and ImGuiKey.GamepadDpadLeft or ImGuiKey.GamepadDpadUp
|
|
key_more = (axis == ImGuiAxis.X) and ImGuiKey.GamepadDpadRight or ImGuiKey.GamepadDpadDown
|
|
else
|
|
key_less = (axis == ImGuiAxis.X) and ImGuiKey.LeftArrow or ImGuiKey.UpArrow
|
|
key_more = (axis == ImGuiAxis.X) and ImGuiKey.RightArrow or ImGuiKey.DownArrow
|
|
end
|
|
|
|
local amount = ImGui.GetKeyPressedAmount(key_more, repeat_delay, repeat_rate) - ImGui.GetKeyPressedAmount(key_less, repeat_delay, repeat_rate)
|
|
|
|
if amount ~= 0.0 and ImGui.IsKeyDown(key_less) and ImGui.IsKeyDown(key_more) then -- Cancel when opposite directions are held, regardless of repeat phase
|
|
amount = 0.0
|
|
end
|
|
|
|
return amount
|
|
end
|
|
|
|
do
|
|
|
|
local nav_gamepad_keys_to_change_source = { ImGuiKey.GamepadFaceRight, ImGuiKey.GamepadFaceLeft, ImGuiKey.GamepadFaceUp, ImGuiKey.GamepadFaceDown, ImGuiKey.GamepadDpadRight, ImGuiKey.GamepadDpadLeft, ImGuiKey.GamepadDpadUp, ImGuiKey.GamepadDpadDown }
|
|
local nav_keyboard_keys_to_change_source = { ImGuiKey.Space, ImGuiKey.Enter, ImGuiKey.Escape, ImGuiKey.RightArrow, ImGuiKey.LeftArrow, ImGuiKey.UpArrow, ImGuiKey.DownArrow }
|
|
|
|
--- @param focus_change_dir int
|
|
function ImGui.NavUpdateWindowingTarget(focus_change_dir)
|
|
local g = GImGui
|
|
IM_ASSERT(g.NavWindowingTarget)
|
|
if bit32.band(g.NavWindowingTarget.Flags, ImGuiWindowFlags.Modal) ~= 0 then
|
|
return
|
|
end
|
|
|
|
local i_current = ImGui.FindWindowFocusIndex(g.NavWindowingTarget)
|
|
local window_target = ImGui.FindWindowNavFocusable(i_current + focus_change_dir, 0, focus_change_dir)
|
|
if window_target == nil then
|
|
window_target = ImGui.FindWindowNavFocusable((focus_change_dir < 0) and g.WindowsFocusOrder.Size or 1, i_current, focus_change_dir)
|
|
end
|
|
if window_target then
|
|
g.NavWindowingTarget = window_target
|
|
g.NavWindowingTargetAnim = window_target
|
|
ImVec2_CopyV(g.NavWindowingAccumDeltaPos, 0.0, 0.0)
|
|
ImVec2_CopyV(g.NavWindowingAccumDeltaSize, 0.0, 0.0)
|
|
end
|
|
g.NavWindowingToggleLayer = false
|
|
end
|
|
|
|
--- @param apply_focus_window ImGuiWindow
|
|
function ImGui.NavUpdateWindowingApplyFocus(apply_focus_window)
|
|
local g = GImGui
|
|
if g.NavWindow == nil or apply_focus_window ~= g.NavWindow.RootWindow then
|
|
local previous_viewport = g.NavWindow and g.NavWindow.Viewport or nil
|
|
ImGui.ClearActiveID()
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
ImGui.ClosePopupsOverWindow(apply_focus_window, false)
|
|
ImGui.FocusWindow(apply_focus_window, ImGuiFocusRequestFlags.RestoreFocusedChild)
|
|
IM_ASSERT(g.NavWindow ~= nil)
|
|
apply_focus_window = g.NavWindow
|
|
if apply_focus_window.NavLastIds[ImGuiNavLayer.Main] == 0 then
|
|
ImGui.NavInitWindow(apply_focus_window, false)
|
|
end
|
|
|
|
if apply_focus_window.DC.NavLayersActiveMaskNext == bit32.lshift(1, ImGuiNavLayer.Menu) then
|
|
g.NavLayer = ImGuiNavLayer.Menu
|
|
end
|
|
|
|
if apply_focus_window.Viewport ~= previous_viewport and g.PlatformIO.Platform_SetWindowFocus then
|
|
g.PlatformIO.Platform_SetWindowFocus(apply_focus_window.Viewport)
|
|
end
|
|
end
|
|
g.NavWindowingTarget = nil
|
|
end
|
|
|
|
function ImGui.NavUpdateWindowing()
|
|
local g = GImGui
|
|
local io = g.IO
|
|
|
|
local apply_focus_window = nil
|
|
local apply_toggle_layer = false
|
|
|
|
local modal_window = ImGui.GetTopMostPopupModal()
|
|
local allow_windowing = (modal_window == nil)
|
|
if not allow_windowing then
|
|
g.NavWindowingTarget = nil
|
|
end
|
|
|
|
if g.NavWindowingTargetAnim and g.NavWindowingTarget == nil then
|
|
g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha - io.DeltaTime * 10.0, 0.0)
|
|
if g.DimBgRatio <= 0.0 and g.NavWindowingHighlightAlpha <= 0.0 then
|
|
g.NavWindowingTargetAnim = nil
|
|
end
|
|
end
|
|
|
|
local owner_id = ImHashStr("##NavUpdateWindowing")
|
|
local nav_gamepad_active = bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableGamepad) ~= 0 and bit32.band(io.BackendFlags, ImGuiBackendFlags.HasGamepad) ~= 0
|
|
local nav_keyboard_active = bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) ~= 0
|
|
local keyboard_next_window = allow_windowing and g.ConfigNavWindowingKeyNext ~= 0 and ImGui.Shortcut(g.ConfigNavWindowingKeyNext, bit32.bor(ImGuiInputFlags.Repeat, ImGuiInputFlags.RouteAlways), owner_id)
|
|
local keyboard_prev_window = allow_windowing and g.ConfigNavWindowingKeyPrev ~= 0 and ImGui.Shortcut(g.ConfigNavWindowingKeyPrev, bit32.bor(ImGuiInputFlags.Repeat, ImGuiInputFlags.RouteAlways), owner_id)
|
|
local start_toggling_with_gamepad = nav_gamepad_active and g.NavWindowingTarget == nil and ImGui.Shortcut(ImGuiKey.NavGamepadMenu, ImGuiInputFlags.RouteAlways, owner_id)
|
|
local start_windowing_with_gamepad = allow_windowing and start_toggling_with_gamepad
|
|
local start_windowing_with_keyboard = allow_windowing and g.NavWindowingTarget == nil and (keyboard_next_window or keyboard_prev_window)
|
|
local just_started_windowing_from_null_focus = false
|
|
if start_toggling_with_gamepad then
|
|
g.NavWindowingToggleLayer = true
|
|
g.NavWindowingToggleKey = ImGuiKey.NavGamepadMenu
|
|
g.NavWindowingInputSource = ImGuiInputSource.Gamepad
|
|
g.NavInputSource = ImGuiInputSource.Gamepad
|
|
end
|
|
if start_windowing_with_gamepad or start_windowing_with_keyboard then
|
|
local window = (g.NavWindow and ImGui.IsWindowNavFocusable(g.NavWindow)) and g.NavWindow or ImGui.FindWindowNavFocusable(g.WindowsFocusOrder.Size, 0, -1)
|
|
if window then
|
|
if start_windowing_with_keyboard or g.ConfigNavWindowingWithGamepad then
|
|
g.NavWindowingTarget = window.RootWindow
|
|
g.NavWindowingTargetAnim = window.RootWindow
|
|
end
|
|
g.NavWindowingTimer = 0.0
|
|
g.NavWindowingHighlightAlpha = 0.0
|
|
ImVec2_CopyV(g.NavWindowingAccumDeltaPos, 0.0, 0.0)
|
|
ImVec2_CopyV(g.NavWindowingAccumDeltaSize, 0.0, 0.0)
|
|
g.NavWindowingInputSource = start_windowing_with_keyboard and ImGuiInputSource.Keyboard or ImGuiInputSource.Gamepad
|
|
g.NavInputSource = g.NavWindowingInputSource
|
|
if g.NavWindow == nil then
|
|
just_started_windowing_from_null_focus = true
|
|
end
|
|
|
|
if keyboard_next_window or keyboard_prev_window then
|
|
ImGui.SetKeyOwnersForKeyChord(bit32.band(bit32.bor(g.ConfigNavWindowingKeyNext, g.ConfigNavWindowingKeyPrev), ImGuiMod_Mask_), owner_id)
|
|
end
|
|
end
|
|
end
|
|
|
|
if (g.NavWindowingTarget or g.NavWindowingToggleLayer) and g.NavWindowingInputSource == ImGuiInputSource.Gamepad then
|
|
if g.NavWindowingTarget ~= nil then
|
|
g.NavWindowingTimer = g.NavWindowingTimer + io.DeltaTime
|
|
g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05))
|
|
|
|
local focus_change_dir = (ImGui.IsKeyPressedEx(ImGuiKey.GamepadL1, ImGuiInputFlags.None, ImGuiKeyOwner_Any) and 1 or 0) - (ImGui.IsKeyPressedEx(ImGuiKey.GamepadR1, ImGuiInputFlags.None, ImGuiKeyOwner_Any) and 1 or 0)
|
|
if focus_change_dir ~= 0 and not just_started_windowing_from_null_focus then
|
|
ImGui.NavUpdateWindowingTarget(focus_change_dir)
|
|
g.NavWindowingHighlightAlpha = 1.0
|
|
end
|
|
end
|
|
|
|
if not ImGui.IsKeyDown(ImGuiKey.NavGamepadMenu) then
|
|
g.NavWindowingToggleLayer = g.NavWindowingToggleLayer and (g.NavWindowingHighlightAlpha < 1.0)
|
|
if g.NavWindowingToggleLayer and g.NavWindow then
|
|
apply_toggle_layer = true
|
|
elseif not g.NavWindowingToggleLayer then
|
|
apply_focus_window = g.NavWindowingTarget
|
|
end
|
|
g.NavWindowingTarget = nil
|
|
g.NavWindowingToggleLayer = false
|
|
end
|
|
end
|
|
|
|
if g.NavWindowingTarget and g.NavWindowingInputSource == ImGuiInputSource.Keyboard then
|
|
local shared_mods = bit32.band(
|
|
bit32.band((g.ConfigNavWindowingKeyNext ~= 0) and g.ConfigNavWindowingKeyNext or ImGuiMod_Mask_, (g.ConfigNavWindowingKeyPrev ~= 0) and g.ConfigNavWindowingKeyPrev or ImGuiMod_Mask_),
|
|
ImGuiMod_Mask_)
|
|
IM_ASSERT(shared_mods ~= 0)
|
|
g.NavWindowingTimer = g.NavWindowingTimer + io.DeltaTime
|
|
g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05))
|
|
if (keyboard_next_window or keyboard_prev_window) and not just_started_windowing_from_null_focus then
|
|
ImGui.NavUpdateWindowingTarget(keyboard_next_window and -1 or 1)
|
|
elseif bit32.band(io.KeyMods, shared_mods) ~= shared_mods then
|
|
apply_focus_window = g.NavWindowingTarget
|
|
end
|
|
end
|
|
|
|
local windowing_toggle_keys = { ImGuiKey.LeftAlt, ImGuiKey.RightAlt }
|
|
local windowing_toggle_layer_start = false
|
|
if g.NavWindow and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.NoNavInputs) == 0 then
|
|
for _, windowing_toggle_key in ipairs(windowing_toggle_keys) do
|
|
if nav_keyboard_active and ImGui.IsKeyPressedEx(windowing_toggle_key, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner) then
|
|
windowing_toggle_layer_start = true
|
|
g.NavWindowingToggleLayer = true
|
|
g.NavWindowingToggleKey = windowing_toggle_key
|
|
g.NavWindowingInputSource = ImGuiInputSource.Keyboard
|
|
g.NavInputSource = ImGuiInputSource.Keyboard
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if g.NavWindowingToggleLayer and g.NavWindowingInputSource == ImGuiInputSource.Keyboard then
|
|
if io.InputQueueCharacters.Size > 0 or io.KeyCtrl or io.KeyShift or io.KeySuper then
|
|
g.NavWindowingToggleLayer = false
|
|
elseif windowing_toggle_layer_start == false and g.LastKeyboardKeyPressTime == g.Time then
|
|
g.NavWindowingToggleLayer = false
|
|
elseif ImGui.TestKeyOwner(g.NavWindowingToggleKey, ImGuiKeyOwner_NoOwner) == false or ImGui.TestKeyOwner(ImGuiMod_Alt, ImGuiKeyOwner_NoOwner) == false then
|
|
g.NavWindowingToggleLayer = false
|
|
end
|
|
|
|
if ImGui.IsKeyReleased(g.NavWindowingToggleKey) and g.NavWindowingToggleLayer then
|
|
if g.ActiveId == 0 or g.ActiveIdAllowOverlap then
|
|
if ImGui.IsMousePosValid(io.MousePos) == ImGui.IsMousePosValid(io.MousePosPrev) then
|
|
apply_toggle_layer = true
|
|
end
|
|
end
|
|
end
|
|
if not ImGui.IsKeyDown(g.NavWindowingToggleKey) then
|
|
g.NavWindowingToggleLayer = false
|
|
end
|
|
end
|
|
|
|
if g.NavWindowingTarget and bit32.band(g.NavWindowingTarget.Flags, ImGuiWindowFlags.NoMove) == 0 then
|
|
local nav_move_dir
|
|
if g.NavInputSource == ImGuiInputSource.Keyboard and not io.KeyShift then
|
|
nav_move_dir = ImGui.GetKeyMagnitude2d(ImGuiKey.LeftArrow, ImGuiKey.RightArrow, ImGuiKey.UpArrow, ImGuiKey.DownArrow)
|
|
end
|
|
if g.NavInputSource == ImGuiInputSource.Gamepad then
|
|
nav_move_dir = ImGui.GetKeyMagnitude2d(ImGuiKey.GamepadLStickLeft, ImGuiKey.GamepadLStickRight, ImGuiKey.GamepadLStickUp, ImGuiKey.GamepadLStickDown)
|
|
end
|
|
if nav_move_dir and (nav_move_dir.x ~= 0.0 or nav_move_dir.y ~= 0.0) then
|
|
local NAV_MOVE_SPEED = 800.0
|
|
local move_step = NAV_MOVE_SPEED * io.DeltaTime * ImGui.GetScale()
|
|
ImVec2_Copy(g.NavWindowingAccumDeltaPos, g.NavWindowingAccumDeltaPos + nav_move_dir * move_step)
|
|
g.NavHighlightItemUnderNav = true
|
|
local accum_floored = ImTrunc(g.NavWindowingAccumDeltaPos)
|
|
if accum_floored.x ~= 0.0 or accum_floored.y ~= 0.0 then
|
|
local moving_window = g.NavWindowingTarget.RootWindowDockTree
|
|
ImGui.SetWindowPos(moving_window, moving_window.Pos + accum_floored, ImGuiCond.Always)
|
|
ImVec2_Copy(g.NavWindowingAccumDeltaPos, g.NavWindowingAccumDeltaPos - accum_floored)
|
|
end
|
|
end
|
|
end
|
|
|
|
if apply_focus_window then
|
|
ImGui.NavUpdateWindowingApplyFocus(apply_focus_window)
|
|
end
|
|
|
|
if apply_toggle_layer and g.NavWindow then
|
|
ImGui.ClearActiveID()
|
|
|
|
local new_nav_window = g.NavWindow
|
|
while new_nav_window.ParentWindow
|
|
and bit32.band(new_nav_window.DC.NavLayersActiveMask, bit32.lshift(1, ImGuiNavLayer.Menu)) == 0
|
|
and bit32.band(new_nav_window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0
|
|
and bit32.band(new_nav_window.Flags, bit32.bor(ImGuiWindowFlags.Popup, ImGuiWindowFlags.ChildMenu)) == 0 do
|
|
new_nav_window = new_nav_window.ParentWindow
|
|
end
|
|
if new_nav_window ~= g.NavWindow then
|
|
local old_nav_window = g.NavWindow
|
|
ImGui.FocusWindow(new_nav_window)
|
|
new_nav_window.NavLastChildNavWindow = old_nav_window
|
|
end
|
|
|
|
local new_nav_layer = (bit32.band(g.NavWindow.DC.NavLayersActiveMask, bit32.lshift(1, ImGuiNavLayer.Menu)) ~= 0) and bit32.bxor(g.NavLayer, 1) or ImGuiNavLayer.Main
|
|
if new_nav_layer ~= g.NavLayer then
|
|
local preserve_layer_1_nav_id = (new_nav_window.DockNodeAsHost ~= nil)
|
|
if new_nav_layer == ImGuiNavLayer.Menu and not preserve_layer_1_nav_id then
|
|
g.NavWindow.NavLastIds[new_nav_layer] = 0
|
|
end
|
|
ImGui.NavRestoreLayer(new_nav_layer)
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.NavUpdateContextMenuRequest()
|
|
local g = GImGui
|
|
local io = g.IO
|
|
g.NavOpenContextMenuItemId = 0
|
|
g.NavOpenContextMenuWindowId = 0
|
|
local nav_keyboard_active = bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) ~= 0
|
|
local nav_gamepad_active = bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableGamepad) ~= 0
|
|
if (not nav_keyboard_active and not nav_gamepad_active) or g.NavWindow == nil then
|
|
return
|
|
end
|
|
|
|
local request = false
|
|
request = request or (nav_keyboard_active and (ImGui.IsKeyReleased(ImGuiKey.Menu, ImGuiKeyOwner_NoOwner) or (ImGui.IsKeyPressedEx(ImGuiKey.F10, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner) and io.KeyMods == ImGuiMod_Shift)))
|
|
request = request or (nav_gamepad_active and ImGui.IsKeyPressedEx(ImGuiKey.NavGamepadContextMenu, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner))
|
|
if not request then
|
|
return
|
|
end
|
|
|
|
g.NavOpenContextMenuItemId = g.NavId
|
|
g.NavOpenContextMenuWindowId = g.NavWindow.ID
|
|
|
|
if g.NavId == g.NavWindow:GetID("#CLOSE") or g.NavId == g.NavWindow:GetID("#COLLAPSE") then
|
|
g.NavOpenContextMenuItemId = g.NavWindow.MoveId
|
|
end
|
|
|
|
g.NavInputSource = ImGuiInputSource.Keyboard
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
end
|
|
|
|
--- @param move_dir ImGuiDir
|
|
--- @param clip_dir ImGuiDir
|
|
--- @param move_flags ImGuiNavMoveFlags
|
|
--- @param scroll_flags ImGuiScrollFlags
|
|
function ImGui.NavMoveRequestSubmit(move_dir, clip_dir, move_flags, scroll_flags)
|
|
local g = GImGui
|
|
IM_ASSERT(g.NavWindow ~= nil)
|
|
if bit32.band(move_flags, ImGuiNavMoveFlags.IsTabbing) ~= 0 then
|
|
move_flags = bit32.bor(move_flags, ImGuiNavMoveFlags.AllowCurrentNavId)
|
|
end
|
|
g.NavMoveSubmitted = true; g.NavMoveScoringItems = true
|
|
g.NavMoveDir = move_dir
|
|
g.NavMoveDirForDebug = move_dir
|
|
g.NavMoveClipDir = clip_dir
|
|
g.NavMoveFlags = move_flags
|
|
g.NavMoveScrollFlags = scroll_flags
|
|
g.NavMoveForwardToNextFrame = false
|
|
g.NavMoveKeyMods = (bit32.band(move_flags, ImGuiNavMoveFlags.FocusApi) ~= 0) and 0 or g.IO.KeyMods
|
|
g.NavMoveResultLocal:Clear()
|
|
g.NavMoveResultLocalVisible:Clear()
|
|
g.NavMoveResultOther:Clear()
|
|
g.NavTabbingCounter = 0
|
|
g.NavTabbingResultFirst:Clear()
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
end
|
|
|
|
--- @param r ImRect
|
|
--- @param preferred_pos_rel ImVec2
|
|
--- @param move_dir ImGuiDir
|
|
--- @param move_flags ImGuiNavMoveFlags
|
|
function ImGui.NavBiasScoringRect(r, preferred_pos_rel, move_dir, move_flags)
|
|
local g = GImGui
|
|
local rel_to_abs_offset = g.NavWindow.DC.CursorStartPos
|
|
if bit32.band(move_flags, ImGuiNavMoveFlags.Forwarded) == 0 then
|
|
if preferred_pos_rel.x == FLT_MAX then
|
|
preferred_pos_rel.x = ImMin(r.Min.x + 1.0, r.Max.x) - rel_to_abs_offset.x
|
|
end
|
|
if preferred_pos_rel.y == FLT_MAX then
|
|
preferred_pos_rel.y = r:GetCenter().y - rel_to_abs_offset.y
|
|
end
|
|
end
|
|
if (move_dir == ImGuiDir.Up or move_dir == ImGuiDir.Down) and preferred_pos_rel.x ~= FLT_MAX then
|
|
local new_x = preferred_pos_rel.x + rel_to_abs_offset.x
|
|
r.Min.x = new_x; r.Max.x = new_x
|
|
elseif (move_dir == ImGuiDir.Left or move_dir == ImGuiDir.Right) and preferred_pos_rel.y ~= FLT_MAX then
|
|
local new_y = preferred_pos_rel.y + rel_to_abs_offset.y
|
|
r.Min.y = new_y; r.Max.y = new_y
|
|
end
|
|
end
|
|
|
|
--- @return float
|
|
function ImGui.NavUpdatePageUpPageDown()
|
|
local g = GImGui
|
|
local window = g.NavWindow
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.NoNavInputs) ~= 0 or g.NavWindowingTarget ~= nil then
|
|
return 0.0
|
|
end
|
|
|
|
local page_up_held = ImGui.IsKeyDown(ImGuiKey.PageUp, ImGuiKeyOwner_NoOwner)
|
|
local page_down_held = ImGui.IsKeyDown(ImGuiKey.PageDown, ImGuiKeyOwner_NoOwner)
|
|
local home_pressed = ImGui.IsKeyPressedEx(ImGuiKey.Home, ImGuiInputFlags.Repeat, ImGuiKeyOwner_NoOwner)
|
|
local end_pressed = ImGui.IsKeyPressedEx(ImGuiKey.End, ImGuiInputFlags.Repeat, ImGuiKeyOwner_NoOwner)
|
|
if page_up_held == page_down_held and home_pressed == end_pressed then
|
|
return 0.0
|
|
end
|
|
|
|
if g.NavLayer ~= ImGuiNavLayer.Main then
|
|
ImGui.NavRestoreLayer(ImGuiNavLayer.Main)
|
|
end
|
|
|
|
if bit32.band(window.DC.NavLayersActiveMask, bit32.lshift(1, ImGuiNavLayer.Main)) == 0 and window.DC.NavWindowHasScrollY then
|
|
if ImGui.IsKeyPressedEx(ImGuiKey.PageUp, ImGuiInputFlags.Repeat, ImGuiKeyOwner_NoOwner) then
|
|
ImGui.SetScrollY(window, window.Scroll.y - window.InnerRect:GetHeight())
|
|
elseif ImGui.IsKeyPressedEx(ImGuiKey.PageDown, ImGuiInputFlags.Repeat, ImGuiKeyOwner_NoOwner) then
|
|
ImGui.SetScrollY(window, window.Scroll.y + window.InnerRect:GetHeight())
|
|
elseif home_pressed then
|
|
ImGui.SetScrollY(window, 0.0)
|
|
elseif end_pressed then
|
|
ImGui.SetScrollY(window, window.ScrollMax.y)
|
|
end
|
|
else
|
|
local nav_rect_rel = window.NavRectRel[g.NavLayer]
|
|
local page_offset_y = ImMax(0.0, window.InnerRect:GetHeight() - window.FontRefSize * 1.0 + nav_rect_rel:GetHeight())
|
|
local nav_scoring_rect_offset_y = 0.0
|
|
if ImGui.IsKeyPressedEx(ImGuiKey.PageUp, ImGuiInputFlags.Repeat, ImGuiKeyOwner_NoOwner) then
|
|
nav_scoring_rect_offset_y = -page_offset_y
|
|
g.NavMoveDir = ImGuiDir.Down
|
|
g.NavMoveClipDir = ImGuiDir.Up
|
|
g.NavMoveFlags = bit32.bor(ImGuiNavMoveFlags.AllowCurrentNavId, ImGuiNavMoveFlags.IsPageMove)
|
|
elseif ImGui.IsKeyPressedEx(ImGuiKey.PageDown, ImGuiInputFlags.Repeat, ImGuiKeyOwner_NoOwner) then
|
|
nav_scoring_rect_offset_y = page_offset_y
|
|
g.NavMoveDir = ImGuiDir.Up
|
|
g.NavMoveClipDir = ImGuiDir.Down
|
|
g.NavMoveFlags = bit32.bor(ImGuiNavMoveFlags.AllowCurrentNavId, ImGuiNavMoveFlags.IsPageMove)
|
|
elseif home_pressed then
|
|
nav_rect_rel.Min.y = 0.0; nav_rect_rel.Max.y = 0.0
|
|
if nav_rect_rel:IsInverted() then
|
|
nav_rect_rel.Min.x = 0.0; nav_rect_rel.Max.x = 0.0
|
|
end
|
|
g.NavMoveDir = ImGuiDir.Down
|
|
g.NavMoveFlags = bit32.bor(ImGuiNavMoveFlags.AllowCurrentNavId, ImGuiNavMoveFlags.ScrollToEdgeY)
|
|
elseif end_pressed then
|
|
nav_rect_rel.Min.y = window.ContentSize.y; nav_rect_rel.Max.y = window.ContentSize.y
|
|
if nav_rect_rel:IsInverted() then
|
|
nav_rect_rel.Min.x = 0.0; nav_rect_rel.Max.x = 0.0
|
|
end
|
|
g.NavMoveDir = ImGuiDir.Up
|
|
g.NavMoveFlags = bit32.bor(ImGuiNavMoveFlags.AllowCurrentNavId, ImGuiNavMoveFlags.ScrollToEdgeY)
|
|
end
|
|
return nav_scoring_rect_offset_y
|
|
end
|
|
return 0.0
|
|
end
|
|
|
|
function ImGui.NavUpdateCreateMoveRequest()
|
|
local g = GImGui
|
|
local io = g.IO
|
|
local window = g.NavWindow
|
|
local nav_gamepad_active = bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableGamepad) ~= 0 and bit32.band(io.BackendFlags, ImGuiBackendFlags.HasGamepad) ~= 0
|
|
local nav_keyboard_active = bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) ~= 0
|
|
|
|
if g.NavMoveForwardToNextFrame and window ~= nil then
|
|
IM_ASSERT(g.NavMoveDir ~= ImGuiDir.None and g.NavMoveClipDir ~= ImGuiDir.None)
|
|
IM_ASSERT(bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.Forwarded) ~= 0)
|
|
else
|
|
g.NavMoveDir = ImGuiDir.None
|
|
g.NavMoveFlags = ImGuiNavMoveFlags.None
|
|
g.NavMoveScrollFlags = ImGuiScrollFlags.None
|
|
if window and not g.NavWindowingTarget and bit32.band(window.Flags, ImGuiWindowFlags.NoNavInputs) == 0 then
|
|
local repeat_mode = bit32.bor(ImGuiInputFlags.Repeat, ImGuiInputFlags.RepeatRateNavMove)
|
|
if not ImGui.IsActiveIdUsingNavDir(ImGuiDir.Left) and ((nav_gamepad_active and ImGui.IsKeyPressedEx(ImGuiKey.GamepadDpadLeft, repeat_mode, ImGuiKeyOwner_NoOwner)) or (nav_keyboard_active and ImGui.IsKeyPressedEx(ImGuiKey.LeftArrow, repeat_mode, ImGuiKeyOwner_NoOwner))) then g.NavMoveDir = ImGuiDir.Left end
|
|
if not ImGui.IsActiveIdUsingNavDir(ImGuiDir.Right) and ((nav_gamepad_active and ImGui.IsKeyPressedEx(ImGuiKey.GamepadDpadRight, repeat_mode, ImGuiKeyOwner_NoOwner)) or (nav_keyboard_active and ImGui.IsKeyPressedEx(ImGuiKey.RightArrow, repeat_mode, ImGuiKeyOwner_NoOwner))) then g.NavMoveDir = ImGuiDir.Right end
|
|
if not ImGui.IsActiveIdUsingNavDir(ImGuiDir.Up) and ((nav_gamepad_active and ImGui.IsKeyPressedEx(ImGuiKey.GamepadDpadUp, repeat_mode, ImGuiKeyOwner_NoOwner)) or (nav_keyboard_active and ImGui.IsKeyPressedEx(ImGuiKey.UpArrow, repeat_mode, ImGuiKeyOwner_NoOwner))) then g.NavMoveDir = ImGuiDir.Up end
|
|
if not ImGui.IsActiveIdUsingNavDir(ImGuiDir.Down) and ((nav_gamepad_active and ImGui.IsKeyPressedEx(ImGuiKey.GamepadDpadDown, repeat_mode, ImGuiKeyOwner_NoOwner)) or (nav_keyboard_active and ImGui.IsKeyPressedEx(ImGuiKey.DownArrow, repeat_mode, ImGuiKeyOwner_NoOwner))) then g.NavMoveDir = ImGuiDir.Down end
|
|
end
|
|
g.NavMoveClipDir = g.NavMoveDir
|
|
ImRect_Copy(g.NavScoringNoClipRect, ImRect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX))
|
|
end
|
|
|
|
local scoring_page_offset_y = 0.0
|
|
if window and g.NavMoveDir == ImGuiDir.None and nav_keyboard_active then
|
|
scoring_page_offset_y = ImGui.NavUpdatePageUpPageDown()
|
|
end
|
|
|
|
g.NavMoveForwardToNextFrame = false
|
|
if g.NavMoveDir ~= ImGuiDir.None then
|
|
ImGui.NavMoveRequestSubmit(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags)
|
|
end
|
|
|
|
if g.NavMoveSubmitted and g.NavId == 0 then
|
|
g.NavInitRequest = true; g.NavInitRequestFromMove = true
|
|
g.NavInitResult.ID = 0
|
|
if g.IO.ConfigNavCursorVisibleAuto then
|
|
g.NavCursorVisible = true
|
|
end
|
|
end
|
|
|
|
if g.NavMoveSubmitted and g.NavInputSource == ImGuiInputSource.Gamepad and g.NavLayer == ImGuiNavLayer.Main and window ~= nil then
|
|
local clamp_x = bit32.band(g.NavMoveFlags, bit32.bor(ImGuiNavMoveFlags.LoopX, ImGuiNavMoveFlags.WrapX)) == 0
|
|
local clamp_y = bit32.band(g.NavMoveFlags, bit32.bor(ImGuiNavMoveFlags.LoopY, ImGuiNavMoveFlags.WrapY)) == 0
|
|
local inner_rect_rel = ImGui.WindowRectAbsToRel(window, ImRect(ImVec2(window.InnerRect.Min.x - 1, window.InnerRect.Min.y - 1), ImVec2(window.InnerRect.Max.x + 1, window.InnerRect.Max.y + 1)))
|
|
local next_scroll = CalcNextScrollFromScrollTargetAndClamp(window)
|
|
inner_rect_rel:Translate(ImVec2(next_scroll.x - window.Scroll.x, next_scroll.y - window.Scroll.y))
|
|
if (clamp_x or clamp_y) and not inner_rect_rel:Contains(window.NavRectRel[g.NavLayer]) then
|
|
local pad_x = ImMin(inner_rect_rel:GetWidth(), window.FontRefSize * 0.5)
|
|
local pad_y = ImMin(inner_rect_rel:GetHeight(), window.FontRefSize * 0.5)
|
|
inner_rect_rel.Min.x = clamp_x and (inner_rect_rel.Min.x + pad_x) or -FLT_MAX
|
|
inner_rect_rel.Max.x = clamp_x and (inner_rect_rel.Max.x - pad_x) or FLT_MAX
|
|
inner_rect_rel.Min.y = clamp_y and (inner_rect_rel.Min.y + pad_y) or -FLT_MAX
|
|
inner_rect_rel.Max.y = clamp_y and (inner_rect_rel.Max.y - pad_y) or FLT_MAX
|
|
window.NavRectRel[g.NavLayer]:ClipWithFull(inner_rect_rel)
|
|
g.NavId = 0
|
|
end
|
|
end
|
|
|
|
local scoring_rect = ImRect()
|
|
if window ~= nil then
|
|
local nav_rect_rel = ImRect()
|
|
if not window.NavRectRel[g.NavLayer]:IsInverted() then
|
|
ImRect_Copy(nav_rect_rel, window.NavRectRel[g.NavLayer])
|
|
end
|
|
scoring_rect = ImGui.WindowRectRelToAbs(window, nav_rect_rel)
|
|
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsPageMove) ~= 0 then
|
|
if window.InnerRect:Contains(scoring_rect) then
|
|
g.NavMoveFlags = bit32.bor(g.NavMoveFlags, ImGuiNavMoveFlags.AlsoScoreVisibleSet)
|
|
end
|
|
ImRect_Copy(g.NavScoringNoClipRect, scoring_rect)
|
|
scoring_rect:TranslateY(scoring_page_offset_y)
|
|
g.NavScoringNoClipRect:Add(scoring_rect)
|
|
end
|
|
|
|
if g.NavMoveSubmitted then
|
|
ImGui.NavBiasScoringRect(scoring_rect, window.RootWindowForNav.NavPreferredScoringPosRel[g.NavLayer], g.NavMoveDir, g.NavMoveFlags)
|
|
end
|
|
IM_ASSERT(not scoring_rect:IsInverted())
|
|
end
|
|
ImRect_Copy(g.NavScoringRect, scoring_rect)
|
|
end
|
|
|
|
function ImGui.NavUpdateCreateTabbingRequest()
|
|
local g = GImGui
|
|
local window = g.NavWindow
|
|
IM_ASSERT(g.NavMoveDir == ImGuiDir.None)
|
|
if window == nil or g.NavWindowingTarget ~= nil or bit32.band(window.Flags, ImGuiWindowFlags.NoNavInputs) ~= 0 or not g.ConfigNavEnableTabbing then
|
|
return
|
|
end
|
|
|
|
local tab_pressed = ImGui.IsKeyPressedEx(ImGuiKey.Tab, ImGuiInputFlags.Repeat, ImGuiKeyOwner_NoOwner) and not g.IO.KeyCtrl and not g.IO.KeyAlt
|
|
if not tab_pressed then
|
|
return
|
|
end
|
|
|
|
local nav_keyboard_active = bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) ~= 0
|
|
if nav_keyboard_active then
|
|
g.NavTabbingDir = g.IO.KeyShift and -1 or ((g.NavCursorVisible == false and g.ActiveId == 0) and 0 or 1)
|
|
else
|
|
g.NavTabbingDir = g.IO.KeyShift and -1 or ((g.ActiveId == 0) and 0 or 1)
|
|
end
|
|
local move_flags = bit32.bor(ImGuiNavMoveFlags.IsTabbing, ImGuiNavMoveFlags.Activate)
|
|
local scroll_flags = window.Appearing and bit32.bor(ImGuiScrollFlags.KeepVisibleEdgeX, ImGuiScrollFlags.AlwaysCenterY) or bit32.bor(ImGuiScrollFlags.KeepVisibleEdgeX, ImGuiScrollFlags.KeepVisibleEdgeY)
|
|
local clip_dir = (g.NavTabbingDir < 0) and ImGuiDir.Up or ImGuiDir.Down
|
|
ImGui.NavMoveRequestSubmit(ImGuiDir.None, clip_dir, move_flags, scroll_flags)
|
|
g.NavTabbingCounter = -1
|
|
end
|
|
|
|
function ImGui.NavUpdate()
|
|
local g = GImGui
|
|
local io = g.IO
|
|
|
|
io.WantSetMousePos = false
|
|
|
|
local nav_gamepad_active = bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableGamepad) ~= 0 and bit32.band(io.BackendFlags, ImGuiBackendFlags.HasGamepad) ~= 0
|
|
if nav_gamepad_active and g.NavInputSource ~= ImGuiInputSource.Gamepad then
|
|
for _, key in ipairs(nav_gamepad_keys_to_change_source) do
|
|
if ImGui.IsKeyDown(key) then
|
|
g.NavInputSource = ImGuiInputSource.Gamepad
|
|
end
|
|
end
|
|
end
|
|
|
|
local nav_keyboard_active = bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) ~= 0
|
|
if nav_keyboard_active and g.NavInputSource ~= ImGuiInputSource.Keyboard then
|
|
for _, key in ipairs(nav_keyboard_keys_to_change_source) do
|
|
if ImGui.IsKeyDown(key) then
|
|
g.NavInputSource = ImGuiInputSource.Keyboard
|
|
end
|
|
end
|
|
end
|
|
|
|
g.NavJustMovedToId = 0
|
|
g.NavJustMovedToFocusScopeId = 0
|
|
g.NavJustMovedFromFocusScopeId = 0
|
|
if g.NavInitResult.ID ~= 0 then
|
|
ImGui.NavInitRequestApplyResult()
|
|
end
|
|
g.NavInitRequest = false
|
|
g.NavInitRequestFromMove = false
|
|
g.NavInitResult.ID = 0
|
|
|
|
if g.NavMoveSubmitted then
|
|
ImGui.NavMoveRequestApplyResult()
|
|
end
|
|
g.NavTabbingCounter = 0
|
|
g.NavMoveSubmitted = false
|
|
g.NavMoveScoringItems = false
|
|
if g.NavCursorHideFrames > 0 then
|
|
g.NavCursorHideFrames = g.NavCursorHideFrames - 1
|
|
if g.NavCursorHideFrames == 0 then
|
|
g.NavCursorVisible = true
|
|
end
|
|
end
|
|
|
|
local set_mouse_pos = false
|
|
if g.NavMousePosDirty and g.NavIdIsAlive then
|
|
if g.NavCursorVisible and g.NavHighlightItemUnderNav and g.NavWindow then
|
|
set_mouse_pos = true
|
|
end
|
|
end
|
|
g.NavMousePosDirty = false
|
|
IM_ASSERT(g.NavLayer == ImGuiNavLayer.Main or g.NavLayer == ImGuiNavLayer.Menu)
|
|
|
|
if g.NavWindow then
|
|
ImGui.NavSaveLastChildNavWindowIntoParent(g.NavWindow)
|
|
end
|
|
if g.NavWindow and g.NavWindow.NavLastChildNavWindow ~= nil and g.NavLayer == ImGuiNavLayer.Main then
|
|
g.NavWindow.NavLastChildNavWindow = nil
|
|
end
|
|
|
|
ImGui.NavUpdateWindowing()
|
|
|
|
io.NavActive = (nav_keyboard_active or nav_gamepad_active) and g.NavWindow and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.NoNavInputs) == 0
|
|
io.NavVisible = (io.NavActive and g.NavId ~= 0 and g.NavCursorVisible) or (g.NavWindowingTarget ~= nil)
|
|
|
|
ImGui.NavUpdateCancelRequest()
|
|
ImGui.NavUpdateContextMenuRequest()
|
|
|
|
g.NavActivateId = 0
|
|
g.NavActivateDownId = 0
|
|
g.NavActivatePressedId = 0
|
|
g.NavActivateFlags = ImGuiActivateFlags.None
|
|
|
|
if g.NavId ~= 0 and g.NavCursorVisible and not g.NavWindowingTarget and g.NavWindow and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.NoNavInputs) == 0 then
|
|
local activate_down = (nav_keyboard_active and ImGui.IsKeyDown(ImGuiKey.Space, ImGuiKeyOwner_NoOwner)) or (nav_gamepad_active and ImGui.IsKeyDown(ImGuiKey.NavGamepadActivate, ImGuiKeyOwner_NoOwner))
|
|
local activate_pressed = activate_down and ((nav_keyboard_active and ImGui.IsKeyPressedEx(ImGuiKey.Space, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner)) or (nav_gamepad_active and ImGui.IsKeyPressedEx(ImGuiKey.NavGamepadActivate, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner)))
|
|
local input_pressed_keyboard = nav_keyboard_active and (ImGui.IsKeyPressedEx(ImGuiKey.Enter, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner) or ImGui.IsKeyPressedEx(ImGuiKey.KeypadEnter, ImGuiInputFlags.None, ImGuiKeyOwner_NoOwner))
|
|
local input_pressed_gamepad = false
|
|
if activate_down and nav_gamepad_active and ImGui.IsKeyDown(ImGuiKey.NavGamepadActivate, ImGuiKeyOwner_NoOwner) and bit32.band(g.NavIdItemFlags, ImGuiItemFlags.Inputable) ~= 0 then
|
|
if ImGui.GetKeyData(g, ImGuiKey.NavGamepadActivate).DownDurationPrev < NAV_ACTIVATE_INPUT_WITH_GAMEPAD_DELAY and ImGui.GetKeyData(g, ImGuiKey.NavGamepadActivate).DownDuration >= NAV_ACTIVATE_INPUT_WITH_GAMEPAD_DELAY then
|
|
input_pressed_gamepad = true
|
|
end
|
|
end
|
|
|
|
if g.ActiveId == 0 and activate_pressed then
|
|
g.NavActivateId = g.NavId
|
|
g.NavActivateFlags = ImGuiActivateFlags.PreferTweak
|
|
end
|
|
if (g.ActiveId == 0 or g.ActiveId == g.NavId) and (input_pressed_keyboard or input_pressed_gamepad) then
|
|
g.NavActivateId = g.NavId
|
|
g.NavActivateFlags = ImGuiActivateFlags.PreferInput
|
|
end
|
|
if (g.ActiveId == 0 or g.ActiveId == g.NavId) and (activate_down or input_pressed_keyboard or input_pressed_gamepad) then
|
|
g.NavActivateDownId = g.NavId
|
|
end
|
|
if (g.ActiveId == 0 or g.ActiveId == g.NavId) and (activate_pressed or input_pressed_keyboard or input_pressed_gamepad) then
|
|
g.NavActivatePressedId = g.NavId
|
|
ImGui.NavHighlightActivated(g.NavId)
|
|
end
|
|
end
|
|
if g.NavWindow and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.NoNavInputs) ~= 0 then
|
|
g.NavCursorVisible = false
|
|
elseif g.IO.ConfigNavCursorVisibleAlways and g.NavCursorHideFrames == 0 then
|
|
g.NavCursorVisible = true
|
|
end
|
|
if g.NavActivateId ~= 0 then
|
|
IM_ASSERT(g.NavActivateDownId == g.NavActivateId)
|
|
end
|
|
|
|
if g.NavHighlightActivatedTimer > 0.0 then
|
|
g.NavHighlightActivatedTimer = ImMax(0.0, g.NavHighlightActivatedTimer - io.DeltaTime)
|
|
end
|
|
if g.NavHighlightActivatedTimer == 0.0 then
|
|
g.NavHighlightActivatedId = 0
|
|
end
|
|
|
|
if g.NavNextActivateId ~= 0 then
|
|
g.NavActivateId = g.NavNextActivateId
|
|
g.NavActivateDownId = g.NavNextActivateId
|
|
g.NavActivatePressedId = g.NavNextActivateId
|
|
g.NavActivateFlags = g.NavNextActivateFlags
|
|
end
|
|
g.NavNextActivateId = 0
|
|
|
|
ImGui.NavUpdateCreateMoveRequest()
|
|
if g.NavMoveDir == ImGuiDir.None then
|
|
ImGui.NavUpdateCreateTabbingRequest()
|
|
end
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
g.NavIdIsAlive = false
|
|
|
|
if g.NavWindow and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.NoNavInputs) == 0 and not g.NavWindowingTarget then
|
|
local window = g.NavWindow
|
|
local scroll_speed = IM_ROUND(window.FontRefSize * 100 * io.DeltaTime)
|
|
local move_dir = g.NavMoveDir
|
|
if window.DC.NavLayersActiveMask == 0x00 and window.DC.NavWindowHasScrollY and move_dir ~= ImGuiDir.None then
|
|
if move_dir == ImGuiDir.Left or move_dir == ImGuiDir.Right then
|
|
local delta = (move_dir == ImGuiDir.Left) and -1.0 or 1.0
|
|
ImGui.SetScrollX(window, ImTrunc(window.Scroll.x + delta * scroll_speed))
|
|
end
|
|
if move_dir == ImGuiDir.Up or move_dir == ImGuiDir.Down then
|
|
local delta = (move_dir == ImGuiDir.Up) and -1.0 or 1.0
|
|
ImGui.SetScrollY(window, ImTrunc(window.Scroll.y + delta * scroll_speed))
|
|
end
|
|
end
|
|
|
|
if nav_gamepad_active then
|
|
local scroll_dir = ImGui.GetKeyMagnitude2d(ImGuiKey.GamepadLStickLeft, ImGuiKey.GamepadLStickRight, ImGuiKey.GamepadLStickUp, ImGuiKey.GamepadLStickDown)
|
|
local tweak_factor = 1.0
|
|
if ImGui.IsKeyDown(ImGuiKey.NavGamepadTweakSlow) then
|
|
tweak_factor = 1.0 / 10.0
|
|
elseif ImGui.IsKeyDown(ImGuiKey.NavGamepadTweakFast) then
|
|
tweak_factor = 10.0
|
|
end
|
|
if scroll_dir.x ~= 0.0 and window.ScrollbarX then
|
|
ImGui.SetScrollX(window, ImTrunc(window.Scroll.x + scroll_dir.x * scroll_speed * tweak_factor))
|
|
end
|
|
if scroll_dir.y ~= 0.0 then
|
|
ImGui.SetScrollY(window, ImTrunc(window.Scroll.y + scroll_dir.y * scroll_speed * tweak_factor))
|
|
end
|
|
end
|
|
end
|
|
|
|
if not nav_keyboard_active and not nav_gamepad_active then
|
|
g.NavCursorVisible = false
|
|
g.NavHighlightItemUnderNav = false
|
|
set_mouse_pos = false
|
|
end
|
|
|
|
if set_mouse_pos and io.ConfigNavMoveSetMousePos and bit32.band(io.BackendFlags, ImGuiBackendFlags.HasSetMousePos) ~= 0 then
|
|
ImGui.TeleportMousePos(ImGui.NavCalcPreferredRefPos(ImGuiWindowFlags.Popup))
|
|
end
|
|
|
|
g.NavScoringDebugCount = 0
|
|
end
|
|
|
|
end
|
|
|
|
function ImGui.NavUpdateCancelRequest()
|
|
local g = GImGui
|
|
local nav_gamepad_active = bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.NavEnableGamepad) ~= 0 and bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.HasGamepad) ~= 0
|
|
local nav_keyboard_active = bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) ~= 0
|
|
if not (nav_keyboard_active and ImGui.IsKeyPressedEx(ImGuiKey.Escape, 0, ImGuiKeyOwner_NoOwner)) and not (nav_gamepad_active and ImGui.IsKeyPressedEx(ImGuiKey.NavGamepadCancel, 0, ImGuiKeyOwner_NoOwner)) then
|
|
return
|
|
end
|
|
|
|
-- IMGUI_DEBUG_LOG_NAV("[nav] NavUpdateCancelRequest()")
|
|
if g.ActiveId ~= 0 then
|
|
ImGui.ClearActiveID()
|
|
elseif g.NavLayer ~= ImGuiNavLayer.Main then
|
|
ImGui.NavRestoreLayer(ImGuiNavLayer.Main)
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
elseif g.NavWindow and g.NavWindow ~= g.NavWindow.RootWindow and bit32.band(g.NavWindow.RootWindowForNav.Flags, ImGuiWindowFlags.Popup) == 0 and g.NavWindow.RootWindowForNav.ParentWindow then
|
|
local child_window = g.NavWindow.RootWindowForNav
|
|
local parent_window = child_window.ParentWindow
|
|
IM_ASSERT(child_window.ChildId ~= 0)
|
|
ImGui.FocusWindow(parent_window)
|
|
ImGui.SetNavID(child_window.ChildId, ImGuiNavLayer.Main, 0, ImGui.WindowRectAbsToRel(parent_window, child_window:Rect()))
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
elseif g.OpenPopupStack.Size > 0 and g.OpenPopupStack:back().Window ~= nil and bit32.band(g.OpenPopupStack:back().Window.Flags, ImGuiWindowFlags.Modal) == 0 then
|
|
ImGui.ClosePopupToLevel(g.OpenPopupStack.Size - 1, true)
|
|
else
|
|
if g.IO.ConfigNavEscapeClearFocusItem or g.IO.ConfigNavEscapeClearFocusWindow then
|
|
if g.NavWindow and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
g.NavWindow.NavLastIds[0] = 0
|
|
end
|
|
end
|
|
if g.IO.ConfigNavEscapeClearFocusItem or g.IO.ConfigNavEscapeClearFocusWindow then
|
|
g.NavId = 0
|
|
end
|
|
if g.IO.ConfigNavEscapeClearFocusWindow then
|
|
ImGui.FocusWindow(nil)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.NavMoveRequestButNoResultYet()
|
|
local g = GImGui
|
|
return g.NavMoveScoringItems and g.NavMoveResultLocal.ID == 0 and g.NavMoveResultOther.ID == 0
|
|
end
|
|
|
|
local function ImGetDirQuadrantFromDelta(dx, dy)
|
|
if ImFabs(dx) > ImFabs(dy) then
|
|
return (dx > 0.0) and ImGuiDir.Right or ImGuiDir.Left
|
|
end
|
|
return (dy > 0.0) and ImGuiDir.Down or ImGuiDir.Up
|
|
end
|
|
|
|
local function NavScoreItemDistInterval(cand_min, cand_max, curr_min, curr_max)
|
|
if cand_max < curr_min then
|
|
return cand_max - curr_min
|
|
end
|
|
if curr_max < cand_min then
|
|
return cand_min - curr_max
|
|
end
|
|
return 0.0
|
|
end
|
|
|
|
--- @param result ImGuiNavItemData
|
|
--- @param nav_bb ImRect
|
|
--- @return bool
|
|
function ImGui.NavScoreItem(result, nav_bb)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if g.NavLayer ~= window.DC.NavLayerCurrent then
|
|
return false
|
|
end
|
|
|
|
local cand = ImRect()
|
|
ImRect_Copy(cand, nav_bb)
|
|
local curr = g.NavScoringRect
|
|
g.NavScoringDebugCount = g.NavScoringDebugCount + 1
|
|
|
|
if window.ParentWindow == g.NavWindow then
|
|
IM_ASSERT(bit32.band(bit32.bor(window.ChildFlags, g.NavWindow.ChildFlags), ImGuiChildFlags.NavFlattened) ~= 0)
|
|
if not window.ClipRect:Overlaps(cand) then
|
|
return false
|
|
end
|
|
cand:ClipWithFull(window.ClipRect)
|
|
end
|
|
|
|
local dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x)
|
|
local dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2), ImLerp(cand.Min.y, cand.Max.y, 0.8), ImLerp(curr.Min.y, curr.Max.y, 0.2), ImLerp(curr.Min.y, curr.Max.y, 0.8))
|
|
if dby ~= 0.0 and dbx ~= 0.0 then
|
|
dbx = (dbx / 1000.0) + ((dbx > 0.0) and 1.0 or -1.0)
|
|
end
|
|
local dist_box = ImFabs(dbx) + ImFabs(dby)
|
|
|
|
local dcx = (cand.Min.x + cand.Max.x) - (curr.Min.x + curr.Max.x)
|
|
local dcy = (cand.Min.y + cand.Max.y) - (curr.Min.y + curr.Max.y)
|
|
local dist_center = ImFabs(dcx) + ImFabs(dcy)
|
|
|
|
local quadrant
|
|
local dax = 0.0
|
|
local day = 0.0
|
|
local dist_axial = 0.0
|
|
if dbx ~= 0.0 or dby ~= 0.0 then
|
|
dax = dbx
|
|
day = dby
|
|
dist_axial = dist_box
|
|
quadrant = ImGetDirQuadrantFromDelta(dbx, dby)
|
|
elseif dcx ~= 0.0 or dcy ~= 0.0 then
|
|
dax = dcx
|
|
day = dcy
|
|
dist_axial = dist_center
|
|
quadrant = ImGetDirQuadrantFromDelta(dcx, dcy)
|
|
else
|
|
quadrant = (g.LastItemData.ID < g.NavId) and ImGuiDir.Left or ImGuiDir.Right
|
|
end
|
|
|
|
local move_dir = g.NavMoveDir
|
|
|
|
local new_best = false
|
|
if quadrant == move_dir then
|
|
if dist_box < result.DistBox then
|
|
result.DistBox = dist_box
|
|
result.DistCenter = dist_center
|
|
return true
|
|
end
|
|
if dist_box == result.DistBox then
|
|
if dist_center < result.DistCenter then
|
|
result.DistCenter = dist_center
|
|
new_best = true
|
|
elseif dist_center == result.DistCenter then
|
|
if (((move_dir == ImGuiDir.Up or move_dir == ImGuiDir.Down) and dby) or dbx) < 0.0 then
|
|
new_best = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if result.DistBox == FLT_MAX and dist_axial < result.DistAxial then
|
|
if g.NavLayer == ImGuiNavLayer.Menu and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.ChildMenu) == 0 then
|
|
if (move_dir == ImGuiDir.Left and dax < 0.0) or (move_dir == ImGuiDir.Right and dax > 0.0) or (move_dir == ImGuiDir.Up and day < 0.0) or (move_dir == ImGuiDir.Down and day > 0.0) then
|
|
result.DistAxial = dist_axial
|
|
new_best = true
|
|
end
|
|
end
|
|
end
|
|
|
|
return new_best
|
|
end
|
|
|
|
--- @param result ImGuiNavItemData
|
|
function ImGui.NavApplyItemToResult(result)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
result.Window = window
|
|
result.ID = g.LastItemData.ID
|
|
result.FocusScopeId = g.CurrentFocusScopeId
|
|
result.ItemFlags = g.LastItemData.ItemFlags
|
|
ImRect_Copy(result.RectRel, ImGui.WindowRectAbsToRel(window, g.LastItemData.NavRect))
|
|
if bit32.band(result.ItemFlags, ImGuiItemFlags.HasSelectionUserData) ~= 0 then
|
|
IM_ASSERT(g.NextItemData.SelectionUserData ~= ImGuiSelectionUserData_Invalid)
|
|
result.SelectionUserData = g.NextItemData.SelectionUserData
|
|
end
|
|
end
|
|
|
|
--- @param result ImGuiNavItemData
|
|
function ImGui.NavMoveRequestResolveWithLastItem(result)
|
|
local g = GImGui
|
|
g.NavMoveScoringItems = false
|
|
ImGui.NavApplyItemToResult(result)
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param item_flags ImGuiItemFlags
|
|
--- @param move_flags ImGuiNavMoveFlags
|
|
function ImGui.NavProcessItemForTabbingRequest(id, item_flags, move_flags)
|
|
local g = GImGui
|
|
|
|
if bit32.band(move_flags, ImGuiNavMoveFlags.FocusApi) == 0 then
|
|
if g.NavLayer ~= g.CurrentWindow.DC.NavLayerCurrent then
|
|
return
|
|
end
|
|
if g.NavFocusScopeId ~= g.CurrentFocusScopeId then
|
|
return
|
|
end
|
|
end
|
|
|
|
local can_stop
|
|
if bit32.band(move_flags, ImGuiNavMoveFlags.FocusApi) ~= 0 then
|
|
can_stop = true
|
|
else
|
|
can_stop = bit32.band(item_flags, ImGuiItemFlags.NoTabStop) == 0 and (bit32.band(g.IO.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard) ~= 0 or bit32.band(item_flags, ImGuiItemFlags.Inputable) ~= 0)
|
|
end
|
|
|
|
local result = g.NavMoveResultLocal
|
|
if g.NavTabbingDir == 1 then
|
|
if can_stop and g.NavTabbingResultFirst.ID == 0 then
|
|
ImGui.NavApplyItemToResult(g.NavTabbingResultFirst)
|
|
end
|
|
if can_stop and g.NavTabbingCounter > 0 then
|
|
g.NavTabbingCounter = g.NavTabbingCounter - 1
|
|
if g.NavTabbingCounter == 0 then
|
|
ImGui.NavMoveRequestResolveWithLastItem(result)
|
|
end
|
|
elseif g.NavId == id then
|
|
g.NavTabbingCounter = 1
|
|
end
|
|
elseif g.NavTabbingDir == -1 then
|
|
if g.NavId == id then
|
|
if result.ID ~= 0 then
|
|
g.NavMoveScoringItems = false
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
end
|
|
elseif can_stop then
|
|
ImGui.NavApplyItemToResult(result)
|
|
end
|
|
elseif g.NavTabbingDir == 0 then
|
|
if can_stop and g.NavId == id then
|
|
ImGui.NavMoveRequestResolveWithLastItem(result)
|
|
end
|
|
if can_stop and g.NavTabbingResultFirst.ID == 0 then
|
|
ImGui.NavApplyItemToResult(g.NavTabbingResultFirst)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.NavProcessItem()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local id = g.LastItemData.ID
|
|
local item_flags = g.LastItemData.ItemFlags
|
|
|
|
local nav_bb = ImRect()
|
|
ImRect_Copy(nav_bb, g.LastItemData.NavRect)
|
|
if window.DC.NavIsScrollPushableX == false then
|
|
nav_bb.Min.x = ImClamp(nav_bb.Min.x, window.ClipRect.Min.x, window.ClipRect.Max.x)
|
|
nav_bb.Max.x = ImClamp(nav_bb.Max.x, window.ClipRect.Min.x, window.ClipRect.Max.x)
|
|
end
|
|
|
|
if g.NavInitRequest and g.NavLayer == window.DC.NavLayerCurrent and bit32.band(item_flags, ImGuiItemFlags.Disabled) == 0 then
|
|
local candidate_for_nav_default_focus = bit32.band(item_flags, ImGuiItemFlags.NoNavDefaultFocus) == 0
|
|
if candidate_for_nav_default_focus or g.NavInitResult.ID == 0 then
|
|
ImGui.NavApplyItemToResult(g.NavInitResult)
|
|
end
|
|
if candidate_for_nav_default_focus then
|
|
g.NavInitRequest = false
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
end
|
|
end
|
|
|
|
if g.NavMoveScoringItems and bit32.band(item_flags, ImGuiItemFlags.Disabled) == 0 then
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.FocusApi) ~= 0 or bit32.band(window.Flags, ImGuiWindowFlags.NoNavInputs) == 0 then
|
|
local is_tabbing = bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsTabbing) ~= 0
|
|
if is_tabbing then
|
|
ImGui.NavProcessItemForTabbingRequest(id, item_flags, g.NavMoveFlags)
|
|
elseif g.NavId ~= id or bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.AllowCurrentNavId) ~= 0 then
|
|
local result = (window == g.NavWindow) and g.NavMoveResultLocal or g.NavMoveResultOther
|
|
if ImGui.NavScoreItem(result, nav_bb) then
|
|
ImGui.NavApplyItemToResult(result)
|
|
end
|
|
|
|
local VISIBLE_RATIO = 0.70
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.AlsoScoreVisibleSet) ~= 0 then
|
|
local r = window.InnerRect
|
|
if r:Overlaps(nav_bb) then
|
|
if ImClamp(nav_bb.Max.y, r.Min.y, r.Max.y) - ImClamp(nav_bb.Min.y, r.Min.y, r.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO then
|
|
if ImGui.NavScoreItem(g.NavMoveResultLocalVisible, nav_bb) then
|
|
ImGui.NavApplyItemToResult(g.NavMoveResultLocalVisible)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if g.NavId == id then
|
|
if g.NavWindow ~= window then
|
|
ImGui.SetNavWindow(window)
|
|
end
|
|
g.NavLayer = window.DC.NavLayerCurrent
|
|
ImGui.SetNavFocusScope(g.CurrentFocusScopeId)
|
|
g.NavFocusScopeId = g.CurrentFocusScopeId
|
|
g.NavIdIsAlive = true
|
|
g.NavIdItemFlags = item_flags
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.HasSelectionUserData) ~= 0 then
|
|
IM_ASSERT(g.NextItemData.SelectionUserData ~= ImGuiSelectionUserData_Invalid)
|
|
g.NavLastValidSelectionUserData = g.NextItemData.SelectionUserData
|
|
end
|
|
window.NavRectRel[window.DC.NavLayerCurrent] = ImGui.WindowRectAbsToRel(window, nav_bb)
|
|
end
|
|
end
|
|
|
|
function ImGui.NavInitRequestApplyResult()
|
|
local g = GImGui
|
|
if not g.NavWindow then
|
|
return
|
|
end
|
|
|
|
local result = g.NavInitResult
|
|
if g.NavId ~= result.ID then
|
|
g.NavJustMovedFromFocusScopeId = g.NavFocusScopeId
|
|
g.NavJustMovedToId = result.ID
|
|
g.NavJustMovedToFocusScopeId = result.FocusScopeId
|
|
g.NavJustMovedToKeyMods = 0
|
|
g.NavJustMovedToIsTabbing = false
|
|
g.NavJustMovedToHasSelectionData = bit32.band(result.ItemFlags, ImGuiItemFlags.HasSelectionUserData) ~= 0
|
|
end
|
|
|
|
ImGui.SetNavID(result.ID, g.NavLayer, result.FocusScopeId, result.RectRel)
|
|
g.NavIdIsAlive = true
|
|
if result.SelectionUserData ~= ImGuiSelectionUserData_Invalid then
|
|
g.NavLastValidSelectionUserData = result.SelectionUserData
|
|
end
|
|
if g.NavInitRequestFromMove then
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
end
|
|
end
|
|
|
|
function ImGui.NavMoveRequestApplyResult()
|
|
local g = GImGui
|
|
|
|
local result
|
|
if g.NavMoveResultLocal.ID ~= 0 then
|
|
result = g.NavMoveResultLocal
|
|
elseif g.NavMoveResultOther.ID ~= 0 then
|
|
result = g.NavMoveResultOther
|
|
else
|
|
result = nil
|
|
end
|
|
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsTabbing) ~= 0 and result == nil then
|
|
if (g.NavTabbingCounter == 1 or g.NavTabbingDir == 0) and g.NavTabbingResultFirst.ID ~= 0 then
|
|
result = g.NavTabbingResultFirst
|
|
end
|
|
end
|
|
|
|
local axis = (g.NavMoveDir == ImGuiDir.Up or g.NavMoveDir == ImGuiDir.Down) and ImGuiAxis.Y or ImGuiAxis.X
|
|
if result == nil then
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsTabbing) ~= 0 then
|
|
g.NavMoveFlags = bit32.bor(g.NavMoveFlags, ImGuiNavMoveFlags.NoSetNavCursorVisible)
|
|
end
|
|
if g.NavId ~= 0 and bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.NoSetNavCursorVisible) == 0 then
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
end
|
|
ImGui.NavClearPreferredPosForAxis(axis)
|
|
return
|
|
end
|
|
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.AlsoScoreVisibleSet) ~= 0
|
|
and g.NavMoveResultLocalVisible.ID ~= 0 and g.NavMoveResultLocalVisible.ID ~= g.NavId then
|
|
result = g.NavMoveResultLocalVisible
|
|
end
|
|
|
|
if result ~= g.NavMoveResultOther and g.NavMoveResultOther.ID ~= 0 and g.NavMoveResultOther.Window.ParentWindow == g.NavWindow then
|
|
if g.NavMoveResultOther.DistBox < result.DistBox
|
|
or (g.NavMoveResultOther.DistBox == result.DistBox and g.NavMoveResultOther.DistCenter < result.DistCenter) then
|
|
result = g.NavMoveResultOther
|
|
end
|
|
end
|
|
IM_ASSERT(g.NavWindow and result.Window)
|
|
|
|
if g.NavLayer == ImGuiNavLayer.Main then
|
|
local rect_abs = ImGui.WindowRectRelToAbs(result.Window, result.RectRel)
|
|
ImGui.ScrollToRectEx(result.Window, rect_abs, g.NavMoveScrollFlags)
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.ScrollToEdgeY) ~= 0 then
|
|
local scroll_target = (g.NavMoveDir == ImGuiDir.Up) and result.Window.ScrollMax.y or 0.0
|
|
ImGui.SetScrollY(result.Window, scroll_target)
|
|
end
|
|
end
|
|
|
|
if g.NavWindow ~= result.Window then
|
|
g.NavWindow = result.Window
|
|
g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid
|
|
end
|
|
|
|
if g.ActiveId ~= result.ID and bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.NoClearActiveId) == 0 then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
|
|
if (g.NavId ~= result.ID or bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsPageMove) ~= 0)
|
|
and bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.NoSelect) == 0 then
|
|
g.NavJustMovedFromFocusScopeId = g.NavFocusScopeId
|
|
g.NavJustMovedToId = result.ID
|
|
g.NavJustMovedToFocusScopeId = result.FocusScopeId
|
|
g.NavJustMovedToKeyMods = g.NavMoveKeyMods
|
|
g.NavJustMovedToIsTabbing = bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsTabbing) ~= 0
|
|
g.NavJustMovedToHasSelectionData = bit32.band(result.ItemFlags, ImGuiItemFlags.HasSelectionUserData) ~= 0
|
|
end
|
|
|
|
local root_for_nav = g.NavWindow.RootWindowForNav
|
|
local preferred_scoring_pos_rel = ImVec2()
|
|
ImVec2_Copy(preferred_scoring_pos_rel, root_for_nav.NavPreferredScoringPosRel[g.NavLayer])
|
|
ImGui.SetNavID(result.ID, g.NavLayer, result.FocusScopeId, result.RectRel)
|
|
if result.SelectionUserData ~= ImGuiSelectionUserData_Invalid then
|
|
g.NavLastValidSelectionUserData = result.SelectionUserData
|
|
end
|
|
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsTabbing) == 0 then
|
|
preferred_scoring_pos_rel[axis] = result.RectRel:GetCenter()[axis]
|
|
ImVec2_Copy(root_for_nav.NavPreferredScoringPosRel[g.NavLayer], preferred_scoring_pos_rel)
|
|
end
|
|
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsTabbing) ~= 0
|
|
and bit32.band(result.ItemFlags, ImGuiItemFlags.Inputable) == 0 then
|
|
g.NavMoveFlags = bit32.band(g.NavMoveFlags, bit32.bnot(ImGuiNavMoveFlags.Activate))
|
|
end
|
|
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.Activate) ~= 0 then
|
|
g.NavNextActivateId = result.ID
|
|
g.NavNextActivateFlags = ImGuiActivateFlags.None
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.FocusApi) ~= 0 then
|
|
g.NavNextActivateFlags = bit32.bor(g.NavNextActivateFlags, ImGuiActivateFlags.FromFocusApi)
|
|
end
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsTabbing) ~= 0 then
|
|
g.NavNextActivateFlags = bit32.bor(g.NavNextActivateFlags, ImGuiActivateFlags.PreferInput, ImGuiActivateFlags.TryToPreserveState, ImGuiActivateFlags.FromTabbing)
|
|
end
|
|
end
|
|
|
|
if bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.NoSetNavCursorVisible) == 0 then
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
end
|
|
end
|
|
|
|
function ImGui.NavUpdateCurrentWindowIsScrollPushableX()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
window.DC.NavIsScrollPushableX = (g.CurrentTable == nil and window.DC.CurrentColumns == nil)
|
|
end
|
|
|
|
--- @param result ImGuiNavItemData
|
|
--- @param tree_node_data ImGuiTreeNodeStackData
|
|
function ImGui.NavMoveRequestResolveWithPastTreeNode(result, tree_node_data)
|
|
local g = GImGui
|
|
g.NavMoveScoringItems = false
|
|
g.LastItemData.ID = tree_node_data.ID
|
|
g.LastItemData.ItemFlags = bit32.band(tree_node_data.ItemFlags, bit32.bnot(ImGuiItemFlags.HasSelectionUserData))
|
|
ImRect_Copy(g.LastItemData.NavRect, tree_node_data.NavRect)
|
|
ImGui.NavApplyItemToResult(result)
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.Y)
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
end
|
|
|
|
function ImGui.NavMoveRequestCancel()
|
|
local g = GImGui
|
|
g.NavMoveSubmitted = false
|
|
g.NavMoveScoringItems = false
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
end
|
|
|
|
--- @param move_dir ImGuiDir
|
|
--- @param clip_dir ImGuiDir
|
|
--- @param move_flags ImGuiNavMoveFlags
|
|
--- @param scroll_flags ImGuiScrollFlags
|
|
function ImGui.NavMoveRequestForward(move_dir, clip_dir, move_flags, scroll_flags)
|
|
local g = GImGui
|
|
IM_ASSERT(g.NavMoveForwardToNextFrame == false)
|
|
ImGui.NavMoveRequestCancel()
|
|
g.NavMoveForwardToNextFrame = true
|
|
g.NavMoveDir = move_dir
|
|
g.NavMoveClipDir = clip_dir
|
|
g.NavMoveFlags = bit32.bor(move_flags, ImGuiNavMoveFlags.Forwarded)
|
|
g.NavMoveScrollFlags = scroll_flags
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param wrap_flags ImGuiNavMoveFlags
|
|
function ImGui.NavMoveRequestTryWrapping(window, wrap_flags)
|
|
local g = GImGui
|
|
IM_ASSERT(bit32.band(wrap_flags, ImGuiNavMoveFlags.WrapMask_) ~= 0 and bit32.band(wrap_flags, bit32.bnot(ImGuiNavMoveFlags.WrapMask_)) == 0)
|
|
|
|
if g.NavWindow == window and g.NavMoveScoringItems and g.NavLayer == window.DC.NavLayerCurrent then
|
|
g.NavMoveFlags = bit32.bor(bit32.band(g.NavMoveFlags, bit32.bnot(ImGuiNavMoveFlags.WrapMask_)), wrap_flags)
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] DRAG AND DROP
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.IsDragDropPayloadBeingAccepted()
|
|
local g = GImGui
|
|
return g.DragDropActive and g.DragDropAcceptIdPrev ~= 0
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] LOCALIZATION
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @param entries ImGuiLocEntry[]
|
|
--- @param count int
|
|
function ImGui.LocalizeRegisterEntries(entries, count)
|
|
local g = GImGui
|
|
for n = 1, count do
|
|
g.LocalizationTable[entries[n].Key] = entries[n].Text
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] VIEWPORTS, PLATFORM WINDOWS
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function MT.ImGuiViewport:GetDebugName()
|
|
local viewport = self
|
|
return viewport.Window and viewport.Window.Name or "n/a"
|
|
end
|
|
|
|
function MT.ImGuiPlatformIO:ClearPlatformHandlers()
|
|
self.Platform_GetClipboardTextFn = nil; self.Platform_SetClipboardTextFn = nil
|
|
self.Platform_ClipboardUserData = nil
|
|
self.Platform_OpenInShellFn = nil; self.Platform_OpenInShellUserData = nil
|
|
self.Platform_SetImeDataFn = nil; self.Platform_ImeUserData = nil
|
|
self.Platform_CreateWindow = nil; self.Platform_DestroyWindow = nil; self.Platform_ShowWindow = nil
|
|
self.Platform_SetWindowPos = nil; self.Platform_SetWindowSize = nil
|
|
self.Platform_GetWindowPos = nil; self.Platform_GetWindowSize = nil; self.Platform_GetWindowFramebufferScale = nil
|
|
self.Platform_SetWindowFocus = nil; self.Platform_GetWindowFocus = nil; self.Platform_GetWindowMinimized = nil
|
|
self.Platform_SetWindowTitle = nil; self.Platform_SetWindowAlpha = nil; self.Platform_UpdateWindow = nil
|
|
self.Platform_RenderWindow = nil; self.Platform_SwapBuffers = nil; self.Platform_GetWindowDpiScale = nil
|
|
self.Platform_OnChangedViewport = nil; self.Platform_GetWindowWorkAreaInsets = nil; self.Platform_CreateVkSurface = nil
|
|
end
|
|
|
|
function MT.ImGuiPlatformIO:ClearRendererHandlers()
|
|
self.Renderer_TextureMaxWidth = 0; self.Renderer_TextureMaxHeight = 0
|
|
self.Renderer_RenderState = nil
|
|
self.Renderer_CreateWindow = nil; self.Renderer_DestroyWindow = nil
|
|
self.Renderer_SetWindowSize = nil
|
|
self.Renderer_RenderWindow = nil; self.Renderer_SwapBuffers = nil
|
|
end
|
|
|
|
--- @return ImGuiViewport
|
|
function ImGui.GetMainViewport()
|
|
local g = GImGui
|
|
|
|
return g.Viewports[1]
|
|
end
|
|
|
|
--- @param viewport_id ImGuiID
|
|
--- @return ImGuiViewport?
|
|
function ImGui.FindViewportByID(viewport_id)
|
|
local g = GImGui
|
|
for _, viewport in g.Viewports:iter() do
|
|
if viewport.ID == viewport_id then
|
|
return viewport
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- @param current_window? ImGuiWindow
|
|
--- @param viewport? ImGuiViewportP
|
|
function ImGui.SetCurrentViewport(current_window, viewport)
|
|
local g = GImGui
|
|
|
|
if viewport then
|
|
viewport.LastFrameActive = g.FrameCount
|
|
end
|
|
if g.CurrentViewport == viewport then
|
|
return
|
|
end
|
|
|
|
g.CurrentDpiScale = viewport and viewport.DpiScale or 1.0
|
|
g.CurrentViewport = viewport
|
|
IM_ASSERT(g.CurrentDpiScale > 0.0 and g.CurrentDpiScale < 99.0) -- Typical correct values would be between 1.0f and 4.0f
|
|
-- IMGUI_DEBUG_LOG_VIEWPORT("[viewport] SetCurrentViewport changed '%s' 0x%08X", current_window and current_window.Name or "NULL", viewport and viewport.ID or 0)
|
|
|
|
if g.IO.ConfigDpiScaleFonts then
|
|
g.Style.FontScaleDpi = g.CurrentDpiScale
|
|
end
|
|
|
|
-- Notify platform layer of viewport changes
|
|
-- FIXME-DPI: This is only currently used for experimenting with handling of multiple DPI
|
|
if g.CurrentViewport and g.PlatformIO.Platform_OnChangedViewport then
|
|
g.PlatformIO.Platform_OnChangedViewport(g.CurrentViewport)
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param viewport ImGuiViewportP
|
|
function ImGui.SetWindowViewport(window, viewport)
|
|
-- Abandon viewport
|
|
if window.ViewportOwned and window.Viewport.Window == window then
|
|
window.Viewport.Size = ImVec2(0.0, 0.0)
|
|
end
|
|
|
|
window.Viewport = viewport
|
|
window.ViewportId = viewport.ID
|
|
window.ViewportOwned = (viewport.Window == window)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @return bool
|
|
function ImGui.GetWindowAlwaysWantOwnViewport(window)
|
|
-- Tooltips and menus are not automatically forced into their own viewport when the NoMerge flag is set, however the multiplication of viewports makes them more likely to protrude and create their own.
|
|
local g = GImGui
|
|
if g.IO.ConfigViewportsNoAutoMerge or (bit32.band(window.WindowClass.ViewportFlagsOverrideSet, ImGuiViewportFlags.NoAutoMerge) ~= 0) then
|
|
if bit32.band(g.ConfigFlagsCurrFrame, ImGuiConfigFlags.ViewportsEnable) ~= 0 then
|
|
if not window.DockIsActive then
|
|
if bit32.band(window.Flags, bit32.bor(ImGuiWindowFlags.ChildWindow, ImGuiWindowFlags.ChildMenu, ImGuiWindowFlags.Tooltip)) == 0 then
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.Popup) == 0 or bit32.band(window.Flags, ImGuiWindowFlags.Modal) ~= 0 then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Heuristic, see #8948: depends on how backends handle OS-level parenting.
|
|
--- Due to how parent viewport stack is layed out, note that IsViewportAbove(a,b) isn't always the same as !IsViewportAbove(b,a).
|
|
--- @param potential_above ImGuiViewportP
|
|
--- @param potential_below ImGuiViewportP
|
|
--- @return bool
|
|
function ImGui.IsViewportAbove(potential_above, potential_below)
|
|
-- If ImGuiBackendFlags.HasParentViewport if set, ->ParentViewport chain should be accurate.
|
|
local g = GImGui
|
|
if bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.HasParentViewport) ~= 0 then
|
|
local v = potential_above --[[@as ImGuiViewport]]
|
|
while v ~= nil and v.ParentViewport do
|
|
if v.ParentViewport == potential_below then
|
|
return true
|
|
end
|
|
v = v.ParentViewport
|
|
end
|
|
else
|
|
if potential_above.ParentViewport == potential_below then
|
|
return true
|
|
end
|
|
end
|
|
|
|
if potential_above.LastFocusedStampCount > potential_below.LastFocusedStampCount then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param viewport_dst ImGuiViewportP
|
|
function ImGui.UpdateTryMergeWindowIntoHostViewport(window, viewport_dst)
|
|
local g = GImGui
|
|
IM_ASSERT(window == window.RootWindowDockTree)
|
|
|
|
local viewport_src = window.Viewport -- Current viewport
|
|
if viewport_src == viewport_dst then
|
|
return false
|
|
end
|
|
if bit32.band(viewport_dst.Flags, ImGuiViewportFlags.CanHostOtherWindows) == 0 then
|
|
return false
|
|
end
|
|
if bit32.band(viewport_dst.Flags, ImGuiViewportFlags.IsMinimized) ~= 0 then
|
|
return false
|
|
end
|
|
if not viewport_dst:GetMainRect():Contains(window:Rect()) then
|
|
return false
|
|
end
|
|
if ImGui.GetWindowAlwaysWantOwnViewport(window) then
|
|
return false
|
|
end
|
|
|
|
for _, viewport_obstructing in g.Viewports:iter() do
|
|
repeat
|
|
if viewport_obstructing == viewport_src or viewport_obstructing == viewport_dst or not viewport_obstructing.PlatformWindowCreated then
|
|
break
|
|
end
|
|
|
|
if viewport_obstructing:GetMainRect():Overlaps(window:Rect()) then
|
|
if ImGui.IsViewportAbove(viewport_obstructing, viewport_dst) then
|
|
if viewport_src == nil or ImGui.IsViewportAbove(viewport_src, viewport_obstructing) then
|
|
return false -- viewport_obstructing is between viewport_src and viewport_dst -> Cannot merge.
|
|
end
|
|
end
|
|
end
|
|
|
|
until true
|
|
end
|
|
|
|
-- Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child)
|
|
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Window '%s' merge into Viewport 0X%08X", window.Name, viewport_dst.ID)
|
|
if window.ViewportOwned then
|
|
for n = 1, g.Windows.Size do
|
|
if g.Windows.Data[n].Viewport == viewport_src then
|
|
ImGui.SetWindowViewport(g.Windows.Data[n], viewport_dst)
|
|
end
|
|
end
|
|
end
|
|
|
|
ImGui.SetWindowViewport(window, viewport_dst)
|
|
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.NoBringToFrontOnFocus) == 0 then
|
|
ImGui.BringWindowToDisplayFront(window)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- FIXME: handle 0 to N host viewports
|
|
--- @param window ImGuiWindow
|
|
--- @return bool
|
|
function ImGui.UpdateTryMergeWindowIntoHostViewports(window)
|
|
local g = GImGui
|
|
return ImGui.UpdateTryMergeWindowIntoHostViewport(window, g.Viewports.Data[1])
|
|
end
|
|
|
|
--- Translate Dear ImGui windows when a Host Viewport has been moved
|
|
--- (This additionally keeps windows at the same place when ImGuiConfigFlags.ViewportsEnable is toggled!)
|
|
--- @param viewport ImGuiViewportP
|
|
--- @param old_pos ImVec2
|
|
--- @param new_pos ImVec2
|
|
--- @param old_size ImVec2
|
|
--- @param new_size ImVec2
|
|
function ImGui.TranslateWindowsInViewport(viewport, old_pos, new_pos, old_size, new_size)
|
|
local g = GImGui
|
|
-- IMGUI_DEBUG_LOG_VIEWPORT("[viewport] TranslateWindowsInViewport 0x%08X", viewport.ID)
|
|
IM_ASSERT(viewport.Window == nil and (bit32.band(viewport.Flags, ImGuiViewportFlags.CanHostOtherWindows) ~= 0))
|
|
|
|
-- 1) We test if ImGuiConfigFlags.ViewportsEnable was just toggled, which allows us to conveniently
|
|
-- translate imgui windows from OS-window-local to absolute coordinates or vice-versa.
|
|
-- 2) If it's not going to fit into the new size, keep it at same absolute position.
|
|
-- One problem with this is that most Win32 applications doesn't update their render while dragging,
|
|
-- and so the window will appear to teleport when releasing the mouse.
|
|
local translate_all_windows = (bit32.band(g.ConfigFlagsCurrFrame, ImGuiConfigFlags.ViewportsEnable) ~= bit32.band(g.ConfigFlagsLastFrame, ImGuiConfigFlags.ViewportsEnable))
|
|
local test_still_fit_rect = ImRect(old_pos, old_pos + old_size)
|
|
local delta_pos = new_pos - old_pos
|
|
|
|
for _, window in g.Windows:iter() do -- FIXME-OPT
|
|
if translate_all_windows or (window.Viewport == viewport and (old_size == new_size or test_still_fit_rect:Contains(window:Rect()))) then
|
|
ImGui.TranslateWindow(window, delta_pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- If the backend doesn't support ImGuiBackendFlags_HasMouseHoveredViewport or doesn't honor ImGuiViewportFlags_NoInputs for it, we do a search ourselves.
|
|
-- A) It won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window.
|
|
-- B) It requires Platform_GetWindowFocus to be implemented by backend.
|
|
--- @param mouse_platform_pos ImVec2
|
|
--- @return ImGuiViewportP?
|
|
function ImGui.FindHoveredViewportFromPlatformWindowStack(mouse_platform_pos)
|
|
local g = GImGui
|
|
local best_candidate = nil
|
|
for _, viewport in g.Viewports:iter() do
|
|
if bit32.band(viewport.Flags, bit32.bor(ImGuiViewportFlags.NoInputs, ImGuiViewportFlags.IsMinimized)) == 0 and viewport:GetMainRect():Contains(mouse_platform_pos) then
|
|
if best_candidate == nil or best_candidate.LastFocusedStampCount < viewport.LastFocusedStampCount then
|
|
if viewport.PlatformWindowCreated then
|
|
best_candidate = viewport
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return best_candidate
|
|
end
|
|
|
|
function ImGui.UpdateViewportsNewFrame()
|
|
local g = GImGui
|
|
IM_ASSERT(g.PlatformIO.Viewports.Size <= g.Viewports.Size)
|
|
|
|
-- Update Minimized status (we need it first in order to decide if we'll apply Pos/Size of the main viewport)
|
|
-- Update Focused status
|
|
local viewports_enabled = (bit32.band(g.ConfigFlagsCurrFrame, ImGuiConfigFlags.ViewportsEnable) ~= 0)
|
|
if viewports_enabled then
|
|
local focused_viewport = nil
|
|
|
|
for i = 1, g.Viewports.Size do
|
|
local viewport = g.Viewports.Data[i]
|
|
local platform_funcs_available = viewport.PlatformWindowCreated
|
|
|
|
if g.PlatformIO.Platform_GetWindowMinimized and platform_funcs_available then
|
|
local is_minimized = g.PlatformIO.Platform_GetWindowMinimized(viewport)
|
|
if is_minimized then
|
|
viewport.Flags = bit32.bor(viewport.Flags, ImGuiViewportFlags.IsMinimized)
|
|
else
|
|
viewport.Flags = bit32.band(viewport.Flags, bit32.bnot(ImGuiViewportFlags.IsMinimized))
|
|
end
|
|
end
|
|
|
|
-- Update our implicit z-order knowledge of platform windows, which is used when the backend cannot provide io.MouseHoveredViewport.
|
|
-- When setting Platform_GetWindowFocus, it is expected that the platform backend can handle calls without crashing if it doesn't have data stored.
|
|
if g.PlatformIO.Platform_GetWindowFocus and platform_funcs_available then
|
|
local is_focused = g.PlatformIO.Platform_GetWindowFocus(viewport)
|
|
if is_focused then
|
|
viewport.Flags = bit32.bor(viewport.Flags, ImGuiViewportFlags.IsFocused)
|
|
else
|
|
viewport.Flags = bit32.band(viewport.Flags, bit32.bnot(ImGuiViewportFlags.IsFocused))
|
|
end
|
|
if is_focused then
|
|
focused_viewport = viewport
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Focused viewport has changed?
|
|
if focused_viewport and g.PlatformLastFocusedViewportId ~= focused_viewport.ID then
|
|
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Focused viewport changed %08X -> %08X '%s', attempting to apply our focus.", g.PlatformLastFocusedViewportId, focused_viewport.ID, focused_viewport.Window and focused_viewport.Window.Name or "n/a")
|
|
local prev_focused_viewport = ImGui.FindViewportByID(g.PlatformLastFocusedViewportId)
|
|
local prev_focused_has_been_destroyed = (prev_focused_viewport == nil) or (not prev_focused_viewport.PlatformWindowCreated)
|
|
|
|
-- Store a tag so we can infer z-order easily from all our windows
|
|
-- We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
|
|
-- will keep the front most stamp instead of losing it back to their parent viewport.
|
|
if focused_viewport.LastFocusedStampCount ~= g.ViewportFocusedStampCount then
|
|
g.ViewportFocusedStampCount = g.ViewportFocusedStampCount + 1
|
|
focused_viewport.LastFocusedStampCount = g.ViewportFocusedStampCount
|
|
end
|
|
g.PlatformLastFocusedViewportId = focused_viewport.ID
|
|
|
|
-- Focus associated dear imgui window
|
|
-- - if focus didn't happen with a click within imgui boundaries, e.g. Clicking platform title bar. (#6299)
|
|
-- - if focus didn't happen because we destroyed another window (#6462)
|
|
-- FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle the 'focused_window.Window ~= nil' case as well.
|
|
local apply_imgui_focus_on_focused_viewport = not ImGui.IsAnyMouseDown() and not prev_focused_has_been_destroyed
|
|
if apply_imgui_focus_on_focused_viewport and g.IO.ConfigViewportsPlatformFocusSetsImGuiFocus then
|
|
focused_viewport.LastFocusedHadNavWindow = focused_viewport.LastFocusedHadNavWindow or (g.NavWindow ~= nil and g.NavWindow.Viewport == focused_viewport) -- Update so a window changing viewport won't lose focus.
|
|
|
|
local focus_request_flags = bit32.bor(ImGuiFocusRequestFlags.UnlessBelowModal, ImGuiFocusRequestFlags.RestoreFocusedChild)
|
|
if focused_viewport.Window ~= nil then
|
|
ImGui.FocusWindow(focused_viewport.Window, focus_request_flags)
|
|
elseif focused_viewport.LastFocusedHadNavWindow then
|
|
ImGui.FocusTopMostWindowUnderOne(nil, nil, focused_viewport, focus_request_flags) -- Focus top most in viewport
|
|
else
|
|
ImGui.FocusWindow(nil, focus_request_flags) -- No window had focus last time viewport was focused
|
|
end
|
|
end
|
|
end
|
|
|
|
if focused_viewport then
|
|
focused_viewport.LastFocusedHadNavWindow = (g.NavWindow ~= nil) and (g.NavWindow.Viewport == focused_viewport)
|
|
end
|
|
end
|
|
|
|
-- Create/update main viewport with current platform position.
|
|
-- FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent.
|
|
local main_viewport = g.Viewports.Data[1]
|
|
IM_ASSERT(main_viewport.ID == IMGUI_VIEWPORT_DEFAULT_ID)
|
|
IM_ASSERT(main_viewport.Window == nil)
|
|
|
|
local main_viewport_pos
|
|
if viewports_enabled then
|
|
main_viewport_pos = g.PlatformIO.Platform_GetWindowPos(main_viewport)
|
|
else
|
|
main_viewport_pos = ImVec2(0.0, 0.0)
|
|
end
|
|
local main_viewport_size = g.IO.DisplaySize
|
|
local main_viewport_framebuffer_scale = g.IO.DisplayFramebufferScale
|
|
|
|
if viewports_enabled and (bit32.band(main_viewport.Flags, ImGuiViewportFlags.IsMinimized) ~= 0) then
|
|
ImVec2_Copy(main_viewport_pos, main_viewport.Pos) -- Preserve last pos/size when minimized (FIXME: We don't do the same for Size outside of the viewport path)
|
|
ImVec2_Copy(main_viewport_size, main_viewport.Size)
|
|
main_viewport_framebuffer_scale = main_viewport.FramebufferScale
|
|
end
|
|
|
|
ImGui.AddUpdateViewport(nil, IMGUI_VIEWPORT_DEFAULT_ID, main_viewport_pos, main_viewport_size, bit32.bor(ImGuiViewportFlags.OwnedByApp, ImGuiViewportFlags.CanHostOtherWindows))
|
|
|
|
local memory_compact_start_time = (g.GcCompactAll or g.IO.ConfigMemoryCompactTimer < 0.0) and FLT_MAX or (g.Time - g.IO.ConfigMemoryCompactTimer)
|
|
|
|
g.CurrentDpiScale = 0.0
|
|
g.CurrentViewport = nil
|
|
g.MouseViewport = nil
|
|
|
|
local n = 1
|
|
while n <= g.Viewports.Size do
|
|
local viewport = g.Viewports.Data[n]
|
|
viewport.Idx = n
|
|
|
|
-- Erase unused viewports
|
|
if n > 1 and viewport.LastFrameActive < g.FrameCount - 2 then
|
|
ImGui.DestroyViewport(viewport)
|
|
-- n stays the same because we removed an element
|
|
else
|
|
local platform_funcs_available = viewport.PlatformWindowCreated
|
|
|
|
if viewports_enabled then
|
|
-- Update Position and Size (from Platform Window to ImGui) if requested.
|
|
-- We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
|
|
if (bit32.band(viewport.Flags, ImGuiViewportFlags.IsMinimized) == 0) and platform_funcs_available then
|
|
-- Viewport->WorkPos and WorkSize will be updated below
|
|
if viewport.PlatformRequestMove then
|
|
ImVec2_Copy(viewport.Pos, g.PlatformIO.Platform_GetWindowPos(viewport))
|
|
ImVec2_Copy(viewport.LastPlatformPos, viewport.Pos)
|
|
end
|
|
if viewport.PlatformRequestResize then
|
|
viewport.Size = g.PlatformIO.Platform_GetWindowSize(viewport)
|
|
ImVec2_Copy(viewport.LastPlatformSize, viewport.Size)
|
|
end
|
|
if g.PlatformIO.Platform_GetWindowFramebufferScale ~= nil then
|
|
viewport.FramebufferScale = g.PlatformIO.Platform_GetWindowFramebufferScale(viewport)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update/copy monitor info
|
|
ImGui.UpdateViewportPlatformMonitor(viewport)
|
|
|
|
-- Lock down space taken by menu bars and status bars + query initial insets from backend
|
|
-- Setup initial value for functions like BeginMainMenuBar(), DockSpaceOverViewport() etc.
|
|
viewport.WorkInsetMin = viewport.BuildWorkInsetMin
|
|
viewport.WorkInsetMax = viewport.BuildWorkInsetMax
|
|
viewport.BuildWorkInsetMin = ImVec2(0.0, 0.0)
|
|
viewport.BuildWorkInsetMax = ImVec2(0.0, 0.0)
|
|
|
|
if g.PlatformIO.Platform_GetWindowWorkAreaInsets ~= nil and platform_funcs_available then
|
|
local insets = g.PlatformIO.Platform_GetWindowWorkAreaInsets(viewport)
|
|
IM_ASSERT(insets.x >= 0.0 and insets.y >= 0.0 and insets.z >= 0.0 and insets.w >= 0.0)
|
|
viewport.BuildWorkInsetMin = ImVec2(insets.x, insets.y)
|
|
viewport.BuildWorkInsetMax = ImVec2(insets.z, insets.w)
|
|
end
|
|
|
|
viewport:UpdateWorkRect()
|
|
|
|
for dl_n = 1, 2 do -- IM_COUNTOF(viewport->BgFgDrawLists)
|
|
if viewport.BgFgDrawListsLastTimeActive[dl_n] < memory_compact_start_time and viewport.BgFgDrawLists[dl_n] ~= nil then
|
|
IM_DELETE(viewport.BgFgDrawLists, dl_n)
|
|
end
|
|
end
|
|
|
|
-- Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
|
|
viewport.Alpha = 1.0
|
|
|
|
-- Translate Dear ImGui windows when a Host Viewport has been moved
|
|
-- (This additionally keeps windows at the same place when ImGuiConfigFlags.ViewportsEnable is toggled!)
|
|
local viewport_delta_pos = viewport.Pos - viewport.LastPos
|
|
if (bit32.band(viewport.Flags, ImGuiViewportFlags.CanHostOtherWindows) ~= 0) and (viewport_delta_pos.x ~= 0.0 or viewport_delta_pos.y ~= 0.0) then
|
|
ImGui.TranslateWindowsInViewport(viewport, viewport.LastPos, viewport.Pos, viewport.LastSize, viewport.Size)
|
|
end
|
|
|
|
-- Update DPI scale
|
|
local new_dpi_scale
|
|
if g.PlatformIO.Platform_GetWindowDpiScale and platform_funcs_available then
|
|
new_dpi_scale = g.PlatformIO.Platform_GetWindowDpiScale(viewport)
|
|
elseif viewport.PlatformMonitor ~= -1 then
|
|
new_dpi_scale = g.PlatformIO.Monitors.Data[viewport.PlatformMonitor].DpiScale
|
|
else
|
|
new_dpi_scale = (viewport.DpiScale ~= 0.0) and viewport.DpiScale or 1.0
|
|
end
|
|
|
|
IM_ASSERT(new_dpi_scale > 0.0 and new_dpi_scale < 99.0) -- Typical correct values would be between 1.0f and 4.0f
|
|
|
|
if viewport.DpiScale ~= 0.0 and new_dpi_scale ~= viewport.DpiScale then
|
|
local scale_factor = new_dpi_scale / viewport.DpiScale
|
|
if g.IO.ConfigDpiScaleViewports then
|
|
ImGui.ScaleWindowsInViewport(viewport, scale_factor)
|
|
end
|
|
-- if viewport == ImGui.GetMainViewport() then
|
|
-- g.PlatformInterface.SetWindowSize(viewport, viewport.Size * scale_factor)
|
|
-- end
|
|
|
|
-- Scale our window moving pivot so that the window will rescale roughly around the mouse position.
|
|
-- FIXME-VIEWPORT: This currently creates a resizing feedback loop when a window is straddling a DPI transition border.
|
|
-- (Minor: since our sizes do not perfectly linearly scale, deferring the click offset scale until we know the actual window scale ratio may get us slightly more precise mouse positioning.)
|
|
-- if g.MovingWindow ~= nil and g.MovingWindow.Viewport == viewport then
|
|
-- g.ActiveIdClickOffset = ImTrunc(g.ActiveIdClickOffset * scale_factor)
|
|
-- end
|
|
end
|
|
|
|
viewport.DpiScale = new_dpi_scale
|
|
n = n + 1
|
|
end
|
|
end
|
|
|
|
-- Update fallback monitor
|
|
g.PlatformMonitorsFullWorkRect = ImRect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX)
|
|
|
|
if g.PlatformIO.Monitors.Size == 0 then
|
|
local monitor = g.FallbackMonitor
|
|
ImVec2_Copy(monitor.MainPos, main_viewport.Pos)
|
|
ImVec2_Copy(monitor.MainSize, main_viewport.Size)
|
|
ImVec2_Copy(monitor.WorkPos, main_viewport.WorkPos)
|
|
ImVec2_Copy(monitor.WorkSize, main_viewport.WorkSize)
|
|
monitor.DpiScale = main_viewport.DpiScale
|
|
|
|
g.PlatformMonitorsFullWorkRect:Add(monitor.WorkPos)
|
|
g.PlatformMonitorsFullWorkRect:Add(monitor.WorkPos + monitor.WorkSize)
|
|
else
|
|
g.FallbackMonitor = g.PlatformIO.Monitors.Data[1]
|
|
end
|
|
|
|
for i = 1, g.PlatformIO.Monitors.Size do
|
|
local monitor = g.PlatformIO.Monitors.Data[i]
|
|
g.PlatformMonitorsFullWorkRect:Add(monitor.WorkPos)
|
|
g.PlatformMonitorsFullWorkRect:Add(monitor.WorkPos + monitor.WorkSize)
|
|
end
|
|
|
|
if not viewports_enabled then
|
|
g.MouseViewport = main_viewport
|
|
return
|
|
end
|
|
|
|
-- Mouse handling: decide on the actual mouse viewport for this frame between the active/focused viewport and the hovered viewport.
|
|
-- Note that 'viewport_hovered' should skip over any viewport that has the ImGuiViewportFlags.NoInputs flags set.
|
|
local viewport_hovered = nil
|
|
|
|
if bit32.band(g.IO.BackendFlags, ImGuiBackendFlags.HasMouseHoveredViewport) ~= 0 then
|
|
viewport_hovered = g.IO.MouseHoveredViewport and ImGui.FindViewportByID(g.IO.MouseHoveredViewport) or nil
|
|
if viewport_hovered and (bit32.band(viewport_hovered.Flags, ImGuiViewportFlags.NoInputs) ~= 0) then
|
|
viewport_hovered = ImGui.FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos) -- Backend failed to handle _NoInputs viewport: revert to our fallback.
|
|
end
|
|
else
|
|
-- If the backend doesn't know how to honor ImGuiViewportFlags.NoInputs, we do a search ourselves. Note that this search:
|
|
-- A) won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window.
|
|
-- B) won't take account of how the backend apply parent<>child relationship to secondary viewports, which affects their Z order.
|
|
-- C) uses LastFocusedStampCount as a flawed replacement for the last time a window was focused (we could/should fix that by introducing Focus functions in PlatformIO)
|
|
viewport_hovered = ImGui.FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos)
|
|
end
|
|
|
|
if viewport_hovered ~= nil then
|
|
g.MouseLastHoveredViewport = viewport_hovered
|
|
elseif g.MouseLastHoveredViewport == nil then
|
|
g.MouseLastHoveredViewport = g.Viewports.Data[1]
|
|
end
|
|
|
|
-- Update mouse reference viewport
|
|
-- (when moving a window we aim at its viewport, but this will be overwritten below if we go in drag and drop mode)
|
|
-- (MovingViewport->Viewport will be nil in the rare situation where the window disappared while moving, set UpdateMouseMovingWindowNewFrame() for details)
|
|
if g.MovingWindow and g.MovingWindow.Viewport then
|
|
g.MouseViewport = g.MovingWindow.Viewport
|
|
else
|
|
g.MouseViewport = g.MouseLastHoveredViewport
|
|
end
|
|
|
|
-- When dragging something, always refer to the last hovered viewport.
|
|
-- - when releasing a moving window we will revert to aiming behind (at viewport_hovered)
|
|
-- - when we are between viewports, our dragged preview will tend to show in the last viewport _even_ if we don't have tooltips in their viewports (when lacking monitor info)
|
|
-- - consider the case of holding on a menu item to browse child menus: even thou a mouse button is held, there's no active id because menu items only react on mouse release.
|
|
-- FIXME-VIEWPORT: This is essentially broken, when ImGuiBackendFlags.HasMouseHoveredViewport is set we want to trust when viewport_hovered==nil and use that.
|
|
local is_mouse_dragging_with_an_expected_destination = g.DragDropActive
|
|
if is_mouse_dragging_with_an_expected_destination and viewport_hovered == nil then
|
|
viewport_hovered = g.MouseLastHoveredViewport
|
|
end
|
|
|
|
if is_mouse_dragging_with_an_expected_destination or g.ActiveId == 0 or not ImGui.IsAnyMouseDown() then
|
|
if viewport_hovered ~= nil and viewport_hovered ~= g.MouseViewport and (bit32.band(viewport_hovered.Flags, ImGuiViewportFlags.NoInputs) == 0) then
|
|
g.MouseViewport = viewport_hovered
|
|
end
|
|
end
|
|
|
|
IM_ASSERT(g.MouseViewport ~= nil)
|
|
end
|
|
|
|
function ImGui.UpdateViewportsEndFrame()
|
|
local g = GImGui
|
|
g.PlatformIO.Viewports:resize(0)
|
|
|
|
for i = 1, g.Viewports.Size do
|
|
repeat
|
|
local viewport = g.Viewports.Data[i]
|
|
ImVec2_Copy(viewport.LastPos, ImVec2(viewport.Pos.x, viewport.Pos.y))
|
|
ImVec2_Copy(viewport.LastSize, ImVec2(viewport.Size.x, viewport.Size.y))
|
|
|
|
if (viewport.LastFrameActive < g.FrameCount or viewport.Size.x <= 0.0 or viewport.Size.y <= 0.0) and (i > 1) then
|
|
break
|
|
end
|
|
if viewport.Window and not ImGui.IsWindowActiveAndVisible(viewport.Window) then
|
|
break
|
|
end
|
|
if i > 1 then
|
|
IM_ASSERT(viewport.Window ~= nil)
|
|
end
|
|
g.PlatformIO.Viewports:push_back(viewport)
|
|
|
|
until true
|
|
end
|
|
|
|
g.Viewports.Data[1]:ClearRequestFlags() -- Clear main viewport flags because UpdatePlatformWindows() won't do it and may not even be called
|
|
end
|
|
|
|
--- @param window? ImGuiWindow
|
|
--- @param id ImGuiID
|
|
--- @param pos ImVec2
|
|
--- @param size ImVec2
|
|
--- @param flags ImGuiViewportFlags
|
|
--- @return ImGuiViewportP
|
|
function ImGui.AddUpdateViewport(window, id, pos, size, flags)
|
|
local g = GImGui
|
|
IM_ASSERT(id ~= 0)
|
|
|
|
flags = bit32.bor(flags, ImGuiViewportFlags.IsPlatformWindow)
|
|
if window ~= nil then
|
|
local window_can_use_inputs = (bit32.band(window.Flags, bit32.bor(ImGuiWindowFlags.NoMouseInputs, ImGuiWindowFlags.NoNavInputs)) == 0)
|
|
if g.MovingWindow and g.MovingWindow.RootWindowDockTree == window then
|
|
flags = bit32.bor(flags, ImGuiViewportFlags.NoInputs, ImGuiViewportFlags.NoFocusOnAppearing)
|
|
end
|
|
if not window_can_use_inputs then
|
|
flags = bit32.bor(flags, ImGuiViewportFlags.NoInputs)
|
|
end
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.NoFocusOnAppearing) ~= 0 then
|
|
flags = bit32.bor(flags, ImGuiViewportFlags.NoFocusOnAppearing)
|
|
end
|
|
end
|
|
|
|
local viewport = ImGui.FindViewportByID(id)
|
|
if viewport then
|
|
--- @cast viewport ImGuiViewportP
|
|
|
|
-- Always update for main viewport as we are already pulling correct platform pos/size (see #4900)
|
|
local prev_pos = ImVec2(viewport.Pos.x, viewport.Pos.y)
|
|
local prev_size = ImVec2(viewport.Size.x, viewport.Size.y)
|
|
if not viewport.PlatformRequestMove or viewport.ID == IMGUI_VIEWPORT_DEFAULT_ID then
|
|
ImVec2_Copy(viewport.Pos, pos)
|
|
end
|
|
if not viewport.PlatformRequestResize or viewport.ID == IMGUI_VIEWPORT_DEFAULT_ID then
|
|
ImVec2_Copy(viewport.Size, size)
|
|
end
|
|
-- Preserve existing flags
|
|
viewport.Flags = bit32.bor(flags, bit32.band(viewport.Flags, bit32.bor(ImGuiViewportFlags.IsMinimized, ImGuiViewportFlags.IsFocused)))
|
|
if prev_pos.x ~= viewport.Pos.x or prev_pos.y ~= viewport.Pos.y or prev_size.x ~= viewport.Size.x or prev_size.y ~= viewport.Size.y then
|
|
ImGui.UpdateViewportPlatformMonitor(viewport)
|
|
end
|
|
else
|
|
-- New viewport
|
|
viewport = ImGuiViewportP()
|
|
viewport.ID = id
|
|
viewport.Idx = g.Viewports.Size
|
|
ImVec2_Copy(viewport.Pos, pos)
|
|
ImVec2_Copy(viewport.LastPos, pos)
|
|
ImVec2_Copy(viewport.Size, size)
|
|
ImVec2_Copy(viewport.LastSize, size)
|
|
viewport.Flags = flags
|
|
ImGui.UpdateViewportPlatformMonitor(viewport)
|
|
g.Viewports:push_back(viewport)
|
|
g.ViewportCreatedCount = g.ViewportCreatedCount + 1
|
|
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Add Viewport %08X '%s'", id, window and window.Name or "<NULL>")
|
|
|
|
-- We assume the window becomes front-most (even when ImGuiViewportFlags.NoFocusOnAppearing is used).
|
|
-- This is useful for our platform z-order heuristic when io.MouseHoveredViewport is not available.
|
|
g.ViewportFocusedStampCount = g.ViewportFocusedStampCount + 1
|
|
viewport.LastFocusedStampCount = g.ViewportFocusedStampCount
|
|
|
|
-- We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport.
|
|
-- We need to extend the fullscreen clip rect so the OverlayDrawList clip is correct for that the first frame
|
|
g.DrawListSharedData.ClipRectFullscreen.x = ImMin(g.DrawListSharedData.ClipRectFullscreen.x, viewport.Pos.x)
|
|
g.DrawListSharedData.ClipRectFullscreen.y = ImMin(g.DrawListSharedData.ClipRectFullscreen.y, viewport.Pos.y)
|
|
g.DrawListSharedData.ClipRectFullscreen.z = ImMax(g.DrawListSharedData.ClipRectFullscreen.z, viewport.Pos.x + viewport.Size.x)
|
|
g.DrawListSharedData.ClipRectFullscreen.w = ImMax(g.DrawListSharedData.ClipRectFullscreen.w, viewport.Pos.y + viewport.Size.y)
|
|
|
|
-- Store initial DpiScale before the OS platform window creation, based on expected monitor data.
|
|
-- This is so we can select an appropriate font size on the first frame of our window lifetime
|
|
viewport.DpiScale = ImGui.GetViewportPlatformMonitor(viewport).DpiScale
|
|
end
|
|
|
|
viewport.Window = window
|
|
viewport.LastFrameActive = g.FrameCount
|
|
viewport:UpdateWorkRect()
|
|
IM_ASSERT(window == nil or viewport.ID == window.ID)
|
|
|
|
if window ~= nil then
|
|
window.ViewportOwned = true
|
|
end
|
|
|
|
return viewport
|
|
end
|
|
|
|
--- @param viewport ImGuiViewportP
|
|
function ImGui.DestroyViewport(viewport)
|
|
-- Clear references to this viewport in windows (window->ViewportId becomes the master data)
|
|
local g = GImGui
|
|
for i = 1, g.Windows.Size do
|
|
local window = g.Windows.Data[i]
|
|
if window.Viewport == viewport then
|
|
window.Viewport = nil
|
|
window.ViewportOwned = false
|
|
end
|
|
end
|
|
|
|
if viewport == g.MouseLastHoveredViewport then
|
|
g.MouseLastHoveredViewport = nil
|
|
end
|
|
|
|
-- Destroy
|
|
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Delete Viewport %08X '%s'", viewport.ID, viewport.Window and viewport.Window.Name or "n/a")
|
|
ImGui.DestroyPlatformWindow(viewport) -- In most circumstances the platform window will already be destroyed here.
|
|
IM_ASSERT(not g.PlatformIO.Viewports:contains(viewport))
|
|
IM_ASSERT(g.Viewports.Data[viewport.Idx] == viewport)
|
|
g.Viewports:erase(viewport.Idx)
|
|
-- IM_DELETE(viewport)
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
function ImGui.WindowSelectViewport(window)
|
|
local g = GImGui
|
|
local flags = window.Flags
|
|
window.ViewportAllowPlatformMonitorExtend = -1
|
|
|
|
-- Restore main viewport if multi-viewport is not supported by the backend
|
|
local main_viewport = ImGui.GetMainViewport() --[[@as ImGuiViewportP]]
|
|
if bit32.band(g.ConfigFlagsCurrFrame, ImGuiConfigFlags.ViewportsEnable) == 0 then
|
|
ImGui.SetWindowViewport(window, main_viewport)
|
|
return
|
|
end
|
|
window.ViewportOwned = false
|
|
|
|
-- Appearing popups reset their viewport so they can inherit again
|
|
if bit32.band(flags, bit32.bor(ImGuiWindowFlags.Popup, ImGuiWindowFlags.Tooltip)) ~= 0 and window.Appearing then
|
|
window.Viewport = nil
|
|
window.ViewportId = 0
|
|
end
|
|
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasViewport) == 0 then
|
|
-- By default inherit from parent window
|
|
if window.Viewport == nil and window.ParentWindow and (not window.ParentWindow.IsFallbackWindow or window.ParentWindow.WasActive) then
|
|
window.Viewport = window.ParentWindow.Viewport
|
|
end
|
|
|
|
-- Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file
|
|
if window.Viewport == nil and window.ViewportId ~= 0 then
|
|
window.Viewport = ImGui.FindViewportByID(window.ViewportId) --[[@as ImGuiViewportP]]
|
|
if window.Viewport == nil and window.ViewportPos.x ~= FLT_MAX and window.ViewportPos.y ~= FLT_MAX then
|
|
window.Viewport = ImGui.AddUpdateViewport(window, window.ID, window.ViewportPos, window.Size, ImGuiViewportFlags.None)
|
|
end
|
|
end
|
|
end
|
|
|
|
local lock_viewport = false
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasViewport) ~= 0 then
|
|
-- Code explicitly request a viewport
|
|
window.Viewport = ImGui.FindViewportByID(g.NextWindowData.ViewportId) --[[@as ImGuiViewportP]]
|
|
window.ViewportId = g.NextWindowData.ViewportId -- Store ID even if Viewport isn't resolved yet.
|
|
if window.Viewport and bit32.band(window.Flags, ImGuiWindowFlags.DockNodeHost) ~= 0 and window.Viewport.Window ~= nil then
|
|
window.Viewport.Window = window
|
|
window.Viewport.ID = window.ID
|
|
window.ViewportId = window.ID -- Overwrite ID (always owned by node)
|
|
end
|
|
lock_viewport = true
|
|
elseif bit32.band(flags, ImGuiWindowFlags.ChildWindow) ~= 0 or bit32.band(flags, ImGuiWindowFlags.ChildMenu) ~= 0 then
|
|
-- Always inherit viewport from parent window
|
|
if window.DockNode and window.DockNode.HostWindow then
|
|
IM_ASSERT(window.DockNode.HostWindow.Viewport == window.ParentWindow.Viewport)
|
|
end
|
|
window.Viewport = window.ParentWindow.Viewport
|
|
elseif window.DockNode and window.DockNode.HostWindow then
|
|
-- This covers the "always inherit viewport from parent window" case for when a window reattach to a node that was just created mid-frame
|
|
window.Viewport = window.DockNode.HostWindow.Viewport
|
|
elseif bit32.band(flags, ImGuiWindowFlags.Tooltip) ~= 0 then
|
|
window.Viewport = g.MouseViewport
|
|
elseif ImGui.GetWindowAlwaysWantOwnViewport(window) then
|
|
window.Viewport = ImGui.AddUpdateViewport(window, window.ID, window.Pos, window.Size, ImGuiViewportFlags.None)
|
|
elseif g.MovingWindow and g.MovingWindow.RootWindowDockTree == window and ImGui.IsMousePosValid() then
|
|
if window.Viewport ~= nil and window.Viewport.Window == window then
|
|
window.Viewport = ImGui.AddUpdateViewport(window, window.ID, window.Pos, window.Size, ImGuiViewportFlags.None)
|
|
end
|
|
else
|
|
-- Merge into host viewport?
|
|
-- We cannot test window->ViewportOwned as it set lower in the function.
|
|
-- Testing (g.ActiveId == 0 || g.ActiveIdAllowOverlap) to avoid merging during a short-term widget interaction. Main intent was to avoid during resize (see #4212)
|
|
local try_to_merge_into_host_viewport = (window.Viewport and window == window.Viewport.Window and (g.ActiveId == 0 or g.ActiveIdAllowOverlap))
|
|
if try_to_merge_into_host_viewport then
|
|
ImGui.UpdateTryMergeWindowIntoHostViewports(window)
|
|
end
|
|
end
|
|
|
|
-- Fallback: merge in default viewport if z-order matches, otherwise create a new viewport
|
|
if window.Viewport == nil then
|
|
--- @cast main_viewport ImGuiViewportP
|
|
if not ImGui.UpdateTryMergeWindowIntoHostViewport(window, main_viewport) then
|
|
window.Viewport = ImGui.AddUpdateViewport(window, window.ID, window.Pos, window.Size, ImGuiViewportFlags.None)
|
|
end
|
|
end
|
|
|
|
-- Mark window as allowed to protrude outside of its viewport and into the current monitor
|
|
if not lock_viewport then
|
|
if bit32.band(flags, bit32.bor(ImGuiWindowFlags.Tooltip, ImGuiWindowFlags.Popup)) ~= 0 then
|
|
-- We need to take account of the possibility that mouse may become invalid.
|
|
-- Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds.
|
|
local mouse_ref = bit32.band(flags, ImGuiWindowFlags.Tooltip) ~= 0 and g.IO.MousePos or g.BeginPopupStack.Data[g.BeginPopupStack.Size].OpenMousePos
|
|
local use_mouse_ref = not g.NavCursorVisible or not g.NavHighlightItemUnderNav or not g.NavWindow
|
|
local mouse_valid = ImGui.IsMousePosValid(mouse_ref)
|
|
if (window.Appearing or bit32.band(flags, bit32.bor(ImGuiWindowFlags.Tooltip, ImGuiWindowFlags.ChildMenu)) ~= 0) and (not use_mouse_ref or mouse_valid) then
|
|
local pos_to_use = (use_mouse_ref and mouse_valid) and mouse_ref or ImGui.NavCalcPreferredRefPos(window.Flags)
|
|
window.ViewportAllowPlatformMonitorExtend = ImGui.FindPlatformMonitorForPos(pos_to_use)
|
|
else
|
|
window.ViewportAllowPlatformMonitorExtend = window.Viewport.PlatformMonitor
|
|
end
|
|
elseif window.Viewport and window ~= window.Viewport.Window and window.Viewport.Window and bit32.band(flags, ImGuiWindowFlags.ChildWindow) == 0 and window.DockNode == nil then
|
|
-- When called from Begin() we don't have access to a proper version of the Hidden flag yet, so we replicate this code.
|
|
local will_be_visible = (window.DockIsActive and not window.DockTabIsVisible) and false or true
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.DockNodeHost) ~= 0 and window.Viewport.LastFrameActive < g.FrameCount and will_be_visible then
|
|
-- Steal/transfer ownership
|
|
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Window '%s' steal Viewport %08X from Window '%s'", window.Name, window.Viewport.ID, window.Viewport.Window.Name)
|
|
window.Viewport.Window = window
|
|
window.Viewport.ID = window.ID
|
|
window.Viewport.LastNameHash = 0
|
|
elseif not ImGui.UpdateTryMergeWindowIntoHostViewports(window) then -- Merge?
|
|
-- New viewport
|
|
window.Viewport = ImGui.AddUpdateViewport(window, window.ID, window.Pos, window.Size, ImGuiViewportFlags.NoFocusOnAppearing)
|
|
end
|
|
elseif window.ViewportAllowPlatformMonitorExtend < 0 and bit32.band(flags, ImGuiWindowFlags.ChildWindow) == 0 then
|
|
-- Regular (non-child, non-popup) windows by default are also allowed to protrude
|
|
-- Child windows are kept contained within their parent.
|
|
window.ViewportAllowPlatformMonitorExtend = window.Viewport.PlatformMonitor
|
|
end
|
|
end
|
|
|
|
-- Update flags
|
|
window.ViewportOwned = (window == window.Viewport.Window)
|
|
window.ViewportId = window.Viewport.ID
|
|
|
|
-- If the OS window has a title bar, hide our imgui title bar
|
|
-- if window.ViewportOwned and bit32.band(window.Viewport.Flags, ImGuiViewportFlags.NoDecoration) == 0 then
|
|
-- window.Flags = bit32.bor(window.Flags, ImGuiWindowFlags.NoTitleBar)
|
|
-- end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param parent_window_in_stack? ImGuiWindow
|
|
function ImGui.WindowSyncOwnedViewport(window, parent_window_in_stack)
|
|
local g = GImGui
|
|
local viewport_rect_changed = false
|
|
|
|
-- Synchronize window --> viewport in most situations
|
|
-- Synchronize viewport -> window in case the platform window has been moved or resized from the OS/WM
|
|
if window.Viewport.PlatformRequestMove then
|
|
ImVec2_Copy(window.Pos, window.Viewport.Pos)
|
|
-- ImGui.MarkIniSettingsDirty(window)
|
|
elseif window.Viewport.Pos.x ~= window.Pos.x or window.Viewport.Pos.y ~= window.Pos.y then
|
|
viewport_rect_changed = true
|
|
ImVec2_Copy(window.Viewport.Pos, window.Pos)
|
|
end
|
|
|
|
if window.Viewport.PlatformRequestResize then
|
|
ImVec2_Copy(window.Size, window.Viewport.Size)
|
|
ImVec2_Copy(window.SizeFull, window.Viewport.Size)
|
|
-- ImGui.MarkIniSettingsDirty(window)
|
|
elseif window.Viewport.Size.x ~= window.Size.x or window.Viewport.Size.y ~= window.Size.y then
|
|
viewport_rect_changed = true
|
|
ImVec2_Copy(window.Viewport.Size, window.Size)
|
|
end
|
|
window.Viewport:UpdateWorkRect()
|
|
|
|
-- The viewport may have changed monitor since the global update in UpdateViewportsNewFrame()
|
|
-- Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect.
|
|
if viewport_rect_changed then
|
|
ImGui.UpdateViewportPlatformMonitor(window.Viewport)
|
|
end
|
|
|
|
-- Update common viewport flags
|
|
local viewport_flags_to_clear = bit32.bor(ImGuiViewportFlags.TopMost, ImGuiViewportFlags.NoTaskBarIcon, ImGuiViewportFlags.NoDecoration, ImGuiViewportFlags.NoRendererClear)
|
|
local viewport_flags = bit32.band(window.Viewport.Flags, bit32.bnot(viewport_flags_to_clear))
|
|
local window_flags = window.Flags
|
|
local is_modal = bit32.band(window_flags, ImGuiWindowFlags.Modal) ~= 0
|
|
local is_short_lived_floating_window = bit32.band(window_flags, bit32.bor(ImGuiWindowFlags.ChildMenu, ImGuiWindowFlags.Tooltip, ImGuiWindowFlags.Popup)) ~= 0
|
|
|
|
if bit32.band(window_flags, ImGuiWindowFlags.Tooltip) ~= 0 then
|
|
viewport_flags = bit32.bor(viewport_flags, ImGuiViewportFlags.TopMost)
|
|
end
|
|
|
|
if (g.IO.ConfigViewportsNoTaskBarIcon or is_short_lived_floating_window) and not is_modal then
|
|
viewport_flags = bit32.bor(viewport_flags, ImGuiViewportFlags.NoTaskBarIcon)
|
|
end
|
|
|
|
if g.IO.ConfigViewportsNoDecoration or is_short_lived_floating_window then
|
|
viewport_flags = bit32.bor(viewport_flags, ImGuiViewportFlags.NoDecoration)
|
|
end
|
|
|
|
-- Not correct to set modal as topmost because:
|
|
-- - Because other popups can be stacked above a modal (e.g. combo box in a modal)
|
|
-- - ImGuiViewportFlags.TopMost is currently handled different in backends
|
|
-- if bit32.band(window_flags, ImGuiWindowFlags.Modal) ~= 0 then
|
|
-- viewport_flags = bit32.bor(viewport_flags, ImGuiViewportFlags.TopMost)
|
|
-- end
|
|
|
|
-- For popups and menus that may be protruding out of their parent viewport, we enable _NoFocusOnClick so that clicking on them
|
|
-- won't steal the OS focus away from their parent window (which may be reflected in OS the title bar decoration).
|
|
-- Setting _NoFocusOnClick would technically prevent us from bringing back to front in case they are being covered by an OS window from a different app,
|
|
-- but it shouldn't be much of a problem considering those are already popups that are closed when clicking elsewhere.
|
|
if is_short_lived_floating_window and not is_modal then
|
|
viewport_flags = bit32.bor(viewport_flags, ImGuiViewportFlags.NoFocusOnAppearing, ImGuiViewportFlags.NoFocusOnClick)
|
|
end
|
|
|
|
-- We can overwrite viewport flags using ImGuiWindowClass (advanced users)
|
|
if window.WindowClass.ViewportFlagsOverrideSet ~= 0 then
|
|
viewport_flags = bit32.bor(viewport_flags, window.WindowClass.ViewportFlagsOverrideSet)
|
|
end
|
|
if window.WindowClass.ViewportFlagsOverrideClear ~= 0 then
|
|
viewport_flags = bit32.band(viewport_flags, bit32.bnot(window.WindowClass.ViewportFlagsOverrideClear))
|
|
end
|
|
|
|
-- We can also tell the backend that clearing the platform window won't be necessary,
|
|
-- as our window background is filling the viewport and we have disabled BgAlpha.
|
|
-- FIXME: Work on support for per-viewport transparency (#2766)
|
|
if bit32.band(window_flags, ImGuiWindowFlags.NoBackground) == 0 then
|
|
viewport_flags = bit32.bor(viewport_flags, ImGuiViewportFlags.NoRendererClear)
|
|
end
|
|
|
|
window.Viewport.Flags = viewport_flags
|
|
|
|
-- Update parent viewport ID
|
|
-- (the !IsFallbackWindow test mimic the one done in WindowSelectViewport())
|
|
if window.WindowClass.ParentViewportId ~= 0xFFFFFFFF then
|
|
local old_parent_viewport_id = window.Viewport.ParentViewportId
|
|
window.Viewport.ParentViewportId = window.WindowClass.ParentViewportId
|
|
if window.Viewport.ParentViewportId ~= old_parent_viewport_id then
|
|
window.Viewport.ParentViewport = ImGui.FindViewportByID(window.Viewport.ParentViewportId) --[[@as ImGuiViewport]]
|
|
end
|
|
elseif bit32.band(window_flags, bit32.bor(ImGuiWindowFlags.Popup, ImGuiWindowFlags.Tooltip)) ~= 0 and parent_window_in_stack and (not parent_window_in_stack.IsFallbackWindow or parent_window_in_stack.WasActive) then
|
|
window.Viewport.ParentViewport = parent_window_in_stack.Viewport
|
|
window.Viewport.ParentViewportId = parent_window_in_stack.Viewport.ID
|
|
else
|
|
if g.IO.ConfigViewportsNoDefaultParent then
|
|
window.Viewport.ParentViewport = nil
|
|
else
|
|
window.Viewport.ParentViewport = ImGui.GetMainViewport()
|
|
end
|
|
window.Viewport.ParentViewportId = g.IO.ConfigViewportsNoDefaultParent and 0 or IMGUI_VIEWPORT_DEFAULT_ID
|
|
end
|
|
end
|
|
|
|
function ImGui.UpdatePlatformWindows()
|
|
local g = GImGui
|
|
IM_ASSERT(g.FrameCountEnded == g.FrameCount, "Forgot to call Render() or EndFrame() before UpdatePlatformWindows()?")
|
|
IM_ASSERT(g.FrameCountPlatformEnded < g.FrameCount)
|
|
g.FrameCountPlatformEnded = g.FrameCount
|
|
if bit32.band(g.ConfigFlagsCurrFrame, ImGuiConfigFlags.ViewportsEnable) == 0 then
|
|
return
|
|
end
|
|
|
|
-- Create/resize/destroy platform windows to match each active viewport.
|
|
-- Skip the main viewport (index 0), which is always fully handled by the application!
|
|
for i = 2, g.Viewports.Size do
|
|
repeat
|
|
local viewport = g.Viewports.Data[i]
|
|
|
|
-- Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window
|
|
-- (the implicit/fallback Debug##Default window will be registering its viewport then be disabled, causing a dummy DestroyPlatformWindow to be made each frame)
|
|
local destroy_platform_window = false
|
|
destroy_platform_window = destroy_platform_window or (viewport.LastFrameActive < g.FrameCount - 1)
|
|
destroy_platform_window = destroy_platform_window or (viewport.Window and not ImGui.IsWindowActiveAndVisible(viewport.Window)) --[[@as bool]]
|
|
if destroy_platform_window then
|
|
ImGui.DestroyPlatformWindow(viewport)
|
|
break
|
|
end
|
|
|
|
-- New windows that appears directly in a new viewport won't always have a size on their first frame
|
|
if viewport.LastFrameActive < g.FrameCount or viewport.Size.x <= 0 or viewport.Size.y <= 0 then
|
|
break
|
|
end
|
|
|
|
-- Create window
|
|
local is_new_platform_window = not viewport.PlatformWindowCreated
|
|
if is_new_platform_window then
|
|
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Create Platform Window %08X '%s'", viewport.ID, viewport.Window and viewport.Window.Name or "n/a")
|
|
g.PlatformIO.Platform_CreateWindow(viewport)
|
|
if g.PlatformIO.Renderer_CreateWindow ~= nil then
|
|
g.PlatformIO.Renderer_CreateWindow(viewport)
|
|
end
|
|
g.PlatformWindowsCreatedCount = g.PlatformWindowsCreatedCount + 1
|
|
viewport.LastNameHash = 0
|
|
ImVec2_CopyV(viewport.LastPlatformPos, FLT_MAX, FLT_MAX)
|
|
ImVec2_CopyV(viewport.LastPlatformSize, FLT_MAX, FLT_MAX) -- By clearing those we'll enforce a call to Platform_SetWindowPos/Size below, before Platform_ShowWindow (FIXME: Is that necessary?)
|
|
ImVec2_Copy(viewport.LastRendererSize, viewport.Size) -- We don't need to call Renderer_SetWindowSize() as it is expected Renderer_CreateWindow() already did it.
|
|
viewport.PlatformWindowCreated = true
|
|
end
|
|
|
|
-- Apply Position and Size (from ImGui to Platform/Renderer backends)
|
|
if (viewport.LastPlatformPos.x ~= viewport.Pos.x or viewport.LastPlatformPos.y ~= viewport.Pos.y) and not viewport.PlatformRequestMove then
|
|
g.PlatformIO.Platform_SetWindowPos(viewport, viewport.Pos)
|
|
end
|
|
if (viewport.LastPlatformSize.x ~= viewport.Size.x or viewport.LastPlatformSize.y ~= viewport.Size.y) and not viewport.PlatformRequestResize then
|
|
g.PlatformIO.Platform_SetWindowSize(viewport, viewport.Size)
|
|
end
|
|
if (viewport.LastRendererSize.x ~= viewport.Size.x or viewport.LastRendererSize.y ~= viewport.Size.y) and g.PlatformIO.Renderer_SetWindowSize ~= nil then
|
|
g.PlatformIO.Renderer_SetWindowSize(viewport, viewport.Size)
|
|
end
|
|
ImVec2_Copy(viewport.LastPlatformPos, viewport.Pos)
|
|
ImVec2_Copy(viewport.LastPlatformSize, viewport.Size)
|
|
ImVec2_Copy(viewport.LastRendererSize, viewport.Size)
|
|
|
|
-- Update title bar (if it changed)
|
|
local window_for_title = GetWindowForTitleDisplay(viewport.Window)
|
|
if window_for_title ~= nil then
|
|
local title = window_for_title.Name
|
|
local title_begin = 1
|
|
local title_end = ImGui.FindRenderedTextEnd(title)
|
|
local title_hash = ImHashStr(title, title_end - title_begin)
|
|
if viewport.LastNameHash ~= title_hash then
|
|
-- This still creates new strings
|
|
g.PlatformIO.Platform_SetWindowTitle(viewport, string.sub(title, title_begin, title_end - 1))
|
|
viewport.LastNameHash = title_hash
|
|
end
|
|
end
|
|
|
|
-- Update alpha (if it changed)
|
|
if viewport.LastAlpha ~= viewport.Alpha and g.PlatformIO.Platform_SetWindowAlpha ~= nil then
|
|
g.PlatformIO.Platform_SetWindowAlpha(viewport, viewport.Alpha)
|
|
end
|
|
viewport.LastAlpha = viewport.Alpha
|
|
|
|
-- Optional, general purpose call to allow the backend to perform general book-keeping even if things haven't changed.
|
|
if g.PlatformIO.Platform_UpdateWindow ~= nil then
|
|
g.PlatformIO.Platform_UpdateWindow(viewport)
|
|
end
|
|
|
|
if is_new_platform_window then
|
|
-- On startup ensure new platform window don't steal focus (give it a few frames, as nested contents may lead to viewport being created a few frames late)
|
|
if g.FrameCount < 3 then
|
|
viewport.Flags = bit32.bor(viewport.Flags, ImGuiViewportFlags.NoFocusOnAppearing)
|
|
end
|
|
|
|
-- Show window
|
|
g.PlatformIO.Platform_ShowWindow(viewport)
|
|
end
|
|
|
|
-- Clear request flags
|
|
viewport:ClearRequestFlags()
|
|
|
|
until true
|
|
end
|
|
end
|
|
|
|
-- This is a default/basic function for performing the rendering/swap of multiple Platform Windows.
|
|
-- Custom renderers may prefer to not call this function at all, and instead iterate the publicly exposed platform data and handle rendering/sync themselves.
|
|
-- The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself:
|
|
--
|
|
-- local platform_io = ImGui.GetPlatformIO()
|
|
-- for i = 2, platform_io.Viewports.Size do
|
|
-- if bit32.band(platform_io.Viewports.Data[i].Flags, ImGuiViewportFlags.IsMinimized) == 0 then
|
|
-- MyRenderFunction(platform_io.Viewports.Data[i], my_args)
|
|
-- end
|
|
-- end
|
|
-- for i = 2, platform_io.Viewports.Size do
|
|
-- if bit32.band(platform_io.Viewports.Data[i].Flags, ImGuiViewportFlags.IsMinimized) == 0 then
|
|
-- MySwapBufferFunction(platform_io.Viewports.Data[i], my_args)
|
|
-- end
|
|
-- end
|
|
--
|
|
function ImGui.RenderPlatformWindowsDefault(platform_render_arg, renderer_render_arg)
|
|
-- Skip the main viewport (index 1 in Lua), which is always fully handled by the application!
|
|
local platform_io = ImGui.GetPlatformIO()
|
|
|
|
-- First pass: render all windows
|
|
for i = 2, platform_io.Viewports.Size do
|
|
local viewport = platform_io.Viewports.Data[i]
|
|
if bit32.band(viewport.Flags, ImGuiViewportFlags.IsMinimized) == 0 then
|
|
if platform_io.Platform_RenderWindow then
|
|
platform_io.Platform_RenderWindow(viewport, platform_render_arg)
|
|
end
|
|
if platform_io.Renderer_RenderWindow then
|
|
platform_io.Renderer_RenderWindow(viewport, renderer_render_arg)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Second pass: swap buffers for all windows
|
|
for i = 2, platform_io.Viewports.Size do
|
|
local viewport = platform_io.Viewports.Data[i]
|
|
if bit32.band(viewport.Flags, ImGuiViewportFlags.IsMinimized) == 0 then
|
|
if platform_io.Platform_SwapBuffers then
|
|
platform_io.Platform_SwapBuffers(viewport, platform_render_arg)
|
|
end
|
|
if platform_io.Renderer_SwapBuffers then
|
|
platform_io.Renderer_SwapBuffers(viewport, renderer_render_arg)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
function ImGui.FindPlatformMonitorForPos(pos)
|
|
local g = GImGui
|
|
for monitor_n = 1, g.PlatformIO.Monitors.Size do
|
|
local monitor = g.PlatformIO.Monitors.Data[monitor_n]
|
|
if ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize):Contains(pos) then
|
|
return monitor_n
|
|
end
|
|
end
|
|
return -1
|
|
end
|
|
|
|
--- @param rect ImRect
|
|
--- @return int
|
|
function ImGui.FindPlatformMonitorForRect(rect)
|
|
local g = GImGui
|
|
local monitor_count = g.PlatformIO.Monitors.Size
|
|
|
|
if monitor_count <= 1 then
|
|
return monitor_count
|
|
end
|
|
|
|
-- Use a minimum threshold of 1.0f so a zero-sized rect won't false positive, and will still find the correct monitor given its position.
|
|
-- This is necessary for tooltips which always resize down to zero at first.
|
|
local surface_threshold = math.max(rect:GetWidth() * rect:GetHeight() * 0.5, 1.0)
|
|
local best_monitor_n = 1 -- Default to the first monitor as fallback
|
|
local best_monitor_surface = 0.001
|
|
|
|
for monitor_n = 1, g.PlatformIO.Monitors.Size do
|
|
if best_monitor_surface >= surface_threshold then
|
|
break
|
|
end
|
|
|
|
local monitor = g.PlatformIO.Monitors.Data[monitor_n]
|
|
local monitor_rect = ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize)
|
|
|
|
if monitor_rect:Contains(rect) then
|
|
return monitor_n
|
|
end
|
|
|
|
local overlapping_rect = ImRect(rect.Min.x, rect.Min.y, rect.Max.x, rect.Max.y)
|
|
overlapping_rect:ClipWithFull(monitor_rect)
|
|
local overlapping_surface = overlapping_rect:GetWidth() * overlapping_rect:GetHeight()
|
|
|
|
if overlapping_surface > best_monitor_surface then
|
|
best_monitor_surface = overlapping_surface
|
|
best_monitor_n = monitor_n
|
|
end
|
|
end
|
|
|
|
return best_monitor_n
|
|
end
|
|
|
|
--- @param viewport ImGuiViewportP
|
|
function ImGui.UpdateViewportPlatformMonitor(viewport)
|
|
viewport.PlatformMonitor = ImGui.FindPlatformMonitorForRect(viewport:GetMainRect())
|
|
end
|
|
|
|
--- @param viewport_p ImGuiViewport
|
|
--- @return ImGuiPlatformMonitor
|
|
function ImGui.GetViewportPlatformMonitor(viewport_p)
|
|
local g = GImGui
|
|
local viewport = viewport_p --- @cast viewport ImGuiViewportP
|
|
|
|
local monitor_idx = viewport.PlatformMonitor
|
|
if monitor_idx >= 1 and monitor_idx <= g.PlatformIO.Monitors.Size then
|
|
return g.PlatformIO.Monitors.Data[monitor_idx]
|
|
end
|
|
return g.FallbackMonitor
|
|
end
|
|
|
|
--- @param viewport ImGuiViewportP
|
|
function ImGui.DestroyPlatformWindow(viewport)
|
|
local g = GImGui
|
|
if viewport.PlatformWindowCreated then
|
|
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Destroy Platform Window %08X '%s'", viewport.ID, viewport.Window and viewport.Window.Name or "n/a")
|
|
if g.PlatformIO.Renderer_DestroyWindow then
|
|
g.PlatformIO.Renderer_DestroyWindow(viewport)
|
|
end
|
|
if g.PlatformIO.Platform_DestroyWindow then
|
|
g.PlatformIO.Platform_DestroyWindow(viewport)
|
|
end
|
|
IM_ASSERT(viewport.RendererUserData == nil and viewport.PlatformUserData == nil)
|
|
|
|
-- Don't clear PlatformWindowCreated for the main viewport, as we initially set that up to true in Initialize()
|
|
-- The righter way may be to leave it to the backend to set this flag all-together, and made the flag public.
|
|
if viewport.ID ~= IMGUI_VIEWPORT_DEFAULT_ID then
|
|
viewport.PlatformWindowCreated = false
|
|
end
|
|
else
|
|
IM_ASSERT(viewport.RendererUserData == nil and viewport.PlatformUserData == nil and viewport.PlatformHandle == nil)
|
|
end
|
|
viewport.RendererUserData = nil
|
|
viewport.PlatformUserData = nil
|
|
viewport.PlatformHandle = nil
|
|
viewport:ClearRequestFlags()
|
|
end
|
|
|
|
function ImGui.DestroyPlatformWindows()
|
|
local g = GImGui
|
|
for _, viewport in g.Viewports:iter() do
|
|
ImGui.DestroyPlatformWindow(viewport)
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] METRICS/DEBUGGER WINDOW
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @param draw_list ImDrawList
|
|
--- @param viewport ImGuiViewport
|
|
--- @param bb ImRect
|
|
function ImGui.DebugRenderViewportThumbnail(draw_list, viewport, bb)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
local scale = bb:GetSize() / viewport.Size
|
|
local off = bb.Min - viewport.Pos * scale
|
|
local alpha_mul = (bit32.band(viewport.Flags, ImGuiViewportFlags.IsMinimized) ~= 0) and 0.30 or 1.00
|
|
window.DrawList:AddRectFilled(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.Border, alpha_mul * 0.40))
|
|
|
|
for _, thumb_window in g.Windows:iter() do
|
|
repeat
|
|
if not thumb_window.WasActive or bit32.band(thumb_window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
break
|
|
end
|
|
if thumb_window.Viewport ~= viewport then
|
|
break
|
|
end
|
|
|
|
local thumb_r = thumb_window:Rect()
|
|
local title_r = thumb_window:TitleBarRect()
|
|
thumb_r = ImRect(ImTrunc(off + thumb_r.Min * scale), ImTrunc(off + thumb_r.Max * scale))
|
|
title_r = ImRect(ImTrunc(off + title_r.Min * scale), ImTrunc(off + ImVec2(title_r.Max.x, title_r.Min.y + title_r:GetHeight() * 3.0) * scale))
|
|
thumb_r:ClipWithFull(bb)
|
|
title_r:ClipWithFull(bb)
|
|
local window_is_focused = g.NavWindow and thumb_window.RootWindowForTitleBarHighlight == g.NavWindow.RootWindowForTitleBarHighlight
|
|
window.DrawList:AddRectFilled(thumb_r.Min, thumb_r.Max, ImGui.GetColorU32(ImGuiCol.WindowBg, alpha_mul))
|
|
window.DrawList:AddRectFilled(title_r.Min, title_r.Max, ImGui.GetColorU32(window_is_focused and ImGuiCol.TitleBgActive or ImGuiCol.TitleBg, alpha_mul))
|
|
window.DrawList:AddRect(thumb_r.Min, thumb_r.Max, ImGui.GetColorU32(ImGuiCol.Border, alpha_mul))
|
|
window.DrawList:AddText(g.Font, g.FontSize * 1.0, title_r.Min, ImGui.GetColorU32(ImGuiCol.Text, alpha_mul), thumb_window.Name, 1, ImGui.FindRenderedTextEnd(thumb_window.Name))
|
|
|
|
until true
|
|
end
|
|
|
|
draw_list:AddRect(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.Border, alpha_mul))
|
|
if viewport.ID == g.DebugMetricsConfig.HighlightViewportID then
|
|
window.DrawList:AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255))
|
|
end
|
|
end
|
|
|
|
function ImGui.RenderViewportsThumbnails()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
local SCALE = 1.0 / 8.0
|
|
local bb_full = ImRect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX)
|
|
for _, monitor in g.PlatformIO.Monitors:iter() do
|
|
bb_full:Add(ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize))
|
|
end
|
|
|
|
local p = window.DC.CursorPos
|
|
local off = p - bb_full.Min * SCALE
|
|
for _, monitor in g.PlatformIO.Monitors:iter() do
|
|
local monitor_draw_bb = ImRect(off + monitor.MainPos * SCALE, off + (monitor.MainPos + monitor.MainSize) * SCALE)
|
|
window.DrawList:AddRect(monitor_draw_bb.Min, monitor_draw_bb.Max, (g.DebugMetricsConfig.HighlightMonitorIdx == g.PlatformIO.Monitors:index_from_ptr(monitor)) and IM_COL32(255, 255, 0, 255) or ImGui.GetColorU32(ImGuiCol.Border), 4.0)
|
|
window.DrawList:AddRectFilled(monitor_draw_bb.Min, monitor_draw_bb.Max, ImGui.GetColorU32(ImGuiCol.Border, 0.10), 4.0)
|
|
end
|
|
|
|
for _, viewport in g.Viewports:iter() do
|
|
local viewport_draw_bb = ImRect(off + viewport.Pos * SCALE, off + (viewport.Pos + viewport.Size) * SCALE)
|
|
ImGui.DebugRenderViewportThumbnail(window.DrawList, viewport, viewport_draw_bb)
|
|
end
|
|
ImGui.Dummy(bb_full:GetSize() * SCALE)
|
|
end
|
|
|
|
|
|
|
|
|
|
--- @param idx ImGuiCol
|
|
--- @return ImVec4 # live reference to the style color (like upstream's const&)
|
|
function ImGui.GetStyleColorVec4(idx)
|
|
return GImGui.Style.Colors[idx]
|
|
end
|
|
|
|
function ImGui.ErrorCheckUsingSetCursorPosToExtendParentBoundaries()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT(window.DC.IsSetPos)
|
|
window.DC.IsSetPos = false
|
|
if window.DC.CursorPos.x <= window.DC.CursorMaxPos.x and window.DC.CursorPos.y <= window.DC.CursorMaxPos.y then return end
|
|
if window.SkipItems then return end
|
|
-- Upstream asserts (user error): "Code uses SetCursorPos()/SetCursorScreenPos() to extend window/parent boundaries.
|
|
-- Please submit an item e.g. Dummy() afterwards". We keep the old, tolerant behavior instead of erroring.
|
|
window.DC.CursorMaxPos = ImMax(window.DC.CursorMaxPos, window.DC.CursorPos)
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] POPUPS: modals, context popups, dimming
|
|
---------------------------------------------------------------------------------------
|
|
|
|
local function GetWindowDisplayLayer(window)
|
|
return (bit32.band(window.Flags, ImGuiWindowFlags.Tooltip) ~= 0) and 1 or 0
|
|
end
|
|
|
|
--- @return int # 0-based display index (like upstream), -1 if not found
|
|
function ImGui.FindWindowDisplayIndex(window)
|
|
local g = GImGui
|
|
local i = g.Windows:find_index(window)
|
|
return i and (i - 1) or -1
|
|
end
|
|
|
|
function ImGui.BringWindowToDisplayBack(window)
|
|
local g = GImGui
|
|
if g.Windows.Data[1] == window then return end
|
|
local i = g.Windows:find_index(window)
|
|
if i then
|
|
table.remove(g.Windows.Data, i)
|
|
table.insert(g.Windows.Data, 1, window)
|
|
end
|
|
end
|
|
|
|
function ImGui.FindBottomMostVisibleWindowWithinBeginStack(parent_window)
|
|
local g = GImGui
|
|
local bottom_most_visible_window = parent_window
|
|
for i = ImGui.FindWindowDisplayIndex(parent_window), 0, -1 do
|
|
local window = g.Windows.Data[i + 1]
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) == 0 then
|
|
if not ImGui.IsWindowWithinBeginStackOf(window, parent_window) then break end
|
|
if ImGui.IsWindowActiveAndVisible(window) and GetWindowDisplayLayer(window) <= GetWindowDisplayLayer(parent_window) then
|
|
bottom_most_visible_window = window
|
|
end
|
|
end
|
|
end
|
|
return bottom_most_visible_window
|
|
end
|
|
|
|
function ImGui.GetTopMostAndVisiblePopupModal()
|
|
local g = GImGui
|
|
for n = g.OpenPopupStack.Size, 1, -1 do
|
|
local popup = g.OpenPopupStack.Data[n].Window
|
|
if popup and bit32.band(popup.Flags, ImGuiWindowFlags.Modal) ~= 0 and ImGui.IsWindowActiveAndVisible(popup) then
|
|
return popup
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function ImGui.RenderDimmedBackgroundBehindWindow(window, col)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
local viewport = window.Viewport
|
|
local viewport_rect = viewport:GetMainRect()
|
|
-- Draw behind window by moving the draw command at the FRONT of the draw list
|
|
local draw_list = (window.RootWindowDockTree or window.RootWindow).DrawList
|
|
draw_list:ChannelsMerge()
|
|
if draw_list.CmdBuffer.Size == 0 then draw_list:AddDrawCmd() end
|
|
draw_list:PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false)
|
|
draw_list:AddRectFilled(viewport_rect.Min, viewport_rect.Max, col)
|
|
local cmd = draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size]
|
|
draw_list.CmdBuffer:pop_back()
|
|
draw_list.CmdBuffer:push_front(cmd)
|
|
draw_list:AddDrawCmd()
|
|
draw_list:PopClipRect()
|
|
end
|
|
|
|
function ImGui.RenderDimmedBackgrounds()
|
|
local g = GImGui
|
|
local modal_window = ImGui.GetTopMostAndVisiblePopupModal()
|
|
if g.DimBgRatio <= 0.0 and g.NavWindowingHighlightAlpha <= 0.0 then return end
|
|
local dim_bg_for_modal = (modal_window ~= nil)
|
|
local dim_bg_for_window_list = (g.NavWindowingTargetAnim ~= nil and g.NavWindowingTargetAnim.Active)
|
|
if not dim_bg_for_modal and not dim_bg_for_window_list then return end
|
|
|
|
if dim_bg_for_modal then
|
|
local dim_behind_window = ImGui.FindBottomMostVisibleWindowWithinBeginStack(modal_window)
|
|
ImGui.RenderDimmedBackgroundBehindWindow(dim_behind_window, ImGui.GetColorU32(modal_window.DC.ModalDimBgColor, g.DimBgRatio, true))
|
|
elseif dim_bg_for_window_list then
|
|
ImGui.RenderDimmedBackgroundBehindWindow(g.NavWindowingTargetAnim, ImGui.GetColorU32(ImGuiCol.NavWindowingDimBg, g.DimBgRatio))
|
|
if g.NavWindowingListWindow ~= nil and g.NavWindowingListWindow.Active and g.NavWindowingListWindow.Viewport and g.NavWindowingListWindow.Viewport ~= g.NavWindowingTargetAnim.Viewport then
|
|
ImGui.RenderDimmedBackgroundBehindWindow(g.NavWindowingListWindow, ImGui.GetColorU32(ImGuiCol.NavWindowingDimBg, g.DimBgRatio))
|
|
end
|
|
-- Draw border around Ctrl+Tab target window
|
|
local window = g.NavWindowingTargetAnim
|
|
local viewport = window.Viewport
|
|
local distance = g.FontSize
|
|
local bb = window:Rect()
|
|
bb:Expand(distance)
|
|
if bb:GetWidth() >= viewport.Size.x and bb:GetHeight() >= viewport.Size.y then bb:Expand(-distance - 1.0) end
|
|
window.DrawList:ChannelsMerge()
|
|
if window.DrawList.CmdBuffer.Size == 0 then window.DrawList:AddDrawCmd() end
|
|
window.DrawList:PushClipRect(viewport.Pos, viewport.Pos + viewport.Size)
|
|
window.DrawList:AddRect(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.NavWindowingHighlight, g.NavWindowingHighlightAlpha), window.WindowRounding, 0, 3.0)
|
|
window.DrawList:PopClipRect()
|
|
end
|
|
end
|
|
|
|
function ImGui.ClosePopupsExceptModals()
|
|
local g = GImGui
|
|
local popup_count_to_keep = g.OpenPopupStack.Size
|
|
while popup_count_to_keep > 0 do
|
|
local window = g.OpenPopupStack.Data[popup_count_to_keep].Window
|
|
if not window or bit32.band(window.Flags, ImGuiWindowFlags.Modal) ~= 0 then break end
|
|
popup_count_to_keep = popup_count_to_keep - 1
|
|
end
|
|
if popup_count_to_keep < g.OpenPopupStack.Size then
|
|
ImGui.ClosePopupToLevel(popup_count_to_keep, true)
|
|
end
|
|
end
|
|
|
|
--- @return bool visible, bool? p_open # p_open is the updated value of the optional close button flag
|
|
function ImGui.BeginPopupModal(name, p_open, flags)
|
|
if flags == nil then flags = 0 end
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local id = window:GetID(name)
|
|
if not ImGui.IsPopupOpen(id, ImGuiPopupFlags.None) then
|
|
g.NextWindowData:ClearFlags()
|
|
if p_open then p_open = false end
|
|
return false, p_open
|
|
end
|
|
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasPos) == 0 then
|
|
local viewport = window.WasActive and window.Viewport or ImGui.GetMainViewport()
|
|
ImGui.SetNextWindowPos(viewport:GetCenter(), ImGuiCond.FirstUseEver, ImVec2(0.5, 0.5))
|
|
end
|
|
|
|
flags = bit32.bor(flags, ImGuiWindowFlags.Popup, ImGuiWindowFlags.Modal, ImGuiWindowFlags.NoCollapse, ImGuiWindowFlags.NoDocking)
|
|
local is_open
|
|
p_open, is_open = ImGui.Begin(name, p_open, flags)
|
|
if not is_open or (p_open ~= nil and not p_open) then
|
|
ImGui.EndPopup()
|
|
if is_open then ImGui.ClosePopupToLevel(g.BeginPopupStack.Size, true) end
|
|
return false, p_open
|
|
end
|
|
return is_open, p_open
|
|
end
|
|
|
|
function ImGui.IsPopupOpenRequestForWindow(popup_flags)
|
|
local g = GImGui
|
|
local mouse_button = ImGui.GetMouseButtonFromPopupFlags(popup_flags)
|
|
if ImGui.IsMouseReleased(mouse_button, ImGuiKeyOwner_NoOwner) and ImGui.IsWindowHovered(ImGuiHoveredFlags.AllowWhenBlockedByPopup) then
|
|
if bit32.band(popup_flags, ImGuiPopupFlags.NoOpenOverItems) == 0 or not ImGui.IsAnyItemHovered() then
|
|
return true
|
|
end
|
|
end
|
|
if g.NavOpenContextMenuWindowId and g.NavOpenContextMenuWindowId ~= 0 and g.CurrentWindow.ID ~= 0 then
|
|
if ImGui.IsWindowChildOf(g.NavWindow, g.CurrentWindow, false, false) then return true end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function ImGui.BeginPopupContextWindow(str_id, popup_flags)
|
|
if popup_flags == nil then popup_flags = 0 end
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if not str_id then str_id = "window_context" end
|
|
local id = window:GetID(str_id)
|
|
if ImGui.IsPopupOpenRequestForWindow(popup_flags) then ImGui.OpenPopupEx(id, popup_flags) end
|
|
return ImGui.BeginPopupEx(id, bit32.bor(ImGuiWindowFlags.AlwaysAutoResize, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoSavedSettings))
|
|
end
|
|
|
|
function ImGui.BeginPopupContextVoid(str_id, popup_flags)
|
|
if popup_flags == nil then popup_flags = 0 end
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if not str_id then str_id = "void_context" end
|
|
local id = window:GetID(str_id)
|
|
local mouse_button = ImGui.GetMouseButtonFromPopupFlags(popup_flags)
|
|
if ImGui.IsMouseReleased(mouse_button, id) and not ImGui.IsWindowHovered(ImGuiHoveredFlags.AnyWindow) then
|
|
if ImGui.GetTopMostPopupModal() == nil then ImGui.OpenPopupEx(id, popup_flags) end
|
|
end
|
|
return ImGui.BeginPopupEx(id, bit32.bor(ImGuiWindowFlags.AlwaysAutoResize, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoSavedSettings))
|
|
end
|
|
|
|
function ImGui.BeginTooltipHidden()
|
|
local g = GImGui
|
|
local _, ret = ImGui.Begin("##Tooltip_Hidden", nil, bit32.bor(ImGuiWindowFlags.Tooltip, ImGuiWindowFlags.NoInputs, ImGuiWindowFlags.NoTitleBar,
|
|
ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoSavedSettings, ImGuiWindowFlags.AlwaysAutoResize))
|
|
ImGui.SetWindowHiddenAndSkipItemsForCurrentFrame(g.CurrentWindow)
|
|
return ret
|
|
end
|
|
|
|
-- [SECTION] MISC GETTERS/SETTERS, FOCUS
|
|
|
|
function ImGui.NavMoveRequestResolveWithLastItem(result)
|
|
local g = GImGui
|
|
g.NavMoveScoringItems = false -- Ensure request doesn't need more processing
|
|
ImGui.NavApplyItemToResult(result)
|
|
ImGui.NavUpdateAnyRequestFlag()
|
|
end
|
|
|
|
function ImGui.SetKeyboardFocusHere(offset)
|
|
if offset == nil then offset = 0 end
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT(offset >= -1) -- -1 is allowed but not below
|
|
|
|
if g.DragDropActive or g.MovingWindow ~= nil then
|
|
return
|
|
end
|
|
|
|
ImGui.SetNavWindow(window)
|
|
|
|
local move_flags = bit32.bor(ImGuiNavMoveFlags.IsTabbing, ImGuiNavMoveFlags.Activate, ImGuiNavMoveFlags.FocusApi, ImGuiNavMoveFlags.NoSetNavCursorVisible)
|
|
local scroll_flags = window.Appearing and bit32.bor(ImGuiScrollFlags.KeepVisibleEdgeX, ImGuiScrollFlags.AlwaysCenterY) or bit32.bor(ImGuiScrollFlags.KeepVisibleEdgeX, ImGuiScrollFlags.KeepVisibleEdgeY)
|
|
ImGui.NavMoveRequestSubmit(ImGuiDir.None, (offset < 0) and ImGuiDir.Up or ImGuiDir.Down, move_flags, scroll_flags)
|
|
if offset == -1 then
|
|
ImGui.NavMoveRequestResolveWithLastItem(g.NavMoveResultLocal)
|
|
else
|
|
g.NavTabbingDir = 1
|
|
g.NavTabbingCounter = offset + 1
|
|
end
|
|
end
|
|
|
|
function ImGui.FocusItem()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if g.DragDropActive or g.MovingWindow ~= nil then
|
|
return
|
|
end
|
|
local move_flags = bit32.bor(ImGuiNavMoveFlags.IsTabbing, ImGuiNavMoveFlags.FocusApi, ImGuiNavMoveFlags.NoSetNavCursorVisible, ImGuiNavMoveFlags.NoSelect)
|
|
local scroll_flags = window.Appearing and bit32.bor(ImGuiScrollFlags.KeepVisibleEdgeX, ImGuiScrollFlags.AlwaysCenterY) or bit32.bor(ImGuiScrollFlags.KeepVisibleEdgeX, ImGuiScrollFlags.KeepVisibleEdgeY)
|
|
ImGui.SetNavWindow(window)
|
|
ImGui.NavMoveRequestSubmit(ImGuiDir.None, ImGuiDir.Up, move_flags, scroll_flags)
|
|
ImGui.NavMoveRequestResolveWithLastItem(g.NavMoveResultLocal)
|
|
end
|
|
|
|
function ImGui.ActivateItemByID(id)
|
|
local g = GImGui
|
|
g.NavNextActivateId = id
|
|
g.NavNextActivateFlags = ImGuiActivateFlags.None
|
|
end
|
|
|
|
function ImGui.SetNavCursorVisible(visible)
|
|
local g = GImGui
|
|
if g.NavWindow and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.NoNavInputs) ~= 0 then
|
|
visible = false
|
|
elseif g.IO.ConfigNavCursorVisibleAlways then
|
|
visible = true
|
|
end
|
|
g.NavCursorVisible = visible
|
|
end
|
|
|
|
function ImGui.GetFrameCount() return GImGui.FrameCount end
|
|
function ImGui.GetStateStorage() return GImGui.CurrentWindow.DC.StateStorage end
|
|
function ImGui.SetStateStorage(tree)
|
|
local window = GImGui.CurrentWindow
|
|
window.DC.StateStorage = tree or window.StateStorage
|
|
end
|
|
function ImGui.SetNextFrameWantCaptureKeyboard(want) GImGui.WantCaptureKeyboardNextFrame = want and 1 or 0 end
|
|
function ImGui.SetNextFrameWantCaptureMouse(want) GImGui.WantCaptureMouseNextFrame = want and 1 or 0 end
|
|
function ImGui.GetVersion() return IMGUI_VERSION end
|
|
|
|
local StyleColorNames = nil
|
|
function ImGui.GetStyleColorName(idx)
|
|
if StyleColorNames == nil then
|
|
StyleColorNames = {}
|
|
for k, v in pairs(ImGuiCol) do if k ~= "COUNT" then StyleColorNames[v] = k end end
|
|
end
|
|
return StyleColorNames[idx] or "Unknown"
|
|
end
|
|
|
|
-- [SECTION] NAV END FRAME
|
|
|
|
local NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15
|
|
|
|
local function GetFallbackWindowNameForWindowingList(window)
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.Popup) ~= 0 then
|
|
return "(Popup)"
|
|
end
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.MenuBar) ~= 0 and window.Name == "##MainMenuBar" then
|
|
return "(Main menu bar)"
|
|
end
|
|
if window.DockNodeAsHost then
|
|
return "(Dock node)"
|
|
end
|
|
return "(Untitled)"
|
|
end
|
|
|
|
function ImGui.NavUpdateWindowingOverlay()
|
|
local g = GImGui
|
|
IM_ASSERT(g.NavWindowingTarget ~= nil)
|
|
|
|
if g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY then
|
|
return
|
|
end
|
|
|
|
local viewport = ImGui.GetMainViewport()
|
|
ImGui.SetNextWindowSizeConstraints(ImVec2(viewport.Size.x * 0.20, viewport.Size.y * 0.20), ImVec2(FLT_MAX, FLT_MAX))
|
|
ImGui.SetNextWindowPos(viewport:GetCenter(), ImGuiCond.Always, ImVec2(0.5, 0.5))
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, g.Style.WindowPadding * 2.0)
|
|
ImGui.Begin("##NavWindowingOverlay", nil, bit32.bor(ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoFocusOnAppearing, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoInputs, ImGuiWindowFlags.AlwaysAutoResize, ImGuiWindowFlags.NoSavedSettings))
|
|
g.NavWindowingListWindow = g.CurrentWindow
|
|
for n = g.WindowsFocusOrder.Size, 1, -1 do
|
|
local window = g.WindowsFocusOrder.Data[n]
|
|
IM_ASSERT(window ~= nil)
|
|
if ImGui.IsWindowNavFocusable(window) then
|
|
local label = window.Name
|
|
if ImGui.FindRenderedTextEnd(label) == 1 then
|
|
label = GetFallbackWindowNameForWindowingList(window)
|
|
end
|
|
ImGui.Selectable(label, g.NavWindowingTarget == window)
|
|
end
|
|
end
|
|
ImGui.End()
|
|
ImGui.PopStyleVar()
|
|
end
|
|
|
|
local function NavUpdateCreateWrappingRequest()
|
|
local g = GImGui
|
|
local window = g.NavWindow
|
|
|
|
local do_forward = false
|
|
local src = window.NavRectRel[g.NavLayer]
|
|
local bb_rel = ImRect(src.Min.x, src.Min.y, src.Max.x, src.Max.y)
|
|
local clip_dir = g.NavMoveDir
|
|
|
|
local move_flags = g.NavMoveFlags
|
|
local wrap_size = (g.NavLayer == ImGuiNavLayer.Menu) and window.Size or (window.ContentSize + window.WindowPadding)
|
|
|
|
if g.NavMoveDir == ImGuiDir.Left and bit32.band(move_flags, bit32.bor(ImGuiNavMoveFlags.WrapX, ImGuiNavMoveFlags.LoopX)) ~= 0 then
|
|
bb_rel.Min.x = wrap_size.x; bb_rel.Max.x = wrap_size.x
|
|
if bit32.band(move_flags, ImGuiNavMoveFlags.WrapX) ~= 0 then
|
|
bb_rel:TranslateY(-bb_rel:GetHeight())
|
|
clip_dir = ImGuiDir.Up
|
|
end
|
|
do_forward = true
|
|
end
|
|
if g.NavMoveDir == ImGuiDir.Right and bit32.band(move_flags, bit32.bor(ImGuiNavMoveFlags.WrapX, ImGuiNavMoveFlags.LoopX)) ~= 0 then
|
|
bb_rel.Min.x = -window.WindowPadding.x; bb_rel.Max.x = -window.WindowPadding.x
|
|
if bit32.band(move_flags, ImGuiNavMoveFlags.WrapX) ~= 0 then
|
|
bb_rel:TranslateY(bb_rel:GetHeight())
|
|
clip_dir = ImGuiDir.Down
|
|
end
|
|
do_forward = true
|
|
end
|
|
if g.NavMoveDir == ImGuiDir.Up and bit32.band(move_flags, bit32.bor(ImGuiNavMoveFlags.WrapY, ImGuiNavMoveFlags.LoopY)) ~= 0 then
|
|
bb_rel.Min.y = wrap_size.y; bb_rel.Max.y = wrap_size.y
|
|
if bit32.band(move_flags, ImGuiNavMoveFlags.WrapY) ~= 0 then
|
|
bb_rel:TranslateX(-bb_rel:GetWidth())
|
|
clip_dir = ImGuiDir.Left
|
|
end
|
|
do_forward = true
|
|
end
|
|
if g.NavMoveDir == ImGuiDir.Down and bit32.band(move_flags, bit32.bor(ImGuiNavMoveFlags.WrapY, ImGuiNavMoveFlags.LoopY)) ~= 0 then
|
|
bb_rel.Min.y = -window.WindowPadding.y; bb_rel.Max.y = -window.WindowPadding.y
|
|
if bit32.band(move_flags, ImGuiNavMoveFlags.WrapY) ~= 0 then
|
|
bb_rel:TranslateX(bb_rel:GetWidth())
|
|
clip_dir = ImGuiDir.Right
|
|
end
|
|
do_forward = true
|
|
end
|
|
if not do_forward then
|
|
return
|
|
end
|
|
window.NavRectRel[g.NavLayer] = bb_rel
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.X)
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.Y)
|
|
ImGui.NavMoveRequestForward(g.NavMoveDir, clip_dir, move_flags, g.NavMoveScrollFlags)
|
|
end
|
|
|
|
function ImGui.NavEndFrame()
|
|
local g = GImGui
|
|
|
|
if g.NavWindowingTarget ~= nil then
|
|
ImGui.NavUpdateWindowingOverlay()
|
|
end
|
|
|
|
if g.NavWindow and ImGui.NavMoveRequestButNoResultYet() and bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.WrapMask_) ~= 0 and bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.Forwarded) == 0 then
|
|
NavUpdateCreateWrappingRequest()
|
|
end
|
|
end
|
|
|
|
-- [SECTION] ImGuiTextFilter
|
|
|
|
--- @class ImGuiTextFilter
|
|
MT.ImGuiTextFilter = {}
|
|
MT.ImGuiTextFilter.__index = MT.ImGuiTextFilter
|
|
|
|
--- @param default_filter? string
|
|
function ImGuiTextFilter(default_filter)
|
|
local this = setmetatable({ InputBuf = {}, _CountExclude = 0, _Items = ImVector() }, MT.ImGuiTextFilter)
|
|
for i = 1, 256 do this.InputBuf[i] = 0 end
|
|
if default_filter and default_filter ~= "" then
|
|
for i = 1, ImMin(#default_filter, 255) do this.InputBuf[i] = string.byte(default_filter, i) end
|
|
this:Build()
|
|
end
|
|
return this
|
|
end
|
|
|
|
function MT.ImGuiTextFilter:Draw(label, width)
|
|
if label == nil then label = "Filter (inc,-exc)" end
|
|
if width ~= nil and width ~= 0.0 then ImGui.SetNextItemWidth(width) end
|
|
return self:DrawWithHint(label, "incl -excl")
|
|
end
|
|
|
|
function MT.ImGuiTextFilter:DrawWithHint(label, hint)
|
|
if label == nil then label = "Filter" end
|
|
if hint == nil then hint = "incl -excl" end
|
|
local value_changed = ImGui.InputTextWithHint(label, hint, self.InputBuf, 256)
|
|
if value_changed then
|
|
self:Build()
|
|
end
|
|
return value_changed
|
|
end
|
|
|
|
function MT.ImGuiTextFilter:Clear() self.InputBuf[1] = 0; self:Build() end
|
|
function MT.ImGuiTextFilter:IsActive() return self._Items.Size ~= 0 end
|
|
|
|
-- Items are { Text = string (lowercased), CountInclude = int }
|
|
function MT.ImGuiTextFilter:Build()
|
|
local items = self._Items
|
|
items:resize(0)
|
|
self._CountExclude = 0
|
|
|
|
local n = 0
|
|
while self.InputBuf[n + 1] ~= nil and self.InputBuf[n + 1] ~= 0 do n = n + 1 end
|
|
local buf = ImGui._ByteArrayToString(self.InputBuf, 1, n + 1)
|
|
local buf_e = n + 1 -- exclusive, 1-based
|
|
local word_b = 1
|
|
local seq_start_idx = -1 -- 1-based index into items, -1 = none
|
|
while word_b < buf_e do
|
|
while word_b < buf_e and ImCharIsBlankA(string.byte(buf, word_b)) do
|
|
word_b = word_b + 1
|
|
end
|
|
local is_excl = word_b < buf_e and string.byte(buf, word_b) == 45 -- '-'
|
|
if is_excl then word_b = word_b + 1 end
|
|
local is_quote = word_b < buf_e and string.byte(buf, word_b) == 34 -- '"'
|
|
local word_e
|
|
if is_quote then
|
|
word_b = word_b + 1
|
|
word_e = string.find(buf, '"', word_b, true) or buf_e
|
|
if word_e > buf_e then word_e = buf_e end
|
|
else
|
|
word_e = word_b
|
|
while word_e < buf_e do
|
|
local c = string.byte(buf, word_e)
|
|
if c == 32 or c == 44 then break end
|
|
word_e = word_e + 1
|
|
end
|
|
end
|
|
|
|
if word_e - word_b > 0 then
|
|
local item = { Text = string.lower(string.sub(buf, word_b, word_e - 1)), CountInclude = 0 }
|
|
if is_excl then
|
|
items:insert(self._CountExclude + 1, item)
|
|
self._CountExclude = self._CountExclude + 1
|
|
if seq_start_idx ~= -1 then seq_start_idx = seq_start_idx + 1 end
|
|
else
|
|
if seq_start_idx == -1 then seq_start_idx = items.Size + 1 end
|
|
items:push_back(item)
|
|
items.Data[seq_start_idx].CountInclude = items.Data[seq_start_idx].CountInclude + 1
|
|
end
|
|
end
|
|
|
|
if word_e < buf_e and string.byte(buf, word_e) == 44 then -- ','
|
|
seq_start_idx = -1
|
|
end
|
|
word_b = word_e + 1
|
|
end
|
|
end
|
|
|
|
--- @param text string?
|
|
--- @param text_end? int # exclusive, 1-based
|
|
function MT.ImGuiTextFilter:PassFilter(text, text_end)
|
|
local items = self._Items
|
|
if items.Size == 0 then return true end
|
|
if text == nil then text = "" end
|
|
if text_end ~= nil then text = string.sub(text, 1, text_end - 1) end
|
|
text = string.lower(text)
|
|
|
|
local seq = 1
|
|
local seq_excl_end = self._CountExclude + 1
|
|
while seq < seq_excl_end do
|
|
if string.find(text, items.Data[seq].Text, 1, true) then return false end
|
|
seq = seq + 1
|
|
end
|
|
|
|
local seq_end = items.Size + 1
|
|
if seq == seq_end then return true end
|
|
while seq < seq_end do
|
|
local seq_incl_end = seq + items.Data[seq].CountInclude
|
|
while seq < seq_incl_end do
|
|
if not string.find(text, items.Data[seq].Text, 1, true) then break end
|
|
seq = seq + 1
|
|
end
|
|
if seq == seq_incl_end then return true end
|
|
seq = seq_incl_end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- [SECTION] ImGuiListClipper
|
|
|
|
ImGuiListClipperFlags = ImGuiListClipperFlags or { None = 0, NoSetTableRowCounters = bit32.lshift(1, 0) }
|
|
|
|
local function GetSkipItemForListClipping()
|
|
local g = GImGui
|
|
if g.CurrentTable then return g.CurrentTable.HostSkipItems end
|
|
return g.CurrentWindow.SkipItems
|
|
end
|
|
|
|
local function ClipperRangeFromIndices(min, max) return { Min = min, Max = max, PosToIndexConvert = false, PosToIndexOffsetMin = 0, PosToIndexOffsetMax = 0 } end
|
|
local function ClipperRangeFromPositions(y1, y2, off_min, off_max) return { Min = y1, Max = y2, PosToIndexConvert = true, PosToIndexOffsetMin = off_min, PosToIndexOffsetMax = off_max } end
|
|
|
|
-- `offset` is a 0-based count of leading ranges to leave alone
|
|
local function ImGuiListClipper_SortAndFuseRanges(ranges, offset)
|
|
if offset == nil then offset = 0 end
|
|
if ranges.Size - offset <= 1 then return end
|
|
local d = ranges.Data
|
|
for sort_end = ranges.Size - offset - 1, 1, -1 do
|
|
for i = offset + 1, sort_end + offset do
|
|
if d[i].Min > d[i + 1].Min then d[i], d[i + 1] = d[i + 1], d[i] end
|
|
end
|
|
end
|
|
local i = 2 + offset
|
|
while i <= ranges.Size do
|
|
IM_ASSERT(not d[i].PosToIndexConvert and not d[i - 1].PosToIndexConvert)
|
|
if d[i - 1].Max < d[i].Min then
|
|
i = i + 1
|
|
else
|
|
d[i - 1].Min = ImMin(d[i - 1].Min, d[i].Min)
|
|
d[i - 1].Max = ImMax(d[i - 1].Max, d[i].Max)
|
|
ranges:erase(i)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function ImGuiListClipper_SeekCursorAndSetupPrevLine(clipper, pos_y, line_height)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local off_y = pos_y - window.DC.CursorPos.y
|
|
window.DC.CursorPos.y = pos_y
|
|
window.DC.CursorMaxPos.y = ImMax(window.DC.CursorMaxPos.y, pos_y - g.Style.ItemSpacing.y)
|
|
window.DC.CursorPosPrevLine.y = window.DC.CursorPos.y - line_height
|
|
window.DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y)
|
|
local columns = window.DC.CurrentColumns
|
|
if columns then
|
|
columns.LineMinY = window.DC.CursorPos.y
|
|
end
|
|
local tbl = g.CurrentTable
|
|
if tbl then
|
|
if tbl.IsInsideRow then
|
|
ImGui.TableEndRow(tbl)
|
|
end
|
|
local row_increase = math.floor((off_y / line_height) + 0.5)
|
|
if row_increase > 0 and bit32.band(clipper.Flags, ImGuiListClipperFlags.NoSetTableRowCounters) == 0 then
|
|
tbl.CurrentRow = tbl.CurrentRow + row_increase
|
|
tbl.RowBgColorCounter = tbl.RowBgColorCounter + row_increase
|
|
end
|
|
tbl.RowPosY2 = window.DC.CursorPos.y
|
|
end
|
|
end
|
|
|
|
--- @class ImGuiListClipper
|
|
MT.ImGuiListClipper = {}
|
|
MT.ImGuiListClipper.__index = MT.ImGuiListClipper
|
|
|
|
function ImGuiListClipper()
|
|
return setmetatable({ DisplayStart = 0, DisplayEnd = 0, UserIndex = 0, ItemsCount = 0, ItemsHeight = 0.0, Flags = 0,
|
|
StartPosY = 0.0, StartSeekOffsetY = 0.0, Ctx = nil, TempData = nil }, MT.ImGuiListClipper)
|
|
end
|
|
|
|
--- @param items_count int
|
|
--- @param items_height? float
|
|
function MT.ImGuiListClipper:Begin(items_count, items_height)
|
|
if items_height == nil then items_height = -1.0 end
|
|
self.Ctx = ImGui.GetCurrentContext()
|
|
local g = self.Ctx
|
|
local window = g.CurrentWindow
|
|
|
|
local tbl = g.CurrentTable
|
|
if tbl and tbl.IsInsideRow then
|
|
ImGui.TableEndRow(tbl)
|
|
end
|
|
|
|
self.StartPosY = window.DC.CursorPos.y
|
|
self.ItemsHeight = items_height
|
|
self.ItemsCount = items_count
|
|
self.DisplayStart = -1
|
|
self.DisplayEnd = 0
|
|
|
|
g.ClipperTempDataStacked = g.ClipperTempDataStacked + 1
|
|
while g.ClipperTempDataStacked > g.ClipperTempData.Size do
|
|
g.ClipperTempData:push_back({ ListClipper = nil, LossynessOffset = 0.0, StepNo = 0, ItemsFrozen = 0, Ranges = ImVector() })
|
|
end
|
|
local data = g.ClipperTempData.Data[g.ClipperTempDataStacked]
|
|
data.ListClipper = self; data.StepNo = 0; data.ItemsFrozen = 0; data.Ranges:resize(0)
|
|
data.LossynessOffset = window.DC.CursorStartPosLossyness.y
|
|
self.TempData = data
|
|
self.StartSeekOffsetY = data.LossynessOffset
|
|
end
|
|
|
|
function MT.ImGuiListClipper:End()
|
|
local data = self.TempData
|
|
if data then
|
|
local g = self.Ctx
|
|
if self.ItemsCount >= 0 and self.ItemsCount < INT_MAX and self.DisplayStart >= 0 then
|
|
self:SeekCursorForItem(self.ItemsCount)
|
|
end
|
|
IM_ASSERT(data.ListClipper == self)
|
|
data.StepNo = data.Ranges.Size
|
|
g.ClipperTempDataStacked = g.ClipperTempDataStacked - 1
|
|
if g.ClipperTempDataStacked > 0 then
|
|
data = g.ClipperTempData.Data[g.ClipperTempDataStacked]
|
|
data.ListClipper.TempData = data
|
|
end
|
|
self.TempData = nil
|
|
end
|
|
self.DisplayStart = self.ItemsCount
|
|
self.DisplayEnd = self.ItemsCount
|
|
self.ItemsCount = -1
|
|
end
|
|
|
|
function MT.ImGuiListClipper:IncludeItemByIndex(item_index) self:IncludeItemsByIndex(item_index, item_index + 1) end
|
|
|
|
function MT.ImGuiListClipper:IncludeItemsByIndex(item_begin, item_end)
|
|
local data = self.TempData
|
|
IM_ASSERT(self.DisplayStart < 0)
|
|
IM_ASSERT(item_begin <= item_end)
|
|
if item_begin < item_end then
|
|
data.Ranges:push_back(ClipperRangeFromIndices(item_begin, item_end))
|
|
end
|
|
end
|
|
|
|
function MT.ImGuiListClipper:SeekCursorForItem(item_n)
|
|
local pos_y = self.StartPosY + self.StartSeekOffsetY + item_n * self.ItemsHeight
|
|
ImGuiListClipper_SeekCursorAndSetupPrevLine(self, pos_y, self.ItemsHeight)
|
|
end
|
|
|
|
local function ImGuiListClipper_StepInternal(clipper)
|
|
local g = clipper.Ctx
|
|
local window = g.CurrentWindow
|
|
local data = clipper.TempData
|
|
IM_ASSERT(data ~= nil, "Called ImGuiListClipper::Step() too many times, or before ImGuiListClipper::Begin() ?")
|
|
|
|
local tbl = g.CurrentTable
|
|
if tbl and tbl.IsInsideRow then
|
|
ImGui.TableEndRow(tbl)
|
|
end
|
|
|
|
if clipper.ItemsCount == 0 or GetSkipItemForListClipping() then
|
|
return false
|
|
end
|
|
|
|
if data.StepNo == 0 and tbl ~= nil and not tbl.IsUnfrozenRows then
|
|
clipper.DisplayStart = data.ItemsFrozen
|
|
clipper.DisplayEnd = ImMin(data.ItemsFrozen + 1, clipper.ItemsCount)
|
|
if clipper.DisplayStart < clipper.DisplayEnd then
|
|
data.ItemsFrozen = data.ItemsFrozen + 1
|
|
end
|
|
return true
|
|
end
|
|
|
|
local calc_clipping = false
|
|
if data.StepNo == 0 then
|
|
clipper.StartPosY = window.DC.CursorPos.y
|
|
if clipper.ItemsHeight <= 0.0 then
|
|
data.Ranges:push_front(ClipperRangeFromIndices(data.ItemsFrozen, data.ItemsFrozen + 1))
|
|
clipper.DisplayStart = ImMax(data.Ranges.Data[1].Min, data.ItemsFrozen)
|
|
clipper.DisplayEnd = ImMin(data.Ranges.Data[1].Max, clipper.ItemsCount)
|
|
data.StepNo = 1
|
|
return true
|
|
end
|
|
calc_clipping = true
|
|
end
|
|
|
|
if clipper.ItemsHeight <= 0.0 then
|
|
IM_ASSERT(data.StepNo == 1)
|
|
-- (no float precision mitigation needed: Luau numbers are doubles)
|
|
clipper.ItemsHeight = (window.DC.CursorPos.y - clipper.StartPosY) / (clipper.DisplayEnd - clipper.DisplayStart)
|
|
if clipper.ItemsHeight == 0.0 and clipper.ItemsCount == INT_MAX then
|
|
return false
|
|
end
|
|
if clipper.ItemsHeight <= 0.0 then
|
|
IM_ASSERT_USER_ERROR(clipper.ItemsHeight > 0.0, "ImGuiListClipper: Failed to calculate item height! First item hasn't been submitted by user code, or has not moved the cursor vertically!")
|
|
return false
|
|
end
|
|
calc_clipping = true
|
|
end
|
|
|
|
local already_submitted = clipper.DisplayEnd
|
|
if calc_clipping then
|
|
clipper.StartSeekOffsetY = data.LossynessOffset - data.ItemsFrozen * clipper.ItemsHeight
|
|
|
|
if g.LogEnabled then
|
|
data.Ranges:push_back(ClipperRangeFromIndices(0, clipper.ItemsCount))
|
|
else
|
|
local is_nav_request = (g.NavMoveScoringItems and g.NavWindow and g.NavWindow.RootWindowForNav == window.RootWindowForNav) and true or false
|
|
local nav_off_min = (is_nav_request and g.NavMoveClipDir == ImGuiDir.Up) and -1 or 0
|
|
local nav_off_max = (is_nav_request and g.NavMoveClipDir == ImGuiDir.Down) and 1 or 0
|
|
if is_nav_request then
|
|
data.Ranges:push_back(ClipperRangeFromPositions(g.NavScoringRect.Min.y, g.NavScoringRect.Max.y, nav_off_min, nav_off_max))
|
|
if not g.NavScoringNoClipRect:IsInverted() then
|
|
data.Ranges:push_back(ClipperRangeFromPositions(g.NavScoringNoClipRect.Min.y, g.NavScoringNoClipRect.Max.y, nav_off_min, nav_off_max))
|
|
end
|
|
end
|
|
if is_nav_request and bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.IsTabbing) ~= 0 and g.NavTabbingDir == -1 then
|
|
data.Ranges:push_back(ClipperRangeFromIndices(clipper.ItemsCount - 1, clipper.ItemsCount))
|
|
end
|
|
|
|
local nav_rect_abs = ImGui.WindowRectRelToAbs(window, window.NavRectRel[0])
|
|
if g.NavId ~= 0 and window.NavLastIds[0] == g.NavId then
|
|
data.Ranges:push_back(ClipperRangeFromPositions(nav_rect_abs.Min.y, nav_rect_abs.Max.y, 0, 0))
|
|
end
|
|
|
|
local min_y = window.ClipRect.Min.y
|
|
local max_y = window.ClipRect.Max.y
|
|
|
|
local bs = g.BoxSelectState
|
|
if bs and bs.IsActive and bs.Window == window then
|
|
local pad_y = g.Style.ItemSpacing.y
|
|
min_y = min_y - pad_y
|
|
max_y = max_y + pad_y
|
|
if bs.UnclipMode then
|
|
data.Ranges:push_back(ClipperRangeFromPositions(bs.UnclipRect.Min.y - pad_y, bs.UnclipRect.Max.y + pad_y, 0, 0))
|
|
end
|
|
end
|
|
|
|
data.Ranges:push_back(ClipperRangeFromPositions(min_y, max_y, nav_off_min, nav_off_max))
|
|
end
|
|
|
|
for _, range in data.Ranges:iter() do
|
|
if range.PosToIndexConvert then
|
|
local m1 = ImTrunc((range.Min - window.DC.CursorPos.y - data.LossynessOffset) / clipper.ItemsHeight)
|
|
local m2 = ImTrunc(((range.Max - window.DC.CursorPos.y - data.LossynessOffset) / clipper.ItemsHeight) + 0.999999)
|
|
range.Min = ImClamp(already_submitted + m1 + range.PosToIndexOffsetMin, already_submitted, clipper.ItemsCount - 1)
|
|
range.Max = ImClamp(already_submitted + m2 + range.PosToIndexOffsetMax, range.Min + 1, clipper.ItemsCount)
|
|
range.PosToIndexConvert = false
|
|
end
|
|
end
|
|
ImGuiListClipper_SortAndFuseRanges(data.Ranges, data.StepNo)
|
|
end
|
|
|
|
while data.StepNo < data.Ranges.Size do
|
|
local r = data.Ranges.Data[data.StepNo + 1]
|
|
clipper.DisplayStart = ImMax(r.Min, already_submitted)
|
|
clipper.DisplayEnd = ImMin(r.Max, clipper.ItemsCount)
|
|
data.StepNo = data.StepNo + 1
|
|
if clipper.DisplayStart < clipper.DisplayEnd then
|
|
if clipper.DisplayStart > already_submitted then
|
|
clipper:SeekCursorForItem(clipper.DisplayStart)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
|
|
if clipper.ItemsCount < INT_MAX then
|
|
clipper:SeekCursorForItem(clipper.ItemsCount)
|
|
end
|
|
return false
|
|
end
|
|
|
|
function MT.ImGuiListClipper:Step()
|
|
local ret = ImGuiListClipper_StepInternal(self)
|
|
if ret and (self.DisplayStart >= self.DisplayEnd) then
|
|
ret = false
|
|
end
|
|
if not ret then
|
|
self:End()
|
|
end
|
|
return ret
|
|
end
|
|
|
|
function ImGui.CalcClipRectVisibleItemsY(clip_rect, pos, items_height)
|
|
local out_visible_start = ImMax(ImTrunc((clip_rect.Min.y - pos.y) / items_height), 0)
|
|
local out_visible_end = ImMax(ImTrunc(ImCeil((clip_rect.Max.y - pos.y) / items_height)), out_visible_start)
|
|
return out_visible_start, out_visible_end
|
|
end
|
|
|
|
-- [SECTION] ERROR CHECKING, STATE RECOVERY
|
|
|
|
function ImGuiErrorRecoveryState()
|
|
return { SizeOfWindowStack = 0, SizeOfIDStack = 0, SizeOfTreeStack = 0, SizeOfColorStack = 0, SizeOfStyleVarStack = 0,
|
|
SizeOfFontStack = 0, SizeOfFocusScopeStack = 0, SizeOfGroupStack = 0, SizeOfItemFlagsStack = 0,
|
|
SizeOfBeginPopupStack = 0, SizeOfDisabledStack = 0 }
|
|
end
|
|
|
|
function ImGui.ErrorRecoveryStoreState(state_out)
|
|
local g = GImGui
|
|
state_out.SizeOfWindowStack = g.CurrentWindowStack.Size
|
|
state_out.SizeOfIDStack = g.CurrentWindow.IDStack.Size
|
|
state_out.SizeOfTreeStack = g.CurrentWindow.DC.TreeDepth -- NOT g.TreeNodeStack.Size which is a partial stack!
|
|
state_out.SizeOfColorStack = g.ColorStack.Size
|
|
state_out.SizeOfStyleVarStack = g.StyleVarStack.Size
|
|
state_out.SizeOfFontStack = g.FontStack.Size
|
|
state_out.SizeOfFocusScopeStack = g.FocusScopeStack.Size
|
|
state_out.SizeOfGroupStack = g.GroupStack.Size
|
|
state_out.SizeOfItemFlagsStack = g.ItemFlagsStack.Size
|
|
state_out.SizeOfBeginPopupStack = g.BeginPopupStack.Size
|
|
state_out.SizeOfDisabledStack = g.DisabledStackSize
|
|
end
|
|
|
|
function ImGui.ErrorRecoveryTryToRecoverState(state_in)
|
|
local g = GImGui
|
|
while g.CurrentWindowStack.Size > state_in.SizeOfWindowStack do
|
|
local window = g.CurrentWindow
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0 then
|
|
if g.CurrentTable ~= nil and g.CurrentTable.InnerWindow == g.CurrentWindow then
|
|
IM_ASSERT_USER_ERROR(false, "Missing EndTable()")
|
|
ImGui.EndTable()
|
|
else
|
|
IM_ASSERT_USER_ERROR(false, "Missing EndChild()")
|
|
ImGui.EndChild()
|
|
end
|
|
else
|
|
IM_ASSERT_USER_ERROR(false, "Missing End()")
|
|
ImGui.End()
|
|
end
|
|
end
|
|
if g.CurrentWindowStack.Size == state_in.SizeOfWindowStack then
|
|
ImGui.ErrorRecoveryTryToRecoverWindowState(state_in)
|
|
end
|
|
end
|
|
|
|
function ImGui.ErrorRecoveryTryToRecoverWindowState(state_in)
|
|
local g = GImGui
|
|
|
|
while g.CurrentTable ~= nil and g.CurrentTable.InnerWindow == g.CurrentWindow do
|
|
IM_ASSERT_USER_ERROR(false, "Missing EndTable()")
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
local window = g.CurrentWindow
|
|
|
|
-- FIXME: Can't recover from inside BeginTabItem/EndTabItem yet.
|
|
while g.CurrentTabBar ~= nil and g.CurrentTabBar.Window == window do
|
|
IM_ASSERT_USER_ERROR(false, "Missing EndTabBar()")
|
|
ImGui.EndTabBar()
|
|
end
|
|
while g.CurrentMultiSelect ~= nil and g.CurrentMultiSelect.Storage.Window == window and ImGui.EndMultiSelect do
|
|
IM_ASSERT_USER_ERROR(false, "Missing EndMultiSelect()")
|
|
ImGui.EndMultiSelect()
|
|
end
|
|
if window.DC.MenuBarAppending then
|
|
IM_ASSERT_USER_ERROR(false, "Missing EndMenuBar()")
|
|
ImGui.EndMenuBar()
|
|
end
|
|
while window.DC.TreeDepth > state_in.SizeOfTreeStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing TreePop()")
|
|
ImGui.TreePop()
|
|
end
|
|
while g.GroupStack.Size > state_in.SizeOfGroupStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing EndGroup()")
|
|
ImGui.EndGroup()
|
|
end
|
|
IM_ASSERT(g.GroupStack.Size == state_in.SizeOfGroupStack)
|
|
while window.IDStack.Size > state_in.SizeOfIDStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing PopID()")
|
|
ImGui.PopID()
|
|
end
|
|
while g.DisabledStackSize > state_in.SizeOfDisabledStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing EndDisabled()")
|
|
if bit32.band(g.CurrentItemFlags, ImGuiItemFlags.Disabled) ~= 0 then
|
|
ImGui.EndDisabled()
|
|
else
|
|
ImGui.EndDisabledOverrideReenable()
|
|
g.CurrentWindowStack:back().DisabledOverrideReenable = false
|
|
end
|
|
end
|
|
IM_ASSERT(g.DisabledStackSize == state_in.SizeOfDisabledStack)
|
|
while g.ColorStack.Size > state_in.SizeOfColorStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing PopStyleColor()")
|
|
ImGui.PopStyleColor()
|
|
end
|
|
while g.ItemFlagsStack.Size > state_in.SizeOfItemFlagsStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing PopItemFlag()")
|
|
ImGui.PopItemFlag()
|
|
end
|
|
while g.StyleVarStack.Size > state_in.SizeOfStyleVarStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing PopStyleVar()")
|
|
ImGui.PopStyleVar()
|
|
end
|
|
while g.FontStack.Size > state_in.SizeOfFontStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing PopFont()")
|
|
ImGui.PopFont()
|
|
end
|
|
while g.FocusScopeStack.Size > state_in.SizeOfFocusScopeStack do
|
|
IM_ASSERT_USER_ERROR(false, "Missing PopFocusScope()")
|
|
ImGui.PopFocusScope()
|
|
end
|
|
end
|
|
|
|
-- Lines are stored in g.DebugLogBuf (one chunk per call)
|
|
function ImGui.DebugLog(fmt, ...)
|
|
local g = GImGui
|
|
g.DebugLogBuf = g.DebugLogBuf or ImGuiTextBuffer()
|
|
local str = string.format("[%05d] ", g.FrameCount) .. ((select("#", ...) > 0) and string.format(fmt, ...) or fmt)
|
|
g.DebugLogBuf:append(str)
|
|
-- Line index (upstream: g.DebugLogIndex). Lines are complete strings without '\n'.
|
|
local lines = g.DebugLogLines
|
|
if lines == nil then lines = { "" }; g.DebugLogLines = lines end
|
|
for part, nl in string.gmatch(str, "([^\n]*)(\n?)") do
|
|
lines[#lines] = lines[#lines] .. part
|
|
if nl ~= "" then lines[#lines + 1] = "" end
|
|
if part == "" and nl == "" then break end
|
|
end
|
|
if bit32.band(g.DebugLogFlags, ImGuiDebugLogFlags.OutputToTTY) ~= 0 then
|
|
print((string.gsub(str, "\n$", "")))
|
|
end
|
|
end
|
|
|
|
--- @return bool should_assert
|
|
function ImGui.ErrorLog(msg)
|
|
local g = GImGui
|
|
if g == nil then return true end
|
|
local window = g.CurrentWindow
|
|
|
|
if g.IO.ConfigErrorRecoveryEnableDebugLog then
|
|
if g.ErrorFirst then
|
|
ImGui.DebugLog(string.format("[imgui-error] (current settings: Assert=%d, Log=%d, Tooltip=%d)\n",
|
|
g.IO.ConfigErrorRecoveryEnableAssert and 1 or 0, g.IO.ConfigErrorRecoveryEnableDebugLog and 1 or 0, g.IO.ConfigErrorRecoveryEnableTooltip and 1 or 0))
|
|
end
|
|
ImGui.DebugLog(string.format("[imgui-error] In window '%s': %s\n", window and window.Name or "NULL", tostring(msg)))
|
|
end
|
|
g.ErrorFirst = false
|
|
|
|
if g.IO.ConfigErrorRecoveryEnableTooltip then
|
|
if g.WithinFrameScope and ImGui.BeginErrorTooltip() then
|
|
if g.ErrorCountCurrentFrame < 20 then
|
|
ImGui.Text("In window '%s': %s", window and window.Name or "NULL", tostring(msg))
|
|
if window and (not window.IsFallbackWindow or window.WasActive) then
|
|
ImGui.GetForegroundDrawList(window.Viewport):AddRect(window.Pos, window.Pos + window.Size, IM_COL32(255, 0, 0, 255))
|
|
end
|
|
end
|
|
if g.ErrorCountCurrentFrame == 20 then
|
|
ImGui.Text("(and more errors)")
|
|
end
|
|
ImGui.EndErrorTooltip()
|
|
end
|
|
g.ErrorCountCurrentFrame = g.ErrorCountCurrentFrame + 1
|
|
end
|
|
|
|
if g.ErrorCallback ~= nil then
|
|
g.ErrorCallback(g, g.ErrorCallbackUserData, msg)
|
|
end
|
|
|
|
return g.IO.ConfigErrorRecoveryEnableAssert
|
|
end
|
|
|
|
function ImGui.ErrorCheckEndFrameFinalizeErrorTooltip()
|
|
local g = GImGui
|
|
if g.DebugDrawIdConflictsId ~= 0 and g.IO.KeyCtrl == false then
|
|
g.DebugDrawIdConflictsCount = g.HoveredIdPreviousFrameItemCount
|
|
end
|
|
if g.DebugDrawIdConflictsId ~= 0 and not g.DebugItemPickerActive and ImGui.BeginErrorTooltip() then
|
|
ImGui.Text("Programmer error: %d visible items with conflicting ID!", g.DebugDrawIdConflictsCount)
|
|
ImGui.BulletText("Code should use PushID()/PopID() in loops, or append \"##xx\" to same-label identifiers!")
|
|
ImGui.BulletText("Empty label e.g. Button(\"\") == same ID as parent widget/node. Use Button(\"##xx\") instead!")
|
|
ImGui.BulletText("Set io.ConfigDebugHighlightIdConflicts=false to disable this warning in non-programmers builds.")
|
|
ImGui.Separator()
|
|
ImGui.Text("(Hold Ctrl to: ")
|
|
ImGui.SameLine(0.0, 0.0)
|
|
ImGui.TextLinkOpenURL("read FAQ \"About ID Stack System\"", "https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#qa-usage")
|
|
ImGui.SameLine(0.0, 0.0)
|
|
ImGui.Text(")")
|
|
ImGui.EndErrorTooltip()
|
|
end
|
|
|
|
if g.ErrorCountCurrentFrame > 0 and ImGui.BeginErrorTooltip() then
|
|
ImGui.Separator()
|
|
ImGui.Text("(Hold Ctrl to: ")
|
|
ImGui.SameLine(0.0, 0.0)
|
|
if ImGui.SmallButton("Enable Asserts") then
|
|
g.IO.ConfigErrorRecoveryEnableAssert = true
|
|
end
|
|
ImGui.SameLine(0, 0)
|
|
ImGui.Text(")")
|
|
ImGui.EndErrorTooltip()
|
|
end
|
|
end
|
|
|
|
function ImGui.BeginErrorTooltip()
|
|
local g = GImGui
|
|
local window = ImGui.FindWindowByName("##Tooltip_Error")
|
|
local use_locked_pos = g.IO.KeyCtrl and window ~= nil and window.WasActive
|
|
local c = g.Style.Colors[ImGuiCol.PopupBg]
|
|
ImGui.PushStyleColor(ImGuiCol.PopupBg, ImVec4(ImLerp(c.x, 1.0, 0.15), ImLerp(c.y, 0.0, 0.15), ImLerp(c.z, 0.0, 0.15), ImLerp(c.w, 1.0, 0.15)))
|
|
if use_locked_pos then
|
|
ImGui.SetNextWindowPos(g.ErrorTooltipLockedPos)
|
|
end
|
|
local _, is_visible = ImGui.Begin("##Tooltip_Error", nil, bit32.bor(ImGuiWindowFlags.Tooltip, ImGuiWindowFlags.NoDecoration, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoSavedSettings, ImGuiWindowFlags.AlwaysAutoResize))
|
|
ImGui.PopStyleColor()
|
|
if is_visible and g.CurrentWindow.BeginCount == 1 then
|
|
ImGui.SeparatorText("MESSAGE FROM DEAR IMGUI")
|
|
ImGui.BringWindowToDisplayFront(g.CurrentWindow)
|
|
ImGui.BringWindowToFocusFront(g.CurrentWindow)
|
|
g.ErrorTooltipLockedPos = ImGui.GetWindowPos()
|
|
elseif not is_visible then
|
|
ImGui.End()
|
|
end
|
|
return is_visible
|
|
end
|
|
|
|
function ImGui.EndErrorTooltip()
|
|
ImGui.End()
|
|
end
|
|
|
|
|
|
do --[[ [SECTION] METRICS/DEBUGGER WINDOW, DEBUG LOG, ID STACK TOOL, FONT DEBUG ]]
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Font atlas / font debugging
|
|
----------------------------------------------------------------
|
|
|
|
-- byte buffers for InputText (same as the demo's DemoBuf/DemoBufStr; kept here so the library doesn't need the demo)
|
|
local function DemoBuf(str, size)
|
|
local t = {}
|
|
for i = 1, #str do t[i] = string.byte(str, i) end
|
|
t[#str + 1] = 0
|
|
if size then for i = #str + 2, size do t[i] = 0 end end
|
|
return t
|
|
end
|
|
local function DemoBufStr(buf)
|
|
local n = 0
|
|
while buf[n + 1] ~= nil and buf[n + 1] ~= 0 do n = n + 1 end
|
|
if n == 0 then return "" end
|
|
return ImGui._ByteArrayToString(buf, 1, n + 1)
|
|
end
|
|
|
|
local function MetricsHelpMarker(desc)
|
|
ImGui.TextDisabled("(?)")
|
|
if ImGui.BeginItemTooltip() then
|
|
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 35.0)
|
|
ImGui.TextUnformatted(desc)
|
|
ImGui.PopTextWrapPos()
|
|
ImGui.EndTooltip()
|
|
end
|
|
end
|
|
ImGui.MetricsHelpMarker = MetricsHelpMarker
|
|
|
|
local function U8(c) return (c and c > 0) and utf8.char(c) or "" end
|
|
|
|
function ImGui.ShowFontSelector(label)
|
|
local io = ImGui.GetIO()
|
|
local font_current = ImGui.GetFont()
|
|
if ImGui.BeginCombo(label, font_current:GetDebugName()) then
|
|
for i, font in io.Fonts.Fonts:iter() do
|
|
ImGui.PushID(i)
|
|
if ImGui.Selectable(font:GetDebugName(), font == font_current, ImGuiSelectableFlags.SelectOnNav) then io.FontDefault = font end
|
|
if font == font_current then ImGui.SetItemDefaultFocus() end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.EndCombo()
|
|
end
|
|
ImGui.SameLine()
|
|
MetricsHelpMarker("- Load additional fonts with io.Fonts->AddFontXXX() functions.\n- On Roblox: register the .ttf bytes with ImGui_ImplRoblox.AddFile() first.\n- Read FAQ and docs/FONTS.md for more details.")
|
|
end
|
|
|
|
function ImGui.DebugNodeFontGlyph(font, glyph)
|
|
ImGui.Text("Codepoint: U+%04X", glyph.Codepoint)
|
|
ImGui.Separator()
|
|
ImGui.Text("Visible: %d", glyph.Visible and 1 or 0)
|
|
ImGui.Text("AdvanceX: %.1f", glyph.AdvanceX)
|
|
ImGui.Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph.X0, glyph.Y0, glyph.X1, glyph.Y1)
|
|
ImGui.Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph.U0, glyph.V0, glyph.U1, glyph.V1)
|
|
if glyph.PackId >= 0 then
|
|
local r = { uv0 = ImVec2(), uv1 = ImVec2() }
|
|
if font.OwnerAtlas:GetCustomRect(glyph.PackId, r) then ImGui.Text("PackId: 0x%X (%dx%d rect at %d,%d)", glyph.PackId, r.w, r.h, r.x, r.y) end
|
|
end
|
|
ImGui.Text("SourceIdx: %d", glyph.SourceIdx)
|
|
end
|
|
|
|
function ImGui.DebugNodeFontGlyphsForSrcMask(font, baked, src_mask)
|
|
local draw_list = ImGui.GetWindowDrawList()
|
|
local glyph_col = ImGui.GetColorU32(ImGuiCol.Text)
|
|
local cell_size = baked.Size * 1
|
|
local cell_spacing = ImGui.GetStyle().ItemSpacing.y
|
|
-- [port] only scans loaded codepoints (IndexLookup range) instead of the whole 0..0xFFFF range
|
|
local max_c = baked.IndexLookup.Size - 1
|
|
local base = 0
|
|
while base <= max_c do
|
|
local count = 0
|
|
for n = 0, 255 do
|
|
local c = base + n
|
|
if baked:IsGlyphLoaded(c) then
|
|
local glyph = baked:FindGlyphNoFallback(c)
|
|
if glyph and bit32.band(src_mask, bit32.lshift(1, glyph.SourceIdx)) ~= 0 then count = count + 1 end
|
|
end
|
|
end
|
|
if count > 0 and ImGui.TreeNode(base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, (count > 1) and "glyphs" or "glyph") then
|
|
local base_pos = ImGui.GetCursorScreenPos()
|
|
for n = 0, 255 do
|
|
local c = base + n
|
|
local cell_p1 = ImVec2(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + math.floor(n / 16) * (cell_size + cell_spacing))
|
|
local cell_p2 = ImVec2(cell_p1.x + cell_size, cell_p1.y + cell_size)
|
|
local glyph = baked:IsGlyphLoaded(c) and baked:FindGlyphNoFallback(c) or nil
|
|
draw_list:AddRect(cell_p1, cell_p2, glyph and IM_COL32(255, 255, 255, 100) or IM_COL32(255, 255, 255, 50))
|
|
if glyph and bit32.band(src_mask, bit32.lshift(1, glyph.SourceIdx)) ~= 0 then
|
|
font:RenderChar(draw_list, cell_size, cell_p1, glyph_col, c)
|
|
if ImGui.IsMouseHoveringRect(cell_p1, cell_p2) and ImGui.BeginTooltip() then
|
|
ImGui.DebugNodeFontGlyph(font, glyph)
|
|
ImGui.EndTooltip()
|
|
end
|
|
end
|
|
end
|
|
ImGui.Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16))
|
|
ImGui.TreePop()
|
|
end
|
|
base = base + 256
|
|
end
|
|
end
|
|
|
|
function ImGui.DebugNodeFont(font)
|
|
local g = ImGui.GetCurrentContext()
|
|
local cfg = g.DebugMetricsConfig
|
|
local atlas = font.OwnerAtlas
|
|
local opened = ImGui.TreeNode(tostring(font), "Font: \"%s\": %d sources(s)", font:GetDebugName(), font.Sources.Size)
|
|
if not opened then ImGui.Indent() end
|
|
ImGui.Indent()
|
|
if cfg.ShowFontPreview then
|
|
ImGui.PushFont(font, 0.0)
|
|
ImGui.Text("The quick brown fox jumps over the lazy dog")
|
|
ImGui.PopFont()
|
|
end
|
|
if not opened then
|
|
ImGui.Unindent()
|
|
ImGui.Unindent()
|
|
return
|
|
end
|
|
if ImGui.SmallButton("Set as default") then ImGui.GetIO().FontDefault = font end
|
|
ImGui.SameLine()
|
|
ImGui.BeginDisabled(atlas.Fonts.Size <= 1 or atlas.Locked == true or atlas.RemoveFont == nil)
|
|
if ImGui.SmallButton("Remove") and atlas.RemoveFont then atlas:RemoveFont(font) end
|
|
ImGui.EndDisabled()
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Clear bakes") then ImFontAtlasFontDiscardBakes(atlas, font, 0) end
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Clear unused") then ImFontAtlasFontDiscardBakes(atlas, font, 2) end
|
|
|
|
ImGui.Text("Fallback character: '%s' (U+%04X)", U8(font.FallbackChar), font.FallbackChar or 0)
|
|
ImGui.Text("Ellipsis character: '%s' (U+%04X)", U8(font.EllipsisChar), font.EllipsisChar or 0)
|
|
for src_n, src in font.Sources:iter() do
|
|
if ImGui.TreeNode(tostring(src), "Input %d: '%s' [%d], Oversample: %d,%d, PixelSnapH: %d, Offset: (%.1f,%.1f)",
|
|
src_n - 1, src.Name or "", src.FontNo or 0, src.OversampleH or 0, src.OversampleV or 0, src.PixelSnapH and 1 or 0, src.GlyphOffset.x, src.GlyphOffset.y) then
|
|
local loader = src.FontLoader or atlas.FontLoader
|
|
ImGui.Text("Loader: '%s'", (loader and loader.Name) or "N/A")
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
local builder = atlas.Builder
|
|
if builder then
|
|
for _, baked in builder.BakedPool:iter() do
|
|
if baked.OwnerFont == font then
|
|
ImGui.PushID(baked.BakedId)
|
|
if ImGui.TreeNode("Glyphs", "Baked at { %.2fpx, d.%.2f }: %d glyphs%s", baked.Size, baked.RasterizerDensity, baked.Glyphs.Size,
|
|
(baked.LastUsedFrame < (builder.FrameCount or 0) - 1) and " *Unused*" or "") then
|
|
if ImGui.SmallButton("Load all") then
|
|
for c = 0, 0x7F do baked:FindGlyph(c) end -- [port] ASCII only: loading the whole BMP in Luau stalls for seconds
|
|
end
|
|
local surface_sqrt = math.floor(math.sqrt(baked.MetricsTotalSurface))
|
|
ImGui.Text("Ascent: %f, Descent: %f, Ascent-Descent: %f", baked.Ascent, baked.Descent, baked.Ascent - baked.Descent)
|
|
ImGui.Text("Texture Area: about %d px ~%dx%d px", baked.MetricsTotalSurface, surface_sqrt, surface_sqrt)
|
|
for src_n, src in font.Sources:iter() do
|
|
ImGui.BulletText("Input %d: '%s', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
|
|
src_n - 1, src.Name or "", src.OversampleH or 0, src.OversampleV or 0, src.PixelSnapH and 1 or 0, src.GlyphOffset.x, src.GlyphOffset.y)
|
|
end
|
|
ImGui.DebugNodeFontGlyphsForSrcMask(font, baked, bit32.bnot(0))
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
end
|
|
ImGui.TreePop()
|
|
ImGui.Unindent()
|
|
end
|
|
|
|
local StatusNames = { [0] = "OK", "Destroyed", "WantCreate", "WantUpdates", "WantDestroy" }
|
|
local FormatNames = { [0] = "RGBA32", "Alpha8" }
|
|
|
|
function ImGui.DebugNodeTexture(tex, int_id, highlight_rect)
|
|
local g = ImGui.GetCurrentContext()
|
|
ImGui.PushID(int_id)
|
|
if ImGui.TreeNode("", "Texture #%03d (%dx%d pixels)", tex.UniqueID or 0, tex.Width, tex.Height) then
|
|
local cfg = g.DebugMetricsConfig
|
|
_, cfg.ShowTextureUsedRect = ImGui.Checkbox("Show used rect", cfg.ShowTextureUsedRect)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ImageBorderSize, math.max(1.0, g.Style.ImageBorderSize))
|
|
local p = ImGui.GetCursorScreenPos()
|
|
if tex.Status == ImTextureStatus.WantDestroy or tex.Status == ImTextureStatus.Destroyed then
|
|
ImGui.Dummy(ImVec2(tex.Width, tex.Height))
|
|
else
|
|
local ref = ImTextureRef(); ref._TexData = tex
|
|
ImGui.ImageWithBg(ref, ImVec2(tex.Width, tex.Height), ImVec2(0.0, 0.0), ImVec2(1.0, 1.0), ImVec4(0.0, 0.0, 0.0, 1.0))
|
|
end
|
|
if cfg.ShowTextureUsedRect and tex.UsedRect then
|
|
local u = tex.UsedRect
|
|
ImGui.GetWindowDrawList():AddRect(ImVec2(p.x + u.x, p.y + u.y), ImVec2(p.x + u.x + u.w, p.y + u.y + u.h), IM_COL32(255, 0, 255, 255))
|
|
end
|
|
if highlight_rect ~= nil then
|
|
local r_outer = ImRect(p.x, p.y, p.x + tex.Width, p.y + tex.Height)
|
|
local r_inner = ImRect(p.x + highlight_rect.x, p.y + highlight_rect.y, p.x + highlight_rect.x + highlight_rect.w, p.y + highlight_rect.y + highlight_rect.h)
|
|
ImGui.RenderRectFilledWithHole(ImGui.GetWindowDrawList(), r_outer, r_inner, IM_COL32(0, 0, 0, 100), 0.0)
|
|
ImGui.GetWindowDrawList():AddRect(r_inner.Min - ImVec2(1, 1), r_inner.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255))
|
|
end
|
|
ImGui.PopStyleVar()
|
|
ImGui.Text("Status = %s (%d), Format = %s (%d), UseColors = %d", StatusNames[tex.Status] or "?", tex.Status, FormatNames[tex.Format] or "?", tex.Format, tex.UseColors and 1 or 0)
|
|
ImGui.Text("TexID = %s", tostring(tex.TexID))
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
|
|
function ImGui.ShowFontAtlas(atlas)
|
|
local g = ImGui.GetCurrentContext()
|
|
local io = g.IO
|
|
local style = g.Style
|
|
ImGui.BeginDisabled()
|
|
ImGui.CheckboxFlags("io.BackendFlags: RendererHasTextures", io.BackendFlags, ImGuiBackendFlags.RendererHasTextures)
|
|
ImGui.EndDisabled()
|
|
ImGui.ShowFontSelector("Font")
|
|
local changed
|
|
style.FontSizeBase, changed = ImGui.DragFloat("FontSizeBase", style.FontSizeBase, 0.20, 5.0, 100.0, "%.0f")
|
|
if changed then style._NextFrameFontSizeBase = style.FontSizeBase end
|
|
ImGui.SameLine(0.0, 0.0); ImGui.Text(" (out %.2f)", ImGui.GetFontSize())
|
|
ImGui.SameLine(); MetricsHelpMarker("- This is scaling font only. General scaling will come later.")
|
|
style.FontScaleMain = ImGui.DragFloat("FontScaleMain", style.FontScaleMain, 0.02, 0.5, 4.0)
|
|
style.FontScaleDpi = ImGui.DragFloat("FontScaleDpi", style.FontScaleDpi, 0.02, 0.5, 4.0)
|
|
ImGui.BulletText("Load a nice font for better results!")
|
|
ImGui.BulletText("Please submit feedback:")
|
|
ImGui.SameLine(); ImGui.TextLinkOpenURL("#8465", "https://github.com/ocornut/imgui/issues/8465")
|
|
ImGui.BulletText("Read FAQ for more details:")
|
|
ImGui.SameLine(); ImGui.TextLinkOpenURL("dearimgui.com/faq", "https://www.dearimgui.com/faq/")
|
|
|
|
ImGui.SeparatorText("Font List")
|
|
local cfg = g.DebugMetricsConfig
|
|
_, cfg.ShowFontPreview = ImGui.Checkbox("Show font preview", cfg.ShowFontPreview == true)
|
|
if ImGui.TreeNode("Loader", "Loader: '%s'", atlas.FontLoaderName or "NULL") then
|
|
ImGui.BeginDisabled()
|
|
ImGui.RadioButtonEx("stb_truetype", true)
|
|
ImGui.SameLine()
|
|
ImGui.RadioButtonEx("FreeType", false)
|
|
ImGui.SetItemTooltip("Not available on Roblox.")
|
|
ImGui.EndDisabled()
|
|
ImGui.TreePop()
|
|
end
|
|
for i, font in atlas.Fonts:iter() do
|
|
ImGui.PushID(i)
|
|
ImGui.DebugNodeFont(font)
|
|
ImGui.PopID()
|
|
end
|
|
|
|
ImGui.SeparatorText("Font Atlas")
|
|
if ImGui.Button("Compact") then atlas:CompactCache() end
|
|
ImGui.SameLine()
|
|
if ImGui.Button("Grow") then ImFontAtlasTextureGrow(atlas) end
|
|
ImGui.SameLine()
|
|
if ImGui.Button("Clear All") then ImFontAtlasBuildClear(atlas) end
|
|
ImGui.SetItemTooltip("Destroy cache and custom rectangles.")
|
|
for tex_n, tex in atlas.TexList:iter() do
|
|
if tex_n > 1 then ImGui.SameLine() end
|
|
ImGui.Text("Tex: %dx%d", tex.Width, tex.Height)
|
|
end
|
|
local b = atlas.Builder
|
|
if b then
|
|
local packed_sqrt = math.floor(math.sqrt(b.RectsPackedSurface or 0))
|
|
local discarded_sqrt = math.floor(math.sqrt(b.RectsDiscardedSurface or 0))
|
|
ImGui.Text("Packed rects: %d, area: about %d px ~%dx%d px", b.RectsPackedCount or 0, b.RectsPackedSurface or 0, packed_sqrt, packed_sqrt)
|
|
ImGui.Text("incl. Discarded rects: %d, area: about %d px ~%dx%d px", b.RectsDiscardedCount or 0, b.RectsDiscardedSurface or 0, discarded_sqrt, discarded_sqrt)
|
|
end
|
|
for tex_n, tex in atlas.TexList:iter() do
|
|
if tex_n == atlas.TexList.Size then ImGui.SetNextItemOpen(true, ImGuiCond.Once) end
|
|
ImGui.DebugNodeTexture(tex, atlas.TexList.Size - tex_n, nil)
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Debug Log window
|
|
----------------------------------------------------------------
|
|
|
|
local function SameLineOrWrap(size)
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
local pos = ImVec2(window.DC.CursorPosPrevLine.x + g.Style.ItemSpacing.x, window.DC.CursorPosPrevLine.y)
|
|
if window.WorkRect:Contains(ImRect(pos, pos + size)) then ImGui.SameLine() end
|
|
end
|
|
|
|
local function ShowDebugLogFlag(name, flags)
|
|
local g = ImGui.GetCurrentContext()
|
|
local size = ImVec2(ImGui.GetFrameHeight() + g.Style.ItemInnerSpacing.x + ImGui.CalcTextSize(name).x, ImGui.GetFrameHeight())
|
|
SameLineOrWrap(size)
|
|
local pressed
|
|
pressed, g.DebugLogFlags = ImGui.CheckboxFlags(name, g.DebugLogFlags, flags)
|
|
if pressed and g.IO.KeyShift and bit32.band(g.DebugLogFlags, flags) ~= 0 then
|
|
g.DebugLogAutoDisableFrames = 2
|
|
g.DebugLogAutoDisableFlags = bit32.bor(g.DebugLogAutoDisableFlags or 0, flags)
|
|
end
|
|
ImGui.SetItemTooltip("Hold Shift when clicking to enable for 2 frames only (useful for spammy log entries)")
|
|
end
|
|
|
|
function ImGui.ShowDebugLogWindow(p_open)
|
|
local g = ImGui.GetCurrentContext()
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSize) == 0 then
|
|
ImGui.SetNextWindowSize(ImVec2(0.0, ImGui.GetFontSize() * 12.0), ImGuiCond.FirstUseEver)
|
|
end
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Dear ImGui Debug Log", p_open)
|
|
if not visible or ImGui.GetCurrentWindow().BeginCount > 1 then
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
local L = ImGuiDebugLogFlags
|
|
local all_enable_flags = bit32.band(L.EventMask_, bit32.bnot(L.EventInputRouting))
|
|
_, g.DebugLogFlags = ImGui.CheckboxFlags("All", g.DebugLogFlags, all_enable_flags)
|
|
ImGui.SetItemTooltip("(except InputRouting which is spammy)")
|
|
for _, e in ipairs({ { "Errors", L.EventError }, { "ActiveId", L.EventActiveId }, { "Clipper", L.EventClipper }, { "Docking", L.EventDocking },
|
|
{ "Focus", L.EventFocus }, { "IO", L.EventIO }, { "Font", L.EventFont }, { "Nav", L.EventNav }, { "Popup", L.EventPopup },
|
|
{ "Selection", L.EventSelection }, { "Table", L.EventTable }, { "Viewport", L.EventViewport }, { "InputRouting", L.EventInputRouting } }) do
|
|
ShowDebugLogFlag(e[1], e[2])
|
|
end
|
|
if ImGui.SmallButton("Clear") then
|
|
if g.DebugLogBuf then g.DebugLogBuf:clear() end
|
|
g.DebugLogLines = { "" }
|
|
end
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Copy") then ImGui.SetClipboardText(g.DebugLogBuf and g.DebugLogBuf:c_str() or "") end
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Configure Outputs..") then ImGui.OpenPopup("Outputs") end
|
|
if ImGui.BeginPopup("Outputs") then
|
|
_, g.DebugLogFlags = ImGui.CheckboxFlags("OutputToTTY", g.DebugLogFlags, L.OutputToTTY)
|
|
ImGui.BeginDisabled()
|
|
_, g.DebugLogFlags = ImGui.CheckboxFlags("OutputToDebugger", g.DebugLogFlags, L.OutputToDebugger)
|
|
_, g.DebugLogFlags = ImGui.CheckboxFlags("OutputToTestEngine", g.DebugLogFlags, L.OutputToTestEngine)
|
|
ImGui.EndDisabled()
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
ImGui.BeginChild("##log", ImVec2(0.0, 0.0), ImGuiChildFlags.Borders, bit32.bor(ImGuiWindowFlags.AlwaysVerticalScrollbar, ImGuiWindowFlags.AlwaysHorizontalScrollbar))
|
|
local backup_log_flags = g.DebugLogFlags
|
|
g.DebugLogFlags = bit32.band(g.DebugLogFlags, bit32.bnot(L.EventClipper))
|
|
local lines = g.DebugLogLines or { "" }
|
|
local count = #lines
|
|
if lines[count] == "" then count = count - 1 end -- trailing partial line
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(count)
|
|
while clipper:Step() do
|
|
for line_no = clipper.DisplayStart, clipper.DisplayEnd - 1 do ImGui.TextUnformatted(lines[line_no + 1]) end
|
|
end
|
|
g.DebugLogFlags = backup_log_flags
|
|
if ImGui.GetScrollY() >= ImGui.GetScrollMaxY() then ImGui.SetScrollHereY(1.0) end
|
|
ImGui.EndChild()
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] ID Stack Tool
|
|
----------------------------------------------------------------
|
|
|
|
local function PathQuery(g)
|
|
local q = g.DebugItemPathQuery
|
|
if q == nil then
|
|
q = { MainID = 0, Active = false, Complete = false, Step = -1, Results = {} }
|
|
g.DebugItemPathQuery = q
|
|
g.DebugIDStackTool = { LastActiveFrame = -1, OptHexEncodeNonAsciiChars = true, OptCopyToClipboardOnCtrlC = false, CopyToClipboardLastTime = -FLT_MAX }
|
|
end
|
|
return q
|
|
end
|
|
|
|
-- Update queries. The steps are: -1: query Stack, >= 0: query each stack item
|
|
local function DebugItemPathQuery_UpdateAndGetHookId(query, id)
|
|
if query.MainID ~= id then
|
|
query.MainID = id
|
|
query.Step = -1
|
|
query.Complete = false
|
|
query.Results = {}
|
|
end
|
|
query.Active = false
|
|
if id == 0 then return 0 end
|
|
local res = query.Results
|
|
if query.Step >= 0 and query.Step < #res then
|
|
if res[query.Step + 1].QuerySuccess or res[query.Step + 1].QueryFrameCount > 2 then query.Step = query.Step + 1 end
|
|
end
|
|
query.Complete = (query.Step == #res)
|
|
if query.Step == -1 then
|
|
query.Active = true
|
|
return id
|
|
elseif query.Step >= 0 and query.Step < #res then
|
|
res[query.Step + 1].QueryFrameCount = res[query.Step + 1].QueryFrameCount + 1
|
|
query.Active = true
|
|
return res[query.Step + 1].ID
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function ImGui.UpdateDebugToolItemPathQuery()
|
|
local g = ImGui.GetCurrentContext()
|
|
local q = PathQuery(g)
|
|
local id = 0
|
|
if g.DebugIDStackTool.LastActiveFrame + 1 == g.FrameCount then
|
|
id = (g.HoveredIdPreviousFrame ~= 0 and g.HoveredIdPreviousFrame) or g.ActiveId
|
|
end
|
|
g.DebugHookIdInfoId = DebugItemPathQuery_UpdateAndGetHookId(q, id)
|
|
end
|
|
|
|
-- Hooks called by GetID() family functions. `data_id` is the string/number that was hashed.
|
|
function ImGui.DebugHookIdInfo(id, data_type, data_id)
|
|
local g = ImGui.GetCurrentContext()
|
|
local query = PathQuery(g)
|
|
if not query.Active then return end
|
|
local window = g.CurrentWindow
|
|
if query.Step == -1 then
|
|
query.Step = 0
|
|
query.Results = {}
|
|
for n = 0, window.IDStack.Size do
|
|
query.Results[n + 1] = { ID = (n < window.IDStack.Size) and window.IDStack.Data[n + 1] or id, QueryFrameCount = 0, QuerySuccess = false, DataType = -1, Desc = nil }
|
|
end
|
|
return
|
|
end
|
|
if query.Step ~= window.IDStack.Size then return end
|
|
local info = query.Results[query.Step + 1]
|
|
if info == nil or info.ID ~= id then return end
|
|
if info.Desc == nil then
|
|
if data_type == ImGuiDataType.S32 then info.Desc = string.format("%d", data_id)
|
|
elseif data_type == ImGuiDataType.String then info.Desc = tostring(data_id)
|
|
else info.Desc = string.format("0x%08X [override]", id) end
|
|
end
|
|
info.QuerySuccess = true
|
|
if info.DataType == -1 then info.DataType = data_type end
|
|
end
|
|
|
|
local function SkipUncontributingPrefix(label)
|
|
local p = string.find(label, "###", 1, true)
|
|
if p then return string.sub(label, p) end
|
|
return label
|
|
end
|
|
|
|
local function FormatLevelInfo(g, query, n, format_for_ui)
|
|
local info = query.Results[n + 1]
|
|
local window = (info.Desc == nil and n == 0) and ImGui.FindWindowByID(info.ID) or nil
|
|
if window then return string.format(format_for_ui and "\"%s\" [window]" or "%s", SkipUncontributingPrefix(window.Name)) end
|
|
if info.QuerySuccess then return string.format((format_for_ui and info.DataType == ImGuiDataType.String) and "\"%s\"" or "%s", SkipUncontributingPrefix(info.Desc)) end
|
|
if query.Step < #query.Results then return "" end
|
|
return "???"
|
|
end
|
|
|
|
local function GetResultAsPath(g, query, hex_encode_non_ascii_chars)
|
|
local out = {}
|
|
for n = 0, #query.Results - 1 do
|
|
local desc = FormatLevelInfo(g, query, n, false)
|
|
out[#out + 1] = (n == 0) and "//" or "/"
|
|
desc = string.gsub(desc, "/", "\\/")
|
|
if hex_encode_non_ascii_chars then
|
|
desc = string.gsub(desc, "[\128-\255]", function(c) return string.format("\\x%02x", string.byte(c)) end)
|
|
end
|
|
out[#out + 1] = desc
|
|
end
|
|
return table.concat(out)
|
|
end
|
|
|
|
function ImGui.ShowIDStackToolWindow(p_open)
|
|
local g = ImGui.GetCurrentContext()
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSize) == 0 then
|
|
ImGui.SetNextWindowSize(ImVec2(0.0, ImGui.GetFontSize() * 8.0), ImGuiCond.FirstUseEver)
|
|
end
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Dear ImGui ID Stack Tool", p_open)
|
|
if not visible or ImGui.GetCurrentWindow().BeginCount > 1 then
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
local query = PathQuery(g)
|
|
local tool = g.DebugIDStackTool
|
|
tool.LastActiveFrame = g.FrameCount
|
|
local result_path = GetResultAsPath(g, query, tool.OptHexEncodeNonAsciiChars)
|
|
ImGui.Text("0x%08X", query.MainID)
|
|
ImGui.SameLine()
|
|
MetricsHelpMarker("Hover an item with the mouse to display elements of the ID Stack leading to the item's final ID.\nEach level of the stack correspond to a PushID() call.\nAll levels of the stack are hashed together to make the final ID of a widget (ID displayed at the bottom level of the stack).\nRead FAQ entry about the ID stack for details.")
|
|
local time_since_copy = g.Time - tool.CopyToClipboardLastTime
|
|
ImGui.PushStyleVarY(ImGuiStyleVar.FramePadding, 0.0)
|
|
_, tool.OptHexEncodeNonAsciiChars = ImGui.Checkbox("Hex-encode non-ASCII", tool.OptHexEncodeNonAsciiChars)
|
|
ImGui.SameLine()
|
|
_, tool.OptCopyToClipboardOnCtrlC = ImGui.Checkbox("Ctrl+C: copy path", tool.OptCopyToClipboardOnCtrlC)
|
|
ImGui.PopStyleVar()
|
|
ImGui.SameLine()
|
|
ImGui.TextColored((time_since_copy >= 0.0 and time_since_copy < 0.75 and math.fmod(time_since_copy, 0.25) < 0.25 * 0.5) and ImVec4(1.0, 1.0, 0.3, 1.0) or ImVec4(), "*COPIED*")
|
|
if tool.OptCopyToClipboardOnCtrlC and ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.C), bit32.bor(ImGuiInputFlags.RouteGlobal, ImGuiInputFlags.RouteOverFocused)) then
|
|
tool.CopyToClipboardLastTime = g.Time
|
|
ImGui.SetClipboardText(result_path)
|
|
end
|
|
ImGui.Text("- Path \"%s\"", query.Complete and result_path or "")
|
|
ImGui.Separator()
|
|
if #query.Results > 0 and ImGui.BeginTable("##table", 3, ImGuiTableFlags.Borders) then
|
|
local id_width = ImGui.CalcTextSize("0xDDDDDDDD").x
|
|
ImGui.TableSetupColumn("Seed", ImGuiTableColumnFlags.WidthFixed, id_width)
|
|
ImGui.TableSetupColumn("PushID", ImGuiTableColumnFlags.WidthStretch)
|
|
ImGui.TableSetupColumn("Result", ImGuiTableColumnFlags.WidthFixed, id_width)
|
|
ImGui.TableHeadersRow()
|
|
for n = 0, #query.Results - 1 do
|
|
local info = query.Results[n + 1]
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("0x%08X", (n > 0) and query.Results[n].ID or 0)
|
|
ImGui.TableNextColumn()
|
|
ImGui.TextUnformatted(FormatLevelInfo(g, query, n, true))
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("0x%08X", info.ID)
|
|
if n == #query.Results - 1 then ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, ImGui.GetColorU32(ImGuiCol.Header)) end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Metrics/Debugger window
|
|
----------------------------------------------------------------
|
|
|
|
local function B(v) return v and 1 or 0 end
|
|
local function FG(window) return ImGui.GetForegroundDrawList(window and window.Viewport or ImGui.GetMainViewport()) end
|
|
local function YellowRect(window, min, max) FG(window):AddRect(min, max, IM_COL32(255, 255, 0, 255)) end
|
|
|
|
function ImGui.DebugNodeColumns(columns)
|
|
if not ImGui.TreeNode(columns.ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns.ID, columns.Count, columns.Flags) then return end
|
|
ImGui.BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns.OffMaxX - columns.OffMinX, columns.OffMinX, columns.OffMaxX)
|
|
for i, column in columns.Columns:iter() do
|
|
ImGui.BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", i - 1, column.OffsetNorm, ImGui.GetColumnOffsetFromNorm(columns, column.OffsetNorm))
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
function ImGui.DebugNodeStorage(storage, label)
|
|
local n = 0
|
|
for _ in pairs(storage) do n = n + 1 end
|
|
if not ImGui.TreeNode(label, "%s: %d entries", label, n) then return end
|
|
for k, v in pairs(storage) do
|
|
ImGui.BulletText("Key 0x%08X Value { %s }", tonumber(k) or 0, tostring(v))
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
function ImGui.DebugNodeDrawList(window, viewport, draw_list, label)
|
|
local g = ImGui.GetCurrentContext()
|
|
local cfg = g.DebugMetricsConfig
|
|
local cmd_count = draw_list.CmdBuffer.Size
|
|
if cmd_count > 0 and draw_list.CmdBuffer.Data[cmd_count].ElemCount == 0 and draw_list.CmdBuffer.Data[cmd_count].UserCallback == nil then
|
|
cmd_count = cmd_count - 1
|
|
end
|
|
local node_open = ImGui.TreeNode(tostring(draw_list), "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list._OwnerName or "", draw_list.VtxBuffer.Size, draw_list.IdxBuffer.Size, cmd_count)
|
|
if draw_list == ImGui.GetWindowDrawList() then
|
|
ImGui.SameLine()
|
|
ImGui.TextColored(ImVec4(1.0, 0.4, 0.4, 1.0), "CURRENTLY APPENDING")
|
|
if node_open then ImGui.TreePop() end
|
|
return
|
|
end
|
|
local fg_draw_list = viewport and ImGui.GetForegroundDrawList(viewport) or nil
|
|
if window and ImGui.IsItemHovered() and fg_draw_list then
|
|
fg_draw_list:AddRect(window.Pos, window.Pos + window.Size, IM_COL32(255, 255, 0, 255))
|
|
end
|
|
if not node_open then return end
|
|
if window and not window.WasActive then ImGui.TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!") end
|
|
|
|
local vtx, idx = draw_list.VtxBuffer.Buf, draw_list.IdxBuffer.Data
|
|
for cmd_n = 1, cmd_count do
|
|
local pcmd = draw_list.CmdBuffer.Data[cmd_n]
|
|
if pcmd.UserCallback then
|
|
ImGui.BulletText("Callback %s", tostring(pcmd.UserCallback))
|
|
else
|
|
local cr = pcmd.ClipRect
|
|
local open = ImGui.TreeNode(cmd_n, "DrawCmd:%5d tris, Tex %s, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)", math.floor(pcmd.ElemCount / 3), tostring(pcmd.TexRef and (pcmd.TexRef._TexID or pcmd.TexRef._TexData)), cr.x, cr.y, cr.z, cr.w)
|
|
local function ShowMesh(show_mesh, show_aabb)
|
|
if not fg_draw_list then return end
|
|
local clip_rect = ImRect(cr.x, cr.y, cr.z, cr.w)
|
|
local vtxs_rect = ImRect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX)
|
|
local base = pcmd.IdxOffset
|
|
for i = base, base + pcmd.ElemCount - 1, 3 do
|
|
local tri = {}
|
|
for n = 0, 2 do
|
|
local vi = idx[i + n + 1] + pcmd.VtxOffset
|
|
if vi > draw_list.VtxBuffer.Size then return end
|
|
tri[n + 1] = ImVec2(ImDrawVtx_Pos(vtx, vi))
|
|
vtxs_rect:Add(tri[n + 1])
|
|
end
|
|
if show_mesh then fg_draw_list:AddPolyline(tri, 3, IM_COL32(255, 255, 0, 255), 1.0, ImDrawFlags.Closed) end
|
|
end
|
|
if show_aabb then
|
|
fg_draw_list:AddRect(ImTrunc(clip_rect.Min), ImTrunc(clip_rect.Max), IM_COL32(255, 0, 255, 255))
|
|
fg_draw_list:AddRect(ImTrunc(vtxs_rect.Min), ImTrunc(vtxs_rect.Max), IM_COL32(0, 255, 255, 255))
|
|
end
|
|
end
|
|
if ImGui.IsItemHovered() and (cfg.ShowDrawCmdMesh or cfg.ShowDrawCmdBoundingBoxes) then ShowMesh(cfg.ShowDrawCmdMesh, cfg.ShowDrawCmdBoundingBoxes) end
|
|
if open then
|
|
ImGui.Selectable(string.format("Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d", pcmd.ElemCount, pcmd.VtxOffset, pcmd.IdxOffset))
|
|
if ImGui.IsItemHovered() then ShowMesh(true, false) end
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
function ImGui.DebugNodeTabBar(tab_bar, label)
|
|
local g = ImGui.GetCurrentContext()
|
|
local is_active = (tab_bar.PrevFrameVisible >= ImGui.GetFrameCount() - 2)
|
|
local names = {}
|
|
for tab_n = 1, math.min(tab_bar.Tabs.Size, 3) do
|
|
local tab = tab_bar.Tabs.Data[tab_n]
|
|
names[#names + 1] = "'" .. (ImGui.TabBarGetTabName and ImGui.TabBarGetTabName(tab_bar, tab) or "?") .. "'"
|
|
end
|
|
local buf = string.format("%s 0x%08X (%d tabs)%s { %s%s", label, tab_bar.ID, tab_bar.Tabs.Size, is_active and "" or " *Inactive*", table.concat(names, ", "), (tab_bar.Tabs.Size > 3) and " ... }" or " } ")
|
|
if not is_active then ImGui.PushStyleColor(ImGuiCol.Text, g.Style.Colors[ImGuiCol.TextDisabled]) end
|
|
local open = ImGui.TreeNode(label, "%s", buf)
|
|
if not is_active then ImGui.PopStyleColor() end
|
|
if is_active and ImGui.IsItemHovered() then
|
|
local dl = FG(tab_bar.Window)
|
|
dl:AddRect(tab_bar.BarRect.Min, tab_bar.BarRect.Max, IM_COL32(255, 255, 0, 255))
|
|
dl:AddLine(ImVec2(tab_bar.ScrollingRectMinX, tab_bar.BarRect.Min.y), ImVec2(tab_bar.ScrollingRectMinX, tab_bar.BarRect.Max.y), IM_COL32(0, 255, 0, 255))
|
|
dl:AddLine(ImVec2(tab_bar.ScrollingRectMaxX, tab_bar.BarRect.Min.y), ImVec2(tab_bar.ScrollingRectMaxX, tab_bar.BarRect.Max.y), IM_COL32(0, 255, 0, 255))
|
|
end
|
|
if open then
|
|
for tab_n, tab in tab_bar.Tabs:iter() do
|
|
ImGui.PushID(tab_n)
|
|
if ImGui.SmallButton("<") and ImGui.TabBarQueueReorder then ImGui.TabBarQueueReorder(tab_bar, tab, -1) end ImGui.SameLine(0, 2)
|
|
if ImGui.SmallButton(">") and ImGui.TabBarQueueReorder then ImGui.TabBarQueueReorder(tab_bar, tab, 1) end ImGui.SameLine()
|
|
ImGui.Text("%02d%s Tab 0x%08X '%s' Offset: %.2f, Width: %.2f/%.2f", tab_n - 1, (tab.ID == tab_bar.SelectedTabId) and "*" or " ", tab.ID,
|
|
ImGui.TabBarGetTabName and ImGui.TabBarGetTabName(tab_bar, tab) or "?", tab.Offset, tab.Width, tab.ContentWidth)
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
local function SizingDesc(f)
|
|
local TF = ImGuiTableFlags
|
|
f = bit32.band(f, TF.SizingMask_)
|
|
if f == TF.SizingFixedFit then return "FixedFit" elseif f == TF.SizingFixedSame then return "FixedSame"
|
|
elseif f == TF.SizingStretchProp then return "StretchProp" elseif f == TF.SizingStretchSame then return "StretchSame" end
|
|
return "N/A"
|
|
end
|
|
|
|
function ImGui.DebugNodeTableSettings(settings, tbl)
|
|
local open = ImGui.TreeNode(tostring(settings), "Settings 0x%08X (%d columns)", settings.ID, settings.ColumnsCount)
|
|
local hovered = ImGui.IsItemHovered()
|
|
if hovered and tbl == nil and settings.ID ~= 0 then tbl = ImGui.TableFindByID(settings.ID) end
|
|
if hovered and tbl ~= nil then YellowRect(tbl.OuterWindow, tbl.OuterRect.Min, tbl.OuterRect.Max) end
|
|
if open then
|
|
ImGui.BulletText("SaveFlags: 0x%08X", settings.SaveFlags)
|
|
ImGui.BulletText("ColumnsCount: %d (max %d)", settings.ColumnsCount, settings.ColumnsCountMax)
|
|
for n = 0, settings.ColumnsCount - 1 do
|
|
local c = settings.Columns[n]
|
|
local dir = (c.SortOrder ~= -1) and c.SortDirection or ImGuiSortDirection.None
|
|
ImGui.BulletText("Column %d Order %d SortOrder %2d %s Vis %d %s %7.3f ID 0x%08X", n, c.DisplayOrder, c.SortOrder,
|
|
(dir == ImGuiSortDirection.Ascending) and "Asc" or ((dir == ImGuiSortDirection.Descending) and "Des" or "---"), c.IsEnabled, (c.IsStretch ~= 0) and "Weight" or "Width ", c.WidthOrWeight, c.ID)
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
function ImGui.DebugNodeTable(tbl)
|
|
local g = ImGui.GetCurrentContext()
|
|
local is_active = (tbl.LastFrameActive >= g.FrameCount - 2)
|
|
if not is_active then ImGui.PushStyleColor(ImGuiCol.Text, g.Style.Colors[ImGuiCol.TextDisabled]) end
|
|
local open = ImGui.TreeNode(tostring(tbl), "Table 0x%08X (%d columns, in '%s')%s", tbl.ID, tbl.ColumnsCount, tbl.OuterWindow and tbl.OuterWindow.Name or "?", is_active and "" or " *Inactive*")
|
|
if not is_active then ImGui.PopStyleColor() end
|
|
if ImGui.IsItemHovered() then YellowRect(tbl.OuterWindow, tbl.OuterRect.Min, tbl.OuterRect.Max) end
|
|
if not open then return end
|
|
if tbl.InstanceCurrent > 0 then ImGui.Text("** %d instances of same table! Some data below will refer to last instance.", tbl.InstanceCurrent + 1) end
|
|
local clear_settings = ImGui.SmallButton("Clear settings")
|
|
ImGui.BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", tbl.OuterRect.Min.x, tbl.OuterRect.Min.y, tbl.OuterRect:GetWidth(), tbl.OuterRect:GetHeight(), SizingDesc(tbl.Flags))
|
|
ImGui.BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", tbl.ColumnsGivenWidth, tbl.ColumnsAutoFitWidth, tbl.InnerWidth, (tbl.InnerWidth == 0.0) and " (auto)" or "")
|
|
ImGui.BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", tbl.CellPaddingX, tbl.CellSpacingX1, tbl.CellSpacingX2, tbl.OuterPaddingX)
|
|
ImGui.BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", tbl.HoveredColumnBody, tbl.HoveredColumnBorder)
|
|
ImGui.BulletText("ResizedColumn: %d, HeldHeaderColumn: %d, ReorderColumn: %d", tbl.LastResizedColumn, tbl.LastHeldHeaderColumn, tbl.ReorderColumn)
|
|
for n = 0, tbl.InstanceCurrent do
|
|
local inst = ImGui.TableGetInstanceData(tbl, n)
|
|
ImGui.BulletText("Instance %d: HoveredRow: %d, LastOuterHeight: %.2f", n, inst.HoveredRowLast, inst.LastOuterHeight)
|
|
end
|
|
local sum_weights = 0.0
|
|
for n = 0, tbl.ColumnsCount - 1 do
|
|
if bit32.band(tbl.Columns[n].Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0 then sum_weights = sum_weights + tbl.Columns[n].StretchWeight end
|
|
end
|
|
for n = 0, tbl.ColumnsCount - 1 do
|
|
local c = tbl.Columns[n]
|
|
local CF = ImGuiTableColumnFlags
|
|
local buf = string.format(
|
|
"Column %d order %d '%s': offset %+.2f to %+.2f%s\nEnabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" ..
|
|
"WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\nMinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" ..
|
|
"ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\nSort: %d%s, UserData: 0x%08X, Flags: 0x%04X: %s%s%s..",
|
|
n, c.DisplayOrder, ImGui.TableGetColumnName(tbl, n) or "", c.MinX - tbl.WorkRect.Min.x, c.MaxX - tbl.WorkRect.Min.x, (n < tbl.FreezeColumnsRequest) and " (Frozen)" or "",
|
|
B(c.IsEnabled), B(c.IsVisibleX), B(c.IsVisibleY), B(c.IsRequestOutput), B(c.IsSkipItems), c.DrawChannelFrozen, c.DrawChannelUnfrozen,
|
|
c.WidthGiven, c.WidthRequest, c.WidthAuto, c.StretchWeight, (c.StretchWeight > 0.0 and sum_weights > 0) and (c.StretchWeight / sum_weights) * 100.0 or 0.0,
|
|
c.MinX, c.MaxX, c.MaxX - c.MinX, c.ClipRect.Min.x, c.ClipRect.Max.x, c.ClipRect.Max.x - c.ClipRect.Min.x,
|
|
c.ContentMaxXFrozen - c.WorkMinX, c.ContentMaxXUnfrozen - c.WorkMinX, c.ContentMaxXHeadersUsed - c.WorkMinX, c.ContentMaxXHeadersIdeal - c.WorkMinX,
|
|
c.SortOrder, (c.SortDirection == ImGuiSortDirection.Ascending) and " (Asc)" or ((c.SortDirection == ImGuiSortDirection.Descending) and " (Des)" or ""), tonumber(c.UserData) or 0, c.Flags,
|
|
(bit32.band(c.Flags, CF.WidthStretch) ~= 0) and "WidthStretch " or "", (bit32.band(c.Flags, CF.WidthFixed) ~= 0) and "WidthFixed " or "", (bit32.band(c.Flags, CF.NoResize) ~= 0) and "NoResize " or "")
|
|
ImGui.Bullet()
|
|
ImGui.Selectable(buf)
|
|
if ImGui.IsItemHovered() then YellowRect(tbl.OuterWindow, ImVec2(c.MinX, tbl.OuterRect.Min.y), ImVec2(c.MaxX, tbl.OuterRect.Max.y)) end
|
|
end
|
|
local settings = ImGui.TableGetBoundSettings(tbl)
|
|
if settings then ImGui.DebugNodeTableSettings(settings, tbl) end
|
|
if clear_settings then tbl.IsResetAllRequest = true end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
local function DebugNodeDockNodeFlags(flags, label, enabled)
|
|
local D = ImGuiDockNodeFlags
|
|
ImGui.PushID(label)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(0.0, 0.0))
|
|
ImGui.Text("%s:", label)
|
|
if not enabled then ImGui.BeginDisabled() end
|
|
for _, n in ipairs({ "NoResize", "NoResizeX", "NoResizeY", "NoTabBar", "HiddenTabBar", "NoWindowMenuButton", "NoCloseButton", "DockedWindowsInFocusRoute",
|
|
"NoDocking", "NoDockingSplit", "NoDockingSplitOther", "NoDockingOverMe", "NoDockingOverOther", "NoDockingOverEmpty", "NoUndocking" }) do
|
|
if D[n] then _, flags = ImGui.CheckboxFlags(n, flags, D[n]) end
|
|
end
|
|
if not enabled then ImGui.EndDisabled() end
|
|
ImGui.PopStyleVar()
|
|
ImGui.PopID()
|
|
return flags
|
|
end
|
|
|
|
function ImGui.DebugNodeDockNode(node, label)
|
|
local g = ImGui.GetCurrentContext()
|
|
local is_alive = (g.FrameCount - node.LastFrameAlive < 2)
|
|
local is_active = (g.FrameCount - node.LastFrameActive < 2)
|
|
if not is_alive then ImGui.PushStyleColor(ImGuiCol.Text, g.Style.Colors[ImGuiCol.TextDisabled]) end
|
|
local tree_node_flags = node.IsFocused and ImGuiTreeNodeFlags.Selected or ImGuiTreeNodeFlags.None
|
|
local open
|
|
if node.Windows.Size > 0 then
|
|
open = ImGui.TreeNodeEx(node.ID, tree_node_flags, "%s 0x%04X%s: %d windows (vis: '%s')", label, node.ID, node.IsVisible and "" or " (hidden)", node.Windows.Size, node.VisibleWindow and node.VisibleWindow.Name or "NULL")
|
|
else
|
|
local kind = (node.SplitAxis == ImGuiAxis.X) and "horizontal split" or ((node.SplitAxis == ImGuiAxis.Y) and "vertical split" or "empty")
|
|
open = ImGui.TreeNodeEx(node.ID, tree_node_flags, "%s 0x%04X%s: %s (vis: '%s')", label, node.ID, node.IsVisible and "" or " (hidden)", kind, node.VisibleWindow and node.VisibleWindow.Name or "NULL")
|
|
end
|
|
if not is_alive then ImGui.PopStyleColor() end
|
|
if is_active and ImGui.IsItemHovered() then
|
|
local window = node.HostWindow or node.VisibleWindow
|
|
if window then YellowRect(window, node.Pos, node.Pos + node.Size) end
|
|
end
|
|
if open then
|
|
ImGui.BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f) Ref (%.0f, %.0f)", node.Pos.x, node.Pos.y, node.Size.x, node.Size.y, node.SizeRef.x, node.SizeRef.y)
|
|
ImGui.DebugNodeWindow(node.HostWindow, "HostWindow")
|
|
ImGui.DebugNodeWindow(node.VisibleWindow, "VisibleWindow")
|
|
ImGui.BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node.SelectedTabId, node.LastFocusedNodeId)
|
|
ImGui.BulletText("Misc:%s%s%s%s%s%s%s", node:IsDockSpace() and " IsDockSpace" or "", node:IsCentralNode() and " IsCentralNode" or "",
|
|
is_alive and " IsAlive" or "", is_active and " IsActive" or "", node.IsFocused and " IsFocused" or "", node.WantLockSizeOnce and " WantLockSizeOnce" or "", node.HasCentralNodeChild and " HasCentralNodeChild" or "")
|
|
if ImGui.TreeNode("flags", "Flags Merged: 0x%04X, Local: 0x%04X, InWindows: 0x%04X, Shared: 0x%04X", node.MergedFlags, node.LocalFlags, node.LocalFlagsInWindows, node.SharedFlags) then
|
|
if ImGui.BeginTable("flags", 4) then
|
|
ImGui.TableNextColumn(); DebugNodeDockNodeFlags(node.MergedFlags, "MergedFlags", false)
|
|
ImGui.TableNextColumn(); node.LocalFlags = DebugNodeDockNodeFlags(node.LocalFlags, "LocalFlags", true)
|
|
ImGui.TableNextColumn(); DebugNodeDockNodeFlags(node.LocalFlagsInWindows, "LocalFlagsInWindows", false)
|
|
ImGui.TableNextColumn(); node.SharedFlags = DebugNodeDockNodeFlags(node.SharedFlags, "SharedFlags", true)
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
if node.ParentNode then ImGui.DebugNodeDockNode(node.ParentNode, "ParentNode") end
|
|
if node.ChildNodes[0] then ImGui.DebugNodeDockNode(node.ChildNodes[0], "Child[0]") end
|
|
if node.ChildNodes[1] then ImGui.DebugNodeDockNode(node.ChildNodes[1], "Child[1]") end
|
|
if node.TabBar then ImGui.DebugNodeTabBar(node.TabBar, "TabBar") end
|
|
ImGui.DebugNodeWindowsList(node.Windows, "Windows")
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
function ImGui.DebugNodeWindow(window, label)
|
|
if window == nil then
|
|
ImGui.BulletText("%s: NULL", label)
|
|
return
|
|
end
|
|
local g = ImGui.GetCurrentContext()
|
|
local is_active = window.WasActive
|
|
local tree_node_flags = (window == g.NavWindow) and ImGuiTreeNodeFlags.Selected or ImGuiTreeNodeFlags.None
|
|
if not is_active then ImGui.PushStyleColor(ImGuiCol.Text, g.Style.Colors[ImGuiCol.TextDisabled]) end
|
|
local open = ImGui.TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window.Name, is_active and "" or " *Inactive*")
|
|
if not is_active then ImGui.PopStyleColor() end
|
|
if ImGui.IsItemHovered() and is_active then YellowRect(window, window.Pos, window.Pos + window.Size) end
|
|
if not open then return end
|
|
if window.MemoryCompacted then ImGui.TextDisabled("Note: some memory buffers have been compacted/freed.") end
|
|
local W = ImGuiWindowFlags
|
|
local flags = window.Flags
|
|
local function F(f, s) return (bit32.band(flags, f) ~= 0) and s or "" end
|
|
ImGui.DebugNodeDrawList(window, window.Viewport, window.DrawList, "DrawList")
|
|
ImGui.BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window.Pos.x, window.Pos.y, window.Size.x, window.Size.y, window.ContentSize.x, window.ContentSize.y, window.ContentSizeIdeal.x, window.ContentSizeIdeal.y)
|
|
ImGui.BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, F(W.ChildWindow, "Child "), F(W.Tooltip, "Tooltip "), F(W.Popup, "Popup "), F(W.Modal, "Modal "), F(W.ChildMenu, "ChildMenu "),
|
|
F(W.NoSavedSettings, "NoSavedSettings "), F(W.NoMouseInputs, "NoMouseInputs"), F(W.NoNavInputs, "NoNavInputs"), F(W.AlwaysAutoResize, "AlwaysAutoResize"))
|
|
if bit32.band(flags, W.ChildWindow) ~= 0 then
|
|
local cf = window.ChildFlags or 0
|
|
local C = ImGuiChildFlags
|
|
ImGui.BulletText("ChildFlags: 0x%08X (%s%s%s%s..)", cf, (bit32.band(cf, C.Borders) ~= 0) and "Borders " or "", (bit32.band(cf, C.ResizeX) ~= 0) and "ResizeX " or "",
|
|
(bit32.band(cf, C.ResizeY) ~= 0) and "ResizeY " or "", (bit32.band(cf, C.NavFlattened) ~= 0) and "NavFlattened " or "")
|
|
end
|
|
ImGui.BulletText("WindowClassId: 0x%08X", window.WindowClass and window.WindowClass.ClassId or 0)
|
|
ImGui.BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s", window.Scroll.x, window.ScrollMax.x, window.Scroll.y, window.ScrollMax.y, window.ScrollbarX and "X" or "", window.ScrollbarY and "Y" or "")
|
|
ImGui.BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", B(window.Active), B(window.WasActive), B(window.WriteAccessed), (window.Active or window.WasActive) and window.BeginOrderWithinContext or -1)
|
|
ImGui.BulletText("Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d", B(window.Appearing), B(window.Hidden), window.HiddenFramesCanSkipItems, window.HiddenFramesCannotSkipItems, B(window.SkipItems))
|
|
for layer = 0, 1 do
|
|
local r = window.NavRectRel[layer]
|
|
if r.Min.x >= r.Max.x and r.Min.y >= r.Max.y then
|
|
ImGui.BulletText("NavLastIds[%d]: 0x%08X", layer, window.NavLastIds[layer])
|
|
else
|
|
ImGui.BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window.NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y)
|
|
end
|
|
end
|
|
ImGui.BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window.DC.NavLayersActiveMask, window.NavLastChildNavWindow and window.NavLastChildNavWindow.Name or "NULL")
|
|
ImGui.BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window.Viewport and (window.Viewport.Idx or 0) or -1, window.ViewportOwned and " (Owned)" or "", window.ViewportId or 0, window.ViewportPos.x, window.ViewportPos.y)
|
|
ImGui.BulletText("DockId: 0x%04X, DockOrder: %d, Act: %d, Vis: %d", window.DockId or 0, window.DockOrder or -1, B(window.DockIsActive), B(window.DockTabIsVisible))
|
|
if window.DockNode or window.DockNodeAsHost then
|
|
ImGui.DebugNodeDockNode(window.DockNodeAsHost or window.DockNode, window.DockNodeAsHost and "DockNodeAsHost" or "DockNode")
|
|
end
|
|
if window.RootWindow ~= window then ImGui.DebugNodeWindow(window.RootWindow, "RootWindow") end
|
|
if window.RootWindowDockTree and window.RootWindowDockTree ~= window.RootWindow then ImGui.DebugNodeWindow(window.RootWindowDockTree, "RootWindowDockTree") end
|
|
if window.ParentWindow ~= nil then ImGui.DebugNodeWindow(window.ParentWindow, "ParentWindow") end
|
|
if window.ParentWindowForFocusRoute ~= nil then ImGui.DebugNodeWindow(window.ParentWindowForFocusRoute, "ParentWindowForFocusRoute") end
|
|
if window.DC.ChildWindows.Size > 0 then ImGui.DebugNodeWindowsList(window.DC.ChildWindows, "ChildWindows") end
|
|
if window.ColumnsStorage.Size > 0 and ImGui.TreeNode("Columns", "Columns sets (%d)", window.ColumnsStorage.Size) then
|
|
for _, columns in window.ColumnsStorage:iter() do ImGui.DebugNodeColumns(columns) end
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.DebugNodeStorage(window.StateStorage, "Storage")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
function ImGui.DebugNodeWindowSettings(settings)
|
|
if settings.WantDelete then ImGui.BeginDisabled() end
|
|
ImGui.BulletText("0x%08X \"%s\" Pos (%d,%d) Size (%d,%d) Collapsed=%d", settings.ID, settings.Name or "", settings.Pos.x, settings.Pos.y, settings.Size.x, settings.Size.y, B(settings.Collapsed))
|
|
if settings.WantDelete then ImGui.EndDisabled() end
|
|
end
|
|
|
|
function ImGui.DebugNodeWindowsList(windows, label)
|
|
if not ImGui.TreeNode(label, "%s (%d)", label, windows.Size) then return end
|
|
for i = windows.Size, 1, -1 do
|
|
ImGui.PushID(tostring(windows.Data[i]))
|
|
ImGui.DebugNodeWindow(windows.Data[i], "Window")
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
function ImGui.DebugNodeWindowsListByBeginStackParent(windows, first, last, parent_in_begin_stack)
|
|
for i = first, last do
|
|
local window = windows[i]
|
|
if window.ParentWindowInBeginStack == parent_in_begin_stack then
|
|
local buf = string.format("[%04d] Window", window.BeginOrderWithinContext)
|
|
ImGui.DebugNodeWindow(window, buf)
|
|
ImGui.TreePush(buf)
|
|
ImGui.DebugNodeWindowsListByBeginStackParent(windows, i + 1, last, window)
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.DebugNodeViewport(viewport)
|
|
local g = ImGui.GetCurrentContext()
|
|
ImGui.SetNextItemOpen(true, ImGuiCond.Once)
|
|
local open = ImGui.TreeNode(viewport.ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport.Idx or 0, viewport.ID, viewport.ParentViewportId or 0, viewport.Window and viewport.Window.Name or "N/A")
|
|
if ImGui.IsItemHovered() then g.DebugMetricsConfig.HighlightViewportID = viewport.ID end
|
|
if open then
|
|
ImGui.BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nFrameBufferScale: (%.2f,%.2f)\nWorkArea Inset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f\nMonitor: %d, DpiScale: %.0f%%",
|
|
viewport.Pos.x, viewport.Pos.y, viewport.Size.x, viewport.Size.y, viewport.FramebufferScale and viewport.FramebufferScale.x or 1, viewport.FramebufferScale and viewport.FramebufferScale.y or 1,
|
|
viewport.WorkInsetMin.x, viewport.WorkInsetMin.y, viewport.WorkInsetMax.x, viewport.WorkInsetMax.y, viewport.PlatformMonitor or 0, (viewport.DpiScale or 1) * 100.0)
|
|
ImGui.BulletText("Flags: 0x%04X", viewport.Flags or 0)
|
|
if viewport.DrawDataP then
|
|
for _, draw_list in viewport.DrawDataP.CmdLists:iter() do ImGui.DebugNodeDrawList(nil, viewport, draw_list, "DrawList") end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
function ImGui.DebugTextEncoding(str)
|
|
ImGui.Text("Text: \"%s\"", str)
|
|
if not ImGui.BeginTable("##DebugTextEncoding", 4, bit32.bor(ImGuiTableFlags.Borders, ImGuiTableFlags.RowBg, ImGuiTableFlags.SizingFixedFit, ImGuiTableFlags.Resizable)) then return end
|
|
ImGui.TableSetupColumn("Offset")
|
|
ImGui.TableSetupColumn("UTF-8")
|
|
ImGui.TableSetupColumn("Glyph")
|
|
ImGui.TableSetupColumn("Codepoint")
|
|
ImGui.TableHeadersRow()
|
|
for pos, c in utf8.codes(str) do
|
|
local nxt = utf8.offset(str, 2, pos) or (#str + 1)
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("%d", pos - 1)
|
|
ImGui.TableNextColumn()
|
|
for b = pos, nxt - 1 do
|
|
if b > pos then ImGui.SameLine() end
|
|
ImGui.Text("0x%02X", string.byte(str, b))
|
|
end
|
|
ImGui.TableNextColumn()
|
|
ImGui.TextUnformatted(string.sub(str, pos, nxt - 1))
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("U+%04X", c)
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
local WRT_Names = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentIdeal", "ContentRegionRect" }
|
|
local TRT_Names = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect",
|
|
"ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" }
|
|
local TRT_ColumnsRect = 6
|
|
|
|
local function GetWindowRect(window, t)
|
|
if t == 0 then return window:Rect()
|
|
elseif t == 1 then return window.OuterRectClipped
|
|
elseif t == 2 then return window.InnerRect
|
|
elseif t == 3 then return window.InnerClipRect
|
|
elseif t == 4 then return window.WorkRect
|
|
elseif t == 5 then local m = window.InnerRect.Min - window.Scroll + window.WindowPadding; return ImRect(m, m + window.ContentSize)
|
|
elseif t == 6 then local m = window.InnerRect.Min - window.Scroll + window.WindowPadding; return ImRect(m, m + window.ContentSizeIdeal)
|
|
else return window.ContentRegionRect end
|
|
end
|
|
|
|
local function GetTableRect(tbl, t, n)
|
|
local inst = ImGui.TableGetInstanceData(tbl, tbl.InstanceCurrent)
|
|
if t == 0 then return tbl.OuterRect elseif t == 1 then return tbl.InnerRect elseif t == 2 then return tbl.WorkRect
|
|
elseif t == 3 then return tbl.HostClipRect elseif t == 4 then return tbl.InnerClipRect elseif t == 5 then return tbl.BgClipRect end
|
|
local c = tbl.Columns[n]
|
|
if t == 6 then return ImRect(c.MinX, tbl.InnerClipRect.Min.y, c.MaxX, tbl.InnerClipRect.Min.y + inst.LastOuterHeight)
|
|
elseif t == 7 then return ImRect(c.WorkMinX, tbl.WorkRect.Min.y, c.WorkMaxX, tbl.WorkRect.Max.y)
|
|
elseif t == 8 then return c.ClipRect
|
|
elseif t == 9 then return ImRect(c.WorkMinX, tbl.InnerClipRect.Min.y, c.ContentMaxXHeadersUsed, tbl.InnerClipRect.Min.y + inst.LastTopHeadersRowHeight)
|
|
elseif t == 10 then return ImRect(c.WorkMinX, tbl.InnerClipRect.Min.y, c.ContentMaxXHeadersIdeal, tbl.InnerClipRect.Min.y + inst.LastTopHeadersRowHeight)
|
|
elseif t == 11 then return ImRect(c.WorkMinX, tbl.InnerClipRect.Min.y, c.ContentMaxXFrozen, tbl.InnerClipRect.Min.y + inst.LastFrozenHeight)
|
|
else return ImRect(c.WorkMinX, tbl.InnerClipRect.Min.y + inst.LastFrozenHeight, c.ContentMaxXUnfrozen, tbl.InnerClipRect.Max.y) end
|
|
end
|
|
|
|
local function ForEachTable(g, fn)
|
|
for i = 0, g.Tables:GetMapSize() - 1 do
|
|
local t = g.Tables:GetByIndex(i)
|
|
if t then fn(t) end
|
|
end
|
|
end
|
|
|
|
local MetricsEncodingBuf = nil
|
|
local MetricsDockRootOnly = true
|
|
function ImGui.ShowMetricsWindow(p_open)
|
|
local g = ImGui.GetCurrentContext()
|
|
local io = g.IO
|
|
local cfg = g.DebugMetricsConfig
|
|
if cfg.ShowDebugLog then cfg.ShowDebugLog = ImGui.ShowDebugLogWindow(cfg.ShowDebugLog) end
|
|
if cfg.ShowIDStackTool then cfg.ShowIDStackTool = ImGui.ShowIDStackToolWindow(cfg.ShowIDStackTool) end
|
|
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Dear ImGui Metrics/Debugger", p_open)
|
|
if not visible or ImGui.GetCurrentWindow().BeginCount > 1 then
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
ImGui.Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM)
|
|
ImGui.Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0 / math.max(io.Framerate, 0.0001), io.Framerate)
|
|
ImGui.Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, math.floor(io.MetricsRenderIndices / 3))
|
|
ImGui.Text("%d visible windows, %d current allocations", io.MetricsRenderWindows, g.DebugAllocInfo.TotalAllocCount - g.DebugAllocInfo.TotalFreeCount)
|
|
ImGui.Separator()
|
|
|
|
if cfg.ShowWindowsRectsType == nil or cfg.ShowWindowsRectsType < 0 then cfg.ShowWindowsRectsType = 4 end
|
|
if cfg.ShowTablesRectsType == nil or cfg.ShowTablesRectsType < 0 then cfg.ShowTablesRectsType = 2 end
|
|
|
|
-- Tools
|
|
if ImGui.TreeNode("Tools") then
|
|
ImGui.SeparatorText("Visualize")
|
|
_, cfg.ShowDebugLog = ImGui.Checkbox("Show Debug Log", cfg.ShowDebugLog == true)
|
|
ImGui.SameLine(); MetricsHelpMarker("You can also call ImGui::ShowDebugLogWindow() from your code.")
|
|
_, cfg.ShowIDStackTool = ImGui.Checkbox("Show ID Stack Tool", cfg.ShowIDStackTool == true)
|
|
ImGui.SameLine(); MetricsHelpMarker("You can also call ImGui::ShowIDStackToolWindow() from your code.")
|
|
_, cfg.ShowWindowsBeginOrder = ImGui.Checkbox("Show windows begin order", cfg.ShowWindowsBeginOrder == true)
|
|
_, cfg.ShowWindowsRects = ImGui.Checkbox("Show windows rectangles", cfg.ShowWindowsRects == true)
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 12)
|
|
local changed
|
|
cfg.ShowWindowsRectsType, changed = ImGui.Combo("##show_windows_rect_type", cfg.ShowWindowsRectsType, WRT_Names, #WRT_Names, #WRT_Names)
|
|
cfg.ShowWindowsRects = cfg.ShowWindowsRects or changed
|
|
if cfg.ShowWindowsRects and g.NavWindow ~= nil then
|
|
ImGui.BulletText("'%s':", g.NavWindow.Name)
|
|
ImGui.Indent()
|
|
for rect_n = 0, #WRT_Names - 1 do
|
|
local r = GetWindowRect(g.NavWindow, rect_n)
|
|
ImGui.Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r:GetWidth(), r:GetHeight(), WRT_Names[rect_n + 1])
|
|
end
|
|
ImGui.Unindent()
|
|
end
|
|
_, cfg.ShowTablesRects = ImGui.Checkbox("Show tables rectangles", cfg.ShowTablesRects == true)
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 12)
|
|
cfg.ShowTablesRectsType, changed = ImGui.Combo("##show_table_rects_type", cfg.ShowTablesRectsType, TRT_Names, #TRT_Names, #TRT_Names)
|
|
cfg.ShowTablesRects = cfg.ShowTablesRects or changed
|
|
_, g.DebugShowGroupRects = ImGui.Checkbox("Show groups rectangles", g.DebugShowGroupRects == true)
|
|
|
|
ImGui.SeparatorText("Validate")
|
|
_, io.ConfigDebugBeginReturnValueLoop = ImGui.Checkbox("Debug Begin/BeginChild return value", io.ConfigDebugBeginReturnValueLoop == true)
|
|
ImGui.SameLine(); MetricsHelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.")
|
|
_, cfg.ShowTextEncodingViewer = ImGui.Checkbox("UTF-8 Encoding viewer", cfg.ShowTextEncodingViewer == true)
|
|
ImGui.SameLine(); MetricsHelpMarker("You can also call ImGui::DebugTextEncoding() from your code with a given string to test that your UTF-8 encoding settings are correct.")
|
|
if cfg.ShowTextEncodingViewer then
|
|
MetricsEncodingBuf = MetricsEncodingBuf or DemoBuf("", 64)
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
ImGui.InputText("##DebugTextEncodingBuf", MetricsEncodingBuf, 64)
|
|
local str = DemoBufStr(MetricsEncodingBuf)
|
|
if str ~= "" then ImGui.DebugTextEncoding(str) end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Windows
|
|
if ImGui.TreeNode("Windows", "Windows (%d)", g.Windows.Size) then
|
|
ImGui.DebugNodeWindowsList(g.Windows, "By display order")
|
|
ImGui.DebugNodeWindowsList(g.WindowsFocusOrder, "By focus order (root windows)")
|
|
if ImGui.TreeNode("By submission order (begin stack)") then
|
|
local tmp = {}
|
|
for _, window in g.Windows:iter() do
|
|
if window.LastFrameActive + 1 >= g.FrameCount then tmp[#tmp + 1] = window end
|
|
end
|
|
table.sort(tmp, function(a, b) return a.BeginOrderWithinContext < b.BeginOrderWithinContext end)
|
|
ImGui.DebugNodeWindowsListByBeginStackParent(tmp, 1, #tmp, nil)
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- DrawLists
|
|
local drawlist_count = 0
|
|
for _, viewport in g.Viewports:iter() do drawlist_count = drawlist_count + viewport.DrawDataP.CmdLists.Size end
|
|
if ImGui.TreeNode("DrawLists", "DrawLists (%d)", drawlist_count) then
|
|
_, cfg.ShowDrawCmdMesh = ImGui.Checkbox("Show ImDrawCmd mesh when hovering", cfg.ShowDrawCmdMesh ~= false)
|
|
_, cfg.ShowDrawCmdBoundingBoxes = ImGui.Checkbox("Show ImDrawCmd bounding boxes when hovering", cfg.ShowDrawCmdBoundingBoxes ~= false)
|
|
for _, viewport in g.Viewports:iter() do
|
|
local has = false
|
|
for _, draw_list in viewport.DrawDataP.CmdLists:iter() do
|
|
if not has then ImGui.Text("Active DrawLists in Viewport #%d, ID: 0x%08X", viewport.Idx or 0, viewport.ID) end
|
|
has = true
|
|
ImGui.DebugNodeDrawList(nil, viewport, draw_list, "DrawList")
|
|
end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Viewports
|
|
if ImGui.TreeNode("Viewports", "Viewports (%d)", g.Viewports.Size) then
|
|
ImGui.SetNextItemOpen(true, ImGuiCond.Once)
|
|
if ImGui.TreeNode("Windows Minimap") then
|
|
ImGui.RenderViewportsThumbnails()
|
|
ImGui.TreePop()
|
|
end
|
|
cfg.HighlightViewportID = 0
|
|
for _, viewport in g.Viewports:iter() do ImGui.DebugNodeViewport(viewport) end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Fonts
|
|
for i, atlas in g.FontAtlases:iter() do
|
|
if ImGui.TreeNode(tostring(atlas), "Fonts (%d), Textures (%d)", atlas.Fonts.Size, atlas.TexList.Size) then
|
|
ImGui.ShowFontAtlas(atlas)
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
-- Popups
|
|
if ImGui.TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size) then
|
|
for _, popup_data in g.OpenPopupStack:iter() do
|
|
local window = popup_data.Window
|
|
local W = ImGuiWindowFlags
|
|
ImGui.BulletText("PopupID: %08x, Window: '%s' (%s%s), RestoreNavWindow '%s', ParentWindow '%s'", popup_data.PopupId, window and window.Name or "NULL",
|
|
(window and bit32.band(window.Flags, W.ChildWindow) ~= 0) and "Child;" or "", (window and bit32.band(window.Flags, W.ChildMenu) ~= 0) and "Menu;" or "",
|
|
popup_data.RestoreNavWindow and popup_data.RestoreNavWindow.Name or "NULL", (window and window.ParentWindow) and window.ParentWindow.Name or "NULL")
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- TabBars
|
|
if ImGui.TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.AliveCount) then
|
|
for n = 0, g.TabBars:GetMapSize() - 1 do
|
|
local tab_bar = g.TabBars:GetByIndex(n)
|
|
if tab_bar then
|
|
ImGui.PushID(n)
|
|
ImGui.DebugNodeTabBar(tab_bar, "TabBar")
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Tables
|
|
if ImGui.TreeNode("Tables", "Tables (%d)", g.Tables.AliveCount) then
|
|
ForEachTable(g, ImGui.DebugNodeTable)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Docking
|
|
if ImGui.TreeNode("Docking") then
|
|
local dc = g.DockContext
|
|
_, MetricsDockRootOnly = ImGui.Checkbox("List root nodes", MetricsDockRootOnly)
|
|
_, cfg.ShowDockingNodes = ImGui.Checkbox("Ctrl shows window dock info", cfg.ShowDockingNodes == true)
|
|
if ImGui.SmallButton("Clear nodes") then ImGui.DockContextClearNodes(g, 0, true) end
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Rebuild all") then dc.WantFullRebuild = true end
|
|
local ids = {}
|
|
for id in pairs(dc.Nodes) do ids[#ids + 1] = id end
|
|
table.sort(ids)
|
|
for _, id in ipairs(ids) do
|
|
local node = dc.Nodes[id]
|
|
if node and (not MetricsDockRootOnly or node:IsRootNode()) then ImGui.DebugNodeDockNode(node, "Node") end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Settings
|
|
if ImGui.TreeNode("Settings") then
|
|
if ImGui.SmallButton("Clear") then ImGui.ClearIniSettings() end
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Save to memory") then ImGui.SaveIniSettingsToMemory() end
|
|
ImGui.SameLine()
|
|
ImGui.TextUnformatted(io.IniFilename and ("\"" .. io.IniFilename .. "\"") or "<NULL>")
|
|
ImGui.Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer)
|
|
if ImGui.TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size) then
|
|
for _, handler in g.SettingsHandlers:iter() do ImGui.BulletText("\"%s\"", handler.TypeName) end
|
|
ImGui.TreePop()
|
|
end
|
|
if ImGui.TreeNode("SettingsWindows", "Settings packed data: Windows: %d entries", g.SettingsWindows.Size) then
|
|
for _, settings in g.SettingsWindows:iter() do ImGui.DebugNodeWindowSettings(settings) end
|
|
ImGui.TreePop()
|
|
end
|
|
if ImGui.TreeNode("SettingsTables", "Settings packed data: Tables: %d entries", g.SettingsTables.Size) then
|
|
for _, settings in g.SettingsTables:iter() do ImGui.DebugNodeTableSettings(settings, nil) end
|
|
ImGui.TreePop()
|
|
end
|
|
if ImGui.TreeNode("SettingsDocking", "Settings packed data: Docking") then
|
|
local dc = g.DockContext
|
|
ImGui.Text("In SettingsWindows:")
|
|
for _, settings in g.SettingsWindows:iter() do
|
|
if (settings.DockId or 0) ~= 0 then ImGui.BulletText("Window '%s' -> DockId %08X DockOrder=%d", settings.Name or "", settings.DockId, settings.DockOrder or -1) end
|
|
end
|
|
ImGui.Text("In SettingsNodes:")
|
|
for _, settings in dc.NodesSettings:iter() do
|
|
local selected_tab_name = nil
|
|
if (settings.SelectedTabId or 0) ~= 0 then
|
|
local window = ImGui.FindWindowByID(settings.SelectedTabId)
|
|
selected_tab_name = window and window.Name or nil
|
|
end
|
|
ImGui.BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings.ID, settings.ParentNodeId or 0, settings.SelectedTabId or 0, selected_tab_name or ((settings.SelectedTabId or 0) ~= 0 and "N/A" or ""))
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
local ini = g.SettingsIniData or ""
|
|
if ImGui.TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", #ini) then
|
|
ImGui.InputTextMultiline("##Ini", DemoBuf(ini, #ini + 1), #ini + 1, ImVec2(-FLT_MIN, ImGui.GetTextLineHeight() * 20), ImGuiInputTextFlags.ReadOnly)
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Inputs
|
|
if ImGui.TreeNode("Inputs") then
|
|
ImGui.Text("KEYBOARD/GAMEPAD/MOUSE KEYS")
|
|
ImGui.Indent()
|
|
ImGui.Text("Keys down:")
|
|
for key = ImGuiKey.NamedKey_BEGIN, ImGuiKey.NamedKey_END - 1 do
|
|
if ImGui.IsKeyDown(key) then ImGui.SameLine(); ImGui.Text("\"%s\"", ImGui.GetKeyName(key)) end
|
|
end
|
|
ImGui.Text("Keys pressed:")
|
|
for key = ImGuiKey.NamedKey_BEGIN, ImGuiKey.NamedKey_END - 1 do
|
|
if ImGui.IsKeyPressed(key) then ImGui.SameLine(); ImGui.Text("\"%s\"", ImGui.GetKeyName(key)) end
|
|
end
|
|
ImGui.Text("Keys released:")
|
|
for key = ImGuiKey.NamedKey_BEGIN, ImGuiKey.NamedKey_END - 1 do
|
|
if ImGui.IsKeyReleased(key) then ImGui.SameLine(); ImGui.Text("\"%s\"", ImGui.GetKeyName(key)) end
|
|
end
|
|
ImGui.Text("Keys mods: %s%s%s%s", io.KeyCtrl and "Ctrl " or "", io.KeyShift and "Shift " or "", io.KeyAlt and "Alt " or "", io.KeySuper and "Super " or "")
|
|
ImGui.Unindent()
|
|
ImGui.Text("MOUSE STATE")
|
|
ImGui.Indent()
|
|
if ImGui.IsMousePosValid() then ImGui.Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y) else ImGui.Text("Mouse pos: <INVALID>") end
|
|
ImGui.Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y)
|
|
ImGui.Text("Mouse down:")
|
|
for i = 0, 2 do if ImGui.IsMouseDown(i) then ImGui.SameLine(); ImGui.Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]) end end
|
|
ImGui.Text("Mouse clicked:")
|
|
for i = 0, 2 do if ImGui.IsMouseClicked(i) then ImGui.SameLine(); ImGui.Text("b%d (%d)", i, io.MouseClickedCount[i]) end end
|
|
ImGui.Text("Mouse released:")
|
|
for i = 0, 2 do if ImGui.IsMouseReleased(i) then ImGui.SameLine(); ImGui.Text("b%d", i) end end
|
|
ImGui.Text("Mouse wheel: %.1f", io.MouseWheel)
|
|
ImGui.Text("MouseStationaryTimer: %.2f", g.MouseStationaryTimer)
|
|
ImGui.Unindent()
|
|
ImGui.Text("MOUSE WHEELING")
|
|
ImGui.Indent()
|
|
ImGui.Text("WheelingWindow: '%s'", g.WheelingWindow and g.WheelingWindow.Name or "NULL")
|
|
ImGui.Text("WheelingWindowReleaseTimer: %.2f", g.WheelingWindowReleaseTimer or 0)
|
|
ImGui.Text("WheelingAxisAvg[] = { %.3f, %.3f }", g.WheelingAxisAvg.x, g.WheelingAxisAvg.y)
|
|
ImGui.Unindent()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Internal state
|
|
if ImGui.TreeNode("Internal state") then
|
|
local function N(w) return w and w.Name or "NULL" end
|
|
ImGui.Text("WINDOWING")
|
|
ImGui.Indent()
|
|
ImGui.Text("HoveredWindow: '%s'", N(g.HoveredWindow))
|
|
ImGui.Text("HoveredWindow->Root: '%s'", g.HoveredWindow and N(g.HoveredWindow.RootWindowDockTree) or "NULL")
|
|
ImGui.Text("HoveredWindowUnderMovingWindow: '%s'", N(g.HoveredWindowUnderMovingWindow))
|
|
ImGui.Text("HoveredDockNode: 0x%08X", g.DebugHoveredDockNode and g.DebugHoveredDockNode.ID or 0)
|
|
ImGui.Text("MovingWindow: '%s'", N(g.MovingWindow))
|
|
ImGui.Unindent()
|
|
ImGui.Text("ITEMS")
|
|
ImGui.Indent()
|
|
ImGui.Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, B(g.ActiveIdAllowOverlap))
|
|
ImGui.Text("ActiveIdWindow: '%s'", N(g.ActiveIdWindow))
|
|
ImGui.Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, B(g.HoveredIdAllowOverlap))
|
|
ImGui.Text("HoverItemDelayId: 0x%08X, Timer: %.2f, ClearTimer: %.2f", g.HoverItemDelayId or 0, g.HoverItemDelayTimer or 0, g.HoverItemDelayClearTimer or 0)
|
|
ImGui.Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\"", B(g.DragDropActive), g.DragDropPayload.SourceId or 0, tostring(g.DragDropPayload.DataType or ""))
|
|
ImGui.Unindent()
|
|
ImGui.Text("NAV,FOCUS")
|
|
ImGui.Indent()
|
|
ImGui.Text("NavWindow: '%s'", N(g.NavWindow))
|
|
ImGui.Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer)
|
|
ImGui.Text("NavActive: %d, NavVisible: %d", B(io.NavActive), B(io.NavVisible))
|
|
ImGui.Text("NavActivateId/DownId/PressedId: %08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId or 0, g.NavActivatePressedId or 0)
|
|
ImGui.Text("NavActivateFlags: %04X", g.NavActivateFlags or 0)
|
|
ImGui.Text("NavCursorVisible: %d, NavHighlightItemUnderNav: %d", B(g.NavCursorVisible), B(g.NavHighlightItemUnderNav))
|
|
ImGui.Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId or 0)
|
|
ImGui.Text("NavWindowingTarget: '%s'", N(g.NavWindowingTarget))
|
|
ImGui.Unindent()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Overlays
|
|
if cfg.ShowWindowsRects or cfg.ShowWindowsBeginOrder then
|
|
for _, window in g.Windows:iter() do
|
|
if window.WasActive then
|
|
local draw_list = FG(window)
|
|
if cfg.ShowWindowsRects then
|
|
local r = GetWindowRect(window, cfg.ShowWindowsRectsType)
|
|
draw_list:AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255))
|
|
end
|
|
if cfg.ShowWindowsBeginOrder and bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) == 0 then
|
|
local font_size = ImGui.GetFontSize()
|
|
draw_list:AddRectFilled(window.Pos, window.Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255))
|
|
draw_list:AddText(window.Pos, IM_COL32(255, 255, 255, 255), tostring(window.BeginOrderWithinContext))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if cfg.ShowTablesRects then
|
|
ForEachTable(g, function(tbl)
|
|
if tbl.LastFrameActive < g.FrameCount - 1 then return end
|
|
local draw_list = FG(tbl.OuterWindow)
|
|
if cfg.ShowTablesRectsType >= TRT_ColumnsRect then
|
|
for column_n = 0, tbl.ColumnsCount - 1 do
|
|
local r = GetTableRect(tbl, cfg.ShowTablesRectsType, column_n)
|
|
local hot = (tbl.HoveredColumnBody == column_n)
|
|
draw_list:AddRect(r.Min, r.Max, hot and IM_COL32(255, 255, 128, 255) or IM_COL32(255, 0, 128, 255), 0.0, hot and 3.0 or 1.0)
|
|
end
|
|
else
|
|
local r = GetTableRect(tbl, cfg.ShowTablesRectsType, -1)
|
|
draw_list:AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255))
|
|
end
|
|
end)
|
|
end
|
|
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
end --[[ [SECTION] METRICS/DEBUGGER WINDOW, DEBUG LOG, ID STACK TOOL, FONT DEBUG ]]
|
|
|
|
return true -- [Roblox] ModuleScripts must return exactly one value
|
|
end
|
|
|
|
__FILES['imgui_demo.lua'] = function()
|
|
-- dear imgui demo (Luau port of imgui_demo.cpp). Optional: the library never calls into this file.
|
|
|
|
do --[[ imgui_demo.lua ]]
|
|
--- Dear ImGui WIP
|
|
-- (Demo Code) Port of imgui_demo.cpp (docking branch)
|
|
-- This file: shared demo helpers, ShowDemoWindow(), DemoWindowMenuBar(), DemoWindowWidgets() dispatcher, example tree/image viewer helpers.
|
|
-- Other parts (all global functions, loaded from the same bundle):
|
|
|
|
local _
|
|
|
|
----------------------------------------------------------------
|
|
-- Shared helpers (globals)
|
|
----------------------------------------------------------------
|
|
|
|
function IMGUI_DEMO_MARKER(_) end -- upstream hook, no-op here
|
|
|
|
--- Helper to display a little (?) mark which shows a tooltip when hovered.
|
|
function HelpMarker(desc)
|
|
ImGui.TextDisabled("(?)")
|
|
if ImGui.BeginItemTooltip() then
|
|
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 35.0)
|
|
ImGui.TextUnformatted(desc)
|
|
ImGui.PopTextWrapPos()
|
|
ImGui.EndTooltip()
|
|
end
|
|
end
|
|
|
|
function ShowDockingDisabledMessage()
|
|
local io = ImGui.GetIO()
|
|
ImGui.Text("ERROR: Docking is not enabled! See Demo > Configuration.")
|
|
ImGui.Text("Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your code, or ")
|
|
ImGui.SameLine(0.0, 0.0)
|
|
if ImGui.SmallButton("click here") then
|
|
io.ConfigFlags = bit32.bor(io.ConfigFlags, ImGuiConfigFlags.DockingEnable)
|
|
end
|
|
end
|
|
|
|
function DemoNotSupported() ImGui.TextDisabled("(not supported on Roblox)") end
|
|
function DemoNotPorted(what) ImGui.TextDisabled("(not ported yet%s)", what and (": " .. what) or "") end
|
|
function DemoB2I(b) return b and 1 or 0 end
|
|
function DemoHas(flags, f) return bit32.band(flags, f) ~= 0 end
|
|
function DemoClamp(v, mn, mx) return (v < mn) and mn or (v > mx) and mx or v end
|
|
|
|
--- `char buf[size] = "str"` -> zero-terminated byte table
|
|
function DemoBuf(str, size)
|
|
local t = {}
|
|
for i = 1, #str do t[i] = string.byte(str, i) end
|
|
t[#str + 1] = 0
|
|
if size then for i = #str + 2, size do t[i] = 0 end end
|
|
return t
|
|
end
|
|
--- byte table -> Lua string (up to the zero terminator)
|
|
function DemoBufStr(buf)
|
|
local n = 0
|
|
while buf[n + 1] ~= nil and buf[n + 1] ~= 0 do n = n + 1 end
|
|
if n == 0 then return "" end
|
|
return ImGui._ByteArrayToString(buf, 1, n + 1)
|
|
end
|
|
|
|
--- "a\0b\0c\0\0" -> { "a", "b", "c" }
|
|
function DemoItems(s)
|
|
if type(s) == "table" then return s end
|
|
local t = {}
|
|
for item in string.gmatch(s, "([^%z]+)") do t[#t + 1] = item end
|
|
return t
|
|
end
|
|
|
|
--- Combo() one-liner. `idx` is 0-based; `items` is a table of strings (1-based) or a "\0"-separated string.
|
|
--- Uses ImGui.Combo if it exists, falls back to BeginCombo/Selectable.
|
|
--- @return int idx, bool changed
|
|
function DemoCombo(label, idx, items, popup_max_height_in_items)
|
|
items = DemoItems(items)
|
|
if ImGui.Combo then
|
|
return ImGui.Combo(label, idx, items, #items, popup_max_height_in_items or -1)
|
|
end
|
|
local changed = false
|
|
local preview = (idx >= 0 and idx < #items) and items[idx + 1] or ""
|
|
if ImGui.BeginCombo(label, preview) then
|
|
for n = 0, #items - 1 do
|
|
local is_selected = (idx == n)
|
|
if ImGui.Selectable(items[n + 1], is_selected) then
|
|
idx = n
|
|
changed = true
|
|
end
|
|
if is_selected then ImGui.SetItemDefaultFocus() end
|
|
end
|
|
ImGui.EndCombo()
|
|
end
|
|
return idx, changed
|
|
end
|
|
|
|
--- ListBox() one-liner (see DemoCombo)
|
|
function DemoListBox(label, idx, items, height_in_items)
|
|
items = DemoItems(items)
|
|
if ImGui.ListBox then
|
|
return ImGui.ListBox(label, idx, items, #items, height_in_items or -1)
|
|
end
|
|
local changed = false
|
|
if height_in_items == nil or height_in_items < 0 then height_in_items = math.min(#items, 7) end
|
|
local height_in_items_f = height_in_items + 0.25
|
|
local height_in_pixels = math.floor(ImGui.GetTextLineHeightWithSpacing() * height_in_items_f + ImGui.GetStyle().FramePadding.y * 2.0)
|
|
if ImGui.BeginListBox and ImGui.BeginListBox(label, ImVec2(0.0, height_in_pixels)) then
|
|
for n = 0, #items - 1 do
|
|
local is_selected = (idx == n)
|
|
if ImGui.Selectable(items[n + 1], is_selected) then
|
|
idx = n
|
|
changed = true
|
|
end
|
|
if is_selected then ImGui.SetItemDefaultFocus() end
|
|
end
|
|
ImGui.EndListBox()
|
|
elseif not ImGui.BeginListBox then
|
|
DemoNotPorted("ListBox")
|
|
end
|
|
return idx, changed
|
|
end
|
|
|
|
--- Closable header: CollapsingHeader(label, &p_open). Returns visible, open.
|
|
function DemoCollapsingHeaderClosable(label, open)
|
|
return ImGui.CollapsingHeader(label, open)
|
|
end
|
|
|
|
--- ImColor::HSV() as ImVec4
|
|
function DemoHSV(h, s, v, a)
|
|
local r, g, b = ImGui.ColorConvertHSVtoRGB(h, s, v)
|
|
return ImVec4(r, g, b, a or 1.0)
|
|
end
|
|
|
|
--- Minimal ImGuiTextFilter when the library one isn't available (Draw/DrawWithHint/PassFilter/Clear/IsActive)
|
|
function DemoTextFilter()
|
|
if ImGuiTextFilter then return ImGuiTextFilter() end
|
|
local f = { InputBuf = DemoBuf("", 256) }
|
|
local function parse(self)
|
|
local inc, exc = {}, {}
|
|
for tok in string.gmatch(string.lower(DemoBufStr(self.InputBuf)), "[^,%s]+") do
|
|
if string.sub(tok, 1, 1) == "-" then
|
|
if #tok > 1 then exc[#exc + 1] = string.sub(tok, 2) end
|
|
else
|
|
inc[#inc + 1] = tok
|
|
end
|
|
end
|
|
return inc, exc
|
|
end
|
|
function f:Draw(label, width)
|
|
if width and width ~= 0 then ImGui.SetNextItemWidth(width) end
|
|
return ImGui.InputText(label or "Filter (inc,-exc)", self.InputBuf, 256)
|
|
end
|
|
function f:DrawWithHint(label, hint, width)
|
|
if width and width ~= 0 then ImGui.SetNextItemWidth(width) end
|
|
return ImGui.InputTextWithHint(label, hint, self.InputBuf, 256)
|
|
end
|
|
function f:Clear() self.InputBuf[1] = 0 end
|
|
function f:IsActive() return self.InputBuf[1] ~= 0 and self.InputBuf[1] ~= nil end
|
|
function f:PassFilter(text)
|
|
local inc, exc = parse(self)
|
|
text = string.lower(text)
|
|
for _, e in ipairs(exc) do if string.find(text, e, 1, true) then return false end end
|
|
if #inc == 0 then return true end
|
|
for _, i in ipairs(inc) do if string.find(text, i, 1, true) then return true end end
|
|
return false
|
|
end
|
|
return f
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Demo Window data
|
|
----------------------------------------------------------------
|
|
|
|
--- Data to be shared across different functions of the demo.
|
|
function ImGuiDemoWindowData()
|
|
return {
|
|
-- Examples Apps (accessible from the "Examples" menu)
|
|
ShowMainMenuBar = false,
|
|
ShowAppAssetsBrowser = false,
|
|
ShowAppConsole = false,
|
|
ShowAppCustomRendering = false,
|
|
ShowAppDocuments = false,
|
|
ShowAppDockSpace = false,
|
|
ShowAppImageViewer = false,
|
|
ShowAppLog = false,
|
|
ShowAppLayout = false,
|
|
ShowAppPropertyEditor = false,
|
|
ShowAppSimpleOverlay = false,
|
|
ShowAppAutoResize = false,
|
|
ShowAppConstrainedResize = false,
|
|
ShowAppFullscreen = false,
|
|
ShowAppLongText = false,
|
|
ShowAppWindowTitles = false,
|
|
|
|
-- Dear ImGui Tools (accessible from the "Tools" menu)
|
|
ShowMetrics = false,
|
|
ShowDebugLog = false,
|
|
ShowIDStackTool = false,
|
|
ShowStyleEditor = false,
|
|
ShowAbout = false,
|
|
|
|
-- Other data
|
|
DisableSections = false,
|
|
LiveEditOverride = false,
|
|
LiveEditFlags = ImGuiItemFlags.LiveEditOnInputText or 0,
|
|
DemoTree = nil,
|
|
}
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor & Multi-Select demos)
|
|
----------------------------------------------------------------
|
|
|
|
function ExampleTreeNode()
|
|
return {
|
|
-- Tree structure
|
|
Name = "",
|
|
UID = 0,
|
|
Parent = nil,
|
|
Childs = {}, -- 1-based
|
|
IndexInParent = 0, -- 0-based
|
|
|
|
-- Leaf Data
|
|
HasData = false, -- All leaves have data
|
|
DataMyBool = true,
|
|
DataMyInt = 128,
|
|
DataMyVec2 = ImVec2(0.0, 3.141592),
|
|
}
|
|
end
|
|
|
|
function ExampleTree_CreateNode(name, uid, parent)
|
|
local node = ExampleTreeNode()
|
|
node.Name = string.sub(name, 1, 27)
|
|
node.UID = uid
|
|
node.Parent = parent
|
|
node.IndexInParent = parent and #parent.Childs or 0
|
|
if parent then
|
|
parent.Childs[#parent.Childs + 1] = node
|
|
end
|
|
return node
|
|
end
|
|
|
|
function ExampleTree_DestroyNode(node) end -- GC
|
|
|
|
--- Create example tree data
|
|
function ExampleTree_CreateDemoTree()
|
|
local ROOT_ITEMS_COUNT = 20
|
|
local category_names = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pear", "Pineapple", "Strawberry", "Watermelon" }
|
|
local category_count = #category_names
|
|
local uid = 0
|
|
uid = uid + 1
|
|
local node_L0 = ExampleTree_CreateNode("<ROOT>", uid, nil)
|
|
for idx_L0 = 0, ROOT_ITEMS_COUNT - 1 do
|
|
local name_buf = string.format("%s %d", category_names[math.floor(idx_L0 / math.floor(ROOT_ITEMS_COUNT / category_count)) + 1], idx_L0 % math.floor(ROOT_ITEMS_COUNT / category_count))
|
|
uid = uid + 1
|
|
local node_L1 = ExampleTree_CreateNode(name_buf, uid, node_L0)
|
|
local number_of_childs = #node_L1.Name
|
|
for idx_L1 = 0, number_of_childs - 1 do
|
|
uid = uid + 1
|
|
local node_L2 = ExampleTree_CreateNode(string.format("Child %d", idx_L1), uid, node_L1)
|
|
node_L2.HasData = true
|
|
if idx_L1 == 0 then
|
|
uid = uid + 1
|
|
local node_L3 = ExampleTree_CreateNode(string.format("Sub-child %d", 0), uid, node_L2)
|
|
node_L3.HasData = true
|
|
end
|
|
end
|
|
end
|
|
return node_L0
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Helpers: ExampleImageViewer
|
|
----------------------------------------------------------------
|
|
|
|
function ExampleImageViewerData()
|
|
return {
|
|
ImageBgColor = IM_COL32(100, 100, 100, 255),
|
|
GridColor = IM_COL32(255, 255, 255, 100),
|
|
GridEnabled = true,
|
|
ViewReset = true,
|
|
ViewOffset = ImVec2(0, 0), -- in image space
|
|
Zoom = 10.0,
|
|
ZoomMin = 1.0,
|
|
ZoomMax = 10000.0,
|
|
}
|
|
end
|
|
|
|
function ExampleImageViewer_DrawOptions(data)
|
|
ImGui.SetNextItemShortcut(ImGuiKey.G, ImGuiInputFlags.Tooltip)
|
|
_, data.GridEnabled = ImGui.Checkbox("Grid", data.GridEnabled)
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 10.0)
|
|
local zoom_100 = data.Zoom * 100.0
|
|
local changed
|
|
zoom_100, changed = ImGui.DragFloat("##Zoom", zoom_100, 5.0, data.ZoomMin * 100.0, data.ZoomMax * 100.0, "%.0f%%", ImGuiSliderFlags.AlwaysClamp)
|
|
if changed then
|
|
data.Zoom = zoom_100 / 100.0
|
|
end
|
|
end
|
|
|
|
function ExampleImageViewer_DrawCanvas(data, canvas_size, image_tex_ref, image_w, image_h)
|
|
local io = ImGui.GetIO()
|
|
local platform_io = ImGui.GetPlatformIO()
|
|
local draw_list = ImGui.GetWindowDrawList()
|
|
IM_ASSERT(canvas_size.x >= 0.0 and canvas_size.y >= 0.0)
|
|
|
|
-- Layout canvas
|
|
ImGui.InvisibleButton("##Canvas", canvas_size)
|
|
local canvas_min = ImGui.GetItemRectMin()
|
|
local canvas_max = ImGui.GetItemRectMax()
|
|
|
|
if data.ViewReset then
|
|
data.ViewOffset = ImVec2((canvas_size.x * 0.5 / data.Zoom) - 0.5, (canvas_size.y * 0.5 / data.Zoom) - 0.5) -- Add half a pixel padding
|
|
end
|
|
data.ViewReset = false
|
|
|
|
-- Handle inputs
|
|
if ImGui.SetItemKeyOwner(ImGuiKey.MouseWheelY) then
|
|
if io.MouseWheel ~= 0.0 then
|
|
data.Zoom = DemoClamp(data.Zoom * (1.0 + io.MouseWheel * 0.10), data.ZoomMin, data.ZoomMax)
|
|
end
|
|
end
|
|
local zoom = data.Zoom
|
|
if ImGui.IsItemActive() and ImGui.IsMouseDragging(0) then
|
|
data.ViewOffset.x = data.ViewOffset.x - io.MouseDelta.x / zoom
|
|
data.ViewOffset.y = data.ViewOffset.y - io.MouseDelta.y / zoom
|
|
end
|
|
|
|
-- Display image
|
|
local image_min = ImVec2(); local image_max = ImVec2()
|
|
image_min.x = math.floor((canvas_min.x - (data.ViewOffset.x * zoom)) + (canvas_size.x * 0.5))
|
|
image_min.y = math.floor((canvas_min.y - (data.ViewOffset.y * zoom)) + (canvas_size.y * 0.5))
|
|
image_max.x = math.floor(image_min.x + image_w * zoom)
|
|
image_max.y = math.floor(image_min.y + image_h * zoom)
|
|
draw_list:AddRect(ImVec2(canvas_min.x - 1.0, canvas_min.y - 1.0), ImVec2(canvas_max.x + 1.0, canvas_max.y + 1.0), IM_COL32(255, 255, 255, 255))
|
|
draw_list:PushClipRect(canvas_min, canvas_max, true)
|
|
draw_list:AddRectFilled(image_min, image_max, data.ImageBgColor)
|
|
if platform_io.DrawCallback_SetSamplerNearest ~= nil then
|
|
draw_list:AddCallback(platform_io.DrawCallback_SetSamplerNearest)
|
|
end
|
|
draw_list:AddImage(image_tex_ref, image_min, image_max)
|
|
if platform_io.DrawCallback_SetSamplerLinear ~= nil then
|
|
draw_list:AddCallback(ImGui.GetPlatformIO().DrawCallback_SetSamplerLinear)
|
|
end
|
|
|
|
-- Display grid lines for visible pixels
|
|
if data.GridEnabled and zoom > 6.0 then
|
|
local step = zoom
|
|
for px = math.floor((canvas_min.x - image_min.x) / step), math.floor((canvas_max.x - image_min.x) / step) do
|
|
draw_list:AddLineV(image_min.x + px * step, canvas_min.y, canvas_max.y, data.GridColor, 1.0)
|
|
end
|
|
for py = math.floor((canvas_min.y - image_min.y) / step), math.floor((canvas_max.y - image_min.y) / step) do
|
|
draw_list:AddLineH(canvas_min.x, canvas_max.x, image_min.y + py * step, data.GridColor, 1.0)
|
|
end
|
|
end
|
|
draw_list:PopClipRect()
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Demo Window / ShowDemoWindow()
|
|
----------------------------------------------------------------
|
|
|
|
local demo_data = ImGuiDemoWindowData()
|
|
|
|
local no_titlebar = false
|
|
local no_scrollbar = false
|
|
local no_menu = false
|
|
local no_move = false
|
|
local no_resize = false
|
|
local no_collapse = false
|
|
local no_close = false
|
|
local no_nav = false
|
|
local no_background = false
|
|
local no_bring_to_front = false
|
|
local no_docking = false
|
|
local unsaved_document = false
|
|
|
|
--- Shows an example app: `if X then X.open = X(open) end`. Example apps return the new p_open.
|
|
local function RunApp(fn, key, ...)
|
|
if fn then
|
|
demo_data[key] = fn(demo_data[key], ...)
|
|
if demo_data[key] == nil then demo_data[key] = false end
|
|
else
|
|
demo_data[key] = false
|
|
end
|
|
end
|
|
|
|
local function DemoWindowMenuBar(data)
|
|
if ImGui.BeginMenuBar() then
|
|
if ImGui.BeginMenu("Menu") then
|
|
IMGUI_DEMO_MARKER("Menu/File")
|
|
ShowExampleMenuFile()
|
|
ImGui.EndMenu()
|
|
end
|
|
if ImGui.BeginMenu("Examples") then
|
|
IMGUI_DEMO_MARKER("Menu/Examples")
|
|
_, data.ShowMainMenuBar = ImGui.MenuItem("Main menu bar", nil, data.ShowMainMenuBar)
|
|
|
|
ImGui.SeparatorText("Mini apps")
|
|
_, data.ShowAppAssetsBrowser = ImGui.MenuItem("Assets Browser", nil, data.ShowAppAssetsBrowser)
|
|
_, data.ShowAppConsole = ImGui.MenuItem("Console", nil, data.ShowAppConsole)
|
|
_, data.ShowAppCustomRendering = ImGui.MenuItem("Custom rendering", nil, data.ShowAppCustomRendering)
|
|
_, data.ShowAppDocuments = ImGui.MenuItem("Documents", nil, data.ShowAppDocuments)
|
|
_, data.ShowAppDockSpace = ImGui.MenuItem("Dockspace", nil, data.ShowAppDockSpace)
|
|
_, data.ShowAppImageViewer = ImGui.MenuItem("Image Viewer", nil, data.ShowAppImageViewer)
|
|
_, data.ShowAppLog = ImGui.MenuItem("Log", nil, data.ShowAppLog)
|
|
_, data.ShowAppPropertyEditor = ImGui.MenuItem("Property editor", nil, data.ShowAppPropertyEditor)
|
|
_, data.ShowAppLayout = ImGui.MenuItem("Simple layout", nil, data.ShowAppLayout)
|
|
_, data.ShowAppSimpleOverlay = ImGui.MenuItem("Simple overlay", nil, data.ShowAppSimpleOverlay)
|
|
|
|
ImGui.SeparatorText("Concepts")
|
|
_, data.ShowAppAutoResize = ImGui.MenuItem("Auto-resizing window", nil, data.ShowAppAutoResize)
|
|
_, data.ShowAppConstrainedResize = ImGui.MenuItem("Constrained-resizing window", nil, data.ShowAppConstrainedResize)
|
|
_, data.ShowAppFullscreen = ImGui.MenuItem("Fullscreen window", nil, data.ShowAppFullscreen)
|
|
_, data.ShowAppLongText = ImGui.MenuItem("Long text display", nil, data.ShowAppLongText)
|
|
_, data.ShowAppWindowTitles = ImGui.MenuItem("Manipulating window titles", nil, data.ShowAppWindowTitles)
|
|
|
|
ImGui.EndMenu()
|
|
end
|
|
if ImGui.BeginMenu("Tools") then
|
|
IMGUI_DEMO_MARKER("Menu/Tools")
|
|
local io = ImGui.GetIO()
|
|
local has_debug_tools = not IMGUI_DISABLE_DEBUG_TOOLS
|
|
_, data.ShowMetrics = ImGui.MenuItem("Metrics/Debugger", nil, data.ShowMetrics, has_debug_tools and ImGui.ShowMetricsWindow ~= nil)
|
|
if ImGui.BeginMenu("Debug Options") then
|
|
ImGui.BeginDisabled(not has_debug_tools)
|
|
_, io.ConfigDebugHighlightIdConflicts = ImGui.Checkbox("Highlight ID Conflicts", io.ConfigDebugHighlightIdConflicts)
|
|
ImGui.EndDisabled()
|
|
_, io.ConfigErrorRecoveryEnableAssert = ImGui.Checkbox("Assert on error recovery", io.ConfigErrorRecoveryEnableAssert)
|
|
ImGui.TextDisabled("(see Demo->Configuration for more)")
|
|
ImGui.EndMenu()
|
|
end
|
|
_, data.ShowDebugLog = ImGui.MenuItem("Debug Log", nil, data.ShowDebugLog, has_debug_tools and ImGui.ShowDebugLogWindow ~= nil)
|
|
_, data.ShowIDStackTool = ImGui.MenuItem("ID Stack Tool", nil, data.ShowIDStackTool, has_debug_tools and ImGui.ShowIDStackToolWindow ~= nil)
|
|
local is_debugger_present = io.ConfigDebugIsDebuggerPresent
|
|
if ImGui.MenuItem("Item Picker", nil, false, has_debug_tools and ImGui.DebugStartItemPicker ~= nil) then
|
|
ImGui.DebugStartItemPicker()
|
|
end
|
|
if not is_debugger_present then
|
|
ImGui.SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable some extra features to avoid casual users crashing the application.")
|
|
end
|
|
_, data.ShowStyleEditor = ImGui.MenuItem("Style Editor", nil, data.ShowStyleEditor)
|
|
_, data.ShowAbout = ImGui.MenuItem("About Dear ImGui", nil, data.ShowAbout)
|
|
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenuBar()
|
|
end
|
|
end
|
|
|
|
--- Configuration header contents (split from ShowDemoWindow to keep the function small)
|
|
local function DemoWindowConfiguration(io)
|
|
local F = ImGuiConfigFlags
|
|
local function CF(label, flag)
|
|
local pressed
|
|
pressed, io.ConfigFlags = ImGui.CheckboxFlags(label, io.ConfigFlags, flag)
|
|
return pressed
|
|
end
|
|
local function CB(label, field)
|
|
local pressed
|
|
pressed, io[field] = ImGui.Checkbox(label, io[field])
|
|
return pressed
|
|
end
|
|
local function HM(desc) ImGui.SameLine(); HelpMarker(desc) end
|
|
|
|
if ImGui.TreeNode("Configuration##2") then
|
|
IMGUI_DEMO_MARKER("Configuration")
|
|
ImGui.SeparatorText("General")
|
|
CF("io.ConfigFlags: NavEnableKeyboard", F.NavEnableKeyboard)
|
|
HM("Enable keyboard controls.")
|
|
CF("io.ConfigFlags: NavEnableGamepad", F.NavEnableGamepad)
|
|
HM("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.")
|
|
CF("io.ConfigFlags: NoMouse", F.NoMouse)
|
|
HM("Instruct dear imgui to disable mouse inputs and interactions.")
|
|
|
|
-- The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it:
|
|
if DemoHas(io.ConfigFlags, F.NoMouse) then
|
|
if (ImGui.GetTime() % 0.40) < 0.20 then
|
|
ImGui.SameLine()
|
|
ImGui.Text("<<PRESS SPACE TO DISABLE>>")
|
|
end
|
|
-- Prevent both being checked
|
|
if ImGui.IsKeyPressed(ImGuiKey.Space) or DemoHas(io.ConfigFlags, F.NoKeyboard) then
|
|
io.ConfigFlags = bit32.band(io.ConfigFlags, bit32.bnot(F.NoMouse))
|
|
end
|
|
end
|
|
|
|
CF("io.ConfigFlags: NoMouseCursorChange", F.NoMouseCursorChange)
|
|
HM("Instruct backend to not alter mouse cursor shape and visibility.")
|
|
CF("io.ConfigFlags: NoKeyboard", F.NoKeyboard)
|
|
HM("Instruct dear imgui to disable keyboard inputs and interactions.")
|
|
|
|
CB("io.ConfigInputTrickleEventQueue", "ConfigInputTrickleEventQueue")
|
|
HM("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.")
|
|
CB("io.MouseDrawCursor", "MouseDrawCursor")
|
|
HM("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).")
|
|
|
|
ImGui.SeparatorText("Keyboard/Gamepad Navigation")
|
|
CB("io.ConfigNavSwapGamepadButtons", "ConfigNavSwapGamepadButtons")
|
|
CB("io.ConfigNavMoveSetMousePos", "ConfigNavMoveSetMousePos")
|
|
HM("Directional/tabbing navigation teleports the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is difficult")
|
|
CB("io.ConfigNavCaptureKeyboard", "ConfigNavCaptureKeyboard")
|
|
CB("io.ConfigNavEscapeClearFocusItem", "ConfigNavEscapeClearFocusItem")
|
|
HM("Pressing Escape clears focused item.")
|
|
CB("io.ConfigNavEscapeClearFocusWindow", "ConfigNavEscapeClearFocusWindow")
|
|
HM("Pressing Escape clears focused window.")
|
|
CB("io.ConfigNavCursorVisibleAuto", "ConfigNavCursorVisibleAuto")
|
|
HM("Using directional navigation key makes the cursor visible. Mouse click hides the cursor.")
|
|
CB("io.ConfigNavCursorVisibleAlways", "ConfigNavCursorVisibleAlways")
|
|
HM("Navigation cursor is always visible.")
|
|
|
|
ImGui.SeparatorText("Docking")
|
|
CF("io.ConfigFlags: DockingEnable", F.DockingEnable)
|
|
ImGui.SameLine()
|
|
if io.ConfigDockingWithShift then
|
|
HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to enable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).")
|
|
else
|
|
HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).")
|
|
end
|
|
if DemoHas(io.ConfigFlags, F.DockingEnable) then
|
|
ImGui.Indent()
|
|
CB("io.ConfigDockingNoSplit", "ConfigDockingNoSplit")
|
|
HM("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.")
|
|
CB("io.ConfigDockingNoDockingOver", "ConfigDockingNoDockingOver")
|
|
HM("Simplified docking mode: disable window merging into a same tab-bar, so docking is limited to splitting windows.")
|
|
CB("io.ConfigDockingWithShift", "ConfigDockingWithShift")
|
|
HM("Enable docking when holding Shift only (allow to drop in wider space, reduce visual noise)")
|
|
CB("io.ConfigDockingAlwaysTabBar", "ConfigDockingAlwaysTabBar")
|
|
HM("Create a docking node and tab-bar on single floating windows.")
|
|
CB("io.ConfigDockingTransparentPayload", "ConfigDockingTransparentPayload")
|
|
HM("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.")
|
|
ImGui.Unindent()
|
|
end
|
|
|
|
ImGui.SeparatorText("Multi-viewports")
|
|
CF("io.ConfigFlags: ViewportsEnable", F.ViewportsEnable)
|
|
HM("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details.")
|
|
if DemoHas(io.ConfigFlags, F.ViewportsEnable) then
|
|
ImGui.Indent()
|
|
DemoNotSupported()
|
|
ImGui.Unindent()
|
|
end
|
|
|
|
ImGui.SeparatorText("Windows")
|
|
CB("io.ConfigWindowsResizeFromEdges", "ConfigWindowsResizeFromEdges")
|
|
HM("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback.")
|
|
CB("io.ConfigWindowsMoveFromTitleBarOnly", "ConfigWindowsMoveFromTitleBarOnly")
|
|
CB("io.ConfigWindowsCopyContentsWithCtrlC", "ConfigWindowsCopyContentsWithCtrlC") -- [EXPERIMENTAL]
|
|
HM("*EXPERIMENTAL* Ctrl+C copy the contents of focused window into the clipboard.\n\nExperimental because:\n- (1) has known issues with nested Begin/End pairs.\n- (2) text output quality varies.\n- (3) text output is in submission order rather than spatial order.")
|
|
CB("io.ConfigScrollbarScrollByPage", "ConfigScrollbarScrollByPage")
|
|
HM("Enable scrolling page by page when clicking outside the scrollbar grab.\nWhen disabled, always scroll to clicked location.\nWhen enabled, Shift+Click scrolls to clicked location.")
|
|
|
|
ImGui.SeparatorText("Widgets")
|
|
CB("io.ConfigInputTextCursorBlink", "ConfigInputTextCursorBlink")
|
|
HM("Enable blinking cursor (optional as some users consider it to be distracting).")
|
|
CB("io.ConfigInputTextEnterKeepActive", "ConfigInputTextEnterKeepActive")
|
|
HM("Pressing Enter will reactivate item and select all text (single-line only).")
|
|
CB("io.ConfigDragClickToInputText", "ConfigDragClickToInputText")
|
|
HM("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving).")
|
|
CB("io.ConfigMacOSXBehaviors", "ConfigMacOSXBehaviors")
|
|
HM("Swap Cmd<>Ctrl keys, enable various MacOS style behaviors.")
|
|
ImGui.Text("Also see Style->Rendering for rendering options.")
|
|
|
|
ImGui.SeparatorText("Settings")
|
|
CB("io.ConfigIniSettingsSaveLastUsedDate", "ConfigIniSettingsSaveLastUsedDate")
|
|
|
|
-- Also read: https://github.com/ocornut/imgui/wiki/Error-Handling
|
|
ImGui.SeparatorText("Error Handling")
|
|
|
|
CB("io.ConfigErrorRecovery", "ConfigErrorRecovery")
|
|
HM(
|
|
"Options to configure how we handle recoverable errors.\n" ..
|
|
"- Error recovery is not perfect nor guaranteed! It is a feature to ease development.\n" ..
|
|
"- You not are not supposed to rely on it in the course of a normal application run.\n" ..
|
|
"- Possible usage: facilitate recovery from errors triggered from a scripting language or after specific exceptions handlers.\n" ..
|
|
"- Always ensure that on programmers seat you have at minimum Asserts or Tooltips enabled when making direct imgui API call! " ..
|
|
"Otherwise it would severely hinder your ability to catch and correct mistakes!")
|
|
CB("io.ConfigErrorRecoveryEnableAssert", "ConfigErrorRecoveryEnableAssert")
|
|
CB("io.ConfigErrorRecoveryEnableDebugLog", "ConfigErrorRecoveryEnableDebugLog")
|
|
CB("io.ConfigErrorRecoveryEnableTooltip", "ConfigErrorRecoveryEnableTooltip")
|
|
if not io.ConfigErrorRecoveryEnableAssert and not io.ConfigErrorRecoveryEnableDebugLog and not io.ConfigErrorRecoveryEnableTooltip then
|
|
io.ConfigErrorRecoveryEnableAssert = true
|
|
io.ConfigErrorRecoveryEnableDebugLog = true
|
|
io.ConfigErrorRecoveryEnableTooltip = true
|
|
end
|
|
|
|
-- Also read: https://github.com/ocornut/imgui/wiki/Debug-Tools
|
|
ImGui.SeparatorText("Debug")
|
|
CB("io.ConfigDebugIsDebuggerPresent", "ConfigDebugIsDebuggerPresent")
|
|
HM("Enable various tools calling IM_DEBUG_BREAK().\n\nRequires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.")
|
|
CB("io.ConfigDebugHighlightIdConflicts", "ConfigDebugHighlightIdConflicts")
|
|
HM("Highlight and show an error message when multiple items have conflicting identifiers.")
|
|
ImGui.BeginDisabled()
|
|
CB("io.ConfigDebugBeginReturnValueOnce", "ConfigDebugBeginReturnValueOnce")
|
|
ImGui.EndDisabled()
|
|
HM("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover.")
|
|
CB("io.ConfigDebugBeginReturnValueLoop", "ConfigDebugBeginReturnValueLoop")
|
|
HM("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.")
|
|
CB("io.ConfigDebugIgnoreFocusLoss", "ConfigDebugIgnoreFocusLoss")
|
|
HM("Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.")
|
|
CB("io.ConfigDebugDrawListDefaultsToStrokeLegacy", "ConfigDebugDrawListDefaultsToStrokeLegacy")
|
|
HM("Option to default all ImDrawList to ImDrawFlags_StrokeLegacy mode, mimicking pre-1.93.0 rendering.")
|
|
CB("io.ConfigDebugIniSettings", "ConfigDebugIniSettings")
|
|
HM("Option to save .ini data with extra comments (particularly helpful for Docking, but makes saving slower).")
|
|
|
|
ImGui.TreePop()
|
|
ImGui.Spacing()
|
|
end
|
|
|
|
if ImGui.TreeNode("Backend Flags") then
|
|
IMGUI_DEMO_MARKER("Configuration/Backend Flags")
|
|
HelpMarker(
|
|
"Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" ..
|
|
"Here we expose them as read-only fields to avoid breaking interactions with your backend.")
|
|
|
|
-- Make a local copy to avoid modifying actual backend flags.
|
|
local B = ImGuiBackendFlags
|
|
local backend_flags = io.BackendFlags
|
|
ImGui.BeginDisabled()
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasGamepad", backend_flags, B.HasGamepad)
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasMouseCursors", backend_flags, B.HasMouseCursors)
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasSetMousePos", backend_flags, B.HasSetMousePos)
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: PlatformHasViewports", backend_flags, B.PlatformHasViewports)
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport", backend_flags, B.HasMouseHoveredViewport)
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: HasParentViewport", backend_flags, B.HasParentViewport)
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", backend_flags, B.RendererHasVtxOffset)
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: RendererHasTextures", backend_flags, B.RendererHasTextures)
|
|
_, backend_flags = ImGui.CheckboxFlags("io.BackendFlags: RendererHasViewports", backend_flags, B.RendererHasViewports)
|
|
ImGui.EndDisabled()
|
|
|
|
ImGui.TreePop()
|
|
ImGui.Spacing()
|
|
end
|
|
|
|
if ImGui.TreeNode("Style, Fonts") then
|
|
IMGUI_DEMO_MARKER("Configuration/Style, Fonts")
|
|
_, demo_data.ShowStyleEditor = ImGui.Checkbox("Style Editor", demo_data.ShowStyleEditor)
|
|
ImGui.SameLine()
|
|
HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function.")
|
|
ImGui.TreePop()
|
|
ImGui.Spacing()
|
|
end
|
|
|
|
if ImGui.TreeNode("Capture/Logging") then
|
|
IMGUI_DEMO_MARKER("Configuration/Capture, Logging")
|
|
HelpMarker(
|
|
"The logging API redirects all text output so you can easily capture the content of " ..
|
|
"a window or a block. Tree nodes can be automatically expanded.\n" ..
|
|
"Try opening any of the contents below in this window and then click one of the \"Log To\" button.")
|
|
if ImGui.LogButtons then
|
|
ImGui.LogButtons()
|
|
else
|
|
DemoNotPorted("LogButtons")
|
|
end
|
|
|
|
HelpMarker("You can also call ImGui::LogText() to output directly to the log without a visual output.")
|
|
if ImGui.Button("Copy \"Hello, world!\" to clipboard") then
|
|
if ImGui.LogToClipboard then
|
|
ImGui.LogToClipboard()
|
|
ImGui.LogText("Hello, world!")
|
|
ImGui.LogFinish()
|
|
else
|
|
ImGui.SetClipboardText("Hello, world!") -- internal clipboard only on Roblox
|
|
end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
--- Demonstrate most Dear ImGui features (this is big function!)
|
|
--- @param p_open? bool
|
|
--- @return bool? p_open
|
|
function ImGui.ShowDemoWindow(p_open)
|
|
IM_ASSERT(ImGui.GetCurrentContext() ~= nil, "Missing Dear ImGui context. Refer to examples app!")
|
|
|
|
local data = demo_data
|
|
|
|
-- Examples Apps (accessible from the "Examples" menu)
|
|
if data.ShowMainMenuBar then
|
|
if ShowExampleAppMainMenuBar then ShowExampleAppMainMenuBar() end
|
|
end
|
|
if data.ShowAppDockSpace then RunApp(ShowExampleAppDockSpace, "ShowAppDockSpace") end -- Important: Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
|
|
if data.ShowAppDocuments then RunApp(ShowExampleAppDocuments, "ShowAppDocuments") end -- ...process the Document app next, as it may also use a DockSpace()
|
|
if data.ShowAppAssetsBrowser then RunApp(ShowExampleAppAssetsBrowser, "ShowAppAssetsBrowser") end
|
|
if data.ShowAppConsole then RunApp(ShowExampleAppConsole, "ShowAppConsole") end
|
|
if data.ShowAppCustomRendering then RunApp(ShowExampleAppCustomRendering, "ShowAppCustomRendering") end
|
|
if data.ShowAppImageViewer then RunApp(ShowExampleAppImageViewer, "ShowAppImageViewer") end
|
|
if data.ShowAppLog then RunApp(ShowExampleAppLog, "ShowAppLog") end
|
|
if data.ShowAppLayout then RunApp(ShowExampleAppLayout, "ShowAppLayout") end
|
|
if data.ShowAppPropertyEditor then RunApp(ShowExampleAppPropertyEditor, "ShowAppPropertyEditor", data) end
|
|
if data.ShowAppSimpleOverlay then RunApp(ShowExampleAppSimpleOverlay, "ShowAppSimpleOverlay") end
|
|
if data.ShowAppAutoResize then RunApp(ShowExampleAppAutoResize, "ShowAppAutoResize") end
|
|
if data.ShowAppConstrainedResize then RunApp(ShowExampleAppConstrainedResize, "ShowAppConstrainedResize") end
|
|
if data.ShowAppFullscreen then RunApp(ShowExampleAppFullscreen, "ShowAppFullscreen") end
|
|
if data.ShowAppLongText then RunApp(ShowExampleAppLongText, "ShowAppLongText") end
|
|
if data.ShowAppWindowTitles then RunApp(ShowExampleAppWindowTitles, "ShowAppWindowTitles") end
|
|
|
|
-- Dear ImGui Tools (accessible from the "Tools" menu)
|
|
if data.ShowMetrics then RunApp(ImGui.ShowMetricsWindow, "ShowMetrics") end
|
|
if data.ShowDebugLog then RunApp(ImGui.ShowDebugLogWindow, "ShowDebugLog") end
|
|
if data.ShowIDStackTool then RunApp(ImGui.ShowIDStackToolWindow, "ShowIDStackTool") end
|
|
if data.ShowAbout then RunApp(ImGui.ShowAboutWindow, "ShowAbout") end
|
|
if data.ShowStyleEditor then
|
|
local visible
|
|
data.ShowStyleEditor, visible = ImGui.Begin("Dear ImGui Style Editor", data.ShowStyleEditor)
|
|
if visible then
|
|
ImGui.ShowStyleEditor()
|
|
end
|
|
ImGui.End()
|
|
end
|
|
|
|
-- Demonstrate the various window flags. Typically you would just use the default!
|
|
local W = ImGuiWindowFlags
|
|
local window_flags = 0
|
|
if no_titlebar then window_flags = bit32.bor(window_flags, W.NoTitleBar) end
|
|
if no_scrollbar then window_flags = bit32.bor(window_flags, W.NoScrollbar) end
|
|
if not no_menu then window_flags = bit32.bor(window_flags, W.MenuBar) end
|
|
if no_move then window_flags = bit32.bor(window_flags, W.NoMove) end
|
|
if no_resize then window_flags = bit32.bor(window_flags, W.NoResize) end
|
|
if no_collapse then window_flags = bit32.bor(window_flags, W.NoCollapse) end
|
|
if no_nav then window_flags = bit32.bor(window_flags, W.NoNav) end
|
|
if no_background then window_flags = bit32.bor(window_flags, W.NoBackground) end
|
|
if no_bring_to_front then window_flags = bit32.bor(window_flags, W.NoBringToFrontOnFocus) end
|
|
if no_docking then window_flags = bit32.bor(window_flags, W.NoDocking) end
|
|
if unsaved_document then window_flags = bit32.bor(window_flags, W.UnsavedDocument) end
|
|
if no_close then p_open = nil end -- Don't pass our bool* to Begin
|
|
|
|
-- We specify a default position/size in case there's no data in the .ini file.
|
|
local main_viewport = ImGui.GetMainViewport()
|
|
ImGui.SetNextWindowPos(ImVec2(main_viewport.WorkPos.x + 650, main_viewport.WorkPos.y + 20), ImGuiCond.FirstUseEver)
|
|
ImGui.SetNextWindowSize(ImVec2(550, 680), ImGuiCond.FirstUseEver)
|
|
|
|
-- Main body of the Demo window starts here.
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Dear ImGui Demo", p_open, window_flags)
|
|
if no_close then p_open = nil end
|
|
if not visible then
|
|
-- Early out if the window is collapsed, as an optimization.
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
-- Most framed widgets share a common width settings. Remaining width is used for the label.
|
|
local label_width_base = ImGui.GetFontSize() * 12 -- Some amount of width for label, based on font size.
|
|
local label_width_max = ImGui.GetContentRegionAvail().x * 0.40 -- ...but always leave some room for framed widgets.
|
|
local label_width = math.min(label_width_base, label_width_max)
|
|
ImGui.PushItemWidth(-label_width) -- Right-align: framed items will leave 'label_width' available for the label.
|
|
|
|
-- Menu Bar
|
|
DemoWindowMenuBar(data)
|
|
|
|
ImGui.Text("Dear ImGui says hello! (%s) (%d)", IMGUI_VERSION or "WIP", IMGUI_VERSION_NUM or 0)
|
|
ImGui.Spacing()
|
|
|
|
if ImGui.CollapsingHeader("Help") then
|
|
IMGUI_DEMO_MARKER("Help")
|
|
ImGui.SeparatorText("ABOUT THIS DEMO:")
|
|
ImGui.BulletText("Sections below are demonstrating many aspects of the library.")
|
|
ImGui.BulletText("The \"Examples\" menu above leads to more demo contents.")
|
|
ImGui.BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" ..
|
|
"and Metrics/Debugger (general purpose Dear ImGui debugging tool).")
|
|
ImGui.BulletText("Web demo (w/ source code browser): ")
|
|
ImGui.SameLine(0, 0)
|
|
ImGui.TextLinkOpenURL("https://pthom.github.io/imgui_explorer")
|
|
|
|
ImGui.SeparatorText("PROGRAMMER GUIDE:")
|
|
ImGui.BulletText("See the ShowDemoWindow() code in imgui_demo.lua. <- you are here!")
|
|
ImGui.BulletText("See comments in imgui.lua.")
|
|
ImGui.BulletText("See example applications in the examples/ folder.")
|
|
ImGui.BulletText("Read the FAQ at ")
|
|
ImGui.SameLine(0, 0)
|
|
ImGui.TextLinkOpenURL("https://www.dearimgui.com/faq/")
|
|
ImGui.BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.")
|
|
ImGui.BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.")
|
|
|
|
ImGui.SeparatorText("USER GUIDE:")
|
|
ImGui.ShowUserGuide()
|
|
end
|
|
|
|
if ImGui.CollapsingHeader("Configuration") then
|
|
DemoWindowConfiguration(ImGui.GetIO())
|
|
end
|
|
|
|
if ImGui.CollapsingHeader("Window options") then
|
|
IMGUI_DEMO_MARKER("Window options")
|
|
if ImGui.BeginTable("split", 3) then
|
|
ImGui.TableNextColumn(); _, no_titlebar = ImGui.Checkbox("No titlebar", no_titlebar)
|
|
ImGui.TableNextColumn(); _, no_scrollbar = ImGui.Checkbox("No scrollbar", no_scrollbar)
|
|
ImGui.TableNextColumn(); _, no_menu = ImGui.Checkbox("No menu", no_menu)
|
|
ImGui.TableNextColumn(); _, no_move = ImGui.Checkbox("No move", no_move)
|
|
ImGui.TableNextColumn(); _, no_resize = ImGui.Checkbox("No resize", no_resize)
|
|
ImGui.TableNextColumn(); _, no_collapse = ImGui.Checkbox("No collapse", no_collapse)
|
|
ImGui.TableNextColumn(); _, no_close = ImGui.Checkbox("No close", no_close)
|
|
ImGui.TableNextColumn(); _, no_nav = ImGui.Checkbox("No nav", no_nav)
|
|
ImGui.TableNextColumn(); _, no_background = ImGui.Checkbox("No background", no_background)
|
|
ImGui.TableNextColumn(); _, no_bring_to_front = ImGui.Checkbox("No bring to front", no_bring_to_front)
|
|
ImGui.TableNextColumn(); _, no_docking = ImGui.Checkbox("No docking", no_docking)
|
|
ImGui.TableNextColumn(); _, unsaved_document = ImGui.Checkbox("Unsaved document", unsaved_document)
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
-- All demo contents
|
|
DemoWindowWidgets(data)
|
|
if DemoWindowLayout then DemoWindowLayout() end
|
|
if DemoWindowPopups then DemoWindowPopups() end
|
|
if DemoWindowTables then DemoWindowTables() end
|
|
if DemoWindowInputs then DemoWindowInputs() end
|
|
|
|
-- End of ShowDemoWindow()
|
|
ImGui.PopItemWidth()
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] DemoWindowWidgets()
|
|
----------------------------------------------------------------
|
|
|
|
--- Calls a (global) demo section if it exists, otherwise shows a placeholder
|
|
local function Sub(fn, title, ...)
|
|
if fn then fn(...) else
|
|
if ImGui.TreeNode(title) then DemoNotPorted(title) ImGui.TreePop() end
|
|
end
|
|
end
|
|
|
|
function DemoWindowWidgets(data)
|
|
if not ImGui.CollapsingHeader("Widgets") then
|
|
return
|
|
end
|
|
-- IMGUI_DEMO_MARKER("Widgets")
|
|
|
|
local disable_all = data.DisableSections -- The Checkbox for that is inside the "Disabled" section at the bottom
|
|
local override_liveedit = data.LiveEditOverride
|
|
if disable_all then
|
|
ImGui.BeginDisabled()
|
|
end
|
|
if override_liveedit then
|
|
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInputText, DemoHas(data.LiveEditFlags, ImGuiItemFlags.LiveEditOnInputText))
|
|
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInputScalar, DemoHas(data.LiveEditFlags, ImGuiItemFlags.LiveEditOnInputScalar))
|
|
end
|
|
|
|
Sub(DemoWindowWidgetsBasic, "Basic")
|
|
Sub(DemoWindowWidgetsBullets, "Bullets")
|
|
Sub(DemoWindowWidgetsCollapsingHeaders, "Collapsing Headers")
|
|
Sub(DemoWindowWidgetsComboBoxes, "Combo")
|
|
Sub(DemoWindowWidgetsColorAndPickers, "Color/Picker Widgets")
|
|
Sub(DemoWindowWidgetsDataTypes, "Data Types")
|
|
|
|
if disable_all then
|
|
ImGui.EndDisabled()
|
|
end
|
|
Sub(DemoWindowWidgetsDisableBlocks, "Disable Blocks", data)
|
|
if disable_all then
|
|
ImGui.BeginDisabled()
|
|
end
|
|
|
|
Sub(DemoWindowWidgetsDragAndDrop, "Drag and Drop")
|
|
Sub(DemoWindowWidgetsDragsAndSliders, "Drag/Slider Flags")
|
|
Sub(DemoWindowWidgetsFonts, "Fonts")
|
|
Sub(DemoWindowWidgetsImages, "Images")
|
|
Sub(DemoWindowWidgetsListBoxes, "List Boxes")
|
|
Sub(DemoWindowWidgetsLiveEdit, "Live Edit Flags", data)
|
|
Sub(DemoWindowWidgetsMixedValues, "Mixed Values")
|
|
Sub(DemoWindowWidgetsMultiComponents, "Multi-component Widgets")
|
|
Sub(DemoWindowWidgetsPlotting, "Plotting")
|
|
Sub(DemoWindowWidgetsProgressBars, "Progress Bars")
|
|
Sub(DemoWindowWidgetsQueryingStatuses, "Querying Item Status (Edited/Active/Hovered etc.)")
|
|
Sub(DemoWindowWidgetsSelectables, "Selectables")
|
|
Sub(DemoWindowWidgetsSelectionAndMultiSelect, "Selection State & Multi-Select", data)
|
|
Sub(DemoWindowWidgetsTabs, "Tabs")
|
|
Sub(DemoWindowWidgetsText, "Text")
|
|
Sub(DemoWindowWidgetsTextFilter, "Text Filter")
|
|
Sub(DemoWindowWidgetsTextInput, "Text Input")
|
|
Sub(DemoWindowWidgetsTooltips, "Tooltips")
|
|
Sub(DemoWindowWidgetsTreeNodes, "Tree Nodes")
|
|
Sub(DemoWindowWidgetsVerticalSliders, "Vertical Sliders")
|
|
|
|
if override_liveedit then
|
|
ImGui.PopItemFlag()
|
|
ImGui.PopItemFlag()
|
|
end
|
|
if disable_all then
|
|
ImGui.EndDisabled()
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] User Guide / ShowUserGuide()
|
|
----------------------------------------------------------------
|
|
|
|
function ImGui.ShowUserGuide()
|
|
local io = ImGui.GetIO()
|
|
ImGui.BulletText("Double-click on title bar to collapse window.")
|
|
ImGui.BulletText(
|
|
"Click and drag on lower corner or border to resize window.\n" ..
|
|
"(double-click to auto fit window to its contents)")
|
|
ImGui.BulletText("Ctrl+Click on a slider or drag box to input value as text.")
|
|
ImGui.BulletText("Tab/Shift+Tab to cycle through keyboard editable fields.")
|
|
ImGui.BulletText("Ctrl+Tab/Ctrl+Shift+Tab to focus windows.")
|
|
if io.FontAllowUserScaling then
|
|
ImGui.BulletText("Ctrl+Mouse Wheel to zoom window contents.")
|
|
end
|
|
ImGui.BulletText("While inputting text:\n")
|
|
ImGui.Indent()
|
|
ImGui.BulletText("Ctrl+Left/Right to word jump.")
|
|
ImGui.BulletText("Ctrl+A or double-click to select all.")
|
|
ImGui.BulletText("Ctrl+X/C/V to use clipboard cut/copy/paste.")
|
|
ImGui.BulletText("Ctrl+Z to undo, Ctrl+Y/Ctrl+Shift+Z to redo.")
|
|
ImGui.BulletText("Escape to revert.")
|
|
ImGui.Unindent()
|
|
ImGui.BulletText("With Keyboard controls enabled:")
|
|
ImGui.Indent()
|
|
ImGui.BulletText("Arrow keys or Home/End/PageUp/PageDown to navigate.")
|
|
ImGui.BulletText("Space to activate a widget.")
|
|
ImGui.BulletText("Return to input text into a widget.")
|
|
ImGui.BulletText("Escape to deactivate a widget, close popup,\nexit a child window or the menu layer, clear focus.")
|
|
ImGui.BulletText("Alt to jump to the menu layer of a window.")
|
|
ImGui.BulletText("Menu or Shift+F10 to open a context menu.")
|
|
ImGui.Unindent()
|
|
ImGui.BulletText("With Gamepad controls enabled:")
|
|
ImGui.Indent()
|
|
ImGui.BulletText("D-Pad: Navigate / Tweak / Resize (in Windowing mode).")
|
|
ImGui.BulletText("%s Face button: Activate / Open / Toggle. Hold: activate with text input.", io.ConfigNavSwapGamepadButtons and "East" or "South")
|
|
ImGui.BulletText("%s Face button: Cancel / Close / Exit.", io.ConfigNavSwapGamepadButtons and "South" or "East")
|
|
ImGui.BulletText("West Face button: Toggle Menu. Hold for Windowing mode (Focus/Move/Resize windows).")
|
|
ImGui.BulletText("North Face button: Open Context Menu.")
|
|
ImGui.BulletText("L1/R1: Tweak Slower/Faster, Focus Previous/Next (in Windowing Mode).")
|
|
ImGui.Unindent()
|
|
end
|
|
end --[[ imgui_demo.lua ]]
|
|
|
|
do --[[ imgui_demo_2.lua ]]
|
|
--- Dear ImGui WIP
|
|
-- (Demo Code, part 2): DemoWindowLayout(), DemoWindowPopups(), DemoWindowTables(), DemoWindowColumns(),
|
|
-- DemoWindowInputs() and all ShowExampleAppXXX() example apps.
|
|
-- Port of imgui_demo.cpp (docking branch). Globals are shared with imgui_demo.lua (HelpMarker, ShowExampleMenuFile, ...)
|
|
|
|
local IM_MIN = math.min
|
|
local IM_MAX = math.max
|
|
local function IM_CLAMP(V, MN, MX) return (V < MN) and MN or (V > MX) and MX or V end
|
|
local _
|
|
local function IMGUI_DEMO_MARKER(_) end -- upstream hook, no-op here
|
|
|
|
--- `char buf[size] = "str"` -> zero-terminated byte table
|
|
local function Buf(str, size)
|
|
local t = {}
|
|
for i = 1, #str do t[i] = string.byte(str, i) end
|
|
t[#str + 1] = 0
|
|
if size then for i = #str + 2, size do t[i] = 0 end end
|
|
return t
|
|
end
|
|
--- byte table -> Lua string (up to the zero terminator)
|
|
local function BufStr(buf)
|
|
local n = 0
|
|
while buf[n + 1] ~= nil and buf[n + 1] ~= 0 do n = n + 1 end
|
|
return ImGui._ByteArrayToString(buf, 1, n + 1)
|
|
end
|
|
local function BufSet(buf, str)
|
|
for i = 1, #str do buf[i] = string.byte(str, i) end
|
|
buf[#str + 1] = 0
|
|
end
|
|
|
|
--- ImColor::HSV() as ImVec4
|
|
local function HSV(h, s, v, a)
|
|
local r, g, b = ImGui.ColorConvertHSVtoRGB(h, s, v)
|
|
return ImVec4(r, g, b, a or 1.0)
|
|
end
|
|
local function B2I(b) return b and 1 or 0 end
|
|
|
|
local function Has(flags, f) return bit32.band(flags, f) ~= 0 end
|
|
local function NotSupported() ImGui.TextDisabled("(not supported on Roblox)") end
|
|
local function NotPorted(what) ImGui.TextDisabled("(not ported yet%s)", what and (": " .. what) or "") end
|
|
|
|
local function DemoHelpMarker(desc)
|
|
if HelpMarker then HelpMarker(desc) return end
|
|
ImGui.TextDisabled("(?)")
|
|
if ImGui.BeginItemTooltip() then
|
|
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 35.0)
|
|
ImGui.TextUnformatted(desc)
|
|
ImGui.PopTextWrapPos()
|
|
ImGui.EndTooltip()
|
|
end
|
|
end
|
|
local function DemoMenuFile() if ShowExampleMenuFile then ShowExampleMenuFile() end end
|
|
|
|
--- Minimal ImGuiTextFilter stand-in when the library one isn't available
|
|
local function MakeTextFilter()
|
|
if ImGuiTextFilter then return ImGuiTextFilter() end
|
|
local f = { InputBuf = Buf("", 256) }
|
|
function f:Draw(label, width)
|
|
if width and width ~= 0 then ImGui.SetNextItemWidth(width) end
|
|
return ImGui.InputText(label or "Filter (inc,-exc)", self.InputBuf, 256)
|
|
end
|
|
function f:IsActive() return self.InputBuf[1] ~= 0 end
|
|
function f:Clear() self.InputBuf[1] = 0 end
|
|
function f:Build() end
|
|
function f:PassFilter(text, text_end)
|
|
if text_end then text = string.sub(text, 1, text_end - 1) end
|
|
local s = BufStr(self.InputBuf)
|
|
if s == "" then return true end
|
|
local any_inc, pass_inc = false, false
|
|
for tok in string.gmatch(s, "[^,]+") do
|
|
tok = string.match(tok, "^%s*(.-)%s*$")
|
|
if tok ~= "" then
|
|
if string.sub(tok, 1, 1) == "-" then
|
|
if #tok > 1 and string.find(string.lower(text), string.lower(string.sub(tok, 2)), 1, true) then return false end
|
|
else
|
|
any_inc = true
|
|
if string.find(string.lower(text), string.lower(tok), 1, true) then pass_inc = true end
|
|
end
|
|
end
|
|
end
|
|
return (not any_inc) or pass_inc
|
|
end
|
|
return f
|
|
end
|
|
|
|
-- ImGuiInputTextCallbackData helpers (the port's callback data has no methods). Buf is a 1-based zero-terminated
|
|
-- byte table, positions are 0-based like C++.
|
|
local function CB_DeleteChars(data, pos, bytes_count)
|
|
local buf = data.Buf
|
|
local len = data.BufTextLen
|
|
for i = pos + 1, len - bytes_count + 1 do buf[i] = buf[i + bytes_count] end
|
|
for i = len - bytes_count + 2, len + 1 do buf[i] = 0 end
|
|
if data.CursorPos >= pos + bytes_count then data.CursorPos = data.CursorPos - bytes_count
|
|
elseif data.CursorPos >= pos then data.CursorPos = pos end
|
|
data.SelectionStart = data.CursorPos; data.SelectionEnd = data.CursorPos
|
|
data.BufDirty = true
|
|
data.BufTextLen = len - bytes_count
|
|
end
|
|
local function CB_InsertChars(data, pos, text)
|
|
local n = #text
|
|
if n == 0 then return end
|
|
if data.BufTextLen + n >= data.BufSize then return end
|
|
local buf = data.Buf
|
|
for i = data.BufTextLen + 1, pos + 1, -1 do buf[i + n] = buf[i] end
|
|
for i = 1, n do buf[pos + i] = string.byte(text, i) end
|
|
if data.CursorPos >= pos then data.CursorPos = data.CursorPos + n end
|
|
data.SelectionStart = data.CursorPos; data.SelectionEnd = data.CursorPos
|
|
data.BufDirty = true
|
|
data.BufTextLen = data.BufTextLen + n
|
|
end
|
|
local function CB_SelectAll(data) data.SelectionStart = 0; data.SelectionEnd = data.BufTextLen end
|
|
|
|
--- ImGui::BeginChild() wrapper accepting upstream args
|
|
local function BeginChild(id, size, child_flags, window_flags)
|
|
return ImGui.BeginChild(id, size or ImVec2(0, 0), child_flags or 0, window_flags or 0)
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- [SECTION] DemoWindowLayout()
|
|
-------------------------------------------------------------------------------
|
|
|
|
local SL = {
|
|
disable_mouse_wheel = false, disable_menu = false,
|
|
draw_lines = 3, max_height_in_lines = 10,
|
|
offset_x = 0, override_bg_color = true, child_flags = nil,
|
|
f = 0.0, show_indented_items = true,
|
|
c1 = false, c2 = false, c3 = false, c4 = false,
|
|
f0 = 1.0, f1 = 2.0, f2 = 3.0, item = -1, selection = { 0, 1, 2, 3 },
|
|
track_item = 50, enable_track = true, enable_extra_decorations = false, scroll_to_off_px = 0.0, scroll_to_pos_px = 200.0,
|
|
lines = 7, show_horizontal_contents_size_demo_window = false,
|
|
show_h_scrollbar = true, show_button = true, show_tree_nodes = true, show_text_wrapped = false, show_columns = true,
|
|
show_tab_bar = true, show_child = false, explicit_content_size = false, contents_size_x = 300.0,
|
|
clip_size = nil, clip_offset = nil,
|
|
enable_allow_overlap = true,
|
|
}
|
|
|
|
local function DemoWindowLayout_ChildWindows()
|
|
IMGUI_DEMO_MARKER("Layout/Child windows")
|
|
ImGui.SeparatorText("Child windows")
|
|
|
|
DemoHelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.")
|
|
_, SL.disable_mouse_wheel = ImGui.Checkbox("Disable Mouse Wheel", SL.disable_mouse_wheel)
|
|
_, SL.disable_menu = ImGui.Checkbox("Disable Menu", SL.disable_menu)
|
|
|
|
-- Child 1: no border, enable horizontal scrollbar
|
|
do
|
|
local window_flags = ImGuiWindowFlags.HorizontalScrollbar
|
|
if SL.disable_mouse_wheel then
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoScrollWithMouse)
|
|
end
|
|
BeginChild("ChildL", ImVec2(ImGui.GetContentRegionAvail().x * 0.5, 260), ImGuiChildFlags.None, window_flags)
|
|
for i = 0, 99 do
|
|
ImGui.Text("%04d: scrollable region", i)
|
|
end
|
|
ImGui.EndChild()
|
|
end
|
|
|
|
ImGui.SameLine()
|
|
|
|
-- Child 2: rounded border
|
|
do
|
|
local window_flags = ImGuiWindowFlags.None
|
|
if SL.disable_mouse_wheel then
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.NoScrollWithMouse)
|
|
end
|
|
if not SL.disable_menu then
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.MenuBar)
|
|
end
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ChildRounding, 5.0)
|
|
BeginChild("ChildR", ImVec2(0, 260), ImGuiChildFlags.Borders, window_flags)
|
|
if not SL.disable_menu and ImGui.BeginMenuBar() then
|
|
if ImGui.BeginMenu("Menu") then
|
|
DemoMenuFile()
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenuBar()
|
|
end
|
|
if ImGui.BeginTable("split", 2, bit32.bor(ImGuiTableFlags.Resizable, ImGuiTableFlags.NoSavedSettings)) then
|
|
for i = 0, 99 do
|
|
local buf = string.format("%03d", i)
|
|
ImGui.TableNextColumn()
|
|
ImGui.Button(buf, ImVec2(-FLT_MIN, 0.0))
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.EndChild()
|
|
ImGui.PopStyleVar()
|
|
end
|
|
|
|
-- Child 3: manual-resize
|
|
ImGui.SeparatorText("Manual-resize")
|
|
do
|
|
DemoHelpMarker("Drag bottom border to resize. Double-click bottom border to auto-fit to vertical contents.")
|
|
ImGui.PushStyleColor(ImGuiCol.ChildBg, ImGui.GetStyleColorVec4(ImGuiCol.FrameBg))
|
|
if BeginChild("ResizableChild", ImVec2(-FLT_MIN, ImGui.GetTextLineHeightWithSpacing() * 8), bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.ResizeY)) then
|
|
for n = 0, 9 do
|
|
ImGui.Text("Line %04d", n)
|
|
end
|
|
end
|
|
ImGui.PopStyleColor()
|
|
ImGui.EndChild()
|
|
end
|
|
|
|
-- Child 4: auto-resizing height with a limit
|
|
ImGui.SeparatorText("Auto-resize with constraints")
|
|
do
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
SL.draw_lines = ImGui.DragInt("Lines Count", SL.draw_lines, 0.2)
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
SL.max_height_in_lines = ImGui.DragInt("Max Height (in Lines)", SL.max_height_in_lines, 0.2)
|
|
|
|
ImGui.SetNextWindowSizeConstraints(ImVec2(0.0, ImGui.GetTextLineHeightWithSpacing() * 1), ImVec2(FLT_MAX, ImGui.GetTextLineHeightWithSpacing() * SL.max_height_in_lines))
|
|
if BeginChild("ConstrainedChild", ImVec2(-FLT_MIN, 0.0), bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.AutoResizeY)) then
|
|
for n = 0, SL.draw_lines - 1 do
|
|
ImGui.Text("Line %04d", n)
|
|
end
|
|
end
|
|
ImGui.EndChild()
|
|
end
|
|
|
|
ImGui.SeparatorText("Misc/Advanced")
|
|
|
|
do
|
|
if SL.child_flags == nil then SL.child_flags = bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.ResizeX, ImGuiChildFlags.ResizeY) end
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
SL.offset_x = ImGui.DragInt("Offset X", SL.offset_x, 1.0, -1000, 1000)
|
|
_, SL.override_bg_color = ImGui.Checkbox("Override ChildBg color", SL.override_bg_color)
|
|
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_Borders", SL.child_flags, ImGuiChildFlags.Borders)
|
|
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_AlwaysUseWindowPadding", SL.child_flags, ImGuiChildFlags.AlwaysUseWindowPadding)
|
|
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_ResizeX", SL.child_flags, ImGuiChildFlags.ResizeX)
|
|
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_ResizeY", SL.child_flags, ImGuiChildFlags.ResizeY)
|
|
_, SL.child_flags = ImGui.CheckboxFlags("ImGuiChildFlags_FrameStyle", SL.child_flags, ImGuiChildFlags.FrameStyle)
|
|
ImGui.SameLine(); DemoHelpMarker("Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.")
|
|
if Has(SL.child_flags, ImGuiChildFlags.FrameStyle) then
|
|
SL.override_bg_color = false
|
|
end
|
|
|
|
ImGui.SetCursorPosX(ImGui.GetCursorPosX() + SL.offset_x)
|
|
if SL.override_bg_color then
|
|
ImGui.PushStyleColor(ImGuiCol.ChildBg, IM_COL32(255, 0, 0, 100))
|
|
end
|
|
BeginChild("Red", ImVec2(200, 100), SL.child_flags, ImGuiWindowFlags.None)
|
|
if SL.override_bg_color then
|
|
ImGui.PopStyleColor()
|
|
end
|
|
|
|
for n = 0, 49 do
|
|
ImGui.Text("Some test %d", n)
|
|
end
|
|
ImGui.EndChild()
|
|
local child_is_hovered = ImGui.IsItemHovered()
|
|
local child_rect_min = ImGui.GetItemRectMin()
|
|
local child_rect_max = ImGui.GetItemRectMax()
|
|
ImGui.Text("Hovered: %d", B2I(child_is_hovered))
|
|
ImGui.Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y)
|
|
end
|
|
end
|
|
|
|
local function DemoWindowLayout_WidgetsWidth()
|
|
IMGUI_DEMO_MARKER("Layout/Widgets Width")
|
|
_, SL.show_indented_items = ImGui.Checkbox("Show indented items", SL.show_indented_items)
|
|
|
|
local function block(text, help, width, l1, l2)
|
|
ImGui.Text(text)
|
|
if help then ImGui.SameLine(); DemoHelpMarker(help) end
|
|
ImGui.PushItemWidth(width)
|
|
SL.f = ImGui.DragFloat(l1, SL.f)
|
|
if SL.show_indented_items then
|
|
ImGui.Indent()
|
|
SL.f = ImGui.DragFloat(l2, SL.f)
|
|
ImGui.Unindent()
|
|
end
|
|
ImGui.PopItemWidth()
|
|
end
|
|
block("SetNextItemWidth/PushItemWidth(100)", "Fixed width.", 100, "float##1b", "float (indented)##1b")
|
|
block("SetNextItemWidth/PushItemWidth(-100)", "Align to right edge minus 100", -100, "float##2a", "float (indented)##2b")
|
|
block("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)", "Half of available width.\n(~ right-cursor_pos)\n(works within a column set)", ImGui.GetContentRegionAvail().x * 0.5, "float##3a", "float (indented)##3b")
|
|
block("SetNextItemWidth/PushItemWidth(-GetContentRegionAvail().x * 0.5f)", "Align to right edge minus half", -ImGui.GetContentRegionAvail().x * 0.5, "float##4a", "float (indented)##4b")
|
|
block("SetNextItemWidth/PushItemWidth(-Min(GetContentRegionAvail().x * 0.40f, GetFontSize() * 12))", nil, -IM_MIN(ImGui.GetFontSize() * 12, ImGui.GetContentRegionAvail().x * 0.40), "float##5a", "float (indented)##5b")
|
|
-- Demonstrate using PushItemWidth to surround three items.
|
|
block("SetNextItemWidth/PushItemWidth(-FLT_MIN)", "Align to right edge", -FLT_MIN, "##float6a", "float (indented)##6b")
|
|
end
|
|
|
|
local function DemoWindowLayout_BasicHorizontal()
|
|
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout")
|
|
ImGui.TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)")
|
|
|
|
-- Text
|
|
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine")
|
|
ImGui.Text("Two items: Hello"); ImGui.SameLine()
|
|
ImGui.TextColored(ImVec4(1, 1, 0, 1), "Sailor")
|
|
|
|
-- Adjust spacing
|
|
ImGui.Text("More spacing: Hello"); ImGui.SameLine(0, 20)
|
|
ImGui.TextColored(ImVec4(1, 1, 0, 1), "Sailor")
|
|
|
|
-- Button
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.Text("Normal buttons"); ImGui.SameLine()
|
|
ImGui.Button("Banana"); ImGui.SameLine()
|
|
ImGui.Button("Apple"); ImGui.SameLine()
|
|
ImGui.Button("Corniflower")
|
|
|
|
-- Button
|
|
ImGui.Text("Small buttons"); ImGui.SameLine()
|
|
ImGui.SmallButton("Like this one"); ImGui.SameLine()
|
|
ImGui.Text("can fit within a text block.")
|
|
|
|
-- Aligned to arbitrary position. Easy/cheap column.
|
|
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (with offset)")
|
|
ImGui.Text("Aligned")
|
|
ImGui.SameLine(150); ImGui.Text("x=150")
|
|
ImGui.SameLine(300); ImGui.Text("x=300")
|
|
ImGui.Text("Aligned")
|
|
ImGui.SameLine(150); ImGui.SmallButton("x=150")
|
|
ImGui.SameLine(300); ImGui.SmallButton("x=300")
|
|
|
|
-- Checkbox
|
|
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (more)")
|
|
_, SL.c1 = ImGui.Checkbox("My", SL.c1); ImGui.SameLine()
|
|
_, SL.c2 = ImGui.Checkbox("Tailor", SL.c2); ImGui.SameLine()
|
|
_, SL.c3 = ImGui.Checkbox("Is", SL.c3); ImGui.SameLine()
|
|
_, SL.c4 = ImGui.Checkbox("Rich", SL.c4)
|
|
|
|
-- Various
|
|
ImGui.PushItemWidth(ImGui.CalcTextSize("AAAAAAA").x)
|
|
local items = { "AAAA", "BBBB", "CCCC", "DDDD" }
|
|
if ImGui.Combo then
|
|
SL.item = ImGui.Combo("Combo", SL.item, items, #items)
|
|
else
|
|
NotPorted("Combo")
|
|
end
|
|
ImGui.SameLine()
|
|
SL.f0 = ImGui.SliderFloat("X", SL.f0, 0.0, 5.0); ImGui.SameLine()
|
|
SL.f1 = ImGui.SliderFloat("Y", SL.f1, 0.0, 5.0); ImGui.SameLine()
|
|
SL.f2 = ImGui.SliderFloat("Z", SL.f2, 0.0, 5.0)
|
|
|
|
ImGui.Text("Lists:")
|
|
for i = 1, 4 do
|
|
if i > 1 then ImGui.SameLine() end
|
|
ImGui.PushID(i - 1)
|
|
if ImGui.ListBox then
|
|
SL.selection[i] = ImGui.ListBox("", SL.selection[i], items, #items)
|
|
else
|
|
NotPorted("ListBox")
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.PopItemWidth()
|
|
|
|
-- Dummy
|
|
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Dummy")
|
|
local button_sz = ImVec2(40, 40)
|
|
ImGui.Button("A", button_sz); ImGui.SameLine()
|
|
ImGui.Dummy(button_sz); ImGui.SameLine()
|
|
ImGui.Button("B", button_sz)
|
|
|
|
-- Manually wrapping
|
|
IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Manual wrapping")
|
|
ImGui.Text("Manual wrapping:")
|
|
local style = ImGui.GetStyle()
|
|
local buttons_count = 20
|
|
local window_visible_x2 = ImGui.GetCursorScreenPos().x + ImGui.GetContentRegionAvail().x
|
|
for n = 0, buttons_count - 1 do
|
|
ImGui.PushID(n)
|
|
ImGui.Button("Box", button_sz)
|
|
local last_button_x2 = ImGui.GetItemRectMax().x
|
|
local next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x -- Expected position if next button was on same line
|
|
if n + 1 < buttons_count and next_button_x2 < window_visible_x2 then
|
|
ImGui.SameLine()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
|
|
local function DemoWindowLayout_Groups()
|
|
IMGUI_DEMO_MARKER("Layout/Groups")
|
|
DemoHelpMarker(
|
|
"BeginGroup() basically locks the horizontal position for new line. " ..
|
|
"EndGroup() bundles the whole group so that you can use \"item\" functions such as " ..
|
|
"IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group.")
|
|
ImGui.BeginGroup()
|
|
do
|
|
ImGui.BeginGroup()
|
|
ImGui.Button("AAA")
|
|
ImGui.SameLine()
|
|
ImGui.Button("BBB")
|
|
ImGui.SameLine()
|
|
ImGui.BeginGroup()
|
|
ImGui.Button("CCC")
|
|
ImGui.Button("DDD")
|
|
ImGui.EndGroup()
|
|
ImGui.SameLine()
|
|
ImGui.Button("EEE")
|
|
ImGui.EndGroup()
|
|
ImGui.SetItemTooltip("First group hovered")
|
|
end
|
|
-- Capture the group size and create widgets using the same size
|
|
local size = ImGui.GetItemRectSize()
|
|
local values = { 0.5, 0.20, 0.80, 0.60, 0.25 }
|
|
ImGui.PlotHistogram("##values", values, nil, #values, 0, nil, 0.0, 1.0, size)
|
|
|
|
ImGui.Button("ACTION", ImVec2((size.x - ImGui.GetStyle().ItemSpacing.x) * 0.5, size.y))
|
|
ImGui.SameLine()
|
|
ImGui.Button("REACTION", ImVec2((size.x - ImGui.GetStyle().ItemSpacing.x) * 0.5, size.y))
|
|
ImGui.EndGroup()
|
|
ImGui.SameLine()
|
|
|
|
ImGui.Button("LEVERAGE\nBUZZWORD", size)
|
|
ImGui.SameLine()
|
|
|
|
if ImGui.BeginListBox and ImGui.BeginListBox("List", size) then
|
|
ImGui.Selectable("Selected", true)
|
|
ImGui.Selectable("Not Selected", false)
|
|
ImGui.EndListBox()
|
|
end
|
|
end
|
|
|
|
local function DemoWindowLayout_TextBaseline()
|
|
IMGUI_DEMO_MARKER("Layout/Text Baseline Alignment")
|
|
do
|
|
ImGui.BulletText("Text baseline:")
|
|
ImGui.SameLine(); DemoHelpMarker(
|
|
"This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. " ..
|
|
"Lines only composed of text or \"small\" widgets use less vertical space than lines with framed widgets.")
|
|
ImGui.Indent()
|
|
|
|
ImGui.Text("KO Blahblah"); ImGui.SameLine()
|
|
ImGui.Button("Some framed item"); ImGui.SameLine()
|
|
DemoHelpMarker("Baseline of button will look misaligned with text..")
|
|
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.Text("OK Blahblah"); ImGui.SameLine()
|
|
ImGui.Button("Some framed item##2"); ImGui.SameLine()
|
|
DemoHelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y")
|
|
|
|
-- SmallButton() uses the same vertical padding as Text
|
|
ImGui.Button("TEST##1"); ImGui.SameLine()
|
|
ImGui.Text("TEST"); ImGui.SameLine()
|
|
ImGui.SmallButton("TEST##2")
|
|
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.Text("Text aligned to framed item"); ImGui.SameLine()
|
|
ImGui.Button("Item##1"); ImGui.SameLine()
|
|
ImGui.Text("Item"); ImGui.SameLine()
|
|
ImGui.SmallButton("Item##2"); ImGui.SameLine()
|
|
ImGui.Button("Item##3")
|
|
|
|
ImGui.Unindent()
|
|
end
|
|
|
|
ImGui.Spacing()
|
|
|
|
do
|
|
ImGui.BulletText("Multi-line text:")
|
|
ImGui.Indent()
|
|
ImGui.Text("One\nTwo\nThree"); ImGui.SameLine()
|
|
ImGui.Text("Hello\nWorld"); ImGui.SameLine()
|
|
ImGui.Text("Banana")
|
|
|
|
ImGui.Text("Banana"); ImGui.SameLine()
|
|
ImGui.Text("Hello\nWorld"); ImGui.SameLine()
|
|
ImGui.Text("One\nTwo\nThree")
|
|
|
|
ImGui.Button("HOP##1"); ImGui.SameLine()
|
|
ImGui.Text("Banana"); ImGui.SameLine()
|
|
ImGui.Text("Hello\nWorld"); ImGui.SameLine()
|
|
ImGui.Text("Banana")
|
|
|
|
ImGui.Button("HOP##2"); ImGui.SameLine()
|
|
ImGui.Text("Hello\nWorld"); ImGui.SameLine()
|
|
ImGui.Text("Banana")
|
|
ImGui.Unindent()
|
|
end
|
|
|
|
ImGui.Spacing()
|
|
|
|
do
|
|
ImGui.BulletText("Misc items:")
|
|
ImGui.Indent()
|
|
|
|
ImGui.Button("80x80", ImVec2(80, 80))
|
|
ImGui.SameLine()
|
|
ImGui.Button("50x50", ImVec2(50, 50))
|
|
ImGui.SameLine()
|
|
ImGui.Button("Button()")
|
|
ImGui.SameLine()
|
|
ImGui.SmallButton("SmallButton()")
|
|
|
|
-- Tree
|
|
local spacing = ImGui.GetStyle().ItemInnerSpacing.x
|
|
ImGui.Button("Button##1") -- Will make line higher
|
|
ImGui.SameLine(0.0, spacing)
|
|
if ImGui.TreeNodeEx("Node##1", ImGuiTreeNodeFlags.DrawLinesNone) then
|
|
for i = 0, 5 do
|
|
ImGui.BulletText("Item %d..", i)
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
local padding = math.floor(ImGui.GetFontSize() * 1.20) -- Large padding
|
|
ImGui.PushStyleVarY(ImGuiStyleVar.FramePadding, padding)
|
|
ImGui.Button("Button##2")
|
|
ImGui.PopStyleVar()
|
|
ImGui.SameLine(0.0, spacing)
|
|
if ImGui.TreeNodeEx("Node##2", ImGuiTreeNodeFlags.DrawLinesNone) then
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
ImGui.AlignTextToFramePadding()
|
|
|
|
local node_open = ImGui.TreeNode("Node##3")
|
|
ImGui.SameLine(0.0, spacing); ImGui.Button("Button##3")
|
|
if node_open then
|
|
for i = 0, 5 do
|
|
ImGui.BulletText("Item %d..", i)
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Bullet
|
|
ImGui.Button("Button##4")
|
|
ImGui.SameLine(0.0, spacing)
|
|
ImGui.BulletText("Bullet text")
|
|
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.BulletText("Node")
|
|
ImGui.SameLine(0.0, spacing); ImGui.Button("Button##5")
|
|
ImGui.Unindent()
|
|
end
|
|
end
|
|
|
|
local function DemoWindowLayout_HorizontalContentsSizeWindow()
|
|
if SL.explicit_content_size then
|
|
ImGui.SetNextWindowContentSize(ImVec2(SL.contents_size_x, 0.0))
|
|
end
|
|
SL.show_horizontal_contents_size_demo_window = ImGui.Begin("Horizontal contents size demo window", SL.show_horizontal_contents_size_demo_window, SL.show_h_scrollbar and ImGuiWindowFlags.HorizontalScrollbar or 0)
|
|
IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal contents size demo window")
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(2, 0))
|
|
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(2, 0))
|
|
DemoHelpMarker(
|
|
"Test how different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\n" ..
|
|
"Use 'Metrics->Tools->Show windows rectangles' to visualize rectangles.")
|
|
_, SL.show_h_scrollbar = ImGui.Checkbox("H-scrollbar", SL.show_h_scrollbar)
|
|
_, SL.show_button = ImGui.Checkbox("Button", SL.show_button)
|
|
_, SL.show_tree_nodes = ImGui.Checkbox("Tree nodes", SL.show_tree_nodes)
|
|
_, SL.show_text_wrapped = ImGui.Checkbox("Text wrapped", SL.show_text_wrapped)
|
|
_, SL.show_columns = ImGui.Checkbox("Columns", SL.show_columns)
|
|
_, SL.show_tab_bar = ImGui.Checkbox("Tab bar", SL.show_tab_bar)
|
|
_, SL.show_child = ImGui.Checkbox("Child", SL.show_child)
|
|
_, SL.explicit_content_size = ImGui.Checkbox("Explicit content size", SL.explicit_content_size)
|
|
ImGui.Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui.GetScrollX(), ImGui.GetScrollMaxX(), ImGui.GetScrollY(), ImGui.GetScrollMaxY())
|
|
if SL.explicit_content_size then
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemWidth(ImGui.CalcTextSize("123456").x)
|
|
SL.contents_size_x = ImGui.DragFloat("##csx", SL.contents_size_x)
|
|
local p = ImGui.GetCursorScreenPos()
|
|
ImGui.GetWindowDrawList():AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE)
|
|
ImGui.GetWindowDrawList():AddRectFilled(ImVec2(p.x + SL.contents_size_x - 10, p.y), ImVec2(p.x + SL.contents_size_x, p.y + 10), IM_COL32_WHITE)
|
|
ImGui.Dummy(ImVec2(0, 10))
|
|
end
|
|
ImGui.PopStyleVar(2)
|
|
ImGui.Separator()
|
|
if SL.show_button then
|
|
ImGui.Button("this is a 300-wide button", ImVec2(300, 0))
|
|
end
|
|
if SL.show_tree_nodes then
|
|
local open = true
|
|
if ImGui.TreeNode("this is a tree node") then
|
|
if ImGui.TreeNode("another one of those tree node...") then
|
|
ImGui.Text("Some tree contents")
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.CollapsingHeader("CollapsingHeader", open)
|
|
end
|
|
if SL.show_text_wrapped then
|
|
ImGui.TextWrapped("This text should automatically wrap on the edge of the work rectangle.")
|
|
end
|
|
if SL.show_columns then
|
|
ImGui.Text("Tables:")
|
|
if ImGui.BeginTable("table", 4, ImGuiTableFlags.Borders) then
|
|
for n = 0, 3 do
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Width %.2f", ImGui.GetContentRegionAvail().x)
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.Text("Columns:")
|
|
if ImGui.Columns then
|
|
ImGui.Columns(4)
|
|
for n = 0, 3 do
|
|
ImGui.Text("Width %.2f", ImGui.GetColumnWidth())
|
|
ImGui.NextColumn()
|
|
end
|
|
ImGui.Columns(1)
|
|
else
|
|
NotPorted("Columns")
|
|
end
|
|
end
|
|
if SL.show_tab_bar and ImGui.BeginTabBar and ImGui.BeginTabBar("Hello") then
|
|
if ImGui.BeginTabItem("OneOneOne") then ImGui.EndTabItem() end
|
|
if ImGui.BeginTabItem("TwoTwoTwo") then ImGui.EndTabItem() end
|
|
if ImGui.BeginTabItem("ThreeThreeThree") then ImGui.EndTabItem() end
|
|
if ImGui.BeginTabItem("FourFourFour") then ImGui.EndTabItem() end
|
|
ImGui.EndTabBar()
|
|
end
|
|
if SL.show_child then
|
|
BeginChild("child", ImVec2(0, 0), ImGuiChildFlags.Borders)
|
|
ImGui.EndChild()
|
|
end
|
|
ImGui.End()
|
|
end
|
|
|
|
local function DemoWindowLayout_Scrolling()
|
|
IMGUI_DEMO_MARKER("Layout/Scrolling/Vertical")
|
|
DemoHelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position.")
|
|
|
|
_, SL.enable_extra_decorations = ImGui.Checkbox("Decoration", SL.enable_extra_decorations)
|
|
|
|
ImGui.PushItemWidth(ImGui.GetFontSize() * 10)
|
|
local changed
|
|
SL.track_item, changed = ImGui.DragInt("##item", SL.track_item, 0.25, 0, 99, "Item = %d")
|
|
SL.enable_track = SL.enable_track or changed
|
|
ImGui.SameLine()
|
|
_, SL.enable_track = ImGui.Checkbox("Track", SL.enable_track)
|
|
|
|
local scroll_to_off
|
|
SL.scroll_to_off_px, scroll_to_off = ImGui.DragFloat("##off", SL.scroll_to_off_px, 1.00, 0, FLT_MAX, "+%.0f px")
|
|
ImGui.SameLine()
|
|
scroll_to_off = ImGui.Button("Scroll Offset") or scroll_to_off
|
|
|
|
local scroll_to_pos
|
|
SL.scroll_to_pos_px, scroll_to_pos = ImGui.DragFloat("##pos", SL.scroll_to_pos_px, 1.00, -10, FLT_MAX, "X/Y = %.0f px")
|
|
ImGui.SameLine()
|
|
scroll_to_pos = ImGui.Button("Scroll To Pos") or scroll_to_pos
|
|
ImGui.PopItemWidth()
|
|
|
|
if scroll_to_off or scroll_to_pos then
|
|
SL.enable_track = false
|
|
end
|
|
|
|
local style = ImGui.GetStyle()
|
|
local child_w = (ImGui.GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5
|
|
if child_w < 1.0 then
|
|
child_w = 1.0
|
|
end
|
|
ImGui.PushID("##VerticalScrolling")
|
|
local vnames = { "Top", "25%", "Center", "75%", "Bottom" }
|
|
for i = 0, 4 do
|
|
if i > 0 then ImGui.SameLine() end
|
|
ImGui.BeginGroup()
|
|
ImGui.TextUnformatted(vnames[i + 1])
|
|
|
|
local child_flags = SL.enable_extra_decorations and ImGuiWindowFlags.MenuBar or 0
|
|
local child_id = ImGui.GetID(i)
|
|
local child_is_visible = BeginChild(child_id, ImVec2(child_w, 200.0), ImGuiChildFlags.Borders, child_flags)
|
|
if ImGui.BeginMenuBar() then
|
|
ImGui.TextUnformatted("abc")
|
|
ImGui.EndMenuBar()
|
|
end
|
|
if scroll_to_off then
|
|
ImGui.SetScrollY(SL.scroll_to_off_px)
|
|
end
|
|
if scroll_to_pos then
|
|
ImGui.SetScrollFromPosY(ImGui.GetCursorStartPos().y + SL.scroll_to_pos_px, i * 0.25)
|
|
end
|
|
if child_is_visible then -- Avoid calling SetScrollHereY when running with culled items
|
|
for item = 0, 99 do
|
|
if SL.enable_track and item == SL.track_item then
|
|
ImGui.TextColored(ImVec4(1, 1, 0, 1), "Item %d", item)
|
|
ImGui.SetScrollHereY(i * 0.25) -- 0.0f:top, 0.5f:center, 1.0f:bottom
|
|
else
|
|
ImGui.Text("Item %d", item)
|
|
end
|
|
end
|
|
end
|
|
local scroll_y = ImGui.GetScrollY()
|
|
local scroll_max_y = ImGui.GetScrollMaxY()
|
|
ImGui.EndChild()
|
|
ImGui.Text("%.0f/%.0f", scroll_y, scroll_max_y)
|
|
ImGui.EndGroup()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
-- Horizontal scroll functions
|
|
IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal")
|
|
ImGui.Spacing()
|
|
DemoHelpMarker(
|
|
"Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\n" ..
|
|
"Because the clipping rectangle of most window hides half worth of WindowPadding on the " ..
|
|
"left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the " ..
|
|
"equivalent SetScrollFromPosY(+1) wouldn't.")
|
|
ImGui.PushID("##HorizontalScrolling")
|
|
local hnames = { "Left", "25%", "Center", "75%", "Right" }
|
|
for i = 0, 4 do
|
|
local child_height = ImGui.GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0
|
|
local child_flags = bit32.bor(ImGuiWindowFlags.HorizontalScrollbar, SL.enable_extra_decorations and ImGuiWindowFlags.AlwaysVerticalScrollbar or 0)
|
|
local child_id = ImGui.GetID(i)
|
|
local child_is_visible = BeginChild(child_id, ImVec2(-100, child_height), ImGuiChildFlags.Borders, child_flags)
|
|
if scroll_to_off then
|
|
ImGui.SetScrollX(SL.scroll_to_off_px)
|
|
end
|
|
if scroll_to_pos then
|
|
ImGui.SetScrollFromPosX(ImGui.GetCursorStartPos().x + SL.scroll_to_pos_px, i * 0.25)
|
|
end
|
|
if child_is_visible then
|
|
for item = 0, 99 do
|
|
if item > 0 then
|
|
ImGui.SameLine()
|
|
end
|
|
if SL.enable_track and item == SL.track_item then
|
|
ImGui.TextColored(ImVec4(1, 1, 0, 1), "Item %d", item)
|
|
ImGui.SetScrollHereX(i * 0.25) -- 0.0f:left, 0.5f:center, 1.0f:right
|
|
else
|
|
ImGui.Text("Item %d", item)
|
|
end
|
|
end
|
|
end
|
|
local scroll_x = ImGui.GetScrollX()
|
|
local scroll_max_x = ImGui.GetScrollMaxX()
|
|
ImGui.EndChild()
|
|
ImGui.SameLine()
|
|
ImGui.Text("%s\n%.0f/%.0f", hnames[i + 1], scroll_x, scroll_max_x)
|
|
ImGui.Spacing()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
-- Miscellaneous Horizontal Scrolling Demo
|
|
IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal (more)")
|
|
DemoHelpMarker(
|
|
"Horizontal scrolling for a window is enabled via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\n" ..
|
|
"You may want to also explicitly specify content width by using SetNextWindowContentWidth() before Begin().")
|
|
SL.lines = ImGui.SliderInt("Lines", SL.lines, 1, 15)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.FrameRounding, 3.0)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(2.0, 1.0))
|
|
local scrolling_child_size = ImVec2(0, ImGui.GetFrameHeightWithSpacing() * 7 + 30)
|
|
BeginChild("scrolling", scrolling_child_size, ImGuiChildFlags.Borders, ImGuiWindowFlags.HorizontalScrollbar)
|
|
for line = 0, SL.lines - 1 do
|
|
local num_buttons = 10 + ((line % 2 == 1) and line * 9 or line * 3)
|
|
local base_w = ImGui.GetFontSize() * 3
|
|
for n = 0, num_buttons - 1 do
|
|
if n > 0 then ImGui.SameLine() end
|
|
ImGui.PushID(n + line * 1000)
|
|
local label = (n % 15 == 0) and "FizzBuzz" or (n % 3 == 0) and "Fizz" or (n % 5 == 0) and "Buzz" or tostring(n)
|
|
local hue = n * 0.05
|
|
ImGui.PushStyleColor(ImGuiCol.Button, HSV(hue, 0.6, 0.6))
|
|
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, HSV(hue, 0.7, 0.7))
|
|
ImGui.PushStyleColor(ImGuiCol.ButtonActive, HSV(hue, 0.8, 0.8))
|
|
ImGui.Button(label, ImVec2(base_w + math.sin(line + n) * base_w * 0.5, 0.0))
|
|
ImGui.PopStyleColor(3)
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
local scroll_x = ImGui.GetScrollX()
|
|
local scroll_max_x = ImGui.GetScrollMaxX()
|
|
ImGui.EndChild()
|
|
ImGui.PopStyleVar(2)
|
|
local scroll_x_delta = 0.0
|
|
ImGui.SmallButton("<<")
|
|
if ImGui.IsItemActive() then
|
|
scroll_x_delta = -ImGui.GetIO().DeltaTime * 1000.0
|
|
end
|
|
ImGui.SameLine()
|
|
ImGui.Text("Scroll from code"); ImGui.SameLine()
|
|
ImGui.SmallButton(">>")
|
|
if ImGui.IsItemActive() then
|
|
scroll_x_delta = ImGui.GetIO().DeltaTime * 1000.0
|
|
end
|
|
ImGui.SameLine()
|
|
ImGui.Text("%.0f/%.0f", scroll_x, scroll_max_x)
|
|
if scroll_x_delta ~= 0.0 then
|
|
-- Demonstrate a trick: you can use Begin to set yourself in the context of another window
|
|
BeginChild("scrolling")
|
|
ImGui.SetScrollX(ImGui.GetScrollX() + scroll_x_delta)
|
|
ImGui.EndChild()
|
|
end
|
|
ImGui.Spacing()
|
|
|
|
_, SL.show_horizontal_contents_size_demo_window = ImGui.Checkbox("Show Horizontal contents size demo window", SL.show_horizontal_contents_size_demo_window)
|
|
|
|
if SL.show_horizontal_contents_size_demo_window then
|
|
DemoWindowLayout_HorizontalContentsSizeWindow()
|
|
end
|
|
end
|
|
|
|
local function DemoWindowLayout_TextClipping()
|
|
IMGUI_DEMO_MARKER("Layout/Text Clipping")
|
|
if SL.clip_size == nil then SL.clip_size = { 100.0, 100.0 }; SL.clip_offset = ImVec2(30.0, 30.0) end
|
|
ImGui.DragFloat2("size", SL.clip_size, 0.5, 1.0, 200.0, "%.0f")
|
|
ImGui.TextWrapped("(Click and drag to scroll)")
|
|
|
|
DemoHelpMarker(
|
|
"(Left) Using ImGui::PushClipRect():\n" ..
|
|
"Will alter ImGui hit-testing logic + ImDrawList rendering.\n" ..
|
|
"(use this if you want your clipping rectangle to affect interactions)\n\n" ..
|
|
"(Center) Using ImDrawList::PushClipRect():\n" ..
|
|
"Will alter ImDrawList rendering only.\n" ..
|
|
"(use this as a shortcut if you are only using ImDrawList calls)\n\n" ..
|
|
"(Right) Using ImDrawList::AddText() with a fine ClipRect:\n" ..
|
|
"Will alter only this specific ImDrawList::AddText() rendering.\n" ..
|
|
"This is often used internally to avoid altering the clipping rectangle and minimize draw calls.")
|
|
|
|
local size = ImVec2(SL.clip_size[1], SL.clip_size[2])
|
|
local offset = SL.clip_offset
|
|
for n = 0, 2 do repeat
|
|
if n > 0 then
|
|
ImGui.SameLine()
|
|
end
|
|
|
|
ImGui.PushID(n)
|
|
ImGui.InvisibleButton("##canvas", size)
|
|
if ImGui.IsItemActive() and ImGui.IsMouseDragging(ImGuiMouseButton.Left) then
|
|
offset.x = offset.x + ImGui.GetIO().MouseDelta.x
|
|
offset.y = offset.y + ImGui.GetIO().MouseDelta.y
|
|
end
|
|
ImGui.PopID()
|
|
if not ImGui.IsItemVisible() then -- Skip rendering as ImDrawList elements are not clipped.
|
|
break
|
|
end
|
|
|
|
local p0 = ImGui.GetItemRectMin()
|
|
local p1 = ImGui.GetItemRectMax()
|
|
local text_str = "Line 1 hello\nLine 2 clip me!"
|
|
local text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y)
|
|
local draw_list = ImGui.GetWindowDrawList()
|
|
if n == 0 then
|
|
ImGui.PushClipRect(p0, p1, true)
|
|
draw_list:AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255))
|
|
draw_list:AddText(text_pos, IM_COL32_WHITE, text_str)
|
|
ImGui.PopClipRect()
|
|
elseif n == 1 then
|
|
draw_list:PushClipRect(p0, p1, true)
|
|
draw_list:AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255))
|
|
draw_list:AddText(text_pos, IM_COL32_WHITE, text_str)
|
|
draw_list:PopClipRect()
|
|
else
|
|
local clip_rect = ImVec4(p0.x, p0.y, p1.x, p1.y)
|
|
draw_list:AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255))
|
|
draw_list:AddText(ImGui.GetFont(), ImGui.GetFontSize(), text_pos, IM_COL32_WHITE, text_str, 1, #text_str + 1, 0.0, clip_rect)
|
|
end
|
|
until true end
|
|
end
|
|
|
|
local function DemoWindowLayout_OverlapMode()
|
|
IMGUI_DEMO_MARKER("Layout/Overlap Mode")
|
|
DemoHelpMarker(
|
|
"Hit-testing is by default performed in item submission order, which generally is perceived as 'back-to-front'.\n\n" ..
|
|
"By using SetNextItemAllowOverlap() you can notify that an item may be overlapped by another. " ..
|
|
"Doing so alters the hovering logic: items using AllowOverlap mode requires an extra frame to accept hovered state.")
|
|
_, SL.enable_allow_overlap = ImGui.Checkbox("Enable AllowOverlap", SL.enable_allow_overlap)
|
|
|
|
local button1_pos = ImGui.GetCursorScreenPos()
|
|
local button2_pos = ImVec2(button1_pos.x + 50.0, button1_pos.y + 50.0)
|
|
if SL.enable_allow_overlap then
|
|
ImGui.SetNextItemAllowOverlap()
|
|
end
|
|
ImGui.Button("Button 1", ImVec2(80, 80))
|
|
ImGui.SetCursorScreenPos(button2_pos)
|
|
ImGui.Button("Button 2", ImVec2(80, 80))
|
|
|
|
if SL.enable_allow_overlap then
|
|
ImGui.SetNextItemAllowOverlap()
|
|
end
|
|
ImGui.Selectable("Some Selectable", false)
|
|
ImGui.SameLine()
|
|
ImGui.SmallButton("++")
|
|
end
|
|
|
|
function DemoWindowLayout()
|
|
if not ImGui.CollapsingHeader("Layout & Scrolling") then
|
|
return
|
|
end
|
|
if ImGui.TreeNode("Child windows") then DemoWindowLayout_ChildWindows(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Widgets Width") then DemoWindowLayout_WidgetsWidth(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Basic Horizontal Layout") then DemoWindowLayout_BasicHorizontal(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Groups") then DemoWindowLayout_Groups(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Text Baseline Alignment") then DemoWindowLayout_TextBaseline(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Scrolling") then DemoWindowLayout_Scrolling(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Text Clipping") then DemoWindowLayout_TextClipping(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Overlap Mode") then DemoWindowLayout_OverlapMode(); ImGui.TreePop() end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- [SECTION] DemoWindowPopups()
|
|
-------------------------------------------------------------------------------
|
|
|
|
local SP = {
|
|
selected_fish = -1, toggles = { true, false, false, false, false },
|
|
ctx_selected = -1, value = 0.5, name = nil,
|
|
dont_ask_me_next_time = false, item = 1, color = { 0.4, 0.7, 0.0, 0.5 },
|
|
}
|
|
|
|
local function DemoWindowPopups_Popups()
|
|
IMGUI_DEMO_MARKER("Popups/Popups")
|
|
ImGui.TextWrapped(
|
|
"When a popup is active, it inhibits interacting with windows that are behind the popup. " ..
|
|
"Clicking outside the popup closes it.")
|
|
|
|
local names = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }
|
|
local toggles = SP.toggles
|
|
|
|
if ImGui.Button("Select..") then
|
|
ImGui.OpenPopup("my_select_popup")
|
|
end
|
|
ImGui.SameLine()
|
|
ImGui.TextUnformatted(SP.selected_fish == -1 and "<None>" or names[SP.selected_fish + 1])
|
|
if ImGui.BeginPopup("my_select_popup") then
|
|
ImGui.SeparatorText("Aquarium")
|
|
for i = 1, #names do
|
|
if ImGui.Selectable(names[i]) then
|
|
SP.selected_fish = i - 1
|
|
end
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
-- Showing a menu with toggles
|
|
if ImGui.Button("Toggle..") then
|
|
ImGui.OpenPopup("my_toggle_popup")
|
|
end
|
|
if ImGui.BeginPopup("my_toggle_popup") then
|
|
for i = 1, #names do
|
|
_, toggles[i] = ImGui.MenuItem(names[i], "", toggles[i])
|
|
end
|
|
if ImGui.BeginMenu("Sub-menu") then
|
|
ImGui.MenuItem("Click me")
|
|
ImGui.EndMenu()
|
|
end
|
|
|
|
ImGui.Separator()
|
|
ImGui.Text("Tooltip here")
|
|
ImGui.SetItemTooltip("I am a tooltip over a popup")
|
|
|
|
if ImGui.Button("Stacked Popup") then
|
|
ImGui.OpenPopup("another popup")
|
|
end
|
|
if ImGui.BeginPopup("another popup") then
|
|
for i = 1, #names do
|
|
_, toggles[i] = ImGui.MenuItem(names[i], "", toggles[i])
|
|
end
|
|
if ImGui.BeginMenu("Sub-menu") then
|
|
ImGui.MenuItem("Click me")
|
|
if ImGui.Button("Stacked Popup") then
|
|
ImGui.OpenPopup("another popup")
|
|
end
|
|
if ImGui.BeginPopup("another popup") then
|
|
ImGui.Text("I am the last one here.")
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
-- Call the more complete ShowExampleMenuFile which we use in various places of this demo
|
|
if ImGui.Button("With a menu..") then
|
|
ImGui.OpenPopup("my_file_popup")
|
|
end
|
|
if ImGui.BeginPopup("my_file_popup", ImGuiWindowFlags.MenuBar) then
|
|
if ImGui.BeginMenuBar() then
|
|
if ImGui.BeginMenu("File") then
|
|
DemoMenuFile()
|
|
ImGui.EndMenu()
|
|
end
|
|
if ImGui.BeginMenu("Edit") then
|
|
ImGui.MenuItem("Dummy")
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenuBar()
|
|
end
|
|
ImGui.Text("Hello from popup!")
|
|
ImGui.Button("This is a dummy button..")
|
|
ImGui.EndPopup()
|
|
end
|
|
end
|
|
|
|
local function DemoWindowPopups_ContextMenus()
|
|
IMGUI_DEMO_MARKER("Popups/Context menus")
|
|
DemoHelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier.")
|
|
|
|
-- Example 1
|
|
do
|
|
local names = { "Label1", "Label2", "Label3", "Label4", "Label5" }
|
|
for n = 0, 4 do
|
|
if ImGui.Selectable(names[n + 1], SP.ctx_selected == n) then
|
|
SP.ctx_selected = n
|
|
end
|
|
if ImGui.BeginPopupContextItem() then -- <-- use last item id as popup id
|
|
SP.ctx_selected = n
|
|
ImGui.Text("This is a popup for \"%s\"!", names[n + 1])
|
|
if ImGui.Button("Close") then
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.SetItemTooltip("Right-click to open popup")
|
|
end
|
|
end
|
|
|
|
-- Example 2
|
|
do
|
|
DemoHelpMarker("Text() elements don't have stable identifiers so we need to provide one.")
|
|
ImGui.Text("Value = %.3f <-- (1) right-click this text", SP.value)
|
|
if ImGui.BeginPopupContextItem("my popup") then
|
|
if ImGui.Selectable("Set to zero") then SP.value = 0.0 end
|
|
if ImGui.Selectable("Set to PI") then SP.value = 3.1415 end
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
SP.value = ImGui.DragFloat("##Value", SP.value, 0.1, 0.0, 0.0)
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
ImGui.Text("(2) Or right-click this text")
|
|
ImGui.OpenPopupOnItemClick("my popup", ImGuiPopupFlags.MouseButtonRight)
|
|
|
|
if ImGui.Button("(3) Or click this button") then
|
|
ImGui.OpenPopup("my popup")
|
|
end
|
|
end
|
|
|
|
-- Example 3
|
|
do
|
|
DemoHelpMarker("Showcase using a popup ID linked to item ID, with the item having a changing label + stable ID using the ### operator.")
|
|
if SP.name == nil then SP.name = Buf("Label1", 32) end
|
|
local buf = string.format("Button: %s###Button", BufStr(SP.name)) -- ### operator override ID ignoring the preceding label
|
|
ImGui.Button(buf)
|
|
if ImGui.BeginPopupContextItem() then
|
|
ImGui.Text("Edit name:")
|
|
ImGui.InputText("##edit", SP.name, 32)
|
|
if ImGui.Button("Close") then
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.SameLine(); ImGui.Text("(<-- right-click here)")
|
|
end
|
|
end
|
|
|
|
local function DemoWindowPopups_Modals()
|
|
IMGUI_DEMO_MARKER("Popups/Modals")
|
|
ImGui.TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside.")
|
|
|
|
if ImGui.Button("Delete..") then
|
|
ImGui.OpenPopup("Delete?")
|
|
end
|
|
|
|
-- Always center this window when appearing
|
|
local center = ImGui.GetMainViewport():GetCenter()
|
|
ImGui.SetNextWindowPos(center, ImGuiCond.Appearing, ImVec2(0.5, 0.5))
|
|
|
|
if ImGui.BeginPopupModal("Delete?", nil, ImGuiWindowFlags.AlwaysAutoResize) then
|
|
ImGui.Text("All those beautiful files will be deleted.\nThis operation cannot be undone!")
|
|
ImGui.Separator()
|
|
|
|
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(0, 0))
|
|
_, SP.dont_ask_me_next_time = ImGui.Checkbox("Don't ask me next time", SP.dont_ask_me_next_time)
|
|
ImGui.PopStyleVar()
|
|
|
|
if ImGui.Button("OK", ImVec2(120, 0)) then ImGui.CloseCurrentPopup() end
|
|
ImGui.SetItemDefaultFocus()
|
|
ImGui.SameLine()
|
|
if ImGui.Button("Cancel", ImVec2(120, 0)) then ImGui.CloseCurrentPopup() end
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
if ImGui.Button("Stacked modals..") then
|
|
ImGui.OpenPopup("Stacked 1")
|
|
end
|
|
if ImGui.BeginPopupModal("Stacked 1", nil, ImGuiWindowFlags.MenuBar) then
|
|
if ImGui.BeginMenuBar() then
|
|
if ImGui.BeginMenu("File") then
|
|
if ImGui.MenuItem("Some menu item") then end
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenuBar()
|
|
end
|
|
ImGui.Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it.")
|
|
|
|
-- Testing behavior of widgets stacking their own regular popups over the modal.
|
|
if ImGui.Combo then
|
|
SP.item = ImGui.Combo("Combo", SP.item, { "aaaa", "bbbb", "cccc", "dddd", "eeee" }, 5)
|
|
else
|
|
NotPorted("Combo")
|
|
end
|
|
ImGui.ColorEdit4("Color", SP.color)
|
|
|
|
if ImGui.Button("Add another modal..") then
|
|
ImGui.OpenPopup("Stacked 2")
|
|
end
|
|
|
|
local unused_open = true
|
|
if ImGui.BeginPopupModal("Stacked 2", unused_open) then
|
|
ImGui.Text("Hello from Stacked The Second!")
|
|
ImGui.ColorEdit4("Color", SP.color) -- Allow opening another nested popup
|
|
if ImGui.Button("Close") then
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
if ImGui.Button("Close") then
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
end
|
|
|
|
function DemoWindowPopups()
|
|
if not ImGui.CollapsingHeader("Popups & Modal windows") then
|
|
return
|
|
end
|
|
|
|
if ImGui.TreeNode("Popups") then DemoWindowPopups_Popups(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Context menus") then DemoWindowPopups_ContextMenus(); ImGui.TreePop() end
|
|
if ImGui.TreeNode("Modals") then
|
|
if ImGui.BeginPopupModal then DemoWindowPopups_Modals() else NotPorted("BeginPopupModal") end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Menus inside a regular window") then
|
|
IMGUI_DEMO_MARKER("Popups/Menus inside a regular window")
|
|
ImGui.TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!")
|
|
ImGui.Separator()
|
|
|
|
ImGui.MenuItem("Menu item", "Ctrl+M")
|
|
if ImGui.BeginMenu("Menu inside a regular window") then
|
|
DemoMenuFile()
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.Separator()
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- [SECTION] DemoWindowTables()
|
|
-------------------------------------------------------------------------------
|
|
|
|
-- MyItemColumnID
|
|
local MyItemColumnID_ID, MyItemColumnID_Name, MyItemColumnID_Action, MyItemColumnID_Quantity, MyItemColumnID_Description = 0, 1, 2, 3, 4
|
|
|
|
local function MyItem(id, name, quantity) return { ID = id, Name = name, Quantity = quantity } end
|
|
|
|
--- Sort a Lua array (1-based) of MyItem with ImGuiTableSortSpecs (Specs is 1-based array or ImVector)
|
|
local function MyItem_SortWithSortSpecs(sort_specs, items, items_count)
|
|
if items_count <= 1 then return end
|
|
local specs = sort_specs.Specs
|
|
local function get_spec(n) -- n: 0-based
|
|
if specs.Data then return specs.Data[n + 1] end
|
|
return specs[n + 1]
|
|
end
|
|
local function cmp(a, b) -- returns <0, 0, >0
|
|
for n = 0, sort_specs.SpecsCount - 1 do
|
|
local sort_spec = get_spec(n)
|
|
local delta = 0
|
|
local uid = sort_spec.ColumnUserID
|
|
if uid == MyItemColumnID_ID then delta = a.ID - b.ID
|
|
elseif uid == MyItemColumnID_Name then delta = (a.Name < b.Name) and -1 or (a.Name > b.Name) and 1 or 0
|
|
elseif uid == MyItemColumnID_Quantity then delta = a.Quantity - b.Quantity
|
|
elseif uid == MyItemColumnID_Description then delta = (a.Name < b.Name) and -1 or (a.Name > b.Name) and 1 or 0
|
|
else IM_ASSERT(false) end
|
|
if delta > 0 then
|
|
return (sort_spec.SortDirection == ImGuiSortDirection.Ascending) and 1 or -1
|
|
end
|
|
if delta < 0 then
|
|
return (sort_spec.SortDirection == ImGuiSortDirection.Ascending) and -1 or 1
|
|
end
|
|
end
|
|
return a.ID - b.ID
|
|
end
|
|
local arr = items.Data or items
|
|
if items.Data then
|
|
-- ImVector: sort only the used range
|
|
local tmp = {}
|
|
for i = 1, items_count do tmp[i] = arr[i] end
|
|
table.sort(tmp, function(a, b) return cmp(a, b) < 0 end)
|
|
for i = 1, items_count do arr[i] = tmp[i] end
|
|
else
|
|
table.sort(arr, function(a, b) return cmp(a, b) < 0 end)
|
|
end
|
|
end
|
|
|
|
-- Make the UI compact because there are so many fields
|
|
local function PushStyleCompact()
|
|
local style = ImGui.GetStyle()
|
|
ImGui.PushStyleVarY(ImGuiStyleVar.FramePadding, math.floor(style.FramePadding.y * 0.60))
|
|
ImGui.PushStyleVarY(ImGuiStyleVar.ItemSpacing, math.floor(style.ItemSpacing.y * 0.60))
|
|
end
|
|
|
|
local function PopStyleCompact()
|
|
ImGui.PopStyleVar(2)
|
|
end
|
|
|
|
local table_sizing_policies = nil
|
|
-- Show a combo box with a choice of sizing policies
|
|
local function EditTableSizingFlags(flags)
|
|
if table_sizing_policies == nil then
|
|
table_sizing_policies = {
|
|
{ Value = ImGuiTableFlags.None, Name = "Default", Tooltip = "Use default sizing policy:\n- ImGuiTableFlags_SizingFixedFit if ScrollX is on or if host window has ImGuiWindowFlags_AlwaysAutoResize.\n- ImGuiTableFlags_SizingStretchSame otherwise." },
|
|
{ Value = ImGuiTableFlags.SizingFixedFit, Name = "ImGuiTableFlags_SizingFixedFit", Tooltip = "Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width." },
|
|
{ Value = ImGuiTableFlags.SizingFixedSame, Name = "ImGuiTableFlags_SizingFixedSame", Tooltip = "Columns are all the same width, matching the maximum contents width.\nImplicitly disable ImGuiTableFlags_Resizable and enable ImGuiTableFlags_NoKeepColumnsVisible." },
|
|
{ Value = ImGuiTableFlags.SizingStretchProp, Name = "ImGuiTableFlags_SizingStretchProp", Tooltip = "Columns default to _WidthStretch with weights proportional to their widths." },
|
|
{ Value = ImGuiTableFlags.SizingStretchSame, Name = "ImGuiTableFlags_SizingStretchSame", Tooltip = "Columns default to _WidthStretch with same weights." },
|
|
}
|
|
end
|
|
local policies = table_sizing_policies
|
|
local idx = 1
|
|
while idx <= #policies do
|
|
if policies[idx].Value == bit32.band(flags, ImGuiTableFlags.SizingMask_) then break end
|
|
idx = idx + 1
|
|
end
|
|
local preview_text = (idx <= #policies) and (idx > 1 and string.sub(policies[idx].Name, #"ImGuiTableFlags" + 1) or policies[idx].Name) or ""
|
|
if ImGui.BeginCombo("Sizing Policy", preview_text) then
|
|
for n = 1, #policies do
|
|
if ImGui.Selectable(policies[n].Name, idx == n) then
|
|
flags = bit32.bor(bit32.band(flags, bit32.bnot(ImGuiTableFlags.SizingMask_)), policies[n].Value)
|
|
end
|
|
end
|
|
ImGui.EndCombo()
|
|
end
|
|
ImGui.SameLine()
|
|
ImGui.TextDisabled("(?)")
|
|
if ImGui.BeginItemTooltip() then
|
|
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 50.0)
|
|
for m = 1, #policies do
|
|
ImGui.Separator()
|
|
ImGui.Text("%s:", policies[m].Name)
|
|
ImGui.Separator()
|
|
ImGui.SetCursorPosX(ImGui.GetCursorPosX() + ImGui.GetStyle().IndentSpacing * 0.5)
|
|
ImGui.TextUnformatted(policies[m].Tooltip)
|
|
end
|
|
ImGui.PopTextWrapPos()
|
|
ImGui.EndTooltip()
|
|
end
|
|
return flags
|
|
end
|
|
|
|
local function EditTableColumnsFlags(f)
|
|
local p
|
|
local F = ImGuiTableColumnFlags
|
|
_, f = ImGui.CheckboxFlags("_Disabled", f, F.Disabled); ImGui.SameLine(); DemoHelpMarker("Master disable flag (also hide from context menu)")
|
|
_, f = ImGui.CheckboxFlags("_DefaultHide", f, F.DefaultHide)
|
|
_, f = ImGui.CheckboxFlags("_DefaultSort", f, F.DefaultSort)
|
|
p, f = ImGui.CheckboxFlags("_WidthStretch", f, F.WidthStretch)
|
|
if p then f = bit32.band(f, bit32.bnot(bit32.bxor(F.WidthMask_, F.WidthStretch))) end
|
|
p, f = ImGui.CheckboxFlags("_WidthFixed", f, F.WidthFixed)
|
|
if p then f = bit32.band(f, bit32.bnot(bit32.bxor(F.WidthMask_, F.WidthFixed))) end
|
|
_, f = ImGui.CheckboxFlags("_NoResize", f, F.NoResize)
|
|
_, f = ImGui.CheckboxFlags("_NoReorder", f, F.NoReorder)
|
|
_, f = ImGui.CheckboxFlags("_NoHide", f, F.NoHide)
|
|
_, f = ImGui.CheckboxFlags("_NoClip", f, F.NoClip)
|
|
_, f = ImGui.CheckboxFlags("_NoSort", f, F.NoSort)
|
|
_, f = ImGui.CheckboxFlags("_NoSortAscending", f, F.NoSortAscending)
|
|
_, f = ImGui.CheckboxFlags("_NoSortDescending", f, F.NoSortDescending)
|
|
_, f = ImGui.CheckboxFlags("_NoHeaderLabel", f, F.NoHeaderLabel)
|
|
_, f = ImGui.CheckboxFlags("_NoHeaderWidth", f, F.NoHeaderWidth)
|
|
_, f = ImGui.CheckboxFlags("_PreferSortAscending", f, F.PreferSortAscending)
|
|
_, f = ImGui.CheckboxFlags("_PreferSortDescending", f, F.PreferSortDescending)
|
|
_, f = ImGui.CheckboxFlags("_IndentEnable", f, F.IndentEnable); ImGui.SameLine(); DemoHelpMarker("Default for column 0")
|
|
_, f = ImGui.CheckboxFlags("_IndentDisable", f, F.IndentDisable); ImGui.SameLine(); DemoHelpMarker("Default for column >0")
|
|
_, f = ImGui.CheckboxFlags("_AngledHeader", f, F.AngledHeader)
|
|
return f
|
|
end
|
|
|
|
local function ShowTableColumnsStatusFlags(flags)
|
|
ImGui.CheckboxFlags("_IsEnabled", flags, ImGuiTableColumnFlags.IsEnabled)
|
|
ImGui.CheckboxFlags("_IsVisible", flags, ImGuiTableColumnFlags.IsVisible)
|
|
ImGui.CheckboxFlags("_IsSorted", flags, ImGuiTableColumnFlags.IsSorted)
|
|
ImGui.CheckboxFlags("_IsHovered", flags, ImGuiTableColumnFlags.IsHovered)
|
|
end
|
|
|
|
local function bor(...) return bit32.bor(...) end
|
|
local TF = setmetatable({}, { __index = function(_, k) return ImGuiTableFlags[k] end })
|
|
|
|
local ST = {} -- statics for DemoWindowTables (one sub-table per section)
|
|
local TEXT_BASE_WIDTH, TEXT_BASE_HEIGHT = 0, 0
|
|
|
|
local function Tables_Basic()
|
|
IMGUI_DEMO_MARKER("Tables/Basic")
|
|
-- [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column.
|
|
DemoHelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop.")
|
|
if ImGui.BeginTable("table1", 3) then
|
|
for row = 0, 3 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("Row %d Column %d", row, column)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
-- [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex().
|
|
DemoHelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually.")
|
|
if ImGui.BeginTable("table2", 3) then
|
|
for row = 0, 3 do
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Row %d", row)
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Some contents")
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("123.456")
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
-- [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(),
|
|
DemoHelpMarker(
|
|
"Only using TableNextColumn(), which tends to be convenient for tables where every cell contains " ..
|
|
"the same type of contents.\n This is also more similar to the old NextColumn() function of the " ..
|
|
"Columns API, and provided to facilitate the Columns->Tables API transition.")
|
|
if ImGui.BeginTable("table3", 3) then
|
|
for item = 0, 13 do
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Item %d", item)
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_BordersBackground()
|
|
IMGUI_DEMO_MARKER("Tables/Borders, background")
|
|
local CT_Text, CT_FillButton = 0, 1
|
|
local s = ST.borders
|
|
if s == nil then s = { flags = bor(TF.Borders, TF.RowBg), display_headers = false, contents_type = CT_Text }; ST.borders = s end
|
|
|
|
PushStyleCompact()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_RowBg", s.flags, TF.RowBg)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Borders", s.flags, TF.Borders)
|
|
ImGui.SameLine(); DemoHelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerH\n | ImGuiTableFlags_BordersOuterH")
|
|
ImGui.Indent()
|
|
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersH", s.flags, TF.BordersH)
|
|
ImGui.Indent()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterH", s.flags, TF.BordersOuterH)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerH", s.flags, TF.BordersInnerH)
|
|
ImGui.Unindent()
|
|
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersV", s.flags, TF.BordersV)
|
|
ImGui.Indent()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterV", s.flags, TF.BordersOuterV)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerV", s.flags, TF.BordersInnerV)
|
|
ImGui.Unindent()
|
|
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuter", s.flags, TF.BordersOuter)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInner", s.flags, TF.BordersInner)
|
|
ImGui.Unindent()
|
|
|
|
ImGui.AlignTextToFramePadding(); ImGui.Text("Cell contents:")
|
|
ImGui.SameLine(); _, s.contents_type = ImGui.RadioButton("Text", s.contents_type, CT_Text)
|
|
ImGui.SameLine(); _, s.contents_type = ImGui.RadioButton("FillButton", s.contents_type, CT_FillButton)
|
|
_, s.display_headers = ImGui.Checkbox("Display headers", s.display_headers)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBody", s.flags, TF.NoBordersInBody); ImGui.SameLine(); DemoHelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)")
|
|
PopStyleCompact()
|
|
|
|
if ImGui.BeginTable("table1", 3, s.flags) then
|
|
if s.display_headers then
|
|
ImGui.TableSetupColumn("One")
|
|
ImGui.TableSetupColumn("Two")
|
|
ImGui.TableSetupColumn("Three")
|
|
ImGui.TableHeadersRow()
|
|
end
|
|
|
|
for row = 0, 4 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
local buf = string.format("Hello %d,%d", column, row)
|
|
if s.contents_type == CT_Text then
|
|
ImGui.TextUnformatted(buf)
|
|
elseif s.contents_type == CT_FillButton then
|
|
ImGui.Button(buf, ImVec2(-FLT_MIN, 0.0))
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_HelloGrid(id, flags, rows, cols, fmt)
|
|
if ImGui.BeginTable(id, cols, flags) then
|
|
for row = 0, rows - 1 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, cols - 1 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text(fmt or "Hello %d,%d", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_ResizableStretch()
|
|
IMGUI_DEMO_MARKER("Tables/Resizable, stretch")
|
|
local s = ST.rstretch
|
|
if s == nil then s = { flags = bor(TF.SizingStretchSame, TF.Resizable, TF.BordersOuter, TF.BordersV, TF.ContextMenuInBody) }; ST.rstretch = s end
|
|
PushStyleCompact()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersV", s.flags, TF.BordersV)
|
|
ImGui.SameLine(); DemoHelpMarker(
|
|
"Using the _Resizable flag automatically enables the _BordersInnerV flag as well, " ..
|
|
"this is why the resize borders are still showing when unchecking this.")
|
|
PopStyleCompact()
|
|
|
|
Tables_HelloGrid("table1", s.flags, 5, 3)
|
|
end
|
|
|
|
local function Tables_ResizableFixed()
|
|
IMGUI_DEMO_MARKER("Tables/Resizable, fixed")
|
|
DemoHelpMarker(
|
|
"Using _Resizable + _SizingFixedFit flags.\n" ..
|
|
"Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n" ..
|
|
"Double-click a column border to auto-fit the column to its contents.")
|
|
PushStyleCompact()
|
|
local s = ST.rfixed
|
|
if s == nil then s = { flags = bor(TF.SizingFixedFit, TF.Resizable, TF.BordersOuter, TF.BordersV, TF.ContextMenuInBody) }; ST.rfixed = s end
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendX", s.flags, TF.NoHostExtendX)
|
|
PopStyleCompact()
|
|
|
|
Tables_HelloGrid("table1", s.flags, 5, 3)
|
|
end
|
|
|
|
local function Tables_ResizableMixed()
|
|
IMGUI_DEMO_MARKER("Tables/Resizable, mixed")
|
|
DemoHelpMarker(
|
|
"Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n" ..
|
|
"When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch.")
|
|
local flags = bor(TF.SizingFixedFit, TF.RowBg, TF.Borders, TF.Resizable, TF.Reorderable, TF.Hideable)
|
|
local CF = ImGuiTableColumnFlags
|
|
|
|
if ImGui.BeginTable("table1", 3, flags) then
|
|
ImGui.TableSetupColumn("AAA", CF.WidthFixed)
|
|
ImGui.TableSetupColumn("BBB", CF.WidthFixed)
|
|
ImGui.TableSetupColumn("CCC", CF.WidthStretch)
|
|
ImGui.TableHeadersRow()
|
|
for row = 0, 4 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("%s %d,%d", (column == 2) and "Stretch" or "Fixed", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
if ImGui.BeginTable("table2", 6, flags) then
|
|
ImGui.TableSetupColumn("AAA", CF.WidthFixed)
|
|
ImGui.TableSetupColumn("BBB", CF.WidthFixed)
|
|
ImGui.TableSetupColumn("CCC", bor(CF.WidthFixed, CF.DefaultHide))
|
|
ImGui.TableSetupColumn("DDD", CF.WidthStretch)
|
|
ImGui.TableSetupColumn("EEE", CF.WidthStretch)
|
|
ImGui.TableSetupColumn("FFF", bor(CF.WidthStretch, CF.DefaultHide))
|
|
ImGui.TableHeadersRow()
|
|
for row = 0, 4 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 5 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("%s %d,%d", (column >= 3) and "Stretch" or "Fixed", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_Reorderable()
|
|
IMGUI_DEMO_MARKER("Tables/Reorderable, hideable, with headers")
|
|
DemoHelpMarker(
|
|
"Click and drag column headers to reorder columns.\n\n" ..
|
|
"Right-click on a header to open a context menu.")
|
|
local s = ST.reorder
|
|
if s == nil then s = { flags = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.BordersOuter, TF.BordersV) }; ST.reorder = s end
|
|
PushStyleCompact()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Reorderable", s.flags, TF.Reorderable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Hideable", s.flags, TF.Hideable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBody", s.flags, TF.NoBordersInBody)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", s.flags, TF.NoBordersInBodyUntilResize); ImGui.SameLine(); DemoHelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", s.flags, TF.HighlightHoveredColumn)
|
|
PopStyleCompact()
|
|
|
|
if ImGui.BeginTable("table1", 3, s.flags) then
|
|
ImGui.TableSetupColumn("One")
|
|
ImGui.TableSetupColumn("Two")
|
|
ImGui.TableSetupColumn("Three")
|
|
ImGui.TableHeadersRow()
|
|
for row = 0, 5 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("Hello %d,%d", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
-- Use outer_size.x == 0.0f instead of default to make the table as tight as possible
|
|
if ImGui.BeginTable("table2", 3, bor(s.flags, TF.SizingFixedFit), ImVec2(0.0, 0.0)) then
|
|
ImGui.TableSetupColumn("One")
|
|
ImGui.TableSetupColumn("Two")
|
|
ImGui.TableSetupColumn("Three")
|
|
ImGui.TableHeadersRow()
|
|
for row = 0, 5 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("Fixed %d,%d", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_Padding()
|
|
IMGUI_DEMO_MARKER("Tables/Padding")
|
|
DemoHelpMarker(
|
|
"We often want outer padding activated when any using features which makes the edges of a column visible:\n" ..
|
|
"e.g.:\n" ..
|
|
"- BorderOuterV\n" ..
|
|
"- any form of row selection\n" ..
|
|
"Because of this, activating BorderOuterV sets the default to PadOuterX. " ..
|
|
"Using PadOuterX or NoPadOuterX you can override the default.\n\n" ..
|
|
"Actual padding values are using style.CellPadding.\n\n" ..
|
|
"In this demo we don't show horizontal borders to emphasize how they don't affect default horizontal padding.")
|
|
|
|
local s = ST.padding
|
|
if s == nil then
|
|
s = { flags1 = TF.BordersV, show_headers = false, flags2 = bor(TF.Borders, TF.RowBg), cell_padding = ImVec2(0.0, 0.0),
|
|
show_widget_frame_bg = true, text_bufs = {}, init = true }
|
|
ST.padding = s
|
|
end
|
|
PushStyleCompact()
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_PadOuterX", s.flags1, TF.PadOuterX)
|
|
ImGui.SameLine(); DemoHelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)")
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_NoPadOuterX", s.flags1, TF.NoPadOuterX)
|
|
ImGui.SameLine(); DemoHelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)")
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_NoPadInnerX", s.flags1, TF.NoPadInnerX)
|
|
ImGui.SameLine(); DemoHelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)")
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterV", s.flags1, TF.BordersOuterV)
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerV", s.flags1, TF.BordersInnerV)
|
|
_, s.show_headers = ImGui.Checkbox("show_headers", s.show_headers)
|
|
PopStyleCompact()
|
|
|
|
if ImGui.BeginTable("table_padding", 3, s.flags1) then
|
|
if s.show_headers then
|
|
ImGui.TableSetupColumn("One")
|
|
ImGui.TableSetupColumn("Two")
|
|
ImGui.TableSetupColumn("Three")
|
|
ImGui.TableHeadersRow()
|
|
end
|
|
|
|
for row = 0, 4 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
if row == 0 then
|
|
ImGui.Text("Avail %.2f", ImGui.GetContentRegionAvail().x)
|
|
else
|
|
local buf = string.format("Hello %d,%d", column, row)
|
|
ImGui.Button(buf, ImVec2(-FLT_MIN, 0.0))
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
-- Second example: set style.CellPadding to (0.0) or a custom value.
|
|
DemoHelpMarker("Setting style.CellPadding to (0,0) or a custom value.")
|
|
|
|
PushStyleCompact()
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_Borders", s.flags2, TF.Borders)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersH", s.flags2, TF.BordersH)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersV", s.flags2, TF.BordersV)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInner", s.flags2, TF.BordersInner)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuter", s.flags2, TF.BordersOuter)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_RowBg", s.flags2, TF.RowBg)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags2, TF.Resizable)
|
|
_, s.show_widget_frame_bg = ImGui.Checkbox("show_widget_frame_bg", s.show_widget_frame_bg)
|
|
ImGui.SliderFloat2("CellPadding", s.cell_padding, 0.0, 10.0, "%.0f")
|
|
PopStyleCompact()
|
|
|
|
ImGui.PushStyleVar(ImGuiStyleVar.CellPadding, s.cell_padding)
|
|
if ImGui.BeginTable("table_padding_2", 3, s.flags2) then
|
|
if not s.show_widget_frame_bg then
|
|
ImGui.PushStyleColor(ImGuiCol.FrameBg, 0)
|
|
end
|
|
for cell = 0, 3 * 5 - 1 do
|
|
ImGui.TableNextColumn()
|
|
if s.init then
|
|
s.text_bufs[cell + 1] = Buf("edit me", 16)
|
|
end
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
ImGui.PushID(cell)
|
|
ImGui.InputText("##cell", s.text_bufs[cell + 1], 16)
|
|
ImGui.PopID()
|
|
end
|
|
if not s.show_widget_frame_bg then
|
|
ImGui.PopStyleColor()
|
|
end
|
|
s.init = false
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.PopStyleVar()
|
|
end
|
|
|
|
local function Tables_SizingPolicies()
|
|
IMGUI_DEMO_MARKER("Tables/Explicit widths")
|
|
local s = ST.sizing
|
|
if s == nil then
|
|
s = { flags1 = bor(TF.BordersV, TF.BordersOuterH, TF.RowBg, TF.ContextMenuInBody),
|
|
sizing_policy_flags = { TF.SizingFixedFit, TF.SizingFixedSame, TF.SizingStretchProp, TF.SizingStretchSame },
|
|
flags = bor(TF.ScrollY, TF.Borders, TF.RowBg, TF.Resizable), contents_type = 0, column_count = 3, text_buf = Buf("", 32) }
|
|
ST.sizing = s
|
|
end
|
|
PushStyleCompact()
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags1, TF.Resizable)
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendX", s.flags1, TF.NoHostExtendX)
|
|
PopStyleCompact()
|
|
|
|
for table_n = 0, 3 do
|
|
ImGui.PushID(table_n)
|
|
ImGui.SetNextItemWidth(TEXT_BASE_WIDTH * 30)
|
|
s.sizing_policy_flags[table_n + 1] = EditTableSizingFlags(s.sizing_policy_flags[table_n + 1])
|
|
|
|
if ImGui.BeginTable("table1", 3, bor(s.sizing_policy_flags[table_n + 1], s.flags1)) then
|
|
for row = 0, 2 do
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn(); ImGui.Text("Oh dear")
|
|
ImGui.TableNextColumn(); ImGui.Text("Oh dear")
|
|
ImGui.TableNextColumn(); ImGui.Text("Oh dear")
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
if ImGui.BeginTable("table2", 3, bor(s.sizing_policy_flags[table_n + 1], s.flags1)) then
|
|
for row = 0, 2 do
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn(); ImGui.Text("AAAA")
|
|
ImGui.TableNextColumn(); ImGui.Text("BBBBBBBB")
|
|
ImGui.TableNextColumn(); ImGui.Text("CCCCCCCCCCCC")
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
|
|
ImGui.Spacing()
|
|
ImGui.TextUnformatted("Advanced")
|
|
ImGui.SameLine()
|
|
DemoHelpMarker(
|
|
"This section allows you to interact and see the effect of various sizing policies " ..
|
|
"depending on whether Scroll is enabled and the contents of your columns.")
|
|
|
|
local CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText = 0, 1, 2, 3, 4, 5
|
|
|
|
PushStyleCompact()
|
|
ImGui.PushID("Advanced")
|
|
ImGui.PushItemWidth(TEXT_BASE_WIDTH * 30)
|
|
s.flags = EditTableSizingFlags(s.flags)
|
|
if ImGui.Combo then
|
|
s.contents_type = ImGui.Combo("Contents", s.contents_type, { "Show width", "Short Text", "Long Text", "Button", "Fill Button", "InputText" }, 6)
|
|
else
|
|
NotPorted("Combo")
|
|
end
|
|
if s.contents_type == CT_FillButton then
|
|
ImGui.SameLine()
|
|
DemoHelpMarker(
|
|
"Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop " ..
|
|
"where contents width can feed into auto-column width can feed into contents width.")
|
|
end
|
|
s.column_count = ImGui.DragInt("Columns", s.column_count, 0.1, 1, 64, "%d", ImGuiSliderFlags.AlwaysClamp)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_PreciseWidths", s.flags, TF.PreciseWidths)
|
|
ImGui.SameLine(); DemoHelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollX", s.flags, TF.ScrollX)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoClip", s.flags, TF.NoClip)
|
|
ImGui.PopItemWidth()
|
|
ImGui.PopID()
|
|
PopStyleCompact()
|
|
|
|
if ImGui.BeginTable("table2", s.column_count, s.flags, ImVec2(0.0, TEXT_BASE_HEIGHT * 7)) then
|
|
for cell = 0, 10 * s.column_count - 1 do
|
|
ImGui.TableNextColumn()
|
|
local column = ImGui.TableGetColumnIndex()
|
|
local row = ImGui.TableGetRowIndex()
|
|
|
|
ImGui.PushID(cell)
|
|
local label = string.format("Hello %d,%d", column, row)
|
|
local ct = s.contents_type
|
|
if ct == CT_ShortText then ImGui.TextUnformatted(label)
|
|
elseif ct == CT_LongText then ImGui.Text("Some %s text %d,%d\nOver two lines..", column == 0 and "long" or "longeeer", column, row)
|
|
elseif ct == CT_ShowWidth then ImGui.Text("W: %.1f", ImGui.GetContentRegionAvail().x)
|
|
elseif ct == CT_Button then ImGui.Button(label)
|
|
elseif ct == CT_FillButton then ImGui.Button(label, ImVec2(-FLT_MIN, 0.0))
|
|
elseif ct == CT_InputText then ImGui.SetNextItemWidth(-FLT_MIN); ImGui.InputText("##", s.text_buf, 32)
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_VerticalScrolling()
|
|
IMGUI_DEMO_MARKER("Tables/Vertical scrolling, with clipping")
|
|
DemoHelpMarker(
|
|
"Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\n" ..
|
|
"We also demonstrate using ImGuiListClipper to virtualize the submission of many items.")
|
|
local s = ST.vscroll
|
|
if s == nil then s = { flags = bor(TF.ScrollY, TF.RowBg, TF.BordersOuter, TF.BordersV, TF.Resizable, TF.Reorderable, TF.Hideable) }; ST.vscroll = s end
|
|
|
|
PushStyleCompact()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
|
|
PopStyleCompact()
|
|
|
|
local outer_size = ImVec2(0.0, TEXT_BASE_HEIGHT * 8)
|
|
if ImGui.BeginTable("table_scrolly", 3, s.flags, outer_size) then
|
|
ImGui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
|
|
ImGui.TableSetupColumn("One", ImGuiTableColumnFlags.None)
|
|
ImGui.TableSetupColumn("Two", ImGuiTableColumnFlags.None)
|
|
ImGui.TableSetupColumn("Three", ImGuiTableColumnFlags.None)
|
|
ImGui.TableHeadersRow()
|
|
|
|
-- Demonstrate using clipper for large vertical lists
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(1000)
|
|
while clipper:Step() do
|
|
for row = clipper.DisplayStart, clipper.DisplayEnd - 1 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("Hello %d,%d", column, row)
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_HorizontalScrolling()
|
|
IMGUI_DEMO_MARKER("Tables/Horizontal scrolling")
|
|
DemoHelpMarker(
|
|
"When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, " ..
|
|
"as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n" ..
|
|
"Also note that as of the current version, you will almost always want to enable ScrollY along with ScrollX, " ..
|
|
"because the container window won't automatically extend vertically to fix contents " ..
|
|
"(this may be improved in future versions).")
|
|
local s = ST.hscroll
|
|
if s == nil then
|
|
s = { flags = bor(TF.ScrollX, TF.ScrollY, TF.RowBg, TF.BordersOuter, TF.BordersV, TF.Resizable, TF.Reorderable, TF.Hideable),
|
|
freeze_cols = 1, freeze_rows = 1,
|
|
flags2 = bor(TF.SizingStretchSame, TF.ScrollX, TF.ScrollY, TF.BordersOuter, TF.RowBg, TF.ContextMenuInBody), inner_width = 1000.0 }
|
|
ST.hscroll = s
|
|
end
|
|
|
|
PushStyleCompact()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollX", s.flags, TF.ScrollX)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
|
|
ImGui.SetNextItemWidth(ImGui.GetFrameHeight())
|
|
s.freeze_cols = ImGui.DragInt("freeze_cols", s.freeze_cols, 0.2, 0, 9, nil, ImGuiSliderFlags.NoInput)
|
|
ImGui.SetNextItemWidth(ImGui.GetFrameHeight())
|
|
s.freeze_rows = ImGui.DragInt("freeze_rows", s.freeze_rows, 0.2, 0, 9, nil, ImGuiSliderFlags.NoInput)
|
|
PopStyleCompact()
|
|
|
|
local outer_size = ImVec2(0.0, TEXT_BASE_HEIGHT * 8)
|
|
if ImGui.BeginTable("table_scrollx", 7, s.flags, outer_size) then
|
|
ImGui.TableSetupScrollFreeze(s.freeze_cols, s.freeze_rows)
|
|
ImGui.TableSetupColumn("Line #", ImGuiTableColumnFlags.NoHide) -- Make the first column not hideable to match our use of TableSetupScrollFreeze()
|
|
ImGui.TableSetupColumn("One")
|
|
ImGui.TableSetupColumn("Two")
|
|
ImGui.TableSetupColumn("Three")
|
|
ImGui.TableSetupColumn("Four")
|
|
ImGui.TableSetupColumn("Five")
|
|
ImGui.TableSetupColumn("Six")
|
|
ImGui.TableHeadersRow()
|
|
for row = 0, 19 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 6 do repeat
|
|
if not ImGui.TableSetColumnIndex(column) and column > 0 then
|
|
break -- continue
|
|
end
|
|
if column == 0 then
|
|
ImGui.Text("Line %d", row)
|
|
else
|
|
ImGui.Text("Hello world %d,%d", column, row)
|
|
end
|
|
until true end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
ImGui.Spacing()
|
|
ImGui.TextUnformatted("Stretch + ScrollX")
|
|
ImGui.SameLine()
|
|
DemoHelpMarker(
|
|
"Showcase using Stretch columns + ScrollX together: " ..
|
|
"this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n" ..
|
|
"Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns " ..
|
|
"along with ScrollX doesn't make sense.")
|
|
PushStyleCompact()
|
|
ImGui.PushID("flags3")
|
|
ImGui.PushItemWidth(TEXT_BASE_WIDTH * 30)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollX", s.flags2, TF.ScrollX)
|
|
s.inner_width = ImGui.DragFloat("inner_width", s.inner_width, 1.0, 0.0, FLT_MAX, "%.1f")
|
|
ImGui.PopItemWidth()
|
|
ImGui.PopID()
|
|
PopStyleCompact()
|
|
if ImGui.BeginTable("table2", 7, s.flags2, outer_size, s.inner_width) then
|
|
for cell = 0, 20 * 7 - 1 do
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Hello world %d,%d", ImGui.TableGetColumnIndex(), ImGui.TableGetRowIndex())
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_ColumnsFlags()
|
|
IMGUI_DEMO_MARKER("Tables/Columns flags")
|
|
local column_count = 3
|
|
local column_names = { "One", "Two", "Three" }
|
|
local s = ST.colflags
|
|
if s == nil then
|
|
s = { column_flags = { ImGuiTableColumnFlags.DefaultSort, ImGuiTableColumnFlags.None, ImGuiTableColumnFlags.DefaultHide }, column_flags_out = { 0, 0, 0 } }
|
|
ST.colflags = s
|
|
end
|
|
|
|
if ImGui.BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags.None) then
|
|
PushStyleCompact()
|
|
for column = 1, column_count do
|
|
ImGui.TableNextColumn()
|
|
ImGui.PushID(column - 1)
|
|
ImGui.AlignTextToFramePadding() -- FIXME-TABLE: Workaround for wrong text baseline propagation across columns
|
|
ImGui.Text("'%s'", column_names[column])
|
|
ImGui.Spacing()
|
|
ImGui.Text("Input flags:")
|
|
s.column_flags[column] = EditTableColumnsFlags(s.column_flags[column])
|
|
ImGui.Spacing()
|
|
ImGui.Text("Output flags:")
|
|
ImGui.BeginDisabled()
|
|
ShowTableColumnsStatusFlags(s.column_flags_out[column])
|
|
ImGui.EndDisabled()
|
|
ImGui.PopID()
|
|
end
|
|
PopStyleCompact()
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
local flags = bor(TF.SizingFixedFit, TF.ScrollX, TF.ScrollY, TF.RowBg, TF.BordersOuter, TF.BordersV, TF.Resizable, TF.Reorderable, TF.Hideable, TF.Sortable)
|
|
local outer_size = ImVec2(0.0, TEXT_BASE_HEIGHT * 9)
|
|
if ImGui.BeginTable("table_columns_flags", column_count, flags, outer_size) then
|
|
local has_angled_header = false
|
|
for column = 1, column_count do
|
|
has_angled_header = has_angled_header or Has(s.column_flags[column], ImGuiTableColumnFlags.AngledHeader)
|
|
ImGui.TableSetupColumn(column_names[column], s.column_flags[column])
|
|
end
|
|
if has_angled_header then
|
|
ImGui.TableAngledHeadersRow()
|
|
end
|
|
ImGui.TableHeadersRow()
|
|
for column = 1, column_count do
|
|
s.column_flags_out[column] = ImGui.TableGetColumnFlags(column - 1)
|
|
end
|
|
local indent_step = math.floor(math.floor(TEXT_BASE_WIDTH) / 2)
|
|
for row = 0, 7 do
|
|
-- Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags.
|
|
ImGui.Indent(indent_step)
|
|
ImGui.TableNextRow()
|
|
for column = 0, column_count - 1 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("%s %s", (column == 0) and "Indented" or "Hello", ImGui.TableGetColumnName(column))
|
|
end
|
|
end
|
|
ImGui.Unindent(indent_step * 8.0)
|
|
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_ColumnsWidths()
|
|
IMGUI_DEMO_MARKER("Tables/Columns widths")
|
|
DemoHelpMarker("Using TableSetupColumn() to setup default width.")
|
|
local s = ST.colwidths
|
|
if s == nil then s = { flags1 = bor(TF.Borders, TF.NoBordersInBodyUntilResize), flags2 = TF.None }; ST.colwidths = s end
|
|
local CF = ImGuiTableColumnFlags
|
|
|
|
PushStyleCompact()
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags1, TF.Resizable)
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", s.flags1, TF.NoBordersInBodyUntilResize)
|
|
PopStyleCompact()
|
|
if ImGui.BeginTable("table1", 3, s.flags1) then
|
|
ImGui.TableSetupColumn("one", CF.WidthFixed, 100.0) -- Default to 100.0f
|
|
ImGui.TableSetupColumn("two", CF.WidthFixed, 200.0) -- Default to 200.0f
|
|
ImGui.TableSetupColumn("three", CF.WidthFixed) -- Default to auto
|
|
ImGui.TableHeadersRow()
|
|
for row = 0, 3 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
if row == 0 then
|
|
ImGui.Text("(w: %5.1f)", ImGui.GetContentRegionAvail().x)
|
|
else
|
|
ImGui.Text("Hello %d,%d", column, row)
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
DemoHelpMarker(
|
|
"Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, " ..
|
|
"fixed columns with set width may still be shrunk down if there's not enough space in the host.")
|
|
|
|
PushStyleCompact()
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", s.flags2, TF.NoKeepColumnsVisible)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerV", s.flags2, TF.BordersInnerV)
|
|
_, s.flags2 = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterV", s.flags2, TF.BordersOuterV)
|
|
PopStyleCompact()
|
|
if ImGui.BeginTable("table2", 4, s.flags2) then
|
|
ImGui.TableSetupColumn("", CF.WidthFixed, 100.0)
|
|
ImGui.TableSetupColumn("", CF.WidthFixed, TEXT_BASE_WIDTH * 15.0)
|
|
ImGui.TableSetupColumn("", CF.WidthFixed, TEXT_BASE_WIDTH * 30.0)
|
|
ImGui.TableSetupColumn("", CF.WidthFixed, TEXT_BASE_WIDTH * 15.0)
|
|
for row = 0, 4 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 3 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
if row == 0 then
|
|
ImGui.Text("(w: %5.1f)", ImGui.GetContentRegionAvail().x)
|
|
else
|
|
ImGui.Text("Hello %d,%d", column, row)
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_Nested()
|
|
IMGUI_DEMO_MARKER("Tables/Nested tables")
|
|
DemoHelpMarker("This demonstrates embedding a table into another table cell.")
|
|
|
|
if ImGui.BeginTable("table_nested1", 2, bor(TF.Borders, TF.Resizable, TF.Reorderable, TF.Hideable)) then
|
|
ImGui.TableSetupColumn("A0")
|
|
ImGui.TableSetupColumn("A1")
|
|
ImGui.TableHeadersRow()
|
|
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("A0 Row 0")
|
|
do
|
|
local rows_height = (TEXT_BASE_HEIGHT * 2.0) + (ImGui.GetStyle().CellPadding.y * 2.0)
|
|
if ImGui.BeginTable("table_nested2", 2, bor(TF.Borders, TF.Resizable, TF.Reorderable, TF.Hideable)) then
|
|
ImGui.TableSetupColumn("B0")
|
|
ImGui.TableSetupColumn("B1")
|
|
ImGui.TableHeadersRow()
|
|
|
|
ImGui.TableNextRow(ImGuiTableRowFlags.None, rows_height)
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("B0 Row 0")
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("B1 Row 0")
|
|
ImGui.TableNextRow(ImGuiTableRowFlags.None, rows_height)
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("B0 Row 1")
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("B1 Row 1")
|
|
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
ImGui.TableNextColumn(); ImGui.Text("A1 Row 0")
|
|
ImGui.TableNextColumn(); ImGui.Text("A0 Row 1")
|
|
ImGui.TableNextColumn(); ImGui.Text("A1 Row 1")
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_RowHeight()
|
|
IMGUI_DEMO_MARKER("Tables/Row height")
|
|
DemoHelpMarker(
|
|
"You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, " ..
|
|
"so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\n" ..
|
|
"We cannot honor a _maximum_ row height as that would require a unique clipping rectangle per row.")
|
|
if ImGui.BeginTable("table_row_height", 1, TF.Borders) then
|
|
for row = 0, 7 do
|
|
local min_row_height = math.floor(TEXT_BASE_HEIGHT * 0.30 * row + ImGui.GetStyle().CellPadding.y * 2.0)
|
|
ImGui.TableNextRow(ImGuiTableRowFlags.None, min_row_height)
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("min_row_height = %.2f", min_row_height)
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
DemoHelpMarker(
|
|
"Showcase using SameLine(0,0) to share Current Line Height between cells.\n\n" ..
|
|
"Please note that Tables Row Height is not the same thing as Current Line Height, " ..
|
|
"as a table cell may contains multiple lines.")
|
|
if ImGui.BeginTable("table_share_lineheight", 2, TF.Borders) then
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn()
|
|
ImGui.ColorButton("##1", ImVec4(0.13, 0.26, 0.40, 1.0), ImGuiColorEditFlags.None, ImVec2(40, 40))
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Line 1")
|
|
ImGui.Text("Line 2")
|
|
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn()
|
|
ImGui.ColorButton("##2", ImVec4(0.13, 0.26, 0.40, 1.0), ImGuiColorEditFlags.None, ImVec2(40, 40))
|
|
ImGui.TableNextColumn()
|
|
ImGui.SameLine(0.0, 0.0) -- Reuse line height from previous column
|
|
ImGui.Text("Line 1, with SameLine(0,0)")
|
|
ImGui.Text("Line 2")
|
|
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
DemoHelpMarker("Showcase altering CellPadding.y between rows. Note that CellPadding.x is locked for the entire table.")
|
|
if ImGui.BeginTable("table_changing_cellpadding_y", 1, TF.Borders) then
|
|
local style = ImGui.GetStyle()
|
|
for row = 0, 7 do
|
|
if (row % 3) == 2 then
|
|
ImGui.PushStyleVarY(ImGuiStyleVar.CellPadding, 20.0)
|
|
end
|
|
ImGui.TableNextRow(ImGuiTableRowFlags.None)
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("CellPadding.y = %.2f", style.CellPadding.y)
|
|
if (row % 3) == 2 then
|
|
ImGui.PopStyleVar()
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_OuterSize()
|
|
IMGUI_DEMO_MARKER("Tables/Outer size")
|
|
ImGui.Text("Using NoHostExtendX and NoHostExtendY:")
|
|
PushStyleCompact()
|
|
local s = ST.outer
|
|
if s == nil then s = { flags = bor(TF.Borders, TF.Resizable, TF.ContextMenuInBody, TF.RowBg, TF.SizingFixedFit, TF.NoHostExtendX) }; ST.outer = s end
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendX", s.flags, TF.NoHostExtendX)
|
|
ImGui.SameLine(); DemoHelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used.")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendY", s.flags, TF.NoHostExtendY)
|
|
ImGui.SameLine(); DemoHelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.")
|
|
PopStyleCompact()
|
|
|
|
local outer_size = ImVec2(0.0, TEXT_BASE_HEIGHT * 5.5)
|
|
if ImGui.BeginTable("table1", 3, s.flags, outer_size) then
|
|
for row = 0, 9 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Cell %d,%d", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.SameLine()
|
|
ImGui.Text("Hello!")
|
|
|
|
ImGui.Spacing()
|
|
|
|
ImGui.Text("Using explicit size:")
|
|
if ImGui.BeginTable("table2", 3, bor(TF.Borders, TF.RowBg), ImVec2(TEXT_BASE_WIDTH * 30, 0.0)) then
|
|
for row = 0, 4 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Cell %d,%d", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.SameLine()
|
|
if ImGui.BeginTable("table3", 3, bor(TF.Borders, TF.RowBg), ImVec2(TEXT_BASE_WIDTH * 30, 0.0)) then
|
|
local rows_height = TEXT_BASE_HEIGHT * 1.5 + ImGui.GetStyle().CellPadding.y * 2.0
|
|
for row = 0, 2 do
|
|
ImGui.TableNextRow(0, rows_height)
|
|
for column = 0, 2 do
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Cell %d,%d", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_BackgroundColor()
|
|
IMGUI_DEMO_MARKER("Tables/Background color")
|
|
local s = ST.bgcolor
|
|
if s == nil then s = { flags = TF.RowBg, row_bg_type = 1, row_bg_target = 1, cell_bg_type = 1 }; ST.bgcolor = s end
|
|
|
|
PushStyleCompact()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Borders", s.flags, TF.Borders)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_RowBg", s.flags, TF.RowBg)
|
|
ImGui.SameLine(); DemoHelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style.")
|
|
if ImGui.Combo then
|
|
s.row_bg_type = ImGui.Combo("row bg type", s.row_bg_type, { "None", "Red", "Gradient" }, 3)
|
|
s.row_bg_target = ImGui.Combo("row bg target", s.row_bg_target, { "RowBg0", "RowBg1" }, 2); ImGui.SameLine(); DemoHelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them.")
|
|
s.cell_bg_type = ImGui.Combo("cell bg type", s.cell_bg_type, { "None", "Blue" }, 2); ImGui.SameLine(); DemoHelpMarker("We are colorizing cells to B1->C2 here.")
|
|
else
|
|
NotPorted("Combo")
|
|
end
|
|
IM_ASSERT(s.row_bg_type >= 0 and s.row_bg_type <= 2)
|
|
IM_ASSERT(s.row_bg_target >= 0 and s.row_bg_target <= 1)
|
|
IM_ASSERT(s.cell_bg_type >= 0 and s.cell_bg_type <= 1)
|
|
PopStyleCompact()
|
|
|
|
if ImGui.BeginTable("table1", 5, s.flags) then
|
|
for row = 0, 5 do
|
|
ImGui.TableNextRow()
|
|
|
|
if s.row_bg_type ~= 0 then
|
|
local row_bg_color = ImGui.GetColorU32(s.row_bg_type == 1 and ImVec4(0.7, 0.3, 0.3, 0.65) or ImVec4(0.2 + row * 0.1, 0.2, 0.2, 0.65)) -- Flat or Gradient?
|
|
ImGui.TableSetBgColor(ImGuiTableBgTarget.RowBg0 + s.row_bg_target, row_bg_color)
|
|
end
|
|
|
|
-- Fill cells
|
|
for column = 0, 4 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("%s%s", string.char(65 + row), string.char(48 + column))
|
|
|
|
if row >= 1 and row <= 2 and column >= 1 and column <= 2 and s.cell_bg_type == 1 then
|
|
local cell_bg_color = ImGui.GetColorU32(ImVec4(0.3, 0.3, 0.7, 0.65))
|
|
ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, cell_bg_color)
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local tree_view_nodes = {
|
|
{ Name = "Root with Long Name", Type = "Folder", Size = -1, ChildIdx = 1, ChildCount = 3 }, -- 0
|
|
{ Name = "Music", Type = "Folder", Size = -1, ChildIdx = 4, ChildCount = 2 }, -- 1
|
|
{ Name = "Textures", Type = "Folder", Size = -1, ChildIdx = 6, ChildCount = 3 }, -- 2
|
|
{ Name = "desktop.ini", Type = "System file", Size = 1024, ChildIdx = -1, ChildCount = -1 }, -- 3
|
|
{ Name = "File1_a.wav", Type = "Audio file", Size = 123000, ChildIdx = -1, ChildCount = -1 }, -- 4
|
|
{ Name = "File1_b.wav", Type = "Audio file", Size = 456000, ChildIdx = -1, ChildCount = -1 }, -- 5
|
|
{ Name = "Image001.png", Type = "Image file", Size = 203128, ChildIdx = -1, ChildCount = -1 }, -- 6
|
|
{ Name = "Copy of Image001.png", Type = "Image file", Size = 203256, ChildIdx = -1, ChildCount = -1 }, -- 7
|
|
{ Name = "Copy of Image001 (Final2).png", Type = "Image file", Size = 203512, ChildIdx = -1, ChildCount = -1 }, -- 8
|
|
}
|
|
|
|
local function MyTreeNode_DisplayNode(node, all_nodes, tree_node_flags_base)
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn()
|
|
local is_folder = (node.ChildCount > 0)
|
|
|
|
local node_flags = tree_node_flags_base
|
|
if node ~= all_nodes[1] then
|
|
node_flags = bit32.band(node_flags, bit32.bnot(ImGuiTreeNodeFlags.LabelSpanAllColumns)) -- Only demonstrate this on the root node.
|
|
end
|
|
|
|
if is_folder then
|
|
local open = ImGui.TreeNodeEx(node.Name, node_flags)
|
|
if bit32.band(node_flags, ImGuiTreeNodeFlags.LabelSpanAllColumns) == 0 then
|
|
ImGui.TableNextColumn()
|
|
ImGui.TextDisabled("--")
|
|
ImGui.TableNextColumn()
|
|
ImGui.TextUnformatted(node.Type)
|
|
end
|
|
if open then
|
|
for child_n = 0, node.ChildCount - 1 do
|
|
MyTreeNode_DisplayNode(all_nodes[node.ChildIdx + child_n + 1], all_nodes, tree_node_flags_base)
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
else
|
|
ImGui.TreeNodeEx(node.Name, bor(node_flags, ImGuiTreeNodeFlags.Leaf, ImGuiTreeNodeFlags.Bullet, ImGuiTreeNodeFlags.NoTreePushOnOpen))
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("%d", node.Size)
|
|
ImGui.TableNextColumn()
|
|
ImGui.TextUnformatted(node.Type)
|
|
end
|
|
end
|
|
|
|
local function Tables_TreeView()
|
|
IMGUI_DEMO_MARKER("Tables/Tree view")
|
|
local s = ST.treeview
|
|
if s == nil then
|
|
s = { table_flags = bor(TF.BordersV, TF.BordersOuterH, TF.Resizable, TF.RowBg, TF.NoBordersInBody),
|
|
tree_node_flags_base = bor(ImGuiTreeNodeFlags.SpanAllColumns, ImGuiTreeNodeFlags.DefaultOpen, ImGuiTreeNodeFlags.DrawLinesFull) }
|
|
ST.treeview = s
|
|
end
|
|
_, s.tree_node_flags_base = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", s.tree_node_flags_base, ImGuiTreeNodeFlags.SpanFullWidth)
|
|
_, s.tree_node_flags_base = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_SpanLabelWidth", s.tree_node_flags_base, ImGuiTreeNodeFlags.SpanLabelWidth)
|
|
_, s.tree_node_flags_base = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", s.tree_node_flags_base, ImGuiTreeNodeFlags.SpanAllColumns)
|
|
_, s.tree_node_flags_base = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_LabelSpanAllColumns", s.tree_node_flags_base, ImGuiTreeNodeFlags.LabelSpanAllColumns)
|
|
ImGui.SameLine(); DemoHelpMarker("Useful if you know that you aren't displaying contents in other columns")
|
|
|
|
DemoHelpMarker("See \"Columns flags\" section to configure how indentation is applied to individual columns.")
|
|
if ImGui.BeginTable("3ways", 3, s.table_flags) then
|
|
ImGui.TableSetupColumn("Name", ImGuiTableColumnFlags.NoHide)
|
|
ImGui.TableSetupColumn("Size", ImGuiTableColumnFlags.WidthFixed, TEXT_BASE_WIDTH * 12.0)
|
|
ImGui.TableSetupColumn("Type", ImGuiTableColumnFlags.WidthFixed, TEXT_BASE_WIDTH * 18.0)
|
|
ImGui.TableHeadersRow()
|
|
|
|
MyTreeNode_DisplayNode(tree_view_nodes[1], tree_view_nodes, s.tree_node_flags_base)
|
|
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_ItemWidth()
|
|
IMGUI_DEMO_MARKER("Tables/Item width")
|
|
DemoHelpMarker(
|
|
"Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n" ..
|
|
"Note that on auto-resizing non-resizable fixed columns, querying the content width for " ..
|
|
"e.g. right-alignment doesn't make sense.")
|
|
if ImGui.BeginTable("table_item_width", 3, TF.Borders) then
|
|
ImGui.TableSetupColumn("small")
|
|
ImGui.TableSetupColumn("half")
|
|
ImGui.TableSetupColumn("right-align")
|
|
ImGui.TableHeadersRow()
|
|
|
|
for row = 0, 2 do
|
|
ImGui.TableNextRow()
|
|
if row == 0 then
|
|
-- Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient)
|
|
ImGui.TableSetColumnIndex(0)
|
|
ImGui.PushItemWidth(TEXT_BASE_WIDTH * 3.0) -- Small
|
|
ImGui.TableSetColumnIndex(1)
|
|
ImGui.PushItemWidth(-ImGui.GetContentRegionAvail().x * 0.5)
|
|
ImGui.TableSetColumnIndex(2)
|
|
ImGui.PushItemWidth(-FLT_MIN) -- Right-aligned
|
|
end
|
|
|
|
-- Draw our contents
|
|
ImGui.PushID(row)
|
|
ImGui.TableSetColumnIndex(0)
|
|
ST.dummy_f = ImGui.SliderFloat("float0", ST.dummy_f or 0.0, 0.0, 1.0)
|
|
ImGui.TableSetColumnIndex(1)
|
|
ST.dummy_f = ImGui.SliderFloat("float1", ST.dummy_f, 0.0, 1.0)
|
|
ImGui.TableSetColumnIndex(2)
|
|
ST.dummy_f = ImGui.SliderFloat("##float2", ST.dummy_f, 0.0, 1.0) -- No visible label since right-aligned
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_CustomHeaders()
|
|
IMGUI_DEMO_MARKER("Tables/Custom headers")
|
|
local COLUMNS_COUNT = 3
|
|
if ImGui.BeginTable("table_custom_headers", COLUMNS_COUNT, bor(TF.Borders, TF.Reorderable, TF.Hideable)) then
|
|
ImGui.TableSetupColumn("Apricot")
|
|
ImGui.TableSetupColumn("Banana")
|
|
ImGui.TableSetupColumn("Cherry")
|
|
|
|
-- Dummy entire-column selection storage
|
|
if ST.column_selected == nil then ST.column_selected = { false, false, false } end
|
|
local column_selected = ST.column_selected
|
|
|
|
ImGui.TableNextRow(ImGuiTableRowFlags.Headers)
|
|
for column = 0, COLUMNS_COUNT - 1 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
local column_name = ImGui.TableGetColumnName(column) -- Retrieve name passed to TableSetupColumn()
|
|
ImGui.PushID(column)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(0, 0))
|
|
_, column_selected[column + 1] = ImGui.Checkbox("##checkall", column_selected[column + 1])
|
|
ImGui.PopStyleVar()
|
|
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
|
|
ImGui.TableHeader(column_name)
|
|
ImGui.PopID()
|
|
end
|
|
|
|
-- Submit table contents
|
|
for row = 0, 4 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, 2 do
|
|
local buf = string.format("Cell %d,%d", column, row)
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Selectable(buf, column_selected[column + 1])
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_AngledHeaders()
|
|
IMGUI_DEMO_MARKER("Tables/Angled headers")
|
|
local column_names = { "Track", "cabasa", "ride", "smash", "tom-hi", "tom-mid", "tom-low", "hihat-o", "hihat-c", "snare-s", "snare-c", "clap", "rim", "kick" }
|
|
local columns_count = #column_names
|
|
local rows_count = 12
|
|
|
|
local s = ST.angled
|
|
if s == nil then
|
|
s = { table_flags = bor(TF.SizingFixedFit, TF.ScrollX, TF.ScrollY, TF.BordersOuter, TF.BordersInnerH, TF.Hideable, TF.Resizable, TF.Reorderable, TF.HighlightHoveredColumn),
|
|
column_flags = bor(ImGuiTableColumnFlags.AngledHeader, ImGuiTableColumnFlags.WidthFixed),
|
|
bools = {}, frozen_cols = 1, frozen_rows = 2 }
|
|
for i = 1, columns_count * rows_count do s.bools[i] = false end
|
|
ST.angled = s
|
|
end
|
|
_, s.table_flags = ImGui.CheckboxFlags("_ScrollX", s.table_flags, TF.ScrollX)
|
|
_, s.table_flags = ImGui.CheckboxFlags("_ScrollY", s.table_flags, TF.ScrollY)
|
|
_, s.table_flags = ImGui.CheckboxFlags("_Resizable", s.table_flags, TF.Resizable)
|
|
_, s.table_flags = ImGui.CheckboxFlags("_Sortable", s.table_flags, TF.Sortable)
|
|
_, s.table_flags = ImGui.CheckboxFlags("_NoBordersInBody", s.table_flags, TF.NoBordersInBody)
|
|
_, s.table_flags = ImGui.CheckboxFlags("_HighlightHoveredColumn", s.table_flags, TF.HighlightHoveredColumn)
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
s.frozen_cols = ImGui.SliderInt("Frozen columns", s.frozen_cols, 0, 2)
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
s.frozen_rows = ImGui.SliderInt("Frozen rows", s.frozen_rows, 0, 2)
|
|
_, s.column_flags = ImGui.CheckboxFlags("Disable header contributing to column width", s.column_flags, ImGuiTableColumnFlags.NoHeaderWidth)
|
|
|
|
if ImGui.TreeNode("Style settings") then
|
|
ImGui.SameLine()
|
|
DemoHelpMarker("Giving access to some ImGuiStyle value in this demo for convenience.")
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
local style = ImGui.GetStyle()
|
|
style.TableAngledHeadersAngle = ImGui.SliderAngle("style.TableAngledHeadersAngle", style.TableAngledHeadersAngle, -50.0, 50.0)
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
ImGui.SliderFloat2("style.TableAngledHeadersTextAlign", style.TableAngledHeadersTextAlign, 0.0, 1.0, "%.2f")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.BeginTable("table_angled_headers", columns_count, s.table_flags, ImVec2(0.0, TEXT_BASE_HEIGHT * 12)) then
|
|
ImGui.TableSetupColumn(column_names[1], bor(ImGuiTableColumnFlags.NoHide, ImGuiTableColumnFlags.NoReorder))
|
|
for n = 2, columns_count do
|
|
ImGui.TableSetupColumn(column_names[n], s.column_flags)
|
|
end
|
|
ImGui.TableSetupScrollFreeze(s.frozen_cols, s.frozen_rows)
|
|
|
|
ImGui.TableAngledHeadersRow() -- Draw angled headers for all columns with the ImGuiTableColumnFlags_AngledHeader flag.
|
|
ImGui.TableHeadersRow() -- Draw remaining headers and allow access to context-menu and other functions.
|
|
for row = 0, rows_count - 1 do
|
|
ImGui.PushID(row)
|
|
ImGui.TableNextRow()
|
|
ImGui.TableSetColumnIndex(0)
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.Text("Track %d", row)
|
|
for column = 1, columns_count - 1 do
|
|
if ImGui.TableSetColumnIndex(column) then
|
|
ImGui.PushID(column)
|
|
local idx = row * columns_count + column + 1
|
|
_, s.bools[idx] = ImGui.Checkbox("", s.bools[idx])
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_ContextMenus()
|
|
IMGUI_DEMO_MARKER("Tables/Context menus")
|
|
DemoHelpMarker(
|
|
"By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\n" ..
|
|
"Using ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body.")
|
|
local s = ST.ctxmenu
|
|
if s == nil then s = { flags1 = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.Borders, TF.ContextMenuInBody) }; ST.ctxmenu = s end
|
|
|
|
PushStyleCompact()
|
|
_, s.flags1 = ImGui.CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", s.flags1, TF.ContextMenuInBody)
|
|
PopStyleCompact()
|
|
|
|
local COLUMNS_COUNT = 3
|
|
if ImGui.BeginTable("table_context_menu", COLUMNS_COUNT, s.flags1) then
|
|
ImGui.TableSetupColumn("One")
|
|
ImGui.TableSetupColumn("Two")
|
|
ImGui.TableSetupColumn("Three")
|
|
|
|
-- [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu.
|
|
ImGui.TableHeadersRow()
|
|
|
|
-- Submit dummy contents
|
|
for row = 0, 3 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, COLUMNS_COUNT - 1 do
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("Cell %d,%d", column, row)
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
|
|
DemoHelpMarker(
|
|
"Demonstrate mixing table context menu (over header), item context button (over button) " ..
|
|
"and custom per-column context menu (over column body).")
|
|
local flags2 = bor(TF.Resizable, TF.SizingFixedFit, TF.Reorderable, TF.Hideable, TF.Borders)
|
|
if ImGui.BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2) then
|
|
ImGui.TableSetupColumn("One")
|
|
ImGui.TableSetupColumn("Two")
|
|
ImGui.TableSetupColumn("Three")
|
|
|
|
-- [2.1] Right-click on the TableHeadersRow() line to open the default table context menu.
|
|
ImGui.TableHeadersRow()
|
|
for row = 0, 3 do
|
|
ImGui.TableNextRow()
|
|
for column = 0, COLUMNS_COUNT - 1 do
|
|
-- Submit dummy contents
|
|
ImGui.TableSetColumnIndex(column)
|
|
ImGui.Text("Cell %d,%d", column, row)
|
|
ImGui.SameLine()
|
|
|
|
-- [2.2] Right-click on the ".." to open a custom popup
|
|
ImGui.PushID(row * COLUMNS_COUNT + column)
|
|
ImGui.SmallButton("..")
|
|
if ImGui.BeginPopupContextItem() then
|
|
ImGui.Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row)
|
|
if ImGui.Button("Close") then
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
|
|
-- [2.3] Right-click anywhere in columns to open another custom popup
|
|
local hovered_column = -1
|
|
for column = 0, COLUMNS_COUNT do
|
|
ImGui.PushID(column)
|
|
if Has(ImGui.TableGetColumnFlags(column), ImGuiTableColumnFlags.IsHovered) then
|
|
hovered_column = column
|
|
end
|
|
if hovered_column == column and not ImGui.IsAnyItemHovered() and ImGui.IsMouseReleased(1) then
|
|
ImGui.OpenPopup("MyPopup")
|
|
end
|
|
if ImGui.BeginPopup("MyPopup") then
|
|
if column == COLUMNS_COUNT then
|
|
ImGui.Text("This is a custom popup for unused space after the last column.")
|
|
else
|
|
ImGui.Text("This is a custom popup for Column %d", column)
|
|
end
|
|
if ImGui.Button("Close") then
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
|
|
ImGui.EndTable()
|
|
ImGui.Text("Hovered column: %d", hovered_column)
|
|
end
|
|
end
|
|
|
|
local function Tables_SyncedInstances()
|
|
IMGUI_DEMO_MARKER("Tables/Synced instances")
|
|
DemoHelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc.")
|
|
|
|
local s = ST.synced
|
|
if s == nil then s = { flags = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.Borders, TF.SizingFixedFit, TF.NoSavedSettings) }; ST.synced = s end
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SizingFixedFit", s.flags, TF.SizingFixedFit)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", s.flags, TF.HighlightHoveredColumn)
|
|
for n = 0, 2 do
|
|
local buf = string.format("Synced Table %d", n)
|
|
local open = ImGui.CollapsingHeader(buf, ImGuiTreeNodeFlags.DefaultOpen)
|
|
if open and ImGui.BeginTable("Table", 3, s.flags, ImVec2(0.0, ImGui.GetTextLineHeightWithSpacing() * 5)) then
|
|
ImGui.TableSetupColumn("One")
|
|
ImGui.TableSetupColumn("Two")
|
|
ImGui.TableSetupColumn("Three")
|
|
ImGui.TableHeadersRow()
|
|
local cell_count = (n == 1) and 27 or 9 -- Make second table have a scrollbar to verify that additional decoration is not affecting column positions.
|
|
for cell = 0, cell_count - 1 do
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("this cell %d", cell)
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
end
|
|
|
|
local template_items_names = {
|
|
"Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango",
|
|
"Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot"
|
|
}
|
|
|
|
local function Tables_Sorting()
|
|
IMGUI_DEMO_MARKER("Tables/Sorting")
|
|
local s = ST.sorting
|
|
if s == nil then
|
|
s = { items = {},
|
|
flags = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.Sortable, TF.SortMulti, TF.RowBg, TF.BordersOuter, TF.BordersV, TF.NoBordersInBody, TF.ScrollY) }
|
|
for n = 0, 49 do
|
|
local template_n = n % #template_items_names
|
|
s.items[n + 1] = MyItem(n, template_items_names[template_n + 1], (n * n - n) % 20) -- Assign default quantities
|
|
end
|
|
ST.sorting = s
|
|
end
|
|
local items = s.items
|
|
|
|
PushStyleCompact()
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SortMulti", s.flags, TF.SortMulti)
|
|
ImGui.SameLine(); DemoHelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SortTristate", s.flags, TF.SortTristate)
|
|
ImGui.SameLine(); DemoHelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).")
|
|
PopStyleCompact()
|
|
|
|
if ImGui.BeginTable("table_sorting", 4, s.flags, ImVec2(0.0, TEXT_BASE_HEIGHT * 15), 0.0) then
|
|
local CF = ImGuiTableColumnFlags
|
|
ImGui.TableSetupColumn("ID", bor(CF.DefaultSort, CF.WidthFixed), 0.0, MyItemColumnID_ID)
|
|
ImGui.TableSetupColumn("Name", CF.WidthFixed, 0.0, MyItemColumnID_Name)
|
|
ImGui.TableSetupColumn("Action", bor(CF.NoSort, CF.WidthFixed), 0.0, MyItemColumnID_Action)
|
|
ImGui.TableSetupColumn("Quantity", bor(CF.PreferSortDescending, CF.WidthStretch), 0.0, MyItemColumnID_Quantity)
|
|
ImGui.TableSetupScrollFreeze(0, 1) -- Make row always visible
|
|
ImGui.TableHeadersRow()
|
|
|
|
-- Sort our data if sort specs have been changed!
|
|
local sort_specs = ImGui.TableGetSortSpecs()
|
|
if sort_specs and sort_specs.SpecsDirty then
|
|
MyItem_SortWithSortSpecs(sort_specs, items, #items)
|
|
sort_specs.SpecsDirty = false
|
|
end
|
|
|
|
-- Demonstrate using clipper for large vertical lists
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(#items)
|
|
while clipper:Step() do
|
|
for row_n = clipper.DisplayStart, clipper.DisplayEnd - 1 do
|
|
-- Display a data item
|
|
local item = items[row_n + 1]
|
|
ImGui.PushID(item.ID)
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("%04d", item.ID)
|
|
ImGui.TableNextColumn()
|
|
ImGui.TextUnformatted(item.Name)
|
|
ImGui.TableNextColumn()
|
|
ImGui.SmallButton("None")
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("%d", item.Quantity)
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
|
|
local function Tables_AdvancedOptions(s)
|
|
-- Make the UI compact because there are so many fields
|
|
PushStyleCompact()
|
|
ImGui.PushItemWidth(TEXT_BASE_WIDTH * 28.0)
|
|
|
|
if ImGui.TreeNodeEx("Features:", ImGuiTreeNodeFlags.DefaultOpen) then
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Resizable", s.flags, TF.Resizable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Reorderable", s.flags, TF.Reorderable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Hideable", s.flags, TF.Hideable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_Sortable", s.flags, TF.Sortable)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoSavedSettings", s.flags, TF.NoSavedSettings)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", s.flags, TF.ContextMenuInBody)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNodeEx("Decorations:", ImGuiTreeNodeFlags.DefaultOpen) then
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_RowBg", s.flags, TF.RowBg)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersV", s.flags, TF.BordersV)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterV", s.flags, TF.BordersOuterV)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerV", s.flags, TF.BordersInnerV)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersH", s.flags, TF.BordersH)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersOuterH", s.flags, TF.BordersOuterH)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_BordersInnerH", s.flags, TF.BordersInnerH)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBody", s.flags, TF.NoBordersInBody); ImGui.SameLine(); DemoHelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", s.flags, TF.NoBordersInBodyUntilResize); ImGui.SameLine(); DemoHelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNodeEx("Sizing:", ImGuiTreeNodeFlags.DefaultOpen) then
|
|
s.flags = EditTableSizingFlags(s.flags)
|
|
ImGui.SameLine(); DemoHelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical.")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendX", s.flags, TF.NoHostExtendX)
|
|
ImGui.SameLine(); DemoHelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used.")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoHostExtendY", s.flags, TF.NoHostExtendY)
|
|
ImGui.SameLine(); DemoHelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", s.flags, TF.NoKeepColumnsVisible)
|
|
ImGui.SameLine(); DemoHelpMarker("Only available if ScrollX is disabled.")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_PreciseWidths", s.flags, TF.PreciseWidths)
|
|
ImGui.SameLine(); DemoHelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoClip", s.flags, TF.NoClip)
|
|
ImGui.SameLine(); DemoHelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNodeEx("Padding:", ImGuiTreeNodeFlags.DefaultOpen) then
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_PadOuterX", s.flags, TF.PadOuterX)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoPadOuterX", s.flags, TF.NoPadOuterX)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_NoPadInnerX", s.flags, TF.NoPadInnerX)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags.DefaultOpen) then
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollX", s.flags, TF.ScrollX)
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemWidth(ImGui.GetFrameHeight())
|
|
s.freeze_cols = ImGui.DragInt("freeze_cols", s.freeze_cols, 0.2, 0, 9, nil, ImGuiSliderFlags.NoInput)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_ScrollY", s.flags, TF.ScrollY)
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemWidth(ImGui.GetFrameHeight())
|
|
s.freeze_rows = ImGui.DragInt("freeze_rows", s.freeze_rows, 0.2, 0, 9, nil, ImGuiSliderFlags.NoInput)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNodeEx("Sorting:", ImGuiTreeNodeFlags.DefaultOpen) then
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SortMulti", s.flags, TF.SortMulti)
|
|
ImGui.SameLine(); DemoHelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).")
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_SortTristate", s.flags, TF.SortTristate)
|
|
ImGui.SameLine(); DemoHelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNodeEx("Headers:", ImGuiTreeNodeFlags.DefaultOpen) then
|
|
_, s.show_headers = ImGui.Checkbox("show_headers", s.show_headers)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", s.flags, TF.HighlightHoveredColumn)
|
|
_, s.columns_base_flags = ImGui.CheckboxFlags("ImGuiTableColumnFlags_AngledHeader", s.columns_base_flags, ImGuiTableColumnFlags.AngledHeader)
|
|
ImGui.SameLine(); DemoHelpMarker("Enable AngledHeader on all columns. Best enabled on selected narrow columns (see \"Angled headers\" section of the demo).")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNodeEx("Other:", ImGuiTreeNodeFlags.DefaultOpen) then
|
|
_, s.show_wrapped_text = ImGui.Checkbox("show_wrapped_text", s.show_wrapped_text)
|
|
|
|
ImGui.DragFloat2("##OuterSize", s.outer_size_value)
|
|
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
|
|
_, s.outer_size_enabled = ImGui.Checkbox("outer_size", s.outer_size_enabled)
|
|
ImGui.SameLine()
|
|
DemoHelpMarker("If scrolling is disabled (ScrollX and ScrollY not set):\n" ..
|
|
"- The table is output directly in the parent window.\n" ..
|
|
"- OuterSize.x < 0.0f will right-align the table.\n" ..
|
|
"- OuterSize.x = 0.0f will narrow fit the table unless there are any Stretch columns.\n" ..
|
|
"- OuterSize.y then becomes the minimum size for the table, which will extend vertically if there are more rows (unless NoHostExtendY is set).")
|
|
|
|
s.inner_width_with_scroll = ImGui.DragFloat("inner_width (when ScrollX active)", s.inner_width_with_scroll, 1.0, 0.0, FLT_MAX)
|
|
|
|
s.row_min_height = ImGui.DragFloat("row_min_height", s.row_min_height, 1.0, 0.0, FLT_MAX)
|
|
ImGui.SameLine(); DemoHelpMarker("Specify height of the Selectable item.")
|
|
|
|
s.items_count = ImGui.DragInt("items_count", s.items_count, 0.1, 0, 9999)
|
|
local contents_type_names = { "Text", "Button", "SmallButton", "FillButton", "Selectable", "Selectable (span row)" }
|
|
if ImGui.Combo then
|
|
s.contents_type = ImGui.Combo("items_type (first column)", s.contents_type, contents_type_names, #contents_type_names)
|
|
else
|
|
NotPorted("Combo")
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
ImGui.PopItemWidth()
|
|
PopStyleCompact()
|
|
ImGui.Spacing()
|
|
end
|
|
|
|
local function Tables_Advanced()
|
|
IMGUI_DEMO_MARKER("Tables/Advanced")
|
|
local CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable, CT_SelectableSpanRow = 0, 1, 2, 3, 4, 5
|
|
local s = ST.advanced
|
|
if s == nil then
|
|
s = { flags = bor(TF.Resizable, TF.Reorderable, TF.Hideable, TF.Sortable, TF.SortMulti, TF.RowBg, TF.Borders, TF.NoBordersInBody, TF.ScrollX, TF.ScrollY, TF.SizingFixedFit),
|
|
columns_base_flags = ImGuiTableColumnFlags.None, contents_type = CT_SelectableSpanRow,
|
|
freeze_cols = 1, freeze_rows = 1, items_count = #template_items_names * 2,
|
|
outer_size_value = ImVec2(0.0, TEXT_BASE_HEIGHT * 12), row_min_height = 0.0, inner_width_with_scroll = 0.0,
|
|
outer_size_enabled = true, show_headers = true, show_wrapped_text = false,
|
|
items = {}, selection = {}, items_need_sort = false, show_debug_details = false }
|
|
ST.advanced = s
|
|
end
|
|
if ImGui.TreeNode("Options") then
|
|
Tables_AdvancedOptions(s)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Update item list if we changed the number of items
|
|
local items = s.items
|
|
local selection = s.selection
|
|
if #items ~= s.items_count then
|
|
for n = #items, s.items_count + 1, -1 do items[n] = nil end
|
|
for n = 0, s.items_count - 1 do
|
|
local template_n = n % #template_items_names
|
|
items[n + 1] = MyItem(n, template_items_names[template_n + 1], (template_n == 3) and 10 or (template_n == 4) and 20 or 0) -- Assign default quantities
|
|
end
|
|
end
|
|
|
|
local parent_draw_list = ImGui.GetWindowDrawList()
|
|
local parent_draw_list_draw_cmd_count = parent_draw_list.CmdBuffer.Size
|
|
local table_scroll_cur, table_scroll_max -- For debug display
|
|
local table_draw_list = nil
|
|
|
|
-- Submit table
|
|
local flags = s.flags
|
|
local columns_base_flags = s.columns_base_flags
|
|
local inner_width_to_use = Has(flags, TF.ScrollX) and s.inner_width_with_scroll or 0.0
|
|
local CF = ImGuiTableColumnFlags
|
|
if ImGui.BeginTable("table_advanced", 6, flags, s.outer_size_enabled and s.outer_size_value or ImVec2(0, 0), inner_width_to_use) then
|
|
ImGui.TableSetupColumn("ID", bor(columns_base_flags, CF.DefaultSort, CF.WidthFixed, CF.NoHide), 0.0, MyItemColumnID_ID)
|
|
ImGui.TableSetupColumn("Name", bor(columns_base_flags, CF.WidthFixed), 0.0, MyItemColumnID_Name)
|
|
ImGui.TableSetupColumn("Action", bor(columns_base_flags, CF.NoSort, CF.WidthFixed), 0.0, MyItemColumnID_Action)
|
|
ImGui.TableSetupColumn("Quantity", bor(columns_base_flags, CF.PreferSortDescending), 0.0, MyItemColumnID_Quantity)
|
|
ImGui.TableSetupColumn("Description", bor(columns_base_flags, Has(flags, TF.NoHostExtendX) and 0 or CF.WidthStretch), 0.0, MyItemColumnID_Description)
|
|
ImGui.TableSetupColumn("Hidden", bor(columns_base_flags, CF.DefaultHide, CF.NoSort))
|
|
ImGui.TableSetupScrollFreeze(s.freeze_cols, s.freeze_rows)
|
|
|
|
-- Sort our data if sort specs have been changed!
|
|
local sort_specs = ImGui.TableGetSortSpecs()
|
|
if sort_specs and sort_specs.SpecsDirty then
|
|
s.items_need_sort = true
|
|
end
|
|
if sort_specs and s.items_need_sort and #items > 1 then
|
|
MyItem_SortWithSortSpecs(sort_specs, items, #items)
|
|
sort_specs.SpecsDirty = false
|
|
end
|
|
s.items_need_sort = false
|
|
|
|
local sorts_specs_using_quantity = Has(ImGui.TableGetColumnFlags(3), CF.IsSorted)
|
|
|
|
-- Show headers
|
|
if s.show_headers and Has(columns_base_flags, CF.AngledHeader) then
|
|
ImGui.TableAngledHeadersRow()
|
|
end
|
|
if s.show_headers then
|
|
ImGui.TableHeadersRow()
|
|
end
|
|
|
|
-- Demonstrate using clipper for large vertical lists
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(#items)
|
|
while clipper:Step() do
|
|
for row_n = clipper.DisplayStart, clipper.DisplayEnd - 1 do
|
|
local item = items[row_n + 1]
|
|
|
|
local item_is_selected = table.find(selection, item.ID) ~= nil
|
|
ImGui.PushID(item.ID)
|
|
ImGui.TableNextRow(ImGuiTableRowFlags.None, s.row_min_height)
|
|
|
|
-- For the demo purpose we can select among different type of items submitted in the first column
|
|
ImGui.TableSetColumnIndex(0)
|
|
local label = string.format("%04d", item.ID)
|
|
local ct = s.contents_type
|
|
if ct == CT_Text then
|
|
ImGui.TextUnformatted(label)
|
|
elseif ct == CT_Button then
|
|
ImGui.Button(label)
|
|
elseif ct == CT_SmallButton then
|
|
ImGui.SmallButton(label)
|
|
elseif ct == CT_FillButton then
|
|
ImGui.Button(label, ImVec2(-FLT_MIN, 0.0))
|
|
elseif ct == CT_Selectable or ct == CT_SelectableSpanRow then
|
|
local selectable_flags = (ct == CT_SelectableSpanRow) and bor(ImGuiSelectableFlags.SpanAllColumns, ImGuiSelectableFlags.AllowOverlap) or ImGuiSelectableFlags.None
|
|
if ImGui.Selectable(label, item_is_selected, selectable_flags, ImVec2(0, s.row_min_height)) then
|
|
if ImGui.GetIO().KeyCtrl then
|
|
if item_is_selected then
|
|
table.remove(selection, table.find(selection, item.ID))
|
|
else
|
|
table.insert(selection, item.ID)
|
|
end
|
|
else
|
|
table.clear(selection)
|
|
table.insert(selection, item.ID)
|
|
end
|
|
end
|
|
end
|
|
|
|
if ImGui.TableSetColumnIndex(1) then
|
|
ImGui.TextUnformatted(item.Name)
|
|
end
|
|
|
|
if ImGui.TableSetColumnIndex(2) then
|
|
if ImGui.SmallButton("Chop") then item.Quantity = item.Quantity + 1 end
|
|
if sorts_specs_using_quantity and ImGui.IsItemDeactivated() then s.items_need_sort = true end
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Eat") then item.Quantity = item.Quantity - 1 end
|
|
if sorts_specs_using_quantity and ImGui.IsItemDeactivated() then s.items_need_sort = true end
|
|
end
|
|
|
|
if ImGui.TableSetColumnIndex(3) then
|
|
ImGui.Text("%d", item.Quantity)
|
|
end
|
|
|
|
ImGui.TableSetColumnIndex(4)
|
|
if s.show_wrapped_text then
|
|
ImGui.TextWrapped("Lorem ipsum dolor sit amet")
|
|
else
|
|
ImGui.Text("Lorem ipsum dolor sit amet")
|
|
end
|
|
|
|
if ImGui.TableSetColumnIndex(5) then
|
|
ImGui.Text("1234")
|
|
end
|
|
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
|
|
-- Store some info to display debug details below
|
|
table_scroll_cur = ImVec2(ImGui.GetScrollX(), ImGui.GetScrollY())
|
|
table_scroll_max = ImVec2(ImGui.GetScrollMaxX(), ImGui.GetScrollMaxY())
|
|
table_draw_list = ImGui.GetWindowDrawList()
|
|
ImGui.EndTable()
|
|
end
|
|
_, s.show_debug_details = ImGui.Checkbox("Debug details", s.show_debug_details)
|
|
if s.show_debug_details and table_draw_list then
|
|
ImGui.SameLine(0.0, 0.0)
|
|
local table_draw_list_draw_cmd_count = table_draw_list.CmdBuffer.Size
|
|
if table_draw_list == parent_draw_list then
|
|
ImGui.Text(": DrawCmd: +%d (in same window)",
|
|
table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count)
|
|
else
|
|
ImGui.Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)",
|
|
table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y)
|
|
end
|
|
end
|
|
end
|
|
|
|
local DCS = { selected = -1, h_borders = true, v_borders = true, columns_count = 4, foo = 1.0, bar = 1.0 }
|
|
|
|
local function DemoWindowColumns()
|
|
local open = ImGui.TreeNode("Legacy Columns API")
|
|
ImGui.SameLine()
|
|
DemoHelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!")
|
|
if not open then
|
|
return
|
|
end
|
|
|
|
-- Basic columns
|
|
if ImGui.TreeNode("Basic") then
|
|
IMGUI_DEMO_MARKER("Columns (legacy API)/Basic")
|
|
ImGui.Text("Without border:")
|
|
ImGui.Columns(3, "mycolumns3", false) -- 3-ways, no border
|
|
ImGui.Separator()
|
|
for n = 0, 13 do
|
|
local label = string.format("Item %d", n)
|
|
if ImGui.Selectable(label) then end
|
|
ImGui.NextColumn()
|
|
end
|
|
ImGui.Columns(1)
|
|
ImGui.Separator()
|
|
|
|
ImGui.Text("With border:")
|
|
ImGui.Columns(4, "mycolumns") -- 4-ways, with border
|
|
ImGui.Separator()
|
|
ImGui.Text("ID"); ImGui.NextColumn()
|
|
ImGui.Text("Name"); ImGui.NextColumn()
|
|
ImGui.Text("Path"); ImGui.NextColumn()
|
|
ImGui.Text("Hovered"); ImGui.NextColumn()
|
|
ImGui.Separator()
|
|
local names = { "One", "Two", "Three" }
|
|
local paths = { "/path/one", "/path/two", "/path/three" }
|
|
for i = 0, 2 do
|
|
local label = string.format("%04d", i)
|
|
if ImGui.Selectable(label, DCS.selected == i, ImGuiSelectableFlags.SpanAllColumns) then
|
|
DCS.selected = i
|
|
end
|
|
local hovered = ImGui.IsItemHovered()
|
|
ImGui.NextColumn()
|
|
ImGui.Text(names[i + 1]); ImGui.NextColumn()
|
|
ImGui.Text(paths[i + 1]); ImGui.NextColumn()
|
|
ImGui.Text("%d", hovered and 1 or 0); ImGui.NextColumn()
|
|
end
|
|
ImGui.Columns(1)
|
|
ImGui.Separator()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Borders") then
|
|
IMGUI_DEMO_MARKER("Columns (legacy API)/Borders")
|
|
-- NB: Future columns API should allow automatic horizontal borders.
|
|
local lines_count = 3
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
DCS.columns_count = ImGui.DragInt("##columns_count", DCS.columns_count, 0.1, 2, 10, "%d columns")
|
|
if DCS.columns_count < 2 then
|
|
DCS.columns_count = 2
|
|
end
|
|
ImGui.SameLine()
|
|
_, DCS.h_borders = ImGui.Checkbox("horizontal", DCS.h_borders)
|
|
ImGui.SameLine()
|
|
_, DCS.v_borders = ImGui.Checkbox("vertical", DCS.v_borders)
|
|
ImGui.Columns(DCS.columns_count, nil, DCS.v_borders)
|
|
for i = 0, DCS.columns_count * lines_count - 1 do
|
|
if DCS.h_borders and ImGui.GetColumnIndex() == 0 then
|
|
ImGui.Separator()
|
|
end
|
|
ImGui.PushID(i)
|
|
local c = string.char(string.byte("a") + i)
|
|
ImGui.Text("%s%s%s", c, c, c)
|
|
ImGui.Text("Width %.2f", ImGui.GetColumnWidth())
|
|
ImGui.Text("Avail %.2f", ImGui.GetContentRegionAvail().x)
|
|
ImGui.Text("Offset %.2f", ImGui.GetColumnOffset())
|
|
ImGui.Text("Long text that is likely to clip")
|
|
ImGui.Button("Button", ImVec2(-FLT_MIN, 0.0))
|
|
ImGui.PopID()
|
|
ImGui.NextColumn()
|
|
end
|
|
ImGui.Columns(1)
|
|
if DCS.h_borders then
|
|
ImGui.Separator()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Create multiple items in a same cell before switching to next column
|
|
if ImGui.TreeNode("Mixed items") then
|
|
IMGUI_DEMO_MARKER("Columns (legacy API)/Mixed items")
|
|
ImGui.Columns(3, "mixed")
|
|
ImGui.Separator()
|
|
|
|
ImGui.Text("Hello")
|
|
ImGui.Button("Banana")
|
|
ImGui.NextColumn()
|
|
|
|
ImGui.Text("ImGui")
|
|
ImGui.Button("Apple")
|
|
DCS.foo = ImGui.InputFloat("red", DCS.foo, 0.05, 0, "%.3f")
|
|
ImGui.Text("An extra line here.")
|
|
ImGui.NextColumn()
|
|
|
|
ImGui.Text("Sailor")
|
|
ImGui.Button("Corniflower")
|
|
DCS.bar = ImGui.InputFloat("blue", DCS.bar, 0.05, 0, "%.3f")
|
|
ImGui.NextColumn()
|
|
|
|
if ImGui.CollapsingHeader("Category A") then ImGui.Text("Blah blah blah") end ImGui.NextColumn()
|
|
if ImGui.CollapsingHeader("Category B") then ImGui.Text("Blah blah blah") end ImGui.NextColumn()
|
|
if ImGui.CollapsingHeader("Category C") then ImGui.Text("Blah blah blah") end ImGui.NextColumn()
|
|
ImGui.Columns(1)
|
|
ImGui.Separator()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Word wrapping
|
|
if ImGui.TreeNode("Word-wrapping") then
|
|
IMGUI_DEMO_MARKER("Columns (legacy API)/Word-wrapping")
|
|
ImGui.Columns(2, "word-wrapping")
|
|
ImGui.Separator()
|
|
ImGui.TextWrapped("The quick brown fox jumps over the lazy dog.")
|
|
ImGui.TextWrapped("Hello Left")
|
|
ImGui.NextColumn()
|
|
ImGui.TextWrapped("The quick brown fox jumps over the lazy dog.")
|
|
ImGui.TextWrapped("Hello Right")
|
|
ImGui.Columns(1)
|
|
ImGui.Separator()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Horizontal Scrolling") then
|
|
IMGUI_DEMO_MARKER("Columns (legacy API)/Horizontal Scrolling")
|
|
ImGui.SetNextWindowContentSize(ImVec2(1500.0, 0.0))
|
|
local child_size = ImVec2(0, ImGui.GetFontSize() * 20.0)
|
|
ImGui.BeginChild("##ScrollingRegion", child_size, ImGuiChildFlags.None, ImGuiWindowFlags.HorizontalScrollbar)
|
|
ImGui.Columns(10)
|
|
|
|
-- Also demonstrate using clipper for large vertical lists
|
|
local ITEMS_COUNT = 2000
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(ITEMS_COUNT)
|
|
while clipper:Step() do
|
|
for i = clipper.DisplayStart, clipper.DisplayEnd - 1 do
|
|
for j = 0, 9 do
|
|
ImGui.Text("Line %d Column %d...", i, j)
|
|
ImGui.NextColumn()
|
|
end
|
|
end
|
|
end
|
|
ImGui.Columns(1)
|
|
ImGui.EndChild()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Tree") then
|
|
IMGUI_DEMO_MARKER("Columns (legacy API)/Tree")
|
|
ImGui.Columns(2, "tree", true)
|
|
for x = 0, 2 do
|
|
local open1 = ImGui.TreeNode(x, "Node%d", x)
|
|
ImGui.NextColumn()
|
|
ImGui.Text("Node contents")
|
|
ImGui.NextColumn()
|
|
if open1 then
|
|
for y = 0, 2 do
|
|
local open2 = ImGui.TreeNode(y, "Node%d.%d", x, y)
|
|
ImGui.NextColumn()
|
|
ImGui.Text("Node contents")
|
|
if open2 then
|
|
ImGui.Text("Even more contents")
|
|
if ImGui.TreeNode("Tree in column") then
|
|
ImGui.Text("The quick brown fox jumps over the lazy dog")
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
ImGui.NextColumn()
|
|
if open2 then
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
ImGui.Columns(1)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
local tables_sections = {
|
|
{ "Basic", Tables_Basic },
|
|
{ "Borders, background", Tables_BordersBackground },
|
|
{ "Resizable, stretch", Tables_ResizableStretch },
|
|
{ "Resizable, fixed", Tables_ResizableFixed },
|
|
{ "Resizable, mixed", Tables_ResizableMixed },
|
|
{ "Reorderable, hideable, with headers", Tables_Reorderable },
|
|
{ "Padding", Tables_Padding },
|
|
{ "Sizing policies", Tables_SizingPolicies },
|
|
{ "Vertical scrolling, with clipping", Tables_VerticalScrolling },
|
|
{ "Horizontal scrolling", Tables_HorizontalScrolling },
|
|
{ "Columns flags", Tables_ColumnsFlags },
|
|
{ "Columns widths", Tables_ColumnsWidths },
|
|
{ "Nested tables", Tables_Nested },
|
|
{ "Row height", Tables_RowHeight },
|
|
{ "Outer size", Tables_OuterSize },
|
|
{ "Background color", Tables_BackgroundColor },
|
|
{ "Tree view", Tables_TreeView },
|
|
{ "Item width", Tables_ItemWidth },
|
|
{ "Custom headers", Tables_CustomHeaders },
|
|
{ "Angled headers", Tables_AngledHeaders },
|
|
{ "Context menus", Tables_ContextMenus },
|
|
{ "Synced instances", Tables_SyncedInstances },
|
|
{ "Sorting", Tables_Sorting },
|
|
{ "Advanced", Tables_Advanced },
|
|
}
|
|
|
|
function DemoWindowTables()
|
|
if not ImGui.CollapsingHeader("Tables & Columns") then
|
|
return
|
|
end
|
|
|
|
-- Using those as a base value to create width/height that are factor of the size of our font
|
|
TEXT_BASE_WIDTH = ImGui.CalcTextSize("A").x
|
|
TEXT_BASE_HEIGHT = ImGui.GetTextLineHeightWithSpacing()
|
|
|
|
ImGui.PushID("Tables")
|
|
|
|
local open_action = -1
|
|
if ImGui.Button("Expand all") then
|
|
open_action = 1
|
|
end
|
|
ImGui.SameLine()
|
|
if ImGui.Button("Collapse all") then
|
|
open_action = 0
|
|
end
|
|
ImGui.SameLine()
|
|
|
|
-- Options
|
|
_, ST.disable_indent = ImGui.Checkbox("Disable tree indentation", ST.disable_indent or false)
|
|
ImGui.SameLine()
|
|
DemoHelpMarker("Disable the indenting of tree nodes so demo tables can use the full window width.")
|
|
ImGui.Separator()
|
|
local disable_indent = ST.disable_indent
|
|
if disable_indent then
|
|
ImGui.PushStyleVar(ImGuiStyleVar.IndentSpacing, 0.0)
|
|
end
|
|
|
|
-- Demos
|
|
for _, sec in ipairs(tables_sections) do
|
|
if open_action ~= -1 then
|
|
ImGui.SetNextItemOpen(open_action ~= 0)
|
|
end
|
|
if ImGui.TreeNode(sec[1]) then
|
|
sec[2]()
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
ImGui.PopID()
|
|
|
|
DemoWindowColumns()
|
|
|
|
if disable_indent then
|
|
ImGui.PopStyleVar()
|
|
end
|
|
end
|
|
end --[[ imgui_demo_2.lua ]]
|
|
|
|
do --[[ imgui_demo_apps.lua ]]
|
|
-- Demo: Example apps (port of imgui_demo.cpp "Example App" sections). Each ShowExampleAppXXX(p_open) returns the new p_open.
|
|
local _
|
|
local Buf, BufStr = DemoBuf, DemoBufStr
|
|
|
|
local function BufSet(buf, str)
|
|
for i = 1, #str do buf[i] = string.byte(str, i) end
|
|
buf[#str + 1] = 0
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Debug Console / ShowExampleAppConsole()
|
|
----------------------------------------------------------------
|
|
|
|
local Console = nil
|
|
local function ConsoleNew()
|
|
local c = { InputBuf = Buf("", 256), Items = {}, Commands = { "HELP", "HISTORY", "CLEAR", "CLASSIFY" }, History = {},
|
|
HistoryPos = -1, Filter = ImGuiTextFilter(), AutoScroll = true, ScrollToBottom = false }
|
|
function c:ClearLog() self.Items = {} end
|
|
function c:AddLog(fmt, ...)
|
|
local s = (select("#", ...) > 0) and string.format(fmt, ...) or fmt
|
|
self.Items[#self.Items + 1] = s
|
|
end
|
|
function c:ExecCommand(command_line)
|
|
self:AddLog("# %s\n", command_line)
|
|
self.HistoryPos = -1
|
|
for i = #self.History, 1, -1 do
|
|
if string.upper(self.History[i]) == string.upper(command_line) then table.remove(self.History, i); break end
|
|
end
|
|
self.History[#self.History + 1] = command_line
|
|
local cmd = string.upper(command_line)
|
|
if cmd == "CLEAR" then
|
|
self:ClearLog()
|
|
elseif cmd == "HELP" then
|
|
self:AddLog("Commands:")
|
|
for i = 1, #self.Commands do self:AddLog("- %s", self.Commands[i]) end
|
|
elseif cmd == "HISTORY" then
|
|
local first = #self.History - 10
|
|
for i = math.max(first, 0), #self.History - 1 do self:AddLog("%3d: %s\n", i, self.History[i + 1]) end
|
|
else
|
|
self:AddLog("Unknown command: '%s'\n", command_line)
|
|
end
|
|
self.ScrollToBottom = true
|
|
end
|
|
function c:TextEditCallback(data)
|
|
if data.EventFlag == ImGuiInputTextFlags.CallbackCompletion then
|
|
-- Locate beginning of current word (positions are 0-based offsets into data.Buf)
|
|
local word_end = data.CursorPos
|
|
local word_start = word_end
|
|
while word_start > 0 do
|
|
local ch = data.Buf[word_start]
|
|
if ch == 32 or ch == 9 or ch == 44 or ch == 59 then break end
|
|
word_start = word_start - 1
|
|
end
|
|
local word = ""
|
|
for i = word_start + 1, word_end do word = word .. string.char(data.Buf[i]) end
|
|
local candidates = {}
|
|
for i = 1, #self.Commands do
|
|
if string.upper(string.sub(self.Commands[i], 1, #word)) == string.upper(word) then candidates[#candidates + 1] = self.Commands[i] end
|
|
end
|
|
if #candidates == 0 then
|
|
self:AddLog("No match for \"%s\"!\n", word)
|
|
elseif #candidates == 1 then
|
|
data:DeleteChars(word_start, word_end - word_start)
|
|
data:InsertChars(data.CursorPos, candidates[1])
|
|
data:InsertChars(data.CursorPos, " ")
|
|
else
|
|
local match_len = word_end - word_start
|
|
while true do
|
|
local ch, all_match = nil, true
|
|
for i = 1, #candidates do
|
|
local cc = string.upper(string.sub(candidates[i], match_len + 1, match_len + 1))
|
|
if i == 1 then ch = cc elseif ch == "" or ch ~= cc then all_match = false; break end
|
|
end
|
|
if not all_match or ch == "" then break end
|
|
match_len = match_len + 1
|
|
end
|
|
if match_len > 0 then
|
|
data:DeleteChars(word_start, word_end - word_start)
|
|
data:InsertChars(data.CursorPos, string.sub(candidates[1], 1, match_len))
|
|
end
|
|
self:AddLog("Possible matches:\n")
|
|
for i = 1, #candidates do self:AddLog("- %s\n", candidates[i]) end
|
|
end
|
|
elseif data.EventFlag == ImGuiInputTextFlags.CallbackHistory then
|
|
local prev_history_pos = self.HistoryPos
|
|
if data.EventKey == ImGuiKey.UpArrow then
|
|
if self.HistoryPos == -1 then self.HistoryPos = #self.History - 1
|
|
elseif self.HistoryPos > 0 then self.HistoryPos = self.HistoryPos - 1 end
|
|
elseif data.EventKey == ImGuiKey.DownArrow then
|
|
if self.HistoryPos ~= -1 then
|
|
self.HistoryPos = self.HistoryPos + 1
|
|
if self.HistoryPos >= #self.History then self.HistoryPos = -1 end
|
|
end
|
|
end
|
|
if prev_history_pos ~= self.HistoryPos then
|
|
local history_str = (self.HistoryPos >= 0) and self.History[self.HistoryPos + 1] or ""
|
|
data:DeleteChars(0, data.BufTextLen)
|
|
data:InsertChars(0, history_str)
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
function c:Draw(title, p_open)
|
|
ImGui.SetNextWindowSize(ImVec2(520, 600), ImGuiCond.FirstUseEver)
|
|
local visible
|
|
p_open, visible = ImGui.Begin(title, p_open)
|
|
if not visible then ImGui.End(); return p_open end
|
|
|
|
if ImGui.BeginPopupContextItem() then
|
|
if ImGui.MenuItem("Close Console") then p_open = false end
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.TextWrapped("This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc.")
|
|
ImGui.TextWrapped("Enter 'HELP' for help.")
|
|
if ImGui.SmallButton("Add Debug Text") then self:AddLog("%d some text", #self.Items); self:AddLog("some more text"); self:AddLog("display very important message here!") end
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Add Debug Error") then self:AddLog("[error] something went wrong") end
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("Clear") then self:ClearLog() end
|
|
ImGui.SameLine()
|
|
local copy_to_clipboard = ImGui.SmallButton("Copy")
|
|
ImGui.Separator()
|
|
|
|
if ImGui.BeginPopup("Options") then
|
|
_, self.AutoScroll = ImGui.Checkbox("Auto-scroll", self.AutoScroll)
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.O), ImGuiInputFlags.Tooltip)
|
|
if ImGui.Button("Options") then ImGui.OpenPopup("Options") end
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.F), ImGuiInputFlags.Tooltip)
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
self.Filter:DrawWithHint("##Filter", "Filter (incl -excl)")
|
|
ImGui.Separator()
|
|
|
|
local style = ImGui.GetStyle()
|
|
local footer_height_to_reserve = (style.SeparatorSize or 1.0) + style.ItemSpacing.y + ImGui.GetFrameHeightWithSpacing()
|
|
if ImGui.BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), ImGuiChildFlags.NavFlattened, ImGuiWindowFlags.HorizontalScrollbar) then
|
|
if ImGui.BeginPopupContextWindow() then
|
|
if ImGui.Selectable("Clear") then self:ClearLog() end
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(4, 1))
|
|
if copy_to_clipboard then ImGui.LogToClipboard() end
|
|
for _, item in ipairs(self.Items) do
|
|
if self.Filter:PassFilter(item) then
|
|
local color
|
|
if string.find(item, "[error]", 1, true) then color = ImVec4(1.0, 0.4, 0.4, 1.0)
|
|
elseif string.sub(item, 1, 2) == "# " then color = ImVec4(1.0, 0.8, 0.6, 1.0) end
|
|
if color then ImGui.PushStyleColor(ImGuiCol.Text, color) end
|
|
ImGui.TextUnformatted(item)
|
|
if color then ImGui.PopStyleColor() end
|
|
end
|
|
end
|
|
if copy_to_clipboard then ImGui.LogFinish() end
|
|
if self.ScrollToBottom or (self.AutoScroll and ImGui.GetScrollY() >= ImGui.GetScrollMaxY()) then ImGui.SetScrollHereY(1.0) end
|
|
self.ScrollToBottom = false
|
|
ImGui.PopStyleVar()
|
|
end
|
|
ImGui.EndChild()
|
|
ImGui.Separator()
|
|
|
|
local reclaim_focus = false
|
|
local IT = ImGuiInputTextFlags
|
|
local input_text_flags = bit32.bor(IT.EnterReturnsTrue, IT.EscapeClearsAll, IT.CallbackCompletion, IT.CallbackHistory)
|
|
if ImGui.InputText("Input", self.InputBuf, 256, input_text_flags, function(data) return self:TextEditCallback(data) end) then
|
|
local s = string.gsub(BufStr(self.InputBuf), " +$", "")
|
|
if s ~= "" then self:ExecCommand(s) end
|
|
self.InputBuf[1] = 0
|
|
reclaim_focus = true
|
|
end
|
|
ImGui.SetItemDefaultFocus()
|
|
if reclaim_focus then ImGui.SetKeyboardFocusHere(-1) end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
c:AddLog("Welcome to Dear ImGui!")
|
|
return c
|
|
end
|
|
|
|
function ShowExampleAppConsole(p_open)
|
|
Console = Console or ConsoleNew()
|
|
return Console:Draw("Example: Console", p_open)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Debug Log / ShowExampleAppLog()
|
|
----------------------------------------------------------------
|
|
|
|
-- Lines are stored as a Lua array (equivalent of Buf + LineOffsets)
|
|
local function ExampleAppLog()
|
|
local l = { Lines = { "" }, Filter = ImGuiTextFilter(), AutoScroll = true }
|
|
function l:Clear() self.Lines = { "" } end
|
|
function l:AddLog(fmt, ...)
|
|
local s = (select("#", ...) > 0) and string.format(fmt, ...) or fmt
|
|
local lines = self.Lines
|
|
for part, nl in string.gmatch(s, "([^\n]*)(\n?)") do
|
|
lines[#lines] = lines[#lines] .. part
|
|
if nl ~= "" then lines[#lines + 1] = "" end
|
|
if part == "" and nl == "" then break end
|
|
end
|
|
end
|
|
function l:Draw(title, p_open)
|
|
local visible
|
|
p_open, visible = ImGui.Begin(title, p_open)
|
|
if not visible then ImGui.End(); return p_open end
|
|
if ImGui.BeginPopup("Options") then
|
|
_, self.AutoScroll = ImGui.Checkbox("Auto-scroll", self.AutoScroll)
|
|
ImGui.EndPopup()
|
|
end
|
|
if ImGui.Button("Options") then ImGui.OpenPopup("Options") end
|
|
ImGui.SameLine()
|
|
local clear = ImGui.Button("Clear")
|
|
ImGui.SameLine()
|
|
local copy = ImGui.Button("Copy")
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
self.Filter:DrawWithHint("##Filter", "Filter (incl -excl)")
|
|
ImGui.Separator()
|
|
if ImGui.BeginChild("scrolling", ImVec2(0, 0), ImGuiChildFlags.None, ImGuiWindowFlags.HorizontalScrollbar) then
|
|
if clear then self:Clear() end
|
|
if copy then ImGui.LogToClipboard() end
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(0, 0))
|
|
local lines = self.Lines
|
|
if self.Filter:IsActive() then
|
|
for line_no = 1, #lines do
|
|
if self.Filter:PassFilter(lines[line_no]) then ImGui.TextUnformatted(lines[line_no]) end
|
|
end
|
|
else
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(#lines)
|
|
while clipper:Step() do
|
|
for line_no = clipper.DisplayStart, clipper.DisplayEnd - 1 do ImGui.TextUnformatted(lines[line_no + 1]) end
|
|
end
|
|
clipper:End()
|
|
end
|
|
ImGui.PopStyleVar()
|
|
if copy then ImGui.LogFinish() end
|
|
if self.AutoScroll and ImGui.GetScrollY() >= ImGui.GetScrollMaxY() then ImGui.SetScrollHereY(1.0) end
|
|
end
|
|
ImGui.EndChild()
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
return l
|
|
end
|
|
|
|
local AppLog, AppLogCounter = nil, 0
|
|
function ShowExampleAppLog(p_open)
|
|
AppLog = AppLog or ExampleAppLog()
|
|
ImGui.SetNextWindowSize(ImVec2(500, 400), ImGuiCond.FirstUseEver)
|
|
p_open = ImGui.Begin("Example: Log", p_open)
|
|
if ImGui.SmallButton("[Debug] Add 5 entries") then
|
|
local categories = { "info", "warn", "error" }
|
|
local words = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }
|
|
for _ = 1, 5 do
|
|
local category = categories[AppLogCounter % #categories + 1]
|
|
local word = words[AppLogCounter % #words + 1]
|
|
AppLog:AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", ImGui.GetFrameCount(), category, ImGui.GetTime(), word)
|
|
AppLogCounter = AppLogCounter + 1
|
|
end
|
|
end
|
|
ImGui.End()
|
|
return AppLog:Draw("Example: Log", p_open)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
|
|
----------------------------------------------------------------
|
|
|
|
local LayoutSelected = 0
|
|
function ShowExampleAppLayout(p_open)
|
|
ImGui.SetNextWindowSize(ImVec2(500, 440), ImGuiCond.FirstUseEver)
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Example: Simple layout", p_open, ImGuiWindowFlags.MenuBar)
|
|
if visible then
|
|
if ImGui.BeginMenuBar() then
|
|
if ImGui.BeginMenu("File") then
|
|
if ImGui.MenuItem("Close", "Ctrl+W") then p_open = false end
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenuBar()
|
|
end
|
|
ImGui.BeginChild("left pane", ImVec2(150, 0), bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.ResizeX))
|
|
for i = 0, 99 do
|
|
if ImGui.Selectable(string.format("MyObject %d", i), LayoutSelected == i, ImGuiSelectableFlags.SelectOnNav) then LayoutSelected = i end
|
|
end
|
|
ImGui.EndChild()
|
|
ImGui.SameLine()
|
|
ImGui.BeginGroup()
|
|
ImGui.BeginChild("item view", ImVec2(0, -ImGui.GetFrameHeightWithSpacing()))
|
|
ImGui.Text("MyObject: %d", LayoutSelected)
|
|
ImGui.Separator()
|
|
if ImGui.BeginTabBar("##Tabs", ImGuiTabBarFlags.None) then
|
|
if ImGui.BeginTabItem("Description") then
|
|
ImGui.TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ")
|
|
ImGui.EndTabItem()
|
|
end
|
|
if ImGui.BeginTabItem("Details") then
|
|
ImGui.Text("ID: 0123456789")
|
|
ImGui.EndTabItem()
|
|
end
|
|
ImGui.EndTabBar()
|
|
end
|
|
ImGui.EndChild()
|
|
if ImGui.Button("Revert") then end
|
|
ImGui.SameLine()
|
|
if ImGui.Button("Save") then end
|
|
ImGui.EndGroup()
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
|
|
----------------------------------------------------------------
|
|
|
|
-- ExampleMemberInfo equivalent: field name, data type, component count
|
|
local ExampleTreeNodeMemberInfos = {
|
|
{ Name = "MyName", DataType = ImGuiDataType.String, DataCount = 1, Field = "Name" },
|
|
{ Name = "MyBool", DataType = ImGuiDataType.Bool, DataCount = 1, Field = "DataMyBool" },
|
|
{ Name = "MyInt", DataType = ImGuiDataType.S32, DataCount = 1, Field = "DataMyInt" },
|
|
{ Name = "MyVec2", DataType = ImGuiDataType.Float, DataCount = 2, Field = "DataMyVec2" },
|
|
}
|
|
|
|
local PropEd = { Filter = nil, SelectedNode = nil, UseClipper = false, NameBufs = setmetatable({}, { __mode = "k" }) }
|
|
|
|
function PropEd:IsNodePassingFilter(node)
|
|
return node.Parent.Parent ~= nil or self.Filter:PassFilter(node.Name)
|
|
end
|
|
|
|
function PropEd:DrawTreeNode(node)
|
|
local TN = ImGuiTreeNodeFlags
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn()
|
|
local tree_flags = bit32.bor(TN.OpenOnArrow, TN.OpenOnDoubleClick, TN.NavLeftJumpsToParent, TN.SpanFullWidth, TN.DrawLinesToNodes)
|
|
if node == self.SelectedNode then tree_flags = bit32.bor(tree_flags, TN.Selected) end
|
|
if #node.Childs == 0 then tree_flags = bit32.bor(tree_flags, TN.Leaf, TN.Bullet, TN.NoTreePushOnOpen) end
|
|
if node.DataMyBool == false then ImGui.PushStyleColor(ImGuiCol.Text, ImGui.GetStyle().Colors[ImGuiCol.TextDisabled]) end
|
|
ImGui.SetNextItemStorageID(node.UID)
|
|
local is_open = ImGui.TreeNodeEx(node.UID, tree_flags, "%s", node.Name)
|
|
if #node.Childs == 0 then is_open = false end
|
|
if node.DataMyBool == false then ImGui.PopStyleColor() end
|
|
if ImGui.IsItemFocused() then self.SelectedNode = node end
|
|
return is_open
|
|
end
|
|
|
|
function PropEd:DrawTree(node)
|
|
for _, child in ipairs(node.Childs) do
|
|
if self:IsNodePassingFilter(child) and self:DrawTreeNode(child) then
|
|
self:DrawTree(child)
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
end
|
|
|
|
function PropEd:DrawClippedTreeNodeAndAdvanceToNext(clipper, node)
|
|
if self:IsNodePassingFilter(node) then
|
|
local is_open
|
|
if clipper.UserIndex >= clipper.DisplayStart and clipper.UserIndex < clipper.DisplayEnd then
|
|
is_open = self:DrawTreeNode(node)
|
|
else
|
|
is_open = (#node.Childs > 0 and ImGui.TreeNodeGetOpen(node.UID))
|
|
if is_open then ImGui.TreePush(node.Name) end
|
|
end
|
|
clipper.UserIndex = clipper.UserIndex + 1
|
|
if is_open then return node.Childs[1] end
|
|
end
|
|
while node ~= nil do
|
|
if node.IndexInParent + 1 < #node.Parent.Childs then
|
|
return node.Parent.Childs[node.IndexInParent + 2]
|
|
end
|
|
node = node.Parent
|
|
if node.Parent == nil then break end
|
|
ImGui.TreePop()
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function PropEd:DrawClippedTree(root_node)
|
|
local node = root_node.Childs[1]
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(INT_MAX)
|
|
while clipper:Step() do
|
|
while clipper.UserIndex < clipper.DisplayEnd and node ~= nil do
|
|
node = self:DrawClippedTreeNodeAndAdvanceToNext(clipper, node)
|
|
end
|
|
end
|
|
while node ~= nil do
|
|
node = self:DrawClippedTreeNodeAndAdvanceToNext(clipper, node)
|
|
end
|
|
clipper:SeekCursorForItem(clipper.UserIndex)
|
|
end
|
|
|
|
function PropEd:Draw(root_node)
|
|
self.Filter = self.Filter or ImGuiTextFilter()
|
|
if ImGui.BeginChild("##tree", ImVec2(300, 0), bit32.bor(ImGuiChildFlags.ResizeX, ImGuiChildFlags.Borders, ImGuiChildFlags.NavFlattened)) then
|
|
ImGui.PushItemFlag(ImGuiItemFlags.NoNavDefaultFocus, true)
|
|
_, self.UseClipper = ImGui.Checkbox("Use Clipper", self.UseClipper)
|
|
ImGui.SameLine()
|
|
ImGui.Text("(%d root nodes)", #root_node.Childs)
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.F), ImGuiInputFlags.Tooltip)
|
|
if ImGui.InputTextWithHint("##Filter", "incl -excl", self.Filter.InputBuf, 256, ImGuiInputTextFlags.EscapeClearsAll) then
|
|
self.Filter:Build()
|
|
end
|
|
ImGui.PopItemFlag()
|
|
if ImGui.BeginTable("##list", 1, ImGuiTableFlags.RowBg) then
|
|
if self.UseClipper then self:DrawClippedTree(root_node) else self:DrawTree(root_node) end
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
ImGui.EndChild()
|
|
|
|
ImGui.SameLine()
|
|
ImGui.BeginGroup()
|
|
local node = self.SelectedNode
|
|
if node then
|
|
ImGui.Text("%s", node.Name)
|
|
ImGui.TextDisabled("UID: 0x%08X", node.UID)
|
|
ImGui.Separator()
|
|
if ImGui.BeginTable("##properties", 2, bit32.bor(ImGuiTableFlags.Resizable, ImGuiTableFlags.ScrollY)) then
|
|
ImGui.PushID(node.UID)
|
|
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed)
|
|
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthStretch, 2.0)
|
|
if node.HasData then
|
|
for _, field_desc in ipairs(ExampleTreeNodeMemberInfos) do
|
|
ImGui.TableNextRow()
|
|
ImGui.PushID(field_desc.Name)
|
|
ImGui.TableNextColumn()
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.TextUnformatted(field_desc.Name)
|
|
ImGui.TableNextColumn()
|
|
local DT = ImGuiDataType
|
|
if field_desc.DataType == DT.Bool then
|
|
_, node[field_desc.Field] = ImGui.Checkbox("##Editor", node[field_desc.Field])
|
|
elseif field_desc.DataType == DT.S32 then
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
node[field_desc.Field] = ImGui.DragScalar("##Editor", DT.S32, node[field_desc.Field], 1.0, INT_MIN or -2147483648, INT_MAX)
|
|
elseif field_desc.DataType == DT.Float then
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
ImGui.SliderScalarN("##Editor", DT.Float, node[field_desc.Field], field_desc.DataCount, 0.0, 1.0)
|
|
elseif field_desc.DataType == DT.String then
|
|
local b = self.NameBufs[node]
|
|
if b == nil then b = Buf(node.Name, 28); self.NameBufs[node] = b end
|
|
if ImGui.InputText("##Editor", b, 28) then node.Name = BufStr(b) end
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
ImGui.PopID()
|
|
ImGui.EndTable()
|
|
end
|
|
end
|
|
ImGui.EndGroup()
|
|
end
|
|
|
|
local DemoTree = nil
|
|
function ShowExampleAppPropertyEditor(p_open, demo_data)
|
|
ImGui.SetNextWindowSize(ImVec2(430, 450), ImGuiCond.FirstUseEver)
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Example: Property editor", p_open)
|
|
if not visible then ImGui.End(); return p_open end
|
|
if demo_data and demo_data.DemoTree == nil then demo_data.DemoTree = ExampleTree_CreateDemoTree() end
|
|
DemoTree = (demo_data and demo_data.DemoTree) or DemoTree or ExampleTree_CreateDemoTree()
|
|
PropEd:Draw(DemoTree)
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Long Text / ShowExampleAppLongText()
|
|
----------------------------------------------------------------
|
|
|
|
local LT = { test_type = 0, log = {}, lines = 0, bytes = 0 }
|
|
function ShowExampleAppLongText(p_open)
|
|
ImGui.SetNextWindowSize(ImVec2(520, 600), ImGuiCond.FirstUseEver)
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Example: Long text display", p_open)
|
|
if not visible then ImGui.End(); return p_open end
|
|
ImGui.Text("Printing unusually long amount of text.")
|
|
LT.test_type = ImGui.Combo("Test type", LT.test_type, "Single call to TextUnformatted()\0Multiple calls to Text(), clipped\0Multiple calls to Text(), not clipped (slow)\0")
|
|
ImGui.Text("Buffer contents: %d lines, %d bytes", LT.lines, LT.bytes)
|
|
if ImGui.Button("Clear") then LT.log = {}; LT.lines = 0; LT.bytes = 0; LT.text = nil end
|
|
ImGui.SameLine()
|
|
if ImGui.Button("Add 1000 lines") then
|
|
for i = 0, 999 do
|
|
local line = string.format("%i The quick brown fox jumps over the lazy dog\n", LT.lines + i)
|
|
LT.log[#LT.log + 1] = line
|
|
LT.bytes = LT.bytes + #line
|
|
end
|
|
LT.lines = LT.lines + 1000
|
|
LT.text = nil
|
|
end
|
|
ImGui.BeginChild("Log")
|
|
if LT.test_type == 0 then
|
|
LT.text = LT.text or table.concat(LT.log)
|
|
ImGui.TextUnformatted(LT.text)
|
|
elseif LT.test_type == 1 then
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(0, 0))
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(LT.lines)
|
|
while clipper:Step() do
|
|
for i = clipper.DisplayStart, clipper.DisplayEnd - 1 do ImGui.Text("%i The quick brown fox jumps over the lazy dog", i) end
|
|
end
|
|
ImGui.PopStyleVar()
|
|
else
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(0, 0))
|
|
for i = 0, LT.lines - 1 do ImGui.Text("%i The quick brown fox jumps over the lazy dog", i) end
|
|
ImGui.PopStyleVar()
|
|
end
|
|
ImGui.EndChild()
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
|
|
----------------------------------------------------------------
|
|
|
|
local AutoResizeLines = 10
|
|
function ShowExampleAppAutoResize(p_open)
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags.AlwaysAutoResize)
|
|
if not visible then ImGui.End(); return p_open end
|
|
ImGui.TextUnformatted("Window will resize every-frame to the size of its content.\nNote that you probably don't want to query the window size to\noutput your content because that would create a feedback loop.")
|
|
AutoResizeLines = ImGui.SliderInt("Number of lines", AutoResizeLines, 1, 20)
|
|
for i = 0, AutoResizeLines - 1 do ImGui.Text("%sThis is line %d", string.rep(" ", i * 4), i) end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize()
|
|
----------------------------------------------------------------
|
|
|
|
local CR = { auto_resize = false, window_padding = true, type = 6, display_lines = 10 }
|
|
function ShowExampleAppConstrainedResize(p_open)
|
|
local function AspectRatio(data) data.DesiredSize.y = math.floor(data.DesiredSize.x / data.UserData) end
|
|
local function Square(data) local m = math.max(data.DesiredSize.x, data.DesiredSize.y); data.DesiredSize.x = m; data.DesiredSize.y = m end
|
|
local function Step(data)
|
|
local step = data.UserData
|
|
data.DesiredSize = ImVec2(math.floor(data.DesiredSize.x / step + 0.5) * step, math.floor(data.DesiredSize.y / step + 0.5) * step)
|
|
end
|
|
local test_desc = { "Between 100x100 and 500x500", "At least 100x100", "Resize vertical + lock current width", "Resize horizontal + lock current height",
|
|
"Width Between 400 and 500", "Height at least 400", "Custom: Aspect Ratio 16:9", "Custom: Always Square", "Custom: Fixed Steps (100)" }
|
|
local t = CR.type
|
|
if t == 0 then ImGui.SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(500, 500)) end
|
|
if t == 1 then ImGui.SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)) end
|
|
if t == 2 then ImGui.SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)) end
|
|
if t == 3 then ImGui.SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)) end
|
|
if t == 4 then ImGui.SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)) end
|
|
if t == 5 then ImGui.SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, FLT_MAX)) end
|
|
if t == 6 then ImGui.SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), AspectRatio, 16.0 / 9.0) end
|
|
if t == 7 then ImGui.SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), Square) end
|
|
if t == 8 then ImGui.SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), Step, 100.0) end
|
|
|
|
if not CR.window_padding then ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, ImVec2(0.0, 0.0)) end
|
|
local window_flags = CR.auto_resize and ImGuiWindowFlags.AlwaysAutoResize or 0
|
|
local window_open
|
|
p_open, window_open = ImGui.Begin("Example: Constrained Resize", p_open, window_flags)
|
|
if not CR.window_padding then ImGui.PopStyleVar() end
|
|
if window_open then
|
|
if ImGui.GetIO().KeyShift then
|
|
local avail_size = ImGui.GetContentRegionAvail()
|
|
local pos = ImGui.GetCursorScreenPos()
|
|
ImGui.ColorButton("viewport", ImVec4(0.5, 0.2, 0.5, 1.0), bit32.bor(ImGuiColorEditFlags.NoTooltip, ImGuiColorEditFlags.NoDragDrop), avail_size)
|
|
ImGui.SetCursorScreenPos(ImVec2(pos.x + 10, pos.y + 10))
|
|
ImGui.Text("%.2f x %.2f", avail_size.x, avail_size.y)
|
|
else
|
|
ImGui.Text("(Hold Shift to display a dummy viewport)")
|
|
if ImGui.IsWindowDocked() then ImGui.Text("Warning: Sizing Constraints won't work if the window is docked!") end
|
|
if ImGui.Button("Set 200x200") then ImGui.SetWindowSize(ImVec2(200, 200)) end ImGui.SameLine()
|
|
if ImGui.Button("Set 500x500") then ImGui.SetWindowSize(ImVec2(500, 500)) end ImGui.SameLine()
|
|
if ImGui.Button("Set 800x200") then ImGui.SetWindowSize(ImVec2(800, 200)) end
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 20)
|
|
CR.type = ImGui.Combo("Constraint", CR.type, test_desc, #test_desc)
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 20)
|
|
CR.display_lines = ImGui.DragInt("Lines", CR.display_lines, 0.2, 1, 100)
|
|
_, CR.auto_resize = ImGui.Checkbox("Auto-resize", CR.auto_resize)
|
|
_, CR.window_padding = ImGui.Checkbox("Window padding", CR.window_padding)
|
|
for i = 0, CR.display_lines - 1 do ImGui.Text("%sHello, sailor! Making this line long enough for the example.", string.rep(" ", i * 4)) end
|
|
end
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay()
|
|
----------------------------------------------------------------
|
|
|
|
local OverlayLocation = 0
|
|
function ShowExampleAppSimpleOverlay(p_open)
|
|
local io = ImGui.GetIO()
|
|
local W = ImGuiWindowFlags
|
|
local window_flags = bit32.bor(W.NoDecoration, W.NoDocking, W.AlwaysAutoResize, W.NoSavedSettings, W.NoFocusOnAppearing, W.NoNav)
|
|
if OverlayLocation >= 0 then
|
|
local PAD = 10.0
|
|
local viewport = ImGui.GetMainViewport()
|
|
local work_pos, work_size = viewport.WorkPos, viewport.WorkSize
|
|
local right, bottom = OverlayLocation % 2 == 1, OverlayLocation >= 2
|
|
local window_pos = ImVec2(right and (work_pos.x + work_size.x - PAD) or (work_pos.x + PAD), bottom and (work_pos.y + work_size.y - PAD) or (work_pos.y + PAD))
|
|
local window_pos_pivot = ImVec2(right and 1.0 or 0.0, bottom and 1.0 or 0.0)
|
|
ImGui.SetNextWindowPos(window_pos, ImGuiCond.Always, window_pos_pivot)
|
|
ImGui.SetNextWindowViewport(viewport.ID)
|
|
window_flags = bit32.bor(window_flags, W.NoMove)
|
|
elseif OverlayLocation == -2 then
|
|
ImGui.SetNextWindowPos(ImGui.GetMainViewport():GetCenter(), ImGuiCond.Always, ImVec2(0.5, 0.5))
|
|
window_flags = bit32.bor(window_flags, W.NoMove)
|
|
end
|
|
ImGui.SetNextWindowBgAlpha(0.35)
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Example: Simple overlay", p_open, window_flags)
|
|
if visible then
|
|
ImGui.Text("Simple overlay\n(right-click to change position)")
|
|
ImGui.Separator()
|
|
if ImGui.IsMousePosValid() then ImGui.Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y) else ImGui.Text("Mouse Position: <invalid>") end
|
|
if ImGui.BeginPopupContextWindow() then
|
|
if ImGui.MenuItem("Custom", nil, OverlayLocation == -1) then OverlayLocation = -1 end
|
|
if ImGui.MenuItem("Center", nil, OverlayLocation == -2) then OverlayLocation = -2 end
|
|
if ImGui.MenuItem("Top-left", nil, OverlayLocation == 0) then OverlayLocation = 0 end
|
|
if ImGui.MenuItem("Top-right", nil, OverlayLocation == 1) then OverlayLocation = 1 end
|
|
if ImGui.MenuItem("Bottom-left", nil, OverlayLocation == 2) then OverlayLocation = 2 end
|
|
if ImGui.MenuItem("Bottom-right", nil, OverlayLocation == 3) then OverlayLocation = 3 end
|
|
if p_open ~= nil and ImGui.MenuItem("Close") then p_open = false end
|
|
ImGui.EndPopup()
|
|
end
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
|
|
----------------------------------------------------------------
|
|
|
|
local FS = { use_work_area = true, flags = bit32.bor(ImGuiWindowFlags.NoDecoration, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoSavedSettings) }
|
|
function ShowExampleAppFullscreen(p_open)
|
|
local viewport = ImGui.GetMainViewport()
|
|
ImGui.SetNextWindowPos(FS.use_work_area and viewport.WorkPos or viewport.Pos)
|
|
ImGui.SetNextWindowSize(FS.use_work_area and viewport.WorkSize or viewport.Size)
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Example: Fullscreen window", p_open, FS.flags)
|
|
if visible then
|
|
_, FS.use_work_area = ImGui.Checkbox("Use work area instead of main area", FS.use_work_area)
|
|
ImGui.SameLine()
|
|
HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference.")
|
|
local W = ImGuiWindowFlags
|
|
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoBackground", FS.flags, W.NoBackground)
|
|
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoDecoration", FS.flags, W.NoDecoration)
|
|
ImGui.Indent()
|
|
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoTitleBar", FS.flags, W.NoTitleBar)
|
|
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoCollapse", FS.flags, W.NoCollapse)
|
|
_, FS.flags = ImGui.CheckboxFlags("ImGuiWindowFlags_NoScrollbar", FS.flags, W.NoScrollbar)
|
|
ImGui.Unindent()
|
|
if p_open ~= nil and ImGui.Button("Close this window") then p_open = false end
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles()
|
|
----------------------------------------------------------------
|
|
|
|
function ShowExampleAppWindowTitles(p_open)
|
|
local viewport = ImGui.GetMainViewport()
|
|
local base_pos = viewport.Pos
|
|
ImGui.SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond.FirstUseEver)
|
|
ImGui.Begin("Same title as another window##1")
|
|
ImGui.Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.")
|
|
ImGui.End()
|
|
ImGui.SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond.FirstUseEver)
|
|
ImGui.Begin("Same title as another window##2")
|
|
ImGui.Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.")
|
|
ImGui.End()
|
|
local spin = "|/-\\"
|
|
local k = math.floor(ImGui.GetTime() / 0.25) % 4 + 1
|
|
local buf = string.format("Animated title %s %d###AnimatedTitle", string.sub(spin, k, k), ImGui.GetFrameCount())
|
|
ImGui.SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond.FirstUseEver)
|
|
ImGui.Begin(buf)
|
|
ImGui.Text("This window has a changing title.")
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
|
|
----------------------------------------------------------------
|
|
|
|
local CRS = { sz = 42.0, base_rounding = 8.0, base_thickness = 3.0, animate_rounding = false, animate_thickness = false, ngon_segments = 6,
|
|
circle_override = false, circle_override_v = 12, curve_override = false, curve_override_v = 8,
|
|
colf_stroke = ImVec4(1.000, 0.384, 0.169, 1.000), colf_fill = ImVec4(0.416, 0.378, 0.420, 1.000),
|
|
points = {}, scrolling = ImVec2(0.0, 0.0), opt_enable_grid = true, opt_enable_context_menu = true, adding_line = false,
|
|
draw_bg = true, draw_fg = true }
|
|
|
|
local function CustomRenderingPrimitives()
|
|
local s = CRS
|
|
ImGui.PushItemWidth(-ImGui.GetFontSize() * 15)
|
|
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInput, true)
|
|
local draw_list = ImGui.GetWindowDrawList()
|
|
|
|
ImGui.Text("Gradients")
|
|
local gradient_size = ImVec2(ImGui.CalcItemWidth(), ImGui.GetFrameHeight())
|
|
ImGui.InvisibleButton("##gradient1", gradient_size)
|
|
local col_a, col_b = ImGui.GetColorU32(IM_COL32(0, 0, 0, 255), nil, true), ImGui.GetColorU32(IM_COL32(255, 255, 255, 255), nil, true)
|
|
draw_list:AddRectFilledMultiColor(ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), col_a, col_b, col_b, col_a)
|
|
ImGui.InvisibleButton("##gradient2", gradient_size)
|
|
col_a, col_b = ImGui.GetColorU32(IM_COL32(0, 255, 0, 255), nil, true), ImGui.GetColorU32(IM_COL32(255, 0, 0, 255), nil, true)
|
|
draw_list:AddRectFilledMultiColor(ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), col_a, col_b, col_b, col_a)
|
|
|
|
ImGui.Text("All primitives")
|
|
s.sz = ImGui.DragFloat("Size", s.sz, 0.2, 0.2, 100.0, "%.0f")
|
|
local t = ImGui.GetTime()
|
|
local rounding_wave = 1.0 - math.abs((t % 3.0) * (2.0 / 3.0) - 1.0)
|
|
local rounding = s.animate_rounding and (math.floor(rounding_wave * s.base_rounding * 10.0) / 10.0) or s.base_rounding
|
|
s.base_rounding = ImGui.DragFloat("Rounding", s.base_rounding, 0.02, 0.0, 32.0, "%.1f"); ImGui.SameLine()
|
|
_, s.animate_rounding = ImGui.Checkbox("Animate##rounding", s.animate_rounding); ImGui.SameLine()
|
|
ImGui.Text("%.2f", rounding)
|
|
local thickness_wave = 1.0 - math.abs((t % 5.0) * (2.0 / 5.0) - 1.0)
|
|
local thickness = s.animate_thickness and (thickness_wave * s.base_thickness) or s.base_thickness
|
|
s.base_thickness = ImGui.DragFloat("Thickness", s.base_thickness, 0.02, 0.0, 32.0, "%.02f"); ImGui.SameLine()
|
|
_, s.animate_thickness = ImGui.Checkbox("Animate##thickness", s.animate_thickness); ImGui.SameLine()
|
|
ImGui.Text("%.2f", thickness)
|
|
s.ngon_segments = ImGui.SliderInt("N-gon sides", s.ngon_segments, 3, 12)
|
|
local changed
|
|
_, s.circle_override = ImGui.Checkbox("##CircleSegmentOverride", s.circle_override)
|
|
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
|
|
s.circle_override_v, changed = ImGui.SliderInt("Circle segments override", s.circle_override_v, 3, 30)
|
|
s.circle_override = s.circle_override or changed
|
|
_, s.curve_override = ImGui.Checkbox("##CurvesSegmentOverride", s.curve_override)
|
|
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
|
|
s.curve_override_v, changed = ImGui.SliderInt("Curves segments override", s.curve_override_v, 3, 30)
|
|
s.curve_override = s.curve_override or changed
|
|
ImGui.ColorEdit4("Stroke Color", s.colf_stroke)
|
|
ImGui.ColorEdit4("Fill Color", s.colf_fill)
|
|
ImGui.SeparatorText("Per primitive flags (AddXXX functions)")
|
|
ImGui.TextDisabled("(stroke placement/AA flags: not ported, this port uses the 1.92 stroker)")
|
|
ImGui.Spacing()
|
|
|
|
local sz = s.sz
|
|
local start_pos = ImGui.GetCursorScreenPos()
|
|
local pi = 3.141592
|
|
local step = sz + 10.0
|
|
local corners_tl_br = bit32.bor(ImDrawFlags.RoundCornersTopLeft, ImDrawFlags.RoundCornersBottomRight)
|
|
local half_sz = sz * 0.5
|
|
local circle_segments = s.circle_override and s.circle_override_v or 0
|
|
local curve_segments = s.curve_override and s.curve_override_v or 0
|
|
local cp3 = { ImVec2(0.0, sz * 0.6), ImVec2(sz * 0.5, -sz * 0.4), ImVec2(sz, sz) }
|
|
local cp4 = { ImVec2(0.0, 0.0), ImVec2(sz * 1.3, sz * 0.3), ImVec2(sz - sz * 1.3, sz - sz * 0.3), ImVec2(sz, sz) }
|
|
local concave_shape = { { 0.0, 0.0 }, { 0.3, 0.0 }, { 0.3, 0.7 }, { 0.7, 0.7 }, { 0.7, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 } }
|
|
local zigzag_shape = { { 0.0, 0.0 }, { 0.9, 0.0 }, { 1.0, 0.1 }, { 1.0, 0.9 }, { 0.9, 1.0 }, { 0.3, 1.0 }, { 0.3, 0.4 }, { 0.9, 0.4 } }
|
|
local rotating_square = {}
|
|
for side = 0, 3 do
|
|
local a = t * 0.1 + side * pi * 0.5
|
|
rotating_square[side + 1] = ImVec2(math.cos(a) * half_sz, math.sin(a) * half_sz)
|
|
end
|
|
local function Shape(shape, x, y)
|
|
for _, p in ipairs(shape) do draw_list:PathLineTo(ImVec2(x + math.floor(sz * p[1]), y + math.floor(sz * p[2]))) end
|
|
end
|
|
|
|
local y = start_pos.y
|
|
for row = 0, 3 do
|
|
local x = start_pos.x
|
|
local draw_fill = (row == 2 or row == 3)
|
|
local draw_strokes = (row == 0 or row == 1 or row == 3)
|
|
if draw_fill then
|
|
local col = ImGui.ColorConvertFloat4ToU32(s.colf_fill)
|
|
draw_list:AddNgonFilled(ImVec2(x + half_sz, y + half_sz), half_sz, col, s.ngon_segments); x = x + step
|
|
draw_list:AddCircleFilled(ImVec2(x + half_sz, y + half_sz), half_sz, col, circle_segments); x = x + step
|
|
draw_list:AddEllipseFilled(ImVec2(x + half_sz, y + half_sz), ImVec2(half_sz, sz * 0.3), col, -0.3, circle_segments); x = x + step
|
|
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x = x + step
|
|
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding); x = x + step
|
|
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br); x = x + step
|
|
draw_list:AddTriangleFilled(ImVec2(x + sz * 0.5, y), ImVec2(x + sz, y + sz), ImVec2(x, y + sz), col); x = x + step
|
|
draw_list:AddTriangleFilled(ImVec2(x + sz * 0.2, y), ImVec2(x + sz * 0.4, y + sz), ImVec2(x, y + sz), col); x = x + step - math.floor(sz * 0.6)
|
|
Shape(concave_shape, x, y); draw_list:PathFillConcave(col); x = x + step
|
|
Shape(zigzag_shape, x, y); draw_list:PathFillConcave(col); x = x + step
|
|
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x = x + step
|
|
draw_list:AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x = x + step - math.floor(half_sz)
|
|
if not (draw_fill and draw_strokes) then
|
|
local block_sz, off = 1, 0
|
|
while block_sz < 16 and off + block_sz <= sz do
|
|
draw_list:AddRectFilled(ImVec2(x, y + off), ImVec2(x + block_sz, y + off + block_sz), col)
|
|
off = off + block_sz + 1
|
|
block_sz = block_sz + 1
|
|
end
|
|
end
|
|
x = x + step - math.floor(half_sz)
|
|
for n = 1, 4 do draw_list:PathLineTo(ImVec2(x + half_sz + rotating_square[n].x, y + half_sz + rotating_square[n].y)) end
|
|
draw_list:PathFillConvex(col); x = x + step
|
|
draw_list:PathArcTo(ImVec2(x + half_sz, y + half_sz), half_sz, pi * -0.5, pi * 1.1)
|
|
draw_list:PathFillConvex(col); x = x + step
|
|
draw_list:PathLineTo(ImVec2(x + cp3[1].x, y + cp3[1].y))
|
|
draw_list:PathBezierQuadraticCurveTo(ImVec2(x + cp3[2].x, y + cp3[2].y), ImVec2(x + cp3[3].x, y + cp3[3].y), curve_segments)
|
|
draw_list:PathFillConvex(col); x = x + step
|
|
if not (draw_fill and draw_strokes) then
|
|
draw_list:AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255))
|
|
x = x + step
|
|
end
|
|
end
|
|
if draw_fill and draw_strokes then x = start_pos.x end
|
|
if draw_strokes then
|
|
local col = ImGui.ColorConvertFloat4ToU32(s.colf_stroke)
|
|
local th = (row == 0) and 1.0 or thickness
|
|
draw_list:AddNgon(ImVec2(x + half_sz, y + half_sz), half_sz, col, s.ngon_segments, th); x = x + step
|
|
draw_list:AddCircle(ImVec2(x + half_sz, y + half_sz), half_sz, col, circle_segments, th); x = x + step
|
|
draw_list:AddEllipse(ImVec2(x + half_sz, y + half_sz), ImVec2(half_sz, sz * 0.3), col, -0.3, circle_segments, th); x = x + step
|
|
draw_list:AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0, th); x = x + step
|
|
draw_list:AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th); x = x + step
|
|
draw_list:AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th, corners_tl_br); x = x + step
|
|
draw_list:AddTriangle(ImVec2(x + sz * 0.5, y), ImVec2(x + sz, y + sz), ImVec2(x, y + sz), col, th); x = x + step
|
|
draw_list:AddTriangle(ImVec2(x + sz * 0.2, y), ImVec2(x + sz * 0.4, y + sz), ImVec2(x, y + sz), col, th); x = x + step - math.floor(sz * 0.6)
|
|
Shape(concave_shape, x, y); draw_list:PathStroke(col, th, ImDrawFlags.Closed); x = x + step
|
|
Shape(zigzag_shape, x, y); draw_list:PathStroke(col, th, ImDrawFlags.Closed); x = x + step
|
|
local off = math.floor(sz * 0.4)
|
|
draw_list:AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th)
|
|
draw_list:AddLine(ImVec2(x, y + off), ImVec2(x + sz, y + off), col, th); x = x + step
|
|
draw_list:AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th)
|
|
draw_list:AddLine(ImVec2(x + off, y + sz), ImVec2(x + off, y), col, th); x = x + step - math.floor(half_sz)
|
|
if not (draw_fill and draw_strokes) then
|
|
draw_list:AddLine(ImVec2(x, y), ImVec2(x + half_sz, y + sz), col, th)
|
|
draw_list:AddLine(ImVec2(x, y + sz), ImVec2(x + half_sz, y), col, th)
|
|
end
|
|
x = x + step - math.floor(half_sz)
|
|
for n = 1, 4 do draw_list:PathLineTo(ImVec2(x + half_sz + rotating_square[n].x, y + half_sz + rotating_square[n].y)) end
|
|
draw_list:PathStroke(col, th, ImDrawFlags.Closed); x = x + step
|
|
draw_list:PathArcTo(ImVec2(x + half_sz, y + half_sz), half_sz, pi * -0.5, pi * 1.1)
|
|
draw_list:PathStroke(col, th); x = x + step
|
|
draw_list:AddBezierQuadratic(ImVec2(x + cp3[1].x, y + cp3[1].y), ImVec2(x + cp3[2].x, y + cp3[2].y), ImVec2(x + cp3[3].x, y + cp3[3].y), col, th, curve_segments); x = x + step
|
|
if not (draw_fill and draw_strokes) then
|
|
draw_list:AddBezierCubic(ImVec2(x + cp4[1].x, y + cp4[1].y), ImVec2(x + cp4[2].x, y + cp4[2].y), ImVec2(x + cp4[3].x, y + cp4[3].y), ImVec2(x + cp4[4].x, y + cp4[4].y), col, th, curve_segments)
|
|
x = x + step
|
|
end
|
|
end
|
|
y = y + step
|
|
end
|
|
ImGui.Dummy(ImVec2(step * 15.5, step * 4.0))
|
|
ImGui.Text("ImDrawList Vector Rendering Reference:")
|
|
ImGui.TextLinkOpenURL("https://github.com/ocornut/imgui/wiki/Draw-List")
|
|
ImGui.PopItemFlag()
|
|
ImGui.PopItemWidth()
|
|
end
|
|
|
|
local function CustomRenderingCanvas()
|
|
local s = CRS
|
|
_, s.opt_enable_grid = ImGui.Checkbox("Enable grid", s.opt_enable_grid)
|
|
_, s.opt_enable_context_menu = ImGui.Checkbox("Enable context menu", s.opt_enable_context_menu)
|
|
ImGui.Text("Mouse Left: drag to add lines,\nMouse Right: drag to scroll, click for context menu.")
|
|
local canvas_p0 = ImGui.GetCursorScreenPos()
|
|
local canvas_sz = ImGui.GetContentRegionAvail()
|
|
if canvas_sz.x < 50.0 then canvas_sz.x = 50.0 end
|
|
if canvas_sz.y < 50.0 then canvas_sz.y = 50.0 end
|
|
local canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y)
|
|
local io = ImGui.GetIO()
|
|
local draw_list = ImGui.GetWindowDrawList()
|
|
draw_list:AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255))
|
|
draw_list:AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255))
|
|
|
|
ImGui.InvisibleButton("canvas", canvas_sz, bit32.bor(ImGuiButtonFlags.MouseButtonLeft, ImGuiButtonFlags.MouseButtonRight))
|
|
local is_hovered = ImGui.IsItemHovered()
|
|
local is_active = ImGui.IsItemActive()
|
|
local origin = ImVec2(canvas_p0.x + s.scrolling.x, canvas_p0.y + s.scrolling.y)
|
|
local mouse_pos_in_canvas = ImVec2(io.MousePos.x - origin.x, io.MousePos.y - origin.y)
|
|
local points = s.points
|
|
if is_hovered and not s.adding_line and ImGui.IsMouseClicked(ImGuiMouseButton.Left) then
|
|
points[#points + 1] = ImVec2(mouse_pos_in_canvas.x, mouse_pos_in_canvas.y)
|
|
points[#points + 1] = ImVec2(mouse_pos_in_canvas.x, mouse_pos_in_canvas.y)
|
|
s.adding_line = true
|
|
end
|
|
if s.adding_line then
|
|
points[#points] = ImVec2(mouse_pos_in_canvas.x, mouse_pos_in_canvas.y)
|
|
if not ImGui.IsMouseDown(ImGuiMouseButton.Left) then s.adding_line = false end
|
|
end
|
|
local mouse_threshold_for_pan = s.opt_enable_context_menu and -1.0 or 0.0
|
|
if is_active and ImGui.IsMouseDragging(ImGuiMouseButton.Right, mouse_threshold_for_pan) then
|
|
s.scrolling.x = s.scrolling.x + io.MouseDelta.x
|
|
s.scrolling.y = s.scrolling.y + io.MouseDelta.y
|
|
end
|
|
local drag_delta = ImGui.GetMouseDragDelta(ImGuiMouseButton.Right)
|
|
if s.opt_enable_context_menu and drag_delta.x == 0.0 and drag_delta.y == 0.0 then
|
|
ImGui.OpenPopupOnItemClick("context", ImGuiPopupFlags.MouseButtonRight)
|
|
end
|
|
if ImGui.BeginPopup("context") then
|
|
if s.adding_line then points[#points] = nil; points[#points] = nil end
|
|
s.adding_line = false
|
|
if ImGui.MenuItem("Remove one", nil, false, #points > 0) then points[#points] = nil; points[#points] = nil end
|
|
if ImGui.MenuItem("Remove all", nil, false, #points > 0) then table.clear(points) end
|
|
ImGui.EndPopup()
|
|
end
|
|
draw_list:PushClipRect(canvas_p0, canvas_p1, true)
|
|
if s.opt_enable_grid then
|
|
local GRID_STEP = 64.0
|
|
local x = math.fmod(s.scrolling.x, GRID_STEP)
|
|
while x < canvas_sz.x do draw_list:AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40)); x = x + GRID_STEP end
|
|
local y = math.fmod(s.scrolling.y, GRID_STEP)
|
|
while y < canvas_sz.y do draw_list:AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40)); y = y + GRID_STEP end
|
|
end
|
|
for n = 1, #points - 1, 2 do
|
|
draw_list:AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0)
|
|
end
|
|
draw_list:PopClipRect()
|
|
end
|
|
|
|
function ShowExampleAppCustomRendering(p_open)
|
|
local visible
|
|
p_open, visible = ImGui.Begin("Example: Custom rendering", p_open)
|
|
if not visible then ImGui.End(); return p_open end
|
|
local s = CRS
|
|
if ImGui.BeginTabBar("##TabBar") then
|
|
if ImGui.BeginTabItem("Primitives") then CustomRenderingPrimitives(); ImGui.EndTabItem() end
|
|
if ImGui.BeginTabItem("Canvas") then CustomRenderingCanvas(); ImGui.EndTabItem() end
|
|
if ImGui.BeginTabItem("BG/FG draw lists") then
|
|
_, s.draw_bg = ImGui.Checkbox("Draw in Background draw list", s.draw_bg)
|
|
ImGui.SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows.")
|
|
_, s.draw_fg = ImGui.Checkbox("Draw in Foreground draw list", s.draw_fg)
|
|
ImGui.SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows.")
|
|
local window_pos, window_size = ImGui.GetWindowPos(), ImGui.GetWindowSize()
|
|
local window_center = ImVec2(window_pos.x + window_size.x * 0.5, window_pos.y + window_size.y * 0.5)
|
|
if s.draw_bg then ImGui.GetBackgroundDrawList():AddCircle(window_center, window_size.x * 0.6, IM_COL32(255, 0, 0, 200), 0, 10 + 4) end
|
|
if s.draw_fg then ImGui.GetForegroundDrawList():AddCircle(window_center, window_size.y * 0.6, IM_COL32(0, 255, 0, 200), 0, 10) end
|
|
ImGui.EndTabItem()
|
|
end
|
|
if ImGui.BeginTabItem("Draw Channels") then
|
|
local draw_list = ImGui.GetWindowDrawList()
|
|
ImGui.Text("Blue shape is drawn first: appears in back")
|
|
ImGui.Text("Red shape is drawn after: appears in front")
|
|
local p0 = ImGui.GetCursorScreenPos()
|
|
draw_list:AddRectFilled(ImVec2(p0.x, p0.y), ImVec2(p0.x + 50, p0.y + 50), IM_COL32(0, 0, 255, 255))
|
|
draw_list:AddRectFilled(ImVec2(p0.x + 25, p0.y + 25), ImVec2(p0.x + 75, p0.y + 75), IM_COL32(255, 0, 0, 255))
|
|
ImGui.Dummy(ImVec2(75, 75))
|
|
ImGui.Separator()
|
|
ImGui.Text("Blue shape is drawn first, into channel 1: appears in front")
|
|
ImGui.Text("Red shape is drawn after, into channel 0: appears in back")
|
|
local p1 = ImGui.GetCursorScreenPos()
|
|
draw_list:ChannelsSplit(2)
|
|
draw_list:ChannelsSetCurrent(1)
|
|
draw_list:AddRectFilled(ImVec2(p1.x, p1.y), ImVec2(p1.x + 50, p1.y + 50), IM_COL32(0, 0, 255, 255))
|
|
draw_list:ChannelsSetCurrent(0)
|
|
draw_list:AddRectFilled(ImVec2(p1.x + 25, p1.y + 25), ImVec2(p1.x + 75, p1.y + 75), IM_COL32(255, 0, 0, 255))
|
|
draw_list:ChannelsMerge()
|
|
ImGui.Dummy(ImVec2(75, 75))
|
|
ImGui.Text("After reordering, contents of channel 0 appears below channel 1.")
|
|
ImGui.EndTabItem()
|
|
end
|
|
ImGui.EndTabBar()
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace()
|
|
----------------------------------------------------------------
|
|
|
|
local DSA = { IsFullscreen = true, KeepWindowPadding = false, DockSpaceFlags = 0, opt_demo_mode = 0, opt_demo_mode_changed = false }
|
|
|
|
local function ShowExampleAppDockSpaceAdvanced(args, p_open)
|
|
local dockspace_flags = args.DockSpaceFlags
|
|
local W = ImGuiWindowFlags
|
|
local window_flags = W.NoDocking
|
|
if args.IsFullscreen then
|
|
local viewport = ImGui.GetMainViewport()
|
|
ImGui.SetNextWindowPos(viewport.WorkPos)
|
|
ImGui.SetNextWindowSize(viewport.WorkSize)
|
|
ImGui.SetNextWindowViewport(viewport.ID)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0.0)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 0.0)
|
|
window_flags = bit32.bor(window_flags, W.NoTitleBar, W.NoCollapse, W.NoResize, W.NoMove, W.NoBringToFrontOnFocus, W.NoNavFocus, W.NoBackground)
|
|
else
|
|
dockspace_flags = bit32.band(dockspace_flags, bit32.bnot(ImGuiDockNodeFlags.PassthruCentralNode))
|
|
end
|
|
if not args.KeepWindowPadding then ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, ImVec2(0.0, 0.0)) end
|
|
p_open = ImGui.Begin("Window with a DockSpace", p_open, window_flags)
|
|
if not args.KeepWindowPadding then ImGui.PopStyleVar() end
|
|
if args.IsFullscreen then ImGui.PopStyleVar(2) end
|
|
local dockspace_id = ImGui.GetID("MyDockSpace")
|
|
ImGui.DockSpace(dockspace_id, ImVec2(0.0, 0.0), dockspace_flags)
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
function ShowExampleAppDockSpace(p_open)
|
|
local args = DSA
|
|
if args.opt_demo_mode == 0 then
|
|
ImGui.DockSpaceOverViewport(0, nil, args.DockSpaceFlags)
|
|
else
|
|
p_open = ShowExampleAppDockSpaceAdvanced(args, p_open)
|
|
end
|
|
if args.opt_demo_mode_changed then ImGui.SetNextWindowFocus() end
|
|
p_open = ImGui.Begin("Examples: Dockspace", p_open, ImGuiWindowFlags.MenuBar)
|
|
local c1, c2
|
|
c1, args.opt_demo_mode = ImGui.RadioButton("Basic demo mode", args.opt_demo_mode, 0)
|
|
c2, args.opt_demo_mode = ImGui.RadioButton("Advanced demo mode", args.opt_demo_mode, 1)
|
|
args.opt_demo_mode_changed = c1 or c2
|
|
ImGui.SeparatorText("Options")
|
|
local D = ImGuiDockNodeFlags
|
|
if bit32.band(ImGui.GetIO().ConfigFlags, ImGuiConfigFlags.DockingEnable) == 0 then
|
|
ShowDockingDisabledMessage()
|
|
elseif args.opt_demo_mode == 0 then
|
|
args.DockSpaceFlags = bit32.band(args.DockSpaceFlags, D.PassthruCentralNode)
|
|
_, args.DockSpaceFlags = ImGui.CheckboxFlags("Flag: PassthruCentralNode", args.DockSpaceFlags, D.PassthruCentralNode)
|
|
else
|
|
_, args.IsFullscreen = ImGui.Checkbox("Fullscreen", args.IsFullscreen)
|
|
_, args.KeepWindowPadding = ImGui.Checkbox("Keep Window Padding", args.KeepWindowPadding)
|
|
ImGui.SameLine()
|
|
HelpMarker("This is mostly exposed to facilitate understanding that a DockSpace() is _inside_ a window.")
|
|
ImGui.BeginDisabled(args.IsFullscreen == false)
|
|
_, args.DockSpaceFlags = ImGui.CheckboxFlags("Flag: PassthruCentralNode", args.DockSpaceFlags, D.PassthruCentralNode)
|
|
ImGui.EndDisabled()
|
|
for _, n in ipairs({ "NoDockingOverCentralNode", "NoDockingSplit", "NoUndocking", "NoResize", "AutoHideTabBar" }) do
|
|
if D[n] then _, args.DockSpaceFlags = ImGui.CheckboxFlags("Flag: " .. n, args.DockSpaceFlags, D[n]) end
|
|
end
|
|
end
|
|
if ImGui.BeginMenuBar() then
|
|
if ImGui.BeginMenu("Help") then
|
|
ImGui.TextUnformatted("This demonstrates the use of ImGui::DockSpace() which allows you to manually\ncreate a docking node _within_ another window.\nThe \"Basic\" version uses the ImGui::DockSpaceOverViewport() helper. Most applications can probably use this.")
|
|
ImGui.Separator()
|
|
ImGui.TextUnformatted("When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!\n- Drag from window title bar or their tab to dock/undock.\n- Drag from window menu button (upper-left button) to undock an entire node (all windows).\n- Hold SHIFT to disable docking (if io.ConfigDockingWithShift == false, default)\n- Hold SHIFT to enable docking (if io.ConfigDockingWithShift == true)")
|
|
ImGui.Separator()
|
|
ImGui.TextUnformatted("More details:"); ImGui.Bullet(); ImGui.SameLine(); ImGui.TextLinkOpenURL("Docking Wiki page", "https://github.com/ocornut/imgui/wiki/Docking")
|
|
ImGui.BulletText("Read comments in ShowExampleAppDockSpace()")
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenuBar()
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
|
|
----------------------------------------------------------------
|
|
|
|
local function MyDocument(uid, name, open, color)
|
|
if open == nil then open = true end
|
|
local d = { UID = uid, NameBuf = Buf(name, 32), Open = open, OpenPrev = open, Dirty = false, Color = color or ImVec4(1.0, 1.0, 1.0, 1.0) }
|
|
function d:Name() return BufStr(self.NameBuf) end
|
|
function d:DoOpen() self.Open = true end
|
|
function d:DoForceClose() self.Open = false; self.Dirty = false end
|
|
function d:DoSave() self.Dirty = false end
|
|
return d
|
|
end
|
|
|
|
local Docs = nil
|
|
local function DocsInit()
|
|
local app = { Documents = {
|
|
MyDocument(0, "Lettuce", true, ImVec4(0.4, 0.8, 0.4, 1.0)),
|
|
MyDocument(1, "Eggplant", true, ImVec4(0.8, 0.5, 1.0, 1.0)),
|
|
MyDocument(2, "Carrot", true, ImVec4(1.0, 0.8, 0.5, 1.0)),
|
|
MyDocument(3, "Tomato", false, ImVec4(1.0, 0.3, 0.4, 1.0)),
|
|
MyDocument(4, "A Rather Long Title", false, ImVec4(0.4, 0.8, 0.8, 1.0)),
|
|
MyDocument(5, "Some Document", false, ImVec4(0.8, 0.8, 1.0, 1.0)),
|
|
}, CloseQueue = {}, RenamingDoc = nil, RenamingStarted = false,
|
|
opt_target = 1, opt_reorderable = true, opt_fitting_flags = ImGuiTabBarFlags.FittingPolicyDefault_ }
|
|
function app:QueueClose(doc)
|
|
for _, d in ipairs(self.CloseQueue) do if d == doc then return end end
|
|
self.CloseQueue[#self.CloseQueue + 1] = doc
|
|
end
|
|
function app:GetTabName(doc) return string.format("%s###doc%d", doc:Name(), doc.UID) end
|
|
function app:DisplayDocContents(doc)
|
|
ImGui.PushID("doc" .. doc.UID)
|
|
ImGui.Text("Document \"%s\"", doc:Name())
|
|
ImGui.PushStyleColor(ImGuiCol.Text, doc.Color)
|
|
ImGui.TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.")
|
|
ImGui.PopStyleColor()
|
|
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.R), ImGuiInputFlags.Tooltip)
|
|
if ImGui.Button("Rename..") then self.RenamingDoc = doc; self.RenamingStarted = true end
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.M), ImGuiInputFlags.Tooltip)
|
|
if ImGui.Button("Modify") then doc.Dirty = true end
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.S), ImGuiInputFlags.Tooltip)
|
|
if ImGui.Button("Save") then doc:DoSave() end
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.W), ImGuiInputFlags.Tooltip)
|
|
if ImGui.Button("Close") then self:QueueClose(doc) end
|
|
ImGui.ColorEdit3("color", doc.Color)
|
|
ImGui.PopID()
|
|
end
|
|
function app:DisplayDocContextMenu(doc)
|
|
if not ImGui.BeginPopupContextItem() then return end
|
|
if ImGui.MenuItem("Save " .. doc:Name(), "Ctrl+S", false, doc.Open) then doc:DoSave() end
|
|
if ImGui.MenuItem("Rename...", "Ctrl+R", false, doc.Open) then self.RenamingDoc = doc end
|
|
if ImGui.MenuItem("Close", "Ctrl+W", false, doc.Open) then self:QueueClose(doc) end
|
|
ImGui.EndPopup()
|
|
end
|
|
function app:NotifyOfDocumentsClosedElsewhere()
|
|
for _, doc in ipairs(self.Documents) do
|
|
if not doc.Open and doc.OpenPrev then ImGui.SetTabItemClosed(doc:Name()) end
|
|
doc.OpenPrev = doc.Open
|
|
end
|
|
end
|
|
return app
|
|
end
|
|
|
|
function ShowExampleAppDocuments(p_open)
|
|
Docs = Docs or DocsInit()
|
|
local app = Docs
|
|
local Target_Tab, Target_DockSpaceAndWindow = 1, 2
|
|
local window_contents_visible
|
|
p_open, window_contents_visible = ImGui.Begin("Example: Documents", p_open, ImGuiWindowFlags.MenuBar)
|
|
if not window_contents_visible and app.opt_target ~= Target_DockSpaceAndWindow then
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
if ImGui.BeginMenuBar() then
|
|
if ImGui.BeginMenu("File") then
|
|
local open_count = 0
|
|
for _, doc in ipairs(app.Documents) do if doc.Open then open_count = open_count + 1 end end
|
|
if ImGui.BeginMenu("Open", open_count < #app.Documents) then
|
|
for _, doc in ipairs(app.Documents) do
|
|
if not doc.Open and ImGui.MenuItem(doc:Name()) then doc:DoOpen() end
|
|
end
|
|
ImGui.EndMenu()
|
|
end
|
|
if ImGui.MenuItem("Close All Documents", nil, false, open_count > 0) then
|
|
for _, doc in ipairs(app.Documents) do app:QueueClose(doc) end
|
|
end
|
|
if ImGui.MenuItem("Exit") and p_open ~= nil then p_open = false end
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenuBar()
|
|
end
|
|
|
|
for doc_n, doc in ipairs(app.Documents) do
|
|
if doc_n > 1 then ImGui.SameLine() end
|
|
ImGui.PushID("doc" .. doc.UID)
|
|
local pressed
|
|
pressed, doc.Open = ImGui.Checkbox(doc:Name(), doc.Open)
|
|
if pressed and not doc.Open then doc:DoForceClose() end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.PushItemWidth(ImGui.GetFontSize() * 12)
|
|
app.opt_target = ImGui.Combo("Output", app.opt_target, "None\0TabBar+Tabs\0DockSpace+Window\0")
|
|
ImGui.PopItemWidth()
|
|
local redock_all = false
|
|
if app.opt_target == Target_Tab then ImGui.SameLine(); _, app.opt_reorderable = ImGui.Checkbox("Reorderable Tabs", app.opt_reorderable) end
|
|
if app.opt_target == Target_DockSpaceAndWindow then ImGui.SameLine(); redock_all = ImGui.Button("Redock all") end
|
|
ImGui.Separator()
|
|
|
|
if app.opt_target == Target_Tab then
|
|
local tab_bar_flags = bit32.bor(app.opt_fitting_flags, app.opt_reorderable and ImGuiTabBarFlags.Reorderable or 0, ImGuiTabBarFlags.DrawSelectedOverline)
|
|
if ImGui.BeginTabBar("##tabs", tab_bar_flags) then
|
|
if app.opt_reorderable then app:NotifyOfDocumentsClosedElsewhere() end
|
|
for _, doc in ipairs(app.Documents) do
|
|
if doc.Open then
|
|
local tab_flags = doc.Dirty and ImGuiTabItemFlags.UnsavedDocument or 0
|
|
local visible
|
|
visible, doc.Open = ImGui.BeginTabItem(app:GetTabName(doc), doc.Open, tab_flags)
|
|
if not doc.Open and doc.Dirty then
|
|
doc.Open = true
|
|
app:QueueClose(doc)
|
|
end
|
|
app:DisplayDocContextMenu(doc)
|
|
if visible then
|
|
app:DisplayDocContents(doc)
|
|
ImGui.EndTabItem()
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndTabBar()
|
|
end
|
|
elseif app.opt_target == Target_DockSpaceAndWindow then
|
|
if bit32.band(ImGui.GetIO().ConfigFlags, ImGuiConfigFlags.DockingEnable) ~= 0 then
|
|
app:NotifyOfDocumentsClosedElsewhere()
|
|
local dockspace_id = ImGui.GetID("MyDockSpace")
|
|
ImGui.DockSpace(dockspace_id)
|
|
for _, doc in ipairs(app.Documents) do
|
|
if doc.Open then
|
|
ImGui.SetNextWindowDockID(dockspace_id, redock_all and ImGuiCond.Always or ImGuiCond.FirstUseEver)
|
|
local window_flags = doc.Dirty and ImGuiWindowFlags.UnsavedDocument or 0
|
|
local visible
|
|
doc.Open, visible = ImGui.Begin(doc:Name(), doc.Open, window_flags)
|
|
if not doc.Open and doc.Dirty then
|
|
doc.Open = true
|
|
app:QueueClose(doc)
|
|
end
|
|
app:DisplayDocContextMenu(doc)
|
|
if visible then app:DisplayDocContents(doc) end
|
|
ImGui.End()
|
|
end
|
|
end
|
|
else
|
|
ShowDockingDisabledMessage()
|
|
end
|
|
end
|
|
|
|
if not window_contents_visible then
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
|
|
if app.RenamingDoc ~= nil then
|
|
if app.RenamingStarted then ImGui.OpenPopup("Rename") end
|
|
if ImGui.BeginPopup("Rename") then
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 30)
|
|
if ImGui.InputText("###Name", app.RenamingDoc.NameBuf, 32, ImGuiInputTextFlags.EnterReturnsTrue) then
|
|
ImGui.CloseCurrentPopup()
|
|
app.RenamingDoc = nil
|
|
end
|
|
if app.RenamingStarted then ImGui.SetKeyboardFocusHere(-1) end
|
|
ImGui.EndPopup()
|
|
else
|
|
app.RenamingDoc = nil
|
|
end
|
|
app.RenamingStarted = false
|
|
end
|
|
|
|
if #app.CloseQueue > 0 then
|
|
local close_queue_unsaved_documents = 0
|
|
for _, doc in ipairs(app.CloseQueue) do if doc.Dirty then close_queue_unsaved_documents = close_queue_unsaved_documents + 1 end end
|
|
if close_queue_unsaved_documents == 0 then
|
|
for _, doc in ipairs(app.CloseQueue) do doc:DoForceClose() end
|
|
app.CloseQueue = {}
|
|
else
|
|
if not ImGui.IsPopupOpen("Save?") then ImGui.OpenPopup("Save?") end
|
|
if ImGui.BeginPopupModal("Save?", nil, ImGuiWindowFlags.AlwaysAutoResize) then
|
|
ImGui.Text("Save change to the following items?")
|
|
local item_height = ImGui.GetTextLineHeightWithSpacing()
|
|
if ImGui.BeginChild(ImGui.GetID("frame"), ImVec2(-FLT_MIN, 6.25 * item_height), ImGuiChildFlags.FrameStyle) then
|
|
for _, doc in ipairs(app.CloseQueue) do if doc.Dirty then ImGui.Text("%s", doc:Name()) end end
|
|
end
|
|
ImGui.EndChild()
|
|
local button_size = ImVec2(ImGui.GetFontSize() * 7.0, 0.0)
|
|
if ImGui.Button("Yes", button_size) then
|
|
for _, doc in ipairs(app.CloseQueue) do
|
|
if doc.Dirty then doc:DoSave() end
|
|
doc:DoForceClose()
|
|
end
|
|
app.CloseQueue = {}
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.SameLine()
|
|
if ImGui.Button("No", button_size) then
|
|
for _, doc in ipairs(app.CloseQueue) do doc:DoForceClose() end
|
|
app.CloseQueue = {}
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.SameLine()
|
|
if ImGui.Button("Cancel", button_size) then
|
|
app.CloseQueue = {}
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
end
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
end --[[ imgui_demo_apps.lua ]]
|
|
|
|
do --[[ imgui_demo_widgets.lua ]]
|
|
-- Demo: DemoWindowWidgets*() sections (port of imgui_demo.cpp). Globals picked up by DemoWindowWidgets() in imgui_demo.lua.
|
|
local _
|
|
local function HSV(h, s, v, a) local r, g, b = ImGui.ColorConvertHSVtoRGB(h, s, v) return ImVec4(r, g, b, a or 1.0) end
|
|
local Buf, BufStr = DemoBuf, DemoBufStr
|
|
local S = {} -- statics, one subtable per section
|
|
|
|
local ExampleNames = {
|
|
"Artichoke", "Arugula", "Asparagus", "Avocado", "Bamboo Shoots", "Bean Sprouts", "Beans", "Beet", "Belgian Endive", "Bell Pepper",
|
|
"Bitter Gourd", "Bok Choy", "Broccoli", "Brussels Sprouts", "Burdock Root", "Cabbage", "Calabash", "Capers", "Carrot", "Cassava",
|
|
"Cauliflower", "Celery", "Celery Root", "Celcuce", "Chayote", "Chinese Broccoli", "Corn", "Cucumber" }
|
|
|
|
S.basic = { clicked = 0, check = true, e = 0, counter = 0, str0 = Buf("Hello, world!", 128), str1 = Buf("", 128),
|
|
i0 = 123, f0 = 0.001, d0 = 999999.00000001, f1 = 1.e10, vec4a = { 0.10, 0.20, 0.30, 0.44 },
|
|
di1 = 50, di2 = 42, di3 = 128, df1 = 1.0, df2 = 0.0067, si1 = 0, sf1 = 0.123, sf2 = 0.0, angle = 0.0, elem = 0,
|
|
col1 = { 1.0, 0.0, 0.2 }, col2 = { 0.4, 0.7, 0.0, 0.5 }, combo = 0, listbox = 1 }
|
|
|
|
function DemoWindowWidgetsBasic()
|
|
if not ImGui.TreeNode("Basic") then return end
|
|
local s = S.basic
|
|
ImGui.SeparatorText("General")
|
|
if ImGui.Button("Button") then s.clicked = s.clicked + 1 end
|
|
if s.clicked % 2 == 1 then ImGui.SameLine(); ImGui.Text("Thanks for clicking me!") end
|
|
_, s.check = ImGui.Checkbox("checkbox", s.check)
|
|
_, s.e = ImGui.RadioButton("radio a", s.e, 0); ImGui.SameLine()
|
|
_, s.e = ImGui.RadioButton("radio b", s.e, 1); ImGui.SameLine()
|
|
_, s.e = ImGui.RadioButton("radio c", s.e, 2)
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.TextLinkOpenURL("Hyperlink", "https://github.com/ocornut/imgui/wiki/Error-Handling")
|
|
for i = 0, 6 do
|
|
if i > 0 then ImGui.SameLine() end
|
|
ImGui.PushID(i)
|
|
ImGui.PushStyleColor(ImGuiCol.Button, HSV(i / 7.0, 0.6, 0.6))
|
|
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, HSV(i / 7.0, 0.7, 0.7))
|
|
ImGui.PushStyleColor(ImGuiCol.ButtonActive, HSV(i / 7.0, 0.8, 0.8))
|
|
ImGui.Button("Click")
|
|
ImGui.PopStyleColor(3)
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.Text("Hold to repeat:")
|
|
ImGui.SameLine()
|
|
local spacing = ImGui.GetStyle().ItemInnerSpacing.x
|
|
ImGui.PushItemFlag(ImGuiItemFlags.ButtonRepeat, true)
|
|
if ImGui.ArrowButton("##left", ImGuiDir.Left) then s.counter = s.counter - 1 end
|
|
ImGui.SameLine(0.0, spacing)
|
|
if ImGui.ArrowButton("##right", ImGuiDir.Right) then s.counter = s.counter + 1 end
|
|
ImGui.PopItemFlag()
|
|
ImGui.SameLine()
|
|
ImGui.Text("%d", s.counter)
|
|
ImGui.Button("Tooltip")
|
|
ImGui.SetItemTooltip("I am a tooltip")
|
|
ImGui.LabelText("label", "Value")
|
|
|
|
ImGui.SeparatorText("Inputs")
|
|
ImGui.InputText("input text", s.str0, 128)
|
|
ImGui.SameLine(); HelpMarker("USER:\nHold Shift or use mouse to select text.\nCtrl+Left/Right to word jump.\nCtrl+A or Double-Click to select all.\nCtrl+X,Ctrl+C,Ctrl+V for clipboard.\nCtrl+Z to undo, Ctrl+Y/Ctrl+Shift+Z to redo.\nEscape to revert.")
|
|
ImGui.InputTextWithHint("input text (w/ hint)", "enter text here", s.str1, 128)
|
|
s.i0 = ImGui.InputInt("input int", s.i0)
|
|
s.f0 = ImGui.InputFloat("input float", s.f0, 0.01, 1.0, "%.3f")
|
|
s.d0 = ImGui.InputDouble("input double", s.d0, 0.01, 1.0, "%.8f")
|
|
s.f1 = ImGui.InputFloat("input scientific", s.f1, 0.0, 0.0, "%e")
|
|
ImGui.SameLine(); HelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".")
|
|
ImGui.InputFloat3("input float3", s.vec4a)
|
|
|
|
ImGui.SeparatorText("Drags")
|
|
s.di1 = ImGui.DragInt("drag int", s.di1, 1)
|
|
ImGui.SameLine(); HelpMarker("Click and drag to edit value.\nHold Shift/Alt for faster/slower edit.\nDouble-Click or Ctrl+Click to input value.")
|
|
s.di2 = ImGui.DragInt("drag int 0..100", s.di2, 1, 0, 100, "%d%%", ImGuiSliderFlags.AlwaysClamp)
|
|
s.di3 = ImGui.DragInt("drag int wrap 100..200", s.di3, 1, 100, 200, "%d", ImGuiSliderFlags.WrapAround)
|
|
s.df1 = ImGui.DragFloat("drag float", s.df1, 0.005)
|
|
s.df2 = ImGui.DragFloat("drag small float", s.df2, 0.0001, 0.0, 0.0, "%.06f ns")
|
|
|
|
ImGui.SeparatorText("Sliders")
|
|
s.si1 = ImGui.SliderInt("slider int", s.si1, -1, 3)
|
|
ImGui.SameLine(); HelpMarker("Ctrl+Click to input value.")
|
|
s.sf1 = ImGui.SliderFloat("slider float", s.sf1, 0.0, 1.0, "ratio = %.3f")
|
|
s.sf2 = ImGui.SliderFloat("slider float (log)", s.sf2, -10.0, 10.0, "%.4f", ImGuiSliderFlags.Logarithmic)
|
|
s.angle = ImGui.SliderAngle("slider angle", s.angle)
|
|
local elems_names = { "Fire", "Earth", "Air", "Water" }
|
|
local elem_name = elems_names[s.elem + 1] or "Unknown"
|
|
s.elem = ImGui.SliderInt("slider enum", s.elem, 0, 3, elem_name)
|
|
ImGui.SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer.")
|
|
|
|
ImGui.SeparatorText("Selectors/Pickers")
|
|
ImGui.ColorEdit3("color 1", s.col1)
|
|
ImGui.SameLine(); HelpMarker("Click on the color square to open a color picker.\nClick and hold to use drag and drop.\nRight-Click on the color square to show options.\nCtrl+Click on individual component to input value.\n")
|
|
ImGui.ColorEdit4("color 2", s.col2)
|
|
s.combo = ImGui.Combo("combo", s.combo, { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" })
|
|
ImGui.SameLine(); HelpMarker("Using the simplified one-liner Combo API here.")
|
|
s.listbox = ImGui.ListBox("listbox", s.listbox, { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }, 9, 4)
|
|
ImGui.SameLine(); HelpMarker("Using the simplified one-liner ListBox API here.")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.chdr = { closable_group = true }
|
|
function DemoWindowWidgetsBullets()
|
|
if not ImGui.TreeNode("Bullets") then return end
|
|
ImGui.BulletText("Bullet point 1")
|
|
ImGui.BulletText("Bullet point 2\nOn multiple lines")
|
|
if ImGui.TreeNode("Tree node") then ImGui.BulletText("Another bullet point"); ImGui.TreePop() end
|
|
ImGui.Bullet(); ImGui.Text("Bullet point 3 (two calls)")
|
|
ImGui.Bullet(); ImGui.SmallButton("Button")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
function DemoWindowWidgetsCollapsingHeaders()
|
|
if not ImGui.TreeNode("Collapsing Headers") then return end
|
|
local s = S.chdr
|
|
_, s.closable_group = ImGui.Checkbox("Show 2nd header", s.closable_group)
|
|
if ImGui.CollapsingHeader("Header", ImGuiTreeNodeFlags.None) then
|
|
ImGui.Text("IsItemHovered: %d", ImGui.IsItemHovered() and 1 or 0)
|
|
for i = 0, 4 do ImGui.Text("Some content %d", i) end
|
|
end
|
|
local open
|
|
open, s.closable_group = ImGui.CollapsingHeader("Header with a close button", s.closable_group)
|
|
if open then
|
|
ImGui.Text("IsItemHovered: %d", ImGui.IsItemHovered() and 1 or 0)
|
|
for i = 0, 4 do ImGui.Text("More content %d", i) end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
IMGUI_PAYLOAD_TYPE_COLOR_3F = IMGUI_PAYLOAD_TYPE_COLOR_3F or "_COL3F"
|
|
IMGUI_PAYLOAD_TYPE_COLOR_4F = IMGUI_PAYLOAD_TYPE_COLOR_4F or "_COL4F"
|
|
|
|
S.color = { color = ImVec4(114.0 / 255.0, 144.0 / 255.0, 154.0 / 255.0, 200.0 / 255.0), base_flags = 0, palette = nil,
|
|
backup = ImVec4(), no_border = false, ref_color = false, ref_color_v = ImVec4(1.0, 0.0, 1.0, 0.5), picker_mode = 0,
|
|
display_mode = 0, picker_flags = ImGuiColorEditFlags.AlphaBar, hsv = ImVec4(0.23, 1.0, 1.0, 1.0) }
|
|
|
|
function DemoWindowWidgetsColorAndPickers()
|
|
if not ImGui.TreeNode("Color/Picker Widgets") then return end
|
|
local s = S.color
|
|
local CE = ImGuiColorEditFlags
|
|
local color = s.color
|
|
|
|
ImGui.SeparatorText("Options")
|
|
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoAlpha", s.base_flags, CE.NoAlpha)
|
|
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_AlphaOpaque", s.base_flags, CE.AlphaOpaque)
|
|
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_AlphaNoBg", s.base_flags, CE.AlphaNoBg)
|
|
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_AlphaPreviewHalf", s.base_flags, CE.AlphaPreviewHalf)
|
|
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoOptions", s.base_flags, CE.NoOptions); ImGui.SameLine(); HelpMarker("Right-click on the individual color widget to show options.")
|
|
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoDragDrop", s.base_flags, CE.NoDragDrop)
|
|
if CE.NoColorMarkers then _, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoColorMarkers", s.base_flags, CE.NoColorMarkers) end
|
|
_, s.base_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_HDR", s.base_flags, CE.HDR); ImGui.SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.")
|
|
local base_flags = s.base_flags
|
|
|
|
ImGui.SeparatorText("Inline color editor")
|
|
ImGui.Text("Color widget:")
|
|
ImGui.SameLine(); HelpMarker("Click on the color square to open a color picker.\nCtrl+Click on individual component to input value.\n")
|
|
ImGui.ColorEdit3("MyColor##1", color, base_flags)
|
|
ImGui.Text("Color widget HSV with Alpha:")
|
|
ImGui.ColorEdit4("MyColor##2", color, bit32.bor(CE.DisplayHSV, base_flags))
|
|
ImGui.Text("Color widget with Float Display:")
|
|
ImGui.ColorEdit4("MyColor##2f", color, bit32.bor(CE.Float, base_flags))
|
|
ImGui.Text("Color button with Picker:")
|
|
ImGui.SameLine(); HelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.")
|
|
ImGui.ColorEdit4("MyColor##3", color, bit32.bor(CE.NoInputs, CE.NoLabel, base_flags))
|
|
|
|
ImGui.Text("Color button with Custom Picker Popup:")
|
|
if s.palette == nil then
|
|
s.palette = {}
|
|
for n = 0, 31 do s.palette[n] = HSV(n / 31.0, 0.8, 0.8, 1.0) end
|
|
end
|
|
local open_popup = ImGui.ColorButton("MyColor##3b", color, base_flags)
|
|
ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.x)
|
|
open_popup = ImGui.Button("Palette") or open_popup
|
|
if open_popup then
|
|
ImGui.OpenPopup("mypicker")
|
|
ImVec4_Copy(s.backup, color)
|
|
end
|
|
if ImGui.BeginPopup("mypicker") then
|
|
ImGui.Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!")
|
|
ImGui.Separator()
|
|
ImGui.ColorPicker4("##picker", color, bit32.bor(base_flags, CE.NoSidePreview, CE.NoSmallPreview))
|
|
ImGui.SameLine()
|
|
ImGui.BeginGroup()
|
|
ImGui.Text("Current")
|
|
ImGui.ColorButton("##current", color, bit32.bor(CE.NoPicker, CE.AlphaPreviewHalf), ImVec2(60, 40))
|
|
ImGui.Text("Previous")
|
|
if ImGui.ColorButton("##previous", s.backup, bit32.bor(CE.NoPicker, CE.AlphaPreviewHalf), ImVec2(60, 40)) then
|
|
ImVec4_Copy(color, s.backup)
|
|
end
|
|
ImGui.Separator()
|
|
ImGui.Text("Palette")
|
|
for n = 0, 31 do
|
|
ImGui.PushID(n)
|
|
if n % 8 ~= 0 then ImGui.SameLine(0.0, ImGui.GetStyle().ItemSpacing.y) end
|
|
local pal = s.palette[n]
|
|
if ImGui.ColorButton("##palette", pal, bit32.bor(CE.NoAlpha, CE.NoPicker, CE.NoTooltip), ImVec2(20, 20)) then
|
|
color.x = pal.x; color.y = pal.y; color.z = pal.z -- Preserve alpha!
|
|
end
|
|
if ImGui.BeginDragDropTarget() then
|
|
local payload = ImGui.AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)
|
|
if payload and payload.Data then pal.x, pal.y, pal.z = payload.Data[1], payload.Data[2], payload.Data[3] end
|
|
payload = ImGui.AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)
|
|
if payload and payload.Data then pal.x, pal.y, pal.z, pal.w = payload.Data[1], payload.Data[2], payload.Data[3], payload.Data[4] end
|
|
ImGui.EndDragDropTarget()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.EndGroup()
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
ImGui.Text("Color button only:")
|
|
_, s.no_border = ImGui.Checkbox("ImGuiColorEditFlags_NoBorder", s.no_border)
|
|
ImGui.ColorButton("MyColor##3c", color, bit32.bor(base_flags, s.no_border and CE.NoBorder or 0), ImVec2(80, 80))
|
|
|
|
ImGui.SeparatorText("Color picker")
|
|
ImGui.PushID("Color picker")
|
|
_, s.picker_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoAlpha", s.picker_flags, CE.NoAlpha)
|
|
_, s.picker_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_AlphaBar", s.picker_flags, CE.AlphaBar)
|
|
_, s.picker_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_NoSidePreview", s.picker_flags, CE.NoSidePreview)
|
|
if bit32.band(s.picker_flags, CE.NoSidePreview) ~= 0 then
|
|
ImGui.SameLine()
|
|
_, s.ref_color = ImGui.Checkbox("With Ref Color", s.ref_color)
|
|
if s.ref_color then
|
|
ImGui.SameLine()
|
|
ImGui.ColorEdit4("##RefColor", s.ref_color_v, bit32.bor(CE.NoInputs, base_flags))
|
|
end
|
|
end
|
|
_, s.picker_flags = ImGui.CheckboxFlags("ImGuiColorEditFlags_PickerNoRotate", s.picker_flags, CE.PickerNoRotate)
|
|
s.picker_mode = ImGui.Combo("Picker Mode", s.picker_mode, "Auto/Current\0ImGuiColorEditFlags_PickerHueBar\0ImGuiColorEditFlags_PickerHueWheel\0")
|
|
ImGui.SameLine(); HelpMarker("When not specified explicitly, user can right-click the picker to change mode.")
|
|
s.display_mode = ImGui.Combo("Display Mode", s.display_mode, "Auto/Current\0ImGuiColorEditFlags_NoInputs\0ImGuiColorEditFlags_DisplayRGB\0ImGuiColorEditFlags_DisplayHSV\0ImGuiColorEditFlags_DisplayHex\0")
|
|
ImGui.SameLine(); HelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click on those inputs.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using io.ConfigColorEditFlags.")
|
|
local flags = bit32.bor(base_flags, s.picker_flags)
|
|
if s.picker_mode == 1 then flags = bit32.bor(flags, CE.PickerHueBar) end
|
|
if s.picker_mode == 2 then flags = bit32.bor(flags, CE.PickerHueWheel) end
|
|
if s.display_mode == 1 then flags = bit32.bor(flags, CE.NoInputs) end
|
|
if s.display_mode == 2 then flags = bit32.bor(flags, CE.DisplayRGB) end
|
|
if s.display_mode == 3 then flags = bit32.bor(flags, CE.DisplayHSV) end
|
|
if s.display_mode == 4 then flags = bit32.bor(flags, CE.DisplayHex) end
|
|
ImGui.ColorPicker4("MyColor##4", color, flags, s.ref_color and s.ref_color_v or nil)
|
|
|
|
ImGui.Text("Set defaults in code:")
|
|
ImGui.SameLine(); HelpMarker("io.ConfigColorEditFlags is designed to allow you to set boot-time default.")
|
|
if ImGui.Button("Overwrite default: Uint8 + HSV + Hue Bar") then
|
|
ImGui.GetIO().ConfigColorEditFlags = bit32.bor(CE.Uint8, CE.DisplayHSV, CE.PickerHueBar, CE.InputRGB) -- [port] + InputRGB: upstream omits it and then trips its own InputMask_ assert
|
|
end
|
|
if ImGui.Button("Overwrite default: Float + HDR + Hue Wheel") then
|
|
ImGui.GetIO().ConfigColorEditFlags = bit32.bor(CE.Float, CE.HDR, CE.PickerHueWheel, CE.DisplayRGB, CE.InputRGB)
|
|
end
|
|
|
|
ImGui.Text("Both types:")
|
|
local w = (ImGui.GetContentRegionAvail().x - ImGui.GetStyle().ItemSpacing.y) * 0.40
|
|
ImGui.SetNextItemWidth(w)
|
|
ImGui.ColorPicker3("##MyColor##5", color, bit32.bor(CE.PickerHueBar, CE.NoSidePreview, CE.NoInputs, CE.NoAlpha))
|
|
ImGui.SameLine()
|
|
ImGui.SetNextItemWidth(w)
|
|
ImGui.ColorPicker3("##MyColor##6", color, bit32.bor(CE.PickerHueWheel, CE.NoSidePreview, CE.NoInputs, CE.NoAlpha))
|
|
ImGui.PopID()
|
|
|
|
ImGui.Spacing()
|
|
ImGui.Text("HSV encoded colors")
|
|
ImGui.SameLine(); HelpMarker("By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV.")
|
|
ImGui.Text("Color widget with InputHSV:")
|
|
ImGui.ColorEdit4("HSV shown as RGB##1", s.hsv, bit32.bor(CE.DisplayRGB, CE.InputHSV, CE.Float))
|
|
ImGui.ColorEdit4("HSV shown as HSV##1", s.hsv, bit32.bor(CE.DisplayHSV, CE.InputHSV, CE.Float))
|
|
ImGui.DragFloat4("Raw HSV values", s.hsv, 0.01, 0.0, 1.0)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.combo = { flags = 0, sel = 0, filter = nil, c2 = 0, c3 = -1, c4 = 0 }
|
|
function DemoWindowWidgetsComboBoxes()
|
|
if not ImGui.TreeNode("Combo") then return end
|
|
local s = S.combo
|
|
local CF = ImGuiComboFlags
|
|
local p
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", s.flags, CF.PopupAlignLeft)
|
|
ImGui.SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo")
|
|
p, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_NoArrowButton", s.flags, CF.NoArrowButton)
|
|
if p then s.flags = bit32.band(s.flags, bit32.bnot(CF.NoPreview)) end
|
|
p, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_NoPreview", s.flags, CF.NoPreview)
|
|
if p then s.flags = bit32.band(s.flags, bit32.bnot(bit32.bor(CF.NoArrowButton, CF.WidthFitPreview))) end
|
|
p, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_WidthFitPreview", s.flags, CF.WidthFitPreview)
|
|
if p then s.flags = bit32.band(s.flags, bit32.bnot(CF.NoPreview)) end
|
|
for _, h in ipairs({ "HeightSmall", "HeightRegular", "HeightLargest" }) do
|
|
p, s.flags = ImGui.CheckboxFlags("ImGuiComboFlags_" .. h, s.flags, CF[h])
|
|
if p then s.flags = bit32.band(s.flags, bit32.bnot(bit32.band(CF.HeightMask_, bit32.bnot(CF[h])))) end
|
|
end
|
|
|
|
local items = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }
|
|
local combo_preview_value = items[s.sel + 1]
|
|
if ImGui.BeginCombo("combo 1", combo_preview_value, s.flags) then
|
|
for n = 0, #items - 1 do
|
|
local is_selected = (s.sel == n)
|
|
if ImGui.Selectable(items[n + 1], is_selected) then s.sel = n end
|
|
if is_selected then ImGui.SetItemDefaultFocus() end
|
|
end
|
|
ImGui.EndCombo()
|
|
end
|
|
|
|
if ImGui.BeginCombo("combo 2 (w/ filter)", combo_preview_value, s.flags) then
|
|
s.filter = s.filter or ImGuiTextFilter()
|
|
if ImGui.IsWindowAppearing() then
|
|
ImGui.SetKeyboardFocusHere()
|
|
s.filter:Clear()
|
|
end
|
|
ImGui.SetNextItemShortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.F))
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
s.filter:DrawWithHint("##Filter", "Filter (incl -excl)")
|
|
for n = 0, #items - 1 do
|
|
local is_selected = (s.sel == n)
|
|
if s.filter:PassFilter(items[n + 1]) then
|
|
if ImGui.Selectable(items[n + 1], is_selected) then s.sel = n end
|
|
end
|
|
end
|
|
ImGui.EndCombo()
|
|
end
|
|
|
|
ImGui.Spacing()
|
|
ImGui.SeparatorText("One-liner variants")
|
|
HelpMarker("The Combo() function is not greatly useful apart from cases were you want to embed all options in a single strings.\nFlags above don't apply to this section.")
|
|
s.c2 = ImGui.Combo("combo 3 (one-liner)", s.c2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0")
|
|
s.c3 = ImGui.Combo("combo 4 (array)", s.c3, items, #items)
|
|
s.c4 = ImGui.Combo("combo 5 (function)", s.c4, function(data, n) return data[n + 1] end, items, #items)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.dt = { s8 = 127, u8 = 255, s16 = 32767, u16 = 65535, s32 = -1, u32 = 0xFFFFFFFF, s64 = -1, u64 = 0, f32 = 0.123, f64 = 90000.01234567890123456789,
|
|
drag_clamp = false, inputs_step = true, flags = 0 }
|
|
function DemoWindowWidgetsDataTypes()
|
|
if not ImGui.TreeNode("Data Types") then return end
|
|
local s = S.dt
|
|
local DT = ImGuiDataType
|
|
-- ponytail: Luau numbers are doubles, so S64/U64 are shown with S32/Double here (no 64-bit integer type)
|
|
local s32_min, s32_max = math.floor(-2147483648 / 2), math.floor(2147483647 / 2)
|
|
local u32_max = math.floor(4294967295 / 2)
|
|
local drag_speed = 0.2
|
|
ImGui.SeparatorText("Drags")
|
|
_, s.drag_clamp = ImGui.Checkbox("Clamp integers to 0..50", s.drag_clamp)
|
|
ImGui.SameLine(); HelpMarker("As with every widget in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using Ctrl+Click to input a value.")
|
|
local lo, hi = s.drag_clamp and 0 or nil, s.drag_clamp and 50 or nil
|
|
s.s8 = ImGui.DragScalar("drag s8", DT.S8, s.s8, drag_speed, lo, hi)
|
|
s.u8 = ImGui.DragScalar("drag u8", DT.U8, s.u8, drag_speed, lo, hi, "%u ms")
|
|
s.s16 = ImGui.DragScalar("drag s16", DT.S16, s.s16, drag_speed, lo, hi)
|
|
s.u16 = ImGui.DragScalar("drag u16", DT.U16, s.u16, drag_speed, lo, hi, "%u ms")
|
|
s.s32 = ImGui.DragScalar("drag s32", DT.S32, s.s32, drag_speed, lo, hi)
|
|
s.s32 = ImGui.DragScalar("drag s32 hex", DT.S32, s.s32, drag_speed, lo, hi, "0x%08X")
|
|
s.u32 = ImGui.DragScalar("drag u32", DT.U32, s.u32, drag_speed, lo, hi, "%u ms")
|
|
s.f32 = ImGui.DragScalar("drag float", DT.Float, s.f32, 0.005, 0.0, 1.0, "%f")
|
|
s.f32 = ImGui.DragScalar("drag float log", DT.Float, s.f32, 0.005, 0.0, 1.0, "%f", ImGuiSliderFlags.Logarithmic)
|
|
s.f64 = ImGui.DragScalar("drag double", DT.Double, s.f64, 0.0005, 0.0, nil, "%.10f grams")
|
|
s.f64 = ImGui.DragScalar("drag double log",DT.Double, s.f64, 0.0005, 0.0, 1.0, "0 < %.10f < 1", ImGuiSliderFlags.Logarithmic)
|
|
|
|
ImGui.SeparatorText("Sliders")
|
|
s.s8 = ImGui.SliderScalar("slider s8 full", DT.S8, s.s8, -128, 127, "%d")
|
|
s.u8 = ImGui.SliderScalar("slider u8 full", DT.U8, s.u8, 0, 255, "%u")
|
|
s.s16 = ImGui.SliderScalar("slider s16 full", DT.S16, s.s16, -32768, 32767, "%d")
|
|
s.u16 = ImGui.SliderScalar("slider u16 full", DT.U16, s.u16, 0, 65535, "%u")
|
|
s.s32 = ImGui.SliderScalar("slider s32 low", DT.S32, s.s32, 0, 50, "%d")
|
|
s.s32 = ImGui.SliderScalar("slider s32 high", DT.S32, s.s32, s32_max - 100, s32_max, "%d")
|
|
s.s32 = ImGui.SliderScalar("slider s32 full", DT.S32, s.s32, s32_min, s32_max, "%d")
|
|
s.s32 = ImGui.SliderScalar("slider s32 hex", DT.S32, s.s32, 0, 50, "0x%04X")
|
|
s.u32 = ImGui.SliderScalar("slider u32 low", DT.U32, s.u32, 0, 50, "%u")
|
|
s.u32 = ImGui.SliderScalar("slider u32 high", DT.U32, s.u32, u32_max - 100, u32_max, "%u")
|
|
s.u32 = ImGui.SliderScalar("slider u32 full", DT.U32, s.u32, 0, u32_max, "%u")
|
|
s.f32 = ImGui.SliderScalar("slider float low", DT.Float, s.f32, 0.0, 1.0)
|
|
s.f32 = ImGui.SliderScalar("slider float low log", DT.Float, s.f32, 0.0, 1.0, "%.10f", ImGuiSliderFlags.Logarithmic)
|
|
s.f32 = ImGui.SliderScalar("slider float high", DT.Float, s.f32, -10000000000.0, 10000000000.0, "%e")
|
|
s.f64 = ImGui.SliderScalar("slider double low", DT.Double, s.f64, 0.0, 1.0, "%.10f grams")
|
|
s.f64 = ImGui.SliderScalar("slider double low log", DT.Double, s.f64, 0.0, 1.0, "%.10f", ImGuiSliderFlags.Logarithmic)
|
|
s.f64 = ImGui.SliderScalar("slider double high", DT.Double, s.f64, -1000000000000000.0, 1000000000000000.0, "%e grams")
|
|
|
|
ImGui.SeparatorText("Sliders (reverse)")
|
|
s.s8 = ImGui.SliderScalar("slider s8 reverse", DT.S8, s.s8, 127, -128, "%d")
|
|
s.u8 = ImGui.SliderScalar("slider u8 reverse", DT.U8, s.u8, 255, 0, "%u")
|
|
s.s32 = ImGui.SliderScalar("slider s32 reverse", DT.S32, s.s32, 50, 0, "%d")
|
|
s.u32 = ImGui.SliderScalar("slider u32 reverse", DT.U32, s.u32, 50, 0, "%u")
|
|
|
|
ImGui.SeparatorText("Inputs")
|
|
_, s.inputs_step = ImGui.Checkbox("Show step buttons", s.inputs_step)
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiInputTextFlags_ReadOnly", s.flags, ImGuiInputTextFlags.ReadOnly)
|
|
if ImGuiInputTextFlags.ParseEmptyRefVal then _, s.flags = ImGui.CheckboxFlags("ImGuiInputTextFlags_ParseEmptyRefVal", s.flags, ImGuiInputTextFlags.ParseEmptyRefVal) end
|
|
if ImGuiInputTextFlags.DisplayEmptyRefVal then _, s.flags = ImGui.CheckboxFlags("ImGuiInputTextFlags_DisplayEmptyRefVal", s.flags, ImGuiInputTextFlags.DisplayEmptyRefVal) end
|
|
local one = s.inputs_step and 1 or nil
|
|
s.s8 = ImGui.InputScalar("input s8", DT.S8, s.s8, one, nil, "%d", s.flags)
|
|
s.u8 = ImGui.InputScalar("input u8", DT.U8, s.u8, one, nil, "%u", s.flags)
|
|
s.s16 = ImGui.InputScalar("input s16", DT.S16, s.s16, one, nil, "%d", s.flags)
|
|
s.u16 = ImGui.InputScalar("input u16", DT.U16, s.u16, one, nil, "%u", s.flags)
|
|
s.s32 = ImGui.InputScalar("input s32", DT.S32, s.s32, one, nil, "%d", s.flags)
|
|
s.s32 = ImGui.InputScalar("input s32 hex", DT.S32, s.s32, one, nil, "%04X", s.flags)
|
|
s.u32 = ImGui.InputScalar("input u32", DT.U32, s.u32, one, nil, "%u", s.flags)
|
|
s.u32 = ImGui.InputScalar("input u32 hex", DT.U32, s.u32, one, nil, "%08X", s.flags)
|
|
s.f32 = ImGui.InputScalar("input float", DT.Float, s.f32, s.inputs_step and 1.0 or nil, nil, nil, s.flags)
|
|
s.f64 = ImGui.InputScalar("input double", DT.Double, s.f64, s.inputs_step and 1.0 or nil, nil, nil, s.flags)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
function DemoWindowWidgetsDisableBlocks(demo_data)
|
|
if not ImGui.TreeNode("Disable Blocks") then return end
|
|
_, demo_data.DisableSections = ImGui.Checkbox("Disable entire section above", demo_data.DisableSections)
|
|
ImGui.SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across other sections.")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.dnd = { col1 = { 1.0, 0.0, 0.2 }, col2 = { 0.4, 0.7, 0.0, 0.5 }, mode = 0,
|
|
names = { "Bobby", "Beatrice", "Betty", "Brianna", "Barry", "Bernard", "Bibi", "Blaine", "Bryn" },
|
|
item_names = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }, col4 = ImVec4(1.0, 0.0, 0.2, 1.0) }
|
|
function DemoWindowWidgetsDragAndDrop()
|
|
if not ImGui.TreeNode("Drag and Drop") then return end
|
|
local s = S.dnd
|
|
if ImGui.TreeNode("Drag and drop in standard widgets") then
|
|
HelpMarker("You can drag from the color squares.")
|
|
ImGui.ColorEdit3("color 1", s.col1)
|
|
ImGui.ColorEdit4("color 2", s.col2)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Drag and drop to copy/swap items") then
|
|
local Mode_Copy, Mode_Move, Mode_Swap = 0, 1, 2
|
|
if ImGui.RadioButtonEx("Copy", s.mode == Mode_Copy) then s.mode = Mode_Copy end ImGui.SameLine()
|
|
if ImGui.RadioButtonEx("Move", s.mode == Mode_Move) then s.mode = Mode_Move end ImGui.SameLine()
|
|
if ImGui.RadioButtonEx("Swap", s.mode == Mode_Swap) then s.mode = Mode_Swap end
|
|
local names = s.names
|
|
for n = 0, #names - 1 do
|
|
ImGui.PushID(n)
|
|
if n % 3 ~= 0 then ImGui.SameLine() end
|
|
ImGui.Button(names[n + 1], ImVec2(60, 60))
|
|
if ImGui.BeginDragDropSource(ImGuiDragDropFlags.None) then
|
|
ImGui.SetDragDropPayload("DND_DEMO_CELL", n, 4)
|
|
if s.mode == Mode_Copy then ImGui.Text("Copy %s", names[n + 1]) end
|
|
if s.mode == Mode_Move then ImGui.Text("Move %s", names[n + 1]) end
|
|
if s.mode == Mode_Swap then ImGui.Text("Swap %s", names[n + 1]) end
|
|
ImGui.EndDragDropSource()
|
|
end
|
|
if ImGui.BeginDragDropTarget() then
|
|
local payload = ImGui.AcceptDragDropPayload("DND_DEMO_CELL")
|
|
if payload then
|
|
local payload_n = payload.Data
|
|
if s.mode == Mode_Copy then names[n + 1] = names[payload_n + 1] end
|
|
if s.mode == Mode_Move then names[n + 1] = names[payload_n + 1]; names[payload_n + 1] = "" end
|
|
if s.mode == Mode_Swap then names[n + 1], names[payload_n + 1] = names[payload_n + 1], names[n + 1] end
|
|
end
|
|
ImGui.EndDragDropTarget()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Drag to reorder items (simple)") then
|
|
ImGui.PushItemFlag(ImGuiItemFlags.AllowDuplicateId, true)
|
|
HelpMarker("We don't use the drag and drop api at all here! Instead we query when the item is held but not hovered, and order items accordingly.")
|
|
local item_names = s.item_names
|
|
for n = 1, #item_names do
|
|
local item = item_names[n]
|
|
ImGui.Selectable(item)
|
|
if ImGui.IsItemActive() and not ImGui.IsItemHovered() then
|
|
local n_next = n + ((ImGui.GetMouseDragDelta(0).y < 0.0) and -1 or 1)
|
|
if n_next >= 1 and n_next <= #item_names then
|
|
item_names[n] = item_names[n_next]
|
|
item_names[n_next] = item
|
|
ImGui.ResetMouseDragDelta()
|
|
end
|
|
end
|
|
end
|
|
ImGui.PopItemFlag()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Tooltip at target location") then
|
|
for n = 0, 1 do
|
|
ImGui.Button((n == 1) and "drop here##1" or "drop here##0")
|
|
if ImGui.BeginDragDropTarget() then
|
|
local drop_target_flags = bit32.bor(ImGuiDragDropFlags.AcceptBeforeDelivery, ImGuiDragDropFlags.AcceptNoPreviewTooltip)
|
|
if ImGui.AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, drop_target_flags) then
|
|
ImGui.SetMouseCursor(ImGuiMouseCursor.NotAllowed)
|
|
ImGui.SetTooltip("Cannot drop here!")
|
|
end
|
|
ImGui.EndDragDropTarget()
|
|
end
|
|
if n == 0 then ImGui.ColorButton("drag me", s.col4) end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.ds = { flags = 0, drag_f = 0.5, drag_f4 = { 0, 0, 0, 0 }, drag_i = 50, slider_f = 0.5, slider_f4 = { 0, 0, 0, 0 }, slider_i = 50 }
|
|
function DemoWindowWidgetsDragsAndSliders()
|
|
if not ImGui.TreeNode("Drag/Slider Flags") then return end
|
|
local s = S.ds
|
|
local SF = ImGuiSliderFlags
|
|
local function F(name, help)
|
|
if SF[name] == nil then return end
|
|
_, s.flags = ImGui.CheckboxFlags("ImGuiSliderFlags_" .. name, s.flags, SF[name])
|
|
if help then ImGui.SameLine(); HelpMarker(help) end
|
|
end
|
|
F("AlwaysClamp")
|
|
F("ClampOnInput", "Clamp value to min/max bounds when input manually with Ctrl+Click. By default Ctrl+Click allows going out of bounds.")
|
|
F("ClampZeroRange", "Clamp even if min==max==0.0f. Otherwise DragXXX functions don't clamp.")
|
|
F("Logarithmic", "Enable logarithmic editing (more precision for small values).")
|
|
F("NoRoundToFormat", "Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits).")
|
|
F("NoInput", "Disable Ctrl+Click or Enter key allowing to input text directly into the widget.")
|
|
F("NoSpeedTweaks", "Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.")
|
|
F("WrapAround", "Enable wrapping around from max to min and from min to max (only supported by DragXXX() functions)")
|
|
F("ColorMarkers")
|
|
local flags = s.flags
|
|
|
|
ImGui.Text("Underlying float value: %f", s.drag_f)
|
|
s.drag_f = ImGui.DragFloat("DragFloat (0 -> 1)", s.drag_f, 0.005, 0.0, 1.0, "%.3f", flags)
|
|
s.drag_f = ImGui.DragFloat("DragFloat (0 -> +inf)", s.drag_f, 0.005, 0.0, FLT_MAX, "%.3f", flags)
|
|
s.drag_f = ImGui.DragFloat("DragFloat (-inf -> 1)", s.drag_f, 0.005, -FLT_MAX, 1.0, "%.3f", flags)
|
|
s.drag_f = ImGui.DragFloat("DragFloat (-inf -> +inf)", s.drag_f, 0.005, -FLT_MAX, FLT_MAX, "%.3f", flags)
|
|
s.drag_i = ImGui.DragInt("DragInt (0 -> 100)", s.drag_i, 0.5, 0, 100, "%d", flags)
|
|
ImGui.DragFloat4("DragFloat4 (0 -> 1)", s.drag_f4, 0.005, 0.0, 1.0, "%.3f", flags)
|
|
|
|
local flags_for_sliders = bit32.band(flags, bit32.bnot(SF.WrapAround))
|
|
ImGui.Text("Underlying float value: %f", s.slider_f)
|
|
s.slider_f = ImGui.SliderFloat("SliderFloat (0 -> 1)", s.slider_f, 0.0, 1.0, "%.3f", flags_for_sliders)
|
|
s.slider_i = ImGui.SliderInt("SliderInt (0 -> 100)", s.slider_i, 0, 100, "%d", flags_for_sliders)
|
|
ImGui.SliderFloat4("SliderFloat4 (0 -> 1)", s.slider_f4, 0.0, 1.0, "%.3f", flags_for_sliders)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
function DemoWindowWidgetsFonts()
|
|
if not ImGui.TreeNode("Fonts") then return end
|
|
if ImGui.ShowFontAtlas then ImGui.ShowFontAtlas(ImGui.GetIO().Fonts) else DemoNotPorted("ShowFontAtlas") end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.img = { viewer = nil, pressed_count = 0 }
|
|
function DemoWindowWidgetsImages()
|
|
if not ImGui.TreeNode("Images") then return end
|
|
local s = S.img
|
|
local io = ImGui.GetIO()
|
|
ImGui.TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!")
|
|
local atlas = io.Fonts
|
|
local my_tex_id = atlas.TexRef
|
|
local my_tex_w = atlas.TexData and atlas.TexData.Width or 0
|
|
local my_tex_h = atlas.TexData and atlas.TexData.Height or 0
|
|
ImGui.Text("%.0fx%.0f", my_tex_w, my_tex_h)
|
|
|
|
ImGui.SeparatorText("Image()/ImageWithBg() function")
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ImageBorderSize, math.max(1.0, ImGui.GetStyle().ImageBorderSize))
|
|
ImGui.ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), ImVec2(0.0, 0.0), ImVec2(1.0, 1.0), ImVec4(0.0, 0.0, 0.0, 1.0))
|
|
ImGui.PopStyleVar()
|
|
|
|
ImGui.SeparatorText("Interactive Image Viewer")
|
|
s.viewer = s.viewer or ExampleImageViewerData()
|
|
local canvas_size = ImVec2(ImGui.GetContentRegionAvail().x, my_tex_h * 2.0)
|
|
ExampleImageViewer_DrawOptions(s.viewer)
|
|
ExampleImageViewer_DrawCanvas(s.viewer, canvas_size, my_tex_id, my_tex_w, my_tex_h)
|
|
|
|
ImGui.SeparatorText("Textured Buttons")
|
|
ImGui.TextWrapped("And now some textured buttons..")
|
|
for i = 0, 7 do
|
|
ImGui.PushID(i)
|
|
if i > 0 then ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, ImVec2(i - 1.0, i - 1.0)) end
|
|
local size = ImVec2(32.0, 32.0)
|
|
local uv0 = ImVec2(0.0, 0.0)
|
|
local uv1 = ImVec2(32.0 / my_tex_w, 32.0 / my_tex_h)
|
|
if ImGui.ImageButton("", my_tex_id, size, uv0, uv1, ImVec4(0.0, 0.0, 0.0, 1.0), ImVec4(1.0, 1.0, 1.0, 1.0)) then
|
|
s.pressed_count = s.pressed_count + 1
|
|
end
|
|
if i > 0 then ImGui.PopStyleVar() end
|
|
ImGui.PopID()
|
|
ImGui.SameLine()
|
|
end
|
|
ImGui.NewLine()
|
|
ImGui.Text("Pressed %d times.", s.pressed_count)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.lb = { sel = 0, highlight = false }
|
|
function DemoWindowWidgetsListBoxes()
|
|
if not ImGui.TreeNode("List Boxes") then return end
|
|
local s = S.lb
|
|
local items = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }
|
|
local item_highlighted_idx = -1
|
|
_, s.highlight = ImGui.Checkbox("Highlight hovered item in second listbox", s.highlight)
|
|
if ImGui.BeginListBox("listbox 1") then
|
|
for n = 0, #items - 1 do
|
|
local is_selected = (s.sel == n)
|
|
if ImGui.Selectable(items[n + 1], is_selected) then s.sel = n end
|
|
if s.highlight and ImGui.IsItemHovered() then item_highlighted_idx = n end
|
|
if is_selected then ImGui.SetItemDefaultFocus() end
|
|
end
|
|
ImGui.EndListBox()
|
|
end
|
|
ImGui.SameLine(); HelpMarker("Here we are sharing selection state between both boxes.")
|
|
ImGui.Text("Full-width:")
|
|
if ImGui.BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui.GetTextLineHeightWithSpacing())) then
|
|
for n = 0, #items - 1 do
|
|
local is_selected = (s.sel == n)
|
|
local flags = (item_highlighted_idx == n) and ImGuiSelectableFlags.Highlight or 0
|
|
if ImGui.Selectable(items[n + 1], is_selected, flags) then s.sel = n end
|
|
if is_selected then ImGui.SetItemDefaultFocus() end
|
|
end
|
|
ImGui.EndListBox()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.le = { str = Buf("", 32), i = 0, f = 0.0 }
|
|
function DemoWindowWidgetsLiveEdit(demo_data)
|
|
if not ImGui.TreeNode("Live Edit Flags") then return end
|
|
local s = S.le
|
|
ImGui.TextWrapped("Select whether to apply keyboard edits to backing variables _while_ typing.")
|
|
_, demo_data.LiveEditOverride = ImGui.Checkbox("Override Live Edit Flags in Demo Window", demo_data.LiveEditOverride)
|
|
if not demo_data.LiveEditOverride then demo_data.LiveEditFlags = ImGui.GetItemFlags() end
|
|
ImGui.BeginDisabled(demo_data.LiveEditOverride == false)
|
|
ImGui.Indent()
|
|
_, demo_data.LiveEditFlags = ImGui.CheckboxFlags("ImGuiItemFlags_LiveEditOnInputText", demo_data.LiveEditFlags, ImGuiItemFlags.LiveEditOnInputText)
|
|
_, demo_data.LiveEditFlags = ImGui.CheckboxFlags("ImGuiItemFlags_LiveEditOnInputScalar", demo_data.LiveEditFlags, ImGuiItemFlags.LiveEditOnInputScalar)
|
|
ImGui.Unindent()
|
|
ImGui.EndDisabled()
|
|
ImGui.Text("Try typing '123' and seeing effect on backing value:")
|
|
ImGui.InputText("str", s.str, 32)
|
|
ImGui.Text("Backing value: \"%s\"", BufStr(s.str))
|
|
s.i = ImGui.InputInt("int", s.i, 0, 0)
|
|
ImGui.Text("Backing value: %d", s.i)
|
|
s.f = ImGui.SliderFloat("float", s.f, 0.0, 100.0)
|
|
ImGui.Text("Backing value: %f", s.f)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.mv = { use_liveedit = false, items = { 12.0, 0.0, 0.0 } }
|
|
function DemoWindowWidgetsMixedValues()
|
|
if not ImGui.TreeNode("Mixed Values") then return end
|
|
local s = S.mv
|
|
local items = s.items
|
|
HelpMarker("Using ImGuiItemFlags_MixedValue.")
|
|
_, s.use_liveedit = ImGui.Checkbox("ImGuiItemFlags_LiveEditOnInput", s.use_liveedit)
|
|
ImGui.SeparatorText("Scalar/Text Widgets")
|
|
local is_mixed = items[1] ~= items[2] or items[1] ~= items[3]
|
|
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInput, s.use_liveedit)
|
|
ImGui.PushItemFlag(ImGuiItemFlags.MixedValue, is_mixed)
|
|
local edited, e = false, false
|
|
items[1], e = ImGui.DragFloat("DragFloat", items[1]); edited = edited or e
|
|
items[1], e = ImGui.SliderFloat("SliderFloat", items[1], 0.0, 100.0); edited = edited or e
|
|
items[1], e = ImGui.InputFloat("InputFloat", items[1], 1.0); edited = edited or e
|
|
if edited then items[2] = items[1]; items[3] = items[1] end
|
|
ImGui.PopItemFlag()
|
|
ImGui.Text("Underlying data:")
|
|
items[1] = ImGui.InputFloat("item 0 (ref)", items[1])
|
|
items[2] = ImGui.InputFloat("item 1", items[2])
|
|
items[3] = ImGui.InputFloat("item 2", items[3])
|
|
ImGui.PopItemFlag()
|
|
|
|
ImGui.SeparatorText("Others Widgets")
|
|
ImGui.Text("(note: edits are not applied in this demo)")
|
|
ImGui.Checkbox("Checkbox On", true)
|
|
ImGui.Checkbox("Checkbox Off", false)
|
|
ImGui.PushItemFlag(ImGuiItemFlags.MixedValue, true)
|
|
ImGui.Checkbox("Checkbox Mixed", false)
|
|
ImGui.RadioButtonEx("RadioButton Mixed", true)
|
|
ImGui.SameLine()
|
|
ImGui.RadioButtonEx("RadioButton Mixed##2", true)
|
|
ImGui.Combo("Combo", 0, "One\0Two\0Three\0")
|
|
ImGui.ColorEdit4("ColorEdit4", ImVec4(0.5, 0.5, 0.5, 0.5))
|
|
ImGui.PopItemFlag()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.mc = { vec4f = { 0.10, 0.20, 0.30, 0.44 }, vec4i = { 1, 5, 100, 255 }, flags = 0, b = 10, e = 90, bi = 100, ei = 1000 }
|
|
function DemoWindowWidgetsMultiComponents()
|
|
if not ImGui.TreeNode("Multi-component Widgets") then return end
|
|
local s = S.mc
|
|
local f, i = s.vec4f, s.vec4i
|
|
if ImGuiSliderFlags.ColorMarkers then _, s.flags = ImGui.CheckboxFlags("ImGuiSliderFlags_ColorMarkers", s.flags, ImGuiSliderFlags.ColorMarkers) end
|
|
local flags = s.flags
|
|
for _, n in ipairs({ 2, 3, 4 }) do
|
|
ImGui.SeparatorText(n .. "-wide")
|
|
ImGui["InputFloat" .. n]("input float" .. n, f)
|
|
ImGui["InputInt" .. n]("input int" .. n, i)
|
|
ImGui["DragFloat" .. n]("drag float" .. n, f, 0.01, 0.0, 1.0, nil, flags)
|
|
ImGui["DragInt" .. n]("drag int" .. n, i, 1, 0, 255, nil, flags)
|
|
ImGui["SliderFloat" .. n]("slider float" .. n, f, 0.0, 1.0, nil, flags)
|
|
ImGui["SliderInt" .. n]("slider int" .. n, i, 0, 255, nil, flags)
|
|
end
|
|
ImGui.SeparatorText("Ranges")
|
|
s.b, s.e = ImGui.DragFloatRange2("range float", s.b, s.e, 0.25, 0.0, 100.0, "Min: %.1f %%", "Max: %.1f %%", ImGuiSliderFlags.AlwaysClamp)
|
|
s.bi, s.ei = ImGui.DragIntRange2("range int", s.bi, s.ei, 5, 0, 1000, "Min: %d units", "Max: %d units")
|
|
s.bi, s.ei = ImGui.DragIntRange2("range int (no bounds)", s.bi, s.ei, 5, 0, 0, "Min: %d units", "Max: %d units")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.plot = { animate = true, arr = { 0.6, 0.1, 1.0, 0.5, 0.92, 0.1, 0.2 }, values = {}, values_offset = 0, refresh_time = 0.0, phase = 0.0,
|
|
func_type = 0, display_count = 70 }
|
|
for n = 1, 90 do S.plot.values[n] = 0.0 end
|
|
function DemoWindowWidgetsPlotting()
|
|
if not ImGui.TreeNode("Plotting") then return end
|
|
local s = S.plot
|
|
ImGui.Text("Need better plotting and graphing? Consider using ImPlot:")
|
|
ImGui.TextLinkOpenURL("https://github.com/epezent/implot")
|
|
ImGui.Separator()
|
|
_, s.animate = ImGui.Checkbox("Animate", s.animate)
|
|
ImGui.PlotLines("Frame Times", s.arr, nil, #s.arr)
|
|
ImGui.PlotHistogram("Histogram", s.arr, nil, #s.arr, 0, nil, 0.0, 1.0, ImVec2(0, 80.0))
|
|
|
|
local values = s.values
|
|
if not s.animate or s.refresh_time == 0.0 then s.refresh_time = ImGui.GetTime() end
|
|
while s.refresh_time < ImGui.GetTime() do
|
|
values[s.values_offset + 1] = math.cos(s.phase)
|
|
s.values_offset = (s.values_offset + 1) % #values
|
|
s.phase = s.phase + 0.10 * s.values_offset
|
|
s.refresh_time = s.refresh_time + 1.0 / 60.0
|
|
end
|
|
local average = 0.0
|
|
for n = 1, #values do average = average + values[n] end
|
|
average = average / #values
|
|
ImGui.PlotLines("Lines", values, nil, #values, s.values_offset, string.format("avg %f", average), -1.0, 1.0, ImVec2(0, 80.0))
|
|
|
|
-- Getters receive a 1-based index in this port
|
|
local function Sin(_, i) return math.sin((i - 1) * 0.1) end
|
|
local function Saw(_, i) return ((i - 1) % 2 == 1) and 1.0 or -1.0 end
|
|
ImGui.SeparatorText("Functions")
|
|
ImGui.SetNextItemWidth(ImGui.GetFontSize() * 8)
|
|
s.func_type = ImGui.Combo("func", s.func_type, "Sin\0Saw\0")
|
|
ImGui.SameLine()
|
|
s.display_count = ImGui.SliderInt("Sample count", s.display_count, 1, 400)
|
|
local func = (s.func_type == 0) and Sin or Saw
|
|
ImGui.PlotLines("Lines##2", func, nil, s.display_count, 0, nil, -1.0, 1.0, ImVec2(0, 80))
|
|
ImGui.PlotHistogram("Histogram##2", func, nil, s.display_count, 0, nil, -1.0, 1.0, ImVec2(0, 80))
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.pb = { accum = 0.0, dir = 1.0 }
|
|
function DemoWindowWidgetsProgressBars()
|
|
if not ImGui.TreeNode("Progress Bars") then return end
|
|
local s = S.pb
|
|
s.accum = s.accum + s.dir * 0.4 * ImGui.GetIO().DeltaTime
|
|
if s.accum >= 1.1 then s.accum = 1.1; s.dir = -s.dir end
|
|
if s.accum <= -0.1 then s.accum = -0.1; s.dir = -s.dir end
|
|
local progress = DemoClamp(s.accum, 0.0, 1.0)
|
|
ImGui.ProgressBar(progress, ImVec2(0.0, 0.0))
|
|
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
|
|
ImGui.Text("Progress Bar")
|
|
ImGui.ProgressBar(progress, ImVec2(0.0, 0.0), string.format("%d/%d", math.floor(progress * 1753), 1753))
|
|
ImGui.ProgressBar(-1.0 * ImGui.GetTime(), ImVec2(0.0, 0.0), "Searching..")
|
|
ImGui.SameLine(0.0, ImGui.GetStyle().ItemInnerSpacing.x)
|
|
ImGui.Text("Indeterminate")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
-- Selectable(label, bool* p_selected) overload: toggles on press
|
|
local function SelectableP(label, sel, flags, size)
|
|
local pressed = ImGui.Selectable(label, sel, flags, size)
|
|
if pressed then sel = not sel end
|
|
return pressed, sel
|
|
end
|
|
|
|
local function B(v) return v and 1 or 0 end
|
|
|
|
S.qs = { item_type = 4, item_disabled = false, item_mixedvalue = false, liveedit_override = false, liveedit_flags = 0,
|
|
b = false, col4f = { 1.0, 0.5, 0.0, 1.0 }, str = Buf("", 16), combo = 1, listbox = 1, unused = Buf("", 1),
|
|
embed = false, test_window = false }
|
|
function DemoWindowWidgetsQueryingStatuses()
|
|
local s = S.qs
|
|
if ImGui.TreeNode("Querying Item Status (Edited/Active/Hovered etc.)") then
|
|
local item_names = { "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputTextMultiline", "InputFloat",
|
|
"InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox" }
|
|
s.item_type = ImGui.Combo("Item Type", s.item_type, item_names, #item_names, #item_names)
|
|
ImGui.SameLine()
|
|
HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered().")
|
|
_, s.item_disabled = ImGui.Checkbox("Item Disabled", s.item_disabled)
|
|
_, s.item_mixedvalue = ImGui.Checkbox("Item MixedValue", s.item_mixedvalue)
|
|
_, s.liveedit_override = ImGui.Checkbox("Override LiveEdit:", s.liveedit_override)
|
|
ImGui.SameLine()
|
|
if not s.liveedit_override then s.liveedit_flags = ImGui.GetItemFlags() end
|
|
ImGui.BeginDisabled(s.liveedit_override == false)
|
|
_, s.liveedit_flags = ImGui.CheckboxFlags("_LiveEditOnInput", s.liveedit_flags, ImGuiItemFlags.LiveEditOnInput)
|
|
ImGui.SameLine()
|
|
_, s.liveedit_flags = ImGui.CheckboxFlags("_LiveEditOnInputText", s.liveedit_flags, ImGuiItemFlags.LiveEditOnInputText)
|
|
ImGui.SameLine()
|
|
_, s.liveedit_flags = ImGui.CheckboxFlags("_LiveEditOnInputScalar", s.liveedit_flags, ImGuiItemFlags.LiveEditOnInputScalar)
|
|
ImGui.EndDisabled()
|
|
if s.liveedit_override then
|
|
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInputText, bit32.band(s.liveedit_flags, ImGuiItemFlags.LiveEditOnInputText) ~= 0)
|
|
ImGui.PushItemFlag(ImGuiItemFlags.LiveEditOnInputScalar, bit32.band(s.liveedit_flags, ImGuiItemFlags.LiveEditOnInputScalar) ~= 0)
|
|
end
|
|
|
|
local ret = false
|
|
local t = s.item_type
|
|
if s.item_disabled then ImGui.BeginDisabled(true) end
|
|
if s.item_mixedvalue then ImGui.PushItemFlag(ImGuiItemFlags.MixedValue, true) end
|
|
if t == 0 then ImGui.Text("ITEM: Text") end
|
|
if t == 1 then ret = ImGui.Button("ITEM: Button") end
|
|
if t == 2 then ImGui.PushItemFlag(ImGuiItemFlags.ButtonRepeat, true); ret = ImGui.Button("ITEM: Button"); ImGui.PopItemFlag() end
|
|
if t == 3 then ret, s.b = ImGui.Checkbox("ITEM: Checkbox", s.b) end
|
|
if t == 4 then s.col4f[1], ret = ImGui.SliderFloat("ITEM: SliderFloat", s.col4f[1], 0.0, 1.0) end
|
|
if t == 5 then ret = ImGui.InputText("ITEM: InputText", s.str, 16) end
|
|
if t == 6 then ret = ImGui.InputTextMultiline("ITEM: InputTextMultiline", s.str, 16) end
|
|
if t == 7 then s.col4f[1], ret = ImGui.InputFloat("ITEM: InputFloat", s.col4f[1], 1.0) end
|
|
if t == 8 then ret = ImGui.InputFloat3("ITEM: InputFloat3", s.col4f) end
|
|
if t == 9 then ret = ImGui.ColorEdit4("ITEM: ColorEdit4", s.col4f) end
|
|
if t == 10 then ret = ImGui.Selectable("ITEM: Selectable") end
|
|
if t == 11 then ret = ImGui.MenuItem("ITEM: MenuItem") end
|
|
if t == 12 then ret = ImGui.TreeNode("ITEM: TreeNode"); if ret then ImGui.TreePop() end end
|
|
if t == 13 then ret = ImGui.TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", bit32.bor(ImGuiTreeNodeFlags.OpenOnDoubleClick, ImGuiTreeNodeFlags.NoTreePushOnOpen)) end
|
|
if t == 14 then s.combo, ret = ImGui.Combo("ITEM: Combo", s.combo, { "Apple", "Banana", "Cherry", "Kiwi" }) end
|
|
if t == 15 then s.listbox, ret = ImGui.ListBox("ITEM: ListBox", s.listbox, { "Apple", "Banana", "Cherry", "Kiwi" }, 4, 4) end
|
|
|
|
local HF = ImGuiHoveredFlags
|
|
local hovered_delay_none = ImGui.IsItemHovered()
|
|
local hovered_delay_stationary = ImGui.IsItemHovered(HF.Stationary)
|
|
local hovered_delay_short = ImGui.IsItemHovered(HF.DelayShort)
|
|
local hovered_delay_normal = ImGui.IsItemHovered(HF.DelayNormal)
|
|
local hovered_delay_tooltip = ImGui.IsItemHovered(HF.ForTooltip)
|
|
local rmin, rmax, rsize = ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), ImGui.GetItemRectSize()
|
|
ImGui.BulletText(
|
|
"Return value = %d\nIsItemFocused() = %d\nIsItemHovered() = %d\nIsItemHovered(_AllowWhenBlockedByPopup) = %d\n" ..
|
|
"IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\nIsItemHovered(_AllowWhenOverlappedByItem) = %d\n" ..
|
|
"IsItemHovered(_AllowWhenOverlappedByWindow) = %d\nIsItemHovered(_AllowWhenDisabled) = %d\nIsItemHovered(_RectOnly) = %d\n" ..
|
|
"IsItemActive() = %d\nIsItemEdited() = %d\nIsItemActivated() = %d\nIsItemDeactivated() = %d\nIsItemDeactivatedAfterEdit() = %d\n" ..
|
|
"IsItemVisible() = %d\nIsItemClicked() = %d\nIsItemToggledOpen() = %d\n" ..
|
|
"GetItemRectMin() = (%.1f, %.1f)\nGetItemRectMax() = (%.1f, %.1f)\nGetItemRectSize() = (%.1f, %.1f)",
|
|
B(ret), B(ImGui.IsItemFocused()), B(ImGui.IsItemHovered()), B(ImGui.IsItemHovered(HF.AllowWhenBlockedByPopup)),
|
|
B(ImGui.IsItemHovered(HF.AllowWhenBlockedByActiveItem)), B(ImGui.IsItemHovered(HF.AllowWhenOverlappedByItem)),
|
|
B(ImGui.IsItemHovered(HF.AllowWhenOverlappedByWindow)), B(ImGui.IsItemHovered(HF.AllowWhenDisabled)), B(ImGui.IsItemHovered(HF.RectOnly)),
|
|
B(ImGui.IsItemActive()), B(ImGui.IsItemEdited()), B(ImGui.IsItemActivated()), B(ImGui.IsItemDeactivated()), B(ImGui.IsItemDeactivatedAfterEdit()),
|
|
B(ImGui.IsItemVisible()), B(ImGui.IsItemClicked()), B(ImGui.IsItemToggledOpen()),
|
|
rmin.x, rmin.y, rmax.x, rmax.y, rsize.x, rsize.y)
|
|
ImGui.BulletText(
|
|
"with Hovering Delay or Stationary test:\nIsItemHovered() = %d\nIsItemHovered(_Stationary) = %d\nIsItemHovered(_DelayShort) = %d\nIsItemHovered(_DelayNormal) = %d\nIsItemHovered(_Tooltip) = %d",
|
|
B(hovered_delay_none), B(hovered_delay_stationary), B(hovered_delay_short), B(hovered_delay_normal), B(hovered_delay_tooltip))
|
|
|
|
if s.liveedit_override then ImGui.PopItemFlag(); ImGui.PopItemFlag() end
|
|
if s.item_mixedvalue then ImGui.PopItemFlag() end
|
|
if s.item_disabled then ImGui.EndDisabled() end
|
|
|
|
ImGui.InputText("unused", s.unused, 1, ImGuiInputTextFlags.ReadOnly)
|
|
ImGui.SameLine()
|
|
HelpMarker("This widget is only here to be able to tab-out of the widgets above and see e.g. Deactivated() status.")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Querying Window Status (Focused/Hovered etc.)") then
|
|
_, s.embed = ImGui.Checkbox("Embed everything inside a child window for testing _RootWindow flag.", s.embed)
|
|
if s.embed then ImGui.BeginChild("outer_child", ImVec2(0, ImGui.GetFontSize() * 20.0), ImGuiChildFlags.Borders) end
|
|
local FF, HF = ImGuiFocusedFlags, ImGuiHoveredFlags
|
|
local bor = bit32.bor
|
|
ImGui.BulletText(
|
|
"IsWindowFocused() = %d\nIsWindowFocused(_ChildWindows) = %d\nIsWindowFocused(_ChildWindows|_NoPopupHierarchy) = %d\n" ..
|
|
"IsWindowFocused(_ChildWindows|_DockHierarchy) = %d\nIsWindowFocused(_ChildWindows|_RootWindow) = %d\n" ..
|
|
"IsWindowFocused(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\nIsWindowFocused(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n" ..
|
|
"IsWindowFocused(_RootWindow) = %d\nIsWindowFocused(_RootWindow|_NoPopupHierarchy) = %d\nIsWindowFocused(_RootWindow|_DockHierarchy) = %d\n" ..
|
|
"IsWindowFocused(_AnyWindow) = %d\n",
|
|
B(ImGui.IsWindowFocused()), B(ImGui.IsWindowFocused(FF.ChildWindows)), B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.NoPopupHierarchy))),
|
|
B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.DockHierarchy))), B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.RootWindow))),
|
|
B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.RootWindow, FF.NoPopupHierarchy))), B(ImGui.IsWindowFocused(bor(FF.ChildWindows, FF.RootWindow, FF.DockHierarchy))),
|
|
B(ImGui.IsWindowFocused(FF.RootWindow)), B(ImGui.IsWindowFocused(bor(FF.RootWindow, FF.NoPopupHierarchy))), B(ImGui.IsWindowFocused(bor(FF.RootWindow, FF.DockHierarchy))),
|
|
B(ImGui.IsWindowFocused(FF.AnyWindow)))
|
|
ImGui.BulletText(
|
|
"IsWindowHovered() = %d\nIsWindowHovered(_AllowWhenBlockedByPopup) = %d\nIsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" ..
|
|
"IsWindowHovered(_ChildWindows) = %d\nIsWindowHovered(_ChildWindows|_NoPopupHierarchy) = %d\nIsWindowHovered(_ChildWindows|_DockHierarchy) = %d\n" ..
|
|
"IsWindowHovered(_ChildWindows|_RootWindow) = %d\nIsWindowHovered(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n" ..
|
|
"IsWindowHovered(_ChildWindows|_RootWindow|_DockHierarchy) = %d\nIsWindowHovered(_RootWindow) = %d\nIsWindowHovered(_RootWindow|_NoPopupHierarchy) = %d\n" ..
|
|
"IsWindowHovered(_RootWindow|_DockHierarchy) = %d\nIsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\nIsWindowHovered(_AnyWindow) = %d\n" ..
|
|
"IsWindowHovered(_Stationary) = %d\n",
|
|
B(ImGui.IsWindowHovered()), B(ImGui.IsWindowHovered(HF.AllowWhenBlockedByPopup)), B(ImGui.IsWindowHovered(HF.AllowWhenBlockedByActiveItem)),
|
|
B(ImGui.IsWindowHovered(HF.ChildWindows)), B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.NoPopupHierarchy))), B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.DockHierarchy))),
|
|
B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.RootWindow))), B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.RootWindow, HF.NoPopupHierarchy))),
|
|
B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.RootWindow, HF.DockHierarchy))), B(ImGui.IsWindowHovered(HF.RootWindow)), B(ImGui.IsWindowHovered(bor(HF.RootWindow, HF.NoPopupHierarchy))),
|
|
B(ImGui.IsWindowHovered(bor(HF.RootWindow, HF.DockHierarchy))), B(ImGui.IsWindowHovered(bor(HF.ChildWindows, HF.AllowWhenBlockedByPopup))), B(ImGui.IsWindowHovered(HF.AnyWindow)),
|
|
B(ImGui.IsWindowHovered(HF.Stationary)))
|
|
ImGui.BeginChild("child", ImVec2(0, 50), ImGuiChildFlags.Borders)
|
|
ImGui.Text("This is another child window for testing the _ChildWindows flag.")
|
|
ImGui.EndChild()
|
|
if s.embed then ImGui.EndChild() end
|
|
|
|
_, s.test_window = ImGui.Checkbox("Hovered/Active tests after Begin() for title bar testing", s.test_window)
|
|
if s.test_window then
|
|
s.test_window = ImGui.Begin("Title bar Hovered/Active tests", s.test_window)
|
|
if ImGui.BeginPopupContextItem() then
|
|
if ImGui.MenuItem("Close") then s.test_window = false end
|
|
ImGui.EndPopup()
|
|
end
|
|
ImGui.Text("IsItemHovered() after begin = %d (== is title bar hovered)\nIsItemActive() after begin = %d (== is window being clicked/moved)\n",
|
|
B(ImGui.IsItemHovered()), B(ImGui.IsItemActive()))
|
|
ImGui.End()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
S.sel = { basic = { false, true, false, false }, multi = { false, false, false }, checked = { false, false, false, false, false }, selected_n = 0,
|
|
tables = {}, grid = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } },
|
|
align = { true, false, true, false, true, false, true, false, true } }
|
|
for i = 1, 10 do S.sel.tables[i] = false end
|
|
function DemoWindowWidgetsSelectables()
|
|
if not ImGui.TreeNode("Selectables") then return end
|
|
local s = S.sel
|
|
if ImGui.TreeNode("Basic") then
|
|
local b = s.basic
|
|
_, b[1] = SelectableP("1. I am selectable", b[1])
|
|
_, b[2] = SelectableP("2. I am selectable", b[2])
|
|
_, b[3] = SelectableP("3. I am selectable", b[3])
|
|
if ImGui.Selectable("4. I am double clickable", b[4], ImGuiSelectableFlags.AllowDoubleClick) then
|
|
if ImGui.IsMouseDoubleClicked(0) then b[4] = not b[4] end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Multiple items on the same line") then
|
|
local m = s.multi
|
|
ImGui.SetNextItemAllowOverlap(); _, m[1] = SelectableP("main.c", m[1]); ImGui.SameLine(); ImGui.SmallButton("Link 1")
|
|
ImGui.SetNextItemAllowOverlap(); _, m[2] = SelectableP("hello.cpp", m[2]); ImGui.SameLine(); ImGui.SmallButton("Link 2")
|
|
ImGui.SetNextItemAllowOverlap(); _, m[3] = SelectableP("hello.h", m[3]); ImGui.SameLine(); ImGui.SmallButton("Link 3")
|
|
ImGui.Spacing()
|
|
local color_marker_w = ImGui.CalcTextSize("x").x
|
|
for n = 0, 4 do
|
|
ImGui.PushID(n)
|
|
ImGui.AlignTextToFramePadding()
|
|
if ImGui.Selectable("##selectable", s.selected_n == n, ImGuiSelectableFlags.AllowOverlap) then s.selected_n = n end
|
|
ImGui.SameLine(0, 0)
|
|
_, s.checked[n + 1] = ImGui.Checkbox("##check", s.checked[n + 1])
|
|
ImGui.SameLine()
|
|
local color = ImVec4((n % 2 == 1) and 1.0 or 0.2, (math.floor(n / 2) % 2 == 1) and 1.0 or 0.2, 0.2, 1.0)
|
|
ImGui.ColorButton("##color", color, ImGuiColorEditFlags.NoTooltip, ImVec2(color_marker_w, 0))
|
|
ImGui.SameLine()
|
|
ImGui.Text("Some label")
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("In Tables") then
|
|
local sel = s.tables
|
|
local TF = ImGuiTableFlags
|
|
if ImGui.BeginTable("split1", 3, bit32.bor(TF.Resizable, TF.NoSavedSettings, TF.Borders)) then
|
|
for i = 0, 9 do
|
|
ImGui.TableNextColumn()
|
|
_, sel[i + 1] = SelectableP(string.format("Item %d", i), sel[i + 1])
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.Spacing()
|
|
if ImGui.BeginTable("split2", 3, bit32.bor(TF.Resizable, TF.NoSavedSettings, TF.Borders)) then
|
|
for i = 0, 9 do
|
|
ImGui.TableNextRow()
|
|
ImGui.TableNextColumn()
|
|
_, sel[i + 1] = SelectableP(string.format("Item %d", i), sel[i + 1], ImGuiSelectableFlags.SpanAllColumns)
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("Some other contents")
|
|
ImGui.TableNextColumn()
|
|
ImGui.Text("123456")
|
|
end
|
|
ImGui.EndTable()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Grid") then
|
|
local g = s.grid
|
|
local time = ImGui.GetTime()
|
|
local winning_state = true
|
|
for y = 1, 4 do for x = 1, 4 do if g[y][x] == 0 then winning_state = false end end end
|
|
if winning_state then
|
|
ImGui.PushStyleVar(ImGuiStyleVar.SelectableTextAlign, ImVec2(0.5 + 0.5 * math.cos(time * 2.0), 0.5 + 0.5 * math.sin(time * 3.0)))
|
|
end
|
|
local size = ImGui.CalcTextSize("Sailor").x
|
|
for y = 1, 4 do
|
|
for x = 1, 4 do
|
|
if x > 1 then ImGui.SameLine() end
|
|
ImGui.PushID((y - 1) * 4 + (x - 1))
|
|
if ImGui.Selectable("Sailor", g[y][x] ~= 0, 0, ImVec2(size, size)) then
|
|
g[y][x] = 1 - g[y][x]
|
|
if x > 1 then g[y][x - 1] = 1 - g[y][x - 1] end
|
|
if x < 4 then g[y][x + 1] = 1 - g[y][x + 1] end
|
|
if y > 1 then g[y - 1][x] = 1 - g[y - 1][x] end
|
|
if y < 4 then g[y + 1][x] = 1 - g[y + 1][x] end
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
if winning_state then ImGui.PopStyleVar() end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Alignment") then
|
|
HelpMarker("By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item basis using PushStyleVar(). You'll probably want to always keep your default situation to left-align otherwise it becomes difficult to layout multiple items on a same line")
|
|
local size = ImGui.CalcTextSize("(1.0,1.0)").x
|
|
for y = 0, 2 do
|
|
for x = 0, 2 do
|
|
local alignment = ImVec2(x / 2.0, y / 2.0)
|
|
local name = string.format("(%.1f,%.1f)", alignment.x, alignment.y)
|
|
if x > 0 then ImGui.SameLine() end
|
|
ImGui.PushStyleVar(ImGuiStyleVar.SelectableTextAlign, alignment)
|
|
_, s.align[3 * y + x + 1] = SelectableP(name, s.align[3 * y + x + 1], ImGuiSelectableFlags.None, ImVec2(size, size))
|
|
ImGui.PopStyleVar()
|
|
end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
local function EditTabBarFittingPolicyFlags(flags)
|
|
local TB = ImGuiTabBarFlags
|
|
if bit32.band(flags, TB.FittingPolicyMask_) == 0 then flags = bit32.bor(flags, TB.FittingPolicyDefault_) end
|
|
for _, n in ipairs({ "FittingPolicyMixed", "FittingPolicyShrink", "FittingPolicyScroll" }) do
|
|
local p
|
|
p, flags = ImGui.CheckboxFlags("ImGuiTabBarFlags_" .. n, flags, TB[n])
|
|
if p then flags = bit32.band(flags, bit32.bnot(bit32.bxor(TB.FittingPolicyMask_, TB[n]))) end
|
|
end
|
|
return flags
|
|
end
|
|
|
|
S.tabs = { adv_flags = ImGuiTabBarFlags.Reorderable, opened = { true, true, true, true }, active_tabs = {}, next_tab_id = 0,
|
|
show_leading = true, show_trailing = true, show_lt_tabs = false,
|
|
tib_flags = bit32.bor(ImGuiTabBarFlags.AutoSelectNewTabs, ImGuiTabBarFlags.Reorderable, ImGuiTabBarFlags.FittingPolicyMixed) }
|
|
function DemoWindowWidgetsTabs()
|
|
if not ImGui.TreeNode("Tabs") then return end
|
|
local s = S.tabs
|
|
local TB, TI = ImGuiTabBarFlags, ImGuiTabItemFlags
|
|
if ImGui.TreeNode("Basic") then
|
|
if ImGui.BeginTabBar("MyTabBar", TB.None) then
|
|
if ImGui.BeginTabItem("Avocado") then ImGui.Text("This is the Avocado tab!\nblah blah blah blah blah"); ImGui.EndTabItem() end
|
|
if ImGui.BeginTabItem("Broccoli") then ImGui.Text("This is the Broccoli tab!\nblah blah blah blah blah"); ImGui.EndTabItem() end
|
|
if ImGui.BeginTabItem("Cucumber") then ImGui.Text("This is the Cucumber tab!\nblah blah blah blah blah"); ImGui.EndTabItem() end
|
|
ImGui.EndTabBar()
|
|
end
|
|
ImGui.Separator()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Advanced & Close Button") then
|
|
for _, n in ipairs({ "Reorderable", "AutoSelectNewTabs", "TabListPopupButton", "NoCloseWithMiddleMouseButton", "DrawSelectedOverline" }) do
|
|
_, s.adv_flags = ImGui.CheckboxFlags("ImGuiTabBarFlags_" .. n, s.adv_flags, TB[n])
|
|
end
|
|
s.adv_flags = EditTabBarFittingPolicyFlags(s.adv_flags)
|
|
ImGui.AlignTextToFramePadding()
|
|
ImGui.Text("Opened:")
|
|
local names = { "Artichoke", "Beetroot", "Celery", "Daikon" }
|
|
for n = 1, 4 do
|
|
ImGui.SameLine()
|
|
_, s.opened[n] = ImGui.Checkbox(names[n], s.opened[n])
|
|
end
|
|
if ImGui.BeginTabBar("MyTabBar", s.adv_flags) then
|
|
for n = 1, 4 do
|
|
if s.opened[n] then
|
|
local visible
|
|
visible, s.opened[n] = ImGui.BeginTabItem(names[n], s.opened[n], TI.None)
|
|
if visible then
|
|
ImGui.Text("This is the %s tab!", names[n])
|
|
if (n - 1) % 2 == 1 then ImGui.Text("I am an odd tab.") end
|
|
ImGui.EndTabItem()
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndTabBar()
|
|
end
|
|
ImGui.Separator()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("TabItemButton & Leading/Trailing flags") then
|
|
if s.next_tab_id == 0 then
|
|
for _ = 1, 3 do s.active_tabs[#s.active_tabs + 1] = s.next_tab_id; s.next_tab_id = s.next_tab_id + 1 end
|
|
end
|
|
_, s.show_leading = ImGui.Checkbox("Show Leading TabItemButton()", s.show_leading)
|
|
_, s.show_trailing = ImGui.Checkbox("Show Trailing TabItemButton()", s.show_trailing)
|
|
_, s.show_lt_tabs = ImGui.Checkbox("Show Leading+Trailing TabItem()", s.show_lt_tabs)
|
|
s.tib_flags = EditTabBarFittingPolicyFlags(s.tib_flags)
|
|
if ImGui.BeginTabBar("MyTabBar", s.tib_flags) then
|
|
if s.show_leading then
|
|
if ImGui.TabItemButton("?", bit32.bor(TI.Leading, TI.NoTooltip)) then ImGui.OpenPopup("MyHelpMenu") end
|
|
end
|
|
if ImGui.BeginPopup("MyHelpMenu") then
|
|
ImGui.Selectable("Hello!")
|
|
ImGui.EndPopup()
|
|
end
|
|
if s.show_lt_tabs then
|
|
if ImGui.BeginTabItem("Leading", nil, TI.Leading) then ImGui.EndTabItem() end
|
|
if ImGui.BeginTabItem("Trailing", nil, TI.Trailing) then ImGui.EndTabItem() end
|
|
end
|
|
if s.show_trailing then
|
|
if ImGui.TabItemButton("+", bit32.bor(TI.Trailing, TI.NoTooltip)) then
|
|
s.active_tabs[#s.active_tabs + 1] = s.next_tab_id; s.next_tab_id = s.next_tab_id + 1
|
|
end
|
|
end
|
|
local n = 1
|
|
while n <= #s.active_tabs do
|
|
local name = string.format("%04d", s.active_tabs[n])
|
|
local visible, open = ImGui.BeginTabItem(name, true, TI.None)
|
|
if visible then
|
|
ImGui.Text("This is the %s tab!", name)
|
|
ImGui.EndTabItem()
|
|
end
|
|
if open == false then table.remove(s.active_tabs, n) else n = n + 1 end
|
|
end
|
|
ImGui.EndTabBar()
|
|
end
|
|
ImGui.Separator()
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.text = { custom_size = 16.0, custom_scale = 1.0, wrap_width = 200.0, utf8 = Buf("\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e", 32) }
|
|
function DemoWindowWidgetsText()
|
|
if not ImGui.TreeNode("Text") then return end
|
|
local s = S.text
|
|
if ImGui.TreeNode("Colorful Text") then
|
|
ImGui.TextColored(ImVec4(1.0, 0.0, 1.0, 1.0), "Pink")
|
|
ImGui.TextColored(ImVec4(1.0, 1.0, 0.0, 1.0), "Yellow")
|
|
ImGui.TextDisabled("Disabled")
|
|
ImGui.SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle.")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Font Size") then
|
|
local style = ImGui.GetStyle()
|
|
local global_scale = style.FontScaleMain * style.FontScaleDpi
|
|
ImGui.Text("style.FontScaleMain = %0.2f", style.FontScaleMain)
|
|
ImGui.Text("style.FontScaleDpi = %0.2f", style.FontScaleDpi)
|
|
ImGui.Text("global_scale = ~%0.2f", global_scale)
|
|
ImGui.Text("FontSize = %0.2f", ImGui.GetFontSize())
|
|
ImGui.SeparatorText("")
|
|
s.custom_size = ImGui.SliderFloat("custom_size", s.custom_size, 10.0, 100.0, "%.0f")
|
|
ImGui.Text("ImGui::PushFont(nullptr, custom_size);")
|
|
ImGui.PushFont(nil, s.custom_size)
|
|
ImGui.Text("FontSize = %.2f (== %.2f * global_scale)", ImGui.GetFontSize(), s.custom_size)
|
|
ImGui.PopFont()
|
|
ImGui.SeparatorText("")
|
|
s.custom_scale = ImGui.SliderFloat("custom_scale", s.custom_scale, 0.5, 4.0, "%.2f")
|
|
ImGui.Text("ImGui::PushFont(nullptr, style.FontSizeBase * custom_scale);")
|
|
ImGui.PushFont(nil, style.FontSizeBase * s.custom_scale)
|
|
ImGui.Text("FontSize = %.2f (== style.FontSizeBase * %.2f * global_scale)", ImGui.GetFontSize(), s.custom_scale)
|
|
ImGui.PopFont()
|
|
ImGui.SeparatorText("")
|
|
local scaling = 0.5
|
|
while scaling <= 4.0 do
|
|
ImGui.PushFont(nil, style.FontSizeBase * scaling)
|
|
ImGui.Text("FontSize = %.2f (== style.FontSizeBase * %.2f * global_scale)", ImGui.GetFontSize(), scaling)
|
|
ImGui.PopFont()
|
|
scaling = scaling + 0.5
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Word Wrapping") then
|
|
ImGui.TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules suitable for English and possibly other languages.")
|
|
ImGui.Spacing()
|
|
s.wrap_width = ImGui.SliderFloat("Wrap width", s.wrap_width, -20, 600, "%.0f")
|
|
local draw_list = ImGui.GetWindowDrawList()
|
|
for n = 0, 1 do
|
|
ImGui.Text("Test paragraph %d:", n)
|
|
local pos = ImGui.GetCursorScreenPos()
|
|
local marker_min = ImVec2(pos.x + s.wrap_width, pos.y)
|
|
local marker_max = ImVec2(pos.x + s.wrap_width + 10, pos.y + ImGui.GetTextLineHeight())
|
|
ImGui.PushTextWrapPos(ImGui.GetCursorPos().x + s.wrap_width)
|
|
if n == 0 then
|
|
ImGui.Text("The lazy dog is a good dog. This paragraph should fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", s.wrap_width)
|
|
else
|
|
ImGui.Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh")
|
|
end
|
|
draw_list:AddRect(ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), IM_COL32(255, 255, 0, 255))
|
|
draw_list:AddRectFilled(marker_min, marker_max, IM_COL32(255, 0, 255, 255))
|
|
ImGui.PopTextWrapPos()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("UTF-8 Text") then
|
|
ImGui.TextWrapped("CJK text will only appear if the font was loaded with the appropriate CJK character ranges. Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. Read docs/FONTS.md for details.")
|
|
ImGui.Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)")
|
|
ImGui.Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)")
|
|
ImGui.InputText("UTF-8 input", s.utf8, 32)
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.tf = { filter = nil }
|
|
function DemoWindowWidgetsTextFilter()
|
|
if not ImGui.TreeNode("Text Filter") then return end
|
|
S.tf.filter = S.tf.filter or ImGuiTextFilter()
|
|
local filter = S.tf.filter
|
|
HelpMarker("Not a widget per-se, but ImGuiTextFilter is a helper to perform simple filtering on text strings.")
|
|
ImGui.Text("Filter usage:\n \"\" display all lines\n xxx display lines containing \"xxx\"\n xxx yyy display lines containing \"xxx\" and \"yyy\"\n \"xxx yyy\" display lines containing \"xxx yyy\"\n xxx,yyy display lines containing \"xxx\" or \"yyy\"\n -xxx hide lines containing \"xxx\"")
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
filter:DrawWithHint("##Filter", "Filter (incl -excl)")
|
|
if ImGui.BeginChild("##items", ImVec2(-FLT_MIN, ImGui.GetTextLineHeightWithSpacing() * 15), ImGuiChildFlags.FrameStyle) then
|
|
for _, item in ipairs({ "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }) do
|
|
if filter:PassFilter(item) then ImGui.TextUnformatted(item) end
|
|
end
|
|
for _, item in ipairs(ExampleNames) do
|
|
if filter:PassFilter(item) then ImGui.TextUnformatted(item) end
|
|
end
|
|
end
|
|
ImGui.EndChild()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.ti = {
|
|
text = Buf("/*\n The Pentium F00F bug, shorthand for F0 0F C7 C8,\n the hexadecimal encoding of one offending instruction,\n more formally, the invalid operand with locked CMPXCHG8B\n instruction bug, is a design flaw in the majority of\n Intel Pentium, Pentium MMX, and Pentium OverDrive\n processors (all in the P5 microarchitecture).\n*/\n\nlabel:\n\tlock cmpxchg8b eax\n", 1024 * 16),
|
|
ml_flags = ImGuiInputTextFlags.AllowTabInput,
|
|
f = { Buf("", 32), Buf("", 32), Buf("", 32), Buf("", 32), Buf("", 32), Buf("", 32), Buf("", 32) },
|
|
password = Buf("password123", 64), cb1 = Buf("", 64), cb2 = Buf("", 64), cb3 = Buf("", 64), edit_count = { 0 },
|
|
rs_flags = 0, rs = Buf("", 1024),
|
|
elide = Buf("/path/to/some/folder/with/long/filename.cpp", 128), elide_flags = ImGuiInputTextFlags.ElideLeft,
|
|
misc = Buf("", 16), misc_flags = ImGuiInputTextFlags.EscapeClearsAll }
|
|
function DemoWindowWidgetsTextInput()
|
|
if not ImGui.TreeNode("Text Input") then return end
|
|
local s = S.ti
|
|
local IT = ImGuiInputTextFlags
|
|
local function FlagBox(key, name)
|
|
if IT[name] then _, s[key] = ImGui.CheckboxFlags("ImGuiInputTextFlags_" .. name, s[key], IT[name]) end
|
|
end
|
|
if ImGui.TreeNode("Multi-line Text Input") then
|
|
HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type.")
|
|
FlagBox("ml_flags", "ReadOnly")
|
|
FlagBox("ml_flags", "WordWrap")
|
|
ImGui.SameLine(); HelpMarker("Feature is currently in Beta. Please read comments in imgui.h")
|
|
FlagBox("ml_flags", "AllowTabInput")
|
|
ImGui.SameLine(); HelpMarker("When _AllowTabInput is set, passing through the widget with Tabbing doesn't automatically activate it, in order to also cycling through subsequent widgets.")
|
|
FlagBox("ml_flags", "CtrlEnterForNewLine")
|
|
ImGui.InputTextMultiline("##source", s.text, 1024 * 16, ImVec2(-FLT_MIN, ImGui.GetTextLineHeight() * 16), s.ml_flags)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Filtered Text Input") then
|
|
local a, z, A, Z = string.byte("a"), string.byte("z"), string.byte("A"), string.byte("Z")
|
|
local function FilterCasingSwap(data)
|
|
local c = data.EventChar
|
|
if c >= a and c <= z then data.EventChar = c - (a - A)
|
|
elseif c >= A and c <= Z then data.EventChar = c + (a - A) end
|
|
return 0
|
|
end
|
|
local function FilterImGuiLetters(data)
|
|
local c = data.EventChar
|
|
if c < 256 and string.find("imgui", string.char(c), 1, true) then return 0 end
|
|
return 1
|
|
end
|
|
local f = s.f
|
|
ImGui.InputText("default", f[1], 32)
|
|
ImGui.InputText("decimal", f[2], 32, IT.CharsDecimal)
|
|
ImGui.InputText("hexadecimal", f[3], 32, bit32.bor(IT.CharsHexadecimal, IT.CharsUppercase))
|
|
ImGui.InputText("uppercase", f[4], 32, IT.CharsUppercase)
|
|
ImGui.InputText("no blank", f[5], 32, IT.CharsNoBlank)
|
|
ImGui.InputText("casing swap", f[6], 32, IT.CallbackCharFilter, FilterCasingSwap)
|
|
ImGui.InputText("\"imgui\"", f[7], 32, IT.CallbackCharFilter, FilterImGuiLetters)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Password Input") then
|
|
ImGui.InputText("password", s.password, 64, IT.Password)
|
|
ImGui.SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n")
|
|
ImGui.InputTextWithHint("password (w/ hint)", "<password>", s.password, 64, IT.Password)
|
|
ImGui.InputText("password (clear)", s.password, 64)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Completion, History, Edit Callbacks") then
|
|
local function MyCallback(data)
|
|
if data.EventFlag == IT.CallbackCompletion then
|
|
data:InsertChars(data.CursorPos, "..")
|
|
elseif data.EventFlag == IT.CallbackHistory then
|
|
if data.EventKey == ImGuiKey.UpArrow then
|
|
data:DeleteChars(0, data.BufTextLen)
|
|
data:InsertChars(0, "Pressed Up!")
|
|
data:SelectAll()
|
|
elseif data.EventKey == ImGuiKey.DownArrow then
|
|
data:DeleteChars(0, data.BufTextLen)
|
|
data:InsertChars(0, "Pressed Down!")
|
|
data:SelectAll()
|
|
end
|
|
elseif data.EventFlag == IT.CallbackEdit then
|
|
local c = data.Buf[1]
|
|
if (c >= 97 and c <= 122) or (c >= 65 and c <= 90) then data.Buf[1] = bit32.bxor(c, 32) end
|
|
data.BufDirty = true
|
|
local p_int = data.UserData
|
|
p_int[1] = p_int[1] + 1
|
|
end
|
|
return 0
|
|
end
|
|
ImGui.InputText("Completion", s.cb1, 64, IT.CallbackCompletion, MyCallback)
|
|
ImGui.SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.")
|
|
ImGui.InputText("History", s.cb2, 64, IT.CallbackHistory, MyCallback)
|
|
ImGui.SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.")
|
|
ImGui.InputText("Edit", s.cb3, 64, IT.CallbackEdit, MyCallback, s.edit_count)
|
|
ImGui.SameLine(); HelpMarker("Here we toggle the casing of the first character on every edit + count edits.")
|
|
ImGui.SameLine(); ImGui.Text("(%d)", s.edit_count[1])
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Resize Callback") then
|
|
HelpMarker("Using ImGuiInputTextFlags_CallbackResize to wire your custom string type to InputText().\n\n(Lua port: fixed 1024 byte buffer, CallbackResize growth not supported)")
|
|
FlagBox("rs_flags", "WordWrap")
|
|
ImGui.InputTextMultiline("##MyStr", s.rs, 1024, ImVec2(-FLT_MIN, ImGui.GetTextLineHeight() * 16), s.rs_flags)
|
|
ImGui.Text("Size: %d\nCapacity: %d", #BufStr(s.rs) + 1, 1024)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Eliding, Alignment") then
|
|
FlagBox("elide_flags", "ElideLeft")
|
|
ImGui.InputText("Path", s.elide, 128, s.elide_flags)
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Miscellaneous") then
|
|
FlagBox("misc_flags", "EscapeClearsAll")
|
|
FlagBox("misc_flags", "ReadOnly")
|
|
FlagBox("misc_flags", "NoUndoRedo")
|
|
ImGui.InputText("Hello", s.misc, 16, s.misc_flags)
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.tt = { arr = { 0.6, 0.1, 1.0, 0.5, 0.92, 0.1, 0.2 }, always_on = 0 }
|
|
function DemoWindowWidgetsTooltips()
|
|
if not ImGui.TreeNode("Tooltips") then return end
|
|
local s = S.tt
|
|
local HF = ImGuiHoveredFlags
|
|
ImGui.SeparatorText("General")
|
|
HelpMarker("Tooltip are typically created by using a IsItemHovered() + SetTooltip() sequence.\n\nWe provide a helper SetItemTooltip() function to perform the two with standards flags.")
|
|
local sz = ImVec2(-FLT_MIN, 0.0)
|
|
ImGui.Button("Basic", sz)
|
|
ImGui.SetItemTooltip("I am a tooltip")
|
|
ImGui.Button("Fancy", sz)
|
|
if ImGui.BeginItemTooltip() then
|
|
ImGui.Text("I am a fancy tooltip")
|
|
ImGui.PlotLines("Curve", s.arr, nil, #s.arr)
|
|
ImGui.Text("Sin(time) = %f", math.sin(ImGui.GetTime()))
|
|
ImGui.EndTooltip()
|
|
end
|
|
|
|
ImGui.SeparatorText("Always On")
|
|
_, s.always_on = ImGui.RadioButton("Off", s.always_on, 0)
|
|
ImGui.SameLine()
|
|
_, s.always_on = ImGui.RadioButton("Always On (Simple)", s.always_on, 1)
|
|
ImGui.SameLine()
|
|
_, s.always_on = ImGui.RadioButton("Always On (Advanced)", s.always_on, 2)
|
|
if s.always_on == 1 then
|
|
ImGui.SetTooltip("I am following you around.")
|
|
elseif s.always_on == 2 and ImGui.BeginTooltip() then
|
|
ImGui.ProgressBar(math.sin(ImGui.GetTime()) * 0.5 + 0.5, ImVec2(ImGui.GetFontSize() * 25, 0.0))
|
|
ImGui.EndTooltip()
|
|
end
|
|
|
|
ImGui.SeparatorText("Custom")
|
|
HelpMarker("Passing ImGuiHoveredFlags_ForTooltip to IsItemHovered() is the preferred way to standardize tooltip activation details across your application. You may however decide to use custom flags for a specific tooltip instance.")
|
|
ImGui.Button("Manual", sz)
|
|
if ImGui.IsItemHovered(HF.ForTooltip) then ImGui.SetTooltip("I am a manually emitted tooltip.") end
|
|
ImGui.Button("DelayNone", sz)
|
|
if ImGui.IsItemHovered(HF.DelayNone) then ImGui.SetTooltip("I am a tooltip with no delay.") end
|
|
ImGui.Button("DelayShort", sz)
|
|
if ImGui.IsItemHovered(bit32.bor(HF.DelayShort, HF.NoSharedDelay)) then ImGui.SetTooltip("I am a tooltip with a short delay (%0.2f sec).", ImGui.GetStyle().HoverDelayShort) end
|
|
ImGui.Button("DelayLong", sz)
|
|
if ImGui.IsItemHovered(bit32.bor(HF.DelayNormal, HF.NoSharedDelay)) then ImGui.SetTooltip("I am a tooltip with a long delay (%0.2f sec).", ImGui.GetStyle().HoverDelayNormal) end
|
|
ImGui.Button("Stationary", sz)
|
|
if ImGui.IsItemHovered(HF.Stationary) then ImGui.SetTooltip("I am a tooltip requiring mouse to be stationary before activating.") end
|
|
ImGui.BeginDisabled()
|
|
ImGui.Button("Disabled item", sz)
|
|
if ImGui.IsItemHovered(HF.ForTooltip) then ImGui.SetTooltip("I am a tooltip for a disabled item.") end
|
|
ImGui.EndDisabled()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.tn = { lines_flags = bit32.bor(ImGuiTreeNodeFlags.DrawLinesFull, ImGuiTreeNodeFlags.DefaultOpen), selection_mask = 0,
|
|
adv_flags = bit32.bor(ImGuiTreeNodeFlags.OpenOnArrow, ImGuiTreeNodeFlags.OpenOnDoubleClick, ImGuiTreeNodeFlags.SpanAvailWidth),
|
|
align_label = false, use_dnd = false }
|
|
function DemoWindowWidgetsTreeNodes()
|
|
if not ImGui.TreeNode("Tree Nodes") then return end
|
|
local s = S.tn
|
|
local TN = ImGuiTreeNodeFlags
|
|
if ImGui.TreeNode("Basic Trees") then
|
|
for i = 0, 4 do
|
|
if i == 0 then ImGui.SetNextItemOpen(true, ImGuiCond.Once) end
|
|
ImGui.PushID(i)
|
|
if ImGui.TreeNode("", "Child %d", i) then
|
|
ImGui.Text("blah blah")
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("button") then end
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Hierarchy Lines") then
|
|
HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags")
|
|
_, s.lines_flags = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", s.lines_flags, TN.DrawLinesNone)
|
|
_, s.lines_flags = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesFull", s.lines_flags, TN.DrawLinesFull)
|
|
_, s.lines_flags = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesToNodes", s.lines_flags, TN.DrawLinesToNodes)
|
|
local f = s.lines_flags
|
|
if ImGui.TreeNodeEx("Parent", f) then
|
|
if ImGui.TreeNodeEx("Child 1", f) then ImGui.Button("Button for Child 1"); ImGui.TreePop() end
|
|
if ImGui.TreeNodeEx("Child 2", f) then ImGui.Button("Button for Child 2"); ImGui.TreePop() end
|
|
ImGui.Text("Remaining contents")
|
|
ImGui.Text("Remaining contents")
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Clipping Large Trees") then
|
|
ImGui.TextWrapped("- Using ImGuiListClipper with trees is a less easy than on arrays or grids.\n- Refer to 'Demo->Examples->Property Editor' for an example of how to do that.\n- Discuss in #3823")
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Selectable Nodes") then
|
|
HelpMarker("Manually implemented selectable nodes.\nClick to select, Ctrl+Click to toggle, click on arrows or double-click to open.")
|
|
local node_clicked_idx = -1
|
|
for node_n = 0, 5 do
|
|
local flags = bit32.bor(TN.OpenOnArrow, TN.OpenOnDoubleClick, TN.SpanAvailWidth)
|
|
if bit32.band(s.selection_mask, bit32.lshift(1, node_n)) ~= 0 then flags = bit32.bor(flags, TN.Selected) end
|
|
local is_open = ImGui.TreeNodeEx(node_n, flags, "Selectable Node %d", node_n)
|
|
if ImGui.IsItemClicked() and not ImGui.IsItemToggledOpen() then node_clicked_idx = node_n end
|
|
if is_open then
|
|
ImGui.BulletText("<Node contents here>")
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
if node_clicked_idx ~= -1 then
|
|
if ImGui.GetIO().KeyCtrl then
|
|
s.selection_mask = bit32.bxor(s.selection_mask, bit32.lshift(1, node_clicked_idx))
|
|
else
|
|
s.selection_mask = bit32.lshift(1, node_clicked_idx)
|
|
end
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
if ImGui.TreeNode("Advanced") then
|
|
local function FB(name, help)
|
|
_, s.adv_flags = ImGui.CheckboxFlags("ImGuiTreeNodeFlags_" .. name, s.adv_flags, TN[name])
|
|
if help then ImGui.SameLine(); HelpMarker(help) end
|
|
end
|
|
FB("OpenOnArrow"); FB("OpenOnDoubleClick")
|
|
FB("SpanAvailWidth", "Extend hit area to all available width instead of allowing more items to be laid out after the node.")
|
|
FB("SpanFullWidth")
|
|
FB("SpanLabelWidth", "Reduce hit area to the text label and a bit of margin.")
|
|
FB("SpanAllColumns", "For use in Tables only.")
|
|
FB("AllowOverlap")
|
|
FB("Framed", "Draw frame with background (e.g. for CollapsingHeader)")
|
|
FB("FramePadding"); FB("NavLeftJumpsToParent")
|
|
HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags")
|
|
FB("DrawLinesNone"); FB("DrawLinesFull"); FB("DrawLinesToNodes")
|
|
_, s.align_label = ImGui.Checkbox("Align label with current X position", s.align_label)
|
|
_, s.use_dnd = ImGui.Checkbox("Make Tree Nodes as drag & drop sources", s.use_dnd)
|
|
if s.align_label then ImGui.Unindent(ImGui.GetTreeNodeToLabelSpacing()) end
|
|
for node_n = 0, 5 do
|
|
local node_flags = s.adv_flags
|
|
if node_n < 3 then
|
|
local is_open = ImGui.TreeNodeEx(node_n, node_flags, "Selectable Node %d", node_n)
|
|
if s.use_dnd and ImGui.BeginDragDropSource() then
|
|
ImGui.SetDragDropPayload("MY_TREENODE_PAYLOAD_TYPE", nil, 0)
|
|
ImGui.Text("This is a drag and drop source")
|
|
ImGui.EndDragDropSource()
|
|
end
|
|
if node_n == 2 and bit32.band(s.adv_flags, TN.SpanLabelWidth) ~= 0 then
|
|
ImGui.SameLine()
|
|
if ImGui.SmallButton("button") then end
|
|
end
|
|
if is_open then
|
|
ImGui.BulletText("Blah blah\nBlah Blah")
|
|
ImGui.SameLine()
|
|
ImGui.SmallButton("Button")
|
|
ImGui.TreePop()
|
|
end
|
|
else
|
|
node_flags = bit32.bor(node_flags, TN.Leaf, TN.NoTreePushOnOpen)
|
|
ImGui.TreeNodeEx(node_n, node_flags, "Selectable Leaf %d", node_n)
|
|
if s.use_dnd and ImGui.BeginDragDropSource() then
|
|
ImGui.SetDragDropPayload("MY_TREENODE_PAYLOAD_TYPE", nil, 0)
|
|
ImGui.Text("This is a drag and drop source")
|
|
ImGui.EndDragDropSource()
|
|
end
|
|
end
|
|
end
|
|
if s.align_label then ImGui.Indent(ImGui.GetTreeNodeToLabelSpacing()) end
|
|
ImGui.TreePop()
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
S.vs = { int_value = 0, values = { 0.0, 0.60, 0.35, 0.9, 0.70, 0.20, 0.0 }, values2 = { 0.20, 0.80, 0.40, 0.25 } }
|
|
function DemoWindowWidgetsVerticalSliders()
|
|
if not ImGui.TreeNode("Vertical Sliders") then return end
|
|
local s = S.vs
|
|
local spacing = 4
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, ImVec2(spacing, spacing))
|
|
s.int_value = ImGui.VSliderInt("##int", ImVec2(18, 160), s.int_value, 0, 5)
|
|
ImGui.SameLine()
|
|
local values = s.values
|
|
ImGui.PushID("set1")
|
|
for i = 0, 6 do
|
|
if i > 0 then ImGui.SameLine() end
|
|
ImGui.PushID(i)
|
|
ImGui.PushStyleColor(ImGuiCol.FrameBg, HSV(i / 7.0, 0.5, 0.5))
|
|
ImGui.PushStyleColor(ImGuiCol.FrameBgHovered, HSV(i / 7.0, 0.6, 0.5))
|
|
ImGui.PushStyleColor(ImGuiCol.FrameBgActive, HSV(i / 7.0, 0.7, 0.5))
|
|
ImGui.PushStyleColor(ImGuiCol.SliderGrab, HSV(i / 7.0, 0.9, 0.9))
|
|
values[i + 1] = ImGui.VSliderFloat("##v", ImVec2(18, 160), values[i + 1], 0.0, 1.0, "")
|
|
if ImGui.IsItemActive() or ImGui.IsItemHovered() then ImGui.SetTooltip("%.3f", values[i + 1]) end
|
|
ImGui.PopStyleColor(4)
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
ImGui.SameLine()
|
|
ImGui.PushID("set2")
|
|
local rows = 3
|
|
local small_slider_size = ImVec2(18, math.floor((160.0 - (rows - 1) * spacing) / rows))
|
|
for nx = 0, 3 do
|
|
if nx > 0 then ImGui.SameLine() end
|
|
ImGui.BeginGroup()
|
|
for ny = 0, rows - 1 do
|
|
ImGui.PushID(nx * rows + ny)
|
|
s.values2[nx + 1] = ImGui.VSliderFloat("##v", small_slider_size, s.values2[nx + 1], 0.0, 1.0, "")
|
|
if ImGui.IsItemActive() or ImGui.IsItemHovered() then ImGui.SetTooltip("%.3f", s.values2[nx + 1]) end
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.EndGroup()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
ImGui.SameLine()
|
|
ImGui.PushID("set3")
|
|
for i = 0, 3 do
|
|
if i > 0 then ImGui.SameLine() end
|
|
ImGui.PushID(i)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.GrabMinSize, 40)
|
|
values[i + 1] = ImGui.VSliderFloat("##v", ImVec2(40, 160), values[i + 1], 0.0, 1.0, "%.2f\nsec")
|
|
ImGui.PopStyleVar()
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.PopID()
|
|
ImGui.PopStyleVar()
|
|
ImGui.TreePop()
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
|
|
----------------------------------------------------------------
|
|
|
|
S.menu = { enabled = true, f = 0.5, n = 0, b = true }
|
|
function ShowExampleMenuFile()
|
|
local s = S.menu
|
|
ImGui.MenuItem("(demo menu)", nil, false, false)
|
|
if ImGui.MenuItem("New") then end
|
|
if ImGui.MenuItem("Open", "Ctrl+O") then end
|
|
if ImGui.BeginMenu("Open Recent") then
|
|
ImGui.MenuItem("fish_hat.c")
|
|
ImGui.MenuItem("fish_hat.inl")
|
|
ImGui.MenuItem("fish_hat.h")
|
|
if ImGui.BeginMenu("More..") then
|
|
ImGui.MenuItem("Hello")
|
|
ImGui.MenuItem("Sailor")
|
|
if ImGui.BeginMenu("Recurse..") then
|
|
ShowExampleMenuFile()
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMenu()
|
|
end
|
|
if ImGui.MenuItem("Save", "Ctrl+S") then end
|
|
if ImGui.MenuItem("Save As..") then end
|
|
|
|
ImGui.Separator()
|
|
if ImGui.BeginMenu("Options") then
|
|
_, s.enabled = ImGui.MenuItem("Enabled", "", s.enabled)
|
|
ImGui.BeginChild("child", ImVec2(0, ImGui.GetTextLineHeightWithSpacing() * 5.0), ImGuiChildFlags.Borders)
|
|
for i = 0, 9 do ImGui.Text("Scrolling Text %d", i) end
|
|
ImGui.EndChild()
|
|
s.f = ImGui.SliderFloat("Value", s.f, 0.0, 1.0)
|
|
s.f = ImGui.InputFloat("Input", s.f, 0.1)
|
|
s.n = ImGui.Combo("Combo", s.n, "Yes\0No\0Maybe\0\0")
|
|
ImGui.EndMenu()
|
|
end
|
|
|
|
if ImGui.BeginMenu("Colors") then
|
|
local sz = ImGui.GetTextLineHeight()
|
|
for i = 0, ImGuiCol.COUNT - 1 do
|
|
local name = ImGui.GetStyleColorName(i)
|
|
local p = ImGui.GetCursorScreenPos()
|
|
ImGui.GetWindowDrawList():AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui.GetColorU32(i))
|
|
ImGui.Dummy(ImVec2(sz, sz))
|
|
ImGui.SameLine()
|
|
ImGui.MenuItem(name)
|
|
end
|
|
ImGui.EndMenu()
|
|
end
|
|
|
|
-- Here we demonstrate appending again to the "Options" menu (which we already created above)
|
|
if ImGui.BeginMenu("Options") then
|
|
_, s.b = ImGui.Checkbox("SomeOption", s.b)
|
|
ImGui.EndMenu()
|
|
end
|
|
|
|
if ImGui.BeginMenu("Disabled", false) then
|
|
IM_ASSERT(false)
|
|
end
|
|
if ImGui.MenuItem("Checked", nil, true) then end
|
|
ImGui.Separator()
|
|
if ImGui.MenuItem("Quit", "Alt+F4") then end
|
|
end
|
|
|
|
function ShowExampleAppMainMenuBar()
|
|
if ImGui.BeginMainMenuBar() then
|
|
if ImGui.BeginMenu("File") then
|
|
ShowExampleMenuFile()
|
|
ImGui.EndMenu()
|
|
end
|
|
if ImGui.BeginMenu("Edit") then
|
|
if ImGui.MenuItem("Undo", "Ctrl+Z") then end
|
|
if ImGui.MenuItem("Redo", "Ctrl+Y", false, false) then end
|
|
ImGui.Separator()
|
|
if ImGui.MenuItem("Cut", "Ctrl+X") then end
|
|
if ImGui.MenuItem("Copy", "Ctrl+C") then end
|
|
if ImGui.MenuItem("Paste", "Ctrl+V") then end
|
|
ImGui.EndMenu()
|
|
end
|
|
ImGui.EndMainMenuBar()
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Style Editor / ShowStyleEditor()
|
|
----------------------------------------------------------------
|
|
|
|
-- Deep copy of an ImGuiStyle (ImVec2/ImVec4 fields and Colors[] are copied by value)
|
|
local function StyleCopy(dst, src)
|
|
for k, v in pairs(src) do
|
|
if k == "Colors" then
|
|
dst.Colors = dst.Colors or {}
|
|
for i, c in pairs(v) do
|
|
if type(c) == "table" then dst.Colors[i] = dst.Colors[i] or ImVec4(); ImVec4_Copy(dst.Colors[i], c) else dst.Colors[i] = c end
|
|
end
|
|
elseif type(v) == "table" and getmetatable(v) ~= nil and type(v[1]) == "number" then
|
|
local c = dst[k]
|
|
if type(c) ~= "table" then c = setmetatable({}, getmetatable(v)); dst[k] = c end
|
|
for _, key in ipairs({ "x", "y", "z", "w" }) do if rawget(v, key) ~= nil then rawset(c, key, rawget(v, key)) end end
|
|
else
|
|
dst[k] = v
|
|
end
|
|
end
|
|
if getmetatable(dst) == nil then setmetatable(dst, getmetatable(src)) end
|
|
return dst
|
|
end
|
|
|
|
local function ColorsEqual(a, b) return a[1] == b[1] and a[2] == b[2] and a[3] == b[3] and a[4] == b[4] end
|
|
|
|
S.ss = { style_idx = -1 }
|
|
function ImGui.ShowStyleSelector(label)
|
|
local s = S.ss
|
|
local style_names = { "Dark", "Light", "Classic" }
|
|
local ret = false
|
|
if ImGui.BeginCombo(label, style_names[s.style_idx + 1] or "") then
|
|
for n = 0, 2 do
|
|
if ImGui.Selectable(style_names[n + 1], s.style_idx == n, ImGuiSelectableFlags.SelectOnNav) then
|
|
s.style_idx = n
|
|
ret = true
|
|
if n == 0 then ImGui.StyleColorsDark() elseif n == 1 then ImGui.StyleColorsLight() else ImGui.StyleColorsClassic() end
|
|
elseif s.style_idx == n then
|
|
ImGui.SetItemDefaultFocus()
|
|
end
|
|
end
|
|
ImGui.EndCombo()
|
|
end
|
|
return ret
|
|
end
|
|
|
|
local function GetTreeLinesFlagsName(flags)
|
|
local TN = ImGuiTreeNodeFlags
|
|
if flags == TN.DrawLinesNone then return "DrawLinesNone" end
|
|
if flags == TN.DrawLinesFull then return "DrawLinesFull" end
|
|
if flags == TN.DrawLinesToNodes then return "DrawLinesToNodes" end
|
|
return ""
|
|
end
|
|
|
|
S.se = { ref_saved_style = nil, init = true, output_dest = 0, output_only_modified = true, alpha_flags = 0, filter = nil }
|
|
function ImGui.ShowStyleEditor(ref)
|
|
local se = S.se
|
|
local style = ImGui.GetStyle()
|
|
if se.ref_saved_style == nil then se.ref_saved_style = {} end
|
|
if se.init and ref == nil then StyleCopy(se.ref_saved_style, style) end
|
|
se.init = false
|
|
if ref == nil then ref = se.ref_saved_style end
|
|
|
|
local default_border_size = math.floor(style._MainScale or 1.0)
|
|
local max_border_size = math.max(default_border_size, 2.0)
|
|
local function SF(name, mn, mx, fmt) if style[name] ~= nil then style[name] = ImGui.SliderFloat(name, style[name], mn, mx, fmt or "%.0f") end end
|
|
local function SF2(name, mn, mx, fmt) if style[name] ~= nil then ImGui.SliderFloat2(name, style[name], mn, mx, fmt or "%.0f") end end
|
|
local function DF(name, speed, mn, mx, fmt, flags) if style[name] ~= nil then style[name] = ImGui.DragFloat(name, style[name], speed, mn, mx, fmt or "%.0f", flags) end end
|
|
|
|
ImGui.PushItemWidth(ImGui.GetWindowWidth() * 0.50)
|
|
|
|
ImGui.SeparatorText("General")
|
|
if bit32.band(ImGui.GetIO().BackendFlags, ImGuiBackendFlags.RendererHasTextures) == 0 then
|
|
ImGui.BulletText("Warning: Font scaling will NOT be smooth, because\nImGuiBackendFlags_RendererHasTextures is not set!")
|
|
ImGui.BulletText("For instructions, see:")
|
|
ImGui.SameLine()
|
|
ImGui.TextLinkOpenURL("docs/BACKENDS.md", "https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md")
|
|
end
|
|
if ImGui.ShowStyleSelector("Colors##Selector") then StyleCopy(se.ref_saved_style, style) end
|
|
if ImGui.ShowFontSelector then ImGui.ShowFontSelector("Fonts##Selector") end
|
|
local changed
|
|
style.FontSizeBase, changed = ImGui.DragFloat("FontSizeBase", style.FontSizeBase, 0.20, 5.0, 100.0, "%.0f")
|
|
if changed then style._NextFrameFontSizeBase = style.FontSizeBase end
|
|
ImGui.SameLine(0.0, 0.0); ImGui.Text(" (out %.2f)", ImGui.GetFontSize())
|
|
style.FontScaleMain = ImGui.DragFloat("FontScaleMain", style.FontScaleMain, 0.02, 0.5, 4.0)
|
|
ImGui.BeginDisabled(ImGui.GetIO().ConfigDpiScaleFonts == true)
|
|
style.FontScaleDpi = ImGui.DragFloat("FontScaleDpi", style.FontScaleDpi, 0.02, 0.5, 4.0)
|
|
ImGui.SetItemTooltip("When io.ConfigDpiScaleFonts is set, this value is automatically overwritten.")
|
|
ImGui.EndDisabled()
|
|
|
|
style.FrameRounding, changed = ImGui.SliderFloat("FrameRounding", style.FrameRounding, 0.0, 12.0, "%.0f")
|
|
if changed then style.GrabRounding = style.FrameRounding end
|
|
local p, border
|
|
p, border = ImGui.Checkbox("WindowBorder", style.WindowBorderSize > 0.0); if p then style.WindowBorderSize = border and default_border_size or 0.0 end
|
|
ImGui.SameLine()
|
|
p, border = ImGui.Checkbox("FrameBorder", style.FrameBorderSize > 0.0); if p then style.FrameBorderSize = border and default_border_size or 0.0 end
|
|
ImGui.SameLine()
|
|
p, border = ImGui.Checkbox("PopupBorder", style.PopupBorderSize > 0.0); if p then style.PopupBorderSize = border and default_border_size or 0.0 end
|
|
|
|
if ImGui.Button("Save Ref") then StyleCopy(se.ref_saved_style, style); if ref ~= se.ref_saved_style then StyleCopy(ref, style) end end
|
|
ImGui.SameLine()
|
|
if ImGui.Button("Revert Ref") then StyleCopy(style, ref) end
|
|
ImGui.SameLine()
|
|
HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export\" below to save them somewhere.")
|
|
|
|
ImGui.SeparatorText("Details")
|
|
if ImGui.BeginTabBar("##tabs", ImGuiTabBarFlags.None) then
|
|
if ImGui.BeginTabItem("Sizes") then
|
|
ImGui.SeparatorText("Main")
|
|
SF2("WindowPadding", 0.0, 20.0); SF2("FramePadding", 0.0, 20.0); SF2("ItemSpacing", 0.0, 20.0)
|
|
SF2("ItemInnerSpacing", 0.0, 20.0); SF2("TouchExtraPadding", 0.0, 10.0)
|
|
SF("IndentSpacing", 0.0, 30.0); SF("GrabMinSize", 1.0, 20.0)
|
|
|
|
ImGui.SeparatorText("Borders")
|
|
SF("WindowBorderSize", 0.0, max_border_size); SF("ChildBorderSize", 0.0, max_border_size)
|
|
SF("PopupBorderSize", 0.0, max_border_size); SF("FrameBorderSize", 0.0, max_border_size)
|
|
|
|
ImGui.SeparatorText("Rounding")
|
|
SF("WindowRounding", 0.0, 12.0); SF("ChildRounding", 0.0, 12.0); SF("FrameRounding", 0.0, 12.0)
|
|
SF("PopupRounding", 0.0, 12.0); SF("GrabRounding", 0.0, 12.0); SF("MenuItemRounding", 0.0, 12.0)
|
|
|
|
ImGui.SeparatorText("Scrollbar")
|
|
SF("ScrollbarSize", 1.0, 20.0); SF("ScrollbarRounding", 0.0, 12.0); SF("ScrollbarPadding", 0.0, 10.0)
|
|
|
|
ImGui.SeparatorText("Tabs")
|
|
SF("TabBorderSize", 0.0, max_border_size); SF("TabBarBorderSize", 0.0, max_border_size)
|
|
SF("TabBarOverlineSize", 0.0, math.max(3.0, max_border_size))
|
|
ImGui.SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set.")
|
|
DF("TabMinWidthBase", 0.5, 1.0, 500.0); DF("TabMinWidthShrink", 0.5, 1.0, 500.0, "%0.f")
|
|
if style.TabCloseButtonMinWidthSelected ~= nil then
|
|
DF("TabCloseButtonMinWidthSelected", 0.5, -1.0, 100.0, (style.TabCloseButtonMinWidthSelected < 0.0) and "%.0f (Always)" or "%.0f")
|
|
DF("TabCloseButtonMinWidthUnselected", 0.5, -1.0, 100.0, (style.TabCloseButtonMinWidthUnselected < 0.0) and "%.0f (Always)" or "%.0f")
|
|
end
|
|
SF("TabRounding", 0.0, 12.0)
|
|
|
|
ImGui.SeparatorText("Tables")
|
|
SF2("CellPadding", 0.0, 20.0)
|
|
style.TableAngledHeadersAngle = ImGui.SliderAngle("TableAngledHeadersAngle", style.TableAngledHeadersAngle, -50.0, 50.0)
|
|
SF2("TableAngledHeadersTextAlign", 0.0, 1.0, "%.2f")
|
|
|
|
ImGui.SeparatorText("Trees")
|
|
local combo_open = ImGui.BeginCombo("TreeLinesFlags", GetTreeLinesFlagsName(style.TreeLinesFlags))
|
|
ImGui.SameLine()
|
|
HelpMarker("[Experimental] Tree lines may not work in all situations (e.g. using a clipper) and may incurs slight traversal overhead.\n\nImGuiTreeNodeFlags_DrawLinesFull is faster than ImGuiTreeNodeFlags_DrawLinesToNode.")
|
|
if combo_open then
|
|
local TN = ImGuiTreeNodeFlags
|
|
for _, option in ipairs({ TN.DrawLinesNone, TN.DrawLinesFull, TN.DrawLinesToNodes }) do
|
|
if ImGui.Selectable(GetTreeLinesFlagsName(option), style.TreeLinesFlags == option) then style.TreeLinesFlags = option end
|
|
end
|
|
ImGui.EndCombo()
|
|
end
|
|
SF("TreeLinesSize", 0.0, max_border_size); SF("TreeLinesRounding", 0.0, 12.0)
|
|
|
|
ImGui.SeparatorText("Windows")
|
|
SF2("WindowTitleAlign", 0.0, 1.0, "%.2f"); SF("WindowBorderHoverPadding", 1.0, 20.0)
|
|
local window_menu_button_position = style.WindowMenuButtonPosition + 1
|
|
window_menu_button_position, changed = ImGui.Combo("WindowMenuButtonPosition", window_menu_button_position, "None\0Left\0Right\0")
|
|
if changed then style.WindowMenuButtonPosition = window_menu_button_position - 1 end
|
|
|
|
ImGui.SeparatorText("Widgets")
|
|
SF("ColorMarkerSize", 0.0, 8.0)
|
|
style.ColorButtonPosition = ImGui.Combo("ColorButtonPosition", style.ColorButtonPosition, "Left\0Right\0")
|
|
SF2("ButtonTextAlign", 0.0, 1.0, "%.2f")
|
|
ImGui.SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.")
|
|
SF2("SelectableTextAlign", 0.0, 1.0, "%.2f")
|
|
ImGui.SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.")
|
|
SF("SeparatorSize", 0.0, 10.0); SF("SeparatorTextBorderSize", 0.0, 10.0)
|
|
SF2("SeparatorTextAlign", 0.0, 1.0, "%.2f"); SF2("SeparatorTextPadding", 0.0, 40.0)
|
|
SF("LogSliderDeadzone", 0.0, 12.0); SF("ImageRounding", 0.0, 12.0); SF("ImageBorderSize", 0.0, max_border_size)
|
|
|
|
ImGui.SeparatorText("Docking")
|
|
_, style.DockingNodeHasCloseButton = ImGui.Checkbox("DockingNodeHasCloseButton", style.DockingNodeHasCloseButton)
|
|
SF("DockingSeparatorSize", 0.0, 12.0)
|
|
|
|
ImGui.SeparatorText("Tooltips")
|
|
for n = 0, 1 do
|
|
local key = (n == 0) and "HoverFlagsForTooltipMouse" or "HoverFlagsForTooltipNav"
|
|
if ImGui.TreeNodeEx(key) then
|
|
for _, f in ipairs({ "DelayNone", "DelayShort", "DelayNormal", "Stationary", "NoSharedDelay" }) do
|
|
_, style[key] = ImGui.CheckboxFlags("ImGuiHoveredFlags_" .. f, style[key], ImGuiHoveredFlags[f])
|
|
end
|
|
ImGui.TreePop()
|
|
end
|
|
end
|
|
|
|
ImGui.SeparatorText("Misc")
|
|
SF2("DisplayWindowPadding", 0.0, 30.0); ImGui.SameLine(); HelpMarker("Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.")
|
|
SF2("DisplaySafeAreaPadding", 0.0, 30.0); ImGui.SameLine(); HelpMarker("Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).")
|
|
ImGui.EndTabItem()
|
|
end
|
|
|
|
if ImGui.BeginTabItem("Colors") then
|
|
if ImGui.Button("Export") then
|
|
if se.output_dest == 0 then ImGui.LogToClipboard() else ImGui.LogToTTY() end
|
|
ImGui.LogText("ImVec4* colors = GetStyle().Colors;\n")
|
|
for i = 0, ImGuiCol.COUNT - 1 do
|
|
local col = style.Colors[i]
|
|
local name = ImGui.GetStyleColorName(i)
|
|
if not se.output_only_modified or not ColorsEqual(col, ref.Colors[i]) then
|
|
ImGui.LogText("colors[ImGuiCol_%s]%s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);\n", name, string.rep(" ", math.max(0, 23 - #name)), col.x, col.y, col.z, col.w)
|
|
end
|
|
end
|
|
ImGui.LogFinish()
|
|
end
|
|
ImGui.SameLine(); ImGui.SetNextItemWidth(ImGui.GetFontSize() * 10)
|
|
se.output_dest = ImGui.Combo("##output_type", se.output_dest, "To Clipboard\0To TTY\0")
|
|
ImGui.SameLine(); _, se.output_only_modified = ImGui.Checkbox("Only Modified Colors", se.output_only_modified)
|
|
|
|
local CE = ImGuiColorEditFlags
|
|
if ImGui.RadioButtonEx("Opaque", se.alpha_flags == CE.AlphaOpaque) then se.alpha_flags = CE.AlphaOpaque end ImGui.SameLine()
|
|
if ImGui.RadioButtonEx("Alpha", se.alpha_flags == CE.None) then se.alpha_flags = CE.None end ImGui.SameLine()
|
|
if ImGui.RadioButtonEx("Both", se.alpha_flags == CE.AlphaPreviewHalf) then se.alpha_flags = CE.AlphaPreviewHalf end ImGui.SameLine()
|
|
HelpMarker("In the color list:\nLeft-click on color square to open color picker,\nRight-click to open edit options menu.")
|
|
|
|
se.filter = se.filter or ImGuiTextFilter()
|
|
ImGui.SetNextItemWidth(-FLT_MIN)
|
|
se.filter:DrawWithHint("##FilterColors", "Filter Colors (incl -excl)")
|
|
|
|
ImGui.SetNextWindowSizeConstraints(ImVec2(0.0, ImGui.GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX))
|
|
ImGui.BeginChild("##colors", ImVec2(0, 0), bit32.bor(ImGuiChildFlags.Borders, ImGuiChildFlags.NavFlattened), bit32.bor(ImGuiWindowFlags.AlwaysVerticalScrollbar, ImGuiWindowFlags.AlwaysHorizontalScrollbar))
|
|
ImGui.PushItemWidth(ImGui.GetFontSize() * -12)
|
|
-- [Luau] clipped: only visible rows are submitted (upstream submits every color)
|
|
local visible_cols = {}
|
|
for i = 0, ImGuiCol.COUNT - 1 do
|
|
if se.filter:PassFilter(ImGui.GetStyleColorName(i)) then visible_cols[#visible_cols + 1] = i end
|
|
end
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(#visible_cols)
|
|
while clipper:Step() do for row = clipper.DisplayStart, clipper.DisplayEnd - 1 do
|
|
local i = visible_cols[row + 1]
|
|
local name = ImGui.GetStyleColorName(i)
|
|
do
|
|
ImGui.PushID(i)
|
|
if ImGui.DebugFlashStyleColor then
|
|
if ImGui.Button("?") then ImGui.DebugFlashStyleColor(i) end
|
|
ImGui.SetItemTooltip("Flash given color to identify places where it is used.")
|
|
ImGui.SameLine()
|
|
end
|
|
ImGui.ColorEdit4("##color", style.Colors[i], bit32.bor(CE.AlphaBar, se.alpha_flags))
|
|
if not ColorsEqual(style.Colors[i], ref.Colors[i]) then
|
|
ImGui.SameLine(0.0, style.ItemInnerSpacing.x); if ImGui.Button("Save") then ImVec4_Copy(ref.Colors[i], style.Colors[i]) end
|
|
ImGui.SameLine(0.0, style.ItemInnerSpacing.x); if ImGui.Button("Revert") then ImVec4_Copy(style.Colors[i], ref.Colors[i]) end
|
|
end
|
|
ImGui.SameLine(0.0, style.ItemInnerSpacing.x)
|
|
ImGui.TextUnformatted(name)
|
|
ImGui.PopID()
|
|
end
|
|
end end
|
|
clipper:End()
|
|
ImGui.PopItemWidth()
|
|
ImGui.EndChild()
|
|
ImGui.EndTabItem()
|
|
end
|
|
|
|
if ImGui.BeginTabItem("Fonts") then
|
|
if ImGui.ShowFontAtlas then ImGui.ShowFontAtlas(ImGui.GetIO().Fonts) else DemoNotPorted("ShowFontAtlas") end
|
|
ImGui.EndTabItem()
|
|
end
|
|
|
|
if ImGui.BeginTabItem("Rendering") then
|
|
_, style.AntiAliasedLines = ImGui.Checkbox("Anti-aliased lines", style.AntiAliasedLines)
|
|
ImGui.SameLine()
|
|
HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.")
|
|
ImGui.BeginDisabled(style.AntiAliasedLines == false)
|
|
_, style.AntiAliasedLineEnds = ImGui.Checkbox("Anti-aliased line ends", style.AntiAliasedLineEnds)
|
|
ImGui.EndDisabled()
|
|
_, style.AntiAliasedFill = ImGui.Checkbox("Anti-aliased fill", style.AntiAliasedFill)
|
|
local io = ImGui.GetIO()
|
|
_, io.ConfigDebugDrawListDefaultsToStrokeLegacy = ImGui.Checkbox("Debug: DrawList Defaults to _StrokeLegacy", io.ConfigDebugDrawListDefaultsToStrokeLegacy == true)
|
|
|
|
ImGui.PushItemWidth(ImGui.GetFontSize() * 8)
|
|
-- [port] library still stores the pre-1.93 CurveTessellationTol (== MaxError * MaxError)
|
|
local curve_err = ImGui.DragFloat("Curve Tessellation Max Error", math.sqrt(style.CurveTessellationTol), 0.02, 0.10, 10.0, "%.2f")
|
|
if curve_err < 0.10 then curve_err = 0.10 end
|
|
style.CurveTessellationTol = curve_err * curve_err
|
|
|
|
style.CircleTessellationMaxError = ImGui.DragFloat("Circle Tessellation Max Error", style.CircleTessellationMaxError, 0.005, 0.10, 5.0, "%.2f", ImGuiSliderFlags.AlwaysClamp)
|
|
local show_samples = ImGui.IsItemActive()
|
|
if show_samples then ImGui.SetNextWindowPos(ImGui.GetCursorScreenPos()) end
|
|
if show_samples and ImGui.BeginTooltip() then
|
|
ImGui.TextUnformatted("(R = radius, N = approx number of segments)")
|
|
ImGui.Spacing()
|
|
local draw_list = ImGui.GetWindowDrawList()
|
|
local min_widget_width = ImGui.CalcTextSize("R: MMM\nN: MMM").x
|
|
for n = 0, 7 do
|
|
local RAD_MIN, RAD_MAX = 5.0, 70.0
|
|
local rad = RAD_MIN + (RAD_MAX - RAD_MIN) * n / (8.0 - 1.0)
|
|
ImGui.BeginGroup()
|
|
ImGui.Text("R: %.f\nN: %d", rad, draw_list:_CalcCircleAutoSegmentCount(rad))
|
|
local canvas_width = math.max(min_widget_width, rad * 2.0)
|
|
local offset_x = math.floor(canvas_width * 0.5)
|
|
local offset_y = math.floor(RAD_MAX)
|
|
local p1 = ImGui.GetCursorScreenPos()
|
|
draw_list:AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui.GetColorU32(ImGuiCol.Text))
|
|
ImGui.Dummy(ImVec2(canvas_width, RAD_MAX * 2))
|
|
ImGui.EndGroup()
|
|
ImGui.SameLine()
|
|
end
|
|
ImGui.EndTooltip()
|
|
end
|
|
ImGui.SameLine()
|
|
HelpMarker("When drawing circle primitives with \"num_segments == 0\" tessellation will be calculated automatically.")
|
|
style.Alpha = ImGui.DragFloat("Global Alpha", style.Alpha, 0.005, 0.20, 1.0, "%.2f")
|
|
style.DisabledAlpha = ImGui.DragFloat("Disabled Alpha", style.DisabledAlpha, 0.005, 0.0, 1.0, "%.2f")
|
|
ImGui.SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).")
|
|
ImGui.PopItemWidth()
|
|
ImGui.EndTabItem()
|
|
end
|
|
ImGui.EndTabBar()
|
|
end
|
|
ImGui.PopItemWidth()
|
|
end
|
|
end --[[ imgui_demo_widgets.lua ]]
|
|
|
|
do --[[ About window ]]
|
|
-- Demo tools: ShowAboutWindow(), ShowFontAtlas(), ShowFontSelector(), ShowDebugLogWindow(), ShowIDStackToolWindow()
|
|
local _
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] About Window / ShowAboutWindow()
|
|
----------------------------------------------------------------
|
|
|
|
local show_config_info = false
|
|
function ImGui.ShowAboutWindow(p_open)
|
|
local visible
|
|
p_open, visible = ImGui.Begin("About Dear ImGui", p_open, ImGuiWindowFlags.AlwaysAutoResize)
|
|
if not visible then ImGui.End(); return p_open end
|
|
ImGui.Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM)
|
|
ImGui.TextLinkOpenURL("Homepage", "https://github.com/ocornut/imgui"); ImGui.SameLine()
|
|
ImGui.TextLinkOpenURL("FAQ", "https://github.com/ocornut/imgui/blob/master/docs/FAQ.md"); ImGui.SameLine()
|
|
ImGui.TextLinkOpenURL("Wiki", "https://github.com/ocornut/imgui/wiki"); ImGui.SameLine()
|
|
ImGui.TextLinkOpenURL("Extensions", "https://github.com/ocornut/imgui/wiki/Useful-Extensions"); ImGui.SameLine()
|
|
ImGui.TextLinkOpenURL("Releases", "https://github.com/ocornut/imgui/releases"); ImGui.SameLine()
|
|
ImGui.TextLinkOpenURL("Funding", "https://github.com/ocornut/imgui/wiki/Funding")
|
|
ImGui.Separator()
|
|
ImGui.Text("(c) 2014-2026 Omar Cornut")
|
|
ImGui.Text("Developed by Omar Cornut and all Dear ImGui contributors.")
|
|
ImGui.Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.")
|
|
ImGui.Text("If your company uses this, please consider funding the project.")
|
|
ImGui.Text("Luau/Roblox port: imgui_impl_roblox (software rasterizer into EditableImage tiles).")
|
|
|
|
_, show_config_info = ImGui.Checkbox("Config/Build Information", show_config_info)
|
|
if show_config_info then
|
|
local io = ImGui.GetIO()
|
|
local style = ImGui.GetStyle()
|
|
local copy_to_clipboard = ImGui.Button("Copy to clipboard")
|
|
local child_size = ImVec2(0, ImGui.GetTextLineHeightWithSpacing() * 18)
|
|
ImGui.BeginChild(ImGui.GetID("cfg_infos"), child_size, ImGuiChildFlags.FrameStyle)
|
|
if copy_to_clipboard then
|
|
ImGui.LogToClipboard()
|
|
ImGui.LogText("// (Copy from the next line. Keep the ``` markers for formatting.)\n")
|
|
ImGui.LogText("```cpp\n")
|
|
end
|
|
ImGui.Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM)
|
|
ImGui.Separator()
|
|
ImGui.Text("define: IMGUI_HAS_VIEWPORT")
|
|
ImGui.Text("define: IMGUI_HAS_DOCK")
|
|
ImGui.Text("runtime: Luau (%s)", _VERSION or "?")
|
|
ImGui.Separator()
|
|
ImGui.Text("io.BackendPlatformName: %s", io.BackendPlatformName or "NULL")
|
|
ImGui.Text("io.BackendRendererName: %s", io.BackendRendererName or "NULL")
|
|
ImGui.Text("io.ConfigFlags: 0x%08X", io.ConfigFlags)
|
|
local CF = ImGuiConfigFlags
|
|
for _, n in ipairs({ "NavEnableKeyboard", "NavEnableGamepad", "NoMouse", "NoMouseCursorChange", "NoKeyboard", "DockingEnable", "ViewportsEnable" }) do
|
|
if CF[n] and bit32.band(io.ConfigFlags, CF[n]) ~= 0 then ImGui.Text(" %s", n) end
|
|
end
|
|
for _, n in ipairs({ "MouseDrawCursor", "ConfigDpiScaleFonts", "ConfigDpiScaleViewports", "ConfigViewportsNoAutoMerge", "ConfigViewportsNoTaskBarIcon",
|
|
"ConfigViewportsNoDecoration", "ConfigViewportsNoDefaultParent", "ConfigDockingNoSplit", "ConfigDockingNoDockingOver", "ConfigDockingWithShift",
|
|
"ConfigDockingAlwaysTabBar", "ConfigDockingTransparentPayload", "ConfigMacOSXBehaviors", "ConfigNavMoveSetMousePos", "ConfigNavCaptureKeyboard",
|
|
"ConfigInputTextCursorBlink", "ConfigWindowsResizeFromEdges", "ConfigWindowsMoveFromTitleBarOnly" }) do
|
|
if io[n] == true then ImGui.Text("io.%s", n) end
|
|
end
|
|
if (io.ConfigMemoryCompactTimer or -1) >= 0.0 then ImGui.Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer) end
|
|
ImGui.Text("io.BackendFlags: 0x%08X", io.BackendFlags)
|
|
local BF = ImGuiBackendFlags
|
|
for _, n in ipairs({ "HasGamepad", "HasMouseCursors", "HasSetMousePos", "PlatformHasViewports", "HasMouseHoveredViewport", "HasParentViewport",
|
|
"RendererHasVtxOffset", "RendererHasTextures", "RendererHasViewports" }) do
|
|
if BF[n] and bit32.band(io.BackendFlags, BF[n]) ~= 0 then ImGui.Text(" %s", n) end
|
|
end
|
|
ImGui.Separator()
|
|
local atlas = io.Fonts
|
|
ImGui.Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", atlas.Fonts.Size, atlas.Flags or 0, atlas.TexData and atlas.TexData.Width or 0, atlas.TexData and atlas.TexData.Height or 0)
|
|
ImGui.Text("io.Fonts->FontLoaderName: %s", atlas.FontLoaderName or "NULL")
|
|
ImGui.Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y)
|
|
ImGui.Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y)
|
|
ImGui.Separator()
|
|
ImGui.Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y)
|
|
ImGui.Text("style.WindowBorderSize: %.2f", style.WindowBorderSize)
|
|
ImGui.Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y)
|
|
ImGui.Text("style.FrameRounding: %.2f", style.FrameRounding)
|
|
ImGui.Text("style.FrameBorderSize: %.2f", style.FrameBorderSize)
|
|
ImGui.Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y)
|
|
ImGui.Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y)
|
|
if copy_to_clipboard then
|
|
ImGui.LogText("\n```\n")
|
|
ImGui.LogFinish()
|
|
end
|
|
ImGui.EndChild()
|
|
end
|
|
ImGui.End()
|
|
return p_open
|
|
end
|
|
end --[[ About window ]]
|
|
|
|
return true
|
|
end
|
|
|
|
__FILES['imgui_draw.lua'] = function()
|
|
--- Dear ImGui WIP
|
|
-- (Draw Code)
|
|
|
|
FONT_ATLAS_DEFAULT_TEX_DATA_W = 122
|
|
FONT_ATLAS_DEFAULT_TEX_DATA_H = 27
|
|
|
|
local IM_DRAWLIST_TEX_LINES_WIDTH_MAX = 32
|
|
|
|
local writef64, writeu32, readf64, readu32 = buffer.writef64, buffer.writeu32, buffer.readf64, buffer.readu32
|
|
-- Write vertex i (1-based) of a VtxBuffer.Buf
|
|
local function WV(b, i, x, y, u, v, col)
|
|
local o = (i - 1) * 36
|
|
writef64(b, o, x); writef64(b, o + 8, y); writef64(b, o + 16, u); writef64(b, o + 24, v); writeu32(b, o + 32, col)
|
|
end
|
|
local function WVP(b, i, p, uv, col) WV(b, i, p.x, p.y, uv.x, uv.y, col) end
|
|
|
|
local IM_FONTGLYPH_INDEX_UNUSED = 0xFFFF
|
|
local IM_FONTGLYPH_INDEX_NOT_FOUND = 0xFFFE
|
|
|
|
--- @param str string
|
|
--- @return table
|
|
--- @nodiscard
|
|
--- @package
|
|
local function str_to_table(str)
|
|
local t = {} for i = 1, #str do t[i] = string.sub(str, i, i) end return t
|
|
end
|
|
|
|
--- @param buf char[] # 1-based
|
|
--- @param base int # 1-based start index
|
|
--- @param u32 ImU32
|
|
local function write_u32(buf, base, u32)
|
|
buf[base + 0] = bit32.band(u32, 0xFF)
|
|
buf[base + 1] = bit32.band(bit32.rshift(u32, 8), 0xFF)
|
|
buf[base + 2] = bit32.band(bit32.rshift(u32, 16), 0xFF)
|
|
buf[base + 3] = bit32.band(bit32.rshift(u32, 24), 0xFF)
|
|
end
|
|
|
|
--- Original ImGui pixel art!
|
|
local FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS = str_to_table(
|
|
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX " ..
|
|
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X" ..
|
|
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X" ..
|
|
"X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X " ..
|
|
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X " ..
|
|
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X " ..
|
|
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X " ..
|
|
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X " ..
|
|
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X " ..
|
|
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X " ..
|
|
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X " ..
|
|
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X " ..
|
|
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X" ..
|
|
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X" ..
|
|
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX " ..
|
|
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------" ..
|
|
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - " ..
|
|
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - " ..
|
|
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X - " ..
|
|
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X - " ..
|
|
" X..X - - X...X - X...X - X..X X..X - - X........X - " ..
|
|
" XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - " ..
|
|
"------------- - X - X -X.....................X- ------------------- " ..
|
|
" ----------------------------------- X...XXXXXXXXXXXXX...X - " ..
|
|
" - X..X X..X - " ..
|
|
" - X.X X.X - " ..
|
|
" - XX XX - "
|
|
)
|
|
|
|
local FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA = {
|
|
-- Pos .......... Size ......... Offset .......
|
|
{ ImVec2( 0, 3), ImVec2(12, 19), ImVec2( 0, 0) }, -- ImGuiMouseCursor.Arrow
|
|
{ ImVec2( 13, 0), ImVec2( 7, 16), ImVec2( 1, 8) }, -- ImGuiMouseCursor.TextInput
|
|
{ ImVec2( 31, 0), ImVec2(23, 23), ImVec2(11, 11) }, -- ImGuiMouseCursor.ResizeAll
|
|
{ ImVec2( 21, 0), ImVec2( 9, 23), ImVec2( 4, 11) }, -- ImGuiMouseCursor.ResizeNS
|
|
{ ImVec2( 55, 18), ImVec2(23, 9), ImVec2(11, 4) }, -- ImGuiMouseCursor.ResizeEW
|
|
{ ImVec2( 73, 0), ImVec2(17, 17), ImVec2( 8, 8) }, -- ImGuiMouseCursor.ResizeNESW
|
|
{ ImVec2( 55, 0), ImVec2(17, 17), ImVec2( 8, 8) }, -- ImGuiMouseCursor.ResizeNWSE
|
|
{ ImVec2( 91, 0), ImVec2(17, 22), ImVec2( 5, 0) }, -- ImGuiMouseCursor.Hand
|
|
{ ImVec2( 0, 3), ImVec2(12, 19), ImVec2( 0, 0) }, -- ImGuiMouseCursor.Wait -- Arrow + custom code in ImGui.RenderMouseCursor()
|
|
{ ImVec2( 0, 3), ImVec2(12, 19), ImVec2( 0, 0) }, -- ImGuiMouseCursor.Progress -- Arrow + custom code in ImGui.RenderMouseCursor()
|
|
{ ImVec2(109, 0), ImVec2(13, 15), ImVec2( 6, 7) }, -- ImGuiMouseCursor.NotAllowed
|
|
}
|
|
|
|
local MT = ImGui.GetMetatables()
|
|
|
|
--- @module "imstb_rectpack"
|
|
local stbrp = IM_INCLUDE("imstb_rectpack.lua")
|
|
|
|
--- @module "imstb_truetype"
|
|
local stbtt = IM_INCLUDE("imstb_truetype.lua")
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] STYLE FUNCTIONS
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @param a ImVec4
|
|
--- @param b ImVec4
|
|
--- @param t float
|
|
local function ImLerpV4V4F(a, b, t) return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t) end
|
|
|
|
--- @param dst? ImGuiStyle
|
|
function ImGui.StyleColorsDark(dst)
|
|
local style = dst and dst or ImGui.GetStyle()
|
|
local colors = style.Colors
|
|
|
|
colors[ImGuiCol.Text] = ImVec4(1.00, 1.00, 1.00, 1.00)
|
|
colors[ImGuiCol.TextDisabled] = ImVec4(0.50, 0.50, 0.50, 1.00)
|
|
colors[ImGuiCol.WindowBg] = ImVec4(0.06, 0.06, 0.06, 0.94)
|
|
colors[ImGuiCol.ChildBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.PopupBg] = ImVec4(0.08, 0.08, 0.08, 0.94)
|
|
colors[ImGuiCol.Border] = ImVec4(0.43, 0.43, 0.50, 0.50)
|
|
colors[ImGuiCol.BorderShadow] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.FrameBg] = ImVec4(0.16, 0.29, 0.48, 0.54)
|
|
colors[ImGuiCol.FrameBgHovered] = ImVec4(0.26, 0.59, 0.98, 0.40)
|
|
colors[ImGuiCol.FrameBgActive] = ImVec4(0.26, 0.59, 0.98, 0.67)
|
|
colors[ImGuiCol.TitleBg] = ImVec4(0.04, 0.04, 0.04, 1.00)
|
|
colors[ImGuiCol.TitleBgActive] = ImVec4(0.16, 0.29, 0.48, 1.00)
|
|
colors[ImGuiCol.TitleBgCollapsed] = ImVec4(0.00, 0.00, 0.00, 0.51)
|
|
colors[ImGuiCol.MenuBarBg] = ImVec4(0.14, 0.14, 0.14, 1.00)
|
|
colors[ImGuiCol.ScrollbarBg] = ImVec4(0.02, 0.02, 0.02, 0.53)
|
|
colors[ImGuiCol.ScrollbarGrab] = ImVec4(0.31, 0.31, 0.31, 1.00)
|
|
colors[ImGuiCol.ScrollbarGrabHovered] = ImVec4(0.41, 0.41, 0.41, 1.00)
|
|
colors[ImGuiCol.ScrollbarGrabActive] = ImVec4(0.51, 0.51, 0.51, 1.00)
|
|
colors[ImGuiCol.CheckMark] = ImVec4(0.26, 0.59, 0.98, 1.00)
|
|
colors[ImGuiCol.CheckboxSelectedBg] = ImLerpV4V4F(colors[ImGuiCol.FrameBg], colors[ImGuiCol.FrameBgHovered], 0.65)
|
|
colors[ImGuiCol.SliderGrab] = ImVec4(0.24, 0.52, 0.88, 1.00)
|
|
colors[ImGuiCol.SliderGrabActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
|
|
colors[ImGuiCol.Button] = ImVec4(0.26, 0.59, 0.98, 0.40)
|
|
colors[ImGuiCol.ButtonHovered] = ImVec4(0.26, 0.59, 0.98, 1.00)
|
|
colors[ImGuiCol.ButtonActive] = ImVec4(0.06, 0.53, 0.98, 1.00)
|
|
colors[ImGuiCol.Header] = ImVec4(0.26, 0.59, 0.98, 0.31)
|
|
colors[ImGuiCol.HeaderHovered] = ImVec4(0.26, 0.59, 0.98, 0.80)
|
|
colors[ImGuiCol.HeaderActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
|
|
colors[ImGuiCol.Separator] = colors[ImGuiCol.Border]
|
|
colors[ImGuiCol.SeparatorHovered] = ImVec4(0.10, 0.40, 0.75, 0.78)
|
|
colors[ImGuiCol.SeparatorActive] = ImVec4(0.10, 0.40, 0.75, 1.00)
|
|
colors[ImGuiCol.ResizeGrip] = ImVec4(0.26, 0.59, 0.98, 0.20)
|
|
colors[ImGuiCol.ResizeGripHovered] = ImVec4(0.26, 0.59, 0.98, 0.67)
|
|
colors[ImGuiCol.ResizeGripActive] = ImVec4(0.26, 0.59, 0.98, 0.95)
|
|
colors[ImGuiCol.InputTextCursor] = colors[ImGuiCol.Text]
|
|
colors[ImGuiCol.TabHovered] = colors[ImGuiCol.HeaderHovered]
|
|
colors[ImGuiCol.Tab] = ImLerpV4V4F(colors[ImGuiCol.Header], colors[ImGuiCol.TitleBgActive], 0.80)
|
|
colors[ImGuiCol.TabSelected] = ImLerpV4V4F(colors[ImGuiCol.HeaderActive], colors[ImGuiCol.TitleBgActive], 0.60)
|
|
colors[ImGuiCol.TabSelectedOverline] = colors[ImGuiCol.HeaderActive]
|
|
colors[ImGuiCol.TabDimmed] = ImLerpV4V4F(colors[ImGuiCol.Tab], colors[ImGuiCol.TitleBg], 0.80)
|
|
colors[ImGuiCol.TabDimmedSelected] = ImLerpV4V4F(colors[ImGuiCol.TabSelected], colors[ImGuiCol.TitleBg], 0.40)
|
|
colors[ImGuiCol.TabDimmedSelectedOverline] = ImVec4(0.50, 0.50, 0.50, 0.00)
|
|
colors[ImGuiCol.DockingPreview] = ImVec4(colors[ImGuiCol.HeaderActive].x, colors[ImGuiCol.HeaderActive].y, colors[ImGuiCol.HeaderActive].z, colors[ImGuiCol.HeaderActive].w * 0.7)
|
|
colors[ImGuiCol.DockingEmptyBg] = ImVec4(0.20, 0.20, 0.20, 1.00)
|
|
colors[ImGuiCol.PlotLines] = ImVec4(0.61, 0.61, 0.61, 1.00)
|
|
colors[ImGuiCol.PlotLinesHovered] = ImVec4(1.00, 0.43, 0.35, 1.00)
|
|
colors[ImGuiCol.PlotHistogram] = ImVec4(0.90, 0.70, 0.00, 1.00)
|
|
colors[ImGuiCol.PlotHistogramHovered] = ImVec4(1.00, 0.60, 0.00, 1.00)
|
|
colors[ImGuiCol.TableHeaderBg] = ImVec4(0.19, 0.19, 0.20, 1.00)
|
|
colors[ImGuiCol.TableBorderStrong] = ImVec4(0.31, 0.31, 0.35, 1.00)
|
|
colors[ImGuiCol.TableBorderLight] = ImVec4(0.23, 0.23, 0.25, 1.00)
|
|
colors[ImGuiCol.TableRowBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.TableRowBgAlt] = ImVec4(1.00, 1.00, 1.00, 0.06)
|
|
colors[ImGuiCol.TextLink] = colors[ImGuiCol.HeaderActive]
|
|
colors[ImGuiCol.TextSelectedBg] = ImVec4(0.26, 0.59, 0.98, 0.35)
|
|
colors[ImGuiCol.TreeLines] = colors[ImGuiCol.Border]
|
|
colors[ImGuiCol.DragDropTarget] = ImVec4(1.00, 1.00, 0.00, 0.90)
|
|
colors[ImGuiCol.DragDropTargetBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.UnsavedMarker] = ImVec4(1.00, 1.00, 1.00, 1.00)
|
|
colors[ImGuiCol.NavCursor] = ImVec4(0.26, 0.59, 0.98, 1.00)
|
|
colors[ImGuiCol.NavWindowingHighlight] = ImVec4(1.00, 1.00, 1.00, 0.70)
|
|
colors[ImGuiCol.NavWindowingDimBg] = ImVec4(0.80, 0.80, 0.80, 0.20)
|
|
colors[ImGuiCol.ModalWindowDimBg] = ImVec4(0.80, 0.80, 0.80, 0.35)
|
|
end
|
|
|
|
--- @param dst? ImGuiStyle
|
|
function ImGui.StyleColorsClassic(dst)
|
|
local style = dst and dst or ImGui.GetStyle()
|
|
local colors = style.Colors
|
|
|
|
colors[ImGuiCol.Text] = ImVec4(0.90, 0.90, 0.90, 1.00)
|
|
colors[ImGuiCol.TextDisabled] = ImVec4(0.60, 0.60, 0.60, 1.00)
|
|
colors[ImGuiCol.WindowBg] = ImVec4(0.00, 0.00, 0.00, 0.85)
|
|
colors[ImGuiCol.ChildBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.PopupBg] = ImVec4(0.11, 0.11, 0.14, 0.92)
|
|
colors[ImGuiCol.Border] = ImVec4(0.50, 0.50, 0.50, 0.50)
|
|
colors[ImGuiCol.BorderShadow] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.FrameBg] = ImVec4(0.43, 0.43, 0.43, 0.39)
|
|
colors[ImGuiCol.FrameBgHovered] = ImVec4(0.47, 0.47, 0.69, 0.40)
|
|
colors[ImGuiCol.FrameBgActive] = ImVec4(0.42, 0.41, 0.64, 0.69)
|
|
colors[ImGuiCol.TitleBg] = ImVec4(0.27, 0.27, 0.54, 0.83)
|
|
colors[ImGuiCol.TitleBgActive] = ImVec4(0.32, 0.32, 0.63, 0.87)
|
|
colors[ImGuiCol.TitleBgCollapsed] = ImVec4(0.40, 0.40, 0.80, 0.20)
|
|
colors[ImGuiCol.MenuBarBg] = ImVec4(0.40, 0.40, 0.55, 0.80)
|
|
colors[ImGuiCol.ScrollbarBg] = ImVec4(0.20, 0.25, 0.30, 0.60)
|
|
colors[ImGuiCol.ScrollbarGrab] = ImVec4(0.40, 0.40, 0.80, 0.30)
|
|
colors[ImGuiCol.ScrollbarGrabHovered] = ImVec4(0.40, 0.40, 0.80, 0.40)
|
|
colors[ImGuiCol.ScrollbarGrabActive] = ImVec4(0.41, 0.39, 0.80, 0.60)
|
|
colors[ImGuiCol.CheckMark] = ImVec4(0.90, 0.90, 0.90, 0.50)
|
|
colors[ImGuiCol.CheckboxSelectedBg] = ImLerpV4V4F(colors[ImGuiCol.FrameBg], colors[ImGuiCol.FrameBgActive], 0.65)
|
|
colors[ImGuiCol.SliderGrab] = ImVec4(1.00, 1.00, 1.00, 0.30)
|
|
colors[ImGuiCol.SliderGrabActive] = ImVec4(0.41, 0.39, 0.80, 0.60)
|
|
colors[ImGuiCol.Button] = ImVec4(0.35, 0.40, 0.61, 0.62)
|
|
colors[ImGuiCol.ButtonHovered] = ImVec4(0.40, 0.48, 0.71, 0.79)
|
|
colors[ImGuiCol.ButtonActive] = ImVec4(0.46, 0.54, 0.80, 1.00)
|
|
colors[ImGuiCol.Header] = ImVec4(0.40, 0.40, 0.90, 0.45)
|
|
colors[ImGuiCol.HeaderHovered] = ImVec4(0.45, 0.45, 0.90, 0.80)
|
|
colors[ImGuiCol.HeaderActive] = ImVec4(0.53, 0.53, 0.87, 0.80)
|
|
colors[ImGuiCol.Separator] = ImVec4(0.50, 0.50, 0.50, 0.60)
|
|
colors[ImGuiCol.SeparatorHovered] = ImVec4(0.60, 0.60, 0.70, 1.00)
|
|
colors[ImGuiCol.SeparatorActive] = ImVec4(0.70, 0.70, 0.90, 1.00)
|
|
colors[ImGuiCol.ResizeGrip] = ImVec4(1.00, 1.00, 1.00, 0.10)
|
|
colors[ImGuiCol.ResizeGripHovered] = ImVec4(0.78, 0.82, 1.00, 0.60)
|
|
colors[ImGuiCol.ResizeGripActive] = ImVec4(0.78, 0.82, 1.00, 0.90)
|
|
colors[ImGuiCol.InputTextCursor] = colors[ImGuiCol.Text]
|
|
colors[ImGuiCol.TabHovered] = colors[ImGuiCol.HeaderHovered]
|
|
colors[ImGuiCol.Tab] = ImLerpV4V4F(colors[ImGuiCol.Header], colors[ImGuiCol.TitleBgActive], 0.80)
|
|
colors[ImGuiCol.TabSelected] = ImLerpV4V4F(colors[ImGuiCol.HeaderActive], colors[ImGuiCol.TitleBgActive], 0.60)
|
|
colors[ImGuiCol.TabSelectedOverline] = colors[ImGuiCol.HeaderActive]
|
|
colors[ImGuiCol.TabDimmed] = ImLerpV4V4F(colors[ImGuiCol.Tab], colors[ImGuiCol.TitleBg], 0.80)
|
|
colors[ImGuiCol.TabDimmedSelected] = ImLerpV4V4F(colors[ImGuiCol.TabSelected], colors[ImGuiCol.TitleBg], 0.40)
|
|
colors[ImGuiCol.TabDimmedSelectedOverline] = ImVec4(0.53, 0.53, 0.87, 0.00)
|
|
colors[ImGuiCol.DockingPreview] = ImVec4(colors[ImGuiCol.Header].x, colors[ImGuiCol.Header].y, colors[ImGuiCol.Header].z, colors[ImGuiCol.Header].w * 0.7)
|
|
colors[ImGuiCol.DockingEmptyBg] = ImVec4(0.20, 0.20, 0.20, 1.00)
|
|
colors[ImGuiCol.PlotLines] = ImVec4(1.00, 1.00, 1.00, 1.00)
|
|
colors[ImGuiCol.PlotLinesHovered] = ImVec4(0.90, 0.70, 0.00, 1.00)
|
|
colors[ImGuiCol.PlotHistogram] = ImVec4(0.90, 0.70, 0.00, 1.00)
|
|
colors[ImGuiCol.PlotHistogramHovered] = ImVec4(1.00, 0.60, 0.00, 1.00)
|
|
colors[ImGuiCol.TableHeaderBg] = ImVec4(0.27, 0.27, 0.38, 1.00)
|
|
colors[ImGuiCol.TableBorderStrong] = ImVec4(0.31, 0.31, 0.45, 1.00)
|
|
colors[ImGuiCol.TableBorderLight] = ImVec4(0.26, 0.26, 0.28, 1.00)
|
|
colors[ImGuiCol.TableRowBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.TableRowBgAlt] = ImVec4(1.00, 1.00, 1.00, 0.07)
|
|
colors[ImGuiCol.TextLink] = colors[ImGuiCol.HeaderActive]
|
|
colors[ImGuiCol.TextSelectedBg] = ImVec4(0.00, 0.00, 1.00, 0.35)
|
|
colors[ImGuiCol.TreeLines] = colors[ImGuiCol.Border]
|
|
colors[ImGuiCol.DragDropTarget] = ImVec4(1.00, 1.00, 0.00, 0.90)
|
|
colors[ImGuiCol.DragDropTargetBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.UnsavedMarker] = ImVec4(0.90, 0.90, 0.90, 1.00)
|
|
colors[ImGuiCol.NavCursor] = colors[ImGuiCol.HeaderHovered]
|
|
colors[ImGuiCol.NavWindowingHighlight] = ImVec4(1.00, 1.00, 1.00, 0.70)
|
|
colors[ImGuiCol.NavWindowingDimBg] = ImVec4(0.80, 0.80, 0.80, 0.20)
|
|
colors[ImGuiCol.ModalWindowDimBg] = ImVec4(0.20, 0.20, 0.20, 0.35)
|
|
end
|
|
|
|
-- Those light colors are better suited with a thicker font than the default one + FrameBorder
|
|
--- @param dst? ImGuiStyle
|
|
function ImGui.StyleColorsLight(dst)
|
|
local style = dst and dst or ImGui.GetStyle()
|
|
local colors = style.Colors
|
|
|
|
colors[ImGuiCol.Text] = ImVec4(0.00, 0.00, 0.00, 1.00)
|
|
colors[ImGuiCol.TextDisabled] = ImVec4(0.60, 0.60, 0.60, 1.00)
|
|
colors[ImGuiCol.WindowBg] = ImVec4(0.94, 0.94, 0.94, 1.00)
|
|
colors[ImGuiCol.ChildBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.PopupBg] = ImVec4(1.00, 1.00, 1.00, 0.98)
|
|
colors[ImGuiCol.Border] = ImVec4(0.00, 0.00, 0.00, 0.30)
|
|
colors[ImGuiCol.BorderShadow] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.FrameBg] = ImVec4(1.00, 1.00, 1.00, 1.00)
|
|
colors[ImGuiCol.FrameBgHovered] = ImVec4(0.26, 0.59, 0.98, 0.40)
|
|
colors[ImGuiCol.FrameBgActive] = ImVec4(0.26, 0.59, 0.98, 0.67)
|
|
colors[ImGuiCol.TitleBg] = ImVec4(0.96, 0.96, 0.96, 1.00)
|
|
colors[ImGuiCol.TitleBgActive] = ImVec4(0.82, 0.82, 0.82, 1.00)
|
|
colors[ImGuiCol.TitleBgCollapsed] = ImVec4(1.00, 1.00, 1.00, 0.51)
|
|
colors[ImGuiCol.MenuBarBg] = ImVec4(0.86, 0.86, 0.86, 1.00)
|
|
colors[ImGuiCol.ScrollbarBg] = ImVec4(0.98, 0.98, 0.98, 0.53)
|
|
colors[ImGuiCol.ScrollbarGrab] = ImVec4(0.69, 0.69, 0.69, 0.80)
|
|
colors[ImGuiCol.ScrollbarGrabHovered] = ImVec4(0.49, 0.49, 0.49, 0.80)
|
|
colors[ImGuiCol.ScrollbarGrabActive] = ImVec4(0.49, 0.49, 0.49, 1.00)
|
|
colors[ImGuiCol.CheckMark] = ImVec4(0.26, 0.59, 0.98, 1.00)
|
|
colors[ImGuiCol.CheckboxSelectedBg] = ImVec4(0.95, 0.97, 1.00, 1.00)
|
|
colors[ImGuiCol.SliderGrab] = ImVec4(0.26, 0.59, 0.98, 0.78)
|
|
colors[ImGuiCol.SliderGrabActive] = ImVec4(0.46, 0.54, 0.80, 0.60)
|
|
colors[ImGuiCol.Button] = ImVec4(0.26, 0.59, 0.98, 0.40)
|
|
colors[ImGuiCol.ButtonHovered] = ImVec4(0.26, 0.59, 0.98, 1.00)
|
|
colors[ImGuiCol.ButtonActive] = ImVec4(0.06, 0.53, 0.98, 1.00)
|
|
colors[ImGuiCol.Header] = ImVec4(0.26, 0.59, 0.98, 0.31)
|
|
colors[ImGuiCol.HeaderHovered] = ImVec4(0.26, 0.59, 0.98, 0.80)
|
|
colors[ImGuiCol.HeaderActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
|
|
colors[ImGuiCol.Separator] = ImVec4(0.39, 0.39, 0.39, 0.62)
|
|
colors[ImGuiCol.SeparatorHovered] = ImVec4(0.14, 0.44, 0.80, 0.78)
|
|
colors[ImGuiCol.SeparatorActive] = ImVec4(0.14, 0.44, 0.80, 1.00)
|
|
colors[ImGuiCol.ResizeGrip] = ImVec4(0.35, 0.35, 0.35, 0.17)
|
|
colors[ImGuiCol.ResizeGripHovered] = ImVec4(0.26, 0.59, 0.98, 0.67)
|
|
colors[ImGuiCol.ResizeGripActive] = ImVec4(0.26, 0.59, 0.98, 0.95)
|
|
colors[ImGuiCol.InputTextCursor] = colors[ImGuiCol.Text]
|
|
colors[ImGuiCol.TabHovered] = colors[ImGuiCol.HeaderHovered]
|
|
colors[ImGuiCol.Tab] = ImLerpV4V4F(colors[ImGuiCol.Header], colors[ImGuiCol.TitleBgActive], 0.90)
|
|
colors[ImGuiCol.TabSelected] = ImLerpV4V4F(colors[ImGuiCol.HeaderActive], colors[ImGuiCol.TitleBgActive], 0.60)
|
|
colors[ImGuiCol.TabSelectedOverline] = colors[ImGuiCol.HeaderActive]
|
|
colors[ImGuiCol.TabDimmed] = ImLerpV4V4F(colors[ImGuiCol.Tab], colors[ImGuiCol.TitleBg], 0.80)
|
|
colors[ImGuiCol.TabDimmedSelected] = ImLerpV4V4F(colors[ImGuiCol.TabSelected], colors[ImGuiCol.TitleBg], 0.40)
|
|
colors[ImGuiCol.TabDimmedSelectedOverline] = ImVec4(0.26, 0.59, 1.00, 0.00)
|
|
colors[ImGuiCol.DockingPreview] = ImVec4(colors[ImGuiCol.Header].x, colors[ImGuiCol.Header].y, colors[ImGuiCol.Header].z, colors[ImGuiCol.Header].w * 0.7)
|
|
colors[ImGuiCol.DockingEmptyBg] = ImVec4(0.68, 0.69, 0.73, 1.00)
|
|
colors[ImGuiCol.PlotLines] = ImVec4(0.39, 0.39, 0.39, 1.00)
|
|
colors[ImGuiCol.PlotLinesHovered] = ImVec4(1.00, 0.43, 0.35, 1.00)
|
|
colors[ImGuiCol.PlotHistogram] = ImVec4(0.90, 0.70, 0.00, 1.00)
|
|
colors[ImGuiCol.PlotHistogramHovered] = ImVec4(1.00, 0.45, 0.00, 1.00)
|
|
colors[ImGuiCol.TableHeaderBg] = ImVec4(0.78, 0.87, 0.98, 1.00)
|
|
colors[ImGuiCol.TableBorderStrong] = ImVec4(0.57, 0.57, 0.64, 1.00)
|
|
colors[ImGuiCol.TableBorderLight] = ImVec4(0.68, 0.68, 0.74, 1.00)
|
|
colors[ImGuiCol.TableRowBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.TableRowBgAlt] = ImVec4(0.30, 0.30, 0.30, 0.09)
|
|
colors[ImGuiCol.TextLink] = colors[ImGuiCol.HeaderActive]
|
|
colors[ImGuiCol.TextSelectedBg] = ImVec4(0.26, 0.59, 0.98, 0.35)
|
|
colors[ImGuiCol.TreeLines] = colors[ImGuiCol.Border]
|
|
colors[ImGuiCol.DragDropTarget] = ImVec4(0.26, 0.59, 0.98, 0.95)
|
|
colors[ImGuiCol.DragDropTargetBg] = ImVec4(0.00, 0.00, 0.00, 0.00)
|
|
colors[ImGuiCol.UnsavedMarker] = ImVec4(0.00, 0.00, 0.00, 1.00)
|
|
colors[ImGuiCol.NavCursor] = colors[ImGuiCol.HeaderHovered]
|
|
colors[ImGuiCol.NavWindowingHighlight] = ImVec4(0.70, 0.70, 0.70, 0.70)
|
|
colors[ImGuiCol.NavWindowingDimBg] = ImVec4(0.20, 0.20, 0.20, 0.20)
|
|
colors[ImGuiCol.ModalWindowDimBg] = ImVec4(0.20, 0.20, 0.20, 0.35)
|
|
end
|
|
|
|
--- @param draw_list ImDrawList
|
|
--- @param vert_start_idx int
|
|
--- @param vert_end_idx int
|
|
--- @param gradient_p0 ImVec2
|
|
--- @param gradient_p1 ImVec2
|
|
--- @param col0 ImU32
|
|
--- @param col1 ImU32
|
|
function ImGui.ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col0, col1)
|
|
local gradient_extent = gradient_p1 - gradient_p0
|
|
local gradient_inv_length2 = 1.0 / ImLengthSqr(gradient_extent)
|
|
|
|
local col0_r = bit32.band(bit32.rshift(col0, IM_COL32_R_SHIFT), 0xFF)
|
|
local col0_g = bit32.band(bit32.rshift(col0, IM_COL32_G_SHIFT), 0xFF)
|
|
local col0_b = bit32.band(bit32.rshift(col0, IM_COL32_B_SHIFT), 0xFF)
|
|
|
|
local col_delta_r = bit32.band(bit32.rshift(col1, IM_COL32_R_SHIFT), 0xFF) - col0_r
|
|
local col_delta_g = bit32.band(bit32.rshift(col1, IM_COL32_G_SHIFT), 0xFF) - col0_g
|
|
local col_delta_b = bit32.band(bit32.rshift(col1, IM_COL32_B_SHIFT), 0xFF) - col0_b
|
|
|
|
for vert_idx = vert_start_idx, vert_end_idx - 1 do
|
|
local vb = draw_list.VtxBuffer.Buf
|
|
local o = (vert_idx - 1) * 36
|
|
local d = (readf64(vb, o) - gradient_p0.x) * gradient_extent.x + (readf64(vb, o + 8) - gradient_p0.y) * gradient_extent.y
|
|
local t = ImClamp(d * gradient_inv_length2, 0.0, 1.0)
|
|
|
|
local r = math.floor(col0_r + col_delta_r * t)
|
|
local g = math.floor(col0_g + col_delta_g * t)
|
|
local b = math.floor(col0_b + col_delta_b * t)
|
|
|
|
writeu32(vb, o + 32, bit32.bor(bit32.lshift(r, IM_COL32_R_SHIFT), bit32.lshift(g, IM_COL32_G_SHIFT), bit32.lshift(b, IM_COL32_B_SHIFT), bit32.band(readu32(vb, o + 32), IM_COL32_A_MASK)))
|
|
end
|
|
end
|
|
|
|
-- Rotate and translate vertices [vert_start_idx, vert_end_idx) (1-based, like _VtxCurrentIdx)
|
|
function ImGui.ShadeVertsTransformPos(draw_list, vert_start_idx, vert_end_idx, pivot_in, cos_a, sin_a, pivot_out)
|
|
local data = draw_list.VtxBuffer.Buf
|
|
local pix, piy, pox, poy = pivot_in.x, pivot_in.y, pivot_out.x, pivot_out.y
|
|
for i = vert_start_idx, vert_end_idx - 1 do
|
|
local o = (i - 1) * 36
|
|
local x, y = readf64(data, o) - pix, readf64(data, o + 8) - piy
|
|
writef64(data, o, x * cos_a - y * sin_a + pox)
|
|
writef64(data, o + 8, x * sin_a + y * cos_a + poy)
|
|
end
|
|
end
|
|
|
|
-- Distribute UV over (a, b) rectangle
|
|
--- @param draw_list ImDrawList
|
|
--- @param vert_start_idx int
|
|
--- @param vert_end_idx int
|
|
--- @param a ImVec2
|
|
--- @param b ImVec2
|
|
--- @param uv_a ImVec2
|
|
--- @param uv_b ImVec2
|
|
--- @param clamp bool
|
|
function ImGui.ShadeVertsLinearUV(draw_list, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, clamp)
|
|
local size = b - a
|
|
local uv_size = uv_b - uv_a
|
|
local scale = ImVec2(
|
|
(size.x ~= 0.0) and (uv_size.x / size.x) or 0.0,
|
|
(size.y ~= 0.0) and (uv_size.y / size.y) or 0.0
|
|
)
|
|
|
|
local vertex
|
|
local verts = draw_list.VtxBuffer.Buf
|
|
if clamp then
|
|
local min = ImMin(uv_a, uv_b)
|
|
local max = ImMax(uv_a, uv_b)
|
|
for vert_idx = vert_start_idx, vert_end_idx - 1 do
|
|
local o = (vert_idx - 1) * 36
|
|
local uv = ImClamp(uv_a + ImMul(ImVec2(readf64(verts, o), readf64(verts, o + 8)) - a, scale), min, max)
|
|
writef64(verts, o + 16, uv.x); writef64(verts, o + 24, uv.y)
|
|
end
|
|
else
|
|
for vert_idx = vert_start_idx, vert_end_idx - 1 do
|
|
local o = (vert_idx - 1) * 36
|
|
local uv = uv_a + ImMul(ImVec2(readf64(verts, o), readf64(verts, o + 8)) - a, scale)
|
|
writef64(verts, o + 16, uv.x); writef64(verts, o + 24, uv.y)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Forward Declarations
|
|
local ImFontAtlasTextureAdd
|
|
local ImFontAtlasTextureGrow
|
|
local ImFontAtlasTextureGetSizeEstimate
|
|
local ImFontAtlasTextureBlockCopy
|
|
local ImFontAtlasTextureBlockConvert
|
|
local ImFontAtlasTextureBlockPostProcess
|
|
local ImFontAtlasTextureBlockPostProcessMultiply
|
|
local ImFontAtlasTextureBlockQueueUpload
|
|
local ImFontAtlasTextureCompact
|
|
local ImFontAtlasPackInit
|
|
local ImFontAtlasPackAddRect
|
|
local ImFontAtlasPackGetRect
|
|
local ImFontAtlasPackGetRectSafe
|
|
local ImFontAtlasBakedAdd
|
|
local ImFontAtlasBakedAddFontGlyph
|
|
local ImFontAtlasBakedAddFontGlyphAdvancedX
|
|
local ImFontAtlasBakedDiscard
|
|
local ImFontAtlasBakedGetOrAdd
|
|
local ImFontAtlasBakedGetId
|
|
local ImFontAtlasBakedGetClosestMatch
|
|
local ImFontAtlasBuildInit
|
|
local ImFontAtlasBuildSetTexture
|
|
local ImFontAtlasBuildUpdateTexDataLines
|
|
local ImFontAtlasBuildUpdateTexDataBasic
|
|
local ImFontAtlasBuildSetupFontLoader
|
|
local ImFontAtlasBuildSetupFontSpecialGlyphs
|
|
local ImFontAtlasBuildSetupFontBakedBlanks
|
|
local ImFontAtlasBuildSetupFontBakedEllipsis
|
|
local ImFontAtlasBuildSetupFontBakedFallback
|
|
local ImFontAtlasBuildDestroy
|
|
local ImFontAtlasBuildAcceptCodepointForSource
|
|
local ImFontAtlasBuildNotifySetFont
|
|
local ImFontAtlasBuildRenderBitmapFromString
|
|
local ImFontAtlasFontSourceInit
|
|
local ImFontAtlasFontSourceAddToFont
|
|
local ImFontAtlasFontDestroySourceData
|
|
local ImFontAtlasFontDestroyOutput
|
|
|
|
local ImFontBaked_BuildGrowIndex
|
|
local ImFontBaked_BuildLoadGlyph
|
|
local ImFontBaked_BuildLoadGlyphAdvanceX
|
|
|
|
local ImTextInitClassifiers
|
|
local ImTextClassifierGet
|
|
local ImTextClassifierClear
|
|
local ImTextClassifierSetCharClass
|
|
local ImTextClassifierSetCharClassFromStr
|
|
|
|
local ImTextureDataGetFormatBytesPerPixel
|
|
|
|
function MT.ImFontAtlas:Clear()
|
|
IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlas:Clear()")
|
|
local backup_renderer_has_textures = self.RendererHasTextures
|
|
self.RendererHasTextures = false
|
|
self:ClearFonts()
|
|
self:ClearTexData()
|
|
self.RendererHasTextures = backup_renderer_has_textures
|
|
end
|
|
|
|
function MT.ImFontAtlas:SetFontLoader(font_loader)
|
|
ImFontAtlasBuildSetupFontLoader(self, font_loader)
|
|
end
|
|
|
|
function MT.ImFontAtlas:ClearInputData()
|
|
IM_ASSERT(not self.Locked, "Cannot modify a locked ImFontAtlas!")
|
|
|
|
for _, font in self.Fonts:iter() do
|
|
ImFontAtlasFontDestroyOutput(self, font)
|
|
end
|
|
for _, font_cfg in self.Sources:iter() do
|
|
ImFontAtlasFontDestroySourceData(self, font_cfg)
|
|
end
|
|
for _, font in self.Fonts:iter() do
|
|
font.Sources:clear()
|
|
font.Flags = bit32.bor(font.Flags, ImFontFlags.NoLoadGlyphs)
|
|
end
|
|
self.Sources:clear()
|
|
end
|
|
|
|
function MT.ImFontAtlas:ClearTexData()
|
|
IM_ASSERT(not self.Locked, "Cannot modify a locked ImFontAtlas!")
|
|
IM_ASSERT(self.RendererHasTextures == false, "Not supported for dynamic atlases, but you may call Clear().")
|
|
|
|
for _, tex in self.TexList:iter() do
|
|
tex:DestroyPixels()
|
|
end
|
|
end
|
|
|
|
function MT.ImFontAtlas:CompactCache()
|
|
ImFontAtlasTextureCompact(self)
|
|
end
|
|
|
|
function MT.ImFontAtlas:ClearFonts()
|
|
IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlas:ClearFonts()")
|
|
IM_ASSERT(not self.Locked, "Cannot modify a locked ImFontAtlas!")
|
|
|
|
for _, font in self.Fonts:iter() do
|
|
ImFontAtlasBuildNotifySetFont(self, font, nil)
|
|
end
|
|
|
|
ImFontAtlasBuildDestroy(self)
|
|
self:ClearInputData()
|
|
self.Fonts:clear_delete()
|
|
self.TexIsBuilt = false
|
|
|
|
for _, shared_data in self.DrawListSharedDatas:iter() do
|
|
if shared_data.FontAtlas == self then
|
|
shared_data.Font = nil
|
|
shared_data.FontSize = 0.0
|
|
shared_data.FontScale = 0.0
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param tex ImTextureData
|
|
function ImTextureDataUpdateNewFrame(tex)
|
|
local remove_from_list = false
|
|
if tex.Status == ImTextureStatus.OK then
|
|
tex.Updates:resize(0)
|
|
tex.UpdateRect.x = 65535 tex.UpdateRect.y = 65535
|
|
tex.UpdateRect.w = 0 tex.UpdateRect.h = 0
|
|
end
|
|
|
|
if (tex.WantDestroyNextFrame and tex.Status ~= ImTextureStatus.Destroyed and tex.Status ~= ImTextureStatus.WantDestroy) then
|
|
IM_ASSERT(tex.Status == ImTextureStatus.OK or tex.Status == ImTextureStatus.WantCreate or tex.Status == ImTextureStatus.WantUpdates)
|
|
tex.Status = ImTextureStatus.WantDestroy
|
|
end
|
|
|
|
if (tex.Status == ImTextureStatus.WantDestroy and tex.TexID == ImTextureID_Invalid and tex.BackendUserData == nil and tex.QueueUserData == nil) then
|
|
tex.Status = ImTextureStatus.Destroyed
|
|
end
|
|
|
|
if (tex.Status == ImTextureStatus.Destroyed) then
|
|
IM_ASSERT(tex.TexID == ImTextureID_Invalid and tex.BackendUserData == nil, "Backend set texture Status to Destroyed but did not clear TexID/BackendUserData!")
|
|
IM_ASSERT(tex.QueueUserData == nil, "Texture queue set Status to Destroyed but did not clear QueueUserData!")
|
|
if (tex.WantDestroyNextFrame) then
|
|
remove_from_list = true
|
|
else
|
|
tex.Status = ImTextureStatus.WantCreate
|
|
end
|
|
end
|
|
|
|
if (tex.Status == ImTextureStatus.WantDestroy) then
|
|
tex.UnusedFrames = tex.UnusedFrames + 1
|
|
end
|
|
|
|
return remove_from_list
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param frame_count int
|
|
--- @param renderer_has_textures any
|
|
function ImFontAtlasUpdateNewFrame(atlas, frame_count, renderer_has_textures)
|
|
IM_ASSERT(atlas.Builder == nil or atlas.Builder.FrameCount < frame_count)
|
|
atlas.RendererHasTextures = renderer_has_textures
|
|
|
|
local tex_n = 1
|
|
while tex_n <= atlas.TexList.Size do
|
|
local tex = atlas.TexList.Data[tex_n]
|
|
|
|
if (tex.Status == ImTextureStatus.WantCreate and atlas.RendererHasTextures) then
|
|
IM_ASSERT(tex.TexID == ImTextureID_Invalid and tex.BackendUserData == nil, "Backend set texture's TexID/BackendUserData but did not update Status to OK.")
|
|
end
|
|
|
|
local remove_from_list = ImTextureDataUpdateNewFrame(tex)
|
|
|
|
if remove_from_list then
|
|
IM_ASSERT(atlas.TexData ~= tex)
|
|
tex:DestroyPixels()
|
|
atlas.TexList:erase(tex_n)
|
|
tex_n = tex_n - 1
|
|
end
|
|
|
|
tex_n = tex_n + 1
|
|
end
|
|
|
|
if (atlas.RendererHasTextures) then
|
|
atlas.TexIsBuilt = true
|
|
if (atlas.Builder == nil) then
|
|
ImFontAtlasBuildMain(atlas)
|
|
end
|
|
end
|
|
|
|
if (not atlas.RendererHasTextures) then
|
|
IM_ASSERT_USER_ERROR(atlas.TexIsBuilt, "Backend does not support ImGuiBackendFlags.RendererHasTextures, and font atlas is not built! Update backend OR make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8().")
|
|
end
|
|
if (atlas.TexIsBuilt and atlas.Builder.PreloadedAllGlyphsRanges) then
|
|
IM_ASSERT_USER_ERROR(atlas.RendererHasTextures == false, "Called ImFontAtlas::Build() before ImGuiBackendFlags.RendererHasTextures got set! With new backends: you don't need to call Build().")
|
|
end
|
|
|
|
local builder = atlas.Builder
|
|
builder.FrameCount = frame_count
|
|
for _, font in atlas.Fonts:iter() do
|
|
font.LastBaked = nil
|
|
end
|
|
|
|
if builder.BakedDiscardedCount > 0 then
|
|
local dst_n = 1
|
|
|
|
for src_n = 1, builder.BakedPool.Size do
|
|
repeat
|
|
local p_src = builder.BakedPool.Data[src_n]
|
|
if p_src.WantDestroy then
|
|
break
|
|
end
|
|
|
|
local p_dst = builder.BakedPool.Data[dst_n]
|
|
dst_n = dst_n + 1
|
|
if p_dst == p_src then
|
|
break
|
|
end
|
|
|
|
builder.BakedPool.Data[dst_n - 1] = p_src
|
|
builder.BakedMap[p_src.BakedId] = p_src
|
|
|
|
until true
|
|
end
|
|
|
|
IM_ASSERT(dst_n - 1 + builder.BakedDiscardedCount == builder.BakedPool.Size)
|
|
|
|
builder.BakedPool.Size = builder.BakedPool.Size - builder.BakedDiscardedCount
|
|
builder.BakedDiscardedCount = 0
|
|
end
|
|
end
|
|
|
|
--- @param src_pixels unsigned_char[]
|
|
--- @param src_fmt ImTextureFormat
|
|
--- @param src_pitch int
|
|
--- @param dst_pixels unsigned_char[]
|
|
--- @param dst_pixels_base int
|
|
--- @param dst_fmt ImTextureFormat
|
|
--- @param dst_pitch int
|
|
--- @param w int
|
|
--- @param h int
|
|
function ImFontAtlasTextureBlockConvert(src_pixels, src_fmt, src_pitch, dst_pixels, dst_pixels_base, dst_fmt, dst_pitch, w, h)
|
|
IM_ASSERT(src_pixels ~= nil and dst_pixels ~= nil)
|
|
local src_pixels_base = 1
|
|
if src_fmt == dst_fmt then
|
|
local line_sz = w * ImTextureDataGetFormatBytesPerPixel(src_fmt)
|
|
for ny = h, 1, -1 do
|
|
ImStd.memmove(dst_pixels, dst_pixels_base, src_pixels, src_pixels_base, line_sz)
|
|
|
|
src_pixels_base = src_pixels_base + src_pitch
|
|
dst_pixels_base = dst_pixels_base + dst_pitch
|
|
end
|
|
elseif src_fmt == ImTextureFormat.Alpha8 and dst_fmt == ImTextureFormat.RGBA32 then
|
|
for ny = h, 1, -1 do
|
|
for nx = w, 1, -1 do
|
|
local alpha = src_pixels[src_pixels_base + 0]
|
|
src_pixels_base = src_pixels_base + 1
|
|
|
|
write_u32(dst_pixels, dst_pixels_base, IM_COL32(255, 255, 255, alpha))
|
|
dst_pixels_base = dst_pixels_base + 4
|
|
end
|
|
|
|
src_pixels_base = src_pixels_base + (src_pitch - w)
|
|
dst_pixels_base = dst_pixels_base + (dst_pitch - w * 4)
|
|
end
|
|
elseif src_fmt == ImTextureFormat.RGBA32 and dst_fmt == ImTextureFormat.Alpha8 then
|
|
for ny = h, 1, -1 do
|
|
for nx = w, 1, -1 do
|
|
local alpha = src_pixels[src_pixels_base + 3]
|
|
src_pixels_base = src_pixels_base + 4
|
|
|
|
dst_pixels[dst_pixels_base + 0] = alpha
|
|
dst_pixels_base = dst_pixels_base + 1
|
|
end
|
|
|
|
src_pixels_base = src_pixels_base + (src_pitch - w * 4)
|
|
dst_pixels_base = dst_pixels_base + (dst_pitch - w)
|
|
end
|
|
else
|
|
IM_ASSERT(false)
|
|
end
|
|
end
|
|
|
|
--- @param data ImFontAtlasPostProcessData
|
|
function ImFontAtlasTextureBlockPostProcess(data)
|
|
if data.FontSrc.RasterizerMultiply ~= 1.0 then
|
|
ImFontAtlasTextureBlockPostProcessMultiply(data, data.FontSrc.RasterizerMultiply)
|
|
end
|
|
end
|
|
|
|
--- @param data ImFontAtlasPostProcessData
|
|
--- @param multiply_factor float
|
|
function ImFontAtlasTextureBlockPostProcessMultiply(data, multiply_factor)
|
|
local pixels, pixels_base = data.Pixels, data._PixelsBase
|
|
local pitch = data.Pitch
|
|
if data.Format == ImTextureFormat.Alpha8 then
|
|
for ny = data.Height, 1, -1 do
|
|
local p = pixels_base
|
|
for nx = data.Width, 1, -1 do
|
|
local v = ImMin(ImFloor(pixels[p + 0] * multiply_factor), 255)
|
|
pixels[p + 0] = v
|
|
|
|
p = p + 1
|
|
end
|
|
|
|
pixels_base = pixels_base + pitch
|
|
end
|
|
elseif data.Format == ImTextureFormat.RGBA32 then
|
|
for ny = data.Height, 1, -1 do
|
|
local p = pixels_base
|
|
for nx = data.Width, 1, -1 do
|
|
local a = ImMin(ImFloor(pixels[p + 3] * multiply_factor), 255)
|
|
|
|
write_u32(pixels, p, IM_COL32(pixels[p + 0], pixels[p + 1], pixels[p + 2], a))
|
|
|
|
p = p + 4
|
|
end
|
|
|
|
pixels_base = pixels_base + pitch
|
|
end
|
|
else
|
|
IM_ASSERT(false)
|
|
end
|
|
end
|
|
|
|
--- @param src_tex ImTextureData
|
|
--- @param src_x int
|
|
--- @param src_y int
|
|
--- @param dst_tex ImTextureData
|
|
--- @param dst_x int
|
|
--- @param dst_y int
|
|
--- @param w int
|
|
--- @param h int
|
|
function ImFontAtlasTextureBlockCopy(src_tex, src_x, src_y, dst_tex, dst_x, dst_y, w, h)
|
|
IM_ASSERT(src_tex.Pixels ~= nil and dst_tex.Pixels ~= nil)
|
|
IM_ASSERT(src_tex.Format == dst_tex.Format)
|
|
IM_ASSERT(src_x >= 0 and src_x + w <= src_tex.Width)
|
|
IM_ASSERT(src_y >= 0 and src_y + h <= src_tex.Height)
|
|
IM_ASSERT(dst_x >= 0 and dst_x + w <= dst_tex.Width)
|
|
IM_ASSERT(dst_y >= 0 and dst_y + h <= dst_tex.Height)
|
|
for y = 0, h - 1 do
|
|
local dst, dst_base = dst_tex:GetPixelsAt(dst_x, dst_y + y)
|
|
local src, src_base = src_tex:GetPixelsAt(src_x, src_y + y)
|
|
ImStd.memmove(dst, dst_base, src, src_base, w * dst_tex.BytesPerPixel)
|
|
end
|
|
end
|
|
|
|
--- @param tex ImTextureData
|
|
--- @param x int
|
|
--- @param y int
|
|
--- @param w int
|
|
--- @param h int
|
|
local function ImTextureDataQueueUpload(tex, x, y, w, h)
|
|
IM_ASSERT(tex.Status ~= ImTextureStatus.WantDestroy and tex.Status ~= ImTextureStatus.Destroyed)
|
|
IM_ASSERT(x >= 0 and x <= 0xFFFF and y >= 0 and y <= 0xFFFF and w >= 0 and x + w <= 0x10000 and h >= 0 and y + h <= 0x10000)
|
|
|
|
local req = ImTextureRect(x, y, w, h) -- (unsigned short)
|
|
local new_x1 = ImMax(tex.UpdateRect.w == 0 and 0 or tex.UpdateRect.x + tex.UpdateRect.w, req.x + req.w)
|
|
local new_y1 = ImMax(tex.UpdateRect.h == 0 and 0 or tex.UpdateRect.y + tex.UpdateRect.h, req.y + req.h)
|
|
tex.UpdateRect.x = ImMin(tex.UpdateRect.x, req.x)
|
|
tex.UpdateRect.y = ImMin(tex.UpdateRect.y, req.y)
|
|
tex.UpdateRect.w = (new_x1 - tex.UpdateRect.x) -- (unsigned short)
|
|
tex.UpdateRect.h = (new_y1 - tex.UpdateRect.y) -- (unsigned short)
|
|
tex.UsedRect.x = ImMin(tex.UsedRect.x, req.x)
|
|
tex.UsedRect.y = ImMin(tex.UsedRect.y, req.y)
|
|
tex.UsedRect.w = (ImMax(tex.UsedRect.x + tex.UsedRect.w, req.x + req.w) - tex.UsedRect.x) -- (unsigned short)
|
|
tex.UsedRect.h = (ImMax(tex.UsedRect.y + tex.UsedRect.h, req.y + req.h) - tex.UsedRect.y) -- (unsigned short)
|
|
|
|
if (tex.Status == ImTextureStatus.OK or tex.Status == ImTextureStatus.WantUpdates) then
|
|
tex.Status = ImTextureStatus.WantUpdates
|
|
tex.Updates:push_back(req)
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param tex ImTextureData
|
|
--- @param x int
|
|
--- @param y int
|
|
--- @param w int
|
|
--- @param h int
|
|
function ImFontAtlasTextureBlockQueueUpload(atlas, tex, x, y, w, h)
|
|
ImTextureDataQueueUpload(tex, x, y, w, h)
|
|
atlas.TexIsBuilt = false
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param baked ImFontBaked
|
|
--- @param src ImFontConfig
|
|
--- @param glyph ImFontGlyph
|
|
--- @param r ImTextureRect
|
|
--- @param src_pixels unsigned_char[]
|
|
--- @param src_fmt ImTextureFormat
|
|
--- @param src_pitch int
|
|
local function ImFontAtlasBakedSetFontGlyphBitmap(atlas, baked, src, glyph, r, src_pixels, src_fmt, src_pitch)
|
|
local tex = atlas.TexData
|
|
IM_ASSERT(r.x + r.w <= tex.Width and r.y + r.h <= tex.Height)
|
|
local out_p, out_p_base = tex:GetPixelsAt(r.x, r.y)
|
|
IM_ASSERT(out_p ~= nil)
|
|
ImFontAtlasTextureBlockConvert(src_pixels, src_fmt, src_pitch, out_p, out_p_base, tex.Format, tex:GetPitch(), r.w, r.h)
|
|
local pp_data = ImFontAtlasPostProcessData(atlas, baked.OwnerFont, src, baked, glyph, out_p, out_p_base, tex.Format, tex:GetPitch(), r.w, r.h)
|
|
ImFontAtlasTextureBlockPostProcess(pp_data)
|
|
ImFontAtlasTextureBlockQueueUpload(atlas, tex, r.x, r.y, r.w, r.h)
|
|
end
|
|
|
|
local function ImFontAtlasBuildGetOversampleFactors(src, baked)
|
|
local raster_size = baked.Size * baked.RasterizerDensity * src.RasterizerDensity
|
|
local out_oversample_h
|
|
if src.OversampleH ~= 0 then
|
|
out_oversample_h = src.OversampleH
|
|
elseif raster_size > 36.0 or src.PixelSnapH then
|
|
out_oversample_h = 1
|
|
else
|
|
out_oversample_h = 2
|
|
end
|
|
local out_oversample_v = (src.OversampleV ~= 0) and src.OversampleV or 1
|
|
return out_oversample_h, out_oversample_v
|
|
end
|
|
|
|
local function ImFontAtlasBuildDiscardBakes(atlas, unused_frames)
|
|
local builder = atlas.Builder
|
|
|
|
for baked_n = 1, builder.BakedPool.Size do
|
|
repeat
|
|
local baked = builder.BakedPool[baked_n]
|
|
if (baked.LastUsedFrame + unused_frames > atlas.Builder.FrameCount) then
|
|
break
|
|
end
|
|
|
|
if (baked.WantDestroy or (bit32.band(baked.OwnerFont.Flags, ImFontFlags.LockBakedSizes) ~= 0)) then
|
|
break
|
|
end
|
|
|
|
ImFontAtlasBakedDiscard(atlas, baked.OwnerFont, baked)
|
|
|
|
until true
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param data ImDrawListSharedData
|
|
function ImFontAtlasAddDrawListSharedData(atlas, data)
|
|
IM_ASSERT(not atlas.DrawListSharedDatas:contains(data))
|
|
atlas.DrawListSharedDatas:push_back(data)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param data ImDrawListSharedData
|
|
function ImFontAtlasRemoveDrawListSharedData(atlas, data)
|
|
IM_ASSERT(atlas.DrawListSharedDatas:contains(data))
|
|
atlas.DrawListSharedDatas:find_erase(data)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param w int
|
|
--- @param h int
|
|
local function ImFontAtlasTextureRepack(atlas, w, h)
|
|
local builder = atlas.Builder
|
|
builder.LockDisableResize = true
|
|
|
|
local old_tex = atlas.TexData
|
|
local new_tex = ImFontAtlasTextureAdd(atlas, w, h)
|
|
new_tex.UseColors = old_tex.UseColors
|
|
|
|
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize+repack %dx%d => Texture #%03d: %dx%d", old_tex.UniqueID, old_tex.Width, old_tex.Height, new_tex.UniqueID, new_tex.Width, new_tex.Height)
|
|
|
|
ImFontAtlasPackInit(atlas)
|
|
local old_rects = ImVector()
|
|
local old_index = builder.RectsIndex:copy()
|
|
old_rects:swap(builder.Rects)
|
|
|
|
for _, index_entry in builder.RectsIndex:iter() do
|
|
repeat
|
|
if index_entry.IsUsed == false then
|
|
break
|
|
end
|
|
|
|
local old_r = old_rects[index_entry.TargetIndex + 1]
|
|
if (old_r.w == 0 and old_r.h == 0) then
|
|
break
|
|
end
|
|
|
|
local new_r_id = ImFontAtlasPackAddRect(atlas, old_r.w, old_r.h, index_entry)
|
|
if new_r_id == ImFontAtlasRectId_Invalid then
|
|
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize failed. Will grow.", new_tex.UniqueID)
|
|
|
|
new_tex.WantDestroyNextFrame = true
|
|
builder.Rects:swap(old_rects)
|
|
builder.RectsIndex = old_index
|
|
ImFontAtlasBuildSetTexture(atlas, old_tex)
|
|
ImFontAtlasTextureGrow(atlas, w, h)
|
|
|
|
return
|
|
end
|
|
|
|
IM_ASSERT(ImFontAtlasRectId_GetIndex(new_r_id) == builder.RectsIndex:index_from_ptr(index_entry))
|
|
|
|
local new_r = ImFontAtlasPackGetRect(atlas, new_r_id)
|
|
ImFontAtlasTextureBlockCopy(old_tex, old_r.x, old_r.y, new_tex, new_r.x, new_r.y, new_r.w, new_r.h)
|
|
|
|
until true
|
|
end
|
|
IM_ASSERT(old_rects.Size == builder.Rects.Size + builder.RectsDiscardedCount)
|
|
builder.RectsDiscardedCount = 0
|
|
builder.RectsDiscardedSurface = 0
|
|
|
|
for baked_n = 1, builder.BakedPool.Size do
|
|
for _, glyph in builder.BakedPool[baked_n].Glyphs:iter() do
|
|
if (glyph.PackId ~= ImFontAtlasRectId_Invalid) then
|
|
local r = ImFontAtlasPackGetRect(atlas, glyph.PackId)
|
|
glyph.U0 = (r.x) * atlas.TexUvScale.x
|
|
glyph.V0 = (r.y) * atlas.TexUvScale.y
|
|
glyph.U1 = (r.x + r.w) * atlas.TexUvScale.x
|
|
glyph.V1 = (r.y + r.h) * atlas.TexUvScale.y
|
|
end
|
|
end
|
|
end
|
|
|
|
ImFontAtlasBuildUpdateTexData(atlas)
|
|
|
|
builder.LockDisableResize = false
|
|
ImFontAtlasUpdateDrawListsSharedData(atlas)
|
|
-- ImFontAtlasDebugWriteTexToDisk(new_tex, "After Pack");
|
|
end
|
|
|
|
function ImFontAtlasTextureGrow(atlas, old_tex_w, old_tex_h)
|
|
local builder = atlas.Builder
|
|
|
|
old_tex_w = old_tex_w or -1
|
|
old_tex_h = old_tex_h or -1
|
|
|
|
if (old_tex_w == -1) then
|
|
old_tex_w = atlas.TexData.Width
|
|
end
|
|
if (old_tex_h == -1) then
|
|
old_tex_h = atlas.TexData.Height
|
|
end
|
|
|
|
IM_ASSERT(ImIsPowerOfTwo(old_tex_w) and ImIsPowerOfTwo(old_tex_h))
|
|
IM_ASSERT(ImIsPowerOfTwo(atlas.TexMinWidth) and ImIsPowerOfTwo(atlas.TexMaxWidth) and ImIsPowerOfTwo(atlas.TexMinHeight) and ImIsPowerOfTwo(atlas.TexMaxHeight))
|
|
|
|
local new_tex_w = (old_tex_h <= old_tex_w) and old_tex_w or old_tex_w * 2
|
|
local new_tex_h = (old_tex_h <= old_tex_w) and old_tex_h * 2 or old_tex_h
|
|
|
|
local pack_padding = atlas.TexGlyphPadding
|
|
new_tex_w = ImMax(new_tex_w, ImUpperPowerOfTwo(builder.MaxRectSize.x + pack_padding))
|
|
new_tex_h = ImMax(new_tex_h, ImUpperPowerOfTwo(builder.MaxRectSize.y + pack_padding))
|
|
new_tex_w = ImClamp(new_tex_w, atlas.TexMinWidth, atlas.TexMaxWidth)
|
|
new_tex_h = ImClamp(new_tex_h, atlas.TexMinHeight, atlas.TexMaxHeight)
|
|
if (new_tex_w == old_tex_w and new_tex_h == old_tex_h) then
|
|
return
|
|
end
|
|
|
|
ImFontAtlasTextureRepack(atlas, new_tex_w, new_tex_h)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
local function ImFontAtlasTextureMakeSpace(atlas)
|
|
local builder = atlas.Builder
|
|
ImFontAtlasBuildDiscardBakes(atlas, 2)
|
|
|
|
if (builder.RectsDiscardedSurface < builder.RectsPackedSurface * 0.20) then
|
|
ImFontAtlasTextureGrow(atlas)
|
|
else
|
|
ImFontAtlasTextureRepack(atlas, atlas.TexData.Width, atlas.TexData.Height)
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param rect_idx ImFontAtlasRectId
|
|
local function ImFontAtlasPackAllocRectEntry(atlas, rect_idx)
|
|
local builder = atlas.Builder
|
|
local index_idx, index_entry
|
|
if builder.RectsIndexFreeListStart < 0 then
|
|
builder.RectsIndex:resize(builder.RectsIndex.Size + 1)
|
|
index_idx = builder.RectsIndex.Size - 1
|
|
index_entry = ImFontAtlasRectEntry()
|
|
builder.RectsIndex.Data[builder.RectsIndex.Size] = index_entry
|
|
else
|
|
index_idx = builder.RectsIndexFreeListStart
|
|
index_entry = builder.RectsIndex[index_idx + 1]
|
|
IM_ASSERT(index_entry.IsUsed == false and index_entry.Generation > 0)
|
|
builder.RectsIndexFreeListStart = index_entry.TargetIndex
|
|
end
|
|
|
|
index_entry.TargetIndex = rect_idx
|
|
index_entry.IsUsed = true
|
|
|
|
return ImFontAtlasRectId_Make(index_idx, index_entry.Generation)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param index_entry ImFontAtlasRectEntry
|
|
local function ImFontAtlasPackReuseRectEntry(atlas, index_entry)
|
|
IM_ASSERT(index_entry.IsUsed)
|
|
index_entry.TargetIndex = atlas.Builder.Rects.Size - 1
|
|
local index_idx = atlas.Builder.RectsIndex:index_from_ptr(index_entry)
|
|
return ImFontAtlasRectId_Make(index_idx, index_entry.Generation)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param id ImFontAtlasRectId
|
|
function ImFontAtlasPackDiscardRect(atlas, id)
|
|
IM_ASSERT(id ~= ImFontAtlasRectId_Invalid)
|
|
|
|
local rect = ImFontAtlasPackGetRect(atlas, id)
|
|
if (rect == nil) then
|
|
return
|
|
end
|
|
|
|
local builder = atlas.Builder
|
|
local index_idx = ImFontAtlasRectId_GetIndex(id)
|
|
local index_entry = builder.RectsIndex.Data[index_idx + 1]
|
|
IM_ASSERT(index_entry.IsUsed and index_entry.TargetIndex >= 0)
|
|
index_entry.IsUsed = false
|
|
index_entry.TargetIndex = builder.RectsIndexFreeListStart
|
|
index_entry.Generation = index_entry.Generation + 1
|
|
if (index_entry.Generation == 0) then
|
|
index_entry.Generation = index_entry.Generation + 1
|
|
end
|
|
|
|
local pack_padding = atlas.TexGlyphPadding
|
|
builder.RectsIndexFreeListStart = index_idx
|
|
builder.RectsDiscardedCount = builder.RectsDiscardedCount + 1
|
|
builder.RectsDiscardedSurface = builder.RectsDiscardedSurface + ((rect.w + pack_padding) * (rect.h + pack_padding))
|
|
rect.w = 0 rect.h = 0
|
|
end
|
|
|
|
function ImFontAtlasPackAddRect(atlas, w, h, overwrite_entry)
|
|
IM_ASSERT(w > 0 and w <= 0xFFFF)
|
|
IM_ASSERT(h > 0 and h <= 0xFFFF)
|
|
|
|
local builder = atlas.Builder
|
|
local pack_padding = atlas.TexGlyphPadding
|
|
builder.MaxRectSize.x = ImMax(builder.MaxRectSize.x, w)
|
|
builder.MaxRectSize.y = ImMax(builder.MaxRectSize.y, h)
|
|
|
|
local r = ImTextureRect(0, 0, w, h)
|
|
for attempts_remaining = 3, 0, -1 do
|
|
local pack_r = stbrp.rect()
|
|
pack_r.w = w + pack_padding
|
|
pack_r.h = h + pack_padding
|
|
stbrp.pack_rects(builder.PackContext, {pack_r}, 1)
|
|
r.x = pack_r.x -- (unsigned short)
|
|
r.y = pack_r.y -- (unsigned short)
|
|
if pack_r.was_packed == 1 then
|
|
break
|
|
end
|
|
|
|
if (attempts_remaining == 0 or builder.LockDisableResize) then
|
|
IMGUI_DEBUG_LOG_FONT("[font] Failed packing %dx%d rectangle. Returning fallback.", w, h)
|
|
|
|
return ImFontAtlasRectId_Invalid
|
|
end
|
|
|
|
ImFontAtlasTextureMakeSpace(atlas)
|
|
end
|
|
|
|
builder.MaxRectBounds.x = ImMax(builder.MaxRectBounds.x, r.x + r.w + pack_padding)
|
|
builder.MaxRectBounds.y = ImMax(builder.MaxRectBounds.y, r.y + r.h + pack_padding)
|
|
builder.RectsPackedCount = builder.RectsPackedCount + 1
|
|
builder.RectsPackedSurface = builder.RectsPackedSurface + (w + pack_padding) * (h + pack_padding)
|
|
|
|
builder.Rects:push_back(r)
|
|
if (overwrite_entry ~= nil) then
|
|
return ImFontAtlasPackReuseRectEntry(atlas, overwrite_entry)
|
|
else
|
|
return ImFontAtlasPackAllocRectEntry(atlas, builder.Rects.Size - 1)
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param id ImFontAtlasRectId
|
|
--- @return ImTextureRect
|
|
function ImFontAtlasPackGetRect(atlas, id)
|
|
IM_ASSERT(id ~= ImFontAtlasRectId_Invalid)
|
|
local index_idx = ImFontAtlasRectId_GetIndex(id)
|
|
local builder = atlas.Builder
|
|
local index_entry = builder.RectsIndex.Data[index_idx + 1]
|
|
IM_ASSERT(index_entry.Generation == ImFontAtlasRectId_GetGeneration(id))
|
|
IM_ASSERT(index_entry.IsUsed)
|
|
--- @type ImTextureRect
|
|
return builder.Rects.Data[index_entry.TargetIndex + 1]
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param id ImFontAtlasRectId
|
|
function ImFontAtlasPackGetRectSafe(atlas, id)
|
|
if id == ImFontAtlasRectId_Invalid then
|
|
return nil
|
|
end
|
|
|
|
local index_idx = ImFontAtlasRectId_GetIndex(id)
|
|
if atlas.Builder == nil then
|
|
ImFontAtlasBuildInit(atlas)
|
|
end
|
|
local builder = atlas.Builder
|
|
if index_idx >= builder.RectsIndex.Size then
|
|
return nil
|
|
end
|
|
local index_entry = builder.RectsIndex.Data[index_idx + 1]
|
|
if (index_entry.Generation ~= ImFontAtlasRectId_GetGeneration(id) or not index_entry.IsUsed) then
|
|
return nil
|
|
end
|
|
return builder.Rects.Data[index_entry.TargetIndex + 1]
|
|
end
|
|
|
|
--- @param src ImFontConfig
|
|
--- @param codepoint ImWchar
|
|
--- @return bool
|
|
function ImFontAtlasBuildAcceptCodepointForSource(src, codepoint)
|
|
local exclude_list = src.GlyphExcludeRanges
|
|
if exclude_list then
|
|
local i = 1
|
|
while exclude_list[i] ~= 0 do
|
|
if codepoint >= exclude_list[i] and codepoint <= exclude_list[i + 1] then
|
|
return false
|
|
end
|
|
|
|
i = i + 2
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param baked ImFontBaked
|
|
--- @param new_size int
|
|
function ImFontBaked_BuildGrowIndex(baked, new_size)
|
|
IM_ASSERT(baked.IndexAdvanceX.Size == baked.IndexLookup.Size)
|
|
if (new_size <= baked.IndexLookup.Size) then
|
|
return
|
|
end
|
|
baked.IndexAdvanceX:resize(new_size, -1.0)
|
|
baked.IndexLookup:resize(new_size, IM_FONTGLYPH_INDEX_UNUSED)
|
|
end
|
|
|
|
--- @class ImGui_ImplStbTrueType_FontSrcData
|
|
--- @field FontInfo stbtt_fontinfo
|
|
--- @field ScaleFactor float
|
|
|
|
--- @return ImGui_ImplStbTrueType_FontSrcData
|
|
--- @nodiscard
|
|
local function ImGui_ImplStbTrueType_FontSrcData()
|
|
return {
|
|
FontInfo = stbtt.fontinfo(),
|
|
ScaleFactor = nil
|
|
}
|
|
end
|
|
|
|
-- Need this in Lua since I don't want to include 'stbrp' just for context constructor
|
|
-- in ImFontAtlasBuilder def code. The cpp code has 'stbrp_context_opaque' which I don't/can't have here
|
|
--- @param atlas ImFontAtlas
|
|
local function ImGui_ImplStbTrueType_LoaderInit(atlas)
|
|
atlas.Builder.PackContext = atlas.Builder.PackContext or stbrp.context()
|
|
end
|
|
|
|
local function ImGui_ImplStbTrueType_FontSrcInit(atlas, src)
|
|
-- IM_UNUSED(atlas)
|
|
|
|
--- @type ImGui_ImplStbTrueType_FontSrcData?
|
|
local bd_font_data = ImGui_ImplStbTrueType_FontSrcData()
|
|
IM_ASSERT(src.FontLoaderData == nil)
|
|
|
|
local font_offset = stbtt.GetFontOffsetForIndex(src.FontData, src.FontNo)
|
|
if font_offset < 0 then
|
|
bd_font_data = nil
|
|
IM_ASSERT_USER_ERROR(0, "stbtt_GetFontOffsetForIndex(): FontData is incorrect, or FontNo cannot be found.")
|
|
return false
|
|
end
|
|
if (not stbtt.InitFont(bd_font_data.FontInfo, src.FontData, font_offset)) then
|
|
bd_font_data = nil
|
|
IM_ASSERT_USER_ERROR(0, "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.")
|
|
return false
|
|
end
|
|
src.FontLoaderData = bd_font_data
|
|
|
|
local ref_size = src.DstFont.Sources[1].SizePixels
|
|
if (src.MergeMode and src.SizePixels == 0.0) then
|
|
src.SizePixels = ref_size
|
|
end
|
|
|
|
bd_font_data.ScaleFactor = stbtt.ScaleForPixelHeight(bd_font_data.FontInfo, 1.0)
|
|
if (src.MergeMode and src.SizePixels ~= 0.0 and ref_size ~= 0.0) then
|
|
bd_font_data.ScaleFactor = bd_font_data.ScaleFactor * (src.SizePixels / ref_size)
|
|
end
|
|
bd_font_data.ScaleFactor = bd_font_data.ScaleFactor * src.ExtraSizeScale
|
|
|
|
return true
|
|
end
|
|
|
|
local function ImGui_ImplStbTrueType_FontSrcDestroy(atlas, src)
|
|
-- IM_UNUSED(atlas)
|
|
src.FontLoaderData = nil
|
|
end
|
|
|
|
local function ImGui_ImplStbTrueType_FontSrcContainsGlyph(atlas, src, codepoint)
|
|
-- IM_UNUSED(atlas)
|
|
local bd_font_data = src.FontLoaderData
|
|
IM_ASSERT(bd_font_data ~= nil)
|
|
|
|
local glyph_index = stbtt.FindGlyphIndex(bd_font_data.FontInfo, codepoint)
|
|
return (glyph_index ~= 0)
|
|
end
|
|
|
|
local function ImGui_ImplStbTrueType_FontBakedInit(atlas, src, baked)
|
|
-- IM_UNUSED(atlas)
|
|
|
|
local bd_font_data = src.FontLoaderData
|
|
if (src.MergeMode == false) then
|
|
local scale_for_layout = bd_font_data.ScaleFactor * baked.Size / src.ExtraSizeScale
|
|
local unscaled_ascent, unscaled_descent, unscaled_line_gap = stbtt.GetFontVMetrics(bd_font_data.FontInfo)
|
|
|
|
baked.Ascent = ImCeil(unscaled_ascent * scale_for_layout)
|
|
baked.Descent = ImFloor(unscaled_descent * scale_for_layout)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param src ImFontConfig
|
|
--- @param baked ImFontBaked
|
|
--- @param _ any
|
|
--- @param codepoint ImWchar
|
|
--- @param out_glyph ImFontGlyph
|
|
--- @param advance_x? float
|
|
--- @return bool
|
|
--- @return float? out_advance_x # Updated `advance_x`
|
|
local function ImGui_ImplStbTrueType_FontBakedLoadGlyph(atlas, src, baked, _, codepoint, out_glyph, advance_x)
|
|
local bd_font_data = src.FontLoaderData
|
|
IM_ASSERT(bd_font_data ~= nil)
|
|
local glyph_index = stbtt.FindGlyphIndex(bd_font_data.FontInfo, codepoint)
|
|
if (glyph_index == 0) then
|
|
return false, advance_x
|
|
end
|
|
|
|
local oversample_h, oversample_v = ImFontAtlasBuildGetOversampleFactors(src, baked)
|
|
local scale_for_layout = bd_font_data.ScaleFactor * baked.Size
|
|
local rasterizer_density = src.RasterizerDensity * baked.RasterizerDensity
|
|
local scale_for_raster_x = bd_font_data.ScaleFactor * baked.Size * rasterizer_density * oversample_h
|
|
local scale_for_raster_y = bd_font_data.ScaleFactor * baked.Size * rasterizer_density * oversample_v
|
|
|
|
local x0, y0, x1, y1 = stbtt.GetGlyphBitmapBoxSubpixel(bd_font_data.FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, 0, 0)
|
|
local advance, lsb = stbtt.GetGlyphHMetrics(bd_font_data.FontInfo, glyph_index)
|
|
|
|
if (advance_x ~= nil) then
|
|
IM_ASSERT(out_glyph == nil)
|
|
advance_x = advance * scale_for_layout
|
|
|
|
return true, advance_x
|
|
end
|
|
|
|
out_glyph.Codepoint = codepoint
|
|
out_glyph.AdvanceX = advance * scale_for_layout
|
|
|
|
local is_visible = (x0 ~= x1 and y0 ~= y1)
|
|
if is_visible then
|
|
local w = (x1 - x0 + oversample_h - 1)
|
|
local h = (y1 - y0 + oversample_v - 1)
|
|
local pack_id = ImFontAtlasPackAddRect(atlas, w, h)
|
|
if (pack_id == ImFontAtlasRectId_Invalid) then
|
|
-- Pathological out of memory case (TexMaxWidth/TexMaxHeight set too small?)
|
|
IM_ASSERT(pack_id ~= ImFontAtlasRectId_Invalid, "Out of texture memory.")
|
|
return false, advance_x
|
|
end
|
|
|
|
local r = ImFontAtlasPackGetRect(atlas, pack_id)
|
|
|
|
x0, y0, x1, y1 = stbtt.GetGlyphBitmapBox(bd_font_data.FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y)
|
|
local builder = atlas.Builder
|
|
builder.TempBuffer:resize(w * h * 1)
|
|
local bitmap_pixels = builder.TempBuffer.Data
|
|
ImStd.memset(bitmap_pixels, 0, w * h * 1)
|
|
local sub_x, sub_y = stbtt.MakeGlyphBitmapSubpixelPrefilter(bd_font_data.FontInfo, bitmap_pixels, w, h, w,
|
|
scale_for_raster_x, scale_for_raster_y, 0, 0, oversample_h, oversample_v, glyph_index)
|
|
|
|
local ref_size = baked.OwnerFont.Sources[1].SizePixels
|
|
local offsets_scale = (ref_size ~= 0.0) and (baked.Size / ref_size) or 1.0
|
|
local font_off_x = ImFloor(src.GlyphOffset.x * offsets_scale + 0.5)
|
|
local font_off_y = ImFloor(src.GlyphOffset.y * offsets_scale + 0.5)
|
|
font_off_x = font_off_x + sub_x
|
|
font_off_y = font_off_y + (sub_y + IM_ROUND(baked.Ascent))
|
|
local recip_h = 1.0 / (oversample_h * rasterizer_density)
|
|
local recip_v = 1.0 / (oversample_v * rasterizer_density)
|
|
|
|
out_glyph.X0 = x0 * recip_h + font_off_x
|
|
out_glyph.Y0 = y0 * recip_v + font_off_y
|
|
out_glyph.X1 = (x0 + r.w) * recip_h + font_off_x
|
|
out_glyph.Y1 = (y0 + r.h) * recip_v + font_off_y
|
|
out_glyph.Visible = true
|
|
out_glyph.PackId = pack_id
|
|
|
|
ImFontAtlasBakedSetFontGlyphBitmap(atlas, baked, src, out_glyph, r, bitmap_pixels, ImTextureFormat.Alpha8, w)
|
|
end
|
|
|
|
return true, advance_x
|
|
end
|
|
|
|
local function ImFontAtlasGetFontLoaderForStbTruetype()
|
|
local loader = ImFontLoader()
|
|
|
|
loader.Name = "stb_truetype"
|
|
loader.LoaderInit = ImGui_ImplStbTrueType_LoaderInit
|
|
loader.FontSrcInit = ImGui_ImplStbTrueType_FontSrcInit
|
|
loader.FontSrcDestroy = ImGui_ImplStbTrueType_FontSrcDestroy
|
|
loader.FontSrcContainsGlyph = ImGui_ImplStbTrueType_FontSrcContainsGlyph
|
|
loader.FontBakedInit = ImGui_ImplStbTrueType_FontBakedInit
|
|
loader.FontBakedDestroy = nil
|
|
loader.FontBakedLoadGlyph = ImGui_ImplStbTrueType_FontBakedLoadGlyph
|
|
|
|
return loader
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param baked ImFontBaked
|
|
function ImFontAtlasBuildSetupFontBakedBlanks(atlas, baked)
|
|
local space_glyph = baked:FindGlyphNoFallback(32)
|
|
if space_glyph ~= nil then
|
|
space_glyph.Visible = false
|
|
end
|
|
|
|
if baked:FindGlyphNoFallback(9) == nil and space_glyph ~= nil then
|
|
local tab_glyph = ImFontGlyph()
|
|
tab_glyph.Codepoint = 9
|
|
tab_glyph.AdvanceX = space_glyph.AdvanceX * IM_TABSIZE
|
|
ImFontAtlasBakedAddFontGlyph(atlas, baked, nil, tab_glyph)
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param font ImFont
|
|
--- @param font_size float
|
|
--- @param font_rasterizer_density float
|
|
--- @param baked_id ImGuiID
|
|
--- @return ImFontBaked?
|
|
function ImFontAtlasBakedAdd(atlas, font, font_size, font_rasterizer_density, baked_id)
|
|
IMGUI_DEBUG_LOG_FONT("[font] Created baked %.2fpx", font_size)
|
|
|
|
local baked = atlas.Builder.BakedPool:push_back(ImFontBaked())
|
|
|
|
baked.Size = font_size
|
|
baked.RasterizerDensity = font_rasterizer_density
|
|
baked.BakedId = baked_id
|
|
baked.OwnerFont = font
|
|
baked.LastUsedFrame = atlas.Builder.FrameCount
|
|
|
|
local loader_data_size = 0
|
|
for _, src in font.Sources:iter() do
|
|
local loader = src.FontLoader and src.FontLoader or atlas.FontLoader
|
|
loader_data_size = loader_data_size + loader.FontBakedSrcLoaderDataSize
|
|
end
|
|
-- baked.FontLoaderDatas = (loader_data_size > 0) and IM_ALLOC(loader_data_size) or nil
|
|
-- local loader_data_p = baked->FontLoaderDatas
|
|
for _, src in font.Sources:iter() do
|
|
local loader = src.FontLoader and src.FontLoader or atlas.FontLoader
|
|
if (loader.FontBakedInit) then
|
|
loader.FontBakedInit(atlas, src, baked--[[, loader_data_p--]])
|
|
end
|
|
-- loader_data_p += loader->FontBakedSrcLoaderDataSize
|
|
end
|
|
|
|
ImFontAtlasBuildSetupFontBakedBlanks(atlas, baked)
|
|
return baked
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param font ImFont
|
|
--- @param font_size float
|
|
--- @param font_rasterizer_density float
|
|
--- @return ImFontBaked?
|
|
function ImFontAtlasBakedGetClosestMatch(atlas, font, font_size, font_rasterizer_density)
|
|
local builder = atlas.Builder
|
|
|
|
for step_n = 0, 1 do
|
|
local closest_larger_match
|
|
local closest_smaller_match
|
|
for baked_n = 1, builder.BakedPool.Size do
|
|
repeat
|
|
local baked = builder.BakedPool[baked_n]
|
|
if (baked.OwnerFont ~= font or baked.WantDestroy) then
|
|
break
|
|
end
|
|
|
|
if (step_n == 0 and baked.RasterizerDensity ~= font_rasterizer_density) then
|
|
break
|
|
end
|
|
|
|
if (baked.Size > font_size and (closest_larger_match == nil or baked.Size < closest_larger_match.Size)) then
|
|
closest_larger_match = baked
|
|
end
|
|
if (baked.Size < font_size and (closest_smaller_match == nil or baked.Size > closest_smaller_match.Size)) then
|
|
closest_smaller_match = baked
|
|
end
|
|
|
|
until true
|
|
end
|
|
if (closest_larger_match) then
|
|
if (closest_smaller_match == nil or (closest_larger_match.Size >= font_size * 2.0 and closest_smaller_match.Size > font_size * 0.5)) then
|
|
return closest_larger_match
|
|
end
|
|
end
|
|
if (closest_smaller_match) then
|
|
return closest_smaller_match
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param font ImFont
|
|
--- @param baked ImFontBaked
|
|
function ImFontAtlasBakedDiscard(atlas, font, baked)
|
|
local builder = atlas.Builder
|
|
|
|
for _, glyph in baked.Glyphs:iter() do
|
|
if glyph.PackId ~= ImFontAtlasRectId_Invalid then
|
|
ImFontAtlasPackDiscardRect(atlas, glyph.PackId)
|
|
end
|
|
end
|
|
|
|
-- char* loader_data_p = (char*)baked->FontLoaderDatas
|
|
for _, src in font.Sources:iter() do
|
|
local loader = src.FontLoader and src.FontLoader or atlas.FontLoader
|
|
if loader.FontBakedDestroy then
|
|
loader.FontBakedDestroy(atlas, src, baked)
|
|
end
|
|
end
|
|
|
|
if baked.FontLoaderDatas then
|
|
baked.FontLoaderDatas = nil
|
|
end
|
|
|
|
builder.BakedMap[baked.BakedId] = nil
|
|
builder.BakedDiscardedCount = builder.BakedDiscardedCount + 1
|
|
baked:ClearOutputData()
|
|
baked.WantDestroy = true
|
|
font.LastBaked = nil
|
|
end
|
|
|
|
function ImFontAtlasFontDiscardBakes(atlas, font, unused_frames)
|
|
local builder = atlas.Builder
|
|
if builder then
|
|
for baked_n = 1, builder.BakedPool.Size do
|
|
repeat
|
|
local baked = builder.BakedPool[baked_n]
|
|
if baked.LastUsedFrame + unused_frames > atlas.Builder.FrameCount then
|
|
break
|
|
end
|
|
|
|
if (baked.OwnerFont ~= font) or baked.WantDestroy then
|
|
break
|
|
end
|
|
|
|
ImFontAtlasBakedDiscard(atlas, font, baked)
|
|
|
|
until true
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImFontAtlasFontInitOutput(atlas, font)
|
|
local ret = true
|
|
for _, src in font.Sources:iter() do
|
|
if not ImFontAtlasFontSourceInit(atlas, src) then
|
|
ret = false
|
|
end
|
|
end
|
|
IM_ASSERT(ret)
|
|
return ret
|
|
end
|
|
|
|
function ImFontAtlasFontDestroyOutput(atlas, font)
|
|
font:ClearOutputData()
|
|
for _, src in font.Sources:iter() do
|
|
local loader = src.FontLoader and src.FontLoader or atlas.FontLoader
|
|
if loader and loader.FontSrcDestroy ~= nil then
|
|
loader.FontSrcDestroy(atlas, src)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param src ImFontConfig
|
|
--- @return boolean
|
|
function ImFontAtlasFontSourceInit(atlas, src)
|
|
local loader = (src.FontLoader) and src.FontLoader or atlas.FontLoader
|
|
if (loader.FontSrcInit ~= nil and not loader.FontSrcInit(atlas, src)) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param font ImFont
|
|
--- @param src ImFontConfig
|
|
function ImFontAtlasFontSourceAddToFont(atlas, font, src)
|
|
if src.MergeMode == false then
|
|
font:ClearOutputData()
|
|
font.OwnerAtlas = atlas
|
|
IM_ASSERT(font.Sources[1] == src)
|
|
end
|
|
atlas.TexIsBuilt = false
|
|
ImFontAtlasBuildSetupFontSpecialGlyphs(atlas, font, src)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param src ImFontConfig
|
|
function ImFontAtlasFontDestroySourceData(atlas, src)
|
|
-- IM_UNUSED(atlas)
|
|
|
|
-- if src.FontDataOwnedByAtlas then
|
|
-- IM_FREE(src.FontData)
|
|
-- end
|
|
src.FontData = nil
|
|
-- if src.GlyphExcludeRanges then
|
|
-- IM_FREE(src.GlyphExcludeRanges)
|
|
-- end
|
|
src.GlyphExcludeRanges = nil
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param font ImFont
|
|
--- @param src ImFontConfig
|
|
function ImFontAtlasBuildSetupFontSpecialGlyphs(atlas, font, src)
|
|
-- IM_UNUSED(atlas)
|
|
IM_ASSERT(font.Sources:contains(src))
|
|
|
|
--- @type ImWchar[]
|
|
local fallback_chars = {font.FallbackChar, IM_UNICODE_CODEPOINT_INVALID, 63, 32}
|
|
if font.FallbackChar == 0 then
|
|
for _, candidate_char in ipairs(fallback_chars) do
|
|
if candidate_char ~= 0 and font:IsGlyphInFont(candidate_char) then
|
|
font.FallbackChar = candidate_char
|
|
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @type ImWchar[]
|
|
local ellipsis_chars = {src.EllipsisChar, 0x2026, 0x0085}
|
|
if font.EllipsisChar == 0 then
|
|
for _, candidate_char in ipairs(ellipsis_chars) do
|
|
if candidate_char ~= 0 and font:IsGlyphInFont(candidate_char) then
|
|
font.EllipsisChar = candidate_char
|
|
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if font.EllipsisChar == 0 then
|
|
font.EllipsisChar = 0x0085
|
|
font.EllipsisAutoBake = true
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param baked ImFontBaked
|
|
--- @return ImFontGlyph?
|
|
function ImFontAtlasBuildSetupFontBakedEllipsis(atlas, baked)
|
|
local font = baked.OwnerFont
|
|
IM_ASSERT(font.EllipsisChar ~= 0)
|
|
|
|
local dot_glyph = baked:FindGlyphNoFallback(46) -- '.'
|
|
if (dot_glyph == nil) then
|
|
dot_glyph = baked:FindGlyphNoFallback(0xFF0E)
|
|
end
|
|
if (dot_glyph == nil) then
|
|
return nil
|
|
end
|
|
local dot_r_id = dot_glyph.PackId
|
|
local dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id)
|
|
local dot_spacing = 1
|
|
local dot_step = (dot_glyph.X1 - dot_glyph.X0) + dot_spacing
|
|
|
|
local pack_id = ImFontAtlasPackAddRect(atlas, (dot_r.w * 3 + dot_spacing * 2), dot_r.h)
|
|
local r = ImFontAtlasPackGetRect(atlas, pack_id)
|
|
|
|
local glyph = ImFontGlyph()
|
|
glyph.Codepoint = font.EllipsisChar
|
|
glyph.AdvanceX = ImMax(dot_glyph.AdvanceX, dot_glyph.X0 + dot_step * 3.0 - dot_spacing)
|
|
glyph.X0 = dot_glyph.X0
|
|
glyph.Y0 = dot_glyph.Y0
|
|
glyph.X1 = dot_glyph.X0 + dot_step * 3 - dot_spacing
|
|
glyph.Y1 = dot_glyph.Y1
|
|
glyph.Visible = true
|
|
glyph.PackId = pack_id
|
|
glyph = ImFontAtlasBakedAddFontGlyph(atlas, baked, nil, glyph)
|
|
dot_glyph = nil
|
|
|
|
dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id)
|
|
local tex = atlas.TexData
|
|
for n = 0, 2 do
|
|
ImFontAtlasTextureBlockCopy(tex, dot_r.x, dot_r.y, tex, r.x + (dot_r.w + dot_spacing) * n, r.y, dot_r.w, dot_r.h)
|
|
end
|
|
ImFontAtlasTextureBlockQueueUpload(atlas, tex, r.x, r.y, r.w, r.h)
|
|
|
|
return glyph
|
|
end
|
|
|
|
--- @param baked ImFontBaked
|
|
function ImFontAtlasBuildSetupFontBakedFallback(baked)
|
|
IM_ASSERT(baked.FallbackGlyphIndex == -1)
|
|
IM_ASSERT(baked.FallbackAdvanceX == 0.0)
|
|
local font = baked.OwnerFont
|
|
local fallback_glyph
|
|
if (font.FallbackChar ~= 0) then
|
|
fallback_glyph = baked:FindGlyphNoFallback(font.FallbackChar)
|
|
end
|
|
if (fallback_glyph == nil) then
|
|
local space_glyph = baked:FindGlyphNoFallback(32) -- ' '
|
|
local glyph = ImFontGlyph()
|
|
glyph.Codepoint = 0
|
|
glyph.AdvanceX = space_glyph and space_glyph.AdvanceX or IM_ROUND(baked.Size * 0.40)
|
|
fallback_glyph = ImFontAtlasBakedAddFontGlyph(font.OwnerAtlas, baked, nil, glyph)
|
|
end
|
|
baked.FallbackGlyphIndex = baked.Glyphs:index_from_ptr(fallback_glyph) + 1
|
|
baked.FallbackAdvanceX = fallback_glyph.AdvanceX
|
|
end
|
|
|
|
function ImFontAtlasBuildSetupFontLoader(atlas, font_loader)
|
|
if atlas.FontLoader == font_loader then
|
|
return
|
|
end
|
|
IM_ASSERT(not atlas.Locked, "Cannot modify a locked ImFontAtlas!")
|
|
|
|
for _, font in atlas.Fonts:iter() do
|
|
ImFontAtlasFontDestroyOutput(atlas, font)
|
|
end
|
|
if atlas.Builder and atlas.FontLoader and atlas.FontLoader.LoaderShutdown then
|
|
atlas.FontLoader.LoaderShutdown(atlas)
|
|
end
|
|
|
|
atlas.FontLoader = font_loader
|
|
atlas.FontLoaderName = font_loader and font_loader.Name or "NULL"
|
|
IM_ASSERT(atlas.FontLoaderData == nil)
|
|
|
|
if atlas.Builder and atlas.FontLoader and atlas.FontLoader.LoaderInit then
|
|
atlas.FontLoader.LoaderInit(atlas)
|
|
end
|
|
for _, font in atlas.Fonts:iter() do
|
|
ImFontAtlasFontInitOutput(atlas, font)
|
|
end
|
|
for _, font in atlas.Fonts:iter() do
|
|
for _, src in font.Sources:iter() do
|
|
ImFontAtlasFontSourceAddToFont(atlas, font, src)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas)
|
|
for _, shared_data in atlas.DrawListSharedDatas:iter() do
|
|
local imgui_ctx = shared_data.Context
|
|
if (imgui_ctx) then
|
|
atlas.RendererHasTextures = bit32.band(imgui_ctx.IO.BackendFlags, ImGuiBackendFlags.RendererHasTextures) ~= 0
|
|
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local function ImFontAtlasBuildUpdatePointers(atlas)
|
|
-- for _, font in atlas.Fonts:iter() do
|
|
-- font.Sources:resize(0)
|
|
-- end
|
|
-- for _, src in atlas.Sources:iter() do
|
|
-- src.DstFont.Sources:push_back(src)
|
|
-- end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param old_tex ImTextureRef
|
|
--- @param new_tex ImTextureRef
|
|
local function ImFontAtlasUpdateDrawListsTextures(atlas, old_tex, new_tex)
|
|
for _, shared_data in atlas.DrawListSharedDatas:iter() do
|
|
repeat
|
|
if (shared_data.Context and not shared_data.Context.WithinFrameScope) then
|
|
break
|
|
end
|
|
|
|
for _, draw_list in shared_data.DrawLists:iter() do
|
|
if (draw_list.CmdBuffer.Size > 0 and draw_list._CmdHeader.TexRef == old_tex) then
|
|
draw_list:_SetTexture(new_tex)
|
|
end
|
|
|
|
for i, stacked_tex in draw_list._TextureStack:iter() do
|
|
if (stacked_tex == old_tex) then
|
|
draw_list._TextureStack.Data[i] = new_tex
|
|
end
|
|
end
|
|
end
|
|
|
|
until true
|
|
end
|
|
end
|
|
|
|
function ImFontAtlasBuildSetTexture(atlas, tex)
|
|
local old_tex_ref = atlas.TexRef
|
|
atlas.TexData = tex
|
|
atlas.TexUvScale = ImVec2(1.0 / tex.Width, 1.0 / tex.Height)
|
|
atlas.TexRef._TexData = tex
|
|
-- atlas->TexRef._TexID = tex->TexID; <-- We intentionally don't do that. It would be misleading and betray promise that both fields aren't set.
|
|
ImFontAtlasUpdateDrawListsTextures(atlas, old_tex_ref, atlas.TexRef)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImFontAtlasBuildUpdateTexData(atlas)
|
|
ImFontAtlasBuildUpdateTexDataLines(atlas)
|
|
ImFontAtlasBuildUpdateTexDataBasic(atlas)
|
|
end
|
|
|
|
function ImFontAtlasTextureAdd(atlas, w, h)
|
|
local old_tex = atlas.TexData
|
|
local new_tex
|
|
|
|
-- FIXME: Cannot reuse texture because old UV may have been used already (unless we remap UV).
|
|
new_tex = ImTextureData()
|
|
new_tex.UniqueID = atlas.TexNextUniqueID
|
|
atlas.TexNextUniqueID = atlas.TexNextUniqueID + 1
|
|
atlas.TexList:push_back(new_tex)
|
|
|
|
if old_tex ~= nil then
|
|
old_tex.WantDestroyNextFrame = true
|
|
IM_ASSERT(old_tex.Status == ImTextureStatus.OK or old_tex.Status == ImTextureStatus.WantCreate or old_tex.Status == ImTextureStatus.WantUpdates)
|
|
end
|
|
|
|
new_tex:Create(atlas.TexDesiredFormat, w, h)
|
|
atlas.TexIsBuilt = false
|
|
|
|
ImFontAtlasBuildSetTexture(atlas, new_tex)
|
|
|
|
return new_tex
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @return ImVec2
|
|
function ImFontAtlasTextureGetSizeEstimate(atlas)
|
|
local min_w = ImUpperPowerOfTwo(atlas.TexMinWidth)
|
|
local min_h = ImUpperPowerOfTwo(atlas.TexMinHeight)
|
|
if (atlas.Builder == nil or atlas.TexData == nil or atlas.TexData.Status == ImTextureStatus.WantDestroy) then
|
|
return ImVec2(min_w, min_h) -- ImVec2i
|
|
end
|
|
|
|
local builder = atlas.Builder
|
|
min_w = ImMax(ImUpperPowerOfTwo(builder.MaxRectSize.x), min_w)
|
|
min_h = ImMax(ImUpperPowerOfTwo(builder.MaxRectSize.y), min_h)
|
|
local surface_approx = builder.RectsPackedSurface - builder.RectsDiscardedSurface
|
|
local surface_sqrt = ImFloor(ImSqrt(surface_approx))
|
|
|
|
local new_tex_w
|
|
local new_tex_h
|
|
if (min_w >= min_h) then
|
|
new_tex_w = ImMax(min_w, ImUpperPowerOfTwo(surface_sqrt))
|
|
new_tex_h = ImMax(min_h, ImFloor((surface_approx + new_tex_w - 1) / new_tex_w))
|
|
if (bit32.band(atlas.Flags, ImFontAtlasFlags.NoPowerOfTwoHeight) == 0) then
|
|
new_tex_h = ImUpperPowerOfTwo(new_tex_h)
|
|
end
|
|
else
|
|
new_tex_h = ImMax(min_h, ImUpperPowerOfTwo(surface_sqrt))
|
|
if (bit32.band(atlas.Flags, ImFontAtlasFlags.NoPowerOfTwoHeight) == 0) then
|
|
new_tex_h = ImUpperPowerOfTwo(new_tex_h)
|
|
end
|
|
new_tex_w = ImMax(min_w, ImFloor((surface_approx + new_tex_h - 1) / new_tex_h))
|
|
end
|
|
|
|
IM_ASSERT(ImIsPowerOfTwo(new_tex_w) and ImIsPowerOfTwo(new_tex_h))
|
|
return ImVec2(new_tex_w, new_tex_h) -- ImVec2i
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImFontAtlasBuildClear(atlas)
|
|
local new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas) -- ImVec2i
|
|
ImFontAtlasBuildDestroy(atlas)
|
|
ImFontAtlasTextureAdd(atlas, new_tex_size.x, new_tex_size.y)
|
|
ImFontAtlasBuildInit(atlas)
|
|
for _, src in atlas.Sources:iter() do
|
|
ImFontAtlasFontSourceInit(atlas, src)
|
|
end
|
|
for _, font in atlas.Fonts:iter() do
|
|
for _, src in font.Sources:iter() do
|
|
ImFontAtlasFontSourceAddToFont(atlas, font, src)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImFontAtlasTextureCompact(atlas)
|
|
local builder = atlas.Builder
|
|
ImFontAtlasBuildDiscardBakes(atlas, 1)
|
|
|
|
local old_tex = atlas.TexData
|
|
local old_tex_size = ImVec2(old_tex.Width, old_tex.Height)
|
|
local new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas)
|
|
if (builder.RectsDiscardedCount == 0 and new_tex_size.x == old_tex_size.x and new_tex_size.y == old_tex_size.y) then
|
|
return
|
|
end
|
|
|
|
ImFontAtlasTextureRepack(atlas, new_tex_size.x, new_tex_size.y)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImFontAtlasPackInit(atlas)
|
|
local tex = atlas.TexData
|
|
local builder = atlas.Builder
|
|
|
|
local pack_node_count = ImFloor(tex.Width / 2)
|
|
builder.PackNodes:resize(pack_node_count)
|
|
for i = 1, builder.PackNodes.Size do builder.PackNodes.Data[i] = stbrp.node() end
|
|
|
|
stbrp.init_target(builder.PackContext, tex.Width, tex.Height, builder.PackNodes.Data, builder.PackNodes.Size)
|
|
builder.RectsPackedCount = 0
|
|
builder.RectsPackedSurface = 0
|
|
builder.MaxRectSize = ImVec2(0, 0) -- ImVec2i
|
|
builder.MaxRectBounds = ImVec2(0, 0) -- ImVec2i
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImFontAtlasBuildUpdateTexDataLines(atlas)
|
|
if bit32.band(atlas.Flags, ImFontAtlasFlags.NoBakedLines) ~= 0 then
|
|
return
|
|
end
|
|
|
|
local tex = atlas.TexData
|
|
local builder = atlas.Builder
|
|
|
|
local r = ImFontAtlasRect()
|
|
local add_and_draw = (atlas:GetCustomRect(builder.PackIdLinesTexData, r) == false)
|
|
if add_and_draw then
|
|
local pack_size = ImVec2(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1) -- ImVec2i
|
|
builder.PackIdLinesTexData = atlas:AddCustomRect(pack_size.x, pack_size.y, r)
|
|
IM_ASSERT(builder.PackIdLinesTexData ~= ImFontAtlasRectId_Invalid)
|
|
end
|
|
|
|
for n = 0, IM_DRAWLIST_TEX_LINES_WIDTH_MAX do
|
|
local y = n
|
|
local line_width = n
|
|
|
|
--- @type int # If not floored, will cause black and purple horizontal stripes appearing on the right of the arrow(triangle) in the upper-left most area of the atlas
|
|
local pad_left = math.floor((r.w - line_width) / 2)
|
|
--- @type int
|
|
local pad_right = r.w - (pad_left + line_width)
|
|
|
|
IM_ASSERT(pad_left + line_width + pad_right == r.w and y < r.h)
|
|
|
|
if (add_and_draw and tex.Format == ImTextureFormat.Alpha8) then
|
|
local write_ptr, write_ptr_base = tex:GetPixelsAt(r.x, r.y + y)
|
|
|
|
for i = 0, pad_left - 1 do
|
|
write_ptr[write_ptr_base + i] = 0x00
|
|
end
|
|
|
|
for i = 0, line_width - 1 do
|
|
write_ptr[write_ptr_base + pad_left + i] = 0xFF
|
|
end
|
|
|
|
for i = 0, pad_right - 1 do
|
|
write_ptr[write_ptr_base + pad_left + line_width + i] = 0x00
|
|
end
|
|
elseif (add_and_draw and tex.Format == ImTextureFormat.RGBA32) then
|
|
local write_ptr, write_ptr_base = tex:GetPixelsAt(r.x, r.y + y)
|
|
|
|
for i = 0, pad_left - 1 do
|
|
write_u32(write_ptr, write_ptr_base + i * 4, IM_COL32(255, 255, 255, 0))
|
|
end
|
|
|
|
for i = 0, line_width - 1 do
|
|
write_u32(write_ptr, write_ptr_base + (pad_left + i) * 4, IM_COL32_WHITE)
|
|
end
|
|
|
|
for i = 0, pad_right - 1 do
|
|
write_u32(write_ptr, write_ptr_base + (pad_left + line_width + i) * 4, IM_COL32(255, 255, 255, 0))
|
|
end
|
|
end
|
|
|
|
local uv0 = ImVec2(r.x + pad_left - 1, r.y + y) * atlas.TexUvScale
|
|
local uv1 = ImVec2(r.x + pad_left + line_width + 1, r.y + y + 1) * atlas.TexUvScale
|
|
local half_v = (uv0.y + uv1.y) * 0.5
|
|
atlas.TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v)
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param x int
|
|
--- @param y int
|
|
--- @param w int
|
|
--- @param h int
|
|
--- @param in_str string[]
|
|
--- @param in_marker_char string
|
|
function ImFontAtlasBuildRenderBitmapFromString(atlas, x, y, w, h, in_str, in_marker_char)
|
|
local tex = atlas.TexData
|
|
IM_ASSERT(x >= 0 and x + w <= tex.Width)
|
|
IM_ASSERT(y >= 0 and y + h <= tex.Height)
|
|
|
|
if tex.Format == ImTextureFormat.Alpha8 then
|
|
local out_p, out_p_base = tex:GetPixelsAt(x, y)
|
|
local str_base = 1
|
|
for off_y = 0, h - 1 do
|
|
for off_x = 0, w - 1 do
|
|
out_p[out_p_base + off_x] = (in_str[str_base + off_x] == in_marker_char) and 0xFF or 0x00
|
|
end
|
|
|
|
out_p_base = out_p_base + tex.Width
|
|
str_base = str_base + w
|
|
end
|
|
elseif tex.Format == ImTextureFormat.RGBA32 then
|
|
local out_p, out_p_base = tex:GetPixelsAt(x, y)
|
|
local str_base = 1
|
|
for off_y = 0, h - 1 do
|
|
for off_x = 0, w - 1 do
|
|
write_u32(out_p, out_p_base + off_x * 4, (in_str[str_base + off_x] == in_marker_char) and IM_COL32_WHITE or IM_COL32_BLACK_TRANS)
|
|
end
|
|
|
|
out_p_base = out_p_base + tex.Width * 4
|
|
str_base = str_base + w
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImFontAtlasBuildUpdateTexDataBasic(atlas)
|
|
local builder = atlas.Builder
|
|
local pack_size = (bit32.band(atlas.Flags, ImFontAtlasFlags.NoMouseCursors) ~= 0) and ImVec2(2, 2) or ImVec2(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H)
|
|
|
|
local r = ImFontAtlasRect()
|
|
local add_and_draw = (atlas:GetCustomRect(builder.PackIdMouseCursors, r) == false)
|
|
if (add_and_draw) then
|
|
builder.PackIdMouseCursors = atlas:AddCustomRect(pack_size.x, pack_size.y, r)
|
|
IM_ASSERT(builder.PackIdMouseCursors ~= ImFontAtlasRectId_Invalid)
|
|
|
|
if bit32.band(atlas.Flags, ImFontAtlasFlags.NoMouseCursors) ~= 0 then
|
|
ImFontAtlasBuildRenderBitmapFromString(atlas, r.x, r.y, 2, 2, {"X", "X", "X", "X"}, "X")
|
|
else
|
|
local x_for_white = r.x
|
|
local x_for_black = r.x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1
|
|
ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, ".")
|
|
ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, "X")
|
|
end
|
|
end
|
|
|
|
atlas.TexUvWhitePixel = ImVec2((r.x + 0.5) * atlas.TexUvScale.x, (r.y + 0.5) * atlas.TexUvScale.y)
|
|
end
|
|
|
|
function ImFontAtlasUpdateDrawListsSharedData(atlas)
|
|
for _, shared_data in atlas.DrawListSharedDatas:iter() do
|
|
if (shared_data.FontAtlas == atlas) then
|
|
shared_data.TexUvWhitePixel = atlas.TexUvWhitePixel
|
|
shared_data.TexUvLines = atlas.TexUvLines
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImFontAtlasBuildInit(atlas)
|
|
if atlas.FontLoader == nil then
|
|
-- IMGUI_ENABLE_STB_TRUETYPE
|
|
atlas:SetFontLoader(ImFontAtlasGetFontLoaderForStbTruetype())
|
|
end
|
|
|
|
if atlas.TexData == nil or atlas.TexData.Pixels == nil then
|
|
ImFontAtlasTextureAdd(atlas, ImUpperPowerOfTwo(atlas.TexMinWidth), ImUpperPowerOfTwo(atlas.TexMinHeight))
|
|
end
|
|
atlas.Builder = ImFontAtlasBuilder()
|
|
if atlas.FontLoader.LoaderInit then
|
|
atlas.FontLoader.LoaderInit(atlas)
|
|
end
|
|
|
|
ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas)
|
|
|
|
ImFontAtlasPackInit(atlas)
|
|
|
|
ImFontAtlasBuildUpdateTexData(atlas)
|
|
|
|
ImFontAtlasBuildUpdatePointers(atlas)
|
|
|
|
ImFontAtlasUpdateDrawListsSharedData(atlas)
|
|
|
|
ImTextInitClassifiers()
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImFontAtlasBuildDestroy(atlas)
|
|
for _, font in atlas.Fonts:iter() do
|
|
ImFontAtlasFontDestroyOutput(atlas, font)
|
|
end
|
|
if atlas.Builder and atlas.FontLoader and atlas.FontLoader.LoaderShutdown then
|
|
atlas.FontLoader.LoaderShutdown(atlas)
|
|
IM_ASSERT(atlas.FontLoaderData == nil)
|
|
end
|
|
atlas.Builder = nil
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param old_font ImFont?
|
|
--- @param new_font ImFont?
|
|
function ImFontAtlasBuildNotifySetFont(atlas, old_font, new_font)
|
|
for _, shared_data in atlas.DrawListSharedDatas:iter() do
|
|
if shared_data.Font == old_font then
|
|
shared_data.Font = new_font
|
|
end
|
|
local ctx = shared_data.Context
|
|
if ctx then
|
|
repeat
|
|
if old_font == nil and ctx.Font == nil and ctx.FontSizeBase == 0.0 then
|
|
-- While this should work either way, we save ourselves the bother / debugging confusion of running ImGui code so early when it is not needed.
|
|
-- Also fixes erroneously rewriting style.FontSizeBase during init if adding default fonts.
|
|
|
|
break
|
|
end
|
|
|
|
if ctx.IO.FontDefault == old_font then
|
|
ctx.IO.FontDefault = new_font
|
|
end
|
|
if ctx.Font == old_font then
|
|
local curr_ctx = ImGui.GetCurrentContext()
|
|
local need_bind_ctx = ctx ~= curr_ctx
|
|
if need_bind_ctx then
|
|
ImGui.SetCurrentContext(ctx)
|
|
end
|
|
ImGui.SetCurrentFont(new_font, ctx.FontSizeBase, ctx.FontSize)
|
|
if need_bind_ctx then
|
|
ImGui.SetCurrentContext(curr_ctx)
|
|
end
|
|
end
|
|
for _, font_stack_data in ctx.FontStack:iter() do
|
|
if font_stack_data.Font == old_font then
|
|
font_stack_data.Font = new_font
|
|
end
|
|
end
|
|
|
|
until true
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
function ImFontAtlasBuildMain(atlas)
|
|
IM_ASSERT(not atlas.Locked, "Cannot modify a locked ImFontAtlas!")
|
|
if (atlas.TexData and atlas.TexData.Format ~= atlas.TexDesiredFormat) then
|
|
ImFontAtlasBuildClear(atlas)
|
|
end
|
|
|
|
if atlas.Builder == nil then
|
|
ImFontAtlasBuildInit(atlas)
|
|
end
|
|
|
|
-- Default font is none are specified
|
|
if atlas.Sources.Size == 0 then
|
|
atlas:AddFontDefault()
|
|
end
|
|
|
|
-- [LEGACY] For backends not supporting RendererHasTextures: preload all glyphs
|
|
-- ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
|
|
-- if atlas.RendererHasTextures == false then
|
|
-- ImFontAtlasBuildLegacyPreloadAllGlyphRanges(atlas)
|
|
-- end
|
|
|
|
atlas.TexIsBuilt = true
|
|
end
|
|
|
|
function MT.ImTextureData:DestroyPixels()
|
|
self.Pixels = nil
|
|
self.UseColors = false
|
|
end
|
|
|
|
function ImTextureDataGetFormatBytesPerPixel(format)
|
|
if format == ImTextureFormat.Alpha8 then
|
|
return 1
|
|
elseif format == ImTextureFormat.RGBA32 then
|
|
return 4
|
|
end
|
|
IM_ASSERT(false)
|
|
return 0
|
|
end
|
|
|
|
function MT.ImTextureData:Create(format, w, h)
|
|
IM_ASSERT(self.Status == ImTextureStatus.Destroyed)
|
|
self:DestroyPixels()
|
|
self.Format = format
|
|
self.Status = ImTextureStatus.WantCreate
|
|
self.Width = w
|
|
self.Height = h
|
|
self.BytesPerPixel = ImTextureDataGetFormatBytesPerPixel(format)
|
|
self.UseColors = false
|
|
self.Pixels = {}
|
|
ImStd.memset(self.Pixels, 0, self.Width * self.Height * self.BytesPerPixel)
|
|
self.UsedRect.x = 0
|
|
self.UsedRect.y = 0
|
|
self.UsedRect.w = 0
|
|
self.UsedRect.h = 0
|
|
self.UpdateRect.x = 65535
|
|
self.UpdateRect.y = 65535
|
|
self.UpdateRect.w = 0
|
|
self.UpdateRect.h = 0
|
|
end
|
|
|
|
function MT.ImFontBaked:ClearOutputData()
|
|
self.FallbackAdvanceX = 0.0
|
|
self.Glyphs:clear()
|
|
self.IndexAdvanceX:clear()
|
|
self.IndexLookup:clear()
|
|
self.FallbackGlyphIndex = -1
|
|
self.Ascent = 0.0
|
|
self.Descent = 0.0
|
|
self.MetricsTotalSurface = 0
|
|
end
|
|
|
|
--- @param c ImWchar
|
|
--- @return ImFontGlyph?
|
|
function MT.ImFontBaked:FindGlyph(c)
|
|
if c < self.IndexLookup.Size then
|
|
local i = self.IndexLookup.Data[c + 1]
|
|
if i == IM_FONTGLYPH_INDEX_NOT_FOUND then
|
|
return self.Glyphs.Data[self.FallbackGlyphIndex]
|
|
end
|
|
if i ~= IM_FONTGLYPH_INDEX_UNUSED then
|
|
return self.Glyphs.Data[i]
|
|
end
|
|
end
|
|
|
|
local glyph = ImFontBaked_BuildLoadGlyph(self, c, nil)
|
|
return (glyph) and glyph or self.Glyphs.Data[self.FallbackGlyphIndex]
|
|
end
|
|
|
|
function MT.ImFontBaked:IsGlyphLoaded(c)
|
|
if c >= self.IndexLookup.Size then return false end
|
|
return self.IndexLookup.Data[c + 1] ~= IM_FONTGLYPH_INDEX_UNUSED
|
|
end
|
|
|
|
--- @param c ImWchar
|
|
--- @return ImFontGlyph?
|
|
function MT.ImFontBaked:FindGlyphNoFallback(c)
|
|
if c < self.IndexLookup.Size then -- IM_LIKELY
|
|
local i = self.IndexLookup.Data[c + 1]
|
|
if i == IM_FONTGLYPH_INDEX_NOT_FOUND then
|
|
return nil
|
|
end
|
|
if i ~= IM_FONTGLYPH_INDEX_UNUSED then
|
|
return self.Glyphs.Data[i]
|
|
end
|
|
end
|
|
|
|
self.LoadNoFallback = true
|
|
local glyph = ImFontBaked_BuildLoadGlyph(self, c, nil)
|
|
self.LoadNoFallback = false
|
|
return glyph
|
|
end
|
|
|
|
function MT.ImFont:ClearOutputData()
|
|
local atlas = self.OwnerAtlas
|
|
if atlas ~= nil then
|
|
ImFontAtlasFontDiscardBakes(atlas, self, 0)
|
|
end
|
|
|
|
for i = 1, (IM_UNICODE_CODEPOINT_MAX + 1) / 8192 / 8 do self.Used8kPagesMap[i] = 0 end
|
|
self.LastBaked = nil
|
|
end
|
|
|
|
--- @param font_id ImGuiID
|
|
--- @param baked_size float
|
|
--- @param rasterizer_density float
|
|
--- @return ImGuiID
|
|
function ImFontAtlasBakedGetId(font_id, baked_size, rasterizer_density)
|
|
local hashed_data = {font_id, baked_size, rasterizer_density}
|
|
return ImHashData(hashed_data)
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param font ImFont
|
|
--- @param font_size float
|
|
--- @param font_rasterizer_density float
|
|
--- @return ImFontBaked?
|
|
function ImFontAtlasBakedGetOrAdd(atlas, font, font_size, font_rasterizer_density)
|
|
IM_ASSERT(font_size > 0.0 and font_rasterizer_density > 0.0)
|
|
local baked_id = ImFontAtlasBakedGetId(font.FontId, font_size, font_rasterizer_density)
|
|
local builder = atlas.Builder
|
|
local baked = builder.BakedMap[baked_id]
|
|
if baked ~= nil then
|
|
IM_ASSERT(baked.Size == font_size and baked.OwnerFont == font and baked.BakedId == baked_id)
|
|
|
|
return baked
|
|
end
|
|
|
|
if (bit32.band(font.Flags, ImFontFlags.LockBakedSizes) ~= 0 or atlas.Locked) then
|
|
baked = ImFontAtlasBakedGetClosestMatch(atlas, font, font_size, font_rasterizer_density)
|
|
if baked ~= nil then
|
|
return baked
|
|
end
|
|
if atlas.Locked then
|
|
IM_ASSERT(not atlas.Locked, "Cannot use dynamic font size with a locked ImFontAtlas!")
|
|
return nil
|
|
end
|
|
end
|
|
|
|
baked = ImFontAtlasBakedAdd(atlas, font, font_size, font_rasterizer_density, baked_id)
|
|
builder.BakedMap[baked_id] = baked
|
|
|
|
return baked
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param baked ImFontBaked
|
|
--- @param src? ImFontConfig
|
|
--- @param in_glyph ImFontGlyph
|
|
--- @return ImFontGlyph
|
|
function ImFontAtlasBakedAddFontGlyph(atlas, baked, src, in_glyph)
|
|
local glyph_idx = baked.Glyphs.Size + 1
|
|
baked.Glyphs:push_back(in_glyph)
|
|
local glyph = baked.Glyphs.Data[glyph_idx]
|
|
IM_ASSERT(baked.Glyphs.Size < 0xFFFE)
|
|
|
|
if (glyph.PackId ~= ImFontAtlasRectId_Invalid) then
|
|
local r = ImFontAtlasPackGetRect(atlas, glyph.PackId)
|
|
IM_ASSERT(glyph.U0 == 0.0 and glyph.V0 == 0.0 and glyph.U1 == 0.0 and glyph.V1 == 0.0)
|
|
glyph.U0 = (r.x) * atlas.TexUvScale.x
|
|
glyph.V0 = (r.y) * atlas.TexUvScale.y
|
|
glyph.U1 = (r.x + r.w) * atlas.TexUvScale.x
|
|
glyph.V1 = (r.y + r.h) * atlas.TexUvScale.y
|
|
baked.MetricsTotalSurface = baked.MetricsTotalSurface + r.w * r.h
|
|
end
|
|
|
|
if (src ~= nil) then
|
|
local ref_size = baked.OwnerFont.Sources[1].SizePixels
|
|
local offsets_scale = (ref_size ~= 0.0) and (baked.Size / ref_size) or 1.0
|
|
local advance_x = ImClamp(glyph.AdvanceX, src.GlyphMinAdvanceX * offsets_scale, src.GlyphMaxAdvanceX * offsets_scale)
|
|
if (advance_x ~= glyph.AdvanceX) then
|
|
local char_off_x = src.PixelSnapH and ImTrunc((advance_x - glyph.AdvanceX) * 0.5) or (advance_x - glyph.AdvanceX) * 0.5
|
|
glyph.X0 = glyph.X0 + char_off_x
|
|
glyph.X1 = glyph.X1 + char_off_x
|
|
end
|
|
|
|
if (src.PixelSnapH) then
|
|
advance_x = IM_ROUND(advance_x)
|
|
end
|
|
|
|
glyph.AdvanceX = advance_x + src.GlyphExtraAdvanceX
|
|
end
|
|
if (glyph.Colored) then
|
|
atlas.TexData.UseColors = true
|
|
atlas.TexPixelsUseColors = true
|
|
end
|
|
|
|
local codepoint = glyph.Codepoint
|
|
ImFontBaked_BuildGrowIndex(baked, codepoint + 1)
|
|
baked.IndexAdvanceX.Data[codepoint + 1] = glyph.AdvanceX
|
|
baked.IndexLookup.Data[codepoint + 1] = glyph_idx -- (ImU16)
|
|
local page_n = math.floor(codepoint / 8192)
|
|
baked.OwnerFont.Used8kPagesMap[bit32.rshift(page_n, 3) + 1] = bit32.bor(baked.OwnerFont.Used8kPagesMap[bit32.rshift(page_n, 3) + 1], bit32.lshift(1, bit32.band(page_n, 7)))
|
|
|
|
return glyph
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param baked ImFontBaked
|
|
--- @param src? ImFontConfig
|
|
--- @param codepoint ImWchar
|
|
--- @param advance_x float
|
|
function ImFontAtlasBakedAddFontGlyphAdvancedX(atlas, baked, src, codepoint, advance_x)
|
|
-- IM_UNUSED(atlas)
|
|
if (src ~= nil) then
|
|
local ref_size = baked.OwnerFont.Sources[1].SizePixels
|
|
local offsets_scale = (ref_size ~= 0.0) and (baked.Size / ref_size) or 1.0
|
|
advance_x = ImClamp(advance_x, src.GlyphMinAdvanceX * offsets_scale, src.GlyphMaxAdvanceX * offsets_scale)
|
|
|
|
if (src.PixelSnapH) then
|
|
advance_x = IM_ROUND(advance_x)
|
|
end
|
|
|
|
advance_x = advance_x + src.GlyphExtraAdvanceX
|
|
end
|
|
|
|
ImFontBaked_BuildGrowIndex(baked, codepoint + 1)
|
|
baked.IndexAdvanceX.Data[codepoint + 1] = advance_x
|
|
end
|
|
|
|
--- @param size float
|
|
--- @param density float?
|
|
--- @return ImFontBaked?
|
|
function MT.ImFont:GetFontBaked(size, density)
|
|
if not density then density = -1.0 end
|
|
|
|
--- @type ImFontBaked?
|
|
local baked = self.LastBaked
|
|
|
|
size = ImGui.GetRoundedFontSize(size)
|
|
|
|
if density < 0.0 then
|
|
density = self.CurrentRasterizerDensity
|
|
end
|
|
if baked and baked.Size == size and baked.RasterizerDensity == density then
|
|
return baked
|
|
end
|
|
|
|
local atlas = self.OwnerAtlas
|
|
local builder = atlas.Builder
|
|
baked = ImFontAtlasBakedGetOrAdd(atlas, self, size, density)
|
|
if baked == nil then
|
|
return nil
|
|
end
|
|
baked.LastUsedFrame = builder.FrameCount
|
|
self.LastBaked = baked
|
|
|
|
return baked
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param font ImFont
|
|
--- @param c ImWchar
|
|
--- @return ImWchar
|
|
--- @nodiscard
|
|
local function ImFontAtlas_FontHookRemapCodepoint(atlas, font, c)
|
|
-- IM_UNUSED(atlas)
|
|
if #font.RemapPairs > 0 then
|
|
local ret = font.RemapPairs[c]
|
|
return (ret ~= nil) and ret or c
|
|
end
|
|
|
|
return c
|
|
end
|
|
|
|
--- @param baked ImFontBaked
|
|
--- @param codepoint ImWchar
|
|
--- @param only_load_advance_x? float
|
|
--- @return ImFontGlyph?
|
|
--- @return float? # Updated `only_load_advance_x`
|
|
function ImFontBaked_BuildLoadGlyph(baked, codepoint, only_load_advance_x)
|
|
local font = baked.OwnerFont
|
|
local atlas = font.OwnerAtlas
|
|
if atlas.Locked or bit32.band(font.Flags, ImFontFlags.NoLoadGlyphs) ~= 0 then
|
|
if baked.FallbackGlyphIndex == -1 and baked.LoadNoFallback == false then
|
|
ImFontAtlasBuildSetupFontBakedFallback(baked)
|
|
end
|
|
|
|
return nil, only_load_advance_x
|
|
end
|
|
|
|
local src_codepoint = codepoint
|
|
codepoint = ImFontAtlas_FontHookRemapCodepoint(atlas, font, codepoint)
|
|
|
|
if (codepoint == font.EllipsisChar and font.EllipsisAutoBake) then
|
|
local glyph = ImFontAtlasBuildSetupFontBakedEllipsis(atlas, baked)
|
|
if (glyph) then
|
|
return glyph, only_load_advance_x
|
|
end
|
|
end
|
|
|
|
local loader_user_data_p = baked.FontLoaderDatas
|
|
local src_n = 1
|
|
for _, src in font.Sources:iter() do
|
|
local loader = src.FontLoader and src.FontLoader or atlas.FontLoader
|
|
|
|
if (not src.GlyphExcludeRanges or ImFontAtlasBuildAcceptCodepointForSource(src, codepoint)) then
|
|
if only_load_advance_x == nil then
|
|
local glyph_buf = ImFontGlyph()
|
|
|
|
if loader.FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, glyph_buf, nil) then
|
|
glyph_buf.Codepoint = src_codepoint
|
|
glyph_buf.SourceIdx = src_n
|
|
|
|
return ImFontAtlasBakedAddFontGlyph(atlas, baked, src, glyph_buf)
|
|
end
|
|
else
|
|
local ret --[[@as bool]]
|
|
ret, only_load_advance_x = loader.FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, nil, only_load_advance_x)
|
|
if ret then
|
|
--- @cast only_load_advance_x float
|
|
ImFontAtlasBakedAddFontGlyphAdvancedX(atlas, baked, src, codepoint, only_load_advance_x)
|
|
|
|
return nil, only_load_advance_x
|
|
end
|
|
end
|
|
end
|
|
|
|
-- loader_user_data_p = loader_user_data_p + loader.FontBakedSrcLoaderDataSize
|
|
src_n = src_n + 1
|
|
end
|
|
|
|
if (baked.LoadNoFallback) then
|
|
return nil, only_load_advance_x
|
|
end
|
|
if (baked.FallbackGlyphIndex == -1) then
|
|
ImFontAtlasBuildSetupFontBakedFallback(baked)
|
|
end
|
|
|
|
ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
|
|
baked.IndexAdvanceX.Data[codepoint + 1] = baked.FallbackAdvanceX
|
|
baked.IndexLookup.Data[codepoint + 1] = IM_FONTGLYPH_INDEX_NOT_FOUND
|
|
|
|
return nil, only_load_advance_x
|
|
end
|
|
|
|
--- @param baked ImFontBaked
|
|
--- @param codepoint ImWchar
|
|
--- @return float
|
|
function ImFontBaked_BuildLoadGlyphAdvanceX(baked, codepoint)
|
|
if (baked.Size >= IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE) or baked.LoadNoRenderOnLayout then
|
|
local only_advance_x
|
|
local glyph
|
|
glyph, only_advance_x = ImFontBaked_BuildLoadGlyph(baked, codepoint, only_advance_x)
|
|
--- @cast only_advance_x float
|
|
return glyph and glyph.AdvanceX or only_advance_x
|
|
else
|
|
local glyph = ImFontBaked_BuildLoadGlyph(baked, codepoint, nil)
|
|
return glyph and glyph.AdvanceX or baked.FallbackAdvanceX
|
|
end
|
|
end
|
|
|
|
--- @param c ImWchar
|
|
--- @return bool
|
|
function MT.ImFont:IsGlyphInFont(c)
|
|
local atlas = self.OwnerAtlas
|
|
c = ImFontAtlas_FontHookRemapCodepoint(atlas, self, c)
|
|
for _, src in self.Sources:iter() do
|
|
local loader = src.FontLoader and src.FontLoader or atlas.FontLoader
|
|
if loader.FontSrcContainsGlyph ~= nil and loader.FontSrcContainsGlyph(atlas, src, c) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- @param c ImWchar
|
|
--- @return float
|
|
function MT.ImFontBaked:GetCharAdvance(c)
|
|
if c < self.IndexAdvanceX.Size then
|
|
local x = self.IndexAdvanceX.Data[c + 1]
|
|
if x >= 0.0 then
|
|
return x
|
|
end
|
|
end
|
|
return ImFontBaked_BuildLoadGlyphAdvanceX(self, c)
|
|
end
|
|
|
|
function BuildLoadGlyphGetAdvanceOrFallback(baked, codepoint)
|
|
return ImFontBaked_BuildLoadGlyphAdvanceX(baked, codepoint)
|
|
end
|
|
|
|
--- @param text ImString
|
|
--- @param text_begin int
|
|
--- @param text_end int
|
|
--- @param flags ImDrawTextFlags
|
|
--- @return int
|
|
local function ImTextCalcWordWrapNextLineStart(text, text_begin, text_end, flags)
|
|
local pos = text_begin
|
|
|
|
if bit32.band(flags, ImDrawTextFlags.WrapKeepBlanks) == 0 then
|
|
while pos < text_end and ImCharIsBlankA(ImStrByte(text, pos)) do
|
|
pos = pos + 1
|
|
end
|
|
end
|
|
|
|
if pos < text_end and ImStrByte(text, pos) == 10 then -- '\n'
|
|
pos = pos + 1
|
|
end
|
|
|
|
return pos
|
|
end
|
|
|
|
--- @param bits ImU32[]
|
|
--- @param codepoint_min unsigned_int
|
|
--- @param codepoint_end unsigned_int
|
|
--- @param char_class ImWcharClass
|
|
function ImTextClassifierClear(bits, codepoint_min, codepoint_end, char_class)
|
|
for c = codepoint_min, codepoint_end - 1 do
|
|
ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c)
|
|
end
|
|
end
|
|
|
|
--- @param bits ImU32[]
|
|
--- @param codepoint_min unsigned_int
|
|
--- @param codepoint_end unsigned_int
|
|
--- @param char_class ImWcharClass
|
|
--- @param c unsigned_int
|
|
function ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c)
|
|
IM_ASSERT(c >= codepoint_min and c < codepoint_end)
|
|
-- IM_UNUSED(codepoint_end)
|
|
c = c - codepoint_min
|
|
local shift = bit32.lshift(bit32.band(c, 15), 1)
|
|
bits[bit32.rshift(c, 4) + 1] = bit32.bor(bit32.band(bits[bit32.rshift(c, 4) + 1], bit32.bnot(bit32.lshift(0x03, shift))), bit32.lshift(char_class, shift))
|
|
end
|
|
|
|
function ImTextClassifierSetCharClassFromStr(bits, codepoint_min, codepoint_end, char_class, s)
|
|
local s_end = #s + 1
|
|
local pos = 1
|
|
while (pos < s_end) do
|
|
local wanted, c = ImStd.ImTextCharFromUtf8(s, pos, s_end)
|
|
pos = pos + wanted
|
|
ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c)
|
|
end
|
|
end
|
|
|
|
function ImTextClassifierGet(_BITS, _CHAR_OFFSET)
|
|
return bit32.band(bit32.rshift(_BITS[bit32.rshift(_CHAR_OFFSET, 4) + 1], bit32.lshift(bit32.band(_CHAR_OFFSET, 15), 1)), 0x03)
|
|
end
|
|
|
|
local g_CharClassifierIsSeparator_0000_007f = {} for i = 1, 128 / 16 do g_CharClassifierIsSeparator_0000_007f[i] = 0 end
|
|
local g_CharClassifierIsSeparator_3000_300f = {} for i = 1, 16 / 16 do g_CharClassifierIsSeparator_3000_300f[i] = 0 end
|
|
|
|
function ImTextInitClassifiers()
|
|
if (ImTextClassifierGet(g_CharClassifierIsSeparator_0000_007f, 44) ~= 0) then
|
|
return
|
|
end
|
|
|
|
ImTextClassifierClear(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass.Other)
|
|
ImTextClassifierSetCharClassFromStr(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass.Blank, " \t")
|
|
ImTextClassifierSetCharClassFromStr(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass.Punct, ".,;!?\"")
|
|
|
|
ImTextClassifierClear(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass.Other)
|
|
ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass.Blank, 0x3000)
|
|
ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass.Punct, 0x3001)
|
|
ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass.Punct, 0x3002)
|
|
end
|
|
|
|
--- @param font ImFont
|
|
--- @param size float
|
|
--- @param text ImString
|
|
--- @param pos int
|
|
--- @param text_end int
|
|
--- @param wrap_width float
|
|
--- @param flags ImDrawTextFlags
|
|
--- @return int
|
|
function ImFontCalcWordWrapPositionEx(font, size, text, pos, text_end, wrap_width, flags)
|
|
local baked = font:GetFontBaked(size)
|
|
local scale = size / baked.Size
|
|
|
|
local line_width = 0.0
|
|
local blank_width = 0.0
|
|
wrap_width = wrap_width / scale
|
|
|
|
local s = pos
|
|
IM_ASSERT(text_end ~= nil)
|
|
|
|
local prev_type = ImWcharClass.Other
|
|
local keep_blanks = bit32.band(flags, ImDrawTextFlags.WrapKeepBlanks) ~= 0
|
|
|
|
local span_end = s
|
|
local span_width = 0.0
|
|
|
|
local stop = false
|
|
while s < text_end do
|
|
repeat
|
|
--- @type unsigned_int
|
|
local c = ImStrByte(text, s)
|
|
local next_s
|
|
if c < 0x80 then
|
|
next_s = s + 1
|
|
else
|
|
local wanted, out_char = ImStd.ImTextCharFromUtf8(text, s, text_end)
|
|
c = out_char
|
|
next_s = s + wanted
|
|
end
|
|
|
|
if c < 32 then
|
|
if c == 10 then -- '\n'
|
|
return s
|
|
end
|
|
if c == 13 then -- '\r'
|
|
s = next_s
|
|
|
|
break
|
|
end
|
|
end
|
|
|
|
local char_width = (c < baked.IndexAdvanceX.Size) and baked.IndexAdvanceX.Data[c + 1] or -1.0
|
|
if char_width < 0.0 then
|
|
char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c)
|
|
end
|
|
|
|
local curr_type
|
|
if c < 128 then
|
|
curr_type = ImTextClassifierGet(g_CharClassifierIsSeparator_0000_007f, c)
|
|
elseif (c >= 0x3000 and c < 0x3010) then
|
|
curr_type = ImTextClassifierGet(g_CharClassifierIsSeparator_3000_300f, bit32.band(c, 15))
|
|
else
|
|
curr_type = ImWcharClass.Other
|
|
end
|
|
|
|
if curr_type == ImWcharClass.Blank then
|
|
if (prev_type ~= ImWcharClass.Blank and not keep_blanks) then
|
|
span_end = s
|
|
line_width = line_width + span_width
|
|
span_width = 0.0
|
|
end
|
|
|
|
blank_width = blank_width + char_width
|
|
else
|
|
if (prev_type == ImWcharClass.Punct and curr_type ~= ImWcharClass.Punct and not (c >= 48 and c <= 57)) then
|
|
span_end = s
|
|
line_width = line_width + (span_width + blank_width)
|
|
blank_width = 0.0
|
|
span_width = 0.0
|
|
elseif (prev_type == ImWcharClass.Blank and keep_blanks) then
|
|
span_end = s
|
|
line_width = line_width + (span_width + blank_width)
|
|
blank_width = 0.0
|
|
span_width = 0.0
|
|
end
|
|
|
|
span_width = span_width + char_width
|
|
end
|
|
|
|
if (span_width + blank_width + line_width > wrap_width) then
|
|
if span_width + blank_width > wrap_width then
|
|
stop = true; break
|
|
end
|
|
|
|
return span_end
|
|
end
|
|
|
|
prev_type = curr_type
|
|
s = next_s
|
|
|
|
until true
|
|
if stop then break end
|
|
end
|
|
|
|
if s == pos and s < text_end then
|
|
local bytes = ImStd.ImTextCountUtf8BytesFromChar(text, s, text_end)
|
|
|
|
return s + bytes
|
|
end
|
|
|
|
return s
|
|
end
|
|
|
|
--- @param font ImFont
|
|
--- @param size float
|
|
--- @param max_width float
|
|
--- @param wrap_width float
|
|
--- @param text ImString
|
|
--- @param text_begin int
|
|
--- @param text_end_display? int
|
|
--- @param text_end? int
|
|
--- @param out_offset? ImVec2
|
|
--- @param flags ImDrawTextFlags
|
|
--- @return ImVec2 text_size
|
|
--- @return int remaining
|
|
local TEXT_SIZE_CACHE_MAX = 4096
|
|
|
|
@native
|
|
function ImFontCalcTextSizeEx(font, size, max_width, wrap_width, text, text_begin, text_end_display, text_end, out_offset, flags)
|
|
-- [Luau] cache for the common case (whole string, single pass, no wrap/limit): per baked font, text -> unscaled width, line count.
|
|
-- Advances of a baked font never change once loaded, so entries stay valid. ponytail: whole-cache reset at TEXT_SIZE_CACHE_MAX entries, LRU if dynamic text churns it
|
|
local cache_key = nil
|
|
if text_begin == 1 and out_offset == nil and wrap_width <= 0.0 and max_width >= FLT_MAX and type(text) == "string"
|
|
and (text_end == nil or text_end == #text + 1) and (text_end_display == nil or text_end_display == #text + 1) and (flags == nil or bit32.band(flags, ImDrawTextFlags.StopOnNewLine) == 0) then
|
|
local baked = font:GetFontBaked(size)
|
|
local cache = baked._TextSizeCache
|
|
if cache == nil or baked._TextSizeCacheN >= TEXT_SIZE_CACHE_MAX then
|
|
cache = {}; baked._TextSizeCache = cache; baked._TextSizeCacheN = 0
|
|
end
|
|
local e = cache[text]
|
|
if e then
|
|
return ImVec2(e[1] * (size / baked.Size), e[2] * size), #text + 1
|
|
end
|
|
cache_key = text
|
|
end
|
|
if not text_end then
|
|
text_end = #text + 1
|
|
end
|
|
if not text_end_display then
|
|
text_end_display = text_end
|
|
end
|
|
|
|
local baked = font:GetFontBaked(size)
|
|
local line_height = size
|
|
local scale = line_height / baked.Size
|
|
|
|
local text_size = ImVec2()
|
|
local line_width = 0.0
|
|
|
|
local word_wrap_enabled = (wrap_width > 0.0)
|
|
local word_wrap_eol
|
|
|
|
local s = text_begin
|
|
local stop = false
|
|
while s < text_end_display do
|
|
repeat
|
|
if word_wrap_enabled then
|
|
if not word_wrap_eol then
|
|
word_wrap_eol = ImFontCalcWordWrapPositionEx(font, size, text, s, text_end, wrap_width - line_width, flags)
|
|
end
|
|
|
|
if s >= word_wrap_eol then
|
|
if text_size.x < line_width then
|
|
text_size.x = line_width
|
|
end
|
|
text_size.y = text_size.y + line_height
|
|
line_width = 0.0
|
|
s = ImTextCalcWordWrapNextLineStart(text, s, text_end, flags)
|
|
if bit32.band(flags, ImDrawTextFlags.StopOnNewLine) ~= 0 then
|
|
stop = true; break
|
|
end
|
|
word_wrap_eol = nil
|
|
|
|
break
|
|
end
|
|
end
|
|
|
|
local prev_s = s
|
|
local c = ImStrByte(text, s)
|
|
if c < 0x80 then
|
|
s = s + 1
|
|
else
|
|
local wanted, out_char = ImStd.ImTextCharFromUtf8(text, s, text_end)
|
|
c = out_char
|
|
s = s + wanted
|
|
end
|
|
|
|
if c == 10 then -- '\n'
|
|
text_size.x = ImMax(text_size.x, line_width)
|
|
text_size.y = text_size.y + line_height
|
|
line_width = 0.0
|
|
if bit32.band(flags, ImDrawTextFlags.StopOnNewLine) ~= 0 then
|
|
stop = true; break
|
|
end
|
|
|
|
break
|
|
end
|
|
|
|
if c == 13 then -- '\r'
|
|
break
|
|
end
|
|
|
|
local char_width = (c < baked.IndexAdvanceX.Size) and baked.IndexAdvanceX.Data[c + 1] or -1.0
|
|
if (char_width < 0.0) then
|
|
char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c)
|
|
end
|
|
char_width = char_width * scale
|
|
|
|
if (line_width + char_width >= max_width) then
|
|
s = prev_s
|
|
stop = true; break
|
|
end
|
|
|
|
line_width = line_width + char_width
|
|
|
|
until true
|
|
if stop then break end
|
|
end
|
|
|
|
if (text_size.x < line_width) then
|
|
text_size.x = line_width
|
|
end
|
|
|
|
if out_offset then
|
|
out_offset.x = line_width
|
|
out_offset.y = text_size.y + line_height
|
|
end
|
|
|
|
if (line_width > 0 or text_size.y == 0.0) then
|
|
text_size.y = text_size.y + line_height
|
|
end
|
|
|
|
local out_remaining = s
|
|
|
|
if cache_key then
|
|
baked._TextSizeCache[cache_key] = { text_size.x / scale, text_size.y / line_height }
|
|
baked._TextSizeCacheN = baked._TextSizeCacheN + 1
|
|
end
|
|
|
|
return text_size, out_remaining
|
|
end
|
|
|
|
--- @param size float
|
|
--- @param max_width float
|
|
--- @param wrap_width float
|
|
--- @param text ImString
|
|
--- @param text_begin int
|
|
--- @param text_end? int
|
|
function MT.ImFont:CalcTextSizeA(size, max_width, wrap_width, text, text_begin, text_end)
|
|
return ImFontCalcTextSizeEx(self, size, max_width, wrap_width, text, text_begin, text_end, text_end, nil, ImDrawTextFlags.None)
|
|
end
|
|
|
|
--- Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
|
--- @param draw_list ImDrawList
|
|
--- @param size float
|
|
--- @param pos ImVec2
|
|
--- @param col ImU32
|
|
--- @param c ImWchar
|
|
--- @param cpu_fine_clip ImVec4
|
|
function MT.ImFont:RenderChar(draw_list, size, pos, col, c, cpu_fine_clip)
|
|
local baked = self:GetFontBaked(size)
|
|
local glyph = baked:FindGlyph(c)
|
|
if not glyph or not glyph.Visible then
|
|
return
|
|
end
|
|
if glyph.Colored then
|
|
col = bit32.bor(col, bit32.bnot(IM_COL32_A_MASK))
|
|
end
|
|
|
|
local scale
|
|
if size >= 0.0 then
|
|
scale = size / baked.Size
|
|
else
|
|
scale = 1.0
|
|
end
|
|
|
|
local x = pos.x
|
|
local y = pos.y
|
|
if bit32.band(draw_list.Flags, ImDrawListFlags.TextNoPixelSnap) == 0 then
|
|
x = IM_TRUNC(x)
|
|
y = IM_TRUNC(y)
|
|
end
|
|
|
|
local x1 = x + glyph.X0 * scale
|
|
local x2 = x + glyph.X1 * scale
|
|
if cpu_fine_clip and (x1 > cpu_fine_clip.z or x2 < cpu_fine_clip.x) then
|
|
return
|
|
end
|
|
|
|
local y1 = y + glyph.Y0 * scale
|
|
local y2 = y + glyph.Y1 * scale
|
|
local u1 = glyph.U0
|
|
local v1 = glyph.V0
|
|
local u2 = glyph.U1
|
|
local v2 = glyph.V1
|
|
|
|
-- Always CPU fine clip. Code extracted from RenderText().
|
|
-- CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
|
|
if cpu_fine_clip then
|
|
if x1 < cpu_fine_clip.x then u1 = u1 + (1.0 - (x2 - cpu_fine_clip.x) / (x2 - x1)) * (u2 - u1); x1 = cpu_fine_clip.x end
|
|
if y1 < cpu_fine_clip.y then v1 = v1 + (1.0 - (y2 - cpu_fine_clip.y) / (y2 - y1)) * (v2 - v1); y1 = cpu_fine_clip.y end
|
|
if x2 > cpu_fine_clip.z then u2 = u1 + ((cpu_fine_clip.z - x1) / (x2 - x1)) * (u2 - u1); x2 = cpu_fine_clip.z end
|
|
if y2 > cpu_fine_clip.w then v2 = v1 + ((cpu_fine_clip.w - y1) / (y2 - y1)) * (v2 - v1); y2 = cpu_fine_clip.w end
|
|
if y1 >= y2 then return end
|
|
end
|
|
draw_list:PrimReserve(6, 4)
|
|
draw_list:PrimRectUV(ImVec2(x1, y1), ImVec2(x2, y2), ImVec2(u1, v1), ImVec2(u2, v2), col)
|
|
end
|
|
|
|
function MT.ImFontAtlas:AddFont(font_cfg_in)
|
|
IM_ASSERT(not self.Locked, "Cannot modify a locked ImFontAtlas!")
|
|
IM_ASSERT((font_cfg_in.FontData ~= nil and font_cfg_in.FontDataSize > 0) or (font_cfg_in.FontLoader ~= nil))
|
|
IM_ASSERT(font_cfg_in.SizePixels > 0.0, "Is ImFontConfig struct correctly initialized?")
|
|
IM_ASSERT(font_cfg_in.RasterizerDensity > 0.0, "Is ImFontConfig struct correctly initialized?")
|
|
|
|
if font_cfg_in.GlyphOffset.x ~= 0.0 or font_cfg_in.GlyphOffset.y ~= 0.0 or
|
|
font_cfg_in.GlyphMinAdvanceX ~= 0.0 or font_cfg_in.GlyphMaxAdvanceX ~= FLT_MAX then
|
|
IM_ASSERT(font_cfg_in.SizePixels ~= 0.0,
|
|
"Specifying glyph offset/advances requires a reference size to base it on.")
|
|
end
|
|
|
|
if self.Builder == nil then
|
|
ImFontAtlasBuildInit(self)
|
|
end
|
|
|
|
local is_first_font = (self.Fonts.Size == 0)
|
|
local font
|
|
if not font_cfg_in.MergeMode then
|
|
font = ImFont()
|
|
font.FontId = self.FontNextUniqueID
|
|
self.FontNextUniqueID = self.FontNextUniqueID + 1
|
|
font.Flags = font_cfg_in.Flags
|
|
font.LegacySize = font_cfg_in.SizePixels
|
|
font.CurrentRasterizerDensity = font_cfg_in.RasterizerDensity
|
|
self.Fonts:push_back(font)
|
|
else
|
|
IM_ASSERT(self.Fonts.Size > 0, "Cannot use MergeMode for the first font!")
|
|
font = (font_cfg_in.DstFont ~= nil) and font_cfg_in.DstFont or self.Fonts:back()
|
|
ImFontAtlasFontDiscardBakes(self, font, 0)
|
|
end
|
|
|
|
self.Sources:push_back(font_cfg_in)
|
|
local font_cfg = self.Sources:back()
|
|
if (font_cfg.DstFont == nil) then
|
|
font_cfg.DstFont = font
|
|
end
|
|
font.Sources:push_back(font_cfg)
|
|
ImFontAtlasBuildUpdatePointers(self)
|
|
|
|
if font_cfg.GlyphExcludeRanges ~= nil then
|
|
local size = 0
|
|
for _, v in ipairs(font_cfg.GlyphExcludeRanges) do if v == 0 then break end size = size + 1 end
|
|
IM_ASSERT(bit32.band(size, 1) == 0, "GlyphExcludeRanges[] size must be multiple of two!")
|
|
IM_ASSERT(size <= 64, "GlyphExcludeRanges[] size must be small!")
|
|
end
|
|
|
|
if font_cfg.FontLoader ~= nil then
|
|
IM_ASSERT(font_cfg.FontLoader.FontBakedLoadGlyph ~= nil)
|
|
IM_ASSERT(font_cfg.FontLoader.LoaderInit == nil and font_cfg.FontLoader.LoaderShutdown == nil)
|
|
end
|
|
if font_cfg_in.MergeMode and font_cfg_in.SizePixels > 0 then
|
|
IM_ASSERT(bit32.band(font.Flags, ImFontFlags.ImplicitRefSize) == 0, "Cannot use MergeMode with an explicit reference size when the destination font used an implicit reference size!")
|
|
end
|
|
IM_ASSERT(font_cfg.FontLoaderData == nil)
|
|
|
|
if not ImFontAtlasFontSourceInit(self, font_cfg) then
|
|
ImFontAtlasFontDestroySourceData(self, font_cfg)
|
|
self.Sources:pop_back()
|
|
font.Sources:pop_back()
|
|
if not font_cfg.MergeMode then
|
|
font = nil
|
|
self.Fonts:pop_back()
|
|
end
|
|
return nil
|
|
end
|
|
ImFontAtlasFontSourceAddToFont(self, font, font_cfg)
|
|
|
|
if (is_first_font) then
|
|
ImFontAtlasBuildNotifySetFont(self, nil, font)
|
|
end
|
|
|
|
return font
|
|
end
|
|
|
|
--- @param ctx ImGuiContext
|
|
--- @return float
|
|
local function GetExpectedContextFontSize(ctx)
|
|
return ((ctx.Style.FontSizeBase > 0.0) and ctx.Style.FontSizeBase or 13.0) * ctx.Style.FontScaleMain * ctx.Style.FontScaleDpi
|
|
end
|
|
|
|
--- @param font_cfg ImFontConfig
|
|
function MT.ImFontAtlas:AddFontDefault(font_cfg)
|
|
if self.OwnerContext == nil or GetExpectedContextFontSize(self.OwnerContext) >= 15.0 then
|
|
return self:AddFontDefaultVector(font_cfg)
|
|
else
|
|
return self:AddFontDefaultBitmap(font_cfg)
|
|
end
|
|
end
|
|
|
|
function MT.ImFontAtlas:AddFontFromMemoryTTF(font_data, font_data_size, size_pixels, font_cfg_template, glyph_ranges)
|
|
IM_ASSERT(not self.Locked, "Cannot modify a locked ImFontAtlas!")
|
|
local font_cfg = font_cfg_template and font_cfg_template or ImFontConfig()
|
|
IM_ASSERT(font_cfg.FontData == nil)
|
|
IM_ASSERT(font_data_size > 100, "Incorrect value for font_data_size!")
|
|
font_cfg.FontData = font_data
|
|
font_cfg.FontDataSize = font_data_size
|
|
font_cfg.SizePixels = (size_pixels > 0.0) and size_pixels or font_cfg.SizePixels
|
|
if glyph_ranges then
|
|
font_cfg.GlyphRanges = glyph_ranges
|
|
end
|
|
return self:AddFont(font_cfg)
|
|
end
|
|
|
|
-- TODO: GetDefaultCompressedFontDataProggyClean, GetDefaultCompressedFontDataProggyForever
|
|
function MT.ImFontAtlas:AddFontFromMemoryCompressedTTF()
|
|
-- TODO:
|
|
end
|
|
|
|
function MT.ImFontAtlas:AddFontFromFileTTF(filename, size_pixels, font_cfg_template, glyph_ranges)
|
|
IM_ASSERT(not self.Locked, "Cannot modify a locked ImFontAtlas!")
|
|
|
|
local data, data_size = ImStd.ImFileLoadToMemory(filename, "rb")
|
|
if not data then
|
|
if (font_cfg_template == nil or (bit32.band(font_cfg_template.Flags, ImFontFlags.NoLoadError) == 0)) then
|
|
-- IMGUI_DEBUG_LOG("While loading '%s'\n", filename)
|
|
IM_ASSERT_USER_ERROR(0, "Could not load font file!")
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
local font_cfg = font_cfg_template and font_cfg_template or ImFontConfig()
|
|
if not font_cfg.Name or font_cfg.Name == "" then
|
|
for i = #filename, 1, -1 do
|
|
local c = string.byte(filename, i, i)
|
|
if (c == 47 or c == 92) then -- '/' or '\\'
|
|
font_cfg.Name = string.sub(filename, i + 1)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
return self:AddFontFromMemoryTTF(data, data_size, size_pixels, font_cfg, glyph_ranges)
|
|
end
|
|
|
|
function GetDefaultFontDataProggyClean()
|
|
return ImStd.ImFileLoadToMemory("fonts/ProggyClean.ttf", "rb")
|
|
end
|
|
|
|
function GetDefaultFontDataProggyForever()
|
|
return ImStd.ImFileLoadToMemory("fonts/ProggyForever.ttf", "rb")
|
|
end
|
|
|
|
-- TODO: IMGUI_DISABLE_DEFAULT_FONT, IMGUI_DISABLE_DEFAULT_FONT_BITMAP
|
|
--- @param font_cfg_template ImFontConfig
|
|
function MT.ImFontAtlas:AddFontDefaultBitmap(font_cfg_template)
|
|
local font_cfg = font_cfg_template and font_cfg_template or ImFontConfig()
|
|
if not font_cfg_template then
|
|
font_cfg.PixelSnapH = true
|
|
end
|
|
if font_cfg.SizePixels <= 0.0 then
|
|
font_cfg.SizePixels = 13.0
|
|
font_cfg.Flags = bit32.bor(font_cfg.Flags, ImFontFlags.ImplicitRefSize)
|
|
end
|
|
if not font_cfg.Name or font_cfg.Name == "" then
|
|
font_cfg.Name = "ProggyClean.ttf"
|
|
end
|
|
font_cfg.EllipsisChar = 0x0085
|
|
font_cfg.GlyphOffset.y = font_cfg.GlyphOffset.y + 1.0 * (font_cfg.SizePixels / 13.0)
|
|
|
|
local ttf_data, ttf_data_size = GetDefaultFontDataProggyClean()
|
|
return self:AddFontFromMemoryTTF(ttf_data, ttf_data_size, font_cfg.SizePixels, font_cfg)
|
|
end
|
|
|
|
--- @param font_cfg_template ImFontConfig
|
|
function MT.ImFontAtlas:AddFontDefaultVector(font_cfg_template)
|
|
local font_cfg = font_cfg_template and font_cfg_template or ImFontConfig()
|
|
if not font_cfg_template then
|
|
font_cfg.PixelSnapH = true
|
|
end
|
|
if font_cfg.SizePixels <= 0.0 then
|
|
font_cfg.SizePixels = 13.0
|
|
font_cfg.Flags = bit32.bor(font_cfg.Flags, ImFontFlags.ImplicitRefSize)
|
|
end
|
|
if not font_cfg.Name or font_cfg.Name == "" then
|
|
font_cfg.Name = "ProggyForever.ttf"
|
|
end
|
|
font_cfg.ExtraSizeScale = font_cfg.ExtraSizeScale * 1.015
|
|
font_cfg.GlyphOffset.y = font_cfg.GlyphOffset.y + 0.5 * (font_cfg.SizePixels / 16.0)
|
|
|
|
local ttf_data, ttf_data_size = GetDefaultFontDataProggyForever()
|
|
return self:AddFontFromMemoryTTF(ttf_data, ttf_data_size, font_cfg.SizePixels, font_cfg)
|
|
end
|
|
|
|
function MT.ImFontAtlas:GetCustomRect(id, out_r)
|
|
local r = ImFontAtlasPackGetRectSafe(self, id)
|
|
if r == nil then
|
|
return false
|
|
end
|
|
IM_ASSERT(self.TexData.Width > 0 and self.TexData.Height > 0)
|
|
if out_r == nil then
|
|
return true
|
|
end
|
|
out_r.x = r.x
|
|
out_r.y = r.y
|
|
out_r.w = r.w
|
|
out_r.h = r.h
|
|
ImVec2_Copy(out_r.uv0, ImVec2((r.x), (r.y)) * self.TexUvScale)
|
|
ImVec2_Copy(out_r.uv1, ImVec2((r.x + r.w), (r.y + r.h)) * self.TexUvScale)
|
|
|
|
return true
|
|
end
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param cursor_type ImGuiMouseCursor
|
|
--- @param out_offset ImVec2
|
|
--- @param out_size ImVec2
|
|
--- @param out_uv_border ImVec2[]
|
|
--- @param out_uv_fill ImVec2[]
|
|
function ImFontAtlasGetMouseCursorTexData(atlas, cursor_type, out_offset, out_size, out_uv_border, out_uv_fill)
|
|
if cursor_type <= ImGuiMouseCursor.None or cursor_type >= ImGuiMouseCursor.COUNT then
|
|
return false
|
|
end
|
|
if bit32.band(atlas.Flags, ImFontAtlasFlags.NoMouseCursors) ~= 0 then
|
|
return false
|
|
end
|
|
|
|
local r = ImFontAtlasPackGetRect(atlas, atlas.Builder.PackIdMouseCursors)
|
|
local pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type + 1][1] + ImVec2(r.x, r.y)
|
|
local size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type + 1][2]
|
|
ImVec2_Copy(out_size, size)
|
|
ImVec2_Copy(out_offset, FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type + 1][3])
|
|
ImVec2_Copy(out_uv_border[1], (pos) * atlas.TexUvScale)
|
|
ImVec2_Copy(out_uv_border[2], (pos + size) * atlas.TexUvScale)
|
|
pos.x = pos.x + (FONT_ATLAS_DEFAULT_TEX_DATA_W + 1)
|
|
ImVec2_Copy(out_uv_fill[1], (pos) * atlas.TexUvScale)
|
|
ImVec2_Copy(out_uv_fill[2], (pos + size) * atlas.TexUvScale)
|
|
|
|
return true
|
|
end
|
|
|
|
function MT.ImFontAtlas:AddCustomRect(width, height, out_r)
|
|
IM_ASSERT(width > 0 and width <= 0xFFFF)
|
|
IM_ASSERT(height > 0 and height <= 0xFFFF)
|
|
|
|
if (self.Builder == nil) then
|
|
ImFontAtlasBuildInit(self)
|
|
end
|
|
|
|
local r_id = ImFontAtlasPackAddRect(self, width, height)
|
|
if (r_id == ImFontAtlasRectId_Invalid) then
|
|
return ImFontAtlasRectId_Invalid
|
|
end
|
|
if (out_r ~= nil) then
|
|
self:GetCustomRect(r_id, out_r)
|
|
end
|
|
|
|
if (self.RendererHasTextures) then
|
|
local r = ImFontAtlasPackGetRect(self, r_id)
|
|
ImFontAtlasTextureBlockQueueUpload(self, self.TexData, r.x, r.y, r.w, r.h)
|
|
end
|
|
|
|
return r_id
|
|
end
|
|
|
|
local function IM_NORMALIZE2F_OVER_ZERO(VX, VY)
|
|
local d2 = VX * VX + VY * VY
|
|
if d2 > 0.0 then
|
|
local inv_len = ImRsqrt(d2)
|
|
VX = VX * inv_len
|
|
VY = VY * inv_len
|
|
end
|
|
return VX, VY
|
|
end
|
|
|
|
local function IM_FIXNORMAL2F(VX, VY)
|
|
local IM_FIXNORMAL2F_MAX_INVLEN2 = 100
|
|
|
|
local d2 = VX * VX + VY * VY
|
|
if d2 > 0.000001 then
|
|
local inv_len2 = 1.0 / d2
|
|
if inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2 then
|
|
inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2
|
|
end
|
|
VX = VX * inv_len2
|
|
VY = VY * inv_len2
|
|
end
|
|
return VX, VY
|
|
end
|
|
|
|
function MT.ImDrawData:Clear()
|
|
self.Valid = false
|
|
self.FrameCount = 0; self.TotalIdxCount = 0; self.TotalVtxCount = 0
|
|
self.CmdLists:resize(0)
|
|
self.DisplayPos = ImVec2(0.0, 0.0)
|
|
self.DisplaySize = ImVec2(0.0, 0.0)
|
|
self.FramebufferScale = ImVec2(0.0, 0.0)
|
|
self.OwnerViewport = nil
|
|
self.Textures = nil
|
|
end
|
|
|
|
function ImGui.AddDrawListToDrawDataEx(draw_data, out_list, draw_list)
|
|
if draw_list.CmdBuffer.Size == 0 then
|
|
return
|
|
end
|
|
if draw_list.CmdBuffer.Size == 1 and draw_list.CmdBuffer.Data[1].ElemCount == 0 and draw_list.CmdBuffer.Data[1].UserCallback == nil then
|
|
return
|
|
end
|
|
|
|
IM_ASSERT(draw_list.VtxBuffer.Size == 0 or draw_list._VtxWritePtr == draw_list.VtxBuffer.Size + 1)
|
|
IM_ASSERT(draw_list.IdxBuffer.Size == 0 or draw_list._IdxWritePtr == draw_list.IdxBuffer.Size + 1)
|
|
if (bit32.band(draw_list.Flags, ImDrawListFlags.AllowVtxOffset) == 0) then
|
|
IM_ASSERT(draw_list._VtxCurrentIdx == draw_list.VtxBuffer.Size + 1)
|
|
end
|
|
|
|
out_list:push_back(draw_list)
|
|
draw_data.TotalVtxCount = draw_data.TotalVtxCount + draw_list.VtxBuffer.Size
|
|
draw_data.TotalIdxCount = draw_data.TotalIdxCount + draw_list.IdxBuffer.Size
|
|
end
|
|
|
|
function MT.ImDrawData:AddDrawList(draw_list)
|
|
draw_list:_PopUnusedDrawCmd()
|
|
ImGui.AddDrawListToDrawDataEx(self, self.CmdLists, draw_list)
|
|
end
|
|
|
|
local IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN = 4
|
|
local IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX = 512
|
|
|
|
local function IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD, _MAXERROR) return ImClamp(IM_ROUNDUP_TO_EVEN(ImCeil(IM_PI / ImAcos(1 - ImMin(_MAXERROR, _RAD) / _RAD))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX) end
|
|
local function IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(_N, _MAXERROR) return (_MAXERROR / (1 - ImCos(IM_PI / ImMax(_N, IM_PI)))) end
|
|
local function IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_ERROR(_N, _RAD) return ((1 - ImCos(IM_PI / ImMax(_N, IM_PI))) / _RAD) end
|
|
|
|
function MT.ImDrawListSharedData:SetCircleTessellationMaxError(max_error)
|
|
if self.CircleTessellationMaxError == max_error then
|
|
return
|
|
end
|
|
|
|
IM_ASSERT(max_error > 0)
|
|
|
|
self.CircleTessellationMaxError = max_error
|
|
for i = 1, 64 do -- IM_COUNTOF(CircleSegmentCounts)
|
|
local radius = (i - 1)
|
|
self.CircleSegmentCounts[i] = (i > 1) and IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, self.CircleTessellationMaxError) or IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
end
|
|
|
|
self.ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, self.CircleTessellationMaxError)
|
|
end
|
|
|
|
--- @param data ImDrawListSharedData
|
|
function MT.ImDrawList:_SetDrawListSharedData(data)
|
|
if self._Data ~= nil then
|
|
self._Data.DrawLists:find_erase_unsorted(self)
|
|
end
|
|
self._Data = data
|
|
if self._Data ~= nil then
|
|
self._Data.DrawLists:push_back(self)
|
|
end
|
|
end
|
|
|
|
-- TODO:
|
|
function MT.ImDrawList:_ResetForNewFrame()
|
|
self._ContentClipX0 = nil -- set again by Begin() (Roblox backend scroll reuse)
|
|
if self._Splitter._Count > 1 then
|
|
self._Splitter:Merge(self)
|
|
end
|
|
self._Splitter._Current = 0 -- [Lua] recover from an error thrown mid-split
|
|
self._Splitter._Count = 1
|
|
|
|
self.CmdBuffer:resize(0)
|
|
self.IdxBuffer:resize(0)
|
|
self.VtxBuffer:resize(0)
|
|
self.Flags = self._Data.InitialFlags
|
|
|
|
self._CmdHeader = ImDrawCmdHeader() -- memset(&_CmdHeader, 0, sizeof(_CmdHeader))
|
|
|
|
self._VtxCurrentIdx = 1
|
|
self._VtxWritePtr = 1
|
|
self._IdxWritePtr = 1
|
|
self._ClipRectStack:resize(0)
|
|
self._TextureStack:resize(0)
|
|
self._Path:resize(0)
|
|
|
|
self.CmdBuffer:push_back(ImDrawCmd())
|
|
|
|
self._FringeScale = self._Data.InitialFringeScale
|
|
end
|
|
|
|
function MT.ImDrawList:_ClearFreeMemory()
|
|
self.CmdBuffer:clear()
|
|
self.IdxBuffer:clear()
|
|
self.VtxBuffer:clear()
|
|
|
|
self.Flags = ImDrawListFlags.None
|
|
|
|
self._VtxCurrentIdx = 1
|
|
self._VtxWritePtr = 1
|
|
self._IdxWritePtr = 1
|
|
|
|
self._ClipRectStack:clear()
|
|
self._TextureStack:clear()
|
|
-- self._CallbacksDataBuf:clear()
|
|
self._Path:clear()
|
|
self._Splitter:ClearFreeMemory()
|
|
end
|
|
|
|
function MT.ImDrawList:AddDrawCmd()
|
|
local draw_cmd = ImDrawCmd()
|
|
|
|
ImVec4_Copy(draw_cmd.ClipRect, self._CmdHeader.ClipRect) -- Same as calling ImDrawCmd_HeaderCopy()?
|
|
draw_cmd.TexRef = self._CmdHeader.TexRef
|
|
draw_cmd.VtxOffset = self._CmdHeader.VtxOffset
|
|
draw_cmd.IdxOffset = self.IdxBuffer.Size
|
|
|
|
IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z and draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w)
|
|
self.CmdBuffer:push_back(draw_cmd)
|
|
end
|
|
|
|
function MT.ImDrawList:_PopUnusedDrawCmd()
|
|
while self.CmdBuffer.Size > 0 do
|
|
local curr_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
if curr_cmd.ElemCount ~= 0 or curr_cmd.UserCallback ~= nil then
|
|
break
|
|
end
|
|
|
|
self.CmdBuffer:pop_back()
|
|
end
|
|
end
|
|
|
|
--- @param callback ImDrawCallback
|
|
--- @param userdata any
|
|
--- @param userdata_size? size_t
|
|
function MT.ImDrawList:AddCallback(callback, userdata, userdata_size)
|
|
if userdata_size == nil then userdata_size = 0 end
|
|
|
|
IM_ASSERT(callback ~= nil)
|
|
IM_ASSERT_PARANOID(self.CmdBuffer.Size > 0)
|
|
|
|
local curr_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
IM_ASSERT(curr_cmd.UserCallback == nil)
|
|
if curr_cmd.ElemCount ~= 0 then
|
|
self:AddDrawCmd()
|
|
curr_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
end
|
|
curr_cmd.UserCallback = callback
|
|
-- TODO: _CallbacksDataBuf?
|
|
if userdata_size == 0 then
|
|
curr_cmd.UserCallbackData = userdata
|
|
|
|
else
|
|
IM_ASSERT(userdata ~= nil)
|
|
IM_ASSERT(userdata_size < bit32.lshift(1, 31))
|
|
|
|
end
|
|
|
|
self:AddDrawCmd()
|
|
end
|
|
|
|
--- Compare ClipRect, TexRef, VtxOffset
|
|
--- @param CMD_LHS ImDrawCmd|ImDrawCmdHeader
|
|
--- @param CMD_RHS ImDrawCmd|ImDrawCmdHeader
|
|
--- @return bool
|
|
local function ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)
|
|
if CMD_LHS.ClipRect.x ~= CMD_RHS.ClipRect.x or
|
|
CMD_LHS.ClipRect.y ~= CMD_RHS.ClipRect.y or
|
|
CMD_LHS.ClipRect.z ~= CMD_RHS.ClipRect.z or
|
|
CMD_LHS.ClipRect.w ~= CMD_RHS.ClipRect.w then
|
|
return false
|
|
end
|
|
|
|
if CMD_LHS.TexRef._TexData ~= CMD_RHS.TexRef._TexData or
|
|
CMD_LHS.TexRef._TexID ~= CMD_RHS.TexRef._TexID then
|
|
return false
|
|
end
|
|
|
|
if CMD_LHS.VtxOffset ~= CMD_RHS.VtxOffset then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- Copy ClipRect, TexRef, VtxOffset
|
|
--- @param CMD_DST ImDrawCmd|ImDrawCmdHeader
|
|
--- @param CMD_SRC ImDrawCmd|ImDrawCmdHeader
|
|
local function ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)
|
|
CMD_DST.ClipRect.x = CMD_SRC.ClipRect.x
|
|
CMD_DST.ClipRect.y = CMD_SRC.ClipRect.y
|
|
CMD_DST.ClipRect.z = CMD_SRC.ClipRect.z
|
|
CMD_DST.ClipRect.w = CMD_SRC.ClipRect.w
|
|
|
|
CMD_DST.TexRef._TexData = CMD_SRC.TexRef._TexData
|
|
CMD_DST.TexRef._TexID = CMD_SRC.TexRef._TexID
|
|
|
|
CMD_DST.VtxOffset = CMD_SRC.VtxOffset
|
|
end
|
|
|
|
--- @param CMD_0 ImDrawCmd
|
|
--- @param CMD_1 ImDrawCmd
|
|
local function ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)
|
|
return CMD_0.IdxOffset + CMD_0.ElemCount == CMD_1.IdxOffset
|
|
end
|
|
|
|
function MT.ImDrawList:_TryMergeDrawCmds()
|
|
IM_ASSERT_PARANOID(self.CmdBuffer.Size > 0)
|
|
local curr_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
local prev_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size - 1]
|
|
if ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) and ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) and curr_cmd.UserCallback == nil and prev_cmd.UserCallback == nil then
|
|
prev_cmd.ElemCount = prev_cmd.ElemCount + curr_cmd.ElemCount
|
|
self.CmdBuffer:pop_back()
|
|
end
|
|
end
|
|
|
|
function MT.ImDrawList:_OnChangedClipRect()
|
|
IM_ASSERT_PARANOID(self.CmdBuffer.Size > 0)
|
|
local curr_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
if (curr_cmd.ElemCount ~= 0 and self._CmdHeader.ClipRect ~= curr_cmd.ClipRect) then
|
|
self:AddDrawCmd()
|
|
|
|
return
|
|
end
|
|
|
|
IM_ASSERT(curr_cmd.UserCallback == nil)
|
|
|
|
local prev_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size - 1]
|
|
if (curr_cmd.ElemCount == 0 and self.CmdBuffer.Size > 1 and ImDrawCmd_HeaderCompare(self._CmdHeader, prev_cmd) and ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) and prev_cmd.UserCallback == nil) then
|
|
self.CmdBuffer:pop_back()
|
|
|
|
return
|
|
end
|
|
|
|
ImVec4_Copy(curr_cmd.ClipRect, self._CmdHeader.ClipRect)
|
|
end
|
|
|
|
function MT.ImDrawList:_OnChangedTexture()
|
|
IM_ASSERT_PARANOID(self.CmdBuffer.Size > 0)
|
|
local curr_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
if curr_cmd.ElemCount ~= 0 and curr_cmd.TexRef ~= self._CmdHeader.TexRef then
|
|
self:AddDrawCmd()
|
|
|
|
return
|
|
end
|
|
|
|
if curr_cmd.UserCallback ~= nil then
|
|
return
|
|
end
|
|
|
|
local prev_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size - 1]
|
|
if curr_cmd.ElemCount == 0 and self.CmdBuffer.Size > 1 and ImDrawCmd_HeaderCompare(self._CmdHeader, prev_cmd) and ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) and prev_cmd.UserCallback == nil then
|
|
self.CmdBuffer:pop_back()
|
|
|
|
return
|
|
end
|
|
|
|
curr_cmd.TexRef = self._CmdHeader.TexRef
|
|
end
|
|
|
|
function MT.ImDrawList:_OnChangedVtxOffset()
|
|
self._VtxCurrentIdx = 1
|
|
IM_ASSERT_PARANOID(self.CmdBuffer.Size > 0)
|
|
|
|
local curr_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
if curr_cmd.ElemCount ~= 0 then
|
|
self:AddDrawCmd()
|
|
return
|
|
end
|
|
IM_ASSERT(curr_cmd.UserCallback == nil)
|
|
curr_cmd.VtxOffset = self._CmdHeader.VtxOffset
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] ImDrawListSplitter
|
|
----------------------------------------------------------------
|
|
-- Lua: channels swap ImVector objects with the draw list (C++ memcpy of the vector headers).
|
|
-- Channel 0 holds nothing while it is the current channel (its buffers live in the draw list).
|
|
|
|
-- Copy ClipRect, TexRef, VtxOffset (TexRef is assigned by reference, never mutated)
|
|
local function ImDrawCmd_HeaderCopyRef(dst, src)
|
|
ImVec4_Copy(dst.ClipRect, src.ClipRect)
|
|
dst.TexRef = src.TexRef
|
|
dst.VtxOffset = src.VtxOffset
|
|
end
|
|
|
|
function MT.ImDrawListSplitter:Clear()
|
|
self._Current = 0
|
|
self._Count = 1
|
|
end
|
|
|
|
function MT.ImDrawListSplitter:ClearFreeMemory()
|
|
for i = 1, self._Channels.Size do
|
|
local ch = self._Channels.Data[i]
|
|
if i - 1 == self._Current then
|
|
-- Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
|
|
self._Channels.Data[i] = ImDrawChannel()
|
|
else
|
|
ch._CmdBuffer:clear()
|
|
ch._IdxBuffer:clear()
|
|
end
|
|
end
|
|
self._Current = 0
|
|
self._Count = 1
|
|
self._Channels:clear()
|
|
end
|
|
|
|
--- @param draw_list ImDrawList
|
|
--- @param channels_count int
|
|
function MT.ImDrawListSplitter:Split(draw_list, channels_count)
|
|
IM_ASSERT(self._Current == 0 and self._Count <= 1, "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.")
|
|
local old_channels_count = self._Channels.Size
|
|
if old_channels_count < channels_count then
|
|
self._Channels:reserve(channels_count)
|
|
self._Channels:resize(channels_count)
|
|
end
|
|
self._Count = channels_count
|
|
|
|
-- Channel 0 is the draw list itself (memset to 0 in C++)
|
|
local channels = self._Channels.Data
|
|
channels[1] = { _CmdBuffer = nil, _IdxBuffer = nil }
|
|
for i = 2, channels_count do
|
|
if i > old_channels_count or channels[i] == nil then
|
|
channels[i] = ImDrawChannel()
|
|
else
|
|
channels[i]._CmdBuffer:resize(0)
|
|
channels[i]._IdxBuffer:resize(0)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param draw_list ImDrawList
|
|
function MT.ImDrawListSplitter:Merge(draw_list)
|
|
-- Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
|
|
if self._Count <= 1 then
|
|
return
|
|
end
|
|
|
|
self:SetCurrentChannel(draw_list, 0)
|
|
draw_list:_PopUnusedDrawCmd()
|
|
|
|
-- Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
|
|
local new_cmd_buffer_count = 0
|
|
local new_idx_buffer_count = 0
|
|
local last_cmd = (self._Count > 0 and draw_list.CmdBuffer.Size > 0) and draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size] or nil
|
|
local idx_offset = last_cmd and (last_cmd.IdxOffset + last_cmd.ElemCount) or 0
|
|
local channels = self._Channels.Data
|
|
for i = 2, self._Count do
|
|
local ch = channels[i]
|
|
local cmds = ch._CmdBuffer
|
|
if cmds.Size > 0 and cmds.Data[cmds.Size].ElemCount == 0 and cmds.Data[cmds.Size].UserCallback == nil then -- Equivalent of PopUnusedDrawCmd()
|
|
cmds:pop_back()
|
|
end
|
|
|
|
if cmds.Size > 0 and last_cmd ~= nil then
|
|
-- Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
|
|
-- Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
|
|
local next_cmd = cmds.Data[1]
|
|
if ImDrawCmd_HeaderCompare(last_cmd, next_cmd) and last_cmd.UserCallback == nil and next_cmd.UserCallback == nil then
|
|
-- Merge previous channel last draw command with current channel first draw command if matching.
|
|
last_cmd.ElemCount = last_cmd.ElemCount + next_cmd.ElemCount
|
|
idx_offset = idx_offset + next_cmd.ElemCount
|
|
cmds:erase(1) -- FIXME-OPT: Improve for multiple merges.
|
|
end
|
|
end
|
|
if cmds.Size > 0 then
|
|
last_cmd = cmds.Data[cmds.Size]
|
|
end
|
|
new_cmd_buffer_count = new_cmd_buffer_count + cmds.Size
|
|
new_idx_buffer_count = new_idx_buffer_count + ch._IdxBuffer.Size
|
|
for cmd_n = 1, cmds.Size do
|
|
cmds.Data[cmd_n].IdxOffset = idx_offset
|
|
idx_offset = idx_offset + cmds.Data[cmd_n].ElemCount
|
|
end
|
|
end
|
|
local cmd_write = draw_list.CmdBuffer.Size + 1
|
|
local idx_write = draw_list.IdxBuffer.Size + 1
|
|
draw_list.CmdBuffer:resize(draw_list.CmdBuffer.Size + new_cmd_buffer_count)
|
|
draw_list.IdxBuffer:resize(draw_list.IdxBuffer.Size + new_idx_buffer_count)
|
|
|
|
-- Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
|
|
local dst_cmds = draw_list.CmdBuffer.Data
|
|
local dst_idx = draw_list.IdxBuffer.Data
|
|
for i = 2, self._Count do
|
|
local ch = channels[i]
|
|
local src_cmds = ch._CmdBuffer.Data
|
|
for n = 1, ch._CmdBuffer.Size do
|
|
dst_cmds[cmd_write] = src_cmds[n]
|
|
src_cmds[n] = nil -- ownership moved to the draw list
|
|
cmd_write = cmd_write + 1
|
|
end
|
|
local src_idx = ch._IdxBuffer.Data
|
|
for n = 1, ch._IdxBuffer.Size do
|
|
dst_idx[idx_write] = src_idx[n]
|
|
idx_write = idx_write + 1
|
|
end
|
|
end
|
|
draw_list._IdxWritePtr = idx_write
|
|
|
|
-- Ensure there's always a non-callback draw command trailing the command-buffer
|
|
if draw_list.CmdBuffer.Size == 0 or draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size].UserCallback ~= nil then
|
|
draw_list:AddDrawCmd()
|
|
end
|
|
|
|
-- If current command is used with different settings we need to add a new command
|
|
local curr_cmd = draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size]
|
|
if curr_cmd.ElemCount == 0 then
|
|
ImDrawCmd_HeaderCopyRef(curr_cmd, draw_list._CmdHeader) -- Copy ClipRect, TexRef, VtxOffset
|
|
elseif not ImDrawCmd_HeaderCompare(curr_cmd, draw_list._CmdHeader) then
|
|
draw_list:AddDrawCmd()
|
|
end
|
|
|
|
self._Count = 1
|
|
end
|
|
|
|
--- @param draw_list ImDrawList
|
|
--- @param idx int # 0-based channel index
|
|
function MT.ImDrawListSplitter:SetCurrentChannel(draw_list, idx)
|
|
IM_ASSERT(idx >= 0 and idx < self._Count)
|
|
if self._Current == idx then
|
|
return
|
|
end
|
|
|
|
-- Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
|
|
local channels = self._Channels.Data
|
|
local cur = channels[self._Current + 1]
|
|
cur._CmdBuffer = draw_list.CmdBuffer
|
|
cur._IdxBuffer = draw_list.IdxBuffer
|
|
self._Current = idx
|
|
local ch = channels[idx + 1]
|
|
draw_list.CmdBuffer = ch._CmdBuffer
|
|
draw_list.IdxBuffer = ch._IdxBuffer
|
|
draw_list._IdxWritePtr = draw_list.IdxBuffer.Size + 1
|
|
|
|
-- If current command is used with different settings we need to add a new command
|
|
local curr_cmd = nil
|
|
if draw_list.CmdBuffer.Size > 0 then curr_cmd = draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size] end
|
|
if curr_cmd == nil then
|
|
draw_list:AddDrawCmd()
|
|
elseif curr_cmd.ElemCount == 0 then
|
|
ImDrawCmd_HeaderCopyRef(curr_cmd, draw_list._CmdHeader) -- Copy ClipRect, TexRef, VtxOffset
|
|
elseif not ImDrawCmd_HeaderCompare(curr_cmd, draw_list._CmdHeader) then
|
|
draw_list:AddDrawCmd()
|
|
end
|
|
end
|
|
|
|
--- @param count int
|
|
function MT.ImDrawList:ChannelsSplit(count) self._Splitter:Split(self, count) end
|
|
function MT.ImDrawList:ChannelsMerge() self._Splitter:Merge(self) end
|
|
--- @param n int # 0-based
|
|
function MT.ImDrawList:ChannelsSetCurrent(n) self._Splitter:SetCurrentChannel(self, n) end
|
|
|
|
--- @param points ImVec2[]
|
|
--- @param points_count int
|
|
--- @param col ImU32
|
|
@native
|
|
function MT.ImDrawList:AddConvexPolyFilled(points, points_count, col)
|
|
if points_count < 3 or bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
|
|
local uv = self._Data.TexUvWhitePixel
|
|
|
|
if bit32.band(self.Flags, ImDrawListFlags.AntiAliasedFill) ~= 0 then
|
|
local AA_SIZE = self._FringeScale
|
|
local col_trans = bit32.band(col, bit32.bnot(IM_COL32_A_MASK))
|
|
local idx_count = (points_count - 2) * 3 + points_count * 6
|
|
local vtx_count = points_count * 2
|
|
self:PrimReserve(idx_count, vtx_count)
|
|
|
|
local vtx_inner_idx = self._VtxCurrentIdx
|
|
local vtx_outer_idx = self._VtxCurrentIdx + 1
|
|
local idx_data = self.IdxBuffer.Data
|
|
for i = 2, points_count - 1 do
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = vtx_inner_idx; idx_data[idx_write_ptr + 1] = vtx_inner_idx + ((i - 1) * 2); idx_data[idx_write_ptr + 2] = vtx_inner_idx + (i * 2)
|
|
self._IdxWritePtr = idx_write_ptr + 3
|
|
end
|
|
|
|
self._Data.TempBuffer:reserve_discard(points_count)
|
|
local temp_normals = self._Data.TempBuffer.Data
|
|
|
|
local i0 = points_count
|
|
for i1 = 1, points_count do
|
|
local p0 = points[i0]
|
|
local p1 = points[i1]
|
|
local dx = p1.x - p0.x
|
|
local dy = p1.y - p0.y
|
|
dx, dy = IM_NORMALIZE2F_OVER_ZERO(dx, dy)
|
|
temp_normals[i0].x = dy
|
|
temp_normals[i0].y = -dx
|
|
|
|
i0 = i1
|
|
end
|
|
|
|
local vtx_data = self.VtxBuffer.Buf
|
|
i0 = points_count
|
|
for i1 = 1, points_count do
|
|
local n0 = temp_normals[i0]
|
|
local n1 = temp_normals[i1]
|
|
local dm_x = (n0.x + n1.x) * 0.5
|
|
local dm_y = (n0.y + n1.y) * 0.5
|
|
dm_x, dm_y = IM_FIXNORMAL2F(dm_x, dm_y)
|
|
dm_x = dm_x * AA_SIZE * 0.5
|
|
dm_y = dm_y * AA_SIZE * 0.5
|
|
|
|
local vtx_write_ptr = self._VtxWritePtr
|
|
WV(vtx_data, vtx_write_ptr + 0, points[i1].x - dm_x, points[i1].y - dm_y, uv.x, uv.y, col)
|
|
WV(vtx_data, vtx_write_ptr + 1, points[i1].x + dm_x, points[i1].y + dm_y, uv.x, uv.y, col_trans)
|
|
self._VtxWritePtr = vtx_write_ptr + 2
|
|
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = vtx_inner_idx + ((i1 - 1) * 2); idx_data[idx_write_ptr + 1] = vtx_inner_idx + ((i0 - 1) * 2); idx_data[idx_write_ptr + 2] = vtx_outer_idx + ((i0 - 1) * 2)
|
|
idx_data[idx_write_ptr + 3] = vtx_outer_idx + ((i0 - 1) * 2); idx_data[idx_write_ptr + 4] = vtx_outer_idx + ((i1 - 1) * 2); idx_data[idx_write_ptr + 5] = vtx_inner_idx + ((i1 - 1) * 2)
|
|
self._IdxWritePtr = idx_write_ptr + 6
|
|
|
|
i0 = i1
|
|
end
|
|
self._VtxCurrentIdx = self._VtxCurrentIdx + vtx_count
|
|
else
|
|
local idx_count = (points_count - 2) * 3
|
|
local vtx_count = points_count
|
|
self:PrimReserve(idx_count, vtx_count)
|
|
|
|
local idx_data = self.IdxBuffer.Data; local vtx_data = self.VtxBuffer.Buf
|
|
for i = 1, vtx_count do
|
|
local vtx_write_ptr = self._VtxWritePtr
|
|
WVP(vtx_data, vtx_write_ptr + 0, points[i], uv, col)
|
|
self._VtxWritePtr = vtx_write_ptr + 1
|
|
end
|
|
for i = 3, points_count do
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = self._VtxCurrentIdx; idx_data[idx_write_ptr + 1] = self._VtxCurrentIdx + i - 2; idx_data[idx_write_ptr + 2] = self._VtxCurrentIdx + i - 1
|
|
self._IdxWritePtr = idx_write_ptr + 3
|
|
end
|
|
|
|
self._VtxCurrentIdx = self._VtxCurrentIdx + vtx_count
|
|
end
|
|
end
|
|
|
|
function MT.ImDrawList:PushTexture(tex_ref)
|
|
self._TextureStack:push_back(tex_ref)
|
|
self._CmdHeader.TexRef = tex_ref
|
|
if (tex_ref._TexData ~= nil) then
|
|
IM_ASSERT(tex_ref._TexData.WantDestroyNextFrame == false)
|
|
end
|
|
self:_OnChangedTexture()
|
|
end
|
|
|
|
function MT.ImDrawList:PopTexture()
|
|
self._TextureStack:pop_back()
|
|
self._CmdHeader.TexRef = (self._TextureStack.Size == 0) and ImTextureRef() or self._TextureStack.Data[self._TextureStack.Size]
|
|
self:_OnChangedTexture()
|
|
end
|
|
|
|
function MT.ImDrawList:_SetTexture(tex_ref)
|
|
if (self._CmdHeader.TexRef == tex_ref) then
|
|
return
|
|
end
|
|
self._CmdHeader.TexRef = tex_ref
|
|
self._TextureStack.Data[self._TextureStack.Size] = tex_ref
|
|
self:_OnChangedTexture()
|
|
end
|
|
|
|
@native
|
|
function MT.ImDrawList:PrimReserve(idx_count, vtx_count)
|
|
IM_ASSERT_PARANOID(idx_count >= 0 and vtx_count >= 0)
|
|
|
|
if (self._VtxCurrentIdx + vtx_count >= bit32.lshift(1, 16)) and (bit32.band(self.Flags, ImDrawListFlags.AllowVtxOffset) ~= 0) then
|
|
self._CmdHeader.VtxOffset = self.VtxBuffer.Size + 1
|
|
self:_OnChangedVtxOffset()
|
|
end
|
|
|
|
local draw_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
draw_cmd.ElemCount = draw_cmd.ElemCount + idx_count
|
|
|
|
local vtx_buffer_old_size = self.VtxBuffer.Size
|
|
self.VtxBuffer:resize(vtx_buffer_old_size + vtx_count)
|
|
self._VtxWritePtr = vtx_buffer_old_size + 1
|
|
|
|
local idx_buffer_old_size = self.IdxBuffer.Size
|
|
self.IdxBuffer:resize(idx_buffer_old_size + idx_count)
|
|
self._IdxWritePtr = idx_buffer_old_size + 1
|
|
end
|
|
|
|
function MT.ImDrawList:PrimUnreserve(idx_count, vtx_count)
|
|
IM_ASSERT_PARANOID(idx_count >= 0 and vtx_count >= 0)
|
|
|
|
local draw_cmd = self.CmdBuffer.Data[self.CmdBuffer.Size]
|
|
draw_cmd.ElemCount = draw_cmd.ElemCount - idx_count
|
|
|
|
self.VtxBuffer:shrink(self.VtxBuffer.Size - vtx_count)
|
|
self.IdxBuffer:shrink(self.IdxBuffer.Size - idx_count)
|
|
|
|
self._VtxWritePtr = self.VtxBuffer.Size + 1
|
|
self._IdxWritePtr = self.IdxBuffer.Size + 1
|
|
end
|
|
|
|
--- @param a ImVec2
|
|
--- @param c ImVec2
|
|
--- @param col ImU32
|
|
@native
|
|
function MT.ImDrawList:PrimRect(a, c, col)
|
|
local uv = self._Data.TexUvWhitePixel
|
|
|
|
local idx = self._VtxCurrentIdx
|
|
local idx_data = self.IdxBuffer.Data; local vtx_data = self.VtxBuffer.Buf
|
|
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = idx
|
|
idx_data[idx_write_ptr + 1] = idx + 1
|
|
idx_data[idx_write_ptr + 2] = idx + 2
|
|
|
|
idx_data[idx_write_ptr + 3] = idx
|
|
idx_data[idx_write_ptr + 4] = idx + 2
|
|
idx_data[idx_write_ptr + 5] = idx + 3
|
|
|
|
local vtx_write_ptr = self._VtxWritePtr
|
|
local ax, ay, cx, cy, u, v = a.x, a.y, c.x, c.y, uv.x, uv.y
|
|
WV(vtx_data, vtx_write_ptr + 0, ax, ay, u, v, col)
|
|
WV(vtx_data, vtx_write_ptr + 1, cx, ay, u, v, col)
|
|
WV(vtx_data, vtx_write_ptr + 2, cx, cy, u, v, col)
|
|
WV(vtx_data, vtx_write_ptr + 3, ax, cy, u, v, col)
|
|
|
|
self._VtxWritePtr = vtx_write_ptr + 4
|
|
self._VtxCurrentIdx = idx + 4
|
|
self._IdxWritePtr = idx_write_ptr + 6
|
|
end
|
|
|
|
--- @param a ImVec2
|
|
--- @param c ImVec2
|
|
--- @param uv_a ImVec2
|
|
--- @param uv_c ImVec2
|
|
--- @param col any
|
|
function MT.ImDrawList:PrimRectUV(a, c, uv_a, uv_c, col)
|
|
local idx = self._VtxCurrentIdx
|
|
local idx_data = self.IdxBuffer.Data; local vtx_data = self.VtxBuffer.Buf
|
|
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = idx
|
|
idx_data[idx_write_ptr + 1] = idx + 1
|
|
idx_data[idx_write_ptr + 2] = idx + 2
|
|
|
|
idx_data[idx_write_ptr + 3] = idx
|
|
idx_data[idx_write_ptr + 4] = idx + 2
|
|
idx_data[idx_write_ptr + 5] = idx + 3
|
|
|
|
local vtx_write_ptr = self._VtxWritePtr
|
|
WV(vtx_data, vtx_write_ptr + 0, a.x, a.y, uv_a.x, uv_a.y, col)
|
|
WV(vtx_data, vtx_write_ptr + 1, c.x, a.y, uv_c.x, uv_a.y, col)
|
|
WV(vtx_data, vtx_write_ptr + 2, c.x, c.y, uv_c.x, uv_c.y, col)
|
|
WV(vtx_data, vtx_write_ptr + 3, a.x, c.y, uv_a.x, uv_c.y, col)
|
|
|
|
self._VtxWritePtr = vtx_write_ptr + 4
|
|
self._VtxCurrentIdx = idx + 4
|
|
self._IdxWritePtr = idx_write_ptr + 6
|
|
end
|
|
|
|
--- @param points ImVec2[]
|
|
--- @param points_count int
|
|
--- @param col ImU32
|
|
--- @param thickness float
|
|
--- @param flags? ImDrawFlags
|
|
@native
|
|
function MT.ImDrawList:AddPolyline(points, points_count, col, thickness, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
if points_count < 2 or bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
|
|
local closed = bit32.band(flags, ImDrawFlags.Closed) ~= 0
|
|
local opaque_uv = self._Data.TexUvWhitePixel
|
|
local count = closed and points_count or points_count - 1 -- Number of line segments
|
|
local thick_line = thickness > self._FringeScale
|
|
IM_ASSERT_USER_ERROR_RET(bit32.band(flags, ImDrawFlags.InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?")
|
|
|
|
if bit32.band(self.Flags, ImDrawListFlags.AntiAliasedLines) ~= 0 then
|
|
-- Anti-aliased stroke
|
|
local AA_SIZE = self._FringeScale
|
|
local col_trans = bit32.band(col, bit32.bnot(IM_COL32_A_MASK))
|
|
|
|
-- Thicknesses <1.0 should behave like thickness 1.0
|
|
thickness = ImMax(thickness, 1.0)
|
|
local integer_thickness = ImFloor(thickness)
|
|
local fractional_thickness = thickness - integer_thickness
|
|
|
|
-- Do we want to draw this line using a texture?
|
|
local use_texture = bit32.band(self.Flags, ImDrawListFlags.AntiAliasedLinesUseTex) ~= 0 and integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX and fractional_thickness <= 0.00001 and AA_SIZE == 1.0
|
|
|
|
IM_ASSERT_PARANOID((not use_texture) or bit32.band(self._Data.Font.OwnerAtlas.Flags, ImFontAtlasFlags.NoBakedLines) == 0)
|
|
|
|
local idx_count = use_texture and (count * 6) or (thick_line and count * 18 or count * 12)
|
|
local vtx_count = use_texture and (points_count * 2) or (thick_line and points_count * 4 or points_count * 3)
|
|
self:PrimReserve(idx_count, vtx_count)
|
|
|
|
-- Temporary buffer
|
|
local temp_buffer_size = points_count * ((use_texture or not thick_line) and 3 or 5)
|
|
self._Data.TempBuffer:reserve_discard(temp_buffer_size)
|
|
local temp_normals = self._Data.TempBuffer.Data
|
|
local temp_points = self._Data.TempBuffer.Data; local temp_points_start = points_count + 1
|
|
|
|
-- Calculate normals for each line segment
|
|
for i1 = 1, count do
|
|
local i2 = (i1 == points_count) and 1 or i1 + 1
|
|
local p1 = points[i1]
|
|
local p2 = points[i2]
|
|
local dx = p2.x - p1.x
|
|
local dy = p2.y - p1.y
|
|
dx, dy = IM_NORMALIZE2F_OVER_ZERO(dx, dy)
|
|
temp_normals[i1].x = dy
|
|
temp_normals[i1].y = -dx
|
|
end
|
|
if not closed then
|
|
ImVec2_Copy(temp_normals[points_count], temp_normals[points_count - 1])
|
|
end
|
|
|
|
-- If we are drawing a one-pixel-wide line without a texture, or a textured line of any width
|
|
if use_texture or not thick_line then
|
|
-- [PATH 1] Texture-based lines (thick or non-thick)
|
|
-- [PATH 2] Non texture-based lines (non-thick)
|
|
local half_draw_size = use_texture and (thickness * 0.5 + 1) or AA_SIZE
|
|
|
|
-- If line is not closed, the first and last points need to be generated differently
|
|
if not closed then
|
|
ImVec2_CopyV(temp_points[temp_points_start + 0], ImVec2_AddVA(points[1], ImVec2_MulVX(temp_normals[1], half_draw_size)))
|
|
ImVec2_CopyV(temp_points[temp_points_start + 1], ImVec2_SubVA(points[1], ImVec2_MulVX(temp_normals[1], half_draw_size)))
|
|
ImVec2_CopyV(temp_points[temp_points_start + (points_count - 1) * 2 + 0], ImVec2_AddVA(points[points_count], ImVec2_MulVX(temp_normals[points_count], half_draw_size)))
|
|
ImVec2_CopyV(temp_points[temp_points_start + (points_count - 1) * 2 + 1], ImVec2_SubVA(points[points_count], ImVec2_MulVX(temp_normals[points_count], half_draw_size)))
|
|
end
|
|
|
|
-- Generate indices and vertices
|
|
local idx1 = self._VtxCurrentIdx
|
|
local idx_data = self.IdxBuffer.Data; local vtx_data = self.VtxBuffer.Buf
|
|
for i1 = 1, count do
|
|
local i2 = (i1 == points_count) and 1 or i1 + 1
|
|
local idx2 = (i1 == points_count) and self._VtxCurrentIdx or (idx1 + (use_texture and 2 or 3))
|
|
|
|
-- Average normals
|
|
local dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5
|
|
local dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5
|
|
dm_x, dm_y = IM_FIXNORMAL2F(dm_x, dm_y)
|
|
dm_x = dm_x * half_draw_size
|
|
dm_y = dm_y * half_draw_size
|
|
|
|
-- Add temporary vertices for the outer edges
|
|
local out_off = (i2 - 1) * 2
|
|
temp_points[temp_points_start + out_off + 0].x = points[i2].x + dm_x
|
|
temp_points[temp_points_start + out_off + 0].y = points[i2].y + dm_y
|
|
temp_points[temp_points_start + out_off + 1].x = points[i2].x - dm_x
|
|
temp_points[temp_points_start + out_off + 1].y = points[i2].y - dm_y
|
|
|
|
if use_texture then
|
|
-- Add indices for two triangles
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = idx2 + 0; idx_data[idx_write_ptr + 1] = idx1 + 0; idx_data[idx_write_ptr + 2] = idx1 + 1
|
|
idx_data[idx_write_ptr + 3] = idx2 + 1; idx_data[idx_write_ptr + 4] = idx1 + 1; idx_data[idx_write_ptr + 5] = idx2 + 0
|
|
self._IdxWritePtr = idx_write_ptr + 6
|
|
else
|
|
-- Add indices for four triangles
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = idx2 + 0; idx_data[idx_write_ptr + 1] = idx1 + 0; idx_data[idx_write_ptr + 2] = idx1 + 2
|
|
idx_data[idx_write_ptr + 3] = idx1 + 2; idx_data[idx_write_ptr + 4] = idx2 + 2; idx_data[idx_write_ptr + 5] = idx2 + 0
|
|
idx_data[idx_write_ptr + 6] = idx2 + 1; idx_data[idx_write_ptr + 7] = idx1 + 1; idx_data[idx_write_ptr + 8] = idx1 + 0
|
|
idx_data[idx_write_ptr + 9] = idx1 + 0; idx_data[idx_write_ptr + 10] = idx2 + 0; idx_data[idx_write_ptr + 11] = idx2 + 1
|
|
self._IdxWritePtr = idx_write_ptr + 12
|
|
end
|
|
|
|
idx1 = idx2
|
|
end
|
|
|
|
-- Add vertices
|
|
if use_texture then
|
|
-- Texture-based: need to implement TexUvLines lookup
|
|
local tex_uvs = self._Data.TexUvLines[integer_thickness]
|
|
local tex_uv0 = ImVec2(tex_uvs.x, tex_uvs.y)
|
|
local tex_uv1 = ImVec2(tex_uvs.z, tex_uvs.w)
|
|
for i = 0, points_count - 1 do
|
|
local vtx_write_ptr = self._VtxWritePtr
|
|
WVP(vtx_data, vtx_write_ptr + 0, temp_points[temp_points_start + i * 2 + 0], tex_uv0, col)
|
|
WVP(vtx_data, vtx_write_ptr + 1, temp_points[temp_points_start + i * 2 + 1], tex_uv1, col)
|
|
self._VtxWritePtr = vtx_write_ptr + 2
|
|
end
|
|
else
|
|
-- If we're not using a texture, we need the center vertex as well
|
|
for i = 0, points_count - 1 do
|
|
local vtx_write_ptr = self._VtxWritePtr
|
|
WVP(vtx_data, vtx_write_ptr + 0, points[i + 1], opaque_uv, col)
|
|
WVP(vtx_data, vtx_write_ptr + 1, temp_points[temp_points_start + i * 2 + 0], opaque_uv, col_trans)
|
|
WVP(vtx_data, vtx_write_ptr + 2, temp_points[temp_points_start + i * 2 + 1], opaque_uv, col_trans)
|
|
self._VtxWritePtr = vtx_write_ptr + 3
|
|
end
|
|
end
|
|
else
|
|
-- [PATH 3] Non texture-based lines (thick)
|
|
local half_inner_thickness = (thickness - AA_SIZE) * 0.5
|
|
|
|
-- If line is not closed, handle first and last points
|
|
if not closed then
|
|
local points_last = points_count - 1
|
|
ImVec2_CopyV(temp_points[temp_points_start + 0], ImVec2_AddVA(points[1], ImVec2_MulVX(temp_normals[1], (half_inner_thickness + AA_SIZE))))
|
|
ImVec2_CopyV(temp_points[temp_points_start + 1], ImVec2_AddVA(points[1], ImVec2_MulVX(temp_normals[1], half_inner_thickness)))
|
|
ImVec2_CopyV(temp_points[temp_points_start + 2], ImVec2_SubVA(points[1], ImVec2_MulVX(temp_normals[1], half_inner_thickness)))
|
|
ImVec2_CopyV(temp_points[temp_points_start + 3], ImVec2_SubVA(points[1], ImVec2_MulVX(temp_normals[1], (half_inner_thickness + AA_SIZE))))
|
|
ImVec2_CopyV(temp_points[temp_points_start + points_last * 4 + 0], ImVec2_AddVA(points[points_count], ImVec2_MulVX(temp_normals[points_last + 1], (half_inner_thickness + AA_SIZE))))
|
|
ImVec2_CopyV(temp_points[temp_points_start + points_last * 4 + 1], ImVec2_AddVA(points[points_count], ImVec2_MulVX(temp_normals[points_last + 1], half_inner_thickness)))
|
|
ImVec2_CopyV(temp_points[temp_points_start + points_last * 4 + 2], ImVec2_SubVA(points[points_count], ImVec2_MulVX(temp_normals[points_last + 1], half_inner_thickness)))
|
|
ImVec2_CopyV(temp_points[temp_points_start + points_last * 4 + 3], ImVec2_SubVA(points[points_count], ImVec2_MulVX(temp_normals[points_last + 1], (half_inner_thickness + AA_SIZE))))
|
|
end
|
|
|
|
-- Generate indices and vertices
|
|
local idx1 = self._VtxCurrentIdx
|
|
local idx_data = self.IdxBuffer.Data; local vtx_data = self.VtxBuffer.Buf
|
|
for i1 = 1, count do
|
|
local i2 = (i1 == points_count) and 1 or i1 + 1
|
|
local idx2 = (i1 == points_count) and self._VtxCurrentIdx or (idx1 + 4)
|
|
|
|
-- Average normals
|
|
local dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5
|
|
local dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5
|
|
dm_x, dm_y = IM_FIXNORMAL2F(dm_x, dm_y)
|
|
local dm_out_x = dm_x * (half_inner_thickness + AA_SIZE)
|
|
local dm_out_y = dm_y * (half_inner_thickness + AA_SIZE)
|
|
local dm_in_x = dm_x * half_inner_thickness
|
|
local dm_in_y = dm_y * half_inner_thickness
|
|
|
|
-- Add temporary vertices
|
|
local out_off = (i2 - 1) * 4
|
|
temp_points[temp_points_start + out_off + 0].x = points[i2].x + dm_out_x
|
|
temp_points[temp_points_start + out_off + 0].y = points[i2].y + dm_out_y
|
|
temp_points[temp_points_start + out_off + 1].x = points[i2].x + dm_in_x
|
|
temp_points[temp_points_start + out_off + 1].y = points[i2].y + dm_in_y
|
|
temp_points[temp_points_start + out_off + 2].x = points[i2].x - dm_in_x
|
|
temp_points[temp_points_start + out_off + 2].y = points[i2].y - dm_in_y
|
|
temp_points[temp_points_start + out_off + 3].x = points[i2].x - dm_out_x
|
|
temp_points[temp_points_start + out_off + 3].y = points[i2].y - dm_out_y
|
|
|
|
-- Add indices
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = idx2 + 1; idx_data[idx_write_ptr + 1] = idx1 + 1; idx_data[idx_write_ptr + 2] = idx1 + 2
|
|
idx_data[idx_write_ptr + 3] = idx1 + 2; idx_data[idx_write_ptr + 4] = idx2 + 2; idx_data[idx_write_ptr + 5] = idx2 + 1
|
|
idx_data[idx_write_ptr + 6] = idx2 + 1; idx_data[idx_write_ptr + 7] = idx1 + 1; idx_data[idx_write_ptr + 8] = idx1 + 0
|
|
idx_data[idx_write_ptr + 9] = idx1 + 0; idx_data[idx_write_ptr + 10] = idx2 + 0; idx_data[idx_write_ptr + 11] = idx2 + 1
|
|
idx_data[idx_write_ptr + 12] = idx2 + 2; idx_data[idx_write_ptr + 13] = idx1 + 2; idx_data[idx_write_ptr + 14] = idx1 + 3
|
|
idx_data[idx_write_ptr + 15] = idx1 + 3; idx_data[idx_write_ptr + 16] = idx2 + 3; idx_data[idx_write_ptr + 17] = idx2 + 2
|
|
self._IdxWritePtr = idx_write_ptr + 18
|
|
|
|
idx1 = idx2
|
|
end
|
|
|
|
-- Add vertices
|
|
for i = 0, points_count - 1 do
|
|
local vtx_write_ptr = self._VtxWritePtr
|
|
WVP(vtx_data, vtx_write_ptr + 0, temp_points[temp_points_start + i * 4 + 0], opaque_uv, col_trans)
|
|
WVP(vtx_data, vtx_write_ptr + 1, temp_points[temp_points_start + i * 4 + 1], opaque_uv, col)
|
|
WVP(vtx_data, vtx_write_ptr + 2, temp_points[temp_points_start + i * 4 + 2], opaque_uv, col)
|
|
WVP(vtx_data, vtx_write_ptr + 3, temp_points[temp_points_start + i * 4 + 3], opaque_uv, col_trans)
|
|
self._VtxWritePtr = vtx_write_ptr + 4
|
|
end
|
|
end
|
|
self._VtxCurrentIdx = self._VtxCurrentIdx + vtx_count
|
|
else
|
|
-- [PATH 4] Non texture-based, Non anti-aliased lines
|
|
local idx_count = count * 6
|
|
local vtx_count = count * 4
|
|
self:PrimReserve(idx_count, vtx_count)
|
|
|
|
local idx_data = self.IdxBuffer.Data; local vtx_data = self.VtxBuffer.Buf
|
|
for i1 = 1, count do
|
|
local i2 = (i1 == points_count) and 1 or i1 + 1
|
|
local p1 = points[i1]
|
|
local p2 = points[i2]
|
|
|
|
local dx = p2.x - p1.x
|
|
local dy = p2.y - p1.y
|
|
dx, dy = IM_NORMALIZE2F_OVER_ZERO(dx, dy)
|
|
dx = dx * (thickness * 0.5)
|
|
dy = dy * (thickness * 0.5)
|
|
|
|
local vtx_write_ptr = self._VtxWritePtr
|
|
WV(vtx_data, vtx_write_ptr + 0, p1.x + dy, p1.y - dx, opaque_uv.x, opaque_uv.y, col)
|
|
WV(vtx_data, vtx_write_ptr + 1, p2.x + dy, p2.y - dx, opaque_uv.x, opaque_uv.y, col)
|
|
WV(vtx_data, vtx_write_ptr + 2, p2.x - dy, p2.y + dx, opaque_uv.x, opaque_uv.y, col)
|
|
WV(vtx_data, vtx_write_ptr + 3, p1.x - dy, p1.y + dx, opaque_uv.x, opaque_uv.y, col)
|
|
self._VtxWritePtr = vtx_write_ptr + 4
|
|
|
|
local idx_write_ptr = self._IdxWritePtr
|
|
idx_data[idx_write_ptr + 0] = self._VtxCurrentIdx + 0; idx_data[idx_write_ptr + 1] = self._VtxCurrentIdx + 1; idx_data[idx_write_ptr + 2] = self._VtxCurrentIdx + 2
|
|
idx_data[idx_write_ptr + 3] = self._VtxCurrentIdx + 0; idx_data[idx_write_ptr + 4] = self._VtxCurrentIdx + 2; idx_data[idx_write_ptr + 5] = self._VtxCurrentIdx + 3
|
|
self._IdxWritePtr = idx_write_ptr + 6
|
|
self._VtxCurrentIdx = self._VtxCurrentIdx + 4
|
|
end
|
|
end
|
|
end
|
|
|
|
function MT.ImDrawList:PathRect(a, b, rounding, flags)
|
|
if not rounding then rounding = 0.0 end
|
|
if not flags then flags = 0 end
|
|
|
|
if rounding >= 0.5 then
|
|
IM_ASSERT(bit32.band(flags, 0x0F) == 0, "Misuse of legacy hardcoded ImDrawCornerFlags values!")
|
|
if bit32.band(flags, ImDrawFlags.RoundCornersMask_) == 0 then
|
|
flags = bit32.bor(flags, ImDrawFlags.RoundCornersAll)
|
|
end
|
|
rounding = ImMin(rounding, ImAbs(b.x - a.x) * (((bit32.band(flags, ImDrawFlags.RoundCornersTop) == ImDrawFlags.RoundCornersTop) or (bit32.band(flags, ImDrawFlags.RoundCornersBottom) == ImDrawFlags.RoundCornersBottom)) and 0.5 or 1.0) - 1.0)
|
|
rounding = ImMin(rounding, ImAbs(b.y - a.y) * (((bit32.band(flags, ImDrawFlags.RoundCornersLeft) == ImDrawFlags.RoundCornersLeft) or (bit32.band(flags, ImDrawFlags.RoundCornersRight) == ImDrawFlags.RoundCornersRight)) and 0.5 or 1.0) - 1.0)
|
|
end
|
|
if rounding < 0.5 or (bit32.band(flags, ImDrawFlags.RoundCornersMask_) == ImDrawFlags.RoundCornersNone) then
|
|
self:PathLineTo(a)
|
|
self:PathLineTo(ImVec2(b.x, a.y))
|
|
self:PathLineTo(b)
|
|
self:PathLineTo(ImVec2(a.x, b.y))
|
|
else
|
|
local rounding_tl = (bit32.band(flags, ImDrawFlags.RoundCornersTopLeft) ~= 0) and rounding or 0.0
|
|
local rounding_tr = (bit32.band(flags, ImDrawFlags.RoundCornersTopRight) ~= 0) and rounding or 0.0
|
|
local rounding_br = (bit32.band(flags, ImDrawFlags.RoundCornersBottomRight) ~= 0) and rounding or 0.0
|
|
local rounding_bl = (bit32.band(flags, ImDrawFlags.RoundCornersBottomLeft) ~= 0) and rounding or 0.0
|
|
self:PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9)
|
|
self:PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12)
|
|
self:PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3)
|
|
self:PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6)
|
|
end
|
|
end
|
|
|
|
@native
|
|
function MT.ImDrawList:AddRectFilled(p_min, p_max, col, rounding, flags)
|
|
if not rounding then rounding = 0.0 end
|
|
if not flags then flags = 0 end
|
|
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
|
|
if rounding < 0.5 or (bit32.band(flags, ImDrawFlags.RoundCornersMask_) == ImDrawFlags.RoundCornersNone) then
|
|
self:PrimReserve(6, 4)
|
|
self:PrimRect(p_min, p_max, col)
|
|
else
|
|
self:PathRect(p_min, p_max, rounding, flags)
|
|
self:PathFillConvex(col)
|
|
end
|
|
end
|
|
|
|
--- @param p_min ImVec2
|
|
--- @param p_max ImVec2
|
|
--- @param col_upr_left ImU32
|
|
--- @param col_upr_right ImU32
|
|
--- @param col_bot_right ImU32
|
|
--- @param col_bot_left ImU32
|
|
function MT.ImDrawList:AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left)
|
|
if bit32.band(bit32.bor(col_upr_left, col_upr_right, col_bot_right, col_bot_left), IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
|
|
local uv = self._Data.TexUvWhitePixel
|
|
self:PrimReserve(6, 4)
|
|
self:PrimWriteIdx(self._VtxCurrentIdx); self:PrimWriteIdx(self._VtxCurrentIdx + 1); self:PrimWriteIdx(self._VtxCurrentIdx + 2)
|
|
self:PrimWriteIdx(self._VtxCurrentIdx); self:PrimWriteIdx(self._VtxCurrentIdx + 2); self:PrimWriteIdx(self._VtxCurrentIdx + 3)
|
|
self:PrimWriteVtx(p_min, uv, col_upr_left)
|
|
self:PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right)
|
|
self:PrimWriteVtx(p_max, uv, col_bot_right)
|
|
self:PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left)
|
|
end
|
|
|
|
--- @param p_min ImVec2
|
|
--- @param p_max ImVec2
|
|
--- @param col ImU32
|
|
--- @param rounding float
|
|
--- @param thickness? float
|
|
--- @param flags? ImDrawFlags
|
|
@native
|
|
function MT.ImDrawList:AddRect(p_min, p_max, col, rounding, thickness, flags)
|
|
if thickness == nil then thickness = 1.0 end
|
|
if flags == nil then flags = 0 end
|
|
|
|
IM_ASSERT_USER_ERROR_RET(bit32.band(flags, ImDrawFlags.InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?")
|
|
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
-- [Luau] square corners + whole-pixel thickness: 4 filled rects instead of a stroked path (same pixels, far cheaper here)
|
|
if (rounding == nil or rounding < 0.5 or bit32.band(flags, ImDrawFlags.RoundCornersMask_) == ImDrawFlags.RoundCornersNone)
|
|
and thickness >= 1.0 and thickness % 1 == 0 and p_max.x - p_min.x > 2 * thickness and p_max.y - p_min.y > 2 * thickness then
|
|
local x0, y0, x1, y1, t = p_min.x, p_min.y, p_max.x, p_max.y, thickness
|
|
self:PrimReserve(24, 16)
|
|
self:PrimRect(ImVec2(x0, y0), ImVec2(x1, y0 + t), col)
|
|
self:PrimRect(ImVec2(x0, y1 - t), ImVec2(x1, y1), col)
|
|
self:PrimRect(ImVec2(x0, y0 + t), ImVec2(x0 + t, y1 - t), col)
|
|
self:PrimRect(ImVec2(x1 - t, y0 + t), ImVec2(x1, y1 - t), col)
|
|
return
|
|
end
|
|
if bit32.band(self.Flags, ImDrawListFlags.AntiAliasedLines) ~= 0 then
|
|
self:PathRect(p_min + ImVec2(0.50, 0.50), p_max - ImVec2(0.50, 0.50), rounding, flags)
|
|
else
|
|
self:PathRect(p_min + ImVec2(0.50, 0.50), p_max - ImVec2(0.49, 0.49), rounding, flags)
|
|
end
|
|
|
|
self:PathStroke(col, thickness, ImDrawFlags.Closed)
|
|
end
|
|
|
|
function MT.ImDrawList:AddLine(p1, p2, col, thickness)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
|
|
self:PathLineTo(p1 + ImVec2(0.5, 0.5))
|
|
self:PathLineTo(p2 + ImVec2(0.5, 0.5))
|
|
self:PathStroke(col, thickness)
|
|
end
|
|
|
|
--- @param min_x float
|
|
--- @param max_x float
|
|
--- @param y float
|
|
--- @param col ImU32
|
|
--- @param thickness? float
|
|
function MT.ImDrawList:AddLineH(min_x, max_x, y, col, thickness)
|
|
if thickness == nil then thickness = 1.0 end
|
|
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
self:PathLineTo(ImVec2(min_x + 0.5, y + 0.5))
|
|
self:PathLineTo(ImVec2(max_x + 0.5, y + 0.5))
|
|
self:PathStroke(col, thickness)
|
|
end
|
|
|
|
--- @param x float
|
|
--- @param min_y float
|
|
--- @param max_y float
|
|
--- @param col ImU32
|
|
--- @param thickness? float
|
|
function MT.ImDrawList:AddLineV(x, min_y, max_y, col, thickness)
|
|
if thickness == nil then thickness = 1.0 end
|
|
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
self:PathLineTo(ImVec2(x + 0.5, min_y + 0.5))
|
|
self:PathLineTo(ImVec2(x + 0.5, max_y + 0.5))
|
|
self:PathStroke(col, thickness)
|
|
end
|
|
|
|
function MT.ImDrawList:AddTriangle(p1, p2, p3, col, thickness)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
|
|
self:PathLineTo(p1)
|
|
self:PathLineTo(p2)
|
|
self:PathLineTo(p3)
|
|
self:PathStroke(col, thickness, ImDrawFlags.Closed)
|
|
end
|
|
|
|
function MT.ImDrawList:AddQuad(p1, p2, p3, p4, col, thickness)
|
|
if thickness == nil then thickness = 1.0 end
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
|
|
self:PathLineTo(p1)
|
|
self:PathLineTo(p2)
|
|
self:PathLineTo(p3)
|
|
self:PathLineTo(p4)
|
|
self:PathStroke(col, thickness, ImDrawFlags.Closed)
|
|
end
|
|
|
|
function MT.ImDrawList:AddQuadFilled(p1, p2, p3, p4, col)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
|
|
self:PathLineTo(p1)
|
|
self:PathLineTo(p2)
|
|
self:PathLineTo(p3)
|
|
self:PathLineTo(p4)
|
|
self:PathFillConvex(col)
|
|
end
|
|
|
|
function MT.ImDrawList:AddTriangleFilled(p1, p2, p3, col)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
|
|
self:PathLineTo(p1)
|
|
self:PathLineTo(p2)
|
|
self:PathLineTo(p3)
|
|
self:PathFillConvex(col)
|
|
end
|
|
|
|
--- @param center ImVec2
|
|
--- @param radius float
|
|
--- @param col ImU32
|
|
--- @param num_segments int
|
|
--- @param thickness float
|
|
function MT.ImDrawList:AddCircle(center, radius, col, num_segments, thickness)
|
|
if num_segments == nil then num_segments = 0 end
|
|
if thickness == nil then thickness = 1.0 end
|
|
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 or radius < 0.5 then
|
|
return
|
|
end
|
|
|
|
if num_segments <= 0 then
|
|
-- Use arc with automatic segment count
|
|
self:_PathArcToFastEx(center, radius - 0.5, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0)
|
|
self._Path.Size = self._Path.Size - 1
|
|
else
|
|
-- Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
|
|
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
|
|
|
|
-- Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
local a_max = (IM_PI * 2.0) * (num_segments - 1) / num_segments
|
|
self:PathArcTo(center, radius - 0.5, 0.0, a_max, num_segments - 1)
|
|
end
|
|
|
|
self:PathStroke(col, thickness, ImDrawFlags.Closed)
|
|
end
|
|
|
|
--- @param center ImVec2
|
|
--- @param radius float
|
|
--- @param col ImU32
|
|
--- @param num_segments int
|
|
function MT.ImDrawList:AddCircleFilled(center, radius, col, num_segments)
|
|
if num_segments == nil then num_segments = 0 end
|
|
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 or radius < 0.5 then
|
|
return
|
|
end
|
|
|
|
if num_segments <= 0 then
|
|
-- Use arc with automatic segment count
|
|
self:_PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0)
|
|
self._Path.Size = self._Path.Size - 1
|
|
else
|
|
-- Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
|
|
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
|
|
|
|
-- Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
local a_max = (IM_PI * 2.0) * (num_segments - 1) / num_segments
|
|
self:PathArcTo(center, radius, 0.0, a_max, num_segments - 1)
|
|
end
|
|
|
|
self:PathFillConvex(col)
|
|
end
|
|
|
|
--- @param font ImFont
|
|
--- @param font_size float
|
|
--- @param pos ImVec2
|
|
--- @param col ImU32
|
|
--- @param text string
|
|
--- @param text_begin? int # Defaults to 1
|
|
--- @param text_end int
|
|
--- @param wrap_width float
|
|
--- @param cpu_fine_clip_rect? ImVec4
|
|
@native
|
|
function MT.ImDrawList:AddText(font, font_size, pos, col, text, text_begin, text_end, wrap_width, cpu_fine_clip_rect)
|
|
-- Overload: AddText(pos, col, text, text_end?)
|
|
if type(font) == "table" and type(font[1]) == "number" then
|
|
font, font_size, pos, col, text, text_begin, text_end, wrap_width, cpu_fine_clip_rect = nil, 0.0, font, font_size, pos, 1, col, 0.0, nil
|
|
if text_end == nil then text_end = #text + 1 end
|
|
end
|
|
if text_begin == nil then text_begin = 1 end
|
|
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
|
|
if text_begin == text_end then
|
|
return
|
|
end
|
|
|
|
if font == nil then
|
|
font = self._Data.Font
|
|
end
|
|
if font_size == 0.0 then
|
|
font_size = self._Data.FontSize
|
|
end
|
|
|
|
local clip_rect = ImVec4() -- Don't modify the clip rect!
|
|
ImVec4_Copy(clip_rect, self._CmdHeader.ClipRect)
|
|
if (cpu_fine_clip_rect) then
|
|
clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect.x)
|
|
clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect.y)
|
|
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect.z)
|
|
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect.w)
|
|
end
|
|
|
|
font:RenderText(self, font_size, pos, col, clip_rect, text, text_begin, text_end, wrap_width, (cpu_fine_clip_rect ~= nil) and ImDrawTextFlags.CpuFineClip or ImDrawTextFlags.None)
|
|
end
|
|
|
|
--- @param tex_ref ImTextureRef
|
|
--- @param p_min ImVec2
|
|
--- @param p_max ImVec2
|
|
--- @param uv_min? ImVec2
|
|
--- @param uv_max? ImVec2
|
|
--- @param col? ImU32
|
|
function MT.ImDrawList:AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col)
|
|
if uv_min == nil then uv_min = ImVec2(0, 0) end
|
|
if uv_max == nil then uv_max = ImVec2(1, 1) end
|
|
if col == nil then col = IM_COL32_WHITE end
|
|
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
|
|
local push_texture_id = tex_ref ~= self._CmdHeader.TexRef
|
|
if push_texture_id then
|
|
self:PushTexture(tex_ref)
|
|
end
|
|
|
|
self:PrimReserve(6, 4)
|
|
self:PrimRectUV(p_min, p_max, uv_min, uv_max, col)
|
|
|
|
if push_texture_id then
|
|
self:PopTexture()
|
|
end
|
|
end
|
|
|
|
--- @param tex_ref ImTextureRef
|
|
--- @param p_min ImVec2
|
|
--- @param p_max ImVec2
|
|
--- @param uv_min ImVec2
|
|
--- @param uv_max ImVec2
|
|
--- @param col ImU32
|
|
--- @param rounding float
|
|
--- @param flags ImDrawFlags
|
|
function MT.ImDrawList:AddImageRounded(tex_ref, p_min, p_max, uv_min, uv_max, col, rounding, flags)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then
|
|
return
|
|
end
|
|
|
|
IM_ASSERT(bit32.band(flags, 0x0F) == 0, "Misuse of legacy hardcoded ImDrawCornerFlags values!")
|
|
if bit32.band(flags, ImDrawFlags.RoundCornersMask_) == 0 then
|
|
flags = bit32.bor(flags, ImDrawFlags.RoundCornersAll)
|
|
end
|
|
|
|
if rounding < 0.5 or bit32.band(flags, ImDrawFlags.RoundCornersMask_) == ImDrawFlags.RoundCornersNone then
|
|
self:AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col)
|
|
return
|
|
end
|
|
|
|
local push_texture_id = (tex_ref ~= self._CmdHeader.TexRef)
|
|
if push_texture_id then
|
|
self:PushTexture(tex_ref)
|
|
end
|
|
|
|
local vert_start_idx = self.VtxBuffer.Size + 1
|
|
self:PathRect(p_min, p_max, rounding, flags)
|
|
self:PathFillConvex(col)
|
|
local vert_end_idx = self.VtxBuffer.Size + 1
|
|
ImGui.ShadeVertsLinearUV(self, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true)
|
|
|
|
if push_texture_id then
|
|
self:PopTexture()
|
|
end
|
|
end
|
|
|
|
--- @param radius float
|
|
function MT.ImDrawList:_CalcCircleAutoSegmentCount(radius)
|
|
local radius_idx = ImFloor(radius + 0.999) + 1
|
|
|
|
if radius_idx >= 1 and radius_idx <= 64 then -- IM_COUNTOF(_Data->CircleSegmentCounts)
|
|
return self._Data.CircleSegmentCounts[radius_idx]
|
|
else
|
|
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, self._Data.CircleTessellationMaxError)
|
|
end
|
|
end
|
|
|
|
function MT.ImDrawList:PushClipRect(cr_min, cr_max, intersect_with_current_clip_rect)
|
|
local cr = ImVec4(cr_min.x, cr_min.y, cr_max.x, cr_max.y)
|
|
|
|
if intersect_with_current_clip_rect then
|
|
local current = self._CmdHeader.ClipRect
|
|
|
|
if cr.x < current.x then cr.x = current.x end
|
|
if cr.y < current.y then cr.y = current.y end
|
|
if cr.z > current.z then cr.z = current.z end
|
|
if cr.w > current.w then cr.w = current.w end
|
|
end
|
|
|
|
cr.z = ImMax(cr.x, cr.z)
|
|
cr.w = ImMax(cr.y, cr.w)
|
|
|
|
self._ClipRectStack:push_back(cr)
|
|
ImVec4_Copy(self._CmdHeader.ClipRect, cr)
|
|
self:_OnChangedClipRect()
|
|
end
|
|
|
|
function MT.ImDrawList:PopClipRect()
|
|
self._ClipRectStack:pop_back()
|
|
if (self._ClipRectStack.Size == 0) then -- LUA: No "Ternary Operator"
|
|
ImVec4_Copy(self._CmdHeader.ClipRect, self._Data.ClipRectFullscreen)
|
|
else
|
|
ImVec4_Copy(self._CmdHeader.ClipRect, self._ClipRectStack.Data[self._ClipRectStack.Size])
|
|
end
|
|
self:_OnChangedClipRect()
|
|
end
|
|
|
|
--- @param center ImVec2
|
|
--- @param radius float
|
|
--- @param a_min_sample int
|
|
--- @param a_max_sample int
|
|
--- @param a_step int
|
|
@native
|
|
function MT.ImDrawList:_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step)
|
|
if radius < 0.5 then
|
|
self._Path:push_back(center)
|
|
return
|
|
end
|
|
|
|
if a_step <= 0 then
|
|
a_step = math.floor(IM_DRAWLIST_ARCFAST_SAMPLE_MAX / self:_CalcCircleAutoSegmentCount(radius))
|
|
end
|
|
|
|
a_step = ImClamp(a_step, 1, math.floor(IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4))
|
|
|
|
local sample_range = ImAbs(a_max_sample - a_min_sample)
|
|
local a_next_step = a_step
|
|
|
|
local samples = sample_range + 1
|
|
local extra_max_sample = false
|
|
if a_step > 1 then
|
|
samples = math.floor(sample_range / a_step) + 1
|
|
local overstep = sample_range % a_step
|
|
|
|
if overstep > 0 then
|
|
extra_max_sample = true
|
|
samples = samples + 1
|
|
|
|
if sample_range > 0 then
|
|
a_step = a_step - math.floor((a_step - overstep) / 2)
|
|
end
|
|
end
|
|
end
|
|
|
|
self._Path:resize(self._Path.Size + samples)
|
|
local out_ptr = self._Path.Size - samples + 1
|
|
|
|
local sample_index = a_min_sample
|
|
if sample_index < 0 or sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX then
|
|
sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
if sample_index < 0 then
|
|
sample_index = sample_index + IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
end
|
|
end
|
|
|
|
if a_max_sample >= a_min_sample then
|
|
local a = a_min_sample
|
|
while a <= a_max_sample do
|
|
if sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX then
|
|
sample_index = sample_index - IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
end
|
|
|
|
local s = self._Data.ArcFastVtx[sample_index + 1]
|
|
ImVec2_CopyV(self._Path.Data[out_ptr], center.x + s.x * radius, center.y + s.y * radius)
|
|
out_ptr = out_ptr + 1
|
|
|
|
a = a + a_step
|
|
sample_index = sample_index + a_step
|
|
a_step = a_next_step
|
|
end
|
|
else
|
|
local a = a_min_sample
|
|
while a >= a_max_sample do
|
|
if sample_index < 0 then
|
|
sample_index = sample_index + IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
end
|
|
|
|
local s = self._Data.ArcFastVtx[sample_index + 1]
|
|
ImVec2_CopyV(self._Path.Data[out_ptr], center.x + s.x * radius, center.y + s.y * radius)
|
|
out_ptr = out_ptr + 1
|
|
|
|
a = a - a_step
|
|
sample_index = sample_index - a_step
|
|
a_step = a_next_step
|
|
end
|
|
end
|
|
|
|
if extra_max_sample then
|
|
local normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
if normalized_max_sample < 0 then
|
|
normalized_max_sample = normalized_max_sample + IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
end
|
|
|
|
local s = self._Data.ArcFastVtx[normalized_max_sample + 1]
|
|
ImVec2_CopyV(self._Path.Data[out_ptr], center.x + s.x * radius, center.y + s.y * radius)
|
|
out_ptr = out_ptr + 1
|
|
end
|
|
|
|
IM_ASSERT_PARANOID(self._Path.Size == out_ptr - 1)
|
|
end
|
|
|
|
@native
|
|
function MT.ImDrawList:PathArcToFast(center, radius, a_min_of_12, a_max_of_12)
|
|
if radius < 0.5 then
|
|
self._Path:push_back(center)
|
|
return
|
|
end
|
|
|
|
self:_PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0)
|
|
end
|
|
|
|
--- @param center ImVec2
|
|
--- @param radius float
|
|
--- @param a_min float
|
|
--- @param a_max float
|
|
--- @param num_segments int
|
|
function MT.ImDrawList:_PathArcToN(center, radius, a_min, a_max, num_segments)
|
|
if radius < 0.5 then
|
|
self._Path:push_back(center)
|
|
return
|
|
end
|
|
|
|
-- Note that we are adding a point at both a_min and a_max.
|
|
-- If you are trying to draw a full closed circle you don't want the overlapping points!
|
|
self._Path:reserve(self._Path.Size + (num_segments + 1))
|
|
for i = 0, num_segments do
|
|
local a = a_min + (i / num_segments) * (a_max - a_min)
|
|
self._Path:push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius))
|
|
end
|
|
end
|
|
|
|
--- @param center ImVec2
|
|
--- @param radius float
|
|
--- @param a_min float
|
|
--- @param a_max float
|
|
--- @param num_segments? int
|
|
function MT.ImDrawList:PathArcTo(center, radius, a_min, a_max, num_segments)
|
|
if num_segments == nil then num_segments = 0 end
|
|
|
|
if radius < 0.5 then
|
|
self._Path:push_back(center)
|
|
return
|
|
end
|
|
|
|
if num_segments > 0 then
|
|
self:_PathArcToN(center, radius, a_min, a_max, num_segments)
|
|
return
|
|
end
|
|
|
|
if radius <= self._Data.ArcFastRadiusCutoff then
|
|
local a_is_reverse = a_max < a_min
|
|
|
|
local a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0)
|
|
local a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0)
|
|
|
|
local a_min_sample = a_is_reverse and ImFloor(a_min_sample_f) or ImCeil(a_min_sample_f)
|
|
local a_max_sample = a_is_reverse and ImCeil(a_max_sample_f) or ImFloor(a_max_sample_f)
|
|
local a_mid_samples = a_is_reverse and ImMax(a_min_sample - a_max_sample, 0) or ImMax(a_max_sample - a_min_sample, 0)
|
|
|
|
local a_min_segment_angle = a_min_sample * IM_PI * 2.0 / IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
local a_max_segment_angle = a_max_sample * IM_PI * 2.0 / IM_DRAWLIST_ARCFAST_SAMPLE_MAX
|
|
local a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5
|
|
local a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5
|
|
|
|
self._Path:reserve(self._Path.Size + (a_mid_samples + 1 + (a_emit_start and 1 or 0) + (a_emit_end and 1 or 0)))
|
|
|
|
if a_emit_start then self._Path:push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius)) end
|
|
if a_mid_samples > 0 then self:_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0) end
|
|
if a_emit_end then self._Path:push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius)) end
|
|
else
|
|
local arc_length = ImAbs(a_max - a_min)
|
|
local circle_segment_count = self:_CalcCircleAutoSegmentCount(radius)
|
|
local arc_segment_count = ImMax(ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0)), 1)
|
|
|
|
self:_PathArcToN(center, radius, a_min, a_max, arc_segment_count)
|
|
end
|
|
end
|
|
|
|
-- Not recommended to call this directly!
|
|
--- @param draw_list ImDrawList
|
|
--- @param size float
|
|
--- @param pos ImVec2
|
|
--- @param col ImU32
|
|
--- @param clip_rect ImVec4
|
|
--- @param text ImString
|
|
--- @param text_begin int
|
|
--- @param text_end int
|
|
--- @param wrap_width? float
|
|
--- @param flags? ImDrawTextFlags
|
|
@native
|
|
function MT.ImFont:RenderText(draw_list, size, pos, col, clip_rect, text, text_begin, text_end, wrap_width, flags)
|
|
if wrap_width == nil then wrap_width = .0 end
|
|
if flags == nil then flags = 0 end
|
|
|
|
local x = pos.x
|
|
local y = pos.y
|
|
if y > clip_rect.w then
|
|
return
|
|
end
|
|
if bit32.band(draw_list.Flags, ImDrawListFlags.TextNoPixelSnap) == 0 then
|
|
x = IM_TRUNC(x)
|
|
y = IM_TRUNC(y)
|
|
end
|
|
|
|
-- if not text_end then
|
|
-- end
|
|
|
|
local line_height = size
|
|
local baked = self:GetFontBaked(size)
|
|
|
|
local scale = size / baked.Size
|
|
local origin_x = x
|
|
local word_wrap_enabled = (wrap_width > 0.0)
|
|
|
|
local s = text_begin
|
|
if y + line_height < clip_rect.y then
|
|
while y + line_height < clip_rect.y and s < text_end do
|
|
local line_end = ImMemchr(text, '\n', s)
|
|
if word_wrap_enabled then
|
|
s = ImFontCalcWordWrapPositionEx(self, size, text, s, (line_end ~= nil) and line_end or text_end, wrap_width, flags)
|
|
s = ImTextCalcWordWrapNextLineStart(text, s, text_end, flags)
|
|
else
|
|
s = (line_end ~= nil) and (line_end + 1) or text_end
|
|
end
|
|
|
|
y = y + line_height
|
|
end
|
|
end
|
|
|
|
if text_end - s > 1e4 and not word_wrap_enabled then
|
|
local s_end = s
|
|
local y_end = y
|
|
while (y_end < clip_rect.w and s_end < text_end) do
|
|
local _end = ImMemchr(text, '\n', s_end)
|
|
s_end = (_end ~= nil) and (_end + 1) or text_end
|
|
y_end = y_end + line_height
|
|
end
|
|
|
|
text_end = s_end
|
|
end
|
|
|
|
if s == text_end then
|
|
return
|
|
end
|
|
|
|
local vtx_count_max = (text_end - s) * 4
|
|
local idx_count_max = (text_end - s) * 6
|
|
local idx_expected_size = draw_list.IdxBuffer.Size + idx_count_max
|
|
draw_list:PrimReserve(idx_count_max, vtx_count_max)
|
|
local vtx_write = draw_list._VtxWritePtr
|
|
local idx_write = draw_list._IdxWritePtr
|
|
local vtx_index = draw_list._VtxCurrentIdx
|
|
local cmd_count = draw_list.CmdBuffer.Size
|
|
local cpu_fine_clip = bit32.band(flags, ImDrawTextFlags.CpuFineClip) ~= 0
|
|
|
|
local idx_data = draw_list.IdxBuffer.Data; local vtx_data = draw_list.VtxBuffer.Buf
|
|
|
|
local color_untinted = bit32.bor(col, bit32.bnot(IM_COL32_A_MASK))
|
|
|
|
local word_wrap_eol
|
|
local stop = false
|
|
local text_is_str = type(text) == "string"
|
|
local lookup, lookup_n, glyphs = baked.IndexLookup.Data, baked.IndexLookup.Size, baked.Glyphs.Data
|
|
|
|
while s < text_end do
|
|
repeat
|
|
if word_wrap_enabled then
|
|
if not word_wrap_eol then
|
|
word_wrap_eol = ImFontCalcWordWrapPositionEx(self, size, text, s, text_end, wrap_width - (x - origin_x), flags)
|
|
end
|
|
|
|
if s >= word_wrap_eol then
|
|
x = origin_x
|
|
y = y + line_height
|
|
if y > clip_rect.w then
|
|
stop = true; break
|
|
end
|
|
word_wrap_eol = nil
|
|
s = ImTextCalcWordWrapNextLineStart(text, s, text_end, flags)
|
|
|
|
break
|
|
end
|
|
end
|
|
|
|
local c
|
|
if text_is_str then c = string.byte(text, s) else c = text[s] end
|
|
if c < 0x80 then
|
|
s = s + 1
|
|
else
|
|
local wanted, out_char = ImStd.ImTextCharFromUtf8(text, s, text_end)
|
|
c = out_char
|
|
s = s + wanted
|
|
end
|
|
|
|
if c < 32 then
|
|
if c == 10 then -- '\n'
|
|
x = origin_x
|
|
y = y + line_height
|
|
if y > clip_rect.w then
|
|
stop = true; break
|
|
end
|
|
|
|
break
|
|
end
|
|
|
|
if c == 13 then -- '\r'
|
|
break
|
|
end
|
|
end
|
|
|
|
local glyph
|
|
local gi = (c < lookup_n) and lookup[c + 1] or nil
|
|
if gi ~= nil and gi ~= IM_FONTGLYPH_INDEX_NOT_FOUND and gi ~= IM_FONTGLYPH_INDEX_UNUSED then
|
|
glyph = glyphs[gi]
|
|
else
|
|
glyph = baked:FindGlyph(c) -- may load the glyph and grow the tables
|
|
lookup, lookup_n, glyphs = baked.IndexLookup.Data, baked.IndexLookup.Size, baked.Glyphs.Data
|
|
end
|
|
|
|
local char_width = glyph.AdvanceX * scale
|
|
if glyph.Visible then
|
|
local x1 = x + glyph.X0 * scale
|
|
local x2 = x + glyph.X1 * scale
|
|
local y1 = y + glyph.Y0 * scale
|
|
local y2 = y + glyph.Y1 * scale
|
|
if x1 <= clip_rect.z and x2 >= clip_rect.x then
|
|
local u1 = glyph.U0
|
|
local v1 = glyph.V0
|
|
local u2 = glyph.U1
|
|
local v2 = glyph.V1
|
|
|
|
if (cpu_fine_clip) then
|
|
if (x1 < clip_rect.x) then
|
|
u1 = u1 + (1.0 - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1)
|
|
x1 = clip_rect.x
|
|
end
|
|
if (y1 < clip_rect.y) then
|
|
v1 = v1 + (1.0 - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1)
|
|
y1 = clip_rect.y
|
|
end
|
|
if (x2 > clip_rect.z) then
|
|
u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1)
|
|
x2 = clip_rect.z
|
|
end
|
|
if (y2 > clip_rect.w) then
|
|
v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1)
|
|
y2 = clip_rect.w
|
|
end
|
|
if (y1 >= y2) then
|
|
x = x + char_width
|
|
|
|
break
|
|
end
|
|
end
|
|
|
|
local glyph_col = glyph.Colored and color_untinted or col
|
|
|
|
do
|
|
local o = (vtx_write - 1) * 36
|
|
writef64(vtx_data, o, x1); writef64(vtx_data, o + 8, y1); writef64(vtx_data, o + 16, u1); writef64(vtx_data, o + 24, v1); writeu32(vtx_data, o + 32, glyph_col)
|
|
writef64(vtx_data, o + 36, x2); writef64(vtx_data, o + 44, y1); writef64(vtx_data, o + 52, u2); writef64(vtx_data, o + 60, v1); writeu32(vtx_data, o + 68, glyph_col)
|
|
writef64(vtx_data, o + 72, x2); writef64(vtx_data, o + 80, y2); writef64(vtx_data, o + 88, u2); writef64(vtx_data, o + 96, v2); writeu32(vtx_data, o + 104, glyph_col)
|
|
writef64(vtx_data, o + 108, x1); writef64(vtx_data, o + 116, y2); writef64(vtx_data, o + 124, u1); writef64(vtx_data, o + 132, v2); writeu32(vtx_data, o + 140, glyph_col)
|
|
idx_data[idx_write + 0] = vtx_index; idx_data[idx_write + 1] = vtx_index + 1; idx_data[idx_write + 2] = vtx_index + 2;
|
|
idx_data[idx_write + 3] = vtx_index; idx_data[idx_write + 4] = vtx_index + 2; idx_data[idx_write + 5] = vtx_index + 3;
|
|
vtx_write = vtx_write + 4
|
|
vtx_index = vtx_index + 4
|
|
idx_write = idx_write + 6
|
|
end
|
|
end
|
|
end
|
|
|
|
x = x + char_width
|
|
|
|
until true
|
|
if stop then break end
|
|
end
|
|
|
|
-- Edge case: calling RenderText() with unloaded glyphs triggering texture change. It doesn't happen via ImGui.* calls because CalcTextSize() is always used
|
|
if cmd_count ~= draw_list.CmdBuffer.Size then
|
|
IM_ASSERT(draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size].ElemCount == 0)
|
|
draw_list.CmdBuffer:pop_back()
|
|
draw_list:PrimUnreserve(idx_count_max, vtx_count_max)
|
|
draw_list:AddDrawCmd()
|
|
|
|
return self:RenderText(draw_list, size, pos, col, clip_rect, text, text_begin, text_end, wrap_width, flags) -- was `goto begin`
|
|
end
|
|
|
|
draw_list.VtxBuffer.Size = vtx_write - 1
|
|
draw_list.IdxBuffer.Size = idx_write - 1
|
|
draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size].ElemCount = draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size].ElemCount - (idx_expected_size - draw_list.IdxBuffer.Size)
|
|
draw_list._VtxWritePtr = vtx_write
|
|
draw_list._IdxWritePtr = idx_write
|
|
draw_list._VtxCurrentIdx = vtx_index
|
|
end
|
|
|
|
--- @param draw_list ImDrawList
|
|
--- @param pos ImVec2
|
|
--- @param color ImU32
|
|
--- @param dir ImGuiDir
|
|
--- @param scale? float
|
|
local arrow_a, arrow_b, arrow_c = ImVec2(), ImVec2(), ImVec2() -- scratch: the path is consumed by AddTriangleFilled before returning
|
|
|
|
function ImGui.RenderArrow(draw_list, pos, color, dir, scale)
|
|
if scale == nil then scale = 1.0 end
|
|
|
|
local h = draw_list._Data.FontSize * 1.00
|
|
local r = h * 0.40 * scale
|
|
|
|
local cx, cy = pos.x + h * 0.50, pos.y + h * 0.50 * scale
|
|
|
|
local ax, ay, bx, by, qx, qy
|
|
if dir == ImGuiDir.Up or dir == ImGuiDir.Down then
|
|
if dir == ImGuiDir.Up then r = -r end
|
|
ax, ay = 0.000 * r, 0.750 * r
|
|
bx, by = -0.866 * r, -0.750 * r
|
|
qx, qy = 0.866 * r, -0.750 * r
|
|
elseif dir == ImGuiDir.Left or dir == ImGuiDir.Right then
|
|
if dir == ImGuiDir.Left then r = -r end
|
|
ax, ay = 0.750 * r, 0.000 * r
|
|
bx, by = -0.750 * r, 0.866 * r
|
|
qx, qy = -0.750 * r, -0.866 * r
|
|
else
|
|
IM_ASSERT(false)
|
|
end
|
|
|
|
arrow_a.x, arrow_a.y = cx + ax, cy + ay
|
|
arrow_b.x, arrow_b.y = cx + bx, cy + by
|
|
arrow_c.x, arrow_c.y = cx + qx, cy + qy
|
|
draw_list:AddTriangleFilled(arrow_a, arrow_b, arrow_c, color)
|
|
end
|
|
|
|
--- @param draw_list ImDrawList
|
|
--- @param pos ImVec2
|
|
--- @param col ImU32
|
|
function ImGui.RenderBullet(draw_list, pos, col)
|
|
-- FIXME-OPT: This should be baked in font now that it's easier
|
|
local font_size = draw_list._Data.FontSize
|
|
draw_list:AddCircleFilled(pos, font_size * 0.20, col, (font_size < 22) and 8 or ((font_size < 40) and 12 or 0)) -- Hardcode optimal/nice tessellation threshold
|
|
end
|
|
|
|
--- @param draw_list ImDrawList
|
|
--- @param pos ImVec2
|
|
--- @param col ImU32
|
|
--- @param sz float
|
|
function ImGui.RenderCheckMark(draw_list, pos, col, sz)
|
|
local thickness = ImMax(sz / 5.0, 1.0)
|
|
sz = sz - thickness * 0.5
|
|
pos = pos + ImVec2(thickness * 0.25, thickness * 0.25)
|
|
|
|
local third = sz / 3.0
|
|
local bx = pos.x + third
|
|
local by = pos.y + sz - third * 0.5
|
|
|
|
draw_list:PathLineTo(ImVec2(bx - third, by - third))
|
|
draw_list:PathLineTo(ImVec2(bx, by))
|
|
draw_list:PathLineTo(ImVec2(bx + third * 2.0, by - third * 2.0))
|
|
draw_list:PathStroke(col, thickness)
|
|
end
|
|
|
|
-- Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side
|
|
--- @param draw_list ImDrawList
|
|
--- @param pos ImVec2
|
|
--- @param half_sz ImVec2
|
|
--- @param direction ImGuiDir
|
|
--- @param col ImU32
|
|
function ImGui.RenderArrowPointingAt(draw_list, pos, half_sz, direction, col)
|
|
if direction == ImGuiDir.Left then
|
|
draw_list:AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col)
|
|
elseif direction == ImGuiDir.Right then
|
|
draw_list:AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col)
|
|
elseif direction == ImGuiDir.Up then
|
|
draw_list:AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col)
|
|
elseif direction == ImGuiDir.Down then
|
|
draw_list:AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col)
|
|
elseif direction == ImGuiDir.None or direction == ImGuiDir.COUNT then
|
|
end
|
|
end
|
|
|
|
local function ImAcos01(x)
|
|
if x <= 0.0 then return IM_PI * 0.5 end
|
|
if x >= 1.0 then return 0.0 end
|
|
return ImAcos(x)
|
|
end
|
|
|
|
-- FIXME: Cleanup and move code to ImDrawList
|
|
--- @param draw_list ImDrawList
|
|
--- @param rect ImRect
|
|
--- @param col ImU32
|
|
--- @param fill_x0 float
|
|
--- @param fill_x1 float
|
|
--- @param rounding float
|
|
function ImGui.RenderRectFilledInRangeH(draw_list, rect, col, fill_x0, fill_x1, rounding)
|
|
if fill_x0 > fill_x1 then
|
|
return
|
|
end
|
|
|
|
local p0 = ImVec2(fill_x0, rect.Min.y)
|
|
local p1 = ImVec2(fill_x1, rect.Max.y)
|
|
|
|
if rounding == 0.0 then
|
|
draw_list:AddRectFilled(p0, p1, col, 0.0)
|
|
return
|
|
end
|
|
|
|
rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5, (rect.Max.y - rect.Min.y) * 0.5) - 1.0, 0.0, rounding)
|
|
local inv_rounding = 1.0 / rounding
|
|
local arc0_b = ImAcos01(1.0 - (p0.x - rect.Min.x) * inv_rounding)
|
|
local arc0_e = ImAcos01(1.0 - (p1.x - rect.Min.x) * inv_rounding)
|
|
local half_pi = IM_PI * 0.5 -- We will == compare to this because we know this is the exact value ImAcos01 can return.
|
|
local x0 = ImMax(p0.x, rect.Min.x + rounding)
|
|
|
|
if arc0_b == arc0_e then
|
|
draw_list:PathLineTo(ImVec2(x0, p1.y))
|
|
draw_list:PathLineTo(ImVec2(x0, p0.y))
|
|
elseif arc0_b == 0.0 and arc0_e == half_pi then
|
|
draw_list:PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6) -- BL
|
|
draw_list:PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9) -- TR
|
|
else
|
|
draw_list:PathArcTo(ImVec2(x0, p1.y - rounding), rounding, math.pi - arc0_e, math.pi - arc0_b) -- BL
|
|
draw_list:PathArcTo(ImVec2(x0, p0.y + rounding), rounding, math.pi + arc0_b, math.pi + arc0_e) -- TR
|
|
end
|
|
|
|
if p1.x > rect.Min.x + rounding then
|
|
local arc1_b = ImAcos01(1.0 - (rect.Max.x - p1.x) * inv_rounding)
|
|
local arc1_e = ImAcos01(1.0 - (rect.Max.x - p0.x) * inv_rounding)
|
|
local x1 = ImMin(p1.x, rect.Max.x - rounding)
|
|
|
|
if arc1_b == arc1_e then
|
|
draw_list:PathLineTo(ImVec2(x1, p0.y))
|
|
draw_list:PathLineTo(ImVec2(x1, p1.y))
|
|
elseif arc1_b == 0.0 and arc1_e == half_pi then
|
|
draw_list:PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12) -- TR
|
|
draw_list:PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3) -- BR
|
|
else
|
|
draw_list:PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b) -- TR
|
|
draw_list:PathArcTo(ImVec2(x1, p1.y - rounding), rounding, arc1_b, arc1_e) -- BR
|
|
end
|
|
end
|
|
|
|
draw_list:PathFillConvex(col)
|
|
end
|
|
|
|
--- @param r_in ImRect
|
|
--- @param r_outer ImRect
|
|
--- @param threshold float
|
|
--- @return ImDrawFlags
|
|
function ImGui.CalcRoundingFlagsForRectInRect(r_in, r_outer, threshold)
|
|
local round_l = r_in.Min.x <= r_outer.Min.x + threshold
|
|
local round_r = r_in.Max.x >= r_outer.Max.x - threshold
|
|
local round_t = r_in.Min.y <= r_outer.Min.y + threshold
|
|
local round_b = r_in.Max.y >= r_outer.Max.y - threshold
|
|
|
|
local flags = ImDrawFlags.RoundCornersNone
|
|
|
|
if round_t and round_l then
|
|
flags = bit32.bor(flags, ImDrawFlags.RoundCornersTopLeft)
|
|
end
|
|
if round_t and round_r then
|
|
flags = bit32.bor(flags, ImDrawFlags.RoundCornersTopRight)
|
|
end
|
|
if round_b and round_l then
|
|
flags = bit32.bor(flags, ImDrawFlags.RoundCornersBottomLeft)
|
|
end
|
|
if round_b and round_r then
|
|
flags = bit32.bor(flags, ImDrawFlags.RoundCornersBottomRight)
|
|
end
|
|
|
|
return flags
|
|
end
|
|
|
|
-- Helper for ColorPicker4()
|
|
-- NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
|
|
-- Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
|
|
-- FIXME: uses ImGui.GetColorU32
|
|
--- @param draw_list ImDrawList
|
|
--- @param p_min ImVec2
|
|
--- @param p_max ImVec2
|
|
--- @param col ImU32
|
|
--- @param grid_step float
|
|
--- @param grid_off ImVec2
|
|
--- @param rounding? float
|
|
--- @param flags? ImDrawFlags
|
|
function ImGui.RenderColorRectWithAlphaCheckerboard(draw_list, p_min, p_max, col, grid_step, grid_off, rounding, flags)
|
|
if rounding == nil then rounding = 0.0 end
|
|
if flags == nil then flags = 0 end
|
|
|
|
if bit32.band(flags, ImDrawFlags.RoundCornersMask_) == 0 then
|
|
flags = ImDrawFlags.RoundCornersDefault_
|
|
end
|
|
|
|
if bit32.rshift(bit32.band(col, IM_COL32_A_MASK), IM_COL32_A_SHIFT) < 0xFF then
|
|
local col_bg1 = ImGui.GetColorU32(ImStd.ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col), nil, true)
|
|
local col_bg2 = ImGui.GetColorU32(ImStd.ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col), nil, true)
|
|
draw_list:AddRectFilled(p_min, p_max, col_bg1, rounding, flags)
|
|
|
|
local yi = 0
|
|
local y = p_min.y + grid_off.y
|
|
local x_start
|
|
local x
|
|
local cell_flags
|
|
while y < p_max.y do
|
|
repeat
|
|
local y1 = ImClamp(y, p_min.y, p_max.y)
|
|
local y2 = ImMin(y + grid_step, p_max.y)
|
|
|
|
if y2 <= y1 then
|
|
break
|
|
end
|
|
|
|
x_start = p_min.x + grid_off.x + ((yi + 1) % 2) * grid_step
|
|
x = x_start
|
|
while x < p_max.x do
|
|
repeat
|
|
local x1 = ImClamp(x, p_min.x, p_max.x)
|
|
local x2 = ImMin(x + grid_step, p_max.x)
|
|
|
|
if x2 <= x1 then
|
|
break
|
|
end
|
|
|
|
cell_flags = ImDrawFlags.RoundCornersNone
|
|
if y1 <= p_min.y then
|
|
if x1 <= p_min.x then cell_flags = bit32.bor(cell_flags, ImDrawFlags.RoundCornersTopLeft) end
|
|
if x2 >= p_max.x then cell_flags = bit32.bor(cell_flags, ImDrawFlags.RoundCornersTopRight) end
|
|
end
|
|
if y2 >= p_max.y then
|
|
if x1 <= p_min.x then cell_flags = bit32.bor(cell_flags, ImDrawFlags.RoundCornersBottomLeft) end
|
|
if x2 >= p_max.x then cell_flags = bit32.bor(cell_flags, ImDrawFlags.RoundCornersBottomRight) end
|
|
end
|
|
|
|
-- Combine flags
|
|
if flags == ImDrawFlags.RoundCornersNone or cell_flags == ImDrawFlags.RoundCornersNone then
|
|
cell_flags = ImDrawFlags.RoundCornersNone
|
|
else
|
|
cell_flags = bit32.band(cell_flags, flags)
|
|
end
|
|
draw_list:AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags)
|
|
|
|
until true
|
|
|
|
x = x + grid_step * 2.0
|
|
end
|
|
|
|
until true
|
|
|
|
y = y + grid_step
|
|
yi = yi + 1
|
|
end
|
|
else
|
|
draw_list:AddRectFilled(p_min, p_max, col, rounding, flags)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function ImGui.RenderRectFilledWithHole(draw_list, outer, inner, col, rounding)
|
|
local fill_L = inner.Min.x > outer.Min.x
|
|
local fill_R = inner.Max.x < outer.Max.x
|
|
local fill_U = inner.Min.y > outer.Min.y
|
|
local fill_D = inner.Max.y < outer.Max.y
|
|
local D = ImDrawFlags
|
|
local bor = bit32.bor
|
|
local function f(c, v) return c and 0 or v end
|
|
if fill_L then draw_list:AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, bor(D.RoundCornersNone, f(fill_U, D.RoundCornersTopLeft), f(fill_D, D.RoundCornersBottomLeft))) end
|
|
if fill_R then draw_list:AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, bor(D.RoundCornersNone, f(fill_U, D.RoundCornersTopRight), f(fill_D, D.RoundCornersBottomRight))) end
|
|
if fill_U then draw_list:AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, bor(D.RoundCornersNone, f(fill_L, D.RoundCornersTopLeft), f(fill_R, D.RoundCornersTopRight))) end
|
|
if fill_D then draw_list:AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, bor(D.RoundCornersNone, f(fill_L, D.RoundCornersBottomLeft), f(fill_R, D.RoundCornersBottomRight))) end
|
|
if fill_L and fill_U then draw_list:AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, D.RoundCornersTopLeft) end
|
|
if fill_R and fill_U then draw_list:AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, D.RoundCornersTopRight) end
|
|
if fill_L and fill_D then draw_list:AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, D.RoundCornersBottomLeft) end
|
|
if fill_R and fill_D then draw_list:AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, D.RoundCornersBottomRight) end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- Extra primitives (Ngon, Ellipse, Bezier, concave fill)
|
|
----------------------------------------------------------------
|
|
-- [port] These follow the 1.92 stroker this port uses (no ImDrawFlags_StrokeXXX placement flags).
|
|
|
|
function MT.ImDrawList:PathEllipticalArcTo(center, radius, rot, a_min, a_max, num_segments)
|
|
if num_segments == nil or num_segments <= 0 then
|
|
num_segments = self:_CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y))
|
|
end
|
|
local cos_rot, sin_rot = ImCos(rot), ImSin(rot)
|
|
for i = 0, num_segments do
|
|
local a = a_min + (i / num_segments) * (a_max - a_min)
|
|
local px, py = ImCos(a) * radius.x, ImSin(a) * radius.y
|
|
self._Path:push_back(ImVec2(px * cos_rot - py * sin_rot + center.x, px * sin_rot + py * cos_rot + center.y))
|
|
end
|
|
end
|
|
|
|
function ImBezierCubicCalc(p1, p2, p3, p4, t)
|
|
local u = 1.0 - t
|
|
local w1, w2, w3, w4 = u * u * u, 3 * u * u * t, 3 * u * t * t, t * t * t
|
|
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y)
|
|
end
|
|
|
|
function ImBezierQuadraticCalc(p1, p2, p3, t)
|
|
local u = 1.0 - t
|
|
local w1, w2, w3 = u * u, 2 * u * t, t * t
|
|
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y)
|
|
end
|
|
|
|
local function PathBezierCubicCurveToCasteljau(path, x1, y1, x2, y2, x3, y3, x4, y4, tess_tol, level)
|
|
local dx, dy = x4 - x1, y4 - y1
|
|
local d2 = math.abs((x2 - x4) * dy - (y2 - y4) * dx)
|
|
local d3 = math.abs((x3 - x4) * dy - (y3 - y4) * dx)
|
|
if (d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy) then
|
|
path:push_back(ImVec2(x4, y4))
|
|
elseif level < 10 then
|
|
local x12, y12 = (x1 + x2) * 0.5, (y1 + y2) * 0.5
|
|
local x23, y23 = (x2 + x3) * 0.5, (y2 + y3) * 0.5
|
|
local x34, y34 = (x3 + x4) * 0.5, (y3 + y4) * 0.5
|
|
local x123, y123 = (x12 + x23) * 0.5, (y12 + y23) * 0.5
|
|
local x234, y234 = (x23 + x34) * 0.5, (y23 + y34) * 0.5
|
|
local x1234, y1234 = (x123 + x234) * 0.5, (y123 + y234) * 0.5
|
|
PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1)
|
|
PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1)
|
|
end
|
|
end
|
|
|
|
local function PathBezierQuadraticCurveToCasteljau(path, x1, y1, x2, y2, x3, y3, tess_tol, level)
|
|
local dx, dy = x3 - x1, y3 - y1
|
|
local det = (x2 - x3) * dy - (y2 - y3) * dx
|
|
if det * det * 4.0 < tess_tol * (dx * dx + dy * dy) then
|
|
path:push_back(ImVec2(x3, y3))
|
|
elseif level < 10 then
|
|
local x12, y12 = (x1 + x2) * 0.5, (y1 + y2) * 0.5
|
|
local x23, y23 = (x2 + x3) * 0.5, (y2 + y3) * 0.5
|
|
local x123, y123 = (x12 + x23) * 0.5, (y12 + y23) * 0.5
|
|
PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1)
|
|
PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1)
|
|
end
|
|
end
|
|
|
|
function MT.ImDrawList:PathBezierCubicCurveTo(p2, p3, p4, num_segments)
|
|
local p1 = self._Path:back()
|
|
if num_segments == nil or num_segments == 0 then
|
|
PathBezierCubicCurveToCasteljau(self._Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, self._Data.CurveTessellationTol, 0)
|
|
else
|
|
local t_step = 1.0 / num_segments
|
|
for i_step = 1, num_segments do self._Path:push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step)) end
|
|
end
|
|
end
|
|
|
|
function MT.ImDrawList:PathBezierQuadraticCurveTo(p2, p3, num_segments)
|
|
local p1 = self._Path:back()
|
|
if num_segments == nil or num_segments == 0 then
|
|
PathBezierQuadraticCurveToCasteljau(self._Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, self._Data.CurveTessellationTol, 0)
|
|
else
|
|
local t_step = 1.0 / num_segments
|
|
for i_step = 1, num_segments do self._Path:push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step)) end
|
|
end
|
|
end
|
|
|
|
function MT.ImDrawList:AddNgon(center, radius, col, num_segments, thickness)
|
|
if thickness == nil then thickness = 1.0 end
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 or num_segments <= 2 then return end
|
|
local a_max = (IM_PI * 2.0) * (num_segments - 1.0) / num_segments
|
|
self:PathArcTo(center, radius - 0.5, 0.0, a_max, num_segments - 1)
|
|
self:PathStroke(col, thickness, ImDrawFlags.Closed)
|
|
end
|
|
|
|
function MT.ImDrawList:AddNgonFilled(center, radius, col, num_segments)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 or num_segments <= 2 then return end
|
|
local a_max = (IM_PI * 2.0) * (num_segments - 1.0) / num_segments
|
|
self:PathArcTo(center, radius, 0.0, a_max, num_segments - 1)
|
|
self:PathFillConvex(col)
|
|
end
|
|
|
|
function MT.ImDrawList:AddEllipse(center, radius, col, rot, num_segments, thickness)
|
|
if rot == nil then rot = 0.0 end
|
|
if thickness == nil then thickness = 1.0 end
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
if num_segments == nil or num_segments <= 0 then num_segments = self:_CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)) end
|
|
local a_max = IM_PI * 2.0 * (num_segments - 1.0) / num_segments
|
|
self:PathEllipticalArcTo(center, radius, rot, 0.0, a_max, num_segments - 1)
|
|
self:PathStroke(col, thickness, ImDrawFlags.Closed)
|
|
end
|
|
|
|
function MT.ImDrawList:AddEllipseFilled(center, radius, col, rot, num_segments)
|
|
if rot == nil then rot = 0.0 end
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
if num_segments == nil or num_segments <= 0 then num_segments = self:_CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)) end
|
|
local a_max = IM_PI * 2.0 * (num_segments - 1.0) / num_segments
|
|
self:PathEllipticalArcTo(center, radius, rot, 0.0, a_max, num_segments - 1)
|
|
self:PathFillConvex(col)
|
|
end
|
|
|
|
function MT.ImDrawList:AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
self:PathLineTo(p1)
|
|
self:PathBezierCubicCurveTo(p2, p3, p4, num_segments or 0)
|
|
self:PathStroke(col, thickness or 1.0)
|
|
end
|
|
|
|
function MT.ImDrawList:AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments)
|
|
if bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
self:PathLineTo(p1)
|
|
self:PathBezierQuadraticCurveTo(p2, p3, num_segments or 0)
|
|
self:PathStroke(col, thickness or 1.0)
|
|
end
|
|
|
|
-- ponytail: ear-clipping, no anti-aliased fringe (upstream's AA triangulator not ported). O(n^2) is fine for UI polygons.
|
|
--- @param points ImVec2[] # 1-based
|
|
function MT.ImDrawList:AddConcavePolyFilled(points, points_count, col)
|
|
if points_count < 3 or bit32.band(col, IM_COL32_A_MASK) == 0 then return end
|
|
local idx = {}
|
|
local area = 0.0
|
|
for i = 1, points_count do
|
|
idx[i] = i
|
|
local a, b = points[i], points[i % points_count + 1]
|
|
area = area + (a.x * b.y - b.x * a.y)
|
|
end
|
|
local sign = (area >= 0) and 1 or -1
|
|
local function cross(o, a, b) return (a.x - o.x) * (b.y - o.y) - (a.y - o.y) * (b.x - o.x) end
|
|
local guard = 0
|
|
while #idx > 3 and guard < points_count * points_count do
|
|
guard = guard + 1
|
|
local n = #idx
|
|
local clipped = false
|
|
for i = 1, n do
|
|
local ia, ib, ic = idx[(i - 2) % n + 1], idx[i], idx[i % n + 1]
|
|
local a, b, c = points[ia], points[ib], points[ic]
|
|
if cross(a, b, c) * sign > 0 then
|
|
local inside = false
|
|
for j = 1, n do
|
|
local p = idx[j]
|
|
if p ~= ia and p ~= ib and p ~= ic then
|
|
local q = points[p]
|
|
if cross(a, b, q) * sign >= 0 and cross(b, c, q) * sign >= 0 and cross(c, a, q) * sign >= 0 then inside = true; break end
|
|
end
|
|
end
|
|
if not inside then
|
|
self:AddTriangleFilled(a, b, c, col)
|
|
table.remove(idx, i)
|
|
clipped = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if not clipped then break end
|
|
end
|
|
if #idx == 3 then self:AddTriangleFilled(points[idx[1]], points[idx[2]], points[idx[3]], col) end
|
|
end
|
|
|
|
function MT.ImDrawList:PathFillConcave(col)
|
|
self:AddConcavePolyFilled(self._Path.Data, self._Path.Size, col)
|
|
self._Path.Size = 0
|
|
end
|
|
|
|
return true -- [Roblox] ModuleScripts must return exactly one value
|
|
end
|
|
|
|
__FILES['imgui_h.lua'] = function()
|
|
--- Dear ImGui WIP
|
|
-- (Definitions)
|
|
|
|
--- @meta
|
|
|
|
local type = ImGui._GetTypeFunc()
|
|
local rawget = rawget; local rawset = rawset
|
|
|
|
-- [LuaBitOp](https://bitop.luajit.org/semantics.html)
|
|
local bitAnd = bit32.band; local bitOr = bit32.bor
|
|
local bitLShift = bit32.lshift
|
|
|
|
--- @class char : integer
|
|
--- @class unsigned_char : integer
|
|
|
|
--- @alias ImS8 char
|
|
--- @alias ImU8 unsigned_char
|
|
|
|
--- @class ImU16 : integer
|
|
--- @class ImS16 : integer
|
|
|
|
--- @class ImU32 : integer
|
|
--- @class ImS32 : integer
|
|
|
|
--- @param val number
|
|
--- @return ImU8
|
|
function ImU8(val) return bitAnd(val, 0xFF) end
|
|
--- @param val number
|
|
--- @return ImS8
|
|
function ImS8(val) return bitAnd(val, 0xFF) - (bitAnd(val, 0x80) ~= 0 and 0x100 or 0) end
|
|
|
|
--- @param val number
|
|
--- @return ImU16
|
|
function ImU16(val) return bitAnd(val, 0xFFFF) end
|
|
--- @param val number
|
|
--- @return ImS16
|
|
function ImS16(val) return bitAnd(val, 0xFFFF) - (bitAnd(val, 0x8000) ~= 0 and 0x10000 or 0) end
|
|
|
|
--- @param val number
|
|
--- @return ImU32
|
|
function ImU32(val) return bitAnd(val, 0xFFFFFFFF) end
|
|
--- @param val number
|
|
--- @return ImS32
|
|
function ImS32(val) return bitAnd(val, 0xFFFFFFFF) end
|
|
|
|
--- @alias float number
|
|
--- @class double : number
|
|
|
|
--- @alias int integer
|
|
--- @alias unsigned_int integer
|
|
|
|
--- @alias short integer
|
|
--- @alias unsigned_short integer
|
|
|
|
--- @alias size_t unsigned_int
|
|
|
|
--- @alias ImWchar16 unsigned_short
|
|
--- @alias ImWchar ImWchar16
|
|
|
|
--- @alias bool boolean
|
|
|
|
--- @alias ImGuiID unsigned_int
|
|
|
|
--- @alias ImTextureID integer
|
|
|
|
--- @alias ImGuiKeyChord int
|
|
|
|
--- @alias ImDrawIdx unsigned_int
|
|
|
|
IMGUI_VERSION = "1.93.0 WIP"
|
|
IMGUI_VERSION_NUM = 19298
|
|
|
|
IM_UNICODE_CODEPOINT_INVALID = 0xFFFD
|
|
IM_UNICODE_CODEPOINT_MAX = 0xFFFF
|
|
|
|
IM_ALLOC = ImGui.MemAlloc
|
|
IM_FREE = ImGui.MemFree
|
|
|
|
--- @param owner table
|
|
--- @param field string|int
|
|
IM_DELETE = function(owner, field) if owner[field] ~= nil then owner[field] = nil; ImGui.MemFree(owner, field); end end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] METATABLE MANAGEMENT
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- File-scope metatable storage
|
|
local MT = {}
|
|
|
|
function ImGui.GetMetatables() return MT end
|
|
|
|
--- @param _EXPR any
|
|
--- @param _MSG string?
|
|
function IM_ASSERT(_EXPR, _MSG) assert((_EXPR), _MSG) end
|
|
|
|
IM_ASSERT_PARANOID = IM_ASSERT
|
|
|
|
--- Note that `S64` and `U64` are not supported
|
|
--- @enum ImGuiDataType
|
|
ImGuiDataType =
|
|
{
|
|
S8 = 0, -- signed char / char
|
|
U8 = 1, -- unsigned char
|
|
S16 = 2, -- short
|
|
U16 = 3, -- unsigned short
|
|
S32 = 4, -- int
|
|
U32 = 5, -- unsigned int
|
|
Float = 6, -- float
|
|
Double = 7, -- double
|
|
Bool = 8, -- bool (provided for user convenience, not supported by scalar widgets)
|
|
String = 9, -- string (provided for user convenience, not supported by scalar widgets)
|
|
COUNT = 10
|
|
}
|
|
ImGuiDataType.Pointer = 11 -- [internal]
|
|
ImGuiDataType.ID = 12 -- [internal]
|
|
|
|
ImTextureID_Invalid = -1
|
|
|
|
--- @enum ImTextureFormat
|
|
ImTextureFormat =
|
|
{
|
|
RGBA32 = 0,
|
|
Alpha8 = 1,
|
|
}
|
|
|
|
--- @enum ImTextureStatus
|
|
ImTextureStatus =
|
|
{
|
|
OK = 0,
|
|
Destroyed = 1,
|
|
WantCreate = 2,
|
|
WantUpdates = 3,
|
|
WantDestroy = 4,
|
|
}
|
|
|
|
--- @enum ImFontAtlasFlags
|
|
ImFontAtlasFlags =
|
|
{
|
|
None = 0,
|
|
NoPowerOfTwoHeight = bitLShift(1, 0),
|
|
NoMouseCursors = bitLShift(1, 1),
|
|
NoBakedLines = bitLShift(1, 2)
|
|
}
|
|
|
|
--- @enum ImGuiDir
|
|
ImGuiDir =
|
|
{
|
|
None = -1,
|
|
Left = 0,
|
|
Right = 1,
|
|
Up = 2,
|
|
Down = 3,
|
|
COUNT = 4
|
|
}
|
|
|
|
--- @enum ImGuiMouseButton
|
|
ImGuiMouseButton =
|
|
{
|
|
Left = 0,
|
|
Right = 1,
|
|
Middle = 2,
|
|
COUNT = 5
|
|
}
|
|
|
|
--- @enum ImGuiMouseCursor
|
|
ImGuiMouseCursor =
|
|
{
|
|
None = -1,
|
|
Arrow = 0,
|
|
TextInput = 1,
|
|
ResizeAll = 2,
|
|
ResizeNS = 3,
|
|
ResizeEW = 4,
|
|
ResizeNESW = 5,
|
|
ResizeNWSE = 6,
|
|
Hand = 7,
|
|
Wait = 8,
|
|
Progress = 9,
|
|
NotAllowed = 10,
|
|
COUNT = 11
|
|
}
|
|
|
|
--- @class ImTextureRect
|
|
--- @field x unsigned_short
|
|
--- @field y unsigned_short
|
|
--- @field w unsigned_short
|
|
--- @field h unsigned_short
|
|
|
|
--- @param x? unsigned_short
|
|
--- @param y? unsigned_short
|
|
--- @param w? unsigned_short
|
|
--- @param h? unsigned_short
|
|
--- @return ImTextureRect
|
|
function ImTextureRect(x, y, w, h) return { x = x, y = y, w = w, h = h } end
|
|
|
|
-- [Luau] Stored as named fields {x=, y=} so the common `.x`/`.y` access is a plain table read (no metamethod call).
|
|
-- Numeric keys 1, 2 still work through the metatable, but are slower: prefer .x/.y in hot code.
|
|
--- @class ImVec2
|
|
--- @operator add(ImVec2): ImVec2
|
|
--- @operator sub(ImVec2): ImVec2
|
|
--- @operator mul(number): ImVec2
|
|
--- @operator mul(ImVec2): ImVec2
|
|
--- @operator div(number): ImVec2
|
|
--- @operator div(ImVec2): ImVec2
|
|
--- @field x number
|
|
--- @field y number
|
|
local IM_VEC2 = {}
|
|
local VEC2_KEYS = { "x", "y" }
|
|
|
|
IM_VEC2.__index = function(t, k)
|
|
local n = VEC2_KEYS[k]
|
|
if n then return rawget(t, n) end
|
|
end
|
|
|
|
IM_VEC2.__newindex = function(t, k, v)
|
|
local n = VEC2_KEYS[k]
|
|
IM_ASSERT(n ~= nil)
|
|
rawset(t, n, v)
|
|
end
|
|
|
|
--- @param x? number
|
|
--- @param y? number
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
@native
|
|
function ImVec2(x, y) return setmetatable({ x = x or 0, y = y or 0 }, IM_VEC2) end
|
|
|
|
@native
|
|
function IM_VEC2.__add(lhs, rhs) return setmetatable({ x = lhs.x + rhs.x, y = lhs.y + rhs.y }, IM_VEC2) end
|
|
@native
|
|
function IM_VEC2.__sub(lhs, rhs) return setmetatable({ x = lhs.x - rhs.x, y = lhs.y - rhs.y }, IM_VEC2) end
|
|
|
|
@native
|
|
function IM_VEC2.__mul(lhs, rhs)
|
|
if type(rhs) == "number" then return setmetatable({ x = lhs.x * rhs, y = lhs.y * rhs }, IM_VEC2) end
|
|
return setmetatable({ x = lhs.x * rhs.x, y = lhs.y * rhs.y }, IM_VEC2)
|
|
end
|
|
|
|
@native
|
|
function IM_VEC2.__div(lhs, rhs)
|
|
if type(rhs) == "number" then return setmetatable({ x = lhs.x / rhs, y = lhs.y / rhs }, IM_VEC2) end
|
|
return setmetatable({ x = lhs.x / rhs.x, y = lhs.y / rhs.y }, IM_VEC2)
|
|
end
|
|
|
|
function IM_VEC2.__eq(lhs, rhs) return lhs.x == rhs.x and lhs.y == rhs.y end
|
|
|
|
function IM_VEC2:__tostring() return string.format("ImVec2(%g, %g)", self.x, self.y) end
|
|
|
|
--- @param dest ImVec2
|
|
--- @param src ImVec2
|
|
@native
|
|
function ImVec2_Copy(dest, src) dest.x = src.x; dest.y = src.y end
|
|
|
|
function ImVec2_CopyV(dest, src_x, src_y) dest.x = src_x; dest.y = src_y end
|
|
|
|
function ImVec2_AddVA(v, add_x, add_y) return v.x + add_x, v.y + add_y end
|
|
|
|
function ImVec2_SubVA(v, sub_x, sub_y) return v.x - sub_x, v.y - sub_y end
|
|
|
|
function ImVec2_MulVX(a, scalar) return a.x * scalar, a.y * scalar end
|
|
|
|
--- An inlined version of `ImVec2_Copy` currently for use in certain ImVector<ImVec2> `push_back`
|
|
local function ImVec2_TCopy(t, k, v) local dest = t[k]; dest.x = v.x; dest.y = v.y; end
|
|
|
|
-- [Luau] Same layout as ImVec2: named fields x, y, z, w; numeric keys 1..4 go through the metatable.
|
|
--- @class ImVec4
|
|
--- @operator add(ImVec4): ImVec4
|
|
--- @operator sub(ImVec4): ImVec4
|
|
--- @operator mul(number): ImVec4
|
|
--- @field x number
|
|
--- @field y number
|
|
--- @field z number
|
|
--- @field w number
|
|
local IM_VEC4 = {}
|
|
local VEC4_KEYS = { "x", "y", "z", "w" }
|
|
|
|
IM_VEC4.__index = function(t, k)
|
|
local n = VEC4_KEYS[k]
|
|
if n then return rawget(t, n) end
|
|
end
|
|
|
|
IM_VEC4.__newindex = function(t, k, v)
|
|
local n = VEC4_KEYS[k]
|
|
IM_ASSERT(n ~= nil)
|
|
rawset(t, n, v)
|
|
end
|
|
|
|
--- @return ImVec4
|
|
--- @nodiscard
|
|
@native
|
|
function ImVec4(x, y, z, w) return setmetatable({ x = x or 0, y = y or 0, z = z or 0, w = w or 0 }, IM_VEC4) end
|
|
|
|
function IM_VEC4.__add(lhs, rhs) return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w) end
|
|
function IM_VEC4.__sub(lhs, rhs) return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w) end
|
|
function IM_VEC4.__mul(lhs, rhs) return ImVec4(lhs.x * rhs, lhs.y * rhs, lhs.z * rhs, lhs.w * rhs) end
|
|
function IM_VEC4.__eq(lhs, rhs) return lhs.x == rhs.x and lhs.y == rhs.y and lhs.z == rhs.z and lhs.w == rhs.w end
|
|
|
|
function IM_VEC4:__tostring() return string.format("ImVec4(%g, %g, %g, %g)", self.x, self.y, self.z, self.w) end
|
|
|
|
--- @param dest ImVec4
|
|
--- @param src ImVec4
|
|
@native
|
|
function ImVec4_Copy(dest, src) dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w end
|
|
|
|
--- A compact ImVector clone
|
|
--- @class ImVector<T>
|
|
--- @field Data T[] # 1-based table
|
|
--- @field Size int # >= 0
|
|
--- @field _Constructor function
|
|
--- @field _CopyFunc function
|
|
local IM_VECTOR = {}
|
|
|
|
-- Support 1-based number key indexing while keep method accessing speed
|
|
--- @param t ImVector
|
|
--- @param k string|int
|
|
--- @return any
|
|
IM_VECTOR.__index = function(t, k)
|
|
local m = IM_VECTOR[k] -- methods first (hot path)
|
|
if m ~= nil then return m end
|
|
if k == "Data" then return nil end -- Data has already been discarded
|
|
return t.Data[IM_ASSERT(k >= 1 and k <= t.Size) or k] -- if the mt access turns out nil, the k must be int index into Data
|
|
end
|
|
|
|
--- @param t ImVector
|
|
--- @param k int
|
|
--- @param v any
|
|
IM_VECTOR.__newindex = function(t, k, v)
|
|
if k == "Data" then rawset(t, "Data", v); return; end -- set new Data. old Data is already discarded
|
|
IM_ASSERT(k >= 1 and k <= t.Size)
|
|
t.Data[k] = v
|
|
end
|
|
|
|
local _default_constructor = function() return nil end
|
|
local _default_copyfunc = function(t, k, v) t[k] = v end
|
|
|
|
local function _grow_capacity(v, sz) local new_capacity = (v.Capacity ~= 0) and math.floor(v.Capacity + v.Capacity / 2) or 8; return (new_capacity > sz) and new_capacity or sz; end
|
|
|
|
--- @param T? function
|
|
--- @param COPY_FUNC? function
|
|
--- @return ImVector
|
|
--- @nodiscard
|
|
function ImVector(T, COPY_FUNC) return setmetatable({Data = nil, Size = 0, Capacity = 0, _Constructor = T or _default_constructor, _CopyFunc = COPY_FUNC or _default_copyfunc}, IM_VECTOR) end
|
|
|
|
function IM_VECTOR:push_back(value) if self.Size == self.Capacity then self:reserve(_grow_capacity(self, self.Size + 1)) end; self._CopyFunc(self.Data, self.Size + 1, value); self.Size = self.Size + 1; return value end
|
|
function IM_VECTOR:pop_back() IM_ASSERT(self.Size > 0); self.Size = self.Size - 1; end
|
|
function IM_VECTOR:push_front(value) if self.Size == 0 then self:push_back(value) else self:insert(1, value) end end
|
|
function IM_VECTOR:clear() if self.Data then self.Size = 0; self.Capacity = 0; IM_FREE(self, "Data"); self.Data = nil end end
|
|
function IM_VECTOR:clear_delete() for i = 1, self.Size do self.Data[i] = nil end self.Size = 0 end
|
|
function IM_VECTOR:empty() return self.Size == 0 end
|
|
function IM_VECTOR:back() IM_ASSERT(self.Size > 0) return self.Data[self.Size] end
|
|
function IM_VECTOR:erase(i) IM_ASSERT(i >= 1 and i <= self.Size) local removed = (table.remove(self.Data, i)) ~= nil self.Size = self.Size - 1 return removed end
|
|
local function _iter(v, i) i = i + 1 if i <= v.Size then return i, v.Data[i] end end
|
|
function IM_VECTOR:iter() return _iter, self, 0 end
|
|
function IM_VECTOR:find_index(value) for i = 1, self.Size do if self.Data[i] == value then return i end end return nil end
|
|
function IM_VECTOR:erase_unsorted(index) IM_ASSERT(index >= 1 and index <= self.Size) local last_idx = self.Size if index ~= last_idx then self.Data[index] = self.Data[last_idx] end self.Data[last_idx] = nil self.Size = self.Size - 1 return true end
|
|
function IM_VECTOR:find_erase(value) local idx = self:find_index(value) if idx then return self:erase(idx) end return false end
|
|
function IM_VECTOR:find_erase_unsorted(value) local idx = self:find_index(value) if idx then return self:erase_unsorted(idx) end return false end
|
|
|
|
function IM_VECTOR:reserve(new_capacity)
|
|
if new_capacity <= self.Capacity then return end
|
|
local new_data = IM_ALLOC(self._Constructor, new_capacity)
|
|
if self.Data then
|
|
ImStd.memmove(new_data, 1, self.Data, 1, self.Size)
|
|
IM_FREE(self, "Data")
|
|
end
|
|
self.Data = new_data
|
|
self.Capacity = new_capacity
|
|
end
|
|
|
|
function IM_VECTOR:reserve_discard(new_capacity)
|
|
if new_capacity <= self.Capacity then return end
|
|
if self.Data then IM_FREE(self, "Data") end
|
|
self.Data = IM_ALLOC(self._Constructor, new_capacity)
|
|
self.Capacity = new_capacity
|
|
end
|
|
|
|
function IM_VECTOR:shrink(new_size) IM_ASSERT(new_size <= self.Size) self.Size = new_size end
|
|
|
|
function IM_VECTOR:resize(new_size, v)
|
|
if new_size > self.Capacity then self:reserve(_grow_capacity(self, new_size)) end
|
|
if v ~= nil and new_size > self.Size then
|
|
local data = self.Data
|
|
for n = self.Size + 1, new_size do data[n] = v end
|
|
end
|
|
self.Size = new_size
|
|
end
|
|
|
|
function IM_VECTOR:swap(other) self.Size, other.Size = other.Size, self.Size; self.Capacity, other.Capacity = other.Capacity, self.Capacity; self.Data, other.Data = other.Data, self.Data end
|
|
function IM_VECTOR:contains(v) for i = 1, self.Size do if self.Data[i] == v then return true end end return false end
|
|
|
|
-- NOTE: This currently does not use type-aware copy!
|
|
function IM_VECTOR:insert(pos, value) IM_ASSERT(pos >= 1 and pos <= self.Size + 1); if self.Size == self.Capacity then self:reserve(_grow_capacity(self, self.Size + 1)) end; for i = self.Size, pos, -1 do self.Data[i + 1] = self.Data[i] end self.Data[pos] = value self.Size = self.Size + 1 return value end
|
|
|
|
-- NOTE: This currently does not copy type related info!
|
|
--- @nodiscard
|
|
function IM_VECTOR:copy()
|
|
local v = ImVector(); v:resize(self.Size)
|
|
local dest = v.Data; local src = self.Data
|
|
for i = 1, v.Size do dest[i] = src[i] end
|
|
return v
|
|
end
|
|
|
|
-- Not keeping value-key records inside `ImVector`, instead just find it
|
|
--- @return int # 0-based index
|
|
function IM_VECTOR:index_from_ptr(p)
|
|
local data = self.Data; for i = 1, self.Size do if p == data[i] then return i - 1 end end
|
|
--- @diagnostic disable-next-line
|
|
IM_ASSERT(false, "index_from_ptr failed!")
|
|
end
|
|
|
|
--- @class ImDrawCmd
|
|
--- @field ClipRect ImVec4
|
|
--- @field TexRef ImTextureRef
|
|
--- @field VtxOffset unsigned_int
|
|
--- @field IdxOffset unsigned_int
|
|
--- @field ElemCount unsigned_int
|
|
--- @field UserCallback ImDrawCallback
|
|
--- @field UserCallbackData any
|
|
--- @field UserCallbackDataSize int
|
|
--- @field UserCallbackDataOffset int
|
|
local IM_DRAWCMD = {}
|
|
IM_DRAWCMD.__index = IM_DRAWCMD
|
|
|
|
--- @return ImDrawCmd
|
|
--- @nodiscard
|
|
function ImDrawCmd()
|
|
return setmetatable({
|
|
ClipRect = ImVec4(),
|
|
TexRef = nil,
|
|
VtxOffset = 0,
|
|
IdxOffset = 0,
|
|
ElemCount = 0,
|
|
UserCallback = nil,
|
|
UserCallbackData = nil,
|
|
UserCallbackDataSize = 0,
|
|
UserCallbackDataOffset = 0
|
|
}, IM_DRAWCMD)
|
|
end
|
|
|
|
--- @return ImTextureID
|
|
function IM_DRAWCMD:GetTexID()
|
|
local tex_id = (self.TexRef._TexData) and self.TexRef._TexData.TexID or self.TexRef._TexID
|
|
if self.TexRef._TexData ~= nil then
|
|
IM_ASSERT(tex_id ~= ImTextureID_Invalid, "ImDrawCmd is referring to ImTextureData that wasn't uploaded to graphics system. Backend must call ImTextureData::SetTexID() after handling ImTextureStatus_WantCreate request!")
|
|
end
|
|
return tex_id
|
|
end
|
|
|
|
--- @class ImDrawVert
|
|
--- @field [1] ImVec2 # pos
|
|
--- @field [2] ImVec2 # uv
|
|
--- @field [3] ImU32 # col
|
|
|
|
--- @return ImDrawVert
|
|
--- @nodiscard
|
|
function ImDrawVert() return { ImVec2(), ImVec2(), nil } end
|
|
|
|
-- [Luau] ImDrawList.VtxBuffer storage: one buffer, VTX_STRIDE bytes per vertex. Vertex i (1-based) is at
|
|
-- byte (i - 1) * VTX_STRIDE: f64 pos.x, f64 pos.y, f64 uv.x, f64 uv.y, u32 col. (f64 keeps results identical to tables.)
|
|
-- Same Size/Capacity/resize/reserve/shrink/clear interface as ImVector; elements are read with ImDrawVtx_* below.
|
|
VTX_STRIDE = 36
|
|
local IM_VTXBUF = {}
|
|
IM_VTXBUF.__index = IM_VTXBUF
|
|
function ImDrawVtxBuffer() return setmetatable({ Size = 0, Capacity = 0, Buf = buffer.create(0) }, IM_VTXBUF) end
|
|
function IM_VTXBUF:reserve(n)
|
|
if n <= self.Capacity then return end
|
|
local nb = buffer.create(n * VTX_STRIDE)
|
|
buffer.copy(nb, 0, self.Buf, 0, self.Size * VTX_STRIDE)
|
|
self.Buf = nb
|
|
self.Capacity = n
|
|
end
|
|
function IM_VTXBUF:resize(n)
|
|
if n > self.Capacity then self:reserve(math.max(n, math.floor(self.Capacity * 1.5), 64)) end
|
|
self.Size = n
|
|
end
|
|
function IM_VTXBUF:shrink(n) self.Size = n end
|
|
function IM_VTXBUF:clear() self.Size = 0; self.Capacity = 0; self.Buf = buffer.create(0) end
|
|
|
|
function ImDrawVtx_Pos(b, i) local o = (i - 1) * VTX_STRIDE; return buffer.readf64(b, o), buffer.readf64(b, o + 8) end
|
|
function ImDrawVtx_Col(b, i) return buffer.readu32(b, (i - 1) * VTX_STRIDE + 32) end
|
|
|
|
--- @class ImDrawCmdHeader
|
|
--- @field ClipRect ImVec4
|
|
--- @field TexRef ImTextureRef
|
|
--- @field VtxOffset unsigned_int
|
|
|
|
--- @return ImDrawCmdHeader
|
|
--- @nodiscard
|
|
function ImDrawCmdHeader() return { ClipRect = ImVec4(), TexRef = nil, VtxOffset = 0 } end
|
|
|
|
--- @class ImDrawChannel
|
|
--- @field _CmdBuffer ImVector<ImDrawCmd>
|
|
--- @field _IdxBuffer ImVector<ImDrawIdx>
|
|
|
|
--- @return ImDrawChannel
|
|
--- @nodiscard
|
|
function ImDrawChannel() return { _CmdBuffer = ImVector(), _IdxBuffer = ImVector() } end
|
|
|
|
--- @class ImDrawListSplitter
|
|
--- @field _Current int
|
|
--- @field _Count int
|
|
--- @field _Channels ImVector<ImDrawChannel>
|
|
|
|
--- @return ImDrawListSplitter
|
|
--- @nodiscard
|
|
MT.ImDrawListSplitter = {} -- methods in imgui_draw.lua
|
|
MT.ImDrawListSplitter.__index = MT.ImDrawListSplitter
|
|
function ImDrawListSplitter() return setmetatable({ _Current = 0, _Count = 0, _Channels = ImVector() }, MT.ImDrawListSplitter) end
|
|
|
|
--- @class ImDrawList
|
|
--- @field CmdBuffer ImVector<ImDrawCmd>
|
|
--- @field IdxBuffer ImVector<ImDrawIdx>
|
|
--- @field VtxBuffer ImVector<ImDrawVert>
|
|
--- @field Flags ImDrawListFlags
|
|
--- @field _VtxCurrentIdx unsigned_int # 1-based, generally == (VtxBuffer.Size + 1)
|
|
--- @field _Data ImDrawListSharedData # Pointes to shared draw data
|
|
--- @field _VtxWritePtr unsigned_int # 1-based, points to the current writing vertex in VtxBuffer (see ImDrawVtxBuffer)
|
|
--- @field _IdxWritePtr unsigned_int # 1-based, points to the current writing index in IdxBuffer.Data
|
|
--- @field _Path ImVector<ImVec2> # current path building
|
|
--- @field _CmdHeader ImDrawCmdHeader # template of active commands. Fields should match those of CmdBuffer:back()
|
|
--- @field _Splitter ImDrawListSplitter
|
|
--- @field _ClipRectStack ImVector<ImVec4>
|
|
--- @field _TextureStack ImVector<ImTextureRef>
|
|
--- @field _CallbacksDataBuf any
|
|
--- @field _FringeScale float
|
|
--- @field _OwnerName string
|
|
MT.ImDrawList = {}
|
|
MT.ImDrawList.__index = MT.ImDrawList
|
|
|
|
--- @param pos ImVec2
|
|
--- @param uv ImVec2
|
|
--- @param col ImU32
|
|
function MT.ImDrawList:PrimWriteVtx(pos, uv, col)
|
|
local b, o = self.VtxBuffer.Buf, (self._VtxWritePtr - 1) * VTX_STRIDE
|
|
buffer.writef64(b, o, pos.x); buffer.writef64(b, o + 8, pos.y)
|
|
buffer.writef64(b, o + 16, uv.x); buffer.writef64(b, o + 24, uv.y)
|
|
buffer.writeu32(b, o + 32, col)
|
|
self._VtxWritePtr = self._VtxWritePtr + 1
|
|
self._VtxCurrentIdx = self._VtxCurrentIdx + 1
|
|
end
|
|
|
|
--- @param idx ImDrawIdx
|
|
function MT.ImDrawList:PrimWriteIdx(idx)
|
|
self.IdxBuffer.Data[self._IdxWritePtr] = idx
|
|
self._IdxWritePtr = self._IdxWritePtr + 1
|
|
end
|
|
|
|
--- @param pos ImVec2
|
|
--- @param uv ImVec2
|
|
--- @param col ImU32
|
|
function MT.ImDrawList:PrimVtx(pos, uv, col)
|
|
self:PrimWriteIdx(self._VtxCurrentIdx)
|
|
self:PrimWriteVtx(pos, uv, col)
|
|
end
|
|
|
|
--- @param data? ImDrawListSharedData
|
|
--- @return ImDrawList
|
|
--- @nodiscard
|
|
function ImDrawList(data)
|
|
--- @type ImDrawList
|
|
local this = setmetatable({
|
|
CmdBuffer = ImVector(),
|
|
IdxBuffer = ImVector(),
|
|
VtxBuffer = ImDrawVtxBuffer(),
|
|
Flags = 0,
|
|
|
|
_VtxCurrentIdx = 1,
|
|
_Data = nil,
|
|
_VtxWritePtr = 1,
|
|
_IdxWritePtr = 1,
|
|
_Path = ImVector(ImVec2, ImVec2_TCopy),
|
|
_CmdHeader = ImDrawCmdHeader(),
|
|
_Splitter = ImDrawListSplitter(),
|
|
_ClipRectStack = ImVector(),
|
|
_TextureStack = ImVector(),
|
|
_CallbacksDataBuf = nil,
|
|
|
|
_FringeScale = 0,
|
|
_OwnerName = nil
|
|
}, MT.ImDrawList)
|
|
|
|
this:_SetDrawListSharedData(data)
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImDrawData
|
|
--- @field Valid bool
|
|
--- @field FrameCount int
|
|
--- @field TotalIdxCount int
|
|
--- @field TotalVtxCount int
|
|
--- @field CmdLists ImVector<ImDrawList>
|
|
--- @field DisplayPos ImVec2
|
|
--- @field DisplaySize ImVec2
|
|
--- @field FramebufferScale ImVec2
|
|
--- @field OwnerViewport ImGuiViewport
|
|
--- @field Textures ImVector<ImTextureData>
|
|
MT.ImDrawData = {}
|
|
MT.ImDrawData.__index = MT.ImDrawData
|
|
|
|
--- @return ImDrawData
|
|
function ImDrawData()
|
|
--- @type ImDrawData
|
|
local this = setmetatable({}, MT.ImDrawData)
|
|
|
|
this.CmdLists = ImVector()
|
|
this:Clear()
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImTextureData
|
|
--- @field UniqueID int
|
|
--- @field Status ImTextureStatus
|
|
--- @field BackendUserData any
|
|
--- @field QueueUserData any
|
|
--- @field TexID ImTextureID
|
|
--- @field Format ImTextureFormat
|
|
--- @field Width int
|
|
--- @field Height int
|
|
--- @field BytesPerPixel int
|
|
--- @field Pixels unsigned_char[]
|
|
--- @field UsedRect ImTextureRect
|
|
--- @field UpdateRect ImTextureRect
|
|
--- @field Updates ImVector<ImTextureRect>
|
|
--- @field UnusedFrames int
|
|
--- @field RefCount unsigned_short
|
|
--- @field UseColors bool
|
|
--- @field WantDestroyNextFrame bool
|
|
MT.ImTextureData = {}
|
|
MT.ImTextureData.__index = MT.ImTextureData
|
|
|
|
--- @return ImTextureData
|
|
--- @nodiscard
|
|
function ImTextureData()
|
|
--- @type ImTextureData
|
|
local this = setmetatable({}, MT.ImTextureData)
|
|
|
|
this.UniqueID = 0
|
|
this.Status = ImTextureStatus.Destroyed
|
|
this.BackendUserData = nil
|
|
this.TexID = ImTextureID_Invalid
|
|
this.Format = 0
|
|
this.Width = 0
|
|
this.Height = 0
|
|
this.BytesPerPixel = 0
|
|
this.Pixels = nil
|
|
this.UsedRect = ImTextureRect()
|
|
this.UpdateRect = ImTextureRect()
|
|
this.Updates = ImVector()
|
|
this.UnusedFrames = 0
|
|
this.RefCount = 0
|
|
this.UseColors = false
|
|
this.WantDestroyNextFrame = false
|
|
|
|
return this
|
|
end
|
|
|
|
--- @param x int
|
|
--- @param y int
|
|
function MT.ImTextureData:GetPixelsAt(x, y)
|
|
return self.Pixels, (x + y * self.Width) * self.BytesPerPixel + 1
|
|
end
|
|
|
|
function MT.ImTextureData:GetPitch() return self.Width * self.BytesPerPixel end
|
|
function MT.ImTextureData:GetTexID() return self.TexID end
|
|
|
|
--- @param tex_id ImTextureID
|
|
function MT.ImTextureData:SetTexID(tex_id) self.TexID = tex_id end
|
|
|
|
--- @param status ImTextureStatus
|
|
function MT.ImTextureData:SetStatus(status) self.Status = status if (status == ImTextureStatus.Destroyed and not self.WantDestroyNextFrame and self.Pixels ~= nil) then self.Status = ImTextureStatus.WantCreate end end
|
|
|
|
--- @class ImTextureRef
|
|
--- @field _TexData? ImTextureData
|
|
--- @field _TexID ImTextureID
|
|
local IM_TEXTURE_REF = {}
|
|
IM_TEXTURE_REF.__index = IM_TEXTURE_REF
|
|
|
|
--- @return ImTextureRef
|
|
--- @nodiscard
|
|
function ImTextureRef(tex_id)
|
|
return setmetatable({
|
|
_TexData = nil,
|
|
_TexID = tex_id or ImTextureID_Invalid
|
|
}, IM_TEXTURE_REF)
|
|
end
|
|
|
|
--- @class ImFontBaked
|
|
--- @field IndexAdvanceX ImVector<float> # Glyphs->AdvanceX in a directly indexable way. Note that codepoint starts from 0, so IndexAdvanceX.Data[0 + 1] holds the advanceX of glyph at codepoint 0
|
|
--- @field FallbackAdvanceX float
|
|
--- @field Size float
|
|
--- @field RasterizerDensity float
|
|
--- @field IndexLookup ImVector<ImU16> # Index glyphs by Unicode codepoint. use IndexLookup.Data[codepoint + 1] for codepoint. Stores 1-based index!
|
|
--- @field Glyphs ImVector<ImFontGlyph>
|
|
--- @field FallbackGlyphIndex int # Initial value = -1, then becomes 1-based index if fallback char is set
|
|
--- @field Ascent float
|
|
--- @field Descent float
|
|
--- @field MetricsTotalSurface unsigned_int
|
|
--- @field WantDestroy bool
|
|
--- @field LoadNoFallback bool
|
|
--- @field LoadNoRenderOnLayout bool
|
|
--- @field LastUsedFrame int
|
|
--- @field BakedId ImGuiID
|
|
--- @field OwnerFont ImFont
|
|
--- @field FontLoaderDatas any
|
|
MT.ImFontBaked = {}
|
|
MT.ImFontBaked.__index = MT.ImFontBaked
|
|
|
|
--- @return ImFontBaked
|
|
--- @nodiscard
|
|
function ImFontBaked()
|
|
--- @type ImFontBaked
|
|
local this = setmetatable({}, MT.ImFontBaked)
|
|
|
|
this.IndexAdvanceX = ImVector()
|
|
this.FallbackAdvanceX = 0
|
|
this.Size = 0
|
|
this.RasterizerDensity = 0
|
|
|
|
this.IndexLookup = ImVector()
|
|
this.Glyphs = ImVector()
|
|
this.FallbackGlyphIndex = -1
|
|
|
|
this.Ascent = 0
|
|
this.Descent = 0
|
|
this.MetricsTotalSurface = 0
|
|
this.WantDestroy = false
|
|
this.LoadNoFallback = false
|
|
this.LoadNoRenderOnLayout = false
|
|
this.LastUsedFrame = 0
|
|
this.BakedId = 0
|
|
this.OwnerFont = nil
|
|
this.FontLoaderDatas = nil
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImFont
|
|
--- @field LastBaked ImFontBaked
|
|
--- @field OwnerAtlas ImFontAtlas
|
|
--- @field Flags ImFontFlags
|
|
--- @field CurrentRasterizerDensity float
|
|
--- @field FontId ImGuiID
|
|
--- @field LegacySize float
|
|
--- @field Sources ImVector<ImFontConfig>
|
|
--- @field EllipsisChar ImWchar
|
|
--- @field FallbackChar ImWchar
|
|
--- @field Used8kPagesMap ImU8[] # 1-based table
|
|
--- @field EllipsisAutoBake bool
|
|
--- @field RemapPairs table<ImGuiID, any> # LUA: No ImGuiStorage
|
|
--- @field Scale float
|
|
MT.ImFont = {}
|
|
MT.ImFont.__index = MT.ImFont
|
|
|
|
function MT.ImFont:IsLoaded() return self.OwnerAtlas ~= nil end
|
|
function MT.ImFont:GetDebugName() if self.Sources.Size > 0 then return self.Sources[1].Name else return "<unknown>" end end
|
|
|
|
--- @return ImFont
|
|
--- @nodiscard
|
|
function ImFont()
|
|
--- @type ImFont
|
|
local this = setmetatable({}, MT.ImFont)
|
|
|
|
this.LastBaked = nil
|
|
this.OwnerAtlas = nil
|
|
this.Flags = 0
|
|
this.CurrentRasterizerDensity = 0
|
|
this.FontId = 0
|
|
this.LegacySize = 0
|
|
this.Sources = ImVector()
|
|
this.EllipsisChar = 0
|
|
this.FallbackChar = 0
|
|
this.Used8kPagesMap = {}
|
|
this.EllipsisAutoBake = false
|
|
this.RemapPairs = {}
|
|
this.Scale = 0
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImFontConfig
|
|
--- @field Name string
|
|
--- @field FontData table
|
|
--- @field FontDataSize int
|
|
--- @field FontDataOwnedByAtlas bool
|
|
--- @field MergeMode bool
|
|
--- @field PixelSnapH bool
|
|
--- @field OversampleH ImS8
|
|
--- @field OversampleV ImS8
|
|
--- @field EllipsisChar ImWchar
|
|
--- @field SizePixels float
|
|
--- @field GlyphRanges ImWchar[]
|
|
--- @field GlyphExcludeRanges ImWchar[]
|
|
--- @field GlyphOffset ImVec2
|
|
--- @field GlyphMinAdvanceX float
|
|
--- @field GlyphMaxAdvanceX float
|
|
--- @field GlyphExtraAdvanceX float
|
|
--- @field FontNo ImU32
|
|
--- @field FontLoaderFlags unsigned_int
|
|
--- @field RasterizerMultiply float
|
|
--- @field RasterizerDensity float
|
|
--- @field ExtraSizeScale float
|
|
--- @field Flags ImFontFlags
|
|
--- @field DstFont ImFont
|
|
--- @field FontLoader ImFontLoader
|
|
--- @field FontLoaderData any
|
|
local IM_FONT_CONFIG = {}
|
|
IM_FONT_CONFIG.__index = IM_FONT_CONFIG
|
|
|
|
--- @return ImFontConfig
|
|
--- @nodiscard
|
|
function ImFontConfig()
|
|
--- @type ImFontConfig
|
|
local this = setmetatable({}, IM_FONT_CONFIG)
|
|
|
|
this.Name = nil
|
|
this.FontData = nil
|
|
this.FontDataSize = 0
|
|
this.FontDataOwnedByAtlas = true
|
|
|
|
this.MergeMode = false
|
|
this.PixelSnapH = false
|
|
this.OversampleH = 0
|
|
this.OversampleV = 0
|
|
this.EllipsisChar = 0
|
|
this.SizePixels = 0
|
|
this.GlyphRanges = nil
|
|
this.GlyphExcludeRanges = nil
|
|
this.GlyphOffset = ImVec2()
|
|
this.GlyphMinAdvanceX = 0
|
|
this.GlyphMaxAdvanceX = FLT_MAX
|
|
this.GlyphExtraAdvanceX = 0
|
|
this.FontNo = 0
|
|
this.FontLoaderFlags = 0
|
|
this.RasterizerMultiply = 1.0
|
|
this.RasterizerDensity = 1.0
|
|
this.ExtraSizeScale = 1.0
|
|
|
|
this.Flags = 0
|
|
this.DstFont = nil
|
|
this.FontLoader = nil
|
|
this.FontLoaderData = nil
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImFontAtlas
|
|
--- @field Flags ImFontAtlasFlags
|
|
--- @field TexDesiredFormat ImTextureFormat
|
|
--- @field TexGlyphPadding int
|
|
--- @field TexMinWidth int
|
|
--- @field TexMinHeight int
|
|
--- @field TexMaxWidth int
|
|
--- @field TexMaxHeight int
|
|
--- @field TexRef ImTextureRef
|
|
--- @field TexData ImTextureData
|
|
--- @field TexList ImVector<ImTextureData>
|
|
--- @field Locked bool
|
|
--- @field RendererHasTextures bool
|
|
--- @field TexPixelsUseColors bool
|
|
--- @field TexUvScale ImVec2
|
|
--- @field TexUvWhitePixel ImVec2
|
|
--- @field Fonts ImVector<ImFont>
|
|
--- @field Sources ImVector<ImFontConfig>
|
|
--- @field TexUvLines ImVec4[] # 0-based table
|
|
--- @field TexNextUniqueID int
|
|
--- @field FontNextUniqueID int
|
|
--- @field DrawListSharedDatas ImVector<ImDrawListSharedData>
|
|
--- @field Builder ImFontAtlasBuilder
|
|
--- @field FontLoader ImFontLoader
|
|
--- @field FontLoaderName string
|
|
--- @field FontLoaderData any
|
|
--- @field FontLoaderFlags unsigned_int
|
|
--- @field RefCount int
|
|
--- @field OwnerContext ImGuiContext
|
|
MT.ImFontAtlas = {}
|
|
MT.ImFontAtlas.__index = MT.ImFontAtlas
|
|
|
|
--- @return ImFontAtlas
|
|
--- @nodiscard
|
|
function ImFontAtlas()
|
|
--- @type ImFontAtlas
|
|
local this = setmetatable({}, MT.ImFontAtlas)
|
|
|
|
this.Flags = 0
|
|
this.TexDesiredFormat = ImTextureFormat.RGBA32
|
|
this.TexGlyphPadding = 1
|
|
this.TexMinWidth = 512
|
|
this.TexMinHeight = 128
|
|
this.TexMaxWidth = 8192
|
|
this.TexMaxHeight = 8192
|
|
|
|
this.TexRef = ImTextureRef()
|
|
|
|
this.TexData = nil
|
|
|
|
this.TexList = ImVector()
|
|
this.Locked = false
|
|
this.RendererHasTextures = false
|
|
this.TexPixelsUseColors = nil
|
|
this.TexUvScale = nil
|
|
this.TexUvWhitePixel = nil
|
|
this.Fonts = ImVector()
|
|
this.Sources = ImVector()
|
|
this.TexUvLines = {}
|
|
this.TexNextUniqueID = 1
|
|
this.FontNextUniqueID = 1
|
|
this.DrawListSharedDatas = ImVector()
|
|
this.Builder = nil
|
|
this.FontLoader = nil
|
|
this.FontLoaderName = nil
|
|
this.FontLoaderData = nil
|
|
this.FontLoaderFlags = nil
|
|
this.RefCount = 0
|
|
this.OwnerContext = nil
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImFontAtlasRect
|
|
--- @field x unsigned_short
|
|
--- @field y unsigned_short
|
|
--- @field w unsigned_short
|
|
--- @field h unsigned_short
|
|
--- @field uv0 ImVec2
|
|
--- @field uv1 ImVec2
|
|
|
|
--- @alias ImFontAtlasRectId int
|
|
|
|
ImFontAtlasRectId_Invalid = -1
|
|
|
|
--- @return ImFontAtlasRect
|
|
--- @nodiscard
|
|
function ImFontAtlasRect()
|
|
return {
|
|
x = nil, y = nil,
|
|
w = nil, h = nil,
|
|
uv0 = ImVec2(),
|
|
uv1 = ImVec2()
|
|
}
|
|
end
|
|
|
|
--- @class ImFontGlyph
|
|
--- @field Colored boolean
|
|
--- @field Visible boolean
|
|
--- @field SourceIdx unsigned_int
|
|
--- @field Codepoint unsigned_int
|
|
--- @field AdvanceX float
|
|
--- @field X0 float
|
|
--- @field Y0 float
|
|
--- @field X1 float
|
|
--- @field Y1 float
|
|
--- @field U0 float
|
|
--- @field V0 float
|
|
--- @field U1 float
|
|
--- @field V1 float
|
|
--- @field PackId int
|
|
|
|
--- @return ImFontGlyph
|
|
--- @nodiscard
|
|
function ImFontGlyph()
|
|
return {
|
|
Colored = false,
|
|
Visible = false,
|
|
SourceIdx = 0,
|
|
Codepoint = 0,
|
|
AdvanceX = 0,
|
|
|
|
X0 = 0, Y0 = 0, X1 = 0, Y1 = 0,
|
|
U0 = 0, V0 = 0, U1 = 0, V1 = 0,
|
|
|
|
PackId = -1
|
|
}
|
|
end
|
|
|
|
--- @class ImGuiKeyData
|
|
--- @field Down bool
|
|
--- @field DownDuration float
|
|
--- @field DownDurationPrev float
|
|
--- @field AnalogValue float
|
|
|
|
--- @return ImGuiKeyData
|
|
--- @nodiscard
|
|
function ImGuiKeyData() return { Down = false, DownDuration = 0.0, DownDurationPrev = 0.0, AnalogValue = 0.0 } end
|
|
|
|
--- @enum ImGuiConfigFlags
|
|
ImGuiConfigFlags = {
|
|
None = 0,
|
|
NavEnableKeyboard = bitLShift(1, 0),
|
|
NavEnableGamepad = bitLShift(1, 1),
|
|
NoMouse = bitLShift(1, 4),
|
|
NoMouseCursorChange = bitLShift(1, 5),
|
|
NoKeyboard = bitLShift(1, 6),
|
|
DockingEnable = bitLShift(1, 7),
|
|
ViewportsEnable = bitLShift(1, 10),
|
|
IsSRGB = bitLShift(1, 20),
|
|
IsTouchScreen = bitLShift(1, 21)
|
|
}
|
|
|
|
--- @class ImGuiIO
|
|
MT.ImGuiIO = {}
|
|
MT.ImGuiIO.__index = MT.ImGuiIO
|
|
|
|
--- @return ImGuiIO
|
|
function ImGuiIO()
|
|
local this = {
|
|
Ctx = nil,
|
|
|
|
KeyCtrl = false,
|
|
KeyShift = false,
|
|
KeyAlt = false,
|
|
KeySuper = false,
|
|
|
|
KeyMods = nil,
|
|
|
|
BackendFlags = ImGuiBackendFlags.None,
|
|
ConfigFlags = ImGuiConfigFlags.None,
|
|
DisplaySize = ImVec2(-1.0, -1.0),
|
|
|
|
DeltaTime = 1.0 / 60.0,
|
|
|
|
DisplayFramebufferScale = ImVec2(1.0, 1.0),
|
|
|
|
MousePos = ImVec2(),
|
|
MousePosPrev = ImVec2(),
|
|
|
|
WantSetMousePos = false,
|
|
|
|
MouseDelta = ImVec2(),
|
|
|
|
MouseDown = {[0] = false, [1] = false, [2] = false},
|
|
|
|
MouseWheel = 0,
|
|
MouseWheelH = 0,
|
|
|
|
MouseCtrlLeftAsRightClick = false,
|
|
|
|
MouseWheelRequestAxisSwap = false,
|
|
|
|
ConfigColorEditFlags = ImGuiColorEditFlags.DefaultOptions_,
|
|
|
|
ConfigMacOSXBehaviors = false,
|
|
ConfigNavCursorVisibleAuto = true,
|
|
ConfigNavCursorVisibleAlways = false,
|
|
ConfigInputTrickleEventQueue = true,
|
|
ConfigWindowsResizeFromEdges = true,
|
|
|
|
ConfigDebugIniSettings = false,
|
|
ConfigWindowsCopyContentsWithCtrlC = false,
|
|
ConfigWindowsMoveFromTitleBarOnly = false,
|
|
ConfigErrorRecovery = true,
|
|
ConfigErrorRecoveryEnableAssert = true,
|
|
ConfigErrorRecoveryEnableDebugLog = true,
|
|
ConfigErrorRecoveryEnableTooltip = true,
|
|
ConfigDebugHighlightIdConflicts = false,
|
|
ConfigDebugHighlightIdConflictsShowItemPicker = true,
|
|
|
|
IniFilename = "imgui.ini", -- Roblox: no disk access, only used as a flag (nil disables .ini handling)
|
|
IniSavingRate = 5.0,
|
|
LogFilename = "imgui_log.txt",
|
|
WantSaveIniSettings = false,
|
|
|
|
ConfigDockingNoSplit = false,
|
|
ConfigDockingNoDockingOver = false,
|
|
ConfigDockingWithShift = false,
|
|
ConfigDockingAlwaysTabBar = false,
|
|
ConfigDockingTransparentPayload = false,
|
|
ConfigViewportsNoAutoMerge = false,
|
|
ConfigViewportsNoTaskBarIcon = false,
|
|
ConfigViewportsNoDecoration = true,
|
|
ConfigViewportsNoDefaultParent = true,
|
|
ConfigViewportsPlatformFocusSetsImGuiFocus = true,
|
|
|
|
ConfigMemoryCompactTimer = 60.0,
|
|
|
|
MouseDrawCursor = false,
|
|
|
|
MouseClicked = {[0] = false, [1] = false, [2] = false},
|
|
MouseReleased = {[0] = false, [1] = false, [2] = false},
|
|
MouseClickedCount = {[0] = 0, [1] = 0, [2] = 0},
|
|
MouseClickedLastCount = {[0] = 0, [1] = 0, [2] = 0},
|
|
MouseDownDuration = {[0] = -1, [1] = -1, [2] = -1},
|
|
MouseDownDurationPrev = {[0] = -1, [1] = -1, [2] = -1},
|
|
|
|
MouseDragMaxDistanceAbs = {[0] = ImVec2(), [1] = ImVec2(), [2] = ImVec2()},
|
|
MouseDragMaxDistanceSqr = {[0] = 0, [1] = 0, [2] = 0},
|
|
|
|
MouseDownOwned = {[0] = nil, [1] = nil, [2] = nil},
|
|
MouseDownOwnedUnlessPopupClose = {[0] = nil, [1] = nil, [2] = nil},
|
|
MouseClickedTime = {[0] = 0, [1] = 0, [2] = 0},
|
|
MouseReleasedTime = {[0] = 0, [1] = 0, [2] = 0},
|
|
MouseClickedPos = {[0] = ImVec2(), [1] = ImVec2(), [2] = ImVec2()},
|
|
|
|
MouseDoubleClicked = {[0] = false, [1] = false, [2] = false},
|
|
|
|
MouseDoubleClickTime = 0.30,
|
|
MouseSingleClickDelay = 0.50,
|
|
MouseDoubleClickMaxDist = 6.0,
|
|
MouseDragThreshold = 6.0,
|
|
KeyRepeatDelay = 0.275,
|
|
KeyRepeatRate = 0.050,
|
|
|
|
KeysData = {}, -- size = ImGuiKey.NamedKey_COUNT
|
|
|
|
WantCaptureMouse = nil,
|
|
WantCaptureKeyboard = nil,
|
|
WantTextInput = nil,
|
|
|
|
Framerate = 0,
|
|
MetricsRenderVertices = 0, MetricsRenderIndices = 0, MetricsRenderWindows = 0, MetricsActiveWindows = 0,
|
|
|
|
NavActive = false,
|
|
NavVisible = false,
|
|
|
|
MetricsRenderWindows = 0,
|
|
|
|
Fonts = nil,
|
|
FontDefault = nil,
|
|
|
|
BackendPlatformUserData = nil,
|
|
BackendRendererUserData = nil,
|
|
|
|
InputQueueCharacters = ImVector(),
|
|
|
|
AppAcceptingEvents = true,
|
|
InputQueueSurrogate = 0
|
|
}
|
|
|
|
for i = 0, ImGuiKey.NamedKey_COUNT - 1 do
|
|
this.KeysData[i] = ImGuiKeyData()
|
|
end
|
|
|
|
return setmetatable(this, MT.ImGuiIO)
|
|
end
|
|
|
|
--- @class ImGuiPlatformImeData
|
|
--- @field WantVisible bool
|
|
--- @field WantTextInput bool
|
|
--- @field InputPos ImVec2
|
|
--- @field InputLineHeight float
|
|
--- @field ViewportId ImGuiID
|
|
|
|
--- @return ImGuiPlatformImeData
|
|
--- @nodiscard
|
|
function ImGuiPlatformImeData()
|
|
return {
|
|
WantVisible = false,
|
|
WantTextInput = false,
|
|
InputPos = ImVec2(),
|
|
InputLineHeight = 0.0,
|
|
ViewportId = 0
|
|
}
|
|
end
|
|
|
|
--- @param dest ImGuiPlatformImeData
|
|
--- @param src ImGuiPlatformImeData
|
|
function ImGuiPlatformImeData_Copy(dest, src)
|
|
dest.WantVisible = src.WantVisible
|
|
dest.WantTextInput = src.WantTextInput
|
|
ImVec2_Copy(dest.InputPos, src.InputPos)
|
|
dest.InputLineHeight = src.InputLineHeight
|
|
dest.ViewportId = src.ViewportId
|
|
end
|
|
|
|
--- @param data1 ImGuiPlatformImeData
|
|
--- @param data2 ImGuiPlatformImeData
|
|
function ImGuiPlatformImeData_Compare(data1, data2)
|
|
if data1.WantVisible ~= data2.WantVisible or
|
|
data1.WantTextInput ~= data2.WantTextInput or
|
|
data1.InputPos ~= data2.InputPos or
|
|
data1.InputLineHeight ~= data2.InputLineHeight or
|
|
data1.ViewportId ~= data2.ViewportId then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- @enum ImGuiViewportFlags
|
|
ImGuiViewportFlags = {
|
|
None = 0,
|
|
IsPlatformWindow = bitLShift(1, 0),
|
|
IsPlatformMonitor = bitLShift(1, 1),
|
|
OwnedByApp = bitLShift(1, 2),
|
|
NoDecoration = bitLShift(1, 3),
|
|
NoTaskBarIcon = bitLShift(1, 4),
|
|
NoFocusOnAppearing = bitLShift(1, 5),
|
|
NoFocusOnClick = bitLShift(1, 6),
|
|
NoInputs = bitLShift(1, 7),
|
|
NoRendererClear = bitLShift(1, 8),
|
|
NoAutoMerge = bitLShift(1, 9),
|
|
TopMost = bitLShift(1, 10),
|
|
CanHostOtherWindows = bitLShift(1, 11),
|
|
|
|
IsMinimized = bitLShift(1, 12),
|
|
IsFocused = bitLShift(1, 13)
|
|
}
|
|
|
|
--- @class ImGuiViewport
|
|
--- @field ID ImGuiID
|
|
--- @field Flags ImGuiViewportFlags
|
|
--- @field Pos ImVec2
|
|
--- @field Size ImVec2
|
|
--- @field FramebufferScale ImVec2
|
|
--- @field WorkPos ImVec2
|
|
--- @field WorkSize ImVec2
|
|
--- @field DpiScale float
|
|
--- @field ParentViewportId ImGuiID
|
|
--- @field ParentViewport ImGuiViewport
|
|
--- @field DrawData ImDrawData
|
|
--- @field RendererUserData any
|
|
--- @field PlatformUserData any
|
|
--- @field PlatformHandle any
|
|
--- @field PlatformHandleRaw any
|
|
--- @field PlatformWindowCreated bool
|
|
--- @field PlatformRequestMove bool
|
|
--- @field PlatformRequestResize bool
|
|
--- @field PlatformRequestClose bool
|
|
MT.ImGuiViewport = {}
|
|
MT.ImGuiViewport.__index = MT.ImGuiViewport
|
|
|
|
function MT.ImGuiViewport:GetCenter()
|
|
return ImVec2(self.Pos.x + self.Size.x * 0.5, self.Pos.y + self.Size.y * 0.5)
|
|
end
|
|
|
|
function MT.ImGuiViewport:GetWorkCenter()
|
|
return ImVec2(self.WorkPos.x + self.WorkSize.x * 0.5, self.WorkPos.y + self.WorkSize.y * 0.5)
|
|
end
|
|
|
|
--- @return ImGuiViewport
|
|
--- @nodiscard
|
|
function ImGuiViewport()
|
|
return setmetatable({
|
|
ID = 0,
|
|
Flags = 0,
|
|
Pos = ImVec2(),
|
|
Size = ImVec2(),
|
|
FramebufferScale = ImVec2(),
|
|
WorkPos = ImVec2(),
|
|
WorkSize = ImVec2(),
|
|
DpiScale = 0,
|
|
|
|
PlatformHandle = nil,
|
|
PlatformHandleRaw = nil,
|
|
PlatformWindowCreated = false
|
|
}, MT.ImGuiViewport)
|
|
end
|
|
|
|
--- @class ImGuiPlatformIO
|
|
--- @field Platform_GetClipboardTextFn fun(ctx?: ImGuiContext): string
|
|
--- @field Platform_CreateWindow fun(vp: ImGuiViewport)
|
|
--- @field Platform_OnChangedViewport fun(vp: ImGuiViewport)
|
|
--- @field Monitors ImVector<ImGuiPlatformMonitor>
|
|
--- @field Textures ImVector<ImTextureData>
|
|
--- @field Viewports ImVector<ImGuiViewport>
|
|
MT.ImGuiPlatformIO = {}
|
|
MT.ImGuiPlatformIO.__index = MT.ImGuiPlatformIO
|
|
|
|
--- @return ImGuiPlatformIO
|
|
--- @nodiscard
|
|
function ImGuiPlatformIO()
|
|
local this = {
|
|
Platform_GetClipboardTextFn = nil,
|
|
Platform_SetClipboardTextFn = nil,
|
|
|
|
Platform_OpenInShellFn = nil,
|
|
Platform_OpenInShellUserData = nil,
|
|
|
|
Renderer_TextureMaxWidth = 0,
|
|
Renderer_TextureMaxHeight = 0,
|
|
|
|
Renderer_RenderState = nil,
|
|
|
|
Monitors = ImVector(),
|
|
Textures = ImVector(),
|
|
Viewports = ImVector(),
|
|
|
|
Platform_LocaleDecimalPoint = 46, -- '.'
|
|
|
|
Platform_OnChangedViewport = nil,
|
|
}
|
|
|
|
return setmetatable(this, MT.ImGuiPlatformIO)
|
|
end
|
|
|
|
--- @class ImGuiPlatformMonitor
|
|
--- @field MainPos ImVec2
|
|
--- @field MainSize ImVec2
|
|
--- @field WorkPos ImVec2
|
|
--- @field WorkSize ImVec2
|
|
--- @field DpiScale float
|
|
--- @field PlatformHandle any
|
|
|
|
--- @return ImGuiPlatformMonitor
|
|
--- @nodiscard
|
|
function ImGuiPlatformMonitor()
|
|
return {
|
|
MainPos = ImVec2(0, 0),
|
|
MainSize = ImVec2(0, 0),
|
|
WorkPos = ImVec2(0, 0),
|
|
WorkSize = ImVec2(0, 0),
|
|
DpiScale = 1.0,
|
|
|
|
PlatformHandle = nil
|
|
}
|
|
end
|
|
|
|
--- @enum ImGuiWindowFlags
|
|
ImGuiWindowFlags = {
|
|
None = 0,
|
|
NoTitleBar = bitLShift(1, 0),
|
|
NoResize = bitLShift(1, 1),
|
|
NoMove = bitLShift(1, 2),
|
|
NoScrollbar = bitLShift(1, 3),
|
|
NoScrollWithMouse = bitLShift(1, 4),
|
|
NoCollapse = bitLShift(1, 5),
|
|
AlwaysAutoResize = bitLShift(1, 6),
|
|
NoBackground = bitLShift(1, 7),
|
|
NoSavedSettings = bitLShift(1, 8),
|
|
NoMouseInputs = bitLShift(1, 9),
|
|
MenuBar = bitLShift(1, 10),
|
|
HorizontalScrollbar = bitLShift(1, 11),
|
|
NoFocusOnAppearing = bitLShift(1, 12),
|
|
NoBringToFrontOnFocus = bitLShift(1, 13),
|
|
AlwaysVerticalScrollbar = bitLShift(1, 14),
|
|
AlwaysHorizontalScrollbar = bitLShift(1, 15),
|
|
NoNavInputs = bitLShift(1, 16),
|
|
NoNavFocus = bitLShift(1, 17),
|
|
UnsavedDocument = bitLShift(1, 18),
|
|
NoDocking = bitLShift(1, 19),
|
|
DockNodeHost = bitLShift(1, 23),
|
|
ChildWindow = bitLShift(1, 24),
|
|
Tooltip = bitLShift(1, 25),
|
|
Popup = bitLShift(1, 26),
|
|
Modal = bitLShift(1, 27),
|
|
ChildMenu = bitLShift(1, 28)
|
|
}
|
|
|
|
-- [Internal]
|
|
ImGuiWindowFlags.NoNav = bitOr(ImGuiWindowFlags.NoNavInputs, ImGuiWindowFlags.NoNavFocus)
|
|
ImGuiWindowFlags.NoDecoration = bitOr(ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoScrollbar, ImGuiWindowFlags.NoCollapse)
|
|
ImGuiWindowFlags.NoInputs = bitOr(ImGuiWindowFlags.NoMouseInputs, ImGuiWindowFlags.NoNavInputs, ImGuiWindowFlags.NoNavFocus)
|
|
|
|
--- @enum ImGuiItemFlags
|
|
ImGuiItemFlags = {
|
|
None = 0,
|
|
NoTabStop = bitLShift(1, 0),
|
|
NoNav = bitLShift(1, 1),
|
|
NoNavDefaultFocus = bitLShift(1, 2),
|
|
ButtonRepeat = bitLShift(1, 3),
|
|
AutoClosePopups = bitLShift(1, 4),
|
|
AllowDuplicateId = bitLShift(1, 5),
|
|
Disabled = bitLShift(1, 6),
|
|
LiveEditOnInputText = bitLShift(1, 7),
|
|
LiveEditOnInputScalar = bitLShift(1, 8)
|
|
}
|
|
|
|
ImGuiItemFlags.LiveEditOnInput = bitOr(ImGuiItemFlags.LiveEditOnInputText, ImGuiItemFlags.LiveEditOnInputScalar)
|
|
|
|
--- @enum ImGuiItemStatusFlags
|
|
ImGuiItemStatusFlags = {
|
|
None = 0,
|
|
HoveredRect = bitLShift(1, 0),
|
|
HasDisplayRect = bitLShift(1, 1),
|
|
Edited = bitLShift(1, 2),
|
|
ToggledSelection = bitLShift(1, 3),
|
|
ToggledOpen = bitLShift(1, 4),
|
|
HasDeactivated = bitLShift(1, 5),
|
|
Deactivated = bitLShift(1, 6),
|
|
HoveredWindow = bitLShift(1, 7),
|
|
Visible = bitLShift(1, 8),
|
|
HasClipRect = bitLShift(1, 9),
|
|
HasShortcut = bitLShift(1, 10),
|
|
EditedInternal = bitLShift(1, 11)
|
|
}
|
|
|
|
--- @enum ImGuiChildFlags
|
|
ImGuiChildFlags = {
|
|
None = 0,
|
|
Borders = bitLShift(1, 0),
|
|
AlwaysUseWindowPadding = bitLShift(1, 1),
|
|
ResizeX = bitLShift(1, 2),
|
|
ResizeY = bitLShift(1, 3),
|
|
AutoResizeX = bitLShift(1, 4),
|
|
AutoResizeY = bitLShift(1, 5),
|
|
AlwaysAutoResize = bitLShift(1, 6),
|
|
FrameStyle = bitLShift(1, 7),
|
|
NavFlattened = bitLShift(1, 8)
|
|
}
|
|
|
|
ImGuiChildFlags.ResizeBoth = bitOr(ImGuiChildFlags.ResizeX, ImGuiChildFlags.ResizeY)
|
|
ImGuiChildFlags.ResizeXAndY = ImGuiChildFlags.ResizeBoth
|
|
|
|
--- @enum ImGuiNextItemDataFlags
|
|
ImGuiNextItemDataFlags = {
|
|
None = 0,
|
|
HasWidth = bitLShift(1, 0),
|
|
HasOpen = bitLShift(1, 1),
|
|
HasShortcut = bitLShift(1, 2),
|
|
HasRefVal = bitLShift(1, 3),
|
|
HasStorageID = bitLShift(1, 4),
|
|
HasColorMarker = bitLShift(1, 5)
|
|
}
|
|
|
|
--- @enum ImDrawFlags
|
|
ImDrawFlags = {
|
|
None = 0,
|
|
RoundCornersTopLeft = bitLShift(1, 4),
|
|
RoundCornersTopRight = bitLShift(1, 5),
|
|
RoundCornersBottomLeft = bitLShift(1, 6),
|
|
RoundCornersBottomRight = bitLShift(1, 7),
|
|
RoundCornersNone = bitLShift(1, 8),
|
|
Closed = bitLShift(1, 9)
|
|
}
|
|
|
|
ImDrawFlags.RoundCornersTop = bitOr(ImDrawFlags.RoundCornersTopLeft, ImDrawFlags.RoundCornersTopRight)
|
|
ImDrawFlags.RoundCornersBottom = bitOr(ImDrawFlags.RoundCornersBottomLeft, ImDrawFlags.RoundCornersBottomRight)
|
|
ImDrawFlags.RoundCornersLeft = bitOr(ImDrawFlags.RoundCornersBottomLeft, ImDrawFlags.RoundCornersTopLeft)
|
|
ImDrawFlags.RoundCornersRight = bitOr(ImDrawFlags.RoundCornersBottomRight, ImDrawFlags.RoundCornersTopRight)
|
|
ImDrawFlags.RoundCornersAll = bitOr(ImDrawFlags.RoundCornersTopLeft, ImDrawFlags.RoundCornersTopRight, ImDrawFlags.RoundCornersBottomLeft, ImDrawFlags.RoundCornersBottomRight)
|
|
ImDrawFlags.RoundCornersDefault_ = ImDrawFlags.RoundCornersAll
|
|
ImDrawFlags.RoundCornersMask_ = bitOr(ImDrawFlags.RoundCornersAll, ImDrawFlags.RoundCornersNone)
|
|
ImDrawFlags.InvalidMask_ = 0x8000000F
|
|
|
|
--- @enum ImDrawListFlags
|
|
ImDrawListFlags = {
|
|
None = 0,
|
|
AntiAliasedLines = bitLShift(1, 0),
|
|
AntiAliasedLinesUseTex = bitLShift(1, 1),
|
|
AntiAliasedFill = bitLShift(1, 2),
|
|
AllowVtxOffset = bitLShift(1, 3),
|
|
TextNoPixelSnap = bitLShift(1, 4)
|
|
}
|
|
|
|
--- @enum ImFontFlags
|
|
ImFontFlags = {
|
|
None = 0,
|
|
NoLoadError = bitLShift(1, 1),
|
|
NoLoadGlyphs = bitLShift(1, 2),
|
|
LockBakedSizes = bitLShift(1, 3),
|
|
ImplicitRefSize = bitLShift(1, 4)
|
|
}
|
|
|
|
--- @enum ImGuiMouseSource
|
|
ImGuiMouseSource = {
|
|
Mouse = 0,
|
|
TouchScreen = 1,
|
|
Pen = 2,
|
|
COUNT = 3
|
|
}
|
|
|
|
--- @enum ImGuiCond
|
|
ImGuiCond = {
|
|
None = 0,
|
|
Always = bitLShift(1, 0),
|
|
Once = bitLShift(1, 1),
|
|
FirstUseEver = bitLShift(1, 2),
|
|
Appearing = bitLShift(1, 3)
|
|
}
|
|
|
|
--- @enum ImGuiInputFlags
|
|
ImGuiInputFlags = {
|
|
None = 0,
|
|
Repeat = bitLShift(1, 0),
|
|
RouteActive = bitLShift(1, 10),
|
|
RouteFocused = bitLShift(1, 11),
|
|
RouteGlobal = bitLShift(1, 12),
|
|
RouteAlways = bitLShift(1, 13),
|
|
RouteOverFocused = bitLShift(1, 14),
|
|
RouteOverActive = bitLShift(1, 15),
|
|
RouteUnlessBgFocused = bitLShift(1, 16),
|
|
RouteFromRootWindow = bitLShift(1, 17),
|
|
Tooltip = bitLShift(1, 18)
|
|
}
|
|
|
|
--- @enum ImGuiButtonFlags
|
|
ImGuiButtonFlags = {
|
|
None = 0,
|
|
MouseButtonLeft = bitLShift(1, 0),
|
|
MouseButtonRight = bitLShift(1, 1),
|
|
MouseButtonMiddle = bitLShift(1, 2),
|
|
EnableNav = bitLShift(1, 3),
|
|
PressedOnClick = bitLShift(1, 4),
|
|
PressedOnClickRelease = bitLShift(1, 5),
|
|
PressedOnClickReleaseAnywhere = bitLShift(1, 6),
|
|
PressedOnRelease = bitLShift(1, 7),
|
|
PressedOnDoubleClick = bitLShift(1, 8),
|
|
PressedOnDragDropHold = bitLShift(1, 9),
|
|
FlattenChildren = bitLShift(1, 11),
|
|
AllowOverlap = bitLShift(1, 12),
|
|
AlignTextBaseLine = bitLShift(1, 15),
|
|
NoKeyModsAllowed = bitLShift(1, 16),
|
|
NoHoldingActiveId = bitLShift(1, 17),
|
|
NoNavFocus = bitLShift(1, 18),
|
|
NoHoveredOnFocus = bitLShift(1, 19),
|
|
NoSetKeyOwner = bitLShift(1, 20),
|
|
NoTestKeyOwner = bitLShift(1, 21),
|
|
NoFocus = bitLShift(1, 22)
|
|
}
|
|
|
|
ImGuiButtonFlags.MouseButtonMask_ = bitOr(ImGuiButtonFlags.MouseButtonLeft, ImGuiButtonFlags.MouseButtonRight, ImGuiButtonFlags.MouseButtonMiddle)
|
|
ImGuiButtonFlags.PressedOnMask_ = bitOr(ImGuiButtonFlags.PressedOnClick, ImGuiButtonFlags.PressedOnClickRelease, ImGuiButtonFlags.PressedOnClickReleaseAnywhere, ImGuiButtonFlags.PressedOnRelease, ImGuiButtonFlags.PressedOnDoubleClick, ImGuiButtonFlags.PressedOnDragDropHold)
|
|
ImGuiButtonFlags.PressedOnDefault_ = ImGuiButtonFlags.PressedOnClickRelease
|
|
ImGuiButtonFlags.NoKeyModifiers = ImGuiButtonFlags.NoKeyModsAllowed
|
|
|
|
--- @enum ImGuiStyleVar
|
|
ImGuiStyleVar = {
|
|
Alpha = 0,
|
|
DisabledAlpha = 1,
|
|
WindowPadding = 2,
|
|
WindowRounding = 3,
|
|
WindowBorderSize = 4,
|
|
WindowMinSize = 5,
|
|
WindowTitleAlign = 6,
|
|
ChildRounding = 7,
|
|
ChildBorderSize = 8,
|
|
PopupRounding = 9,
|
|
PopupBorderSize = 10,
|
|
FramePadding = 11,
|
|
FrameRounding = 12,
|
|
FrameBorderSize = 13,
|
|
ItemSpacing = 14,
|
|
ItemInnerSpacing = 15,
|
|
IndentSpacing = 16,
|
|
CellPadding = 17,
|
|
ScrollbarSize = 18,
|
|
ScrollbarRounding = 19,
|
|
ScrollbarPadding = 20,
|
|
GrabMinSize = 21,
|
|
GrabRounding = 22,
|
|
ImageRounding = 23,
|
|
ImageBorderSize = 24,
|
|
TabRounding = 25,
|
|
TabBorderSize = 26,
|
|
TabMinWidthBase = 27,
|
|
TabMinWidthShrink = 28,
|
|
TabBarBorderSize = 29,
|
|
TabBarOverlineSize = 30,
|
|
TableAngledHeadersAngle = 31,
|
|
TableAngledHeadersTextAlign = 32,
|
|
TreeLinesSize = 33,
|
|
TreeLinesRounding = 34,
|
|
MenuItemRounding = 35,
|
|
SelectableRounding = 36,
|
|
DragDropTargetRounding = 37,
|
|
ButtonTextAlign = 38,
|
|
SelectableTextAlign = 39,
|
|
SeparatorTextBorderSize = 40,
|
|
SeparatorTextAlign = 41,
|
|
SeparatorTextPadding = 42,
|
|
COUNT = 43
|
|
}
|
|
|
|
--- @enum ImGuiHoveredFlags
|
|
ImGuiHoveredFlags = {
|
|
None = 0,
|
|
ChildWindows = bitLShift(1, 0),
|
|
RootWindow = bitLShift(1, 1),
|
|
AnyWindow = bitLShift(1, 2),
|
|
NoPopupHierarchy = bitLShift(1, 3),
|
|
DockHierarchy = bitLShift(1, 4),
|
|
AllowWhenBlockedByPopup = bitLShift(1, 5),
|
|
AllowWhenBlockedByActiveItem = bitLShift(1, 7),
|
|
AllowWhenOverlappedByItem = bitLShift(1, 8),
|
|
AllowWhenOverlappedByWindow = bitLShift(1, 9),
|
|
AllowWhenDisabled = bitLShift(1, 10),
|
|
NoNavOverride = bitLShift(1, 11),
|
|
ForTooltip = bitLShift(1, 12),
|
|
Stationary = bitLShift(1, 13),
|
|
DelayNone = bitLShift(1, 14),
|
|
DelayShort = bitLShift(1, 15),
|
|
DelayNormal = bitLShift(1, 16),
|
|
NoSharedDelay = bitLShift(1, 17)
|
|
}
|
|
|
|
--- @enum ImGuiFocusedFlags
|
|
ImGuiFocusedFlags = {
|
|
None = 0,
|
|
ChildWindows = bitLShift(1, 0), -- Return true if any children of the window is focused
|
|
RootWindow = bitLShift(1, 1), -- Test from root window (top most parent of the current hierarchy)
|
|
AnyWindow = bitLShift(1, 2), -- Return true if any window is focused
|
|
NoPopupHierarchy = bitLShift(1, 3), -- Do not consider popup hierarchy
|
|
DockHierarchy = bitLShift(1, 4), -- Consider docking hierarchy
|
|
}
|
|
ImGuiFocusedFlags.RootAndChildWindows = bitOr(ImGuiFocusedFlags.RootWindow, ImGuiFocusedFlags.ChildWindows)
|
|
|
|
ImGuiHoveredFlags.AllowWhenOverlapped = bitOr(ImGuiHoveredFlags.AllowWhenOverlappedByItem, ImGuiHoveredFlags.AllowWhenOverlappedByWindow)
|
|
ImGuiHoveredFlags.RectOnly = bitOr(ImGuiHoveredFlags.AllowWhenBlockedByPopup, ImGuiHoveredFlags.AllowWhenBlockedByActiveItem, ImGuiHoveredFlags.AllowWhenOverlapped)
|
|
ImGuiHoveredFlags.RootAndChildWindows = bitOr(ImGuiHoveredFlags.RootWindow, ImGuiHoveredFlags.ChildWindows)
|
|
ImGuiHoveredFlags.DelayMask_ = bitOr(ImGuiHoveredFlags.DelayNone, ImGuiHoveredFlags.DelayShort, ImGuiHoveredFlags.DelayNormal, ImGuiHoveredFlags.NoSharedDelay)
|
|
ImGuiHoveredFlags.AllowedMaskForIsWindowHovered = bitOr(ImGuiHoveredFlags.ChildWindows, ImGuiHoveredFlags.RootWindow, ImGuiHoveredFlags.AnyWindow, ImGuiHoveredFlags.NoPopupHierarchy, ImGuiHoveredFlags.DockHierarchy, ImGuiHoveredFlags.AllowWhenBlockedByPopup, ImGuiHoveredFlags.AllowWhenBlockedByActiveItem, ImGuiHoveredFlags.ForTooltip, ImGuiHoveredFlags.Stationary)
|
|
ImGuiHoveredFlags.AllowedMaskForIsItemHovered = bitOr(ImGuiHoveredFlags.AllowWhenBlockedByPopup, ImGuiHoveredFlags.AllowWhenBlockedByActiveItem, ImGuiHoveredFlags.AllowWhenOverlapped, ImGuiHoveredFlags.AllowWhenDisabled, ImGuiHoveredFlags.NoNavOverride, ImGuiHoveredFlags.ForTooltip, ImGuiHoveredFlags.Stationary, ImGuiHoveredFlags.DelayMask_)
|
|
|
|
--- @enum ImGuiKey
|
|
ImGuiKey = {
|
|
None = 0,
|
|
|
|
NamedKey_BEGIN = 512,
|
|
|
|
Tab = 512,
|
|
LeftArrow = 513,
|
|
RightArrow = 514,
|
|
UpArrow = 515,
|
|
DownArrow = 516,
|
|
PageUp = 517,
|
|
PageDown = 518,
|
|
Home = 519,
|
|
End = 520,
|
|
Insert = 521,
|
|
Delete = 522,
|
|
Backspace = 523,
|
|
Space = 524,
|
|
Enter = 525,
|
|
Escape = 526,
|
|
LeftCtrl = 527, LeftShift = 528, LeftAlt = 529, LeftSuper = 530,
|
|
RightCtrl = 531, RightShift = 532, RightAlt = 533, RightSuper = 534,
|
|
Menu = 535,
|
|
|
|
-- 1 ~ 9
|
|
K0 = 536, K1 = 537, K2 = 538, K3 = 539, K4 = 540, K5 = 541, K6 = 542, K7 = 543, K8 = 544, K9 = 545,
|
|
|
|
A = 546, B = 547, C = 548, D = 549, E = 550, F = 551, G = 552, H = 553, I = 554, J = 555,
|
|
K = 556, L = 557, M = 558, N = 559, O = 560, P = 561, Q = 562, R = 563, S = 564, T = 565,
|
|
U = 566, V = 567, W = 568, X = 569, Y = 570, Z = 571,
|
|
|
|
F1 = 572, F2 = 573, F3 = 574, F4 = 575, F5 = 576, F6 = 577,
|
|
F7 = 578, F8 = 579, F9 = 580, F10 = 581, F11 = 582, F12 = 583,
|
|
F13 = 584, F14 = 585, F15 = 586, F16 = 587, F17 = 588, F18 = 589,
|
|
F19 = 590, F20 = 591, F21 = 592, F22 = 593, F23 = 594, F24 = 595,
|
|
|
|
Apostrophe = 596, Comma = 597, Minus = 598, Period = 599, Slash = 600, Semicolon = 601, Equal = 602, LeftBracket = 603, Backslash = 604, RightBracket = 605, GraveAccent = 606,
|
|
CapsLock = 607, ScrollLock = 608, NumLock = 609, PrintScreen = 610, Pause = 611,
|
|
|
|
Keypad0 = 612, Keypad1 = 613, Keypad2 = 614, Keypad3 = 615, Keypad4 = 616, Keypad5 = 617, Keypad6 = 618, Keypad7 = 619, Keypad8 = 620, Keypad9 = 621,
|
|
KeypadDecimal = 622, KeypadDivide = 623, KeypadMultiply = 624, KeypadSubtract = 625, KeypadAdd = 626, KeypadEnter = 627, KeypadEqual = 628,
|
|
|
|
AppBack = 629,
|
|
AppForward = 630,
|
|
Oem102 = 631,
|
|
|
|
GamepadStart = 632, GamepadBack = 633,
|
|
GamepadFaceLeft = 634, GamepadFaceRight = 635, GamepadFaceUp = 636, GamepadFaceDown = 637,
|
|
GamepadDpadLeft = 638, GamepadDpadRight = 639, GamepadDpadUp = 640, GamepadDpadDown = 641,
|
|
GamepadL1 = 642, GamepadR1 = 643,
|
|
GamepadL2 = 644, GamepadR2 = 645,
|
|
GamepadL3 = 646, GamepadR3 = 647,
|
|
GamepadLStickLeft = 648, GamepadLStickRight = 649, GamepadLStickUp = 650, GamepadLStickDown = 651,
|
|
GamepadRStickLeft = 652, GamepadRStickRight = 653, GamepadRStickUp = 654, GamepadRStickDown = 655,
|
|
|
|
MouseLeft = 656, MouseRight = 657, MouseMiddle = 658, MouseX1 = 659, MouseX2 = 660, MouseWheelX = 661, MouseWheelY = 662,
|
|
|
|
ReservedForModCtrl = 663, ReservedForModShift = 664, ReservedForModAlt = 665, ReservedForModSuper = 666,
|
|
|
|
NamedKey_END = 667
|
|
}
|
|
|
|
ImGuiKey.NamedKey_COUNT = ImGuiKey.NamedKey_END - ImGuiKey.NamedKey_BEGIN
|
|
|
|
ImGuiMod_None = 0
|
|
ImGuiMod_Ctrl = bitLShift(1, 12)
|
|
ImGuiMod_Shift = bitLShift(1, 13)
|
|
ImGuiMod_Alt = bitLShift(1, 14)
|
|
ImGuiMod_Super = bitLShift(1, 15)
|
|
ImGuiMod_Mask_ = 0xF000
|
|
|
|
--- @enum ImGuiCol
|
|
ImGuiCol = {
|
|
Text = 0,
|
|
TextDisabled = 1,
|
|
WindowBg = 2,
|
|
ChildBg = 3,
|
|
PopupBg = 4,
|
|
Border = 5,
|
|
BorderShadow = 6,
|
|
FrameBg = 7,
|
|
FrameBgHovered = 8,
|
|
FrameBgActive = 9,
|
|
TitleBg = 10,
|
|
TitleBgActive = 11,
|
|
TitleBgCollapsed = 12,
|
|
MenuBarBg = 13,
|
|
ScrollbarBg = 14,
|
|
ScrollbarGrab = 15,
|
|
ScrollbarGrabHovered = 16,
|
|
ScrollbarGrabActive = 17,
|
|
CheckMark = 18,
|
|
CheckboxSelectedBg = 19,
|
|
SliderGrab = 20,
|
|
SliderGrabActive = 21,
|
|
Button = 22,
|
|
ButtonHovered = 23,
|
|
ButtonActive = 24,
|
|
Header = 25,
|
|
HeaderHovered = 26,
|
|
HeaderActive = 27,
|
|
Separator = 28,
|
|
SeparatorHovered = 29,
|
|
SeparatorActive = 30,
|
|
ResizeGrip = 31,
|
|
ResizeGripHovered = 32,
|
|
ResizeGripActive = 33,
|
|
InputTextCursor = 34,
|
|
TabHovered = 35,
|
|
Tab = 36,
|
|
TabSelected = 37,
|
|
TabSelectedOverline = 38,
|
|
TabDimmed = 39,
|
|
TabDimmedSelected = 40,
|
|
TabDimmedSelectedOverline = 41,
|
|
DockingPreview = 42,
|
|
DockingEmptyBg = 43,
|
|
PlotLines = 44,
|
|
PlotLinesHovered = 45,
|
|
PlotHistogram = 46,
|
|
PlotHistogramHovered = 47,
|
|
TableHeaderBg = 48,
|
|
TableBorderStrong = 49,
|
|
TableBorderLight = 50,
|
|
TableRowBg = 51,
|
|
TableRowBgAlt = 52,
|
|
TextLink = 53,
|
|
TextSelectedBg = 54,
|
|
TreeLines = 55,
|
|
DragDropTarget = 56,
|
|
DragDropTargetBg = 57,
|
|
UnsavedMarker = 58,
|
|
NavCursor = 59,
|
|
NavWindowingHighlight = 60,
|
|
NavWindowingDimBg = 61,
|
|
ModalWindowDimBg = 62,
|
|
COUNT = 63
|
|
}
|
|
|
|
--- @enum ImGuiBackendFlags
|
|
ImGuiBackendFlags = {
|
|
None = 0,
|
|
HasGamepad = bitLShift(1, 0),
|
|
HasMouseCursors = bitLShift(1, 1),
|
|
HasSetMousePos = bitLShift(1, 2),
|
|
RendererHasVtxOffset = bitLShift(1, 3),
|
|
RendererHasTextures = bitLShift(1, 4),
|
|
|
|
-- [BETA] Multi-Viewports
|
|
RendererHasViewports = bitLShift(1, 10),
|
|
PlatformHasViewports = bitLShift(1, 11),
|
|
HasMouseHoveredViewport = bitLShift(1, 12),
|
|
HasParentViewport = bitLShift(1, 13)
|
|
}
|
|
|
|
--- @enum ImGuiDragDropFlags
|
|
ImGuiDragDropFlags = {
|
|
None = 0,
|
|
SourceNoPreviewTooltip = bitLShift(1, 0),
|
|
SourceNoDisableHover = bitLShift(1, 1),
|
|
SourceNoHoldToOpenOthers = bitLShift(1, 2),
|
|
SourceAllowNullID = bitLShift(1, 3),
|
|
SourceExtern = bitLShift(1, 4),
|
|
PayloadAutoExpire = bitLShift(1, 5),
|
|
PayloadNoCrossContext = bitLShift(1, 6),
|
|
PayloadNoCrossProcess = bitLShift(1, 7),
|
|
AcceptBeforeDelivery = bitLShift(1, 10),
|
|
AcceptNoDrawDefaultRect = bitLShift(1, 11),
|
|
AcceptNoPreviewTooltip = bitLShift(1, 12),
|
|
AcceptDrawAsHovered = bitLShift(1, 13)
|
|
}
|
|
|
|
ImGuiDragDropFlags.AcceptPeekOnly = bitOr(ImGuiDragDropFlags.AcceptBeforeDelivery, ImGuiDragDropFlags.AcceptNoDrawDefaultRect)
|
|
|
|
IM_COL32_R_SHIFT = 0
|
|
IM_COL32_G_SHIFT = 8
|
|
IM_COL32_B_SHIFT = 16
|
|
IM_COL32_A_SHIFT = 24
|
|
IM_COL32_A_MASK = 0xFF000000
|
|
|
|
--- @param R ImU32
|
|
--- @param G ImU32
|
|
--- @param B ImU32
|
|
--- @param A ImU32
|
|
IM_COL32 = function(R, G, B, A) return (bitOr(bitLShift(A, IM_COL32_A_SHIFT), bitLShift(B, IM_COL32_B_SHIFT), bitLShift(G, IM_COL32_G_SHIFT), bitLShift(R, IM_COL32_R_SHIFT))) end
|
|
IM_COL32_WHITE = IM_COL32(255, 255, 255, 255)
|
|
IM_COL32_BLACK = IM_COL32(0, 0, 0, 255)
|
|
IM_COL32_BLACK_TRANS = IM_COL32(0, 0, 0, 0)
|
|
|
|
--- @enum ImGuiPopupFlags
|
|
ImGuiPopupFlags = {
|
|
None = 0,
|
|
MouseButtonLeft = bitLShift(1, 2),
|
|
MouseButtonRight = bitLShift(2, 2),
|
|
MouseButtonMiddle = bitLShift(3, 2),
|
|
NoReopen = bitLShift(1, 5),
|
|
NoOpenOverExistingPopup = bitLShift(1, 7),
|
|
NoOpenOverItems = bitLShift(1, 8),
|
|
AnyPopupId = bitLShift(1, 10),
|
|
AnyPopupLevel = bitLShift(1, 11)
|
|
}
|
|
|
|
ImGuiPopupFlags.AnyPopup = bitOr(ImGuiPopupFlags.AnyPopupId, ImGuiPopupFlags.AnyPopupLevel)
|
|
ImGuiPopupFlags.MouseButtonShift_ = 2
|
|
ImGuiPopupFlags.MouseButtonMask_ = 0x0C
|
|
ImGuiPopupFlags.InvalidMask_ = 0x03
|
|
|
|
--- @enum ImGuiComboFlags
|
|
ImGuiComboFlags = {
|
|
None = 0,
|
|
PopupAlignLeft = bitLShift(1, 0),
|
|
HeightSmall = bitLShift(1, 1),
|
|
HeightRegular = bitLShift(1, 2),
|
|
HeightLarge = bitLShift(1, 3),
|
|
HeightLargest = bitLShift(1, 4),
|
|
NoArrowButton = bitLShift(1, 5),
|
|
NoPreview = bitLShift(1, 6),
|
|
WidthFitPreview = bitLShift(1, 7)
|
|
}
|
|
|
|
ImGuiComboFlags.HeightMask_ = bitOr(ImGuiComboFlags.HeightSmall, ImGuiComboFlags.HeightRegular, ImGuiComboFlags.HeightLarge, ImGuiComboFlags.HeightLargest)
|
|
ImGuiComboFlags.CustomPreview = bitLShift(1, 20)
|
|
|
|
--- @enum ImGuiSelectableFlags
|
|
ImGuiSelectableFlags = {
|
|
None = 0,
|
|
NoAutoClosePopups = bitLShift(1, 0),
|
|
SpanAllColumns = bitLShift(1, 1),
|
|
AllowDoubleClick = bitLShift(1, 2),
|
|
Disabled = bitLShift(1, 3),
|
|
AllowOverlap = bitLShift(1, 4),
|
|
Highlight = bitLShift(1, 5),
|
|
SelectOnNav = bitLShift(1, 6),
|
|
|
|
NoHoldingActiveID = bitLShift(1, 20),
|
|
SelectOnClick = bitLShift(1, 22),
|
|
SelectOnRelease = bitLShift(1, 23),
|
|
SpanAvailWidth = bitLShift(1, 24),
|
|
SetNavIdOnHover = bitLShift(1, 25),
|
|
NoPadWithHalfSpacing = bitLShift(1, 26),
|
|
NoSetKeyOwner = bitLShift(1, 27),
|
|
}
|
|
|
|
--- @enum ImGuiColorEditFlags
|
|
ImGuiColorEditFlags = {
|
|
None = 0,
|
|
NoAlpha = bitLShift(1, 1),
|
|
NoPicker = bitLShift(1, 2),
|
|
NoOptions = bitLShift(1, 3),
|
|
NoSmallPreview = bitLShift(1, 4),
|
|
NoInputs = bitLShift(1, 5),
|
|
NoTooltip = bitLShift(1, 6),
|
|
NoLabel = bitLShift(1, 7),
|
|
NoSidePreview = bitLShift(1, 8),
|
|
NoDragDrop = bitLShift(1, 9),
|
|
NoBorder = bitLShift(1, 10),
|
|
NoColorMarkers = bitLShift(1, 11),
|
|
|
|
-- Alpha preview
|
|
AlphaOpaque = bitLShift(1, 12),
|
|
AlphaNoBg = bitLShift(1, 13),
|
|
AlphaPreviewHalf = bitLShift(1, 14),
|
|
|
|
-- User Options (right-click on widget to change some of them)
|
|
AlphaBar = bitLShift(1, 18),
|
|
HDR = bitLShift(1, 19),
|
|
DisplayRGB = bitLShift(1, 20),
|
|
DisplayHSV = bitLShift(1, 21),
|
|
DisplayHex = bitLShift(1, 22),
|
|
Uint8 = bitLShift(1, 23),
|
|
Float = bitLShift(1, 24),
|
|
PickerHueBar = bitLShift(1, 25),
|
|
PickerHueWheel = bitLShift(1, 26),
|
|
PickerNoRotate = bitLShift(1, 27),
|
|
InputRGB = bitLShift(1, 28),
|
|
InputHSV = bitLShift(1, 29)
|
|
}
|
|
|
|
ImGuiColorEditFlags.DefaultOptions_ = bitOr(ImGuiColorEditFlags.Uint8, ImGuiColorEditFlags.DisplayRGB, ImGuiColorEditFlags.InputRGB, ImGuiColorEditFlags.PickerHueBar)
|
|
ImGuiColorEditFlags.AlphaMask_ = bitOr( ImGuiColorEditFlags.NoAlpha, ImGuiColorEditFlags.AlphaOpaque, ImGuiColorEditFlags.AlphaNoBg, ImGuiColorEditFlags.AlphaPreviewHalf )
|
|
ImGuiColorEditFlags.DisplayMask_ = bitOr( ImGuiColorEditFlags.DisplayRGB, ImGuiColorEditFlags.DisplayHSV, ImGuiColorEditFlags.DisplayHex )
|
|
ImGuiColorEditFlags.DataTypeMask_ = bitOr( ImGuiColorEditFlags.Uint8, ImGuiColorEditFlags.Float )
|
|
ImGuiColorEditFlags.PickerMask_ = bitOr( ImGuiColorEditFlags.PickerHueWheel, ImGuiColorEditFlags.PickerHueBar )
|
|
ImGuiColorEditFlags.InputMask_ = bitOr( ImGuiColorEditFlags.InputRGB, ImGuiColorEditFlags.InputHSV )
|
|
|
|
--- @enum ImGuiSliderFlags
|
|
ImGuiSliderFlags = {
|
|
None = 0,
|
|
Logarithmic = bitLShift(1, 5),
|
|
NoRoundToFormat = bitLShift(1, 6),
|
|
NoInput = bitLShift(1, 7),
|
|
WrapAround = bitLShift(1, 8),
|
|
ClampOnInput = bitLShift(1, 9),
|
|
ClampZeroRange = bitLShift(1, 10),
|
|
NoSpeedTweaks = bitLShift(1, 11),
|
|
ColorMarkers = bitLShift(1, 12),
|
|
InvalidMask_ = 0x7000000F,
|
|
}
|
|
|
|
ImGuiSliderFlags.AlwaysClamp = bitOr(ImGuiSliderFlags.ClampOnInput, ImGuiSliderFlags.ClampZeroRange)
|
|
|
|
ImGuiSliderFlags.Vertical = bitLShift(1, 20)
|
|
ImGuiSliderFlags.ReadOnly = bitLShift(1, 21)
|
|
|
|
--- @class ImGuiWindowClass
|
|
--- @field ClassId ImGuiID
|
|
--- @field ParentViewportId ImGuiID
|
|
--- @field FocusRouteParentWindowId ImGuiID
|
|
--- @field ViewportFlagsOverrideSet ImGuiViewportFlags
|
|
--- @field ViewportFlagsOverrideClear ImGuiViewportFlags
|
|
|
|
--- @return ImGuiWindowClass
|
|
--- @nodiscard
|
|
function ImGuiWindowClass()
|
|
return {
|
|
ClassId = 0,
|
|
ParentViewportId = 0xFFFFFFFF,
|
|
FocusRouteParentWindowId = 0,
|
|
ViewportFlagsOverrideSet = 0,
|
|
ViewportFlagsOverrideClear = 0,
|
|
|
|
TabItemFlagsOverrideSet = 0,
|
|
DockNodeFlagsOverrideSet = 0,
|
|
DockingAlwaysTabBar = false,
|
|
DockingAllowUnclassed = true
|
|
}
|
|
end
|
|
|
|
--- @enum ImGuiInputTextFlags
|
|
ImGuiInputTextFlags = {
|
|
None = 0,
|
|
|
|
-- Basic filters (also see ImGuiInputTextFlags.CallbackCharFilter)
|
|
CharsDecimal = bitLShift(1, 0),
|
|
CharsHexadecimal = bitLShift(1, 1),
|
|
CharsScientific = bitLShift(1, 2),
|
|
CharsUppercase = bitLShift(1, 3),
|
|
CharsNoBlank = bitLShift(1, 4),
|
|
|
|
-- Inputs
|
|
AllowTabInput = bitLShift(1, 5),
|
|
EnterReturnsTrue = bitLShift(1, 6),
|
|
EscapeClearsAll = bitLShift(1, 7),
|
|
CtrlEnterForNewLine = bitLShift(1, 8),
|
|
|
|
-- Other options
|
|
ReadOnly = bitLShift(1, 9),
|
|
Password = bitLShift(1, 10),
|
|
AlwaysOverwrite = bitLShift(1, 11),
|
|
AutoSelectAll = bitLShift(1, 12),
|
|
ParseEmptyRefVal = bitLShift(1, 13),
|
|
DisplayEmptyRefVal = bitLShift(1, 14),
|
|
NoHorizontalScroll = bitLShift(1, 15),
|
|
NoUndoRedo = bitLShift(1, 16),
|
|
|
|
-- Elide display / Alignment
|
|
ElideLeft = bitLShift(1, 17),
|
|
|
|
-- Callback features
|
|
CallbackCompletion = bitLShift(1, 18),
|
|
CallbackHistory = bitLShift(1, 19),
|
|
CallbackAlways = bitLShift(1, 20),
|
|
CallbackCharFilter = bitLShift(1, 21),
|
|
CallbackResize = bitLShift(1, 22),
|
|
CallbackEdit = bitLShift(1, 23),
|
|
|
|
-- Multi-line Word-Wrapping [BETA]
|
|
WordWrap = bitLShift(1, 24),
|
|
|
|
-- [Internal]
|
|
Multiline = bitLShift(1, 26),
|
|
TempInput = bitLShift(1, 27),
|
|
LocalizeDecimalPoint = bitLShift(1, 28),
|
|
}
|
|
|
|
--- @class ImGuiInputTextCallbackData
|
|
|
|
--- @return ImGuiInputTextCallbackData
|
|
-- Buf is a 1-based zero-terminated byte table; positions (CursorPos, pos...) are 0-based byte offsets like upstream.
|
|
MT.ImGuiInputTextCallbackData = {}
|
|
MT.ImGuiInputTextCallbackData.__index = MT.ImGuiInputTextCallbackData
|
|
function ImGuiInputTextCallbackData()
|
|
return setmetatable({}, MT.ImGuiInputTextCallbackData)
|
|
end
|
|
|
|
function MT.ImGuiInputTextCallbackData:DeleteChars(pos, bytes_count)
|
|
IM_ASSERT(pos + bytes_count <= self.BufTextLen)
|
|
local buf = self.Buf
|
|
local n = self.BufTextLen - bytes_count - pos + 1 -- includes zero terminator
|
|
for i = 1, n do buf[pos + i] = buf[pos + bytes_count + i] end
|
|
|
|
if self.CursorPos >= pos + bytes_count then
|
|
self.CursorPos = self.CursorPos - bytes_count
|
|
elseif self.CursorPos >= pos then
|
|
self.CursorPos = pos
|
|
end
|
|
self.SelectionStart = self.CursorPos; self.SelectionEnd = self.CursorPos
|
|
self.BufDirty = true
|
|
self.BufTextLen = self.BufTextLen - bytes_count
|
|
end
|
|
|
|
--- @param new_text string
|
|
function MT.ImGuiInputTextCallbackData:InsertChars(pos, new_text)
|
|
local new_text_len = #new_text
|
|
if new_text_len == 0 then return end
|
|
local is_resizable = bit32.band(self.Flags, ImGuiInputTextFlags.CallbackResize) ~= 0
|
|
-- We support partial insertion
|
|
local avail = self.BufSize - 1 - self.BufTextLen
|
|
if not is_resizable and new_text_len > avail then
|
|
new_text_len = avail -- ponytail: truncates by bytes, not to the closest UTF-8 codepoint
|
|
end
|
|
if new_text_len <= 0 then return end
|
|
-- ponytail: CallbackResize buffer growth not supported, text is truncated at BufSize instead
|
|
if self.BufTextLen + new_text_len + 1 > self.BufSize then
|
|
new_text_len = self.BufSize - 1 - self.BufTextLen
|
|
if new_text_len <= 0 then return end
|
|
end
|
|
|
|
local buf = self.Buf
|
|
for i = self.BufTextLen, pos + 1, -1 do buf[i + new_text_len] = buf[i] end
|
|
for i = 1, new_text_len do buf[pos + i] = string.byte(new_text, i) end
|
|
buf[self.BufTextLen + new_text_len + 1] = 0
|
|
|
|
self.BufDirty = true
|
|
self.BufTextLen = self.BufTextLen + new_text_len
|
|
if self.CursorPos >= pos then
|
|
self.CursorPos = self.CursorPos + new_text_len
|
|
end
|
|
self.SelectionStart = self.CursorPos; self.SelectionEnd = self.CursorPos
|
|
end
|
|
|
|
function MT.ImGuiInputTextCallbackData:SelectAll() self.SelectionStart = 0; self.SelectionEnd = self.BufTextLen end
|
|
function MT.ImGuiInputTextCallbackData:ClearSelection() self.SelectionStart = self.BufTextLen; self.SelectionEnd = self.BufTextLen end
|
|
function MT.ImGuiInputTextCallbackData:HasSelection() return self.SelectionStart ~= self.SelectionEnd end
|
|
|
|
--- @alias ImGuiInputTextCallback fun(data: ImGuiInputTextCallbackData)
|
|
|
|
--- @alias ImGuiMemAllocFunc fun(T: function, start_idx: int, end_idx: int, userdata: any): table
|
|
--- @alias ImGuiMemFreeFunc fun(owner: table, field: string, userdata: any)
|
|
|
|
--- @alias ImDrawCallback fun(parent_list: ImDrawList, cmd: ImDrawCmd)
|
|
|
|
--- @enum ImGuiTreeNodeFlags
|
|
ImGuiTreeNodeFlags = {
|
|
None = 0,
|
|
Selected = bitLShift(1, 0),
|
|
Framed = bitLShift(1, 1),
|
|
AllowOverlap = bitLShift(1, 2),
|
|
NoTreePushOnOpen = bitLShift(1, 3),
|
|
NoAutoOpenOnLog = bitLShift(1, 4),
|
|
DefaultOpen = bitLShift(1, 5),
|
|
OpenOnDoubleClick = bitLShift(1, 6),
|
|
OpenOnArrow = bitLShift(1, 7),
|
|
Leaf = bitLShift(1, 8),
|
|
Bullet = bitLShift(1, 9),
|
|
FramePadding = bitLShift(1, 10),
|
|
SpanAvailWidth = bitLShift(1, 11),
|
|
SpanFullWidth = bitLShift(1, 12),
|
|
SpanLabelWidth = bitLShift(1, 13),
|
|
SpanAllColumns = bitLShift(1, 14),
|
|
LabelSpanAllColumns = bitLShift(1, 15),
|
|
NavLeftJumpsToParent = bitLShift(1, 17),
|
|
DrawLinesNone = bitLShift(1, 18),
|
|
DrawLinesFull = bitLShift(1, 19),
|
|
DrawLinesToNodes = bitLShift(1, 20),
|
|
|
|
NoNavFocus = bitLShift(1, 27),
|
|
ClipLabelForTrailingButton = bitLShift(1, 28),
|
|
UpsideDownArrow = bitLShift(1, 29),
|
|
}
|
|
|
|
ImGuiTreeNodeFlags.CollapsingHeader = bitOr(ImGuiTreeNodeFlags.Framed, ImGuiTreeNodeFlags.NoTreePushOnOpen, ImGuiTreeNodeFlags.NoAutoOpenOnLog)
|
|
|
|
ImGuiTreeNodeFlags.OpenOnMask_ = bitOr(ImGuiTreeNodeFlags.OpenOnDoubleClick, ImGuiTreeNodeFlags.OpenOnArrow)
|
|
ImGuiTreeNodeFlags.DrawLinesMask_ = bitOr(ImGuiTreeNodeFlags.DrawLinesNone, ImGuiTreeNodeFlags.DrawLinesFull, ImGuiTreeNodeFlags.DrawLinesToNodes)
|
|
|
|
--- @enum ImGuiTableFlags
|
|
ImGuiTableFlags =
|
|
{
|
|
None = 0,
|
|
Resizable = bitLShift(1, 0),
|
|
Reorderable = bitLShift(1, 1),
|
|
Hideable = bitLShift(1, 2),
|
|
Sortable = bitLShift(1, 3),
|
|
NoSavedSettings = bitLShift(1, 4),
|
|
ContextMenuInBody = bitLShift(1, 5),
|
|
RowBg = bitLShift(1, 6),
|
|
BordersInnerH = bitLShift(1, 7),
|
|
BordersOuterH = bitLShift(1, 8),
|
|
BordersInnerV = bitLShift(1, 9),
|
|
BordersOuterV = bitLShift(1, 10),
|
|
NoBordersInBody = bitLShift(1, 11),
|
|
NoBordersInBodyUntilResize = bitLShift(1, 12),
|
|
SizingFixedFit = bitLShift(1, 13),
|
|
SizingFixedSame = bitLShift(2, 13),
|
|
SizingStretchProp = bitLShift(3, 13),
|
|
SizingStretchSame = bitLShift(4, 13),
|
|
NoHostExtendX = bitLShift(1, 16),
|
|
NoHostExtendY = bitLShift(1, 17),
|
|
NoKeepColumnsVisible = bitLShift(1, 18),
|
|
PreciseWidths = bitLShift(1, 19),
|
|
NoClip = bitLShift(1, 20),
|
|
PadOuterX = bitLShift(1, 21),
|
|
NoPadOuterX = bitLShift(1, 22),
|
|
NoPadInnerX = bitLShift(1, 23),
|
|
ScrollX = bitLShift(1, 24),
|
|
ScrollY = bitLShift(1, 25),
|
|
SortMulti = bitLShift(1, 26),
|
|
SortTristate = bitLShift(1, 27),
|
|
HighlightHoveredColumn = bitLShift(1, 28),
|
|
}
|
|
ImGuiTableFlags.BordersH = bitOr(ImGuiTableFlags.BordersInnerH, ImGuiTableFlags.BordersOuterH)
|
|
ImGuiTableFlags.BordersV = bitOr(ImGuiTableFlags.BordersInnerV, ImGuiTableFlags.BordersOuterV)
|
|
ImGuiTableFlags.BordersInner = bitOr(ImGuiTableFlags.BordersInnerV, ImGuiTableFlags.BordersInnerH)
|
|
ImGuiTableFlags.BordersOuter = bitOr(ImGuiTableFlags.BordersOuterV, ImGuiTableFlags.BordersOuterH)
|
|
ImGuiTableFlags.Borders = bitOr(ImGuiTableFlags.BordersInner, ImGuiTableFlags.BordersOuter)
|
|
ImGuiTableFlags.SizingMask_ = bitOr(ImGuiTableFlags.SizingFixedFit, ImGuiTableFlags.SizingFixedSame, ImGuiTableFlags.SizingStretchProp, ImGuiTableFlags.SizingStretchSame)
|
|
|
|
--- @enum ImGuiTableColumnFlags
|
|
ImGuiTableColumnFlags =
|
|
{
|
|
None = 0,
|
|
Disabled = bitLShift(1, 0),
|
|
DefaultHide = bitLShift(1, 1),
|
|
DefaultSort = bitLShift(1, 2),
|
|
WidthStretch = bitLShift(1, 3),
|
|
WidthFixed = bitLShift(1, 4),
|
|
NoResize = bitLShift(1, 5),
|
|
NoReorder = bitLShift(1, 6),
|
|
NoHide = bitLShift(1, 7),
|
|
NoClip = bitLShift(1, 8),
|
|
NoSort = bitLShift(1, 9),
|
|
NoSortAscending = bitLShift(1, 10),
|
|
NoSortDescending = bitLShift(1, 11),
|
|
NoHeaderLabel = bitLShift(1, 12),
|
|
NoHeaderWidth = bitLShift(1, 13),
|
|
PreferSortAscending = bitLShift(1, 14),
|
|
PreferSortDescending = bitLShift(1, 15),
|
|
IndentEnable = bitLShift(1, 16),
|
|
IndentDisable = bitLShift(1, 17),
|
|
AngledHeader = bitLShift(1, 18),
|
|
|
|
IsEnabled = bitLShift(1, 24),
|
|
IsVisible = bitLShift(1, 25),
|
|
IsSorted = bitLShift(1, 26),
|
|
IsHovered = bitLShift(1, 27),
|
|
|
|
NoDirectResize_ = bitLShift(1, 30),
|
|
}
|
|
ImGuiTableColumnFlags.WidthMask_ = bitOr(ImGuiTableColumnFlags.WidthStretch, ImGuiTableColumnFlags.WidthFixed)
|
|
ImGuiTableColumnFlags.IndentMask_ = bitOr(ImGuiTableColumnFlags.IndentEnable, ImGuiTableColumnFlags.IndentDisable)
|
|
ImGuiTableColumnFlags.StatusMask_ = bitOr(ImGuiTableColumnFlags.IsEnabled, ImGuiTableColumnFlags.IsVisible, ImGuiTableColumnFlags.IsSorted, ImGuiTableColumnFlags.IsHovered)
|
|
|
|
--- @enum ImGuiTableRowFlags
|
|
ImGuiTableRowFlags = { None = 0, Headers = bitLShift(1, 0) }
|
|
|
|
--- @enum ImGuiTableBgTarget
|
|
ImGuiTableBgTarget = { None = 0, RowBg0 = 1, RowBg1 = 2, CellBg = 3 }
|
|
|
|
--- @enum ImGuiSortDirection
|
|
ImGuiSortDirection = { None = 0, Ascending = 1, Descending = 2 }
|
|
|
|
|
|
|
|
--- @class ImGuiPayload
|
|
--- Drag and drop payload. `Data` is any Lua value (C++ stores raw bytes); `DataSize` kept for API parity.
|
|
local IM_PAYLOAD = {}
|
|
IM_PAYLOAD.__index = IM_PAYLOAD
|
|
function IM_PAYLOAD:Clear() ImGuiPayload_Clear(self) end
|
|
function IM_PAYLOAD:IsDataType(t) return ImGuiPayload_IsDataType(self, t) end
|
|
function IM_PAYLOAD:IsPreview() return self.Preview end
|
|
function IM_PAYLOAD:IsDelivery() return self.Delivery end
|
|
function ImGuiPayload()
|
|
return setmetatable({ Data = nil, DataSize = 0, SourceId = 0, SourceParentId = 0, DataFrameCount = -1, DataType = "", Preview = false, Delivery = false }, IM_PAYLOAD)
|
|
end
|
|
function ImGuiPayload_Clear(p) p.SourceId = 0; p.SourceParentId = 0; p.Data = nil; p.DataSize = 0; p.DataType = ""; p.DataFrameCount = -1; p.Preview = false; p.Delivery = false end
|
|
function ImGuiPayload_IsDataType(p, t) return p.DataFrameCount ~= -1 and p.DataType == t end
|
|
function ImGuiPayload_IsPreview(p) return p.Preview end
|
|
function ImGuiPayload_IsDelivery(p) return p.Delivery end
|
|
|
|
--- @class ImGuiTextBuffer # string builder: Buf is a list of string chunks
|
|
local ImGuiTextBufferMT = {}
|
|
ImGuiTextBufferMT.__index = ImGuiTextBufferMT
|
|
function ImGuiTextBuffer() return setmetatable({ Buf = {} }, ImGuiTextBufferMT) end
|
|
function ImGuiTextBufferMT:clear() self.Buf = {} end
|
|
function ImGuiTextBufferMT:empty() return #self.Buf == 0 end
|
|
function ImGuiTextBufferMT:append(str) self.Buf[#self.Buf + 1] = str end
|
|
function ImGuiTextBufferMT:appendf(fmt, ...) self.Buf[#self.Buf + 1] = string.format(fmt, ...) end
|
|
function ImGuiTextBufferMT:c_str() return table.concat(self.Buf) end
|
|
function ImGuiTextBufferMT:size() return #self:c_str() end
|
|
|
|
--- @class ImGuiSettingsHandler
|
|
--- Fns take (ctx, handler, ...) like upstream. ReadOpenFn(ctx, handler, name) returns entry; ReadLineFn(ctx, handler, entry, line);
|
|
--- WriteAllFn(ctx, handler, buf: ImGuiTextBuffer)
|
|
function ImGuiSettingsHandler()
|
|
return { TypeName = nil, TypeHash = 0, ClearAllFn = nil, ReadInitFn = nil, ReadOpenFn = nil, ReadLineFn = nil,
|
|
ApplyAllFn = nil, WriteAllFn = nil, CleanupFn = nil, UserData = nil }
|
|
end
|
|
|
|
return true -- [Roblox] ModuleScripts must return exactly one value
|
|
end
|
|
|
|
__FILES['imgui_impl_roblox.lua'] = function()
|
|
--- ImGui Backend for Roblox
|
|
--- - Renderer: exact software rasterizer (1:1 with imgui's triangles) into 256x256 EditableImage tiles at native
|
|
--- screen resolution; only tiles whose content changed are redrawn/uploaded (see RenderDrawData).
|
|
--- - Platform: UserInputService
|
|
--- - Files: an in-memory file system (VFS), pre-filled with the fonts from imgui_impl_roblox_fonts.lua
|
|
--- Requires "Allow Mesh / Image APIs" (EditableImage) in game settings.
|
|
|
|
local UserInputService = game:GetService("UserInputService")
|
|
local Players = game:GetService("Players")
|
|
local AssetService = game:GetService("AssetService")
|
|
|
|
local floor, ceil, min, max = math.floor, math.ceil, math.min, math.max
|
|
local readu8, readu32, writeu32, readstring = buffer.readu8, buffer.readu32, buffer.writeu32, buffer.readstring
|
|
local readf64 = buffer.readf64
|
|
local band, rshift = bit32.band, bit32.rshift
|
|
|
|
local ImGui_ImplRoblox_GetBackendData
|
|
local ImGui_ImplRoblox_UpdateTexture
|
|
local ImGui_ImplRoblox_RenderDrawData
|
|
local ImGui_ImplRoblox_Shutdown
|
|
|
|
local KEY_MAP = {} -- Enum.KeyCode -> ImGuiKey
|
|
do
|
|
local names = {
|
|
Return = "Enter", Escape = "Escape", Backspace = "Backspace", Tab = "Tab", Space = "Space", KeypadEnter = "KeypadEnter",
|
|
Up = "UpArrow", Down = "DownArrow", Left = "LeftArrow", Right = "RightArrow",
|
|
Home = "Home", End = "End", PageUp = "PageUp", PageDown = "PageDown", Insert = "Insert", Delete = "Delete",
|
|
LeftControl = "LeftCtrl", RightControl = "RightCtrl", LeftShift = "LeftShift", RightShift = "RightShift",
|
|
LeftAlt = "LeftAlt", RightAlt = "RightAlt", LeftSuper = "LeftSuper", RightSuper = "RightSuper",
|
|
Quote = "Apostrophe", Comma = "Comma", Minus = "Minus", Period = "Period", Slash = "Slash", Semicolon = "Semicolon",
|
|
Equals = "Equal", LeftBracket = "LeftBracket", BackSlash = "Backslash", RightBracket = "RightBracket", Backquote = "GraveAccent",
|
|
CapsLock = "CapsLock",
|
|
KeypadPeriod = "KeypadDecimal", KeypadDivide = "KeypadDivide", KeypadMultiply = "KeypadMultiply",
|
|
KeypadMinus = "KeypadSubtract", KeypadPlus = "KeypadAdd", KeypadEquals = "KeypadEqual",
|
|
}
|
|
local digits = { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" }
|
|
for i = 0, 9 do
|
|
names[digits[i + 1]] = "K" .. i
|
|
names["Keypad" .. digits[i + 1]] = "Keypad" .. i
|
|
end
|
|
for i = 1, 12 do names["F" .. i] = "F" .. i end
|
|
for c in ("ABCDEFGHIJKLMNOPQRSTUVWXYZ"):gmatch(".") do names[c] = c end
|
|
|
|
for rbx_name, imgui_name in pairs(names) do
|
|
KEY_MAP[Enum.KeyCode[rbx_name]] = ImGuiKey[imgui_name]
|
|
end
|
|
end
|
|
|
|
-- Roblox has no "text input" event, so characters come from KeyCode.Value (ASCII for printable keys) + a US layout shift table.
|
|
local SHIFTED = {
|
|
["1"] = "!", ["2"] = "@", ["3"] = "#", ["4"] = "$", ["5"] = "%", ["6"] = "^", ["7"] = "&", ["8"] = "*", ["9"] = "(", ["0"] = ")",
|
|
["-"] = "_", ["="] = "+", ["["] = "{", ["]"] = "}", ["\\"] = "|", [";"] = ":", ["'"] = "\"", [","] = "<", ["."] = ">", ["/"] = "?", ["`"] = "~",
|
|
}
|
|
|
|
local MOUSE_BUTTONS = {
|
|
[Enum.UserInputType.MouseButton1] = 0, -- ImGuiMouseButton.Left
|
|
[Enum.UserInputType.MouseButton2] = 1, -- ImGuiMouseButton.Right
|
|
[Enum.UserInputType.MouseButton3] = 2, -- ImGuiMouseButton.Middle
|
|
}
|
|
|
|
--- @return boolean ctrl, boolean shift, boolean alt
|
|
local function ImGui_ImplRoblox_UpdateKeyModifiers()
|
|
local io = ImGui.GetIO()
|
|
local K = Enum.KeyCode
|
|
local ctrl = UserInputService:IsKeyDown(K.LeftControl) or UserInputService:IsKeyDown(K.RightControl)
|
|
local shift = UserInputService:IsKeyDown(K.LeftShift) or UserInputService:IsKeyDown(K.RightShift)
|
|
local alt = UserInputService:IsKeyDown(K.LeftAlt) or UserInputService:IsKeyDown(K.RightAlt)
|
|
io:AddKeyEvent(ImGuiMod_Ctrl, ctrl)
|
|
io:AddKeyEvent(ImGuiMod_Shift, shift)
|
|
io:AddKeyEvent(ImGuiMod_Alt, alt)
|
|
io:AddKeyEvent(ImGuiMod_Super, UserInputService:IsKeyDown(K.LeftSuper) or UserInputService:IsKeyDown(K.RightSuper))
|
|
return ctrl, shift, alt
|
|
end
|
|
|
|
--- @return table?
|
|
function ImGui_ImplRoblox_GetBackendData()
|
|
return ImGui.GetCurrentContext() and ImGui.GetIO().BackendPlatformUserData or nil
|
|
end
|
|
|
|
local function ImGui_ImplRoblox_UpdateMonitors(w, h)
|
|
local platform_io = ImGui.GetPlatformIO()
|
|
platform_io.Monitors:resize(0)
|
|
|
|
local imgui_monitor = ImGuiPlatformMonitor()
|
|
ImVec2_Copy(imgui_monitor.MainSize, ImVec2(w, h))
|
|
ImVec2_Copy(imgui_monitor.WorkSize, ImVec2(w, h))
|
|
|
|
platform_io.Monitors:push_back(imgui_monitor)
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- PLATFORM DATA & CALLBACKS
|
|
---------------------------------------------------------
|
|
|
|
-- Games can't touch the OS clipboard, so copy/paste only works inside ImGui
|
|
local clipboard = ""
|
|
local function ImGui_ImplRoblox_PlatformSetClipboardText(ctx, text) clipboard = text end
|
|
local proxy_focused = false
|
|
local function ImGui_ImplRoblox_PlatformGetClipboardText(ctx) if proxy_focused then return "" end return clipboard end
|
|
|
|
---------------------------------------------------------
|
|
-- FILE SYSTEM (in-memory, Roblox has no file access)
|
|
---------------------------------------------------------
|
|
|
|
local VFS = {} -- path -> string of raw bytes
|
|
|
|
--- Registers a file so ImGui can load it, e.g. ImGui_ImplRoblox.AddFile("fonts/MyFont.ttf", bytes)
|
|
--- then io.Fonts:AddFontFromFileTTF("fonts/MyFont.ttf", 16)
|
|
local function ImGui_ImplRoblox_AddFile(path, bytes) VFS[path] = bytes end
|
|
|
|
for path, hex in pairs(IM_INCLUDE("imgui_impl_roblox_fonts.lua")) do
|
|
VFS[path] = hex:gsub("%s", ""):gsub("%x%x", function(h) return string.char(tonumber(h, 16)) end)
|
|
end
|
|
|
|
function ImStd.ImFileOpen(filename, mode)
|
|
local data = VFS[filename]
|
|
return data and { Data = data, Pos = 0 } or nil
|
|
end
|
|
|
|
function ImStd.ImFileClose(f) end
|
|
|
|
function ImStd.ImFileGetSize(f) return #f.Data end
|
|
|
|
function ImStd.ImFileRead(f, data, count)
|
|
local s, pos = f.Data, f.Pos
|
|
count = min(count, #s - pos)
|
|
for i = 1, count do data[i] = string.byte(s, pos + i) end
|
|
f.Pos = pos + count
|
|
return count
|
|
end
|
|
|
|
function ImStd.ImFileLoadToMemory(filename, mode)
|
|
local f = ImStd.ImFileOpen(filename, mode)
|
|
if not f or #f.Data == 0 then return end
|
|
local file_data = {}
|
|
local size = ImStd.ImFileRead(f, file_data, #f.Data)
|
|
return file_data, size
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- TEXTURE MANAGEMENT
|
|
---------------------------------------------------------
|
|
|
|
-- Copies a region of ImTextureData pixels (1-based byte table) into our RGBA8 buffer
|
|
local function CopyTexturePixels(tex, dst, x, y, w, h)
|
|
local bpp, tex_w = tex.BytesPerPixel, tex.Width
|
|
for row = 0, h - 1 do
|
|
local src, src_base = tex:GetPixelsAt(x, y + row)
|
|
local dst_off = ((y + row) * tex_w + x) * 4
|
|
if bpp == 4 then
|
|
for i = 0, w - 1 do
|
|
local s = src_base + i * 4
|
|
writeu32(dst, dst_off + i * 4, src[s] + src[s + 1] * 256 + src[s + 2] * 65536 + src[s + 3] * 16777216)
|
|
end
|
|
else -- Alpha8: white with alpha
|
|
for i = 0, w - 1 do
|
|
writeu32(dst, dst_off + i * 4, 16777215 + src[src_base + i] * 16777216)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui_ImplRoblox_UpdateTexture(tex)
|
|
local bd = ImGui_ImplRoblox_GetBackendData()
|
|
if tex.Status == ImTextureStatus.WantCreate then
|
|
local t = { Buffer = buffer.create(tex.Width * tex.Height * 4), Width = tex.Width, Height = tex.Height }
|
|
CopyTexturePixels(tex, t.Buffer, 0, 0, tex.Width, tex.Height)
|
|
|
|
bd.TextureCount = bd.TextureCount + 1
|
|
bd.Textures[bd.TextureCount] = t
|
|
tex.BackendUserData = bd.TextureCount
|
|
tex:SetTexID(bd.TextureCount)
|
|
tex:SetStatus(ImTextureStatus.OK)
|
|
elseif tex.Status == ImTextureStatus.WantUpdates then
|
|
local t = bd.Textures[tex.BackendUserData]
|
|
IM_ASSERT(t ~= nil)
|
|
for _, r in tex.Updates:iter() do
|
|
CopyTexturePixels(tex, t.Buffer, r.x, r.y, r.w, r.h)
|
|
end
|
|
tex:SetStatus(ImTextureStatus.OK)
|
|
elseif tex.Status == ImTextureStatus.WantDestroy then
|
|
if tex.BackendUserData then
|
|
bd.Textures[tex.BackendUserData] = nil
|
|
tex.BackendUserData = nil
|
|
end
|
|
tex:SetTexID(ImTextureID_Invalid)
|
|
tex:SetStatus(ImTextureStatus.Destroyed)
|
|
end
|
|
end
|
|
|
|
--- User texture from RGBA8 pixels (e.g. EditableImage:ReadPixelsBuffer()). Returns an ImTextureRef for
|
|
--- ImGui.Image / draw_list:AddImage. Ids are never reused, so cached tiles can't show a stale image.
|
|
function ImGui_ImplRoblox_CreateTexture(pixels, w, h)
|
|
local bd = ImGui_ImplRoblox_GetBackendData()
|
|
bd.TextureCount = bd.TextureCount + 1
|
|
bd.Textures[bd.TextureCount] = { Buffer = pixels, Width = w, Height = h }
|
|
return ImTextureRef(bd.TextureCount)
|
|
end
|
|
|
|
function ImGui_ImplRoblox_DestroyTexture(tex_ref)
|
|
ImGui_ImplRoblox_GetBackendData().Textures[tex_ref._TexID] = nil
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- RENDERING (software rasterizer into tile buffers)
|
|
---------------------------------------------------------
|
|
-- Buffer layout: 4 bytes per pixel, R G B A, row-major, 0-based offsets. ImU32 colours are already R | G<<8 | B<<16 | A<<24.
|
|
-- Blending is non-premultiplied "over" with a transparent (alpha 0) background, so the game stays visible behind ImGui.
|
|
|
|
local buf, buf_w -- buffer/width of the tile being drawn
|
|
local TILE_SIZE -- Vector2, set below
|
|
|
|
-- Blends one pixel (r, g, b, a are 0..255). One u32 read/write, one division in the general case.
|
|
-- FillSpan below inlines the same math with per-span constants - keep the two in sync.
|
|
@native
|
|
local function BlendPixel(o, r, g, b, a)
|
|
if a >= 255 then
|
|
writeu32(buf, o, floor(r + 0.5) + floor(g + 0.5) * 256 + floor(b + 0.5) * 65536 + 4278190080)
|
|
return
|
|
end
|
|
if a <= 0 then return end
|
|
local d = readu32(buf, o)
|
|
local da = rshift(d, 24)
|
|
if da == 0 then
|
|
writeu32(buf, o, floor(r + 0.5) + floor(g + 0.5) * 256 + floor(b + 0.5) * 65536 + floor(a + 0.5) * 16777216)
|
|
return
|
|
end
|
|
local sa = a / 255
|
|
local dr, dg, db = band(d, 255), band(rshift(d, 8), 255), band(rshift(d, 16), 255)
|
|
if da == 255 then
|
|
local ns = 1 - sa
|
|
writeu32(buf, o, floor(r * sa + dr * ns + 0.5) + floor(g * sa + dg * ns + 0.5) * 256 + floor(b * sa + db * ns + 0.5) * 65536 + 4278190080)
|
|
else
|
|
local k = da * ((1 - sa) / 255)
|
|
local oa = sa + k
|
|
local inv = 1 / oa
|
|
writeu32(buf, o, floor((r * sa + dr * k) * inv + 0.5) + floor((g * sa + dg * k) * inv + 0.5) * 256
|
|
+ floor((b * sa + db * k) * inv + 0.5) * 65536 + floor(oa * 255 + 0.5) * 16777216)
|
|
end
|
|
end
|
|
|
|
-- Fills pixels [x0, x1) of row y with one colour
|
|
@native
|
|
local function FillSpan(y, x0, x1, r, g, b, a)
|
|
if a <= 0 then return end
|
|
local o0 = (y * buf_w + x0) * 4
|
|
local o1 = o0 + (x1 - x0 - 1) * 4
|
|
if a >= 255 then
|
|
local packed = floor(r + 0.5) + floor(g + 0.5) * 256 + floor(b + 0.5) * 65536 + 4278190080
|
|
for o = o0, o1, 4 do writeu32(buf, o, packed) end
|
|
return
|
|
end
|
|
local packed0 = floor(r + 0.5) + floor(g + 0.5) * 256 + floor(b + 0.5) * 65536 + floor(a + 0.5) * 16777216
|
|
local sa = a / 255
|
|
local ns = 1 - sa
|
|
local c1 = ns / 255
|
|
local rs, gs, bs = r * sa, g * sa, b * sa
|
|
local last_d, last_v = -1, 0 -- UI backgrounds are mostly flat: reuse the previous result for the same destination
|
|
for o = o0, o1, 4 do
|
|
local d = readu32(buf, o)
|
|
local da = rshift(d, 24)
|
|
if d == last_d then
|
|
writeu32(buf, o, last_v)
|
|
elseif da == 0 then
|
|
writeu32(buf, o, packed0)
|
|
else
|
|
last_d = d
|
|
local dr, dg, db = band(d, 255), band(rshift(d, 8), 255), band(rshift(d, 16), 255)
|
|
if da == 255 then
|
|
last_v = floor(rs + dr * ns + 0.5) + floor(gs + dg * ns + 0.5) * 256 + floor(bs + db * ns + 0.5) * 65536 + 4278190080
|
|
else
|
|
local k = da * c1
|
|
local oa = sa + k
|
|
local inv = 1 / oa
|
|
last_v = floor((rs + dr * k) * inv + 0.5) + floor((gs + dg * k) * inv + 0.5) * 256
|
|
+ floor((bs + db * k) * inv + 0.5) * 65536 + floor(oa * 255 + 0.5) * 16777216
|
|
end
|
|
writeu32(buf, o, last_v)
|
|
end
|
|
end
|
|
end
|
|
|
|
@native
|
|
local function UnpackColor(col)
|
|
return col % 256, floor(col / 256) % 256, floor(col / 65536) % 256, floor(col / 16777216) % 256
|
|
end
|
|
|
|
-- Nearest texel at (u, v) as r, g, b, a (0..255)
|
|
@native
|
|
local function SampleTexture(t, u, v)
|
|
local tw, th = t.Width, t.Height
|
|
local tx, ty = floor(u * tw), floor(v * th)
|
|
if tx < 0 then tx = 0 elseif tx >= tw then tx = tw - 1 end
|
|
if ty < 0 then ty = 0 elseif ty >= th then ty = th - 1 end
|
|
local o = (ty * tw + tx) * 4
|
|
local tb = t.Buffer
|
|
return readu8(tb, o), readu8(tb, o + 1), readu8(tb, o + 2), readu8(tb, o + 3)
|
|
end
|
|
|
|
-- Axis aligned, single colour quad (rects, glyphs, images). Pixel centers inside [x0, x1) x [y0, y1) are drawn.
|
|
@native
|
|
local function DrawRect(x0, y0, x1, y1, u0, v0, u1, v1, col, t, cx0, cy0, cx1, cy1)
|
|
local r, g, b, a = UnpackColor(col)
|
|
if a == 0 then return end
|
|
local px0, py0 = max(ceil(x0 - 0.5), cx0), max(ceil(y0 - 0.5), cy0)
|
|
local px1, py1 = min(ceil(x1 - 0.5), cx1), min(ceil(y1 - 0.5), cy1)
|
|
if px0 >= px1 or py0 >= py1 then return end
|
|
|
|
if not t or (u0 == u1 and v0 == v1) then
|
|
if t then
|
|
local tr, tg, tb, ta = SampleTexture(t, u0, v0)
|
|
r, g, b, a = r * tr / 255, g * tg / 255, b * tb / 255, a * ta / 255
|
|
end
|
|
if a <= 0 then return end
|
|
-- Rows of a flat rect usually blend over identical rows: when this row's destination equals the previous
|
|
-- row's (exact string compare), the result is identical too, so memcpy the previous row's result.
|
|
local len = (px1 - px0) * 4
|
|
local prev_dst, prev_o = nil, 0
|
|
for y = py0, py1 - 1 do
|
|
local o = (y * buf_w + px0) * 4
|
|
if a >= 255 then
|
|
if prev_dst then buffer.copy(buf, o, buf, prev_o, len) else FillSpan(y, px0, px1, r, g, b, a); prev_dst = true end
|
|
else
|
|
local dst = readstring(buf, o, len)
|
|
if dst == prev_dst then
|
|
buffer.copy(buf, o, buf, prev_o, len)
|
|
else
|
|
FillSpan(y, px0, px1, r, g, b, a)
|
|
prev_dst = dst
|
|
end
|
|
end
|
|
prev_o = o
|
|
end
|
|
return
|
|
end
|
|
|
|
local du, dv = (u1 - u0) / (x1 - x0), (v1 - v0) / (y1 - y0)
|
|
local tw, th, tbuf = t.Width, t.Height, t.Buffer
|
|
local r255, g255, b255, a255 = r / 255, g / 255, b / 255, a / 255
|
|
for y = py0, py1 - 1 do
|
|
local ty = floor((v0 + (y + 0.5 - y0) * dv) * th)
|
|
if ty < 0 then ty = 0 elseif ty >= th then ty = th - 1 end
|
|
local trow = ty * tw
|
|
local o = (y * buf_w + px0) * 4
|
|
for x = px0, px1 - 1 do
|
|
local tx = floor((u0 + (x + 0.5 - x0) * du) * tw)
|
|
if tx < 0 then tx = 0 elseif tx >= tw then tx = tw - 1 end
|
|
local to = (trow + tx) * 4
|
|
local ta = readu8(tbuf, to + 3)
|
|
if ta > 0 then
|
|
BlendPixel(o, readu8(tbuf, to) * r255, readu8(tbuf, to + 1) * g255, readu8(tbuf, to + 2) * b255, ta * a255)
|
|
end
|
|
o = o + 4
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Generic triangle: per-vertex colour + uv, top-left fill rule, clipped to [cx0, cx1) x [cy0, cy1)
|
|
@native
|
|
local function DrawTriangle(vbuf, va, vb, vc, t, cx0, cy0, cx1, cy1, ox, oy)
|
|
local x0, y0 = readf64(vbuf, va) - ox, readf64(vbuf, va + 8) - oy
|
|
local x1, y1 = readf64(vbuf, vb) - ox, readf64(vbuf, vb + 8) - oy
|
|
local x2, y2 = readf64(vbuf, vc) - ox, readf64(vbuf, vc + 8) - oy
|
|
local area = (x1 - x0) * (y2 - y0) - (y1 - y0) * (x2 - x0)
|
|
if area == 0 then return end
|
|
if area < 0 then -- make the winding consistent so "inside" means all edge functions >= 0
|
|
vb, vc = vc, vb
|
|
x1, y1, x2, y2 = x2, y2, x1, y1
|
|
area = -area
|
|
end
|
|
|
|
local minx, maxx = max(floor(min(x0, x1, x2)), cx0), min(ceil(max(x0, x1, x2)), cx1 - 1)
|
|
local miny, maxy = max(floor(min(y0, y1, y2)), cy0), min(ceil(max(y0, y1, y2)), cy1 - 1)
|
|
if minx > maxx or miny > maxy then return end
|
|
|
|
-- Edge functions E(p) = A*px + B*py + C, w0 is opposite va, w1 opposite vb, w2 opposite vc
|
|
local A0, B0 = y1 - y2, x2 - x1; local C0 = -(A0 * x1 + B0 * y1)
|
|
local A1, B1 = y2 - y0, x0 - x2; local C1 = -(A1 * x2 + B1 * y2)
|
|
local A2, B2 = y0 - y1, x1 - x0; local C2 = -(A2 * x0 + B2 * y0)
|
|
local tl0 = A0 > 0 or (A0 == 0 and B0 > 0)
|
|
local tl1 = A1 > 0 or (A1 == 0 and B1 > 0)
|
|
local tl2 = A2 > 0 or (A2 == 0 and B2 > 0)
|
|
|
|
local inv = 1 / area
|
|
local ra, ga, ba, aa = UnpackColor(readu32(vbuf, va + 32))
|
|
local rb, gb, bb, ab = UnpackColor(readu32(vbuf, vb + 32))
|
|
local rc, gc, bc, ac = UnpackColor(readu32(vbuf, vc + 32))
|
|
local ua, vva, ub, vvb, uc, vvc = readf64(vbuf, va + 16), readf64(vbuf, va + 24), readf64(vbuf, vb + 16), readf64(vbuf, vb + 24), readf64(vbuf, vc + 16), readf64(vbuf, vc + 24)
|
|
|
|
local textured = t and not (ua == ub and ua == uc and vva == vvb and vva == vvc)
|
|
if t and not textured then -- constant uv (e.g. the atlas white pixel): fold the texel into the vertex colours
|
|
local tr, tg, tb, ta = SampleTexture(t, ua, vva)
|
|
ra, ga, ba, aa = ra * tr / 255, ga * tg / 255, ba * tb / 255, aa * ta / 255
|
|
rb, gb, bb, ab = rb * tr / 255, gb * tg / 255, bb * tb / 255, ab * ta / 255
|
|
rc, gc, bc, ac = rc * tr / 255, gc * tg / 255, bc * tb / 255, ac * ta / 255
|
|
end
|
|
local flat = not textured and ra == rb and ra == rc and ga == gb and ga == gc and ba == bb and ba == bc and aa == ab and aa == ac
|
|
if flat and aa <= 0 then return end
|
|
|
|
for y = miny, maxy do
|
|
local py = y + 0.5
|
|
-- Narrow the x range of this row using the edges (expanded by one pixel, exact test below)
|
|
local xl, xr = minx, maxx
|
|
local e0, e1, e2 = B0 * py + C0, B1 * py + C1, B2 * py + C2
|
|
if A0 ~= 0 then local xe = -e0 / A0 - 0.5; if A0 > 0 then xl = max(xl, floor(xe)) else xr = min(xr, ceil(xe)) end end
|
|
if A1 ~= 0 then local xe = -e1 / A1 - 0.5; if A1 > 0 then xl = max(xl, floor(xe)) else xr = min(xr, ceil(xe)) end end
|
|
if A2 ~= 0 then local xe = -e2 / A2 - 0.5; if A2 > 0 then xl = max(xl, floor(xe)) else xr = min(xr, ceil(xe)) end end
|
|
|
|
local row = y * buf_w
|
|
for x = xl, xr do
|
|
local px = x + 0.5
|
|
local w0, w1, w2 = A0 * px + e0, A1 * px + e1, A2 * px + e2
|
|
if (w0 > 0 or (w0 == 0 and tl0)) and (w1 > 0 or (w1 == 0 and tl1)) and (w2 > 0 or (w2 == 0 and tl2)) then
|
|
local o = (row + x) * 4
|
|
if flat then
|
|
BlendPixel(o, ra, ga, ba, aa)
|
|
else
|
|
w0, w1, w2 = w0 * inv, w1 * inv, w2 * inv
|
|
local r = w0 * ra + w1 * rb + w2 * rc
|
|
local g = w0 * ga + w1 * gb + w2 * gc
|
|
local b = w0 * ba + w1 * bb + w2 * bc
|
|
local a = w0 * aa + w1 * ab + w2 * ac
|
|
if textured then
|
|
local tr, tg, tb, ta = SampleTexture(t, w0 * ua + w1 * ub + w2 * uc, w0 * vva + w1 * vvb + w2 * vvc)
|
|
r, g, b, a = r * tr / 255, g * tg / 255, b * tb / 255, a * ta / 255
|
|
end
|
|
BlendPixel(o, r, g, b, a)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Layers: every ImDrawList (one per top level window, popup, tooltip, plus the viewport bg/fg lists) gets its own
|
|
-- Frame, stacked by draw order. A layer is covered by TILE x TILE EditableImages (one ImageLabel each) placed
|
|
-- relative to the layer's origin (top-left of its content). Primitives are hashed into tiles in layer-relative
|
|
-- coordinates, so moving a window only moves its Frame: no tile changes, nothing re-rasterized or uploaded.
|
|
-- Only tiles whose hash changed are redrawn; the hash covers everything that affects a tile's pixels.
|
|
local TILE = 128
|
|
TILE_SIZE = Vector2.new(TILE, TILE)
|
|
local P1, P2 = 2147483647, 2147483629 -- two independent 31 bit hashes per tile (collision odds ~2^-62)
|
|
local KEY_W = 64 -- tile key = ty * KEY_W + tx (layers up to 16384 px wide)
|
|
local CLIP_PAD = 2048 -- content up to this far off screen is kept, so dragging a window past the edge doesn't redraw it
|
|
local LAYER_KEEP_FRAMES = 120 -- unused layers are destroyed after this many rendered frames
|
|
|
|
-- Primitive arrays (reused between frames, no per-frame allocation)
|
|
local pr_a, pr_b, pr_c, pr_d, pr_t, pr_g = {}, {}, {}, {}, {}, {} -- vertices (pr_d == false -> triangle), texture, gradient kind
|
|
local pr_cx0, pr_cy0, pr_cx1, pr_cy1 = {}, {}, {}, {} -- clip (screen pixels)
|
|
local pr_bx0, pr_by0, pr_bx1, pr_by1 = {}, {}, {}, {} -- clipped bounds (screen pixels)
|
|
local pr_tex = {} -- texture id
|
|
local pr_vb = {} -- vertex buffer (draw list VtxBuffer.Buf)
|
|
local pr_k = {} -- layer kind (1..3)
|
|
local plist1, plist2, plist3 = {}, {}, {} -- primitive indices per layer kind
|
|
|
|
@native
|
|
local function HashVertex(h1, h2, vbuf, v, ox, oy)
|
|
local x, y = readf64(vbuf, v) - ox, readf64(vbuf, v + 8) - oy
|
|
local uv = readf64(vbuf, v + 16) * 8192 + readf64(vbuf, v + 24)
|
|
local c = readu32(vbuf, v + 32)
|
|
h1 = (h1 * 48271 + x * 4096 + y) % P1
|
|
h1 = (h1 * 48271 + uv * 4096) % P1
|
|
h1 = (h1 * 48271 + c) % P1
|
|
h2 = (h2 * 16807 + y * 4093 + x) % P2
|
|
h2 = (h2 * 16807 + uv * 65521) % P2
|
|
h2 = (h2 * 16807 + c) % P2
|
|
return h1, h2
|
|
end
|
|
|
|
-- Axis aligned quad with a linear colour gradient and constant uv (ColorPicker hue/SV/alpha bars, AddRectFilledMultiColor).
|
|
-- kind 1: colour varies along y (ca top, cb bottom), kind 2: along x (ca left, cb right). Same pixels as the two triangles.
|
|
@native
|
|
local function DrawRectGradient(x0, y0, x1, y1, ca, cb, kind, t, u, v, cx0, cy0, cx1, cy1)
|
|
local px0, py0 = max(ceil(x0 - 0.5), cx0), max(ceil(y0 - 0.5), cy0)
|
|
local px1, py1 = min(ceil(x1 - 0.5), cx1), min(ceil(y1 - 0.5), cy1)
|
|
if px0 >= px1 or py0 >= py1 then return end
|
|
local ra, ga, ba, aa = UnpackColor(ca)
|
|
local rb, gb, bb, ab = UnpackColor(cb)
|
|
if t then
|
|
local tr, tg, tb, ta = SampleTexture(t, u, v)
|
|
ra, ga, ba, aa = ra * tr / 255, ga * tg / 255, ba * tb / 255, aa * ta / 255
|
|
rb, gb, bb, ab = rb * tr / 255, gb * tg / 255, bb * tb / 255, ab * ta / 255
|
|
end
|
|
if kind == 1 then
|
|
local inv = 1 / (y1 - y0)
|
|
for y = py0, py1 - 1 do
|
|
local f = (y + 0.5 - y0) * inv
|
|
local nf = 1 - f
|
|
FillSpan(y, px0, px1, ra * nf + rb * f, ga * nf + gb * f, ba * nf + bb * f, aa * nf + ab * f)
|
|
end
|
|
else
|
|
-- Every row gets the same colours: when a row's destination equals the previous row's, copy its result
|
|
local inv = 1 / (x1 - x0)
|
|
local len = (px1 - px0) * 4
|
|
local opaque = aa >= 255 and ab >= 255
|
|
local prev_dst, prev_o = nil, 0
|
|
for y = py0, py1 - 1 do
|
|
local o = (y * buf_w + px0) * 4
|
|
local dst = (not opaque) and readstring(buf, o, len) or true
|
|
if prev_dst ~= nil and dst == prev_dst then
|
|
buffer.copy(buf, o, buf, prev_o, len)
|
|
else
|
|
local oo = o
|
|
for x = px0, px1 - 1 do
|
|
local f = (x + 0.5 - x0) * inv
|
|
local nf = 1 - f
|
|
BlendPixel(oo, ra * nf + rb * f, ga * nf + gb * f, ba * nf + bb * f, aa * nf + ab * f)
|
|
oo = oo + 4
|
|
end
|
|
prev_dst = dst
|
|
end
|
|
prev_o = o
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Layer kinds per draw list: 1 = drawn before the window content (background, title bar, borders, scrollbar),
|
|
-- 2 = window content (positioned at the scroll origin inside a ClipsDescendants frame, so scrolling just moves it),
|
|
-- 3 = anything not clipped to the content drawn after content started (menu bar, overlays). Stacked 1 < 2 < 3.
|
|
local function NewFrame(parent, clips)
|
|
local frame = Instance.new("Frame")
|
|
frame.Name = "Layer"
|
|
frame.BackgroundTransparency = 1
|
|
frame.BorderSizePixel = 0
|
|
frame.Size = UDim2.fromOffset(0, 0)
|
|
frame.ClipsDescendants = clips
|
|
frame.Visible = false
|
|
frame.Parent = parent
|
|
return frame
|
|
end
|
|
|
|
local function GetLayer(bd, draw_list, kind)
|
|
local set = bd.Layers[draw_list]
|
|
if not set then set = { LastUsed = 0 }; bd.Layers[draw_list] = set end
|
|
local layer = set[kind]
|
|
if layer then return layer end
|
|
local root, frame
|
|
if kind == 2 then
|
|
root = NewFrame(bd.Gui, true)
|
|
frame = NewFrame(root, false); frame.Visible = true
|
|
else
|
|
frame = NewFrame(bd.Gui, false); root = frame
|
|
end
|
|
layer = { Root = root, Frame = frame, Tiles = {}, TH1 = {}, TH2 = {}, TN = {}, TL = {}, TX = {}, TY = {}, Touched = {}, NTouched = 0,
|
|
Visible = false, X = false, Y = false, Z = -1, CX0 = false, CY0 = false, CX1 = false, CY1 = false }
|
|
set[kind] = layer
|
|
return layer
|
|
end
|
|
|
|
local function HideLayer(layer)
|
|
if layer.Visible then layer.Visible = false; layer.Root.Visible = false end
|
|
end
|
|
|
|
local function GetTile(bd, layer, key, tx, ty)
|
|
local tile = layer.Tiles[key]
|
|
if tile then return tile end
|
|
local img = AssetService:CreateEditableImage({ Size = Vector2.new(TILE, TILE) })
|
|
assert(img, "imgui_impl_roblox: EditableImage memory budget exceeded")
|
|
local label = Instance.new("ImageLabel")
|
|
label.Name = "Tile" .. key
|
|
label.BackgroundTransparency = 1
|
|
label.BorderSizePixel = 0
|
|
local scale = bd.Scale
|
|
label.Size = UDim2.fromOffset(TILE / scale, TILE / scale)
|
|
label.Position = UDim2.fromOffset(tx * TILE / scale, ty * TILE / scale)
|
|
label.ResampleMode = Enum.ResamplerMode.Pixelated
|
|
label.ImageContent = Content.fromObject(img)
|
|
label.Visible = false
|
|
label.Active = bd.TilesActive
|
|
label.Parent = layer.Frame
|
|
tile = { Image = img, Label = label, Buffer = buffer.create(TILE * TILE * 4), H1 = -1, H2 = -1, Visible = false, BX0 = TILE, BY0 = TILE, BX1 = 0, BY1 = 0 }
|
|
layer.Tiles[key] = tile
|
|
return tile
|
|
end
|
|
|
|
local function DestroyLayerSet(set)
|
|
for kind = 1, 3 do
|
|
local layer = set[kind]
|
|
if layer then
|
|
for _, tile in pairs(layer.Tiles) do tile.Image:Destroy() end
|
|
layer.Root:Destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function DestroyTiles(bd)
|
|
for _, set in pairs(bd.Layers) do DestroyLayerSet(set) end
|
|
bd.Layers = {}
|
|
end
|
|
|
|
-- Exact signature of everything in a draw list that affects its layers (nil = can't skip: user callbacks)
|
|
local sig_buf = buffer.create(4096)
|
|
@native
|
|
local function DrawListSignature(draw_list, ox, oy)
|
|
local idx, ni = draw_list.IdxBuffer.Data, draw_list.IdxBuffer.Size
|
|
local ncmd = draw_list.CmdBuffer.Size
|
|
local need = ni * 4 + ncmd * 64 + 64
|
|
if buffer.len(sig_buf) < need then sig_buf = buffer.create(need * 2) end
|
|
local b, o = sig_buf, 0
|
|
for i = 1, ni do writeu32(b, o, idx[i]); o += 4 end
|
|
for _, pcmd in draw_list.CmdBuffer:iter() do
|
|
if pcmd.UserCallback ~= nil then return nil end
|
|
local c = pcmd.ClipRect
|
|
buffer.writef64(b, o, c.x); buffer.writef64(b, o + 8, c.y); buffer.writef64(b, o + 16, c.z); buffer.writef64(b, o + 24, c.w)
|
|
writeu32(b, o + 32, pcmd.ElemCount); writeu32(b, o + 36, pcmd.IdxOffset); writeu32(b, o + 40, pcmd.VtxOffset)
|
|
buffer.writef64(b, o + 44, pcmd:GetTexID())
|
|
o += 52
|
|
end
|
|
buffer.writef64(b, o, ox); buffer.writef64(b, o + 8, oy)
|
|
buffer.writef64(b, o + 16, draw_list._ContentClipX0 or -1); buffer.writef64(b, o + 24, draw_list._ContentClipY0 or -1)
|
|
buffer.writef64(b, o + 32, draw_list._ContentClipX1 or -1); buffer.writef64(b, o + 40, draw_list._ContentClipY1 or -1)
|
|
buffer.writef64(b, o + 48, draw_list._ContentClipX0 and draw_list._ScrollOriginX or -1)
|
|
buffer.writef64(b, o + 56, draw_list._ContentClipX0 and draw_list._ScrollOriginY or -1)
|
|
o += 64
|
|
return readstring(draw_list.VtxBuffer.Buf, 0, draw_list.VtxBuffer.Size * VTX_STRIDE) .. readstring(b, 0, o)
|
|
end
|
|
|
|
-- Overlays: user Instances (e.g. a Frame holding a ViewportFrame) placed inside a window, registered every frame with
|
|
-- ImGui_ImplRoblox.SetOverlay() while that window is current. They stack right above the window's layers, move with
|
|
-- it, and (clip = true) are clipped to the window's content area like its widgets.
|
|
local function OverlayHolder(bd, draw_list, clip)
|
|
local hs = bd.OverlayHolders[draw_list]
|
|
if not hs then hs = {}; bd.OverlayHolders[draw_list] = hs end
|
|
local h = hs[clip]
|
|
if not h then
|
|
h = Instance.new("Frame")
|
|
h.Name = clip and "OverlayClip" or "Overlay"
|
|
h.BackgroundTransparency = 1
|
|
h.BorderSizePixel = 0
|
|
h.ClipsDescendants = clip
|
|
h.Size = UDim2.fromOffset(0, 0)
|
|
h.Parent = bd.Gui
|
|
hs[clip] = h
|
|
end
|
|
return h
|
|
end
|
|
|
|
local function PlaceOverlays(bd, draw_list, z, ox, oy)
|
|
local list = bd.Overlays[draw_list]
|
|
local hs = bd.OverlayHolders[draw_list]
|
|
if not list then
|
|
if hs then for _, h in pairs(hs) do h.Visible = false end end
|
|
return z
|
|
end
|
|
local scale, frame_no = bd.Scale, bd.FrameNo
|
|
z += 1
|
|
local used = {}
|
|
for _, o in ipairs(list) do
|
|
local clip = o.Clip and draw_list._ContentClipX0 ~= nil
|
|
local h = OverlayHolder(bd, draw_list, clip)
|
|
local hx, hy = 0, 0
|
|
if clip then
|
|
hx, hy = draw_list._ContentClipX0 - ox, draw_list._ContentClipY0 - oy
|
|
if not used[h] then
|
|
h.Position = UDim2.fromOffset(hx / scale, hy / scale)
|
|
h.Size = UDim2.fromOffset((draw_list._ContentClipX1 - draw_list._ContentClipX0) / scale, (draw_list._ContentClipY1 - draw_list._ContentClipY0) / scale)
|
|
end
|
|
elseif not used[h] then
|
|
h.Position = UDim2.fromOffset(0, 0)
|
|
end
|
|
used[h] = true
|
|
h.ZIndex = z
|
|
h.Visible = true
|
|
local f = o.Frame
|
|
if f.Parent ~= h then f.Parent = h end
|
|
f.Position = UDim2.fromOffset((o.X - ox - hx) / scale, (o.Y - oy - hy) / scale)
|
|
f.Size = UDim2.fromOffset(o.W / scale, o.H / scale)
|
|
f.Visible = true
|
|
bd.OverlayShown[f] = frame_no
|
|
end
|
|
if hs then for _, h in pairs(hs) do if not used[h] then h.Visible = false end end end
|
|
return z
|
|
end
|
|
|
|
--- Show `frame` this frame at (x, y, w, h) (imgui coordinates) inside the current window. Call every frame it should
|
|
--- be visible; frames not submitted are hidden. clip: clip to the window's content area (scrolls with it).
|
|
function ImGui_ImplRoblox_SetOverlay(frame, x, y, w, h, clip)
|
|
local bd = ImGui_ImplRoblox_GetBackendData()
|
|
local dl = ImGui.GetWindowDrawList()
|
|
local list = bd.Overlays[dl]
|
|
if not list then list = {}; bd.Overlays[dl] = list end
|
|
list[#list + 1] = { Frame = frame, X = x, Y = y, W = w, H = h, Clip = clip ~= false }
|
|
end
|
|
|
|
-- MicroProfiler labels, enabled with ImGui_ImplRoblox.SetProfiling(true)
|
|
local profilebegin, profileend = debug.profilebegin, debug.profileend
|
|
local profiling = false
|
|
local function PB(name) if profiling then profilebegin(name) end end
|
|
local function PE() if profiling then profileend() end end
|
|
|
|
@native
|
|
local function DrawLayer(bd, layer, plist, np, lx0, ly0, ox, oy, force, z, clip_x0, clip_y0, clip_x1, clip_y1)
|
|
local scale = bd.Scale
|
|
-- Pass 2: hash primitives into layer-relative tiles
|
|
PB("ImGui tile hash")
|
|
local th1, th2, tn, tl, touched = layer.TH1, layer.TH2, layer.TN, layer.TL, layer.Touched
|
|
for k = 1, layer.NTouched do tn[touched[k]] = 0 end
|
|
local nt = 0
|
|
for pi = 1, np do
|
|
local p = plist[pi]
|
|
local tex_id = pr_tex[p]
|
|
-- The clip rect only affects pixels inside the primitive's bounds, so hash the clipped bounds (relative)
|
|
-- instead of the clip itself: a window clipped by the (fixed) viewport rect stays hash-stable when moved.
|
|
local cx0, cy0, cx1, cy1 = pr_bx0[p] - lx0, pr_by0[p] - ly0, pr_bx1[p] - lx0, pr_by1[p] - ly0
|
|
local h1 = ((cx0 * 8191 + cy0) * 8191 + cx1) % P1
|
|
local h2 = ((cy1 * 8191 + cx1) * 8191 + cy0 + tex_id) % P2
|
|
local vax, vay = lx0 + ox, ly0 + oy
|
|
local vbuf = pr_vb[p]
|
|
h1, h2 = HashVertex(h1, h2, vbuf, pr_a[p], vax, vay)
|
|
h1, h2 = HashVertex(h1, h2, vbuf, pr_b[p], vax, vay)
|
|
h1, h2 = HashVertex(h1, h2, vbuf, pr_c[p], vax, vay)
|
|
local vd = pr_d[p]
|
|
if vd then h1, h2 = HashVertex(h1, h2, vbuf, vd, vax, vay) end
|
|
for ty = floor((pr_by0[p] - ly0) / TILE), floor((pr_by1[p] - 1 - ly0) / TILE) do
|
|
for tx = floor((pr_bx0[p] - lx0) / TILE), floor((pr_bx1[p] - 1 - lx0) / TILE) do
|
|
local key = ty * KEY_W + tx
|
|
local k = tn[key]
|
|
if not k or k == 0 then
|
|
k = 0
|
|
th1[key], th2[key] = 0, 0
|
|
if not tl[key] then tl[key] = {} end
|
|
nt = nt + 1
|
|
touched[nt] = key
|
|
layer.TX[key], layer.TY[key] = tx, ty
|
|
end
|
|
k = k + 1
|
|
tn[key] = k
|
|
tl[key][k] = p
|
|
th1[key] = (th1[key] * 48271 + h1) % P1
|
|
th2[key] = (th2[key] * 16807 + h2 + k) % P2
|
|
end
|
|
end
|
|
end
|
|
layer.NTouched = nt
|
|
PE()
|
|
|
|
-- Place the layer (this is all a window move costs)
|
|
local root = layer.Root
|
|
if root ~= layer.Frame then
|
|
-- content: clip frame at the content clip rect, tiles frame at the scroll origin relative to it
|
|
if layer.CX0 ~= clip_x0 or layer.CY0 ~= clip_y0 or layer.CX1 ~= clip_x1 or layer.CY1 ~= clip_y1 then
|
|
layer.CX0, layer.CY0, layer.CX1, layer.CY1 = clip_x0, clip_y0, clip_x1, clip_y1
|
|
root.Position = UDim2.fromOffset(clip_x0 / scale, clip_y0 / scale)
|
|
root.Size = UDim2.fromOffset((clip_x1 - clip_x0) / scale, (clip_y1 - clip_y0) / scale)
|
|
layer.X = false
|
|
end
|
|
if layer.X ~= lx0 or layer.Y ~= ly0 then
|
|
layer.X, layer.Y = lx0, ly0
|
|
layer.Frame.Position = UDim2.fromOffset((lx0 - clip_x0) / scale, (ly0 - clip_y0) / scale)
|
|
end
|
|
elseif layer.X ~= lx0 or layer.Y ~= ly0 then
|
|
layer.X, layer.Y = lx0, ly0
|
|
root.Position = UDim2.fromOffset(lx0 / scale, ly0 / scale)
|
|
end
|
|
if layer.Z ~= z then layer.Z = z; root.ZIndex = z end
|
|
if not layer.Visible then layer.Visible = true; root.Visible = true end
|
|
|
|
-- Pass 3: redraw + upload changed tiles, hide unused ones
|
|
PB("ImGui raster+upload")
|
|
for key, tile in pairs(layer.Tiles) do
|
|
if not tn[key] or tn[key] == 0 then
|
|
if tile.Visible then tile.Visible = false; tile.Label.Visible = false; tile.H1 = -1 end
|
|
end
|
|
end
|
|
for kk = 1, nt do
|
|
local key = touched[kk]
|
|
local count = tn[key]
|
|
local tx, ty = layer.TX[key], layer.TY[key]
|
|
local tile = GetTile(bd, layer, key, tx, ty)
|
|
if force or tile.H1 ~= th1[key] or tile.H2 ~= th2[key] then
|
|
tile.H1, tile.H2 = th1[key], th2[key]
|
|
local x0, y0 = lx0 + tx * TILE, ly0 + ty * TILE
|
|
local x1, y1 = x0 + TILE, y0 + TILE
|
|
buf, buf_w = tile.Buffer, TILE
|
|
local list = tl[key]
|
|
-- Dirty region = old content bounds + new content bounds. Outside it the tile is already
|
|
-- transparent, so only this region is cleared and uploaded (edge tiles are often mostly empty).
|
|
local nx0, ny0, nx1, ny1 = TILE, TILE, 0, 0
|
|
for k = 1, count do
|
|
local p = list[k]
|
|
local a, b = pr_bx0[p] - x0, pr_by0[p] - y0
|
|
local c, d = pr_bx1[p] - x0, pr_by1[p] - y0
|
|
if a < nx0 then nx0 = a end
|
|
if b < ny0 then ny0 = b end
|
|
if c > nx1 then nx1 = c end
|
|
if d > ny1 then ny1 = d end
|
|
end
|
|
nx0, ny0, nx1, ny1 = max(nx0, 0), max(ny0, 0), min(nx1, TILE), min(ny1, TILE)
|
|
local rx0, ry0, rx1, ry1 = min(nx0, tile.BX0), min(ny0, tile.BY0), max(nx1, tile.BX1), max(ny1, tile.BY1)
|
|
tile.BX0, tile.BY0, tile.BX1, tile.BY1 = nx0, ny0, nx1, ny1
|
|
local rw = rx1 - rx0
|
|
if rw == TILE then
|
|
buffer.fill(buf, ry0 * TILE * 4, 0, (ry1 - ry0) * TILE * 4)
|
|
else
|
|
for y = ry0, ry1 - 1 do buffer.fill(buf, (y * TILE + rx0) * 4, 0, rw * 4) end
|
|
end
|
|
local tox, toy = ox + x0, oy + y0
|
|
for k = 1, count do
|
|
local p = list[k]
|
|
local cx0, cy0 = max(pr_cx0[p], x0) - x0, max(pr_cy0[p], y0) - y0
|
|
local cx1, cy1 = min(pr_cx1[p], x1) - x0, min(pr_cy1[p], y1) - y0
|
|
local va, vc, vd, vbuf = pr_a[p], pr_c[p], pr_d[p], pr_vb[p]
|
|
if vd then
|
|
local ax, ay, cx, cy = readf64(vbuf, va) - tox, readf64(vbuf, va + 8) - toy, readf64(vbuf, vc) - tox, readf64(vbuf, vc + 8) - toy
|
|
local gk = pr_g[p]
|
|
if gk then
|
|
DrawRectGradient(ax, ay, cx, cy, readu32(vbuf, va + 32), readu32(vbuf, vc + 32), gk, pr_t[p], readf64(vbuf, va + 16), readf64(vbuf, va + 24), cx0, cy0, cx1, cy1)
|
|
else
|
|
DrawRect(ax, ay, cx, cy, readf64(vbuf, va + 16), readf64(vbuf, va + 24), readf64(vbuf, vc + 16), readf64(vbuf, vc + 24), readu32(vbuf, va + 32), pr_t[p], cx0, cy0, cx1, cy1)
|
|
end
|
|
else
|
|
DrawTriangle(vbuf, va, pr_b[p], vc, pr_t[p], cx0, cy0, cx1, cy1, tox, toy)
|
|
end
|
|
end
|
|
PB("ImGui upload")
|
|
if rw == TILE and ry0 == 0 and ry1 == TILE then
|
|
tile.Image:WritePixelsBuffer(Vector2.zero, TILE_SIZE, buf)
|
|
elseif rw > 0 and ry1 > ry0 then
|
|
local rh = ry1 - ry0
|
|
local sub = buffer.create(rw * rh * 4)
|
|
for y = 0, rh - 1 do buffer.copy(sub, y * rw * 4, buf, ((ry0 + y) * TILE + rx0) * 4, rw * 4) end
|
|
tile.Image:WritePixelsBuffer(Vector2.new(rx0, ry0), Vector2.new(rw, rh), sub)
|
|
end
|
|
PE()
|
|
end
|
|
if not tile.Visible then
|
|
tile.Visible = true
|
|
tile.Label.Visible = true
|
|
end
|
|
end
|
|
PE()
|
|
end
|
|
|
|
@native
|
|
function ImGui_ImplRoblox_RenderDrawData(draw_data)
|
|
local bd = ImGui_ImplRoblox_GetBackendData()
|
|
PB("ImGui RenderDrawData")
|
|
|
|
PB("ImGui textures")
|
|
if draw_data.Textures ~= nil then
|
|
for _, tex in draw_data.Textures:iter() do
|
|
if tex.Status ~= ImTextureStatus.OK then
|
|
ImGui_ImplRoblox_UpdateTexture(tex)
|
|
bd.ForceRedraw = true -- texture contents changed: tiles sampling it must be redrawn
|
|
end
|
|
end
|
|
end
|
|
PE()
|
|
|
|
-- Render rate cap: textures are always updated (imgui expects it), tiles only at bd.RenderRate Hz
|
|
-- Optional lower cap while scrolling / resizing / moving a window (SetBusyRenderRate, off by default)
|
|
local rate = bd.RenderRate
|
|
if bd.BusyRenderRate > 0 then
|
|
local g = ImGui.GetCurrentContext()
|
|
local busy = g.WheelingWindow ~= nil or g.MovingWindow ~= nil -- (io.MouseWheel is already cleared by EndFrame)
|
|
if not busy and g.ActiveId ~= 0 then
|
|
local w = g.ActiveIdWindow
|
|
local cur = g.MouseCursor -- ResizeAll..ResizeNWSE while a resize grip/border is held
|
|
busy = (cur >= ImGuiMouseCursor.ResizeAll and cur <= ImGuiMouseCursor.ResizeNWSE)
|
|
or (w ~= nil and (g.ActiveId == ImGui.GetWindowScrollbarID(w, ImGuiAxis.X) or g.ActiveId == ImGui.GetWindowScrollbarID(w, ImGuiAxis.Y)))
|
|
end
|
|
if busy and (rate <= 0 or bd.BusyRenderRate < rate) then rate = bd.BusyRenderRate end
|
|
end
|
|
if rate > 0 then
|
|
local now = os.clock()
|
|
if now + 0.002 < bd.NextRender then table.clear(bd.Overlays); PE(); return end
|
|
bd.NextRender = math.max(bd.NextRender + 1 / rate, now)
|
|
end
|
|
|
|
local sw, sh = floor(draw_data.DisplaySize.x), floor(draw_data.DisplaySize.y)
|
|
if sw <= 0 or sh <= 0 then PE(); return end
|
|
local ox, oy = draw_data.DisplayPos.x, draw_data.DisplayPos.y
|
|
local lim_x0, lim_y0, lim_x1, lim_y1 = -CLIP_PAD, -CLIP_PAD, sw + CLIP_PAD, sh + CLIP_PAD
|
|
bd.FrameNo += 1
|
|
local frame_no = bd.FrameNo
|
|
local force = bd.ForceRedraw
|
|
bd.ForceRedraw = false
|
|
|
|
local n = 0
|
|
local z = 0
|
|
for _, draw_list in draw_data.CmdLists:iter() do
|
|
-- Unchanged draw list (same vertex bytes, indices, commands, origin and scroll): its layers are already
|
|
-- correct, only restack them. Static windows then cost one byte compare instead of collect + hash.
|
|
PB("ImGui unchanged check")
|
|
local sig = DrawListSignature(draw_list, ox, oy)
|
|
local set = bd.Layers[draw_list]
|
|
if sig and set and not force and set.Sig == sig then
|
|
for kind = 1, 3 do
|
|
local layer = set[kind]
|
|
if layer and layer.Visible then
|
|
z += 1
|
|
if layer.Z ~= z then layer.Z = z; layer.Root.ZIndex = z end
|
|
end
|
|
end
|
|
set.LastUsed = frame_no
|
|
z = PlaceOverlays(bd, draw_list, z, ox, oy)
|
|
PE()
|
|
continue
|
|
end
|
|
PE()
|
|
-- Pass 1: collect this list's primitives and their bounds
|
|
PB("ImGui collect")
|
|
local first = n + 1
|
|
local vbuf, idx = draw_list.VtxBuffer.Buf, draw_list.IdxBuffer.Data
|
|
local ccx0, ccy0, ccx1, ccy1 = draw_list._ContentClipX0, draw_list._ContentClipY0, draw_list._ContentClipX1, draw_list._ContentClipY1
|
|
local content_x0, content_y0, content_x1, content_y1
|
|
if ccx0 then
|
|
content_x0, content_y0 = max(floor(ccx0 - ox), lim_x0), max(floor(ccy0 - oy), lim_y0)
|
|
content_x1, content_y1 = min(floor(ccx1 - ox), lim_x1), min(floor(ccy1 - oy), lim_y1)
|
|
end
|
|
local seen_content = false
|
|
for _, pcmd in draw_list.CmdBuffer:iter() do
|
|
if pcmd.UserCallback ~= nil then
|
|
pcmd.UserCallback(draw_list, pcmd)
|
|
elseif pcmd.ElemCount > 0 then
|
|
local clip = pcmd.ClipRect
|
|
local cx0, cy0 = max(floor(clip.x - ox), lim_x0), max(floor(clip.y - oy), lim_y0)
|
|
local cx1, cy1 = min(floor(clip.z - ox), lim_x1), min(floor(clip.w - oy), lim_y1)
|
|
local kind = 1
|
|
if ccx0 and clip.x >= ccx0 and clip.y >= ccy0 and clip.z <= ccx1 and clip.w <= ccy1 then
|
|
kind = 2; seen_content = true
|
|
if clip.x == ccx0 and clip.y == ccy0 and clip.z == ccx1 and clip.w == ccy1 then
|
|
-- clipped by the layer's clip frame instead: partly visible rows stay hash-stable while scrolling
|
|
cx0, cy0, cx1, cy1 = lim_x0, lim_y0, lim_x1, lim_y1
|
|
end
|
|
elseif seen_content then
|
|
kind = 3
|
|
end
|
|
if cx1 > cx0 and cy1 > cy0 then
|
|
local tex_id = pcmd:GetTexID()
|
|
local t = bd.Textures[tex_id]
|
|
local vo = pcmd.VtxOffset
|
|
local i, last = pcmd.IdxOffset + 1, pcmd.IdxOffset + pcmd.ElemCount
|
|
while i <= last do
|
|
local ia, ic = idx[i], idx[i + 2]
|
|
-- byte offsets of the vertices (index is 1-based)
|
|
local va, vb, vc = (vo + ia - 1) * VTX_STRIDE, (vo + idx[i + 1] - 1) * VTX_STRIDE, (vo + ic - 1) * VTX_STRIDE
|
|
local vd = false
|
|
local gk = false
|
|
local pax, pay = readf64(vbuf, va), readf64(vbuf, va + 8)
|
|
local pbx, pby = readf64(vbuf, vb), readf64(vbuf, vb + 8)
|
|
local pcx, pcy = readf64(vbuf, vc), readf64(vbuf, vc + 8)
|
|
local bx0, by0, bx1, by1
|
|
if i + 5 <= last and idx[i + 3] == ia and idx[i + 4] == ic then
|
|
local d = (vo + idx[i + 5] - 1) * VTX_STRIDE
|
|
local pdx, pdy = readf64(vbuf, d), readf64(vbuf, d + 8)
|
|
-- axis aligned quad (TL, TR, BR, BL)
|
|
if pay == pby and pbx == pcx and pcy == pdy and pdx == pax and pax < pbx and pay < pdy then
|
|
local col, colb, colc, cold = readu32(vbuf, va + 32), readu32(vbuf, vb + 32), readu32(vbuf, vc + 32), readu32(vbuf, d + 32)
|
|
local tax, tay = readf64(vbuf, va + 16), readf64(vbuf, va + 24)
|
|
local tbx, tby = readf64(vbuf, vb + 16), readf64(vbuf, vb + 24)
|
|
local tcx, tcy = readf64(vbuf, vc + 16), readf64(vbuf, vc + 24)
|
|
local tdx, tdy = readf64(vbuf, d + 16), readf64(vbuf, d + 24)
|
|
if colb == col and colc == col and cold == col then
|
|
if tbx == tcx and tby == tay and tdx == tax and tdy == tcy then vd = d end
|
|
elseif tax == tbx and tax == tcx and tax == tdx and tay == tby and tay == tcy and tay == tdy then
|
|
-- constant uv, linear gradient: vertical (top/bottom pairs equal) or horizontal (left/right pairs equal)
|
|
if colb == col and cold == colc then vd = d; gk = 1
|
|
elseif cold == col and colb == colc then vd = d; gk = 2 end
|
|
end
|
|
if vd then
|
|
bx0, by0 = ceil(pax - ox - 0.5), ceil(pay - oy - 0.5)
|
|
bx1, by1 = ceil(pcx - ox - 0.5), ceil(pcy - oy - 0.5)
|
|
end
|
|
end
|
|
end
|
|
if vd then
|
|
i = i + 6
|
|
else
|
|
bx0, by0 = floor(min(pax, pbx, pcx) - ox), floor(min(pay, pby, pcy) - oy)
|
|
bx1, by1 = ceil(max(pax, pbx, pcx) - ox) + 1, ceil(max(pay, pby, pcy) - oy) + 1
|
|
i = i + 3
|
|
end
|
|
if bx0 < cx0 then bx0 = cx0 end
|
|
if by0 < cy0 then by0 = cy0 end
|
|
if bx1 > cx1 then bx1 = cx1 end
|
|
if by1 > cy1 then by1 = cy1 end
|
|
if bx0 < bx1 and by0 < by1 then
|
|
n = n + 1
|
|
pr_a[n], pr_b[n], pr_c[n], pr_d[n], pr_t[n], pr_g[n], pr_tex[n], pr_vb[n] = va, vb, vc, vd, t, gk, tex_id, vbuf
|
|
pr_cx0[n], pr_cy0[n], pr_cx1[n], pr_cy1[n] = cx0, cy0, cx1, cy1
|
|
pr_bx0[n], pr_by0[n], pr_bx1[n], pr_by1[n] = bx0, by0, bx1, by1
|
|
pr_k[n] = kind
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
PE()
|
|
|
|
-- Split into layer kinds and place each one
|
|
set = bd.Layers[draw_list]
|
|
local nk1, nk2, nk3 = 0, 0, 0
|
|
local o1x, o1y, o3x, o3y = math.huge, math.huge, math.huge, math.huge
|
|
for p = first, n do
|
|
local k = pr_k[p]
|
|
if k == 1 then
|
|
nk1 += 1; plist1[nk1] = p
|
|
if pr_bx0[p] < o1x then o1x = pr_bx0[p] end
|
|
if pr_by0[p] < o1y then o1y = pr_by0[p] end
|
|
elseif k == 2 then
|
|
nk2 += 1; plist2[nk2] = p
|
|
else
|
|
nk3 += 1; plist3[nk3] = p
|
|
if pr_bx0[p] < o3x then o3x = pr_bx0[p] end
|
|
if pr_by0[p] < o3y then o3y = pr_by0[p] end
|
|
end
|
|
end
|
|
if nk1 > 0 then
|
|
z += 1
|
|
DrawLayer(bd, GetLayer(bd, draw_list, 1), plist1, nk1, o1x, o1y, ox, oy, force, z)
|
|
elseif set and set[1] then HideLayer(set[1]) end
|
|
if nk2 > 0 then
|
|
z += 1
|
|
DrawLayer(bd, GetLayer(bd, draw_list, 2), plist2, nk2, floor(draw_list._ScrollOriginX - ox), floor(draw_list._ScrollOriginY - oy), ox, oy, force, z,
|
|
content_x0, content_y0, content_x1, content_y1)
|
|
elseif set and set[2] then HideLayer(set[2]) end
|
|
if nk3 > 0 then
|
|
z += 1
|
|
DrawLayer(bd, GetLayer(bd, draw_list, 3), plist3, nk3, o3x, o3y, ox, oy, force, z)
|
|
elseif set and set[3] then HideLayer(set[3]) end
|
|
set = bd.Layers[draw_list]
|
|
if set then set.LastUsed = frame_no; set.Sig = sig end
|
|
z = PlaceOverlays(bd, draw_list, z, ox, oy)
|
|
end
|
|
|
|
-- Overlay frames not submitted this frame are hidden (never destroyed: the user owns them)
|
|
for frame, shown in pairs(bd.OverlayShown) do
|
|
if shown ~= frame_no then frame.Visible = false; bd.OverlayShown[frame] = nil end
|
|
end
|
|
table.clear(bd.Overlays)
|
|
|
|
-- Hide layers not drawn this frame; free long unused ones (closed windows, old tooltips)
|
|
for draw_list, set in pairs(bd.Layers) do
|
|
if set.LastUsed ~= frame_no then
|
|
set.Sig = nil -- hidden now: must go through the full path when shown again
|
|
for kind = 1, 3 do if set[kind] then HideLayer(set[kind]) end end
|
|
if frame_no - set.LastUsed > LAYER_KEEP_FRAMES then
|
|
DestroyLayerSet(set)
|
|
bd.Layers[draw_list] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
-- drop references so old vertex tables can be collected
|
|
for k = n + 1, bd.LastPrimCount do pr_t[k], pr_vb[k] = nil, nil end
|
|
bd.LastPrimCount = n
|
|
PE()
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- CORE LIFECYCLE
|
|
---------------------------------------------------------
|
|
|
|
--- @param parent Instance? # where the ScreenGui goes, defaults to the local player's PlayerGui
|
|
--- @param render_scale number? # imgui pixels per Roblox UI point (defaults to 1). Roblox UI points are scaled by the
|
|
--- # OS display scale, so on a 150% display pass 1.5 to render at physical resolution
|
|
--- # (imgui then looks the same size as a desktop imgui app). Change later with SetRenderScale().
|
|
function ImGui_ImplRoblox_Init(parent, render_scale)
|
|
local io = ImGui.GetIO()
|
|
|
|
local gui = Instance.new("ScreenGui")
|
|
gui.Name = "ImGui"
|
|
gui.IgnoreGuiInset = true -- so GetMouseLocation() and the tiles share the same origin
|
|
gui.ResetOnSpawn = false
|
|
gui.DisplayOrder = 1000
|
|
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling -- layers (one Frame per draw list) stack by ZIndex
|
|
gui.Parent = parent or Players.LocalPlayer:WaitForChild("PlayerGui")
|
|
|
|
local bd = {
|
|
Time = os.clock(), Gui = gui, Connections = {},
|
|
Textures = {}, TextureCount = 0, MouseX = -1, MouseY = -1,
|
|
Layers = {}, Overlays = {}, OverlayHolders = {}, OverlayShown = {}, FrameNo = 0, Scale = render_scale or 1, TilesActive = false, RenderRate = 60, BusyRenderRate = 0, NextRender = 0, LastPrimCount = 0, ForceRedraw = true,
|
|
}
|
|
io.BackendPlatformUserData = bd
|
|
|
|
io.BackendFlags = bit32.bor(io.BackendFlags, ImGuiBackendFlags.RendererHasTextures, ImGuiBackendFlags.RendererHasVtxOffset)
|
|
|
|
local platform_io = ImGui.GetPlatformIO()
|
|
platform_io.Platform_SetClipboardTextFn = ImGui_ImplRoblox_PlatformSetClipboardText
|
|
platform_io.Platform_GetClipboardTextFn = ImGui_ImplRoblox_PlatformGetClipboardText
|
|
|
|
local screen = gui.AbsoluteSize
|
|
ImGui_ImplRoblox_UpdateMonitors(screen.X, screen.Y)
|
|
|
|
local function connect(signal, fn) table.insert(bd.Connections, signal:Connect(fn)) end
|
|
|
|
connect(UserInputService.InputBegan, function(input, game_processed)
|
|
local io = ImGui.GetIO()
|
|
local button = MOUSE_BUTTONS[input.UserInputType]
|
|
if button then
|
|
io:AddMouseSourceEvent(ImGuiMouseSource.Mouse)
|
|
io:AddMouseButtonEvent(button, true)
|
|
elseif input.UserInputType == Enum.UserInputType.Keyboard and (not game_processed or proxy_focused) then
|
|
local ctrl, shift, alt = ImGui_ImplRoblox_UpdateKeyModifiers()
|
|
local key = KEY_MAP[input.KeyCode]
|
|
if key then io:AddKeyEvent(key, true) end
|
|
if proxy_focused and (key == ImGuiKey.Backspace or key == ImGuiKey.Delete) then ImGui_ImplRoblox_GetBackendData().DeleteKeySeen = true end
|
|
|
|
-- Text: printable ASCII keys, skipped while Ctrl/Alt are held (shortcuts)
|
|
local v = input.KeyCode.Value
|
|
if v >= 32 and v < 127 and not (ctrl or alt) then
|
|
local c = string.char(v)
|
|
if shift then c = SHIFTED[c] or c:upper() end
|
|
-- While the proxy may own text input, hold the char: NewFrame uses the proxy's text if it changed
|
|
-- (correct layout/unicode), otherwise these. So typing works even if the proxy silently lost focus.
|
|
if proxy_focused then table.insert(ImGui_ImplRoblox_GetBackendData().PendingChars, string.byte(c))
|
|
else io:AddInputCharacter(string.byte(c)) end
|
|
end
|
|
end
|
|
end)
|
|
|
|
connect(UserInputService.InputEnded, function(input, game_processed)
|
|
local io = ImGui.GetIO()
|
|
local button = MOUSE_BUTTONS[input.UserInputType]
|
|
if button then
|
|
io:AddMouseButtonEvent(button, false)
|
|
elseif input.UserInputType == Enum.UserInputType.Keyboard then
|
|
ImGui_ImplRoblox_UpdateKeyModifiers()
|
|
local key = KEY_MAP[input.KeyCode]
|
|
if key then io:AddKeyEvent(key, false) end
|
|
end
|
|
end)
|
|
|
|
connect(UserInputService.InputChanged, function(input, game_processed)
|
|
if input.UserInputType == Enum.UserInputType.MouseWheel then
|
|
ImGui.GetIO():AddMouseWheelEvent(0, input.Position.Z)
|
|
end
|
|
end)
|
|
|
|
-- Text proxy: a hidden TextBox holds focus while an imgui text field is active, so the OS gives us typing (any
|
|
-- layout/unicode), paste (Ctrl+V) and copy/cut (Ctrl+C/X of the proxy's text = imgui's current selection).
|
|
local proxy = Instance.new("TextBox")
|
|
proxy.Name = "TextProxy"
|
|
proxy.BackgroundTransparency = 1
|
|
proxy.TextTransparency = 0 -- kept opaque but parked off screen: a transparent TextBox may not get native paste
|
|
proxy.BorderSizePixel = 0
|
|
proxy.Size = UDim2.fromOffset(200, 20)
|
|
proxy.Position = UDim2.fromOffset(-10000, -10000)
|
|
proxy.MultiLine = true
|
|
proxy.ClearTextOnFocus = false
|
|
proxy.TextEditable = true
|
|
proxy.Text = ""
|
|
proxy.Parent = gui
|
|
bd.Proxy, bd.ProxyText, bd.PendingChars = proxy, "", {}
|
|
-- Clicking elsewhere (or Roblox taking focus) ends the edit, like clicking outside the field in imgui.
|
|
-- (Text is polled in NewFrame instead of using Text changed signals: those are deferred in Roblox.)
|
|
connect(proxy.FocusLost, function()
|
|
if bd.ProxyDebug then print("[ImGui text proxy] FocusLost, mouse over imgui:", ImGui.GetIO().WantCaptureMouse) end
|
|
if bd.ProxyReleasing then return end
|
|
-- Roblox drops TextBox focus on any click, including clicks inside imgui (e.g. moving the cursor within the
|
|
-- same field). Those must not end the edit: just recapture next frame. Only a click outside imgui ends it.
|
|
if ImGui.GetIO().WantCaptureMouse then bd.ProxyLostId = nil; return end
|
|
bd.ProxyLostId = bd.ProxyActiveId -- don't recapture for the same field
|
|
local g = ImGui.GetCurrentContext()
|
|
if g and g.ActiveId ~= 0 and g.ActiveId == bd.ProxyActiveId then ImGui.ClearActiveID() end
|
|
end)
|
|
|
|
connect(UserInputService.WindowFocused, function() ImGui.GetIO():AddFocusEvent(true) end)
|
|
connect(UserInputService.WindowFocusReleased, function() ImGui.GetIO():AddFocusEvent(false) end)
|
|
end
|
|
|
|
function ImGui_ImplRoblox_Shutdown()
|
|
local io = ImGui.GetIO()
|
|
local bd = ImGui_ImplRoblox_GetBackendData()
|
|
for _, c in ipairs(bd.Connections) do c:Disconnect() end
|
|
DestroyTiles(bd)
|
|
bd.Gui:Destroy()
|
|
|
|
io.BackendPlatformUserData = nil
|
|
io.BackendFlags = bit32.band(io.BackendFlags, bit32.bnot(bit32.bor(
|
|
ImGuiBackendFlags.RendererHasTextures,
|
|
ImGuiBackendFlags.RendererHasVtxOffset
|
|
)))
|
|
end
|
|
|
|
function ImGui_ImplRoblox_NewFrame()
|
|
PB("ImGui NewFrame (backend)")
|
|
local io = ImGui.GetIO()
|
|
local bd = ImGui_ImplRoblox_GetBackendData()
|
|
|
|
local screen = bd.Gui.AbsoluteSize
|
|
local w, h = floor(screen.X * bd.Scale), floor(screen.Y * bd.Scale)
|
|
if w ~= bd.ScreenW or h ~= bd.ScreenH then
|
|
bd.ScreenW, bd.ScreenH = w, h
|
|
ImGui_ImplRoblox_UpdateMonitors(w, h)
|
|
end
|
|
ImVec2_CopyV(io.DisplaySize, w, h)
|
|
|
|
local current_time = os.clock()
|
|
io.DeltaTime = (current_time > bd.Time) and (current_time - bd.Time) or (1.0 / 60.0)
|
|
bd.Time = current_time
|
|
|
|
local m = UserInputService:GetMouseLocation()
|
|
if m.X ~= bd.MouseX or m.Y ~= bd.MouseY then
|
|
bd.MouseX, bd.MouseY = m.X, m.Y
|
|
io:AddMouseSourceEvent(ImGuiMouseSource.Mouse)
|
|
io:AddMousePosEvent(m.X * bd.Scale, m.Y * bd.Scale)
|
|
end
|
|
|
|
-- Text proxy: focused while an imgui text field is active. proxy_focused only when Roblox really gave it focus,
|
|
-- otherwise the KeyCode fallback keeps typing working.
|
|
local proxy = bd.Proxy
|
|
local g = ImGui.GetCurrentContext()
|
|
local focused_box = UserInputService:GetFocusedTextBox()
|
|
if io.WantTextInput and g.ActiveId ~= 0 then
|
|
if g.ActiveId ~= bd.ProxyActiveId or g.ActiveIdIsJustActivated or g.IO.MouseClicked[0] then bd.ProxyActiveId = g.ActiveId; bd.ProxyLostId = nil end -- (re)clicking a field recaptures
|
|
local mouse_up = not (io.MouseDown[0] or io.MouseDown[1] or io.MouseDown[2])
|
|
if focused_box ~= proxy and mouse_up and bd.ProxyLostId ~= g.ActiveId and (focused_box == nil or not focused_box:IsDescendantOf(game)) then
|
|
bd.ProxyText = proxy.Text -- what it already holds is not new input (else re-typing it would collapse imgui's selection)
|
|
proxy:CaptureFocus()
|
|
focused_box = UserInputService:GetFocusedTextBox()
|
|
if bd.ProxyDebug then print("[ImGui text proxy] CaptureFocus ->", focused_box == proxy and "focused" or ("FAILED, focused = " .. tostring(focused_box))) end
|
|
end
|
|
elseif focused_box == proxy then
|
|
bd.ProxyReleasing = true
|
|
proxy:ReleaseFocus()
|
|
bd.ProxyReleasing = false
|
|
focused_box = nil
|
|
end
|
|
local was_focused = proxy_focused
|
|
proxy_focused = focused_box == proxy
|
|
local used_proxy_text = false
|
|
if proxy_focused then
|
|
-- 1) whatever the OS put in the proxy since last frame (typing, paste, cut) replaces imgui's selection
|
|
local text = proxy.Text
|
|
if text ~= bd.ProxyText and bd.ProxyDebug then print("[ImGui text proxy] text", string.format("%q", text), "was", string.format("%q", tostring(bd.ProxyText))) end
|
|
if text ~= bd.ProxyText and text ~= bd.ProxyLastRaw then -- (LastRaw: don't re-send if our reset hasn't applied yet)
|
|
bd.ProxyLastRaw = text
|
|
-- InputText ignores characters while Ctrl is held (upstream, so shortcuts don't type); a paste arrives with
|
|
-- Ctrl still down, so release Ctrl around the characters in the event queue.
|
|
local ctrl = io.KeyCtrl or UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or UserInputService:IsKeyDown(Enum.KeyCode.RightControl)
|
|
if ctrl then io:AddKeyEvent(ImGuiMod_Ctrl, false) end
|
|
local prev = bd.ProxyText or ""
|
|
if #text < #prev and prev:sub(1, #text) == text and text:sub(-1) ~= "\n" then
|
|
-- The TextBox deleted from its own text (Backspace/Delete; Roblox can't hold a real selection in it, so it
|
|
-- may remove just 1 char). Apply the deletion with imgui's own selection instead: one Backspace deletes
|
|
-- the whole imgui selection, or one char if none. Skipped if imgui already got the key event.
|
|
if not bd.DeleteKeySeen then io:AddKeyEvent(ImGuiKey.Backspace, true); io:AddKeyEvent(ImGuiKey.Backspace, false) end
|
|
elseif text ~= "\n" and text ~= "\r" and text ~= "\t" then -- Enter/Tab arrive as key events
|
|
local prev = bd.ProxyText or ""
|
|
if #text > 0 and (prev == "" or text:sub(1, #prev) ~= prev or #text <= #prev) then
|
|
for _, cp in utf8.codes(text) do io:AddInputCharacter(cp) end
|
|
elseif #text > #prev then
|
|
for _, cp in utf8.codes(text:sub(#prev + 1)) do io:AddInputCharacter(cp) end
|
|
end
|
|
end
|
|
if ctrl then io:AddKeyEvent(ImGuiMod_Ctrl, true) end
|
|
used_proxy_text = true
|
|
bd.ProxyText = nil
|
|
end
|
|
-- 2) mirror imgui's selection, fully selected, so the native Ctrl+C / Ctrl+X copy exactly that
|
|
local st = g.InputTextState
|
|
local sel = ""
|
|
if st and st.ID ~= 0 and st.ID == g.ActiveId and st.Stb and st:HasSelection() then
|
|
local a, b = math.min(st.Stb.select_start, st.Stb.select_end), math.max(st.Stb.select_start, st.Stb.select_end)
|
|
sel = ImGui._ByteArrayToString(st.TextA.Data, a, b) -- stb positions are 1-based in this port
|
|
end
|
|
if sel ~= bd.ProxyText then
|
|
proxy.Text = sel
|
|
bd.ProxyLastRaw = nil
|
|
bd.ProxyText = sel
|
|
if bd.ProxyDebug then print("[ImGui text proxy] mirror selection", string.format("%q", sel)) end
|
|
end
|
|
-- keep imgui's selection fully selected in the proxy, so Ctrl+C copies it and typing/Ctrl+V replaces it
|
|
local want_sel, want_cur = (#sel > 0) and 1 or -1, #sel + 1
|
|
if proxy.SelectionStart ~= want_sel then proxy.SelectionStart = want_sel end
|
|
if proxy.CursorPosition ~= want_cur then proxy.CursorPosition = want_cur end
|
|
end
|
|
|
|
bd.DeleteKeySeen = false
|
|
|
|
-- Held KeyCode chars: dropped if the proxy delivered the text, otherwise typed (proxy didn't really get the keys)
|
|
local pending = bd.PendingChars
|
|
if #pending > 0 then
|
|
if not used_proxy_text then for _, c in ipairs(pending) do io:AddInputCharacter(c) end end
|
|
table.clear(pending)
|
|
end
|
|
if bd.ProxyDebug and was_focused ~= proxy_focused then print("[ImGui text proxy] proxy_focused =", proxy_focused) end
|
|
|
|
-- While the mouse is over imgui, make the tiles Active so Roblox stops passing clicks/wheel to the game (camera zoom etc.)
|
|
local want = io.WantCaptureMouse
|
|
if want ~= bd.TilesActive then
|
|
bd.TilesActive = want
|
|
for _, set in pairs(bd.Layers) do for kind = 1, 3 do local layer = set[kind]; if layer then for _, tile in pairs(layer.Tiles) do tile.Label.Active = want end end end end
|
|
end
|
|
PE()
|
|
end
|
|
|
|
--- Max tile redraws per second (default 60); 0 = every frame. imgui logic still runs every frame.
|
|
function ImGui_ImplRoblox_SetRenderRate(hz)
|
|
ImGui_ImplRoblox_GetBackendData().RenderRate = hz or 0
|
|
end
|
|
|
|
--- Optional: max tile redraws per second while scrolling, resizing or moving a window (0 = off, the default)
|
|
function ImGui_ImplRoblox_SetBusyRenderRate(hz)
|
|
ImGui_ImplRoblox_GetBackendData().BusyRenderRate = hz or 0
|
|
end
|
|
|
|
--- Toggle MicroProfiler labels (debug.profilebegin) for the backend
|
|
function ImGui_ImplRoblox_SetProfiling(enabled) profiling = enabled and true or false end
|
|
local function ImGui_ImplRoblox_IsProfiling() return profiling end
|
|
|
|
function ImGui_ImplRoblox_SetRenderScale(scale)
|
|
local bd = ImGui_ImplRoblox_GetBackendData()
|
|
if scale == bd.Scale then return end
|
|
bd.Scale = scale
|
|
DestroyTiles(bd)
|
|
bd.ForceRedraw = true
|
|
end
|
|
|
|
ImGui_ImplRoblox = {
|
|
Init = ImGui_ImplRoblox_Init,
|
|
Shutdown = ImGui_ImplRoblox_Shutdown,
|
|
NewFrame = ImGui_ImplRoblox_NewFrame,
|
|
RenderDrawData = ImGui_ImplRoblox_RenderDrawData,
|
|
AddFile = ImGui_ImplRoblox_AddFile,
|
|
SetRenderScale = ImGui_ImplRoblox_SetRenderScale,
|
|
SetRenderRate = ImGui_ImplRoblox_SetRenderRate,
|
|
SetOverlay = ImGui_ImplRoblox_SetOverlay,
|
|
SetTextProxyDebug = function(on) ImGui_ImplRoblox_GetBackendData().ProxyDebug = on end, -- prints focus/text events
|
|
CreateTexture = ImGui_ImplRoblox_CreateTexture,
|
|
DestroyTexture = ImGui_ImplRoblox_DestroyTexture,
|
|
GetRenderScale = function() return ImGui_ImplRoblox_GetBackendData().Scale end,
|
|
SetBusyRenderRate = ImGui_ImplRoblox_SetBusyRenderRate,
|
|
SetProfiling = ImGui_ImplRoblox_SetProfiling,
|
|
IsProfiling = ImGui_ImplRoblox_IsProfiling,
|
|
}
|
|
|
|
return true -- [Roblox] ModuleScripts must return exactly one value
|
|
end
|
|
|
|
__FILES['imgui_impl_roblox_fonts.lua'] = function()
|
|
-- [Roblox] Embedded copies of fonts/*.ttf (Roblox can't read files). Generated: hex encoded bytes.
|
|
-- Add your own fonts the same way, or at runtime with ImGui_ImplRoblox.AddFile(path, bytes).
|
|
return {
|
|
["fonts/ProggyClean.ttf"] = [[
|
|
00010000000c0080000300404f532f3288eb7490000001480000004e636d617002122375000003a0000001526376742000000000000004fc00000002676c796612af8956000007040000928068656164
|
|
d79166d3000000cc0000003668686561084201c30000010400000024686d74788a007e8000000198000002066c6f63618c73b0d800000500000002046d61787001ae00da00000128000000206e616d65
|
|
2559bb96000099840000019e706f7374a6ac83ef00009b24000005d27072657069020112000004f40000000800010000000100003c55e9d55f0f3cf50003080000000000b767778400000000bd92a6d7
|
|
0000fe80038005000000000300020000000000000001000004c0fe40000003800000000003800001000000000000000000000000000000020001000001010090002400000000000200080040000a0000
|
|
00760008000000000000038001900005000002bc028a0000008f02bc028a000001c50032020000000000040900000000000000000000000000000000000000000000416c74730040000020ac08000000
|
|
0000050001800000038000000380038003800380038003800380038003800380038003800380038003800380038003800380038003800380038003800380038003800380038003800380038003800380
|
|
0180010000000080000000800180010001000080008000800080010000800080008000800080008000800080008000800080018000800000008000800080000000800080008000800080008000800080
|
|
0100008000800080000000800080008000800080008000000080000000000080000000800100008001000080000001000080008000800080008000800080008001000080008001000000008000800080
|
|
0080008000800100008000800000008000800080008001800080000003800080038001000080010000800080008000800080008000800000038000800380038001800100010000800080008000000080
|
|
0000008000800000038000800000038001800080008000000000018000800100000000800080008003800000000000800080008000800180000000800100018000800080008000800080000000800080
|
|
0080008000800080008000000080008000800080008001000100010001000000008000800080008000800080008000800080008000800080000000800000008000800080008000800080000000800080
|
|
00800080008001000100010001000080008000800080008000800080008000800080008000800080008000800080000000000003000000000000001c000100000000004c000300010000001c00040030
|
|
00000008000800020000007f00ff20acffff00000000008120acffff00010001dfd500010000000000000000000001060000000000000000000000000000000000000000000000000000000000000000
|
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
0000000000000000000000000000000000000000000000000000000000810000000000000000000000000000000000000000000000000000000000000000000000000000b100018db801ff8500000000
|
|
000000c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600c600f4011c019e02140288
|
|
02fc03140358039c03de041404320450046204a20516056605bc0612067406d60738077e07ec084e086c089608d00910094a09880a160a800b040b560bc80c2e0c820cea0d5e0da40dea0e500e960f28
|
|
0fb01012107410e0115211b61204126e12c4134c13ac13f6145814ae14ea1540158015a615b81612167e16c61734178e17e0185618ba18ee1936199619d41a481a9c1af01b5c1bc81c041c4c1c961cea
|
|
1d2a1d921dd21e401e8e1ee01f241f761fa61fa620102010202e208a20b220c821142174219821ee22622286230c230c238023802380239823b023d82400244a2468249024ae25062560258225f825f8
|
|
265826aa26aa26d82740279a280a286828a8290e292029b829f82a362a602a602b022b2a2b5e2bac2be62c202c342c9a2d282d5c2d782daa2de82e262ea62f262fb62ff4305e30c8313e31b4321e329e
|
|
331e338233ee345c34ce353a358635d43626367236e6377637d8383a38a63912397439ae3a2e3a9a3b063b7c3be83c3a3c963d223d863dec3e563ec63f2a3f9a4012406a40d0413641a242084240427a
|
|
42b842f0436243cc442a448a44ee455845b645e2465446b44714477a47da485448c6494000240000fe800380050000030007000b000f00130017001b001f00230027002b002f00330037003b003f0043
|
|
0047004b004f00530057005b005f00630067006b006f00730077007b007f00830087008b008f000011353315313533153135331531353315313533153135331531353315053533152135331505353315
|
|
2135331505353315213533150535331521353315053533152135331505353315213533150535331521353315053533152135331505353315213533150535331521353315053533152135331505353315
|
|
31353315313533153135331531353315313533153135331580808080808080fc8080028080fc8080028080fc8080028080fc8080028080fc8080028080fc8080028080fc8080028080fc8080028080fc
|
|
8080028080fc8080028080fc8080028080fc8080808080808080048080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080
|
|
80808080808080808080808080808080808080808080808080808080808080800007018000000200040000030007000b000f00130017001b000001353315073533150735331507353315073533150735
|
|
33150335331501808080808080808080808080808003808080808080808080808080808080808080ff0080800006010003000280048000030007000b000f001300170000013533153335331505353315
|
|
3335331505353315333533150100808080fe80808080fe8080808004008080808080808080808080808080000018000000000380040000030007000b000f00130017001b001f00230027002b002f0033
|
|
0037003b003f00430047004b004f00530057005b005f00000135331533353315053533153335331505353315313533153135331531353315313533153135331505353315333533150535331533353315
|
|
053533153135331531353315313533153135331531353315053533153335331505353315333533150180808080fe80808080fd80808080808080fd80808080fe80808080fd80808080808080fd808080
|
|
80fe808080800380808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080800000150080ff800300040000030007000b
|
|
000f00130017001b001f00230027002b002f00330037003b003f00430047004b004f00530000013533150535331531353315313533153135331505353315333533150535331533353315053533153135
|
|
331531353315053533153335331505353315333533150535331531353315313533153135331505353315018080ff0080808080fd80808080fe80808080ff00808080ff00808080fe80808080fd808080
|
|
8080ff0080038080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080800000000014000000000380040000030007000b000f0013
|
|
0017001b001f00230027002b002f00330037003b003f00430047004b004f0000133533152135331505353315333533153335331505353315333533153335331505353315333533150735331533353315
|
|
05353315333533153335331505353315333533153335331505353315213533158080018080fd008080808080fd808080808080fe0080808080808080fe008080808080fd808080808080fd0080018080
|
|
038080808080808080808080808080808080808080808080808080808080808080808080808080808080808080808080800000000014008000000380040000030007000b000f00130017001b001f0023
|
|
0027002b002f00330037003b003f00430047004b004f00000135331531353315053533152135331505353315213533150535331531353315213533150535331521353315333533150535331521353315
|
|
05353315213533150535331531353315313533153335331501008080fe8080010080fe0080010080fe808080010080fd00800100808080fd0080018080fd8080018080fe008080808080038080808080
|
|
80808080808080808080808080808080808080808080808080808080808080808080808080808080808080000003018003000200048000030007000b0000013533150735331507353315018080808080
|
|
800400808080808080808000000b0100ff000280048000030007000b000f00130017001b001f00230027002b0000013533150535331507353315053533150735331507353315073533150735331d0135
|
|
33150735331d01353315020080ff00808080ff00808080808080808080808080800400808080808080808080808080808080808080808080808080808080808080808000000b0100ff00028004800003
|
|
0007000b000f00130017001b001f00230027002b00000135331d013533150735331d01353315073533150735331507353315073533150535331507353315053533150100808080808080808080808080
|
|
80ff00808080ff00800400808080808080808080808080808080808080808080808080808080808080808000000b008000800300030000030007000b000f00130017001b001f00230027002b00000135
|
|
331505353315333533153335331505353315313533153135331505353315333533153335331505353315018080fe808080808080fe00808080fe008080808080fe808002808080808080808080808080
|
|
808080808080808080808080808080000009008000800300030000030007000b000f00130017001b001f0023000001353315073533150535331531353315313533153135331531353315053533150735
|
|
33150180808080fe808080808080fe808080800280808080808080808080808080808080808080808080800000040080ff000180010000030007000b000f000025353315073533150735331505353315
|
|
01008080808080ff008080808080808080808080808000000005008001800300020000030007000b000f0013000013353315313533153135331531353315313533158080808080800180808080808080
|
|
80808080000201000000018001000003000700002535331507353315010080808080808080808000000a0080ff800300048000030007000b000f00130017001b001f0023002700000135331507353315
|
|
05353315073533150535331507353315053533150735331505353315073533150280808080ff00808080ff00808080ff00808080ff008080800400808080808080808080808080808080808080808080
|
|
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0200ff9a025fffc30261ffd7026cffc3027effc30284ffc30286ffc30288ffc3028affc3028cffc302a9ff9a02b1ffc302b3ffc302b5ff9a02b7ff9a02b9ff9a02bdff9a02e1ffc302e3ffc302efffc3
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ffec0359ffec035bffec035dffec035fffec003900050029000a00290026ffd7002affd70032ffd70034ffd70089ffd70094ffd70095ffd70096ffd70097ffd70098ffd7009affd700c8ffd700ceffd7
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["fonts/Karla-Regular.ttf"] = [[
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["fonts/ProggyTiny.ttf"] = [[
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756d0604746e756d0604746e756d0604746e756d0604746e756d0604746e756d0604000000010001000000010003000000010002000000010000000000020008000900000001000e0000000100100000
|
|
0001000f00000001000d00000001004300000001004500000001004400000001004200000003003f00400041000000020011001200000001001200000001003c00000001003e00000001003d00000001
|
|
003b00000001000a00000001000c00000001000b00000001004700000001004900000001004800000001004600000001003000000001003200000001003100000001002f00000001003800000001003a
|
|
00000001003900000001003700000001000500000001000700000001000600000001000400000001001400000001001600000001001500000001001300000001001800000001001a0000000100190000
|
|
0001001700000001001c00000001001e00000001001d00000001001b00000001002000000001002200000001002100000001001f00000001002400000001002600000001002500000001002300000001
|
|
002800000001002a00000001002900000001002700000001002c00000001002e00000001002d00000001002b000000010034000000010036000000010035000000010033004b00980098009800980426
|
|
042604260426071407c00e500e500e660e880e880e880e880ebe0ee40f120f120f120f120f260f260f260f260f3a0f3a0f3a0f3a0f4e0f4e0f4e0f4e0f600f600f600f600f7a0f7a0f7a0f7a0fbc0fbc
|
|
0fbc0fbc0fda0fda0fda0fda0ff80ff80ff80ff8102a102a102a102a105c105c105c105c108e10a210da10cc10cc10cc10cc10da10da10da10da11060001000000010008000201c400df01e701ba01bb
|
|
01bc01bd01be01bf01c001c101c201c301c401c501c601c701c801c901ca01cb01cc01cd01ce01cf01d001d101d201d301e801e90243023b01ea01eb01ec01ed01ee01ef01f001f101f201f301f401f5
|
|
01f601f701f801f901fa01fb01fc01fd01fe0200020104dc02020203020402050206020702080209020a020b022f020f02100211021402150216021702180219021b021c021e021d02fb02fc02fd02fe
|
|
02ff0300030103020303030403050306030703080309030a030b030c030d030e030f0310031103120313031403150316031703180319031a031b031c031d031e031f0320032103220323032403250326
|
|
032703280329032a032b032c032d032e032f0330033103320333033403350336033703380339033a033b033c033d033e033f0340034103420343034503440346034703480349034a034b034c034d034e
|
|
034f0350035104aa04ab04ac04ad04ae04af04b004b104b204b304b404b504b604b704b804b904ba04bb04bc04bd04be04bf04c004c104c204c304c404c501ff04c604c704c804c904ca04cb04cc04cd
|
|
04ce04cf04d004d104d204d304d404d504d704d804da021a04db020e04d60213020d04d9020c0212000100df000800250026002700280029002a002b002c002d002e002f003000310032003300340035
|
|
0036003700380039003a003b003c003d003e006500670085009200b000b100b200b300b400b500b600b700b800b900d100d200d300d400d500d600d700d800d900da00db00dc00dd00de00df00e000e1
|
|
00e200e300e400e500e600e700e8012c013001320138013a013c013e013f01450146017f0185018a018d024602470249024b024c024d024e024f0250025102520253025402550256025702580259025a
|
|
025b025c025d025e025f0260026102620263026402650282028402860288028a028c028e02900292029402960298029a029c029e02a002a202a402a602a802aa02ac02ae02b102b302b502b702b902bb
|
|
02bd02bf02c102c402c602c802ca02cc02ce02d002d202d402d802da02dc02de02e002e202e402e602e802ea02ec02ee02f002f102f302f50352035303540355035603570358035a035b035c035d035e
|
|
035f0360036103630364036503660367036803690379037a037b037c037d037e037f0380038103820383038403850386038703880389038a038b038c038d038e03ba03bc03be03d303d903df0448044a
|
|
044e04560458045d046900010000000100080002017400b701ba01bb01bc01bd01be01bf01c001c101c201c301c401c501c601c701c801c901ca01cb01cc01cd01ce01cf01d001d101d201d302fc032f
|
|
023b01fa04c904ca01fb01fc01fd01fe01ff020004cd04ce04d004d304dc02020203020402050206020702080209020a020b01f401f501f601f701f801f9022f020f02100211021402150217021902fd
|
|
02fe02ff0300030103020303030403050306030703080309030a030b030c030d030e030f031003110312031303140315031603170318034e0319031a031b031c031d031e031f03200321032203230324
|
|
03250326032703280329032a032b032c032d032e0330033103320333033403350336033703380339033a033b033c033d033e033f0340034103420343034503440346034703480349034a034b034c034d
|
|
034f0350035104c804cb04cc04cf04d104d2020104d404c004c104c204c304c404c504c604c704d504d704d8021804da021a04db02fb020e04d60213020d04d90216020c0212000100b7004500460047
|
|
00480049004a004b004c004d004e004f0050005100520053005400550056005700580059005a005b005c005d005e0087008c009300e900ea00eb00ec00ed00ee00ef00f000f100f200f300f400f500f6
|
|
00f700f800f900fa00fb00fc00fd00fe00ff0100010101020103010401050106012d013101330139013b013d01400147024a0266026702680269026a026b026c026d026e026f02700271027202730274
|
|
02750276027702780279027a027b027c027d027e027f028002810283028502870289028b028d028f02910293029502970299029b029d029f02a102a302a502a702a902ab02ad02b202b402b602b802ba
|
|
02bc02be02c002c202c502c702c902cb02cd02cf02d102d302d502d902db02dd02df02e102e302e502e702e902eb02ed02ef02f202f402f6038f0390039103920393039403950396039703980399039a
|
|
039b039c039d039e03bb03bd03bf03cd03d403da03e004460449044b044f04570459045a045e046a0006000000060012002a0042005a0072008a00030000000100120001009000010000004a00010001
|
|
004d00030000000100120001007800010000004a00010001004e00030000000100120001006000010000004a0001000102ad00030000000100120001004800010000004a00010001039a000300000001
|
|
00120001003000010000004a00010001039c00030000000100120001001800010000004a0001000104190002000100a700ab000000040000000100080001061e0036007200a400ae00b800ca00fc010e
|
|
0118014a0164017e019001ba01ec01f60218023202440276028802a202cc02de0310031a0324033603680372037c038603a003ba03cc03f6042804320454046e048004b204c404de0508051a0524052e
|
|
05380542056c059605c005ea06140006000e0014001a00200026002c024b000200a7024c000200a8024e000200a903f0000200aa047a000200ab03ee000200ac000100040487000200ac000100040288
|
|
000200a800020006000c0489000200ac048b000201a20006000e0014001a00200026002c0253000200a70254000200a8040a000200a90408000200aa047c000200ab0406000200ac00020006000c0476
|
|
000200a802a2000201a200010004048d000200ac0006000e0014001a00200026002c0257000200a70258000200a802a6000200a90416000200aa047e000200ab0418000200ac00030008000e0014048f
|
|
000200a80491000200ac02b3000201a200030008000e001402b5000200a80493000200ac02b7000201a200020006000c03ac000200a80495000200ac0005000c00120018001e00240478000200a702bd
|
|
000200a8025b000200a90497000200ac02bf000201a20006000e0014001a00200026002c025c000200a7025d000200a8025f000200a9041c000200aa0480000200ab041a000200ac0001000404990002
|
|
00a80004000a00100016001c02ca000200a80482000200ab049b000200ac02cc000201a200030008000e001402d0000200a8049d000200ac02d6000201a200020006000c049f000200ac02da000201a2
|
|
0006000e0014001a00200026002c0261000200a70262000200a802e0000200a90434000200aa0484000200ab0432000200ac00020006000c04a1000200a904a3000200ac00030008000e0014039f0002
|
|
00a703a1000200a804a5000200ac0005000c00120018001e002403a5000200a70265000200a80444000200a90442000200aa0440000200ac00020006000c02f1000200a804a7000200ac0006000e0014
|
|
001a00200026002c0266000200a70267000200a80269000200a903f1000200aa047b000200ab03ef000200ac000100040488000200ac000100040289000200a800020006000c048a000200ac048c0002
|
|
01a20006000e0014001a00200026002c026e000200a7026f000200a8040b000200a90409000200aa047d000200ab0407000200ac000100040477000200a800010004048e000200ac0001000404190002
|
|
00ac00030008000e00140490000200a80492000200ac02b4000201a200030008000e001402b6000200a80494000200ac02b8000201a200020006000c03ad000200a80496000200ac0005000c00120018
|
|
001e00240479000200a702be000200a80276000200a90498000200ac02c0000201a20006000e0014001a00200026002c0277000200a70278000200a8027a000200a9041d000200aa0481000200ab041b
|
|
000200ac00010004049a000200a80004000a00100016001c02cb000200a80483000200ab049c000200ac02cd000201a200030008000e001402d1000200a8049e000200ac02d7000201a200020006000c
|
|
04a0000200ac02db000201a20006000e0014001a00200026002c027c000200a7027d000200a802e1000200a90435000200aa0485000200ab0433000200ac00020006000c04a2000200a904a4000200ac
|
|
00030008000e001403a0000200a703a2000200a804a6000200ac0005000c00120018001e002403a6000200a70280000200a80445000200a90443000200aa0441000200ac00020006000c02f2000200a8
|
|
04a8000200ac0001000402f7000200a80001000402f9000200a80001000402f8000200a80001000402fa000200a80005000c00120018001e00240272000200a70273000200a802a7000200a904170002
|
|
00aa047f000200ab0005000c00120018001e0024042a000200a70428000200a8042e000200a9042c000200aa0430000200ac0005000c00120018001e0024042b000200a70429000200a8042f000200a9
|
|
042d000200aa0431000200ac0005000c00120018001e00240438000200a70436000200a8043c000200a9043a000200aa043e000200ac0005000c00120018001e00240439000200a70437000200a8043d
|
|
000200a9043b000200aa043f000200ac000100040486000200a800020011002500290000002b002d0005002f003400080036003b000e003d003e0014004500490016004b004d001b004f0054001e0056
|
|
005b0024005d005e002a00810081002c00830083002d00860086002e00890089002f008c008c00300097009a003100cf00cf003500010000000100080001000600020001000202d402d5000100000001
|
|
00080002000e000404dd04de04df04e00001000402860287029802990004000000010008000100260002000a001c00020006000c01a30002004a01a8000200580001000401a90002005800010002004a
|
|
00570004000000010008000100440002000a00140001000401a40002004d0001000401a60002004d00040000000100080001001e0002000a00140001000401a5000200500001000401a7000200500001
|
|
0002004a01a3000100000001000800010006019500010001004b00010000000100080001000601270001000100ba00010000000100080001000601ac00010001003600010000000100080002001c0002
|
|
01e301e400010000000100080002000a000201e501e600010002002f004f00010000000100080002001e000c0228022a0229022b022c021f0220022101ae0223022402250001000c00270028002b0033
|
|
0035004600470048004b00530054005500010000000100080002000c0003022602270227000100030049004b01ae0001000000010008000200660008023d022d022e023002310239023a023c00010000
|
|
00010008000200160008001b00150016001700180019001d00140001000801ad0222047004710472047304740475000100000001000800020016000804750222047004710472047301ad047400010008
|
|
001400150016001700180019001b001d000100000001000800020016000800150016001700180019001b001d001400010008022d022e023002310239023a023c023d0001000000010008000100060169
|
|
000100010013000600000001000800030001001200010052000000010000004a00020002017c017c000001d401dd000100010000000100080001002801c000010000000100080002001a000a0232007a
|
|
00730074023302340235023602370238000200010014001d0000000100000001000800020026001001d401d501d601d701d801d901da01db01dc01dd0240023e02410242023f04e10001001000140015
|
|
0016001700180019001a001b001c001d004d004e02ad039a039c0419
|
|
]],
|
|
}
|
|
end
|
|
|
|
__FILES['imgui_internal.lua'] = function()
|
|
--- Dear ImGui WIP
|
|
-- (internal structures/api)
|
|
|
|
--- @meta
|
|
|
|
local type = ImGui._GetTypeFunc()
|
|
local rawget = rawget
|
|
|
|
local mathMin = math.min; local mathMax = math.max
|
|
local mathFloor = math.floor; local mathCeil = math.ceil
|
|
|
|
local bitNot = bit32.bnot
|
|
local bitAnd = bit32.band; local bitOr = bit32.bor
|
|
local bitLShift = bit32.lshift; local bitRShift = bit32.rshift
|
|
|
|
local t_sort = table.sort
|
|
|
|
--- @alias ImGuiTableColumnIdx ImS16
|
|
|
|
-- TODO: Implement actual ImString type
|
|
--- @alias ImString char[]|string
|
|
--- @alias ImStringBuffer char[]
|
|
|
|
-- NOTE: temporary solution
|
|
--- @param buf char[]
|
|
--- @param buf_begin int
|
|
--- @param buf_end int # exclusive
|
|
function ImGui._ByteArrayToString(buf, buf_begin, buf_end)
|
|
local str = {}
|
|
for i = buf_begin, buf_end - 1 do
|
|
table.insert(str, string.char(buf[i]))
|
|
end
|
|
return table.concat(str)
|
|
end
|
|
|
|
|
|
--- ImPool<T>: pool of objects keyed by ID. Public indices are 0-based like upstream (Buf is stored 1-based).
|
|
--- `ctor` creates a new element. Removed slots are recycled via FreeIdx (-1 = none; free slots chain through `_NextFree`).
|
|
local IM_POOL = {}
|
|
IM_POOL.__index = IM_POOL
|
|
function ImPool(ctor) return setmetatable({ Buf = {}, Map = {}, FreeIdx = 0, AliveCount = 0, BufSize = 0, _Ctor = ctor }, IM_POOL) end
|
|
function IM_POOL:GetByKey(key) local i = self.Map[key]; return i and self.Buf[i + 1] or nil end
|
|
function IM_POOL:GetByIndex(n) return self.Buf[n + 1] end
|
|
function IM_POOL:GetIndex(p) return p._PoolIdx end
|
|
function IM_POOL:Contains(p) return p ~= nil and self.Buf[(p._PoolIdx or -1) + 1] == p end
|
|
function IM_POOL:GetMapSize() return self.BufSize end
|
|
function IM_POOL:Clear() self.Buf = {}; self.Map = {}; self.FreeIdx = 0; self.AliveCount = 0; self.BufSize = 0 end
|
|
function IM_POOL:Add()
|
|
local idx
|
|
if self._Free and #self._Free > 0 then idx = table.remove(self._Free) else idx = self.BufSize; self.BufSize = self.BufSize + 1 end
|
|
local p = self._Ctor and self._Ctor() or {}
|
|
p._PoolIdx = idx
|
|
self.Buf[idx + 1] = p
|
|
self.AliveCount = self.AliveCount + 1
|
|
return p
|
|
end
|
|
function IM_POOL:GetOrAddByKey(key)
|
|
local i = self.Map[key]
|
|
if i then return self.Buf[i + 1] end
|
|
local p = self:Add(); self.Map[key] = p._PoolIdx; return p
|
|
end
|
|
function IM_POOL:Remove(key, p)
|
|
if type(key) == "table" then p = key; key = nil end
|
|
if key == nil then for k, i in pairs(self.Map) do if i == p._PoolIdx then key = k break end end end
|
|
if key ~= nil then self.Map[key] = nil end
|
|
self.Buf[p._PoolIdx + 1] = false
|
|
self._Free = self._Free or {}
|
|
table.insert(self._Free, p._PoolIdx)
|
|
self.AliveCount = self.AliveCount - 1
|
|
end
|
|
function IM_POOL:Reserve(n) end
|
|
-- NOTE: removed slots hold `false`; iterate with `for i = 0, pool:GetMapSize() - 1 do local t = pool:GetByIndex(i) if t then ... end end`
|
|
|
|
--- @type ImGuiContext?
|
|
local GImGui
|
|
|
|
-- Sets local `GImGui` in this file(imgui_internal.lua).
|
|
-- This is currently only used in main code `ImGui.SetCurrentContext()`
|
|
--- @param ctx ImGuiContext?
|
|
function ImGui._SetCurrentContext_Internal(ctx)
|
|
GImGui = ctx
|
|
end
|
|
|
|
local setmetatable = setmetatable
|
|
|
|
local MT = ImGui.GetMetatables()
|
|
|
|
IM_TABSIZE = 4
|
|
|
|
FLT_MIN = 1.1754943508223e-38
|
|
FLT_MAX = 3.4028234663853e+38
|
|
DBL_MAX = 1.7976931348623e+308
|
|
INT_MIN = -0x7fffffff - 1
|
|
INT_MAX = 0x7fffffff
|
|
UINT_MAX = 0x7fffffff * 2 + 1
|
|
|
|
NAV_WINDOWING_HIGHLIGHT_DELAY = 0.5
|
|
NAV_ACTIVATE_HIGHLIGHT_TIMER = 0.10
|
|
NAV_ACTIVATE_INPUT_WITH_GAMEPAD_DELAY = 0.60
|
|
|
|
IM_PI = math.pi
|
|
ImPow = math.pow
|
|
ImLog = math.log
|
|
ImAbs = math.abs
|
|
ImFabs = math.abs
|
|
ImFmod = function(a, b) if b < 0 then b = -b end; if a < 0 then return -(-a % b) else return a % b end; end
|
|
|
|
ImRound64 = function(val) return math.floor(val + 0.5) end -- FIXME: Positive values only
|
|
|
|
ImCeil = math.ceil
|
|
ImSin = math.sin
|
|
ImCos = math.cos
|
|
ImAcos = math.acos
|
|
ImAtan2 = math.atan2
|
|
ImSqrt = math.sqrt
|
|
|
|
--- @generic T: number
|
|
--- @param a T
|
|
--- @param b T
|
|
--- @param mn T
|
|
--- @param mx T
|
|
--- @return T
|
|
function ImAddClampOverflow(a, b, mn, mx)
|
|
if b < 0 and (a < mn - b) then return mn end
|
|
if b > 0 and (a > mx - b) then return mx end
|
|
return a + b
|
|
end
|
|
|
|
--- @generic T: number
|
|
--- @param a T
|
|
--- @param b T
|
|
--- @param mn T
|
|
--- @param mx T
|
|
--- @return T
|
|
function ImSubClampOverflow(a, b, mn, mx)
|
|
if b > 0 and (a < mn + b) then return mn end
|
|
if b < 0 and (a > mx + b) then return mx end
|
|
return a - b
|
|
end
|
|
|
|
--- @overload fun(lhs: number, rhs: number): number
|
|
--- @overload fun(lhs: ImVec2, rhs: ImVec2): ImVec2
|
|
@native
|
|
function ImMin(lhs, rhs)
|
|
if type(lhs) == "number" then return mathMin(lhs, rhs) end
|
|
return ImVec2(mathMin(lhs.x, rhs.x), mathMin(lhs.y, rhs.y))
|
|
end
|
|
|
|
--- @overload fun(lhs: number, rhs: number): number
|
|
--- @overload fun(lhs: ImVec2, rhs: ImVec2): ImVec2
|
|
@native
|
|
function ImMax(lhs, rhs)
|
|
if type(lhs) == "number" then return mathMax(lhs, rhs) end
|
|
return ImVec2(mathMax(lhs.x, rhs.x), mathMax(lhs.y, rhs.y))
|
|
end
|
|
|
|
--- @param base table
|
|
--- @param count int
|
|
--- @param cmp_func fun(lhs, rhs): bool
|
|
ImStd.ImQsort = function(base, count, cmp_func) if count > 0 then t_sort(base, cmp_func) end end
|
|
|
|
--- @overload fun(v: number, mn: number, mx: number): number
|
|
--- @overload fun(v: ImVec2, mn: ImVec2, mx: ImVec2): ImVec2
|
|
@native
|
|
function ImClamp(v, mn, mx)
|
|
if type(v) == "number" and type(mn) == "number" and type(mx) == "number" then return mathMin(mathMax(v, mn), mx)
|
|
elseif type(v) == "table" and type(mn) == "table" and type(mx) == "table" then return ImVec2(mathMax(mn.x, mathMin(v.x, mx.x)), mathMax(mn.y, mathMin(v.y, mx.y)))
|
|
end
|
|
end
|
|
|
|
--- @overload fun(a: number, b: number, t: number): number
|
|
--- @overload fun(a: ImVec2, b: ImVec2, t: number): ImVec2
|
|
--- @overload fun(a: ImVec2, b: ImVec2, t: ImVec2): ImVec2
|
|
@native
|
|
function ImLerp(a, b, t)
|
|
if type(a) == "number" and type(b) == "number" and type(t) == "number" then return ((a) + ((b) - (a)) * (t))
|
|
elseif type(a) == "table" and type(b) == "table" and type(t) == "number" then return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t)
|
|
elseif type(a) == "table" and type(b) == "table" and type(t) == "table" then return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y)
|
|
end
|
|
end
|
|
|
|
local function _Trunc(val) if val >= 0 then return mathFloor(val) else return mathCeil(val) end end
|
|
|
|
--- @overload fun(v: float): float
|
|
--- @overload fun(v: ImVec2): ImVec2
|
|
function ImTrunc(v)
|
|
if type(v) == "number" then return _Trunc(v)
|
|
elseif type(v) == "table" then return ImVec2(_Trunc(v.x), _Trunc(v.y))
|
|
end
|
|
end
|
|
|
|
ImTrunc64 = _Trunc
|
|
|
|
--- @param f float
|
|
function ImCeilFast(f)
|
|
local i
|
|
if f >= 0 then i = math.floor(f) else i = math.ceil(f) end -- same as `ImTrunc()`
|
|
if f > i then return i + 1 end
|
|
return i
|
|
end
|
|
|
|
function IM_ROUNDUP_TO_EVEN(n) return (ImCeil((n) / 2) * 2) end
|
|
function ImRsqrt(x) return (1 / ImSqrt(x)) end
|
|
|
|
function IM_TRUNC(VAL) return math.floor(VAL) end -- Positive values only!
|
|
function IM_ROUND(VAL) return math.floor(VAL + 0.5) end
|
|
|
|
function ImFloor(f) if f >= 0 or math.floor(f) == f then return math.floor(f) else return math.floor(f) - 1 end end
|
|
|
|
--- @param v int
|
|
function ImIsPowerOfTwo(v)
|
|
return (v ~= 0) and (bitAnd(v, (v - 1)) == 0)
|
|
end
|
|
|
|
function ImUpperPowerOfTwo(v)
|
|
if v <= 0 then return 0 end
|
|
if v <= 1 then return 1 end
|
|
|
|
v = v - 1
|
|
v = bitOr(v, bitRShift(v, 1))
|
|
v = bitOr(v, bitRShift(v, 2))
|
|
v = bitOr(v, bitRShift(v, 4))
|
|
v = bitOr(v, bitRShift(v, 8))
|
|
v = bitOr(v, bitRShift(v, 16))
|
|
return v + 1
|
|
end
|
|
|
|
--- @param v unsigned_int
|
|
--- @return unsigned_int
|
|
function ImCountSetBits(v)
|
|
local count = 0
|
|
while v > 0 do
|
|
v = bitAnd(v, v - 1)
|
|
count = count + 1
|
|
end
|
|
return count
|
|
end
|
|
|
|
--- @param avg float
|
|
--- @param sample float
|
|
--- @param n int
|
|
--- @return float
|
|
function ImStd.ImExponentialMovingAverage(avg, sample, n)
|
|
avg = avg - avg / n
|
|
avg = avg + sample / n
|
|
return avg
|
|
end
|
|
|
|
-- Uses `string.match` internally
|
|
--- @param str string
|
|
function ImAtof(str)
|
|
return tonumber(string.match(str, "[+-]?%d*%.?%d+"))
|
|
end
|
|
|
|
--- @param s table # 1-based
|
|
--- @param c any
|
|
--- @param n int
|
|
function ImStd.memset(s, c, n)
|
|
for i = 1, n do s[i] = c end
|
|
end
|
|
|
|
do
|
|
|
|
local _memmove = function(dest, dest_start, src, src_start, count)
|
|
if count <= 0 then return end
|
|
|
|
-- more compact instead of writing separate if-else and for loops
|
|
local c = (dest == src and dest_start >= src_start)
|
|
for i = (c and count - 1 or 0), (c and 0 or count - 1), (c and -1 or 1) do
|
|
dest[dest_start + i] = src[src_start + i]
|
|
end
|
|
end
|
|
|
|
if table.move then
|
|
--- [GMod] Platform specific: the `table.move` polyfill in non-x86-64 currently uses `unpack` which will break if too many elements
|
|
-- Remove this check when the polyfill is fixed or removed
|
|
if not gmod or (gmod and BRANCH == "x86-64") then
|
|
_memmove = function(dest, dest_start, src, src_start, count)
|
|
table.move(src, src_start, src_start + count - 1, dest_start, dest)
|
|
end
|
|
end
|
|
end
|
|
|
|
ImStd.memmove = _memmove
|
|
|
|
end
|
|
|
|
--- @param str1 ImStringBuffer
|
|
--- @param str2 ImStringBuffer
|
|
function ImStd.strcmp(str1, str2)
|
|
local i = 1
|
|
while true do
|
|
local c1 = str1[i] or 0
|
|
local c2 = str2[i] or 0
|
|
|
|
if c1 ~= c2 then
|
|
return c1 - c2
|
|
end
|
|
|
|
if c1 == 0 then
|
|
return 0
|
|
end
|
|
|
|
i = i + 1
|
|
end
|
|
end
|
|
|
|
--- @param str1 ImStringBuffer
|
|
--- @param str2 ImStringBuffer
|
|
--- @param max_count int
|
|
function ImStd.strncmp(str1, str2, max_count)
|
|
for i = 1, max_count do
|
|
local c1 = str1[i] or 0
|
|
local c2 = str2[i] or 0
|
|
|
|
if c1 ~= c2 then
|
|
return c1 - c2
|
|
end
|
|
|
|
if c1 == 0 then
|
|
return 0
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function ImSaturate(f) return ((f < 0.0 and 0.0) or (f > 1.0 and 1.0) or f) end
|
|
|
|
IM_F32_TO_INT8_UNBOUND = function(val) return math.floor(val * 255.0 + (val >= 0 and 0.5 or -0.5)) end
|
|
IM_F32_TO_INT8_SAT = function(val) return math.floor(ImSaturate(val) * 255.0 + 0.5) end
|
|
|
|
--- @param s ImString
|
|
--- @param i int
|
|
--- @return char
|
|
function ImStrByte(s, i)
|
|
if type(s) == "string" then
|
|
return string.byte(s, i, i)
|
|
else --- @cast s char[]
|
|
return s[i]
|
|
end
|
|
end
|
|
|
|
--- @class ImGuiColorMod
|
|
--- @field Col ImGuiCol
|
|
--- @field BackupValue ImVec4
|
|
|
|
--- @param col ImGuiCol
|
|
--- @param backup_value ImVec4
|
|
--- @return ImGuiColorMod
|
|
function ImGuiColorMod(col, backup_value)
|
|
local this = {
|
|
Col = col,
|
|
BackupValue = ImVec4()
|
|
}
|
|
|
|
ImVec4_Copy(this.BackupValue, backup_value)
|
|
|
|
return this
|
|
end
|
|
|
|
--- @param lhs ImVec2
|
|
--- @return float
|
|
function ImLengthSqr(lhs) return (lhs.x * lhs.x) + (lhs.y * lhs.y) end
|
|
|
|
--- @param v ImVec2
|
|
--- @param cos_a float
|
|
--- @param sin_a float
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
function ImRotate(v, cos_a, sin_a)
|
|
return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a)
|
|
end
|
|
|
|
--- @param a ImVec2
|
|
--- @param b ImVec2
|
|
function ImDot(a, b)
|
|
return a.x * b.x + a.y * b.y
|
|
end
|
|
|
|
--- @param lhs ImVec2
|
|
--- @param rhs ImVec2
|
|
--- @nodiscard
|
|
function ImMul(lhs, rhs)
|
|
return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y)
|
|
end
|
|
|
|
--- @param str char[]
|
|
--- @param begin? int
|
|
function ImStd.ImStrlen(str, begin)
|
|
if begin == nil then begin = 1 end
|
|
|
|
local l = #str
|
|
|
|
for i = begin, l do
|
|
if str[i] == 0 then
|
|
return i - begin
|
|
end
|
|
end
|
|
|
|
IM_ASSERT(false)
|
|
end
|
|
|
|
-- FIXME: should also accept count?
|
|
-- FIXME: avoid dynamic type checking?
|
|
-- string.find with patterns disabled
|
|
--- @param str string|char[]
|
|
--- @param s string|char
|
|
--- @param start_pos? int
|
|
--- @return int?
|
|
function ImMemchr(str, s, start_pos)
|
|
local start = start_pos or 1
|
|
if start < 1 then start = 1 end
|
|
|
|
if type(str) == "table" then
|
|
for i = start, #str do
|
|
if str[i] == 0 then break end
|
|
|
|
if str[i] == s then
|
|
return i
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- @cast str string
|
|
local pos = string.find(str, s, start, true)
|
|
|
|
return pos
|
|
end
|
|
|
|
IMGUI_FONT_SIZE_MAX = 512.0
|
|
IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE = 128.0
|
|
|
|
IMGUI_WINDOW_HARD_MIN_SIZE = 4.0
|
|
|
|
IM_DRAWLIST_ARCFAST_TABLE_SIZE = 48
|
|
IM_DRAWLIST_ARCFAST_SAMPLE_MAX = IM_DRAWLIST_ARCFAST_TABLE_SIZE
|
|
|
|
-- Upstream: `if (!(expr) && ErrorLog(msg)) IM_ASSERT(0)`. ErrorLog() returns io.ConfigErrorRecoveryEnableAssert.
|
|
function IM_ASSERT_USER_ERROR(_EXPR, _MSG) if not (_EXPR) or (_EXPR) == 0 then if not ImGui.ErrorLog or ImGui.ErrorLog(_MSG) then error(_MSG, 2) end end end
|
|
function IM_ASSERT_USER_ERROR_RET(_EXPR, _MSG) if not (_EXPR) or (_EXPR) == 0 then error(_MSG, 2) end end
|
|
|
|
local function DebugLogIf(flag, fmt, ...)
|
|
local g = GImGui
|
|
if g and bitAnd(g.DebugLogFlags, flag) ~= 0 then ImGui.DebugLog(fmt, ...) end
|
|
end
|
|
function IMGUI_DEBUG_LOG_ACTIVEID(...) DebugLogIf(ImGuiDebugLogFlags.EventActiveId, ...) end
|
|
function IMGUI_DEBUG_LOG_POPUP(...) DebugLogIf(ImGuiDebugLogFlags.EventPopup, ...) end
|
|
function IMGUI_DEBUG_LOG_FONT(...) DebugLogIf(ImGuiDebugLogFlags.EventFont, ...) end
|
|
function IMGUI_DEBUG_LOG_VIEWPORT(...) DebugLogIf(ImGuiDebugLogFlags.EventViewport, ...) end
|
|
function IMGUI_DEBUG_LOG_FOCUS(...) DebugLogIf(ImGuiDebugLogFlags.EventFocus, ...) end
|
|
function IMGUI_DEBUG_LOG_NAV(...) DebugLogIf(ImGuiDebugLogFlags.EventNav, ...) end
|
|
function IMGUI_DEBUG_LOG_IO(...) DebugLogIf(ImGuiDebugLogFlags.EventIO, ...) end
|
|
function IMGUI_DEBUG_LOG_INPUTROUTING(...) DebugLogIf(ImGuiDebugLogFlags.EventInputRouting, ...) end
|
|
function IMGUI_DEBUG_LOG_TABLE(...) DebugLogIf(ImGuiDebugLogFlags.EventTable, ...) end
|
|
function IMGUI_DEBUG_LOG_DOCKING(...) DebugLogIf(ImGuiDebugLogFlags.EventDocking, ...) end
|
|
function IMGUI_DEBUG_LOG_SELECTION(...) DebugLogIf(ImGuiDebugLogFlags.EventSelection, ...) end
|
|
function IMGUI_DEBUG_LOG_CLIPPER(...) DebugLogIf(ImGuiDebugLogFlags.EventClipper, ...) end
|
|
function IMGUI_DEBUG_LOG_ERROR(...) DebugLogIf(ImGuiDebugLogFlags.EventError, ...) end
|
|
|
|
--- @alias ImGuiSelectionUserData any
|
|
ImGuiSelectionUserData_Invalid = -1
|
|
|
|
ImGuiKeyOwner_Any = 0
|
|
ImGuiKeyOwner_NoOwner = 4294967295
|
|
|
|
--- @param button ImGuiMouseButton
|
|
--- @return ImGuiKey
|
|
function ImGui.MouseButtonToKey(button) IM_ASSERT(button >= 0 and button < ImGuiMouseButton.COUNT) return ImGuiKey.MouseLeft + button end
|
|
|
|
--- @param key ImGuiKey
|
|
function ImGui.IsNamedKey(key)
|
|
return key >= ImGuiKey.NamedKey_BEGIN and key < ImGuiKey.NamedKey_END
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
function ImGui.IsKeyboardKey(key)
|
|
return key >= ImGuiKey_Keyboard_BEGIN and key < ImGuiKey_Keyboard_END
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
function ImGui.IsGamepadKey(key)
|
|
return key >= ImGuiKey_Gamepad_BEGIN and key < ImGuiKey_Gamepad_END
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
function ImGui.IsMouseKey(key)
|
|
return key >= ImGuiKey_Mouse_BEGIN and key < ImGuiKey_Mouse_END
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
function ImGui.IsAliasKey(key)
|
|
return key >= ImGuiKey_Aliases_BEGIN and key < ImGuiKey_Aliases_END
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
function ImGui.IsLRModKey(key)
|
|
return key >= ImGuiKey.LeftCtrl and key <= ImGuiKey.RightSuper
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @return bool
|
|
function ImGui.IsNamedKeyOrMod(key)
|
|
return (key >= ImGuiKey.NamedKey_BEGIN and key < ImGuiKey.NamedKey_END) or key == ImGuiMod_Ctrl or key == ImGuiMod_Shift or key == ImGuiMod_Alt or key == ImGuiMod_Super
|
|
end
|
|
|
|
--- @param key ImGuiKey
|
|
--- @return ImGuiKey
|
|
function ImGui.ConvertSingleModFlagToKey(key)
|
|
if key == ImGuiMod_Ctrl then
|
|
return ImGuiKey.ReservedForModCtrl
|
|
elseif key == ImGuiMod_Shift then
|
|
return ImGuiKey.ReservedForModShift
|
|
elseif key == ImGuiMod_Alt then
|
|
return ImGuiKey.ReservedForModAlt
|
|
elseif key == ImGuiMod_Super then
|
|
return ImGuiKey.ReservedForModSuper
|
|
end
|
|
return key
|
|
end
|
|
|
|
--- @param ctx ImGuiContext
|
|
--- @param key ImGuiKey
|
|
function ImGui.GetKeyOwnerData(ctx, key)
|
|
if bitAnd(key, ImGuiMod_Mask_) ~= 0 then key = ImGui.ConvertSingleModFlagToKey(key) end
|
|
IM_ASSERT(ImGui.IsNamedKey(key))
|
|
return ctx.KeysOwnerData[key - ImGuiKey.NamedKey_BEGIN]
|
|
end
|
|
|
|
--- @class ImGuiKeyOwnerData
|
|
|
|
--- @return ImGuiKeyOwnerData
|
|
--- @nodiscard
|
|
function ImGuiKeyOwnerData()
|
|
return {
|
|
OwnerCurr = ImGuiKeyOwner_NoOwner,
|
|
OwnerNext = ImGuiKeyOwner_NoOwner,
|
|
LockThisFrame = false,
|
|
LockUntilRelease = false
|
|
}
|
|
end
|
|
|
|
--- @param size float
|
|
--- @return float
|
|
function ImGui.GetRoundedFontSize(size) return IM_ROUND(size) end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param r ImRect
|
|
--- @return ImRect
|
|
--- @nodiscard
|
|
function ImGui.WindowRectAbsToRel(window, r) local off = window.DC.CursorStartPos return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y) end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param r ImRect
|
|
--- @nodiscard
|
|
function ImGui.WindowRectRelToAbs(window, r) local off = window.DC.CursorStartPos return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y) end
|
|
|
|
--- @param dir ImGuiDir
|
|
--- @return bool
|
|
function ImGui.IsActiveIdUsingNavDir(dir)
|
|
local g = GImGui
|
|
return bit32.band(g.ActiveIdUsingNavDirMask, bit32.lshift(1, dir)) ~= 0
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param p ImVec2
|
|
--- @return ImVec2
|
|
--- @nodiscard
|
|
function ImGui.WindowPosAbsToRel(window, p) local off = window.DC.CursorStartPos return ImVec2(p.x - off.x, p.y - off.y) end
|
|
|
|
--- @param c char
|
|
--- @return bool # True if this character is a ' ' or '\t'
|
|
function ImCharIsBlankA(c) return c == 32 or c == 9 end
|
|
|
|
--- @param c char
|
|
function ImCharIsBlankW(c) return c == 32 or c == 9 or c == 0x3000 end
|
|
|
|
--- @enum ImGuiNavMoveFlags
|
|
ImGuiNavMoveFlags =
|
|
{
|
|
None = 0,
|
|
LoopX = bitLShift(1, 0),
|
|
LoopY = bitLShift(1, 1),
|
|
WrapX = bitLShift(1, 2),
|
|
WrapY = bitLShift(1, 3),
|
|
AllowCurrentNavId = bitLShift(1, 4),
|
|
AlsoScoreVisibleSet = bitLShift(1, 5),
|
|
ScrollToEdgeY = bitLShift(1, 6),
|
|
Forwarded = bitLShift(1, 7),
|
|
DebugNoResult = bitLShift(1, 8),
|
|
FocusApi = bitLShift(1, 9),
|
|
IsTabbing = bitLShift(1, 10),
|
|
IsPageMove = bitLShift(1, 11),
|
|
Activate = bitLShift(1, 12),
|
|
NoSelect = bitLShift(1, 13),
|
|
NoSetNavCursorVisible = bitLShift(1, 14),
|
|
NoClearActiveId = bitLShift(1, 15),
|
|
}
|
|
|
|
ImGuiNavMoveFlags.WrapMask_ = bitOr(ImGuiNavMoveFlags.LoopX, ImGuiNavMoveFlags.LoopY, ImGuiNavMoveFlags.WrapX, ImGuiNavMoveFlags.WrapY)
|
|
|
|
--- @enum ImGuiNavLayer
|
|
ImGuiNavLayer =
|
|
{
|
|
Main = 0,
|
|
Menu = 1,
|
|
COUNT = 2
|
|
}
|
|
|
|
ImGuiItemFlags.ReadOnly = bitLShift(1, 11)
|
|
ImGuiItemFlags.MixedValue = bitLShift(1, 12)
|
|
ImGuiItemFlags.NoWindowHoverableCheck = bitLShift(1, 13)
|
|
ImGuiItemFlags.AllowOverlap = bitLShift(1, 14)
|
|
ImGuiItemFlags.NoNavDisableMouseHover = bitLShift(1, 15)
|
|
ImGuiItemFlags.NoMarkEdited = bitLShift(1, 16)
|
|
ImGuiItemFlags.NoFocus = bitLShift(1, 17)
|
|
|
|
ImGuiItemFlags.Inputable = bitLShift(1, 20)
|
|
ImGuiItemFlags.HasSelectionUserData = bitLShift(1, 21)
|
|
ImGuiItemFlags.IsMultiSelect = bitLShift(1, 22)
|
|
|
|
ImGuiItemFlags.Default_ = bitOr(ImGuiItemFlags.AutoClosePopups, ImGuiItemFlags.LiveEditOnInputText)
|
|
|
|
--- @enum ImDrawTextFlags
|
|
ImDrawTextFlags =
|
|
{
|
|
None = 0,
|
|
CpuFineClip = bitLShift(1, 0),
|
|
WrapKeepBlanks = bitLShift(1, 1),
|
|
StopOnNewLine = bitLShift(1, 2)
|
|
}
|
|
|
|
--- @enum ImGuiFocusRequestFlags
|
|
ImGuiFocusRequestFlags =
|
|
{
|
|
None = 0,
|
|
RestoreFocusedChild = bitLShift(1, 0),
|
|
UnlessBelowModal = bitLShift(1, 1)
|
|
}
|
|
|
|
--- @enum ImGuiTextFlags
|
|
ImGuiTextFlags =
|
|
{
|
|
None = 0,
|
|
NoWidthForLargeClippedText = bitLShift(1, 0)
|
|
}
|
|
|
|
--- @enum ImWcharClass
|
|
ImWcharClass =
|
|
{
|
|
Blank = 0,
|
|
Punct = 1,
|
|
Other = 2
|
|
}
|
|
|
|
--- @class ImVec1
|
|
--- @field x number
|
|
local IM_VEC1 = {}
|
|
IM_VEC1.__index = IM_VEC1
|
|
|
|
local function ImVec1(x) return setmetatable({x = x or 0}, IM_VEC1) end
|
|
|
|
function IM_VEC1:__tostring() return string.format("ImVec1(%g)", self.x) end
|
|
|
|
--- @param dest ImVec1
|
|
--- @param src ImVec1
|
|
function ImVec1_Copy(dest, src)
|
|
dest.x = src.x
|
|
end
|
|
|
|
--- @class ImRect
|
|
--- @field [1] ImVec2
|
|
--- @field [2] ImVec2
|
|
--- @field Min ImVec2
|
|
--- @field Max ImVec2
|
|
local IM_RECT = {}
|
|
setmetatable(IM_RECT, { __index = function(_, k) if k ~= "Min" and k ~= "Max" then error("ImRect: unknown key " .. tostring(k), 2) end end })
|
|
|
|
--- @param t ImRect
|
|
--- @param k string
|
|
IM_RECT.__index = IM_RECT -- [Luau] plain table: fast method lookup. Use r.Min / r.Max (numeric r[1]/r[2] are not supported)
|
|
|
|
-- [Luau] Min/Max are named fields, so `r.Min = v` assigns the reference: use ImVec2_Copy(r.Min, v) to keep copy semantics
|
|
IM_RECT.__newindex = function(t, k, v) IM_ASSERT(false, "ImRect: unknown field " .. tostring(k)) end
|
|
|
|
--- @return ImRect
|
|
--- @nodiscard
|
|
@native
|
|
function ImRect(a, b, c, d) if c and d then return setmetatable({ Min = ImVec2(a, b), Max = ImVec2(c, d) }, IM_RECT) end return setmetatable({ Min = ImVec2(a and a.x or 0, a and a.y or 0), Max = ImVec2(b and b.x or 0, b and b.y or 0) }, IM_RECT) end
|
|
|
|
function IM_RECT:__eq(other) return self.Min == other.Min and self.Max == other.Max end
|
|
function IM_RECT:__tostring() return string.format("ImRect(Min: %g,%g, Max: %g,%g)", self.Min.x, self.Min.y, self.Max.x, self.Max.y) end
|
|
|
|
--- @param p ImRect|ImVec2
|
|
@native
|
|
function IM_RECT:Contains(p)
|
|
if p.Min then
|
|
--- @cast p ImRect
|
|
return p.Min.x >= self.Min.x and p.Max.x <= self.Max.x and p.Min.y >= self.Min.y and p.Max.y <= self.Max.y
|
|
else
|
|
--- @cast p ImVec2
|
|
return p.x >= self.Min.x and p.y >= self.Min.y and p.x < self.Max.x and p.y < self.Max.y
|
|
end
|
|
end
|
|
|
|
--- @param p ImVec2
|
|
--- @param pad ImVec2
|
|
function IM_RECT:ContainsWithPad(p, pad)
|
|
return p.x >= self.Min.x - pad.x and p.y >= self.Min.y - pad.y and p.x < self.Max.x + pad.x and p.y < self.Max.y + pad.y
|
|
end
|
|
|
|
--- @param r ImRect
|
|
@native
|
|
function IM_RECT:Overlaps(r)
|
|
return self.Min.x <= r.Max.x and self.Max.x >= r.Min.x and self.Min.y <= r.Max.y and self.Max.y >= r.Min.y
|
|
end
|
|
|
|
--- @nodiscard
|
|
function IM_RECT:GetCenter() return ImVec2((self.Min.x + self.Max.x) * 0.5, (self.Min.y + self.Max.y) * 0.5) end
|
|
function IM_RECT:GetWidth() return self.Max.x - self.Min.x end
|
|
function IM_RECT:GetHeight() return self.Max.y - self.Min.y end
|
|
--- @nodiscard
|
|
@native
|
|
function IM_RECT:GetSize() return ImVec2(self.Max.x - self.Min.x, self.Max.y - self.Min.y) end
|
|
|
|
--- @nodiscard
|
|
function IM_RECT:GetTL() return ImVec2(self.Min.x, self.Min.y) end
|
|
--- @nodiscard
|
|
function IM_RECT:GetTR() return ImVec2(self.Max.x, self.Min.y) end
|
|
--- @nodiscard
|
|
function IM_RECT:GetBL() return ImVec2(self.Min.x, self.Max.y) end
|
|
--- @nodiscard
|
|
function IM_RECT:GetBR() return ImVec2(self.Max.x, self.Max.y) end
|
|
|
|
--- @param r ImRect
|
|
@native
|
|
function IM_RECT:ClipWith(r)
|
|
ImVec2_Copy(self.Min, ImMax(self.Min, r.Min)); ImVec2_Copy(self.Max, ImMin(self.Max, r.Max))
|
|
end
|
|
|
|
--- @param r ImRect
|
|
@native
|
|
function IM_RECT:ClipWithFull(r)
|
|
ImVec2_Copy(self.Min, ImClamp(self.Min, r.Min, r.Max)); ImVec2_Copy(self.Max, ImClamp(self.Max, r.Min, r.Max))
|
|
end
|
|
|
|
--- @param p ImRect|ImVec2
|
|
@native
|
|
function IM_RECT:Add(p)
|
|
if p.Min then
|
|
--- @cast p ImRect
|
|
if (self.Min.x > p.Min.x) then self.Min.x = p.Min.x end
|
|
if (self.Min.y > p.Min.y) then self.Min.y = p.Min.y end
|
|
if (self.Max.x < p.Max.x) then self.Max.x = p.Max.x end
|
|
if (self.Max.y < p.Max.y) then self.Max.y = p.Max.y end
|
|
else
|
|
--- @cast p ImVec2
|
|
if p.x < self.Min.x then self.Min.x = p.x end
|
|
if p.y < self.Min.y then self.Min.y = p.y end
|
|
if p.x > self.Max.x then self.Max.x = p.x end
|
|
if p.y > self.Max.y then self.Max.y = p.y end
|
|
end
|
|
end
|
|
|
|
--- @param amount float|ImVec2
|
|
@native
|
|
function IM_RECT:Expand(amount)
|
|
if type(amount) == "number" then
|
|
self.Min.x = self.Min.x - amount; self.Min.y = self.Min.y - amount
|
|
self.Max.x = self.Max.x + amount; self.Max.y = self.Max.y + amount
|
|
elseif type(amount) == "table" then
|
|
self.Min.x = self.Min.x - amount.x; self.Min.y = self.Min.y - amount.y
|
|
self.Max.x = self.Max.x + amount.x; self.Max.y = self.Max.y + amount.y
|
|
end
|
|
end
|
|
|
|
--- @nodiscard
|
|
function IM_RECT:ToVec4()
|
|
return ImVec4(self.Min.x, self.Min.y, self.Max.x, self.Max.y)
|
|
end
|
|
|
|
--- @param d ImVec2
|
|
@native
|
|
function IM_RECT:Translate(d)
|
|
self.Min.x = self.Min.x + d.x; self.Min.y = self.Min.y + d.y
|
|
self.Max.x = self.Max.x + d.x; self.Max.y = self.Max.y + d.y
|
|
end
|
|
|
|
--- @param dx float
|
|
function IM_RECT:TranslateX(dx)
|
|
self.Min.x = self.Min.x + dx; self.Max.x = self.Max.x + dx
|
|
end
|
|
|
|
--- @param dy float
|
|
function IM_RECT:TranslateY(dy)
|
|
self.Min.y = self.Min.y + dy; self.Max.y = self.Max.y + dy
|
|
end
|
|
|
|
function IM_RECT:IsInverted() return self.Min.x > self.Max.x or self.Min.y > self.Max.y end
|
|
|
|
function IM_RECT:GetArea() return (self.Max.x - self.Min.x) * (self.Max.y - self.Min.y) end
|
|
|
|
--- @nodiscard
|
|
function IM_RECT:AsVec4() return ImVec4(self.Min.x, self.Min.y, self.Max.x, self.Max.y) end
|
|
|
|
--- @param dest ImRect
|
|
--- @param src ImRect
|
|
@native
|
|
function ImRect_Copy(dest, src)
|
|
dest.Min.x = src.Min.x; dest.Min.y = src.Min.y
|
|
dest.Max.x = src.Max.x; dest.Max.y = src.Max.y
|
|
end
|
|
|
|
--- @param dest ImRect
|
|
--- @param src ImVec4
|
|
function ImRect_CopyFromV4(dest, src)
|
|
dest.Min.x = src.x; dest.Min.y = src.y
|
|
dest.Max.x = src.z; dest.Max.y = src.w
|
|
end
|
|
|
|
--- @param _ARRAY ImU32[]
|
|
--- @param _N int
|
|
function IM_BITARRAY_TESTBIT(_ARRAY, _N)
|
|
return bitAnd(_ARRAY[bitRShift(_N - 1, 5) + 1], bitLShift(1, bitAnd(_N - 1, 31))) ~= 0
|
|
end
|
|
|
|
--- @param _ARRAY ImU32[]
|
|
--- @param _N int
|
|
function IM_BITARRAY_CLEARBIT(_ARRAY, _N)
|
|
local idx = bitRShift(_N - 1, 5) + 1
|
|
_ARRAY[idx] = bitAnd(_ARRAY[idx], bitNot(bitLShift(1, bitAnd(_N - 1, 31))))
|
|
end
|
|
|
|
--- @param arr ImU32[]
|
|
--- @param n int
|
|
function ImBitArraySetBit(arr, n)
|
|
local mask = bitLShift(1, bitAnd(n - 1, 31))
|
|
local idx = bitRShift(n - 1, 5) + 1
|
|
arr[idx] = bitOr(arr[idx], mask)
|
|
end
|
|
|
|
--- @alias ImBitArrayForNamedKeys ImBitArray
|
|
|
|
--- NOTE: This struct is expensive to create
|
|
--- @class ImBitArray<BITCOUNT, OFFSET>
|
|
--- @field Data ImU32[]
|
|
|
|
--- @param BITCOUNT int
|
|
--- @param OFFSET? int
|
|
--- @return ImBitArray
|
|
function ImBitArray(BITCOUNT, OFFSET)
|
|
if OFFSET == nil then OFFSET = 0 end
|
|
|
|
local this = { Data = {} }
|
|
local size = bitRShift(BITCOUNT + 31, 5)
|
|
|
|
this.ClearAllBits = function(self) local data = self.Data; for i = 1, size do data[i] = 0 end end
|
|
this.SetAllBits = function(self) local data = self.Data; for i = 1, size do data[i] = 0xFFFFFFFF end end
|
|
--- @param n int # 1-based
|
|
--- @return boolean
|
|
this.TestBit = function(self, n) n = n + OFFSET; IM_ASSERT(n >= 1 and n <= BITCOUNT); return IM_BITARRAY_TESTBIT(self.Data, n); end
|
|
--- @param n int # 1-based
|
|
this.SetBit = function(self, n) n = n + OFFSET; IM_ASSERT(n >= 1 and n <= BITCOUNT); ImBitArraySetBit(self.Data, n); end
|
|
|
|
this:ClearAllBits()
|
|
|
|
return this
|
|
end
|
|
|
|
function MT.ImDrawList:PathClear() self._Path:clear() end
|
|
|
|
--- @param pos ImVec2
|
|
@native
|
|
function MT.ImDrawList:PathLineTo(pos) self._Path:push_back(pos) end
|
|
|
|
function MT.ImDrawList:PathLineToMergeDuplicate(pos)
|
|
local path_size = self._Path.Size
|
|
if path_size == 0 or self._Path.Data[path_size].x ~= pos.x or self._Path.Data[path_size].y ~= pos.y then
|
|
self._Path:push_back(pos)
|
|
end
|
|
end
|
|
|
|
@native
|
|
function MT.ImDrawList:PathFillConvex(col)
|
|
self:AddConvexPolyFilled(self._Path.Data, self._Path.Size, col)
|
|
self._Path.Size = 0
|
|
end
|
|
|
|
--- @param col ImU32
|
|
--- @param thickness? float
|
|
--- @param flags? ImDrawFlags
|
|
function MT.ImDrawList:PathStroke(col, thickness, flags)
|
|
if not thickness then thickness = 1.0 end
|
|
if not flags then flags = 0 end
|
|
|
|
self:AddPolyline(self._Path.Data, self._Path.Size, col, thickness, flags)
|
|
self._Path.Size = 0
|
|
end
|
|
|
|
--- @param col ImU32
|
|
function ImGui.SetNextItemColorMarker(col)
|
|
local g = GImGui
|
|
g.NextItemData.HasFlags = bitOr(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasColorMarker)
|
|
g.NextItemData.ColorMarker = col
|
|
end
|
|
|
|
--- @class ImDrawListSharedData
|
|
--- @field TexUvWhitePixel ImVec2
|
|
--- @field TexUvLines ImVec4[]
|
|
--- @field FontAtlas ImFontAtlas
|
|
--- @field Font ImFont
|
|
--- @field FontSize float
|
|
--- @field FontScale float
|
|
--- @field CurveTessellationTol float
|
|
--- @field CircleTessellationMaxError float
|
|
--- @field InitialFringeScale float
|
|
--- @field InitialFlags ImDrawListFlags
|
|
--- @field ClipRectFullscreen? ImVec4
|
|
--- @field TempBuffer ImVector<ImVec2>
|
|
--- @field DrawLists ImVector<ImDrawList>
|
|
--- @field Context? ImGuiContext
|
|
--- @field ArcFastVtx table<ImVec2> # 1-based table
|
|
--- @field ArcFastRadiusCutoff float
|
|
--- @field CircleSegmentCounts table<int> # 1-based table
|
|
MT.ImDrawListSharedData = {}
|
|
MT.ImDrawListSharedData.__index = MT.ImDrawListSharedData
|
|
|
|
--- @return ImDrawListSharedData
|
|
--- @nodiscard
|
|
function ImDrawListSharedData()
|
|
local this = setmetatable({
|
|
TexUvWhitePixel = nil,
|
|
TexUvLines = nil,
|
|
FontAtlas = nil,
|
|
|
|
Font = nil,
|
|
FontSize = 0,
|
|
FontScale = 0,
|
|
|
|
CurveTessellationTol = 0,
|
|
CircleTessellationMaxError = 0,
|
|
InitialFringeScale = 1,
|
|
|
|
InitialFlags = 0,
|
|
ClipRectFullscreen = nil,
|
|
TempBuffer = ImVector(ImVec2),
|
|
DrawLists = ImVector(),
|
|
|
|
ArcFastVtx = {},
|
|
ArcFastRadiusCutoff = nil,
|
|
CircleSegmentCounts = {},
|
|
|
|
Context = nil
|
|
}, MT.ImDrawListSharedData)
|
|
|
|
for i = 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE do
|
|
local a = ((i - 1) * 2 * IM_PI) / IM_DRAWLIST_ARCFAST_TABLE_SIZE
|
|
this.ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a))
|
|
end
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImFontAtlasBuilder
|
|
--- @field PackContext stbrp_context
|
|
--- @field PackNodes ImVector<stbrp_node>
|
|
--- @field Rects ImVector<ImTextureRect>
|
|
--- @field RectsIndex ImVector<ImFontAtlasRectEntry>
|
|
--- @field TempBuffer ImVector<char>
|
|
--- @field RectsIndexFreeListStart int
|
|
--- @field RectsPackedCount int
|
|
--- @field RectsPackedSurface int
|
|
--- @field RectsDiscardedCount int
|
|
--- @field RectsDiscardedSurface int
|
|
--- @field FrameCount int
|
|
--- @field MaxRectSize ImVec2
|
|
--- @field MaxRectBounds ImVec2
|
|
--- @field LockDisableResize bool
|
|
--- @field PreloadedAllGlyphsRanges bool
|
|
--- @field BakedPool ImVector<ImFontBaked>
|
|
--- @field BakedMap table<ImGuiID, any> # LUA: No ImGuiStorage
|
|
--- @field BakedDiscardedCount int
|
|
--- @field PackIdMouseCursors ImFontAtlasRectId
|
|
--- @field PackIdLinesTexData ImFontAtlasRectId
|
|
MT.ImFontAtlasBuilder = {}
|
|
MT.ImFontAtlasBuilder.__index = MT.ImFontAtlasBuilder
|
|
|
|
--- @return ImFontAtlasBuilder
|
|
function ImFontAtlasBuilder()
|
|
--- @type ImFontAtlasBuilder
|
|
local this = setmetatable({}, MT.ImFontAtlasBuilder)
|
|
|
|
this.PackContext = nil -- struct stbrp_context_opaque { char data[80]; };
|
|
this.PackNodes = ImVector()
|
|
this.Rects = ImVector()
|
|
this.RectsIndex = ImVector()
|
|
this.TempBuffer = ImVector()
|
|
this.RectsIndexFreeListStart = -1
|
|
this.RectsPackedCount = 0
|
|
this.RectsPackedSurface = 0
|
|
this.RectsDiscardedCount = 0
|
|
this.RectsDiscardedSurface = 0
|
|
this.FrameCount = -1
|
|
this.MaxRectSize = ImVec2()
|
|
this.MaxRectBounds = ImVec2()
|
|
this.LockDisableResize = false
|
|
this.PreloadedAllGlyphsRanges = false
|
|
|
|
this.BakedPool = ImVector() -- ImStableVector<ImFontBaked,32>
|
|
this.BakedMap = {}
|
|
this.BakedDiscardedCount = 0
|
|
|
|
this.PackIdMouseCursors = -1
|
|
this.PackIdLinesTexData = -1
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImFontStackData
|
|
--- @field Font ImFont
|
|
--- @field FontSizeBeforeScaling float
|
|
--- @field FontSizeAfterScaling float
|
|
|
|
--- @return ImFontStackData
|
|
--- @param font ImFont
|
|
--- @param font_size_before_scaling float
|
|
--- @param font_size_after_scaling float
|
|
--- @nodiscard
|
|
function ImFontStackData(font, font_size_before_scaling, font_size_after_scaling)
|
|
return {
|
|
Font = font,
|
|
FontSizeBeforeScaling = font_size_before_scaling,
|
|
FontSizeAfterScaling = font_size_after_scaling
|
|
}
|
|
end
|
|
|
|
--- `GetVarPtr()` is currently only used on `g.Style` in Dear ImGui, and we don't have pointers!
|
|
--- @class ImGuiStyleVarInfo
|
|
--- @field Count ImU32
|
|
--- @field DataType ImGuiDataType
|
|
--- @field Key string # key in parent structure. Note that the cpp Dear ImGui uses `ImU32 Offset`!
|
|
|
|
--- @param count ImU32
|
|
--- @param data_type ImGuiDataType
|
|
--- @param key string
|
|
--- @return ImGuiStyleVarInfo
|
|
--- @nodiscard
|
|
function ImGuiStyleVarInfo(count, data_type, key)
|
|
return { Count = count, DataType = data_type, Key = key }
|
|
end
|
|
|
|
--- @class ImGuiStyleMod
|
|
--- @field VarIdx ImGuiStyleVar
|
|
--- @field BackupVal table
|
|
|
|
--- @param idx ImGuiStyleVar
|
|
--- @param v int|float|ImVec2
|
|
function ImGuiStyleMod(idx, v)
|
|
local this = { VarIdx = idx, BackupVal = {nil, nil} }
|
|
--- @cast this ImGuiStyleMod
|
|
|
|
if type(v) == "number" then
|
|
this.BackupVal[1] = v
|
|
else -- ImVec2
|
|
this.BackupVal[1] = v.x; this.BackupVal[2] = v.y
|
|
end
|
|
|
|
return this
|
|
end
|
|
|
|
--- Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo()
|
|
--- @class ImGuiDataTypeInfo
|
|
--- @field Size size_t # Size in bytes
|
|
--- @field Name string # Short descriptive name for the type, for debugging
|
|
--- @field PrintFmt string # Default printf format for the type
|
|
--- @field ScanFmt string # Default scanf format for the type
|
|
|
|
--- @class ImGuiLastItemData
|
|
--- @field ID ImGuiID
|
|
--- @field ItemFlags ImGuiItemFlags
|
|
--- @field StatusFlags ImGuiItemStatusFlags
|
|
--- @field Rect ImRect
|
|
--- @field NavRect ImRect
|
|
--- @field DisplayRect ImRect
|
|
--- @field ClipRect ImRect
|
|
--- @field Shortcut ImGuiKeyChord
|
|
|
|
--- @return ImGuiLastItemData
|
|
--- @nodiscard
|
|
function ImGuiLastItemData()
|
|
return {
|
|
ID = 0,
|
|
ItemFlags = 0,
|
|
StatusFlags = 0,
|
|
Rect = ImRect(),
|
|
NavRect = ImRect(),
|
|
|
|
DisplayRect = ImRect(),
|
|
ClipRect = ImRect(),
|
|
Shortcut = 0
|
|
}
|
|
end
|
|
|
|
--- @param dest ImGuiLastItemData
|
|
--- @param src ImGuiLastItemData
|
|
function ImGuiLastItemData_Copy(dest, src)
|
|
dest.ID = src.ID
|
|
dest.ItemFlags = src.ItemFlags
|
|
dest.StatusFlags = src.StatusFlags
|
|
ImRect_Copy(dest.Rect, src.Rect)
|
|
ImRect_Copy(dest.NavRect, src.NavRect)
|
|
ImRect_Copy(dest.DisplayRect, src.DisplayRect)
|
|
ImRect_Copy(dest.ClipRect, src.ClipRect)
|
|
dest.Shortcut = src.Shortcut
|
|
end
|
|
|
|
--- @class ImGuiTreeNodeStackData
|
|
--- @field ID ImGuiID
|
|
--- @field TreeFlags ImGuiTreeNodeFlags
|
|
--- @field ItemFlags ImGuiItemFlags
|
|
--- @field NavRect ImRect
|
|
--- @field DrawLinesX1 float
|
|
--- @field DrawLinesToNodesY2 float
|
|
--- @field DrawLinesTableColumn ImGuiTableColumnIdx
|
|
|
|
--- @return ImGuiTreeNodeStackData
|
|
--- @nodiscard
|
|
local function ImGuiTreeNodeStackData()
|
|
return {
|
|
ID = nil,
|
|
TreeFlags = nil,
|
|
ItemFlags = nil,
|
|
NavRect = ImRect(),
|
|
DrawLinesX1 = nil,
|
|
DrawLinesToNodesY2 = nil,
|
|
DrawLinesTableColumn = nil
|
|
}
|
|
end
|
|
|
|
--- @class ImGuiNextItemData
|
|
--- @field HasFlags ImGuiNextItemDataFlags
|
|
--- @field ItemFlagsSet ImGuiItemFlags
|
|
--- @field FocusScopeId ImGuiID
|
|
--- @field SelectionUserData any
|
|
--- @field Width number
|
|
--- @field Shortcut ImGuiKeyChord
|
|
--- @field ShortcutFlags ImGuiInputFlags
|
|
--- @field OpenVal boolean
|
|
--- @field OpenCond ImGuiCond
|
|
--- @field RefVal any
|
|
--- @field StorageId ImGuiID
|
|
--- @field ColorMarker ImU32
|
|
local IMGUI_NEXT_ITEM_DATA = {}
|
|
IMGUI_NEXT_ITEM_DATA.__index = IMGUI_NEXT_ITEM_DATA
|
|
|
|
function IMGUI_NEXT_ITEM_DATA:ClearFlags()
|
|
self.HasFlags = ImGuiNextItemDataFlags.None
|
|
self.ItemFlagsSet = ImGuiItemFlags.None
|
|
end
|
|
|
|
--- @return ImGuiNextItemData
|
|
--- @nodiscard
|
|
function ImGuiNextItemData()
|
|
return setmetatable({
|
|
HasFlags = 0,
|
|
ItemFlagsSet = 0,
|
|
|
|
FocusScopeId = 0,
|
|
SelectionUserData = -1,
|
|
Width = 0.0,
|
|
Shortcut = 0,
|
|
ShortcutFlags = 0,
|
|
OpenVal = false,
|
|
OpenCond = 0,
|
|
RefVal = 0,
|
|
StorageId = 0,
|
|
ColorMarker = 0
|
|
}, IMGUI_NEXT_ITEM_DATA)
|
|
end
|
|
|
|
--- @class ImGuiNextWindowData
|
|
--- @field HasFlags ImGuiNextWindowDataFlags
|
|
--- @field PosCond ImGuiCond
|
|
--- @field SizeCond ImGuiCond
|
|
--- @field CollapsedCond ImGuiCond
|
|
--- @field PosVal ImVec2?
|
|
--- @field PosPivotVal ImVec2?
|
|
--- @field SizeVal ImVec2?
|
|
--- @field ContentSizeVal ImVec2?
|
|
--- @field ScrollVal ImVec2?
|
|
--- @field WindowFlags ImGuiWindowFlags?
|
|
--- @field ChildFlags ImGuiChildFlags?
|
|
--- @field CollapsedVal boolean?
|
|
--- @field SizeConstraintRect ImRect?
|
|
--- @field SizeCallback function?
|
|
--- @field SizeCallbackUserData any
|
|
--- @field BgAlphaVal number?
|
|
--- @field MenuBarOffsetMinVal ImVec2?
|
|
--- @field RefreshFlagsVal int?
|
|
local IMGUI_NEXT_WINDOW_DATA = {}
|
|
IMGUI_NEXT_WINDOW_DATA.__index = IMGUI_NEXT_WINDOW_DATA
|
|
|
|
function IMGUI_NEXT_WINDOW_DATA:ClearFlags()
|
|
self.HasFlags = ImGuiNextWindowDataFlags.None
|
|
end
|
|
|
|
--- @return ImGuiNextWindowData
|
|
--- @nodiscard
|
|
function ImGuiNextWindowData()
|
|
return setmetatable({
|
|
HasFlags = 0,
|
|
|
|
PosCond = 0,
|
|
SizeCond = 0,
|
|
CollapsedCond = 0,
|
|
PosVal = ImVec2(),
|
|
PosPivotVal = ImVec2(),
|
|
SizeVal = ImVec2(),
|
|
ContentSizeVal = ImVec2(),
|
|
ScrollVal = ImVec2(),
|
|
WindowFlags = nil,
|
|
ChildFlags = nil,
|
|
WindowFlagsSet = 0,
|
|
WindowFlagsClear = 0,
|
|
ChildFlagsSet = 0,
|
|
ChildFlagsClear = 0,
|
|
ViewportId = 0,
|
|
DockId = 0,
|
|
DockCond = 0,
|
|
PosUndock = false,
|
|
WindowClass = nil,
|
|
CollapsedVal = nil,
|
|
SizeConstraintRect = nil,
|
|
SizeCallback = nil,
|
|
SizeCallbackUserData = nil,
|
|
BgAlphaVal = nil,
|
|
MenuBarOffsetMinVal = ImVec2(),
|
|
RefreshFlagsVal = nil
|
|
}, IMGUI_NEXT_WINDOW_DATA)
|
|
end
|
|
|
|
--- @enum ImGuiWindowBgClickFlags
|
|
ImGuiWindowBgClickFlags = {
|
|
None = 0,
|
|
Move = bitLShift(1, 0),
|
|
}
|
|
|
|
--- @enum ImGuiNextWindowDataFlags
|
|
ImGuiNextWindowDataFlags = {
|
|
None = 0,
|
|
HasPos = bitLShift(1, 0),
|
|
HasSize = bitLShift(1, 1),
|
|
HasContentSize = bitLShift(1, 2),
|
|
HasCollapsed = bitLShift(1, 3),
|
|
HasSizeConstraint = bitLShift(1, 4),
|
|
HasFocus = bitLShift(1, 5),
|
|
HasBgAlpha = bitLShift(1, 6),
|
|
HasScroll = bitLShift(1, 7),
|
|
HasWindowFlags = bitLShift(1, 8),
|
|
HasChildFlags = bitLShift(1, 9),
|
|
HasRefreshPolicy = bitLShift(1, 10),
|
|
HasViewport = bitLShift(1, 11),
|
|
HasDock = bitLShift(1, 12),
|
|
HasWindowClass = bitLShift(1, 13)
|
|
}
|
|
|
|
--- @enum ImGuiLayoutType
|
|
ImGuiLayoutType =
|
|
{
|
|
Horizontal = 0,
|
|
Vertical = 1
|
|
}
|
|
|
|
--- @enum ImGuiSeparatorFlags
|
|
ImGuiSeparatorFlags =
|
|
{
|
|
None = 0,
|
|
Horizontal = bitLShift(1, 0), -- Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
|
|
Vertical = bitLShift(1, 1),
|
|
SpanAllColumns = bitLShift(1, 2) -- Make separator cover all columns of a legacy Columns() set
|
|
}
|
|
|
|
--- @class ImGuiStyle
|
|
MT.ImGuiStyle = {}
|
|
MT.ImGuiStyle.__index = MT.ImGuiStyle
|
|
|
|
--- @return ImGuiStyle
|
|
--- @nodiscard
|
|
function ImGuiStyle()
|
|
--- @type ImGuiStyle
|
|
local this = {
|
|
FontSizeBase = 0.0,
|
|
FontScaleMain = 1.0,
|
|
FontScaleDpi = 1.0,
|
|
|
|
Alpha = 1.0,
|
|
DisabledAlpha = 0.60,
|
|
|
|
FramePadding = ImVec2(4, 3),
|
|
FrameRounding = 0.0,
|
|
FrameBorderSize = 0.0,
|
|
WindowPadding = ImVec2(8, 8),
|
|
|
|
TouchExtraPadding = ImVec2(0, 0),
|
|
IndentSpacing = 21.0,
|
|
|
|
WindowRounding = 0,
|
|
WindowBorderSize = 1,
|
|
|
|
ScrollbarSize = 14.0,
|
|
ScrollbarRounding = 9.0,
|
|
ScrollbarPadding = 2.0,
|
|
GrabMinSize = 12.0,
|
|
GrabRounding = 0.0,
|
|
ImageRounding = 0.0,
|
|
ImageBorderSize = 0.0,
|
|
|
|
WindowBorderHoverPadding = 4.0,
|
|
|
|
TreeLinesFlags = ImGuiTreeNodeFlags.DrawLinesNone,
|
|
TreeLinesSize = 1.0,
|
|
TreeLinesRounding = 0.0,
|
|
MenuItemRounding = 0.0,
|
|
SelectableRounding = 0.0,
|
|
|
|
ColorMarkerSize = 3.0,
|
|
ColorButtonPosition = ImGuiDir.Right,
|
|
|
|
InputTextCursorSize = 1.0,
|
|
SeparatorSize = 1.0,
|
|
SeparatorTextBorderSize = 3.0,
|
|
SeparatorTextAlign = ImVec2(0.0, 0.5),
|
|
SeparatorTextPadding = ImVec2(20.0, 3.0),
|
|
|
|
DisplaySafeAreaPadding = ImVec2(3, 3),
|
|
DisplayWindowPadding = ImVec2(19, 19),
|
|
|
|
AntiAliasedLines = true,
|
|
AntiAliasedLinesUseTex = true,
|
|
AntiAliasedFill = true,
|
|
|
|
CurveTessellationTol = 1.25,
|
|
CircleTessellationMaxError = 0.30,
|
|
|
|
HoverStationaryDelay = 0.15,
|
|
HoverDelayShort = 0.15,
|
|
HoverDelayNormal = 0.40,
|
|
|
|
Colors = {},
|
|
|
|
ButtonTextAlign = ImVec2(0.5, 0.5),
|
|
SelectableTextAlign = ImVec2(0.0, 0.0),
|
|
|
|
WindowMinSize = ImVec2(32, 32),
|
|
WindowTitleAlign = ImVec2(0.0, 0.5),
|
|
WindowMenuButtonPosition = ImGuiDir.Left,
|
|
ChildRounding = 0.0,
|
|
ChildBorderSize = 1.0,
|
|
PopupRounding = 0.0,
|
|
PopupBorderSize = 1.0,
|
|
|
|
DockingSeparatorSize = 2.0,
|
|
DockingNodeHasCloseButton = true,
|
|
MouseCursorScale = 1.0,
|
|
|
|
ItemSpacing = ImVec2(8, 4),
|
|
ItemInnerSpacing = ImVec2(4, 4),
|
|
CellPadding = ImVec2(4, 2),
|
|
|
|
ColumnsMinSpacing = 6.0,
|
|
|
|
LogSliderDeadzone = 4.0,
|
|
|
|
TabRounding = 5.0,
|
|
TabBorderSize = 0.0,
|
|
TabMinWidthBase = 1.0,
|
|
TabMinWidthShrink = 80.0,
|
|
TabCloseButtonMinWidthSelected = -1.0,
|
|
TabCloseButtonMinWidthUnselected = 0.0,
|
|
TabBarBorderSize = 1.0,
|
|
TabBarOverlineSize = 1.0,
|
|
TableAngledHeadersAngle = 35.0 * (IM_PI / 180.0),
|
|
TableAngledHeadersTextAlign = ImVec2(0.5, 0.0),
|
|
|
|
DragDropTargetRounding = 0.0,
|
|
DragDropTargetBorderSize = 2.0,
|
|
DragDropTargetPadding = 3.0,
|
|
|
|
HoverFlagsForTooltipMouse = bitOr(ImGuiHoveredFlags.Stationary, ImGuiHoveredFlags.DelayShort, ImGuiHoveredFlags.AllowWhenDisabled),
|
|
HoverFlagsForTooltipNav = bitOr(ImGuiHoveredFlags.NoSharedDelay, ImGuiHoveredFlags.DelayNormal, ImGuiHoveredFlags.AllowWhenDisabled),
|
|
|
|
-- [Internal]
|
|
_MainScale = 1.0,
|
|
_NextFrameFontSizeBase = 0.0
|
|
}
|
|
|
|
ImGui.StyleColorsDark(this)
|
|
|
|
setmetatable(this, MT.ImGuiStyle)
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImGuiWindowStackData
|
|
|
|
--- @return ImGuiWindowStackData
|
|
--- @nodiscard
|
|
function ImGuiWindowStackData()
|
|
return {
|
|
Window = nil,
|
|
ParentLastItemDataBackup = ImGuiLastItemData(),
|
|
StackSizesInBegin = nil,
|
|
DisabledOverrideReenable = nil,
|
|
DisabledOverrideReenableAlphaBackup = nil
|
|
}
|
|
end
|
|
|
|
--- @class ImGuiComboPreviewData
|
|
--- @field PreviewRect ImRect
|
|
--- @field BackupCursorPos ImVec2
|
|
--- @field BackupCursorMaxPos ImVec2
|
|
--- @field BackupCursorPosPrevLine ImVec2
|
|
--- @field BackupPrevLineTextBaseOffset float
|
|
--- @field BackupLayout ImGuiLayoutType
|
|
|
|
--- @return ImGuiComboPreviewData
|
|
--- @nodiscard
|
|
local function ImGuiComboPreviewData()
|
|
return {
|
|
PreviewRect = ImRect(),
|
|
BackupCursorPos = ImVec2(),
|
|
BackupCursorMaxPos = ImVec2(),
|
|
BackupCursorPosPrevLine = ImVec2(),
|
|
BackupPrevLineTextBaseOffset = 0.0,
|
|
BackupLayout = 0
|
|
}
|
|
end
|
|
|
|
--- @alias IMSTB_TEXTEDIT_STRING ImGuiInputTextState
|
|
|
|
--- @alias ImStbTexteditState STB_TexteditState
|
|
|
|
--- @class ImGuiInputTextState
|
|
--- @field Ctx ImGuiContext # parent UI context (needs to be set explicitly by parent)
|
|
--- @field Stb ImStbTexteditState # State for stb_textedit.lua
|
|
--- @field Flags ImGuiInputTextFlags
|
|
--- @field ID ImGuiID # widget id owning the text state
|
|
--- @field TextLen int # UTF-8 length of the string in TextA (in bytes)
|
|
--- @field TextSrc ImStringBuffer # == TextA.Data unless read-only, in which case == buf passed to InputText(). For _ReadOnly fields, pointer will be null outside the InputText() call
|
|
--- @field TextA ImVector<char> # main UTF8 buffer. TextA.Size is a buffer size! Should always be >= buf_size passed by user (and of course >= CurLenA + 1)
|
|
--- @field TextToRevertTo ImVector<char> # value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
|
|
--- @field CallbackTextBackup ImVector<char> # temporary storage for callback to support automatic reconcile of undo-stack
|
|
--- @field BufCapacity int # end-user buffer capacity (include zero terminator)
|
|
--- @field Scroll ImVec2 # horizontal offset (managed manually) + vertical scrolling (pulled from child window's own Scroll.y)
|
|
--- @field LineCount int # last line count (solely for debugging)
|
|
--- @field WrapWidth float # word-wrapping width
|
|
--- @field CursorAnim float # timer for cursor blink, reset on every user action so the cursor reappears immediately
|
|
--- @field CursorFollow bool # set when we want scrolling to follow the current cursor position (not always!)
|
|
--- @field CursorCenterY bool # set when we want scrolling to be centered over the cursor position (while resizing a word-wrapping field)
|
|
--- @field SelectedAllMouseLock bool # after a double-click to select all, we ignore further mouse drags to update selection
|
|
--- @field EditedBefore bool # edited since activated
|
|
--- @field EditedThisFrame bool # edited this frame
|
|
MT.ImGuiInputTextState = {}
|
|
MT.ImGuiInputTextState.__index = MT.ImGuiInputTextState
|
|
|
|
local function ImGuiInputTextState()
|
|
local this = {
|
|
Ctx = nil,
|
|
Stb = STB_TexteditState(), -- FIXME: no global!
|
|
Flags = 0,
|
|
ID = 0,
|
|
|
|
TextLen = 0,
|
|
TextSrc = nil,
|
|
TextA = ImVector(),
|
|
TextToRevertTo = ImVector(),
|
|
CallbackTextBackup = ImVector(),
|
|
|
|
BufCapacity = 0,
|
|
Scroll = ImVec2(),
|
|
LineCount = 0,
|
|
WrapWidth = 0.0,
|
|
|
|
CursorAnim = 0.0,
|
|
CursorFollow = false,
|
|
CursorCenterY = false,
|
|
SelectedAllMouseLock = false,
|
|
EditedBefore = false,
|
|
EditedThisFrame = false,
|
|
}
|
|
|
|
return setmetatable(this, MT.ImGuiInputTextState)
|
|
end
|
|
|
|
--- @class ImGuiInputTextDeactivatedState
|
|
--- @field ID ImGuiID # widget id owning the text state (which just got deactivated)
|
|
--- @field ElapseFrame int
|
|
--- @field TextA ImVector<char> # text buffer
|
|
local IMGUI_INPUT_TEXT_DEACTIVATED_STATE = {}
|
|
IMGUI_INPUT_TEXT_DEACTIVATED_STATE.__index = IMGUI_INPUT_TEXT_DEACTIVATED_STATE
|
|
|
|
function IMGUI_INPUT_TEXT_DEACTIVATED_STATE:ClearFreeMemory()
|
|
self.ID = 0
|
|
self.ElapseFrame = 0
|
|
self.TextA:clear()
|
|
end
|
|
|
|
--- @return ImGuiInputTextDeactivatedState
|
|
--- @nodiscard
|
|
local function ImGuiInputTextDeactivatedState()
|
|
return setmetatable({
|
|
ID = 0,
|
|
ElapseFrame = 0,
|
|
TextA = ImVector()
|
|
}, IMGUI_INPUT_TEXT_DEACTIVATED_STATE)
|
|
end
|
|
|
|
--- @alias ImGuiKeyRoutingIndex ImS16
|
|
|
|
--- @class ImGuiKeyRoutingData
|
|
--- @field NextEntryIndex ImGuiKeyRoutingIndex
|
|
--- @field Mods ImU16
|
|
--- @field RoutingCurrScore ImU16
|
|
--- @field RoutingNextScore ImU16
|
|
--- @field RoutingCurr ImGuiID
|
|
--- @field RoutingNext ImGuiID
|
|
|
|
--- @return ImGuiKeyRoutingData
|
|
--- @nodiscard
|
|
function ImGuiKeyRoutingData()
|
|
return {
|
|
NextEntryIndex = -1,
|
|
Mods = 0,
|
|
RoutingCurrScore = 0,
|
|
RoutingNextScore = 0,
|
|
RoutingCurr = ImGuiKeyOwner_NoOwner,
|
|
RoutingNext = ImGuiKeyOwner_NoOwner
|
|
}
|
|
end
|
|
|
|
--- @class ImGuiKeyRoutingTable
|
|
--- @field Index ImGuiKeyRoutingIndex[]
|
|
--- @field Entries ImVector<ImGuiKeyRoutingData>
|
|
--- @field EntriesNext ImVector<ImGuiKeyRoutingData>
|
|
local _ImGuiKeyRoutingTable = {}
|
|
_ImGuiKeyRoutingTable.__index = _ImGuiKeyRoutingTable
|
|
|
|
function _ImGuiKeyRoutingTable:Clear()
|
|
for n = 1, ImGuiKey.NamedKey_COUNT do self.Index[n] = -1 end
|
|
self.Entries:clear()
|
|
self.EntriesNext:clear()
|
|
end
|
|
|
|
--- @return ImGuiKeyRoutingTable
|
|
local function ImGuiKeyRoutingTable()
|
|
local this = setmetatable({
|
|
Index = {},
|
|
Entries = ImVector(),
|
|
EntriesNext = ImVector()
|
|
}, _ImGuiKeyRoutingTable)
|
|
|
|
this:Clear()
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImGuiTextIndex
|
|
--- @field Offsets ImVector<int>
|
|
--- @field EndOffset int
|
|
local IMGUI_TEXT_INDEX = {}
|
|
IMGUI_TEXT_INDEX.__index = IMGUI_TEXT_INDEX
|
|
|
|
function IMGUI_TEXT_INDEX:clear() self.Offsets:clear(); self.EndOffset = 0; end
|
|
|
|
function IMGUI_TEXT_INDEX:get_line_begin(base, n)
|
|
return base + (self.Offsets.Size ~= 0 and self.Offsets[n] or 0)
|
|
end
|
|
|
|
function IMGUI_TEXT_INDEX:get_line_end(base, n)
|
|
return base + ((n + 1 < self.Offsets.Size) and (self.Offsets[n + 1] - 1) or self.EndOffset)
|
|
end
|
|
|
|
--- @return ImGuiTextIndex
|
|
local function ImGuiTextIndex()
|
|
return setmetatable({ Offsets = ImVector(), EndOffset = 0 }, IMGUI_TEXT_INDEX)
|
|
end
|
|
|
|
--- @class ImGuiDebugAllocEntry
|
|
--- @field FrameCount int
|
|
--- @field AllocCount int
|
|
--- @field FreeCount int
|
|
|
|
--- @return ImGuiDebugAllocEntry
|
|
local function ImGuiDebugAllocEntry()
|
|
return { FrameCount = 0, AllocCount = 0, FreeCount = 0 }
|
|
end
|
|
|
|
--- @class ImGuiDebugAllocInfo
|
|
--- @field TotalAllocCount int
|
|
--- @field TotalFreeCount int
|
|
--- @field LastEntriesIdx ImS16
|
|
--- @field LastEntriesBuf ImGuiDebugAllocEntry[]
|
|
|
|
--- @return ImGuiDebugAllocInfo
|
|
local function ImGuiDebugAllocInfo()
|
|
local this = {
|
|
TotalAllocCount = 0,
|
|
TotalFreeCount = 0,
|
|
LastEntriesIdx = 1,
|
|
LastEntriesBuf = {nil, nil, nil, nil, nil, nil},
|
|
}
|
|
|
|
for i = 1, 6 do
|
|
this.LastEntriesBuf[i] = ImGuiDebugAllocEntry()
|
|
end
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImGuiMetricsConfig
|
|
|
|
--- @return ImGuiMetricsConfig
|
|
local function ImGuiMetricsConfig()
|
|
return
|
|
{
|
|
HighlightMonitorIdx = -1,
|
|
HighlightViewportID = 0,
|
|
}
|
|
end
|
|
|
|
--- @class ImGuiNavItemData
|
|
--- @field Window ImGuiWindow?
|
|
--- @field ID ImGuiID
|
|
--- @field FocusScopeId ImGuiID
|
|
--- @field RectRel ImRect
|
|
--- @field ItemFlags ImGuiItemFlags
|
|
--- @field SelectionUserData ImGuiSelectionUserData
|
|
--- @field DistBox float
|
|
--- @field DistCenter float
|
|
--- @field DistAxial float
|
|
local IMGUI_NAV_ITEM_DATA = {}
|
|
IMGUI_NAV_ITEM_DATA.__index = IMGUI_NAV_ITEM_DATA
|
|
|
|
function IMGUI_NAV_ITEM_DATA:Clear()
|
|
self.Window = nil
|
|
self.ID = 0
|
|
self.FocusScopeId = 0
|
|
self.ItemFlags = 0
|
|
self.SelectionUserData = ImGuiSelectionUserData_Invalid
|
|
self.DistBox = FLT_MAX
|
|
self.DistCenter = FLT_MAX
|
|
self.DistAxial = FLT_MAX
|
|
end
|
|
|
|
--- @return ImGuiNavItemData
|
|
local function ImGuiNavItemData()
|
|
local this = setmetatable({ }, IMGUI_NAV_ITEM_DATA)
|
|
this.RectRel = ImRect()
|
|
this:Clear()
|
|
return this
|
|
end
|
|
|
|
--- @class ImGuiContext
|
|
--- @field Initialized bool
|
|
--- @field WithinFrameScope bool
|
|
--- @field WithinFrameScopeWithImplicitWindow bool
|
|
--- @field FrameCount int
|
|
--- @field FrameCountEnded int
|
|
--- @field CurrentWindow ImGuiWindow
|
|
--- @field HoveredWindow ImGuiWindow
|
|
--- @field Style ImGuiStyle
|
|
--- @field FontAtlases ImVector<ImFontAtlas>
|
|
--- @field Font ImFont
|
|
--- @field FontBaked ImFontBaked?
|
|
--- @field FontSize float
|
|
--- @field FontSizeBase float
|
|
--- @field FontBakedScale float
|
|
--- @field FontRasterizerDensity float
|
|
--- @field DrawListSharedData ImDrawListSharedData
|
|
--- @field NextItemData ImGuiNextItemData
|
|
--- @field LastItemData ImGuiLastItemData
|
|
--- @field NextWindowData ImGuiNextWindowData
|
|
--- @field WithinEndChildID ImGuiID
|
|
--- @field WithinEndPopupID ImGuiID
|
|
--- @field StyleVarStack ImVector
|
|
--- @field AnyIdHasBeenEditedThisFrame bool
|
|
--- @field ActiveId ImGuiID
|
|
--- @field ActiveIdMouseButton ImS8
|
|
--- @field Windows ImVector<ImGuiWindow>
|
|
--- @field WindowsFocusOrder ImVector<ImGuiWindow>
|
|
--- @field WindowsTempSortBuffer ImVector<ImGuiWindow>
|
|
--- @field CurrentWindowStack ImVector<ImGuiWindowStackData>
|
|
--- @field FocusScopeStack ImVector<ImGuiFocusScopeData>
|
|
--- @field ItemFlagsStack ImVector<ImGuiItemFlags>
|
|
--- @field GroupStack ImVector<ImGuiGroupData>
|
|
--- @field OpenPopupStack ImVector<ImGuiPopupData>
|
|
--- @field BeginPopupStack ImVector<ImGuiPopupData>
|
|
--- @field TreeNodeStack ImVector<ImGuiTreeNodeStackData>
|
|
--- @field IO ImGuiIO
|
|
--- @field PlatformIO ImGuiPlatformIO
|
|
--- @field Viewports ImVector<ImGuiViewportP>
|
|
--- @field DebugLogFlags ImGuiDebugLogFlags
|
|
--- @field DebugFlashStyleColorIdx ImGuiCol
|
|
--- @field ColorEditCurrentID ImGuiID # Set temporarily while inside of the parent-most ColorEdit4/ColorPicker4 (because they call each others)
|
|
--- @field ColorEditSavedID ImGuiID # ID we are saving/restoring HS for
|
|
--- @field ColorEditSavedHue float # Backup of last Hue associated to LastColor, so we can restore Hue in lossy RGB<>HSV round trips
|
|
--- @field ColorEditSavedSat float # Backup of last Saturation associated to LastColor, so we can restore Saturation in lossy RGB<>HSV round trips
|
|
--- @field ColorEditSavedColor ImU32 # RGB value with alpha set to 0
|
|
--- @field ColorPickerRef ImVec4 # Initial/reference color at the time of opening the color picker
|
|
--- @field MenusIdSubmittedThisFrame ImVector<ImGuiID>
|
|
--- @field InputTextState ImGuiInputTextState
|
|
--- @field InputTextLineIndex ImGuiTextIndex
|
|
--- @field InputTextDeactivatedState ImGuiInputTextDeactivatedState
|
|
--- @field InputTextPasswordFontBackupBaked ImFontBaked
|
|
--- @field KeysMayBeCharInput ImBitArrayForNamedKeys
|
|
--- @field KeysOwnerData ImGuiKeyOwnerData[]
|
|
--- @field KeysRoutingTable ImGuiKeyRoutingTable
|
|
--- @field NavFocusRoute ImVector<ImGuiFocusScopeData>
|
|
--- @field PlatformImeData ImGuiPlatformImeData
|
|
--- @field PlatformImeDataPrev ImGuiPlatformImeData
|
|
--- @field UserTextures ImVector<ImTextureData>
|
|
--- @field DebugMetricsConfig ImGuiMetricsConfig
|
|
--- @field DebugAllocInfo ImGuiDebugAllocInfo
|
|
--- @field TempBuffer ImVector<char>
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tab bar, Tab item support (public flags from imgui.h + private extensions)
|
|
----------------------------------------------------------------
|
|
|
|
--- @enum ImGuiTabBarFlags
|
|
ImGuiTabBarFlags = {
|
|
None = 0,
|
|
Reorderable = bitLShift(1, 0),
|
|
AutoSelectNewTabs = bitLShift(1, 1),
|
|
TabListPopupButton = bitLShift(1, 2),
|
|
NoCloseWithMiddleMouseButton = bitLShift(1, 3),
|
|
NoTabListScrollingButtons = bitLShift(1, 4),
|
|
NoTooltip = bitLShift(1, 5),
|
|
DrawSelectedOverline = bitLShift(1, 6),
|
|
FittingPolicyMixed = bitLShift(1, 7),
|
|
FittingPolicyShrink = bitLShift(1, 8),
|
|
FittingPolicyScroll = bitLShift(1, 9),
|
|
-- Private
|
|
DockNode = bitLShift(1, 20),
|
|
IsFocused = bitLShift(1, 21),
|
|
SaveSettings = bitLShift(1, 22),
|
|
}
|
|
ImGuiTabBarFlags.FittingPolicyMask_ = bitOr(ImGuiTabBarFlags.FittingPolicyMixed, ImGuiTabBarFlags.FittingPolicyShrink, ImGuiTabBarFlags.FittingPolicyScroll)
|
|
ImGuiTabBarFlags.FittingPolicyDefault_ = ImGuiTabBarFlags.FittingPolicyMixed
|
|
ImGuiTabBarFlags.FittingPolicyResizeDown = ImGuiTabBarFlags.FittingPolicyShrink
|
|
|
|
--- @enum ImGuiTabItemFlags
|
|
ImGuiTabItemFlags = {
|
|
None = 0,
|
|
UnsavedDocument = bitLShift(1, 0),
|
|
SetSelected = bitLShift(1, 1),
|
|
NoCloseWithMiddleMouseButton = bitLShift(1, 2),
|
|
NoPushId = bitLShift(1, 3),
|
|
NoTooltip = bitLShift(1, 4),
|
|
NoReorder = bitLShift(1, 5),
|
|
Leading = bitLShift(1, 6),
|
|
Trailing = bitLShift(1, 7),
|
|
NoAssumedClosure = bitLShift(1, 8),
|
|
-- Private
|
|
NoCloseButton = bitLShift(1, 20),
|
|
Button = bitLShift(1, 21),
|
|
Invisible = bitLShift(1, 22),
|
|
Unsorted = bitLShift(1, 23),
|
|
}
|
|
ImGuiTabItemFlags.SectionMask_ = bitOr(ImGuiTabItemFlags.Leading, ImGuiTabItemFlags.Trailing)
|
|
|
|
-- Storage for one active tab item. In this port the label is stored in `Name` (C++ uses NameOffset into TabBar.TabsNames)
|
|
--- @class ImGuiTabItem
|
|
--- @return ImGuiTabItem
|
|
function ImGuiTabItem()
|
|
return {
|
|
ID = 0, Flags = 0, Window = nil,
|
|
LastFrameVisible = -1, LastFrameSelected = -1,
|
|
Offset = 0.0, Width = 0.0, ContentWidth = 0.0, RequestedWidth = -1.0,
|
|
NameOffset = -1, Name = nil,
|
|
BeginOrder = -1, -- 0-based
|
|
IndexDuringLayout = -1, -- 0-based
|
|
WantClose = false,
|
|
}
|
|
end
|
|
|
|
-- Storage for a tab bar. Tabs: ImVector of ImGuiTabItem tables (references; "pointers" stay valid across reorders)
|
|
--- @class ImGuiTabBar
|
|
--- @return ImGuiTabBar
|
|
function ImGuiTabBar()
|
|
return {
|
|
Window = nil, Tabs = ImVector(), Flags = 0, ID = 0,
|
|
SelectedTabId = 0, NextSelectedTabId = 0, NextScrollToTabId = 0, VisibleTabId = 0,
|
|
CurrFrameVisible = -1, PrevFrameVisible = -1,
|
|
BarRect = ImRect(), BarRectPrevWidth = 0.0,
|
|
CurrTabsContentsHeight = 0.0, PrevTabsContentsHeight = 0.0,
|
|
WidthAllTabs = 0.0, WidthAllTabsIdeal = 0.0,
|
|
ScrollingAnim = 0.0, ScrollingTarget = 0.0, ScrollingTargetDistToVisibility = 0.0, ScrollingSpeed = 0.0,
|
|
ScrollingRectMinX = 0.0, ScrollingRectMaxX = 0.0, SeparatorMinX = 0.0, SeparatorMaxX = 0.0,
|
|
ReorderRequestTabId = 0, ReorderRequestOffset = 0, BeginCount = 0,
|
|
WantLayout = false, VisibleTabWasSubmitted = false, TabsAddedNew = false, ScrollButtonEnabled = false,
|
|
TabsActiveCount = 0,
|
|
LastTabItemIdx = -1, -- 0-based
|
|
ItemSpacingY = 0.0, FramePadding = ImVec2(), BackupCursorPos = ImVec2(),
|
|
}
|
|
end
|
|
|
|
--- @class ImGuiShrinkWidthItem
|
|
function ImGuiShrinkWidthItem() return { Index = 0, Width = 0.0, InitialWidth = 0.0 } end
|
|
|
|
--- @param shared_font_atlas? ImFontAtlas
|
|
--- @return ImGuiContext
|
|
--- @nodiscard
|
|
function ImGuiContext(shared_font_atlas) -- TODO: tidy up / complete this structure
|
|
local this = {
|
|
Style = ImGuiStyle(),
|
|
ColorStack = ImVector(),
|
|
StyleVarStack = ImVector(),
|
|
|
|
Config = nil,
|
|
Initialized = false,
|
|
WithinFrameScope = false,
|
|
WithinFrameScopeWithImplicitWindow = false,
|
|
|
|
Windows = ImVector(), -- Windows sorted in display order, back to front
|
|
WindowsById = {}, -- Map window's ID to window ref
|
|
|
|
WindowsBorderHoverPadding = 0,
|
|
|
|
WindowsActiveCount = 0,
|
|
|
|
WindowsTempSortBuffer = ImVector(),
|
|
CurrentWindowStack = ImVector(),
|
|
CurrentWindow = nil,
|
|
|
|
WindowsFocusOrder = ImVector(),
|
|
|
|
IO = ImGuiIO(),
|
|
PlatformIO = ImGuiPlatformIO(),
|
|
|
|
ConfigFlagsCurrFrame = ImGuiConfigFlags.None,
|
|
ConfigFlagsLastFrame = ImGuiConfigFlags.None,
|
|
|
|
MouseLastValidPos = ImVec2(),
|
|
|
|
KeysMayBeCharInput = ImBitArray(ImGuiKey.NamedKey_COUNT, -ImGuiKey.NamedKey_BEGIN),
|
|
KeysOwnerData = {}, -- size = ImGuiKey.NamedKey_COUNT
|
|
KeysRoutingTable = ImGuiKeyRoutingTable(),
|
|
|
|
InputEventsQueue = ImVector(),
|
|
|
|
InputEventsNextMouseSource = ImGuiMouseSource.Mouse,
|
|
InputEventsNextEventId = 1,
|
|
|
|
MovingWindow = nil,
|
|
|
|
WheelingWindow = nil,
|
|
WheelingWindowStartFrame = -1, WheelingWindowScrolledFrame = -1,
|
|
WheelingWindowReleaseTimer = 0.0,
|
|
WheelingWindowRefMousePos = ImVec2(),
|
|
WheelingWindowWheelRemainder = ImVec2(),
|
|
WheelingAxisAvg = ImVec2(),
|
|
|
|
ActiveIdClickOffset = ImVec2(),
|
|
|
|
HoveredWindow = nil,
|
|
HoveredWindowUnderMovingWindow = nil,
|
|
HoveredIdIsDisabled = false,
|
|
|
|
ActiveIdFromShortcut = false,
|
|
|
|
AnyIdHasBeenEditedThisFrame = false,
|
|
ActiveId = 0,
|
|
ActiveIdWindow = nil,
|
|
|
|
ActiveIdMouseButton = -1,
|
|
|
|
ActiveIdIsJustActivated = false,
|
|
|
|
ActiveIdWasSelected = false, ActiveIdWasSoleSelected = false,
|
|
LastActiveIdWasSelected = false, LastActiveIdWasSoleSelected = false,
|
|
|
|
ActiveIdNoClearOnFocusLoss = false,
|
|
ActiveIdHasBeenPressedBefore = false,
|
|
|
|
ActiveIdIsAlive = nil,
|
|
|
|
ActiveIdPreviousFrame = 0,
|
|
|
|
ActiveIdTimer = 0.0,
|
|
|
|
LastActiveId = 0,
|
|
LastActiveIdTimer = 0.0,
|
|
|
|
ActiveIdUsingNavDirMask = 0x00,
|
|
ActiveIdUsingAllKeyboardKeys = false,
|
|
|
|
DeactivatedItemData = {
|
|
ID = 0,
|
|
ElapseFrame = 0,
|
|
HasBeenEditedBefore = false,
|
|
IsAlive = false
|
|
},
|
|
|
|
HoveredId = 0,
|
|
HoveredIdTimer = 0.0,
|
|
HoveredIdNotActiveTimer = 0.0,
|
|
HoveredIdAllowOverlap = false,
|
|
|
|
HoverItemDelayId = 0, HoverItemDelayIdPreviousFrame = 0, HoverItemUnlockedStationaryId = 0, HoverWindowUnlockedStationaryId = 0,
|
|
HoverItemDelayTimer = 0.0, HoverItemDelayClearTimer = 0.0,
|
|
|
|
ActiveIdAllowOverlap = false,
|
|
|
|
NavLayer = ImGuiNavLayer.Main,
|
|
NavId = 0,
|
|
NavOpenContextMenuItemId = 0, NavOpenContextMenuWindowId = 0,
|
|
NavWindow = nil,
|
|
NavHighlightActivatedId = 0,
|
|
NavHighlightActivatedTimer = 0.0,
|
|
NavCursorVisible = false,
|
|
NavCursorHideFrames = 0,
|
|
NavHighlightItemUnderNav = false,
|
|
NavIdIsAlive = false,
|
|
NavInputSource = ImGuiInputSource.Keyboard,
|
|
NavWindowingTarget = nil, NavWindowingTargetAnim = nil, NavWindowingListWindow = nil,
|
|
NavWindowingTimer = 0.0, NavWindowingHighlightAlpha = 0.0,
|
|
NavWindowingToggleLayer = false,
|
|
NavWindowingToggleKey = ImGuiKey.None,
|
|
NavWindowingInputSource = ImGuiInputSource.None,
|
|
NavWindowingAccumDeltaPos = ImVec2(0.0, 0.0), NavWindowingAccumDeltaSize = ImVec2(0.0, 0.0),
|
|
DimBgRatio = 0.0,
|
|
LastKeyboardKeyPressTime = -1.0, LastKeyModsChangeTime = -1.0, LastKeyModsChangeFromNoneTime = -1.0,
|
|
ConfigNavWindowingKeyNext = bit32.bor(ImGuiMod_Ctrl, ImGuiKey.Tab),
|
|
ConfigNavWindowingKeyPrev = bit32.bor(ImGuiMod_Ctrl, ImGuiMod_Shift, ImGuiKey.Tab),
|
|
ConfigNavWindowingWithGamepad = true,
|
|
|
|
NavFocusRoute = ImVector(),
|
|
|
|
NavAnyRequest = false,
|
|
NavInitRequest = false,
|
|
NavInitRequestFromMove = false,
|
|
NavInitResult = ImGuiNavItemData(),
|
|
NavMoveSubmitted = false,
|
|
NavMoveScoringItems = false,
|
|
NavMoveForwardToNextFrame = false,
|
|
NavMoveFlags = ImGuiNavMoveFlags.None,
|
|
NavMoveScrollFlags = ImGuiScrollFlags.None,
|
|
NavMoveKeyMods = ImGuiMod_None,
|
|
NavMoveDir = ImGuiDir.None, NavMoveDirForDebug = ImGuiDir.None, NavMoveClipDir = ImGuiDir.None,
|
|
NavMoveResultLocal = ImGuiNavItemData(),
|
|
NavMoveResultOther = ImGuiNavItemData(),
|
|
NavMoveResultLocalVisible = ImGuiNavItemData(),
|
|
NavTabbingResultFirst = ImGuiNavItemData(),
|
|
NavScoringRect = ImRect(),
|
|
NavScoringNoClipRect = ImRect(),
|
|
ConfigNavEnableTabbing = true,
|
|
NavTabbingCounter = 0,
|
|
NavTabbingDir = 0,
|
|
NavNextActivateId = 0,
|
|
NavNextActivateFlags = ImGuiActivateFlags.None,
|
|
NavActivateId = 0, NavActivateDownId = 0, NavActivatePressedId = 0,
|
|
NavActivateFlags = ImGuiActivateFlags.None,
|
|
|
|
FrameCount = -1,
|
|
|
|
FrameCountEnded = -1,
|
|
FrameCountPlatformEnded = -1,
|
|
FrameCountRendered = -1,
|
|
|
|
Time = 0,
|
|
|
|
NextItemData = ImGuiNextItemData(),
|
|
LastItemData = ImGuiLastItemData(),
|
|
NextWindowData = ImGuiNextWindowData(),
|
|
|
|
Viewports = ImVector(),
|
|
|
|
FallbackMonitor = nil,
|
|
|
|
GcCompactAll = false,
|
|
|
|
CurrentViewport = nil,
|
|
MouseViewport = nil, MouseLastHoveredViewport = nil,
|
|
PlatformLastFocusedViewportId = 1,
|
|
ViewportCreatedCount = 0, PlatformWindowsCreatedCount = 0,
|
|
ViewportFocusedStampCount = 0,
|
|
|
|
Font = nil,
|
|
FontSize = 0.0,
|
|
FontSizeBase = 0.0,
|
|
CurrentDpiScale = 0.0,
|
|
|
|
FontRefSize = 0.0,
|
|
|
|
FontRasterizerDensity = 1.0,
|
|
|
|
FontAtlases = ImVector(),
|
|
|
|
FontStack = ImVector(),
|
|
|
|
OpenPopupStack = ImVector(),
|
|
BeginPopupStack = ImVector(),
|
|
|
|
TreeNodeStack = ImVector(ImGuiTreeNodeStackData),
|
|
|
|
WithinEndChildID = 0, WithinEndPopupID = 0,
|
|
|
|
BeginMenuDepth = 0, BeginComboDepth = 0,
|
|
|
|
ColorEditCurrentID = 0, ColorEditSavedID = 0,
|
|
ColorEditSavedHue = 0.0, ColorEditSavedSat = 0.0,
|
|
ColorEditSavedColor = 0,
|
|
ColorPickerRef = ImVec4(),
|
|
|
|
MenusIdSubmittedThisFrame = ImVector(),
|
|
|
|
DrawListSharedData = ImDrawListSharedData(),
|
|
|
|
StackSizesInBeginForCurrentWindow = nil,
|
|
|
|
MouseCursor = ImGuiMouseCursor.Arrow,
|
|
MouseStationaryTimer = 0.0,
|
|
|
|
InputTextState = ImGuiInputTextState(),
|
|
InputTextLineIndex = ImGuiTextIndex(),
|
|
InputTextDeactivatedState = ImGuiInputTextDeactivatedState(),
|
|
InputTextPasswordFontBackupBaked = ImFontBaked(),
|
|
InputTextReactivateId = 0,
|
|
TempInputId = 0,
|
|
|
|
ActiveIdValueOnActivation = 0,
|
|
DataTypeZeroValue = 0,
|
|
|
|
ComboPreviewData = ImGuiComboPreviewData(),
|
|
|
|
CurrentTabBar = nil,
|
|
TabBars = ImPool(ImGuiTabBar), -- ImPool<ImGuiTabBar>
|
|
-- Docking
|
|
DockContext = ImGuiDockContext(),
|
|
DockNodeWindowMenuHandler = nil,
|
|
DebugHoveredDockNode = nil,
|
|
CurrentTabBarStack = ImVector(), -- holds ImGuiTabBar references directly (no ImGuiPtrOrIndex needed in Lua)
|
|
ShrinkWidthBuffer = ImVector(), -- ImGuiShrinkWidthItem
|
|
|
|
WindowResizeBorderExpectedRect = ImRect(),
|
|
WindowResizeRelativeMode = false,
|
|
|
|
ScrollbarSeekMode = 0,
|
|
ScrollbarClickDeltaToGrabCenter = 0.0,
|
|
|
|
SliderGrabClickOffset = 0.0,
|
|
SliderCurrentAccum = 0.0,
|
|
SliderCurrentAccumDirty = false,
|
|
DragCurrentAccumDirty = false,
|
|
DragCurrentAccum = 0.0,
|
|
DragSpeedDefaultRatio = 1.0 / 100.0,
|
|
|
|
TooltipOverrideCount = 0,
|
|
TooltipPreviousWindow = nil,
|
|
|
|
FocusScopeStack = ImVector(),
|
|
CurrentFocusScopeId = 0,
|
|
CurrentItemFlags = ImGuiItemFlags.None,
|
|
|
|
DisabledAlphaBackup = 0.0,
|
|
DisabledStackSize = 0,
|
|
|
|
ItemFlagsStack = ImVector(),
|
|
GroupStack = ImVector(),
|
|
|
|
PlatformImeData = ImGuiPlatformImeData(),
|
|
PlatformImeDataPrev = ImGuiPlatformImeData(),
|
|
|
|
-- Extensions
|
|
UserTextures = ImVector(),
|
|
|
|
-- Settings
|
|
SettingsLoaded = false,
|
|
SettingsDirtyTimer = 0.0,
|
|
SettingsIniData = "", -- In memory .ini settings (string)
|
|
SettingsHandlers = ImVector(), -- List of .ini settings handlers
|
|
SettingsWindows = ImVector(),
|
|
SettingsTables = ImVector(),
|
|
|
|
-- Hooks
|
|
Hooks = ImVector(),
|
|
HookIdNext = 0,
|
|
|
|
-- Drag and Drop
|
|
DragDropActive = false,
|
|
DragDropWithinSource = false,
|
|
DragDropWithinTarget = false,
|
|
DragDropSourceFlags = 0,
|
|
DragDropSourceFrameCount = -1,
|
|
DragDropMouseButton = -1,
|
|
DragDropPayload = ImGuiPayload(),
|
|
DragDropTargetRect = ImRect(),
|
|
DragDropTargetClipRect = ImRect(),
|
|
DragDropTargetId = 0,
|
|
DragDropTargetFullViewport = 0,
|
|
DragDropAcceptFlagsCurr = 0, DragDropAcceptFlagsPrev = 0,
|
|
DragDropAcceptIdCurrRectSurface = 0.0,
|
|
DragDropAcceptFrameCount = -1,
|
|
DragDropHoldJustPressedId = 0,
|
|
|
|
DragDropAcceptIdPrev = 0, DragDropAcceptIdCurr = 0,
|
|
|
|
-- Clipper
|
|
ClipperTempDataStacked = 0,
|
|
ClipperTempData = ImVector(),
|
|
|
|
-- Logging
|
|
LogEnabled = false,
|
|
LogLineFirstItem = false,
|
|
LogFlags = 0,
|
|
LogWindow = nil,
|
|
LogFile = nil,
|
|
LogBuffer = ImGuiTextBuffer(),
|
|
LogNextPrefix = nil, LogNextSuffix = nil,
|
|
LogLinePosY = FLT_MAX,
|
|
LogDepthRef = 0,
|
|
LogDepthToExpand = 2, LogDepthToExpandDefault = 2,
|
|
|
|
-- Error handling
|
|
ErrorCallback = nil, ErrorCallbackUserData = nil,
|
|
ErrorTooltipLockedPos = ImVec2(),
|
|
ErrorFirst = true,
|
|
ErrorCountCurrentFrame = 0,
|
|
StackSizesInNewFrame = nil,
|
|
ContextName = "",
|
|
DebugBreakInWindow = 0,
|
|
|
|
LocalizationTable = {},
|
|
|
|
DebugLogFlags = bitOr(ImGuiDebugLogFlags.EventError, ImGuiDebugLogFlags.OutputToTTY),
|
|
DebugFlashStyleColorIdx = nil,
|
|
|
|
DebugMetricsConfig = ImGuiMetricsConfig(),
|
|
DebugHookIdInfoId = 0,
|
|
DebugAllocInfo = ImGuiDebugAllocInfo(),
|
|
|
|
--- Misc
|
|
FramerateSecPerFrame = {}, -- size = 60
|
|
FramerateSecPerFrameIdx = 0,
|
|
FramerateSecPerFrameCount = 0,
|
|
FramerateSecPerFrameAccum = 0,
|
|
|
|
WantCaptureMouseNextFrame = -1,
|
|
WantCaptureKeyboardNextFrame = -1,
|
|
WantTextInputNextFrame = -1,
|
|
TempBuffer = ImVector(),
|
|
|
|
-- Tables (imgui_tables.lua)
|
|
CurrentTable = nil,
|
|
DebugBreakInTable = 0,
|
|
TablesTempDataStacked = 0,
|
|
TablesTempData = ImVector(),
|
|
Tables = ImPool(), -- ImPool<ImGuiTable>, 0-based indices (imgui_tables.lua)
|
|
TablesLastTimeActive = ImVector(), -- [table_idx + 1] = float
|
|
DrawChannelsTempMergeBuffer = ImVector(),
|
|
SettingsTables = ImVector(), -- ImChunkStream<ImGuiTableSettings>: plain vector, SettingsOffset = 1-based index
|
|
}
|
|
|
|
for i = 0, 59 do this.FramerateSecPerFrame[i] = 0 end
|
|
|
|
this.IO.Fonts = (shared_font_atlas ~= nil) and shared_font_atlas or ImFontAtlas()
|
|
if shared_font_atlas == nil then
|
|
this.IO.Fonts.OwnerContext = this
|
|
end
|
|
|
|
for i = 0, ImGuiKey.NamedKey_COUNT - 1 do
|
|
this.KeysOwnerData[i] = ImGuiKeyOwnerData()
|
|
end
|
|
|
|
this.IO.Ctx = this
|
|
this.InputTextState.Ctx = this
|
|
|
|
ImVec2_Copy(this.PlatformImeDataPrev.InputPos, ImVec2(-1.0, -1.0))
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImGuiWindowSettings
|
|
--- @field ID int # Window ID
|
|
--- @field Pos ImVec2 # Window position
|
|
--- @field Size ImVec2 # Window size
|
|
--- @field Collapsed bool # Whether window is collapsed
|
|
--- @field IsChild bool # Whether window is a child window
|
|
--- @field WantApply bool # Set when loaded from .ini data
|
|
--- @field WantDelete bool # Set to invalidate/delete the settings entry
|
|
--- @field Name string # Window name
|
|
local IMGUI_WINDOW_SETTINGS = {}
|
|
IMGUI_WINDOW_SETTINGS.__index = IMGUI_WINDOW_SETTINGS
|
|
|
|
function IMGUI_WINDOW_SETTINGS:GetName()
|
|
return self.Name
|
|
end
|
|
|
|
function ImGuiWindowSettings()
|
|
return setmetatable({
|
|
ID = 0,
|
|
Pos = ImVec2(0, 0),
|
|
Size = ImVec2(0, 0),
|
|
Collapsed = false,
|
|
IsChild = false,
|
|
WantApply = false,
|
|
WantDelete = false,
|
|
Name = "",
|
|
ViewportId = 0,
|
|
ViewportPos = ImVec2(0, 0),
|
|
DockId = 0,
|
|
DockOrder = -1,
|
|
ClassId = 0,
|
|
LastUsedDate = 0,
|
|
}, IMGUI_WINDOW_SETTINGS)
|
|
end
|
|
|
|
--- @class ImGuiMenuColumns
|
|
--- @field TotalWidth ImU32
|
|
--- @field NextTotalWidth ImU32
|
|
--- @field Spacing ImU16
|
|
--- @field OffsetIcon ImU16 # Always zero for now
|
|
--- @field OffsetLabel ImU16 # Offsets are locked in Update()
|
|
--- @field OffsetShortcut ImU16
|
|
--- @field OffsetMark ImU16
|
|
--- @field Widths ImU16[] # Width of: Icon, Label, Shortcut, Mark (accumulators for current frame)
|
|
MT.ImGuiMenuColumns = {}
|
|
MT.ImGuiMenuColumns.__index = MT.ImGuiMenuColumns
|
|
|
|
--- @return ImGuiMenuColumns
|
|
local function ImGuiMenuColumns()
|
|
return setmetatable({
|
|
TotalWidth = 0,
|
|
NextTotalWidth = 0,
|
|
Spacing = 0,
|
|
OffsetIcon = 0,
|
|
OffsetLabel = 0,
|
|
OffsetShortcut = 0,
|
|
OffsetMark = 0,
|
|
Widths = {0, 0, 0, 0}
|
|
}, MT.ImGuiMenuColumns)
|
|
end
|
|
|
|
--- @class ImGuiWindowTempData
|
|
--- @field CursorPos ImVec2
|
|
--- @field CursorPosPrevLine ImVec2
|
|
--- @field CursorStartPos ImVec2
|
|
--- @field CursorMaxPos ImVec2
|
|
--- @field IdealMaxPos ImVec2
|
|
--- @field CurrLineSize ImVec2
|
|
--- @field PrevLineSize ImVec2
|
|
--- @field CurrLineTextBaseOffset float
|
|
--- @field PrevLineTextBaseOffset float
|
|
--- @field IsSameLine bool
|
|
--- @field IsSetPos bool
|
|
--- @field Indent ImVec1
|
|
--- @field ColumnsOffset ImVec1
|
|
--- @field GroupOffset ImVec1
|
|
--- @field CursorStartPosLossyness ImVec2
|
|
--- @field TextWrapPos float
|
|
--- @field TextWrapPosStack ImVector
|
|
--- @field MenuBarAppending bool
|
|
--- @field MenuBarOffset ImVec2
|
|
--- @field MenuColumns ImGuiMenuColumns
|
|
--- @field TreeDepth int
|
|
--- @field TreeHasStackDataDepthMask ImU32
|
|
--- @field TreeRecordsClippedNodesY2Mask ImU32
|
|
--- @field ChildWindows ImVector<ImGuiWindow>
|
|
--- @field LayoutType ImGuiLayoutType
|
|
|
|
--- @return ImGuiWindowTempData
|
|
--- @nodiscard
|
|
local function ImGuiWindowTempData()
|
|
return {
|
|
DockTabItemStatusFlags = 0,
|
|
DockTabItemRect = ImRect(),
|
|
CursorPos = ImVec2(),
|
|
CursorPosPrevLine = ImVec2(),
|
|
CursorStartPos = ImVec2(),
|
|
CursorMaxPos = ImVec2(),
|
|
IdealMaxPos = ImVec2(),
|
|
CurrLineSize = ImVec2(),
|
|
PrevLineSize = ImVec2(),
|
|
|
|
CurrLineTextBaseOffset = 0,
|
|
PrevLineTextBaseOffset = 0,
|
|
|
|
IsSameLine = false,
|
|
IsSetPos = false,
|
|
NavLayersActiveMask = 0, NavLayersActiveMaskNext = 0,
|
|
|
|
Indent = ImVec1(),
|
|
ColumnsOffset = ImVec1(),
|
|
GroupOffset = ImVec1(),
|
|
CursorStartPosLossyness = ImVec2(),
|
|
|
|
ItemWidth = 0,
|
|
ItemWidthDefault = 0,
|
|
TextWrapPos = 0,
|
|
ItemWidthStack = ImVector(),
|
|
TextWrapPosStack = ImVector(),
|
|
|
|
MenuBarAppending = false, -- FIXME: Remove this
|
|
MenuBarOffset = ImVec2(),
|
|
MenuColumns = ImGuiMenuColumns(),
|
|
TreeDepth = 0,
|
|
TreeHasStackDataDepthMask = nil,
|
|
TreeRecordsClippedNodesY2Mask = nil,
|
|
|
|
ChildWindows = ImVector(),
|
|
CurrentTableIdx = -1, -- 0-based index into g.Tables, -1 if none
|
|
CurrentColumns = nil, -- ImGuiOldColumns (legacy Columns API)
|
|
StateStorage = nil,
|
|
|
|
LayoutType = nil
|
|
}
|
|
end
|
|
|
|
--- @class ImGuiWindow
|
|
--- @field Ctx ImGuiContext
|
|
--- @field Name string
|
|
--- @field ID ImGuiID
|
|
--- @field Flags ImGuiWindowFlags
|
|
--- @field FlagsPreviousFrame ImGuiWindowFlags
|
|
--- @field ChildFlags ImGuiChildFlags
|
|
--- @field WindowClass ImGuiWindowClass
|
|
--- @field Viewport ImGuiViewportP
|
|
--- @field ViewportId ImGuiID
|
|
--- @field ViewportPos ImVec2
|
|
--- @field ViewportAllowPlatformMonitorExtend int
|
|
--- @field Pos ImVec2
|
|
--- @field Size ImVec2
|
|
--- @field SizeFull ImVec2
|
|
--- @field ContentSize ImVec2
|
|
--- @field ContentSizeIdeal ImVec2
|
|
--- @field ContentSizeExplicit ImVec2
|
|
--- @field Scroll ImVec2
|
|
--- @field IsExplicitChild bool
|
|
--- @field FocusOrder short # 1-based, order within WindowsFocusOrder, altered when windows are focused. Can be -1 if invalid
|
|
--- @field IDStack ImVector<ImGuiID>
|
|
--- @field DC ImGuiWindowTempData
|
|
--- @field OuterRectClipped ImRect
|
|
--- @field InnerRect ImRect
|
|
--- @field InnerClipRect ImRect
|
|
--- @field WorkRect ImRect
|
|
--- @field ParentWorkRect ImRect
|
|
--- @field ClipRect ImRect
|
|
--- @field ContentRegionRect ImRect
|
|
--- @field DrawList ImDrawList # Points to DrawListInst
|
|
--- @field DrawListInst ImDrawList
|
|
--- @field ParentWindow? ImGuiWindow
|
|
--- @field RootWindow ImGuiWindow
|
|
--- @field RootWindowPopupTree ImGuiWindow
|
|
--- @field RootWindowDockTree ImGuiWindow
|
|
--- @field StateStorage {[ImGuiID]: bool}
|
|
--- @field MemoryDrawListIdxCapacity int
|
|
--- @field MemoryDrawListVtxCapacity int
|
|
--- @field MemoryCompacted bool
|
|
MT.ImGuiWindow = {}
|
|
MT.ImGuiWindow.__index = MT.ImGuiWindow
|
|
|
|
--- @return ImRect
|
|
--- @nodiscard
|
|
function MT.ImGuiWindow:Rect()
|
|
return ImRect(self.Pos.x, self.Pos.y, self.Pos.x + self.Size.x, self.Pos.y + self.Size.y)
|
|
end
|
|
|
|
--- @return ImRect
|
|
--- @nodiscard
|
|
function MT.ImGuiWindow:TitleBarRect()
|
|
return ImRect(self.Pos, ImVec2(self.Pos.x + self.SizeFull.x, self.Pos.y + self.TitleBarHeight))
|
|
end
|
|
|
|
--- @return ImRect
|
|
--- @nodiscard
|
|
function MT.ImGuiWindow:MenuBarRect()
|
|
local y1 = self.Pos.y + self.TitleBarHeight
|
|
return ImRect(self.Pos.x, y1, self.Pos.x + self.SizeFull.x, y1 + self.MenuBarHeight)
|
|
end
|
|
|
|
--- @return ImGuiWindow
|
|
--- @nodiscard
|
|
function ImGuiWindow(ctx, name)
|
|
local this = {
|
|
ID = 0,
|
|
|
|
MoveId = 0,
|
|
|
|
Ctx = ctx,
|
|
Name = name,
|
|
|
|
Flags = 0,
|
|
|
|
ChildFlags = 0,
|
|
WindowClass = ImGuiWindowClass(),
|
|
|
|
Pos = ImVec2(),
|
|
Size = ImVec2(), -- Current size (==SizeFull or collapsed title bar size)
|
|
SizeFull = ImVec2(),
|
|
|
|
Active = false,
|
|
WasActive = false,
|
|
|
|
Collapsed = false,
|
|
|
|
SkipItems = false,
|
|
|
|
SkipRefresh = false,
|
|
|
|
Appearing = false,
|
|
|
|
Hidden = false,
|
|
IsFallbackWindow = false,
|
|
|
|
IsExplicitChild = nil,
|
|
|
|
ResizeBorderHovered = -1,
|
|
ResizeBorderHeld = -1,
|
|
|
|
BeginCount = 0,
|
|
BeginCountPreviousFrame = 0,
|
|
BeginOrderWithinParent = 0,
|
|
BeginOrderWithinContext = 0,
|
|
|
|
FocusOrder = nil,
|
|
|
|
HiddenFramesCanSkipItems = 0,
|
|
HiddenFramesCannotSkipItems = 0,
|
|
HiddenFramesForRenderOnly = 0,
|
|
|
|
DisableInputsFrames = 0,
|
|
|
|
WindowRounding = 0,
|
|
WindowBorderSize = 1,
|
|
|
|
TitleBarHeight = 0, MenuBarHeight = 0,
|
|
|
|
DecoOuterSizeX1 = 0, DecoOuterSizeY1 = 0,
|
|
DecoOuterSizeX2 = 0, DecoOuterSizeY2 = 0,
|
|
DecoInnerSizeX1 = 0, DecoInnerSizeY1 = 0,
|
|
|
|
ContentSize = ImVec2(),
|
|
ContentSizeIdeal = ImVec2(),
|
|
ContentSizeExplicit = ImVec2(),
|
|
|
|
AutoFitFramesX = -1, AutoFitFramesY = -1,
|
|
AutoFitOnlyGrows = false,
|
|
|
|
HasCloseButton = true,
|
|
|
|
BgClickFlags = 0,
|
|
|
|
SetWindowPosAllowFlags = 0, SetWindowSizeAllowFlags = 0, SetWindowCollapsedAllowFlags = 0,
|
|
SetWindowPosVal = ImVec2(FLT_MAX, FLT_MAX),
|
|
SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX),
|
|
|
|
SettingsOffset = -1,
|
|
|
|
ScrollbarSizes = ImVec2(),
|
|
Scroll = ImVec2(),
|
|
|
|
ScrollbarX = false,
|
|
ScrollbarY = false,
|
|
ScrollMax = ImVec2(),
|
|
ScrollTarget = ImVec2(FLT_MAX, FLT_MAX),
|
|
ScrollTargetCenterRatio = ImVec2(0.5, 0.5),
|
|
ScrollTargetEdgeSnapDist = ImVec2(),
|
|
|
|
ScrollbarXStabilizeToggledHistory = 0,
|
|
|
|
DrawList = nil,
|
|
DrawListInst = ImDrawList(ctx.DrawListSharedData),
|
|
|
|
RootWindow = nil,
|
|
RootWindowPopupTree = nil,
|
|
RootWindowDockTree = nil,
|
|
|
|
ParentWindow = nil,
|
|
ParentWindowInBeginStack = nil,
|
|
|
|
IDStack = ImVector(),
|
|
|
|
ViewportAllowPlatformMonitorExtend = -1,
|
|
Viewport = nil,
|
|
ViewportId = 0,
|
|
ViewportPos = ImVec2(FLT_MAX, FLT_MAX),
|
|
ViewportOwned = nil,
|
|
|
|
DC = ImGuiWindowTempData(),
|
|
|
|
OuterRectClipped = ImRect(),
|
|
InnerRect = ImRect(),
|
|
InnerClipRect = ImRect(),
|
|
WorkRect = ImRect(),
|
|
ParentWorkRect = ImRect(),
|
|
ContentRegionRect = ImRect(),
|
|
|
|
ClipRect = ImRect(),
|
|
|
|
LastFrameActive = -1,
|
|
LastFrameJustFocused = -1,
|
|
LastTimeActive = -1.0,
|
|
|
|
StateStorage = {},
|
|
ColumnsStorage = ImVector(), -- ImVector<ImGuiOldColumns>
|
|
|
|
WriteAccessed = false,
|
|
|
|
FontWindowScale = 1.0,
|
|
FontWindowScaleParents = 1.0,
|
|
|
|
HitTestHoleSize = ImVec2(),
|
|
|
|
NavLastChildNavWindow = nil,
|
|
NavLastIds = {[0] = 0, [1] = 0}, -- FIXME: 1-based instead
|
|
NavRectRel = {[0] = ImRect(), [1] = ImRect()},
|
|
NavPreferredScoringPosRel = {[0] = ImVec2(), [1] = ImVec2()},
|
|
NavRootFocusScopeId = 0
|
|
}
|
|
|
|
this.DrawList = this.DrawListInst
|
|
this.DrawList._OwnerName = name
|
|
|
|
setmetatable(this, MT.ImGuiWindow)
|
|
|
|
this.ID = ImHashStr(name)
|
|
this.IDStack:push_back(this.ID)
|
|
this.MoveId = this:GetID("#MOVE")
|
|
this.TabId = this:GetID("#TAB")
|
|
-- Docking
|
|
this.ChildId = this.ChildId or 0
|
|
this.SetWindowDockAllowFlags = 0
|
|
this.ParentWindowForFocusRoute = nil
|
|
this.DockIsActive = false
|
|
this.DockNodeIsVisible = false
|
|
this.DockTabIsVisible = false
|
|
this.DockTabWantClose = false
|
|
this.DockOrder = -1
|
|
this.DockStyle = { Colors = {} }
|
|
for i = 0, 8 do this.DockStyle.Colors[i] = 0 end
|
|
this.DockNode = nil
|
|
this.DockNodeAsHost = nil
|
|
this.DockId = 0
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImDrawDataBuilder
|
|
--- @field Layers [ImVector<ImDrawList>?, ImVector<ImDrawList>?]
|
|
--- @field LayerData1 ImVector<ImDrawList>
|
|
|
|
--- @return ImDrawDataBuilder
|
|
--- @nodiscard
|
|
local function ImDrawDataBuilder()
|
|
return
|
|
{
|
|
Layers = {nil, nil},
|
|
LayerData1 = ImVector()
|
|
}
|
|
end
|
|
|
|
--- @class ImGuiViewportP : ImGuiViewport
|
|
--- @field Window? ImGuiWindow
|
|
--- @field Idx int # Initial value = -1, then becomes 1-based index
|
|
--- @field LastFrameActive int
|
|
--- @field LastFocusedStampCount int
|
|
--- @field LastNameHash ImGuiID
|
|
--- @field LastPos ImVec2
|
|
--- @field LastSize ImVec2
|
|
--- @field Alpha float
|
|
--- @field LastAlpha float
|
|
--- @field LastFocusedHadNavWindow bool
|
|
--- @field PlatformMonitor short
|
|
--- @field BgFgDrawListsLastTimeActive [int, int] # 1-based
|
|
--- @field BgFgDrawLists [ImDrawList, ImDrawList] # 1-based
|
|
--- @field DrawDataP ImDrawData
|
|
--- @field DrawDataBuilder ImDrawDataBuilder
|
|
--- @field LastPlatformPos ImVec2
|
|
--- @field LastPlatformSize ImVec2
|
|
--- @field LastRendererSize ImVec2
|
|
--- @field WorkInsetMin ImVec2
|
|
--- @field WorkInsetMax ImVec2
|
|
--- @field BuildWorkInsetMin ImVec2
|
|
--- @field BuildWorkInsetMax ImVec2
|
|
local IMGUI_VIEWPORT_P = {}
|
|
IMGUI_VIEWPORT_P.__index = IMGUI_VIEWPORT_P
|
|
|
|
setmetatable(IMGUI_VIEWPORT_P, {__index = MT.ImGuiViewport})
|
|
|
|
function IMGUI_VIEWPORT_P:ClearRequestFlags()
|
|
self.PlatformRequestClose = false
|
|
self.PlatformRequestMove = false
|
|
self.PlatformRequestResize = false
|
|
end
|
|
|
|
function IMGUI_VIEWPORT_P:CalcWorkRectPos(inset_min)
|
|
return ImVec2(self.Pos.x + inset_min.x, self.Pos.y + inset_min.y)
|
|
end
|
|
|
|
function IMGUI_VIEWPORT_P:CalcWorkRectSize(inset_min, inset_max)
|
|
return ImVec2(ImMax(0.0, self.Size.x - inset_min.x - inset_max.x), ImMax(0.0, self.Size.y - inset_min.y - inset_max.y))
|
|
end
|
|
|
|
function IMGUI_VIEWPORT_P:UpdateWorkRect()
|
|
self.WorkPos = self:CalcWorkRectPos(self.WorkInsetMin)
|
|
self.WorkSize = self:CalcWorkRectSize(self.WorkInsetMin, self.WorkInsetMax)
|
|
end
|
|
|
|
--- @nodiscard
|
|
function IMGUI_VIEWPORT_P:GetMainRect()
|
|
return ImRect(self.Pos.x, self.Pos.y,
|
|
self.Pos.x + self.Size.x,
|
|
self.Pos.y + self.Size.y)
|
|
end
|
|
|
|
--- @nodiscard
|
|
function IMGUI_VIEWPORT_P:GetWorkRect()
|
|
return ImRect(self.WorkPos.x, self.WorkPos.y,
|
|
self.WorkPos.x + self.WorkSize.x,
|
|
self.WorkPos.y + self.WorkSize.y)
|
|
end
|
|
|
|
--- @nodiscard
|
|
function IMGUI_VIEWPORT_P:GetBuildWorkRect()
|
|
local pos = self:CalcWorkRectPos(self.BuildWorkInsetMin)
|
|
local size = self:CalcWorkRectSize(self.BuildWorkInsetMin, self.BuildWorkInsetMax)
|
|
return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y)
|
|
end
|
|
|
|
--- @return ImGuiViewportP
|
|
--- @nodiscard
|
|
function ImGuiViewportP()
|
|
local this = setmetatable(ImGuiViewport(), IMGUI_VIEWPORT_P) --- @cast this ImGuiViewportP
|
|
|
|
this.Window = nil
|
|
this.Idx = -1
|
|
|
|
this.LastFrameActive = -1
|
|
this.LastFocusedStampCount = -1
|
|
this.LastNameHash = 0
|
|
this.LastPos = ImVec2() -- ImGuiViewport() { memset(this, 0, sizeof(*this)); }
|
|
this.LastSize = ImVec2()
|
|
|
|
this.Alpha = 1.0
|
|
this.LastAlpha = 1.0
|
|
|
|
this.LastFocusedHadNavWindow = false
|
|
this.PlatformMonitor = -1
|
|
|
|
this.BgFgDrawListsLastTimeActive = {-1, -1}
|
|
this.BgFgDrawLists = {nil, nil}
|
|
this.DrawDataP = ImDrawData()
|
|
this.DrawDataBuilder = ImDrawDataBuilder()
|
|
|
|
this.LastPlatformPos = ImVec2(FLT_MAX, FLT_MAX)
|
|
this.LastPlatformSize = ImVec2(FLT_MAX, FLT_MAX)
|
|
this.LastRendererSize = ImVec2(FLT_MAX, FLT_MAX)
|
|
|
|
this.WorkInsetMin = ImVec2(0, 0)
|
|
this.WorkInsetMax = ImVec2(0, 0)
|
|
this.BuildWorkInsetMin = ImVec2(0, 0)
|
|
this.BuildWorkInsetMax = ImVec2(0, 0)
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImFontLoader
|
|
--- @field Name string
|
|
--- @field LoaderInit? fun(atlas: ImFontAtlas): bool
|
|
--- @field LoaderShutdown? fun(atlas: ImFontAtlas)
|
|
--- @field FontSrcInit? fun(atlas: ImFontAtlas, src: ImFontConfig): bool
|
|
--- @field FontSrcDestroy? fun(atlas: ImFontAtlas, src: ImFontConfig)
|
|
--- @field FontSrcContainsGlyph? fun(atlas: ImFontAtlas, src: ImFontConfig, codepoint: ImWchar): bool
|
|
--- @field FontBakedInit? fun(atlas: ImFontAtlas, src: ImFontConfig, baked: ImFontBaked, loader_data_for_baked_src?: any): bool
|
|
--- @field FontBakedDestroy? fun(atlas: ImFontAtlas, src: ImFontConfig, baked: ImFontBaked, loader_data_for_baked_src?: any)
|
|
--- @field FontBakedLoadGlyph fun(atlas: ImFontAtlas, src: ImFontConfig, baked: ImFontBaked, loader_data_for_baked_src?: any, codepoint: ImWchar, out_glyph?: ImFontGlyph, advance_x?: float): bool, float?
|
|
--- @field FontBakedSrcLoaderDataSize unsigned_int
|
|
MT.ImFontLoader = {}
|
|
MT.ImFontLoader.__index = MT.ImFontLoader
|
|
|
|
--- @return ImFontLoader
|
|
--- @nodiscard
|
|
function ImFontLoader()
|
|
--- @type ImFontLoader
|
|
local this = setmetatable({}, MT.ImFontLoader)
|
|
|
|
this.Name = nil
|
|
this.LoaderInit = nil
|
|
this.LoaderShutdown = nil
|
|
this.FontSrcInit = nil
|
|
this.FontSrcDestroy = nil
|
|
this.FontSrcContainsGlyph = nil
|
|
this.FontBakedInit = nil
|
|
this.FontBakedDestroy = nil
|
|
this.FontBakedLoadGlyph = nil
|
|
|
|
this.FontBakedSrcLoaderDataSize = 0
|
|
|
|
return this
|
|
end
|
|
|
|
--- @class ImFontAtlasRectEntry
|
|
--- @field TargetIndex int # 0-based! When IsUsed = true, TargetIndex = this rect's index in Rects; IsUsed = false, TargetIndex = the next unused RectsIndex entry's index
|
|
--- @field Generation unsigned_int # How many times this entry is reused
|
|
--- @field IsUsed bool
|
|
|
|
--- @return ImFontAtlasRectEntry
|
|
--- @nodiscard
|
|
function ImFontAtlasRectEntry()
|
|
return {
|
|
TargetIndex = 0,
|
|
Generation = 0,
|
|
IsUsed = false
|
|
}
|
|
end
|
|
|
|
local ImFontAtlasRectId_IndexMask_ = 0x0007FFFF
|
|
local ImFontAtlasRectId_GenerationMask_ = 0x3FF00000
|
|
local ImFontAtlasRectId_GenerationShift_ = 20
|
|
|
|
--- @param id ImFontAtlasRectId # Expects 0-based!
|
|
--- @return int # 0-based!
|
|
function ImFontAtlasRectId_GetIndex(id) return bitAnd(id, ImFontAtlasRectId_IndexMask_) end
|
|
|
|
--- @param id ImFontAtlasRectId # Expects 0-based!
|
|
--- @return unsigned_int
|
|
function ImFontAtlasRectId_GetGeneration(id) return bitRShift(bitAnd(id, ImFontAtlasRectId_GenerationMask_), ImFontAtlasRectId_GenerationShift_) end
|
|
|
|
--- @param index_idx int # Expects 0-based!
|
|
--- @param gen_idx int
|
|
--- @return ImFontAtlasRectId # 0-based!
|
|
function ImFontAtlasRectId_Make(index_idx, gen_idx)
|
|
IM_ASSERT(index_idx >= 0 and index_idx <= ImFontAtlasRectId_IndexMask_ and gen_idx <= bitRShift(ImFontAtlasRectId_GenerationMask_, ImFontAtlasRectId_GenerationShift_))
|
|
return bitOr(index_idx, bitLShift(gen_idx, ImFontAtlasRectId_GenerationShift_))
|
|
end
|
|
|
|
--- @class ImFontAtlasPostProcessData
|
|
--- @field FontAtlas ImFontAtlas
|
|
--- @field Font ImFont
|
|
--- @field FontSrc ImFontConfig
|
|
--- @field FontBaked ImFontBaked
|
|
--- @field Glyph ImFontGlyph
|
|
--- @field Pixels unsigned_char[]
|
|
--- @field _PixelsBase int # LUA: in cpp code the `Pixels` is a pointer. we can do this to avoid creating another custom structure to mimic it
|
|
--- @field Format ImTextureFormat
|
|
--- @field Pitch int
|
|
--- @field Width int
|
|
--- @field Height int
|
|
|
|
--- @param atlas ImFontAtlas
|
|
--- @param font ImFont
|
|
--- @param font_src ImFontConfig
|
|
--- @param font_baked ImFontBaked
|
|
--- @param glyph ImFontGlyph
|
|
--- @param pixels unsigned_char[]
|
|
--- @param pixels_base int
|
|
--- @param format ImTextureFormat
|
|
--- @param pitch int
|
|
--- @param width int
|
|
--- @param height int
|
|
--- @return ImFontAtlasPostProcessData
|
|
--- @nodiscard
|
|
function ImFontAtlasPostProcessData(atlas, font, font_src, font_baked, glyph, pixels, pixels_base, format, pitch, width, height)
|
|
return {
|
|
FontAtlas = atlas,
|
|
Font = font,
|
|
FontSrc = font_src,
|
|
FontBaked = font_baked,
|
|
Glyph = glyph,
|
|
|
|
Pixels = pixels,
|
|
_PixelsBase = pixels_base,
|
|
Format = format,
|
|
Pitch = pitch,
|
|
Width = width,
|
|
Height = height,
|
|
}
|
|
end
|
|
|
|
--- @enum ImGuiInputSource
|
|
ImGuiInputSource = {
|
|
None = 0,
|
|
Mouse = 1,
|
|
Keyboard = 2,
|
|
Gamepad = 3,
|
|
COUNT = 4
|
|
}
|
|
|
|
--- @class ImGuiInputEventMousePos
|
|
--- @field PosX float
|
|
--- @field PosY float
|
|
--- @field MouseSource ImGuiMouseSource
|
|
|
|
--- @return ImGuiInputEventMousePos
|
|
--- @nodiscard
|
|
function ImGuiInputEventMousePos()
|
|
return { PosX = 0, PosY = 0, MouseSource = ImGuiMouseSource.Mouse }
|
|
end
|
|
|
|
--- @class ImGuiInputEventMouseButton
|
|
--- @field Button int
|
|
--- @field Down bool
|
|
--- @field MouseSource ImGuiMouseSource
|
|
|
|
--- @return ImGuiInputEventMouseButton
|
|
--- @nodiscard
|
|
function ImGuiInputEventMouseButton()
|
|
return { Button = 0, Down = false, MouseSource = ImGuiMouseSource.Mouse }
|
|
end
|
|
|
|
--- @class ImGuiInputEventMouseWheel
|
|
--- @field WheelX float
|
|
--- @field WheelY float
|
|
--- @field MouseSource ImGuiMouseSource
|
|
|
|
--- @return ImGuiInputEventMouseWheel
|
|
--- @nodiscard
|
|
function ImGuiInputEventMouseWheel()
|
|
return { WheelX = 0, WheelY = 0, MouseSource = ImGuiMouseSource.Mouse }
|
|
end
|
|
|
|
--- @class ImGuiInputEventKey
|
|
--- @field Key ImGuiKey
|
|
--- @field Down bool
|
|
--- @field AnalogValue float
|
|
|
|
--- @return ImGuiInputEventKey
|
|
--- @nodiscard
|
|
function ImGuiInputEventKey()
|
|
return { Key = 0, Down = false, AnalogValue = 0 }
|
|
end
|
|
|
|
--- @class ImGuiInputEventText
|
|
--- @field Char unsigned_int
|
|
|
|
--- @return ImGuiInputEventText
|
|
--- @nodiscard
|
|
function ImGuiInputEventText()
|
|
return { Char = nil }
|
|
end
|
|
|
|
--- @class ImGuiInputEventAppFocused
|
|
--- @field Focused bool
|
|
|
|
--- @return ImGuiInputEventAppFocused
|
|
--- @nodiscard
|
|
function ImGuiInputEventAppFocused()
|
|
return { Focused = nil }
|
|
end
|
|
|
|
--- @class ImGuiInputEventMouseViewport
|
|
--- @field HoveredViewportID ImGuiID
|
|
|
|
--- @return ImGuiInputEventMouseViewport
|
|
--- @nodiscard
|
|
function ImGuiInputEventMouseViewport()
|
|
return { HoveredViewportID = 0 }
|
|
end
|
|
|
|
--- @class ImGuiInputEvent
|
|
|
|
--- @return ImGuiInputEvent
|
|
--- @nodiscard
|
|
function ImGuiInputEvent()
|
|
return {
|
|
Type = 0,
|
|
Source = 0,
|
|
EventId = 0,
|
|
|
|
-- union
|
|
MousePos = nil, -- if Type == ImGuiInputEventType.MousePos
|
|
MouseWheel = nil, -- if Type == ImGuiInputEventType.MouseWheel
|
|
MouseButton = nil, -- if Type == ImGuiInputEventType.MouseButton
|
|
MouseViewport = nil, -- if Type == ImGuiInputEventType.MouseViewport
|
|
Key = nil, -- if Type == ImGuiInputEventType.Key
|
|
Text = nil, -- if Type == ImGuiInputEventType.Text
|
|
AppFocused = nil, -- if Type == ImGuiInputEventType.Focus
|
|
}
|
|
end
|
|
|
|
ImGuiKey_Keyboard_BEGIN = ImGuiKey.NamedKey_BEGIN
|
|
ImGuiKey_Keyboard_END = ImGuiKey.GamepadStart
|
|
ImGuiKey_Gamepad_BEGIN = ImGuiKey.GamepadStart
|
|
ImGuiKey_Gamepad_END = ImGuiKey.GamepadRStickDown + 1
|
|
ImGuiKey_Mouse_BEGIN = ImGuiKey.MouseLeft
|
|
ImGuiKey_Mouse_END = ImGuiKey.MouseWheelY + 1
|
|
ImGuiKey_Aliases_BEGIN = ImGuiKey_Mouse_BEGIN
|
|
ImGuiKey_Aliases_END = ImGuiKey_Mouse_END
|
|
|
|
ImGuiKey.NavKeyboardTweakSlow = ImGuiMod_Ctrl
|
|
ImGuiKey.NavKeyboardTweakFast = ImGuiMod_Shift
|
|
ImGuiKey.NavGamepadTweakSlow = ImGuiKey.GamepadL1
|
|
ImGuiKey.NavGamepadTweakFast = ImGuiKey.GamepadR1
|
|
ImGuiKey.NavGamepadMenu = ImGuiKey.GamepadFaceLeft
|
|
ImGuiKey.NavGamepadContextMenu = ImGuiKey.GamepadFaceUp
|
|
|
|
--- @enum ImGuiInputEventType
|
|
ImGuiInputEventType = {
|
|
None = 0,
|
|
MousePos = 1,
|
|
MouseWheel = 2,
|
|
MouseButton = 3,
|
|
MouseViewport = 4,
|
|
Key = 5,
|
|
Text = 6,
|
|
Focus = 7,
|
|
COUNT = 8
|
|
}
|
|
|
|
ImGuiInputFlags.RepeatRateDefault = bitLShift(1, 1)
|
|
ImGuiInputFlags.RepeatRateNavMove = bitLShift(1, 2)
|
|
ImGuiInputFlags.RepeatRateNavTweak = bitLShift(1, 3)
|
|
ImGuiInputFlags.RepeatUntilRelease = bitLShift(1, 4)
|
|
ImGuiInputFlags.RepeatUntilKeyModsChange = bitLShift(1, 5)
|
|
ImGuiInputFlags.RepeatUntilKeyModsChangeFromNone = bitLShift(1, 6)
|
|
ImGuiInputFlags.RepeatUntilOtherKeyPress = bitLShift(1, 7)
|
|
ImGuiInputFlags.LockThisFrame = bitLShift(1, 20)
|
|
ImGuiInputFlags.LockUntilRelease = bitLShift(1, 21)
|
|
ImGuiInputFlags.CondHovered = bitLShift(1, 22)
|
|
ImGuiInputFlags.CondActive = bitLShift(1, 23)
|
|
|
|
ImGuiInputFlags.CondDefault_ = bitOr(ImGuiInputFlags.CondHovered, ImGuiInputFlags.CondActive)
|
|
ImGuiInputFlags.RepeatRateMask_ = bitOr(ImGuiInputFlags.RepeatRateDefault, ImGuiInputFlags.RepeatRateNavMove, ImGuiInputFlags.RepeatRateNavTweak)
|
|
ImGuiInputFlags.RepeatUntilMask_ = bitOr(ImGuiInputFlags.RepeatUntilRelease, ImGuiInputFlags.RepeatUntilKeyModsChange, ImGuiInputFlags.RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags.RepeatUntilOtherKeyPress)
|
|
ImGuiInputFlags.RepeatMask_ = bitOr(ImGuiInputFlags.Repeat, ImGuiInputFlags.RepeatRateMask_, ImGuiInputFlags.RepeatUntilMask_)
|
|
ImGuiInputFlags.CondMask_ = bitOr(ImGuiInputFlags.CondHovered, ImGuiInputFlags.CondActive)
|
|
ImGuiInputFlags.RouteTypeMask_ = bitOr(ImGuiInputFlags.RouteActive, ImGuiInputFlags.RouteFocused, ImGuiInputFlags.RouteGlobal, ImGuiInputFlags.RouteAlways)
|
|
ImGuiInputFlags.RouteOptionsMask_ = bitOr(ImGuiInputFlags.RouteOverFocused, ImGuiInputFlags.RouteOverActive, ImGuiInputFlags.RouteUnlessBgFocused, ImGuiInputFlags.RouteFromRootWindow)
|
|
ImGuiInputFlags.SupportedByIsKeyPressed = ImGuiInputFlags.RepeatMask_
|
|
ImGuiInputFlags.SupportedByIsMouseClicked = ImGuiInputFlags.Repeat
|
|
ImGuiInputFlags.SupportedByShortcut = bitOr(ImGuiInputFlags.RepeatMask_, ImGuiInputFlags.RouteTypeMask_, ImGuiInputFlags.RouteOptionsMask_)
|
|
ImGuiInputFlags.SupportedBySetNextItemShortcut = bitOr(ImGuiInputFlags.RepeatMask_, ImGuiInputFlags.RouteTypeMask_, ImGuiInputFlags.RouteOptionsMask_, ImGuiInputFlags.Tooltip)
|
|
ImGuiInputFlags.SupportedBySetKeyOwner = bitOr(ImGuiInputFlags.LockThisFrame, ImGuiInputFlags.LockUntilRelease)
|
|
ImGuiInputFlags.SupportedBySetItemKeyOwner = bitOr(ImGuiInputFlags.SupportedBySetKeyOwner, ImGuiInputFlags.CondMask_)
|
|
|
|
--- @enum ImGuiAxis # can be used to index ImVec2
|
|
ImGuiAxis =
|
|
{
|
|
None = 0,
|
|
X = 1,
|
|
Y = 2
|
|
}
|
|
|
|
--- @enum ImGuiPlotType
|
|
ImGuiPlotType =
|
|
{
|
|
Lines = 0,
|
|
Histogram = 1
|
|
}
|
|
|
|
--- @enum ImGuiActivateFlags
|
|
ImGuiActivateFlags = {
|
|
None = 0,
|
|
PreferInput = bitLShift(1, 0),
|
|
PreferTweak = bitLShift(1, 1),
|
|
TryToPreserveState = bitLShift(1, 2),
|
|
FromTabbing = bitLShift(1, 3),
|
|
FromShortcut = bitLShift(1, 4),
|
|
FromFocusApi = bitLShift(1, 5)
|
|
}
|
|
|
|
--- @enum ImGuiScrollFlags
|
|
ImGuiScrollFlags = {
|
|
None = 0,
|
|
KeepVisibleEdgeX = bitLShift(1, 0),
|
|
KeepVisibleEdgeY = bitLShift(1, 1),
|
|
KeepVisibleCenterX = bitLShift(1, 2),
|
|
KeepVisibleCenterY = bitLShift(1, 3),
|
|
AlwaysCenterX = bitLShift(1, 4),
|
|
AlwaysCenterY = bitLShift(1, 5),
|
|
NoScrollParent = bitLShift(1, 6),
|
|
}
|
|
|
|
ImGuiScrollFlags.MaskX_ = bitOr(ImGuiScrollFlags.KeepVisibleEdgeX, ImGuiScrollFlags.KeepVisibleCenterX, ImGuiScrollFlags.AlwaysCenterX)
|
|
ImGuiScrollFlags.MaskY_ = bitOr(ImGuiScrollFlags.KeepVisibleEdgeY, ImGuiScrollFlags.KeepVisibleCenterY, ImGuiScrollFlags.AlwaysCenterY)
|
|
|
|
--- @class ImGuiGroupData
|
|
--- @field WindowID ImGuiID
|
|
--- @field BackupCursorPos ImVec2
|
|
--- @field BackupCursorMaxPos ImVec2
|
|
--- @field BackupCursorPosPrevLine ImVec2
|
|
--- @field BackupIndent ImVec1
|
|
--- @field BackupGroupOffset ImVec1
|
|
--- @field BackupCurrLineSize ImVec2
|
|
--- @field BackupCurrLineTextBaseOffset float
|
|
--- @field BackupActiveIdIsAlive ImGuiID
|
|
--- @field BackupAnyIdHasBeenEditedThisFrame bool
|
|
--- @field BackupDeactivatedIdIsAlive bool
|
|
--- @field BackupHoveredIdIsAlive bool
|
|
--- @field BackupIsSameLine bool
|
|
--- @field EmitItem bool
|
|
|
|
--- @return ImGuiGroupData
|
|
--- @nodiscard
|
|
function ImGuiGroupData()
|
|
return
|
|
{
|
|
WindowID = nil,
|
|
BackupCursorPos = ImVec2(),
|
|
BackupCursorMaxPos = ImVec2(),
|
|
BackupCursorPosPrevLine = ImVec2(),
|
|
BackupIndent = ImVec1(),
|
|
BackupGroupOffset = ImVec1(),
|
|
BackupCurrLineSize = ImVec2(),
|
|
BackupCurrLineTextBaseOffset = nil,
|
|
BackupActiveIdIsAlive = nil,
|
|
BackupAnyIdHasBeenEditedThisFrame = nil,
|
|
BackupDeactivatedIdIsAlive = nil,
|
|
BackupHoveredIdIsAlive = nil,
|
|
BackupIsSameLine = nil,
|
|
EmitItem = nil
|
|
}
|
|
end
|
|
|
|
--- @enum ImGuiTooltipFlags
|
|
ImGuiTooltipFlags =
|
|
{
|
|
None = 0,
|
|
OverridePrevious = bitLShift(1, 1)
|
|
}
|
|
|
|
--- @enum ImGuiPopupPositionPolicy
|
|
ImGuiPopupPositionPolicy =
|
|
{
|
|
Default = 0,
|
|
ComboBox = 1,
|
|
Tooltip = 2
|
|
}
|
|
|
|
--- @class ImGuiPopupData
|
|
--- @field PopupId ImGuiID
|
|
--- @field Window ImGuiWindow
|
|
--- @field RestoreNavWindow ImGuiWindow
|
|
--- @field ParentNavLayer int
|
|
--- @field OpenFrameCount int
|
|
--- @field OpenParentId ImGuiID
|
|
--- @field OpenPopupPos ImVec2
|
|
--- @field OpenMousePos ImVec2
|
|
|
|
--- @return ImGuiPopupData
|
|
--- @nodiscard
|
|
function ImGuiPopupData()
|
|
return {
|
|
PopupId = 0,
|
|
Window = nil,
|
|
RestoreNavWindow = nil,
|
|
ParentNavLayer = -1,
|
|
OpenFrameCount = -1,
|
|
OpenParentId = 0,
|
|
OpenPopupPos = ImVec2(),
|
|
OpenMousePos = ImVec2()
|
|
}
|
|
end
|
|
|
|
--- @enum ImGuiWindowRefreshFlags
|
|
ImGuiWindowRefreshFlags = {
|
|
None = 0,
|
|
TryToAvoidRefresh = bitLShift(1, 0),
|
|
RefreshOnHover = bitLShift(1, 1),
|
|
RefreshOnFocus = bitLShift(1, 2)
|
|
}
|
|
|
|
--- @enum ImGuiNavRenderCursorFlags
|
|
ImGuiNavRenderCursorFlags = {
|
|
None = 0,
|
|
Compact = bitLShift(1, 1), -- Compact highlight, no padding/distance from focused item
|
|
AlwaysDraw = bitLShift(1, 2), -- Draw rectangular highlight if (g.NavId == id) even when g.NavCursorVisible == false, aka even when using the mouse
|
|
}
|
|
|
|
--- @enum ImGuiDebugLogFlags
|
|
ImGuiDebugLogFlags = {
|
|
-- Event types
|
|
None = 0,
|
|
EventError = bitLShift(1, 0), -- Error submitted by IM_ASSERT_USER_ERROR()
|
|
EventActiveId = bitLShift(1, 1),
|
|
EventFocus = bitLShift(1, 2),
|
|
EventPopup = bitLShift(1, 3),
|
|
EventNav = bitLShift(1, 4),
|
|
EventClipper = bitLShift(1, 5),
|
|
EventSelection = bitLShift(1, 6),
|
|
EventIO = bitLShift(1, 7),
|
|
EventFont = bitLShift(1, 8),
|
|
EventInputRouting = bitLShift(1, 9),
|
|
EventDocking = bitLShift(1, 10),
|
|
EventViewport = bitLShift(1, 11),
|
|
EventTable = bitLShift(1, 12),
|
|
|
|
OutputToTTY = bitLShift(1, 20),
|
|
OutputToDebugger = bitLShift(1, 21),
|
|
OutputToTestEngine = bitLShift(1, 22),
|
|
}
|
|
|
|
ImGuiDebugLogFlags.EventMask_ = bitOr(
|
|
ImGuiDebugLogFlags.EventError,
|
|
ImGuiDebugLogFlags.EventActiveId,
|
|
ImGuiDebugLogFlags.EventFocus,
|
|
ImGuiDebugLogFlags.EventPopup,
|
|
ImGuiDebugLogFlags.EventNav,
|
|
ImGuiDebugLogFlags.EventClipper,
|
|
ImGuiDebugLogFlags.EventSelection,
|
|
ImGuiDebugLogFlags.EventTable,
|
|
ImGuiDebugLogFlags.EventIO,
|
|
ImGuiDebugLogFlags.EventFont,
|
|
ImGuiDebugLogFlags.EventInputRouting,
|
|
ImGuiDebugLogFlags.EventDocking,
|
|
ImGuiDebugLogFlags.EventViewport
|
|
)
|
|
|
|
--- @enum ImGuiLocKey
|
|
ImGuiLocKey = {
|
|
VersionStr = 1,
|
|
TableSizeOne = 2,
|
|
TableSizeAllFit = 3,
|
|
TableSizeAllDefault = 4,
|
|
TableReset = 5,
|
|
TableResetOrder = 6,
|
|
TableResetVisibility = 7,
|
|
WindowingMainMenuBar = 8,
|
|
WindowingPopup = 9,
|
|
WindowingUntitled = 10,
|
|
OpenLink_s = 11,
|
|
CopyLink = 12,
|
|
DockingHideTabBar = 13,
|
|
DockingHoldShiftToDock = 14,
|
|
DockingDragToUndockOrMoveNode = 15,
|
|
COUNT = 15
|
|
}
|
|
|
|
--- @class ImGuiLocEntry
|
|
--- @field Key ImGuiLocKey
|
|
--- @field Text string
|
|
|
|
--- @param key ImGuiLocKey
|
|
--- @return string
|
|
function ImGui.LocalizeGetMsg(key)
|
|
local g = GImGui
|
|
local msg = g.LocalizationTable[key]
|
|
if msg then return msg else return "*Missing Text*" end
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.TempInputIsActive(id)
|
|
local g = GImGui
|
|
return (g.TempInputId == id and g.ActiveId == id) or (g.InputTextDeactivatedState.ID == id)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @return ImGuiInputTextState?
|
|
function ImGui.GetInputTextState(id)
|
|
local g = GImGui
|
|
if id ~= 0 and g.InputTextState.ID == id then
|
|
return g.InputTextState
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- Storage for PushFocusScope(), g.FocusScopeStack[], g.NavFocusRoute[]
|
|
--- @class ImGuiFocusScopeData
|
|
--- @field ID ImGuiID
|
|
--- @field WindowID ImGuiID
|
|
|
|
--- @return ImGuiFocusScopeData
|
|
--- @nodiscard
|
|
function ImGuiFocusScopeData() return { ID = nil, WindowID = nil } end
|
|
|
|
|
|
return true -- [Roblox] ModuleScripts must return exactly one value
|
|
end
|
|
|
|
__FILES['imgui_tables.lua'] = function()
|
|
--- Dear ImGui WIP
|
|
-- (Tables and Columns Code)
|
|
-- 1:1 port of imgui_tables.cpp (docking branch, 1.93 WIP)
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--
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-- Port notes:
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-- - Column indices / display orders / draw channel indices are 0-based VALUES like upstream.
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-- Per-column arrays (table.Columns, table.DisplayOrderToIndex, table.RowCellData) are Lua tables with 0-based keys.
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-- table.ColumnsSize mirrors upstream `table->Columns.size()`.
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-- - ImBitArray masks are Lua tables { [n] = true }.
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-- - table.ColumnsNames is a Lua array of strings, column.NameOffset is a 0-based index into it (-1 = none).
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-- - g.SettingsTables is a plain vector of ImGuiTableSettings; table.SettingsOffset is a 1-based index into it (-1 = none).
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-- Each settings entry owns `Columns` (0-based Lua table of ImGuiTableColumnSettings).
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-- - ImGuiTableSortSpecs.Specs is a 1-based Lua array of ImGuiTableColumnSortSpecs.
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--- @type ImGuiContext?
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local GImGui
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local MT = ImGui.GetMetatables()
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-- Sets local `GImGui` in this file(imgui_tables.lua).
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-- This is currently only used in main code `ImGui.SetCurrentContext()`
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--- @param ctx ImGuiContext?
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function ImGui._SetCurrentContext_Tables(ctx)
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GImGui = ctx
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end
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local bit32 = bit32
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local band, bor, bnot, lshift, rshift = bit32.band, bit32.bor, bit32.bnot, bit32.lshift, bit32.rshift
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IM_COL32_DISABLE = IM_COL32(0, 0, 0, 1)
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IMGUI_TABLE_MAX_COLUMNS = 512
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local function IMGUI_DEBUG_LOG_TABLE(fmt, ...)
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local g = GImGui
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if band(g.DebugLogFlags, ImGuiDebugLogFlags.EventTable) ~= 0 then ImGui.DebugLog(fmt, ...) end
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end
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----------------------------------------------------------------
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-- [SECTION] Structs
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----------------------------------------------------------------
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local function BitArrayClearAll(arr) table.clear(arr) end
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local function BitArraySet(arr, n) arr[n] = true end
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local function BitTest(arr, n) return arr[n] == true end
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--- @class ImGuiTableColumnSortSpecs
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function ImGuiTableColumnSortSpecs()
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return { ColumnUserID = 0, ColumnIndex = 0, SortOrder = 0, SortDirection = ImGuiSortDirection.None }
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end
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--- @class ImGuiTableSortSpecs
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function ImGuiTableSortSpecs()
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return { Specs = nil, SpecsCount = 0, SpecsDirty = false }
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end
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--- @class ImGuiTableColumn
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function ImGuiTableColumn()
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return {
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Flags = 0, WidthGiven = 0.0, MinX = 0.0, MaxX = 0.0, WidthRequest = -1.0, WidthAuto = 0.0, WidthMax = 0.0,
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StretchWeight = -1.0, InitStretchWeightOrWidth = 0.0, ClipRect = ImRect(), ID = 0, UserData = 0,
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WorkMinX = 0.0, WorkMaxX = 0.0, ItemWidth = 0.0, ContentMaxXFrozen = 0.0, ContentMaxXUnfrozen = 0.0,
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ContentMaxXHeadersUsed = 0.0, ContentMaxXHeadersIdeal = 0.0, NameOffset = -1, DisplayOrder = -1,
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IndexWithinEnabledSet = -1, PrevEnabledColumn = -1, NextEnabledColumn = -1, SortOrder = -1,
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DrawChannelCurrent = -1, DrawChannelFrozen = -1, DrawChannelUnfrozen = -1,
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IsEnabled = false, IsUserEnabled = false, IsUserEnabledNextFrame = false, IsVisibleX = false, IsVisibleY = false,
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IsRequestOutput = false, IsSkipItems = false, IsPreserveWidthAuto = false, IsJustCreated = true,
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IsLoadedSettings = false, IsNeedReconcileSrc = false, IsNeedReconcileDst = false,
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NavLayerCurrent = 0, AutoFitQueue = 0, CannotSkipItemsQueue = 0, SortDirection = ImGuiSortDirection.None,
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SortDirectionsAvailCount = 0, SortDirectionsAvailMask = 0, SortDirectionsAvailList = 0,
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}
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end
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--- `*dst = *src`
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local function TableColumnCopy(dst, src)
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for k, v in pairs(src) do
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if k ~= "ClipRect" then dst[k] = v end
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end
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ImRect_Copy(dst.ClipRect, src.ClipRect)
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return dst
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end
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local function TableColumnClone(src)
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return TableColumnCopy(ImGuiTableColumn(), src)
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end
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--- @class ImGuiTableInstanceData
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function ImGuiTableInstanceData()
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return { TableInstanceID = 0, LastOuterHeight = 0.0, LastTopHeadersRowHeight = 0.0, LastFrozenHeight = 0.0, HoveredRowLast = -1, HoveredRowNext = -1 }
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end
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--- @class ImGuiTableTempData
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function ImGuiTableTempData()
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return {
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WindowID = 0, TableIndex = 0, LastTimeActive = -1.0, AngledHeadersExtraWidth = 0.0,
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AngledHeadersRequests = ImVector(), ReconcileColumnsRequests = ImVector(),
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OldColumnsRawData = nil, OldColumnsData = nil, OldColumnsDataSize = 0,
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UserOuterSize = ImVec2(), DrawSplitter = ImDrawListSplitter(),
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HostBackupWorkRect = ImRect(), HostBackupParentWorkRect = ImRect(),
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HostBackupPrevLineSize = ImVec2(), HostBackupCurrLineSize = ImVec2(), HostBackupCursorMaxPos = ImVec2(),
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HostBackupColumnsOffset = 0.0, HostBackupItemWidth = 0.0, HostBackupItemWidthStackSize = 0,
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}
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end
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--- @class ImGuiTable
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function ImGuiTable()
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return {
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ID = 0, Flags = 0, RawData = nil, TempData = nil,
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Columns = {}, ColumnsSize = 0, DisplayOrderToIndex = {}, RowCellData = {},
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EnabledMaskByDisplayOrder = {}, EnabledMaskByIndex = {}, VisibleMaskByIndex = {},
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SettingsLoadedFlags = 0, SettingsOffset = 0, LastFrameActive = -1, ColumnsCount = 0, CurrentRow = 0, CurrentColumn = 0,
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InstanceCurrent = 0, InstanceInteracted = 0, RowPosY1 = 0.0, RowPosY2 = 0.0, RowMinHeight = 0.0, RowCellPaddingY = 0.0,
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RowTextBaseline = 0.0, RowIndentOffsetX = 0.0, RowFlags = 0, LastRowFlags = 0, RowBgColorCounter = 0,
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RowBgColor = { [0] = 0, [1] = 0 }, BorderColorStrong = 0, BorderColorLight = 0, BorderX1 = 0.0, BorderX2 = 0.0,
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HostIndentX = 0.0, MinColumnWidth = 0.0, OuterPaddingX = 0.0, CellPaddingX = 0.0, CellSpacingX1 = 0.0, CellSpacingX2 = 0.0,
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InnerWidth = 0.0, ColumnsGivenWidth = 0.0, ColumnsAutoFitWidth = 0.0, ColumnsStretchSumWeights = 0.0,
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ResizedColumnNextWidth = 0.0, ResizeLockMinContentsX2 = 0.0, RefScale = 0.0, AngledHeadersHeight = 0.0, AngledHeadersSlope = 0.0,
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OuterRect = ImRect(), InnerRect = ImRect(), WorkRect = ImRect(), InnerClipRect = ImRect(), BgClipRect = ImRect(),
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Bg0ClipRectForDrawCmd = ImRect(), Bg2ClipRectForDrawCmd = ImRect(), HostClipRect = ImRect(), HostBackupInnerClipRect = ImRect(),
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OuterWindow = nil, InnerWindow = nil, ColumnsNames = {}, DrawSplitter = nil,
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InstanceDataFirst = ImGuiTableInstanceData(), InstanceDataExtra = ImVector(),
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SortSpecs = ImGuiTableSortSpecs(), SortSpecsMulti = {}, SortSpecsSingle = ImGuiTableColumnSortSpecs(),
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SortSpecsCount = 0, ColumnsEnabledCount = 0, ColumnsEnabledFixedCount = 0, DeclColumnsCount = 0, AngledHeadersCount = 0,
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HoveredColumnBody = 0, HoveredColumnBorder = 0, HighlightColumnHeader = 0, AutoFitSingleColumn = 0, ResizedColumn = 0,
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LastResizedColumn = 0, HeldHeaderColumn = 0, LastHeldHeaderColumn = 0, ReorderColumn = 0, ReorderColumnDstOrder = 0,
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LeftMostEnabledColumn = 0, RightMostEnabledColumn = 0, LeftMostStretchedColumn = 0, RightMostStretchedColumn = 0,
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ContextPopupColumn = 0, FreezeRowsRequest = 0, FreezeRowsCount = 0, FreezeColumnsRequest = 0, FreezeColumnsCount = 0,
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RowCellDataCurrent = 0, DummyDrawChannel = 0, Bg2DrawChannelCurrent = 0, Bg2DrawChannelUnfrozen = 0, NavLayer = 0,
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IsLayoutLocked = false, IsInsideRow = false, IsNewTable = false, IsInitializing = false, IsReconcileMode = false,
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IsSortSpecsDirty = false, IsUsingHeaders = false, IsContextPopupOpen = false, DisableDefaultContextMenu = false,
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IsSettingsRequestLoad = false, IsSettingsDirty = false, IsDefaultDisplayOrder = false, IsDefaultVisibility = false,
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IsResetAllRequest = false, IsResetDisplayOrderRequest = false, IsResetVisibilityRequest = false, IsUnfrozenRows = false,
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IsDefaultSizingPolicy = false, IsActiveIdAliveBeforeTable = false, IsActiveIdInTable = false,
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HasScrollbarYCurr = false, HasScrollbarYPrev = false, MemoryCompacted = false, HostSkipItems = false,
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}
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end
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--- @class ImGuiTableColumnSettings
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function ImGuiTableColumnSettings()
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return { WidthOrWeight = 0.0, ID = 0, Index = -1, DisplayOrder = -1, SortOrder = -1, SortDirection = ImGuiSortDirection.None,
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IsEnabled = -1, IsStretch = 0, IsLoaded = false }
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end
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--- @class ImGuiTableSettings
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function ImGuiTableSettings()
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return { ID = 0, SaveFlags = 0, RefScale = 0.0, ColumnsCount = 0, ColumnsCountMax = 0, LastUsedDate = 0, WantApply = false, Columns = {} }
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end
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--- @class ImGuiOldColumnData
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function ImGuiOldColumnData()
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return { OffsetNorm = 0.0, OffsetNormBeforeResize = 0.0, Flags = 0, ClipRect = ImRect() }
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end
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--- @class ImGuiOldColumns
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function ImGuiOldColumns()
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return { ID = 0, Flags = 0, IsFirstFrame = false, IsBeingResized = false, Current = 0, Count = 0, OffMinX = 0.0, OffMaxX = 0.0,
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LineMinY = 0.0, LineMaxY = 0.0, HostCursorPosY = 0.0, HostCursorMaxPosX = 0.0, HostInitialClipRect = ImRect(),
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HostBackupClipRect = ImRect(), HostBackupParentWorkRect = ImRect(), Columns = ImVector(), Splitter = ImDrawListSplitter() }
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end
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ImGuiOldColumnFlags = ImGuiOldColumnFlags or {
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None = 0,
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NoBorder = lshift(1, 0),
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NoResize = lshift(1, 1),
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NoPreserveWidths = lshift(1, 2),
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NoForceWithinWindow = lshift(1, 3),
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GrowParentContentsSize = lshift(1, 4),
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}
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ImGuiTableColumnFlags.NoDirectResize_ = ImGuiTableColumnFlags.NoDirectResize_ or lshift(1, 30)
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local function Rect(r) return ImRect(r.Min.x, r.Min.y, r.Max.x, r.Max.y) end
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local function V2(v) return ImVec2(v.x, v.y) end
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----------------------------------------------------------------
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-- [SECTION] Tables: Main code
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----------------------------------------------------------------
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-- Configuration
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local TABLE_DRAW_CHANNEL_BG0 = 0
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local TABLE_DRAW_CHANNEL_BG2_FROZEN = 1
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local TABLE_DRAW_CHANNEL_NOCLIP = 2 -- When using ImGuiTableFlags_NoClip (this becomes the last visible channel)
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local TABLE_BORDER_SIZE = 1.0 -- FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
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local TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0 -- Extend outside inner borders.
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local TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06 -- Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
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-- Helper
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local function TableFixFlags(flags, outer_window)
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-- Adjust flags: set default sizing policy
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if band(flags, ImGuiTableFlags.SizingMask_) == 0 then
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flags = bor(flags, (band(flags, ImGuiTableFlags.ScrollX) ~= 0 or band(outer_window.Flags, ImGuiWindowFlags.AlwaysAutoResize) ~= 0) and ImGuiTableFlags.SizingFixedFit or ImGuiTableFlags.SizingStretchSame)
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end
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-- Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame
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if band(flags, ImGuiTableFlags.SizingMask_) == ImGuiTableFlags.SizingFixedSame then
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flags = bor(flags, ImGuiTableFlags.NoKeepColumnsVisible)
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end
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-- Adjust flags: enforce borders when resizable
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if band(flags, ImGuiTableFlags.Resizable) ~= 0 then
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flags = bor(flags, ImGuiTableFlags.BordersInnerV)
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end
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-- Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on
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if band(flags, bor(ImGuiTableFlags.ScrollX, ImGuiTableFlags.ScrollY)) ~= 0 then
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flags = band(flags, bnot(bor(ImGuiTableFlags.NoHostExtendX, ImGuiTableFlags.NoHostExtendY)))
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end
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-- Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody
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if band(flags, ImGuiTableFlags.NoBordersInBodyUntilResize) ~= 0 then
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flags = band(flags, bnot(ImGuiTableFlags.NoBordersInBody))
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end
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-- Adjust flags: disable saved settings if there's nothing to save
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if band(flags, bor(ImGuiTableFlags.Resizable, ImGuiTableFlags.Hideable, ImGuiTableFlags.Reorderable, ImGuiTableFlags.Sortable)) == 0 then
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flags = bor(flags, ImGuiTableFlags.NoSavedSettings)
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end
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-- Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
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if band(outer_window.RootWindow.Flags, ImGuiWindowFlags.NoSavedSettings) ~= 0 then
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flags = bor(flags, ImGuiTableFlags.NoSavedSettings)
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end
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return flags
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end
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function ImGui.TableFindByID(id)
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local g = GImGui
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return g.Tables:GetByKey(id)
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end
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--- @param table_ ImGuiTable
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--- @param instance_no int
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function ImGui.TableGetInstanceData(table_, instance_no)
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if instance_no == 0 then
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return table_.InstanceDataFirst
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end
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return table_.InstanceDataExtra.Data[instance_no]
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end
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function ImGui.TableGetInstanceID(table_, instance_no)
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return ImGui.TableGetInstanceData(table_, instance_no).TableInstanceID
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end
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-- Read about "TABLE SIZING" at the top of this file.
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--- @param str_id string
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--- @param columns_count int
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--- @param flags? ImGuiTableFlags
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--- @param outer_size? ImVec2
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--- @param inner_width? float
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function ImGui.BeginTable(str_id, columns_count, flags, outer_size, inner_width)
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local id = ImGui.GetID(str_id)
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return ImGui.BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width)
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end
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function ImGui.BeginTableEx(name, id, columns_count, flags, outer_size, inner_width)
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if flags == nil then flags = 0 end
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if outer_size == nil then outer_size = ImVec2(0.0, 0.0) end
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if inner_width == nil then inner_width = 0.0 end
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local g = GImGui
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local outer_window = ImGui.GetCurrentWindow()
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if outer_window.SkipItems then -- Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
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return false
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end
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-- Sanity checks
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IM_ASSERT(columns_count > 0 and columns_count < IMGUI_TABLE_MAX_COLUMNS)
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if band(flags, ImGuiTableFlags.ScrollX) ~= 0 then
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IM_ASSERT(inner_width >= 0.0)
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end
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-- If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
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local use_child_window = band(flags, bor(ImGuiTableFlags.ScrollX, ImGuiTableFlags.ScrollY)) ~= 0
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local avail_size = ImGui.GetContentRegionAvail()
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local actual_outer_size = ImTrunc(ImGui.CalcItemSize(outer_size, ImMax(avail_size.x, IMGUI_WINDOW_HARD_MIN_SIZE), use_child_window and ImMax(avail_size.y, IMGUI_WINDOW_HARD_MIN_SIZE) or 0.0))
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local outer_rect = ImRect(outer_window.DC.CursorPos, outer_window.DC.CursorPos + actual_outer_size)
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local outer_window_is_measuring_size = (outer_window.AutoFitFramesX > 0) or (outer_window.AutoFitFramesY > 0) -- Doesn't apply to AlwaysAutoResize windows!
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if use_child_window and ImGui.IsClippedEx(outer_rect, 0) and not outer_window_is_measuring_size then
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ImGui.ItemSize(outer_rect)
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ImGui.ItemAdd(outer_rect, id)
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g.NextWindowData:ClearFlags()
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return false
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end
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-- Acquire storage for the table
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local table_ = g.Tables:GetOrAddByKey(id)
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if table_.Columns == nil then -- pool created a plain table
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for k, v in pairs(ImGuiTable()) do table_[k] = v end
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end
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-- Acquire temporary buffers
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local table_idx = g.Tables:GetIndex(table_)
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g.TablesTempDataStacked = g.TablesTempDataStacked + 1
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while g.TablesTempDataStacked > g.TablesTempData.Size do
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g.TablesTempData:push_back(ImGuiTableTempData())
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end
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local temp_data = g.TablesTempData.Data[g.TablesTempDataStacked]
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table_.TempData = temp_data
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temp_data.TableIndex = table_idx
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temp_data.ReconcileColumnsRequests:resize(0)
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table_.DrawSplitter = table_.TempData.DrawSplitter
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table_.DrawSplitter:Clear()
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|
|
-- Fix flags
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table_.IsDefaultSizingPolicy = band(flags, ImGuiTableFlags.SizingMask_) == 0
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flags = TableFixFlags(flags, outer_window)
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|
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-- Initialize
|
|
local previous_frame_active = table_.LastFrameActive
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|
local instance_no = (previous_frame_active ~= g.FrameCount) and 0 or (table_.InstanceCurrent + 1)
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|
local previous_flags = table_.Flags
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table_.ID = id
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|
table_.Flags = flags
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|
table_.LastFrameActive = g.FrameCount
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|
table_.OuterWindow = outer_window
|
|
table_.InnerWindow = outer_window
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|
table_.ColumnsCount = columns_count
|
|
table_.IsLayoutLocked = false
|
|
table_.InnerWidth = inner_width
|
|
table_.NavLayer = outer_window.DC.NavLayerCurrent
|
|
table_.IsNewTable = (previous_frame_active == -1)
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|
ImVec2_Copy(temp_data.UserOuterSize, outer_size)
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|
|
|
-- Instance data (for instance 0, TableID == TableInstanceID)
|
|
local instance_id
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|
table_.InstanceCurrent = instance_no
|
|
if instance_no > 0 then
|
|
IM_ASSERT(table_.ColumnsCount == columns_count, "BeginTable(): Cannot change columns count mid-frame while preserving same ID")
|
|
if table_.InstanceDataExtra.Size < instance_no then
|
|
table_.InstanceDataExtra:push_back(ImGuiTableInstanceData())
|
|
end
|
|
instance_id = ImGui.GetIDWithSeed(instance_no, ImGui.GetIDWithSeed("##Instances", nil, id)) -- Push "##Instances" followed by (int)instance_no in ID stack.
|
|
else
|
|
instance_id = id
|
|
end
|
|
local table_instance = ImGui.TableGetInstanceData(table_, table_.InstanceCurrent)
|
|
table_instance.TableInstanceID = instance_id
|
|
|
|
-- When not using a child window, WorkRect.Max will grow as we append contents.
|
|
if use_child_window then
|
|
-- Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent
|
|
local override_content_size = ImVec2(FLT_MAX, FLT_MAX)
|
|
if band(flags, ImGuiTableFlags.ScrollX) ~= 0 and band(flags, ImGuiTableFlags.ScrollY) == 0 then
|
|
override_content_size.y = FLT_MIN
|
|
end
|
|
|
|
-- Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and never lead to any scrolling).
|
|
if band(flags, ImGuiTableFlags.ScrollX) ~= 0 and inner_width > 0.0 then
|
|
override_content_size.x = inner_width
|
|
end
|
|
|
|
if override_content_size.x ~= FLT_MAX or override_content_size.y ~= FLT_MAX then
|
|
ImGui.SetNextWindowContentSize(ImVec2((override_content_size.x ~= FLT_MAX) and override_content_size.x or 0.0, (override_content_size.y ~= FLT_MAX) and override_content_size.y or 0.0))
|
|
end
|
|
|
|
-- Reset scroll if we are reactivating it
|
|
if band(previous_flags, bor(ImGuiTableFlags.ScrollX, ImGuiTableFlags.ScrollY)) == 0 then
|
|
if band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasScroll) == 0 then
|
|
ImGui.SetNextWindowScroll(ImVec2(0.0, 0.0))
|
|
end
|
|
end
|
|
|
|
-- Create scrolling region (without border and zero window padding)
|
|
local child_window_flags = (band(flags, ImGuiTableFlags.ScrollX) ~= 0) and ImGuiWindowFlags.HorizontalScrollbar or ImGuiWindowFlags.None
|
|
ImGui.BeginChildEx(name, instance_id, outer_rect:GetSize(), ImGuiChildFlags.None, child_window_flags)
|
|
table_.InnerWindow = g.CurrentWindow
|
|
ImRect_Copy(table_.WorkRect, table_.InnerWindow.WorkRect)
|
|
ImRect_Copy(table_.OuterRect, table_.InnerWindow:Rect())
|
|
ImRect_Copy(table_.InnerRect, table_.InnerWindow.InnerRect)
|
|
IM_ASSERT(table_.InnerWindow.WindowPadding.x == 0.0 and table_.InnerWindow.WindowPadding.y == 0.0 and table_.InnerWindow.WindowBorderSize == 0.0)
|
|
|
|
-- Allow submitting when host is measuring
|
|
if table_.InnerWindow.SkipItems and outer_window_is_measuring_size then
|
|
table_.InnerWindow.SkipItems = false
|
|
end
|
|
|
|
-- When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned
|
|
if instance_no == 0 then
|
|
table_.HasScrollbarYPrev = table_.HasScrollbarYCurr
|
|
table_.HasScrollbarYCurr = false
|
|
end
|
|
table_.HasScrollbarYCurr = table_.HasScrollbarYCurr or table_.InnerWindow.ScrollbarY
|
|
else
|
|
-- For non-scrolling tables, WorkRect == OuterRect == InnerRect.
|
|
ImRect_Copy(table_.WorkRect, outer_rect)
|
|
ImRect_Copy(table_.OuterRect, outer_rect)
|
|
ImRect_Copy(table_.InnerRect, outer_rect)
|
|
table_.HasScrollbarYPrev = false
|
|
table_.HasScrollbarYCurr = false
|
|
table_.InnerWindow.DC.TreeDepth = table_.InnerWindow.DC.TreeDepth + 1 -- This is designed to always linking ImGuiTreeNodeFlags_DrawLines linking across a table
|
|
end
|
|
|
|
-- Push a standardized ID for both child-using and not-child-using tables
|
|
ImGui.PushOverrideID(id)
|
|
if instance_no > 0 then
|
|
ImGui.PushOverrideID(instance_id)
|
|
end
|
|
|
|
-- Backup a copy of host window members we will modify
|
|
local inner_window = table_.InnerWindow
|
|
table_.HostIndentX = inner_window.DC.Indent.x
|
|
ImRect_Copy(table_.HostClipRect, inner_window.ClipRect)
|
|
table_.HostSkipItems = inner_window.SkipItems
|
|
temp_data.WindowID = inner_window.ID
|
|
ImRect_Copy(temp_data.HostBackupWorkRect, inner_window.WorkRect)
|
|
ImRect_Copy(temp_data.HostBackupParentWorkRect, inner_window.ParentWorkRect)
|
|
temp_data.HostBackupColumnsOffset = outer_window.DC.ColumnsOffset.x
|
|
ImVec2_Copy(temp_data.HostBackupPrevLineSize, inner_window.DC.PrevLineSize)
|
|
ImVec2_Copy(temp_data.HostBackupCurrLineSize, inner_window.DC.CurrLineSize)
|
|
ImVec2_Copy(temp_data.HostBackupCursorMaxPos, inner_window.DC.CursorMaxPos)
|
|
temp_data.HostBackupItemWidth = outer_window.DC.ItemWidth
|
|
temp_data.HostBackupItemWidthStackSize = outer_window.DC.ItemWidthStack.Size
|
|
inner_window.DC.PrevLineSize.x = 0.0; inner_window.DC.PrevLineSize.y = 0.0
|
|
inner_window.DC.CurrLineSize.x = 0.0; inner_window.DC.CurrLineSize.y = 0.0
|
|
|
|
-- Make borders not overlap our contents by offsetting HostClipRect (#6765, #7428, #3752)
|
|
if inner_window ~= outer_window then
|
|
local border_size = TABLE_BORDER_SIZE
|
|
if band(flags, ImGuiTableFlags.BordersOuterV) ~= 0 then
|
|
table_.HostClipRect.Min.x = ImMin(table_.HostClipRect.Min.x + border_size, table_.HostClipRect.Max.x)
|
|
if inner_window.DecoOuterSizeX2 == 0.0 then
|
|
table_.HostClipRect.Max.x = ImMax(table_.HostClipRect.Max.x - border_size, table_.HostClipRect.Min.x)
|
|
end
|
|
end
|
|
if band(flags, ImGuiTableFlags.BordersOuterH) ~= 0 then
|
|
table_.HostClipRect.Min.y = ImMin(table_.HostClipRect.Min.y + border_size, table_.HostClipRect.Max.y)
|
|
if inner_window.DecoOuterSizeY2 == 0.0 then
|
|
table_.HostClipRect.Max.y = ImMax(table_.HostClipRect.Max.y - border_size, table_.HostClipRect.Min.y)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Padding and Spacing
|
|
local pad_outer_x
|
|
if band(flags, ImGuiTableFlags.NoPadOuterX) ~= 0 then pad_outer_x = false
|
|
elseif band(flags, ImGuiTableFlags.PadOuterX) ~= 0 then pad_outer_x = true
|
|
else pad_outer_x = band(flags, ImGuiTableFlags.BordersOuterV) ~= 0 end
|
|
local pad_inner_x = band(flags, ImGuiTableFlags.NoPadInnerX) == 0
|
|
local inner_spacing_for_border = (band(flags, ImGuiTableFlags.BordersInnerV) ~= 0) and TABLE_BORDER_SIZE or 0.0
|
|
local inner_spacing_explicit = (pad_inner_x and band(flags, ImGuiTableFlags.BordersInnerV) == 0) and g.Style.CellPadding.x or 0.0
|
|
local inner_padding_explicit = (pad_inner_x and band(flags, ImGuiTableFlags.BordersInnerV) ~= 0) and g.Style.CellPadding.x or 0.0
|
|
table_.CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border
|
|
table_.CellSpacingX2 = inner_spacing_explicit
|
|
table_.CellPaddingX = inner_padding_explicit
|
|
|
|
local outer_padding_for_border = (band(flags, ImGuiTableFlags.BordersOuterV) ~= 0) and TABLE_BORDER_SIZE or 0.0
|
|
local outer_padding_explicit = pad_outer_x and g.Style.CellPadding.x or 0.0
|
|
table_.OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table_.CellPaddingX
|
|
|
|
table_.CurrentColumn = -1
|
|
table_.CurrentRow = -1
|
|
table_.RowBgColorCounter = 0
|
|
table_.LastRowFlags = ImGuiTableRowFlags.None
|
|
ImRect_Copy(table_.InnerClipRect, (inner_window == outer_window) and table_.WorkRect or inner_window.ClipRect)
|
|
table_.InnerClipRect:ClipWith(table_.WorkRect) -- We need this to honor inner_width
|
|
table_.InnerClipRect:ClipWithFull(table_.HostClipRect)
|
|
table_.InnerClipRect.Max.y = (band(flags, ImGuiTableFlags.NoHostExtendY) ~= 0) and ImMin(table_.InnerClipRect.Max.y, inner_window.WorkRect.Max.y) or table_.HostClipRect.Max.y
|
|
|
|
table_.RowPosY1 = table_.WorkRect.Min.y -- This is needed somehow
|
|
table_.RowPosY2 = table_.WorkRect.Min.y
|
|
table_.RowTextBaseline = 0.0 -- This will be cleared again by TableBeginRow()
|
|
table_.RowCellPaddingY = 0.0
|
|
table_.FreezeRowsRequest = 0; table_.FreezeRowsCount = 0 -- This will be setup by TableSetupScrollFreeze(), if any
|
|
table_.FreezeColumnsRequest = 0; table_.FreezeColumnsCount = 0
|
|
table_.IsUnfrozenRows = true
|
|
table_.DeclColumnsCount = 0; table_.AngledHeadersCount = 0
|
|
if previous_frame_active + 1 < g.FrameCount then
|
|
table_.IsActiveIdInTable = false
|
|
end
|
|
table_.AngledHeadersHeight = 0.0
|
|
temp_data.AngledHeadersExtraWidth = 0.0
|
|
|
|
-- Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
|
|
table_.BorderColorStrong = ImGui.GetColorU32(ImGuiCol.TableBorderStrong)
|
|
table_.BorderColorLight = ImGui.GetColorU32(ImGuiCol.TableBorderLight)
|
|
|
|
-- Make table current
|
|
g.CurrentTable = table_
|
|
inner_window.DC.NavIsScrollPushableX = false -- Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
|
|
outer_window.DC.CurrentTableIdx = table_idx
|
|
if inner_window ~= outer_window then -- So EndChild() within the inner window can restore the table properly.
|
|
inner_window.DC.CurrentTableIdx = table_idx
|
|
end
|
|
|
|
if band(previous_flags, ImGuiTableFlags.Reorderable) ~= 0 and band(flags, ImGuiTableFlags.Reorderable) == 0 then
|
|
table_.IsResetDisplayOrderRequest = true
|
|
end
|
|
|
|
-- Mark as used to avoid GC
|
|
while table_idx >= g.TablesLastTimeActive.Size do
|
|
g.TablesLastTimeActive:push_back(-1.0)
|
|
end
|
|
g.TablesLastTimeActive.Data[table_idx + 1] = g.Time
|
|
temp_data.LastTimeActive = g.Time
|
|
table_.MemoryCompacted = false
|
|
|
|
-- Setup memory buffer (clear data if columns count changed)
|
|
local old_columns_count = table_.ColumnsSize
|
|
if old_columns_count ~= 0 and old_columns_count ~= columns_count then
|
|
-- Attempt to preserve width and other settings on column count/specs change (#4046, #9108)
|
|
IMGUI_DEBUG_LOG_TABLE("[table] Table 0x%08X column count %d -> %d, recreating storage.\n", table_.ID, old_columns_count, columns_count)
|
|
IM_ASSERT(temp_data.OldColumnsRawData == nil)
|
|
temp_data.OldColumnsRawData = table_.RawData -- Freed during layout
|
|
temp_data.OldColumnsData = table_.Columns
|
|
temp_data.OldColumnsDataSize = table_.ColumnsSize
|
|
for n = 0, temp_data.OldColumnsDataSize - 1 do
|
|
temp_data.OldColumnsData[n].IsNeedReconcileSrc = true
|
|
end
|
|
table_.RawData = nil
|
|
end
|
|
if table_.RawData == nil then
|
|
ImGui.TableBeginInitMemory(table_, columns_count)
|
|
table_.IsInitializing = true
|
|
end
|
|
if table_.IsResetAllRequest then
|
|
ImGui.TableResetSettings(table_)
|
|
end
|
|
if table_.IsInitializing then
|
|
-- Initialize
|
|
if table_.IsNewTable then
|
|
table_.SettingsOffset = -1
|
|
table_.IsSettingsRequestLoad = true
|
|
end
|
|
table_.IsSortSpecsDirty = true
|
|
table_.IsSettingsDirty = true -- Records itself into .ini file even when in default state (#7934)
|
|
table_.IsReconcileMode = false
|
|
table_.InstanceInteracted = -1
|
|
table_.ContextPopupColumn = -1
|
|
table_.ReorderColumn = -1; table_.ReorderColumnDstOrder = -1; table_.ResizedColumn = -1; table_.LastResizedColumn = -1
|
|
table_.AutoFitSingleColumn = -1
|
|
table_.HoveredColumnBody = -1; table_.HoveredColumnBorder = -1
|
|
for n = 0, columns_count - 1 do
|
|
local column = table_.Columns[n]
|
|
if temp_data.OldColumnsData and n < temp_data.OldColumnsDataSize then
|
|
TableColumnCopy(column, temp_data.OldColumnsData[n])
|
|
else
|
|
local width_auto = column.WidthAuto
|
|
TableColumnCopy(column, ImGuiTableColumn())
|
|
column.WidthAuto = width_auto
|
|
column.IsPreserveWidthAuto = true -- Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
|
|
column.IsEnabled = true; column.IsUserEnabled = true; column.IsUserEnabledNextFrame = true
|
|
column.DisplayOrder = n
|
|
end
|
|
table_.DisplayOrderToIndex[n] = column.DisplayOrder
|
|
end
|
|
end
|
|
|
|
-- Load settings
|
|
if table_.IsSettingsRequestLoad then
|
|
ImGui.TableLoadSettings(table_)
|
|
end
|
|
|
|
-- Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call..
|
|
inner_window.SkipItems = true
|
|
|
|
-- Clear names
|
|
if #table_.ColumnsNames > 0 then
|
|
table.clear(table_.ColumnsNames)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function ImGui.TableBeginInitMemory(table_, columns_count)
|
|
table_.RawData = true
|
|
table_.Columns = {}
|
|
table_.DisplayOrderToIndex = {}
|
|
table_.RowCellData = {}
|
|
for n = 0, columns_count - 1 do
|
|
table_.Columns[n] = ImGuiTableColumn()
|
|
table_.Columns[n].WidthAuto = 0.0
|
|
table_.DisplayOrderToIndex[n] = 0
|
|
table_.RowCellData[n] = { BgColor = 0, Column = 0 }
|
|
end
|
|
table_.ColumnsSize = columns_count
|
|
table_.EnabledMaskByDisplayOrder = {}
|
|
table_.EnabledMaskByIndex = {}
|
|
table_.VisibleMaskByIndex = {}
|
|
end
|
|
|
|
-- Apply queued resizing/reordering/hiding requests
|
|
function ImGui.TableApplyQueuedRequests(table_)
|
|
-- Handle resizing request
|
|
if table_.InstanceCurrent == 0 then
|
|
if table_.ResizedColumn ~= -1 and table_.ResizedColumnNextWidth ~= FLT_MAX then
|
|
ImGui.TableSetColumnWidth(table_.ResizedColumn, table_.ResizedColumnNextWidth)
|
|
end
|
|
table_.LastResizedColumn = table_.ResizedColumn
|
|
table_.ResizedColumnNextWidth = FLT_MAX
|
|
table_.ResizedColumn = -1
|
|
|
|
-- Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy.
|
|
if table_.AutoFitSingleColumn ~= -1 then
|
|
ImGui.TableSetColumnWidth(table_.AutoFitSingleColumn, table_.Columns[table_.AutoFitSingleColumn].WidthAuto)
|
|
table_.AutoFitSingleColumn = -1
|
|
end
|
|
end
|
|
|
|
-- Handle reordering request
|
|
if table_.InstanceCurrent == 0 then
|
|
table_.LastHeldHeaderColumn = table_.HeldHeaderColumn
|
|
table_.HeldHeaderColumn = -1
|
|
if table_.ReorderColumn ~= -1 and table_.ReorderColumnDstOrder ~= -1 then
|
|
ImGui.TableSetColumnDisplayOrder(table_, table_.ReorderColumn, table_.ReorderColumnDstOrder)
|
|
table_.ReorderColumnDstOrder = -1
|
|
end
|
|
|
|
-- Release
|
|
local g = GImGui
|
|
if g.ActiveId == 0 then -- FIXME: Need to revisit. See 38f5e5a.
|
|
table_.ReorderColumn = -1
|
|
end
|
|
end
|
|
|
|
-- Handle display order / visibility reset requests
|
|
if table_.IsResetDisplayOrderRequest then
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
table_.Columns[n].DisplayOrder = n
|
|
table_.DisplayOrderToIndex[n] = n
|
|
end
|
|
table_.IsResetDisplayOrderRequest = false
|
|
table_.IsSettingsDirty = true
|
|
end
|
|
if table_.IsResetVisibilityRequest then
|
|
for n = 0, table_.ColumnsSize - 1 do
|
|
local column = table_.Columns[n]
|
|
local v = band(column.Flags, ImGuiTableColumnFlags.DefaultHide) == 0
|
|
column.IsUserEnabled = v; column.IsUserEnabledNextFrame = v
|
|
end
|
|
table_.IsResetVisibilityRequest = false
|
|
table_.IsSettingsDirty = true
|
|
end
|
|
end
|
|
|
|
-- Apply immediately. See TableQueueSetColumnDisplayOrder() for additional checks/constraints.
|
|
function ImGui.TableSetColumnDisplayOrder(table_, column_n, dst_order)
|
|
IM_ASSERT(column_n >= 0 and column_n < table_.ColumnsCount)
|
|
IM_ASSERT(dst_order >= 0 and dst_order < table_.ColumnsCount)
|
|
|
|
local src_column = table_.Columns[column_n]
|
|
local src_order = src_column.DisplayOrder
|
|
if src_order == dst_order then
|
|
return
|
|
end
|
|
local reorder_dir = (dst_order < src_order) and -1 or 1
|
|
|
|
src_column.DisplayOrder = dst_order
|
|
local order_n = src_order + reorder_dir
|
|
while order_n ~= dst_order + reorder_dir do
|
|
local c = table_.Columns[table_.DisplayOrderToIndex[order_n]]
|
|
c.DisplayOrder = c.DisplayOrder - reorder_dir
|
|
order_n = order_n + reorder_dir
|
|
end
|
|
|
|
-- Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
table_.DisplayOrderToIndex[table_.Columns[n].DisplayOrder] = n
|
|
end
|
|
table_.IsSettingsDirty = true
|
|
end
|
|
|
|
local function TableGetMaxDisplayOrderAllowed(table_, src_order, dst_order)
|
|
dst_order = ImClamp(dst_order, 0, table_.ColumnsCount - 1)
|
|
if src_order == dst_order then
|
|
return dst_order
|
|
end
|
|
|
|
-- Cannot cross over the frozen column limit when interactively reordering.
|
|
if table_.FreezeColumnsRequest > 0 then
|
|
dst_order = (src_order < table_.FreezeColumnsRequest) and ImMin(dst_order, table_.FreezeColumnsRequest - 1) or ImMax(dst_order, table_.FreezeColumnsRequest)
|
|
end
|
|
|
|
-- Cannot cross over a column with the ImGuiTableColumnFlags_NoReorder flag.
|
|
local reorder_dir = (src_order < dst_order) and 1 or -1
|
|
local order_n = src_order
|
|
while (src_order < dst_order and order_n <= dst_order) or (dst_order < src_order and order_n >= dst_order) do
|
|
if band(table_.Columns[table_.DisplayOrderToIndex[order_n]].Flags, ImGuiTableColumnFlags.NoReorder) ~= 0 then
|
|
dst_order = (order_n == src_order) and src_order or (order_n - reorder_dir)
|
|
break
|
|
end
|
|
order_n = order_n + reorder_dir
|
|
end
|
|
return dst_order
|
|
end
|
|
|
|
-- Reorder requested by user interaction.
|
|
function ImGui.TableQueueSetColumnDisplayOrder(table_, column_n, dst_order)
|
|
local src_order = table_.Columns[column_n].DisplayOrder
|
|
table_.ReorderColumn = column_n
|
|
table_.ReorderColumnDstOrder = -1
|
|
dst_order = TableGetMaxDisplayOrderAllowed(table_, src_order, dst_order)
|
|
if table_.IsLayoutLocked and dst_order == src_order then -- We allow calling the function before layout w/ reconcile so don't early out.
|
|
return
|
|
end
|
|
table_.ReorderColumnDstOrder = dst_order
|
|
end
|
|
|
|
-- Adjust flags: default width mode + stretch columns are not allowed when auto extending
|
|
local function TableSetupColumnFlags(table_, column, column_n, flags_in)
|
|
local flags = flags_in
|
|
|
|
-- Sizing Policy
|
|
if band(flags, ImGuiTableColumnFlags.WidthMask_) == 0 then
|
|
local table_sizing_policy = band(table_.Flags, ImGuiTableFlags.SizingMask_)
|
|
if table_sizing_policy == ImGuiTableFlags.SizingFixedFit or table_sizing_policy == ImGuiTableFlags.SizingFixedSame then
|
|
flags = bor(flags, ImGuiTableColumnFlags.WidthFixed)
|
|
else
|
|
flags = bor(flags, ImGuiTableColumnFlags.WidthStretch)
|
|
end
|
|
else
|
|
IM_ASSERT(ImIsPowerOfTwo(band(flags, ImGuiTableColumnFlags.WidthMask_))) -- Check that only 1 of each set is used.
|
|
end
|
|
|
|
-- Resize
|
|
if band(table_.Flags, ImGuiTableFlags.Resizable) == 0 then
|
|
flags = bor(flags, ImGuiTableColumnFlags.NoResize)
|
|
end
|
|
|
|
-- Sorting
|
|
if band(flags, ImGuiTableColumnFlags.NoSortAscending) ~= 0 and band(flags, ImGuiTableColumnFlags.NoSortDescending) ~= 0 then
|
|
flags = bor(flags, ImGuiTableColumnFlags.NoSort)
|
|
end
|
|
|
|
-- Indentation
|
|
if band(flags, ImGuiTableColumnFlags.IndentMask_) == 0 then
|
|
flags = bor(flags, (column_n == 0) and ImGuiTableColumnFlags.IndentEnable or ImGuiTableColumnFlags.IndentDisable)
|
|
end
|
|
|
|
-- Preserve status flags
|
|
column.Flags = bor(flags, band(column.Flags, ImGuiTableColumnFlags.StatusMask_))
|
|
|
|
-- Build an ordered list of available sort directions
|
|
column.SortDirectionsAvailCount = 0; column.SortDirectionsAvailMask = 0; column.SortDirectionsAvailList = 0
|
|
if band(table_.Flags, ImGuiTableFlags.Sortable) ~= 0 then
|
|
local count, mask, list = 0, 0, 0
|
|
local Asc, Desc = ImGuiSortDirection.Ascending, ImGuiSortDirection.Descending
|
|
if band(flags, ImGuiTableColumnFlags.PreferSortAscending) ~= 0 and band(flags, ImGuiTableColumnFlags.NoSortAscending) == 0 then mask = bor(mask, lshift(1, Asc)); list = bor(list, lshift(Asc, lshift(count, 1))); count = count + 1 end
|
|
if band(flags, ImGuiTableColumnFlags.PreferSortDescending) ~= 0 and band(flags, ImGuiTableColumnFlags.NoSortDescending) == 0 then mask = bor(mask, lshift(1, Desc)); list = bor(list, lshift(Desc, lshift(count, 1))); count = count + 1 end
|
|
if band(flags, ImGuiTableColumnFlags.PreferSortAscending) == 0 and band(flags, ImGuiTableColumnFlags.NoSortAscending) == 0 then mask = bor(mask, lshift(1, Asc)); list = bor(list, lshift(Asc, lshift(count, 1))); count = count + 1 end
|
|
if band(flags, ImGuiTableColumnFlags.PreferSortDescending) == 0 and band(flags, ImGuiTableColumnFlags.NoSortDescending) == 0 then mask = bor(mask, lshift(1, Desc)); list = bor(list, lshift(Desc, lshift(count, 1))); count = count + 1 end
|
|
if band(table_.Flags, ImGuiTableFlags.SortTristate) ~= 0 or count == 0 then mask = bor(mask, lshift(1, ImGuiSortDirection.None)); count = count + 1 end
|
|
column.SortDirectionsAvailList = band(list, 0xFF)
|
|
column.SortDirectionsAvailMask = band(mask, 0xFF)
|
|
column.SortDirectionsAvailCount = count
|
|
ImGui.TableFixColumnSortDirection(table_, column)
|
|
end
|
|
end
|
|
|
|
-- Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
|
|
-- Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
|
|
function ImGui.TableUpdateLayout(table_)
|
|
local g = GImGui
|
|
local temp_data = table_.TempData
|
|
IM_ASSERT(table_.IsLayoutLocked == false)
|
|
local columns_count = table_.ColumnsCount
|
|
|
|
-- Reconcile moved columns
|
|
if temp_data.ReconcileColumnsRequests.Size > 0 then
|
|
ImGui.TableReconcileColumns(table_)
|
|
end
|
|
if temp_data.OldColumnsRawData then
|
|
temp_data.OldColumnsRawData = nil
|
|
temp_data.OldColumnsData = nil
|
|
temp_data.OldColumnsDataSize = 0
|
|
end
|
|
|
|
-- Apply columns settings
|
|
if table_.IsSettingsRequestLoad then
|
|
ImGui.TableLoadSettingsForColumns(table_)
|
|
end
|
|
if table_.IsInitializing or table_.IsSettingsRequestLoad then
|
|
for n = 0, table_.ColumnsSize - 1 do
|
|
local column = table_.Columns[n]
|
|
local init_flags
|
|
if table_.IsSettingsRequestLoad then
|
|
init_flags = column.IsLoadedSettings and bnot(table_.SettingsLoadedFlags) or bnot(0)
|
|
else
|
|
init_flags = column.IsJustCreated and bnot(0) or 0
|
|
end
|
|
ImGui.TableInitColumnDefaults(table_, column, n, init_flags)
|
|
end
|
|
ImGui.TableFixDisplayOrder(table_) -- Call even for non _Reorderable table as we loaded .ini data.
|
|
table_.IsSettingsRequestLoad = false
|
|
end
|
|
|
|
-- Apply queued resizing/reordering/hiding requests
|
|
ImGui.TableApplyQueuedRequests(table_)
|
|
|
|
-- Handle DPI/font resize
|
|
local new_ref_scale_unit = g.FontSize
|
|
if table_.RefScale ~= 0.0 and table_.RefScale ~= new_ref_scale_unit then
|
|
local scale_factor = new_ref_scale_unit / table_.RefScale
|
|
for n = 0, columns_count - 1 do
|
|
table_.Columns[n].WidthRequest = table_.Columns[n].WidthRequest * scale_factor
|
|
end
|
|
end
|
|
table_.RefScale = new_ref_scale_unit
|
|
|
|
local table_sizing_policy = band(table_.Flags, ImGuiTableFlags.SizingMask_)
|
|
table_.IsDefaultDisplayOrder = true; table_.IsDefaultVisibility = true
|
|
table_.ColumnsEnabledCount = 0
|
|
BitArrayClearAll(table_.EnabledMaskByIndex)
|
|
BitArrayClearAll(table_.EnabledMaskByDisplayOrder)
|
|
table_.LeftMostEnabledColumn = -1
|
|
table_.MinColumnWidth = ImMax(1.0, g.Style.FramePadding.x * 1.0) -- g.Style.ColumnsMinSpacing; // FIXME-TABLE
|
|
|
|
-- [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
|
|
local count_fixed = 0
|
|
local count_stretch = 0
|
|
local prev_visible_column_idx = -1
|
|
local has_auto_fit_request = false
|
|
local has_resizable = false
|
|
local stretch_sum_width_auto = 0.0
|
|
local fixed_max_width_auto = 0.0
|
|
for order_n = 0, columns_count - 1 do
|
|
local column_n = table_.DisplayOrderToIndex[order_n]
|
|
local column = table_.Columns[column_n]
|
|
|
|
-- Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
|
|
if table_.DeclColumnsCount <= column_n then
|
|
TableSetupColumnFlags(table_, column, column_n, ImGuiTableColumnFlags.None)
|
|
column.NameOffset = -1
|
|
column.ID = 0; column.UserData = 0
|
|
column.InitStretchWeightOrWidth = -1.0
|
|
end
|
|
|
|
-- Update Enabled state, mark settings and sort specs dirty
|
|
if band(table_.Flags, ImGuiTableFlags.Hideable) == 0 or band(column.Flags, ImGuiTableColumnFlags.NoHide) ~= 0 then
|
|
column.IsUserEnabledNextFrame = true
|
|
end
|
|
if column.IsUserEnabled ~= column.IsUserEnabledNextFrame then
|
|
column.IsUserEnabled = column.IsUserEnabledNextFrame
|
|
table_.IsSettingsDirty = true
|
|
end
|
|
column.IsEnabled = column.IsUserEnabled and band(column.Flags, ImGuiTableColumnFlags.Disabled) == 0
|
|
column.IsJustCreated = false
|
|
|
|
if column.IsEnabled ~= (band(column.Flags, ImGuiTableColumnFlags.DefaultHide) == 0) then
|
|
table_.IsDefaultVisibility = false
|
|
end
|
|
if column_n ~= order_n then
|
|
table_.IsDefaultDisplayOrder = false
|
|
end
|
|
|
|
if column.SortOrder ~= -1 and not column.IsEnabled then
|
|
table_.IsSortSpecsDirty = true
|
|
end
|
|
if column.SortOrder > 0 and band(table_.Flags, ImGuiTableFlags.SortMulti) == 0 then
|
|
table_.IsSortSpecsDirty = true
|
|
end
|
|
|
|
-- Auto-fit unsized columns
|
|
local start_auto_fit
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 then
|
|
start_auto_fit = column.WidthRequest < 0.0
|
|
else
|
|
start_auto_fit = column.StretchWeight < 0.0
|
|
end
|
|
if start_auto_fit then
|
|
column.AutoFitQueue = lshift(1, 3) - 1 -- Fit for three frames
|
|
column.CannotSkipItemsQueue = lshift(1, 3) - 1
|
|
end
|
|
|
|
if not column.IsEnabled then
|
|
column.IndexWithinEnabledSet = -1
|
|
else
|
|
-- Mark as enabled and link to previous/next enabled column
|
|
column.PrevEnabledColumn = prev_visible_column_idx
|
|
column.NextEnabledColumn = -1
|
|
if prev_visible_column_idx ~= -1 then
|
|
table_.Columns[prev_visible_column_idx].NextEnabledColumn = column_n
|
|
else
|
|
table_.LeftMostEnabledColumn = column_n
|
|
end
|
|
column.IndexWithinEnabledSet = table_.ColumnsEnabledCount
|
|
table_.ColumnsEnabledCount = table_.ColumnsEnabledCount + 1
|
|
BitArraySet(table_.EnabledMaskByIndex, column_n)
|
|
BitArraySet(table_.EnabledMaskByDisplayOrder, column.DisplayOrder)
|
|
prev_visible_column_idx = column_n
|
|
IM_ASSERT(column.IndexWithinEnabledSet <= column.DisplayOrder)
|
|
|
|
-- Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
|
|
if not column.IsPreserveWidthAuto and table_.InstanceCurrent == 0 then
|
|
column.WidthAuto = ImGui.TableGetColumnWidthAuto(table_, column)
|
|
end
|
|
|
|
-- Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
|
|
local column_is_resizable = band(column.Flags, ImGuiTableColumnFlags.NoResize) == 0
|
|
if column_is_resizable then
|
|
has_resizable = true
|
|
end
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 and column.InitStretchWeightOrWidth > 0.0 and not column_is_resizable then
|
|
column.WidthAuto = column.InitStretchWeightOrWidth
|
|
end
|
|
|
|
if column.AutoFitQueue ~= 0x00 then
|
|
has_auto_fit_request = true
|
|
end
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0 then
|
|
stretch_sum_width_auto = stretch_sum_width_auto + column.WidthAuto
|
|
count_stretch = count_stretch + 1
|
|
else
|
|
fixed_max_width_auto = ImMax(fixed_max_width_auto, column.WidthAuto)
|
|
count_fixed = count_fixed + 1
|
|
end
|
|
end
|
|
end
|
|
if band(table_.Flags, ImGuiTableFlags.Sortable) ~= 0 and table_.SortSpecsCount == 0 and band(table_.Flags, ImGuiTableFlags.SortTristate) == 0 then
|
|
table_.IsSortSpecsDirty = true
|
|
end
|
|
table_.RightMostEnabledColumn = prev_visible_column_idx
|
|
IM_ASSERT(table_.LeftMostEnabledColumn >= 0 and table_.RightMostEnabledColumn >= 0)
|
|
|
|
-- [Part 2] Disable child window clipping while fitting columns.
|
|
if has_auto_fit_request and table_.OuterWindow ~= table_.InnerWindow then
|
|
table_.InnerWindow.SkipItems = false
|
|
end
|
|
if has_auto_fit_request then
|
|
table_.IsSettingsDirty = true
|
|
end
|
|
|
|
-- [Part 3] Fix column flags and record a few extra information.
|
|
local sum_width_requests = 0.0
|
|
local stretch_sum_weights = 0.0
|
|
table_.LeftMostStretchedColumn = -1; table_.RightMostStretchedColumn = -1
|
|
for column_n = 0, columns_count - 1 do
|
|
if BitTest(table_.EnabledMaskByIndex, column_n) then
|
|
local column = table_.Columns[column_n]
|
|
|
|
local column_is_resizable = band(column.Flags, ImGuiTableColumnFlags.NoResize) == 0
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 then
|
|
-- Apply same widths policy
|
|
local width_auto = column.WidthAuto
|
|
if table_sizing_policy == ImGuiTableFlags.SizingFixedSame and (column.AutoFitQueue ~= 0x00 or not column_is_resizable) then
|
|
width_auto = fixed_max_width_auto
|
|
end
|
|
|
|
-- Apply automatic width
|
|
if column.AutoFitQueue ~= 0x00 then
|
|
column.WidthRequest = width_auto
|
|
elseif band(column.Flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 and not column_is_resizable and column.IsRequestOutput then
|
|
column.WidthRequest = width_auto
|
|
end
|
|
|
|
-- FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
|
|
if column.AutoFitQueue > 0x01 and table_.IsInitializing and not column.IsPreserveWidthAuto then
|
|
column.WidthRequest = ImMax(column.WidthRequest, table_.MinColumnWidth * 4.0) -- FIXME-TABLE: Another constant/scale?
|
|
end
|
|
sum_width_requests = sum_width_requests + column.WidthRequest
|
|
else
|
|
-- Initialize stretch weight
|
|
if column.AutoFitQueue ~= 0x00 or column.StretchWeight < 0.0 or not column_is_resizable then
|
|
if column.InitStretchWeightOrWidth > 0.0 then
|
|
column.StretchWeight = column.InitStretchWeightOrWidth
|
|
elseif table_sizing_policy == ImGuiTableFlags.SizingStretchProp then
|
|
column.StretchWeight = (column.WidthAuto / stretch_sum_width_auto) * count_stretch
|
|
else
|
|
column.StretchWeight = 1.0
|
|
end
|
|
end
|
|
|
|
stretch_sum_weights = stretch_sum_weights + column.StretchWeight
|
|
if table_.LeftMostStretchedColumn == -1 or table_.Columns[table_.LeftMostStretchedColumn].DisplayOrder > column.DisplayOrder then
|
|
table_.LeftMostStretchedColumn = column_n
|
|
end
|
|
if table_.RightMostStretchedColumn == -1 or table_.Columns[table_.RightMostStretchedColumn].DisplayOrder < column.DisplayOrder then
|
|
table_.RightMostStretchedColumn = column_n
|
|
end
|
|
end
|
|
column.IsPreserveWidthAuto = false
|
|
sum_width_requests = sum_width_requests + table_.CellPaddingX * 2.0
|
|
end
|
|
end
|
|
table_.ColumnsEnabledFixedCount = count_fixed
|
|
table_.ColumnsStretchSumWeights = stretch_sum_weights
|
|
|
|
-- [Part 4] Apply final widths based on requested widths
|
|
local work_rect = Rect(table_.WorkRect)
|
|
local width_spacings = (table_.OuterPaddingX * 2.0) + (table_.CellSpacingX1 + table_.CellSpacingX2) * (table_.ColumnsEnabledCount - 1)
|
|
local width_removed = (table_.HasScrollbarYPrev and not table_.InnerWindow.ScrollbarY) and g.Style.ScrollbarSize or 0.0 -- To synchronize decoration width of synced tables with mismatching scrollbar state (#5920)
|
|
local width_avail = ImMax(1.0, ((band(table_.Flags, ImGuiTableFlags.ScrollX) ~= 0 and table_.InnerWidth == 0.0) and table_.InnerClipRect:GetWidth() or work_rect:GetWidth()) - width_removed)
|
|
local width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests
|
|
local width_remaining_for_stretched_columns = width_avail_for_stretched_columns
|
|
table_.ColumnsGivenWidth = width_spacings + (table_.CellPaddingX * 2.0) * table_.ColumnsEnabledCount
|
|
for column_n = 0, columns_count - 1 do
|
|
if BitTest(table_.EnabledMaskByIndex, column_n) then
|
|
local column = table_.Columns[column_n]
|
|
|
|
-- Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest)
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0 then
|
|
local weight_ratio = column.StretchWeight / stretch_sum_weights
|
|
column.WidthRequest = IM_TRUNC(ImMax(width_avail_for_stretched_columns * weight_ratio, table_.MinColumnWidth) + 0.01)
|
|
width_remaining_for_stretched_columns = width_remaining_for_stretched_columns - column.WidthRequest
|
|
end
|
|
|
|
-- [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
|
|
if column.NextEnabledColumn == -1 and table_.LeftMostStretchedColumn ~= -1 then
|
|
column.Flags = bor(column.Flags, ImGuiTableColumnFlags.NoDirectResize_)
|
|
end
|
|
|
|
-- Assign final width, record width in case we will need to shrink
|
|
column.WidthGiven = ImTrunc(ImMax(column.WidthRequest, table_.MinColumnWidth))
|
|
table_.ColumnsGivenWidth = table_.ColumnsGivenWidth + column.WidthGiven
|
|
end
|
|
end
|
|
|
|
-- [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
|
|
if width_remaining_for_stretched_columns >= 1.0 and band(table_.Flags, ImGuiTableFlags.PreciseWidths) == 0 then
|
|
local order_n = columns_count - 1
|
|
while stretch_sum_weights > 0.0 and width_remaining_for_stretched_columns >= 1.0 and order_n >= 0 do
|
|
if BitTest(table_.EnabledMaskByDisplayOrder, order_n) then
|
|
local column = table_.Columns[table_.DisplayOrderToIndex[order_n]]
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0 then
|
|
column.WidthRequest = column.WidthRequest + 1.0
|
|
column.WidthGiven = column.WidthGiven + 1.0
|
|
width_remaining_for_stretched_columns = width_remaining_for_stretched_columns - 1.0
|
|
end
|
|
end
|
|
order_n = order_n - 1
|
|
end
|
|
end
|
|
|
|
-- Determine if table is hovered which will be used to flag columns as hovered.
|
|
local table_instance = ImGui.TableGetInstanceData(table_, table_.InstanceCurrent)
|
|
table_instance.HoveredRowLast = table_instance.HoveredRowNext
|
|
table_instance.HoveredRowNext = -1
|
|
table_.HoveredColumnBody = -1; table_.HoveredColumnBorder = -1
|
|
local mouse_hit_rect = ImRect(table_.OuterRect.Min.x, table_.OuterRect.Min.y, table_.OuterRect.Max.x, ImMax(table_.OuterRect.Max.y, table_.OuterRect.Min.y + table_instance.LastOuterHeight))
|
|
local backup_active_id = g.ActiveId
|
|
g.ActiveId = 0
|
|
local is_hovering_table = ImGui.ItemHoverable(mouse_hit_rect, 0, ImGuiItemFlags.None)
|
|
g.ActiveId = backup_active_id
|
|
|
|
-- Determine skewed MousePos.x to support angled headers.
|
|
local mouse_skewed_x = g.IO.MousePos.x
|
|
if table_.AngledHeadersHeight > 0.0 then
|
|
if g.IO.MousePos.y >= table_.OuterRect.Min.y and g.IO.MousePos.y <= table_.OuterRect.Min.y + table_.AngledHeadersHeight then
|
|
mouse_skewed_x = mouse_skewed_x + ImTrunc((table_.OuterRect.Min.y + table_.AngledHeadersHeight - g.IO.MousePos.y) * table_.AngledHeadersSlope)
|
|
end
|
|
end
|
|
|
|
-- [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
|
|
local has_at_least_one_column_requesting_output = false
|
|
local offset_x_frozen = (table_.FreezeColumnsCount > 0)
|
|
local offset_x = ((table_.FreezeColumnsCount > 0) and table_.OuterRect.Min.x or work_rect.Min.x) + table_.OuterPaddingX - table_.CellSpacingX1
|
|
local host_clip_rect = Rect(table_.InnerClipRect)
|
|
BitArrayClearAll(table_.VisibleMaskByIndex)
|
|
for order_n = 0, columns_count - 1 do
|
|
local column_n = table_.DisplayOrderToIndex[order_n]
|
|
local column = table_.Columns[column_n]
|
|
|
|
-- Initial nav layer: using FreezeRowsCount, NOT FreezeRowsRequest, so Header line changes layer when frozen
|
|
column.NavLayerCurrent = (table_.FreezeRowsCount > 0) and ImGuiNavLayer.Menu or table_.NavLayer
|
|
|
|
if offset_x_frozen and table_.FreezeColumnsCount == order_n then
|
|
offset_x = offset_x + work_rect.Min.x - table_.OuterRect.Min.x
|
|
offset_x_frozen = false
|
|
end
|
|
|
|
-- Clear status flags
|
|
column.Flags = band(column.Flags, bnot(ImGuiTableColumnFlags.StatusMask_))
|
|
|
|
if not BitTest(table_.EnabledMaskByDisplayOrder, order_n) then
|
|
-- Hidden column: clear a few fields and we are done with it for the remainder of the function.
|
|
column.MinX = offset_x; column.MaxX = offset_x; column.WorkMinX = offset_x
|
|
column.ClipRect.Min.x = offset_x; column.ClipRect.Max.x = offset_x
|
|
column.WidthGiven = 0.0
|
|
column.ClipRect.Min.y = work_rect.Min.y
|
|
column.ClipRect.Max.y = FLT_MAX
|
|
column.ClipRect:ClipWithFull(host_clip_rect)
|
|
column.IsVisibleX = false; column.IsVisibleY = false; column.IsRequestOutput = false
|
|
column.IsSkipItems = true
|
|
column.ItemWidth = 1.0
|
|
else
|
|
-- Lock start position
|
|
column.MinX = offset_x
|
|
|
|
-- Lock width based on start position and minimum/maximum width for this position
|
|
column.WidthMax = ImGui.TableCalcMaxColumnWidth(table_, column_n)
|
|
column.WidthGiven = ImMin(column.WidthGiven, column.WidthMax)
|
|
column.WidthGiven = ImMax(column.WidthGiven, ImMin(column.WidthRequest, table_.MinColumnWidth))
|
|
column.MaxX = offset_x + column.WidthGiven + table_.CellSpacingX1 + table_.CellSpacingX2 + table_.CellPaddingX * 2.0
|
|
|
|
-- Lock other positions
|
|
local previous_instance_work_min_x = column.WorkMinX
|
|
column.WorkMinX = column.MinX + table_.CellPaddingX + table_.CellSpacingX1
|
|
column.WorkMaxX = column.MaxX - table_.CellPaddingX - table_.CellSpacingX2 -- Expected max
|
|
column.ItemWidth = ImTrunc(column.WidthGiven * 0.65)
|
|
column.ClipRect.Min.x = column.MinX
|
|
column.ClipRect.Min.y = work_rect.Min.y
|
|
column.ClipRect.Max.x = column.MaxX --column->WorkMaxX;
|
|
column.ClipRect.Max.y = FLT_MAX
|
|
column.ClipRect:ClipWithFull(host_clip_rect)
|
|
|
|
-- Mark column as Clipped (not in sight)
|
|
column.IsVisibleX = (column.ClipRect.Max.x > column.ClipRect.Min.x)
|
|
column.IsVisibleY = true -- (column->ClipRect.Max.y > column->ClipRect.Min.y);
|
|
local is_visible = column.IsVisibleX --&& column->IsVisibleY;
|
|
if is_visible then
|
|
BitArraySet(table_.VisibleMaskByIndex, column_n)
|
|
end
|
|
|
|
-- Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
|
|
column.IsRequestOutput = is_visible or column.AutoFitQueue ~= 0 or column.CannotSkipItemsQueue ~= 0
|
|
|
|
-- Mark column as SkipItems (ignoring all items/layout)
|
|
column.IsSkipItems = not column.IsEnabled or table_.HostSkipItems
|
|
if column.IsSkipItems then
|
|
IM_ASSERT(not is_visible)
|
|
end
|
|
if column.IsRequestOutput and not column.IsSkipItems then
|
|
has_at_least_one_column_requesting_output = true
|
|
end
|
|
|
|
-- Update status flags
|
|
column.Flags = bor(column.Flags, ImGuiTableColumnFlags.IsEnabled)
|
|
if is_visible then
|
|
column.Flags = bor(column.Flags, ImGuiTableColumnFlags.IsVisible)
|
|
end
|
|
if column.SortOrder ~= -1 then
|
|
column.Flags = bor(column.Flags, ImGuiTableColumnFlags.IsSorted)
|
|
end
|
|
|
|
-- Detect hovered column
|
|
if is_hovering_table and mouse_skewed_x >= column.ClipRect.Min.x and mouse_skewed_x < column.ClipRect.Max.x then
|
|
column.Flags = bor(column.Flags, ImGuiTableColumnFlags.IsHovered)
|
|
table_.HoveredColumnBody = column_n
|
|
end
|
|
|
|
-- Reset content width variables
|
|
if table_.InstanceCurrent == 0 then
|
|
column.ContentMaxXFrozen = column.WorkMinX
|
|
column.ContentMaxXUnfrozen = column.WorkMinX
|
|
column.ContentMaxXHeadersUsed = column.WorkMinX
|
|
column.ContentMaxXHeadersIdeal = column.WorkMinX
|
|
else
|
|
-- As we store an absolute value to make per-cell updates faster, we need to offset values used for width computation.
|
|
local offset_from_previous_instance = column.WorkMinX - previous_instance_work_min_x
|
|
column.ContentMaxXFrozen = column.ContentMaxXFrozen + offset_from_previous_instance
|
|
column.ContentMaxXUnfrozen = column.ContentMaxXUnfrozen + offset_from_previous_instance
|
|
column.ContentMaxXHeadersUsed = column.ContentMaxXHeadersUsed + offset_from_previous_instance
|
|
column.ContentMaxXHeadersIdeal = column.ContentMaxXHeadersIdeal + offset_from_previous_instance
|
|
end
|
|
|
|
-- Don't decrement auto-fit counters until container window got a chance to submit its items
|
|
if table_.HostSkipItems == false and table_.InstanceCurrent == 0 then
|
|
column.AutoFitQueue = rshift(column.AutoFitQueue, 1)
|
|
column.CannotSkipItemsQueue = rshift(column.CannotSkipItemsQueue, 1)
|
|
end
|
|
|
|
if order_n < table_.FreezeColumnsCount then
|
|
host_clip_rect.Min.x = ImClamp(column.MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x)
|
|
end
|
|
|
|
offset_x = offset_x + column.WidthGiven + table_.CellSpacingX1 + table_.CellSpacingX2 + table_.CellPaddingX * 2.0
|
|
end
|
|
end
|
|
|
|
-- In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
|
|
if has_at_least_one_column_requesting_output == false then
|
|
table_.Columns[table_.LeftMostEnabledColumn].IsRequestOutput = true
|
|
table_.Columns[table_.LeftMostEnabledColumn].IsSkipItems = false
|
|
end
|
|
|
|
-- [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
|
|
local unused_x1 = ImMax(table_.WorkRect.Min.x, table_.Columns[table_.RightMostEnabledColumn].ClipRect.Max.x)
|
|
if is_hovering_table and table_.HoveredColumnBody == -1 then
|
|
if mouse_skewed_x >= unused_x1 then
|
|
table_.HoveredColumnBody = columns_count
|
|
end
|
|
end
|
|
if has_resizable == false and band(table_.Flags, ImGuiTableFlags.Resizable) ~= 0 then
|
|
table_.Flags = band(table_.Flags, bnot(ImGuiTableFlags.Resizable))
|
|
end
|
|
|
|
table_.IsActiveIdAliveBeforeTable = (g.ActiveIdIsAlive ~= 0)
|
|
|
|
-- [Part 8] Lock actual OuterRect/WorkRect right-most position.
|
|
if table_.RightMostStretchedColumn ~= -1 then
|
|
table_.Flags = band(table_.Flags, bnot(ImGuiTableFlags.NoHostExtendX))
|
|
end
|
|
if band(table_.Flags, ImGuiTableFlags.NoHostExtendX) ~= 0 then
|
|
table_.OuterRect.Max.x = unused_x1; table_.WorkRect.Max.x = unused_x1
|
|
table_.InnerClipRect.Max.x = ImMin(table_.InnerClipRect.Max.x, unused_x1)
|
|
end
|
|
ImRect_Copy(table_.InnerWindow.ParentWorkRect, table_.WorkRect)
|
|
table_.BorderX1 = table_.InnerClipRect.Min.x
|
|
table_.BorderX2 = table_.InnerClipRect.Max.x
|
|
|
|
-- Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
|
|
local window_content_max_y
|
|
if band(table_.Flags, ImGuiTableFlags.NoHostExtendY) ~= 0 then
|
|
window_content_max_y = table_.OuterRect.Max.y
|
|
else
|
|
window_content_max_y = ImMax(table_.InnerWindow.ContentRegionRect.Max.y, (band(table_.Flags, ImGuiTableFlags.ScrollY) ~= 0) and 0.0 or table_.OuterRect.Max.y)
|
|
end
|
|
table_.InnerWindow.WorkRect.Max.y = ImClamp(window_content_max_y - g.Style.CellPadding.y, table_.InnerWindow.WorkRect.Min.y, table_.InnerWindow.WorkRect.Max.y)
|
|
|
|
-- [Part 9] Allocate draw channels and setup background cliprect
|
|
ImGui.TableSetupDrawChannels(table_)
|
|
|
|
-- [Part 10] Hit testing on borders
|
|
if band(table_.Flags, ImGuiTableFlags.Resizable) ~= 0 then
|
|
ImGui.TableUpdateBorders(table_)
|
|
end
|
|
table_instance.LastTopHeadersRowHeight = 0.0
|
|
table_.IsLayoutLocked = true
|
|
table_.IsUsingHeaders = false
|
|
|
|
-- Highlight header
|
|
table_.HighlightColumnHeader = -1
|
|
if table_.IsContextPopupOpen and table_.ContextPopupColumn ~= -1 and table_.InstanceInteracted == table_.InstanceCurrent then
|
|
table_.HighlightColumnHeader = table_.ContextPopupColumn
|
|
elseif band(table_.Flags, ImGuiTableFlags.HighlightHoveredColumn) ~= 0 and table_.HoveredColumnBody ~= -1 and table_.HoveredColumnBody ~= columns_count and table_.HoveredColumnBorder == -1 then
|
|
if g.ActiveId == 0 or (table_.IsActiveIdInTable or g.DragDropActive) then
|
|
table_.HighlightColumnHeader = table_.HoveredColumnBody
|
|
end
|
|
end
|
|
|
|
-- [Part 11] Default context menu
|
|
if table_.DisableDefaultContextMenu == false and ImGui.TableBeginContextMenuPopup(table_) then
|
|
ImGui.TableDrawDefaultContextMenu(table_, table_.Flags)
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
-- [Part 12] Sanitize and build sort specs before we have a chance to use them for display.
|
|
if table_.IsSortSpecsDirty and band(table_.Flags, ImGuiTableFlags.Sortable) ~= 0 then
|
|
ImGui.TableSortSpecsBuild(table_)
|
|
end
|
|
|
|
-- [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
|
|
if table_.FreezeColumnsRequest > 0 then
|
|
table_.InnerWindow.DecoInnerSizeX1 = table_.Columns[table_.DisplayOrderToIndex[table_.FreezeColumnsRequest - 1]].MaxX - table_.OuterRect.Min.x -- FIXME-FROZEN
|
|
end
|
|
if table_.FreezeRowsRequest > 0 then
|
|
table_.InnerWindow.DecoInnerSizeY1 = table_instance.LastFrozenHeight
|
|
end
|
|
table_instance.LastFrozenHeight = 0.0
|
|
|
|
local inner_window = table_.InnerWindow
|
|
local bs = g.BoxSelectState
|
|
if bs and bs.Window == inner_window and bs.UnclipMode then
|
|
ImGui.TableApplyExternalUnclipRect(table_, bs.UnclipRect)
|
|
end
|
|
|
|
-- Initial state
|
|
if band(table_.Flags, ImGuiTableFlags.NoClip) ~= 0 then
|
|
table_.DrawSplitter:SetCurrentChannel(inner_window.DrawList, TABLE_DRAW_CHANNEL_NOCLIP)
|
|
else
|
|
inner_window.DrawList:PushClipRect(inner_window.InnerClipRect.Min, inner_window.InnerClipRect.Max, false) -- FIXME: use table->InnerClipRect?
|
|
end
|
|
end
|
|
|
|
-- When starting a BeginMultiSelect() after table has been layout we update IsRequestOutput fields.
|
|
function ImGui.TableApplyExternalUnclipRect(table_, rect)
|
|
if rect:IsInverted() then
|
|
return
|
|
end
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
if not column.IsRequestOutput then
|
|
if rect:Overlaps(ImRect(column.MinX, table_.WorkRect.Min.y, column.MaxX, FLT_MAX)) then
|
|
column.IsRequestOutput = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
|
|
function ImGui.TableUpdateBorders(table_)
|
|
local g = GImGui
|
|
IM_ASSERT(band(table_.Flags, ImGuiTableFlags.Resizable) ~= 0)
|
|
|
|
local table_instance = ImGui.TableGetInstanceData(table_, table_.InstanceCurrent)
|
|
local hit_half_width = ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale)
|
|
local hit_y1 = ((table_.FreezeRowsCount >= 1) and table_.OuterRect.Min.y or table_.WorkRect.Min.y) + table_.AngledHeadersHeight
|
|
local hit_y2_body = ImMax(table_.OuterRect.Max.y, hit_y1 + table_instance.LastOuterHeight - table_.AngledHeadersHeight)
|
|
local hit_y2_head = hit_y1 + table_instance.LastTopHeadersRowHeight
|
|
|
|
for order_n = 0, table_.ColumnsCount - 1 do
|
|
repeat
|
|
if not BitTest(table_.EnabledMaskByDisplayOrder, order_n) then
|
|
break
|
|
end
|
|
|
|
local column_n = table_.DisplayOrderToIndex[order_n]
|
|
local column = table_.Columns[column_n]
|
|
if band(column.Flags, bor(ImGuiTableColumnFlags.NoResize, ImGuiTableColumnFlags.NoDirectResize_)) ~= 0 then
|
|
break
|
|
end
|
|
|
|
-- ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders()
|
|
local border_y2_hit = (band(table_.Flags, ImGuiTableFlags.NoBordersInBody) ~= 0) and hit_y2_head or hit_y2_body
|
|
if band(table_.Flags, ImGuiTableFlags.NoBordersInBody) ~= 0 and table_.IsUsingHeaders == false then
|
|
break
|
|
end
|
|
|
|
if not column.IsVisibleX and table_.LastResizedColumn ~= column_n then
|
|
break
|
|
end
|
|
|
|
local column_id = ImGui.TableGetColumnResizeID(table_, column_n, table_.InstanceCurrent)
|
|
local hit_rect = ImRect(column.MaxX - hit_half_width, hit_y1, column.MaxX + hit_half_width, border_y2_hit)
|
|
ImGui.ItemAdd(hit_rect, column_id, nil, ImGuiItemFlags.NoNav)
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(hit_rect, column_id, bor(ImGuiButtonFlags.FlattenChildren, ImGuiButtonFlags.PressedOnClick, ImGuiButtonFlags.PressedOnDoubleClick, ImGuiButtonFlags.NoNavFocus))
|
|
if pressed and ImGui.IsMouseDoubleClicked(0) then
|
|
ImGui.TableSetColumnWidthAutoSingle(table_, column_n)
|
|
ImGui.ClearActiveID()
|
|
held = false
|
|
end
|
|
if held then
|
|
if table_.LastResizedColumn == -1 then
|
|
table_.ResizeLockMinContentsX2 = (table_.RightMostEnabledColumn ~= -1) and table_.Columns[table_.RightMostEnabledColumn].MaxX or -FLT_MAX
|
|
end
|
|
table_.ResizedColumn = column_n
|
|
table_.InstanceInteracted = table_.InstanceCurrent
|
|
end
|
|
if (hovered and g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) or held then
|
|
table_.HoveredColumnBorder = column_n
|
|
ImGui.SetMouseCursor(ImGuiMouseCursor.ResizeEW)
|
|
end
|
|
until true
|
|
end
|
|
end
|
|
|
|
function ImGui.EndTable()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
IM_ASSERT_USER_ERROR_RET(table_ ~= nil, "EndTable() call should only be done while in BeginTable() scope!")
|
|
|
|
-- If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves.
|
|
if not table_.IsLayoutLocked then
|
|
ImGui.TableUpdateLayout(table_)
|
|
end
|
|
|
|
local flags = table_.Flags
|
|
local inner_window = table_.InnerWindow
|
|
local outer_window = table_.OuterWindow
|
|
local temp_data = table_.TempData
|
|
IM_ASSERT(inner_window == g.CurrentWindow and inner_window.ID == temp_data.WindowID)
|
|
IM_ASSERT(outer_window == inner_window or outer_window == inner_window.ParentWindow)
|
|
|
|
if table_.IsInsideRow then
|
|
ImGui.TableEndRow(table_)
|
|
end
|
|
|
|
-- Context menu in columns body
|
|
if band(flags, ImGuiTableFlags.ContextMenuInBody) ~= 0 then
|
|
if table_.HoveredColumnBody ~= -1 and not ImGui.IsAnyItemHovered() and ImGui.IsMouseReleased(ImGuiMouseButton.Right) then
|
|
ImGui.TableOpenContextMenu(table_.HoveredColumnBody)
|
|
end
|
|
end
|
|
|
|
-- Finalize table height
|
|
local table_instance = ImGui.TableGetInstanceData(table_, table_.InstanceCurrent)
|
|
ImVec2_Copy(inner_window.DC.PrevLineSize, temp_data.HostBackupPrevLineSize)
|
|
ImVec2_Copy(inner_window.DC.CurrLineSize, temp_data.HostBackupCurrLineSize)
|
|
ImVec2_Copy(inner_window.DC.CursorMaxPos, temp_data.HostBackupCursorMaxPos)
|
|
local inner_content_max_y = ImCeil(table_.RowPosY2) -- Rounding final position is important as we currently don't round row height
|
|
IM_ASSERT(table_.RowPosY2 == inner_window.DC.CursorPos.y)
|
|
if inner_window ~= outer_window then
|
|
inner_window.DC.CursorMaxPos.y = inner_content_max_y
|
|
elseif band(flags, ImGuiTableFlags.NoHostExtendY) == 0 then
|
|
local v = ImMax(table_.OuterRect.Max.y, inner_content_max_y) -- Patch OuterRect/InnerRect height
|
|
table_.OuterRect.Max.y = v; table_.InnerRect.Max.y = v
|
|
end
|
|
table_.WorkRect.Max.y = ImMax(table_.WorkRect.Max.y, table_.OuterRect.Max.y)
|
|
table_instance.LastOuterHeight = table_.OuterRect:GetHeight()
|
|
|
|
-- Setup inner scrolling range
|
|
if band(table_.Flags, ImGuiTableFlags.ScrollX) ~= 0 then
|
|
local outer_padding_for_border = (band(table_.Flags, ImGuiTableFlags.BordersOuterV) ~= 0) and TABLE_BORDER_SIZE or 0.0
|
|
local max_pos_x = inner_window.DC.CursorMaxPos.x
|
|
if table_.RightMostEnabledColumn ~= -1 then
|
|
max_pos_x = ImMax(max_pos_x, table_.Columns[table_.RightMostEnabledColumn].WorkMaxX + table_.CellPaddingX + table_.OuterPaddingX - outer_padding_for_border)
|
|
end
|
|
if table_.ResizedColumn ~= -1 then
|
|
max_pos_x = ImMax(max_pos_x, table_.ResizeLockMinContentsX2)
|
|
end
|
|
inner_window.DC.CursorMaxPos.x = max_pos_x + table_.TempData.AngledHeadersExtraWidth
|
|
end
|
|
|
|
-- Pop clipping rect
|
|
if band(flags, ImGuiTableFlags.NoClip) == 0 then
|
|
inner_window.DrawList:PopClipRect()
|
|
end
|
|
ImRect_CopyFromV4(inner_window.ClipRect, inner_window.DrawList._ClipRectStack:back())
|
|
|
|
-- Draw borders
|
|
if band(flags, ImGuiTableFlags.Borders) ~= 0 then
|
|
ImGui.TableDrawBorders(table_)
|
|
end
|
|
|
|
-- Flatten channels and merge draw calls
|
|
local splitter = table_.DrawSplitter
|
|
splitter:SetCurrentChannel(inner_window.DrawList, 0)
|
|
if band(table_.Flags, ImGuiTableFlags.NoClip) == 0 then
|
|
ImGui.TableMergeDrawChannels(table_)
|
|
end
|
|
splitter:Merge(inner_window.DrawList)
|
|
|
|
-- Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
|
|
local auto_fit_width_for_fixed = 0.0
|
|
local auto_fit_width_for_stretched = 0.0
|
|
local auto_fit_width_for_stretched_min = 0.0
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
if BitTest(table_.EnabledMaskByIndex, column_n) then
|
|
local column = table_.Columns[column_n]
|
|
local column_width_request
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 and band(column.Flags, ImGuiTableColumnFlags.NoResize) == 0 then
|
|
column_width_request = column.WidthRequest
|
|
else
|
|
column_width_request = ImGui.TableGetColumnWidthAuto(table_, column)
|
|
end
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 then
|
|
auto_fit_width_for_fixed = auto_fit_width_for_fixed + column_width_request
|
|
else
|
|
auto_fit_width_for_stretched = auto_fit_width_for_stretched + column_width_request
|
|
end
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0 and band(column.Flags, ImGuiTableColumnFlags.NoResize) ~= 0 then
|
|
auto_fit_width_for_stretched_min = ImMax(auto_fit_width_for_stretched_min, column_width_request / (column.StretchWeight / table_.ColumnsStretchSumWeights))
|
|
end
|
|
end
|
|
end
|
|
local width_spacings = (table_.OuterPaddingX * 2.0) + (table_.CellSpacingX1 + table_.CellSpacingX2) * (table_.ColumnsEnabledCount - 1)
|
|
table_.ColumnsAutoFitWidth = width_spacings + (table_.CellPaddingX * 2.0) * table_.ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax(auto_fit_width_for_stretched, auto_fit_width_for_stretched_min)
|
|
|
|
-- Update scroll
|
|
if band(table_.Flags, ImGuiTableFlags.ScrollX) == 0 and inner_window ~= outer_window then
|
|
inner_window.Scroll.x = 0.0
|
|
elseif table_.LastResizedColumn ~= -1 and table_.ResizedColumn == -1 and inner_window.ScrollbarX and table_.InstanceInteracted == table_.InstanceCurrent then
|
|
-- When releasing a column being resized, scroll to keep the resulting column in sight
|
|
local neighbor_width_to_keep_visible = table_.MinColumnWidth + table_.CellPaddingX * 2.0
|
|
local column = table_.Columns[table_.LastResizedColumn]
|
|
if column.MaxX < table_.InnerClipRect.Min.x then
|
|
ImGui.SetScrollFromPosX(inner_window, column.MaxX - inner_window.Pos.x - neighbor_width_to_keep_visible, 1.0)
|
|
elseif column.MaxX > table_.InnerClipRect.Max.x then
|
|
ImGui.SetScrollFromPosX(inner_window, column.MaxX - inner_window.Pos.x + neighbor_width_to_keep_visible, 1.0)
|
|
end
|
|
end
|
|
|
|
-- Apply resizing/dragging at the end of the frame
|
|
if table_.ResizedColumn ~= -1 and table_.InstanceCurrent == table_.InstanceInteracted then
|
|
local column = table_.Columns[table_.ResizedColumn]
|
|
local new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale))
|
|
local new_width = ImTrunc(new_x2 - column.MinX - table_.CellSpacingX1 - table_.CellPaddingX * 2.0)
|
|
table_.ResizedColumnNextWidth = new_width
|
|
end
|
|
|
|
table_.IsActiveIdInTable = (g.ActiveIdIsAlive ~= 0 and table_.IsActiveIdAliveBeforeTable == false)
|
|
|
|
-- Pop from id stack
|
|
IM_ASSERT_USER_ERROR(inner_window.IDStack:back() == table_instance.TableInstanceID, "Mismatching PushID/PopID!")
|
|
IM_ASSERT_USER_ERROR(outer_window.DC.ItemWidthStack.Size >= temp_data.HostBackupItemWidthStackSize, "Too many PopItemWidth!")
|
|
if table_.InstanceCurrent > 0 then
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
-- Restore window data that we modified
|
|
local backup_outer_max_pos = V2(outer_window.DC.CursorMaxPos)
|
|
ImRect_Copy(inner_window.WorkRect, temp_data.HostBackupWorkRect)
|
|
ImRect_Copy(inner_window.ParentWorkRect, temp_data.HostBackupParentWorkRect)
|
|
inner_window.SkipItems = table_.HostSkipItems
|
|
ImVec2_Copy(outer_window.DC.CursorPos, table_.OuterRect.Min)
|
|
outer_window.DC.ItemWidth = temp_data.HostBackupItemWidth
|
|
outer_window.DC.ItemWidthStack:resize(temp_data.HostBackupItemWidthStackSize)
|
|
outer_window.DC.ColumnsOffset.x = temp_data.HostBackupColumnsOffset
|
|
|
|
-- Layout in outer window
|
|
if inner_window ~= outer_window then
|
|
local backup_nav_layers_active_mask = inner_window.DC.NavLayersActiveMask
|
|
inner_window.DC.NavLayersActiveMask = bor(inner_window.DC.NavLayersActiveMask, lshift(1, table_.NavLayer)) -- So empty table don't appear to navigate differently.
|
|
g.CurrentTable = nil -- To avoid error recovery recursing
|
|
ImGui.EndChild()
|
|
g.CurrentTable = table_
|
|
inner_window.DC.NavLayersActiveMask = backup_nav_layers_active_mask
|
|
else
|
|
inner_window.DC.TreeDepth = inner_window.DC.TreeDepth - 1
|
|
ImGui.ItemSize(table_.OuterRect:GetSize())
|
|
ImGui.ItemAdd(table_.OuterRect, 0)
|
|
end
|
|
|
|
-- Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar
|
|
if band(table_.Flags, ImGuiTableFlags.NoHostExtendX) ~= 0 then
|
|
IM_ASSERT(band(table_.Flags, ImGuiTableFlags.ScrollX) == 0)
|
|
outer_window.DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table_.OuterRect.Min.x + table_.ColumnsAutoFitWidth)
|
|
elseif temp_data.UserOuterSize.x <= 0.0 then
|
|
local outer_content_max_x = table_.OuterRect.Min.x + table_.ColumnsAutoFitWidth
|
|
local decoration_size = table_.TempData.AngledHeadersExtraWidth + ((inner_window ~= outer_window) and inner_window.ScrollbarSizes.x or 0.0)
|
|
outer_window.DC.IdealMaxPos.x = ImMax(outer_window.DC.IdealMaxPos.x, outer_content_max_x + decoration_size - temp_data.UserOuterSize.x)
|
|
outer_window.DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table_.OuterRect.Max.x, outer_content_max_x + decoration_size))
|
|
else
|
|
outer_window.DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table_.OuterRect.Max.x)
|
|
end
|
|
if temp_data.UserOuterSize.y <= 0.0 then
|
|
local outer_content_size_y = (inner_window == outer_window) and (inner_content_max_y - table_.InnerRect.Min.y) or (inner_content_max_y - inner_window.DC.CursorStartPos.y)
|
|
local outer_content_max_y = table_.OuterRect.Min.y + outer_content_size_y
|
|
local decoration_size = (inner_window ~= outer_window) and inner_window.ScrollbarSizes.y or 0.0
|
|
outer_window.DC.IdealMaxPos.y = ImMax(outer_window.DC.IdealMaxPos.y, outer_content_max_y + decoration_size - temp_data.UserOuterSize.y)
|
|
outer_window.DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table_.OuterRect.Max.y, outer_content_max_y + decoration_size))
|
|
else
|
|
-- OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set)
|
|
outer_window.DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table_.OuterRect.Max.y)
|
|
end
|
|
|
|
-- Save settings
|
|
if table_.IsSettingsDirty then
|
|
ImGui.TableSaveSettings(table_)
|
|
end
|
|
table_.IsInitializing = false
|
|
|
|
-- Clear or restore current table, if any
|
|
IM_ASSERT(g.CurrentWindow == outer_window and g.CurrentTable == table_)
|
|
IM_ASSERT(g.TablesTempDataStacked > 0)
|
|
g.TablesTempDataStacked = g.TablesTempDataStacked - 1
|
|
temp_data = (g.TablesTempDataStacked > 0) and g.TablesTempData.Data[g.TablesTempDataStacked] or nil
|
|
g.CurrentTable = (temp_data and (temp_data.WindowID == outer_window.ID)) and g.Tables:GetByIndex(temp_data.TableIndex) or nil
|
|
if g.CurrentTable then
|
|
g.CurrentTable.TempData = temp_data
|
|
g.CurrentTable.DrawSplitter = temp_data.DrawSplitter
|
|
end
|
|
outer_window.DC.CurrentTableIdx = g.CurrentTable and g.Tables:GetIndex(g.CurrentTable) or -1
|
|
ImGui.NavUpdateCurrentWindowIsScrollPushableX()
|
|
end
|
|
|
|
-- Called in TableUpdateLayout() when initializing/after loading settings.
|
|
-- 'init_mask' specify which fields to initialize.
|
|
--- @param column_n int # index of `column` (C++: Columns.index_from_ptr(column))
|
|
function ImGui.TableInitColumnDefaults(table_, column, column_n, init_mask)
|
|
local flags = column.Flags
|
|
if band(init_mask, ImGuiTableFlags.Resizable) ~= 0 then
|
|
local init_width_or_weight = column.InitStretchWeightOrWidth
|
|
column.WidthRequest = (band(flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 and init_width_or_weight > 0.0) and init_width_or_weight or -1.0
|
|
column.StretchWeight = (init_width_or_weight > 0.0 and band(flags, ImGuiTableColumnFlags.WidthStretch) ~= 0) and init_width_or_weight or -1.0
|
|
if init_width_or_weight > 0.0 then -- Disable auto-fit if an explicit width/weight has been specified
|
|
column.AutoFitQueue = 0x00
|
|
end
|
|
end
|
|
if band(init_mask, ImGuiTableFlags.Reorderable) ~= 0 then
|
|
column.DisplayOrder = (band(table_.Flags, ImGuiTableFlags.Reorderable) ~= 0) and -1 or column_n
|
|
end
|
|
if band(init_mask, ImGuiTableFlags.Hideable) ~= 0 then
|
|
local v = band(flags, ImGuiTableColumnFlags.DefaultHide) == 0
|
|
column.IsUserEnabled = v; column.IsUserEnabledNextFrame = v
|
|
end
|
|
if band(init_mask, ImGuiTableFlags.Sortable) ~= 0 then
|
|
-- Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
|
|
column.SortOrder = (band(flags, ImGuiTableColumnFlags.DefaultSort) ~= 0) and 0 or -1
|
|
if band(flags, ImGuiTableColumnFlags.DefaultSort) ~= 0 then
|
|
column.SortDirection = (band(flags, ImGuiTableColumnFlags.PreferSortDescending) ~= 0) and ImGuiSortDirection.Descending or ImGuiSortDirection.Ascending
|
|
else
|
|
column.SortDirection = ImGuiSortDirection.None
|
|
end
|
|
end
|
|
end
|
|
|
|
-- See "COLUMNS SIZING POLICIES" comments at the top of this file
|
|
-- If (init_width_or_weight <= 0.0f) it is ignored
|
|
local function TableSetupColumnApply(table_, idx, id, name_offset, flags, init_width_or_weight, user_data)
|
|
local column = table_.Columns[idx]
|
|
|
|
-- Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
|
|
if table_.IsDefaultSizingPolicy and band(flags, ImGuiTableColumnFlags.WidthMask_) == 0 and band(flags, ImGuiTableFlags.ScrollX) == 0 then
|
|
IM_ASSERT_USER_ERROR_RET(init_width_or_weight <= 0.0, "TableSetupColumn(): can only specify width/weight if sizing policy is set explicitly in either Table or Column.")
|
|
end
|
|
|
|
-- When passing a width automatically enforce WidthFixed policy
|
|
if band(flags, ImGuiTableColumnFlags.WidthMask_) == 0 and init_width_or_weight > 0.0 then
|
|
if band(table_.Flags, ImGuiTableFlags.SizingMask_) == ImGuiTableFlags.SizingFixedFit or band(table_.Flags, ImGuiTableFlags.SizingMask_) == ImGuiTableFlags.SizingFixedSame then
|
|
flags = bor(flags, ImGuiTableColumnFlags.WidthFixed)
|
|
end
|
|
end
|
|
if band(flags, ImGuiTableColumnFlags.AngledHeader) ~= 0 then
|
|
flags = bor(flags, ImGuiTableColumnFlags.NoHeaderLabel)
|
|
table_.AngledHeadersCount = table_.AngledHeadersCount + 1
|
|
end
|
|
|
|
TableSetupColumnFlags(table_, column, idx, flags)
|
|
column.ID = id
|
|
column.UserData = user_data
|
|
column.NameOffset = name_offset
|
|
column.InitStretchWeightOrWidth = init_width_or_weight
|
|
end
|
|
|
|
--- @param label string?
|
|
--- @param flags? ImGuiTableColumnFlags
|
|
--- @param init_width_or_weight? float
|
|
--- @param user_data? ImGuiID
|
|
function ImGui.TableSetupColumn(label, flags, init_width_or_weight, user_data)
|
|
if flags == nil then flags = 0 end
|
|
if init_width_or_weight == nil then init_width_or_weight = 0.0 end
|
|
if user_data == nil then user_data = 0 end
|
|
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
IM_ASSERT_USER_ERROR_RET(table_ ~= nil, "Call should only be done while in BeginTable() scope!")
|
|
IM_ASSERT_USER_ERROR_RET(table_.DeclColumnsCount < table_.ColumnsCount, "TableSetupColumn(): called too many times!")
|
|
IM_ASSERT_USER_ERROR_RET(table_.IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!")
|
|
IM_ASSERT(band(flags, ImGuiTableColumnFlags.StatusMask_) == 0, "Illegal to pass StatusMask values to TableSetupColumn()")
|
|
|
|
-- Store name
|
|
local name_offset = -1
|
|
if label ~= nil and label ~= "" then
|
|
name_offset = #table_.ColumnsNames
|
|
table_.ColumnsNames[name_offset + 1] = label
|
|
end
|
|
local column_id = (label ~= nil and label ~= "") and ImHashStr(label) or 0
|
|
|
|
-- When ID changed or a column moved: defer the request until layout where we will process full reconcile.
|
|
local column_idx = table_.DeclColumnsCount
|
|
table_.DeclColumnsCount = table_.DeclColumnsCount + 1
|
|
local column = table_.Columns[column_idx]
|
|
|
|
-- If topology change goes into reconcile mode
|
|
if table_.IsReconcileMode == false and column.ID ~= column_id and not table_.IsNewTable then
|
|
table_.IsReconcileMode = true
|
|
end
|
|
|
|
-- Fast/common path
|
|
if table_.IsReconcileMode == false then
|
|
TableSetupColumnApply(table_, column_idx, column_id, name_offset, flags, init_width_or_weight, user_data)
|
|
column.IsNeedReconcileSrc = false; column.IsNeedReconcileDst = false
|
|
local old = table_.TempData.OldColumnsData
|
|
if old and column_idx < table_.TempData.OldColumnsDataSize then
|
|
old[column_idx].IsNeedReconcileSrc = false
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Reconcile path: defer applying data to TableUpdateLayout() -> TableReconcileMovedColumns() -> TableSetupColumnApply().
|
|
local reconcile_data = {
|
|
ID = column_id, NameOffset = name_offset, Flags = flags, InitWidthOrWeight = init_width_or_weight, UserData = user_data,
|
|
ColumnNewIdx = column_idx, ColumnOldIdx = -1, ColumnOldData = ImGuiTableColumn(),
|
|
}
|
|
table_.TempData.ReconcileColumnsRequests:push_back(reconcile_data)
|
|
column.NameOffset = name_offset -- Allow TableGetColumnName() to work before layout
|
|
column.IsNeedReconcileSrc = true; column.IsNeedReconcileDst = true
|
|
end
|
|
|
|
-- NB: This was written to be similar to the logic in TableLoadSettingsForColumns().
|
|
function ImGui.TableReconcileColumns(table_)
|
|
local temp_data = table_.TempData
|
|
IMGUI_DEBUG_LOG_TABLE("[table] Reconcile columns for table 0x%08X\n", table_.ID)
|
|
|
|
local dst_columns = table_.Columns
|
|
local src_columns, src_count
|
|
if temp_data.OldColumnsData == nil then
|
|
src_columns, src_count = table_.Columns, table_.ColumnsSize
|
|
else
|
|
src_columns, src_count = temp_data.OldColumnsData, temp_data.OldColumnsDataSize
|
|
end
|
|
|
|
-- Find matches for named columns.
|
|
local matches = 0
|
|
local reconcile_requests = temp_data.ReconcileColumnsRequests
|
|
for _, reconcile_data in reconcile_requests:iter() do
|
|
if reconcile_data.ID ~= 0 then
|
|
for src_n = 0, src_count - 1 do
|
|
local src_column = src_columns[src_n]
|
|
if src_column.ID == reconcile_data.ID and src_column.IsNeedReconcileSrc then
|
|
local dst_column = dst_columns[reconcile_data.ColumnNewIdx]
|
|
IM_ASSERT(src_column.IsNeedReconcileSrc and dst_column.IsNeedReconcileDst)
|
|
src_column.IsNeedReconcileSrc = false; dst_column.IsNeedReconcileDst = false
|
|
reconcile_data.ColumnOldIdx = src_n
|
|
reconcile_data.ColumnOldData = TableColumnClone(src_column)
|
|
matches = matches + 1
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Remaining entries are matched sequentially.
|
|
local dst_idx = 1 -- index in reconcile array (1-based)
|
|
if matches ~= reconcile_requests.Size then
|
|
for src_n = 0, src_count - 1 do
|
|
local src_column = src_columns[src_n]
|
|
if src_column.IsNeedReconcileSrc then
|
|
while dst_idx <= reconcile_requests.Size and reconcile_requests.Data[dst_idx].ColumnOldIdx ~= -1 do
|
|
dst_idx = dst_idx + 1
|
|
end
|
|
if dst_idx > reconcile_requests.Size then
|
|
break
|
|
end
|
|
local reconcile_data = reconcile_requests.Data[dst_idx]
|
|
local dst_column = dst_columns[reconcile_data.ColumnNewIdx]
|
|
IM_ASSERT(src_column.IsNeedReconcileSrc and dst_column.IsNeedReconcileDst)
|
|
src_column.IsNeedReconcileSrc = false; dst_column.IsNeedReconcileDst = false
|
|
reconcile_data.ColumnOldIdx = src_n
|
|
reconcile_data.ColumnOldData = TableColumnClone(src_column)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Apply in the final pass. Because it is possible that src_columns == table->Columns we went through a temporary copy.
|
|
for _, reconcile_data in reconcile_requests:iter() do
|
|
TableColumnCopy(table_.Columns[reconcile_data.ColumnNewIdx], reconcile_data.ColumnOldData)
|
|
TableSetupColumnApply(table_, reconcile_data.ColumnNewIdx, reconcile_data.ID, reconcile_data.NameOffset, reconcile_data.Flags, reconcile_data.InitWidthOrWeight, reconcile_data.UserData)
|
|
end
|
|
ImGui.TableFixDisplayOrder(table_)
|
|
table_.IsSettingsDirty = true -- FIXME-RECONCILE: Necessary?
|
|
table_.IsReconcileMode = false
|
|
reconcile_requests:resize(0) -- GC-ed once in NewFrame()
|
|
end
|
|
|
|
-- [Public]
|
|
function ImGui.TableSetupScrollFreeze(columns, rows)
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
IM_ASSERT_USER_ERROR_RET(table_ ~= nil, "Call should only be done while in BeginTable() scope!")
|
|
IM_ASSERT(table_.IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!")
|
|
IM_ASSERT(columns >= 0 and columns < IMGUI_TABLE_MAX_COLUMNS)
|
|
IM_ASSERT(rows >= 0 and rows < 128) -- Arbitrary limit
|
|
|
|
table_.FreezeColumnsRequest = (band(table_.Flags, ImGuiTableFlags.ScrollX) ~= 0) and ImMin(columns, table_.ColumnsCount) or 0
|
|
table_.FreezeColumnsCount = (table_.InnerWindow.Scroll.x ~= 0.0) and table_.FreezeColumnsRequest or 0
|
|
table_.FreezeRowsRequest = (band(table_.Flags, ImGuiTableFlags.ScrollY) ~= 0) and rows or 0
|
|
table_.FreezeRowsCount = (table_.InnerWindow.Scroll.y ~= 0.0) and table_.FreezeRowsRequest or 0
|
|
table_.IsUnfrozenRows = (table_.FreezeRowsCount == 0) -- Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Simple accessors
|
|
----------------------------------------------------------------
|
|
|
|
function ImGui.SetWindowClipRectBeforeSetChannel(window, clip_rect)
|
|
local clip_rect_vec4 = clip_rect:ToVec4()
|
|
ImRect_Copy(window.ClipRect, clip_rect)
|
|
ImVec4_Copy(window.DrawList._CmdHeader.ClipRect, clip_rect_vec4)
|
|
window.DrawList._ClipRectStack.Data[window.DrawList._ClipRectStack.Size] = clip_rect_vec4
|
|
end
|
|
|
|
function ImGui.TableGetColumnCount()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
return table_ and table_.ColumnsCount or 0
|
|
end
|
|
|
|
-- Overloads: TableGetColumnName(column_n?) / TableGetColumnName(table, column_n)
|
|
function ImGui.TableGetColumnName(a, b)
|
|
local table_, column_n
|
|
if type(a) == "table" then
|
|
table_, column_n = a, b
|
|
else
|
|
local g = GImGui
|
|
table_ = g.CurrentTable
|
|
if not table_ then
|
|
return nil
|
|
end
|
|
column_n = a or -1
|
|
if column_n < 0 then
|
|
column_n = table_.CurrentColumn
|
|
end
|
|
end
|
|
if table_.IsLayoutLocked == false and column_n >= table_.DeclColumnsCount then
|
|
return "" -- NameOffset is invalid at this point
|
|
end
|
|
local column = table_.Columns[column_n]
|
|
if column.NameOffset == -1 then
|
|
return ""
|
|
end
|
|
return table_.ColumnsNames[column.NameOffset + 1]
|
|
end
|
|
|
|
-- Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
|
|
function ImGui.TableSetColumnEnabled(column_n, enabled)
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
IM_ASSERT_USER_ERROR_RET(table_ ~= nil, "Call should only be done while in BeginTable() scope!")
|
|
IM_ASSERT(band(table_.Flags, ImGuiTableFlags.Hideable) ~= 0) -- See comments above
|
|
if column_n < 0 then
|
|
column_n = table_.CurrentColumn
|
|
end
|
|
IM_ASSERT(column_n >= 0 and column_n < table_.ColumnsCount)
|
|
local column = table_.Columns[column_n]
|
|
column.IsUserEnabledNextFrame = enabled
|
|
end
|
|
|
|
-- We allow querying for an extra column in order to poll the IsHovered state of the right-most section
|
|
function ImGui.TableGetColumnFlags(column_n)
|
|
if column_n == nil then column_n = -1 end
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if not table_ then
|
|
return ImGuiTableColumnFlags.None
|
|
end
|
|
if column_n < 0 then
|
|
column_n = table_.CurrentColumn
|
|
end
|
|
if column_n == table_.ColumnsCount then
|
|
return (table_.HoveredColumnBody == column_n) and ImGuiTableColumnFlags.IsHovered or ImGuiTableColumnFlags.None
|
|
end
|
|
return table_.Columns[column_n].Flags
|
|
end
|
|
|
|
-- Return the cell rectangle based on currently known height.
|
|
function ImGui.TableGetCellBgRect(table_, column_n)
|
|
local column = table_.Columns[column_n]
|
|
local x1 = column.MinX
|
|
local x2 = column.MaxX
|
|
x1 = ImMax(x1, table_.WorkRect.Min.x)
|
|
x2 = ImMin(x2, table_.WorkRect.Max.x)
|
|
return ImRect(x1, table_.RowPosY1, x2, table_.RowPosY2)
|
|
end
|
|
|
|
-- Return the resizing ID for the right-side of the given column.
|
|
function ImGui.TableGetColumnResizeID(table_, column_n, instance_no)
|
|
if instance_no == nil then instance_no = 0 end
|
|
IM_ASSERT(column_n >= 0 and column_n < table_.ColumnsCount)
|
|
local instance_id = ImGui.TableGetInstanceID(table_, instance_no)
|
|
return band(instance_id + 1 + column_n, 0xFFFFFFFF) -- FIXME: #6140: still not ideal
|
|
end
|
|
|
|
-- Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column.
|
|
function ImGui.TableGetHoveredColumn()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if not table_ then
|
|
return -1
|
|
end
|
|
return table_.HoveredColumnBody
|
|
end
|
|
|
|
-- Return -1 when table is not hovered. Return maxrow+1 if in table but below last submitted row.
|
|
function ImGui.TableGetHoveredRow()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if not table_ then
|
|
return -1
|
|
end
|
|
local table_instance = ImGui.TableGetInstanceData(table_, table_.InstanceCurrent)
|
|
return table_instance.HoveredRowLast
|
|
end
|
|
|
|
function ImGui.TableSetBgColor(target, color, column_n)
|
|
if column_n == nil then column_n = -1 end
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
IM_ASSERT_USER_ERROR_RET(table_ ~= nil, "Call should only be done while in BeginTable() scope!")
|
|
IM_ASSERT(target ~= ImGuiTableBgTarget.None)
|
|
|
|
if color == IM_COL32_DISABLE then
|
|
color = 0
|
|
end
|
|
|
|
-- We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time.
|
|
if target == ImGuiTableBgTarget.CellBg then
|
|
if table_.RowPosY1 > table_.InnerClipRect.Max.y then -- Discard
|
|
return
|
|
end
|
|
if column_n == -1 then
|
|
column_n = table_.CurrentColumn
|
|
end
|
|
if not BitTest(table_.VisibleMaskByIndex, column_n) then
|
|
return
|
|
end
|
|
if table_.RowCellDataCurrent < 0 or table_.RowCellData[table_.RowCellDataCurrent].Column ~= column_n then
|
|
table_.RowCellDataCurrent = table_.RowCellDataCurrent + 1
|
|
end
|
|
local cell_data = table_.RowCellData[table_.RowCellDataCurrent]
|
|
cell_data.BgColor = color
|
|
cell_data.Column = column_n
|
|
elseif target == ImGuiTableBgTarget.RowBg0 or target == ImGuiTableBgTarget.RowBg1 then
|
|
if table_.RowPosY1 > table_.InnerClipRect.Max.y then -- Discard
|
|
return
|
|
end
|
|
IM_ASSERT(column_n == -1)
|
|
local bg_idx = (target == ImGuiTableBgTarget.RowBg1) and 1 or 0
|
|
table_.RowBgColor[bg_idx] = color
|
|
else
|
|
IM_ASSERT(false)
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Row changes
|
|
----------------------------------------------------------------
|
|
|
|
-- [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows
|
|
function ImGui.TableGetRowIndex()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if not table_ then
|
|
return 0
|
|
end
|
|
return table_.CurrentRow
|
|
end
|
|
|
|
-- [Public] Starts into the first cell of a new row
|
|
--- @param row_flags? ImGuiTableRowFlags
|
|
--- @param row_min_height? float
|
|
function ImGui.TableNextRow(row_flags, row_min_height)
|
|
if row_flags == nil then row_flags = 0 end
|
|
if row_min_height == nil then row_min_height = 0.0 end
|
|
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
|
|
if not table_.IsLayoutLocked then
|
|
ImGui.TableUpdateLayout(table_)
|
|
end
|
|
if table_.IsInsideRow then
|
|
ImGui.TableEndRow(table_)
|
|
end
|
|
|
|
table_.LastRowFlags = table_.RowFlags
|
|
table_.RowFlags = row_flags
|
|
table_.RowCellPaddingY = g.Style.CellPadding.y
|
|
table_.RowMinHeight = row_min_height
|
|
ImGui.TableBeginRow(table_)
|
|
|
|
-- We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
|
|
-- because that would essentially require a unique clipping rectangle per-cell.
|
|
table_.RowPosY2 = table_.RowPosY2 + table_.RowCellPaddingY * 2.0
|
|
table_.RowPosY2 = ImMax(table_.RowPosY2, table_.RowPosY1 + row_min_height)
|
|
|
|
-- Disable output until user calls TableNextColumn()
|
|
table_.InnerWindow.SkipItems = true
|
|
end
|
|
|
|
-- [Internal] Only called by TableNextRow()
|
|
function ImGui.TableBeginRow(table_)
|
|
local window = table_.InnerWindow
|
|
IM_ASSERT(not table_.IsInsideRow)
|
|
|
|
-- New row
|
|
table_.CurrentRow = table_.CurrentRow + 1
|
|
table_.CurrentColumn = -1
|
|
table_.RowBgColor[0] = IM_COL32_DISABLE; table_.RowBgColor[1] = IM_COL32_DISABLE
|
|
table_.RowCellDataCurrent = -1
|
|
table_.IsInsideRow = true
|
|
|
|
-- Begin frozen rows
|
|
local next_y1 = table_.RowPosY2
|
|
if table_.CurrentRow == 0 and table_.FreezeRowsCount > 0 then
|
|
next_y1 = table_.OuterRect.Min.y
|
|
window.DC.CursorPos.y = next_y1
|
|
end
|
|
|
|
table_.RowPosY1 = next_y1; table_.RowPosY2 = next_y1
|
|
table_.RowTextBaseline = 0.0
|
|
table_.RowIndentOffsetX = window.DC.Indent.x - table_.HostIndentX -- Lock indent
|
|
|
|
window.DC.PrevLineTextBaseOffset = 0.0
|
|
window.DC.CursorPosPrevLine.x = window.DC.CursorPos.x
|
|
window.DC.CursorPosPrevLine.y = window.DC.CursorPos.y + table_.RowCellPaddingY -- This allows users to call SameLine() to share LineSize between columns.
|
|
window.DC.PrevLineSize.x = 0.0; window.DC.PrevLineSize.y = 0.0
|
|
window.DC.CurrLineSize.x = 0.0; window.DC.CurrLineSize.y = 0.0
|
|
window.DC.IsSameLine = false; window.DC.IsSetPos = false
|
|
window.DC.CursorMaxPos.y = next_y1
|
|
|
|
-- Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
|
|
if band(table_.RowFlags, ImGuiTableRowFlags.Headers) ~= 0 then
|
|
ImGui.TableSetBgColor(ImGuiTableBgTarget.RowBg0, ImGui.GetColorU32(ImGuiCol.TableHeaderBg))
|
|
if table_.CurrentRow == 0 then
|
|
table_.IsUsingHeaders = true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- [Internal] Called by TableNextRow()
|
|
function ImGui.TableEndRow(table_)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT(window == table_.InnerWindow)
|
|
IM_ASSERT(table_.IsInsideRow)
|
|
|
|
if table_.CurrentColumn ~= -1 then
|
|
ImGui.TableEndCell(table_)
|
|
table_.CurrentColumn = -1
|
|
end
|
|
|
|
-- Logging
|
|
if g.LogEnabled then
|
|
ImGui.LogRenderedText(nil, "|")
|
|
end
|
|
|
|
-- Position cursor at the bottom of our row so it can be used for e.g. clipping calculation.
|
|
window.DC.CursorPos.y = table_.RowPosY2
|
|
|
|
-- Row background fill
|
|
local bg_y1 = table_.RowPosY1
|
|
local bg_y2 = table_.RowPosY2
|
|
local unfreeze_rows_actual = (table_.CurrentRow + 1 == table_.FreezeRowsCount)
|
|
local unfreeze_rows_request = (table_.CurrentRow + 1 == table_.FreezeRowsRequest)
|
|
local table_instance = ImGui.TableGetInstanceData(table_, table_.InstanceCurrent)
|
|
if band(table_.RowFlags, ImGuiTableRowFlags.Headers) ~= 0 and (table_.CurrentRow == 0 or band(table_.LastRowFlags, ImGuiTableRowFlags.Headers) ~= 0) then
|
|
table_instance.LastTopHeadersRowHeight = table_instance.LastTopHeadersRowHeight + bg_y2 - bg_y1
|
|
end
|
|
|
|
local is_visible = (bg_y2 >= table_.InnerClipRect.Min.y and bg_y1 <= table_.InnerClipRect.Max.y)
|
|
if is_visible then
|
|
-- Update data for TableGetHoveredRow()
|
|
if table_.HoveredColumnBody ~= -1 and g.IO.MousePos.y >= bg_y1 and g.IO.MousePos.y < bg_y2 and table_instance.HoveredRowNext < 0 then
|
|
table_instance.HoveredRowNext = table_.CurrentRow
|
|
end
|
|
|
|
-- Decide of background color for the row
|
|
local bg_col0 = 0
|
|
local bg_col1 = 0
|
|
if table_.RowBgColor[0] ~= IM_COL32_DISABLE then
|
|
bg_col0 = table_.RowBgColor[0]
|
|
elseif band(table_.Flags, ImGuiTableFlags.RowBg) ~= 0 then
|
|
bg_col0 = ImGui.GetColorU32((band(table_.RowBgColorCounter, 1) ~= 0) and ImGuiCol.TableRowBgAlt or ImGuiCol.TableRowBg)
|
|
end
|
|
if table_.RowBgColor[1] ~= IM_COL32_DISABLE then
|
|
bg_col1 = table_.RowBgColor[1]
|
|
end
|
|
|
|
-- Decide of top border color
|
|
local top_border_col = 0
|
|
local border_size = TABLE_BORDER_SIZE
|
|
if table_.CurrentRow > 0 and band(table_.Flags, ImGuiTableFlags.BordersInnerH) ~= 0 then
|
|
top_border_col = (band(table_.LastRowFlags, ImGuiTableRowFlags.Headers) ~= 0) and table_.BorderColorStrong or table_.BorderColorLight
|
|
end
|
|
|
|
local draw_cell_bg_color = table_.RowCellDataCurrent >= 0
|
|
local draw_strong_bottom_border = unfreeze_rows_actual
|
|
if bor(bg_col0, bg_col1, top_border_col) ~= 0 or draw_strong_bottom_border or draw_cell_bg_color then
|
|
-- In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is
|
|
-- always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
|
|
if band(table_.Flags, ImGuiTableFlags.NoClip) == 0 then
|
|
ImVec4_Copy(window.DrawList._CmdHeader.ClipRect, table_.Bg0ClipRectForDrawCmd:ToVec4())
|
|
end
|
|
table_.DrawSplitter:SetCurrentChannel(window.DrawList, TABLE_DRAW_CHANNEL_BG0)
|
|
end
|
|
|
|
-- Draw row background
|
|
-- We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
|
|
if bg_col0 ~= 0 or bg_col1 ~= 0 then
|
|
local row_rect = ImRect(table_.WorkRect.Min.x, bg_y1, table_.WorkRect.Max.x, bg_y2)
|
|
row_rect:ClipWith(table_.BgClipRect)
|
|
if bg_col0 ~= 0 and row_rect.Min.y < row_rect.Max.y then
|
|
window.DrawList:AddRectFilled(row_rect.Min, row_rect.Max, bg_col0)
|
|
end
|
|
if bg_col1 ~= 0 and row_rect.Min.y < row_rect.Max.y then
|
|
window.DrawList:AddRectFilled(row_rect.Min, row_rect.Max, bg_col1)
|
|
end
|
|
end
|
|
|
|
-- Draw cell background color
|
|
if draw_cell_bg_color then
|
|
for cell_n = 0, table_.RowCellDataCurrent do
|
|
local cell_data = table_.RowCellData[cell_n]
|
|
-- As we render the BG here we need to clip things (for layout we would not)
|
|
local column = table_.Columns[cell_data.Column]
|
|
local cell_bg_rect = ImGui.TableGetCellBgRect(table_, cell_data.Column)
|
|
cell_bg_rect:ClipWith(table_.BgClipRect)
|
|
cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column.ClipRect.Min.x) -- So that first column after frozen one gets clipped when scrolling
|
|
cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column.MaxX)
|
|
if cell_bg_rect.Min.y < cell_bg_rect.Max.y then
|
|
window.DrawList:AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data.BgColor)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Draw top border
|
|
if top_border_col ~= 0 and bg_y1 >= table_.BgClipRect.Min.y and bg_y1 < table_.BgClipRect.Max.y then
|
|
window.DrawList:AddLineH(table_.BorderX1, table_.BorderX2, bg_y1, top_border_col, border_size)
|
|
end
|
|
|
|
-- Draw bottom border at the row unfreezing mark (always strong)
|
|
if draw_strong_bottom_border and bg_y2 >= table_.BgClipRect.Min.y and bg_y2 < table_.BgClipRect.Max.y then
|
|
window.DrawList:AddLineH(table_.BorderX1, table_.BorderX2, bg_y2, table_.BorderColorStrong, border_size)
|
|
end
|
|
end
|
|
|
|
-- End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
|
|
if unfreeze_rows_request then
|
|
IM_ASSERT(table_.FreezeRowsRequest > 0)
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
table_.Columns[column_n].NavLayerCurrent = table_.NavLayer
|
|
end
|
|
local y0 = ImMax(table_.RowPosY2 + 1, table_.InnerClipRect.Min.y)
|
|
table_instance.LastFrozenHeight = y0 - table_.OuterRect.Min.y
|
|
|
|
if unfreeze_rows_actual then
|
|
IM_ASSERT(table_.IsUnfrozenRows == false)
|
|
table_.IsUnfrozenRows = true
|
|
|
|
-- BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
|
|
local min_y = ImMin(y0, table_.InnerClipRect.Max.y)
|
|
table_.BgClipRect.Min.y = min_y; table_.Bg2ClipRectForDrawCmd.Min.y = min_y
|
|
table_.BgClipRect.Max.y = table_.InnerClipRect.Max.y; table_.Bg2ClipRectForDrawCmd.Max.y = table_.InnerClipRect.Max.y
|
|
table_.Bg2DrawChannelCurrent = table_.Bg2DrawChannelUnfrozen
|
|
IM_ASSERT(table_.Bg2ClipRectForDrawCmd.Min.y <= table_.Bg2ClipRectForDrawCmd.Max.y)
|
|
|
|
local row_height = table_.RowPosY2 - table_.RowPosY1
|
|
table_.RowPosY2 = table_.WorkRect.Min.y + table_.RowPosY2 - table_.OuterRect.Min.y
|
|
window.DC.CursorPos.y = table_.RowPosY2
|
|
table_.RowPosY1 = table_.RowPosY2 - row_height
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
column.DrawChannelCurrent = column.DrawChannelUnfrozen
|
|
column.ClipRect.Min.y = table_.Bg2ClipRectForDrawCmd.Min.y
|
|
end
|
|
|
|
-- Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, table_.Columns[0].ClipRect)
|
|
table_.DrawSplitter:SetCurrentChannel(window.DrawList, table_.Columns[0].DrawChannelCurrent)
|
|
end
|
|
end
|
|
|
|
if band(table_.RowFlags, ImGuiTableRowFlags.Headers) == 0 then
|
|
table_.RowBgColorCounter = table_.RowBgColorCounter + 1
|
|
end
|
|
table_.IsInsideRow = false
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Columns changes
|
|
----------------------------------------------------------------
|
|
|
|
function ImGui.TableGetColumnIndex()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if not table_ then
|
|
return 0
|
|
end
|
|
return table_.CurrentColumn
|
|
end
|
|
|
|
-- [Public] Append into a specific column
|
|
function ImGui.TableSetColumnIndex(column_n)
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if not table_ then
|
|
return false
|
|
end
|
|
|
|
if table_.CurrentColumn ~= column_n then
|
|
if table_.CurrentColumn ~= -1 then
|
|
ImGui.TableEndCell(table_)
|
|
end
|
|
if not (column_n >= 0 and column_n < table_.ColumnsCount) then
|
|
IM_ASSERT_USER_ERROR(false, "TableSetColumnIndex() invalid column index!")
|
|
return false
|
|
end
|
|
ImGui.TableBeginCell(table_, column_n)
|
|
end
|
|
|
|
-- Return whether the column is visible. User may choose to skip submitting items based on this return value,
|
|
-- however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
|
|
return table_.Columns[column_n].IsRequestOutput
|
|
end
|
|
|
|
-- [Public] Append into the next column, wrap and create a new row when already on last column
|
|
function ImGui.TableNextColumn()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if not table_ then
|
|
return false
|
|
end
|
|
|
|
if table_.IsInsideRow and table_.CurrentColumn + 1 < table_.ColumnsCount then
|
|
if table_.CurrentColumn ~= -1 then
|
|
ImGui.TableEndCell(table_)
|
|
end
|
|
ImGui.TableBeginCell(table_, table_.CurrentColumn + 1)
|
|
else
|
|
ImGui.TableNextRow()
|
|
ImGui.TableBeginCell(table_, 0)
|
|
end
|
|
|
|
-- Return whether the column is visible. User may choose to skip submitting items based on this return value,
|
|
-- however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
|
|
return table_.Columns[table_.CurrentColumn].IsRequestOutput
|
|
end
|
|
|
|
-- [Internal] Called by TableSetColumnIndex()/TableNextColumn()
|
|
-- This is called very frequently, so we need to be mindful of unnecessary overhead.
|
|
function ImGui.TableBeginCell(table_, column_n)
|
|
local g = GImGui
|
|
local column = table_.Columns[column_n]
|
|
local window = table_.InnerWindow
|
|
table_.CurrentColumn = column_n
|
|
|
|
-- Start position is roughly ~~ CellRect.Min + CellPadding + Indent
|
|
local start_x = column.WorkMinX
|
|
if band(column.Flags, ImGuiTableColumnFlags.IndentEnable) ~= 0 then
|
|
start_x = start_x + table_.RowIndentOffsetX -- ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
|
|
end
|
|
|
|
window.DC.CursorPos.x = start_x
|
|
window.DC.CursorPos.y = table_.RowPosY1 + table_.RowCellPaddingY
|
|
window.DC.CursorMaxPos.x = window.DC.CursorPos.x
|
|
window.DC.ColumnsOffset.x = start_x - window.Pos.x - window.DC.Indent.x -- FIXME-WORKRECT
|
|
window.DC.CursorPosPrevLine.x = window.DC.CursorPos.x -- PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns.
|
|
window.DC.CurrLineTextBaseOffset = table_.RowTextBaseline
|
|
window.DC.NavLayerCurrent = column.NavLayerCurrent
|
|
|
|
-- Note how WorkRect.Max.y is only set once during layout
|
|
window.WorkRect.Min.y = window.DC.CursorPos.y
|
|
window.WorkRect.Min.x = column.WorkMinX
|
|
window.WorkRect.Max.x = column.WorkMaxX
|
|
window.DC.ItemWidth = column.ItemWidth
|
|
|
|
window.SkipItems = column.IsSkipItems
|
|
if column.IsSkipItems then
|
|
g.LastItemData.ID = 0
|
|
g.LastItemData.StatusFlags = 0
|
|
end
|
|
|
|
-- Also see TablePushColumnChannel()
|
|
if band(table_.Flags, ImGuiTableFlags.NoClip) ~= 0 then
|
|
-- FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
|
|
table_.DrawSplitter:SetCurrentChannel(window.DrawList, TABLE_DRAW_CHANNEL_NOCLIP)
|
|
else
|
|
-- FIXME-TABLE: Could avoid this if draw channel is dummy channel?
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, column.ClipRect)
|
|
table_.DrawSplitter:SetCurrentChannel(window.DrawList, column.DrawChannelCurrent)
|
|
end
|
|
|
|
-- Logging
|
|
if g.LogEnabled and not column.IsSkipItems then
|
|
ImGui.LogRenderedText(window.DC.CursorPos, "|")
|
|
g.LogLinePosY = FLT_MAX
|
|
end
|
|
end
|
|
|
|
-- [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
|
|
function ImGui.TableEndCell(table_)
|
|
local column = table_.Columns[table_.CurrentColumn]
|
|
local window = table_.InnerWindow
|
|
|
|
if window.DC.IsSetPos then
|
|
ImGui.ErrorCheckUsingSetCursorPosToExtendParentBoundaries()
|
|
end
|
|
|
|
-- Report maximum position so we can infer content size per column.
|
|
local x = window.DC.CursorMaxPos.x
|
|
if band(table_.RowFlags, ImGuiTableRowFlags.Headers) ~= 0 then
|
|
column.ContentMaxXHeadersUsed = ImMax(column.ContentMaxXHeadersUsed, x) -- Useful in case user submit contents in header row that is not a TableHeader() call
|
|
elseif table_.IsUnfrozenRows then
|
|
column.ContentMaxXUnfrozen = ImMax(column.ContentMaxXUnfrozen, x)
|
|
else
|
|
column.ContentMaxXFrozen = ImMax(column.ContentMaxXFrozen, x)
|
|
end
|
|
if column.IsEnabled then
|
|
table_.RowPosY2 = ImMax(table_.RowPosY2, window.DC.CursorMaxPos.y + table_.RowCellPaddingY)
|
|
end
|
|
column.ItemWidth = window.DC.ItemWidth
|
|
|
|
-- Propagate text baseline for the entire row
|
|
table_.RowTextBaseline = ImMax(table_.RowTextBaseline, window.DC.PrevLineTextBaseOffset)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Columns width management
|
|
----------------------------------------------------------------
|
|
|
|
-- Maximum column content width given current layout. Use column->MinX so this value differs on a per-column basis.
|
|
function ImGui.TableCalcMaxColumnWidth(table_, column_n)
|
|
local column = table_.Columns[column_n]
|
|
local max_width = FLT_MAX
|
|
local min_column_distance = table_.MinColumnWidth + table_.CellPaddingX * 2.0 + table_.CellSpacingX1 + table_.CellSpacingX2
|
|
if band(table_.Flags, ImGuiTableFlags.ScrollX) ~= 0 then
|
|
-- Frozen columns can't reach beyond visible width else scrolling will naturally break.
|
|
if column.DisplayOrder < table_.FreezeColumnsRequest then
|
|
max_width = (table_.InnerClipRect.Max.x - (table_.FreezeColumnsRequest - column.DisplayOrder) * min_column_distance) - column.MinX
|
|
max_width = max_width - table_.OuterPaddingX - table_.CellPaddingX - table_.CellSpacingX2
|
|
end
|
|
elseif band(table_.Flags, ImGuiTableFlags.NoKeepColumnsVisible) == 0 then
|
|
-- If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make sure they are all visible.
|
|
max_width = table_.WorkRect.Max.x - (table_.ColumnsEnabledCount - column.IndexWithinEnabledSet - 1) * min_column_distance - column.MinX
|
|
max_width = max_width - table_.CellSpacingX2
|
|
max_width = max_width - table_.CellPaddingX * 2.0
|
|
max_width = max_width - table_.OuterPaddingX
|
|
end
|
|
return max_width
|
|
end
|
|
|
|
-- Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field
|
|
function ImGui.TableGetColumnWidthAuto(table_, column)
|
|
local content_width_body = ImMax(column.ContentMaxXFrozen, column.ContentMaxXUnfrozen) - column.WorkMinX
|
|
local content_width_headers = column.ContentMaxXHeadersIdeal - column.WorkMinX
|
|
local width_auto = content_width_body
|
|
if band(column.Flags, ImGuiTableColumnFlags.NoHeaderWidth) == 0 then
|
|
width_auto = ImMax(width_auto, content_width_headers)
|
|
end
|
|
|
|
-- Non-resizable fixed columns preserve their requested width
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 and column.InitStretchWeightOrWidth > 0.0 then
|
|
if band(table_.Flags, ImGuiTableFlags.Resizable) == 0 or band(column.Flags, ImGuiTableColumnFlags.NoResize) ~= 0 then
|
|
width_auto = column.InitStretchWeightOrWidth
|
|
end
|
|
end
|
|
|
|
return ImMax(width_auto, table_.MinColumnWidth)
|
|
end
|
|
|
|
-- 'width' = inner column width, without padding
|
|
function ImGui.TableSetColumnWidth(column_n, width)
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
IM_ASSERT(table_ ~= nil and table_.IsLayoutLocked == false)
|
|
IM_ASSERT(column_n >= 0 and column_n < table_.ColumnsCount)
|
|
local column_0 = table_.Columns[column_n]
|
|
local column_0_width = width
|
|
|
|
-- Apply constraints early
|
|
IM_ASSERT(table_.MinColumnWidth > 0.0)
|
|
local min_width = table_.MinColumnWidth
|
|
local max_width = ImMax(min_width, column_0.WidthMax) -- Don't use TableCalcMaxColumnWidth() here as it would rely on MinX from last instance (#7933)
|
|
column_0_width = ImClamp(column_0_width, min_width, max_width)
|
|
if column_0.WidthGiven == column_0_width or column_0.WidthRequest == column_0_width then
|
|
return
|
|
end
|
|
|
|
local column_1 = (column_0.NextEnabledColumn ~= -1) and table_.Columns[column_0.NextEnabledColumn] or nil
|
|
|
|
-- If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize.
|
|
-- This is the preferred resize path
|
|
if band(column_0.Flags, ImGuiTableColumnFlags.WidthFixed) ~= 0 then
|
|
if not column_1 or table_.LeftMostStretchedColumn == -1 or table_.Columns[table_.LeftMostStretchedColumn].DisplayOrder >= column_0.DisplayOrder then
|
|
column_0.WidthRequest = column_0_width
|
|
table_.IsSettingsDirty = true
|
|
return
|
|
end
|
|
end
|
|
|
|
-- We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column)
|
|
if column_1 == nil then
|
|
column_1 = (column_0.PrevEnabledColumn ~= -1) and table_.Columns[column_0.PrevEnabledColumn] or nil
|
|
end
|
|
if column_1 == nil then
|
|
return
|
|
end
|
|
|
|
-- Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column.
|
|
-- (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
|
|
local column_1_width = ImMax(column_1.WidthRequest - (column_0_width - column_0.WidthRequest), min_width)
|
|
column_0_width = column_0.WidthRequest + column_1.WidthRequest - column_1_width
|
|
IM_ASSERT(column_0_width > 0.0 and column_1_width > 0.0)
|
|
column_0.WidthRequest = column_0_width
|
|
column_1.WidthRequest = column_1_width
|
|
if band(bor(column_0.Flags, column_1.Flags), ImGuiTableColumnFlags.WidthStretch) ~= 0 then
|
|
ImGui.TableUpdateColumnsWeightFromWidth(table_)
|
|
end
|
|
table_.IsSettingsDirty = true
|
|
end
|
|
|
|
-- Disable clipping then auto-fit, will take 2 frames
|
|
function ImGui.TableSetColumnWidthAutoSingle(table_, column_n)
|
|
-- Single auto width uses auto-fit
|
|
local column = table_.Columns[column_n]
|
|
if not column.IsEnabled then
|
|
return
|
|
end
|
|
column.CannotSkipItemsQueue = lshift(1, 0)
|
|
table_.AutoFitSingleColumn = column_n
|
|
end
|
|
|
|
function ImGui.TableSetColumnWidthAutoAll(table_)
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
if column.IsEnabled or band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0 then -- Cannot reset weight of hidden stretch column
|
|
column.CannotSkipItemsQueue = lshift(1, 0)
|
|
column.AutoFitQueue = lshift(1, 1)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.TableUpdateColumnsWeightFromWidth(table_)
|
|
IM_ASSERT(table_.LeftMostStretchedColumn ~= -1 and table_.RightMostStretchedColumn ~= -1)
|
|
|
|
-- Measure existing quantities
|
|
local visible_weight = 0.0
|
|
local visible_width = 0.0
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
if column.IsEnabled and band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0 then
|
|
IM_ASSERT(column.StretchWeight > 0.0)
|
|
visible_weight = visible_weight + column.StretchWeight
|
|
visible_width = visible_width + column.WidthRequest
|
|
end
|
|
end
|
|
IM_ASSERT(visible_weight > 0.0 and visible_width > 0.0)
|
|
|
|
-- Apply new weights
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
if column.IsEnabled and band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0 then
|
|
column.StretchWeight = (column.WidthRequest / visible_width) * visible_weight
|
|
IM_ASSERT(column.StretchWeight > 0.0)
|
|
end
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Drawing
|
|
----------------------------------------------------------------
|
|
|
|
-- Bg2 is used by Selectable (and possibly other widgets) to render to the background.
|
|
function ImGui.TablePushBackgroundChannel()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local table_ = g.CurrentTable
|
|
|
|
-- Optimization: avoid SetCurrentChannel() + PushClipRect()
|
|
ImRect_Copy(table_.HostBackupInnerClipRect, window.ClipRect)
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, table_.Bg2ClipRectForDrawCmd)
|
|
table_.DrawSplitter:SetCurrentChannel(window.DrawList, table_.Bg2DrawChannelCurrent)
|
|
end
|
|
|
|
function ImGui.TablePopBackgroundChannel()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local table_ = g.CurrentTable
|
|
|
|
-- Optimization: avoid PopClipRect() + SetCurrentChannel()
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, table_.HostBackupInnerClipRect)
|
|
table_.DrawSplitter:SetCurrentChannel(window.DrawList, table_.Columns[table_.CurrentColumn].DrawChannelCurrent)
|
|
end
|
|
|
|
-- Also see TableBeginCell()
|
|
function ImGui.TablePushColumnChannel(column_n)
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
|
|
-- Optimization: avoid SetCurrentChannel() + PushClipRect()
|
|
if band(table_.Flags, ImGuiTableFlags.NoClip) ~= 0 then
|
|
return
|
|
end
|
|
local window = g.CurrentWindow
|
|
local column = table_.Columns[column_n]
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, column.ClipRect)
|
|
table_.DrawSplitter:SetCurrentChannel(window.DrawList, column.DrawChannelCurrent)
|
|
end
|
|
|
|
function ImGui.TablePopColumnChannel()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
|
|
-- Optimization: avoid PopClipRect() + SetCurrentChannel()
|
|
if band(table_.Flags, ImGuiTableFlags.NoClip) ~= 0 or (table_.CurrentColumn == -1) then -- Calling TreePop() after TableNextRow() is supported.
|
|
return
|
|
end
|
|
local window = g.CurrentWindow
|
|
local column = table_.Columns[table_.CurrentColumn]
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, column.ClipRect)
|
|
table_.DrawSplitter:SetCurrentChannel(window.DrawList, column.DrawChannelCurrent)
|
|
end
|
|
|
|
-- Allocate draw channels. Called by TableUpdateLayout()
|
|
function ImGui.TableSetupDrawChannels(table_)
|
|
local freeze_row_multiplier = (table_.FreezeRowsCount > 0) and 2 or 1
|
|
local channels_for_row = (band(table_.Flags, ImGuiTableFlags.NoClip) ~= 0) and 1 or table_.ColumnsEnabledCount
|
|
local channels_for_bg = 1 + 1 * freeze_row_multiplier
|
|
local masks_differ = false
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
if (table_.VisibleMaskByIndex[n] == true) ~= (table_.EnabledMaskByIndex[n] == true) then
|
|
masks_differ = true
|
|
break
|
|
end
|
|
end
|
|
local channels_for_dummy = (table_.ColumnsEnabledCount < table_.ColumnsCount or masks_differ) and 1 or 0
|
|
local channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy
|
|
table_.DrawSplitter:Split(table_.InnerWindow.DrawList, channels_total)
|
|
table_.DummyDrawChannel = (channels_for_dummy > 0) and (channels_total - 1) or -1
|
|
table_.Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN
|
|
table_.Bg2DrawChannelUnfrozen = (table_.FreezeRowsCount > 0) and (2 + channels_for_row) or TABLE_DRAW_CHANNEL_BG2_FROZEN
|
|
|
|
local draw_channel_current = 2
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
if column.IsVisibleX and column.IsVisibleY then
|
|
column.DrawChannelFrozen = draw_channel_current
|
|
column.DrawChannelUnfrozen = draw_channel_current + ((table_.FreezeRowsCount > 0) and (channels_for_row + 1) or 0)
|
|
if band(table_.Flags, ImGuiTableFlags.NoClip) == 0 then
|
|
draw_channel_current = draw_channel_current + 1
|
|
end
|
|
else
|
|
column.DrawChannelFrozen = table_.DummyDrawChannel
|
|
column.DrawChannelUnfrozen = table_.DummyDrawChannel
|
|
end
|
|
column.DrawChannelCurrent = column.DrawChannelFrozen
|
|
end
|
|
|
|
-- Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default.
|
|
ImRect_Copy(table_.BgClipRect, table_.InnerClipRect)
|
|
ImRect_Copy(table_.Bg0ClipRectForDrawCmd, table_.OuterWindow.ClipRect)
|
|
ImRect_Copy(table_.Bg2ClipRectForDrawCmd, table_.HostClipRect)
|
|
IM_ASSERT(table_.BgClipRect.Min.y <= table_.BgClipRect.Max.y)
|
|
end
|
|
|
|
-- This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable().
|
|
-- (Lua: splitter channel n lives in splitter._Channels.Data[n + 1]; bit arrays are Lua sets)
|
|
function ImGui.TableMergeDrawChannels(table_)
|
|
local splitter = table_.DrawSplitter
|
|
local channels = splitter._Channels.Data
|
|
local has_freeze_v = (table_.FreezeRowsCount > 0)
|
|
local has_freeze_h = (table_.FreezeColumnsCount > 0)
|
|
IM_ASSERT(splitter._Current == 0)
|
|
|
|
-- Track which groups we are going to attempt to merge, and which channels goes into each group.
|
|
local merge_group_mask = 0x00
|
|
local merge_groups = {}
|
|
for n = 0, 3 do
|
|
merge_groups[n] = { ClipRect = ImRect(), ChannelsCount = 0, ChannelsMask = {} }
|
|
end
|
|
local max_draw_channels = (4 + table_.ColumnsCount * 2)
|
|
local remaining_mask = {}
|
|
|
|
-- 1. Scan channels and take note of those which can be merged
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
if BitTest(table_.VisibleMaskByIndex, column_n) then
|
|
local column = table_.Columns[column_n]
|
|
|
|
local merge_group_sub_count = has_freeze_v and 2 or 1
|
|
for merge_group_sub_n = 0, merge_group_sub_count - 1 do
|
|
repeat
|
|
local channel_no = (merge_group_sub_n == 0) and column.DrawChannelFrozen or column.DrawChannelUnfrozen
|
|
|
|
-- Don't attempt to merge if there are multiple draw calls within the column
|
|
local src_channel = channels[channel_no + 1]
|
|
local cmds = src_channel._CmdBuffer
|
|
if cmds.Size > 0 and cmds.Data[cmds.Size].ElemCount == 0 and cmds.Data[cmds.Size].UserCallback == nil then -- Equivalent of PopUnusedDrawCmd()
|
|
cmds:pop_back()
|
|
end
|
|
if cmds.Size ~= 1 then
|
|
break
|
|
end
|
|
|
|
-- Find out the width of this merge group and check if it will fit in our column
|
|
if band(column.Flags, ImGuiTableColumnFlags.NoClip) == 0 then
|
|
local content_max_x
|
|
if not has_freeze_v then
|
|
content_max_x = ImMax(column.ContentMaxXUnfrozen, column.ContentMaxXHeadersUsed) -- No row freeze
|
|
elseif merge_group_sub_n == 0 then
|
|
content_max_x = ImMax(column.ContentMaxXFrozen, column.ContentMaxXHeadersUsed) -- Row freeze: use width before freeze
|
|
else
|
|
content_max_x = column.ContentMaxXUnfrozen -- Row freeze: use width after freeze
|
|
end
|
|
if content_max_x > column.ClipRect.Max.x then
|
|
break
|
|
end
|
|
end
|
|
|
|
local merge_group_n = ((has_freeze_h and column_n < table_.FreezeColumnsCount) and 0 or 1) + ((has_freeze_v and merge_group_sub_n == 0) and 0 or 2)
|
|
IM_ASSERT(channel_no < max_draw_channels)
|
|
local merge_group = merge_groups[merge_group_n]
|
|
if merge_group.ChannelsCount == 0 then
|
|
merge_group.ClipRect = ImRect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX)
|
|
end
|
|
merge_group.ChannelsMask[channel_no] = true
|
|
merge_group.ChannelsCount = merge_group.ChannelsCount + 1
|
|
local cr = cmds.Data[1].ClipRect
|
|
merge_group.ClipRect:Add(ImRect(cr.x, cr.y, cr.z, cr.w))
|
|
merge_group_mask = bor(merge_group_mask, lshift(1, merge_group_n))
|
|
until true
|
|
end
|
|
|
|
-- Invalidate current draw channel
|
|
column.DrawChannelCurrent = -1
|
|
end
|
|
end
|
|
|
|
-- 2. Rewrite channel list in our preferred order
|
|
if merge_group_mask ~= 0 then
|
|
-- We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels().
|
|
local LEADING_DRAW_CHANNELS = 2
|
|
local dst_tmp = {}
|
|
for n = LEADING_DRAW_CHANNELS, splitter._Count - 1 do
|
|
remaining_mask[n] = true
|
|
end
|
|
remaining_mask[table_.Bg2DrawChannelUnfrozen] = nil
|
|
IM_ASSERT(has_freeze_v == false or table_.Bg2DrawChannelUnfrozen ~= TABLE_DRAW_CHANNEL_BG2_FROZEN)
|
|
local remaining_count = splitter._Count - (has_freeze_v and (LEADING_DRAW_CHANNELS + 1) or LEADING_DRAW_CHANNELS)
|
|
local host_rect = table_.HostClipRect
|
|
for merge_group_n = 0, 3 do
|
|
local merge_channels_count = merge_groups[merge_group_n].ChannelsCount
|
|
if merge_channels_count ~= 0 then
|
|
local merge_group = merge_groups[merge_group_n]
|
|
local merge_clip_rect = Rect(merge_group.ClipRect)
|
|
|
|
-- Extend outer-most clip limits to match those of host, so draw calls can be merged even if
|
|
-- outer-most columns have some outer padding offsetting them from their parent ClipRect.
|
|
if band(merge_group_n, 1) == 0 or not has_freeze_h then
|
|
merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x)
|
|
end
|
|
if band(merge_group_n, 2) == 0 or not has_freeze_v then
|
|
merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y)
|
|
end
|
|
if band(merge_group_n, 1) ~= 0 then
|
|
merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x)
|
|
end
|
|
if band(merge_group_n, 2) ~= 0 and band(table_.Flags, ImGuiTableFlags.NoHostExtendY) == 0 then
|
|
merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y)
|
|
end
|
|
remaining_count = remaining_count - merge_group.ChannelsCount
|
|
for n in pairs(merge_group.ChannelsMask) do
|
|
remaining_mask[n] = nil
|
|
end
|
|
local n = 0
|
|
while n < splitter._Count and merge_channels_count ~= 0 do
|
|
-- Copy + overwrite new clip rect
|
|
if merge_group.ChannelsMask[n] then
|
|
merge_group.ChannelsMask[n] = nil
|
|
merge_channels_count = merge_channels_count - 1
|
|
|
|
local channel = channels[n + 1]
|
|
IM_ASSERT(channel._CmdBuffer.Size == 1)
|
|
ImVec4_Copy(channel._CmdBuffer.Data[1].ClipRect, merge_clip_rect:ToVec4())
|
|
dst_tmp[#dst_tmp + 1] = channel
|
|
end
|
|
n = n + 1
|
|
end
|
|
end
|
|
|
|
-- Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1)
|
|
if merge_group_n == 1 and has_freeze_v then
|
|
dst_tmp[#dst_tmp + 1] = channels[table_.Bg2DrawChannelUnfrozen + 1]
|
|
end
|
|
end
|
|
|
|
-- Append unmergeable channels that we didn't reorder at the end of the list
|
|
local n = 0
|
|
while n < splitter._Count and remaining_count ~= 0 do
|
|
if remaining_mask[n] then
|
|
dst_tmp[#dst_tmp + 1] = channels[n + 1]
|
|
remaining_count = remaining_count - 1
|
|
end
|
|
n = n + 1
|
|
end
|
|
IM_ASSERT(#dst_tmp == splitter._Count - LEADING_DRAW_CHANNELS)
|
|
for i = 1, #dst_tmp do
|
|
channels[LEADING_DRAW_CHANNELS + i] = dst_tmp[i]
|
|
end
|
|
end
|
|
end
|
|
|
|
local function TableGetColumnBorderCol(table_, order_n, column_n)
|
|
local is_hovered = (table_.HoveredColumnBorder == column_n)
|
|
local is_resized = (table_.ResizedColumn == column_n) and (table_.InstanceInteracted == table_.InstanceCurrent)
|
|
local is_frozen_separator = (table_.FreezeColumnsCount == order_n + 1)
|
|
if is_resized or is_hovered then
|
|
return ImGui.GetColorU32(is_resized and ImGuiCol.SeparatorActive or ImGuiCol.SeparatorHovered)
|
|
end
|
|
if is_frozen_separator or band(table_.Flags, bor(ImGuiTableFlags.NoBordersInBody, ImGuiTableFlags.NoBordersInBodyUntilResize)) ~= 0 then
|
|
return table_.BorderColorStrong
|
|
end
|
|
return table_.BorderColorLight
|
|
end
|
|
|
|
-- FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
|
|
function ImGui.TableDrawBorders(table_)
|
|
local inner_window = table_.InnerWindow
|
|
if not table_.OuterWindow.ClipRect:Overlaps(table_.OuterRect) then
|
|
return
|
|
end
|
|
|
|
local inner_drawlist = inner_window.DrawList
|
|
table_.DrawSplitter:SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0)
|
|
inner_drawlist:PushClipRect(table_.Bg0ClipRectForDrawCmd.Min, table_.Bg0ClipRectForDrawCmd.Max, false)
|
|
|
|
-- Draw inner border and resizing feedback
|
|
local table_instance = ImGui.TableGetInstanceData(table_, table_.InstanceCurrent)
|
|
local border_size = TABLE_BORDER_SIZE
|
|
local draw_y1 = ImMax(table_.InnerRect.Min.y, ((table_.FreezeRowsCount >= 1) and table_.InnerRect.Min.y or table_.WorkRect.Min.y) + table_.AngledHeadersHeight) + ((band(table_.Flags, ImGuiTableFlags.BordersOuterH) ~= 0) and border_size or 0.0)
|
|
local draw_y2_body = table_.InnerRect.Max.y
|
|
local draw_y2_head = table_.IsUsingHeaders and ImMin(table_.InnerRect.Max.y, ((table_.FreezeRowsCount >= 1) and table_.InnerRect.Min.y or table_.WorkRect.Min.y) + table_instance.LastTopHeadersRowHeight) or draw_y1
|
|
if band(table_.Flags, ImGuiTableFlags.BordersInnerV) ~= 0 then
|
|
for order_n = 0, table_.ColumnsCount - 1 do
|
|
repeat
|
|
if not BitTest(table_.EnabledMaskByDisplayOrder, order_n) then
|
|
break
|
|
end
|
|
|
|
local column_n = table_.DisplayOrderToIndex[order_n]
|
|
local column = table_.Columns[column_n]
|
|
local is_hovered = (table_.HoveredColumnBorder == column_n)
|
|
local is_resized = (table_.ResizedColumn == column_n) and (table_.InstanceInteracted == table_.InstanceCurrent)
|
|
local is_resizable = band(column.Flags, bor(ImGuiTableColumnFlags.NoResize, ImGuiTableColumnFlags.NoDirectResize_)) == 0
|
|
local is_frozen_separator = (table_.FreezeColumnsCount == order_n + 1)
|
|
if column.MaxX > table_.InnerClipRect.Max.x and not is_resized then
|
|
break
|
|
end
|
|
|
|
-- Decide whether right-most column is visible
|
|
if column.NextEnabledColumn == -1 and not is_resizable then
|
|
if band(table_.Flags, ImGuiTableFlags.SizingMask_) ~= ImGuiTableFlags.SizingFixedSame or band(table_.Flags, ImGuiTableFlags.NoHostExtendX) ~= 0 then
|
|
break
|
|
end
|
|
end
|
|
if column.MaxX <= column.ClipRect.Min.x then -- FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
|
|
break
|
|
end
|
|
|
|
-- Draw in outer window so right-most column won't be clipped
|
|
local draw_y2 = draw_y2_head
|
|
if is_frozen_separator then
|
|
draw_y2 = draw_y2_body
|
|
elseif band(table_.Flags, ImGuiTableFlags.NoBordersInBodyUntilResize) ~= 0 and (is_hovered or is_resized) then
|
|
draw_y2 = draw_y2_body
|
|
elseif band(table_.Flags, bor(ImGuiTableFlags.NoBordersInBodyUntilResize, ImGuiTableFlags.NoBordersInBody)) == 0 then
|
|
draw_y2 = draw_y2_body
|
|
end
|
|
if draw_y2 > draw_y1 then
|
|
inner_drawlist:AddLineV(column.MaxX, draw_y1, draw_y2, TableGetColumnBorderCol(table_, order_n, column_n), border_size)
|
|
end
|
|
until true
|
|
end
|
|
end
|
|
|
|
-- Draw outer border
|
|
if band(table_.Flags, ImGuiTableFlags.BordersOuter) ~= 0 then
|
|
local outer_border = table_.OuterRect
|
|
local outer_col = table_.BorderColorStrong
|
|
if band(table_.Flags, ImGuiTableFlags.BordersOuter) == ImGuiTableFlags.BordersOuter then
|
|
inner_drawlist:AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0, border_size)
|
|
elseif band(table_.Flags, ImGuiTableFlags.BordersOuterV) ~= 0 then
|
|
inner_drawlist:AddLineV(outer_border.Min.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size)
|
|
inner_drawlist:AddLineV(outer_border.Max.x - border_size, outer_border.Min.y, outer_border.Max.y, outer_col, border_size)
|
|
elseif band(table_.Flags, ImGuiTableFlags.BordersOuterH) ~= 0 then
|
|
inner_drawlist:AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Min.y, outer_col, border_size)
|
|
inner_drawlist:AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Max.y - border_size, outer_col, border_size)
|
|
end
|
|
end
|
|
if band(table_.Flags, ImGuiTableFlags.BordersInnerH) ~= 0 and table_.RowPosY2 < table_.OuterRect.Max.y then
|
|
-- Draw bottom-most row border between it is above outer border.
|
|
local h_inset = (band(table_.Flags, ImGuiTableFlags.BordersOuterV) ~= 0) and border_size or 0.0
|
|
local border_y = table_.RowPosY2
|
|
if border_y >= table_.BgClipRect.Min.y and border_y < table_.BgClipRect.Max.y then
|
|
inner_drawlist:AddLineH(table_.BorderX1 + h_inset, table_.BorderX2 - h_inset, border_y, table_.BorderColorLight, border_size)
|
|
end
|
|
end
|
|
|
|
inner_drawlist:PopClipRect()
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Sorting
|
|
----------------------------------------------------------------
|
|
|
|
-- Return nil if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
|
|
-- When 'sort_specs.SpecsDirty == true' you should sort your data. Specs is a 1-based Lua array.
|
|
function ImGui.TableGetSortSpecs()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if table_ == nil or band(table_.Flags, ImGuiTableFlags.Sortable) == 0 then
|
|
return nil
|
|
end
|
|
|
|
-- Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
|
|
if not table_.IsLayoutLocked then
|
|
ImGui.TableUpdateLayout(table_)
|
|
end
|
|
|
|
ImGui.TableSortSpecsBuild(table_)
|
|
return table_.SortSpecs
|
|
end
|
|
|
|
local function TableGetColumnAvailSortDirection(column, n)
|
|
IM_ASSERT(n < column.SortDirectionsAvailCount)
|
|
return band(rshift(column.SortDirectionsAvailList, lshift(n, 1)), 0x03)
|
|
end
|
|
|
|
-- Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
|
|
function ImGui.TableFixColumnSortDirection(table_, column)
|
|
if column.SortOrder == -1 or band(column.SortDirectionsAvailMask, lshift(1, column.SortDirection)) ~= 0 then
|
|
return
|
|
end
|
|
column.SortDirection = TableGetColumnAvailSortDirection(column, 0)
|
|
table_.IsSortSpecsDirty = true
|
|
end
|
|
|
|
-- Calculate next sort direction that would be set after clicking the column
|
|
function ImGui.TableGetColumnNextSortDirection(column)
|
|
IM_ASSERT(column.SortDirectionsAvailCount > 0)
|
|
if column.SortOrder == -1 then
|
|
return TableGetColumnAvailSortDirection(column, 0)
|
|
end
|
|
for n = 0, 2 do
|
|
if column.SortDirection == TableGetColumnAvailSortDirection(column, n) then
|
|
return TableGetColumnAvailSortDirection(column, (n + 1) % column.SortDirectionsAvailCount)
|
|
end
|
|
end
|
|
IM_ASSERT(false)
|
|
return ImGuiSortDirection.None
|
|
end
|
|
|
|
-- Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
|
|
-- the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
|
|
function ImGui.TableSetColumnSortDirection(column_n, sort_direction, append_to_sort_specs)
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
|
|
if band(table_.Flags, ImGuiTableFlags.SortMulti) == 0 then
|
|
append_to_sort_specs = false
|
|
end
|
|
if band(table_.Flags, ImGuiTableFlags.SortTristate) == 0 then
|
|
IM_ASSERT(sort_direction ~= ImGuiSortDirection.None)
|
|
end
|
|
|
|
local sort_order_max = 0
|
|
if append_to_sort_specs then
|
|
for other_column_n = 0, table_.ColumnsCount - 1 do
|
|
sort_order_max = ImMax(sort_order_max, table_.Columns[other_column_n].SortOrder)
|
|
end
|
|
end
|
|
|
|
local column = table_.Columns[column_n]
|
|
column.SortDirection = sort_direction
|
|
if column.SortDirection == ImGuiSortDirection.None then
|
|
column.SortOrder = -1
|
|
elseif column.SortOrder == -1 or not append_to_sort_specs then
|
|
column.SortOrder = append_to_sort_specs and (sort_order_max + 1) or 0
|
|
end
|
|
|
|
for other_column_n = 0, table_.ColumnsCount - 1 do
|
|
local other_column = table_.Columns[other_column_n]
|
|
if other_column ~= column and not append_to_sort_specs then
|
|
other_column.SortOrder = -1
|
|
end
|
|
ImGui.TableFixColumnSortDirection(table_, other_column)
|
|
end
|
|
table_.IsSettingsDirty = true
|
|
table_.IsSortSpecsDirty = true
|
|
end
|
|
|
|
function ImGui.TableSortSpecsSanitize(table_)
|
|
IM_ASSERT(band(table_.Flags, ImGuiTableFlags.Sortable) ~= 0)
|
|
|
|
-- Clear SortOrder from hidden column and verify that there's no gap or duplicate.
|
|
local sort_order_count = 0
|
|
local sort_order_set = {} -- C++: ImU64 sort_order_mask
|
|
local sort_order_dup = false
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
if column.SortOrder ~= -1 and not column.IsEnabled then
|
|
column.SortOrder = -1
|
|
end
|
|
if column.SortOrder ~= -1 then
|
|
sort_order_count = sort_order_count + 1
|
|
if sort_order_set[column.SortOrder] then sort_order_dup = true end
|
|
sort_order_set[column.SortOrder] = true
|
|
IM_ASSERT(sort_order_count < 64)
|
|
end
|
|
end
|
|
|
|
-- need_fix_linearize: (1 << count) != (mask + 1) <=> the set of sort orders isn't exactly {0..count-1}
|
|
local need_fix_linearize = sort_order_dup
|
|
for n = 0, sort_order_count - 1 do
|
|
if not sort_order_set[n] then need_fix_linearize = true end
|
|
end
|
|
local need_fix_single_sort_order = (sort_order_count > 1) and band(table_.Flags, ImGuiTableFlags.SortMulti) == 0
|
|
if need_fix_linearize or need_fix_single_sort_order then
|
|
local fixed_mask = {}
|
|
for sort_n = 0, sort_order_count - 1 do
|
|
-- Fix: Rewrite sort order fields if needed so they have no gap or duplicate.
|
|
local column_with_smallest_sort_order = -1
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
if not fixed_mask[column_n] and table_.Columns[column_n].SortOrder ~= -1 then
|
|
if column_with_smallest_sort_order == -1 or table_.Columns[column_n].SortOrder < table_.Columns[column_with_smallest_sort_order].SortOrder then
|
|
column_with_smallest_sort_order = column_n
|
|
end
|
|
end
|
|
end
|
|
IM_ASSERT(column_with_smallest_sort_order ~= -1)
|
|
fixed_mask[column_with_smallest_sort_order] = true
|
|
table_.Columns[column_with_smallest_sort_order].SortOrder = sort_n
|
|
|
|
-- Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set.
|
|
if need_fix_single_sort_order then
|
|
sort_order_count = 1
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
if column_n ~= column_with_smallest_sort_order then
|
|
table_.Columns[column_n].SortOrder = -1
|
|
end
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag)
|
|
if sort_order_count == 0 and band(table_.Flags, ImGuiTableFlags.SortTristate) == 0 then
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
if column.IsEnabled and band(column.Flags, ImGuiTableColumnFlags.NoSort) == 0 then
|
|
sort_order_count = 1
|
|
column.SortOrder = 0
|
|
column.SortDirection = TableGetColumnAvailSortDirection(column, 0)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
table_.SortSpecsCount = sort_order_count
|
|
end
|
|
|
|
function ImGui.TableSortSpecsBuild(table_)
|
|
local dirty = table_.IsSortSpecsDirty
|
|
if dirty then
|
|
ImGui.TableSortSpecsSanitize(table_)
|
|
local multi = table_.SortSpecsMulti
|
|
local want = (table_.SortSpecsCount <= 1) and 0 or table_.SortSpecsCount
|
|
for n = #multi + 1, want do multi[n] = ImGuiTableColumnSortSpecs() end
|
|
for n = #multi, want + 1, -1 do multi[n] = nil end
|
|
table_.SortSpecs.SpecsDirty = true -- Mark as dirty for user
|
|
table_.IsSortSpecsDirty = false -- Mark as not dirty for us
|
|
end
|
|
|
|
-- Write output
|
|
local sort_specs
|
|
if table_.SortSpecsCount == 0 then
|
|
sort_specs = nil
|
|
elseif table_.SortSpecsCount == 1 then
|
|
table_.SortSpecsSingleArray = table_.SortSpecsSingleArray or { table_.SortSpecsSingle }
|
|
sort_specs = table_.SortSpecsSingleArray
|
|
else
|
|
sort_specs = table_.SortSpecsMulti
|
|
end
|
|
if dirty and sort_specs ~= nil then
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[column_n]
|
|
if column.SortOrder ~= -1 then
|
|
IM_ASSERT(column.SortOrder < table_.SortSpecsCount)
|
|
local sort_spec = sort_specs[column.SortOrder + 1]
|
|
sort_spec.ColumnUserID = column.UserData
|
|
sort_spec.ColumnIndex = column_n
|
|
sort_spec.SortOrder = column.SortOrder
|
|
sort_spec.SortDirection = column.SortDirection
|
|
end
|
|
end
|
|
end
|
|
|
|
table_.SortSpecs.Specs = sort_specs
|
|
table_.SortSpecs.SpecsCount = table_.SortSpecsCount
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Headers
|
|
----------------------------------------------------------------
|
|
|
|
function ImGui.TableGetHeaderRowHeight()
|
|
-- Calculate row height, for the unlikely case that some labels may be taller than others.
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
local row_height = g.FontSize
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
if BitTest(table_.EnabledMaskByIndex, column_n) then
|
|
if band(table_.Columns[column_n].Flags, ImGuiTableColumnFlags.NoHeaderLabel) == 0 then
|
|
row_height = ImMax(row_height, ImGui.CalcTextSize(ImGui.TableGetColumnName(table_, column_n)).y)
|
|
end
|
|
end
|
|
end
|
|
return row_height + g.Style.CellPadding.y * 2.0
|
|
end
|
|
|
|
function ImGui.TableGetHeaderAngledMaxLabelWidth()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
local width = 0.0
|
|
for column_n = 0, table_.ColumnsCount - 1 do
|
|
if BitTest(table_.EnabledMaskByIndex, column_n) then
|
|
if band(table_.Columns[column_n].Flags, ImGuiTableColumnFlags.AngledHeader) ~= 0 then
|
|
width = ImMax(width, ImGui.CalcTextSize(ImGui.TableGetColumnName(table_, column_n), nil, true).x)
|
|
end
|
|
end
|
|
end
|
|
return width + g.Style.CellPadding.y * 2.0 -- Swap padding
|
|
end
|
|
|
|
-- [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
|
|
function ImGui.TableHeadersRow()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
IM_ASSERT_USER_ERROR_RET(table_ ~= nil, "Call should only be done while in BeginTable() scope!")
|
|
|
|
-- Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
|
|
-- it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
|
|
if not table_.IsLayoutLocked then
|
|
ImGui.TableUpdateLayout(table_)
|
|
end
|
|
|
|
-- Open row
|
|
local row_height = ImGui.TableGetHeaderRowHeight()
|
|
ImGui.TableNextRow(ImGuiTableRowFlags.Headers, row_height)
|
|
local row_y1 = ImGui.GetCursorScreenPos().y
|
|
if table_.HostSkipItems then -- Merely an optimization, you may skip in your own code.
|
|
return
|
|
end
|
|
|
|
local columns_count = ImGui.TableGetColumnCount()
|
|
for column_n = 0, columns_count - 1 do
|
|
if ImGui.TableSetColumnIndex(column_n) or table_.LastHeldHeaderColumn == column_n then
|
|
-- Push an id to allow empty/unnamed headers. This is also idiomatic as it ensure there is a consistent ID path to access columns (for e.g. automation)
|
|
local name = (band(ImGui.TableGetColumnFlags(column_n), ImGuiTableColumnFlags.NoHeaderLabel) ~= 0) and "" or ImGui.TableGetColumnName(column_n)
|
|
ImGui.PushID(column_n)
|
|
ImGui.TableHeader(name)
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
|
|
-- Allow opening popup from the right-most section after the last column.
|
|
local mouse_pos = ImGui.GetMousePos()
|
|
if ImGui.IsMouseReleased(1) and ImGui.TableGetHoveredColumn() == columns_count then
|
|
if mouse_pos.y >= row_y1 and mouse_pos.y < row_y1 + row_height then
|
|
ImGui.TableOpenContextMenu(columns_count) -- Will open a non-column-specific popup.
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Emit a column header (text + optional sort order)
|
|
-- We cpu-clip text here so that all columns headers can be merged into a same draw call.
|
|
function ImGui.TableHeader(label)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local table_ = g.CurrentTable
|
|
IM_ASSERT_USER_ERROR_RET(table_ ~= nil, "Call should only be done while in BeginTable() scope!")
|
|
IM_ASSERT(table_.CurrentColumn ~= -1)
|
|
local column_n = table_.CurrentColumn
|
|
local column = table_.Columns[column_n]
|
|
|
|
-- Label
|
|
if label == nil then
|
|
label = ""
|
|
end
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
local label_pos = V2(window.DC.CursorPos)
|
|
|
|
-- If we already got a row height, there's use that.
|
|
local cell_r = ImGui.TableGetCellBgRect(table_, column_n)
|
|
local label_height = ImMax(label_size.y, table_.RowMinHeight - table_.RowCellPaddingY * 2.0)
|
|
|
|
-- Calculate ideal size for sort order arrow
|
|
local w_arrow = 0.0
|
|
local w_sort_text = 0.0
|
|
local sort_arrow = false
|
|
local sort_order_suf = ""
|
|
local ARROW_SCALE = 0.65
|
|
if band(table_.Flags, ImGuiTableFlags.Sortable) ~= 0 and band(column.Flags, ImGuiTableColumnFlags.NoSort) == 0 then
|
|
w_arrow = ImTrunc(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x)
|
|
if column.SortOrder ~= -1 then
|
|
sort_arrow = true
|
|
end
|
|
if column.SortOrder > 0 then
|
|
sort_order_suf = string.format("%d", column.SortOrder + 1)
|
|
w_sort_text = g.Style.ItemInnerSpacing.x + ImGui.CalcTextSize(sort_order_suf).x
|
|
end
|
|
end
|
|
|
|
-- We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considered for merging.
|
|
local max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow
|
|
column.ContentMaxXHeadersUsed = ImMax(column.ContentMaxXHeadersUsed, sort_arrow and cell_r.Max.x or ImMin(max_pos_x, cell_r.Max.x))
|
|
column.ContentMaxXHeadersIdeal = ImMax(column.ContentMaxXHeadersIdeal, max_pos_x)
|
|
|
|
-- Keep header highlighted when context menu is open.
|
|
local id = window:GetID(label)
|
|
local bb = ImRect(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0))
|
|
ImGui.ItemSize(ImVec2(0.0, label_height)) -- Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
|
|
if not ImGui.ItemAdd(bb, id) then
|
|
return
|
|
end
|
|
|
|
-- Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
|
|
local highlight = (table_.HighlightColumnHeader == column_n)
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id, ImGuiButtonFlags.AllowOverlap)
|
|
if held or hovered or highlight then
|
|
local col = ImGui.GetColorU32(held and ImGuiCol.HeaderActive or (hovered and ImGuiCol.HeaderHovered or ImGuiCol.Header))
|
|
ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, col, table_.CurrentColumn)
|
|
else
|
|
-- Submit single cell bg color in the case we didn't submit a full header row
|
|
if band(table_.RowFlags, ImGuiTableRowFlags.Headers) == 0 then
|
|
ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, ImGui.GetColorU32(ImGuiCol.TableHeaderBg), table_.CurrentColumn)
|
|
end
|
|
end
|
|
ImGui.RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags.Compact, 0.0)
|
|
if held then
|
|
table_.HeldHeaderColumn = column_n
|
|
end
|
|
window.DC.CursorPos.y = window.DC.CursorPos.y - g.Style.ItemSpacing.y * 0.5
|
|
|
|
-- Drag and drop to re-order columns.
|
|
if held and band(table_.Flags, ImGuiTableFlags.Reorderable) ~= 0 and ImGui.IsMouseDragging(0) and not g.DragDropActive then
|
|
table_.InstanceInteracted = table_.InstanceCurrent
|
|
if g.IO.MouseDelta.x < 0.0 and g.IO.MousePos.x < cell_r.Min.x then
|
|
local prev_column = (column.PrevEnabledColumn ~= -1) and table_.Columns[column.PrevEnabledColumn] or nil
|
|
if prev_column then
|
|
ImGui.TableQueueSetColumnDisplayOrder(table_, column_n, prev_column.DisplayOrder)
|
|
end
|
|
end
|
|
if g.IO.MouseDelta.x > 0.0 and g.IO.MousePos.x > cell_r.Max.x then
|
|
local next_column = (column.NextEnabledColumn ~= -1) and table_.Columns[column.NextEnabledColumn] or nil
|
|
if next_column then
|
|
ImGui.TableQueueSetColumnDisplayOrder(table_, column_n, next_column.DisplayOrder)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Sort order arrow
|
|
local ellipsis_max = ImMax(cell_r.Max.x - (sort_arrow and (w_arrow + w_sort_text) or 0.0), label_pos.x)
|
|
if band(table_.Flags, ImGuiTableFlags.Sortable) ~= 0 and band(column.Flags, ImGuiTableColumnFlags.NoSort) == 0 then
|
|
if column.SortOrder ~= -1 then
|
|
local x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text)
|
|
local y = label_pos.y
|
|
if column.SortOrder > 0 then
|
|
ImGui.PushStyleColor(ImGuiCol.Text, ImGui.GetColorU32(ImGuiCol.Text, 0.70))
|
|
ImGui.RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf)
|
|
ImGui.PopStyleColor()
|
|
x = x + w_sort_text
|
|
end
|
|
ImGui.RenderArrow(window.DrawList, ImVec2(x, y), ImGui.GetColorU32(ImGuiCol.Text), (column.SortDirection == ImGuiSortDirection.Ascending) and ImGuiDir.Up or ImGuiDir.Down, ARROW_SCALE)
|
|
end
|
|
|
|
-- Handle clicking on column header to adjust Sort Order
|
|
if pressed and table_.ReorderColumn ~= column_n then
|
|
local sort_direction = ImGui.TableGetColumnNextSortDirection(column)
|
|
ImGui.TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift)
|
|
end
|
|
end
|
|
|
|
-- Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
|
|
-- be merged into a single draw call.
|
|
ImGui.RenderTextEllipsis(window.DrawList, label_pos, ImVec2(ellipsis_max, bb.Max.y), ellipsis_max, label, label_end, label_size)
|
|
|
|
local text_clipped = label_size.x > (ellipsis_max - label_pos.x)
|
|
if text_clipped and hovered and g.ActiveId == 0 then
|
|
ImGui.SetItemTooltip("%s", string.sub(label, 1, label_end - 1))
|
|
end
|
|
|
|
-- We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
|
|
if ImGui.IsPopupOpenRequestForItem(ImGuiPopupFlags.None, id) then
|
|
ImGui.TableOpenContextMenu(column_n)
|
|
end
|
|
end
|
|
|
|
-- Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
|
|
function ImGui.TableAngledHeadersRow()
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
local temp_data = table_.TempData
|
|
temp_data.AngledHeadersRequests:resize(0)
|
|
|
|
-- Which column needs highlight?
|
|
local row_id = ImGui.GetID("##AngledHeaders")
|
|
local table_instance = ImGui.TableGetInstanceData(table_, table_.InstanceCurrent)
|
|
local highlight_column_n = (table_.LastHeldHeaderColumn ~= -1) and table_.LastHeldHeaderColumn or table_.HighlightColumnHeader
|
|
if highlight_column_n == -1 and table_.HoveredColumnBody ~= -1 then
|
|
if table_instance.HoveredRowLast == 0 and table_.HoveredColumnBorder == -1 and (g.ActiveId == 0 or g.ActiveId == row_id or (table_.IsActiveIdInTable or g.DragDropActive)) then
|
|
highlight_column_n = table_.HoveredColumnBody
|
|
end
|
|
end
|
|
|
|
-- Build up request
|
|
local col_header_bg = ImGui.GetColorU32(ImGuiCol.TableHeaderBg)
|
|
local col_text = ImGui.GetColorU32(ImGuiCol.Text)
|
|
for order_n = 0, table_.ColumnsCount - 1 do
|
|
if BitTest(table_.EnabledMaskByDisplayOrder, order_n) then
|
|
local column_n = table_.DisplayOrderToIndex[order_n]
|
|
local column = table_.Columns[column_n]
|
|
if band(column.Flags, ImGuiTableColumnFlags.AngledHeader) ~= 0 then -- Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
|
|
temp_data.AngledHeadersRequests:push_back({ Index = column_n, TextColor = col_text, BgColor0 = col_header_bg, BgColor1 = (column_n == highlight_column_n) and ImGui.GetColorU32(ImGuiCol.Header) or 0 })
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Render row
|
|
ImGui.TableAngledHeadersRowEx(row_id, g.Style.TableAngledHeadersAngle, 0.0, temp_data.AngledHeadersRequests.Data, temp_data.AngledHeadersRequests.Size)
|
|
end
|
|
|
|
local function ImTextCountLines(text, text_begin, text_end)
|
|
local count = 0
|
|
local p = text_begin
|
|
while p < text_end do
|
|
local line_end = string.find(text, "\n", p, true)
|
|
if line_end == nil or line_end >= text_end then p = text_end else p = line_end + 1 end
|
|
count = count + 1
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- Important: data must be fed left to right
|
|
--- @param data ImGuiTableHeaderData[] # 1-based array
|
|
--- @param data_count int
|
|
function ImGui.TableAngledHeadersRowEx(row_id, angle, max_label_width, data, data_count)
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
local window = g.CurrentWindow
|
|
local draw_list = window.DrawList
|
|
IM_ASSERT_USER_ERROR_RET(table_ ~= nil, "Call should only be done while in BeginTable() scope!")
|
|
IM_ASSERT(table_.CurrentRow == -1, "Must be first row")
|
|
|
|
if max_label_width == 0.0 then
|
|
max_label_width = ImGui.TableGetHeaderAngledMaxLabelWidth()
|
|
end
|
|
|
|
-- Angle argument expressed in (-IM_PI/2 .. +IM_PI/2) as it is easier to think about for user.
|
|
local flip_label = (angle < 0.0)
|
|
angle = angle - IM_PI * 0.5
|
|
local cos_a = ImCos(angle)
|
|
local sin_a = ImSin(angle)
|
|
local label_cos_a = flip_label and ImCos(angle + IM_PI) or cos_a
|
|
local label_sin_a = flip_label and ImSin(angle + IM_PI) or sin_a
|
|
local unit_right = ImVec2(cos_a, sin_a)
|
|
|
|
-- Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
|
|
local header_height = g.FontSize + g.Style.CellPadding.x * 2.0
|
|
local row_height = ImTrunc(ImAbs(ImRotate(ImVec2(max_label_width, flip_label and header_height or -header_height), cos_a, sin_a).y))
|
|
table_.AngledHeadersHeight = row_height
|
|
table_.AngledHeadersSlope = (sin_a ~= 0.0) and (cos_a / sin_a) or 0.0
|
|
local header_angled_vector = unit_right * (row_height / -sin_a) -- vector from bottom-left to top-left, and from bottom-right to top-right
|
|
|
|
-- Declare row, override and draw our own background
|
|
ImGui.TableNextRow(ImGuiTableRowFlags.Headers, row_height)
|
|
ImGui.TableNextColumn()
|
|
local row_r = ImRect(table_.WorkRect.Min.x, table_.BgClipRect.Min.y, table_.WorkRect.Max.x, table_.RowPosY2)
|
|
table_.DrawSplitter:SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0)
|
|
local clip_rect_min_x = table_.BgClipRect.Min.x
|
|
if table_.FreezeColumnsCount > 0 then
|
|
clip_rect_min_x = ImMax(clip_rect_min_x, table_.Columns[table_.DisplayOrderToIndex[table_.FreezeColumnsCount - 1]].MaxX)
|
|
end
|
|
ImGui.TableSetBgColor(ImGuiTableBgTarget.RowBg0, 0) -- Cancel
|
|
ImGui.PushClipRect(table_.BgClipRect.Min, table_.BgClipRect.Max, false) -- Span all columns
|
|
draw_list:AddRectFilled(ImVec2(table_.BgClipRect.Min.x, row_r.Min.y), ImVec2(table_.BgClipRect.Max.x, row_r.Max.y), ImGui.GetColorU32(ImGuiCol.TableHeaderBg, 0.25)) -- FIXME-STYLE: Change row background with an arbitrary color.
|
|
ImGui.PushClipRect(ImVec2(clip_rect_min_x, table_.BgClipRect.Min.y), table_.BgClipRect.Max, true) -- Span all columns
|
|
|
|
ImGui.ButtonBehavior(row_r, row_id)
|
|
ImGui.KeepAliveID(row_id)
|
|
|
|
local ascent_scaled = g.FontBaked.Ascent * g.FontBakedScale -- FIXME: Standardize those scaling factors better
|
|
local line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5, 0.0) / -sin_a) * (flip_label and -1.0 or 1.0)
|
|
local padding = g.Style.CellPadding -- We will always use swapped component
|
|
local align = g.Style.TableAngledHeadersTextAlign
|
|
|
|
-- Draw background and labels in first pass, then all borders.
|
|
local max_x = -FLT_MAX
|
|
for pass = 0, 1 do
|
|
for order_n = 0, data_count - 1 do
|
|
local request = data[order_n + 1]
|
|
local column_n = request.Index
|
|
local column = table_.Columns[column_n]
|
|
|
|
local bg_shape = {}
|
|
bg_shape[0] = ImVec2(column.MaxX, row_r.Max.y)
|
|
bg_shape[1] = ImVec2(column.MinX, row_r.Max.y)
|
|
bg_shape[2] = bg_shape[1] + header_angled_vector
|
|
bg_shape[3] = bg_shape[0] + header_angled_vector
|
|
if pass == 0 then
|
|
-- Draw shape
|
|
draw_list:AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], request.BgColor0)
|
|
draw_list:AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], request.BgColor1) -- Optional highlight
|
|
max_x = ImMax(max_x, bg_shape[3].x)
|
|
|
|
-- Draw label
|
|
local label_name = ImGui.TableGetColumnName(table_, column_n)
|
|
local label_name_end = ImGui.FindRenderedTextEnd(label_name)
|
|
local line_off_step_x = (g.FontSize / -sin_a)
|
|
local label_lines = ImTextCountLines(label_name, 1, label_name_end)
|
|
|
|
-- Left<>Right alignment
|
|
local line_off_curr_x = flip_label and ((label_lines - 1) * line_off_step_x) or 0.0
|
|
local line_off_for_align_x = ImFloor(ImMax((((column.MaxX - column.MinX) - padding.x * 2.0) - (label_lines * line_off_step_x)), 0.0) * align.x)
|
|
line_off_curr_x = line_off_curr_x + line_off_for_align_x - line_off_for_ascent_x
|
|
|
|
-- Register header width
|
|
local w = column.WorkMinX + ImCeil(label_lines * line_off_step_x - line_off_for_align_x)
|
|
column.ContentMaxXHeadersUsed = w; column.ContentMaxXHeadersIdeal = w
|
|
|
|
local p = 1
|
|
while p < label_name_end do
|
|
local label_name_eol = string.find(label_name, "\n", p, true)
|
|
if label_name_eol == nil or label_name_eol > label_name_end then
|
|
label_name_eol = label_name_end
|
|
end
|
|
local line = string.sub(label_name, p, label_name_eol - 1)
|
|
|
|
-- FIXME: Individual line clipping for right-most column is broken for negative angles.
|
|
local label_size = ImGui.CalcTextSize(line)
|
|
local clip_width = max_label_width - padding.y -- Using padding.y*2.0f would be symmetrical but hide more text.
|
|
local clip_height = ImMin(label_size.y, column.ClipRect.Max.x - column.WorkMinX - line_off_curr_x)
|
|
local clip_r = ImRect(window.ClipRect.Min, window.ClipRect.Min + ImVec2(clip_width, clip_height))
|
|
local vtx_idx_begin = draw_list._VtxCurrentIdx
|
|
ImGui.PushStyleColor(ImGuiCol.Text, request.TextColor)
|
|
ImGui.RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, line, #line + 1, label_size)
|
|
ImGui.PopStyleColor()
|
|
local vtx_idx_end = draw_list._VtxCurrentIdx
|
|
|
|
-- Up<>Down alignment
|
|
local available_space = ImMax(clip_width - label_size.x + ImAbs(padding.x * cos_a) * 2.0 - ImAbs(padding.y * sin_a) * 2.0, 0.0)
|
|
local vertical_offset = available_space * align.y * (flip_label and -1.0 or 1.0)
|
|
|
|
-- Rotate and offset label
|
|
local pivot_in = ImVec2(window.ClipRect.Min.x - vertical_offset, window.ClipRect.Min.y + label_size.y)
|
|
local pivot_out = ImVec2(column.WorkMinX, row_r.Max.y)
|
|
line_off_curr_x = line_off_curr_x + (flip_label and -line_off_step_x or line_off_step_x)
|
|
pivot_out = pivot_out + unit_right * padding.y
|
|
if flip_label then
|
|
pivot_out = pivot_out + unit_right * (clip_width - ImMax(0.0, clip_width - label_size.x))
|
|
end
|
|
pivot_out.x = pivot_out.x + (flip_label and (line_off_curr_x + line_off_step_x) or line_off_curr_x)
|
|
ImGui.ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out) -- Rotate and offset
|
|
|
|
p = label_name_eol + 1
|
|
end
|
|
end
|
|
if pass == 1 then
|
|
-- Draw border
|
|
local border_size = TABLE_BORDER_SIZE
|
|
draw_list:AddLine(bg_shape[0] + ImVec2(border_size * 0.5, 0.0), bg_shape[3] + ImVec2(border_size * 0.5, 0.0), TableGetColumnBorderCol(table_, order_n, column_n), border_size)
|
|
end
|
|
end
|
|
end
|
|
ImGui.PopClipRect()
|
|
ImGui.PopClipRect()
|
|
table_.TempData.AngledHeadersExtraWidth = ImMax(0.0, max_x - table_.Columns[table_.RightMostEnabledColumn].MaxX)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Context Menu
|
|
----------------------------------------------------------------
|
|
|
|
-- Use -1 to open menu not specific to a given column.
|
|
function ImGui.TableOpenContextMenu(column_n)
|
|
if column_n == nil then column_n = -1 end
|
|
local g = GImGui
|
|
local table_ = g.CurrentTable
|
|
if column_n == -1 and table_.CurrentColumn ~= -1 then -- When called within a column automatically use this one (for consistency)
|
|
column_n = table_.CurrentColumn
|
|
end
|
|
if column_n == table_.ColumnsCount then -- To facilitate using with TableGetHoveredColumn()
|
|
column_n = -1
|
|
end
|
|
IM_ASSERT(column_n >= -1 and column_n < table_.ColumnsCount)
|
|
if band(table_.Flags, bor(ImGuiTableFlags.Resizable, ImGuiTableFlags.Reorderable, ImGuiTableFlags.Hideable)) ~= 0 then
|
|
table_.IsContextPopupOpen = true
|
|
table_.ContextPopupColumn = column_n
|
|
table_.InstanceInteracted = table_.InstanceCurrent
|
|
local context_menu_id = ImHashStr("##ContextMenu", nil, table_.ID)
|
|
ImGui.OpenPopupEx(context_menu_id, ImGuiPopupFlags.None)
|
|
end
|
|
end
|
|
|
|
function ImGui.TableBeginContextMenuPopup(table_)
|
|
if not table_.IsContextPopupOpen or table_.InstanceCurrent ~= table_.InstanceInteracted then
|
|
return false
|
|
end
|
|
local context_menu_id = ImHashStr("##ContextMenu", nil, table_.ID)
|
|
if ImGui.BeginPopupEx(context_menu_id, bor(ImGuiWindowFlags.AlwaysAutoResize, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoSavedSettings)) then
|
|
return true
|
|
end
|
|
table_.IsContextPopupOpen = false
|
|
return false
|
|
end
|
|
|
|
-- FIXME: Copied from MenuItem() for the purpose of being able to pass _SelectOnRelease (#9312)
|
|
local function MenuItemForColumnReorder(label, selected, enabled)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
local label_size = ImGui.CalcTextSize(label, nil, true)
|
|
local offsets = window.DC.MenuColumns
|
|
local checkmark_w = IM_TRUNC(g.FontSize * 1.20)
|
|
local min_w = offsets:DeclColumns(0.0, label_size.x, 0.0, checkmark_w) -- Feedback for next frame
|
|
local stretch_w = ImMax(0.0, ImGui.GetContentRegionAvail().x - min_w)
|
|
local text_pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y + window.DC.CurrLineTextBaseOffset)
|
|
|
|
local id = ImGui.GetID(label)
|
|
local selectable_flags = bor(ImGuiSelectableFlags.SelectOnRelease, ImGuiSelectableFlags.SpanAvailWidth)
|
|
if g.ActiveId == id then
|
|
selectable_flags = bor(selectable_flags, ImGuiSelectableFlags.Highlight) -- Stays highlighted while dragging.
|
|
end
|
|
local has_been_moved = (g.ActiveId == id) and g.ActiveIdHasBeenEditedBefore -- But disable toggling once moved.
|
|
|
|
ImGui.BeginDisabled(not enabled) -- Don't use ImGuiSelectableFlags_Disabled so that Check mark is also affected.
|
|
local ret = ImGui.Selectable(label, false, selectable_flags, ImVec2(min_w, label_size.y)) and not has_been_moved
|
|
if band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Visible) ~= 0 and selected then
|
|
ImGui.RenderCheckMark(window.DrawList, text_pos + ImVec2(offsets.OffsetMark + stretch_w + g.FontSize * 0.40, g.FontSize * 0.134 * 0.5), ImGui.GetColorU32(ImGuiCol.Text), g.FontSize * 0.866)
|
|
end
|
|
ImGui.EndDisabled()
|
|
|
|
return ret
|
|
end
|
|
|
|
-- Output context menu into current window (generally a popup)
|
|
function ImGui.TableDrawDefaultContextMenu(table_, flags_for_section_to_display)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local want_separator = false
|
|
local context_column_n = (table_.ContextPopupColumn >= 0 and table_.ContextPopupColumn < table_.ColumnsCount) and table_.ContextPopupColumn or -1
|
|
local context_column = (context_column_n ~= -1) and table_.Columns[context_column_n] or nil
|
|
|
|
-- Sizing
|
|
if band(flags_for_section_to_display, ImGuiTableFlags.Resizable) ~= 0 then
|
|
if context_column ~= nil then
|
|
local can_resize = band(context_column.Flags, ImGuiTableColumnFlags.NoResize) == 0 and context_column.IsEnabled
|
|
if ImGui.MenuItem(ImGui.LocalizeGetMsg(ImGuiLocKey.TableSizeOne), nil, false, can_resize) then -- "###SizeOne"
|
|
ImGui.TableSetColumnWidthAutoSingle(table_, context_column_n)
|
|
end
|
|
end
|
|
|
|
local size_all_desc
|
|
if table_.ColumnsEnabledFixedCount == table_.ColumnsEnabledCount and band(table_.Flags, ImGuiTableFlags.SizingMask_) ~= ImGuiTableFlags.SizingFixedSame then
|
|
size_all_desc = ImGui.LocalizeGetMsg(ImGuiLocKey.TableSizeAllFit) -- "###SizeAll" All fixed
|
|
else
|
|
size_all_desc = ImGui.LocalizeGetMsg(ImGuiLocKey.TableSizeAllDefault) -- "###SizeAll" All stretch or mixed
|
|
end
|
|
if ImGui.MenuItem(size_all_desc, nil) then
|
|
ImGui.TableSetColumnWidthAutoAll(table_)
|
|
end
|
|
want_separator = true
|
|
end
|
|
|
|
-- Reset Order/Visibility etc.
|
|
if band(flags_for_section_to_display, bor(ImGuiTableFlags.Reorderable, ImGuiTableFlags.Hideable)) ~= 0 then
|
|
if ImGui.BeginMenu(ImGui.LocalizeGetMsg(ImGuiLocKey.TableReset)) then
|
|
if band(flags_for_section_to_display, ImGuiTableFlags.Reorderable) ~= 0 then
|
|
if ImGui.MenuItem(ImGui.LocalizeGetMsg(ImGuiLocKey.TableResetOrder), nil, false, not table_.IsDefaultDisplayOrder) then -- PS: cannot be hidden because it would mess with drag reordering.
|
|
table_.IsResetDisplayOrderRequest = true
|
|
end
|
|
end
|
|
if band(flags_for_section_to_display, ImGuiTableFlags.Hideable) ~= 0 then
|
|
if ImGui.MenuItem(ImGui.LocalizeGetMsg(ImGuiLocKey.TableResetVisibility), nil, false, not table_.IsDefaultVisibility) then
|
|
table_.IsResetVisibilityRequest = true
|
|
end
|
|
end
|
|
ImGui.EndMenu()
|
|
end
|
|
end
|
|
|
|
-- Hiding / Visibility
|
|
if band(flags_for_section_to_display, ImGuiTableFlags.Hideable) ~= 0 then
|
|
if want_separator then
|
|
ImGui.Separator()
|
|
end
|
|
want_separator = true
|
|
|
|
-- While reordering: we calculate min/max allowed range once here so we can avoid a O(N log N) in the loop.
|
|
local is_reordering = (g.ActiveId ~= 0 and g.ActiveIdWindow == g.CurrentWindow and table_.ReorderColumn ~= -1 and g.ActiveIdHasBeenEditedBefore) -- FIXME: This is a bit of a hack.
|
|
local reorder_src_order = is_reordering and table_.Columns[table_.ReorderColumn].DisplayOrder or -1
|
|
local reorder_min_order = is_reordering and TableGetMaxDisplayOrderAllowed(table_, reorder_src_order, 0) or 0
|
|
local reorder_max_order = is_reordering and TableGetMaxDisplayOrderAllowed(table_, reorder_src_order, table_.ColumnsCount - 1) or (table_.ColumnsCount - 1)
|
|
ImGui.PushItemFlag(ImGuiItemFlags.AutoClosePopups, false)
|
|
for order_n = 0, table_.ColumnsCount - 1 do
|
|
local column_n = table_.DisplayOrderToIndex[order_n]
|
|
local column = table_.Columns[column_n]
|
|
if band(column.Flags, ImGuiTableColumnFlags.Disabled) == 0 then
|
|
local name = ImGui.TableGetColumnName(table_, column_n)
|
|
if name == nil or name == "" then
|
|
name = "<Unknown>"
|
|
end
|
|
|
|
-- Make sure we can't hide the last active column
|
|
local menu_item_enabled = band(column.Flags, ImGuiTableColumnFlags.NoHide) == 0
|
|
if column.IsUserEnabled and table_.ColumnsEnabledCount <= 1 then
|
|
menu_item_enabled = false
|
|
end
|
|
if is_reordering and (column.DisplayOrder < reorder_min_order or column.DisplayOrder > reorder_max_order) then
|
|
menu_item_enabled = false
|
|
end
|
|
if MenuItemForColumnReorder(name, column.IsUserEnabled, menu_item_enabled) then
|
|
column.IsUserEnabledNextFrame = not column.IsUserEnabled
|
|
end
|
|
|
|
-- Drag to reorder
|
|
if ImGui.IsItemActive() and ImGui.IsMouseDragging(0) and g.ActiveIdSource == ImGuiInputSource.Mouse and band(table_.Flags, ImGuiTableFlags.Reorderable) ~= 0 then
|
|
g.ActiveIdHasBeenEditedBefore = true -- Disable toggle in MenuItemForColumnReorder() + start dimming to display allowed reorder targets.
|
|
table_.ReorderColumn = column_n
|
|
if not ImGui.IsItemHovered() then
|
|
local reorder_dir = (g.IO.MousePos.y < (g.LastItemData.Rect.Min.y + g.LastItemData.Rect.Max.y) * 0.5) and -1 or 1
|
|
local reorder_amount = ((reorder_dir < 0) and (g.LastItemData.Rect.Min.y - g.IO.MousePos.y) or (g.IO.MousePos.y - g.LastItemData.Rect.Max.y)) / g.LastItemData.Rect:GetHeight()
|
|
local dst_order = column.DisplayOrder + ImTrunc(ImCeil(reorder_amount)) * reorder_dir -- Estimated target order, will be validated and clamped.
|
|
ImGui.TableQueueSetColumnDisplayOrder(table_, column_n, dst_order)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
ImGui.PopItemFlag()
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Settings (.ini data)
|
|
----------------------------------------------------------------
|
|
|
|
-- Clear and initialize empty settings instance
|
|
local function TableSettingsInit(settings, id, columns_count, columns_count_max)
|
|
for k, v in pairs(ImGuiTableSettings()) do settings[k] = v end
|
|
for n = 0, columns_count_max - 1 do
|
|
settings.Columns[n] = ImGuiTableColumnSettings()
|
|
end
|
|
settings.ID = id
|
|
settings.ColumnsCount = columns_count
|
|
settings.ColumnsCountMax = columns_count_max
|
|
settings.WantApply = true
|
|
end
|
|
|
|
function ImGui.TableSettingsCreate(id, columns_count)
|
|
local g = GImGui
|
|
local settings = ImGui.TableSettingsFindByID(id)
|
|
if settings then
|
|
if settings.ColumnsCountMax >= columns_count then
|
|
TableSettingsInit(settings, id, columns_count, settings.ColumnsCountMax) -- Recycle
|
|
return settings
|
|
end
|
|
settings.ID = 0 -- Invalidate storage, we won't fit because of a count change
|
|
end
|
|
settings = ImGuiTableSettings()
|
|
g.SettingsTables:push_back(settings)
|
|
TableSettingsInit(settings, id, columns_count, columns_count)
|
|
return settings
|
|
end
|
|
|
|
-- Find existing settings
|
|
function ImGui.TableSettingsFindByID(id)
|
|
local g = GImGui
|
|
for _, settings in g.SettingsTables:iter() do
|
|
if settings.ID == id then
|
|
return settings
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
local function SettingsTablesOffsetFromPtr(settings)
|
|
local g = GImGui
|
|
return g.SettingsTables:find_index(settings) or -1
|
|
end
|
|
|
|
-- Get settings for a given table, NULL if none
|
|
function ImGui.TableGetBoundSettings(table_)
|
|
if table_.SettingsOffset == -1 then
|
|
return nil
|
|
end
|
|
local g = GImGui
|
|
local settings = g.SettingsTables.Data[table_.SettingsOffset]
|
|
IM_ASSERT(settings.ID == table_.ID)
|
|
return settings
|
|
end
|
|
|
|
-- Restore initial state of table (with or without saved settings)
|
|
function ImGui.TableResetSettings(table_)
|
|
table_.IsInitializing = true; table_.IsSettingsDirty = true
|
|
table_.IsResetAllRequest = false
|
|
table_.IsSettingsRequestLoad = false -- Don't reload from ini
|
|
table_.SettingsLoadedFlags = ImGuiTableFlags.None -- Mark as nothing loaded so our initialized data becomes authoritative
|
|
end
|
|
|
|
function ImGui.TableSaveSettings(table_)
|
|
table_.IsSettingsDirty = false
|
|
if band(table_.Flags, ImGuiTableFlags.NoSavedSettings) ~= 0 then
|
|
return
|
|
end
|
|
|
|
-- Bind or create settings data
|
|
local settings = ImGui.TableGetBoundSettings(table_)
|
|
if settings ~= nil and table_.ColumnsCount > settings.ColumnsCountMax then
|
|
settings.ID = 0 -- Invalidate storage, we won't fit because of a count change
|
|
settings = nil
|
|
end
|
|
if settings == nil then
|
|
settings = ImGui.TableSettingsCreate(table_.ID, table_.ColumnsCount)
|
|
table_.SettingsOffset = SettingsTablesOffsetFromPtr(settings)
|
|
end
|
|
settings.ColumnsCount = table_.ColumnsCount
|
|
|
|
-- Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings
|
|
IM_ASSERT(settings.ID == table_.ID)
|
|
IM_ASSERT(settings.ColumnsCount == table_.ColumnsCount and settings.ColumnsCountMax >= settings.ColumnsCount)
|
|
|
|
local save_ref_scale = false
|
|
settings.SaveFlags = ImGuiTableFlags.None
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
local column = table_.Columns[n]
|
|
local column_settings = settings.Columns[n]
|
|
local width_or_weight = (band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0) and column.StretchWeight or column.WidthRequest
|
|
column_settings.ID = column.ID
|
|
column_settings.WidthOrWeight = width_or_weight
|
|
column_settings.Index = n
|
|
column_settings.DisplayOrder = column.DisplayOrder
|
|
column_settings.SortOrder = column.SortOrder
|
|
column_settings.SortDirection = column.SortDirection
|
|
column_settings.IsEnabled = column.IsUserEnabled and 1 or 0
|
|
column_settings.IsStretch = (band(column.Flags, ImGuiTableColumnFlags.WidthStretch) ~= 0) and 1 or 0
|
|
if band(column.Flags, ImGuiTableColumnFlags.WidthStretch) == 0 then
|
|
save_ref_scale = true
|
|
end
|
|
|
|
-- We skip saving some data in the .ini file when they are unnecessary to restore our state.
|
|
if width_or_weight ~= column.InitStretchWeightOrWidth then
|
|
settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Resizable)
|
|
end
|
|
if column.DisplayOrder ~= n then
|
|
settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Reorderable)
|
|
end
|
|
if column.SortOrder ~= -1 then
|
|
settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Sortable, ImGuiTableFlags.Reorderable) -- Because SortOrder saving itself is gated, make sure every column is saved (#9519)
|
|
end
|
|
if column.IsUserEnabled ~= (band(column.Flags, ImGuiTableColumnFlags.DefaultHide) == 0) then
|
|
settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Hideable)
|
|
end
|
|
end
|
|
settings.SaveFlags = band(settings.SaveFlags, table_.Flags)
|
|
settings.RefScale = save_ref_scale and table_.RefScale or 0.0
|
|
|
|
ImGui.MarkIniSettingsDirty()
|
|
end
|
|
|
|
function ImGui.TableLoadSettings(table_)
|
|
if band(table_.Flags, ImGuiTableFlags.NoSavedSettings) ~= 0 then
|
|
table_.IsSettingsRequestLoad = false -- Done
|
|
return
|
|
end
|
|
|
|
-- Bind settings
|
|
local settings
|
|
if table_.SettingsOffset == -1 then
|
|
settings = ImGui.TableSettingsFindByID(table_.ID)
|
|
if settings == nil then
|
|
return
|
|
end
|
|
if settings.ColumnsCount ~= table_.ColumnsCount then -- Allow settings if columns count changed. We could otherwise decide to return...
|
|
table_.IsSettingsDirty = true
|
|
end
|
|
table_.SettingsOffset = SettingsTablesOffsetFromPtr(settings)
|
|
else
|
|
settings = ImGui.TableGetBoundSettings(table_)
|
|
end
|
|
|
|
table_.SettingsLoadedFlags = settings.SaveFlags
|
|
table_.RefScale = settings.RefScale
|
|
-- TableUpdateLayout() will then call TableLoadSettingsForColumns() to apply the data.
|
|
end
|
|
|
|
-- NB: This was written to be similar to the logic in TableReconcileColumns().
|
|
function ImGui.TableLoadSettingsForColumns(table_)
|
|
for n = 0, table_.ColumnsSize - 1 do
|
|
table_.Columns[n].IsLoadedSettings = false
|
|
end
|
|
local settings = ImGui.TableGetBoundSettings(table_)
|
|
if settings == nil then
|
|
return
|
|
end
|
|
|
|
table_.SettingsLoadedFlags = bor(table_.SettingsLoadedFlags, ImGuiTableFlags.Reorderable) -- We handle above in code above.
|
|
|
|
-- Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
|
|
local column_settings = settings.Columns
|
|
|
|
-- Fast path
|
|
local matches = 0
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
if n >= settings.ColumnsCount or column_settings[n].ID ~= table_.Columns[n].ID then
|
|
break
|
|
end
|
|
ImGui.TableLoadSettingsForColumn(table_.Columns[n], column_settings[n], settings.SaveFlags)
|
|
matches = matches + 1
|
|
end
|
|
if matches == settings.ColumnsCount then
|
|
return
|
|
end
|
|
local settings_start_n = matches -- Small optimization
|
|
for n = settings_start_n, settings.ColumnsCount - 1 do
|
|
column_settings[n].IsLoaded = false
|
|
end
|
|
|
|
-- Find matches for named columns
|
|
for c = 0, table_.ColumnsSize - 1 do
|
|
local column = table_.Columns[c]
|
|
if column.ID ~= 0 and not column.IsLoadedSettings then
|
|
for n = settings_start_n, settings.ColumnsCount - 1 do
|
|
if column_settings[n].ID == column.ID and not column_settings[n].IsLoaded then
|
|
ImGui.TableLoadSettingsForColumn(column, column_settings[n], settings.SaveFlags)
|
|
matches = matches + 1
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Remaining entries are matched sequentially
|
|
local dst_idx = 0
|
|
for n = settings_start_n, settings.ColumnsCount - 1 do
|
|
if not column_settings[n].IsLoaded then
|
|
while dst_idx < table_.ColumnsCount and table_.Columns[dst_idx].IsLoadedSettings do
|
|
dst_idx = dst_idx + 1
|
|
end
|
|
if dst_idx >= table_.ColumnsCount then
|
|
break
|
|
end
|
|
ImGui.TableLoadSettingsForColumn(table_.Columns[dst_idx], column_settings[n], settings.SaveFlags)
|
|
dst_idx = dst_idx + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.TableLoadSettingsForColumn(column, column_settings, load_flags)
|
|
column.IsLoadedSettings = true
|
|
column_settings.IsLoaded = true
|
|
if band(load_flags, ImGuiTableFlags.Resizable) ~= 0 then
|
|
if column_settings.IsStretch ~= 0 then
|
|
column.StretchWeight = column_settings.WidthOrWeight
|
|
else
|
|
column.WidthRequest = column_settings.WidthOrWeight
|
|
end
|
|
column.AutoFitQueue = 0x00
|
|
end
|
|
if band(load_flags, ImGuiTableFlags.Reorderable) ~= 0 then
|
|
column.DisplayOrder = column_settings.DisplayOrder
|
|
else
|
|
column.DisplayOrder = column_settings.Index -- Because default depends on previous Index, we need to set that up and cannot rely on TableInitColumnDefaults()
|
|
end
|
|
if band(load_flags, ImGuiTableFlags.Hideable) ~= 0 and column_settings.IsEnabled ~= -1 then
|
|
local v = (column_settings.IsEnabled == 1)
|
|
column.IsUserEnabled = v; column.IsUserEnabledNextFrame = v
|
|
end
|
|
column.SortOrder = column_settings.SortOrder
|
|
column.SortDirection = column_settings.SortDirection
|
|
end
|
|
|
|
-- Fix invalid display order data: compact values (0,1,3 -> 0,1,2); preserve relative order (0,3,1 -> 0,2,1); deduplicate (0,4,1,1 -> 0,3,1,2)
|
|
function ImGui.TableFixDisplayOrder(table_)
|
|
if band(table_.Flags, ImGuiTableFlags.Reorderable) == 0 then
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
table_.Columns[n].DisplayOrder = n
|
|
table_.DisplayOrderToIndex[n] = n
|
|
end
|
|
return
|
|
end
|
|
local fdo_columns = {}
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
fdo_columns[n + 1] = n
|
|
end
|
|
-- Sort by DisplayOrder and then Index. -1 (unsigned short 0xFFFF) always sorts after.
|
|
local function key(idx)
|
|
local o = table_.Columns[idx].DisplayOrder
|
|
if o < 0 then o = o + 0x10000 end
|
|
return o
|
|
end
|
|
table.sort(fdo_columns, function(lhs_idx, rhs_idx)
|
|
local a, b = key(lhs_idx), key(rhs_idx)
|
|
if a ~= b then return a < b end
|
|
return lhs_idx < rhs_idx
|
|
end)
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
table_.Columns[fdo_columns[n + 1]].DisplayOrder = n
|
|
end
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
table_.DisplayOrderToIndex[table_.Columns[n].DisplayOrder] = n
|
|
end
|
|
end
|
|
|
|
local function ForEachTable(g, fn)
|
|
for i = 0, g.Tables:GetMapSize() - 1 do
|
|
local t = g.Tables:GetByIndex(i)
|
|
if t then fn(t) end
|
|
end
|
|
end
|
|
|
|
local function TableSettingsHandler_ClearAll(ctx, handler)
|
|
local g = ctx
|
|
ForEachTable(g, function(t) t.SettingsOffset = -1 end)
|
|
g.SettingsTables:clear()
|
|
end
|
|
|
|
-- Apply to existing windows (if any)
|
|
local function TableSettingsHandler_ApplyAll(ctx, handler)
|
|
local g = ctx
|
|
ForEachTable(g, function(t)
|
|
t.IsSettingsRequestLoad = true
|
|
t.SettingsOffset = -1
|
|
end)
|
|
end
|
|
|
|
local function TableSettingsHandler_ReadOpen(ctx, handler, name)
|
|
local id, columns_count = string.match(name, "^0x(%x+),(%-?%d+)")
|
|
if id == nil then
|
|
return nil
|
|
end
|
|
id = tonumber(id, 16); columns_count = tonumber(columns_count)
|
|
if columns_count <= 0 or columns_count >= IMGUI_TABLE_MAX_COLUMNS then
|
|
return nil
|
|
end
|
|
return ImGui.TableSettingsCreate(id, columns_count)
|
|
end
|
|
|
|
local function TableSettingsHandler_ReadLine(ctx, handler, settings, line)
|
|
-- "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
|
|
if settings == nil then return end
|
|
local f = string.match(line, "^RefScale=([%-%d%.eE+]+)")
|
|
if f then settings.RefScale = tonumber(f); return end
|
|
local n = string.match(line, "^LastUsed=(%d+)")
|
|
if n then settings.LastUsedDate = tonumber(n); return end
|
|
|
|
local column_n, rest = string.match(line, "^Column (%-?%d+)(.*)$")
|
|
if column_n then
|
|
column_n = tonumber(column_n)
|
|
if column_n < 0 or column_n >= settings.ColumnsCount then
|
|
return
|
|
end
|
|
local column = settings.Columns[column_n]
|
|
column.Index = column_n
|
|
local function take(pattern)
|
|
local a, b, r = string.match(rest, "^%s*" .. pattern .. "()")
|
|
if a == nil then return nil end
|
|
if r == nil then r = b; b = nil end
|
|
rest = string.sub(rest, r)
|
|
return a, b
|
|
end
|
|
take("UserID=0x(%x+)") -- FIXME-LEGACY: Removed 2025/11/12, was never properly set.
|
|
local v = take("Width=(%-?%d+)")
|
|
if v then column.WidthOrWeight = tonumber(v); column.IsStretch = 0; settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Resizable) end
|
|
v = take("Weight=([%-%d%.eE+]+)")
|
|
if v then column.WidthOrWeight = tonumber(v); column.IsStretch = 1; settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Resizable) end
|
|
v = take("Visible=(%-?%d+)")
|
|
if v then column.IsEnabled = tonumber(v); settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Hideable) end
|
|
v = take("Order=(%-?%d+)")
|
|
if v then column.DisplayOrder = tonumber(v); settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Reorderable) end
|
|
local c
|
|
v, c = take("Sort=(%-?%d+)(.)")
|
|
if v then column.SortOrder = tonumber(v); column.SortDirection = (c == "^") and ImGuiSortDirection.Descending or ImGuiSortDirection.Ascending; settings.SaveFlags = bor(settings.SaveFlags, ImGuiTableFlags.Sortable) end
|
|
v = take("ID=0x(%x+)")
|
|
if v then column.ID = tonumber(v, 16) end
|
|
end
|
|
end
|
|
|
|
local function TableSettingsHandler_WriteAll(ctx, handler, buf)
|
|
local g = ctx
|
|
for _, settings in g.SettingsTables:iter() do
|
|
if settings.ID ~= 0 then -- Skip ditched settings
|
|
local save_size = band(settings.SaveFlags, ImGuiTableFlags.Resizable) ~= 0
|
|
local save_visible = band(settings.SaveFlags, ImGuiTableFlags.Hideable) ~= 0
|
|
local save_order = band(settings.SaveFlags, ImGuiTableFlags.Reorderable) ~= 0
|
|
local save_sort = band(settings.SaveFlags, ImGuiTableFlags.Sortable) ~= 0
|
|
-- We need to save the [Table] entry even if all the bools are false, since this records a table with "default settings".
|
|
|
|
buf:appendf("[%s][0x%08X,%d]\n", handler.TypeName, settings.ID, settings.ColumnsCount)
|
|
if settings.RefScale ~= 0.0 then
|
|
buf:appendf("RefScale=%g\n", settings.RefScale)
|
|
end
|
|
for column_n = 0, settings.ColumnsCount - 1 do
|
|
local column = settings.Columns[column_n]
|
|
local save_column = save_size or save_visible or save_order or (save_sort and column.SortOrder ~= -1)
|
|
if save_column then
|
|
buf:appendf("Column %-2d", column_n)
|
|
if save_size and column.IsStretch ~= 0 then buf:appendf(" Weight=%.4f", column.WidthOrWeight) end
|
|
if save_size and column.IsStretch == 0 then buf:appendf(" Width=%d", ImTrunc(column.WidthOrWeight)) end
|
|
if save_visible then buf:appendf(" Visible=%d", column.IsEnabled) end
|
|
if save_order then buf:appendf(" Order=%d", column.DisplayOrder) end
|
|
if save_sort and column.SortOrder ~= -1 then buf:appendf(" Sort=%d%s", column.SortOrder, (column.SortDirection == ImGuiSortDirection.Ascending) and "v" or "^") end
|
|
if column.ID ~= 0 then buf:appendf(" ID=0x%08X", column.ID) end
|
|
buf:append("\n")
|
|
end
|
|
end
|
|
if g.IO.ConfigIniSettingsSaveLastUsedDate and settings.LastUsedDate ~= 0 then
|
|
buf:appendf("LastUsed=%08d\n", settings.LastUsedDate)
|
|
end
|
|
buf:append("\n")
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.TableSettingsAddSettingsHandler()
|
|
local ini_handler = ImGuiSettingsHandler()
|
|
ini_handler.TypeName = "Table"
|
|
ini_handler.TypeHash = ImHashStr("Table")
|
|
ini_handler.ClearAllFn = TableSettingsHandler_ClearAll
|
|
ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen
|
|
ini_handler.ReadLineFn = TableSettingsHandler_ReadLine
|
|
ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll
|
|
ini_handler.WriteAllFn = TableSettingsHandler_WriteAll
|
|
ImGui.AddSettingsHandler(ini_handler)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Tables: Garbage Collection
|
|
----------------------------------------------------------------
|
|
|
|
-- Remove Table data (currently only used by TestEngine)
|
|
function ImGui.TableRemove(table_)
|
|
local g = GImGui
|
|
local table_idx = g.Tables:GetIndex(table_)
|
|
g.Tables:Remove(table_.ID, table_)
|
|
g.TablesLastTimeActive.Data[table_idx + 1] = -1.0
|
|
end
|
|
|
|
-- Free up/compact internal Table buffers for when it gets unused
|
|
-- Overloads: (ImGuiTable) / (ImGuiTableTempData)
|
|
function ImGui.TableGcCompactTransientBuffers(t)
|
|
if not t then return end
|
|
if t.TableIndex ~= nil then -- ImGuiTableTempData
|
|
t.AngledHeadersRequests:clear()
|
|
t.DrawSplitter:ClearFreeMemory()
|
|
t.LastTimeActive = -1.0
|
|
return
|
|
end
|
|
local g = GImGui
|
|
local table_ = t
|
|
IM_ASSERT(table_.MemoryCompacted == false)
|
|
table_.SortSpecs.Specs = nil
|
|
table.clear(table_.SortSpecsMulti)
|
|
table_.IsSortSpecsDirty = true -- FIXME: In theory shouldn't have to leak into user performing a sort on resume.
|
|
table.clear(table_.ColumnsNames)
|
|
table_.MemoryCompacted = true
|
|
for n = 0, table_.ColumnsCount - 1 do
|
|
table_.Columns[n].NameOffset = -1
|
|
end
|
|
g.TablesLastTimeActive.Data[g.Tables:GetIndex(table_) + 1] = -1.0
|
|
end
|
|
|
|
-- Compact and remove unused or resize settings data
|
|
function ImGui.TableGcCompactSettings()
|
|
local g = GImGui
|
|
local has_dead = false
|
|
for _, settings in g.SettingsTables:iter() do
|
|
if settings.ID == 0 then has_dead = true end
|
|
end
|
|
if not has_dead then
|
|
return
|
|
end
|
|
local new_list = ImVector()
|
|
for _, settings in g.SettingsTables:iter() do
|
|
if settings.ID ~= 0 then new_list:push_back(settings) end
|
|
end
|
|
g.SettingsTables = new_list
|
|
ForEachTable(g, function(t) t.SettingsOffset = -1 end)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Columns, BeginColumns, EndColumns, etc.
|
|
-- (This is a legacy API, prefer using BeginTable/EndTable!)
|
|
----------------------------------------------------------------
|
|
-- (Lua: columns.Columns is an ImVector, column n lives in .Data[n + 1])
|
|
|
|
function ImGui.GetColumnIndex()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
return window.DC.CurrentColumns and window.DC.CurrentColumns.Current or 0
|
|
end
|
|
|
|
function ImGui.GetColumnsCount()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
return window.DC.CurrentColumns and window.DC.CurrentColumns.Count or 1
|
|
end
|
|
|
|
function ImGui.GetColumnOffsetFromNorm(columns, offset_norm)
|
|
return offset_norm * (columns.OffMaxX - columns.OffMinX)
|
|
end
|
|
|
|
function ImGui.GetColumnNormFromOffset(columns, offset)
|
|
return offset / (columns.OffMaxX - columns.OffMinX)
|
|
end
|
|
|
|
local COLUMNS_HIT_RECT_HALF_THICKNESS = 4.0
|
|
|
|
local function GetDraggedColumnOffset(columns, column_index)
|
|
-- Active (dragged) column always follow mouse.
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT(column_index > 0) -- We are not supposed to drag column 0.
|
|
IM_ASSERT(g.ActiveId == band(columns.ID + column_index, 0xFFFFFFFF))
|
|
|
|
local x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale) - window.Pos.x
|
|
x = ImMax(x, ImGui.GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing)
|
|
if band(columns.Flags, ImGuiOldColumnFlags.NoPreserveWidths) ~= 0 then
|
|
x = ImMin(x, ImGui.GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing)
|
|
end
|
|
|
|
return x
|
|
end
|
|
|
|
function ImGui.GetColumnOffset(column_index)
|
|
if column_index == nil then column_index = -1 end
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
local columns = window.DC.CurrentColumns
|
|
if columns == nil then
|
|
return 0.0
|
|
end
|
|
|
|
if column_index < 0 then
|
|
column_index = columns.Current
|
|
end
|
|
IM_ASSERT(column_index < columns.Columns.Size)
|
|
|
|
local t = columns.Columns.Data[column_index + 1].OffsetNorm
|
|
local x_offset = ImLerp(columns.OffMinX, columns.OffMaxX, t)
|
|
return x_offset
|
|
end
|
|
|
|
local function GetColumnWidthEx(columns, column_index, before_resize)
|
|
if column_index < 0 then
|
|
column_index = columns.Current
|
|
end
|
|
|
|
local d = columns.Columns.Data
|
|
local offset_norm
|
|
if before_resize then
|
|
offset_norm = d[column_index + 2].OffsetNormBeforeResize - d[column_index + 1].OffsetNormBeforeResize
|
|
else
|
|
offset_norm = d[column_index + 2].OffsetNorm - d[column_index + 1].OffsetNorm
|
|
end
|
|
return ImGui.GetColumnOffsetFromNorm(columns, offset_norm)
|
|
end
|
|
|
|
function ImGui.GetColumnWidth(column_index)
|
|
if column_index == nil then column_index = -1 end
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local columns = window.DC.CurrentColumns
|
|
if columns == nil then
|
|
return ImGui.GetContentRegionAvail().x
|
|
end
|
|
|
|
if column_index < 0 then
|
|
column_index = columns.Current
|
|
end
|
|
local d = columns.Columns.Data
|
|
return ImGui.GetColumnOffsetFromNorm(columns, d[column_index + 2].OffsetNorm - d[column_index + 1].OffsetNorm)
|
|
end
|
|
|
|
function ImGui.SetColumnOffset(column_index, offset)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local columns = window.DC.CurrentColumns
|
|
IM_ASSERT(columns ~= nil)
|
|
|
|
if column_index < 0 then
|
|
column_index = columns.Current
|
|
end
|
|
IM_ASSERT(column_index < columns.Columns.Size)
|
|
|
|
local preserve_width = band(columns.Flags, ImGuiOldColumnFlags.NoPreserveWidths) == 0 and (column_index < columns.Count - 1)
|
|
local width = preserve_width and GetColumnWidthEx(columns, column_index, columns.IsBeingResized) or 0.0
|
|
|
|
if band(columns.Flags, ImGuiOldColumnFlags.NoForceWithinWindow) == 0 then
|
|
offset = ImMin(offset, columns.OffMaxX - g.Style.ColumnsMinSpacing * (columns.Count - column_index))
|
|
end
|
|
columns.Columns.Data[column_index + 1].OffsetNorm = ImGui.GetColumnNormFromOffset(columns, offset - columns.OffMinX)
|
|
|
|
if preserve_width then
|
|
ImGui.SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width))
|
|
end
|
|
end
|
|
|
|
function ImGui.SetColumnWidth(column_index, width)
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
local columns = window.DC.CurrentColumns
|
|
IM_ASSERT(columns ~= nil)
|
|
|
|
if column_index < 0 then
|
|
column_index = columns.Current
|
|
end
|
|
ImGui.SetColumnOffset(column_index + 1, ImGui.GetColumnOffset(column_index) + width)
|
|
end
|
|
|
|
function ImGui.PushColumnClipRect(column_index)
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
local columns = window.DC.CurrentColumns
|
|
if column_index < 0 then
|
|
column_index = columns.Current
|
|
end
|
|
|
|
local column = columns.Columns.Data[column_index + 1]
|
|
ImGui.PushClipRect(column.ClipRect.Min, column.ClipRect.Max, false)
|
|
end
|
|
|
|
-- Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
|
|
function ImGui.PushColumnsBackground()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
local columns = window.DC.CurrentColumns
|
|
if columns.Count == 1 then
|
|
return
|
|
end
|
|
|
|
-- Optimization: avoid SetCurrentChannel() + PushClipRect()
|
|
ImRect_Copy(columns.HostBackupClipRect, window.ClipRect)
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, columns.HostInitialClipRect)
|
|
columns.Splitter:SetCurrentChannel(window.DrawList, 0)
|
|
end
|
|
|
|
function ImGui.PopColumnsBackground()
|
|
local window = ImGui.GetCurrentWindowRead()
|
|
local columns = window.DC.CurrentColumns
|
|
if columns.Count == 1 then
|
|
return
|
|
end
|
|
|
|
-- Optimization: avoid PopClipRect() + SetCurrentChannel()
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, columns.HostBackupClipRect)
|
|
columns.Splitter:SetCurrentChannel(window.DrawList, columns.Current + 1)
|
|
end
|
|
|
|
function ImGui.FindOrCreateColumns(window, id)
|
|
-- We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
|
|
for _, c in window.ColumnsStorage:iter() do
|
|
if c.ID == id then
|
|
return c
|
|
end
|
|
end
|
|
|
|
local columns = ImGuiOldColumns()
|
|
window.ColumnsStorage:push_back(columns)
|
|
columns.ID = id
|
|
return columns
|
|
end
|
|
|
|
function ImGui.GetColumnsID(str_id, columns_count)
|
|
local window = ImGui.GetCurrentWindow()
|
|
|
|
-- Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
|
|
ImGui.PushID(0x11223347 + (str_id and 0 or columns_count))
|
|
local id = window:GetID(str_id or "columns")
|
|
ImGui.PopID()
|
|
|
|
return id
|
|
end
|
|
|
|
function ImGui.BeginColumns(str_id, columns_count, flags)
|
|
if flags == nil then flags = 0 end
|
|
local g = GImGui
|
|
local window = ImGui.GetCurrentWindow()
|
|
|
|
IM_ASSERT(columns_count >= 1)
|
|
IM_ASSERT(window.DC.CurrentColumns == nil) -- Nested columns are currently not supported
|
|
|
|
-- Acquire storage for the columns set
|
|
local id = ImGui.GetColumnsID(str_id, columns_count)
|
|
local columns = ImGui.FindOrCreateColumns(window, id)
|
|
IM_ASSERT(columns.ID == id)
|
|
columns.Current = 0
|
|
columns.Count = columns_count
|
|
columns.Flags = flags
|
|
window.DC.CurrentColumns = columns
|
|
window.DC.NavIsScrollPushableX = false -- Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
|
|
|
|
columns.HostCursorPosY = window.DC.CursorPos.y
|
|
columns.HostCursorMaxPosX = window.DC.CursorMaxPos.x
|
|
ImRect_Copy(columns.HostInitialClipRect, window.ClipRect)
|
|
ImRect_Copy(columns.HostBackupParentWorkRect, window.ParentWorkRect)
|
|
ImRect_Copy(window.ParentWorkRect, window.WorkRect)
|
|
|
|
-- Set state for first column
|
|
local column_padding = g.Style.ItemSpacing.x
|
|
local half_clip_extend_x = ImTrunc(ImMax(window.WindowPadding.x * 0.5, window.WindowBorderSize))
|
|
local max_1 = window.WorkRect.Max.x + column_padding - ImMax(column_padding - window.WindowPadding.x, 0.0)
|
|
local max_2 = window.WorkRect.Max.x + half_clip_extend_x
|
|
columns.OffMinX = window.DC.Indent.x - column_padding + ImMax(column_padding - window.WindowPadding.x, 0.0)
|
|
columns.OffMaxX = ImMax(ImMin(max_1, max_2) - window.Pos.x, columns.OffMinX + 1.0)
|
|
columns.LineMinY = window.DC.CursorPos.y; columns.LineMaxY = window.DC.CursorPos.y
|
|
|
|
-- Clear data if columns count changed
|
|
if columns.Columns.Size ~= 0 and columns.Columns.Size ~= columns_count + 1 then
|
|
columns.Columns:resize(0)
|
|
end
|
|
|
|
-- Initialize default widths
|
|
columns.IsFirstFrame = (columns.Columns.Size == 0)
|
|
if columns.Columns.Size == 0 then
|
|
for n = 0, columns_count do
|
|
local column = ImGuiOldColumnData()
|
|
column.OffsetNorm = n / columns_count
|
|
columns.Columns:push_back(column)
|
|
end
|
|
end
|
|
|
|
for n = 0, columns_count - 1 do
|
|
-- Compute clipping rectangle
|
|
local column = columns.Columns.Data[n + 1]
|
|
local clip_x1 = IM_ROUND(window.Pos.x + ImGui.GetColumnOffset(n))
|
|
local clip_x2 = IM_ROUND(window.Pos.x + ImGui.GetColumnOffset(n + 1) - 1.0)
|
|
column.ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, FLT_MAX)
|
|
column.ClipRect:ClipWithFull(window.ClipRect)
|
|
end
|
|
|
|
if columns.Count > 1 then
|
|
columns.Splitter:Split(window.DrawList, 1 + columns.Count)
|
|
columns.Splitter:SetCurrentChannel(window.DrawList, 1)
|
|
ImGui.PushColumnClipRect(0)
|
|
end
|
|
|
|
-- We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
|
|
local offset_0 = ImGui.GetColumnOffset(columns.Current)
|
|
local offset_1 = ImGui.GetColumnOffset(columns.Current + 1)
|
|
local width = offset_1 - offset_0
|
|
ImGui.PushItemWidth(width * 0.65)
|
|
window.DC.ColumnsOffset.x = ImMax(column_padding - window.WindowPadding.x, 0.0)
|
|
window.DC.CursorPos.x = IM_TRUNC(window.Pos.x + window.DC.Indent.x + window.DC.ColumnsOffset.x)
|
|
window.WorkRect.Max.x = window.Pos.x + offset_1 - column_padding
|
|
window.WorkRect.Max.y = window.ContentRegionRect.Max.y
|
|
end
|
|
|
|
function ImGui.NextColumn()
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems or window.DC.CurrentColumns == nil then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
local columns = window.DC.CurrentColumns
|
|
|
|
if columns.Count == 1 then
|
|
window.DC.CursorPos.x = IM_TRUNC(window.Pos.x + window.DC.Indent.x + window.DC.ColumnsOffset.x)
|
|
IM_ASSERT(columns.Current == 0)
|
|
return
|
|
end
|
|
|
|
-- Next column
|
|
columns.Current = columns.Current + 1
|
|
if columns.Current == columns.Count then
|
|
columns.Current = 0
|
|
end
|
|
|
|
ImGui.PopItemWidth()
|
|
|
|
-- Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
|
|
local column = columns.Columns.Data[columns.Current + 1]
|
|
ImGui.SetWindowClipRectBeforeSetChannel(window, column.ClipRect)
|
|
columns.Splitter:SetCurrentChannel(window.DrawList, columns.Current + 1)
|
|
|
|
local column_padding = g.Style.ItemSpacing.x
|
|
columns.LineMaxY = ImMax(columns.LineMaxY, window.DC.CursorPos.y)
|
|
if columns.Current > 0 then
|
|
-- Columns 1+ ignore IndentX (by canceling it out)
|
|
window.DC.ColumnsOffset.x = ImGui.GetColumnOffset(columns.Current) - window.DC.Indent.x + column_padding
|
|
else
|
|
-- New row/line: column 0 honor IndentX.
|
|
window.DC.ColumnsOffset.x = ImMax(column_padding - window.WindowPadding.x, 0.0)
|
|
window.DC.IsSameLine = false
|
|
columns.LineMinY = columns.LineMaxY
|
|
end
|
|
window.DC.CursorPos.x = IM_TRUNC(window.Pos.x + window.DC.Indent.x + window.DC.ColumnsOffset.x)
|
|
window.DC.CursorPos.y = columns.LineMinY
|
|
window.DC.CurrLineSize.x = 0.0; window.DC.CurrLineSize.y = 0.0
|
|
window.DC.CurrLineTextBaseOffset = 0.0
|
|
|
|
local offset_0 = ImGui.GetColumnOffset(columns.Current)
|
|
local offset_1 = ImGui.GetColumnOffset(columns.Current + 1)
|
|
local width = offset_1 - offset_0
|
|
ImGui.PushItemWidth(width * 0.65)
|
|
window.WorkRect.Max.x = window.Pos.x + offset_1 - column_padding
|
|
end
|
|
|
|
function ImGui.EndColumns()
|
|
local g = GImGui
|
|
local window = ImGui.GetCurrentWindow()
|
|
local columns = window.DC.CurrentColumns
|
|
IM_ASSERT(columns ~= nil)
|
|
|
|
ImGui.PopItemWidth()
|
|
if columns.Count > 1 then
|
|
ImGui.PopClipRect()
|
|
columns.Splitter:Merge(window.DrawList)
|
|
end
|
|
|
|
local flags = columns.Flags
|
|
columns.LineMaxY = ImMax(columns.LineMaxY, window.DC.CursorPos.y)
|
|
window.DC.CursorPos.y = columns.LineMaxY
|
|
if band(flags, ImGuiOldColumnFlags.GrowParentContentsSize) == 0 then
|
|
window.DC.CursorMaxPos.x = columns.HostCursorMaxPosX -- Restore cursor max pos, as columns don't grow parent
|
|
end
|
|
|
|
-- Draw columns borders and handle resize
|
|
local is_being_resized = false
|
|
if band(flags, ImGuiOldColumnFlags.NoBorder) == 0 and not window.SkipItems then
|
|
-- We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
|
|
local y1 = ImMax(columns.HostCursorPosY, window.ClipRect.Min.y)
|
|
local y2 = ImMin(window.DC.CursorPos.y, window.ClipRect.Max.y)
|
|
local dragging_column = -1
|
|
for n = 1, columns.Count - 1 do
|
|
local column = columns.Columns.Data[n + 1]
|
|
local x = window.Pos.x + ImGui.GetColumnOffset(n)
|
|
local column_id = band(columns.ID + n, 0xFFFFFFFF)
|
|
local column_hit_hw = ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale)
|
|
local column_hit_rect = ImRect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2))
|
|
if ImGui.ItemAdd(column_hit_rect, column_id, nil, ImGuiItemFlags.NoNav) then
|
|
local hovered, held = false, false
|
|
if band(flags, ImGuiOldColumnFlags.NoResize) == 0 then
|
|
local _
|
|
_, hovered, held = ImGui.ButtonBehavior(column_hit_rect, column_id)
|
|
if hovered or held then
|
|
ImGui.SetMouseCursor(ImGuiMouseCursor.ResizeEW)
|
|
end
|
|
if held and band(column.Flags, ImGuiOldColumnFlags.NoResize) == 0 then
|
|
dragging_column = n
|
|
end
|
|
end
|
|
|
|
-- Draw column
|
|
local col = ImGui.GetColorU32(held and ImGuiCol.SeparatorActive or (hovered and ImGuiCol.SeparatorHovered or ImGuiCol.Separator))
|
|
local xi = IM_TRUNC(x)
|
|
window.DrawList:AddLineV(xi, y1 + 1.0, y2, col)
|
|
end
|
|
end
|
|
|
|
-- Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
|
|
if dragging_column ~= -1 then
|
|
if not columns.IsBeingResized then
|
|
for n = 0, columns.Count do
|
|
local c = columns.Columns.Data[n + 1]
|
|
c.OffsetNormBeforeResize = c.OffsetNorm
|
|
end
|
|
end
|
|
columns.IsBeingResized = true; is_being_resized = true
|
|
local x = GetDraggedColumnOffset(columns, dragging_column)
|
|
ImGui.SetColumnOffset(dragging_column, x)
|
|
end
|
|
end
|
|
columns.IsBeingResized = is_being_resized
|
|
|
|
ImRect_Copy(window.WorkRect, window.ParentWorkRect)
|
|
ImRect_Copy(window.ParentWorkRect, columns.HostBackupParentWorkRect)
|
|
window.DC.CurrentColumns = nil
|
|
window.DC.ColumnsOffset.x = 0.0
|
|
window.DC.CursorPos.x = IM_TRUNC(window.Pos.x + window.DC.Indent.x + window.DC.ColumnsOffset.x)
|
|
ImGui.NavUpdateCurrentWindowIsScrollPushableX()
|
|
end
|
|
|
|
--- @param columns_count? int
|
|
--- @param id? string
|
|
--- @param borders? bool
|
|
function ImGui.Columns(columns_count, id, borders)
|
|
if columns_count == nil then columns_count = 1 end
|
|
if borders == nil then borders = true end
|
|
local window = ImGui.GetCurrentWindow()
|
|
IM_ASSERT(columns_count >= 1)
|
|
|
|
local flags = borders and 0 or ImGuiOldColumnFlags.NoBorder
|
|
local columns = window.DC.CurrentColumns
|
|
if columns ~= nil and columns.Count == columns_count and columns.Flags == flags then
|
|
return
|
|
end
|
|
|
|
if columns ~= nil then
|
|
ImGui.EndColumns()
|
|
end
|
|
|
|
if columns_count ~= 1 then
|
|
ImGui.BeginColumns(id, columns_count, flags)
|
|
end
|
|
end
|
|
|
|
return true -- [Roblox] ModuleScripts must return exactly one value
|
|
end
|
|
|
|
__FILES['imgui_widgets.lua'] = function()
|
|
--- Dear ImGui WIP
|
|
-- (Widgets Code)
|
|
|
|
--- @type ImGuiContext?
|
|
local GImGui
|
|
|
|
-- Sets local `GImGui` in this file(imgui_widgets.lua).
|
|
-- This is currently only used in main code `ImGui.SetCurrentContext()`
|
|
--- @param ctx ImGuiContext?
|
|
function ImGui._SetCurrentContext_Widgets(ctx)
|
|
GImGui = ctx
|
|
end
|
|
|
|
local DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70 -- Time for drag-hold to activate items accepting the ImGuiButtonFlags.PressedOnDragDropHold button behavior
|
|
local DRAG_MOUSE_THRESHOLD_FACTOR = 0.50 -- Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags
|
|
|
|
local IM_S8_MIN = -128
|
|
local IM_S8_MAX = 127
|
|
local IM_U8_MIN = 0
|
|
local IM_U8_MAX = 0xFF
|
|
local IM_S16_MIN = -32768
|
|
local IM_S16_MAX = 32767
|
|
local IM_U16_MIN = 0
|
|
local IM_U16_MAX = 0xFFFF
|
|
local IM_S32_MIN = INT_MIN
|
|
local IM_S32_MAX = INT_MAX
|
|
local IM_U32_MIN = 0
|
|
local IM_U32_MAX = UINT_MAX
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] TEXT
|
|
----------------------------------------------------------------
|
|
|
|
--- @param text string
|
|
--- @param text_end? int
|
|
--- @param flags? ImGuiTextFlags
|
|
@native
|
|
function ImGui.TextEx(text, text_end, flags)
|
|
if not flags then flags = 0 end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
if not text or text == "" then
|
|
text = ""
|
|
text_end = 1
|
|
end
|
|
|
|
if text_end == nil then
|
|
text_end = #text + 1
|
|
end
|
|
|
|
local text_pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y + window.DC.CurrLineTextBaseOffset)
|
|
local wrap_pos_x = window.DC.TextWrapPos
|
|
local wrap_enabled = (wrap_pos_x >= 0.0)
|
|
if (text_end - 1 <= 2000) or wrap_enabled then
|
|
local wrap_width = wrap_enabled and ImGui.CalcWrapWidthForPos(window.DC.CursorPos, wrap_pos_x) or 0.0
|
|
local text_size = ImGui.CalcTextSize(text, text_end, false, wrap_width)
|
|
|
|
local bb = ImRect(text_pos, text_pos + text_size)
|
|
ImGui.ItemSize(text_size, 0.0)
|
|
if not ImGui.ItemAdd(bb, 0) then
|
|
return
|
|
end
|
|
|
|
ImGui.RenderTextWrapped(bb.Min, text, text_end, wrap_width)
|
|
else
|
|
local line = 1
|
|
local line_height = ImGui.GetTextLineHeight()
|
|
local text_size = ImVec2(0, 0)
|
|
|
|
local pos = ImVec2(text_pos.x, text_pos.y)
|
|
if not g.LogEnabled then
|
|
local lines_skippable = ImFloor((window.ClipRect.Min.y - text_pos.y) / line_height)
|
|
if lines_skippable > 0 then
|
|
local lines_skipped = 0
|
|
while line < text_end and lines_skipped < lines_skippable do
|
|
local line_end = ImMemchr(text, "\n", line)
|
|
if not line_end then
|
|
line_end = text_end
|
|
end
|
|
if bit32.band(flags, ImGuiTextFlags.NoWidthForLargeClippedText) == 0 then
|
|
local line_size = ImGui.CalcTextSizeEx(text, line, line_end)
|
|
text_size.x = ImMax(text_size.x, line_size.x)
|
|
end
|
|
line = line_end + 1
|
|
lines_skipped = lines_skipped + 1
|
|
end
|
|
pos.y = pos.y + lines_skipped * line_height
|
|
end
|
|
end
|
|
|
|
if line < text_end then
|
|
local line_rect = ImRect(pos, pos + ImVec2(FLT_MAX, line_height))
|
|
while line < text_end do
|
|
if ImGui.IsClippedEx(line_rect, 0) then
|
|
break
|
|
end
|
|
|
|
local line_end = ImMemchr(text, "\n", line)
|
|
if not line_end then
|
|
line_end = text_end
|
|
end
|
|
|
|
local line_size = ImGui.CalcTextSizeEx(text, line, line_end)
|
|
text_size.x = ImMax(text_size.x, line_size.x)
|
|
ImGui.RenderText(pos, text, line, nil, false)
|
|
line = line_end + 1
|
|
line_rect.Min.y = line_rect.Min.y + line_height
|
|
line_rect.Max.y = line_rect.Max.y + line_height
|
|
pos.y = pos.y + line_height
|
|
end
|
|
|
|
local lines_skipped = 0
|
|
while line < text_end do
|
|
local line_end = ImMemchr(text, "\n", line)
|
|
if not line_end then
|
|
line_end = text_end
|
|
end
|
|
if bit32.band(flags, ImGuiTextFlags.NoWidthForLargeClippedText) == 0 then
|
|
local line_size = ImGui.CalcTextSizeEx(text, line, line_end)
|
|
text_size.x = ImMax(text_size.x, line_size.x)
|
|
end
|
|
line = line_end + 1
|
|
lines_skipped = lines_skipped + 1
|
|
end
|
|
pos.y = pos.y + lines_skipped * line_height
|
|
end
|
|
text_size.y = pos.y - text_pos.y
|
|
|
|
local bb = ImRect(text_pos, text_pos + text_size)
|
|
ImGui.ItemSize(text_size, 0.0)
|
|
ImGui.ItemAdd(bb, 0)
|
|
end
|
|
end
|
|
|
|
--- @param text string
|
|
--- @param text_end? int
|
|
function ImGui.TextUnformatted(text, text_end)
|
|
ImGui.TextEx(text, text_end, ImGuiTextFlags.NoWidthForLargeClippedText)
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
@native
|
|
function ImGui.TextV(fmt, ...)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local text = ImFormatString(fmt, ...)
|
|
ImGui.TextEx(text, nil, ImGuiTextFlags.NoWidthForLargeClippedText)
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
@native
|
|
function ImGui.Text(fmt, ...)
|
|
if select('#', ...) > 0 then
|
|
ImGui.TextV(fmt, ...)
|
|
else
|
|
ImGui.TextEx(fmt)
|
|
end
|
|
end
|
|
|
|
--- @param col ImVec4
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
function ImGui.TextColored(col, fmt, ...)
|
|
ImGui.PushStyleColor(ImGuiCol.Text, col)
|
|
ImGui.TextV(fmt, ...)
|
|
ImGui.PopStyleColor()
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
function ImGui.TextDisabled(fmt, ...)
|
|
local g = GImGui
|
|
ImGui.PushStyleColor(ImGuiCol.Text, g.Style.Colors[ImGuiCol.TextDisabled])
|
|
ImGui.TextV(fmt, ...)
|
|
ImGui.PopStyleColor()
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
function ImGui.TextWrapped(fmt, ...)
|
|
local g = GImGui
|
|
local need_backup = (g.CurrentWindow.DC.TextWrapPos < 0.0)
|
|
if need_backup then
|
|
ImGui.PushTextWrapPos(0.0)
|
|
end
|
|
ImGui.TextV(fmt, ...)
|
|
if need_backup then
|
|
ImGui.PopTextWrapPos()
|
|
end
|
|
end
|
|
|
|
-- align_x: 0.0f = left, 0.5f = center, 1.0f = right.
|
|
-- size_x : 0.0f = shortcut for GetContentRegionAvail().x
|
|
-- FIXME-WIP: Works but API is likely to be reworked. This is designed for 1 item on the line. (#7024)
|
|
--- @param align_x float
|
|
--- @param size_x float
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
function ImGui.TextAligned(align_x, size_x, fmt, ...)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local text = ImFormatString(fmt, ...)
|
|
local text_end = #text + 1
|
|
local text_size = ImGui.CalcTextSize(text, text_end)
|
|
size_x = ImGui.CalcItemSize(ImVec2(size_x, 0.0), 0.0, text_size.y).x
|
|
|
|
local pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y + window.DC.CurrLineTextBaseOffset)
|
|
local pos_max = ImVec2(pos.x + size_x, window.ClipRect.Max.y)
|
|
local size = ImVec2(ImMin(size_x, text_size.x), text_size.y)
|
|
window.DC.CursorMaxPos.x = ImMax(window.DC.CursorMaxPos.x, pos.x + text_size.x)
|
|
window.DC.IdealMaxPos.x = ImMax(window.DC.IdealMaxPos.x, pos.x + text_size.x)
|
|
if align_x > 0.0 and text_size.x < size_x then
|
|
pos.x = pos.x + ImTrunc((size_x - text_size.x) * align_x)
|
|
end
|
|
ImGui.RenderTextEllipsis(window.DrawList, pos, pos_max, pos_max.x, text, text_end, text_size)
|
|
|
|
local backup_max_pos = ImVec2()
|
|
ImVec2_Copy(backup_max_pos, window.DC.CursorMaxPos)
|
|
ImGui.ItemSize(size)
|
|
ImGui.ItemAdd(ImRect(pos, pos + size), 0)
|
|
window.DC.CursorMaxPos.x = backup_max_pos.x -- Cancel out extending content size because right-aligned text would otherwise mess it up
|
|
|
|
if size_x < text_size.x and ImGui.IsItemHovered(bit32.bor(ImGuiHoveredFlags.NoNavOverride, ImGuiHoveredFlags.AllowWhenDisabled, ImGuiHoveredFlags.ForTooltip)) then
|
|
ImGui.SetTooltip("%.*s", text_end - 1, text)
|
|
end
|
|
end
|
|
|
|
-- Add a label+text combo aligned to other label+value widgets
|
|
--- @param label string
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
function ImGui.LabelText(label, fmt, ...)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local w = ImGui.CalcItemWidth()
|
|
|
|
local value_text = ImFormatString(fmt, ...)
|
|
local value_text_end = #value_text + 1
|
|
local value_size = ImGui.CalcTextSize(value_text, value_text_end, false)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
local value_bb = ImRect(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2))
|
|
local total_bb = ImRect(pos, pos + ImVec2(w + ((label_size.x > 0.0) and (style.ItemInnerSpacing.x + label_size.x) or 0.0), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2))
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
if not ImGui.ItemAdd(total_bb, 0) then
|
|
return
|
|
end
|
|
|
|
-- Render
|
|
ImGui.RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text, value_text_end, value_size, ImVec2(0.0, 0.0))
|
|
if label_size.x > 0.0 then
|
|
ImGui.RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label, 1, label_end, false)
|
|
end
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param ... any
|
|
function ImGui.BulletText(fmt, ...)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
|
|
local text = ImFormatString(fmt, ...)
|
|
local text_end = #text + 1
|
|
local label_size = ImGui.CalcTextSize(text, text_end, false)
|
|
local total_size = ImVec2(g.FontSize + ((label_size.x > 0.0) and (label_size.x + style.FramePadding.x * 2) or 0.0), label_size.y) -- Empty text doesn't add padding
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
pos.y = pos.y + window.DC.CurrLineTextBaseOffset
|
|
ImGui.ItemSize(total_size, 0.0)
|
|
local bb = ImRect(pos, pos + total_size)
|
|
if not ImGui.ItemAdd(bb, 0) then
|
|
return
|
|
end
|
|
|
|
-- Render
|
|
local text_col = ImGui.GetColorU32(ImGuiCol.Text)
|
|
ImGui.RenderBullet(window.DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5, g.FontSize * 0.5), text_col)
|
|
ImGui.RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0), text, 1, text_end, false)
|
|
end
|
|
|
|
-- va_list variants: identical to the varargs versions in Lua
|
|
ImGui.TextColoredV = ImGui.TextColored
|
|
ImGui.TextDisabledV = ImGui.TextDisabled
|
|
ImGui.TextWrappedV = ImGui.TextWrapped
|
|
ImGui.TextAlignedV = ImGui.TextAligned
|
|
ImGui.LabelTextV = ImGui.LabelText
|
|
ImGui.BulletTextV = ImGui.BulletText
|
|
|
|
-- Value(prefix, b) / Value(prefix, int) / Value(prefix, float, float_format)
|
|
-- Lua can't tell int from float: integers without float_format print as %d, otherwise %.3f
|
|
function ImGui.Value(prefix, v, float_format)
|
|
if type(v) == "boolean" then
|
|
ImGui.Text("%s: %s", prefix, v and "true" or "false")
|
|
elseif float_format then
|
|
ImGui.Text("%s: " .. float_format, prefix, v)
|
|
elseif math.floor(v) == v then
|
|
ImGui.Text("%s: %d", prefix, v)
|
|
else
|
|
ImGui.Text("%s: %.3f", prefix, v)
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] MAIN: BUTTONS, SCROLLBARS, ...
|
|
----------------------------------------------------------------
|
|
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @param flags? ImGuiButtonFlags
|
|
@native
|
|
function ImGui.ButtonBehavior(bb, id, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
|
|
local window = g.CurrentWindow
|
|
|
|
local item_flags = (g.LastItemData.ID == id) and g.LastItemData.ItemFlags or g.CurrentItemFlags
|
|
if bit32.band(flags, ImGuiButtonFlags.AllowOverlap) ~= 0 then
|
|
item_flags = bit32.bor(item_flags, ImGuiItemFlags.AllowOverlap)
|
|
end
|
|
if bit32.band(item_flags, ImGuiItemFlags.NoFocus) ~= 0 then
|
|
flags = bit32.bor(flags, ImGuiButtonFlags.NoFocus, ImGuiButtonFlags.NoNavFocus)
|
|
end
|
|
|
|
-- Default only reacts to left mouse button
|
|
if bit32.band(flags, ImGuiButtonFlags.MouseButtonMask_) == 0 then
|
|
flags = bit32.bor(flags, ImGuiButtonFlags.MouseButtonLeft)
|
|
end
|
|
|
|
-- Default behavior requires click + release inside bounding box
|
|
if bit32.band(flags, ImGuiButtonFlags.PressedOnMask_) == 0 then
|
|
flags = bit32.bor(flags, (bit32.band(item_flags, ImGuiItemFlags.ButtonRepeat) ~= 0) and ImGuiButtonFlags.PressedOnClick or ImGuiButtonFlags.PressedOnDefault_)
|
|
end
|
|
|
|
local backup_hovered_window = g.HoveredWindow
|
|
local flatten_hovered_children = (bit32.band(flags, ImGuiButtonFlags.FlattenChildren) ~= 0) and g.HoveredWindow and g.HoveredWindow.RootWindowDockTree == window.RootWindowDockTree
|
|
if flatten_hovered_children then
|
|
g.HoveredWindow = window
|
|
end
|
|
|
|
local pressed = false
|
|
local hovered = ImGui.ItemHoverable(bb, id, item_flags)
|
|
if g.DragDropActive then
|
|
if (bit32.band(flags, ImGuiButtonFlags.PressedOnDragDropHold) ~= 0) and (bit32.band(g.DragDropSourceFlags, ImGuiDragDropFlags.SourceNoHoldToOpenOthers) == 0) and ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenBlockedByActiveItem) then
|
|
hovered = true
|
|
ImGui.SetHoveredID(id)
|
|
|
|
if (g.HoveredIdTimer - g.IO.DeltaTime <= DRAGDROP_HOLD_TO_OPEN_TIMER) and (g.HoveredIdTimer >= DRAGDROP_HOLD_TO_OPEN_TIMER) then
|
|
pressed = true
|
|
g.DragDropHoldJustPressedId = id
|
|
ImGui.FocusWindow(window)
|
|
end
|
|
end
|
|
|
|
if (g.DragDropAcceptIdPrev == id) and (bit32.band(g.DragDropAcceptFlagsPrev, ImGuiDragDropFlags.AcceptDrawAsHovered) ~= 0) then
|
|
hovered = true
|
|
end
|
|
end
|
|
|
|
if (flatten_hovered_children) then
|
|
g.HoveredWindow = backup_hovered_window
|
|
end
|
|
|
|
local test_owner_id = (bit32.band(flags, ImGuiButtonFlags.NoTestKeyOwner) ~= 0) and ImGuiKeyOwner_Any or id
|
|
if hovered then
|
|
IM_ASSERT(id ~= 0)
|
|
|
|
local mouse_button_clicked = -1
|
|
local mouse_button_released = -1
|
|
for button = 0, 2 do
|
|
if bit32.band(flags, bit32.lshift(ImGuiButtonFlags.MouseButtonLeft, button)) ~= 0 then -- Handle ImGuiButtonFlags.MouseButtonRight and ImGuiButtonFlags.MouseButtonMiddle here.
|
|
if (ImGui.IsMouseClickedEx(button, ImGuiInputFlags.None, test_owner_id) and mouse_button_clicked == -1) then mouse_button_clicked = button end
|
|
if (ImGui.IsMouseReleased(button, test_owner_id) and mouse_button_released == -1) then mouse_button_released = button end
|
|
end
|
|
end
|
|
|
|
local mods_ok = (bit32.band(flags, ImGuiButtonFlags.NoKeyModsAllowed) == 0) or (not g.IO.KeyCtrl and not g.IO.KeyShift and not g.IO.KeyAlt)
|
|
if mods_ok then
|
|
if mouse_button_clicked ~= -1 and g.ActiveId ~= id then
|
|
--- @cast mouse_button_clicked ImGuiMouseButton
|
|
|
|
if bit32.band(flags, ImGuiButtonFlags.NoSetKeyOwner) == 0 then
|
|
ImGui.SetKeyOwner(ImGui.MouseButtonToKey(mouse_button_clicked), id)
|
|
end
|
|
|
|
if bit32.band(flags, bit32.bor(ImGuiButtonFlags.PressedOnClickRelease, ImGuiButtonFlags.PressedOnClickReleaseAnywhere)) ~= 0 then
|
|
ImGui.SetActiveID(id, window)
|
|
g.ActiveIdMouseButton = mouse_button_clicked
|
|
|
|
if bit32.band(flags, ImGuiButtonFlags.NoNavFocus) == 0 then
|
|
ImGui.SetFocusID(id, window)
|
|
ImGui.FocusWindow(window)
|
|
elseif bit32.band(flags, ImGuiButtonFlags.NoFocus) == 0 then
|
|
ImGui.FocusWindow(window, ImGuiFocusRequestFlags.RestoreFocusedChild)
|
|
end
|
|
end
|
|
|
|
if (bit32.band(flags, ImGuiButtonFlags.PressedOnClick) ~= 0) or ((bit32.band(flags, ImGuiButtonFlags.PressedOnDoubleClick) ~= 0) and g.IO.MouseClickedCount[mouse_button_clicked] == 2) then
|
|
pressed = true
|
|
|
|
if bit32.band(flags, ImGuiButtonFlags.NoHoldingActiveId) ~= 0 then
|
|
ImGui.ClearActiveID()
|
|
else
|
|
ImGui.SetActiveID(id, window)
|
|
end
|
|
|
|
g.ActiveIdMouseButton = mouse_button_clicked
|
|
|
|
if bit32.band(flags, ImGuiButtonFlags.NoNavFocus) == 0 then
|
|
ImGui.SetFocusID(id, window)
|
|
ImGui.FocusWindow(window)
|
|
elseif bit32.band(flags, ImGuiButtonFlags.NoFocus) == 0 then
|
|
ImGui.FocusWindow(window, ImGuiFocusRequestFlags.RestoreFocusedChild)
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiButtonFlags.PressedOnRelease) ~= 0 then
|
|
-- FIXME: Traditionally ImGuiButtonFlags.PressedOnRelease never took ActiveId. Adding it in 2026-03-20 since ImGuiButtonFlags_NoHoldingActiveId can always be added.
|
|
-- We don't yet perform an explicit ClearActiveID() to reduce scope of change, but this possibility could be investigated.
|
|
if bit32.band(flags, ImGuiButtonFlags.NoHoldingActiveId) == 0 then
|
|
ImGui.SetActiveID(id, window) -- Hold on ID
|
|
end
|
|
g.ActiveIdMouseButton = mouse_button_clicked
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiButtonFlags.PressedOnRelease) ~= 0 then
|
|
if mouse_button_released ~= -1 then
|
|
local has_repeated_at_least_once = (bit32.band(item_flags, ImGuiItemFlags.ButtonRepeat) ~= 0) and g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay
|
|
|
|
if not has_repeated_at_least_once then
|
|
pressed = true
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiButtonFlags.NoNavFocus) == 0 then
|
|
ImGui.SetFocusID(id, window) -- FIXME: Lack of FocusWindow() call here is inconsistent with other paths. Research why.
|
|
end
|
|
|
|
ImGui.ClearActiveID()
|
|
end
|
|
end
|
|
|
|
-- 'Repeat' mode acts when held regardless of _PressedOn flags (see table above).
|
|
-- Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings.
|
|
if g.ActiveId == id and (bit32.band(item_flags, ImGuiItemFlags.ButtonRepeat) ~= 0) then
|
|
if g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0 and ImGui.IsMouseClickedEx(g.ActiveIdMouseButton, ImGuiInputFlags.Repeat, test_owner_id) then
|
|
pressed = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if pressed and g.IO.ConfigNavCursorVisibleAuto then
|
|
g.NavCursorVisible = false
|
|
end
|
|
end
|
|
|
|
-- Keyboard/Gamepad navigation handling
|
|
-- We report navigated and navigation-activated items as hovered but we don't set g.HoveredId to not interfere with mouse
|
|
if bit32.band(item_flags, ImGuiItemFlags.Disabled) == 0 then
|
|
if g.NavId == id and g.NavCursorVisible and g.NavHighlightItemUnderNav then
|
|
if bit32.band(flags, ImGuiButtonFlags.NoHoveredOnFocus) == 0 then
|
|
hovered = true
|
|
end
|
|
end
|
|
if g.NavActivateDownId == id then
|
|
local nav_activated_by_code = (g.NavActivateId == id)
|
|
local nav_activated_by_inputs = (g.NavActivatePressedId == id)
|
|
if not nav_activated_by_inputs and bit32.band(item_flags, ImGuiItemFlags.ButtonRepeat) ~= 0 then
|
|
-- Avoid pressing multiple keys from triggering excessive amount of repeat events
|
|
local key1 = ImGui.GetKeyData(g, ImGuiKey.Space)
|
|
local key2 = ImGui.GetKeyData(g, ImGuiKey.Enter)
|
|
local key3 = ImGui.GetKeyData(g, ImGuiKey.NavGamepadActivate)
|
|
local t1 = ImMax(ImMax(key1.DownDuration, key2.DownDuration), key3.DownDuration)
|
|
nav_activated_by_inputs = ImGui.CalcTypematicRepeatAmount(t1 - g.IO.DeltaTime, t1, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0
|
|
end
|
|
if nav_activated_by_code or nav_activated_by_inputs then
|
|
-- Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
|
|
pressed = true
|
|
ImGui.SetActiveID(id, window)
|
|
g.ActiveIdSource = g.NavInputSource
|
|
if bit32.band(flags, ImGuiButtonFlags.NoNavFocus) == 0 and bit32.band(g.NavActivateFlags, ImGuiActivateFlags.FromShortcut) == 0 then
|
|
ImGui.SetFocusID(id, window)
|
|
end
|
|
if bit32.band(g.NavActivateFlags, ImGuiActivateFlags.FromShortcut) ~= 0 then
|
|
g.ActiveIdFromShortcut = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local held = false
|
|
if g.ActiveId == id then
|
|
if g.ActiveIdSource == ImGuiInputSource.Mouse then
|
|
if g.ActiveIdIsJustActivated then
|
|
g.ActiveIdClickOffset = g.IO.MousePos - bb.Min
|
|
end
|
|
|
|
local mouse_button = g.ActiveIdMouseButton
|
|
if mouse_button == -1 then
|
|
-- Fallback for the rare situation were g.ActiveId was set programmatically or from another widget (e.g. #6304).
|
|
ImGui.ClearActiveID()
|
|
elseif ImGui.IsMouseDown(mouse_button, test_owner_id) then
|
|
held = true
|
|
else
|
|
local release_in = hovered and (bit32.band(flags, ImGuiButtonFlags.PressedOnClickRelease) ~= 0)
|
|
local release_anywhere = (bit32.band(flags, ImGuiButtonFlags.PressedOnClickReleaseAnywhere) ~= 0)
|
|
|
|
if (release_in or release_anywhere) and not g.DragDropActive then
|
|
-- Report as pressed when releasing the mouse (this is the most common path)
|
|
local is_double_click_release = (bit32.band(flags, ImGuiButtonFlags.PressedOnDoubleClick) ~= 0) and g.IO.MouseReleased[mouse_button] and g.IO.MouseClickedLastCount[mouse_button] == 2
|
|
|
|
local is_repeating_already = (bit32.band(item_flags, ImGuiItemFlags.ButtonRepeat) ~= 0) and g.IO.MouseDownDurationPrev[mouse_button] >= g.IO.KeyRepeatDelay
|
|
|
|
local is_button_avail_or_owned = ImGui.TestKeyOwner(ImGui.MouseButtonToKey(mouse_button), test_owner_id)
|
|
|
|
if not is_double_click_release and not is_repeating_already and is_button_avail_or_owned then
|
|
pressed = true
|
|
end
|
|
end
|
|
|
|
ImGui.ClearActiveID()
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiButtonFlags.NoNavFocus) == 0 and g.IO.ConfigNavCursorVisibleAuto then
|
|
g.NavCursorVisible = false
|
|
end
|
|
elseif g.ActiveIdSource == ImGuiInputSource.Keyboard or g.ActiveIdSource == ImGuiInputSource.Gamepad then
|
|
-- When activated using Nav, we hold on the ActiveID until activation button is released
|
|
if g.NavActivateDownId == id then
|
|
held = true -- hovered == true not true as we are already likely hovered on direct activation.
|
|
else
|
|
ImGui.ClearActiveID()
|
|
end
|
|
end
|
|
|
|
if pressed then
|
|
g.ActiveIdHasBeenPressedBefore = true
|
|
end
|
|
end
|
|
|
|
if g.NavHighlightActivatedId == id and (bit32.band(item_flags, ImGuiItemFlags.Disabled) == 0) then
|
|
hovered = true
|
|
end
|
|
|
|
return pressed, hovered, held
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param size_arg? ImVec2
|
|
--- @param flags? ImGuiButtonFlags
|
|
--- @return bool
|
|
@native
|
|
function ImGui.ButtonEx(label, size_arg, flags)
|
|
if size_arg == nil then size_arg = ImVec2(0, 0) end
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local pos = ImVec2() -- Don't modify the cursor!
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
if bit32.band(flags, ImGuiButtonFlags.AlignTextBaseLine) ~= 0 and style.FramePadding.y < window.DC.CurrLineTextBaseOffset then
|
|
pos.y = pos.y + window.DC.CurrLineTextBaseOffset - style.FramePadding.y
|
|
end
|
|
local size = ImGui.CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0, label_size.y + style.FramePadding.y * 2.0)
|
|
|
|
local bb = ImRect(pos, pos + size)
|
|
ImGui.ItemSize(size, style.FramePadding.y)
|
|
if not ImGui.ItemAdd(bb, id) then
|
|
return false
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id, flags)
|
|
|
|
local col
|
|
if held and hovered then
|
|
col = ImGui.GetColorU32(ImGuiCol.ButtonActive)
|
|
elseif hovered then
|
|
col = ImGui.GetColorU32(ImGuiCol.ButtonHovered)
|
|
else
|
|
col = ImGui.GetColorU32(ImGuiCol.Button)
|
|
end
|
|
|
|
ImGui.RenderNavCursor(bb, id)
|
|
ImGui.RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding)
|
|
|
|
-- if (g.LogEnabled)
|
|
-- LogSetNextTextDecoration("[", "]");
|
|
ImGui.RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, label_end, label_size, style.ButtonTextAlign, bb)
|
|
|
|
-- Automatically close popups
|
|
--if (pressed && !(flags & ImGuiButtonFlags.DontClosePopups) && (window->Flags & ImGuiWindowFlags.Popup))
|
|
-- CloseCurrentPopup();
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
|
return pressed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param size_arg? ImVec2
|
|
--- @return bool
|
|
function ImGui.Button(label, size_arg)
|
|
return ImGui.ButtonEx(label, size_arg, ImGuiButtonFlags.None)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @return bool
|
|
function ImGui.SmallButton(label)
|
|
local g = GImGui
|
|
local backup_padding_y = g.Style.FramePadding.y
|
|
g.Style.FramePadding.y = 0.0
|
|
local pressed = ImGui.ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags.AlignTextBaseLine)
|
|
g.Style.FramePadding.y = backup_padding_y
|
|
return pressed
|
|
end
|
|
|
|
--- @param str_id string
|
|
--- @param size_arg ImVec2
|
|
--- @param flags? ImGuiButtonFlags
|
|
function ImGui.InvisibleButton(str_id, size_arg, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
-- Ensure zero-size fits to contents
|
|
local size = ImGui.CalcItemSize(ImVec2(size_arg.x ~= 0.0 and size_arg.x or -FLT_MIN, size_arg.y ~= 0.0 and size_arg.y or -FLT_MIN), 0.0, 0.0)
|
|
|
|
local id = window:GetID(str_id)
|
|
local bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + size)
|
|
ImGui.ItemSize(size)
|
|
|
|
local item_flags = (bit32.band(flags, ImGuiButtonFlags.EnableNav) ~= 0) and ImGuiItemFlags.None or ImGuiItemFlags.NoNav
|
|
if not ImGui.ItemAdd(bb, id, nil, item_flags) then
|
|
return false
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id, flags)
|
|
ImGui.RenderNavCursor(bb, id)
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags)
|
|
return pressed
|
|
end
|
|
|
|
--- @param str_id string
|
|
--- @param dir ImGuiDir
|
|
--- @param size ImVec2
|
|
--- @param flags? ImGuiButtonFlags
|
|
function ImGui.ArrowButtonEx(str_id, dir, size, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local id = window:GetID(str_id)
|
|
local bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + size)
|
|
local default_size = ImGui.GetFrameHeight()
|
|
ImGui.ItemSize(size, (size.y >= default_size) and g.Style.FramePadding.y or -1.0)
|
|
if not ImGui.ItemAdd(bb, id) then
|
|
return false
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id, flags)
|
|
|
|
-- Render
|
|
local bg_col = ImGui.GetColorU32((held and hovered) and ImGuiCol.ButtonActive or hovered and ImGuiCol.ButtonHovered or ImGuiCol.Button)
|
|
local text_col = ImGui.GetColorU32(ImGuiCol.Text)
|
|
ImGui.RenderNavCursor(bb, id)
|
|
ImGui.RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding)
|
|
ImGui.RenderArrow(window.DrawList, bb.Min + ImVec2(ImMax(0.0, (size.x - g.FontSize) * 0.5), ImMax(0.0, (size.y - g.FontSize) * 0.5)), text_col, dir)
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags)
|
|
return pressed
|
|
end
|
|
|
|
--- @param str_id string
|
|
--- @param dir ImGuiDir
|
|
function ImGui.ArrowButton(str_id, dir)
|
|
local sz = ImGui.GetFrameHeight()
|
|
return ImGui.ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags.None)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param pos ImVec2
|
|
--- @return bool
|
|
function ImGui.CloseButton(id, pos)
|
|
local g = GImGui
|
|
|
|
local window = g.CurrentWindow
|
|
|
|
local bb = ImRect(pos, pos + ImVec2(g.FontSize, g.FontSize))
|
|
local bb_interact = ImRect()
|
|
ImRect_Copy(bb_interact, bb)
|
|
|
|
local area_to_visible_ratio = window.OuterRectClipped:GetArea() / bb:GetArea()
|
|
if area_to_visible_ratio < 1.5 then
|
|
bb_interact:Expand(ImTrunc(bb_interact:GetSize() * -0.25))
|
|
end
|
|
|
|
local is_clipped = not ImGui.ItemAdd(bb_interact, id)
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id)
|
|
if is_clipped then
|
|
return pressed
|
|
end
|
|
|
|
local bg_col
|
|
if held then
|
|
bg_col = ImGui.GetColorU32(ImGuiCol.ButtonActive)
|
|
else
|
|
bg_col = ImGui.GetColorU32(ImGuiCol.ButtonHovered)
|
|
end
|
|
|
|
if hovered then
|
|
window.DrawList:AddRectFilled(bb.Min, bb.Max, bg_col)
|
|
end
|
|
|
|
local cross_center = bb:GetCenter() - ImVec2(0.5, 0.5)
|
|
local cross_extent = g.FontSize * 0.5 * 0.7071 - 1
|
|
local cross_col = ImGui.GetColorU32(ImGuiCol.Text)
|
|
local cross_thickness = 1.0 -- FIXME-DPI
|
|
window.DrawList:AddLine(cross_center + ImVec2(cross_extent, cross_extent), cross_center + ImVec2(-cross_extent, -cross_extent), cross_col, cross_thickness)
|
|
window.DrawList:AddLine(cross_center + ImVec2(cross_extent, -cross_extent), cross_center + ImVec2(-cross_extent, cross_extent), cross_col, cross_thickness)
|
|
|
|
return pressed
|
|
end
|
|
|
|
--- @return bool
|
|
function ImGui.CollapseButton(id, pos)
|
|
local g = GImGui
|
|
|
|
local window = g.CurrentWindow
|
|
|
|
local bb = ImRect(pos, pos + ImVec2(g.FontSize, g.FontSize))
|
|
|
|
local is_clipped = not ImGui.ItemAdd(bb, id)
|
|
|
|
local pressed, hovered = ImGui.ButtonBehavior(bb, id)
|
|
|
|
if hovered then
|
|
window.DrawList:AddRectFilled(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.ButtonHovered))
|
|
end
|
|
|
|
if window.Collapsed then
|
|
ImGui.RenderArrow(window.DrawList, bb.Min, ImGui.GetColorU32(ImGuiCol.Text), ImGuiDir.Right, 1)
|
|
else
|
|
ImGui.RenderArrow(window.DrawList, bb.Min, ImGui.GetColorU32(ImGuiCol.Text), ImGuiDir.Down, 1)
|
|
end
|
|
|
|
return pressed
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param axis ImGuiAxis
|
|
--- @return ImGuiID
|
|
function ImGui.GetWindowScrollbarID(window, axis)
|
|
if axis == ImGuiAxis.X then
|
|
return window:GetID("#SCROLLX")
|
|
else
|
|
return window:GetID("#SCROLLY")
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param axis ImGuiAxis
|
|
--- @return ImRect
|
|
--- @nodiscard
|
|
function ImGui.GetWindowScrollbarRect(window, axis)
|
|
local g = GImGui
|
|
local outer_rect = window:Rect()
|
|
local inner_rect = window.InnerRect
|
|
|
|
-- (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar)
|
|
local scrollbar_size = window.ScrollbarSizes[axis == ImGuiAxis.X and ImGuiAxis.Y or ImGuiAxis.X]
|
|
IM_ASSERT(scrollbar_size >= 0.0)
|
|
|
|
local border_size = IM_ROUND(window.WindowBorderSize * 0.5)
|
|
local border_top = (bit32.band(window.Flags, ImGuiWindowFlags.MenuBar) ~= 0) and IM_ROUND(g.Style.FrameBorderSize * 0.5) or (bit32.band(window.Flags, ImGuiWindowFlags.NoTitleBar) ~= 0 and border_size or 0)
|
|
|
|
if axis == ImGuiAxis.X then
|
|
return ImRect(inner_rect.Min.x + border_size, ImMax(outer_rect.Min.y + border_size, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x - border_size, outer_rect.Max.y - border_size)
|
|
else
|
|
return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y + border_top, outer_rect.Max.x - border_size, inner_rect.Max.y - border_size)
|
|
end
|
|
end
|
|
|
|
--- @param window ImGuiWindow
|
|
--- @param bb ImRect
|
|
--- @param threshold float
|
|
--- @param axis ImGuiAxis
|
|
function ImGui.ExtendHitBoxWhenNearViewportEdge(window, bb, threshold, axis)
|
|
local window_rect = window.RootWindow:Rect()
|
|
local viewport_rect = window.Viewport:GetMainRect()
|
|
|
|
if window_rect.Min[axis] == viewport_rect.Min[axis] and bb.Min[axis] > window_rect.Min[axis] and bb.Min[axis] - threshold <= window_rect.Min[axis] then
|
|
bb.Min[axis] = window_rect.Min[axis]
|
|
end
|
|
|
|
if window_rect.Max[axis] == viewport_rect.Max[axis] and bb.Max[axis] < window_rect.Max[axis] and bb.Max[axis] + threshold >= window_rect.Max[axis] then
|
|
bb.Max[axis] = window_rect.Max[axis]
|
|
end
|
|
end
|
|
|
|
--- @param bb_frame ImRect
|
|
--- @param id ImGuiID
|
|
--- @param axis ImGuiAxis
|
|
--- @param p_scroll_v number
|
|
--- @param size_visible_v number
|
|
--- @param size_contents_v number
|
|
--- @param draw_rounding_flags ImDrawFlags
|
|
--- @return bool is_held
|
|
--- @return number scroll_v # Updated p_scroll_v
|
|
function ImGui.ScrollbarEx(bb_frame, id, axis, p_scroll_v, size_visible_v, size_contents_v, draw_rounding_flags)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then
|
|
return false, p_scroll_v
|
|
end
|
|
|
|
local bb_frame_width = bb_frame:GetWidth()
|
|
local bb_frame_height = bb_frame:GetHeight()
|
|
if bb_frame_width <= 0.0 or bb_frame_height <= 0.0 then
|
|
return false, p_scroll_v
|
|
end
|
|
|
|
local alpha = 1.0
|
|
if axis == ImGuiAxis.Y and bb_frame_height < bb_frame_width then
|
|
alpha = ImSaturate(bb_frame_height / ImMax(bb_frame_width * 2.0, 1.0))
|
|
end
|
|
if alpha <= 0.0 then
|
|
return false, p_scroll_v
|
|
end
|
|
|
|
local style = g.Style
|
|
local allow_interaction = (alpha >= 1.0)
|
|
|
|
local bb = ImRect()
|
|
ImRect_Copy(bb, bb_frame)
|
|
|
|
local padding = IM_TRUNC(ImMin(style.ScrollbarPadding, ImMin(bb_frame_width, bb_frame_height) * 0.5))
|
|
bb:Expand(-padding)
|
|
|
|
-- V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
|
|
local scrollbar_size_v
|
|
if axis == ImGuiAxis.X then
|
|
scrollbar_size_v = bb:GetWidth()
|
|
else
|
|
scrollbar_size_v = bb:GetHeight()
|
|
end
|
|
|
|
if scrollbar_size_v < 1.0 then
|
|
return false, p_scroll_v
|
|
end
|
|
|
|
IM_ASSERT(ImMax(size_contents_v, size_visible_v) > 0.0)
|
|
local win_size_v = ImMax(ImMax(size_contents_v, size_visible_v), 1)
|
|
local grab_h_minsize = ImMin(bb:GetSize()[axis], style.GrabMinSize)
|
|
local grab_h_pixels = ImTrunc(ImClamp(scrollbar_size_v * (size_visible_v / win_size_v), grab_h_minsize, scrollbar_size_v))
|
|
local grab_h_norm = grab_h_pixels / scrollbar_size_v
|
|
|
|
-- As a special thing, we allow scrollbar near the edge of a screen/viewport to be reachable with mouse at the extreme edge (#9276)
|
|
local bb_hit = ImRect()
|
|
ImRect_Copy(bb_hit, bb_frame)
|
|
ImGui.ExtendHitBoxWhenNearViewportEdge(window, bb_hit, g.Style.WindowBorderSize, ImGuiAxis.X + ImGuiAxis.Y - axis) -- swap axis here
|
|
|
|
ImGui.ItemAdd(bb_frame, id, nil, ImGuiItemFlags.NoNav)
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb_hit, id, ImGuiButtonFlags.NoNavFocus)
|
|
|
|
local scroll_max = ImMax(1, size_contents_v - size_visible_v)
|
|
local scroll_ratio = ImSaturate(p_scroll_v / scroll_max)
|
|
local grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v
|
|
if held and allow_interaction and grab_h_norm < 1.0 then
|
|
local scrollbar_pos_v = bb.Min[axis]
|
|
local mouse_pos_v = g.IO.MousePos[axis]
|
|
local clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v)
|
|
|
|
local held_dir
|
|
if clicked_v_norm < grab_v_norm then
|
|
held_dir = -1
|
|
elseif clicked_v_norm > grab_v_norm + grab_h_norm then
|
|
held_dir = 1
|
|
else
|
|
held_dir = 0
|
|
end
|
|
if g.ActiveIdIsJustActivated then
|
|
local scroll_to_clicked_location = (g.IO.ConfigScrollbarScrollByPage == false) or g.IO.KeyShift or held_dir == 0
|
|
|
|
if scroll_to_clicked_location then
|
|
g.ScrollbarSeekMode = 0
|
|
else
|
|
g.ScrollbarSeekMode = held_dir
|
|
end
|
|
|
|
if held_dir == 0 and not g.IO.KeyShift then
|
|
g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5
|
|
else
|
|
g.ScrollbarClickDeltaToGrabCenter = 0.0
|
|
end
|
|
end
|
|
|
|
if g.ScrollbarSeekMode == 0 then
|
|
scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5) / (1.0 - grab_h_norm))
|
|
p_scroll_v = scroll_v_norm * scroll_max
|
|
else
|
|
if ImGui.IsMouseClickedEx(ImGuiMouseButton.Left, ImGuiInputFlags.Repeat) and held_dir == g.ScrollbarSeekMode then
|
|
local page_dir
|
|
if g.ScrollbarSeekMode > 0.0 then
|
|
page_dir = 1.0
|
|
else
|
|
page_dir = -1.0
|
|
end
|
|
p_scroll_v = ImClamp(p_scroll_v + page_dir * size_visible_v, 0, scroll_max)
|
|
end
|
|
end
|
|
|
|
scroll_ratio = ImSaturate(p_scroll_v / scroll_max)
|
|
grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v
|
|
end
|
|
|
|
local bg_col = ImGui.GetColorU32(ImGuiCol.ScrollbarBg)
|
|
local grab_col
|
|
if held then
|
|
grab_col = ImGui.GetColorU32(ImGuiCol.ScrollbarGrabActive, alpha)
|
|
elseif hovered then
|
|
grab_col = ImGui.GetColorU32(ImGuiCol.ScrollbarGrabHovered, alpha)
|
|
else
|
|
grab_col = ImGui.GetColorU32(ImGuiCol.ScrollbarGrab, alpha)
|
|
end
|
|
window.DrawList:AddRectFilled(bb_frame.Min, bb_frame.Max, bg_col, window.WindowRounding, draw_rounding_flags)
|
|
local grab_rect
|
|
if axis == ImGuiAxis.X then
|
|
local x1 = ImLerp(bb.Min.x, bb.Max.x, grab_v_norm)
|
|
grab_rect = ImRect(x1, bb.Min.y, x1 + grab_h_pixels, bb.Max.y)
|
|
else
|
|
local y1 = ImLerp(bb.Min.y, bb.Max.y, grab_v_norm)
|
|
grab_rect = ImRect(bb.Min.x, y1, bb.Max.x, y1 + grab_h_pixels)
|
|
end
|
|
|
|
window.DrawList:AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding)
|
|
|
|
return held, p_scroll_v
|
|
end
|
|
|
|
--- @param axis ImGuiAxis
|
|
function ImGui.Scrollbar(axis)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local id = ImGui.GetWindowScrollbarID(window, axis)
|
|
|
|
-- Calculate scrollbar bounding box
|
|
local bb = ImGui.GetWindowScrollbarRect(window, axis)
|
|
local rounding_corners = ImGui.CalcRoundingFlagsForRectInRect(bb, window:Rect(), g.Style.WindowBorderSize)
|
|
local size_visible = window.InnerRect.Max[axis] - window.InnerRect.Min[axis]
|
|
local size_contents = window.ContentSize[axis] + window.WindowPadding[axis] * 2.0
|
|
local scroll = window.Scroll[axis]
|
|
local held
|
|
held, scroll = ImGui.ScrollbarEx(bb, id, axis, scroll, size_visible, size_contents, rounding_corners)
|
|
window.Scroll[axis] = scroll
|
|
end
|
|
|
|
-- - `uv0` and `uv1` are texture coordinates
|
|
--- @param tex_ref ImTextureRef
|
|
--- @param image_size ImVec2
|
|
--- @param uv0? ImVec2
|
|
--- @param uv1? ImVec2
|
|
--- @param bg_col? ImVec4
|
|
--- @param tint_col? ImVec4
|
|
function ImGui.ImageWithBg(tex_ref, image_size, uv0, uv1, bg_col, tint_col)
|
|
if uv0 == nil then uv0 = ImVec2(0, 0) end
|
|
if uv1 == nil then uv1 = ImVec2(1, 1) end
|
|
if bg_col == nil then bg_col = ImVec4(0, 0, 0, 0) end
|
|
if tint_col == nil then tint_col = ImVec4(1, 1, 1, 1) end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
local padding = ImVec2(g.Style.ImageBorderSize, g.Style.ImageBorderSize)
|
|
local bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + image_size + padding * 2.0)
|
|
ImGui.ItemSize(bb)
|
|
if not ImGui.ItemAdd(bb, 0) then
|
|
return
|
|
end
|
|
|
|
-- Render
|
|
local rounding = g.Style.ImageRounding
|
|
if bg_col.w > 0.0 then
|
|
window.DrawList:AddRectFilled(bb.Min + padding, bb.Max - padding, ImGui.GetColorU32(bg_col), rounding)
|
|
end
|
|
if rounding > 0.0 then
|
|
window.DrawList:AddImageRounded(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, ImGui.GetColorU32(tint_col), rounding)
|
|
else
|
|
window.DrawList:AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, ImGui.GetColorU32(tint_col))
|
|
end
|
|
if g.Style.ImageBorderSize > 0.0 then
|
|
window.DrawList:AddRect(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.Border), rounding, g.Style.ImageBorderSize, ImDrawFlags.None)
|
|
end
|
|
end
|
|
|
|
--- @param tex_ref ImTextureRef
|
|
--- @param image_size ImVec2
|
|
--- @param uv0? ImVec2
|
|
--- @param uv1? ImVec2
|
|
function ImGui.Image(tex_ref, image_size, uv0, uv1)
|
|
ImGui.ImageWithBg(tex_ref, image_size, uv0, uv1)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param tex_ref ImTextureRef
|
|
--- @param image_size ImVec2
|
|
--- @param uv0 ImVec2
|
|
--- @param uv1 ImVec2
|
|
--- @param bg_col ImVec4
|
|
--- @param tint_col ImVec4
|
|
--- @param flags? ImGuiButtonFlags
|
|
function ImGui.ImageButtonEx(id, tex_ref, image_size, uv0, uv1, bg_col, tint_col, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local padding = g.Style.FramePadding
|
|
local bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + image_size + padding * 2.0)
|
|
ImGui.ItemSize(bb)
|
|
if not ImGui.ItemAdd(bb, id) then
|
|
return false
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id, flags)
|
|
|
|
-- Render
|
|
local col = ImGui.GetColorU32((held and hovered) and ImGuiCol.ButtonActive or hovered and ImGuiCol.ButtonHovered or ImGuiCol.Button)
|
|
ImGui.RenderNavCursor(bb, id)
|
|
ImGui.RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding)
|
|
if bg_col.w > 0.0 then
|
|
window.DrawList:AddRectFilled(bb.Min + padding, bb.Max - padding, ImGui.GetColorU32(bg_col))
|
|
end
|
|
local image_rounding = ImMax(g.Style.FrameRounding - ImMax(padding.x, padding.y), g.Style.ImageRounding)
|
|
if image_rounding > 0.0 then
|
|
window.DrawList:AddImageRounded(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, ImGui.GetColorU32(tint_col), image_rounding)
|
|
else
|
|
window.DrawList:AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, ImGui.GetColorU32(tint_col))
|
|
end
|
|
|
|
return pressed
|
|
end
|
|
|
|
-- - ImageButton() adds style.FramePadding*2.0 to provided size. This is in order to facilitate fitting an image in a button.
|
|
-- - ImageButton() draws a background based on regular Button() color + optionally an inner background if specified. (#8165) -- FIXME: Maybe that's not the best design?
|
|
--- @param str_id string
|
|
--- @param tex_ref ImTextureRef
|
|
--- @param image_size ImVec2
|
|
--- @param uv0 ImVec2
|
|
--- @param uv1 ImVec2
|
|
--- @param bg_col ImVec4
|
|
--- @param tint_col ImVec4
|
|
function ImGui.ImageButton(str_id, tex_ref, image_size, uv0, uv1, bg_col, tint_col)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
return ImGui.ImageButtonEx(window:GetID(str_id), tex_ref, image_size, uv0, uv1, bg_col, tint_col)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v bool
|
|
--- @return bool is_pressed
|
|
--- @return bool is_checked # The updated `v` passed in
|
|
@native
|
|
function ImGui.Checkbox(label, v)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false, v
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local square_sz = ImGui.GetFrameHeight()
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
|
|
local total_width
|
|
if label_size.x > 0.0 then
|
|
total_width = square_sz + style.ItemInnerSpacing.x + label_size.x
|
|
else
|
|
total_width = square_sz
|
|
end
|
|
local total_bb = ImRect(pos, pos + ImVec2(total_width, label_size.y + style.FramePadding.y * 2.0))
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
local is_visible = ImGui.ItemAdd(total_bb, id)
|
|
local is_multi_select = (bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.IsMultiSelect) ~= 0)
|
|
if not is_visible then
|
|
if not is_multi_select or not g.BoxSelectState.UnclipMode or not g.BoxSelectState.UnclipRect:Overlaps(total_bb) then -- Extra layer of "no logic clip" for box-select support
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0))
|
|
return false, v
|
|
end
|
|
end
|
|
|
|
local checked = v
|
|
if is_multi_select then
|
|
-- TODO: MultiSelectItemHeader()
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(total_bb, id)
|
|
|
|
if is_multi_select then
|
|
-- TODO: MultiSelectItemFooter()
|
|
elseif pressed then
|
|
checked = not checked
|
|
end
|
|
|
|
if v ~= checked then
|
|
v = checked
|
|
pressed = true
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
|
|
local check_bb = ImRect(pos, pos + ImVec2(square_sz, square_sz))
|
|
local mixed_value = (bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.MixedValue) ~= 0)
|
|
if is_visible then
|
|
ImGui.RenderNavCursor(total_bb, id)
|
|
|
|
local bg_col = ImGui.GetColorU32((held and hovered) and ImGuiCol.FrameBgActive or (hovered and ImGuiCol.FrameBgHovered or ((mixed_value or checked) and ImGuiCol.CheckboxSelectedBg or ImGuiCol.FrameBg)))
|
|
local check_col = ImGui.GetColorU32(ImGuiCol.CheckMark)
|
|
ImGui.RenderFrame(check_bb.Min, check_bb.Max, bg_col, true, style.FrameRounding)
|
|
|
|
if mixed_value then
|
|
-- Undocumented tristate/mixed/indeterminate checkbox (#2644)
|
|
-- This may seem awkwardly designed because the aim is to make ImGuiItemFlags.MixedValue supported by all widgets (not just checkbox)
|
|
local pad_val = ImMax(1.0, IM_TRUNC(square_sz / 3.6))
|
|
local pad = ImVec2(pad_val, pad_val)
|
|
window.DrawList:AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding)
|
|
elseif v then
|
|
local pad = ImMax(1.0, IM_TRUNC(square_sz / 6.0))
|
|
ImGui.RenderCheckMark(window.DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0)
|
|
end
|
|
end
|
|
|
|
local label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y)
|
|
if g.LogEnabled then
|
|
-- ImGui.LogRenderedText(label_pos, mixed_value and "[~]" or (v and "[x]" or "[ ]"))
|
|
end
|
|
|
|
if is_visible and label_size.x > 0.0 then
|
|
ImGui.RenderText(label_pos, label, 1, label_end, false)
|
|
end
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0))
|
|
return pressed, v
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param flags int
|
|
--- @param flags_value int
|
|
--- @return bool is_pressed
|
|
--- @return int flags_new # Updated `flags`
|
|
function ImGui.CheckboxFlags(label, flags, flags_value)
|
|
local all_on = bit32.band(flags, flags_value) == flags_value
|
|
local any_on = bit32.band(flags, flags_value) ~= 0
|
|
local pressed
|
|
if not all_on and any_on then
|
|
local g = GImGui
|
|
g.NextItemData.ItemFlagsSet = bit32.bor(g.NextItemData.ItemFlagsSet, ImGuiItemFlags.MixedValue)
|
|
pressed, all_on = ImGui.Checkbox(label, all_on)
|
|
else
|
|
pressed, all_on = ImGui.Checkbox(label, all_on)
|
|
end
|
|
if pressed then
|
|
if all_on then
|
|
flags = bit32.bor(flags, flags_value)
|
|
else
|
|
flags = bit32.band(flags, bit32.bnot(flags_value))
|
|
end
|
|
end
|
|
|
|
return pressed, flags
|
|
end
|
|
ImGui.CheckboxFlagsT = ImGui.CheckboxFlags
|
|
|
|
--- @param label string
|
|
--- @param active bool
|
|
--- @return bool is_pressed
|
|
function ImGui.RadioButtonEx(label, active)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local square_sz = ImGui.GetFrameHeight()
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
local check_bb = ImRect(pos, pos + ImVec2(square_sz, square_sz))
|
|
local total_bb = ImRect(pos, pos + ImVec2(square_sz + (label_size.x > 0.0 and style.ItemInnerSpacing.x + label_size.x or 0.0), label_size.y + style.FramePadding.y * 2.0))
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
if not ImGui.ItemAdd(total_bb, id) then
|
|
return false
|
|
end
|
|
|
|
local center = check_bb:GetCenter()
|
|
center.x = IM_ROUND(center.x)
|
|
center.y = IM_ROUND(center.y)
|
|
local radius = (square_sz - 1.0) * 0.5
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(total_bb, id)
|
|
if (pressed) then
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
|
|
ImGui.RenderNavCursor(total_bb, id)
|
|
local num_segment = window.DrawList:_CalcCircleAutoSegmentCount(radius)
|
|
local col
|
|
if held and hovered then
|
|
col = ImGui.GetColorU32(ImGuiCol.FrameBgActive)
|
|
else
|
|
if hovered then
|
|
col = ImGui.GetColorU32(ImGuiCol.FrameBgHovered)
|
|
else
|
|
col = ImGui.GetColorU32(ImGuiCol.FrameBg)
|
|
end
|
|
end
|
|
window.DrawList:AddCircleFilled(center, radius, col, num_segment)
|
|
if active then
|
|
local pad = ImMax(1.0, IM_TRUNC(square_sz / 6.0))
|
|
window.DrawList:AddCircleFilled(center, radius - pad, ImGui.GetColorU32(ImGuiCol.CheckMark))
|
|
end
|
|
if style.FrameBorderSize > 0.0 then
|
|
window.DrawList:AddCircle(center + ImVec2(1, 1), radius, ImGui.GetColorU32(ImGuiCol.BorderShadow), num_segment, style.FrameBorderSize)
|
|
window.DrawList:AddCircle(center, radius, ImGui.GetColorU32(ImGuiCol.Border), num_segment, style.FrameBorderSize)
|
|
end
|
|
local label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y)
|
|
if g.LogEnabled then
|
|
-- ImGui.LogRenderedText(label_pos, active and "(x)" or "( )")
|
|
end
|
|
if label_size.x > 0.0 then
|
|
ImGui.RenderText(label_pos, label, 1, label_end, false)
|
|
end
|
|
|
|
return pressed
|
|
end
|
|
|
|
-- `rawequal` is used here to check if v == v_button
|
|
--- @param label string
|
|
--- @param v any
|
|
--- @param v_button any
|
|
--- @return bool is_pressed
|
|
--- @return any v # Updated v
|
|
function ImGui.RadioButton(label, v, v_button)
|
|
local pressed = ImGui.RadioButtonEx(label, rawequal(v, v_button))
|
|
if pressed then
|
|
v = v_button
|
|
end
|
|
return pressed, v
|
|
end
|
|
|
|
-- size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
|
|
--- @param fraction float
|
|
--- @param size_arg? ImVec2
|
|
--- @param overlay? string
|
|
function ImGui.ProgressBar(fraction, size_arg, overlay)
|
|
if size_arg == nil then size_arg = ImVec2(-FLT_MIN, 0) end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
local size = ImGui.CalcItemSize(size_arg, ImGui.CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0)
|
|
local bb = ImRect(pos, pos + size)
|
|
ImGui.ItemSize(size, style.FramePadding.y)
|
|
if not ImGui.ItemAdd(bb, 0) then
|
|
return
|
|
end
|
|
|
|
-- Fraction < 0.0 will display an indeterminate progress bar animation
|
|
-- The value must be animated along with time, so e.g. passing '-1.0 * ImGui.GetTime()' as fraction works
|
|
local is_indeterminate = (fraction < 0.0)
|
|
if not is_indeterminate then
|
|
fraction = ImSaturate(fraction)
|
|
end
|
|
|
|
-- Out of courtesy we accept a NaN fraction without crashing
|
|
local fill_n0 = 0.0
|
|
local fill_n1 = (fraction == fraction) and fraction or 0.0
|
|
|
|
if is_indeterminate then
|
|
local fill_width_n = 0.2
|
|
fill_n0 = ImFmod(-fraction, 1.0) * (1.0 + fill_width_n) - fill_width_n
|
|
fill_n1 = ImSaturate(fill_n0 + fill_width_n)
|
|
fill_n0 = ImSaturate(fill_n0)
|
|
end
|
|
|
|
-- Render
|
|
ImGui.RenderFrame(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.FrameBg), true, style.FrameRounding)
|
|
bb:Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize))
|
|
|
|
local fill_x0 = ImLerp(bb.Min.x, bb.Max.x, fill_n0)
|
|
local fill_x1 = ImLerp(bb.Min.x, bb.Max.x, fill_n1)
|
|
if fill_x0 < fill_x1 then
|
|
ImGui.RenderRectFilledInRangeH(window.DrawList, bb, ImGui.GetColorU32(ImGuiCol.PlotHistogram), fill_x0, fill_x1, style.FrameRounding)
|
|
end
|
|
|
|
-- Default displaying the fraction as percentage string, but user can override it
|
|
-- Don't display text for indeterminate bars by default
|
|
if not is_indeterminate or overlay ~= nil then
|
|
if overlay == nil then
|
|
overlay = ImFormatString("%.0f%%", fraction * 100 + 0.01)
|
|
end
|
|
|
|
local overlay_size = ImGui.CalcTextSize(overlay, nil)
|
|
if overlay_size.x > 0.0 then
|
|
local text_x = is_indeterminate and ((bb.Min.x + bb.Max.x - overlay_size.x) * 0.5) or (fill_x1 + style.ItemSpacing.x)
|
|
ImGui.RenderTextClipped(ImVec2(ImClamp(text_x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, nil, overlay_size, ImVec2(0.0, 0.5), bb)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.Bullet()
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local line_height = ImMax(ImMin(window.DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), g.FontSize)
|
|
local bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + ImVec2(g.FontSize, line_height))
|
|
ImGui.ItemSize(bb)
|
|
if not ImGui.ItemAdd(bb, 0) then
|
|
ImGui.SameLine(0, style.FramePadding.x * 2)
|
|
return
|
|
end
|
|
|
|
-- Render and stay on same line
|
|
local text_col = ImGui.GetColorU32(ImGuiCol.Text)
|
|
ImGui.RenderBullet(window.DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5, line_height * 0.5), text_col)
|
|
ImGui.SameLine(0, style.FramePadding.x * 2.0)
|
|
end
|
|
|
|
--- @param label string
|
|
function ImGui.TextLink(label)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local id = window:GetID(label)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
|
|
local pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y + window.DC.CurrLineTextBaseOffset)
|
|
local size = ImGui.CalcTextSize(label, label_end, false)
|
|
local bb = ImRect(pos, pos + size)
|
|
ImGui.ItemSize(size, 0.0)
|
|
if not ImGui.ItemAdd(bb, id) then
|
|
return false
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id)
|
|
ImGui.RenderNavCursor(bb, id)
|
|
|
|
if hovered then
|
|
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand)
|
|
end
|
|
|
|
local text_colf = ImVec4()
|
|
ImVec4_Copy(text_colf, g.Style.Colors[ImGuiCol.TextLink])
|
|
local line_colf = ImVec4()
|
|
ImVec4_Copy(line_colf, text_colf)
|
|
do
|
|
-- FIXME-STYLE: Read comments above. This widget is NOT written in the same style as some earlier widgets,
|
|
-- as we are currently experimenting/planning a different styling system.
|
|
local h, s, v = ImGui.ColorConvertRGBtoHSV(text_colf.x, text_colf.y, text_colf.z)
|
|
if held or hovered then
|
|
v = ImSaturate(v + (held and 0.4 or 0.3))
|
|
h = ImFmod(h + 0.02, 1.0)
|
|
end
|
|
text_colf.x, text_colf.y, text_colf.z = ImGui.ColorConvertHSVtoRGB(h, s, v)
|
|
v = ImSaturate(v - 0.20)
|
|
line_colf.x, line_colf.y, line_colf.z = ImGui.ColorConvertHSVtoRGB(h, s, v)
|
|
end
|
|
|
|
local line_y = bb.Max.y + ImFloor(g.FontBaked.Descent * g.FontBakedScale * 0.20)
|
|
window.DrawList:AddLineH(bb.Min.x, bb.Max.x, line_y, ImGui.GetColorU32(line_colf), 1.0 * ImTrunc(g.Style._MainScale)) -- FIXME-DPI
|
|
|
|
ImGui.PushStyleColor(ImGuiCol.Text, ImGui.GetColorU32(text_colf))
|
|
ImGui.RenderText(bb.Min, label, 1, label_end, false)
|
|
ImGui.PopStyleColor()
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags)
|
|
return pressed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param url string
|
|
function ImGui.TextLinkOpenURL(label, url)
|
|
local g = GImGui
|
|
if url == nil then
|
|
url = label
|
|
end
|
|
local pressed = ImGui.TextLink(label)
|
|
if pressed and g.PlatformIO.Platform_OpenInShellFn ~= nil then
|
|
g.PlatformIO.Platform_OpenInShellFn(g, url)
|
|
end
|
|
|
|
ImGui.SetItemTooltip(ImGui.LocalizeGetMsg(ImGuiLocKey.OpenLink_s), url)
|
|
|
|
if ImGui.BeginPopupContextItem() then
|
|
if ImGui.MenuItem(ImGui.LocalizeGetMsg(ImGuiLocKey.CopyLink)) then
|
|
ImGui.SetClipboardText(url)
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
return pressed
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] Low-level Layout helpers
|
|
----------------------------------------------------------------
|
|
|
|
function ImGui.Spacing()
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
ImGui.ItemSize(ImVec2(0, 0))
|
|
end
|
|
|
|
--- @param size ImVec2
|
|
function ImGui.Dummy(size)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + size)
|
|
ImGui.ItemSize(size)
|
|
ImGui.ItemAdd(bb, 0)
|
|
end
|
|
|
|
function ImGui.NewLine()
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
local backup_layout_type = window.DC.LayoutType
|
|
window.DC.LayoutType = ImGuiLayoutType.Vertical
|
|
window.DC.IsSameLine = false
|
|
|
|
if window.DC.CurrLineSize.y > 0.0 then
|
|
-- In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
|
|
ImGui.ItemSize(ImVec2(0, 0))
|
|
else
|
|
ImGui.ItemSize(ImVec2(0.0, g.FontSize))
|
|
end
|
|
|
|
window.DC.LayoutType = backup_layout_type
|
|
end
|
|
|
|
function ImGui.AlignTextToFramePadding()
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
window.DC.CurrLineSize.y = ImMax(window.DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2)
|
|
window.DC.CurrLineTextBaseOffset = ImMax(window.DC.CurrLineTextBaseOffset, g.Style.FramePadding.y)
|
|
end
|
|
|
|
--- @param flags ImGuiSeparatorFlags
|
|
--- @param thickness float
|
|
function ImGui.SeparatorEx(flags, thickness)
|
|
if thickness == nil then thickness = 1.0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
IM_ASSERT(ImIsPowerOfTwo(bit32.band(flags, bit32.bor(ImGuiSeparatorFlags.Horizontal, ImGuiSeparatorFlags.Vertical)))) -- Check that only 1 option is selected
|
|
IM_ASSERT(thickness > 0.0)
|
|
|
|
if bit32.band(flags, ImGuiSeparatorFlags.Vertical) ~= 0 then
|
|
-- Vertical separator, for menu bars (use current line height).
|
|
local y1 = window.DC.CursorPos.y
|
|
local y2 = window.DC.CursorPos.y + window.DC.CurrLineSize.y
|
|
local bb = ImRect(ImVec2(window.DC.CursorPos.x, y1), ImVec2(window.DC.CursorPos.x + thickness, y2))
|
|
ImGui.ItemSize(ImVec2(thickness, 0.0))
|
|
if not ImGui.ItemAdd(bb, 0) then
|
|
return
|
|
end
|
|
|
|
-- Draw
|
|
window.DrawList:AddRectFilled(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.Separator))
|
|
if g.LogEnabled then
|
|
ImGui.LogText(" |")
|
|
end
|
|
elseif bit32.band(flags, ImGuiSeparatorFlags.Horizontal) ~= 0 then
|
|
-- Horizontal Separator
|
|
local x1 = window.DC.CursorPos.x
|
|
local x2 = window.WorkRect.Max.x
|
|
|
|
-- Preserve legacy behavior inside Columns()
|
|
-- Before Tables API happened, we relied on Separator() to span all columns of a Columns() set.
|
|
-- We currently don't need to provide the same feature for tables because tables naturally have border features.
|
|
local columns = (bit32.band(flags, ImGuiSeparatorFlags.SpanAllColumns) ~= 0) and window.DC.CurrentColumns or nil
|
|
if columns then
|
|
x1 = window.Pos.x + window.DC.Indent.x -- Used to be Pos.x before 2023/10/03
|
|
x2 = window.Pos.x + window.Size.x
|
|
ImGui.PushColumnsBackground()
|
|
end
|
|
|
|
-- We don't provide our width to the layout so that it doesn't get feed back into AutoFit
|
|
-- FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell)
|
|
local bb = ImRect(ImVec2(x1, window.DC.CursorPos.y), ImVec2(x2, window.DC.CursorPos.y + thickness))
|
|
ImGui.ItemSize(ImVec2(0.0, thickness))
|
|
|
|
if ImGui.ItemAdd(bb, 0) then
|
|
-- Draw
|
|
window.DrawList:AddRectFilled(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.Separator))
|
|
if g.LogEnabled then
|
|
ImGui.LogRenderedText(bb.Min, "--------------------------------")
|
|
end
|
|
end
|
|
|
|
if columns then
|
|
ImGui.PopColumnsBackground()
|
|
columns.LineMinY = window.DC.CursorPos.y
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImGui.Separator()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
-- Those flags should eventually be configurable by the user
|
|
local flags
|
|
if window.DC.LayoutType == ImGuiLayoutType.Horizontal then
|
|
flags = ImGuiSeparatorFlags.Vertical
|
|
else
|
|
flags = ImGuiSeparatorFlags.Horizontal
|
|
end
|
|
|
|
-- Only applies to legacy Columns() api as they relied on Separator() a lot.
|
|
if window.DC.CurrentColumns then
|
|
flags = bit32.bor(flags, ImGuiSeparatorFlags.SpanAllColumns)
|
|
end
|
|
|
|
ImGui.SeparatorEx(flags, ImMax(g.Style.SeparatorSize, 1.0))
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param label string
|
|
--- @param label_end? int
|
|
--- @param extra_w float
|
|
function ImGui.SeparatorTextEx(id, label, label_end, extra_w)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local style = g.Style
|
|
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
local pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y)
|
|
local padding = style.SeparatorTextPadding
|
|
|
|
local separator_thickness = style.SeparatorTextBorderSize
|
|
local min_size = ImVec2(label_size.x + extra_w + padding.x * 2.0, ImMax(label_size.y + padding.y * 2.0, separator_thickness))
|
|
|
|
local bb = ImRect(pos, ImVec2(window.WorkRect.Max.x, pos.y + min_size.y))
|
|
local text_baseline_y = ImTrunc((bb:GetHeight() - label_size.y) * style.SeparatorTextAlign.y + 0.999) -- ImMax(padding.y, ImTrunc((style.SeparatorTextSize - label_size.y) * 0.5f))
|
|
|
|
ImGui.ItemSize(min_size, text_baseline_y)
|
|
if not ImGui.ItemAdd(bb, id) then
|
|
return
|
|
end
|
|
|
|
local sep1_x1 = pos.x
|
|
local sep2_x2 = bb.Max.x
|
|
local seps_y = ImTrunc((bb.Min.y + bb.Max.y) * 0.5 + 0.999)
|
|
|
|
local label_avail_w = ImMax(0.0, sep2_x2 - sep1_x1 - padding.x * 2.0)
|
|
local label_pos = ImVec2(pos.x + padding.x + ImMax(0.0, (label_avail_w - label_size.x - extra_w) * style.SeparatorTextAlign.x), pos.y + text_baseline_y) -- FIXME-ALIGN
|
|
|
|
-- This allows using SameLine() to position something in the 'extra_w'
|
|
window.DC.CursorPosPrevLine.x = label_pos.x + label_size.x
|
|
|
|
local separator_col = ImGui.GetColorU32(ImGuiCol.Separator)
|
|
|
|
if label_size.x > 0.0 then
|
|
local sep1_x2 = label_pos.x - style.ItemSpacing.x
|
|
local sep2_x1 = label_pos.x + label_size.x + extra_w + style.ItemSpacing.x
|
|
|
|
if sep1_x2 > sep1_x1 and separator_thickness > 0.0 then
|
|
window.DrawList:AddLineH(sep1_x1, sep1_x2, seps_y, separator_col, separator_thickness)
|
|
end
|
|
|
|
if sep2_x2 > sep2_x1 and separator_thickness > 0.0 then
|
|
window.DrawList:AddLineH(sep2_x1, sep2_x2, seps_y, separator_col, separator_thickness)
|
|
end
|
|
|
|
if g.LogEnabled then
|
|
ImGui.LogSetNextTextDecoration("---", nil)
|
|
end
|
|
|
|
ImGui.RenderTextEllipsis(window.DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, label, label_end, label_size)
|
|
else
|
|
if g.LogEnabled then
|
|
ImGui.LogText("---")
|
|
end
|
|
|
|
if separator_thickness > 0.0 then
|
|
window.DrawList:AddLineH(sep1_x1, sep2_x2, seps_y, separator_col, separator_thickness)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param label string
|
|
function ImGui.SeparatorText(label)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return
|
|
end
|
|
|
|
ImGui.SeparatorTextEx(0, label, ImGui.FindRenderedTextEnd(label), 0.0)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] COMBO BOX
|
|
----------------------------------------------------------------
|
|
|
|
--- @param items_count float
|
|
--- @return float
|
|
local function CalcMaxPopupHeightFromItemCount(items_count)
|
|
local g = GImGui
|
|
if items_count <= 0 then
|
|
return FLT_MAX
|
|
end
|
|
return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param preview_value? string
|
|
--- @param flags? ImGuiComboFlags
|
|
function ImGui.BeginCombo(label, preview_value, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
local window = ImGui.GetCurrentWindow()
|
|
|
|
local backup_next_window_data_flags = g.NextWindowData.HasFlags
|
|
g.NextWindowData:ClearFlags()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
IM_ASSERT(bit32.band(flags, bit32.bor(ImGuiComboFlags.NoArrowButton, ImGuiComboFlags.NoPreview)) ~= bit32.bor(ImGuiComboFlags.NoArrowButton, ImGuiComboFlags.NoPreview)) -- Can't use both flags together
|
|
if bit32.band(flags, ImGuiComboFlags.WidthFitPreview) ~= 0 then
|
|
IM_ASSERT(bit32.band(flags, bit32.bor(ImGuiComboFlags.NoPreview, ImGuiComboFlags.CustomPreview)) == 0)
|
|
end
|
|
|
|
local arrow_size
|
|
if (bit32.band(flags, ImGuiComboFlags.NoArrowButton) ~= 0) then
|
|
arrow_size = 0.0
|
|
else
|
|
arrow_size = ImGui.GetFrameHeight()
|
|
end
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local preview_width
|
|
if ((bit32.band(flags, ImGuiComboFlags.WidthFitPreview) ~= 0) and (preview_value ~= nil)) then
|
|
preview_width = ImGui.CalcTextSize(preview_value, nil, false).x
|
|
else
|
|
preview_width = 0.0
|
|
end
|
|
|
|
local w
|
|
if bit32.band(flags, ImGuiComboFlags.NoPreview) ~= 0 then
|
|
w = arrow_size
|
|
elseif bit32.band(flags, ImGuiComboFlags.WidthFitPreview) ~= 0 then
|
|
w = arrow_size + preview_width + style.FramePadding.x * 2.0
|
|
else
|
|
w = ImGui.CalcItemWidth()
|
|
end
|
|
|
|
local bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0))
|
|
local label_offset = (label_size.x > 0.0) and (style.ItemInnerSpacing.x + label_size.x) or 0.0
|
|
local total_bb = ImRect(bb.Min, bb.Max + ImVec2(label_offset, 0.0))
|
|
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
if not ImGui.ItemAdd(total_bb, id, bb) then
|
|
return false
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id)
|
|
local popup_id = ImHashStr("##ComboPopup", nil, id)
|
|
local popup_open = ImGui.IsPopupOpen(popup_id, ImGuiPopupFlags.None)
|
|
if pressed and not popup_open then
|
|
ImGui.OpenPopupEx(popup_id, ImGuiPopupFlags.None)
|
|
popup_open = true
|
|
end
|
|
|
|
-- Render shape
|
|
local frame_col = ImGui.GetColorU32(hovered and ImGuiCol.FrameBgHovered or ImGuiCol.FrameBg)
|
|
local value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size)
|
|
|
|
ImGui.RenderNavCursor(bb, id)
|
|
|
|
if bit32.band(flags, ImGuiComboFlags.NoPreview) == 0 then
|
|
window.DrawList:AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (bit32.band(flags, ImGuiComboFlags.NoArrowButton) ~= 0) and ImDrawFlags.RoundCornersAll or ImDrawFlags.RoundCornersLeft)
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiComboFlags.NoArrowButton) == 0 then
|
|
local bg_col = ImGui.GetColorU32((popup_open or hovered) and ImGuiCol.ButtonHovered or ImGuiCol.Button)
|
|
local text_col = ImGui.GetColorU32(ImGuiCol.Text)
|
|
|
|
window.DrawList:AddRectFilled(ImVec2(value_x2, bb.Min.y), bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) and ImDrawFlags.RoundCornersAll or ImDrawFlags.RoundCornersRight)
|
|
|
|
if value_x2 + arrow_size - style.FramePadding.x <= bb.Max.x then
|
|
ImGui.RenderArrow(window.DrawList, ImVec2(value_x2 + style.FramePadding.y, bb.Min.y + style.FramePadding.y), text_col, ImGuiDir.Down, 1.0)
|
|
end
|
|
end
|
|
|
|
ImGui.RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding)
|
|
|
|
-- Custom preview
|
|
if bit32.band(flags, ImGuiComboFlags.CustomPreview) ~= 0 then
|
|
g.ComboPreviewData.PreviewRect = ImRect(bb.Min.x, bb.Min.y, value_x2, bb.Max.y)
|
|
IM_ASSERT(preview_value == nil or preview_value == "")
|
|
preview_value = nil
|
|
end
|
|
|
|
-- Render preview and label
|
|
if preview_value ~= nil and bit32.band(flags, ImGuiComboFlags.NoPreview) == 0 then
|
|
if g.LogEnabled then
|
|
ImGui.LogSetNextTextDecoration("{", "}")
|
|
end
|
|
ImGui.RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, nil, nil)
|
|
end
|
|
|
|
if label_size.x > 0 then
|
|
ImGui.RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label, 1, label_end, false)
|
|
end
|
|
|
|
if not popup_open then
|
|
return false
|
|
end
|
|
|
|
g.NextWindowData.HasFlags = backup_next_window_data_flags
|
|
return ImGui.BeginComboPopup(popup_id, bb, flags)
|
|
end
|
|
|
|
--- @param popup_id ImGuiID
|
|
--- @param bb ImRect
|
|
--- @param flags ImGuiComboFlags
|
|
function ImGui.BeginComboPopup(popup_id, bb, flags)
|
|
local g = GImGui
|
|
if not ImGui.IsPopupOpen(popup_id, ImGuiPopupFlags.None) then
|
|
g.NextWindowData:ClearFlags()
|
|
return false
|
|
end
|
|
|
|
local w = bb:GetWidth()
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSizeConstraint) ~= 0 then
|
|
g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w)
|
|
else
|
|
if bit32.band(flags, ImGuiComboFlags.HeightMask_) == 0 then
|
|
flags = bit32.bor(flags, ImGuiComboFlags.HeightRegular)
|
|
end
|
|
IM_ASSERT(ImIsPowerOfTwo(bit32.band(flags, ImGuiComboFlags.HeightMask_)))
|
|
local popup_max_height_in_items = -1
|
|
if bit32.band(flags, ImGuiComboFlags.HeightRegular) ~= 0 then
|
|
popup_max_height_in_items = 8
|
|
elseif bit32.band(flags, ImGuiComboFlags.HeightSmall) ~= 0 then
|
|
popup_max_height_in_items = 4
|
|
elseif bit32.band(flags, ImGuiComboFlags.HeightLarge) ~= 0 then
|
|
popup_max_height_in_items = 20
|
|
end
|
|
local constraint_min = ImVec2(0.0, 0.0)
|
|
local constraint_max = ImVec2(FLT_MAX, FLT_MAX)
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSize) == 0 or g.NextWindowData.SizeVal.x <= 0.0 then
|
|
constraint_min.x = w
|
|
end
|
|
if bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSize) == 0 or g.NextWindowData.SizeVal.y <= 0.0 then
|
|
constraint_max.y = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)
|
|
end
|
|
ImGui.SetNextWindowSizeConstraints(constraint_min, constraint_max)
|
|
end
|
|
|
|
-- This is essentially a specialized version of BeginPopupEx()
|
|
local name = ImFormatString("##Combo_%02d", g.BeginComboDepth)
|
|
|
|
-- Set position given a custom constraint (peak into expected window size so we can position it)
|
|
-- FIXME: This might be easier to express with an hypothetical SetNextWindowPosConstraints() function?
|
|
-- FIXME: This might be moved to Begin() or at least around the same spot where Tooltips and other Popups are calling FindBestWindowPosForPopupEx()?
|
|
local popup_window = ImGui.FindWindowByName(name)
|
|
if popup_window then
|
|
if popup_window.WasActive then
|
|
-- Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us.
|
|
local size_expected = ImGui.CalcWindowNextAutoFitSize(popup_window)
|
|
popup_window.AutoPosLastDirection = (bit32.band(flags, ImGuiComboFlags.PopupAlignLeft) ~= 0) and ImGuiDir.Left or ImGuiDir.Down
|
|
local r_outer = ImGui.GetPopupAllowedExtentRect(popup_window)
|
|
local pos
|
|
pos, popup_window.AutoPosLastDirection = ImGui.FindBestWindowPosForPopupEx(bb:GetBL(), size_expected, popup_window.AutoPosLastDirection, r_outer, bb, ImGuiPopupPositionPolicy.ComboBox)
|
|
ImGui.SetNextWindowPos(pos)
|
|
end
|
|
end
|
|
|
|
-- We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx()
|
|
local window_flags = bit32.bor(ImGuiWindowFlags.AlwaysAutoResize, ImGuiWindowFlags.Popup, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoSavedSettings, ImGuiWindowFlags.NoMove)
|
|
ImGui.PushStyleVarX(ImGuiStyleVar.WindowPadding, g.Style.FramePadding.x) -- Horizontally align ourselves with the framed text
|
|
local _, ret = ImGui.Begin(name, nil, window_flags)
|
|
ImGui.PopStyleVar()
|
|
if not ret then
|
|
ImGui.EndPopup()
|
|
if not g.IO.ConfigDebugBeginReturnValueOnce and not g.IO.ConfigDebugBeginReturnValueLoop then
|
|
-- Begin may only return false with those debug tools activated.
|
|
IM_ASSERT(false) -- This should never happen as we tested for IsPopupOpen() above
|
|
end
|
|
return false
|
|
end
|
|
|
|
g.BeginComboDepth = g.BeginComboDepth + 1
|
|
|
|
return true
|
|
end
|
|
|
|
function ImGui.EndCombo()
|
|
local g = GImGui
|
|
g.BeginComboDepth = g.BeginComboDepth - 1
|
|
|
|
local name = ImFormatString("##Combo_%02d", g.BeginComboDepth) -- FIXME: Move those to helpers?
|
|
|
|
if g.CurrentWindow.Name ~= name then
|
|
IM_ASSERT_USER_ERROR_RET(false, "Calling EndCombo() in wrong window!")
|
|
end
|
|
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
-- Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements
|
|
-- (Experimental, see GitHub issues: #1658, #4168)
|
|
function ImGui.BeginComboPreview()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local preview_data = g.ComboPreviewData
|
|
|
|
if window.SkipItems or not (bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Visible) ~= 0) then
|
|
return false
|
|
end
|
|
|
|
IM_ASSERT(g.LastItemData.Rect.Min.x == preview_data.PreviewRect.Min.x and g.LastItemData.Rect.Min.y == preview_data.PreviewRect.Min.y) -- Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags.CustomPreview flag?
|
|
|
|
if not window.ClipRect:Overlaps(preview_data.PreviewRect) then -- Narrower test (optional)
|
|
return false
|
|
end
|
|
|
|
-- FIXME: This could be contained in a PushWorkRect() api
|
|
ImVec2_Copy(preview_data.BackupCursorPos, window.DC.CursorPos)
|
|
ImVec2_Copy(preview_data.BackupCursorMaxPos, window.DC.CursorMaxPos)
|
|
ImVec2_Copy(preview_data.BackupCursorPosPrevLine, window.DC.CursorPosPrevLine)
|
|
preview_data.BackupPrevLineTextBaseOffset = window.DC.PrevLineTextBaseOffset
|
|
preview_data.BackupLayout = window.DC.LayoutType
|
|
|
|
ImVec2_Copy(window.DC.CursorPos, preview_data.PreviewRect.Min + g.Style.FramePadding)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, window.DC.CursorPos)
|
|
window.DC.LayoutType = ImGuiLayoutType.Horizontal
|
|
window.DC.IsSameLine = false
|
|
|
|
ImGui.PushClipRect(preview_data.PreviewRect.Min, preview_data.PreviewRect.Max, true)
|
|
|
|
return true
|
|
end
|
|
|
|
function ImGui.EndComboPreview()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local preview_data = g.ComboPreviewData
|
|
|
|
local draw_list = window.DrawList
|
|
if window.DC.CursorMaxPos.x < preview_data.PreviewRect.Max.x and window.DC.CursorMaxPos.y < preview_data.PreviewRect.Max.y then
|
|
if draw_list.CmdBuffer.Size > 1 then -- Unlikely case that the PushClipRect() didn't create a command
|
|
ImVec4_Copy(draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size].ClipRect, draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size - 1].ClipRect)
|
|
ImVec4_Copy(draw_list._CmdHeader.ClipRect, draw_list.CmdBuffer.Data[draw_list.CmdBuffer.Size].ClipRect)
|
|
draw_list:_TryMergeDrawCmds()
|
|
end
|
|
end
|
|
|
|
ImGui.PopClipRect()
|
|
|
|
ImVec2_Copy(window.DC.CursorPos, preview_data.BackupCursorPos)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, ImMax(window.DC.CursorMaxPos, preview_data.BackupCursorMaxPos))
|
|
ImVec2_Copy(window.DC.CursorPosPrevLine, preview_data.BackupCursorPosPrevLine)
|
|
window.DC.PrevLineTextBaseOffset = preview_data.BackupPrevLineTextBaseOffset
|
|
window.DC.LayoutType = preview_data.BackupLayout
|
|
window.DC.IsSameLine = false
|
|
|
|
preview_data.PreviewRect = ImRect()
|
|
end
|
|
|
|
-- Getter for the old Combo() API: Lua array of strings (1-based), `idx` is 0-based
|
|
local function Items_ArrayGetter(data, idx)
|
|
return data[idx + 1]
|
|
end
|
|
|
|
-- Getter for the old Combo() API: "item1\0item2\0item3\0"
|
|
local function Items_SingleStringGetter(data, idx)
|
|
local items_count = 0
|
|
local p = 1
|
|
while p <= #data and string.byte(data, p) ~= 0 do
|
|
local e = string.find(data, "\0", p, true) or (#data + 1)
|
|
if idx == items_count then
|
|
return string.sub(data, p, e - 1)
|
|
end
|
|
p = e + 1
|
|
items_count = items_count + 1
|
|
end
|
|
return nil
|
|
end
|
|
|
|
local function Items_SingleStringCount(data)
|
|
local items_count = 0
|
|
local p = 1
|
|
while p <= #data and string.byte(data, p) ~= 0 do
|
|
p = (string.find(data, "\0", p, true) or #data) + 1
|
|
items_count = items_count + 1
|
|
end
|
|
return items_count
|
|
end
|
|
|
|
-- Normalizes the 3 upstream overloads to (getter, user_data, items_count, height)
|
|
-- - (items: string[], items_count?, height?)
|
|
-- - (items_separated_by_zeros: string, height?)
|
|
-- - (getter: fun(user_data, idx): string?, user_data, items_count, height?)
|
|
local function Items_ResolveArgs(a, b, c, d)
|
|
if type(a) == "function" then
|
|
return a, b, c, d
|
|
elseif type(a) == "string" then
|
|
return Items_SingleStringGetter, a, Items_SingleStringCount(a), b
|
|
else
|
|
return Items_ArrayGetter, a, b or #a, c
|
|
end
|
|
end
|
|
|
|
-- Old API, prefer using BeginCombo() nowadays if you can.
|
|
--- @param label string
|
|
--- @param current_item int # 0-based
|
|
--- @return int current_item
|
|
--- @return bool value_changed
|
|
function ImGui.Combo(label, current_item, a, b, c, d)
|
|
local g = GImGui
|
|
local getter, user_data, items_count, popup_max_height_in_items = Items_ResolveArgs(a, b, c, d)
|
|
if popup_max_height_in_items == nil then popup_max_height_in_items = -1 end
|
|
|
|
local preview_value = nil
|
|
if bit32.band(bit32.bor(g.NextItemData.ItemFlagsSet, g.CurrentItemFlags), ImGuiItemFlags.MixedValue) ~= 0 then
|
|
preview_value = ""
|
|
elseif current_item >= 0 and current_item < items_count then
|
|
preview_value = getter(user_data, current_item)
|
|
end
|
|
|
|
if popup_max_height_in_items ~= -1 and bit32.band(g.NextWindowData.HasFlags, ImGuiNextWindowDataFlags.HasSizeConstraint) == 0 then
|
|
ImGui.SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)))
|
|
end
|
|
|
|
if not ImGui.BeginCombo(label, preview_value, ImGuiComboFlags.None) then
|
|
return current_item, false
|
|
end
|
|
|
|
local value_changed = false
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(items_count)
|
|
clipper:IncludeItemByIndex(current_item)
|
|
while clipper:Step() do
|
|
for i = clipper.DisplayStart, clipper.DisplayEnd - 1 do
|
|
local item_text = getter(user_data, i)
|
|
if item_text == nil then
|
|
item_text = "*Unknown item*"
|
|
end
|
|
|
|
ImGui.PushID(i)
|
|
local item_selected = (i == current_item)
|
|
if ImGui.Selectable(item_text, item_selected) and current_item ~= i then
|
|
value_changed = true
|
|
current_item = i
|
|
end
|
|
if item_selected then
|
|
ImGui.SetItemDefaultFocus()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
|
|
ImGui.EndCombo()
|
|
if value_changed then
|
|
ImGui.MarkItemEdited(g.LastItemData.ID)
|
|
end
|
|
|
|
return current_item, value_changed
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] DATA TYPE & DATA FORMATTING [Internal]
|
|
----------------------------------------------------------------
|
|
|
|
local function float(val) return val end
|
|
local function double(val) return val end
|
|
|
|
local GDefaultRgbaColorMarkers = {
|
|
IM_COL32(240, 20, 20, 255), IM_COL32(20, 240, 20, 255), IM_COL32(20, 20, 240, 255), IM_COL32(140, 140, 140, 255)
|
|
}
|
|
|
|
--- @param size size_t
|
|
--- @param name string
|
|
--- @param print_fmt string
|
|
--- @param scan_fmt string
|
|
--- @return ImGuiDataTypeInfo
|
|
--- @nodiscard
|
|
--- @package
|
|
local function ImGuiDataTypeInfo(size, name, print_fmt, scan_fmt)
|
|
return { Size = size, Name = name, PrintFmt = print_fmt, ScanFmt = scan_fmt }
|
|
end
|
|
|
|
local GDataTypeInfo = {
|
|
ImGuiDataTypeInfo(1, "S8", "%d", "%d"),
|
|
ImGuiDataTypeInfo(1, "U8", "%u", "%u"),
|
|
ImGuiDataTypeInfo(2, "S16", "%d", "%d"),
|
|
ImGuiDataTypeInfo(2, "U16", "%u", "%u"),
|
|
ImGuiDataTypeInfo(4, "S32", "%d", "%d"),
|
|
ImGuiDataTypeInfo(4, "U32", "%u", "%u"),
|
|
ImGuiDataTypeInfo(4, "float", "%.3f", "%f"),
|
|
ImGuiDataTypeInfo(8, "double", "%f", "%lf"),
|
|
ImGuiDataTypeInfo(1, "bool", "%d", "%d"),
|
|
ImGuiDataTypeInfo(0, "string", "%s", "%s")
|
|
}
|
|
|
|
--- @param data_type ImGuiDataType
|
|
function ImGui.DataTypeGetInfo(data_type)
|
|
IM_ASSERT(data_type >= 0 and data_type < ImGuiDataType.COUNT)
|
|
return GDataTypeInfo[data_type + 1]
|
|
end
|
|
|
|
--- @param buf char[]
|
|
--- @param buf_size int
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number
|
|
--- @param format string
|
|
function ImGui.DataTypeFormatString(buf, buf_size, data_type, data, format)
|
|
local str
|
|
if data_type == ImGuiDataType.S32 then
|
|
str = ImFormatString(format, (ImS32)(data))
|
|
elseif data_type == ImGuiDataType.U32 then
|
|
str = ImFormatString(format, (ImU32)(data))
|
|
elseif data_type == ImGuiDataType.Float then
|
|
str = ImFormatString(format, data)
|
|
elseif data_type == ImGuiDataType.Double then
|
|
str = ImFormatString(format, data)
|
|
elseif data_type == ImGuiDataType.S8 then
|
|
str = ImFormatString(format, (ImS8)(data))
|
|
elseif data_type == ImGuiDataType.U8 then
|
|
str = ImFormatString(format, (ImU8)(data))
|
|
elseif data_type == ImGuiDataType.S16 then
|
|
str = ImFormatString(format, (ImS16)(data))
|
|
elseif data_type == ImGuiDataType.U16 then
|
|
str = ImFormatString(format, (ImU16)(data))
|
|
else
|
|
IM_ASSERT(false)
|
|
end
|
|
ImStd.ImStrncpy(buf, 1, { string.byte(str, 1, #str) }, 1, ImMin(#str + 1, buf_size)) -- TODO: update this when new ImFormatString is implemented
|
|
end
|
|
|
|
--- @param data_type ImGuiDataType
|
|
--- @param op int
|
|
--- @param arg1 number
|
|
--- @param arg2 number
|
|
function ImGui.DataTypeApplyOp(data_type, op, arg1, arg2)
|
|
IM_ASSERT(op == 43 or op == 45) -- '+' or '-'
|
|
|
|
if data_type == ImGuiDataType.S8 then
|
|
if op == 43 then
|
|
return ImAddClampOverflow(arg1, arg2, IM_S8_MIN, IM_S8_MAX)
|
|
elseif op == 45 then
|
|
return ImSubClampOverflow(arg1, arg2, IM_S8_MIN, IM_S8_MAX)
|
|
end
|
|
elseif data_type == ImGuiDataType.U8 then
|
|
if op == 43 then
|
|
return ImAddClampOverflow(arg1, arg2, IM_U8_MIN, IM_U8_MAX)
|
|
elseif op == 45 then
|
|
return ImSubClampOverflow(arg1, arg2, IM_U8_MIN, IM_U8_MAX)
|
|
end
|
|
elseif data_type == ImGuiDataType.S16 then
|
|
if op == 43 then
|
|
return ImAddClampOverflow((ImS16)(arg1), (ImS16)(arg2), IM_S16_MIN, IM_S16_MAX)
|
|
elseif op == 45 then
|
|
return ImSubClampOverflow((ImS16)(arg1), (ImS16)(arg2), IM_S16_MIN, IM_S16_MAX)
|
|
end
|
|
elseif data_type == ImGuiDataType.U16 then
|
|
if op == 43 then
|
|
return ImAddClampOverflow((ImU16)(arg1), (ImU16)(arg2), IM_U16_MIN, IM_U16_MAX)
|
|
elseif op == 45 then
|
|
return ImSubClampOverflow((ImU16)(arg1), (ImU16)(arg2), IM_U16_MIN, IM_U16_MAX)
|
|
end
|
|
elseif data_type == ImGuiDataType.S32 then
|
|
if op == 43 then
|
|
return ImAddClampOverflow(arg1, arg2, IM_S32_MIN, IM_S32_MAX)
|
|
elseif op == 45 then
|
|
return ImSubClampOverflow(arg1, arg2, IM_S32_MIN, IM_S32_MAX)
|
|
end
|
|
elseif data_type == ImGuiDataType.U32 then
|
|
if op == 43 then
|
|
return ImAddClampOverflow(arg1, arg2, IM_U32_MIN, IM_U32_MAX)
|
|
elseif op == 45 then
|
|
return ImSubClampOverflow(arg1, arg2, IM_U32_MIN, IM_U32_MAX)
|
|
end
|
|
elseif data_type == ImGuiDataType.Float then
|
|
if op == 43 then
|
|
return arg1 + arg2
|
|
elseif op == 45 then
|
|
return arg1 - arg2
|
|
end
|
|
elseif data_type == ImGuiDataType.Double then
|
|
if op == 43 then
|
|
return arg1 + arg2
|
|
elseif op == 45 then
|
|
return arg1 - arg2
|
|
end
|
|
end
|
|
|
|
IM_ASSERT(false)
|
|
end
|
|
|
|
local ImParseFormatSanitizeForScanning
|
|
|
|
--- @param buf char[]
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number
|
|
--- @param format string
|
|
--- @param data_when_empty? number
|
|
function ImGui.DataTypeApplyFromText(buf, data_type, data, format, data_when_empty)
|
|
local type_info = ImGui.DataTypeGetInfo(data_type)
|
|
local data_backup = data
|
|
|
|
local p = 1
|
|
while ImCharIsBlankA(buf[p]) do
|
|
p = p + 1
|
|
end
|
|
if buf[p] == 0 then
|
|
if data_when_empty ~= nil then
|
|
data = data_when_empty
|
|
return data, data_backup ~= data
|
|
end
|
|
return data, false
|
|
end
|
|
|
|
local format_sanitized, format_sanitized_size = {}, 32
|
|
if (data_type == ImGuiDataType.Float or data_type == ImGuiDataType.Double) then
|
|
format = type_info.ScanFmt
|
|
else
|
|
format = ImParseFormatSanitizeForScanning(format, format_sanitized, format_sanitized_size)
|
|
if format[1] == 0 then
|
|
format = type_info.ScanFmt
|
|
end
|
|
end
|
|
|
|
local v32 = 0
|
|
local res = {}
|
|
if ImStd.sscanf(buf, 1, format, res) < 1 then
|
|
return data, false
|
|
end
|
|
if type_info.Size >= 4 then
|
|
data = res[1]
|
|
else
|
|
v32 = res[1]
|
|
end
|
|
|
|
if type_info.Size < 4 then
|
|
if data_type == ImGuiDataType.S8 then
|
|
data = (ImS8)(ImClamp(v32, IM_S8_MIN, IM_S8_MAX))
|
|
elseif data_type == ImGuiDataType.U8 then
|
|
data = (ImU8)(ImClamp(v32, IM_U8_MIN, IM_U8_MAX))
|
|
elseif data_type == ImGuiDataType.S16 then
|
|
data = (ImS16)(ImClamp(v32, IM_S16_MIN, IM_S16_MAX))
|
|
elseif data_type == ImGuiDataType.U16 then
|
|
data = (ImU16)(ImClamp(v32, IM_U16_MIN, IM_U16_MAX))
|
|
else
|
|
IM_ASSERT(false)
|
|
end
|
|
end
|
|
|
|
return data, data_backup ~= data
|
|
end
|
|
|
|
--- @generic T : number
|
|
--- @param lhs T
|
|
--- @param rhs T
|
|
local function DataTypeCompareT(lhs, rhs)
|
|
if lhs < rhs then return -1 end
|
|
if lhs > rhs then return 1 end
|
|
return 0
|
|
end
|
|
|
|
--- @param data_type ImGuiDataType
|
|
--- @param arg1 number
|
|
--- @param arg2 number
|
|
function ImGui.DataTypeCompare(data_type, arg1, arg2)
|
|
if data_type == ImGuiDataType.S8 then return DataTypeCompareT((ImS8)(arg1), (ImS8)(arg2))
|
|
elseif data_type == ImGuiDataType.U8 then return DataTypeCompareT((ImU8)(arg1), (ImU8)(arg2))
|
|
elseif data_type == ImGuiDataType.S16 then return DataTypeCompareT((ImS16)(arg1), (ImS16)(arg2))
|
|
elseif data_type == ImGuiDataType.U16 then return DataTypeCompareT((ImU16)(arg1), (ImU16)(arg2))
|
|
elseif data_type == ImGuiDataType.S32 then return DataTypeCompareT((ImS32)(arg1), (ImS32)(arg2))
|
|
elseif data_type == ImGuiDataType.U32 then return DataTypeCompareT((ImU32)(arg1), (ImU32)(arg2))
|
|
elseif data_type == ImGuiDataType.Float then return DataTypeCompareT(arg1, arg2)
|
|
elseif data_type == ImGuiDataType.Double then return DataTypeCompareT(arg1, arg2)
|
|
end
|
|
IM_ASSERT(false)
|
|
return 0
|
|
end
|
|
|
|
--- @generic T : number
|
|
--- @param v T
|
|
--- @param v_min? T
|
|
--- @param v_max? T
|
|
--- @return T, boolean
|
|
local function DataTypeClampT(v, v_min, v_max)
|
|
if v_min and v < v_min then return v_min, true end
|
|
if v_max and v > v_max then return v_max, true end
|
|
return v, false
|
|
end
|
|
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number
|
|
--- @param min? number
|
|
--- @param max? number
|
|
function ImGui.DataTypeClamp(data_type, data, min, max)
|
|
if data_type == ImGuiDataType.S8 then return DataTypeClampT((ImS8)(data), min and (ImS8)(min), max and (ImS8)(max))
|
|
elseif data_type == ImGuiDataType.U8 then return DataTypeClampT((ImU8)(data), min and (ImU8)(min), max and (ImU8)(max))
|
|
elseif data_type == ImGuiDataType.S16 then return DataTypeClampT((ImS16)(data), min and (ImS16)(min), max and (ImS16)(max))
|
|
elseif data_type == ImGuiDataType.U16 then return DataTypeClampT((ImU16)(data), min and (ImU16)(min), max and (ImU16)(max))
|
|
elseif data_type == ImGuiDataType.S32 then return DataTypeClampT((ImS32)(data), min and (ImS32)(min), max and (ImS32)(max))
|
|
elseif data_type == ImGuiDataType.U32 then return DataTypeClampT((ImU32)(data), min and (ImU32)(min), max and (ImU32)(max))
|
|
elseif data_type == ImGuiDataType.Float then return DataTypeClampT(data, min, max)
|
|
elseif data_type == ImGuiDataType.Double then return DataTypeClampT(data, min, max)
|
|
end
|
|
IM_ASSERT(false)
|
|
return data, false
|
|
end
|
|
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number
|
|
function ImGui.DataTypeIsZero(data_type, data)
|
|
local g = GImGui
|
|
return ImGui.DataTypeCompare(data_type, data, g.DataTypeZeroValue) == 0
|
|
end
|
|
|
|
local GetMinimumStepAtDecimalPrecision do
|
|
|
|
local min_steps = { 1.0, 0.1, 0.01, 0.001, 0.0001, 0.00001, 0.000001, 0.0000001, 0.00000001, 0.000000001 }
|
|
|
|
--- @param decimal_precision int
|
|
--- @return float
|
|
function GetMinimumStepAtDecimalPrecision(decimal_precision)
|
|
if decimal_precision < 0 then
|
|
return FLT_MIN
|
|
end
|
|
if decimal_precision < #min_steps then
|
|
return min_steps[decimal_precision + 1]
|
|
else
|
|
return ImPow(10.0, -decimal_precision)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local ImParseFormatFindStart
|
|
|
|
--- @param format string
|
|
--- @param data_type ImGuiDataType
|
|
--- @param v number
|
|
function ImGui.RoundScalarWithFormatT(format, data_type, v)
|
|
-- IM_UNUSED(data_type)
|
|
IM_ASSERT(data_type == ImGuiDataType.Float or data_type == ImGuiDataType.Double)
|
|
local fmt_start = ImParseFormatFindStart(format)
|
|
if string.byte(format, fmt_start) ~= 37 or string.byte(format, fmt_start + 1) == 37 then
|
|
return v -- Don't apply if the value is not visible in the format string
|
|
end
|
|
|
|
-- TODO: Sanitize format
|
|
|
|
local str = ImFormatString(format, v)
|
|
|
|
v = ImAtof(str) or v
|
|
return v
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] INPUTXXX
|
|
----------------------------------------------------------------
|
|
|
|
--- @param fmt string
|
|
function ImParseFormatFindStart(fmt)
|
|
local len = #fmt
|
|
local i = 1
|
|
local c
|
|
while i < len do
|
|
c = string.byte(fmt, i)
|
|
if c == 37 and string.byte(fmt, i + 1) ~= 37 then -- '%'
|
|
return i
|
|
elseif c == 37 then
|
|
i = i + 1
|
|
end
|
|
i = i + 1
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param pos int
|
|
local function ImParseFormatFindEnd(fmt, pos)
|
|
-- Printf/scanf types modifiers: I/L/h/j/l/t/w/z. Other uppercase letters qualify as types aka end of the format
|
|
if string.byte(fmt, pos) ~= 37 then -- '%'
|
|
return pos
|
|
end
|
|
local ignored_uppercase_mask = bit32.bor(bit32.lshift(1, 73 - 65), bit32.lshift(1, 76 - 65))
|
|
local ignored_lowercase_mask = bit32.bor(bit32.lshift(1, 104 - 97), bit32.lshift(1, 106 - 97), bit32.lshift(1, 108 - 97), bit32.lshift(1, 116 - 97), bit32.lshift(1, 119 - 97), bit32.lshift(1, 122 - 97))
|
|
local len = #fmt
|
|
local c
|
|
for i = pos, len do
|
|
c = string.byte(fmt, i)
|
|
if c >= 65 and c <= 90 and (bit32.band(bit32.lshift(1, c - 65), ignored_uppercase_mask) == 0) then
|
|
return i + 1
|
|
end
|
|
if c >= 97 and c <= 122 and (bit32.band(bit32.lshift(1, c - 97), ignored_lowercase_mask) == 0) then
|
|
return i + 1
|
|
end
|
|
end
|
|
return len + 1
|
|
end
|
|
|
|
-- TODO: temporary patch. does not look good
|
|
--- @param fmt string
|
|
local function ImParseFormatTrimDecorations(fmt)
|
|
local fmt_start = ImParseFormatFindStart(fmt)
|
|
if string.byte(fmt, fmt_start) ~= 37 then -- '%'
|
|
return ""
|
|
end
|
|
--- @cast fmt_start int
|
|
local fmt_end = ImParseFormatFindEnd(fmt, fmt_start)
|
|
if string.byte(fmt, fmt_end) ~= 37 then
|
|
return string.sub(fmt, fmt_start)
|
|
end
|
|
return string.sub(fmt, fmt_start, fmt_end)
|
|
end
|
|
|
|
--- @param fmt_in string
|
|
--- @param fmt_out char[]
|
|
--- @param fmt_out_size size_t
|
|
function ImParseFormatSanitizeForScanning(fmt_in, fmt_out, fmt_out_size)
|
|
local fmt_end = ImParseFormatFindEnd(fmt_in, 1)
|
|
-- IM_UNUSED(fmt_out_size)
|
|
IM_ASSERT(fmt_end < fmt_out_size)
|
|
local has_type = false
|
|
local fmt_in_begin = 1
|
|
local fmt_out_begin = 1
|
|
while fmt_in_begin < fmt_end do
|
|
repeat
|
|
local c = string.byte(fmt_in, fmt_in_begin, fmt_in_begin)
|
|
fmt_in_begin = fmt_in_begin + 1
|
|
|
|
if (not has_type and ((c >= 48 and c <= 57) or c == 46 or c == 43 or c == 35)) then
|
|
break
|
|
end
|
|
|
|
has_type = has_type or ((c >= 97 and c <= 122) or (c >= 65 and c <= 90))
|
|
if c ~= 39 and c ~= 36 and c ~= 95 then
|
|
fmt_out[fmt_out_begin] = c
|
|
fmt_out_begin = fmt_out_begin + 1
|
|
end
|
|
|
|
until true
|
|
end
|
|
-- fmt_out[fmt_out_begin] = 0
|
|
return string.char(unpack(fmt_out)) -- FIXME: not ideal
|
|
end
|
|
|
|
--- @param str string
|
|
--- @param pos int
|
|
local function ImAtoi(str, pos)
|
|
local negative = false
|
|
if string.byte(str, pos) == 45 then -- '-'
|
|
negative = true
|
|
pos = pos + 1
|
|
end
|
|
if string.byte(str, pos) == 43 then -- '+'
|
|
pos = pos + 1
|
|
end
|
|
local len = #str
|
|
local v = 0
|
|
local c = string.byte(str, pos)
|
|
while c >= 48 and c <= 57 do
|
|
v = v * 10 + c - 48
|
|
pos = pos + 1
|
|
c = string.byte(str, pos)
|
|
if pos > len then break end
|
|
end
|
|
return negative and -v or v, pos
|
|
end
|
|
|
|
--- @param fmt string
|
|
--- @param default_precision int
|
|
local function ImParseFormatPrecision(fmt, default_precision)
|
|
local pos = ImParseFormatFindStart(fmt)
|
|
if not pos then
|
|
return default_precision
|
|
end
|
|
pos = pos + 1
|
|
local len = #fmt
|
|
local c = string.byte(fmt, pos)
|
|
while c >= 48 and c <= 57 do
|
|
pos = pos + 1
|
|
c = string.byte(fmt, pos)
|
|
if pos > len then break end
|
|
end
|
|
local precision = INT_MAX
|
|
if c == 46 then -- '.'
|
|
precision, pos = ImAtoi(fmt, pos + 1)
|
|
if precision < 0 or precision > 99 then
|
|
precision = default_precision
|
|
end
|
|
end
|
|
c = string.byte(fmt, pos)
|
|
if c == 101 or c == 69 then -- Maximum precision with scientific notation
|
|
precision = -1
|
|
end
|
|
if (c == 103 or c == 71) and precision == INT_MAX then
|
|
precision = -1
|
|
end
|
|
return (precision == INT_MAX) and default_precision or precision
|
|
end
|
|
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @param label string
|
|
--- @param buf char[]
|
|
--- @param buf_size int
|
|
--- @param flags? ImGuiInputTextFlags
|
|
--- @param callback? ImGuiInputTextCallback
|
|
--- @param user_data any
|
|
function ImGui.TempInputText(bb, id, label, buf, buf_size, flags, callback, user_data)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
local is_deactivated = (g.InputTextDeactivatedState.ID == id)
|
|
local is_active = (g.TempInputId == id)
|
|
if (not is_active and not is_deactivated) then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
|
|
local backup_pos = ImVec2()
|
|
ImVec2_Copy(backup_pos, window.DC.CursorPos)
|
|
ImVec2_Copy(window.DC.CursorPos, bb.Min)
|
|
g.LastItemData.ItemFlags = bit32.bor(g.LastItemData.ItemFlags, ImGuiItemFlags.AllowDuplicateId)
|
|
local value_changed = ImGui.InputTextEx(label, nil, buf, buf_size, bb:GetSize(), bit32.bor(flags, ImGuiInputTextFlags.TempInput, ImGuiInputTextFlags.AutoSelectAll), callback, user_data)
|
|
ImGui.KeepAliveID(id)
|
|
if (not is_active and not is_deactivated) then
|
|
IM_ASSERT(g.ActiveId == id)
|
|
g.TempInputId = g.ActiveId
|
|
end
|
|
if is_active and g.ActiveId ~= id then
|
|
g.TempInputId = 0
|
|
end
|
|
ImVec2_Copy(window.DC.CursorPos, backup_pos)
|
|
|
|
return value_changed
|
|
end
|
|
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @param label string
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number
|
|
--- @param format string
|
|
--- @param clamp_min? number
|
|
--- @param clamp_max? number
|
|
function ImGui.TempInputScalar(bb, id, label, data_type, data, format, clamp_min, clamp_max)
|
|
local g = GImGui
|
|
local type_info = ImGui.DataTypeGetInfo(data_type)
|
|
local data_buf, data_buf_size = {}, 32
|
|
format = ImParseFormatTrimDecorations(format)
|
|
if format == "" then
|
|
format = type_info.PrintFmt
|
|
end
|
|
ImGui.DataTypeFormatString(data_buf, data_buf_size, data_type, data, format)
|
|
ImStd.ImStrTrimBlanks(data_buf)
|
|
|
|
local flags = bit32.bor(ImGuiInputTextFlags.AutoSelectAll, ImGuiInputTextFlags.LocalizeDecimalPoint)
|
|
g.LastItemData.ItemFlags = bit32.bor(g.LastItemData.ItemFlags, ImGuiItemFlags.NoMarkEdited)
|
|
g.LastItemData.ItemFlags = (bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.LiveEditOnInputScalar) ~= 0) and bit32.bor(g.LastItemData.ItemFlags, ImGuiItemFlags.LiveEditOnInputText) or bit32.band(g.LastItemData.ItemFlags, bit32.bnot(ImGuiItemFlags.LiveEditOnInputText))
|
|
if not ImGui.TempInputText(bb, id, label, data_buf, data_buf_size, flags) then
|
|
return data, false
|
|
end
|
|
|
|
local data_backup = data
|
|
|
|
data = ImGui.DataTypeApplyFromText(data_buf, data_type, data, format, nil)
|
|
if clamp_min or clamp_max then
|
|
if clamp_min and clamp_max and ImGui.DataTypeCompare(data_type, clamp_min, clamp_max) > 0 then
|
|
clamp_min, clamp_max = clamp_max, clamp_min
|
|
end
|
|
data = ImGui.DataTypeClamp(data_type, data, clamp_min, clamp_max)
|
|
end
|
|
|
|
g.LastItemData.ItemFlags = bit32.band(g.LastItemData.ItemFlags, bit32.bnot(ImGuiItemFlags.NoMarkEdited))
|
|
local value_changed = data_backup ~= data
|
|
if value_changed then
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
|
|
return data, value_changed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number
|
|
--- @param step? number
|
|
--- @param step_fast? number
|
|
--- @param format? string
|
|
--- @param flags? ImGuiInputTextFlags
|
|
function ImGui.InputScalar(label, data_type, data, step, step_fast, format, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return data, false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
|
|
if format == nil then
|
|
format = ImGui.DataTypeGetInfo(data_type).PrintFmt
|
|
end
|
|
|
|
local data_default = (bit32.band(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasRefVal) ~= 0) and g.NextItemData.RefVal or g.DataTypeZeroValue
|
|
|
|
local buf, buf_size = {}, 64 -- TODO: IM_COUNTOF()
|
|
if bit32.band(flags, ImGuiInputTextFlags.DisplayEmptyRefVal) ~= 0 and ImGui.DataTypeCompare(data_type, data, data_default) == 0 then
|
|
buf[1] = 0
|
|
else
|
|
ImGui.DataTypeFormatString(buf, buf_size, data_type, data, format)
|
|
end
|
|
|
|
g.NextItemData.ItemFlagsSet = bit32.bor(g.NextItemData.ItemFlagsSet, ImGuiItemFlags.NoMarkEdited)
|
|
flags = bit32.bor(flags, ImGuiInputTextFlags.AutoSelectAll, ImGuiInputTextFlags.LocalizeDecimalPoint)
|
|
|
|
local has_step_buttons = (step ~= nil)
|
|
local button_size = has_step_buttons and ImGui.GetFrameHeight() or 0.0
|
|
local ret
|
|
if has_step_buttons then
|
|
ImGui.BeginGroup()
|
|
ImGui.PushID(label)
|
|
ImGui.SetNextItemWidth(ImMax(1.0, ImGui.CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2))
|
|
ret = ImGui.InputText("", buf, buf_size, flags)
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO()
|
|
else
|
|
ret = ImGui.InputText(label, buf, buf_size, flags)
|
|
end
|
|
|
|
local value_changed = false
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.LiveEditOnInputScalar) ~= 0 then
|
|
local input_edited = bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.EditedInternal) ~= 0
|
|
if input_edited then
|
|
data, value_changed = ImGui.DataTypeApplyFromText(buf, data_type, data, format, bit32.band(flags, ImGuiInputTextFlags.ParseEmptyRefVal) ~= 0 and data_default or nil)
|
|
end
|
|
else
|
|
-- g.LastItemData.StatusFlags &= ~ImGuiItemStatusFlags_Edited
|
|
if (g.DeactivatedItemData.ID == g.LastItemData.ID) then
|
|
-- g.DeactivatedItemData.HasBeenEditedBefore = false; // Will be set below by MarkItemEdited()
|
|
-- if (IsItemDeactivated()) // Should be unnecessary
|
|
data, value_changed = ImGui.DataTypeApplyFromText(buf, data_type, data, format, bit32.band(flags, ImGuiInputTextFlags.ParseEmptyRefVal) ~= 0 and data_default or nil)
|
|
end
|
|
end
|
|
|
|
if has_step_buttons then
|
|
local backup_frame_padding = ImVec2()
|
|
ImVec2_Copy(backup_frame_padding, style.FramePadding)
|
|
style.FramePadding.x = style.FramePadding.y
|
|
if bit32.band(flags, ImGuiInputTextFlags.ReadOnly) ~= 0 then
|
|
ImGui.BeginDisabled()
|
|
end
|
|
ImGui.PushItemFlag(ImGuiItemFlags.ButtonRepeat, true)
|
|
ImGui.SameLine(0, style.ItemInnerSpacing.x)
|
|
--- @cast step number
|
|
if ImGui.ButtonEx("-", ImVec2(button_size, button_size)) then
|
|
data = ImGui.DataTypeApplyOp(data_type, 45, data, ((g.IO.KeyCtrl and step_fast) and step_fast or step))
|
|
value_changed = true
|
|
ret = true
|
|
end
|
|
ImGui.SameLine(0, style.ItemInnerSpacing.x)
|
|
if ImGui.ButtonEx("+", ImVec2(button_size, button_size)) then
|
|
data = ImGui.DataTypeApplyOp(data_type, 43, data, ((g.IO.KeyCtrl and step_fast) and step_fast or step))
|
|
value_changed = true
|
|
ret = true
|
|
end
|
|
ImGui.PopItemFlag()
|
|
if bit32.band(flags, ImGuiInputTextFlags.ReadOnly) ~= 0 then
|
|
ImGui.EndDisabled()
|
|
end
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
if label_end ~= 1 then
|
|
ImGui.SameLine(0, style.ItemInnerSpacing.x)
|
|
ImGui.TextEx(label, label_end)
|
|
end
|
|
ImVec2_Copy(style.FramePadding, backup_frame_padding)
|
|
|
|
ImGui.PopID()
|
|
ImGui.EndGroup()
|
|
end
|
|
|
|
g.LastItemData.ItemFlags = bit32.band(g.LastItemData.ItemFlags, bit32.bnot(ImGuiItemFlags.NoMarkEdited))
|
|
if value_changed then
|
|
ImGui.MarkItemEdited(g.LastItemData.ID)
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiInputTextFlags.EnterReturnsTrue) ~= 0 then
|
|
return data, ret
|
|
end
|
|
return data, value_changed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number[]
|
|
--- @param components int
|
|
--- @param step? number
|
|
--- @param step_fast? number
|
|
--- @param format? string
|
|
--- @param flags? ImGuiInputTextFlags
|
|
function ImGui.InputScalarN(label, data_type, data, components, step, step_fast, format, flags)
|
|
if flags == nil then flags = 0 end
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local value_changed = false
|
|
ImGui.BeginGroup()
|
|
ImGui.PushID(label)
|
|
ImGui.PushMultiItemsWidths(components, ImGui.CalcItemWidth())
|
|
for i = 1, components do
|
|
ImGui.PushID(i - 1)
|
|
if i > 1 then
|
|
ImGui.SameLine(0, g.Style.ItemInnerSpacing.x)
|
|
end
|
|
local changed
|
|
data[i], changed = ImGui.InputScalar("", data_type, data[i], step, step_fast, format, flags)
|
|
if changed then
|
|
value_changed = true
|
|
end
|
|
ImGui.PopID()
|
|
ImGui.PopItemWidth()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
if label_end > 1 then
|
|
ImGui.SameLine(0.0, g.Style.ItemInnerSpacing.x)
|
|
ImGui.TextEx(label, label_end)
|
|
end
|
|
|
|
ImGui.EndGroup()
|
|
return value_changed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v [float, float, float]
|
|
--- @param format? string
|
|
--- @param flags? ImGuiInputTextFlags
|
|
function ImGui.InputFloat3(label, v, format, flags)
|
|
if format == nil then format = "%.3f" end
|
|
|
|
return ImGui.InputScalarN(label, ImGuiDataType.Float, v, 3, nil, nil, format, flags)
|
|
end
|
|
|
|
function ImGui.InputFloat2(label, v, format, flags)
|
|
return ImGui.InputScalarN(label, ImGuiDataType.Float, v, 2, nil, nil, format or "%.3f", flags)
|
|
end
|
|
|
|
function ImGui.InputFloat4(label, v, format, flags)
|
|
return ImGui.InputScalarN(label, ImGuiDataType.Float, v, 4, nil, nil, format or "%.3f", flags)
|
|
end
|
|
|
|
function ImGui.InputInt2(label, v, flags)
|
|
return ImGui.InputScalarN(label, ImGuiDataType.S32, v, 2, nil, nil, "%d", flags)
|
|
end
|
|
|
|
function ImGui.InputInt3(label, v, flags)
|
|
return ImGui.InputScalarN(label, ImGuiDataType.S32, v, 3, nil, nil, "%d", flags)
|
|
end
|
|
|
|
function ImGui.InputInt4(label, v, flags)
|
|
return ImGui.InputScalarN(label, ImGuiDataType.S32, v, 4, nil, nil, "%d", flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v int
|
|
--- @param step? int
|
|
--- @param step_fast? int
|
|
--- @param flags? ImGuiInputTextFlags
|
|
function ImGui.InputInt(label, v, step, step_fast, flags)
|
|
if step == nil then step = 1 end
|
|
if step_fast == nil then step_fast = 100 end
|
|
if flags == nil then flags = 0 end
|
|
|
|
local format = (bit32.band(flags, ImGuiInputTextFlags.CharsHexadecimal) ~= 0) and "%08X" or "%d"
|
|
return ImGui.InputScalar(label, ImGuiDataType.S32, v, (step > 0) and step or nil, (step_fast > 0) and step_fast or nil, format, flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v float
|
|
--- @param step? float
|
|
--- @param step_fast? float
|
|
--- @param format? string
|
|
--- @param flags? ImGuiInputTextFlags
|
|
function ImGui.InputFloat(label, v, step, step_fast, format, flags)
|
|
if step == nil then step = .0 end
|
|
if step_fast == nil then step_fast = .0 end
|
|
if format == nil then format = "%.3f" end
|
|
|
|
return ImGui.InputScalar(label, ImGuiDataType.Float, v, (step > 0.0 and step or nil), (step_fast > 0.0 and step_fast or nil), format, flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v double
|
|
--- @param step? double
|
|
--- @param step_fast? double
|
|
--- @param format? string
|
|
--- @param flags? ImGuiInputTextFlags
|
|
function ImGui.InputDouble(label, v, step, step_fast, format, flags)
|
|
if step == nil then step = .0 end
|
|
if step_fast == nil then step_fast = .0 end
|
|
if format == nil then format = "%.6f" end
|
|
|
|
return ImGui.InputScalar(label, ImGuiDataType.Double, v, (step > 0.0 and step or nil), (step_fast > 0.0 and step_fast or nil), format, flags)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] DRAGXXX
|
|
----------------------------------------------------------------
|
|
|
|
-- This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls)
|
|
--- @generic T : number
|
|
--- @param TYPE fun(val: number): T
|
|
--- @param SIGNEDTYPE fun(val: number): T
|
|
--- @param data_type ImGuiDataType
|
|
--- @param v T
|
|
--- @param v_speed float
|
|
--- @param v_min T
|
|
--- @param v_max T
|
|
--- @param format string
|
|
--- @param flags ImGuiSliderFlags
|
|
--- @return T new_v # Updated `v`
|
|
--- @return bool changed
|
|
function ImGui.DragBehaviorT(TYPE, SIGNEDTYPE, data_type, v, v_speed, v_min, v_max, format, flags)
|
|
local g = GImGui
|
|
local axis = (bit32.band(flags, ImGuiSliderFlags.Vertical) ~= 0) and ImGuiAxis.Y or ImGuiAxis.X
|
|
local is_bounded = (v_min < v_max) or ((v_min == v_max) and (v_min ~= 0.0 or (bit32.band(flags, ImGuiSliderFlags.ClampZeroRange) ~= 0)))
|
|
local is_wrapped = is_bounded and (bit32.band(flags, ImGuiSliderFlags.WrapAround) ~= 0)
|
|
local is_logarithmic = bit32.band(flags, ImGuiSliderFlags.Logarithmic) ~= 0
|
|
local is_floating_point = (data_type == ImGuiDataType.Float) or (data_type == ImGuiDataType.Double)
|
|
|
|
-- Default tweak speed
|
|
if v_speed == 0.0 and is_bounded and (v_max - v_min < math.huge) then
|
|
v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio
|
|
end
|
|
|
|
-- Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings
|
|
local adjust_delta = 0.0
|
|
if g.ActiveIdSource == ImGuiInputSource.Mouse and ImGui.IsMousePosValid() and ImGui.IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR) then
|
|
adjust_delta = g.IO.MouseDelta[axis]
|
|
if g.IO.KeyAlt and bit32.band(flags, ImGuiSliderFlags.NoSpeedTweaks) == 0 then
|
|
adjust_delta = adjust_delta / 100.0
|
|
end
|
|
if g.IO.KeyShift and bit32.band(flags, ImGuiSliderFlags.NoSpeedTweaks) == 0 then
|
|
adjust_delta = adjust_delta * 10.0
|
|
end
|
|
elseif g.ActiveIdSource == ImGuiInputSource.Keyboard or g.ActiveIdSource == ImGuiInputSource.Gamepad then
|
|
local decimal_precision
|
|
if is_floating_point then
|
|
decimal_precision = ImParseFormatPrecision(format, 3)
|
|
else
|
|
decimal_precision = 0
|
|
end
|
|
local slow_key = (g.NavInputSource == ImGuiInputSource.Gamepad) and ImGuiKey.NavGamepadTweakSlow or ImGuiKey.NavKeyboardTweakSlow
|
|
local fast_key = (g.NavInputSource == ImGuiInputSource.Gamepad) and ImGuiKey.NavGamepadTweakFast or ImGuiKey.NavKeyboardTweakFast
|
|
|
|
local tweak_factor
|
|
if bit32.band(flags, ImGuiSliderFlags.NoSpeedTweaks) ~= 0 then
|
|
tweak_factor = 1.0
|
|
elseif ImGui.IsKeyDown(slow_key) then
|
|
tweak_factor = 1.0 / 10.0
|
|
elseif ImGui.IsKeyDown(fast_key) then
|
|
tweak_factor = 10.0
|
|
else
|
|
tweak_factor = 1.0
|
|
end
|
|
|
|
adjust_delta = ImGui.GetNavTweakPressedAmount(axis) * tweak_factor
|
|
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision))
|
|
end
|
|
adjust_delta = adjust_delta * v_speed
|
|
|
|
-- For vertical drag we currently assume that Up=higher value (like we do with vertical sliders). This may become a parameter
|
|
if axis == ImGuiAxis.Y then
|
|
adjust_delta = -adjust_delta
|
|
end
|
|
|
|
-- For logarithmic use our range is effectively 0..1 so scale the delta into that range
|
|
if is_logarithmic and (v_max - v_min < FLT_MAX) and (v_max - v_min > 0.000001) then -- Epsilon to avoid /0
|
|
adjust_delta = adjust_delta / (v_max - v_min)
|
|
end
|
|
|
|
-- Clear current value on activation
|
|
-- Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300.
|
|
local is_just_activated = g.ActiveIdIsJustActivated
|
|
local is_already_past_limits_and_pushing_outward = is_bounded and not is_wrapped and ((v >= v_max and adjust_delta > 0.0) or (v <= v_min and adjust_delta < 0.0))
|
|
if is_just_activated or is_already_past_limits_and_pushing_outward then
|
|
g.DragCurrentAccum = 0.0
|
|
g.DragCurrentAccumDirty = false
|
|
elseif adjust_delta ~= 0.0 then
|
|
g.DragCurrentAccum = g.DragCurrentAccum + adjust_delta
|
|
g.DragCurrentAccumDirty = true
|
|
end
|
|
|
|
if not g.DragCurrentAccumDirty then
|
|
return v, false
|
|
end
|
|
|
|
local v_cur = (TYPE)(v)
|
|
local v_old_ref_for_accum_remainder = 0.0
|
|
|
|
local logarithmic_zero_epsilon = 0.0 -- Only valid when is_logarithmic is true
|
|
local zero_deadzone_halfsize = 0.0 -- Drag widgets have no deadzone (as it doesn't make sense)
|
|
if is_logarithmic then
|
|
-- When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound.
|
|
local decimal_precision
|
|
if is_floating_point then
|
|
decimal_precision = ImParseFormatPrecision(format, 3)
|
|
else
|
|
decimal_precision = 1
|
|
end
|
|
logarithmic_zero_epsilon = ImPow(0.1, decimal_precision)
|
|
|
|
-- Convert to parametric space, apply delta, convert back
|
|
local v_old_parametric = ImGui.ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
local v_new_parametric = v_old_parametric + g.DragCurrentAccum
|
|
v_cur = ImGui.ScaleValueFromRatioT(TYPE, SIGNEDTYPE, data_type, v_new_parametric, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
v_old_ref_for_accum_remainder = v_old_parametric
|
|
else
|
|
v_cur = (TYPE)(v_cur + (SIGNEDTYPE)(g.DragCurrentAccum))
|
|
end
|
|
|
|
-- Round to user desired precision based on format string
|
|
if is_floating_point and bit32.band(flags, ImGuiSliderFlags.NoRoundToFormat) == 0 then
|
|
v_cur = ImGui.RoundScalarWithFormatT(format, data_type, v_cur)
|
|
end
|
|
|
|
-- Preserve remainder after rounding has been applied. This also allow slow tweaking of values
|
|
g.DragCurrentAccumDirty = false
|
|
if is_logarithmic then
|
|
-- Convert to parametric space, apply delta, convert back
|
|
local v_new_parametric = ImGui.ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
g.DragCurrentAccum = g.DragCurrentAccum - (v_new_parametric - v_old_ref_for_accum_remainder)
|
|
else
|
|
g.DragCurrentAccum = g.DragCurrentAccum - ((SIGNEDTYPE)(v_cur) - (SIGNEDTYPE)(v))
|
|
end
|
|
|
|
-- This does nothing
|
|
if v_cur == (TYPE)(-0) then
|
|
v_cur = (TYPE)(0)
|
|
end
|
|
|
|
if v ~= v_cur and is_bounded then
|
|
if is_wrapped then
|
|
-- Wrap values
|
|
if v_cur < v_min then
|
|
v_cur = (TYPE)(v_cur + (TYPE)((TYPE)(v_max - v_min) + (is_floating_point and 0 or 1)))
|
|
end
|
|
if v_cur > v_max then
|
|
v_cur = (TYPE)(v_cur - (TYPE)((TYPE)(v_max - v_min) - (is_floating_point and 0 or 1)))
|
|
end
|
|
else
|
|
-- Clamp values + handle overflow/wrap-around for integer types
|
|
if v_cur < v_min or (v_cur > v and adjust_delta < 0.0 and not is_floating_point) then
|
|
v_cur = (TYPE)(v_min)
|
|
end
|
|
if v_cur > v_max or (v_cur < v and adjust_delta > 0.0 and not is_floating_point) then
|
|
v_cur = (TYPE)(v_max)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Apply result
|
|
if v == v_cur then
|
|
return v, false
|
|
end
|
|
v = v_cur
|
|
return v, true
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param data_type ImGuiDataType
|
|
--- @param v number
|
|
--- @param v_speed float
|
|
--- @param min number
|
|
--- @param max number
|
|
--- @param format string
|
|
--- @param flags ImGuiSliderFlags
|
|
@native
|
|
function ImGui.DragBehavior(id, data_type, v, v_speed, min, max, format, flags)
|
|
IM_ASSERT((flags == 1 or bit32.band(flags, ImGuiSliderFlags.InvalidMask_) == 0), "Invalid ImGuiSliderFlags flags! Has the legacy 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.")
|
|
|
|
local g = GImGui
|
|
if g.ActiveId == id then
|
|
if g.ActiveIdSource == ImGuiInputSource.Mouse and not g.IO.MouseDown[0] then
|
|
ImGui.ClearActiveID()
|
|
elseif (g.ActiveIdSource == ImGuiInputSource.Keyboard or g.ActiveIdSource == ImGuiInputSource.Gamepad) and g.NavActivatePressedId == id and not g.ActiveIdIsJustActivated then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
end
|
|
if g.ActiveId ~= id then
|
|
return v, false
|
|
end
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.ReadOnly) ~= 0 or bit32.band(flags, ImGuiSliderFlags.ReadOnly) ~= 0 then
|
|
return v, false
|
|
end
|
|
|
|
if data_type == ImGuiDataType.S8 then
|
|
return ImGui.DragBehaviorT(ImS32, ImS32, ImGuiDataType.S32, v, v_speed, min and min or IM_S8_MIN, max and max or IM_S8_MAX, format, flags)
|
|
elseif data_type == ImGuiDataType.U8 then
|
|
return ImGui.DragBehaviorT(ImU32, ImS32, ImGuiDataType.U32, v, v_speed, min and min or IM_U8_MIN, max and max or IM_U8_MAX, format, flags)
|
|
elseif data_type == ImGuiDataType.S16 then
|
|
return ImGui.DragBehaviorT(ImS32, ImS32, ImGuiDataType.S32, v, v_speed, min and min or IM_S16_MIN, max and max or IM_S16_MAX, format, flags)
|
|
elseif data_type == ImGuiDataType.U16 then
|
|
return ImGui.DragBehaviorT(ImU32, ImS32, ImGuiDataType.U32, v, v_speed, min and min or IM_U16_MIN, max and max or IM_U16_MAX, format, flags)
|
|
elseif data_type == ImGuiDataType.S32 then
|
|
return ImGui.DragBehaviorT(ImS32, ImS32, data_type, v, v_speed, min and min or IM_S32_MIN, max and max or IM_S32_MAX, format, flags)
|
|
elseif data_type == ImGuiDataType.U32 then
|
|
return ImGui.DragBehaviorT(ImU32, ImS32, data_type, v, v_speed, min and min or IM_U32_MIN, max and max or IM_U32_MAX, format, flags)
|
|
elseif data_type == ImGuiDataType.Float then
|
|
return ImGui.DragBehaviorT(float, float, data_type, v, v_speed, min and min or -FLT_MAX, max and max or FLT_MAX, format, flags)
|
|
elseif data_type == ImGuiDataType.Double then
|
|
return ImGui.DragBehaviorT(double, double, data_type, v, v_speed, min and min or -DBL_MAX, max and max or DBL_MAX, format, flags)
|
|
end
|
|
|
|
IM_ASSERT(false)
|
|
return v, false
|
|
end
|
|
|
|
--- @param flags ImGuiSliderFlags
|
|
--- @param data_type ImGuiDataType
|
|
--- @param min number
|
|
--- @param max number
|
|
local function TempInputIsClampEnabled(flags, data_type, min, max)
|
|
if bit32.band(flags, ImGuiSliderFlags.ClampOnInput) ~= 0 and (min ~= nil or max ~= nil) then
|
|
local clamp_range_dir = 0
|
|
if min ~= nil and max ~= nil then
|
|
clamp_range_dir = ImGui.DataTypeCompare(data_type, min, max)
|
|
end
|
|
if min == nil or max == nil or clamp_range_dir < 0 then
|
|
return true
|
|
end
|
|
if clamp_range_dir == 0 then
|
|
return ImGui.DataTypeIsZero(data_type, min) and (bit32.band(flags, ImGuiSliderFlags.ClampZeroRange) ~= 0) or true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number
|
|
--- @param v_speed float
|
|
--- @param min number
|
|
--- @param max number
|
|
--- @param format string
|
|
--- @param flags ImGuiSliderFlags
|
|
-- [Luau] memo of string.format(format, value) for drag/slider value text (same values are redrawn every frame).
|
|
-- ponytail: whole-memo reset at 4096 entries, LRU if values churn
|
|
local fmt_memo, fmt_memo_n = {}, 0
|
|
local DRAG_TEXT_ALIGN = ImVec2(0.5, 0.5)
|
|
function FormatCached(format, v)
|
|
local m = fmt_memo[format]
|
|
if m == nil then m = {}; fmt_memo[format] = m end
|
|
local r = m[v]
|
|
if r == nil then
|
|
if fmt_memo_n >= 4096 then table.clear(fmt_memo); m = {}; fmt_memo[format] = m; fmt_memo_n = 0 end
|
|
r = ImFormatString(format, v); m[v] = r; fmt_memo_n = fmt_memo_n + 1
|
|
end
|
|
return r
|
|
end
|
|
|
|
@native
|
|
function ImGui.DragScalar(label, data_type, data, v_speed, min, max, format, flags)
|
|
if v_speed == nil then v_speed = 1.0 end
|
|
if flags == nil then flags = 0 end
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return data, false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
local w = ImGui.CalcItemWidth()
|
|
local color_marker = (bit32.band(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasColorMarker) ~= 0) and g.NextItemData.ColorMarker or 0
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
local frame_bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0))
|
|
local total_bb = ImRect(frame_bb.Min, frame_bb.Max + ImVec2((label_size.x > 0.0) and (style.ItemInnerSpacing.x + label_size.x) or 0.0, 0.0))
|
|
|
|
local temp_input_allowed = (bit32.band(flags, ImGuiSliderFlags.NoInput) == 0)
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
if not ImGui.ItemAdd(total_bb, id, frame_bb, temp_input_allowed and ImGuiItemFlags.Inputable or 0) then
|
|
return data, false
|
|
end
|
|
|
|
-- Default format string when passing NULL
|
|
if format == nil then
|
|
format = ImGui.DataTypeGetInfo(data_type).PrintFmt
|
|
end
|
|
|
|
local hovered = ImGui.ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags)
|
|
local temp_input_is_active = temp_input_allowed and ImGui.TempInputIsActive(id)
|
|
if not temp_input_is_active then
|
|
local clicked = hovered and ImGui.IsMouseClickedEx(0, ImGuiInputFlags.None, id)
|
|
local double_clicked = (hovered and g.IO.MouseClickedCount[0] == 2 and ImGui.TestKeyOwner(ImGuiKey.MouseLeft, id))
|
|
local make_active = (clicked or double_clicked or g.NavActivateId == id)
|
|
if make_active and (clicked or double_clicked) then
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseLeft, id)
|
|
end
|
|
if make_active and temp_input_allowed then
|
|
if (clicked and g.IO.KeyCtrl) or double_clicked or (g.NavActivateId == id and bit32.band(g.NavActivateFlags, ImGuiActivateFlags.PreferInput) ~= 0) then
|
|
temp_input_is_active = true
|
|
end
|
|
end
|
|
|
|
-- (Optional) simple click (without moving) turns Drag into an InputText
|
|
if g.IO.ConfigDragClickToInputText and temp_input_allowed and not temp_input_is_active then
|
|
if g.ActiveId == id and hovered and g.IO.MouseReleased[0] and not ImGui.IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR) then
|
|
g.NavActivateId = id
|
|
g.NavActivateFlags = ImGuiActivateFlags.PreferInput
|
|
temp_input_is_active = true
|
|
end
|
|
end
|
|
|
|
-- Store initial value (not used by main lib but available as a convenience but some mods e.g. to revert)
|
|
if make_active then
|
|
g.ActiveIdValueOnActivation = data
|
|
end
|
|
|
|
if make_active and not temp_input_is_active then
|
|
ImGui.SetActiveID(id, window)
|
|
ImGui.SetFocusID(id, window)
|
|
ImGui.FocusWindow(window)
|
|
g.ActiveIdUsingNavDirMask = bit32.bor(bit32.lshift(1, ImGuiDir.Left), bit32.lshift(1, ImGuiDir.Right))
|
|
end
|
|
end
|
|
|
|
if temp_input_is_active then
|
|
local clamp_enabled = TempInputIsClampEnabled(flags, data_type, min, max)
|
|
return ImGui.TempInputScalar(frame_bb, id, label, data_type, data, format, clamp_enabled and min or nil, clamp_enabled and max or nil)
|
|
end
|
|
|
|
-- Draw frame
|
|
local frame_col = ImGui.GetColorU32(g.ActiveId == id and ImGuiCol.FrameBgActive or hovered and ImGuiCol.FrameBgHovered or ImGuiCol.FrameBg)
|
|
ImGui.RenderNavCursor(frame_bb, id)
|
|
ImGui.RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, false, style.FrameRounding)
|
|
|
|
if color_marker ~= 0 and style.ColorMarkerSize > 0.0 then
|
|
ImGui.RenderColorComponentMarker(frame_bb, ImGui.GetColorU32(color_marker, nil, true), style.FrameRounding)
|
|
end
|
|
|
|
ImGui.RenderFrameBorder(frame_bb.Min, frame_bb.Max, g.Style.FrameRounding)
|
|
|
|
-- Drag behavior
|
|
local value_changed
|
|
data, value_changed = ImGui.DragBehavior(id, data_type, data, v_speed, min, max, format, flags)
|
|
if value_changed then
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
|
|
-- TODO: ImGui.DataTypeFormatString() should be used here instead of ImFormatString()
|
|
|
|
-- Display value using user-provided display format so user can add prefix/suffix/decorations to the value
|
|
ImGui.RenderTextClipped(frame_bb.Min, frame_bb.Max, FormatCached(format, data), nil, nil, DRAG_TEXT_ALIGN)
|
|
|
|
if label_size.x > 0.0 then
|
|
ImGui.RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, 1, label_end, false)
|
|
end
|
|
|
|
return data, value_changed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v float
|
|
--- @param v_speed? float
|
|
--- @param v_min? float
|
|
--- @param v_max? float
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.DragFloat(label, v, v_speed, v_min, v_max, format, flags)
|
|
if v_speed == nil then v_speed = 1.0 end
|
|
if v_min == nil then v_min = 0.0 end
|
|
if v_max == nil then v_max = 0.0 end
|
|
if format == nil then format = "%.3f" end
|
|
if flags == nil then flags = 0 end
|
|
|
|
return ImGui.DragScalar(label, ImGuiDataType.Float, v, v_speed, v_min, v_max, format, flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v int
|
|
--- @param v_speed? float
|
|
--- @param v_min? int
|
|
--- @param v_max? int
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
@native
|
|
function ImGui.DragInt(label, v, v_speed, v_min, v_max, format, flags)
|
|
if v_speed == nil then v_speed = 1.0 end
|
|
if v_min == nil then v_min = 0 end
|
|
if v_max == nil then v_max = 0 end
|
|
if format == nil then format = "%d" end
|
|
if flags == nil then flags = 0 end
|
|
|
|
return ImGui.DragScalar(label, ImGuiDataType.S32, v, v_speed, v_min, v_max, format, flags)
|
|
end
|
|
|
|
-- `v` is mutated in place (1-based), returns value_changed
|
|
function ImGui.DragScalarN(label, data_type, v, components, v_speed, v_min, v_max, format, flags)
|
|
if v_speed == nil then v_speed = 1.0 end
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local value_changed = false
|
|
ImGui.BeginGroup()
|
|
ImGui.PushID(label)
|
|
ImGui.PushMultiItemsWidths(components, ImGui.CalcItemWidth())
|
|
for i = 1, components do
|
|
ImGui.PushID(i - 1)
|
|
if i > 1 then
|
|
ImGui.SameLine(0, g.Style.ItemInnerSpacing.x)
|
|
end
|
|
if bit32.band(flags, ImGuiSliderFlags.ColorMarkers) ~= 0 then
|
|
ImGui.SetNextItemColorMarker(GDefaultRgbaColorMarkers[i])
|
|
end
|
|
local changed
|
|
v[i], changed = ImGui.DragScalar("", data_type, v[i], v_speed, v_min, v_max, format, flags)
|
|
value_changed = value_changed or changed
|
|
ImGui.PopID()
|
|
ImGui.PopItemWidth()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
if label_end > 1 then
|
|
ImGui.SameLine(0, g.Style.ItemInnerSpacing.x)
|
|
ImGui.TextEx(label, label_end)
|
|
end
|
|
|
|
ImGui.EndGroup()
|
|
return value_changed
|
|
end
|
|
|
|
local function DragFloatN(n)
|
|
return function(label, v, v_speed, v_min, v_max, format, flags)
|
|
return ImGui.DragScalarN(label, ImGuiDataType.Float, v, n, v_speed or 1.0, v_min or 0.0, v_max or 0.0, format or "%.3f", flags or 0)
|
|
end
|
|
end
|
|
local function DragIntN(n)
|
|
return function(label, v, v_speed, v_min, v_max, format, flags)
|
|
return ImGui.DragScalarN(label, ImGuiDataType.S32, v, n, v_speed or 1.0, v_min or 0, v_max or 0, format or "%d", flags or 0)
|
|
end
|
|
end
|
|
ImGui.DragFloat2 = DragFloatN(2)
|
|
ImGui.DragFloat3 = DragFloatN(3)
|
|
ImGui.DragFloat4 = DragFloatN(4)
|
|
ImGui.DragInt2 = DragIntN(2)
|
|
ImGui.DragInt3 = DragIntN(3)
|
|
ImGui.DragInt4 = DragIntN(4)
|
|
|
|
-- NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
|
|
--- @return float v_current_min
|
|
--- @return float v_current_max
|
|
--- @return bool value_changed
|
|
local function DragRange2(data_type, label, v_current_min, v_current_max, v_speed, v_min, v_max, format, format_max, flags)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return v_current_min, v_current_max, false
|
|
end
|
|
|
|
local g = GImGui
|
|
local lo = (data_type == ImGuiDataType.Float) and -FLT_MAX or INT_MIN
|
|
local hi = (data_type == ImGuiDataType.Float) and FLT_MAX or INT_MAX
|
|
ImGui.PushID(label)
|
|
ImGui.BeginGroup()
|
|
ImGui.PushMultiItemsWidths(2, ImGui.CalcItemWidth())
|
|
|
|
local min_min = (v_min >= v_max) and lo or v_min
|
|
local min_max = (v_min >= v_max) and v_current_max or ImMin(v_max, v_current_max)
|
|
local min_flags = bit32.bor(flags, (min_min == min_max) and ImGuiSliderFlags.ReadOnly or 0)
|
|
local value_changed, changed
|
|
v_current_min, value_changed = ImGui.DragScalar("##min", data_type, v_current_min, v_speed, min_min, min_max, format, min_flags)
|
|
ImGui.PopItemWidth()
|
|
ImGui.SameLine(0, g.Style.ItemInnerSpacing.x)
|
|
|
|
local max_min = (v_min >= v_max) and v_current_min or ImMax(v_min, v_current_min)
|
|
local max_max = (v_min >= v_max) and hi or v_max
|
|
local max_flags = bit32.bor(flags, (max_min == max_max) and ImGuiSliderFlags.ReadOnly or 0)
|
|
v_current_max, changed = ImGui.DragScalar("##max", data_type, v_current_max, v_speed, max_min, max_max, format_max or format, max_flags)
|
|
value_changed = value_changed or changed
|
|
ImGui.PopItemWidth()
|
|
ImGui.SameLine(0, g.Style.ItemInnerSpacing.x)
|
|
|
|
ImGui.TextEx(label, ImGui.FindRenderedTextEnd(label))
|
|
ImGui.EndGroup()
|
|
ImGui.PopID()
|
|
|
|
return v_current_min, v_current_max, value_changed
|
|
end
|
|
|
|
function ImGui.DragFloatRange2(label, v_current_min, v_current_max, v_speed, v_min, v_max, format, format_max, flags)
|
|
return DragRange2(ImGuiDataType.Float, label, v_current_min, v_current_max, v_speed or 1.0, v_min or 0.0, v_max or 0.0, format or "%.3f", format_max, flags or 0)
|
|
end
|
|
|
|
function ImGui.DragIntRange2(label, v_current_min, v_current_max, v_speed, v_min, v_max, format, format_max, flags)
|
|
return DragRange2(ImGuiDataType.S32, label, v_current_min, v_current_max, v_speed or 1.0, v_min or 0, v_max or 0, format or "%d", format_max, flags or 0)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] SLIDERXXX
|
|
----------------------------------------------------------------
|
|
|
|
-- Convert a value v in the output space of a slider into a parametric position on the slider itself (the logical opposite of ScaleValueFromRatioT)
|
|
--- @param data_type ImGuiDataType
|
|
--- @param v number
|
|
--- @param v_min number
|
|
--- @param v_max number
|
|
--- @param logarithmic_zero_epsilon float
|
|
--- @param zero_deadzone_halfsize float
|
|
function ImGui.ScaleRatioFromValueT(data_type, v, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
if v_min == v_max then
|
|
return 0.0
|
|
end
|
|
-- IM_UNUSED(data_type)
|
|
|
|
local v_clamped
|
|
if v_min < v_max then
|
|
v_clamped = ImClamp(v, v_min, v_max)
|
|
else
|
|
v_clamped = ImClamp(v, v_max, v_min)
|
|
end
|
|
if logarithmic_zero_epsilon > 0.0 then -- == is_logarithmic from caller
|
|
local flipped = v_max < v_min
|
|
if flipped then -- Handle the case where the range is backwards
|
|
v_min, v_max = v_max, v_min
|
|
end
|
|
|
|
-- Fudge min/max to avoid getting close to log(0)
|
|
local v_min_fudged
|
|
if ImAbs(v_min) < logarithmic_zero_epsilon then
|
|
v_min_fudged = (v_min < 0.0) and -logarithmic_zero_epsilon or logarithmic_zero_epsilon
|
|
else
|
|
v_min_fudged = v_min
|
|
end
|
|
local v_max_fudged
|
|
if ImAbs(v_max) < logarithmic_zero_epsilon then
|
|
v_max_fudged = (v_max < 0.0) and -logarithmic_zero_epsilon or logarithmic_zero_epsilon
|
|
else
|
|
v_max_fudged = v_max
|
|
end
|
|
|
|
-- Awkward special cases - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon)
|
|
if v_min == 0.0 and v_max < 0.0 then
|
|
v_min_fudged = -logarithmic_zero_epsilon
|
|
elseif v_max == 0.0 and v_min < 0.0 then
|
|
v_max_fudged = -logarithmic_zero_epsilon
|
|
end
|
|
|
|
local result
|
|
if v_clamped <= v_min_fudged then
|
|
result = 0.0 -- Workaround for values that are in-range but below our fudge
|
|
elseif v_clamped >= v_max_fudged then
|
|
result = 1.0 -- Workaround for values that are in-range but above our fudge
|
|
elseif v_min * v_max < 0.0 then -- Range crosses zero, so split into two portions
|
|
local zero_point_center = (-v_min) / (v_max - v_min) -- The zero point in parametric space. There's an argument we should take the logarithmic nature into account when calculating this, but for now this should do (and the most common case of a symmetrical range works fine)
|
|
local zero_point_snap_L = zero_point_center - zero_deadzone_halfsize
|
|
local zero_point_snap_R = zero_point_center + zero_deadzone_halfsize
|
|
if v == 0.0 then
|
|
result = zero_point_center -- Special case for exactly zero
|
|
elseif v < 0.0 then
|
|
result = (1.0 - (ImLog(-v_clamped / logarithmic_zero_epsilon) / ImLog(-v_min_fudged / logarithmic_zero_epsilon))) * zero_point_snap_L
|
|
else
|
|
result = zero_point_snap_R + ((ImLog(v_clamped / logarithmic_zero_epsilon) / ImLog(v_max_fudged / logarithmic_zero_epsilon)) * (1.0 - zero_point_snap_R))
|
|
end
|
|
elseif v_min < 0.0 or v_max < 0.0 then -- Entirely negative slider
|
|
result = 1.0 - (ImLog(-v_clamped / -v_max_fudged) / ImLog(-v_min_fudged / -v_max_fudged))
|
|
else
|
|
result = ImLog(v_clamped / v_min_fudged) / ImLog(v_max_fudged / v_min_fudged)
|
|
end
|
|
|
|
return flipped and (1.0 - result) or result
|
|
else
|
|
-- Linear slider
|
|
return (v_clamped - v_min) / (v_max - v_min)
|
|
end
|
|
end
|
|
|
|
-- Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT)
|
|
--- @param TYPE fun(val: number): number
|
|
--- @param SIGNEDTYPE fun(val: number): number
|
|
--- @param data_type ImGuiDataType
|
|
--- @param t float
|
|
--- @param v_min number
|
|
--- @param v_max number
|
|
--- @param logarithmic_zero_epsilon float
|
|
--- @param zero_deadzone_halfsize float
|
|
function ImGui.ScaleValueFromRatioT(TYPE, SIGNEDTYPE, data_type, t, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
-- We special-case the extents because otherwise our logarithmic fudging can lead to "mathematically correct"
|
|
-- but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value. Also generally simpler.
|
|
if t <= 0.0 or v_min == v_max then
|
|
return v_min
|
|
end
|
|
if t >= 1.0 then
|
|
return v_max
|
|
end
|
|
|
|
local result = 0
|
|
if logarithmic_zero_epsilon > 0.0 then -- == is_logarithmic from caller
|
|
-- Fudge min/max to avoid getting silly results close to zero
|
|
local v_min_fudged
|
|
if ImAbs(v_min) < logarithmic_zero_epsilon then
|
|
v_min_fudged = (v_min < 0.0) and -logarithmic_zero_epsilon or logarithmic_zero_epsilon
|
|
else
|
|
v_min_fudged = v_min
|
|
end
|
|
local v_max_fudged
|
|
if ImAbs(v_max) < logarithmic_zero_epsilon then
|
|
v_max_fudged = (v_max < 0.0) and -logarithmic_zero_epsilon or logarithmic_zero_epsilon
|
|
else
|
|
v_max_fudged = v_max
|
|
end
|
|
|
|
local flipped = v_max < v_min -- Check if range is "backwards"
|
|
if flipped then
|
|
v_min_fudged, v_max_fudged = v_max_fudged, v_min_fudged
|
|
end
|
|
|
|
-- Awkward special case - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon)
|
|
if v_max == 0.0 and v_min < 0.0 then
|
|
v_max_fudged = -logarithmic_zero_epsilon
|
|
end
|
|
|
|
local t_with_flip = flipped and (1.0 - t) or t -- t, but flipped if necessary to account for us flipping the range
|
|
|
|
if v_min * v_max < 0.0 then -- Range crosses zero, so we have to do this in two parts
|
|
local zero_point_center = (-ImMin(v_min, v_max)) / ImAbs(v_max - v_min) -- The zero point in parametric space
|
|
local zero_point_snap_L = zero_point_center - zero_deadzone_halfsize
|
|
local zero_point_snap_R = zero_point_center + zero_deadzone_halfsize
|
|
|
|
if t_with_flip >= zero_point_snap_L and t_with_flip <= zero_point_snap_R then
|
|
result = (TYPE)(0.0) -- Special case to make getting exactly zero possible (the epsilon prevents it otherwise)
|
|
elseif t_with_flip < zero_point_center then
|
|
result = (TYPE)(-(logarithmic_zero_epsilon * ImPow(-v_min_fudged / logarithmic_zero_epsilon, 1.0 - (t_with_flip / zero_point_snap_L))))
|
|
else
|
|
result = (TYPE)(logarithmic_zero_epsilon * ImPow(v_max_fudged / logarithmic_zero_epsilon, (t_with_flip - zero_point_snap_R) / (1.0 - zero_point_snap_R)))
|
|
end
|
|
elseif v_min < 0.0 or v_max < 0.0 then -- Entirely negative slider
|
|
result = (TYPE)(-(-v_max_fudged * ImPow(-v_min_fudged / -v_max_fudged, 1.0 - t_with_flip)))
|
|
else
|
|
result = (TYPE)(v_min_fudged * ImPow(v_max_fudged / v_min_fudged, t_with_flip))
|
|
end
|
|
else
|
|
-- Linear slider
|
|
local is_floating_point = (data_type == ImGuiDataType.Float) or (data_type == ImGuiDataType.Double)
|
|
if is_floating_point then
|
|
result = ImLerp(v_min, v_max, t)
|
|
elseif t < 1.0 then
|
|
local v_new_off_f = (SIGNEDTYPE)((v_max - v_min)) * t
|
|
result = (TYPE)((SIGNEDTYPE)(v_min) + (SIGNEDTYPE)(v_new_off_f + 0)) -- LUA: + 0 instead of + ((v_min > v_max) and -0.5 or 0.5)
|
|
end
|
|
end
|
|
|
|
return result
|
|
end
|
|
|
|
--- @generic T : number
|
|
--- @param TYPE fun(val: number): T
|
|
--- @param SIGNEDTYPE fun(val: number): T
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @param data_type ImGuiDataType
|
|
--- @param v T
|
|
--- @param v_min T
|
|
--- @param v_max T
|
|
--- @param format string
|
|
--- @param flags ImGuiSliderFlags
|
|
--- @param out_grab_bb ImRect
|
|
--- @return T v # updated `v` passed in
|
|
--- @return bool value_changed
|
|
function ImGui.SliderBehaviorT(TYPE, SIGNEDTYPE, bb, id, data_type, v, v_min, v_max, format, flags, out_grab_bb)
|
|
local g = GImGui
|
|
local style = g.Style
|
|
|
|
local axis = (bit32.band(flags, ImGuiSliderFlags.Vertical) ~= 0) and ImGuiAxis.Y or ImGuiAxis.X
|
|
local is_logarithmic = bit32.band(flags, ImGuiSliderFlags.Logarithmic) ~= 0
|
|
local is_floating_point = (data_type == ImGuiDataType.Float) or (data_type == ImGuiDataType.Double)
|
|
local v_range_f = (v_min < v_max) and (v_max - v_min) or (v_min - v_max)
|
|
|
|
local grab_padding = 2.0
|
|
local slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0
|
|
local grab_sz = style.GrabMinSize
|
|
if not is_floating_point and v_range_f >= 0.0 then
|
|
grab_sz = ImMax(slider_sz / (v_range_f + 1), style.GrabMinSize)
|
|
end
|
|
grab_sz = ImMin(grab_sz, slider_sz)
|
|
local slider_usable_sz = slider_sz - grab_sz
|
|
local slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5
|
|
local slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5
|
|
|
|
local logarithmic_zero_epsilon = 0.0
|
|
local zero_deadzone_halfsize = 0.0
|
|
if is_logarithmic then
|
|
local decimal_precision = is_floating_point and ImParseFormatPrecision(format, 3) or 1
|
|
logarithmic_zero_epsilon = ImPow(0.1, decimal_precision)
|
|
zero_deadzone_halfsize = (style.LogSliderDeadzone * 0.5) / ImMax(slider_usable_sz, 1.0)
|
|
end
|
|
|
|
local value_changed = false
|
|
if g.ActiveId == id then
|
|
local set_new_value = false
|
|
local clicked_t = 0.0
|
|
if g.ActiveIdSource == ImGuiInputSource.Mouse then
|
|
if not g.IO.MouseDown[0] then
|
|
ImGui.ClearActiveID()
|
|
else
|
|
local mouse_abs_pos = g.IO.MousePos[axis]
|
|
if g.ActiveIdIsJustActivated then
|
|
local grab_t = ImGui.ScaleRatioFromValueT(data_type, v, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
if axis == ImGuiAxis.Y then
|
|
grab_t = 1.0 - grab_t
|
|
end
|
|
local grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t)
|
|
local clicked_around_grab = (mouse_abs_pos >= grab_pos - grab_sz * 0.5 - 1.0) and (mouse_abs_pos <= grab_pos + grab_sz * 0.5 + 1.0)
|
|
g.SliderGrabClickOffset = (clicked_around_grab and is_floating_point) and (mouse_abs_pos - grab_pos) or 0.0
|
|
end
|
|
if slider_usable_sz > 0.0 then
|
|
clicked_t = ImSaturate((mouse_abs_pos - g.SliderGrabClickOffset - slider_usable_pos_min) / slider_usable_sz)
|
|
end
|
|
if axis == ImGuiAxis.Y then
|
|
clicked_t = 1.0 - clicked_t
|
|
end
|
|
set_new_value = true
|
|
end
|
|
elseif g.ActiveIdSource == ImGuiInputSource.Keyboard or g.ActiveIdSource == ImGuiInputSource.Gamepad then
|
|
if g.ActiveIdIsJustActivated then
|
|
g.SliderCurrentAccum = 0.0
|
|
g.SliderCurrentAccumDirty = false
|
|
end
|
|
|
|
local input_delta = (axis == ImGuiAxis.X) and ImGui.GetNavTweakPressedAmount(axis) or -ImGui.GetNavTweakPressedAmount(axis)
|
|
if input_delta ~= 0.0 then
|
|
local tweak_slow = ImGui.IsKeyDown((g.NavInputSource == ImGuiInputSource.Gamepad) and ImGuiKey.NavGamepadTweakSlow or ImGuiKey.NavKeyboardTweakSlow)
|
|
local tweak_fast = ImGui.IsKeyDown((g.NavInputSource == ImGuiInputSource.Gamepad) and ImGuiKey.NavGamepadTweakFast or ImGuiKey.NavKeyboardTweakFast)
|
|
local decimal_precision = is_floating_point and ImParseFormatPrecision(format, 3) or 0
|
|
if decimal_precision > 0 then
|
|
input_delta = input_delta / 100.0
|
|
if tweak_slow then
|
|
input_delta = input_delta / 10.0
|
|
end
|
|
else
|
|
if (v_range_f >= -100.0 and v_range_f <= 100.0 and v_range_f ~= 0.0) or tweak_slow then
|
|
input_delta = ((input_delta < 0.0) and -1.0 or 1.0) / v_range_f
|
|
else
|
|
input_delta = input_delta / 100.0
|
|
end
|
|
end
|
|
if tweak_fast then
|
|
input_delta = input_delta * 10.0
|
|
end
|
|
|
|
g.SliderCurrentAccum = g.SliderCurrentAccum + input_delta
|
|
g.SliderCurrentAccumDirty = true
|
|
end
|
|
|
|
local delta = g.SliderCurrentAccum
|
|
if g.NavActivatePressedId == id and not g.ActiveIdIsJustActivated then
|
|
ImGui.ClearActiveID()
|
|
elseif g.SliderCurrentAccumDirty then
|
|
clicked_t = ImGui.ScaleRatioFromValueT(data_type, v, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
|
|
if (clicked_t >= 1.0 and delta > 0.0) or (clicked_t <= 0.0 and delta < 0.0) then
|
|
set_new_value = false
|
|
g.SliderCurrentAccum = 0.0
|
|
else
|
|
set_new_value = true
|
|
local old_clicked_t = clicked_t
|
|
clicked_t = ImSaturate(clicked_t + delta)
|
|
|
|
local v_new = ImGui.ScaleValueFromRatioT(TYPE, SIGNEDTYPE, data_type, clicked_t, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
if is_floating_point and bit32.band(flags, ImGuiSliderFlags.NoRoundToFormat) == 0 then
|
|
v_new = ImGui.RoundScalarWithFormatT(format, data_type, v_new)
|
|
end
|
|
local new_clicked_t = ImGui.ScaleRatioFromValueT(data_type, v_new, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
|
|
if delta > 0 then
|
|
g.SliderCurrentAccum = g.SliderCurrentAccum - ImMin(new_clicked_t - old_clicked_t, delta)
|
|
else
|
|
g.SliderCurrentAccum = g.SliderCurrentAccum - ImMax(new_clicked_t - old_clicked_t, delta)
|
|
end
|
|
end
|
|
|
|
g.SliderCurrentAccumDirty = false
|
|
end
|
|
end
|
|
|
|
if set_new_value then
|
|
if (bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.ReadOnly) ~= 0) or (bit32.band(flags, ImGuiSliderFlags.ReadOnly) ~= 0) then
|
|
set_new_value = false
|
|
end
|
|
end
|
|
|
|
if set_new_value then
|
|
local v_new = ImGui.ScaleValueFromRatioT(TYPE, SIGNEDTYPE, data_type, clicked_t, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
|
|
if is_floating_point and bit32.band(flags, ImGuiSliderFlags.NoRoundToFormat) == 0 then
|
|
v_new = ImGui.RoundScalarWithFormatT(format, data_type, v_new)
|
|
end
|
|
|
|
if v ~= v_new then
|
|
v = v_new
|
|
value_changed = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if slider_sz < 1.0 then
|
|
ImRect_Copy(out_grab_bb, ImRect(bb.Min, bb.Min))
|
|
else
|
|
local grab_t = ImGui.ScaleRatioFromValueT(data_type, v, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize)
|
|
if axis == ImGuiAxis.Y then
|
|
grab_t = 1.0 - grab_t
|
|
end
|
|
local grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t)
|
|
if axis == ImGuiAxis.X then
|
|
ImRect_Copy(out_grab_bb, ImRect(grab_pos - grab_sz * 0.5, bb.Min.y + grab_padding, grab_pos + grab_sz * 0.5, bb.Max.y - grab_padding))
|
|
else
|
|
ImRect_Copy(out_grab_bb, ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5, bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5))
|
|
end
|
|
end
|
|
|
|
return v, value_changed
|
|
end
|
|
|
|
--- @generic T : number
|
|
--- @param bb ImRect
|
|
--- @param id ImGuiID
|
|
--- @param data_type ImGuiDataType
|
|
--- @param v T
|
|
--- @param min T
|
|
--- @param max T
|
|
--- @param format string
|
|
--- @param flags ImGuiSliderFlags
|
|
--- @param out_grab_bb ImRect
|
|
--- @return T v
|
|
--- @return bool value_changed
|
|
function ImGui.SliderBehavior(bb, id, data_type, v, min, max, format, flags, out_grab_bb)
|
|
IM_ASSERT((flags == 1 or bit32.band(flags, ImGuiSliderFlags.InvalidMask_) == 0), "Invalid ImGuiSliderFlags flags! Has the legacy 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.")
|
|
IM_ASSERT(bit32.band(flags, ImGuiSliderFlags.WrapAround) == 0)
|
|
|
|
if data_type == ImGuiDataType.S8 then
|
|
local v32 = (ImS32)((ImS8)(v)); local r
|
|
v32, r = ImGui.SliderBehaviorT(ImS32, ImS32, bb, id, ImGuiDataType.S32, v32, min, max, format, flags, out_grab_bb)
|
|
if r then v = (ImS8)(v32) end
|
|
return v, r
|
|
elseif data_type == ImGuiDataType.U8 then
|
|
local v32 = (ImU32)((ImU8)(v)); local r
|
|
v32, r = ImGui.SliderBehaviorT(ImU32, ImS32, bb, id, ImGuiDataType.U32, v32, min, max, format, flags, out_grab_bb)
|
|
if r then v = (ImU8)(v32) end
|
|
return v, r
|
|
elseif data_type == ImGuiDataType.S16 then
|
|
local v32 = (ImS32)((ImS16)(v)); local r
|
|
v32, r = ImGui.SliderBehaviorT(ImS32, ImS32, bb, id, ImGuiDataType.S32, v32, min, max, format, flags, out_grab_bb)
|
|
if r then v = (ImS16)(v32) end
|
|
return v, r
|
|
elseif data_type == ImGuiDataType.U16 then
|
|
local v32 = (ImU32)((ImU16)(v)); local r
|
|
v32, r = ImGui.SliderBehaviorT(ImU32, ImS32, bb, id, ImGuiDataType.U32, v32, min, max, format, flags, out_grab_bb)
|
|
if r then v = (ImU16)(v32) end
|
|
return v, r
|
|
elseif data_type == ImGuiDataType.S32 then
|
|
IM_ASSERT(min >= math.floor(IM_S32_MIN / 2) and max <= math.floor(IM_S32_MAX / 2))
|
|
return ImGui.SliderBehaviorT(ImS32, ImS32, bb, id, data_type, v, min, max, format, flags, out_grab_bb)
|
|
elseif data_type == ImGuiDataType.U32 then
|
|
IM_ASSERT(max <= math.floor(IM_U32_MAX / 2))
|
|
return ImGui.SliderBehaviorT(ImU32, ImS32, bb, id, data_type, v, min, max, format, flags, out_grab_bb)
|
|
elseif data_type == ImGuiDataType.Float then
|
|
IM_ASSERT(min >= -FLT_MAX / 2.0 and max <= FLT_MAX / 2.0)
|
|
return ImGui.SliderBehaviorT(float, float, bb, id, data_type, v, min, max, format, flags, out_grab_bb)
|
|
elseif data_type == ImGuiDataType.Double then
|
|
IM_ASSERT(min >= -DBL_MAX / 2.0 and max <= DBL_MAX / 2.0)
|
|
return ImGui.SliderBehaviorT(double, double, bb, id, data_type, v, min, max, format, flags, out_grab_bb)
|
|
end
|
|
|
|
IM_ASSERT(false)
|
|
return v, false
|
|
end
|
|
|
|
--- @generic T : number
|
|
--- @param label string
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data T
|
|
--- @param min T
|
|
--- @param max T
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.SliderScalar(label, data_type, data, min, max, format, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return data, false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
local w = ImGui.CalcItemWidth()
|
|
local color_marker = (bit32.band(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasColorMarker) ~= 0) and g.NextItemData.ColorMarker or 0
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
local frame_bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0))
|
|
local total_bb_x = frame_bb.Max.x + ((label_size.x > 0.0) and (style.ItemInnerSpacing.x + label_size.x) or 0.0)
|
|
local total_bb = ImRect(frame_bb.Min, ImVec2(total_bb_x, frame_bb.Max.y))
|
|
|
|
local temp_input_allowed = bit32.band(flags, ImGuiSliderFlags.NoInput) == 0
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
local item_flags = temp_input_allowed and ImGuiItemFlags.Inputable or 0
|
|
if not ImGui.ItemAdd(total_bb, id, frame_bb, item_flags) then
|
|
return data, false
|
|
end
|
|
|
|
if format == nil then
|
|
format = ImGui.DataTypeGetInfo(data_type).PrintFmt
|
|
end
|
|
|
|
local hovered = ImGui.ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags)
|
|
local temp_input_is_active = temp_input_allowed and ImGui.TempInputIsActive(id)
|
|
if not temp_input_is_active then
|
|
local clicked = hovered and ImGui.IsMouseClickedEx(0, ImGuiInputFlags.None, id)
|
|
local make_active = clicked or g.NavActivateId == id
|
|
if make_active and clicked then
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseLeft, id)
|
|
end
|
|
if make_active and temp_input_allowed then
|
|
if (clicked and g.IO.KeyCtrl) or (g.NavActivateId == id and bit32.band(g.NavActivateFlags, ImGuiActivateFlags.PreferInput) ~= 0) then
|
|
temp_input_is_active = true
|
|
end
|
|
end
|
|
|
|
if make_active then
|
|
g.ActiveIdValueOnActivation = data
|
|
end
|
|
|
|
if make_active and not temp_input_is_active then
|
|
ImGui.SetActiveID(id, window)
|
|
ImGui.SetFocusID(id, window)
|
|
ImGui.FocusWindow(window)
|
|
g.ActiveIdUsingNavDirMask = bit32.bor(g.ActiveIdUsingNavDirMask, bit32.lshift(1, ImGuiDir.Left), bit32.lshift(1, ImGuiDir.Right))
|
|
end
|
|
end
|
|
|
|
if temp_input_is_active then
|
|
local clamp_enabled = bit32.band(flags, ImGuiSliderFlags.ClampOnInput) ~= 0
|
|
return ImGui.TempInputScalar(frame_bb, id, label, data_type, data, format, clamp_enabled and min or nil, clamp_enabled and max or nil)
|
|
end
|
|
|
|
local frame_col = ImGui.GetColorU32((g.ActiveId == id) and ImGuiCol.FrameBgActive or (hovered and ImGuiCol.FrameBgHovered or ImGuiCol.FrameBg))
|
|
ImGui.RenderNavCursor(frame_bb, id)
|
|
ImGui.RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, false, style.FrameRounding)
|
|
if color_marker ~= 0 and style.ColorMarkerSize > 0.0 then
|
|
ImGui.RenderColorComponentMarker(frame_bb, ImGui.GetColorU32(color_marker, nil, true), style.FrameRounding)
|
|
end
|
|
ImGui.RenderFrameBorder(frame_bb.Min, frame_bb.Max, g.Style.FrameRounding)
|
|
|
|
local grab_bb = ImRect()
|
|
local value_changed
|
|
data, value_changed = ImGui.SliderBehavior(frame_bb, id, data_type, data, min, max, format, flags, grab_bb)
|
|
if value_changed then
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
|
|
if grab_bb.Max.x > grab_bb.Min.x then
|
|
window.DrawList:AddRectFilled(grab_bb.Min, grab_bb.Max, ImGui.GetColorU32((g.ActiveId == id) and ImGuiCol.SliderGrabActive or ImGuiCol.SliderGrab), style.GrabRounding)
|
|
end
|
|
|
|
-- TODO: ImGui.DataTypeFormatString() should be used here instead of ImFormatString()
|
|
|
|
-- if g.LogEnabled then
|
|
-- ImGui.LogSetNextTextDecoration("{", "}")
|
|
-- end
|
|
ImGui.RenderTextClipped(frame_bb.Min, frame_bb.Max, FormatCached(format, data), nil, nil, DRAG_TEXT_ALIGN)
|
|
|
|
if label_size.x > 0.0 then
|
|
ImGui.RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, 1, label_end, false)
|
|
end
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO()
|
|
return data, value_changed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param data_type ImGuiDataType
|
|
--- @param v table
|
|
--- @param components int
|
|
--- @param v_min number
|
|
--- @param v_max number
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.SliderScalarN(label, data_type, v, components, v_min, v_max, format, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local value_changed = false
|
|
ImGui.BeginGroup()
|
|
ImGui.PushID(label)
|
|
ImGui.PushMultiItemsWidths(components, ImGui.CalcItemWidth())
|
|
|
|
for i = 1, components do
|
|
ImGui.PushID(i - 1)
|
|
if i > 1 then
|
|
ImGui.SameLine(0, g.Style.ItemInnerSpacing.x)
|
|
end
|
|
if bit32.band(flags, ImGuiSliderFlags.ColorMarkers) ~= 0 then
|
|
ImGui.SetNextItemColorMarker(GDefaultRgbaColorMarkers[i])
|
|
end
|
|
local changed
|
|
v[i], changed = ImGui.SliderScalar("", data_type, v[i], v_min, v_max, format, flags)
|
|
value_changed = value_changed or changed
|
|
ImGui.PopID()
|
|
ImGui.PopItemWidth()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
if label_end > 1 then
|
|
ImGui.SameLine(0, g.Style.ItemInnerSpacing.x)
|
|
ImGui.TextEx(label, label_end)
|
|
end
|
|
|
|
ImGui.EndGroup()
|
|
return value_changed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v [float, float]
|
|
--- @param v_min float
|
|
--- @param v_max float
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.SliderFloat2(label, v, v_min, v_max, format, flags)
|
|
return ImGui.SliderScalarN(label, ImGuiDataType.Float, v, 2, v_min, v_max, format, flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v [float, float, float]
|
|
--- @param v_min float
|
|
--- @param v_max float
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.SliderFloat3(label, v, v_min, v_max, format, flags)
|
|
return ImGui.SliderScalarN(label, ImGuiDataType.Float, v, 3, v_min, v_max, format, flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v [float, float, float, float]
|
|
--- @param v_min float
|
|
--- @param v_max float
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.SliderFloat4(label, v, v_min, v_max, format, flags)
|
|
return ImGui.SliderScalarN(label, ImGuiDataType.Float, v, 4, v_min, v_max, format, flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v float
|
|
--- @param v_min float
|
|
--- @param v_max float
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.SliderFloat(label, v, v_min, v_max, format, flags)
|
|
if format == nil then format = "%.3f" end
|
|
if flags == nil then flags = 0 end
|
|
|
|
return ImGui.SliderScalar(label, ImGuiDataType.Float, v, v_min, v_max, format, flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v_rad float
|
|
--- @param v_degrees_min? float
|
|
--- @param v_degrees_max? float
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
--- @return float v_rad # updated `v_rad`
|
|
--- @return bool value_changed
|
|
function ImGui.SliderAngle(label, v_rad, v_degrees_min, v_degrees_max, format, flags)
|
|
if v_degrees_min == nil then v_degrees_min = -360.0 end
|
|
if v_degrees_max == nil then v_degrees_max = 360.0 end
|
|
if format == nil then format = "%.0f deg" end
|
|
if flags == nil then flags = 0 end
|
|
|
|
local v_deg = v_rad * 360.0 / (2 * IM_PI)
|
|
local value_changed
|
|
v_deg, value_changed = ImGui.SliderFloat(label, v_deg, v_degrees_min, v_degrees_max, format, flags)
|
|
if value_changed then
|
|
v_rad = v_deg * (2 * IM_PI) / 360.0
|
|
end
|
|
return v_rad, value_changed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param v int
|
|
--- @param v_min int
|
|
--- @param v_max int
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.SliderInt(label, v, v_min, v_max, format, flags)
|
|
if format == nil then format = "%d" end
|
|
if flags == nil then flags = 0 end
|
|
|
|
return ImGui.SliderScalar(label, ImGuiDataType.S32, v, v_min, v_max, format, flags)
|
|
end
|
|
|
|
function ImGui.SliderInt2(label, v, v_min, v_max, format, flags)
|
|
return ImGui.SliderScalarN(label, ImGuiDataType.S32, v, 2, v_min, v_max, format or "%d", flags)
|
|
end
|
|
|
|
function ImGui.SliderInt3(label, v, v_min, v_max, format, flags)
|
|
return ImGui.SliderScalarN(label, ImGuiDataType.S32, v, 3, v_min, v_max, format or "%d", flags)
|
|
end
|
|
|
|
function ImGui.SliderInt4(label, v, v_min, v_max, format, flags)
|
|
return ImGui.SliderScalarN(label, ImGuiDataType.S32, v, 4, v_min, v_max, format or "%d", flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param size ImVec2
|
|
--- @param data_type ImGuiDataType
|
|
--- @param data number
|
|
--- @param min number
|
|
--- @param max number
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.VSliderScalar(label, size, data_type, data, min, max, format, flags)
|
|
if flags == nil then flags = 0 end
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return data, false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
local frame_bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + size)
|
|
local bb = ImRect(frame_bb.Min, ImVec2(frame_bb.Max.x + (label_size.x > 0.0 and (style.ItemInnerSpacing.x + label_size.x) or 0.0), frame_bb.Max.y))
|
|
|
|
ImGui.ItemSize(bb, style.FramePadding.y)
|
|
if not ImGui.ItemAdd(frame_bb, id) then
|
|
return data, false
|
|
end
|
|
|
|
if format == nil then
|
|
format = ImGui.DataTypeGetInfo(data_type).PrintFmt
|
|
end
|
|
|
|
local hovered = ImGui.ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags)
|
|
local clicked = hovered and ImGui.IsMouseClickedEx(0, ImGuiInputFlags.None, id)
|
|
if clicked or g.NavActivateId == id then
|
|
if clicked then
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseLeft, id)
|
|
end
|
|
ImGui.SetActiveID(id, window)
|
|
ImGui.SetFocusID(id, window)
|
|
ImGui.FocusWindow(window)
|
|
g.ActiveIdUsingNavDirMask = bit32.bor(g.ActiveIdUsingNavDirMask, bit32.lshift(1, ImGuiDir.Up), bit32.lshift(1, ImGuiDir.Down))
|
|
end
|
|
|
|
local frame_col = ImGui.GetColorU32((g.ActiveId == id) and ImGuiCol.FrameBgActive or (hovered and ImGuiCol.FrameBgHovered or ImGuiCol.FrameBg))
|
|
ImGui.RenderNavCursor(frame_bb, id)
|
|
ImGui.RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding)
|
|
|
|
local grab_bb = ImRect()
|
|
local value_changed
|
|
data, value_changed = ImGui.SliderBehavior(frame_bb, id, data_type, data, min, max, format, bit32.bor(flags or 0, ImGuiSliderFlags.Vertical), grab_bb)
|
|
if value_changed then
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
|
|
if grab_bb.Max.y > grab_bb.Min.y then
|
|
window.DrawList:AddRectFilled(grab_bb.Min, grab_bb.Max, ImGui.GetColorU32((g.ActiveId == id) and ImGuiCol.SliderGrabActive or ImGuiCol.SliderGrab), style.GrabRounding)
|
|
end
|
|
|
|
-- local value_buf, value_buf_size = {}, 64
|
|
-- TODO: ImGui.DataTypeFormatString()
|
|
ImGui.RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, ImFormatString(format, data), nil, nil, ImVec2(0.5, 0.0))
|
|
if label_size.x > 0.0 then
|
|
ImGui.RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, 1, label_end, false)
|
|
end
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO()
|
|
return data, value_changed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param size ImVec2
|
|
--- @param v float
|
|
--- @param v_min float
|
|
--- @param v_max float
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.VSliderFloat(label, size, v, v_min, v_max, format, flags)
|
|
if format == nil then format = "%.3f" end
|
|
|
|
return ImGui.VSliderScalar(label, size, ImGuiDataType.Float, v, v_min, v_max, format, flags)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param size ImVec2
|
|
--- @param v int
|
|
--- @param v_min int
|
|
--- @param v_max int
|
|
--- @param format? string
|
|
--- @param flags? ImGuiSliderFlags
|
|
function ImGui.VSliderInt(label, size, v, v_min, v_max, format, flags)
|
|
if format == nil then format = "%d" end
|
|
|
|
return ImGui.VSliderScalar(label, size, ImGuiDataType.S32, v, v_min, v_max, format, flags)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] INPUT TEXT
|
|
----------------------------------------------------------------
|
|
|
|
--- @param label string
|
|
--- @param buf char[]
|
|
--- @param buf_size int
|
|
--- @param flags? ImGuiInputTextFlags
|
|
--- @param callback? ImGuiInputTextCallback
|
|
--- @param user_data any
|
|
function ImGui.InputText(label, buf, buf_size, flags, callback, user_data)
|
|
if flags == nil then flags = 0 end
|
|
|
|
IM_ASSERT(bit32.band(flags, ImGuiInputTextFlags.Multiline) == 0)
|
|
return ImGui.InputTextEx(label, nil, buf, buf_size, ImVec2(0, 0), flags, callback, user_data)
|
|
end
|
|
|
|
-- [Luau] InputText edits a byte table in place (C++ char buf[N]). Helpers to make/read one:
|
|
-- local buf = ImGui.NewTextBuffer("Hello", 256); ImGui.InputText("label", buf, 256); print(ImGui.TextBufferToString(buf))
|
|
function ImGui.NewTextBuffer(str, size)
|
|
local t = {}
|
|
for i = 1, #str do t[i] = string.byte(str, i) end
|
|
for i = #str + 1, math.max(size or 0, #str + 1) do t[i] = 0 end
|
|
return t
|
|
end
|
|
function ImGui.TextBufferToString(buf)
|
|
local n = 0
|
|
while buf[n + 1] ~= nil and buf[n + 1] ~= 0 do n = n + 1 end
|
|
return n == 0 and "" or ImGui._ByteArrayToString(buf, 1, n + 1)
|
|
end
|
|
|
|
--- @param size? ImVec2
|
|
function ImGui.InputTextMultiline(label, buf, buf_size, size, flags, callback, user_data)
|
|
return ImGui.InputTextEx(label, nil, buf, buf_size, size or ImVec2(0, 0), bit32.bor(flags or 0, ImGuiInputTextFlags.Multiline), callback, user_data)
|
|
end
|
|
|
|
ImStb = {}
|
|
|
|
--- @module "imstb_textedit"
|
|
local stbte
|
|
|
|
local IMSTB_TEXTEDIT_GETWIDTH_NEWLINE = -1.0
|
|
|
|
ImStb.TEXTEDIT_memmove = ImStd.memmove
|
|
|
|
--- @param ctx ImGuiContext
|
|
--- @param text char[]
|
|
--- @param text_begin int
|
|
--- @param text_end_display int
|
|
--- @param text_end int
|
|
--- @param out_offset? ImVec2
|
|
--- @param flags? ImDrawTextFlags
|
|
local function InputTextCalcTextSize(ctx, text, text_begin, text_end_display, text_end, out_offset, flags)
|
|
if flags == nil then flags = 0 end
|
|
|
|
local g = ctx
|
|
local obj = g.InputTextState
|
|
IM_ASSERT(text_end_display >= text_begin and text_end_display <= text_end)
|
|
return ImFontCalcTextSizeEx(g.Font, g.FontSize, FLT_MAX, obj.WrapWidth, text, text_begin, text_end_display, text_end, out_offset, flags)
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @return int
|
|
function ImStb.TEXTEDIT_STRINGLEN(obj) return obj.TextLen end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int # 1-based
|
|
function ImStb.TEXTEDIT_GETCHAR(obj, idx) IM_ASSERT(idx >= 1 and idx <= obj.TextLen + 1); return obj.TextSrc[idx] end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param line_start_idx int # 1-based
|
|
--- @param char_idx int # 1-based
|
|
--- @return float
|
|
function ImStb.TEXTEDIT_GETWIDTH(obj, line_start_idx, char_idx) local _, c = ImStd.ImTextCharFromUtf8(obj.TextSrc, line_start_idx + char_idx - 1, obj.TextLen + 1); if c == 10 then return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE end; local g = obj.Ctx; return g.FontBaked:GetCharAdvance(c) * g.FontBakedScale end
|
|
|
|
--- @param r StbTexteditRow
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param line_start_idx int # 1-based
|
|
function ImStb.TEXTEDIT_LAYOUTROW(r, obj, line_start_idx)
|
|
local text = obj.TextSrc
|
|
local size, text_remaining = InputTextCalcTextSize(obj.Ctx, text, line_start_idx, obj.TextLen + 1, obj.TextLen + 1, nil, bit32.bor(ImDrawTextFlags.StopOnNewLine, ImDrawTextFlags.WrapKeepBlanks))
|
|
r.x0 = 0.0
|
|
r.x1 = size.x
|
|
r.baseline_y_delta = size.y
|
|
r.ymin = 0.0
|
|
r.ymax = size.y
|
|
r.num_chars = text_remaining - line_start_idx
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int
|
|
function ImStb.TEXTEDIT_GETNEXTCHARINDEX(obj, idx)
|
|
if idx >= obj.TextLen then
|
|
return obj.TextLen + 1
|
|
end
|
|
return idx + ImStd.ImTextCharFromUtf8(obj.TextSrc, idx, obj.TextLen + 1)
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int
|
|
function ImStb.TEXTEDIT_GETPREVCHARINDEX(obj, idx)
|
|
if idx <= 1 then
|
|
return -1
|
|
end
|
|
local p = ImStd.ImTextFindPreviousUtf8Codepoint(obj.TextSrc, 1, idx)
|
|
return p
|
|
end
|
|
|
|
local ImCharIsSeparatorW do
|
|
|
|
local separator_list = {
|
|
44, 0x3001, 46, 0x3002, 59, 0xFF1B, 40, 0xFF08, 41, 0xFF09, 123, 0xFF5B, 125, 0xFF5D,
|
|
91, 0x300C, 93, 0x300D, 124, 0xFF5C, 33, 0xFF01, 92, 0xFFE5, 47, 0x30FB, 0xFF0F,
|
|
10, 13
|
|
}
|
|
|
|
--- @param c unsigned_int
|
|
function ImCharIsSeparatorW(c)
|
|
for i = 1, #separator_list do
|
|
if c == separator_list[i] then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int
|
|
function ImStb.is_word_boundary_from_right(obj, idx)
|
|
-- When ImGuiInputTextFlags.Password is set, we don't want actions such as Ctrl+Arrow to leak the fact that underlying data are blanks or separators
|
|
if bit32.band(obj.Flags, ImGuiInputTextFlags.Password) ~= 0 or idx <= 1 then
|
|
return false
|
|
end
|
|
|
|
local prev = ImStd.ImTextFindPreviousUtf8Codepoint(obj.TextSrc, 1, idx)
|
|
local _, curr_c = ImStd.ImTextCharFromUtf8(obj.TextSrc, idx, obj.TextLen + 1)
|
|
local _, prev_c = ImStd.ImTextCharFromUtf8(obj.TextSrc, prev, obj.TextLen + 1)
|
|
|
|
local prev_white = ImCharIsBlankW(prev_c)
|
|
local prev_separ = ImCharIsSeparatorW(prev_c)
|
|
local curr_white = ImCharIsBlankW(curr_c)
|
|
local curr_separ = ImCharIsSeparatorW(curr_c)
|
|
return ((prev_white or prev_separ) and not (curr_separ or curr_white)) or (curr_separ and not prev_separ)
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int
|
|
function ImStb.is_word_boundary_from_left(obj, idx)
|
|
if bit32.band(obj.Flags, ImGuiInputTextFlags.Password) ~= 0 or idx <= 1 then
|
|
return false
|
|
end
|
|
|
|
local prev = ImStd.ImTextFindPreviousUtf8Codepoint(obj.TextSrc, 1, idx)
|
|
local _, prev_c = ImStd.ImTextCharFromUtf8(obj.TextSrc, idx, obj.TextLen + 1)
|
|
local _, curr_c = ImStd.ImTextCharFromUtf8(obj.TextSrc, prev, obj.TextLen + 1)
|
|
|
|
local prev_white = ImCharIsBlankW(prev_c)
|
|
local prev_separ = ImCharIsSeparatorW(prev_c)
|
|
local curr_white = ImCharIsBlankW(curr_c)
|
|
local curr_separ = ImCharIsSeparatorW(curr_c)
|
|
return (prev_white and not (curr_separ or curr_white)) or (curr_separ and not prev_separ)
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int
|
|
function ImStb.TEXTEDIT_MOVEWORDLEFT(obj, idx)
|
|
idx = ImStb.TEXTEDIT_GETPREVCHARINDEX(obj, idx)
|
|
while idx >= 1 and not ImStb.is_word_boundary_from_right(obj, idx) do
|
|
idx = ImStb.TEXTEDIT_GETPREVCHARINDEX(obj, idx)
|
|
end
|
|
return (idx < 1) and 1 or idx
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int
|
|
local function STB_TEXTEDIT_MOVEWORDRIGHT_MAC(obj, idx)
|
|
local len = obj.TextLen
|
|
idx = ImStb.TEXTEDIT_GETNEXTCHARINDEX(obj, idx)
|
|
while idx <= len and not ImStb.is_word_boundary_from_left(obj, idx) do
|
|
idx = ImStb.TEXTEDIT_GETNEXTCHARINDEX(obj, idx)
|
|
end
|
|
return (idx > len + 1) and len + 1 or idx
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int
|
|
local function STB_TEXTEDIT_MOVEWORDRIGHT_WIN(obj, idx)
|
|
idx = ImStb.TEXTEDIT_GETNEXTCHARINDEX(obj, idx)
|
|
local len = obj.TextLen
|
|
while idx <= len and not ImStb.is_word_boundary_from_right(obj, idx) do
|
|
idx = ImStb.TEXTEDIT_GETNEXTCHARINDEX(obj, idx)
|
|
end
|
|
return (idx > len + 1) and len + 1 or idx
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param idx int
|
|
function ImStb.TEXTEDIT_MOVEWORDRIGHT(obj, idx)
|
|
local g = obj.Ctx
|
|
if g.IO.ConfigMacOSXBehaviors then
|
|
return STB_TEXTEDIT_MOVEWORDRIGHT_MAC(obj, idx)
|
|
else
|
|
return STB_TEXTEDIT_MOVEWORDRIGHT_WIN(obj, idx)
|
|
end
|
|
end
|
|
|
|
-- Reimplementation of stb_textedit_move_line_start()/stb_textedit_move_line_end() which supports word-wrapping
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param state STB_TexteditState
|
|
--- @param cursor int
|
|
function ImStb.TEXTEDIT_MOVELINESTART(obj, state, cursor)
|
|
if state.single_line then
|
|
return 1
|
|
end
|
|
|
|
if obj.WrapWidth > 0.0 then
|
|
local g = obj.Ctx
|
|
local bol = ImStd.ImStrbol(obj.TextSrc, cursor, 1)
|
|
local p = bol
|
|
local text_end = obj.TextLen + 1 -- End of line would be enough
|
|
while p >= bol do
|
|
local eol = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, obj.TextSrc, p, text_end, obj.WrapWidth, ImDrawTextFlags.WrapKeepBlanks)
|
|
if p == cursor then -- If we are already on a visible beginning-of-line, return real beginning-of-line (would be same as regular handler below)
|
|
return bol
|
|
end
|
|
if eol == cursor and obj.TextA[cursor] ~= 10 and obj.LastMoveDirectionLR == ImGuiDir.Left then
|
|
return bol
|
|
end
|
|
if eol >= cursor then
|
|
return p
|
|
end
|
|
p = (obj.TextSrc[eol] == 10) and eol + 1 or eol
|
|
end
|
|
end
|
|
|
|
-- Regular handler, same as stb_textedit_move_line_start()
|
|
while cursor > 1 do
|
|
local prev_cursor = ImStb.TEXTEDIT_GETPREVCHARINDEX(obj, cursor)
|
|
if (ImStb.TEXTEDIT_GETCHAR(obj, prev_cursor) == STB_TEXTEDIT_NEWLINE) then
|
|
break
|
|
end
|
|
cursor = prev_cursor
|
|
end
|
|
return cursor
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param state STB_TexteditState
|
|
--- @param cursor int
|
|
function ImStb.TEXTEDIT_MOVELINEEND(obj, state, cursor)
|
|
local n = ImStb.TEXTEDIT_STRINGLEN(obj)
|
|
if state.single_line then
|
|
return n + 1
|
|
end
|
|
|
|
if obj.WrapWidth > 0.0 then
|
|
local g = obj.Ctx
|
|
local p = ImStd.ImStrbol(obj.TextSrc, cursor, 1)
|
|
local text_end = obj.TextLen + 1 -- End of line would be enough
|
|
while p < text_end do
|
|
local eol = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, obj.TextSrc, p, text_end, obj.WrapWidth, ImDrawTextFlags.WrapKeepBlanks)
|
|
cursor = eol
|
|
if eol == cursor and obj.LastMoveDirectionLR ~= ImGuiDir.Left then -- If we are already on a visible end-of-line, switch to regular handle
|
|
break
|
|
end
|
|
if eol > cursor then
|
|
return cursor
|
|
end
|
|
p = (obj.TextSrc[eol] == 10) and eol + 1 or eol
|
|
end
|
|
end
|
|
|
|
-- Regular handler, same as stb_textedit_move_line_end()
|
|
while (cursor < n and ImStb.TEXTEDIT_GETCHAR(obj, cursor) ~= STB_TEXTEDIT_NEWLINE) do
|
|
cursor = ImStb.TEXTEDIT_GETNEXTCHARINDEX(obj, cursor)
|
|
end
|
|
return cursor
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param pos int
|
|
--- @param n int
|
|
function ImStb.TEXTEDIT_DELETECHARS(obj, pos, n)
|
|
IM_ASSERT(obj.TextSrc == obj.TextA.Data)
|
|
ImStd.memmove(obj.TextA.Data, pos, obj.TextA.Data, pos + n, obj.TextLen - n - pos + 2)
|
|
obj.EditedBefore = true
|
|
obj.EditedThisFrame = true
|
|
obj.TextLen = obj.TextLen - n
|
|
end
|
|
|
|
--- @param obj ImGuiInputTextState
|
|
--- @param pos int
|
|
--- @param new_text ImStringBuffer
|
|
--- @param new_text_pos int
|
|
--- @param new_text_len int
|
|
function ImStb.TEXTEDIT_INSERTCHARS(obj, pos, new_text, new_text_pos, new_text_len)
|
|
local is_resizable = bit32.band(obj.Flags, ImGuiInputTextFlags.CallbackResize) ~= 0
|
|
local text_len = obj.TextLen
|
|
IM_ASSERT(pos <= text_len + 1)
|
|
|
|
-- We support partial insertion (with a mod in stb_textedit)
|
|
local avail = obj.BufCapacity - 1 - obj.TextLen
|
|
if not is_resizable and new_text_len > avail then
|
|
new_text_len = math.floor(ImStd.ImTextFindValidUtf8CodepointEnd(new_text, new_text_pos, new_text_len + 1, avail) - new_text_pos) -- Truncate to closest UTF-8 codepoint. Alternative: return 0 to cancel insertion
|
|
end
|
|
if new_text_len == 0 then
|
|
return 0
|
|
end
|
|
|
|
-- Grow internal buffer if needed
|
|
IM_ASSERT(obj.TextSrc == obj.TextA.Data)
|
|
if text_len + new_text_len + 1 > obj.TextA.Size and is_resizable then
|
|
obj.TextA:resize(text_len + ImClamp(new_text_len, 32, ImMax(256, new_text_len)) + 1)
|
|
obj.TextSrc = obj.TextA.Data
|
|
end
|
|
|
|
local text = obj.TextA.Data
|
|
if pos ~= text_len + 1 then
|
|
ImStd.memmove(text, pos + new_text_len, text, pos, text_len - pos + 1)
|
|
end
|
|
ImStd.memmove(text, pos, new_text, new_text_pos, new_text_len)
|
|
|
|
obj.EditedBefore = true
|
|
obj.EditedThisFrame = true
|
|
obj.TextLen = obj.TextLen + new_text_len
|
|
obj.TextA[obj.TextLen + 1] = 0
|
|
|
|
return new_text_len
|
|
end
|
|
|
|
stbte = IM_INCLUDE"imstb_textedit.lua"
|
|
|
|
--- @param str ImGuiInputTextState
|
|
--- @param state STB_TexteditState
|
|
--- @param text IMSTB_TEXTEDIT_CHARTYPE[]
|
|
--- @param text_len int
|
|
function ImStb.stb_textedit_replace(str, state, text, text_len)
|
|
stbte.makeundo_replace(str, state, 1, str.TextLen, text_len)
|
|
ImStb.TEXTEDIT_DELETECHARS(str, 1, str.TextLen)
|
|
state.cursor = 1
|
|
state.select_start = 1
|
|
state.select_end = 1
|
|
if text_len <= 0 then
|
|
return
|
|
end
|
|
|
|
local text_len_inserted = ImStb.TEXTEDIT_INSERTCHARS(str, 1, text, 1, text_len)
|
|
if text_len_inserted > 0 then
|
|
state.cursor = text_len + 1
|
|
state.select_start = text_len + 1
|
|
state.select_end = text_len + 1
|
|
state.has_preferred_x = false
|
|
|
|
return
|
|
end
|
|
|
|
IM_ASSERT(false) -- Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace()
|
|
end
|
|
|
|
local MT = ImGui.GetMetatables()
|
|
|
|
do
|
|
|
|
--- @param key int
|
|
function MT.ImGuiInputTextState:OnKeyPressed(key)
|
|
stbte.key(self, self.Stb, key)
|
|
self.CursorFollow = true
|
|
self:CursorAnimReset()
|
|
local key_u = bit32.band(key, bit32.bnot(STB_TEXTEDIT_K_SHIFT))
|
|
if key_u == STB_TEXTEDIT_K_LEFT or key_u == STB_TEXTEDIT_K_LINESTART or key_u == STB_TEXTEDIT_K_TEXTSTART or key_u == STB_TEXTEDIT_K_BACKSPACE or key_u == STB_TEXTEDIT_K_WORDLEFT then
|
|
self.LastMoveDirectionLR = ImGuiDir.Left
|
|
elseif key_u == STB_TEXTEDIT_K_RIGHT or key_u == STB_TEXTEDIT_K_LINEEND or key_u == STB_TEXTEDIT_K_TEXTEND or key_u == STB_TEXTEDIT_K_DELETE or key_u == STB_TEXTEDIT_K_WORDRIGHT then
|
|
self.LastMoveDirectionLR = ImGuiDir.Right
|
|
end
|
|
end
|
|
|
|
local utf8 = {0, 0, 0, 0, 0}
|
|
|
|
--- @param c unsigned_int
|
|
function MT.ImGuiInputTextState:OnCharPressed(c)
|
|
for i = 1, 5 do utf8[i] = 0 end
|
|
|
|
-- Convert the key to a UTF8 byte sequence.
|
|
-- The changes we had to make to stb_textedit_key made it very much UTF-8 specific which is not too great.
|
|
ImStd.ImTextCharToUtf8(utf8, c)
|
|
stbte.text(self, self.Stb, utf8, ImStd.ImStrlen(utf8))
|
|
self.CursorFollow = true
|
|
self:CursorAnimReset()
|
|
end
|
|
|
|
-- After a user-input the cursor stays on for a while without blinking
|
|
function MT.ImGuiInputTextState:CursorAnimReset() self.CursorAnim = -0.30 end
|
|
|
|
function MT.ImGuiInputTextState:CursorClamp()
|
|
self.Stb.cursor = ImMin(self.Stb.cursor, self.TextLen + 1)
|
|
self.Stb.select_start = ImMin(self.Stb.select_start, self.TextLen + 1)
|
|
self.Stb.select_end = ImMin(self.Stb.select_end, self.TextLen + 1)
|
|
end
|
|
|
|
function MT.ImGuiInputTextState:HasSelection() return self.Stb.select_start ~= self.Stb.select_end end
|
|
|
|
function MT.ImGuiInputTextState:SelectAll()
|
|
self.Stb.select_start = 1
|
|
self.Stb.cursor = self.TextLen + 1
|
|
self.Stb.select_end = self.TextLen + 1
|
|
self.Stb.has_preferred_x = false
|
|
end
|
|
|
|
end
|
|
|
|
function ImGui.PushPasswordFont()
|
|
local g = GImGui
|
|
local backup = g.InputTextPasswordFontBackupBaked
|
|
IM_ASSERT(backup.IndexAdvanceX.Size == 0 and backup.IndexLookup.Size == 0)
|
|
local glyph = g.FontBaked:FindGlyph(42) -- '*'
|
|
g.InputTextPasswordFontBackupFlags = g.Font.Flags
|
|
backup.FallbackGlyphIndex = g.FontBaked.FallbackGlyphIndex
|
|
backup.FallbackAdvanceX = g.FontBaked.FallbackAdvanceX
|
|
backup.IndexLookup:swap(g.FontBaked.IndexLookup)
|
|
backup.IndexAdvanceX:swap(g.FontBaked.IndexAdvanceX)
|
|
g.Font.Flags = bit32.bor(g.Font.Flags, ImFontFlags.NoLoadGlyphs)
|
|
g.FontBaked.FallbackGlyphIndex = g.FontBaked.Glyphs:index_from_ptr(glyph) + 1
|
|
g.FontBaked.FallbackAdvanceX = glyph.AdvanceX
|
|
end
|
|
|
|
function ImGui.PopPasswordFont()
|
|
local g = GImGui
|
|
local backup = g.InputTextPasswordFontBackupBaked
|
|
g.Font.Flags = g.InputTextPasswordFontBackupFlags
|
|
g.FontBaked.FallbackGlyphIndex = backup.FallbackGlyphIndex
|
|
g.FontBaked.FallbackAdvanceX = backup.FallbackAdvanceX
|
|
g.FontBaked.IndexLookup:swap(backup.IndexLookup)
|
|
g.FontBaked.IndexAdvanceX:swap(backup.IndexAdvanceX)
|
|
IM_ASSERT(backup.IndexAdvanceX.Size == 0 and backup.IndexLookup.Size == 0)
|
|
end
|
|
|
|
--- @param ctx ImGuiContext
|
|
--- @param state ImGuiInputTextState
|
|
--- @param char unsigned_int
|
|
--- @param callback? ImGuiInputTextCallback
|
|
--- @param user_data any
|
|
--- @param input_source_is_clipboard? bool
|
|
--- @return unsigned_int out_char
|
|
--- @return bool
|
|
local function InputTextFilterCharacter(ctx, state, char, callback, user_data, input_source_is_clipboard)
|
|
if input_source_is_clipboard == nil then input_source_is_clipboard = false end
|
|
|
|
IM_ASSERT(state ~= nil)
|
|
|
|
local c = char
|
|
local flags = state.Flags
|
|
|
|
-- Filter non-printable (NB: isprint is unreliable! see #2467)
|
|
local apply_named_filters = true
|
|
if c < 0x20 then
|
|
local pass = false
|
|
pass = pass or (c == 10) and (bit32.band(flags, ImGuiInputTextFlags.Multiline) ~= 0) -- Note that an Enter KEY will emit \r and be ignored (we poll for KEY in InputText() code)
|
|
if c == 10 and input_source_is_clipboard and (bit32.band(flags, ImGuiInputTextFlags.Multiline) == 0) then -- In single line mode, replace \n with a space
|
|
char = 32
|
|
c = 32
|
|
pass = true
|
|
end
|
|
pass = pass or (c == 10) and (bit32.band(flags, ImGuiInputTextFlags.Multiline) ~= 0)
|
|
pass = pass or (c == 9) and (bit32.band(flags, ImGuiInputTextFlags.AllowTabInput) ~= 0) -- tab
|
|
if not pass then
|
|
return char, false
|
|
end
|
|
apply_named_filters = false -- Override named filters below so newline and tabs can still be inserted.
|
|
end
|
|
|
|
if not input_source_is_clipboard then
|
|
-- We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
|
|
if c == 127 then
|
|
return char, false
|
|
end
|
|
|
|
-- Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
|
|
if c >= 0xE000 and c <= 0xF8FF then
|
|
return char, false
|
|
end
|
|
end
|
|
|
|
-- Filter Unicode ranges we are not handling in this build
|
|
if c > IM_UNICODE_CODEPOINT_MAX then
|
|
return char, false
|
|
end
|
|
|
|
-- Generic named filters
|
|
if apply_named_filters and (bit32.band(flags, bit32.bor(ImGuiInputTextFlags.CharsDecimal, ImGuiInputTextFlags.CharsHexadecimal, ImGuiInputTextFlags.CharsUppercase, ImGuiInputTextFlags.CharsNoBlank, ImGuiInputTextFlags.CharsScientific, ImGuiInputTextFlags.LocalizeDecimalPoint))) ~= 0 then
|
|
-- The standard mandate that programs starts in the "C" locale where the decimal point is '.'.
|
|
-- We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point.
|
|
-- Change the default decimal_point with:
|
|
-- ImGui::GetPlatformIO()->Platform_LocaleDecimalPoint = *localeconv()->decimal_point;
|
|
-- Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions.
|
|
local g = ctx
|
|
local c_decimal_point = g.PlatformIO.Platform_LocaleDecimalPoint
|
|
if bit32.band(flags, bit32.bor(ImGuiInputTextFlags.CharsDecimal, ImGuiInputTextFlags.CharsScientific, ImGuiInputTextFlags.LocalizeDecimalPoint)) ~= 0 then
|
|
if c == 46 or c == 44 then -- '.' or ','
|
|
c = c_decimal_point
|
|
end
|
|
end
|
|
|
|
-- Full-width -> half-width conversion for numeric fields: https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
|
|
-- While this is mostly convenient, this has the side-effect for uninformed users accidentally inputting full-width characters that they may
|
|
-- scratch their head as to why it works in numerical fields vs in generic text fields it would require support in the font.
|
|
if bit32.band(flags, bit32.bor(ImGuiInputTextFlags.CharsDecimal, ImGuiInputTextFlags.CharsScientific, ImGuiInputTextFlags.CharsHexadecimal)) ~= 0 then
|
|
if c >= 0xFF01 and c <= 0xFF5E then
|
|
c = c - 0xFF01 + 0x21
|
|
end
|
|
end
|
|
|
|
-- Allow 0-9 . - + * /
|
|
if bit32.band(flags, ImGuiInputTextFlags.CharsDecimal) ~= 0 then
|
|
if not (c >= 48 and c <= 57) and (c ~= c_decimal_point) and (c ~= 45) and (c ~= 43) and (c ~= 42) and (c ~= 47) then -- 0-9 . - + * /
|
|
return char, false
|
|
end
|
|
end
|
|
|
|
-- Allow 0-9 . - + * / e E
|
|
if bit32.band(flags, ImGuiInputTextFlags.CharsScientific) ~= 0 then
|
|
if not (c >= 48 and c <= 57) and (c ~= c_decimal_point) and (c ~= 45) and (c ~= 43) and (c ~= 42) and (c ~= 47) and (c ~= 101) and (c ~= 69) then -- 0-9 . - + * / e E
|
|
return char, false
|
|
end
|
|
end
|
|
|
|
-- Allow 0-9 a-F A-F
|
|
if bit32.band(flags, ImGuiInputTextFlags.CharsHexadecimal) ~= 0 then
|
|
if not (c >= 48 and c <= 57) and not (c >= 97 and c <= 102) and not (c >= 65 and c <= 70) then -- 0-9 a-f A-F
|
|
return char, false
|
|
end
|
|
end
|
|
|
|
-- Turn a-z into A-Z
|
|
if bit32.band(flags, ImGuiInputTextFlags.CharsUppercase) ~= 0 then
|
|
if c >= 97 and c <= 122 then -- a-z
|
|
c = c + (65 - 97) -- 'A' - 'a'
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiInputTextFlags.CharsNoBlank) ~= 0 then
|
|
if ImStd.ImCharIsBlankW(c) then
|
|
return char, false
|
|
end
|
|
end
|
|
|
|
char = c
|
|
end
|
|
|
|
-- Custom callback filter
|
|
if bit32.band(flags, ImGuiInputTextFlags.CallbackCharFilter) ~= 0 then
|
|
local g = GImGui
|
|
local callback_data = ImGuiInputTextCallbackData()
|
|
callback_data.Ctx = g
|
|
callback_data.ID = state.ID
|
|
callback_data.Flags = flags
|
|
callback_data.EventFlag = ImGuiInputTextFlags.CallbackCharFilter
|
|
callback_data.EventChar = c
|
|
callback_data.EventActivated = (state ~= nil and g.ActiveId == state.ID and g.ActiveIdIsJustActivated)
|
|
callback_data.CursorPos = state.Stb.cursor
|
|
callback_data.SelectionStart = state.Stb.select_start
|
|
callback_data.SelectionEnd = state.Stb.select_end
|
|
callback_data.UserData = user_data
|
|
if callback(callback_data) ~= 0 then
|
|
return char, false
|
|
end
|
|
char = callback_data.EventChar
|
|
if not callback_data.EventChar then
|
|
return char, false
|
|
end
|
|
end
|
|
|
|
return char, true
|
|
end
|
|
|
|
-- Find the shortest single replacement we can make to get from old_buf to new_buf
|
|
-- Note that this doesn't directly alter state->TextA, state->TextLen. They are expected to be made valid separately.
|
|
-- FIXME: Ideally we should transition toward (1) making InsertChars()/DeleteChars() update undo-stack (2) discourage (and keep reconcile) or obsolete (and remove reconcile) accessing buffer directly
|
|
--- @param state ImGuiInputTextState
|
|
--- @param old_buf ImStringBuffer
|
|
--- @param old_length int
|
|
--- @param new_buf ImStringBuffer
|
|
--- @param new_length int
|
|
local function InputTextReconcileUndoState(state, old_buf, old_length, new_buf, new_length)
|
|
local shorter_length = ImMin(old_length, new_length)
|
|
local first_diff
|
|
for i = 1, shorter_length do
|
|
first_diff = i
|
|
if old_buf[first_diff] ~= new_buf[first_diff] then
|
|
break
|
|
end
|
|
end
|
|
if first_diff == old_length + 1 and first_diff == new_length + 1 then
|
|
return
|
|
end
|
|
|
|
local old_last_diff = old_length
|
|
local new_last_diff = new_length
|
|
while old_last_diff >= first_diff and new_last_diff >= first_diff do
|
|
if old_buf[old_last_diff] ~= new_buf[new_last_diff] then
|
|
break
|
|
end
|
|
|
|
old_last_diff = old_last_diff - 1
|
|
new_last_diff = new_last_diff - 1
|
|
end
|
|
|
|
local insert_len = new_last_diff - first_diff + 1
|
|
local delete_len = old_last_diff - first_diff + 1
|
|
if insert_len > 0 or delete_len > 0 then
|
|
local undostate = state.Stb.undostate
|
|
local p = stbte.createundo(undostate, first_diff, delete_len, insert_len)
|
|
if p then
|
|
for i = 0, delete_len - 1 do
|
|
undostate.undo_char[p + i] = old_buf[first_diff + i]
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.InputTextDeactivateHook(id)
|
|
local g = GImGui
|
|
local state = g.InputTextState
|
|
if id == 0 or state.ID ~= id or g.ActiveId ~= id then
|
|
return
|
|
end
|
|
if not state.EditedBefore then
|
|
return
|
|
end
|
|
-- IMGUI_DEBUG_LOG_ACTIVEID("InputTextDeactivateHook() id = 0x%08X\n", id);
|
|
|
|
g.InputTextDeactivatedState.ID = state.ID
|
|
g.InputTextDeactivatedState.ElapseFrame = g.FrameCount + 1
|
|
if bit32.band(state.Flags, ImGuiInputTextFlags.ReadOnly) ~= 0 then
|
|
g.InputTextDeactivatedState.TextA:resize(0) -- In theory this data won't be used, but clear to be neat
|
|
else
|
|
IM_ASSERT(state.TextA.Data ~= nil)
|
|
-- IM_ASSERT(state.TextA[state.TextLen + 1] == 0)
|
|
g.InputTextDeactivatedState.TextA:resize(state.TextLen + 1)
|
|
ImStd.memmove(g.InputTextDeactivatedState.TextA.Data, 1, state.TextA.Data, 1, state.TextLen) -- state.TextLen + 1
|
|
end
|
|
end
|
|
|
|
--- @param flags ImGuiInputTextFlags
|
|
--- @param line_index ImGuiTextIndex
|
|
--- @param buf char[]
|
|
--- @param buf_end int
|
|
--- @param wrap_width float
|
|
--- @param max_output_buffer_size int
|
|
--- @return int size
|
|
--- @return int? out_buf_end
|
|
local function InputTextLineIndexBuild(flags, line_index, buf, buf_end, wrap_width, max_output_buffer_size)
|
|
local g = GImGui
|
|
local size = 0
|
|
local s = 1
|
|
local trailing_line_already_counted = false
|
|
if bit32.band(flags, ImGuiInputTextFlags.WordWrap) ~= 0 then
|
|
while s < buf_end do
|
|
if size <= max_output_buffer_size then
|
|
line_index.Offsets:push_back(s - 1)
|
|
end
|
|
size = size + 1
|
|
s = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, buf, s, buf_end, wrap_width, ImDrawTextFlags.WrapKeepBlanks)
|
|
|
|
if buf[s] == 10 then s = s + 1 end
|
|
end
|
|
elseif buf_end ~= nil then
|
|
while s < buf_end do
|
|
if size <= max_output_buffer_size then
|
|
line_index.Offsets:push_back(s - 1)
|
|
end
|
|
size = size + 1
|
|
s = ImMemchr(buf, 10, s) --[[@as int]] -- FIXME:
|
|
|
|
if s then s = s + 1 else s = buf_end end
|
|
end
|
|
else
|
|
-- Inactive path: we don't know buf_end ahead of time.
|
|
local s_eol
|
|
s = 1
|
|
while true do
|
|
if size <= max_output_buffer_size then
|
|
line_index.Offsets:push_back(s - 1)
|
|
end
|
|
size = size + 1
|
|
|
|
s_eol = ImMemchr(buf, 10, s)
|
|
if s_eol == nil then
|
|
s = s + ImStd.ImStrlen(buf) - s -- FIXME:
|
|
trailing_line_already_counted = true
|
|
break
|
|
end
|
|
|
|
s = s_eol + 1
|
|
end
|
|
end
|
|
|
|
local out_buf_end
|
|
if out_buf_end ~= nil then
|
|
out_buf_end = s
|
|
buf_end = s
|
|
end
|
|
if size == 0 then
|
|
line_index.Offsets:push_back(0)
|
|
size = size + 1
|
|
end
|
|
if s > 1 and buf[s - 1] == 10 and not trailing_line_already_counted then
|
|
local old_size = size
|
|
size = size + 1
|
|
if old_size <= max_output_buffer_size then
|
|
line_index.Offsets:push_back(s - 1)
|
|
end
|
|
end
|
|
return size, out_buf_end
|
|
end
|
|
|
|
--- @param t table
|
|
--- @param in_begin int
|
|
--- @param in_end int
|
|
--- @param v int
|
|
local function ImLowerBound(t, in_begin, in_end, v)
|
|
local in_p = in_begin
|
|
local count = in_end - in_begin
|
|
|
|
local floor = math.floor
|
|
local rshift = bit32.rshift
|
|
while count > 0 do
|
|
local count2 = floor(rshift(count, 1))
|
|
local mid = in_p + count2
|
|
|
|
if t[mid] < v then
|
|
in_p = mid + 1
|
|
count = count - count2 - 1
|
|
else
|
|
count = count2
|
|
end
|
|
end
|
|
|
|
return in_p
|
|
end
|
|
|
|
--- @param g ImGuiContext
|
|
--- @param state ImGuiInputTextState
|
|
--- @param line_index ImGuiTextIndex
|
|
--- @param buf char[]
|
|
--- @param buf_end int
|
|
--- @param cursor_n int
|
|
--- @return ImVec2
|
|
local function InputTextLineIndexGetPosOffset(g, state, line_index, buf, buf_end, cursor_n)
|
|
local cursor_ptr = cursor_n
|
|
|
|
local it = ImLowerBound(line_index.Offsets, 1, line_index.Offsets.Size + 1, cursor_ptr)
|
|
|
|
if it > 1 then
|
|
if it > line_index.Offsets.Size or line_index.Offsets[it] ~= cursor_ptr or (state ~= nil and state.WrapWidth > 0.0 and state.LastMoveDirectionLR == ImGuiDir.Right and
|
|
buf[cursor_ptr - 1] ~= 10 and buf[cursor_ptr - 1] ~= 0) then
|
|
it = it - 1
|
|
end
|
|
end
|
|
|
|
local line_no = it
|
|
local line_start = (line_no == 1) and 1 or line_index.Offsets[line_no] + 1
|
|
|
|
local offset = ImVec2()
|
|
offset.x = InputTextCalcTextSize(g, buf, line_start, cursor_ptr, buf_end, nil, ImDrawTextFlags.WrapKeepBlanks).x
|
|
offset.y = line_no * g.FontSize
|
|
|
|
return offset
|
|
end
|
|
|
|
-- Edit a string of text
|
|
--- @param label string
|
|
--- @param hint? char[]
|
|
--- @param buf char[]
|
|
--- @param buf_size int
|
|
--- @param size_arg ImVec2
|
|
--- @param flags ImGuiInputTextFlags
|
|
--- @param callback? ImGuiInputTextCallback
|
|
--- @param callback_user_data any
|
|
local HintBufCache = setmetatable({}, { __mode = "k" })
|
|
local function HintToBuf(hint)
|
|
local t = HintBufCache[hint]
|
|
if t == nil then
|
|
t = {}
|
|
for i = 1, #hint do t[i] = string.byte(hint, i) end
|
|
t[#hint + 1] = 0
|
|
HintBufCache[hint] = t
|
|
end
|
|
return t
|
|
end
|
|
|
|
function ImGui.InputTextEx(label, hint, buf, buf_size, size_arg, flags, callback, callback_user_data)
|
|
if type(hint) == "string" then hint = HintToBuf(hint) end
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
IM_ASSERT(buf ~= nil and buf_size >= 0)
|
|
IM_ASSERT(not (bit32.band(flags, ImGuiInputTextFlags.CallbackHistory) ~= 0 and bit32.band(flags, ImGuiInputTextFlags.Multiline) ~= 0)) -- Can't use both together (they both use up/down keys)
|
|
IM_ASSERT(not (bit32.band(flags, ImGuiInputTextFlags.CallbackCompletion) ~= 0 and bit32.band(flags, ImGuiInputTextFlags.AllowTabInput) ~= 0)) -- Can't use both together (they both use tab key)
|
|
IM_ASSERT(not (bit32.band(flags, ImGuiInputTextFlags.ElideLeft) ~= 0 and bit32.band(flags, ImGuiInputTextFlags.Multiline) ~= 0)) -- Multiline does not not work with left-trimming
|
|
IM_ASSERT(bit32.band(flags, ImGuiInputTextFlags.WordWrap) == 0 or bit32.band(flags, ImGuiInputTextFlags.Password) == 0) -- WordWrap does not work with Password mode
|
|
IM_ASSERT(bit32.band(flags, ImGuiInputTextFlags.WordWrap) == 0 or bit32.band(flags, ImGuiInputTextFlags.Multiline) ~= 0) -- WordWrap does not work in single-line mode
|
|
|
|
local g = GImGui --[[@as ImGuiContext]]
|
|
local io = g.IO
|
|
local style = g.Style
|
|
|
|
local RENDER_SELECTION_WHEN_INACTIVE = false
|
|
local is_multiline = bit32.band(flags, ImGuiInputTextFlags.Multiline) ~= 0
|
|
|
|
if is_multiline then -- Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar)
|
|
ImGui.BeginGroup()
|
|
end
|
|
local id = window:GetID(label)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
local frame_size = ImGui.CalcItemSize(size_arg, ImGui.CalcItemWidth(), (is_multiline and g.FontSize * 8.0 or label_size.y) + style.FramePadding.y * 2.0) -- Arbitrary default of 8 lines high for multi-line
|
|
local total_size = ImVec2(frame_size.x + ((label_size.x > 0.0) and (style.ItemInnerSpacing.x + label_size.x) or 0.0), frame_size.y)
|
|
|
|
local frame_bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + frame_size)
|
|
local total_bb = ImRect(frame_bb.Min, frame_bb.Min + total_size)
|
|
|
|
local draw_window = window
|
|
local inner_size = ImVec2()
|
|
ImVec2_Copy(inner_size, frame_size)
|
|
local item_data_backup = ImGuiLastItemData()
|
|
if is_multiline then
|
|
local backup_pos = ImVec2()
|
|
ImVec2_Copy(backup_pos, window.DC.CursorPos)
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
local no_clip = (g.InputTextDeactivatedState.ID == id) or (g.ActiveId == id) or (id == g.NavActivateId) -- Mimic some of ItemAdd() logic + add InputTextDeactivatedState.ID check.
|
|
if not ImGui.ItemAdd(total_bb, id, frame_bb, ImGuiItemFlags.Inputable) and not no_clip then
|
|
ImGui.EndGroup()
|
|
return false
|
|
end
|
|
ImGuiLastItemData_Copy(item_data_backup, g.LastItemData)
|
|
ImVec2_Copy(window.DC.CursorPos, backup_pos)
|
|
|
|
-- Prevent NavActivation from explicit Tabbing when our widget accepts Tab inputs: this allows cycling through widgets without stopping
|
|
if g.NavActivateId == id and (bit32.band(g.NavActivateFlags, ImGuiActivateFlags.FromTabbing) ~= 0) and (bit32.band(g.NavActivateFlags, ImGuiActivateFlags.FromFocusApi) == 0) and (bit32.band(flags, ImGuiInputTextFlags.AllowTabInput) ~= 0) then
|
|
g.NavActivateId = 0
|
|
end
|
|
|
|
-- Prevent NavActivate reactivating in BeginChild() when we are already active
|
|
local backup_activate_id = g.NavActivateId
|
|
if g.ActiveId == id then -- Prevent reactivation
|
|
g.NavActivateId = 0
|
|
end
|
|
|
|
-- We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug
|
|
ImGui.PushStyleColor(ImGuiCol.ChildBg, style.Colors[ImGuiCol.FrameBg])
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ChildRounding, style.FrameRounding)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ChildBorderSize, style.FrameBorderSize)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, ImVec2(0, 0)) -- Ensure no clip rect so mouse hover can reach FramePadding edges
|
|
local child_visible = ImGui.BeginChildEx(label, id, frame_bb:GetSize(), ImGuiChildFlags.Borders, ImGuiWindowFlags.NoMove)
|
|
g.NavActivateId = backup_activate_id
|
|
ImGui.PopStyleVar(3)
|
|
ImGui.PopStyleColor()
|
|
if not child_visible and not no_clip then
|
|
ImGui.EndChild()
|
|
ImGui.EndGroup()
|
|
return false
|
|
end
|
|
draw_window = g.CurrentWindow -- Child window
|
|
draw_window.DC.NavLayersActiveMaskNext = bit32.bor(draw_window.DC.NavLayersActiveMaskNext, bit32.lshift(1, draw_window.DC.NavLayerCurrent)) -- This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it
|
|
ImVec2_Copy(draw_window.DC.CursorPos, draw_window.DC.CursorPos + style.FramePadding)
|
|
inner_size.x = inner_size.x - draw_window.ScrollbarSizes.x
|
|
|
|
-- FIXME: Could this be a ImGuiChildFlags to affect the SetLastItemDataForWindow() call?
|
|
g.LastItemData.ID = id
|
|
g.LastItemData.ItemFlags = item_data_backup.ItemFlags
|
|
g.LastItemData.StatusFlags = item_data_backup.StatusFlags
|
|
else
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
|
|
if bit32.band(flags, ImGuiInputTextFlags.TempInput) == 0 then
|
|
if not ImGui.ItemAdd(total_bb, id, frame_bb, ImGuiItemFlags.Inputable) then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Ensure mouse cursor is set even after switching to keyboard/gamepad mode. May generalize further? (#6417)
|
|
local hovered = ImGui.ItemHoverable(frame_bb, id, bit32.bor(g.LastItemData.ItemFlags, ImGuiItemFlags.NoNavDisableMouseHover))
|
|
if hovered then
|
|
ImGui.SetMouseCursor(ImGuiMouseCursor.TextInput)
|
|
end
|
|
if hovered and g.NavHighlightItemUnderNav then
|
|
hovered = false
|
|
end
|
|
|
|
-- We are only allowed to access the state if we are already the active widget
|
|
local state = ImGui.GetInputTextState(id)
|
|
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.ReadOnly) ~= 0 then
|
|
flags = bit32.bor(flags, ImGuiInputTextFlags.ReadOnly)
|
|
end
|
|
local is_readonly = bit32.band(flags, ImGuiInputTextFlags.ReadOnly) ~= 0
|
|
local is_password = bit32.band(flags, ImGuiInputTextFlags.Password) ~= 0
|
|
local is_undoable = bit32.band(flags, ImGuiInputTextFlags.NoUndoRedo) == 0
|
|
local is_resizable = bit32.band(flags, ImGuiInputTextFlags.CallbackResize) ~= 0
|
|
if is_resizable then
|
|
IM_ASSERT(callback ~= nil) -- Must provide a callback if you set the ImGuiInputTextFlags.CallbackResize flag!
|
|
end
|
|
|
|
-- Word-wrapping: enforcing a fixed width not altered by vertical scrollbar makes things easier, notably to track cursor reliably and avoid one-frame glitches.
|
|
-- Instead of using ImGuiWindowFlags_AlwaysVerticalScrollbar we account for that space if the scrollbar is not visible.
|
|
local is_wordwrap = bit32.band(flags, ImGuiInputTextFlags.WordWrap) ~= 0
|
|
local wrap_width = 0.0
|
|
if is_wordwrap then
|
|
wrap_width = ImMax(1.0, ImGui.GetContentRegionAvail().x + (draw_window.ScrollbarY and 0.0 or -g.Style.ScrollbarSize))
|
|
end
|
|
|
|
local user_clicked = hovered and io.MouseClicked[0]
|
|
local input_requested_by_nav = (g.ActiveId ~= id) and (g.NavActivateId == id) and ((bit32.band(g.NavActivateFlags, ImGuiActivateFlags.PreferInput) ~= 0) or (g.NavInputSource == ImGuiInputSource.Keyboard))
|
|
local input_requested_by_reactivate = (g.InputTextReactivateId == id) -- for io.ConfigInputTextEnterKeepActive
|
|
local input_requested_by_user = (user_clicked) or (g.ActiveId == 0 and bit32.band(flags, ImGuiInputTextFlags.TempInput) ~= 0 and g.InputTextDeactivatedState.ID ~= id)
|
|
local scrollbar_id = (is_multiline and state ~= nil) and ImGui.GetWindowScrollbarID(draw_window, ImGuiAxis.Y) or 0
|
|
local user_scroll_finish = is_multiline and state ~= nil and g.ActiveId == 0 and g.ActiveIdPreviousFrame == scrollbar_id
|
|
local user_scroll_active = is_multiline and state ~= nil and g.ActiveId == scrollbar_id
|
|
local clear_active_id = false
|
|
local select_all = false
|
|
|
|
local scroll_y = is_multiline and draw_window.Scroll.y or FLT_MAX
|
|
|
|
local init_reload_from_user_buf = (state ~= nil and state.WantReloadUserBuf)
|
|
local init_changed_specs_multiline = (state ~= nil and (state.Stb.single_line ~= (not is_multiline)))
|
|
local init_changed_specs_readonly = (state ~= nil and (bit32.band(bit32.bxor(state.Flags, flags), ImGuiInputTextFlags.ReadOnly) ~= 0)) -- state ~= nil means it's our state
|
|
local init_make_active = (input_requested_by_user or input_requested_by_nav or input_requested_by_reactivate or user_scroll_finish)
|
|
if init_reload_from_user_buf then
|
|
local new_len = ImStd.ImStrlen(buf)
|
|
IM_ASSERT(new_len + 1 <= buf_size, "Is your input buffer properly zero-terminated?")
|
|
state.WantReloadUserBuf = false
|
|
--- @cast state ImGuiInputTextState
|
|
InputTextReconcileUndoState(state, state.TextA.Data, state.TextLen, buf, new_len)
|
|
state.TextA:resize(buf_size + 1)
|
|
state.TextLen = new_len
|
|
ImStd.memmove(state.TextA.Data, 1, buf, 1, state.TextLen + 1)
|
|
state.Stb.select_start = state.ReloadSelectionStart
|
|
state.Stb.cursor = state.ReloadSelectionEnd
|
|
state.Stb.select_end = state.ReloadSelectionEnd -- will be clamped to bounds below
|
|
elseif (init_make_active and g.ActiveId ~= id) or init_changed_specs_multiline or init_changed_specs_readonly then
|
|
-- Access state even if we don't own it yet
|
|
state = g.InputTextState
|
|
state:CursorAnimReset()
|
|
|
|
-- Backup state of deactivating item so they'll have a chance to do a write to output buffer on the same frame they report IsItemDeactivatedAfterEdit (#4714)
|
|
if (state.ID ~= id and state.ID == g.ActiveId and (init_make_active and g.ActiveId ~= id)) then
|
|
ImGui.InputTextDeactivateHook(state.ID) -- <-- this is essentially an earlier call to what SetActiveID() would do below.
|
|
end
|
|
|
|
-- Take a copy of the initial buffer value.
|
|
-- From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
|
|
local buf_len = ImStd.ImStrlen(buf)
|
|
IM_ASSERT(((buf_len + 1 <= buf_size) or (buf_len == 0 and buf_size == 0)), "Is your input buffer properly zero-terminated?")
|
|
if not user_scroll_finish then
|
|
state.TextToRevertTo:resize(buf_len + 1)
|
|
ImStd.memmove(state.TextToRevertTo.Data, 1, buf, 1, buf_len + 1)
|
|
end
|
|
|
|
-- Preserve cursor position and undo/redo stack if we come back to same widget
|
|
-- FIXME: Since we reworked this on 2022/06, may want to differentiate recycle_cursor vs recycle_undostate?
|
|
local recycle_state = (state.ID == id and not init_changed_specs_multiline)
|
|
if (recycle_state and not init_changed_specs_readonly and (state.TextLen ~= buf_len or (state.TextA.Data == nil or ImStd.strncmp(state.TextA.Data, buf, buf_len) ~= 0))) then
|
|
recycle_state = false
|
|
end
|
|
|
|
-- Start edition
|
|
state.ID = id
|
|
state.TextLen = buf_len
|
|
state.EditedBefore = false
|
|
if not is_readonly then
|
|
state.TextA:resize(buf_size + 1)
|
|
ImStd.memmove(state.TextA.Data, 1, buf, 1, state.TextLen + 1)
|
|
end
|
|
|
|
-- Find initial scroll position for right alignment
|
|
ImVec2_Copy(state.Scroll, ImVec2(0.0, 0.0))
|
|
if bit32.band(flags, ImGuiInputTextFlags.ElideLeft) ~= 0 then
|
|
state.Scroll.x = state.Scroll.x + ImMax(0.0, ImGui.CalcTextSize(table.concat(buf)).x - frame_size.x + style.FramePadding.x * 2.0) -- FIXME: no table.concat here
|
|
end
|
|
|
|
-- Recycle existing cursor/selection/undo stack but clamp position
|
|
-- Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler
|
|
if not recycle_state then
|
|
stbte.initialize_state(state.Stb, not is_multiline)
|
|
end
|
|
|
|
if not is_multiline then
|
|
if bit32.band(flags, ImGuiInputTextFlags.AutoSelectAll) ~= 0 then
|
|
select_all = true
|
|
end
|
|
if input_requested_by_nav and (not recycle_state or (bit32.band(g.NavActivateFlags, ImGuiActivateFlags.TryToPreserveState) == 0)) then
|
|
select_all = true
|
|
end
|
|
if user_clicked and io.KeyCtrl then
|
|
select_all = true
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiInputTextFlags.AlwaysOverwrite) ~= 0 then
|
|
state.Stb.insert_mode = true -- stb field name is indeed incorrect (see #2863)
|
|
end
|
|
end
|
|
|
|
local is_osx = io.ConfigMacOSXBehaviors
|
|
|
|
if init_make_active and g.ActiveId ~= id then
|
|
IM_ASSERT(state ~= nil and state.ID == id)
|
|
ImGui.SetActiveID(id, window)
|
|
ImGui.SetFocusID(id, window)
|
|
ImGui.FocusWindow(window)
|
|
if input_requested_by_nav then
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
end
|
|
end
|
|
if g.ActiveId == id then
|
|
-- Declare some inputs, the other are registered and polled via Shortcut() routing system
|
|
-- FIXME: The reason we don't use Shortcut() is we would need a routing flag to specify multiple mods, or to all mods combination into individual shortcuts
|
|
local always_owned_keys = { ImGuiKey.LeftArrow, ImGuiKey.RightArrow, ImGuiKey.Delete, ImGuiKey.Backspace, ImGuiKey.Home, ImGuiKey.End }
|
|
for _, key in ipairs(always_owned_keys) do
|
|
ImGui.SetKeyOwner(key, id)
|
|
end
|
|
if user_clicked then
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseLeft, id)
|
|
end
|
|
g.ActiveIdUsingNavDirMask = bit32.bor(g.ActiveIdUsingNavDirMask, bit32.lshift(1, ImGuiDir.Left), bit32.lshift(1, ImGuiDir.Right))
|
|
if is_multiline or (bit32.band(flags, ImGuiInputTextFlags.CallbackHistory) ~= 0) then
|
|
g.ActiveIdUsingNavDirMask = bit32.bor(g.ActiveIdUsingNavDirMask, bit32.lshift(1, ImGuiDir.Up), bit32.lshift(1, ImGuiDir.Down))
|
|
ImGui.SetKeyOwner(ImGuiKey.UpArrow, id)
|
|
ImGui.SetKeyOwner(ImGuiKey.DownArrow, id)
|
|
end
|
|
if is_multiline then
|
|
ImGui.SetKeyOwner(ImGuiKey.PageUp, id)
|
|
ImGui.SetKeyOwner(ImGuiKey.PageDown, id)
|
|
end
|
|
-- FIXME: May be a problem to always steal Alt on OSX, would ideally still allow an uninterrupted Alt down-up to toggle menu
|
|
if is_osx then
|
|
ImGui.SetKeyOwner(ImGuiMod_Alt, id)
|
|
end
|
|
|
|
-- Expose scroll in a manner that is agnostic to us using a child window
|
|
if is_multiline and state ~= nil then
|
|
state.Scroll.y = draw_window.Scroll.y
|
|
end
|
|
|
|
-- Read-only mode always ever read from source buffer. Refresh TextLen when active.
|
|
if is_readonly and state ~= nil then
|
|
state.TextLen = ImStd.ImStrlen(buf)
|
|
end
|
|
if state ~= nil then
|
|
state:CursorClamp()
|
|
end
|
|
-- if is_readonly and state ~= nil then
|
|
-- state.TextA:clear() -- Uncomment to facilitate debugging, but we otherwise prefer to keep/amortize th allocation.
|
|
-- end
|
|
end
|
|
if state ~= nil then
|
|
state.TextSrc = is_readonly and buf or state.TextA.Data
|
|
end
|
|
|
|
-- We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function)
|
|
if g.ActiveId == id and state == nil then
|
|
ImGui.ClearActiveID()
|
|
end
|
|
|
|
-- Release focus when we click outside
|
|
if g.ActiveId == id and io.MouseClicked[0] and not init_make_active then
|
|
clear_active_id = true
|
|
end
|
|
|
|
-- Lock the decision of whether we are going to take the path displaying the cursor or selection
|
|
local render_cursor = (g.ActiveId == id) or (state and user_scroll_active) --[[@as bool]]
|
|
local render_selection = state and (state:HasSelection() or select_all) and (RENDER_SELECTION_WHEN_INACTIVE or render_cursor)
|
|
local value_changed = false
|
|
local validated = false
|
|
|
|
-- Select the buffer to render
|
|
local buf_display_from_state = (render_cursor or render_selection or g.ActiveId == id) and not is_readonly and state ~= nil
|
|
local is_displaying_hint = (hint ~= nil and (buf_display_from_state and state.TextA.Data or buf)[1] == 0)
|
|
|
|
-- Password pushes a temporary font with only a fallback glyph
|
|
if is_password and not is_displaying_hint then
|
|
ImGui.PushPasswordFont()
|
|
end
|
|
|
|
if state ~= nil and state.ID == id then
|
|
state.Flags = flags
|
|
|
|
-- Word-wrapping: attempt to keep cursor in view while resizing frame/parent (FIXME-WORDWRAP: would be better to preserve same relative offset)
|
|
if is_wordwrap and state.WrapWidth ~= wrap_width then
|
|
state.CursorCenterY = true
|
|
state.WrapWidth = wrap_width
|
|
render_cursor = true
|
|
end
|
|
end
|
|
|
|
-- Process mouse inputs and character inputs
|
|
if g.ActiveId == id then
|
|
--- @cast state ImGuiInputTextState
|
|
IM_ASSERT(state ~= nil)
|
|
state.EditedThisFrame = false
|
|
state.BufCapacity = buf_size
|
|
state.WrapWidth = wrap_width
|
|
|
|
-- Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
|
|
-- Down the line we should have a cleaner library-wide concept of Selected vs Active
|
|
g.ActiveIdAllowOverlap = not io.MouseDown[0]
|
|
|
|
-- Edit in progress
|
|
local mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state.Scroll.x
|
|
local mouse_y = (is_multiline and (io.MousePos.y - draw_window.DC.CursorPos.y) or (g.FontSize * 0.5))
|
|
|
|
if select_all then
|
|
state:SelectAll()
|
|
state.SelectedAllMouseLock = true
|
|
elseif hovered and io.MouseClickedCount[0] >= 2 and not io.KeyShift then
|
|
stbte.click(state, state.Stb, mouse_x, mouse_y)
|
|
local multiclick_count = (io.MouseClickedCount[0] - 2)
|
|
if multiclick_count % 2 == 0 then
|
|
-- Double-click: Select word
|
|
-- We always use the "Mac" word advance for double-click select vs Ctrl+Right which use the platform dependent variant:
|
|
-- FIXME: There are likely many ways to improve this behavior, but there's no "right" behavior (depends on use-case, software, OS)
|
|
local is_bol = (state.Stb.cursor == 1) or ImStb.TEXTEDIT_GETCHAR(state, state.Stb.cursor - 1) == 10
|
|
if stbte.HAS_SELECTION(state.Stb) or not is_bol then
|
|
state:OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT)
|
|
end
|
|
-- state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_WORDRIGHT, STB_TEXTEDIT_K_SHIFT))
|
|
if not stbte.HAS_SELECTION(state.Stb) then
|
|
stbte.prep_selection_at_cursor(state.Stb)
|
|
end
|
|
state.Stb.cursor = STB_TEXTEDIT_MOVEWORDRIGHT_MAC(state, state.Stb.cursor)
|
|
state.Stb.select_end = state.Stb.cursor
|
|
stbte.clamp(state, state.Stb)
|
|
else
|
|
-- Triple-click: Select line
|
|
local is_eol = ImStb.TEXTEDIT_GETCHAR(state, state.Stb.cursor) == 10
|
|
state.WrapWidth = 0.0 -- Temporarily disable wrapping so we use real line start
|
|
state:OnKeyPressed(STB_TEXTEDIT_K_LINESTART)
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_LINEEND, STB_TEXTEDIT_K_SHIFT))
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_RIGHT, STB_TEXTEDIT_K_SHIFT))
|
|
state.WrapWidth = wrap_width
|
|
if not is_eol and is_multiline then
|
|
state.Stb.select_start, state.Stb.select_end = state.Stb.select_end, state.Stb.select_start
|
|
state.Stb.cursor = state.Stb.select_end
|
|
end
|
|
state.CursorFollow = false
|
|
end
|
|
state:CursorAnimReset()
|
|
elseif io.MouseClicked[0] and not state.SelectedAllMouseLock then
|
|
if hovered then
|
|
if io.KeyShift then
|
|
stbte.drag(state, state.Stb, mouse_x, mouse_y)
|
|
else
|
|
stbte.click(state, state.Stb, mouse_x, mouse_y)
|
|
end
|
|
state:CursorAnimReset()
|
|
end
|
|
elseif io.MouseDown[0] and not state.SelectedAllMouseLock and (io.MouseDelta.x ~= 0.0 or io.MouseDelta.y ~= 0.0) then
|
|
stbte.drag(state, state.Stb, mouse_x, mouse_y)
|
|
state:CursorAnimReset()
|
|
state.CursorFollow = true
|
|
end
|
|
if state.SelectedAllMouseLock and not io.MouseDown[0] then
|
|
state.SelectedAllMouseLock = false
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiInputTextFlags.AllowTabInput) ~= 0 and not is_readonly then
|
|
if ImGui.Shortcut(ImGuiKey.Tab, ImGuiInputFlags.Repeat, id) then
|
|
local c = 9 -- Insert TAB
|
|
local ret2
|
|
c, ret2 = InputTextFilterCharacter(g, state, c, callback, callback_user_data)
|
|
if ret2 then
|
|
state:OnCharPressed(c)
|
|
end
|
|
end
|
|
|
|
-- FIXME: Implement Shift+Tab
|
|
end
|
|
|
|
-- Process regular text input
|
|
local ignore_char_inputs = io.KeyCtrl and not io.KeyAlt
|
|
if io.InputQueueCharacters.Size > 0 then
|
|
if not ignore_char_inputs and not is_readonly and not input_requested_by_nav then
|
|
for n = 1, io.InputQueueCharacters.Size do
|
|
repeat
|
|
-- Insert character if they pass filtering
|
|
local c = io.InputQueueCharacters[n]
|
|
if c == 9 then -- Skip Tab, see above
|
|
break
|
|
end
|
|
|
|
local ret2
|
|
c, ret2 = InputTextFilterCharacter(g, state, c, callback, callback_user_data)
|
|
if ret2 then
|
|
state:OnCharPressed(c)
|
|
end
|
|
|
|
until true
|
|
end
|
|
end
|
|
|
|
-- Consume characters
|
|
io.InputQueueCharacters:resize(0)
|
|
end
|
|
end
|
|
|
|
-- Process other shortcuts/key-presses
|
|
local revert_edit = false
|
|
if g.ActiveId == id and not g.ActiveIdIsJustActivated and not clear_active_id then
|
|
IM_ASSERT(state ~= nil)
|
|
--- @cast state ImGuiInputTextState
|
|
|
|
local row_count_per_page = ImMax(ImTrunc((inner_size.y - style.FramePadding.y) / g.FontSize), 1)
|
|
state.Stb.row_count_per_page = row_count_per_page
|
|
|
|
local k_mask = (io.KeyShift and STB_TEXTEDIT_K_SHIFT or 0)
|
|
local is_wordmove_key_down = is_osx and io.KeyAlt or io.KeyCtrl
|
|
local is_startend_key_down = is_osx and io.KeyCtrl and not io.KeySuper and not io.KeyAlt
|
|
|
|
local f_repeat = ImGuiInputFlags.Repeat
|
|
local is_cut = (ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.X), f_repeat, id) or ImGui.Shortcut(bit32.bor(ImGuiMod_Shift, ImGuiKey.Delete), f_repeat, id)) and not is_readonly and not is_password and (not is_multiline or state:HasSelection())
|
|
local is_copy = (ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.C), 0, id) or ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.Insert), 0, id)) and not is_password and (not is_multiline or state:HasSelection())
|
|
local is_paste = (ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.V), f_repeat, id) or ImGui.Shortcut(bit32.bor(ImGuiMod_Shift, ImGuiKey.Insert), f_repeat, id)) and not is_readonly
|
|
local is_undo = (ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.Z), f_repeat, id)) and not is_readonly and is_undoable
|
|
local is_redo = (ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.Y), f_repeat, id) or ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiMod_Shift, ImGuiKey.Z), f_repeat, id)) and not is_readonly and is_undoable
|
|
local is_select_all = ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.A), 0, id)
|
|
|
|
local nav_gamepad_active = (bit32.band(io.ConfigFlags, ImGuiConfigFlags.NavEnableGamepad) ~= 0) and (bit32.band(io.BackendFlags, ImGuiBackendFlags.HasGamepad) ~= 0)
|
|
local is_enter = ImGui.Shortcut(ImGuiKey.Enter, f_repeat, id) or ImGui.Shortcut(ImGuiKey.KeypadEnter, f_repeat, id)
|
|
local is_ctrl_enter = ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.Enter), f_repeat, id) or ImGui.Shortcut(bit32.bor(ImGuiMod_Ctrl, ImGuiKey.KeypadEnter), f_repeat, id)
|
|
local is_shift_enter = ImGui.Shortcut(bit32.bor(ImGuiMod_Shift, ImGuiKey.Enter), f_repeat, id) or ImGui.Shortcut(bit32.bor(ImGuiMod_Shift, ImGuiKey.KeypadEnter), f_repeat, id)
|
|
local is_gamepad_validate = nav_gamepad_active and ImGui.IsKeyPressed(ImGuiKey.NavGamepadActivate, false)
|
|
local is_cancel = ImGui.Shortcut(ImGuiKey.Escape, f_repeat, id) or (nav_gamepad_active and ImGui.Shortcut(ImGuiKey.NavGamepadCancel, f_repeat, id))
|
|
|
|
if ImGui.IsKeyPressed(ImGuiKey.LeftArrow) then
|
|
state:OnKeyPressed(bit32.bor(is_startend_key_down and STB_TEXTEDIT_K_LINESTART or (is_wordmove_key_down and STB_TEXTEDIT_K_WORDLEFT or STB_TEXTEDIT_K_LEFT), k_mask))
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.RightArrow) then
|
|
state:OnKeyPressed(bit32.bor(is_startend_key_down and STB_TEXTEDIT_K_LINEEND or (is_wordmove_key_down and STB_TEXTEDIT_K_WORDRIGHT or STB_TEXTEDIT_K_RIGHT), k_mask))
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.UpArrow) and is_multiline then
|
|
if io.KeyCtrl then
|
|
ImGui.SetScrollY(draw_window, ImMax(draw_window.Scroll.y - g.FontSize, 0.0))
|
|
else
|
|
state:OnKeyPressed(bit32.bor(is_startend_key_down and STB_TEXTEDIT_K_TEXTSTART or STB_TEXTEDIT_K_UP, k_mask))
|
|
end
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.DownArrow) and is_multiline then
|
|
if io.KeyCtrl then
|
|
ImGui.SetScrollY(draw_window, ImMin(draw_window.Scroll.y + g.FontSize, ImGui.GetScrollMaxY()))
|
|
else
|
|
state:OnKeyPressed(bit32.bor(is_startend_key_down and STB_TEXTEDIT_K_TEXTEND or STB_TEXTEDIT_K_DOWN, k_mask))
|
|
end
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.PageUp) and is_multiline then
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_PGUP, k_mask))
|
|
scroll_y = scroll_y - row_count_per_page * g.FontSize
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.PageDown) and is_multiline then
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_PGDOWN, k_mask))
|
|
scroll_y = scroll_y + row_count_per_page * g.FontSize
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.Home) then
|
|
state:OnKeyPressed(io.KeyCtrl and bit32.bor(STB_TEXTEDIT_K_TEXTSTART, k_mask) or bit32.bor(STB_TEXTEDIT_K_LINESTART, k_mask))
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.End) then
|
|
state:OnKeyPressed(io.KeyCtrl and bit32.bor(STB_TEXTEDIT_K_TEXTEND, k_mask) or bit32.bor(STB_TEXTEDIT_K_LINEEND, k_mask))
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.Delete) and not is_readonly and not is_cut then
|
|
if not state:HasSelection() then
|
|
if is_wordmove_key_down then
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_WORDRIGHT, STB_TEXTEDIT_K_SHIFT))
|
|
end
|
|
end
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_DELETE, k_mask))
|
|
elseif ImGui.IsKeyPressed(ImGuiKey.Backspace) and not is_readonly then
|
|
if not state:HasSelection() then
|
|
if is_wordmove_key_down then
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_WORDLEFT, STB_TEXTEDIT_K_SHIFT))
|
|
elseif is_osx and io.KeyCtrl and not io.KeyAlt and not io.KeySuper then
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_LINESTART, STB_TEXTEDIT_K_SHIFT))
|
|
end
|
|
end
|
|
state:OnKeyPressed(bit32.bor(STB_TEXTEDIT_K_BACKSPACE, k_mask))
|
|
elseif is_enter or is_ctrl_enter or is_shift_enter or is_gamepad_validate then
|
|
local ctrl_enter_for_new_line = bit32.band(flags, ImGuiInputTextFlags.CtrlEnterForNewLine) ~= 0
|
|
local is_new_line = is_multiline and not is_gamepad_validate and (is_shift_enter or (is_enter and not ctrl_enter_for_new_line) or (is_ctrl_enter and ctrl_enter_for_new_line))
|
|
if not is_new_line then
|
|
validated = true
|
|
clear_active_id = true
|
|
if io.ConfigInputTextEnterKeepActive and not is_multiline and not is_ctrl_enter and not is_shift_enter then
|
|
state:SelectAll()
|
|
g.InputTextReactivateId = id
|
|
end
|
|
elseif not is_readonly then
|
|
local c = 10 -- Insert new line
|
|
local ret2
|
|
c, ret2 = InputTextFilterCharacter(g, state, c, callback, callback_user_data)
|
|
if ret2 then
|
|
state:OnCharPressed(c)
|
|
end
|
|
end
|
|
elseif is_cancel then
|
|
if bit32.band(flags, ImGuiInputTextFlags.EscapeClearsAll) ~= 0 then
|
|
if state.TextA.Data[1] ~= 0 then
|
|
revert_edit = true
|
|
else
|
|
render_cursor = false
|
|
render_selection = false
|
|
clear_active_id = true
|
|
end
|
|
else
|
|
clear_active_id = true
|
|
revert_edit = true
|
|
render_cursor = false
|
|
render_selection = false
|
|
end
|
|
elseif is_undo or is_redo then
|
|
state:OnKeyPressed(is_undo and STB_TEXTEDIT_K_UNDO or STB_TEXTEDIT_K_REDO)
|
|
state:ClearSelection()
|
|
elseif is_select_all then
|
|
state:SelectAll()
|
|
state.CursorFollow = true
|
|
elseif is_cut or is_copy then
|
|
if g.PlatformIO.Platform_SetClipboardTextFn ~= nil then
|
|
local ib = state:HasSelection() and ImMin(state.Stb.select_start, state.Stb.select_end) or 1
|
|
local ie = state:HasSelection() and ImMax(state.Stb.select_start, state.Stb.select_end) or state.TextLen + 1
|
|
g.TempBuffer:reserve(ie - ib + 1)
|
|
ImStd.memmove(g.TempBuffer.Data, 1, state.TextSrc, ib, ie - ib)
|
|
g.TempBuffer.Data[ie - ib + 1] = 0
|
|
ImGui.SetClipboardText(ImGui._ByteArrayToString(g.TempBuffer.Data, 1, ie - ib + 1))
|
|
end
|
|
if is_cut then
|
|
if not state:HasSelection() then
|
|
state:SelectAll()
|
|
end
|
|
state.CursorFollow = true
|
|
stbte.cut(state, state.Stb)
|
|
end
|
|
elseif is_paste then
|
|
local clipboard = ImGui.GetClipboardText()
|
|
if clipboard then
|
|
local clipboard_len = #clipboard
|
|
local clipboard_end = clipboard_len + 1
|
|
local clipboard_filtered = ImVector()
|
|
clipboard_filtered:reserve(clipboard_len + 1)
|
|
local s
|
|
local i = 1
|
|
while i <= clipboard_len do
|
|
repeat
|
|
s = string.byte(clipboard, i)
|
|
local c, ret2
|
|
local in_len
|
|
in_len, c = ImStd.ImTextCharFromUtf8(clipboard, i, clipboard_end)
|
|
i = i + in_len
|
|
c, ret2 = InputTextFilterCharacter(g, state, c, callback, callback_user_data, true)
|
|
if ret2 then
|
|
break
|
|
end
|
|
|
|
local c_utf8 = {0, 0, 0, 0, 0}
|
|
ImStd.ImTextCharToUtf8(c_utf8, c)
|
|
local out_len = ImStd.ImStrlen(c_utf8)
|
|
clipboard_filtered:resize(clipboard_filtered.Size + out_len)
|
|
ImStd.memmove(clipboard_filtered.Data, clipboard_filtered.Size - out_len, c_utf8, 1, out_len)
|
|
|
|
until true
|
|
end
|
|
if clipboard_filtered.Size > 0 then
|
|
clipboard_filtered:push_back(0)
|
|
stbte.paste(state, state.Stb, clipboard_filtered.Data, clipboard_filtered.Size - 1)
|
|
state.CursorFollow = true
|
|
end
|
|
end
|
|
end
|
|
|
|
render_selection = render_selection or (state:HasSelection() and (RENDER_SELECTION_WHEN_INACTIVE or render_cursor))
|
|
end
|
|
|
|
-- Process revert and user callbacks
|
|
local apply_new_text = nil
|
|
local apply_new_text_length = 0
|
|
if g.ActiveId == id then
|
|
IM_ASSERT(state ~= nil)
|
|
--- @cast state ImGuiInputTextState
|
|
|
|
if revert_edit and not is_readonly then
|
|
if bit32.band(flags, ImGuiInputTextFlags.EscapeClearsAll) ~= 0 then
|
|
IM_ASSERT(state.TextA.Data[1] ~= 0)
|
|
apply_new_text = {0}
|
|
apply_new_text_length = 0
|
|
value_changed = true
|
|
local empty_string = {0}
|
|
ImStb.stb_textedit_replace(state, state.Stb, empty_string, 0)
|
|
elseif ImStd.strcmp(state.TextA.Data, state.TextToRevertTo.Data) ~= 0 then
|
|
apply_new_text = state.TextToRevertTo.Data
|
|
apply_new_text_length = state.TextToRevertTo.Size - 1
|
|
|
|
value_changed = true
|
|
ImStb.stb_textedit_replace(state, state.Stb, state.TextToRevertTo.Data, state.TextToRevertTo.Size - 1)
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, bit32.bor(ImGuiInputTextFlags.CallbackCompletion, ImGuiInputTextFlags.CallbackHistory, ImGuiInputTextFlags.CallbackEdit, ImGuiInputTextFlags.CallbackAlways)) ~= 0 then
|
|
IM_ASSERT(callback ~= nil)
|
|
|
|
local event_flag = 0
|
|
local event_key = ImGuiKey.None
|
|
if bit32.band(flags, ImGuiInputTextFlags.CallbackCompletion) ~= 0 and ImGui.Shortcut(ImGuiKey.Tab, 0, id) then
|
|
event_flag = ImGuiInputTextFlags.CallbackCompletion
|
|
event_key = ImGuiKey.Tab
|
|
elseif bit32.band(flags, ImGuiInputTextFlags.CallbackHistory) ~= 0 and ImGui.IsKeyPressed(ImGuiKey.UpArrow) then
|
|
event_flag = ImGuiInputTextFlags.CallbackHistory
|
|
event_key = ImGuiKey.UpArrow
|
|
elseif bit32.band(flags, ImGuiInputTextFlags.CallbackHistory) ~= 0 and ImGui.IsKeyPressed(ImGuiKey.DownArrow) then
|
|
event_flag = ImGuiInputTextFlags.CallbackHistory
|
|
event_key = ImGuiKey.DownArrow
|
|
elseif bit32.band(flags, ImGuiInputTextFlags.CallbackEdit) ~= 0 and state.EditedThisFrame then
|
|
event_flag = ImGuiInputTextFlags.CallbackEdit
|
|
elseif bit32.band(flags, ImGuiInputTextFlags.CallbackAlways) ~= 0 then
|
|
event_flag = ImGuiInputTextFlags.CallbackAlways
|
|
end
|
|
|
|
if event_flag ~= 0 then
|
|
local callback_data = ImGuiInputTextCallbackData()
|
|
callback_data.Ctx = g
|
|
callback_data.ID = id
|
|
callback_data.Flags = flags
|
|
callback_data.EventFlag = event_flag
|
|
callback_data.EventActivated = (g.ActiveId == state.ID and g.ActiveIdIsJustActivated)
|
|
callback_data.UserData = callback_user_data
|
|
|
|
local callback_buf = is_readonly and buf or state.TextA.Data
|
|
IM_ASSERT(callback_buf == state.TextSrc)
|
|
state.CallbackTextBackup:resize(state.TextLen + 1)
|
|
ImStd.memmove(state.CallbackTextBackup.Data, 1, callback_buf, 1, state.TextLen + 1)
|
|
|
|
callback_data.EventKey = event_key
|
|
callback_data.Buf = callback_buf
|
|
callback_data.BufTextLen = state.TextLen
|
|
callback_data.BufSize = state.BufCapacity
|
|
callback_data.BufDirty = false
|
|
callback_data.CursorPos = state.Stb.cursor
|
|
callback_data.SelectionStart = state.Stb.select_start
|
|
callback_data.SelectionEnd = state.Stb.select_end
|
|
|
|
callback(callback_data)
|
|
|
|
callback_buf = is_readonly and buf or state.TextA.Data
|
|
IM_ASSERT(callback_data.Buf == callback_buf)
|
|
IM_ASSERT(callback_data.BufSize == state.BufCapacity)
|
|
IM_ASSERT(callback_data.Flags == flags)
|
|
if callback_data.BufDirty or callback_data.CursorPos ~= state.Stb.cursor then
|
|
state.CursorFollow = true
|
|
end
|
|
state.Stb.cursor = ImClamp(callback_data.CursorPos, 0, callback_data.BufTextLen)
|
|
state.Stb.select_start = ImClamp(callback_data.SelectionStart, 0, callback_data.BufTextLen)
|
|
state.Stb.select_end = ImClamp(callback_data.SelectionEnd, 0, callback_data.BufTextLen)
|
|
if callback_data.BufDirty then
|
|
IM_ASSERT(callback_data.BufTextLen == ImStd.ImStrlen(callback_data.Buf))
|
|
InputTextReconcileUndoState(state, state.CallbackTextBackup.Data, state.CallbackTextBackup.Size - 1, callback_data.Buf, callback_data.BufTextLen)
|
|
state.TextLen = callback_data.BufTextLen
|
|
state.EditedBefore = true; state.EditedThisFrame = true
|
|
state:CursorAnimReset()
|
|
end
|
|
end
|
|
end
|
|
|
|
if not is_readonly then
|
|
if bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.LiveEditOnInputScalar) ~= 0 then
|
|
-- Apply when modified
|
|
if (ImStd.strcmp(state.TextSrc, buf) ~= 0) then
|
|
apply_new_text = state.TextSrc
|
|
apply_new_text_length = state.TextLen
|
|
value_changed = true
|
|
end
|
|
else
|
|
-- Apply on validation/deactivation, otherwise cancel out previous apply attempts (e.g. revert)
|
|
value_changed = ((validated or clear_active_id or revert_edit) and ImStd.strcmp(state.TextSrc, buf) ~= 0)
|
|
apply_new_text = value_changed and state.TextSrc or NULL
|
|
apply_new_text_length = value_changed and state.TextLen or 0
|
|
end
|
|
end
|
|
end
|
|
|
|
if g.InputTextDeactivatedState.ID == id then
|
|
-- The state only exists after an Edit. IsItemDeactivatedAfterEdit() is not valid in every code path (see "widgets_inputtext_status_noliveedit" test).
|
|
if ((g.ActiveId ~= id and ImGui.IsItemDeactivated()) or (g.ActiveId == id and bit32.band(flags, ImGuiInputTextFlags.TempInput) ~= 0)) then
|
|
if (not is_readonly and ImStd.strcmp(g.InputTextDeactivatedState.TextA.Data, buf) ~= 0) then
|
|
apply_new_text = g.InputTextDeactivatedState.TextA.Data
|
|
apply_new_text_length = g.InputTextDeactivatedState.TextA.Size - 1
|
|
value_changed = true
|
|
-- IMGUI_DEBUG_LOG("InputText(): apply Deactivated data for 0x%08X: \"%.*s\".\n", id, apply_new_text_length, apply_new_text);
|
|
end
|
|
end
|
|
g.InputTextDeactivatedState.ID = 0
|
|
end
|
|
|
|
if apply_new_text ~= nil then
|
|
IM_ASSERT(apply_new_text_length >= 0)
|
|
if is_resizable then
|
|
local callback_data = ImGuiInputTextCallbackData()
|
|
callback_data.Ctx = g
|
|
callback_data.ID = id
|
|
callback_data.Flags = flags
|
|
callback_data.EventFlag = ImGuiInputTextFlags.CallbackResize
|
|
callback_data.EventActivated = (g.ActiveId == state.ID and g.ActiveIdIsJustActivated)
|
|
callback_data.Buf = buf
|
|
callback_data.BufTextLen = apply_new_text_length
|
|
callback_data.BufSize = ImMax(buf_size, apply_new_text_length + 1)
|
|
callback_data.UserData = callback_user_data
|
|
|
|
callback(callback_data)
|
|
|
|
buf = callback_data.Buf
|
|
buf_size = callback_data.BufSize
|
|
apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1)
|
|
IM_ASSERT(apply_new_text_length <= buf_size)
|
|
end
|
|
|
|
ImStd.ImStrncpy(buf, 1, apply_new_text, 1, ImMin(apply_new_text_length + 1, buf_size))
|
|
end
|
|
|
|
-- Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
|
|
-- Otherwise request text input ahead for next frame.
|
|
if g.ActiveId == id and clear_active_id then
|
|
state.ID = 0
|
|
ImGui.ClearActiveID()
|
|
state.ID = id
|
|
end
|
|
|
|
-- Render frame
|
|
if not is_multiline then
|
|
ImGui.RenderNavCursor(frame_bb, id)
|
|
ImGui.RenderFrame(frame_bb.Min, frame_bb.Max, ImGui.GetColorU32(ImGuiCol.FrameBg), true, style.FrameRounding)
|
|
end
|
|
|
|
local draw_pos = ImVec2()
|
|
ImVec2_Copy(draw_pos, is_multiline and draw_window.DC.CursorPos or (frame_bb.Min + style.FramePadding))
|
|
local clip_rect = ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y) -- Not using frame_bb.Max because we have adjusted size
|
|
if is_multiline then
|
|
clip_rect:ClipWith(draw_window.ClipRect)
|
|
end
|
|
|
|
-- Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line
|
|
-- without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
|
|
-- Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash.
|
|
local buf_display_max_length = 2 * 1024 * 1024
|
|
local buf_display = buf_display_from_state and state.TextA.Data or buf
|
|
local buf_display_end = nil -- We have specialized paths below for setting the length
|
|
|
|
-- Display hint when contents is empty
|
|
-- At this point we need to handle the possibility that a callback could have modified the underlying buffer (#8368)
|
|
local new_is_displaying_hint = (hint ~= nil and (buf_display_from_state and state.TextA.Data or buf)[1] == 0)
|
|
if new_is_displaying_hint ~= is_displaying_hint then
|
|
if is_password and not is_displaying_hint then
|
|
ImGui.PopPasswordFont()
|
|
end
|
|
is_displaying_hint = new_is_displaying_hint
|
|
if is_password and not is_displaying_hint then
|
|
ImGui.PushPasswordFont()
|
|
end
|
|
end
|
|
if is_displaying_hint then
|
|
--- @cast hint char[]
|
|
buf_display = hint
|
|
buf_display_end = ImStd.ImStrlen(hint) + 1
|
|
else
|
|
if render_cursor or render_selection or g.ActiveId == id then
|
|
buf_display_end = state.TextLen + 1
|
|
elseif is_multiline and not is_wordwrap then
|
|
buf_display_end = nil -- Inactive multi-line: end of buffer will be output by InputTextLineIndexBuild() special strchr() path
|
|
else
|
|
buf_display_end = ImStd.ImStrlen(buf_display) + 1
|
|
end
|
|
end
|
|
|
|
-- Calculate visibility
|
|
local line_visible_n0, line_visible_n1 = 1, 2
|
|
if is_multiline then
|
|
line_visible_n0, line_visible_n1 = ImGui.CalcClipRectVisibleItemsY(clip_rect, draw_pos, g.FontSize)
|
|
end
|
|
|
|
local line_index = g.InputTextLineIndex
|
|
line_index.Offsets:resize(0)
|
|
local line_count = 1
|
|
if is_multiline then
|
|
local will_scroll_y = state and ((state.CursorFollow and render_cursor) or (state.CursorCenterY and (render_cursor or render_selection)))
|
|
--- @cast buf_display_end int
|
|
local out_buf_end
|
|
line_count, out_buf_end = InputTextLineIndexBuild(flags, line_index, buf_display, buf_display_end, wrap_width, will_scroll_y and INT_MAX or (line_visible_n1 + 1))
|
|
if buf_display_end then
|
|
buf_display_end = out_buf_end
|
|
end
|
|
end
|
|
line_index.EndOffset = buf_display_end - 1
|
|
line_visible_n1 = ImMin(line_visible_n1, line_count + 1)
|
|
|
|
local text_size_y = line_count * g.FontSize
|
|
|
|
--- @cast buf_display_end int
|
|
local cursor_offset = (render_cursor and state) and InputTextLineIndexGetPosOffset(g, state, line_index, buf_display, buf_display_end, state.Stb.cursor) or ImVec2(0.0, 0.0)
|
|
local draw_scroll = ImVec2()
|
|
|
|
local text_col = ImGui.GetColorU32(is_displaying_hint and ImGuiCol.TextDisabled or ImGuiCol.Text)
|
|
if render_cursor or render_selection then
|
|
IM_ASSERT(state ~= nil)
|
|
state.LineCount = line_count
|
|
|
|
local new_scroll_y = scroll_y
|
|
if render_cursor and state.CursorFollow then
|
|
if bit32.band(flags, ImGuiInputTextFlags.NoHorizontalScroll) == 0 then
|
|
local scroll_increment_x = inner_size.x * 0.25
|
|
local visible_width = inner_size.x - style.FramePadding.x
|
|
if cursor_offset.x < state.Scroll.x then
|
|
state.Scroll.x = IM_TRUNC(ImMax(0.0, cursor_offset.x - scroll_increment_x))
|
|
elseif cursor_offset.x - visible_width >= state.Scroll.x then
|
|
state.Scroll.x = IM_TRUNC(cursor_offset.x - visible_width + scroll_increment_x)
|
|
end
|
|
else
|
|
state.Scroll.x = 0.0
|
|
end
|
|
|
|
if is_multiline then
|
|
if cursor_offset.y - g.FontSize < scroll_y then
|
|
new_scroll_y = ImMax(0.0, cursor_offset.y - g.FontSize)
|
|
elseif cursor_offset.y - (inner_size.y - style.FramePadding.y * 2.0) >= scroll_y then
|
|
new_scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0
|
|
end
|
|
end
|
|
state.CursorFollow = false
|
|
end
|
|
if state.CursorCenterY then
|
|
if is_multiline then
|
|
new_scroll_y = cursor_offset.y - g.FontSize - (inner_size.y * 0.5 - style.FramePadding.y)
|
|
end
|
|
state.CursorCenterY = false
|
|
render_cursor = false
|
|
end
|
|
if new_scroll_y ~= scroll_y then
|
|
local scroll_max_y = ImMax((text_size_y + style.FramePadding.y * 2.0) - inner_size.y, 0.0)
|
|
scroll_y = ImClamp(new_scroll_y, 0.0, scroll_max_y)
|
|
draw_pos.y = draw_pos.y + (draw_window.Scroll.y - scroll_y)
|
|
draw_window.Scroll.y = scroll_y
|
|
line_visible_n0, line_visible_n1 = ImGui.CalcClipRectVisibleItemsY(clip_rect, draw_pos, g.FontSize)
|
|
line_visible_n1 = ImMin(line_visible_n1, line_count)
|
|
end
|
|
|
|
draw_scroll.x = state.Scroll.x
|
|
if render_selection then
|
|
local bg_color = ImGui.GetColorU32(ImGuiCol.TextSelectedBg, render_cursor and 1.0 or 0.6)
|
|
local bg_offy_up = is_multiline and 0.0 or -1.0
|
|
local bg_offy_dn = is_multiline and 0.0 or 2.0
|
|
local bg_eol_width = IM_TRUNC(g.FontBaked:GetCharAdvance(32) * 0.50)
|
|
|
|
local text_selected_begin = ImMin(state.Stb.select_start, state.Stb.select_end)
|
|
local text_selected_end = ImMax(state.Stb.select_start, state.Stb.select_end)
|
|
for line_n = line_visible_n0, line_visible_n1 - 1 do
|
|
repeat
|
|
local p = line_index:get_line_begin(1, line_n)
|
|
local p_eol = line_index:get_line_end(1, line_n)
|
|
local p_eol_is_wrap = (p_eol < buf_display_end and buf_display[p_eol] ~= 10)
|
|
if p_eol_is_wrap then
|
|
p_eol = p_eol + 1
|
|
end
|
|
local line_selected_begin = (text_selected_begin > p) and text_selected_begin or p
|
|
local line_selected_end = (text_selected_end < p_eol) and text_selected_end or p_eol
|
|
|
|
local rect_width = 0.0
|
|
if line_selected_begin < line_selected_end then
|
|
rect_width = rect_width + ImGui.CalcTextSizeEx(buf_display, line_selected_begin, line_selected_end).x
|
|
end
|
|
if text_selected_begin <= p_eol and text_selected_end > p_eol and not p_eol_is_wrap then
|
|
rect_width = rect_width + bg_eol_width
|
|
end
|
|
if rect_width == 0.0 then
|
|
break
|
|
end
|
|
|
|
local rect = ImRect()
|
|
rect.Min.x = draw_pos.x - draw_scroll.x + ImGui.CalcTextSizeEx(buf_display, p, line_selected_begin).x
|
|
rect.Min.y = draw_pos.y - draw_scroll.y + (line_n - 1) * g.FontSize
|
|
rect.Max.x = rect.Min.x + rect_width
|
|
rect.Max.y = rect.Min.y + bg_offy_dn + g.FontSize
|
|
rect.Min.y = rect.Min.y + bg_offy_up
|
|
rect:ClipWith(clip_rect)
|
|
draw_window.DrawList:AddRectFilled(rect.Min, rect.Max, bg_color)
|
|
|
|
until true
|
|
end
|
|
end
|
|
end
|
|
|
|
if g.ActiveId ~= id and bit32.band(flags, ImGuiInputTextFlags.ElideLeft) ~= 0 and not render_cursor and not render_selection then
|
|
draw_pos.x = ImMin(draw_pos.x, frame_bb.Max.x - ImGui.CalcTextSize(buf_display, nil).x - style.FramePadding.x)
|
|
end
|
|
|
|
if (is_multiline or (buf_display_end - 1) < buf_display_max_length) and bit32.band(text_col, IM_COL32_A_MASK) ~= 0 and line_visible_n0 < line_visible_n1 then
|
|
g.Font:RenderText(draw_window.DrawList, g.FontSize,
|
|
draw_pos - draw_scroll + ImVec2(0.0, (line_visible_n0 - 1) * g.FontSize),
|
|
text_col, clip_rect:AsVec4(),
|
|
buf_display,
|
|
line_index:get_line_begin(1, line_visible_n0),
|
|
line_index:get_line_end(1, line_visible_n1 - 1),
|
|
wrap_width, bit32.bor(ImDrawTextFlags.WrapKeepBlanks, ImDrawTextFlags.CpuFineClip))
|
|
end
|
|
|
|
if render_cursor then
|
|
state.CursorAnim = state.CursorAnim + io.DeltaTime
|
|
local cursor_is_visible = (not g.IO.ConfigInputTextCursorBlink) or (state.CursorAnim <= 0.0) or (ImFmod(state.CursorAnim, 1.20) <= 0.80)
|
|
|
|
local cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll)
|
|
local cursor_screen_rect = ImRect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5, cursor_screen_pos.x + 1.0, cursor_screen_pos.y - 1.5)
|
|
|
|
if cursor_is_visible and cursor_screen_rect:Overlaps(clip_rect) then
|
|
draw_window.DrawList:AddLineV(cursor_screen_rect.Min.x, cursor_screen_rect.Min.y, cursor_screen_rect.Max.y, ImGui.GetColorU32(ImGuiCol.InputTextCursor), style.InputTextCursorSize)
|
|
end
|
|
|
|
if not is_readonly and g.ActiveId == id then
|
|
local ime_data = g.PlatformImeData
|
|
ime_data.WantVisible = true
|
|
ime_data.WantTextInput = true
|
|
ImVec2_Copy(ime_data.InputPos, ImVec2(cursor_screen_pos.x - 1.0, cursor_screen_pos.y - g.FontSize))
|
|
ime_data.InputLineHeight = g.FontSize
|
|
ime_data.ViewportId = window.Viewport.ID
|
|
end
|
|
end
|
|
|
|
if is_password and not is_displaying_hint then
|
|
ImGui.PopPasswordFont()
|
|
end
|
|
|
|
if is_multiline then
|
|
-- For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags.Inputable (see #4761, #7870)...
|
|
ImGui.Dummy(ImVec2(0.0, text_size_y + style.FramePadding.y))
|
|
g.NextItemData.ItemFlagsSet = bit32.bor(g.NextItemData.ItemFlagsSet, ImGuiItemFlags.Inputable, ImGuiItemFlags.NoTabStop)
|
|
ImGui.EndChild()
|
|
item_data_backup.StatusFlags = bit32.bor(item_data_backup.StatusFlags, bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredWindow))
|
|
|
|
-- ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
|
|
-- FIXME: This quite messy/tricky, should attempt to get rid of the child window.
|
|
ImGui.EndGroup()
|
|
if g.LastItemData.ID == 0 or g.LastItemData.ID ~= ImGui.GetWindowScrollbarID(draw_window, ImGuiAxis.Y) then
|
|
g.LastItemData.ID = id
|
|
g.LastItemData.ItemFlags = item_data_backup.ItemFlags
|
|
g.LastItemData.StatusFlags = item_data_backup.StatusFlags
|
|
end
|
|
end
|
|
|
|
if state and is_readonly then
|
|
state.TextSrc = nil
|
|
end
|
|
|
|
if label_size.x > 0.0 then
|
|
ImGui.RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, 1, label_end, false)
|
|
end
|
|
|
|
if value_changed then
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiInputTextFlags.EnterReturnsTrue) ~= 0 then
|
|
return validated
|
|
else
|
|
return value_changed
|
|
end
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param hint char[]
|
|
--- @param buf char[]
|
|
--- @param buf_size size_t
|
|
--- @param flags? ImGuiInputTextFlags
|
|
--- @param callback? ImGuiInputTextCallback
|
|
--- @param user_data? any
|
|
function ImGui.InputTextWithHint(label, hint, buf, buf_size, flags, callback, user_data)
|
|
if flags == nil then flags = 0 end
|
|
|
|
IM_ASSERT(bit32.band(flags, ImGuiInputTextFlags.Multiline) == 0)
|
|
return ImGui.InputTextEx(label, hint, buf, buf_size, ImVec2(0, 0), flags, callback, user_data)
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] COLOR EDIT / PICKER
|
|
----------------------------------------------------------------
|
|
|
|
--- @param col float[]
|
|
--- @param H float
|
|
--- @return float
|
|
local function ColorEditRestoreH(col, H)
|
|
local g = GImGui
|
|
IM_ASSERT(g.ColorEditCurrentID ~= 0)
|
|
if g.ColorEditSavedID ~= g.ColorEditCurrentID or g.ColorEditSavedColor ~= ImGui.ColorConvertFloat4ToU32(ImVec4(col[1], col[2], col[3], 0)) then
|
|
return H
|
|
end
|
|
H = g.ColorEditSavedHue
|
|
return H
|
|
end
|
|
|
|
--- @param col float[]
|
|
--- @param H float
|
|
--- @param S float
|
|
--- @param V float
|
|
--- @return float, float, float
|
|
local function ColorEditRestoreHS(col, H, S, V)
|
|
local g = GImGui
|
|
IM_ASSERT(g.ColorEditCurrentID ~= 0)
|
|
|
|
if g.ColorEditSavedID ~= g.ColorEditCurrentID or g.ColorEditSavedColor ~= ImGui.ColorConvertFloat4ToU32(ImVec4(col[1], col[2], col[3], 0)) then
|
|
return H, S, V
|
|
end
|
|
|
|
-- When S == 0, H is undefined.
|
|
-- When H == 1 it wraps around to 0.
|
|
if S == 0.0 or (H == 0.0 and g.ColorEditSavedHue == 1) then
|
|
H = g.ColorEditSavedHue
|
|
end
|
|
|
|
-- When V == 0, S is undefined.
|
|
if V == 0.0 then
|
|
S = g.ColorEditSavedSat
|
|
end
|
|
|
|
return H, S, V
|
|
end
|
|
|
|
do --[[ColorEdit4]]
|
|
|
|
local ids = { "##X", "##Y", "##Z", "##W" }
|
|
local fmt_table_int = {
|
|
{ "%3d", "%3d", "%3d", "%3d" }, -- Short display
|
|
{ "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, -- Long display for RGBA
|
|
{ "H:%3d", "S:%3d", "V:%3d", "A:%3d" } -- Long display for HSVA
|
|
}
|
|
local fmt_table_float = {
|
|
{ "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, -- Short display
|
|
{ "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, -- Long display for RGBA
|
|
{ "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } -- Long display for HSVA
|
|
}
|
|
|
|
--- @param label string
|
|
--- @param col float[]
|
|
--- @param flags ImGuiColorEditFlags
|
|
@native
|
|
function ImGui.ColorEdit4(label, col, flags)
|
|
if flags == nil then flags = 0 end
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local square_sz = ImGui.GetFrameHeight()
|
|
local label_display_end = ImGui.FindRenderedTextEnd(label)
|
|
local w_full = ImGui.CalcItemWidth()
|
|
g.NextItemData:ClearFlags()
|
|
|
|
-- [Luau] Fast path for a row that is entirely clipped (e.g. long lists such as Style Editor > Colors): nothing
|
|
-- inside would draw, be hovered or receive input, so only reproduce the layout (same group size, baseline and
|
|
-- last item rect as the full path). Not taken while anything could depend on the inner items: an active item
|
|
-- or popup, keyboard navigation, logging, or the ID debug hook.
|
|
if label_display_end == 1 and bit32.band(flags, bit32.bor(ImGuiColorEditFlags.NoInputs, ImGuiColorEditFlags.NoSmallPreview)) == 0
|
|
and g.ActiveId == 0 and g.OpenPopupStack.Size == 0 and not g.NavCursorVisible and not g.NavAnyRequest
|
|
and not g.LogEnabled and g.DebugHookIdInfoId == 0 then
|
|
local w_button = square_sz + style.ItemInnerSpacing.x
|
|
local w = ImMax(w_full - w_button, 1.0) + w_button
|
|
local p = window.DC.CursorPos
|
|
local cr = window.ClipRect
|
|
if p.y + square_sz < cr.Min.y or p.y > cr.Max.y or p.x + w < cr.Min.x or p.x > cr.Max.x then
|
|
ImGui.BeginGroup()
|
|
local bb = ImRect(p.x, p.y, p.x + w, p.y + square_sz)
|
|
ImGui.ItemSize(ImVec2(w, square_sz), style.FramePadding.y)
|
|
ImGui.ItemAdd(bb, 0)
|
|
ImGui.EndGroup()
|
|
return false
|
|
end
|
|
end
|
|
|
|
ImGui.BeginGroup()
|
|
ImGui.PushID(label)
|
|
local set_current_color_edit_id = (g.ColorEditCurrentID == 0)
|
|
if set_current_color_edit_id then
|
|
g.ColorEditCurrentID = window.IDStack:back()
|
|
end
|
|
|
|
-- If we're not showing any slider there's no point in doing any HSV conversions
|
|
local flags_untouched = flags
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoInputs) ~= 0 then
|
|
flags = bit32.bor(bit32.band(flags, bit32.bnot(ImGuiColorEditFlags.DisplayMask_)), ImGuiColorEditFlags.DisplayRGB, ImGuiColorEditFlags.NoOptions)
|
|
end
|
|
|
|
-- Context menu: display and modify options (before defaults are applied)
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoOptions) == 0 then
|
|
ImGui.ColorEditOptionsPopup(col, flags)
|
|
end
|
|
|
|
-- Read stored options
|
|
if bit32.band(flags, ImGuiColorEditFlags.DisplayMask_) == 0 then
|
|
flags = bit32.bor(flags, bit32.band(g.IO.ConfigColorEditFlags, ImGuiColorEditFlags.DisplayMask_))
|
|
end
|
|
if bit32.band(flags, ImGuiColorEditFlags.DataTypeMask_) == 0 then
|
|
flags = bit32.bor(flags, bit32.band(g.IO.ConfigColorEditFlags, ImGuiColorEditFlags.DataTypeMask_))
|
|
end
|
|
if bit32.band(flags, ImGuiColorEditFlags.PickerMask_) == 0 then
|
|
flags = bit32.bor(flags, bit32.band(g.IO.ConfigColorEditFlags, ImGuiColorEditFlags.PickerMask_))
|
|
end
|
|
if bit32.band(flags, ImGuiColorEditFlags.InputMask_) == 0 then
|
|
flags = bit32.bor(flags, bit32.band(g.IO.ConfigColorEditFlags, ImGuiColorEditFlags.InputMask_))
|
|
end
|
|
flags = bit32.bor(flags, bit32.band(g.IO.ConfigColorEditFlags, bit32.bnot(bit32.bor(ImGuiColorEditFlags.DisplayMask_, ImGuiColorEditFlags.DataTypeMask_, ImGuiColorEditFlags.PickerMask_, ImGuiColorEditFlags.InputMask_))))
|
|
IM_ASSERT(ImIsPowerOfTwo(bit32.band(flags, ImGuiColorEditFlags.DisplayMask_))) -- Check that only 1 is selected
|
|
IM_ASSERT(ImIsPowerOfTwo(bit32.band(flags, ImGuiColorEditFlags.InputMask_))) -- Check that only 1 is selected
|
|
|
|
local alpha = bit32.band(flags, ImGuiColorEditFlags.NoAlpha) == 0
|
|
local hdr = bit32.band(flags, ImGuiColorEditFlags.HDR) ~= 0
|
|
local components = alpha and 4 or 3
|
|
local w_button = (bit32.band(flags, ImGuiColorEditFlags.NoSmallPreview) ~= 0) and 0.0 or (square_sz + style.ItemInnerSpacing.x)
|
|
local w_inputs = ImMax(w_full - w_button, 1.0)
|
|
w_full = w_inputs + w_button
|
|
|
|
-- Convert to the formats we need
|
|
local f = { col[1], col[2], col[3], alpha and col[4] or 1.0 }
|
|
if bit32.band(flags, ImGuiColorEditFlags.InputHSV) ~= 0 and bit32.band(flags, ImGuiColorEditFlags.DisplayRGB) ~= 0 then
|
|
f[1], f[2], f[3] = ImGui.ColorConvertHSVtoRGB(f[1], f[2], f[3])
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.InputRGB) ~= 0 and bit32.band(flags, ImGuiColorEditFlags.DisplayHSV) ~= 0 then
|
|
-- Hue is lost when converting from grayscale rgb (saturation=0). Restore it.
|
|
f[1], f[2], f[3] = ImGui.ColorConvertRGBtoHSV(f[1], f[2], f[3])
|
|
f[1], f[2], f[3] = ColorEditRestoreHS(col, f[1], f[2], f[3])
|
|
end
|
|
local i = { IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]), IM_F32_TO_INT8_UNBOUND(f[4]) }
|
|
|
|
local value_changed = false
|
|
local value_changed_as_float = false
|
|
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
local inputs_offset_x = (style.ColorButtonPosition == ImGuiDir.Left) and w_button or 0.0
|
|
window.DC.CursorPos.x = pos.x + inputs_offset_x
|
|
|
|
if bit32.band(flags, bit32.bor(ImGuiColorEditFlags.DisplayRGB, ImGuiColorEditFlags.DisplayHSV)) ~= 0 and bit32.band(flags, ImGuiColorEditFlags.NoInputs) == 0 then
|
|
local w_items = w_inputs - style.ItemInnerSpacing.x * (components - 1)
|
|
local w_per_component = IM_TRUNC(w_items / components)
|
|
local draw_color_marker = bit32.band(flags, bit32.bor(ImGuiColorEditFlags.DisplayHSV, ImGuiColorEditFlags.NoColorMarkers)) == 0
|
|
local hide_prefix = draw_color_marker or (w_per_component <= ImGui.CalcTextSize((bit32.band(flags, ImGuiColorEditFlags.Float) ~= 0) and "M:0.000" or "M:000").x)
|
|
|
|
local fmt_idx
|
|
if hide_prefix then
|
|
fmt_idx = 1
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.DisplayHSV) ~= 0 then
|
|
fmt_idx = 3
|
|
else
|
|
fmt_idx = 2
|
|
end
|
|
local drag_flags = draw_color_marker and ImGuiSliderFlags.ColorMarkers or ImGuiSliderFlags.None
|
|
|
|
local prev_split = 0.0
|
|
for n = 1, components do
|
|
if n > 1 then
|
|
ImGui.SameLine(0, style.ItemInnerSpacing.x)
|
|
end
|
|
local next_split = IM_TRUNC(w_items * n / components)
|
|
ImGui.SetNextItemWidth(ImMax(next_split - prev_split, 1.0))
|
|
prev_split = next_split
|
|
if draw_color_marker then
|
|
ImGui.SetNextItemColorMarker(GDefaultRgbaColorMarkers[n])
|
|
end
|
|
|
|
-- FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0
|
|
if bit32.band(flags, ImGuiColorEditFlags.Float) ~= 0 then
|
|
local changed
|
|
f[n], changed = ImGui.DragFloat(ids[n], f[n], 1.0 / 255.0, 0.0, hdr and 0.0 or 1.0, fmt_table_float[fmt_idx][n], drag_flags)
|
|
value_changed = value_changed or changed
|
|
value_changed_as_float = value_changed_as_float or value_changed
|
|
else
|
|
local changed
|
|
i[n], changed = ImGui.DragInt(ids[n], i[n], 1.0, 0, hdr and 0 or 255, fmt_table_int[fmt_idx][n], drag_flags)
|
|
value_changed = value_changed or changed
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoOptions) == 0 then
|
|
ImGui.OpenPopupOnItemClick("context", ImGuiPopupFlags.MouseButtonRight)
|
|
end
|
|
end
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.DisplayHex) ~= 0 and bit32.band(flags, ImGuiColorEditFlags.NoInputs) == 0 then
|
|
-- RGB Hexadecimal Input
|
|
-- TODO: resolve sprintf, sscanf requirement. currently this section creates a lot of temp tables and strings...
|
|
local buf, buf_size = nil, 64
|
|
if alpha then
|
|
local str = ImFormatString("#%02X%02X%02X%02X", ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255), ImClamp(i[4], 0, 255))
|
|
buf = { string.byte(str, 1, #str) }
|
|
buf[#buf + 1] = 0
|
|
else
|
|
local str = ImFormatString("#%02X%02X%02X", ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255))
|
|
buf = { string.byte(str, 1, #str) }
|
|
buf[#buf + 1] = 0
|
|
end
|
|
ImGui.SetNextItemWidth(w_inputs)
|
|
|
|
if ImGui.InputText("##Text", buf, buf_size, ImGuiInputTextFlags.CharsUppercase) then
|
|
value_changed = true
|
|
local p = 1
|
|
while buf[p] == 35 or ImCharIsBlankA(buf[p]) do
|
|
p = p + 1
|
|
end
|
|
i[1], i[2], i[3] = 0, 0, 0
|
|
i[4] = 0xFF
|
|
|
|
local r
|
|
if alpha then
|
|
r = ImStd.sscanf(buf, p, "%02X%02X%02X%02X", i)
|
|
else
|
|
r = ImStd.sscanf(buf, p, "%02X%02X%02X", i)
|
|
end
|
|
-- IM_UNUSED(r)
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoOptions) == 0 then
|
|
ImGui.OpenPopupOnItemClick("context", ImGuiPopupFlags.MouseButtonRight)
|
|
end
|
|
end
|
|
|
|
local picker_active_window = nil
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoSmallPreview) == 0 then
|
|
local button_offset_x = (bit32.band(flags, ImGuiColorEditFlags.NoInputs) ~= 0 or style.ColorButtonPosition == ImGuiDir.Left) and 0.0 or (w_inputs + style.ItemInnerSpacing.x)
|
|
ImVec2_Copy(window.DC.CursorPos, ImVec2(pos.x + button_offset_x, pos.y))
|
|
|
|
local col_v4 = ImVec4(col[1], col[2], col[3], alpha and col[4] or 1.0)
|
|
if ImGui.ColorButton("##ColorButton", col_v4, flags) then
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoPicker) == 0 then
|
|
-- Store current color and open a picker
|
|
ImVec4_Copy(g.ColorPickerRef, col_v4)
|
|
ImGui.OpenPopup("picker")
|
|
ImGui.SetNextWindowPos(g.LastItemData.Rect:GetBL() + ImVec2(0.0, style.ItemSpacing.y))
|
|
end
|
|
end
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoOptions) == 0 then
|
|
ImGui.OpenPopupOnItemClick("context", ImGuiPopupFlags.MouseButtonRight)
|
|
end
|
|
|
|
if ImGui.BeginPopup("picker") then
|
|
if g.CurrentWindow.BeginCount == 1 then
|
|
picker_active_window = g.CurrentWindow
|
|
if label ~= "" and label_display_end > 1 then
|
|
ImGui.TextEx(label, label_display_end)
|
|
ImGui.Spacing()
|
|
end
|
|
local picker_flags_to_forward = bit32.bor(ImGuiColorEditFlags.DataTypeMask_, ImGuiColorEditFlags.PickerMask_, ImGuiColorEditFlags.InputMask_, ImGuiColorEditFlags.HDR, ImGuiColorEditFlags.NoAlpha, ImGuiColorEditFlags.AlphaBar)
|
|
local picker_flags = bit32.bor(bit32.band(flags_untouched, picker_flags_to_forward), ImGuiColorEditFlags.DisplayMask_, ImGuiColorEditFlags.NoLabel, ImGuiColorEditFlags.AlphaPreviewHalf)
|
|
ImGui.SetNextItemWidth(square_sz * 12.0) -- Use 256 + bar sizes?
|
|
value_changed = value_changed or ImGui.ColorPicker4("##picker", col, picker_flags, g.ColorPickerRef)
|
|
end
|
|
ImGui.EndPopup()
|
|
end
|
|
end
|
|
|
|
if label ~= "" and label_display_end > 1 and bit32.band(flags, ImGuiColorEditFlags.NoLabel) == 0 then
|
|
-- Position not necessarily next to last submitted button (e.g. if style.ColorButtonPosition == ImGuiDir_Left),
|
|
-- but we need to use SameLine() to setup baseline correctly. Might want to refactor SameLine() to simplify this
|
|
ImGui.SameLine(0.0, style.ItemInnerSpacing.x)
|
|
window.DC.CursorPos.x = pos.x + ((bit32.band(flags, ImGuiColorEditFlags.NoInputs) ~= 0) and w_button or (w_full + style.ItemInnerSpacing.x))
|
|
ImGui.TextEx(label, label_display_end)
|
|
end
|
|
|
|
-- Convert back
|
|
if value_changed and picker_active_window == nil then
|
|
if not value_changed_as_float then
|
|
for n = 1, 4 do
|
|
f[n] = i[n] / 255.0
|
|
end
|
|
end
|
|
if bit32.band(flags, ImGuiColorEditFlags.DisplayHSV) ~= 0 and bit32.band(flags, ImGuiColorEditFlags.InputRGB) ~= 0 then
|
|
g.ColorEditSavedHue = f[1]
|
|
g.ColorEditSavedSat = f[2]
|
|
f[1], f[2], f[3] = ImGui.ColorConvertHSVtoRGB(f[1], f[2], f[3])
|
|
g.ColorEditSavedID = g.ColorEditCurrentID
|
|
g.ColorEditSavedColor = ImGui.ColorConvertFloat4ToU32(ImVec4(f[1], f[2], f[3], 0))
|
|
end
|
|
if bit32.band(flags, ImGuiColorEditFlags.DisplayRGB) ~= 0 and bit32.band(flags, ImGuiColorEditFlags.InputHSV) ~= 0 then
|
|
f[1], f[2], f[3] = ImGui.ColorConvertRGBtoHSV(f[1], f[2], f[3])
|
|
end
|
|
|
|
col[1] = f[1]
|
|
col[2] = f[2]
|
|
col[3] = f[3]
|
|
if alpha then
|
|
col[4] = f[4]
|
|
end
|
|
end
|
|
|
|
if set_current_color_edit_id then
|
|
g.ColorEditCurrentID = 0
|
|
end
|
|
ImGui.PopID()
|
|
ImGui.EndGroup()
|
|
|
|
-- Drag and Drop Target
|
|
-- TODO:
|
|
|
|
-- When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4()
|
|
if picker_active_window and g.ActiveId ~= 0 and g.ActiveIdWindow == picker_active_window then
|
|
g.LastItemData.ID = g.ActiveId
|
|
end
|
|
|
|
if value_changed and g.LastItemData.ID ~= 0 then -- In case of ID collision, the second EndGroup() won't catch g.ActiveId
|
|
ImGui.MarkItemEdited(g.LastItemData.ID)
|
|
end
|
|
|
|
return value_changed
|
|
end
|
|
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param col [float, float, float]
|
|
--- @param flags? ImGuiColorEditFlags
|
|
function ImGui.ColorEdit3(label, col, flags)
|
|
if flags == nil then flags = 0 end
|
|
if flags == nil then flags = 0 end
|
|
|
|
return ImGui.ColorEdit4(label, col, bit32.bor(flags, ImGuiColorEditFlags.NoAlpha))
|
|
end
|
|
|
|
-- `col` mutated in place, returns value_changed
|
|
function ImGui.ColorPicker3(label, col, flags)
|
|
if flags == nil then flags = 0 end
|
|
local col4 = { col[1], col[2], col[3], 1.0 }
|
|
if not ImGui.ColorPicker4(label, col4, bit32.bor(flags or 0, ImGuiColorEditFlags.NoAlpha)) then
|
|
return false
|
|
end
|
|
col[1] = col4[1]; col[2] = col4[2]; col[3] = col4[3]
|
|
return true
|
|
end
|
|
|
|
function ImGui.SetColorEditOptions(flags)
|
|
local g = GImGui
|
|
local def = ImGuiColorEditFlags.DefaultOptions_
|
|
for _, mask in ipairs({ ImGuiColorEditFlags.DisplayMask_, ImGuiColorEditFlags.DataTypeMask_, ImGuiColorEditFlags.PickerMask_, ImGuiColorEditFlags.InputMask_ }) do
|
|
if bit32.band(flags, mask) == 0 then
|
|
flags = bit32.bor(flags, bit32.band(def, mask))
|
|
end
|
|
end
|
|
g.IO.ConfigColorEditFlags = flags
|
|
end
|
|
|
|
-- Helper for ColorPicker4()
|
|
--- @param draw_list ImDrawList
|
|
--- @param pos ImVec2
|
|
--- @param half_sz ImVec2
|
|
--- @param bar_w float
|
|
--- @param alpha float
|
|
local function RenderArrowsForVerticalBar(draw_list, pos, half_sz, bar_w, alpha)
|
|
local alpha8 = IM_F32_TO_INT8_SAT(alpha)
|
|
ImGui.RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir.Right, IM_COL32(0, 0, 0, alpha8))
|
|
ImGui.RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir.Right, IM_COL32(255, 255, 255, alpha8))
|
|
ImGui.RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir.Left, IM_COL32(0, 0, 0, alpha8))
|
|
ImGui.RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir.Left, IM_COL32(255, 255, 255, alpha8))
|
|
end
|
|
|
|
do --[[ColorPicker4]]
|
|
|
|
local backup_initial_col = {0, 0, 0, 0}
|
|
|
|
--- @param label string
|
|
--- @param col float[]
|
|
--- @param flags ImGuiColorEditFlags
|
|
--- @param ref_col? float[]
|
|
function ImGui.ColorPicker4(label, col, flags, ref_col)
|
|
if flags == nil then flags = 0 end
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local draw_list = window.DrawList
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local io = g.IO
|
|
|
|
local width = ImGui.CalcItemWidth()
|
|
local is_readonly = bit32.band(bit32.bor(g.NextItemData.ItemFlagsSet, g.CurrentItemFlags), ImGuiItemFlags.ReadOnly) ~= 0
|
|
g.NextItemData:ClearFlags()
|
|
|
|
ImGui.PushID(label)
|
|
local set_current_color_edit_id = (g.ColorEditCurrentID == 0)
|
|
if set_current_color_edit_id then
|
|
g.ColorEditCurrentID = window.IDStack:back()
|
|
end
|
|
ImGui.BeginGroup()
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoSidePreview) == 0 then
|
|
flags = bit32.bor(flags, ImGuiColorEditFlags.NoSmallPreview)
|
|
end
|
|
|
|
-- Context menu: display and store options.
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoOptions) == 0 then
|
|
ImGui.ColorPickerOptionsPopup(col, flags)
|
|
end
|
|
|
|
-- Read stored options
|
|
if bit32.band(flags, ImGuiColorEditFlags.PickerMask_) == 0 then
|
|
local picker_flags = bit32.band(g.IO.ConfigColorEditFlags, ImGuiColorEditFlags.PickerMask_)
|
|
if picker_flags ~= 0 then
|
|
flags = bit32.bor(flags, picker_flags)
|
|
else
|
|
flags = bit32.bor(flags, bit32.band(ImGuiColorEditFlags.DefaultOptions_, ImGuiColorEditFlags.PickerMask_))
|
|
end
|
|
end
|
|
if bit32.band(flags, ImGuiColorEditFlags.InputMask_) == 0 then
|
|
local input_flags = bit32.band(g.IO.ConfigColorEditFlags, ImGuiColorEditFlags.InputMask_)
|
|
if input_flags ~= 0 then
|
|
flags = bit32.bor(flags, input_flags)
|
|
else
|
|
flags = bit32.bor(flags, bit32.band(ImGuiColorEditFlags.DefaultOptions_, ImGuiColorEditFlags.InputMask_))
|
|
end
|
|
end
|
|
IM_ASSERT(ImIsPowerOfTwo(bit32.band(flags, ImGuiColorEditFlags.PickerMask_))) -- Check that only 1 is selected
|
|
IM_ASSERT(ImIsPowerOfTwo(bit32.band(flags, ImGuiColorEditFlags.InputMask_))) -- Check that only 1 is selected
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoOptions) == 0 then
|
|
flags = bit32.bor(flags, bit32.band(g.IO.ConfigColorEditFlags, ImGuiColorEditFlags.AlphaBar))
|
|
end
|
|
|
|
-- Setup
|
|
local components = (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0) and 3 or 4
|
|
local alpha_bar = (bit32.band(flags, ImGuiColorEditFlags.AlphaBar) ~= 0) and (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) == 0)
|
|
local picker_pos = ImVec2()
|
|
ImVec2_Copy(picker_pos, window.DC.CursorPos)
|
|
local square_sz = ImGui.GetFrameHeight()
|
|
local bars_width = square_sz -- Arbitrary smallish width of Hue/Alpha picking bars
|
|
local sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar and 2 or 1) * (bars_width + style.ItemInnerSpacing.x)) -- Saturation/Value picking box
|
|
local bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x
|
|
local bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x
|
|
local bars_triangles_half_sz = IM_TRUNC(bars_width * 0.20)
|
|
|
|
backup_initial_col[1], backup_initial_col[2], backup_initial_col[3], backup_initial_col[4] = col[1], col[2], col[3], col[4]
|
|
|
|
local wheel_thickness = sv_picker_size * 0.08
|
|
local wheel_r_outer = sv_picker_size * 0.50
|
|
local wheel_r_inner = wheel_r_outer - wheel_thickness
|
|
local wheel_center = ImVec2(picker_pos.x + (sv_picker_size + bars_width) * 0.5, picker_pos.y + sv_picker_size * 0.5)
|
|
|
|
-- Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic.
|
|
local triangle_rotate = bit32.band(flags, ImGuiColorEditFlags.PickerNoRotate) == 0
|
|
local triangle_r = wheel_r_inner - math.floor(sv_picker_size * 0.027)
|
|
local triangle_pa, triangle_pb, triangle_pc
|
|
if triangle_rotate then triangle_pa = ImVec2( triangle_r, 0.0) else triangle_pa = ImVec2( triangle_r * 0.866, triangle_r * 0.5) end -- Hue point
|
|
if triangle_rotate then triangle_pb = ImVec2(triangle_r * -0.5, triangle_r * -0.866) else triangle_pb = ImVec2( 0.0, -triangle_r) end -- Black point
|
|
if triangle_rotate then triangle_pc = ImVec2(triangle_r * -0.5, triangle_r * 0.866) else triangle_pc = ImVec2(triangle_r * -0.866, triangle_r * 0.5) end -- White point
|
|
|
|
local H = col[1]; local S = col[2]; local V = col[3]
|
|
local R = col[1]; local G = col[2]; local B = col[3]
|
|
if bit32.band(flags, ImGuiColorEditFlags.InputRGB) ~= 0 then
|
|
-- Hue is lost when converting from grayscale rgb (saturation=0). Restore it.
|
|
H, S, V = ImGui.ColorConvertRGBtoHSV(R, G, B)
|
|
H, S, V = ColorEditRestoreHS(col, H, S, V)
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.InputHSV) ~= 0 then
|
|
R, G, B = ImGui.ColorConvertHSVtoRGB(H, S, V)
|
|
end
|
|
|
|
local value_changed = false; local value_changed_h = false; local value_changed_sv = false
|
|
|
|
ImGui.PushItemFlag(ImGuiItemFlags.NoNav, true)
|
|
if bit32.band(flags, ImGuiColorEditFlags.PickerHueWheel) ~= 0 then
|
|
-- Hue wheel + SV triangle logic
|
|
ImGui.InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size))
|
|
if ImGui.IsItemActive() and not is_readonly then
|
|
local initial_off = g.IO.MouseClickedPos[0] - wheel_center
|
|
local current_off = g.IO.MousePos - wheel_center
|
|
local initial_dist2 = ImLengthSqr(initial_off)
|
|
|
|
if initial_dist2 >= (wheel_r_inner - 1) * (wheel_r_inner - 1) and initial_dist2 <= (wheel_r_outer + 1) * (wheel_r_outer + 1) then
|
|
-- Interactive with Hue wheel
|
|
H = ImAtan2(current_off.y, current_off.x) / IM_PI * 0.5
|
|
if H < 0.0 then
|
|
H = H + 1.0
|
|
end
|
|
value_changed = true
|
|
value_changed_h = true
|
|
end
|
|
|
|
local cos_hue_angle = triangle_rotate and ImCos(-H * 2.0 * IM_PI) or 1.0
|
|
local sin_hue_angle = triangle_rotate and ImSin(-H * 2.0 * IM_PI) or 0.0
|
|
|
|
if ImStd.ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle)) then
|
|
-- Interacting with SV triangle
|
|
local current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle)
|
|
if not ImStd.ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated) then
|
|
current_off_unrotated = ImStd.ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated)
|
|
end
|
|
local uu, vv, ww
|
|
uu, vv, ww = ImStd.ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated)
|
|
V = ImClamp(1.0 - vv, 0.0001, 1.0)
|
|
S = ImClamp(uu / V, 0.0001, 1.0)
|
|
value_changed = true
|
|
value_changed_sv = true
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoOptions) == 0 then
|
|
ImGui.OpenPopupOnItemClick("context", ImGuiPopupFlags.MouseButtonRight)
|
|
end
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.PickerHueBar) ~= 0 then
|
|
-- SV rectangle logic
|
|
ImGui.InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size))
|
|
if ImGui.IsItemActive() and not is_readonly then
|
|
S = ImSaturate((io.MousePos.x - picker_pos.x) / ImMax(sv_picker_size - 1, 0.0001))
|
|
V = 1.0 - ImSaturate((io.MousePos.y - picker_pos.y) / ImMax(sv_picker_size - 1, 0.0001))
|
|
H = ColorEditRestoreH(col, H) -- Greatly reduces hue jitter and reset to 0 when hue == 255 and color is rapidly modified using SV square.
|
|
value_changed = true
|
|
value_changed_sv = true
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoOptions) == 0 then
|
|
ImGui.OpenPopupOnItemClick("context", ImGuiPopupFlags.MouseButtonRight)
|
|
end
|
|
|
|
-- Hue bar logic
|
|
ImGui.SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y))
|
|
ImGui.InvisibleButton("hue", ImVec2(bars_width, sv_picker_size))
|
|
if ImGui.IsItemActive() and not is_readonly then
|
|
H = ImSaturate((io.MousePos.y - picker_pos.y) / ImMax(sv_picker_size - 1, 0.0001))
|
|
value_changed = true
|
|
value_changed_h = true
|
|
end
|
|
end
|
|
|
|
-- Alpha bar logic
|
|
if alpha_bar then
|
|
ImGui.SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y))
|
|
ImGui.InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size))
|
|
if ImGui.IsItemActive() then
|
|
col[4] = 1.0 - ImSaturate((io.MousePos.y - picker_pos.y) / ImMax(sv_picker_size - 1, 0.0001))
|
|
value_changed = true
|
|
end
|
|
end
|
|
ImGui.PopItemFlag()
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoSidePreview) == 0 then
|
|
ImGui.SameLine(0, style.ItemInnerSpacing.x)
|
|
ImGui.BeginGroup()
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoLabel) == 0 then
|
|
local label_display_end = ImGui.FindRenderedTextEnd(label)
|
|
if label ~= "" and label_display_end > 1 then
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoSidePreview) ~= 0 then
|
|
ImGui.SameLine(0, style.ItemInnerSpacing.x)
|
|
end
|
|
ImGui.TextEx(label, label_display_end)
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoSidePreview) == 0 then
|
|
ImGui.PushItemFlag(ImGuiItemFlags.NoNavDefaultFocus, true)
|
|
local col_v4 = ImVec4(col[1], col[2], col[3], (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0) and 1.0 or col[4])
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoLabel) ~= 0 then
|
|
ImGui.Text("Current")
|
|
end
|
|
|
|
local sub_flags_to_forward = bit32.bor(ImGuiColorEditFlags.InputMask_, ImGuiColorEditFlags.HDR, ImGuiColorEditFlags.AlphaMask_, ImGuiColorEditFlags.NoTooltip)
|
|
|
|
ImGui.ColorButton("##current", col_v4, bit32.band(flags, sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2))
|
|
|
|
if ref_col ~= nil then
|
|
ImGui.Text("Original")
|
|
local ref_col_v4 = ImVec4(ref_col[1], ref_col[2], ref_col[3], (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0) and 1.0 or ref_col[4])
|
|
if ImGui.ColorButton("##original", ref_col_v4, bit32.band(flags, sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2)) then
|
|
for i = 1, components do
|
|
col[i] = ref_col[i]
|
|
end
|
|
value_changed = true
|
|
end
|
|
end
|
|
|
|
ImGui.PopItemFlag()
|
|
ImGui.EndGroup()
|
|
end
|
|
|
|
-- Convert back color to RGB
|
|
if value_changed_h or value_changed_sv then
|
|
if bit32.band(flags, ImGuiColorEditFlags.InputRGB) ~= 0 then
|
|
col[1], col[2], col[3] = ImGui.ColorConvertHSVtoRGB(H, S, V) -- Lua 1-based indexing
|
|
g.ColorEditSavedHue = H
|
|
g.ColorEditSavedSat = S
|
|
g.ColorEditSavedID = g.ColorEditCurrentID
|
|
g.ColorEditSavedColor = ImGui.ColorConvertFloat4ToU32(ImVec4(col[1], col[2], col[3], 0))
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.InputHSV) ~= 0 then
|
|
col[1] = H
|
|
col[2] = S
|
|
col[3] = V
|
|
end
|
|
end
|
|
|
|
-- R,G,B and H,S,V slider color editor
|
|
local value_changed_fix_hue_wrap = false
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoInputs) == 0 then
|
|
ImGui.PushItemWidth((alpha_bar and bar1_pos_x or bar0_pos_x) + bars_width - picker_pos.x)
|
|
|
|
local sub_flags_to_forward = bit32.bor(ImGuiColorEditFlags.DataTypeMask_, ImGuiColorEditFlags.InputMask_, ImGuiColorEditFlags.HDR, ImGuiColorEditFlags.AlphaMask_, ImGuiColorEditFlags.NoOptions, ImGuiColorEditFlags.NoTooltip, ImGuiColorEditFlags.NoSmallPreview)
|
|
local sub_flags = bit32.bor(bit32.band(flags, sub_flags_to_forward), ImGuiColorEditFlags.NoPicker)
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.DisplayRGB) ~= 0 or bit32.band(flags, ImGuiColorEditFlags.DisplayMask_) == 0 then
|
|
if ImGui.ColorEdit4("##rgb", col, bit32.bor(sub_flags, ImGuiColorEditFlags.DisplayRGB)) then
|
|
-- FIXME: Hackily differentiating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget.
|
|
-- For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050)
|
|
value_changed_fix_hue_wrap = (g.ActiveId ~= 0 and not g.ActiveIdAllowOverlap)
|
|
value_changed = true
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.DisplayHSV) ~= 0 or bit32.band(flags, ImGuiColorEditFlags.DisplayMask_) == 0 then
|
|
if ImGui.ColorEdit4("##hsv", col, bit32.bor(sub_flags, ImGuiColorEditFlags.DisplayHSV)) then
|
|
value_changed = true
|
|
end
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.DisplayHex) ~= 0 or bit32.band(flags, ImGuiColorEditFlags.DisplayMask_) == 0 then
|
|
if ImGui.ColorEdit4("##hex", col, bit32.bor(sub_flags, ImGuiColorEditFlags.DisplayHex)) then
|
|
value_changed = true
|
|
end
|
|
end
|
|
|
|
ImGui.PopItemWidth()
|
|
end
|
|
|
|
-- Try to cancel hue wrap (after ColorEdit4 call), if any
|
|
if value_changed_fix_hue_wrap and bit32.band(flags, ImGuiColorEditFlags.InputRGB) ~= 0 then
|
|
local new_H, new_S, new_V = ImGui.ColorConvertRGBtoHSV(col[1], col[2], col[3]) -- Lua 1-based indexing
|
|
|
|
if new_H <= 0 and H > 0 then
|
|
if new_V <= 0 and V ~= new_V then
|
|
col[1], col[2], col[3] = ImGui.ColorConvertHSVtoRGB(H, S, (new_V <= 0) and (V * 0.5) or new_V)
|
|
elseif new_S <= 0 then
|
|
col[1], col[2], col[3] = ImGui.ColorConvertHSVtoRGB(H, (new_S <= 0) and (S * 0.5) or new_S, new_V)
|
|
end
|
|
end
|
|
end
|
|
|
|
if value_changed then
|
|
if bit32.band(flags, ImGuiColorEditFlags.InputRGB) ~= 0 then
|
|
R = col[1]
|
|
G = col[2]
|
|
B = col[3]
|
|
H, S, V = ImGui.ColorConvertRGBtoHSV(R, G, B)
|
|
H, S, V = ColorEditRestoreHS(col, H, S, V) -- Fix local Hue as display below will use it immediately.
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.InputHSV) ~= 0 then
|
|
H = col[1]
|
|
S = col[2]
|
|
V = col[3]
|
|
R, G, B = ImGui.ColorConvertHSVtoRGB(H, S, V)
|
|
end
|
|
end
|
|
|
|
local style_alpha8 = IM_F32_TO_INT8_SAT(style.Alpha)
|
|
local col_black = IM_COL32(0, 0, 0, style_alpha8)
|
|
local col_white = IM_COL32(255, 255, 255, style_alpha8)
|
|
local col_midgrey = IM_COL32(128, 128, 128, style_alpha8)
|
|
local col_hues = { IM_COL32(255, 0, 0, style_alpha8), IM_COL32(255, 255, 0, style_alpha8), IM_COL32(0, 255, 0, style_alpha8), IM_COL32(0, 255, 255, style_alpha8), IM_COL32(0, 0, 255, style_alpha8), IM_COL32(255, 0, 255, style_alpha8), IM_COL32(255, 0, 0, style_alpha8) }
|
|
|
|
local hue_color_f = ImVec4(1, 1, 1, style.Alpha)
|
|
hue_color_f.x, hue_color_f.y, hue_color_f.z = ImGui.ColorConvertHSVtoRGB(H, 1, 1)
|
|
local hue_color32 = ImGui.ColorConvertFloat4ToU32(hue_color_f)
|
|
local user_col32_striped_of_alpha = ImGui.ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)) -- Important: this is still including the main rendering/style alpha!!
|
|
|
|
local sv_cursor_pos = ImVec2()
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.PickerHueWheel) ~= 0 then
|
|
-- Render Hue Wheel
|
|
local aeps = 0.5 / wheel_r_outer -- Half a pixel arc length in radians (2pi cancels out).
|
|
local segment_per_arc = ImMax(4, math.floor(wheel_r_outer / 12))
|
|
|
|
for n = 1, 6 do
|
|
local a0 = (n - 1) / 6.0 * 2.0 * IM_PI - aeps
|
|
local a1 = n / 6.0 * 2.0 * IM_PI + aeps
|
|
local vert_start_idx = draw_list.VtxBuffer.Size + 1
|
|
|
|
draw_list:PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer) * 0.5, a0, a1, segment_per_arc)
|
|
draw_list:PathStroke(col_white, wheel_thickness)
|
|
|
|
local vert_end_idx = draw_list.VtxBuffer.Size + 1
|
|
|
|
-- Paint colors over existing vertices
|
|
local gradient_p0 = ImVec2(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner)
|
|
local gradient_p1 = ImVec2(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner)
|
|
ImGui.ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n + 1])
|
|
end
|
|
|
|
-- Render Cursor + preview on Hue Wheel
|
|
local cos_hue_angle = ImCos(H * 2.0 * IM_PI)
|
|
local sin_hue_angle = ImSin(H * 2.0 * IM_PI)
|
|
|
|
local hue_cursor_pos = ImVec2(wheel_center.x + cos_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5, wheel_center.y + sin_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5)
|
|
|
|
local hue_cursor_rad = value_changed_h and (wheel_thickness * 0.65) or (wheel_thickness * 0.55)
|
|
local hue_cursor_segments = draw_list:_CalcCircleAutoSegmentCount(hue_cursor_rad) -- Lock segment count so the +1 one matches others.
|
|
|
|
draw_list:AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments)
|
|
draw_list:AddCircle(hue_cursor_pos, hue_cursor_rad + 1, col_midgrey, hue_cursor_segments)
|
|
draw_list:AddCircle(hue_cursor_pos, hue_cursor_rad, col_white, hue_cursor_segments)
|
|
|
|
if triangle_rotate == false then
|
|
cos_hue_angle = 1.0
|
|
sin_hue_angle = 0.0
|
|
end
|
|
|
|
-- Render SV triangle (rotated according to hue)
|
|
local tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle)
|
|
local trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle)
|
|
local trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle)
|
|
|
|
local uv_white = ImGui.GetFontTexUvWhitePixel()
|
|
draw_list:PrimReserve(3, 3)
|
|
draw_list:PrimVtx(tra, uv_white, hue_color32)
|
|
draw_list:PrimVtx(trb, uv_white, col_black)
|
|
draw_list:PrimVtx(trc, uv_white, col_white)
|
|
draw_list:AddTriangle(tra, trb, trc, col_midgrey, 1.5)
|
|
|
|
sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V))
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.PickerHueBar) ~= 0 then
|
|
-- Render SV Square
|
|
draw_list:AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), col_white, hue_color32, hue_color32, col_white)
|
|
draw_list:AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0, 0, col_black, col_black)
|
|
ImGui.RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0.0)
|
|
|
|
-- Sneakily prevent the circle to stick out too much
|
|
sv_cursor_pos.x = ImClamp(IM_ROUND(picker_pos.x + ImSaturate(S) * sv_picker_size), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2)
|
|
sv_cursor_pos.y = ImClamp(IM_ROUND(picker_pos.y + ImSaturate(1 - V) * sv_picker_size), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2)
|
|
|
|
-- Render Hue Bar
|
|
for i = 1, 6 do
|
|
draw_list:AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + (i - 1) * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + i * (sv_picker_size / 6)), col_hues[i], col_hues[i], col_hues[i + 1], col_hues[i + 1])
|
|
end
|
|
|
|
local bar0_line_y = IM_ROUND(picker_pos.y + H * sv_picker_size)
|
|
ImGui.RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0)
|
|
RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0, style.Alpha)
|
|
end
|
|
|
|
-- Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range)
|
|
local sv_cursor_rad = value_changed_sv and (wheel_thickness * 0.55) or (wheel_thickness * 0.40)
|
|
local sv_cursor_segments = draw_list:_CalcCircleAutoSegmentCount(sv_cursor_rad) -- Lock segment count so the +1 one matches others.
|
|
draw_list:AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, sv_cursor_segments)
|
|
draw_list:AddCircle(sv_cursor_pos, sv_cursor_rad + 1, col_midgrey, sv_cursor_segments)
|
|
draw_list:AddCircle(sv_cursor_pos, sv_cursor_rad, col_white, sv_cursor_segments)
|
|
|
|
-- Render alpha bar
|
|
if alpha_bar then
|
|
local alpha = ImSaturate(col[4])
|
|
local bar1_bb = ImRect(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size)
|
|
ImGui.RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, 0, bar1_bb:GetWidth() / 2.0, ImVec2(0.0, 0.0))
|
|
draw_list:AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, bit32.band(user_col32_striped_of_alpha, bit32.bnot(IM_COL32_A_MASK)), bit32.band(user_col32_striped_of_alpha, bit32.bnot(IM_COL32_A_MASK)))
|
|
|
|
local bar1_line_y = IM_ROUND(picker_pos.y + (1.0 - alpha) * sv_picker_size)
|
|
ImGui.RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0)
|
|
RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0, style.Alpha)
|
|
end
|
|
|
|
ImGui.EndGroup()
|
|
|
|
if value_changed then
|
|
for i = 1, components do
|
|
if backup_initial_col[i] ~= col[i] then
|
|
break
|
|
end
|
|
if i == components then
|
|
value_changed = false
|
|
end
|
|
end
|
|
end
|
|
|
|
if value_changed and g.LastItemData.ID ~= 0 then -- In case of ID collision, the second EndGroup() won't catch g.ActiveId
|
|
ImGui.MarkItemEdited(g.LastItemData.ID)
|
|
end
|
|
|
|
if set_current_color_edit_id then
|
|
g.ColorEditCurrentID = 0
|
|
end
|
|
|
|
ImGui.PopID()
|
|
|
|
return value_changed
|
|
end
|
|
|
|
end
|
|
|
|
--- @param desc_id string
|
|
--- @param col ImVec4
|
|
--- @param flags? ImGuiColorEditFlags
|
|
--- @param size_arg? ImVec2
|
|
@native
|
|
function ImGui.ColorButton(desc_id, col, flags, size_arg)
|
|
if flags == nil then flags = 0 end
|
|
if size_arg == nil then size_arg = ImVec2(0, 0) end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local id = window:GetID(desc_id)
|
|
local default_size = ImGui.GetFrameHeight()
|
|
local size = ImVec2(size_arg.x == 0.0 and default_size or size_arg.x, size_arg.y == 0.0 and default_size or size_arg.y)
|
|
local bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + size)
|
|
ImGui.ItemSize(bb, (size.y >= default_size) and g.Style.FramePadding.y or 0.0)
|
|
if not ImGui.ItemAdd(bb, id) then
|
|
return false
|
|
end
|
|
|
|
local pressed, hovered, _ = ImGui.ButtonBehavior(bb, id)
|
|
|
|
if bit32.band(flags, bit32.bor(ImGuiColorEditFlags.NoAlpha, ImGuiColorEditFlags.AlphaOpaque)) ~= 0 then
|
|
flags = bit32.band(flags, bit32.bnot(bit32.bor(ImGuiColorEditFlags.AlphaNoBg, ImGuiColorEditFlags.AlphaPreviewHalf)))
|
|
end
|
|
|
|
local col_rgb = ImVec4(col.x, col.y, col.z, col.w)
|
|
if bit32.band(flags, ImGuiColorEditFlags.InputHSV) ~= 0 then
|
|
col_rgb.x, col_rgb.y, col_rgb.z = ImGui.ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z)
|
|
end
|
|
|
|
local col_rgb_without_alpha = ImVec4(col_rgb.x, col_rgb.y, col_rgb.z, 1.0)
|
|
local grid_step = ImMin(size.x, size.y) / 2.99
|
|
local rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5)
|
|
local bb_inner = ImRect()
|
|
ImRect_Copy(bb_inner, bb)
|
|
local off = 0.0
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoBorder) == 0 then
|
|
off = -0.75
|
|
bb_inner:Expand(off)
|
|
end
|
|
if bit32.band(flags, ImGuiColorEditFlags.AlphaPreviewHalf) ~= 0 and col_rgb.w < 1.0 then
|
|
local mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5)
|
|
if bit32.band(flags, ImGuiColorEditFlags.AlphaNoBg) == 0 then
|
|
ImGui.RenderColorRectWithAlphaCheckerboard(window.DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, ImGui.GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags.RoundCornersRight)
|
|
else
|
|
window.DrawList:AddRectFilled(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, ImGui.GetColorU32(col_rgb), rounding, ImDrawFlags.RoundCornersRight)
|
|
end
|
|
window.DrawList:AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), ImGui.GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags.RoundCornersLeft)
|
|
else
|
|
local col_source = (bit32.band(flags, ImGuiColorEditFlags.AlphaOpaque) ~= 0) and col_rgb_without_alpha or col_rgb
|
|
if col_source.w < 1.0 and bit32.band(flags, ImGuiColorEditFlags.AlphaNoBg) == 0 then
|
|
ImGui.RenderColorRectWithAlphaCheckerboard(window.DrawList, bb_inner.Min, bb_inner.Max, ImGui.GetColorU32(col_source), grid_step, ImVec2(off, off), rounding)
|
|
else
|
|
window.DrawList:AddRectFilled(bb_inner.Min, bb_inner.Max, ImGui.GetColorU32(col_source), rounding)
|
|
end
|
|
end
|
|
ImGui.RenderNavCursor(bb, id)
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoBorder) == 0 then
|
|
if g.Style.FrameBorderSize > 0.0 then
|
|
ImGui.RenderFrameBorder(bb.Min, bb.Max, rounding)
|
|
else
|
|
window.DrawList:AddRect(bb.Min, bb.Max, ImGui.GetColorU32(ImGuiCol.FrameBg), rounding)
|
|
end
|
|
end
|
|
|
|
-- Drag and Drop Source
|
|
-- NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test.
|
|
-- if g.ActiveId == id and bit32.band(flags, ImGuiColorEditFlags.NoDragDrop) == 0 and ImGui.BeginDragDropSource() then
|
|
-- if bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0 then
|
|
-- ImGui.SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, col_rgb, ImGuiCond.Once)
|
|
-- else
|
|
-- ImGui.SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, col_rgb, ImGuiCond.Once)
|
|
-- end
|
|
-- ImGui.ColorButton(desc_id, col, flags)
|
|
-- ImGui.SameLine()
|
|
-- ImGui.TextEx("Color")
|
|
-- ImGui.EndDragDropSource()
|
|
-- end
|
|
|
|
-- Tooltip
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoTooltip) == 0 and hovered and ImGui.IsItemHovered(ImGuiHoveredFlags.ForTooltip) then
|
|
ImGui.ColorTooltip(desc_id, col, bit32.band(flags, bit32.bor(ImGuiColorEditFlags.InputMask_, ImGuiColorEditFlags.AlphaMask_)))
|
|
end
|
|
|
|
return pressed
|
|
end
|
|
|
|
--- @param text? string
|
|
--- @param col ImVec4
|
|
--- @param flags ImGuiColorEditFlags
|
|
function ImGui.ColorTooltip(text, col, flags)
|
|
local g = GImGui
|
|
|
|
if not ImGui.BeginTooltipEx(ImGuiTooltipFlags.OverridePrevious, ImGuiWindowFlags.None) then
|
|
return
|
|
end
|
|
|
|
local text_end = text and ImGui.FindRenderedTextEnd(text, nil) or 1
|
|
if text_end > 1 then
|
|
--- @cast text string
|
|
ImGui.TextEx(text, text_end)
|
|
ImGui.Separator()
|
|
end
|
|
|
|
local sz = ImVec2(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2)
|
|
local cf = ImVec4(col.x, col.y, col.z, (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0) and 1.0 or col.w)
|
|
local cr = IM_F32_TO_INT8_SAT(col.x)
|
|
local cg = IM_F32_TO_INT8_SAT(col.y)
|
|
local cb = IM_F32_TO_INT8_SAT(col.z)
|
|
local ca = (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0) and 255 or IM_F32_TO_INT8_SAT(col.w)
|
|
|
|
local flags_to_forward = bit32.bor(ImGuiColorEditFlags.InputMask_, ImGuiColorEditFlags.AlphaMask_)
|
|
ImGui.ColorButton("##preview", cf, bit32.bor(bit32.band(flags, flags_to_forward), ImGuiColorEditFlags.NoTooltip), sz)
|
|
ImGui.SameLine()
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.InputRGB) ~= 0 or bit32.band(flags, ImGuiColorEditFlags.InputMask_) == 0 then
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0 then
|
|
ImGui.Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col.x, col.y, col.z)
|
|
else
|
|
ImGui.Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col.x, col.y, col.z, col.w)
|
|
end
|
|
elseif bit32.band(flags, ImGuiColorEditFlags.InputHSV) ~= 0 then
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0 then
|
|
ImGui.Text("H: %.3f, S: %.3f, V: %.3f", col.x, col.y, col.z)
|
|
else
|
|
ImGui.Text("H: %.3f, S: %.3f, V: %.3f, A: %.3f", col.x, col.y, col.z, col.w)
|
|
end
|
|
end
|
|
|
|
ImGui.EndTooltip()
|
|
end
|
|
|
|
--- @param col float[]
|
|
--- @param flags ImGuiColorEditFlags
|
|
function ImGui.ColorEditOptionsPopup(col, flags)
|
|
local allow_opt_inputs = bit32.band(flags, ImGuiColorEditFlags.DisplayMask_) == 0
|
|
local allow_opt_datatype = bit32.band(flags, ImGuiColorEditFlags.DataTypeMask_) == 0
|
|
|
|
if (not allow_opt_inputs and not allow_opt_datatype) or not ImGui.BeginPopup("context") then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
ImGui.PushItemFlag(ImGuiItemFlags.NoMarkEdited, true)
|
|
local opts = g.IO.ConfigColorEditFlags
|
|
if allow_opt_inputs then
|
|
if ImGui.RadioButtonEx("RGB", bit32.band(opts, ImGuiColorEditFlags.DisplayRGB) ~= 0) then
|
|
opts = bit32.bor(bit32.band(opts, bit32.bnot(ImGuiColorEditFlags.DisplayMask_)), ImGuiColorEditFlags.DisplayRGB)
|
|
end
|
|
if ImGui.RadioButtonEx("HSV", bit32.band(opts, ImGuiColorEditFlags.DisplayHSV) ~= 0) then
|
|
opts = bit32.bor(bit32.band(opts, bit32.bnot(ImGuiColorEditFlags.DisplayMask_)), ImGuiColorEditFlags.DisplayHSV)
|
|
end
|
|
if ImGui.RadioButtonEx("Hex", bit32.band(opts, ImGuiColorEditFlags.DisplayHex) ~= 0) then
|
|
opts = bit32.bor(bit32.band(opts, bit32.bnot(ImGuiColorEditFlags.DisplayMask_)), ImGuiColorEditFlags.DisplayHex)
|
|
end
|
|
end
|
|
if allow_opt_datatype then
|
|
if allow_opt_inputs then ImGui.Separator() end
|
|
if ImGui.RadioButtonEx("0..255", bit32.band(opts, ImGuiColorEditFlags.Uint8) ~= 0) then
|
|
opts = bit32.bor(bit32.band(opts, bit32.bnot(ImGuiColorEditFlags.DataTypeMask_)), ImGuiColorEditFlags.Uint8)
|
|
end
|
|
if ImGui.RadioButtonEx("0.00..1.00", bit32.band(opts, ImGuiColorEditFlags.Float) ~= 0) then
|
|
opts = bit32.bor(bit32.band(opts, bit32.bnot(ImGuiColorEditFlags.DataTypeMask_)), ImGuiColorEditFlags.Float)
|
|
end
|
|
end
|
|
|
|
if allow_opt_inputs or allow_opt_datatype then
|
|
ImGui.Separator()
|
|
end
|
|
if ImGui.Button("Copy as..", ImVec2(-1, 0)) then
|
|
ImGui.OpenPopup("Copy")
|
|
end
|
|
if ImGui.BeginPopup("Copy") then
|
|
local cr = IM_F32_TO_INT8_SAT(col[1])
|
|
local cg = IM_F32_TO_INT8_SAT(col[2])
|
|
local cb = IM_F32_TO_INT8_SAT(col[3])
|
|
local ca = (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0) and 255 or IM_F32_TO_INT8_SAT(col[4])
|
|
|
|
local buf1 = ImFormatString("(%.3ff, %.3ff, %.3ff, %.3ff)", col[1], col[2], col[3], (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) ~= 0) and 1.0 or col[4])
|
|
if ImGui.Selectable(buf1) then
|
|
ImGui.SetClipboardText(buf1)
|
|
end
|
|
|
|
local buf2 = ImFormatString("(%d,%d,%d,%d)", cr, cg, cb, ca)
|
|
if ImGui.Selectable(buf2) then
|
|
ImGui.SetClipboardText(buf2)
|
|
end
|
|
|
|
local buf3 = ImFormatString("#%02X%02X%02X", cr, cg, cb)
|
|
if ImGui.Selectable(buf3) then
|
|
ImGui.SetClipboardText(buf3)
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiColorEditFlags.NoAlpha) == 0 then
|
|
local buf4 = ImFormatString("#%02X%02X%02X%02X", cr, cg, cb, ca)
|
|
if ImGui.Selectable(buf4) then
|
|
ImGui.SetClipboardText(buf4)
|
|
end
|
|
end
|
|
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
g.IO.ConfigColorEditFlags = opts
|
|
ImGui.PopItemFlag()
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
--- @param ref_col float[]
|
|
--- @param flags ImGuiColorEditFlags
|
|
function ImGui.ColorPickerOptionsPopup(ref_col, flags)
|
|
local allow_opt_picker = bit32.band(flags, ImGuiColorEditFlags.PickerMask_) == 0
|
|
local allow_opt_alpha_bar = (bit32.band(flags, ImGuiColorEditFlags.NoAlpha) == 0) and (bit32.band(flags, ImGuiColorEditFlags.AlphaBar) == 0)
|
|
|
|
if (not allow_opt_picker and not allow_opt_alpha_bar) or not ImGui.BeginPopup("context") then
|
|
return
|
|
end
|
|
|
|
local g = GImGui
|
|
ImGui.PushItemFlag(ImGuiItemFlags.NoMarkEdited, true)
|
|
if allow_opt_picker then
|
|
local picker_size = ImVec2(g.FontSize * 8, ImMax(g.FontSize * 8 - (ImGui.GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0)) -- FIXME: Picker size copied from main picker function
|
|
ImGui.PushItemWidth(picker_size.x)
|
|
for picker_type = 0, 1 do
|
|
if picker_type > 0 then
|
|
ImGui.Separator()
|
|
end
|
|
ImGui.PushID(picker_type)
|
|
local picker_flags = bit32.bor(ImGuiColorEditFlags.NoInputs, ImGuiColorEditFlags.NoOptions, ImGuiColorEditFlags.NoLabel, ImGuiColorEditFlags.NoSidePreview, bit32.band(flags, ImGuiColorEditFlags.NoAlpha))
|
|
if picker_type == 0 then
|
|
picker_flags = bit32.bor(picker_flags, ImGuiColorEditFlags.PickerHueBar)
|
|
end
|
|
if picker_type == 1 then
|
|
picker_flags = bit32.bor(picker_flags, ImGuiColorEditFlags.PickerHueWheel)
|
|
end
|
|
local backup_pos = ImGui.GetCursorScreenPos()
|
|
-- By default, Selectable() is closing popup
|
|
if ImGui.Selectable("##selectable", false, 0, picker_size) then
|
|
g.IO.ConfigColorEditFlags = bit32.bor(bit32.band(g.IO.ConfigColorEditFlags, bit32.bnot(ImGuiColorEditFlags.PickerMask_)), bit32.band(picker_flags, ImGuiColorEditFlags.PickerMask_))
|
|
end
|
|
ImGui.SetCursorScreenPos(backup_pos)
|
|
local previewing_ref_col = ImVec4()
|
|
for i = 1, (bit32.band(picker_flags, ImGuiColorEditFlags.NoAlpha) ~= 0 and 3 or 4) do
|
|
previewing_ref_col[i] = ref_col[i]
|
|
end
|
|
ImGui.ColorPicker4("##previewing_picker", previewing_ref_col, picker_flags)
|
|
ImGui.PopID()
|
|
end
|
|
ImGui.PopItemWidth()
|
|
end
|
|
if allow_opt_alpha_bar then
|
|
if allow_opt_picker then
|
|
ImGui.Separator()
|
|
end
|
|
_, g.IO.ConfigColorEditFlags = ImGui.CheckboxFlags("Alpha Bar", g.IO.ConfigColorEditFlags, ImGuiColorEditFlags.AlphaBar)
|
|
end
|
|
ImGui.PopItemFlag()
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] TREES
|
|
----------------------------------------------------------------
|
|
|
|
-- va_list variants: identical in Lua (varargs)
|
|
ImGui.TextColoredV = function(...) return ImGui.TextColored(...) end
|
|
ImGui.TextDisabledV = function(...) return ImGui.TextDisabled(...) end
|
|
ImGui.TextWrappedV = function(...) return ImGui.TextWrapped(...) end
|
|
ImGui.TextAlignedV = function(...) return ImGui.TextAligned(...) end
|
|
ImGui.LabelTextV = function(...) return ImGui.LabelText(...) end
|
|
ImGui.BulletTextV = function(...) return ImGui.BulletText(...) end
|
|
|
|
--- @param data_type ImGuiDataType
|
|
--- @param v number
|
|
function ImGui.SetNextItemRefVal(data_type, v)
|
|
local g = GImGui
|
|
g.NextItemData.HasFlags = bit32.bor(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasRefVal)
|
|
g.NextItemData.RefVal = v
|
|
end
|
|
|
|
-- Overloads: TreeNode(label) / TreeNode(str_id, fmt, ...)
|
|
--- @param label string
|
|
@native
|
|
function ImGui.TreeNode(label, fmt, ...)
|
|
if fmt ~= nil then
|
|
return ImGui.TreeNodeEx(label, 0, fmt, ...)
|
|
end
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
local id = window:GetID(label)
|
|
return ImGui.TreeNodeBehavior(id, ImGuiTreeNodeFlags.None, label, nil)
|
|
end
|
|
|
|
function ImGui.TreeNodeV(str_id, fmt, ...)
|
|
return ImGui.TreeNodeExV(str_id, 0, fmt, ...)
|
|
end
|
|
|
|
-- Overloads: TreeNodeEx(label, flags) / TreeNodeEx(str_id, flags, fmt, ...)
|
|
--- @param label string
|
|
--- @param flags? ImGuiTreeNodeFlags
|
|
function ImGui.TreeNodeEx(label, flags, fmt, ...)
|
|
if flags == nil then flags = 0 end
|
|
if fmt ~= nil then
|
|
return ImGui.TreeNodeExV(label, flags, fmt, ...)
|
|
end
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
local id = window:GetID(label)
|
|
return ImGui.TreeNodeBehavior(id, flags, label, nil)
|
|
end
|
|
|
|
--- @param str_id string|ImGuiID
|
|
function ImGui.TreeNodeExV(str_id, flags, fmt, ...)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
local id = window:GetID(str_id)
|
|
local label = (select("#", ...) > 0) and string.format(fmt, ...) or fmt
|
|
return ImGui.TreeNodeBehavior(id, flags, label, #label + 1)
|
|
end
|
|
|
|
--- @param storage_id ImGuiID
|
|
function ImGui.TreeNodeGetOpen(storage_id)
|
|
local g = GImGui
|
|
local storage = g.CurrentWindow.DC.StateStorage
|
|
return (storage[storage_id]) and true or false
|
|
end
|
|
|
|
--- @param storage_id ImGuiID
|
|
--- @param is_open bool
|
|
function ImGui.TreeNodeSetOpen(storage_id, is_open)
|
|
local g = GImGui
|
|
local storage = g.CurrentWindow.DC.StateStorage
|
|
storage[storage_id] = is_open
|
|
end
|
|
|
|
--- @param storage_id ImGuiID
|
|
--- @param flags ImGuiTreeNodeFlags
|
|
function ImGui.TreeNodeUpdateNextOpen(storage_id, flags)
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.Leaf) ~= 0 then
|
|
return true
|
|
end
|
|
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local storage = window.DC.StateStorage
|
|
|
|
local is_open
|
|
if bit32.band(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasOpen) ~= 0 then
|
|
if bit32.band(g.NextItemData.OpenCond, ImGuiCond.Always) ~= 0 then
|
|
is_open = g.NextItemData.OpenVal
|
|
ImGui.TreeNodeSetOpen(storage_id, is_open)
|
|
else
|
|
local stored_value = storage[storage_id]
|
|
if stored_value == nil then
|
|
is_open = g.NextItemData.OpenVal
|
|
ImGui.TreeNodeSetOpen(storage_id, is_open)
|
|
else
|
|
is_open = stored_value and true or false
|
|
end
|
|
end
|
|
else
|
|
is_open = (storage[storage_id] == nil) and (bit32.band(flags, ImGuiTreeNodeFlags.DefaultOpen) ~= 0) or storage[storage_id]
|
|
end
|
|
|
|
if g.LogEnabled and bit32.band(flags, ImGuiTreeNodeFlags.NoAutoOpenOnLog) == 0 and (window.DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand then
|
|
is_open = true
|
|
end
|
|
|
|
return is_open
|
|
end
|
|
|
|
--- @param flags ImGuiTreeNodeFlags
|
|
--- @param x1 float
|
|
local function TreeNodeStoreStackData(flags, x1)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
|
|
g.TreeNodeStack:resize(g.TreeNodeStack.Size + 1)
|
|
local tree_node_data = g.TreeNodeStack.Data[g.TreeNodeStack.Size]
|
|
tree_node_data.ID = g.LastItemData.ID
|
|
tree_node_data.TreeFlags = flags
|
|
tree_node_data.ItemFlags = g.LastItemData.ItemFlags
|
|
ImRect_Copy(tree_node_data.NavRect, g.LastItemData.NavRect)
|
|
|
|
local draw_lines = bit32.band(flags, bit32.bor(ImGuiTreeNodeFlags.DrawLinesFull, ImGuiTreeNodeFlags.DrawLinesToNodes)) ~= 0
|
|
tree_node_data.DrawLinesX1 = draw_lines and (x1 + g.FontSize * 0.5 + g.Style.FramePadding.x) or FLT_MAX
|
|
tree_node_data.DrawLinesTableColumn = (draw_lines and g.CurrentTable) and g.CurrentTable.CurrentColumn or -1
|
|
tree_node_data.DrawLinesToNodesY2 = -FLT_MAX
|
|
window.DC.TreeHasStackDataDepthMask = bit32.bor(window.DC.TreeHasStackDataDepthMask, bit32.lshift(1, window.DC.TreeDepth))
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.DrawLinesToNodes) ~= 0 then
|
|
window.DC.TreeRecordsClippedNodesY2Mask = bit32.bor(window.DC.TreeRecordsClippedNodesY2Mask, bit32.lshift(1, window.DC.TreeDepth))
|
|
end
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
--- @param flags ImGuiTreeNodeFlags
|
|
--- @param label string
|
|
--- @param label_end? int
|
|
@native
|
|
function ImGui.TreeNodeBehavior(id, flags, label, label_end)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
|
|
local display_frame = bit32.band(flags, ImGuiTreeNodeFlags.Framed) ~= 0
|
|
local use_frame_padding = display_frame or (bit32.band(flags, ImGuiTreeNodeFlags.FramePadding) ~= 0)
|
|
local padding
|
|
if use_frame_padding then
|
|
padding = style.FramePadding
|
|
else
|
|
padding = ImVec2(style.FramePadding.x, ImMin(window.DC.CurrLineTextBaseOffset, style.FramePadding.y))
|
|
end
|
|
|
|
if label_end == nil then
|
|
label_end = ImGui.FindRenderedTextEnd(label)
|
|
end
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local text_offset_x = g.FontSize + (display_frame and (padding.x * 3) or (padding.x * 2))
|
|
local text_offset_y = use_frame_padding and ImMax(style.FramePadding.y, window.DC.CurrLineTextBaseOffset) or window.DC.CurrLineTextBaseOffset
|
|
local text_width = g.FontSize + label_size.x + padding.x * 2
|
|
|
|
local frame_height = label_size.y + padding.y * 2
|
|
local span_all_columns = bit32.band(flags, ImGuiTreeNodeFlags.SpanAllColumns) ~= 0 and (g.CurrentTable ~= nil)
|
|
local span_all_columns_label = bit32.band(flags, ImGuiTreeNodeFlags.LabelSpanAllColumns) ~= 0 and (g.CurrentTable ~= nil)
|
|
local frame_bb = ImRect()
|
|
frame_bb.Min.x = span_all_columns and window.ParentWorkRect.Min.x or (bit32.band(flags, ImGuiTreeNodeFlags.SpanFullWidth) ~= 0 and window.WorkRect.Min.x or window.DC.CursorPos.x)
|
|
frame_bb.Min.y = window.DC.CursorPos.y + (text_offset_y - padding.y)
|
|
frame_bb.Max.x = span_all_columns and window.ParentWorkRect.Max.x or (bit32.band(flags, ImGuiTreeNodeFlags.SpanLabelWidth) ~= 0 and window.DC.CursorPos.x + text_width + padding.x or window.WorkRect.Max.x)
|
|
frame_bb.Max.y = window.DC.CursorPos.y + (text_offset_y - padding.y) + frame_height
|
|
if display_frame then
|
|
local outer_extend = IM_TRUNC(window.WindowPadding.x * 0.5)
|
|
frame_bb.Min.x = frame_bb.Min.x - outer_extend
|
|
frame_bb.Max.x = frame_bb.Max.x + outer_extend
|
|
end
|
|
|
|
local text_pos = ImVec2(window.DC.CursorPos.x + text_offset_x, window.DC.CursorPos.y + text_offset_y)
|
|
ImGui.ItemSize(ImVec2(text_width, frame_height), padding.y)
|
|
|
|
local interact_bb = ImRect()
|
|
ImRect_Copy(interact_bb, frame_bb)
|
|
if bit32.band(flags, bit32.bor(ImGuiTreeNodeFlags.Framed, ImGuiTreeNodeFlags.SpanAvailWidth, ImGuiTreeNodeFlags.SpanFullWidth, ImGuiTreeNodeFlags.SpanLabelWidth, ImGuiTreeNodeFlags.SpanAllColumns)) == 0 then
|
|
interact_bb.Max.x = frame_bb.Min.x + text_width + (label_size.x > 0.0 and (style.ItemSpacing.x * 2.0) or 0.0)
|
|
end
|
|
|
|
local storage_id = (bit32.band(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasStorageID) ~= 0) and g.NextItemData.StorageId or id
|
|
local is_open = ImGui.TreeNodeUpdateNextOpen(storage_id, flags)
|
|
|
|
local is_visible
|
|
if span_all_columns or span_all_columns_label then
|
|
local backup_clip_rect_min_x = window.ClipRect.Min.x
|
|
local backup_clip_rect_max_x = window.ClipRect.Max.x
|
|
window.ClipRect.Min.x = window.ParentWorkRect.Min.x
|
|
window.ClipRect.Max.x = window.ParentWorkRect.Max.x
|
|
is_visible = ImGui.ItemAdd(interact_bb, id)
|
|
window.ClipRect.Min.x = backup_clip_rect_min_x
|
|
window.ClipRect.Max.x = backup_clip_rect_max_x
|
|
else
|
|
is_visible = ImGui.ItemAdd(interact_bb, id)
|
|
end
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasDisplayRect)
|
|
ImRect_Copy(g.LastItemData.DisplayRect, frame_bb)
|
|
|
|
local store_tree_node_stack_data = false
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.DrawLinesMask_) == 0 then
|
|
flags = bit32.bor(flags, g.Style.TreeLinesFlags)
|
|
end
|
|
local draw_tree_lines = (bit32.band(flags, bit32.bor(ImGuiTreeNodeFlags.DrawLinesFull, ImGuiTreeNodeFlags.DrawLinesToNodes)) ~= 0) and (frame_bb.Min.y < window.ClipRect.Max.y) and (g.Style.TreeLinesSize > 0.0)
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.NoTreePushOnOpen) == 0 then
|
|
store_tree_node_stack_data = draw_tree_lines
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.NavLeftJumpsToParent) ~= 0 and not g.NavIdIsAlive then
|
|
if g.NavMoveDir == ImGuiDir.Left and g.NavWindow == window and ImGui.NavMoveRequestButNoResultYet() then
|
|
store_tree_node_stack_data = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local is_leaf = bit32.band(flags, ImGuiTreeNodeFlags.Leaf) ~= 0
|
|
if not is_visible then
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.DrawLinesToNodes) ~= 0 and bit32.band(window.DC.TreeRecordsClippedNodesY2Mask, bit32.lshift(1, (window.DC.TreeDepth - 1))) ~= 0 then
|
|
local parent_data = g.TreeNodeStack.Data[g.TreeNodeStack.Size]
|
|
parent_data.DrawLinesToNodesY2 = ImMax(parent_data.DrawLinesToNodesY2, window.DC.CursorPos.y)
|
|
if frame_bb.Min.y >= window.ClipRect.Max.y then
|
|
window.DC.TreeRecordsClippedNodesY2Mask = bit32.band(window.DC.TreeRecordsClippedNodesY2Mask, bit32.bnot(bit32.lshift(1, (window.DC.TreeDepth - 1))))
|
|
end
|
|
end
|
|
if is_open and store_tree_node_stack_data then
|
|
TreeNodeStoreStackData(flags, text_pos.x - text_offset_x)
|
|
end
|
|
if is_open and bit32.band(flags, ImGuiTreeNodeFlags.NoTreePushOnOpen) == 0 then
|
|
ImGui.TreePushOverrideID(id)
|
|
end
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0))
|
|
return is_open
|
|
end
|
|
|
|
if span_all_columns or span_all_columns_label then
|
|
ImGui.TablePushBackgroundChannel()
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasClipRect)
|
|
ImRect_Copy(g.LastItemData.ClipRect, window.ClipRect)
|
|
end
|
|
|
|
local button_flags = ImGuiTreeNodeFlags.None
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.AllowOverlap) ~= 0 or bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.AllowOverlap) ~= 0 then
|
|
button_flags = bit32.bor(button_flags, ImGuiButtonFlags.AllowOverlap)
|
|
end
|
|
if not is_leaf then
|
|
button_flags = bit32.bor(button_flags, ImGuiButtonFlags.PressedOnDragDropHold)
|
|
end
|
|
|
|
local arrow_hit_x1 = (text_pos.x - text_offset_x) - style.TouchExtraPadding.x
|
|
local arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0) + style.TouchExtraPadding.x
|
|
local is_mouse_x_over_arrow = (g.IO.MousePos.x >= arrow_hit_x1 and g.IO.MousePos.x < arrow_hit_x2)
|
|
|
|
local is_multi_select = bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.IsMultiSelect) ~= 0
|
|
if is_multi_select then
|
|
flags = bit32.bor(flags, (bit32.band(flags, ImGuiTreeNodeFlags.OpenOnMask_) == 0) and bit32.bor(ImGuiTreeNodeFlags.OpenOnArrow, ImGuiTreeNodeFlags.OpenOnDoubleClick) or ImGuiTreeNodeFlags.OpenOnArrow)
|
|
end
|
|
|
|
if is_mouse_x_over_arrow then
|
|
button_flags = bit32.bor(button_flags, ImGuiButtonFlags.PressedOnClick)
|
|
elseif bit32.band(flags, ImGuiTreeNodeFlags.OpenOnDoubleClick) ~= 0 then
|
|
button_flags = bit32.bor(button_flags, ImGuiButtonFlags.PressedOnClickRelease, ImGuiButtonFlags.PressedOnDoubleClick)
|
|
else
|
|
button_flags = bit32.bor(button_flags, ImGuiButtonFlags.PressedOnClickRelease)
|
|
end
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.NoNavFocus) ~= 0 then
|
|
button_flags = bit32.bor(button_flags, ImGuiButtonFlags.NoNavFocus)
|
|
end
|
|
|
|
local selected = bit32.band(flags, ImGuiTreeNodeFlags.Selected) ~= 0
|
|
local was_selected = selected
|
|
|
|
if is_multi_select then
|
|
selected, button_flags = ImGui.MultiSelectItemHeader(id, selected, button_flags)
|
|
if is_mouse_x_over_arrow then
|
|
button_flags = bit32.band(bit32.bor(button_flags, ImGuiButtonFlags.PressedOnClick), bit32.bnot(ImGuiButtonFlags.PressedOnClickRelease))
|
|
end
|
|
else
|
|
if window ~= g.HoveredWindow or not is_mouse_x_over_arrow then
|
|
button_flags = bit32.bor(button_flags, ImGuiButtonFlags.NoKeyModsAllowed)
|
|
end
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(interact_bb, id, button_flags)
|
|
local toggled = false
|
|
if not is_leaf then
|
|
if pressed and g.DragDropHoldJustPressedId ~= id then
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.OpenOnMask_) == 0 or (g.NavActivateId == id and not is_multi_select) then
|
|
toggled = true
|
|
end
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.OpenOnArrow) ~= 0 then
|
|
toggled = toggled or (is_mouse_x_over_arrow and not g.NavHighlightItemUnderNav)
|
|
end
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.OpenOnDoubleClick) ~= 0 and g.IO.MouseClickedCount[0] == 2 then
|
|
toggled = true
|
|
end
|
|
elseif pressed and g.DragDropHoldJustPressedId == id then
|
|
IM_ASSERT(bit32.band(button_flags, ImGuiButtonFlags.PressedOnDragDropHold) ~= 0)
|
|
if not is_open then
|
|
toggled = true
|
|
else
|
|
pressed = false
|
|
end
|
|
end
|
|
|
|
if g.NavId == id and g.NavMoveDir == ImGuiDir.Left and is_open then
|
|
toggled = true
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.X)
|
|
ImGui.NavMoveRequestCancel()
|
|
end
|
|
if g.NavId == id and g.NavMoveDir == ImGuiDir.Right and not is_open then
|
|
toggled = true
|
|
ImGui.NavClearPreferredPosForAxis(ImGuiAxis.X)
|
|
ImGui.NavMoveRequestCancel()
|
|
end
|
|
|
|
if toggled then
|
|
is_open = not is_open
|
|
window.DC.StateStorage[storage_id] = is_open
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.ToggledOpen)
|
|
end
|
|
end
|
|
|
|
if is_multi_select then
|
|
local pressed_copy = pressed and not toggled
|
|
selected, pressed_copy = ImGui.MultiSelectItemFooter(id, selected, pressed_copy)
|
|
if pressed then
|
|
ImGui.SetNavID(id, window.DC.NavLayerCurrent, g.CurrentFocusScopeId, interact_bb)
|
|
end
|
|
end
|
|
|
|
if selected ~= was_selected then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.ToggledSelection)
|
|
end
|
|
|
|
-- Render
|
|
do
|
|
local text_col = ImGui.GetColorU32(ImGuiCol.Text)
|
|
local nav_render_cursor_flags = ImGuiNavRenderCursorFlags.Compact
|
|
if is_multi_select then
|
|
nav_render_cursor_flags = bit32.bor(nav_render_cursor_flags, ImGuiNavRenderCursorFlags.AlwaysDraw)
|
|
end
|
|
if display_frame then
|
|
local bg_col = ImGui.GetColorU32((held and hovered) and ImGuiCol.HeaderActive or (hovered and ImGuiCol.HeaderHovered or ImGuiCol.Header))
|
|
ImGui.RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding)
|
|
ImGui.RenderNavCursor(frame_bb, id, nav_render_cursor_flags)
|
|
if span_all_columns and not span_all_columns_label then
|
|
ImGui.TablePopBackgroundChannel()
|
|
end
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.Bullet) ~= 0 then
|
|
ImGui.RenderBullet(window.DrawList, ImVec2(text_pos.x - text_offset_x * 0.60, text_pos.y + g.FontSize * 0.5), text_col)
|
|
elseif not is_leaf then
|
|
ImGui.RenderArrow(window.DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open and ((bit32.band(flags, ImGuiTreeNodeFlags.UpsideDownArrow) ~= 0) and ImGuiDir.Up or ImGuiDir.Down) or ImGuiDir.Right, 1.0)
|
|
else
|
|
text_pos.x = text_pos.x - (text_offset_x - padding.x)
|
|
end
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.ClipLabelForTrailingButton) ~= 0 then
|
|
frame_bb.Max.x = frame_bb.Max.x - (g.FontSize + style.FramePadding.x)
|
|
end
|
|
-- if g.LogEnabled then
|
|
-- ImGui.LogSetNextTextDecoration("###", "###")
|
|
-- end
|
|
else
|
|
if hovered or selected then
|
|
local bg_col = ImGui.GetColorU32((held and hovered) and ImGuiCol.HeaderActive or (hovered and ImGuiCol.HeaderHovered or ImGuiCol.Header))
|
|
ImGui.RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false, 0.0)
|
|
end
|
|
ImGui.RenderNavCursor(frame_bb, id, nav_render_cursor_flags, 0.0)
|
|
if span_all_columns and not span_all_columns_label then
|
|
ImGui.TablePopBackgroundChannel()
|
|
end
|
|
if bit32.band(flags, ImGuiTreeNodeFlags.Bullet) ~= 0 then
|
|
ImGui.RenderBullet(window.DrawList, ImVec2(text_pos.x - text_offset_x * 0.5, text_pos.y + g.FontSize * 0.5), text_col)
|
|
elseif not is_leaf then
|
|
ImGui.RenderArrow(window.DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15), text_col, is_open and ((bit32.band(flags, ImGuiTreeNodeFlags.UpsideDownArrow) ~= 0) and ImGuiDir.Up or ImGuiDir.Down) or ImGuiDir.Right, 0.70)
|
|
end
|
|
-- if g.LogEnabled then
|
|
-- ImGui.LogSetNextTextDecoration(">", nil)
|
|
-- end
|
|
end
|
|
|
|
if draw_tree_lines then
|
|
ImGui.TreeNodeDrawLineToChildNode(ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.5))
|
|
end
|
|
|
|
if display_frame then
|
|
ImGui.RenderTextClipped(text_pos, frame_bb.Max, label, label_end, label_size)
|
|
else
|
|
ImGui.RenderText(text_pos, label, 1, label_end, false)
|
|
end
|
|
|
|
if span_all_columns_label then
|
|
ImGui.TablePopBackgroundChannel()
|
|
end
|
|
end
|
|
|
|
if is_open and store_tree_node_stack_data then
|
|
TreeNodeStoreStackData(flags, text_pos.x - text_offset_x)
|
|
end
|
|
if is_open and bit32.band(flags, ImGuiTreeNodeFlags.NoTreePushOnOpen) == 0 then
|
|
ImGui.TreePushOverrideID(id)
|
|
end
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
|
return is_open
|
|
end
|
|
|
|
--- @param target_pos ImVec2
|
|
function ImGui.TreeNodeDrawLineToChildNode(target_pos)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.DC.TreeDepth == 0 or bit32.band(window.DC.TreeHasStackDataDepthMask, bit32.lshift(1, window.DC.TreeDepth - 1)) == 0 then
|
|
return
|
|
end
|
|
|
|
local parent_data = g.TreeNodeStack.Data[g.TreeNodeStack.Size]
|
|
local x1 = ImTrunc(parent_data.DrawLinesX1)
|
|
local x2 = ImTrunc(target_pos.x - g.Style.ItemInnerSpacing.x)
|
|
local y = ImTrunc(target_pos.y)
|
|
local rounding = (g.Style.TreeLinesRounding > 0.0) and ImMin(x2 - x1, g.Style.TreeLinesRounding) or 0.0
|
|
parent_data.DrawLinesToNodesY2 = ImMax(parent_data.DrawLinesToNodesY2, y - rounding)
|
|
if x1 >= x2 then
|
|
return
|
|
end
|
|
if rounding > 0.0 then
|
|
x1 = x1 + 0.5 + rounding
|
|
window.DrawList:PathArcToFast(ImVec2(x1, y - rounding), rounding, 6, 3)
|
|
if x1 < x2 then
|
|
window.DrawList:PathLineTo(ImVec2(x2, y))
|
|
end
|
|
window.DrawList:PathStroke(ImGui.GetColorU32(ImGuiCol.TreeLines), g.Style.TreeLinesSize)
|
|
else
|
|
window.DrawList:AddLineH(x1, x2, y, ImGui.GetColorU32(ImGuiCol.TreeLines), g.Style.TreeLinesSize)
|
|
end
|
|
end
|
|
|
|
--- @param data ImGuiTreeNodeStackData
|
|
function ImGui.TreeNodeDrawLineToTreePop(data)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
local y1 = ImMax(data.NavRect.Max.y, window.ClipRect.Min.y)
|
|
local y2 = data.DrawLinesToNodesY2
|
|
if bit32.band(data.TreeFlags, ImGuiTreeNodeFlags.DrawLinesFull) ~= 0 then
|
|
local y2_full = window.DC.CursorPos.y
|
|
if g.CurrentTable then
|
|
y2_full = ImMax(g.CurrentTable.RowPosY2, y2_full)
|
|
end
|
|
y2_full = ImTrunc(y2_full - g.Style.ItemSpacing.y - g.FontSize * 0.5)
|
|
if y2 + (g.Style.ItemSpacing.y + g.Style.TreeLinesRounding) < y2_full then
|
|
y2 = y2_full
|
|
end
|
|
end
|
|
y2 = ImMin(y2, window.ClipRect.Max.y)
|
|
if y2 <= y1 then
|
|
return
|
|
end
|
|
local x = ImTrunc(data.DrawLinesX1 - g.Style.TreeLinesSize * 0.5) + g.Style.TreeLinesSize * 0.5
|
|
if data.DrawLinesTableColumn ~= -1 then
|
|
ImGui.TablePushColumnChannel(data.DrawLinesTableColumn)
|
|
end
|
|
window.DrawList:AddLine(ImVec2(x, y1), ImVec2(x, y2), ImGui.GetColorU32(ImGuiCol.TreeLines), g.Style.TreeLinesSize)
|
|
if data.DrawLinesTableColumn ~= -1 then
|
|
ImGui.TablePopColumnChannel()
|
|
end
|
|
end
|
|
|
|
--- @param str_id string|ImGuiID
|
|
function ImGui.TreePush(str_id)
|
|
local window = ImGui.GetCurrentWindow()
|
|
ImGui.Indent()
|
|
window.DC.TreeDepth = window.DC.TreeDepth + 1
|
|
ImGui.PushID(str_id)
|
|
end
|
|
|
|
--- @param id ImGuiID
|
|
function ImGui.TreePushOverrideID(id)
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
ImGui.Indent()
|
|
window.DC.TreeDepth = window.DC.TreeDepth + 1
|
|
ImGui.PushOverrideID(id)
|
|
end
|
|
|
|
function ImGui.TreePop()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
ImGui.Unindent()
|
|
|
|
window.DC.TreeDepth = window.DC.TreeDepth - 1
|
|
local tree_depth_mask = bit32.lshift(1, window.DC.TreeDepth)
|
|
|
|
if bit32.band(window.DC.TreeHasStackDataDepthMask, tree_depth_mask) ~= 0 then
|
|
local data = g.TreeNodeStack.Data[g.TreeNodeStack.Size]
|
|
IM_ASSERT(data.ID == window.IDStack:back())
|
|
|
|
if bit32.band(data.TreeFlags, ImGuiTreeNodeFlags.NavLeftJumpsToParent) ~= 0 then
|
|
if g.NavIdIsAlive and g.NavMoveDir == ImGuiDir.Left and g.NavWindow == window and ImGui.NavMoveRequestButNoResultYet() then
|
|
ImGui.NavMoveRequestResolveWithPastTreeNode(g.NavMoveResultLocal, data)
|
|
end
|
|
end
|
|
|
|
if data.DrawLinesX1 ~= FLT_MAX and window.DC.CursorPos.y >= window.ClipRect.Min.y then
|
|
ImGui.TreeNodeDrawLineToTreePop(data)
|
|
end
|
|
|
|
g.TreeNodeStack:pop_back()
|
|
window.DC.TreeHasStackDataDepthMask = bit32.band(window.DC.TreeHasStackDataDepthMask, bit32.bnot(tree_depth_mask))
|
|
window.DC.TreeRecordsClippedNodesY2Mask = bit32.band(window.DC.TreeRecordsClippedNodesY2Mask, bit32.bnot(tree_depth_mask))
|
|
end
|
|
|
|
IM_ASSERT(window.IDStack.Size > 1)
|
|
ImGui.PopID()
|
|
end
|
|
|
|
--- @param is_open bool
|
|
--- @param cond? ImGuiCond
|
|
function ImGui.SetNextItemOpen(is_open, cond)
|
|
if cond == nil then cond = 0 end
|
|
|
|
local g = GImGui
|
|
if g.CurrentWindow.SkipItems then
|
|
return
|
|
end
|
|
g.NextItemData.HasFlags = bit32.bor(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasOpen)
|
|
g.NextItemData.OpenVal = is_open
|
|
g.NextItemData.OpenCond = (cond ~= 0) and cond or ImGuiCond.Always
|
|
end
|
|
|
|
-- Horizontal distance preceding label when using TreeNode() or Bullet()
|
|
function ImGui.GetTreeNodeToLabelSpacing()
|
|
local g = GImGui
|
|
return g.FontSize + (g.Style.FramePadding.x * 2.0)
|
|
end
|
|
|
|
--- @param storage_id ImGuiID
|
|
function ImGui.SetNextItemStorageID(storage_id)
|
|
local g = GImGui
|
|
if g.CurrentWindow.SkipItems then
|
|
return
|
|
end
|
|
g.NextItemData.HasFlags = bit32.bor(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasStorageID)
|
|
g.NextItemData.StorageId = storage_id
|
|
end
|
|
|
|
-- Overloads: CollapsingHeader(label, flags?) -> is_open
|
|
-- CollapsingHeader(label, p_visible: bool, flags?) -> is_open, p_visible
|
|
--- @param label string
|
|
@native
|
|
function ImGui.CollapsingHeader(label, a, b)
|
|
local p_visible, flags
|
|
if type(a) == "boolean" then p_visible, flags = a, b else flags = a end
|
|
if flags == nil then flags = 0 end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false, p_visible
|
|
end
|
|
|
|
if p_visible == false then
|
|
return false, p_visible
|
|
end
|
|
|
|
local id = window:GetID(label)
|
|
flags = bit32.bor(flags, ImGuiTreeNodeFlags.CollapsingHeader)
|
|
if p_visible ~= nil then
|
|
flags = bit32.bor(flags, ImGuiTreeNodeFlags.AllowOverlap, ImGuiTreeNodeFlags.ClipLabelForTrailingButton)
|
|
end
|
|
local is_open = ImGui.TreeNodeBehavior(id, flags, label)
|
|
if p_visible ~= nil then
|
|
-- Create a small overlapping close button
|
|
local g = GImGui
|
|
local last_item_backup = ImGuiLastItemData()
|
|
ImGuiLastItemData_Copy(last_item_backup, g.LastItemData)
|
|
local button_size = g.FontSize
|
|
local button_x = ImMax(g.LastItemData.Rect.Min.x, g.LastItemData.Rect.Max.x - g.Style.FramePadding.x - button_size)
|
|
local button_y = g.LastItemData.Rect.Min.y + g.Style.FramePadding.y
|
|
local close_button_id = ImGui.GetIDWithSeed("#CLOSE", nil, id)
|
|
if ImGui.CloseButton(close_button_id, ImVec2(button_x, button_y)) then
|
|
p_visible = false
|
|
end
|
|
ImGuiLastItemData_Copy(g.LastItemData, last_item_backup)
|
|
end
|
|
|
|
return is_open, p_visible
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] SELECTABLE
|
|
----------------------------------------------------------------
|
|
-- - Selectable()
|
|
----------------------------------------------------------------
|
|
|
|
-- Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image.
|
|
-- But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id.
|
|
-- With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowOverlap are also frequently used flags.
|
|
-- FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported.
|
|
--- @param label string
|
|
--- @param selected? bool
|
|
--- @param flags? ImGuiSelectableFlags
|
|
--- @param size_arg? any
|
|
--- @return bool is_pressed
|
|
--- @return bool is_selected # Updated `selected`
|
|
@native
|
|
function ImGui.Selectable(label, selected, flags, size_arg)
|
|
if selected == nil then selected = false end
|
|
if flags == nil then flags = 0 end
|
|
if size_arg == nil then size_arg = ImVec2(0, 0) end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if (window.SkipItems) then
|
|
return false, selected
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
|
|
local id = window:GetID(label)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
local size = ImVec2((size_arg.x ~= 0.0) and size_arg.x or label_size.x, (size_arg.y ~= 0.0) and size_arg.y or label_size.y)
|
|
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
pos.y = pos.y + window.DC.CurrLineTextBaseOffset
|
|
|
|
ImGui.ItemSize(size, 0.0)
|
|
|
|
-- Fill horizontal space
|
|
-- We don't support (size < 0.0) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets.
|
|
local span_all_columns = bit32.band(flags, ImGuiSelectableFlags.SpanAllColumns) ~= 0
|
|
local min_x = span_all_columns and window.ParentWorkRect.Min.x or pos.x
|
|
local max_x = span_all_columns and window.ParentWorkRect.Max.x or window.WorkRect.Max.x
|
|
if size_arg.x == 0.0 or bit32.band(flags, ImGuiSelectableFlags.SpanAvailWidth) ~= 0 then
|
|
size.x = ImMax(label_size.x, max_x - min_x)
|
|
end
|
|
|
|
-- Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
|
|
-- FIXME: Not part of layout so not included in clipper calculation, but ItemSize currently doesn't allow offsetting CursorPos.
|
|
local bb = ImRect(min_x, pos.y, min_x + size.x, pos.y + size.y)
|
|
if bit32.band(flags, ImGuiSelectableFlags.NoPadWithHalfSpacing) == 0 then
|
|
local spacing_x = span_all_columns and 0.0 or style.ItemSpacing.x
|
|
local spacing_y = style.ItemSpacing.y
|
|
local spacing_L = IM_TRUNC(spacing_x * 0.50)
|
|
local spacing_U = IM_TRUNC(spacing_y * 0.50)
|
|
|
|
bb.Min.x = bb.Min.x - spacing_L
|
|
bb.Min.y = bb.Min.y - spacing_U
|
|
bb.Max.x = bb.Max.x + (spacing_x - spacing_L)
|
|
bb.Max.y = bb.Max.y + (spacing_y - spacing_U)
|
|
end
|
|
|
|
local disabled_item = bit32.band(flags, ImGuiSelectableFlags.Disabled) ~= 0
|
|
local extra_item_flags = disabled_item and ImGuiItemFlags.Disabled or ImGuiItemFlags.None
|
|
|
|
local is_visible
|
|
if span_all_columns then
|
|
-- Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
|
|
local backup_clip_rect_min_x = window.ClipRect.Min.x
|
|
local backup_clip_rect_max_x = window.ClipRect.Max.x
|
|
|
|
window.ClipRect.Min.x = window.ParentWorkRect.Min.x
|
|
window.ClipRect.Max.x = window.ParentWorkRect.Max.x
|
|
|
|
is_visible = ImGui.ItemAdd(bb, id, nil, extra_item_flags)
|
|
|
|
window.ClipRect.Min.x = backup_clip_rect_min_x
|
|
window.ClipRect.Max.x = backup_clip_rect_max_x
|
|
else
|
|
is_visible = ImGui.ItemAdd(bb, id, nil, extra_item_flags)
|
|
end
|
|
|
|
local is_multi_select = bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.IsMultiSelect) ~= 0
|
|
|
|
if not is_visible then
|
|
if not is_multi_select or not g.BoxSelectState.UnclipMode or not g.BoxSelectState.UnclipRect:Overlaps(bb) then
|
|
-- Extra layer of "no logic clip" for box-select support (would be more overhead to add to ItemAdd)
|
|
return false, selected
|
|
end
|
|
end
|
|
|
|
local disabled_global = bit32.band(g.CurrentItemFlags, ImGuiItemFlags.Disabled) ~= 0
|
|
|
|
if disabled_item and not disabled_global then
|
|
-- Only testing this as an optimization
|
|
ImGui.BeginDisabled()
|
|
end
|
|
|
|
-- FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
|
|
-- which would be advantageous since most selectable are not selected.
|
|
if span_all_columns then
|
|
if g.CurrentTable then
|
|
ImGui.TablePushBackgroundChannel()
|
|
elseif window.DC.CurrentColumns then
|
|
ImGui.PushColumnsBackground()
|
|
end
|
|
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HasClipRect)
|
|
ImRect_Copy(g.LastItemData.ClipRect, window.ClipRect)
|
|
end
|
|
|
|
-- We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
|
|
local button_flags = 0
|
|
if bit32.band(flags, ImGuiSelectableFlags.NoHoldingActiveID) ~= 0 then button_flags = bit32.bor(button_flags, ImGuiButtonFlags.NoHoldingActiveId) end
|
|
if bit32.band(flags, ImGuiSelectableFlags.NoSetKeyOwner) ~= 0 then button_flags = bit32.bor(button_flags, ImGuiButtonFlags.NoSetKeyOwner) end
|
|
if bit32.band(flags, ImGuiSelectableFlags.SelectOnClick) ~= 0 then button_flags = bit32.bor(button_flags, ImGuiButtonFlags.PressedOnClick) end
|
|
if bit32.band(flags, ImGuiSelectableFlags.SelectOnRelease) ~= 0 then button_flags = bit32.bor(button_flags, ImGuiButtonFlags.PressedOnRelease) end
|
|
if bit32.band(flags, ImGuiSelectableFlags.AllowDoubleClick) ~= 0 then button_flags = bit32.bor(button_flags, ImGuiButtonFlags.PressedOnClickRelease, ImGuiButtonFlags.PressedOnDoubleClick) end
|
|
if bit32.band(flags, ImGuiSelectableFlags.AllowOverlap) ~= 0 or bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.AllowOverlap) ~= 0 then button_flags = bit32.bor(button_flags, ImGuiButtonFlags.AllowOverlap) end
|
|
|
|
-- Multi-selection support (header)
|
|
local was_selected = selected
|
|
if is_multi_select then
|
|
-- Handle multi-select + alter button flags for it
|
|
-- TODO: selected, button_flags = ImGui.MultiSelectItemHeader(id, selected, button_flags)
|
|
end
|
|
|
|
local pressed, hovered, held = ImGui.ButtonBehavior(bb, id, button_flags)
|
|
local auto_selected = false
|
|
|
|
-- Multi-selection support (footer)
|
|
if is_multi_select then
|
|
-- TODO: selected, pressed = ImGui.MultiSelectItemFooter(id, selected, pressed)
|
|
else
|
|
-- Auto-select when moved into
|
|
-- - This will be more fully fleshed in the range-select branch
|
|
-- - This is not exposed as it won't nicely work with some user side handling of shift/control
|
|
-- - We cannot do 'if (g.NavJustMovedToId != id) { selected = false; pressed = was_selected; }' for two reasons
|
|
-- - (1) it would require focus scope to be set, need exposing PushFocusScope() or equivalent (e.g. BeginSelection() calling PushFocusScope())
|
|
-- - (2) usage will fail with clipped items
|
|
-- The multi-select API aim to fix those issues, e.g. may be replaced with a BeginSelection() API.
|
|
if bit32.band(flags, ImGuiSelectableFlags.SelectOnNav) ~= 0 and g.NavJustMovedToId ~= 0 and g.NavJustMovedToFocusScopeId == g.CurrentFocusScopeId then
|
|
if g.NavJustMovedToId == id and bit32.band(g.NavJustMovedToKeyMods, ImGuiMod_Ctrl) == 0 then
|
|
selected = true
|
|
pressed = true
|
|
auto_selected = true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with keyboard/gamepad
|
|
if pressed or (hovered and bit32.band(flags, ImGuiSelectableFlags.SetNavIdOnHover) ~= 0) then
|
|
if not g.NavHighlightItemUnderNav and g.NavWindow == window and g.NavLayer == window.DC.NavLayerCurrent then
|
|
ImGui.SetNavID(id, window.DC.NavLayerCurrent, g.CurrentFocusScopeId, ImGui.WindowRectAbsToRel(window, bb)) -- (bb == NavRect)
|
|
if g.IO.ConfigNavCursorVisibleAuto then
|
|
g.NavCursorVisible = false
|
|
end
|
|
end
|
|
end
|
|
if pressed then
|
|
ImGui.MarkItemEdited(id)
|
|
end
|
|
|
|
if selected ~= was_selected then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.ToggledSelection)
|
|
end
|
|
if g.ActiveId == id and g.ActiveIdIsJustActivated then
|
|
g.ActiveIdWasSelected = was_selected
|
|
g.ActiveIdWasSoleSelected = was_selected and (not is_multi_select or g.CurrentMultiSelect.IsSoleOrUnknownSelectionSize)
|
|
end
|
|
|
|
-- Render
|
|
if is_visible then
|
|
local highlighted = hovered or (bit32.band(flags, ImGuiSelectableFlags.Highlight) ~= 0)
|
|
|
|
if highlighted or selected then
|
|
-- Between 1.91.0 and 1.91.4 we made selected Selectable use an arbitrary lerp between _Header and _HeaderHovered. Removed that now. (#8106)
|
|
local col
|
|
if held and highlighted then
|
|
col = ImGui.GetColorU32(ImGuiCol.HeaderActive)
|
|
elseif highlighted then
|
|
col = ImGui.GetColorU32(ImGuiCol.HeaderHovered)
|
|
else
|
|
col = ImGui.GetColorU32(ImGuiCol.Header)
|
|
end
|
|
ImGui.RenderFrame(bb.Min, bb.Max, col, false, style.SelectableRounding)
|
|
end
|
|
|
|
if g.NavId == id then
|
|
local nav_render_cursor_flags = ImGuiNavRenderCursorFlags.Compact
|
|
if is_multi_select then
|
|
nav_render_cursor_flags = bit32.bor(nav_render_cursor_flags, ImGuiNavRenderCursorFlags.AlwaysDraw) -- Always show the nav rectangle
|
|
end
|
|
ImGui.RenderNavCursor(bb, id, nav_render_cursor_flags, style.SelectableRounding)
|
|
end
|
|
end
|
|
|
|
if span_all_columns then
|
|
if g.CurrentTable then
|
|
ImGui.TablePopBackgroundChannel()
|
|
elseif window.DC.CurrentColumns then
|
|
ImGui.PopColumnsBackground()
|
|
end
|
|
end
|
|
|
|
-- Text stays at the submission position. Alignment/clipping extents ignore SpanAllColumns.
|
|
if is_visible then
|
|
ImGui.RenderTextClipped(pos, ImVec2(ImMin(pos.x + size.x, window.WorkRect.Max.x), pos.y + size.y), label, label_end, label_size, style.SelectableTextAlign, bb)
|
|
end
|
|
|
|
-- Automatically close popups
|
|
if pressed and not auto_selected and bit32.band(window.Flags, ImGuiWindowFlags.Popup) ~= 0 and bit32.band(flags, ImGuiSelectableFlags.NoAutoClosePopups) == 0 and bit32.band(g.LastItemData.ItemFlags, ImGuiItemFlags.AutoClosePopups) ~= 0 then
|
|
ImGui.CloseCurrentPopup()
|
|
end
|
|
|
|
if disabled_item and not disabled_global then
|
|
ImGui.EndDisabled()
|
|
end
|
|
|
|
-- Users of BeginMultiSelect()/EndMultiSelect() scope: you may call ImGui::IsItemToggledSelection() to retrieve
|
|
-- selection toggle, only useful if you need that state updated (e.g. for rendering purpose) before reaching EndMultiSelect().
|
|
return pressed, selected
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] LISTBOX
|
|
----------------------------------------------------------------
|
|
|
|
--- @param label string
|
|
--- @param size_arg? ImVec2
|
|
function ImGui.BeginListBox(label, size_arg)
|
|
if size_arg == nil then size_arg = ImVec2(0, 0) end
|
|
local g = GImGui
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local style = g.Style
|
|
local id = ImGui.GetID(label)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local size = ImTrunc(ImGui.CalcItemSize(size_arg, ImGui.CalcItemWidth(), ImGui.GetTextLineHeightWithSpacing() * 7.25 + style.FramePadding.y * 2.0))
|
|
local frame_size = ImVec2(size.x, ImMax(size.y, label_size.y))
|
|
local frame_bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + frame_size)
|
|
local bb = ImRect(frame_bb.Min, frame_bb.Max + ImVec2((label_size.x > 0.0) and (style.ItemInnerSpacing.x + label_size.x) or 0.0, 0.0))
|
|
g.NextItemData:ClearFlags()
|
|
|
|
if not ImGui.IsRectVisible(bb.Min, bb.Max) then
|
|
ImGui.ItemSize(bb:GetSize(), style.FramePadding.y)
|
|
ImGui.ItemAdd(bb, 0, frame_bb)
|
|
g.NextWindowData:ClearFlags()
|
|
return false
|
|
end
|
|
|
|
ImGui.BeginGroup()
|
|
if label_size.x > 0.0 then
|
|
local label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y)
|
|
ImGui.RenderText(label_pos, label, 1, label_end, false)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, ImMax(window.DC.CursorMaxPos, label_pos + label_size))
|
|
ImGui.AlignTextToFramePadding()
|
|
end
|
|
|
|
ImGui.BeginChild(id, frame_bb:GetSize(), ImGuiChildFlags.FrameStyle)
|
|
return true
|
|
end
|
|
|
|
function ImGui.EndListBox()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT(bit32.band(window.Flags, ImGuiWindowFlags.ChildWindow) ~= 0, "Mismatched BeginListBox/EndListBox calls. Did you test the return value of BeginListBox?")
|
|
|
|
ImGui.EndChild()
|
|
ImGui.EndGroup()
|
|
end
|
|
|
|
-- Overloads: (label, current_item, items[], items_count?, height_in_items?) or (label, current_item, getter, user_data, items_count, height_in_items?)
|
|
--- @param current_item int # 0-based
|
|
--- @return int current_item
|
|
--- @return bool value_changed
|
|
function ImGui.ListBox(label, current_item, a, b, c, d)
|
|
local g = GImGui
|
|
local getter, user_data, items_count, height_in_items = Items_ResolveArgs(a, b, c, d)
|
|
if height_in_items == nil then height_in_items = -1 end
|
|
|
|
if height_in_items < 0 then
|
|
height_in_items = ImMin(items_count, 7)
|
|
end
|
|
local height_in_items_f = height_in_items + 0.25
|
|
local size = ImVec2(0.0, ImTrunc(ImGui.GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0))
|
|
|
|
if not ImGui.BeginListBox(label, size) then
|
|
return current_item, false
|
|
end
|
|
|
|
local value_changed = false
|
|
local clipper = ImGuiListClipper()
|
|
clipper:Begin(items_count, ImGui.GetTextLineHeightWithSpacing())
|
|
clipper:IncludeItemByIndex(current_item)
|
|
while clipper:Step() do
|
|
for i = clipper.DisplayStart, clipper.DisplayEnd - 1 do
|
|
local item_text = getter(user_data, i)
|
|
if item_text == nil then
|
|
item_text = "*Unknown item*"
|
|
end
|
|
|
|
ImGui.PushID(i)
|
|
local item_selected = (i == current_item)
|
|
if ImGui.Selectable(item_text, item_selected) then
|
|
current_item = i
|
|
value_changed = true
|
|
end
|
|
if item_selected then
|
|
ImGui.SetItemDefaultFocus()
|
|
end
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
ImGui.EndListBox()
|
|
|
|
if value_changed then
|
|
ImGui.MarkItemEdited(g.LastItemData.ID)
|
|
end
|
|
|
|
return current_item, value_changed
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] BASIC PLOTTING
|
|
----------------------------------------------------------------
|
|
|
|
--- @param plot_type ImGuiPlotType
|
|
--- @param label string
|
|
--- @param values_getter fun(data?: table, idx: int): float
|
|
--- @param data? table # 1-based table
|
|
--- @param values_count int
|
|
--- @param values_offset int
|
|
--- @param overlay_text? string
|
|
--- @param scale_min float
|
|
--- @param scale_max float
|
|
--- @param size_arg ImVec2
|
|
--- @return int
|
|
function ImGui.PlotEx(plot_type, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, size_arg)
|
|
local g = GImGui
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return -1
|
|
end
|
|
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
local frame_size = ImGui.CalcItemSize(size_arg, ImGui.CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0)
|
|
|
|
local frame_bb = ImRect(window.DC.CursorPos, window.DC.CursorPos + frame_size)
|
|
local inner_bb = ImRect(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding)
|
|
local total_bb = ImRect(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0 and style.ItemInnerSpacing.x + label_size.x or 0.0, 0))
|
|
ImGui.ItemSize(total_bb, style.FramePadding.y)
|
|
if not ImGui.ItemAdd(total_bb, id, frame_bb, ImGuiItemFlags.NoNav) then
|
|
return -1
|
|
end
|
|
|
|
local _, hovered, _ = ImGui.ButtonBehavior(frame_bb, id)
|
|
|
|
if scale_min == FLT_MAX or scale_max == FLT_MAX then
|
|
local v_min = FLT_MAX
|
|
local v_max = -FLT_MAX
|
|
for i = 1, values_count do
|
|
local v = values_getter(data, i) -- NaN isn't checked here
|
|
|
|
v_min = ImMin(v_min, v)
|
|
v_max = ImMax(v_max, v)
|
|
end
|
|
if scale_min == FLT_MAX then
|
|
scale_min = v_min
|
|
end
|
|
if scale_max == FLT_MAX then
|
|
scale_max = v_max
|
|
end
|
|
end
|
|
|
|
ImGui.RenderFrame(frame_bb.Min, frame_bb.Max, ImGui.GetColorU32(ImGuiCol.FrameBg), true, style.FrameRounding)
|
|
|
|
local values_count_min = (plot_type == ImGuiPlotType.Lines) and 2 or 1
|
|
local idx_hovered = -1
|
|
|
|
if values_count >= values_count_min then
|
|
local res_w = ImMin(math.floor(frame_size.x), values_count) + ((plot_type == ImGuiPlotType.Lines) and -1 or 0)
|
|
local item_count = values_count + ((plot_type == ImGuiPlotType.Lines) and -1 or 0)
|
|
|
|
if hovered and inner_bb:Contains(g.IO.MousePos) then
|
|
local t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0, 0.999)
|
|
local v_idx = math.floor(t * item_count) + 1
|
|
IM_ASSERT(v_idx >= 1 and v_idx <= values_count)
|
|
|
|
local v0 = values_getter(data, (v_idx - 1 + values_offset) % values_count + 1)
|
|
local v1 = values_getter(data, (v_idx - 1 + 1 + values_offset) % values_count + 1)
|
|
if plot_type == ImGuiPlotType.Lines then
|
|
ImGui.SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx + 1, v1)
|
|
elseif plot_type == ImGuiPlotType.Histogram then
|
|
ImGui.SetTooltip("%d: %8.4g", v_idx, v0)
|
|
end
|
|
idx_hovered = v_idx
|
|
end
|
|
|
|
local t_step = 1.0 / res_w
|
|
local inv_scale = (scale_min == scale_max) and 0.0 or (1.0 / (scale_max - scale_min))
|
|
|
|
local v0 = values_getter(data, (0 + values_offset) % values_count + 1)
|
|
local t0 = 0.0
|
|
local tp0 = ImVec2(t0, 1.0 - ImSaturate((v0 - scale_min) * inv_scale))
|
|
local histogram_zero_line_t = (scale_min * scale_max < 0.0) and (1 + scale_min * inv_scale) or (scale_min < 0.0 and 0.0 or 1.0)
|
|
|
|
local col_base = ImGui.GetColorU32((plot_type == ImGuiPlotType.Lines) and ImGuiCol.PlotLines or ImGuiCol.PlotHistogram)
|
|
local col_hovered = ImGui.GetColorU32((plot_type == ImGuiPlotType.Lines) and ImGuiCol.PlotLinesHovered or ImGuiCol.PlotHistogramHovered)
|
|
|
|
for _ = 0, res_w - 1 do
|
|
local t1 = t0 + t_step
|
|
local v1_idx = math.floor(t0 * item_count + 0.5) + 1
|
|
IM_ASSERT(v1_idx >= 1 and v1_idx <= values_count)
|
|
local v1 = values_getter(data, (v1_idx - 1 + values_offset + 1) % values_count + 1)
|
|
local tp1 = ImVec2(t1, 1.0 - ImSaturate((v1 - scale_min) * inv_scale))
|
|
|
|
local pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0)
|
|
local pos1
|
|
if plot_type == ImGuiPlotType.Lines then
|
|
pos1 = ImLerp(inner_bb.Min, inner_bb.Max, tp1)
|
|
else
|
|
pos1 = ImLerp(inner_bb.Min, inner_bb.Max, ImVec2(tp1.x, histogram_zero_line_t))
|
|
end
|
|
|
|
if plot_type == ImGuiPlotType.Lines then
|
|
window.DrawList:AddLine(pos0, pos1, idx_hovered == v1_idx and col_hovered or col_base)
|
|
elseif plot_type == ImGuiPlotType.Histogram then
|
|
if pos1.x >= pos0.x + 2.0 then
|
|
pos1.x = pos1.x - 1.0
|
|
end
|
|
window.DrawList:AddRectFilled(pos0, pos1, idx_hovered == v1_idx and col_hovered or col_base)
|
|
end
|
|
|
|
t0 = t1
|
|
tp0 = tp1
|
|
end
|
|
end
|
|
|
|
if overlay_text then
|
|
ImGui.RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, nil, nil, ImVec2(0.5, 0.0))
|
|
end
|
|
|
|
if label_size.x > 0.0 then
|
|
ImGui.RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label, 1, label_end, false)
|
|
end
|
|
|
|
return idx_hovered
|
|
end
|
|
|
|
--- @class ImGuiPlotArrayGetterData
|
|
--- @field Values float[]
|
|
--- @field Stride int
|
|
|
|
--- @param values float[]
|
|
--- @param stride int
|
|
--- @return ImGuiPlotArrayGetterData
|
|
--- @nodiscard
|
|
function ImGuiPlotArrayGetterData(values, stride)
|
|
return {
|
|
Values = values,
|
|
Stride = stride
|
|
}
|
|
end
|
|
|
|
--- @param data ImGuiPlotArrayGetterData
|
|
--- @param idx int
|
|
--- @return float
|
|
--- @package
|
|
local function Plot_ArrayGetter(data, idx)
|
|
return data.Values[idx * data.Stride]
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param values_or_getter table|fun(data:table, i:int) # 1-based table or a function
|
|
--- @param data? table # 1-based table
|
|
--- @param values_count int
|
|
--- @param values_offset? int # Defaults to 0
|
|
--- @param overlay_text? string
|
|
--- @param scale_min? float # Defaults to FLT_MAX
|
|
--- @param scale_max? float # Defaults to FLT_MAX
|
|
--- @param graph_size? ImVec2 # Defaults to ImVec2(0, 0)
|
|
--- @param stride? int # Defaults to 1
|
|
function ImGui.PlotLines(label, values_or_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride)
|
|
if values_offset == nil then values_offset = 0 end
|
|
if scale_min == nil then scale_min = FLT_MAX end
|
|
if scale_max == nil then scale_max = FLT_MAX end
|
|
if graph_size == nil then graph_size = ImVec2(0, 0) end
|
|
if stride == nil then stride = 1 end
|
|
|
|
if type(values_or_getter) == "function" then
|
|
ImGui.PlotEx(ImGuiPlotType.Lines, label, values_or_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size)
|
|
else
|
|
data = ImGuiPlotArrayGetterData(values_or_getter, stride)
|
|
ImGui.PlotEx(ImGuiPlotType.Lines, label, Plot_ArrayGetter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size)
|
|
end
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param values_or_getter table|fun(data:table, i:int) # 1-based table or a function
|
|
--- @param data? table # 1-based table
|
|
--- @param values_count int
|
|
--- @param values_offset? int # Defaults to 0
|
|
--- @param overlay_text? string
|
|
--- @param scale_min? float # Defaults to FLT_MAX
|
|
--- @param scale_max? float # Defaults to FLT_MAX
|
|
--- @param graph_size? ImVec2 # Defaults to ImVec2(0, 0)
|
|
--- @param stride? int # Defaults to 1
|
|
function ImGui.PlotHistogram(label, values_or_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride)
|
|
if values_offset == nil then values_offset = 0 end
|
|
if scale_min == nil then scale_min = FLT_MAX end
|
|
if scale_max == nil then scale_max = FLT_MAX end
|
|
if graph_size == nil then graph_size = ImVec2(0, 0) end
|
|
if stride == nil then stride = 1 end
|
|
|
|
if type(values_or_getter) == "function" then
|
|
ImGui.PlotEx(ImGuiPlotType.Histogram, label, values_or_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size)
|
|
else
|
|
data = ImGuiPlotArrayGetterData(values_or_getter, stride)
|
|
ImGui.PlotEx(ImGuiPlotType.Histogram, label, Plot_ArrayGetter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size)
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------
|
|
-- [SECTION] MENU RELATED
|
|
----------------------------------------------------------------
|
|
|
|
--- @param spacing float
|
|
--- @param window_reappearing bool
|
|
function MT.ImGuiMenuColumns:Update(spacing, window_reappearing)
|
|
if window_reappearing then
|
|
for i = 1, #self.Widths do self.Widths[i] = 0 end
|
|
end
|
|
self.Spacing = spacing
|
|
self:CalcNextTotalWidth(true)
|
|
for i = 1, #self.Widths do self.Widths[i] = 0 end
|
|
self.TotalWidth = self.NextTotalWidth
|
|
self.NextTotalWidth = 0
|
|
end
|
|
|
|
--- @param update_offsets bool
|
|
function MT.ImGuiMenuColumns:CalcNextTotalWidth(update_offsets)
|
|
local offset = 0
|
|
local want_spacing = false
|
|
for i = 1, #self.Widths do
|
|
local width = self.Widths[i]
|
|
if want_spacing and width > 0 then
|
|
offset = offset + self.Spacing
|
|
end
|
|
want_spacing = want_spacing or (width > 0)
|
|
if update_offsets then
|
|
if i == 2 then self.OffsetLabel = offset end
|
|
if i == 3 then self.OffsetShortcut = offset end
|
|
if i == 4 then self.OffsetMark = offset end
|
|
end
|
|
offset = offset + width
|
|
end
|
|
self.NextTotalWidth = offset
|
|
end
|
|
|
|
--- @param w_icon float
|
|
--- @param w_label float
|
|
--- @param w_shortcut float
|
|
--- @param w_mark float
|
|
function MT.ImGuiMenuColumns:DeclColumns(w_icon, w_label, w_shortcut, w_mark)
|
|
self.Widths[1] = ImMax(self.Widths[1], (ImU16)(w_icon))
|
|
self.Widths[2] = ImMax(self.Widths[2], (ImU16)(w_label))
|
|
self.Widths[3] = ImMax(self.Widths[3], (ImU16)(w_shortcut))
|
|
self.Widths[4] = ImMax(self.Widths[4], (ImU16)(w_mark))
|
|
self:CalcNextTotalWidth(false)
|
|
return ImMax(self.TotalWidth, self.NextTotalWidth)
|
|
end
|
|
|
|
-- FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere..
|
|
-- Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer.
|
|
-- Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags.MenuBar will become unnecessary.
|
|
-- Then later the same system could be used for multiple menu-bars, scrollbars, side-bars.
|
|
function ImGui.BeginMenuBar()
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.MenuBar) == 0 then
|
|
return false
|
|
end
|
|
|
|
IM_ASSERT(not window.DC.MenuBarAppending)
|
|
ImGui.BeginGroup() -- FIXME: Misleading to use a group for that backup/restore
|
|
ImGui.PushID("##MenuBar")
|
|
|
|
-- We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
|
|
-- We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
|
|
local border_top = ImMax(IM_ROUND(window.WindowBorderSize * 0.5 - window.TitleBarHeight), 0.0)
|
|
local border_half = IM_ROUND(window.WindowBorderSize * 0.5)
|
|
local bar_rect = window:MenuBarRect()
|
|
local clip_rect = ImRect(ImFloor(bar_rect.Min.x + border_half), ImFloor(bar_rect.Min.y + border_top), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window.WindowRounding, border_half))), ImFloor(bar_rect.Max.y))
|
|
clip_rect:ClipWith(window.OuterRectClipped)
|
|
ImGui.PushClipRect(clip_rect.Min, clip_rect.Max, false)
|
|
|
|
-- We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analogous here, maybe a BeginGroupEx() with flags)
|
|
ImVec2_Copy(window.DC.CursorPos, ImVec2(bar_rect.Min.x + window.DC.MenuBarOffset.x, bar_rect.Min.y + window.DC.MenuBarOffset.y))
|
|
ImVec2_Copy(window.DC.CursorMaxPos, window.DC.CursorPos)
|
|
window.DC.LayoutType = ImGuiLayoutType.Horizontal
|
|
window.DC.IsSameLine = false
|
|
window.DC.NavLayerCurrent = ImGuiNavLayer.Menu
|
|
window.DC.MenuBarAppending = true
|
|
ImGui.AlignTextToFramePadding()
|
|
|
|
return true
|
|
end
|
|
|
|
function ImGui.EndMenuBar()
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
local g = GImGui
|
|
|
|
IM_ASSERT(bit32.band(window.Flags, ImGuiWindowFlags.MenuBar) ~= 0)
|
|
IM_ASSERT(window.DC.MenuBarAppending)
|
|
|
|
-- Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings
|
|
if ImGui.NavMoveRequestButNoResultYet() and (g.NavMoveDir == ImGuiDir.Left or g.NavMoveDir == ImGuiDir.Right) and bit32.band(g.NavWindow.Flags, ImGuiWindowFlags.ChildMenu) ~= 0 then
|
|
local nav_earliest_child = g.NavWindow
|
|
while nav_earliest_child.ParentWindow and bit32.band(nav_earliest_child.ParentWindow.Flags, ImGuiWindowFlags.ChildMenu) ~= 0 do
|
|
nav_earliest_child = nav_earliest_child.ParentWindow
|
|
end
|
|
if nav_earliest_child.ParentWindow == window and nav_earliest_child.DC.ParentLayoutType == ImGuiLayoutType.Horizontal and bit32.band(g.NavMoveFlags, ImGuiNavMoveFlags.Forwarded) == 0 then
|
|
local layer = ImGuiNavLayer.Menu
|
|
IM_ASSERT(bit32.band(window.DC.NavLayersActiveMaskNext, bit32.lshift(1, layer)) ~= 0)
|
|
ImGui.FocusWindow(window)
|
|
ImGui.SetNavID(window.NavLastIds[layer], layer, 0, window.NavRectRel[layer])
|
|
if g.NavCursorVisible then
|
|
g.NavCursorVisible = false
|
|
g.NavCursorHideFrames = 2
|
|
end
|
|
g.NavHighlightItemUnderNav = true
|
|
g.NavMousePosDirty = true
|
|
ImGui.NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags)
|
|
end
|
|
else
|
|
ImGui.NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags.WrapX)
|
|
end
|
|
|
|
ImGui.PopClipRect()
|
|
ImGui.PopID()
|
|
window.DC.MenuBarOffset.x = window.DC.CursorPos.x - window.Pos.x -- Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos
|
|
|
|
-- FIXME: Extremely confusing, cleanup by (a) working on WorkRect stack system (b) not using a Group confusingly here
|
|
local group_data = g.GroupStack:back()
|
|
group_data.EmitItem = false
|
|
local restore_cursor_max_pos = ImVec2()
|
|
ImVec2_Copy(restore_cursor_max_pos, group_data.BackupCursorMaxPos)
|
|
window.DC.IdealMaxPos.x = ImMax(window.DC.IdealMaxPos.x, window.DC.CursorMaxPos.x - window.Scroll.x) -- Convert ideal extents for scrolling layer equivalent
|
|
ImGui.EndGroup() -- Restore position on layer 0 // FIXME: Misleading to use a group for that backup/restore
|
|
window.DC.LayoutType = ImGuiLayoutType.Vertical
|
|
window.DC.IsSameLine = false
|
|
window.DC.NavLayerCurrent = ImGuiNavLayer.Main
|
|
window.DC.MenuBarAppending = false
|
|
ImVec2_Copy(window.DC.CursorMaxPos, restore_cursor_max_pos)
|
|
end
|
|
|
|
-- Important: calling order matters!
|
|
--- @param name string
|
|
--- @param viewport_p? ImGuiViewport
|
|
--- @param dir ImGuiDir
|
|
--- @param axis_size float
|
|
--- @param window_flags ImGuiWindowFlags
|
|
function ImGui.BeginViewportSideBar(name, viewport_p, dir, axis_size, window_flags)
|
|
IM_ASSERT(dir ~= ImGuiDir.None)
|
|
|
|
local bar_window = ImGui.FindWindowByName(name)
|
|
local viewport = viewport_p or ImGui.GetMainViewport()
|
|
if bar_window == nil or bar_window.BeginCount == 0 then
|
|
local avail_rect = viewport:GetBuildWorkRect()
|
|
local axis = (dir == ImGuiDir.Up or dir == ImGuiDir.Down) and ImGuiAxis.Y or ImGuiAxis.X
|
|
local pos = ImVec2(avail_rect.Min.x, avail_rect.Min.y)
|
|
if dir == ImGuiDir.Right or dir == ImGuiDir.Down then
|
|
pos[axis] = avail_rect.Max[axis] - axis_size
|
|
end
|
|
local size = avail_rect:GetSize()
|
|
size[axis] = axis_size
|
|
ImGui.SetNextWindowPos(pos)
|
|
ImGui.SetNextWindowSize(size)
|
|
|
|
if dir == ImGuiDir.Up or dir == ImGuiDir.Left then
|
|
viewport.BuildWorkInsetMin[axis] = viewport.BuildWorkInsetMin[axis] + axis_size
|
|
elseif dir == ImGuiDir.Down or dir == ImGuiDir.Right then
|
|
viewport.BuildWorkInsetMax[axis] = viewport.BuildWorkInsetMax[axis] + axis_size
|
|
end
|
|
end
|
|
|
|
window_flags = bit32.bor(window_flags or 0, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoResize, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoDocking)
|
|
ImGui.SetNextWindowViewport(viewport.ID)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0.0)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowMinSize, ImVec2(0, 0))
|
|
local _, is_open = ImGui.Begin(name, nil, window_flags)
|
|
ImGui.PopStyleVar(2)
|
|
|
|
return is_open
|
|
end
|
|
|
|
function ImGui.BeginMainMenuBar()
|
|
local g = GImGui
|
|
local viewport = ImGui.GetMainViewport()
|
|
|
|
ImGui.SetCurrentViewport(nil, viewport)
|
|
|
|
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0))
|
|
local window_flags = bit32.bor(ImGuiWindowFlags.NoScrollbar, ImGuiWindowFlags.NoSavedSettings, ImGuiWindowFlags.MenuBar)
|
|
local height = ImGui.GetFrameHeight()
|
|
local is_open = ImGui.BeginViewportSideBar("##MainMenuBar", viewport, ImGuiDir.Up, height, window_flags)
|
|
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0, 0.0)
|
|
if not is_open then
|
|
ImGui.End()
|
|
return false
|
|
end
|
|
|
|
g.CurrentWindow.Flags = bit32.band(g.CurrentWindow.Flags, bit32.bnot(ImGuiWindowFlags.NoSavedSettings))
|
|
ImGui.BeginMenuBar()
|
|
return is_open
|
|
end
|
|
|
|
function ImGui.EndMainMenuBar()
|
|
local g = GImGui
|
|
IM_ASSERT_USER_ERROR_RET(g.CurrentWindow.DC.MenuBarAppending, "Calling EndMainMenuBar() not from a menu-bar!")
|
|
|
|
ImGui.EndMenuBar()
|
|
g.CurrentWindow.Flags = bit32.bor(g.CurrentWindow.Flags, ImGuiWindowFlags.NoSavedSettings)
|
|
|
|
if g.CurrentWindow == g.NavWindow and g.NavLayer == ImGuiNavLayer.Main and not g.NavAnyRequest and g.ActiveId == 0 then
|
|
ImGui.FocusTopMostWindowUnderOne(g.NavWindow, nil, nil, bit32.bor(ImGuiFocusRequestFlags.UnlessBelowModal, ImGuiFocusRequestFlags.RestoreFocusedChild))
|
|
end
|
|
|
|
ImGui.End()
|
|
end
|
|
|
|
local function IsRootOfOpenMenuSet()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) or (bit32.band(window.Flags, ImGuiWindowFlags.ChildMenu) ~= 0) then
|
|
return false
|
|
end
|
|
|
|
local upper_popup = g.OpenPopupStack.Data[g.BeginPopupStack.Size + 1]
|
|
if window.DC.NavLayerCurrent ~= upper_popup.ParentNavLayer then
|
|
return false
|
|
end
|
|
return upper_popup.Window and (bit32.band(upper_popup.Window.Flags, ImGuiWindowFlags.ChildMenu) ~= 0) and ImGui.IsWindowChildOf(upper_popup.Window, window, true, false)
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param icon? string
|
|
--- @param enabled bool
|
|
function ImGui.BeginMenuEx(label, icon, enabled)
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local id = window:GetID(label)
|
|
local menu_is_open = ImGui.IsPopupOpen(id, ImGuiPopupFlags.None)
|
|
|
|
local window_flags = bit32.bor(ImGuiWindowFlags.ChildMenu, ImGuiWindowFlags.AlwaysAutoResize, ImGuiWindowFlags.NoMove, ImGuiWindowFlags.NoTitleBar, ImGuiWindowFlags.NoSavedSettings, ImGuiWindowFlags.NoNavFocus)
|
|
if bit32.band(window.Flags, ImGuiWindowFlags.ChildMenu) ~= 0 then
|
|
window_flags = bit32.bor(window_flags, ImGuiWindowFlags.ChildWindow)
|
|
end
|
|
|
|
if g.MenusIdSubmittedThisFrame:contains(id) then
|
|
if menu_is_open then
|
|
menu_is_open = ImGui.BeginPopupMenuEx(id, label, window_flags)
|
|
else
|
|
g.NextWindowData:ClearFlags()
|
|
end
|
|
return menu_is_open
|
|
end
|
|
|
|
g.MenusIdSubmittedThisFrame:push_back(id)
|
|
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local menuset_is_open = IsRootOfOpenMenuSet()
|
|
if menuset_is_open then
|
|
g.NextItemData.ItemFlagsSet = bit32.bor(g.NextItemData.ItemFlagsSet, ImGuiItemFlags.NoWindowHoverableCheck)
|
|
end
|
|
|
|
local popup_pos
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
ImGui.PushID(label)
|
|
if not enabled then
|
|
ImGui.BeginDisabled()
|
|
end
|
|
|
|
local pressed
|
|
|
|
local backup_rounding = style.SelectableRounding
|
|
style.SelectableRounding = style.MenuItemRounding
|
|
local selectable_flags = bit32.bor(ImGuiSelectableFlags.SelectOnClick, ImGuiSelectableFlags.NoAutoClosePopups)
|
|
local offsets = window.DC.MenuColumns
|
|
if window.DC.LayoutType == ImGuiLayoutType.Horizontal then
|
|
window.DC.CursorPos.x = window.DC.CursorPos.x + IM_TRUNC(style.ItemSpacing.x * 0.5)
|
|
ImGui.PushStyleVarX(ImGuiStyleVar.ItemSpacing, style.ItemSpacing.x * 2.0)
|
|
local text_pos = ImVec2(window.DC.CursorPos.x + offsets.OffsetLabel, pos.y + window.DC.CurrLineTextBaseOffset)
|
|
pressed = ImGui.Selectable("", menu_is_open, selectable_flags, label_size)
|
|
-- TODO: ImGui.LogSetNextTextDecoration("[", "]")
|
|
ImGui.RenderText(text_pos, label, 1, label_end, false)
|
|
ImGui.PopStyleVar()
|
|
window.DC.CursorPos.x = window.DC.CursorPos.x + IM_TRUNC(style.ItemSpacing.x * (-1.0 + 0.5))
|
|
popup_pos = ImVec2(pos.x - 1.0 - IM_TRUNC(style.ItemSpacing.x * 0.5), text_pos.y - style.FramePadding.y + window.MenuBarHeight)
|
|
else
|
|
local icon_w
|
|
if (icon and icon ~= "") then icon_w = ImGui.CalcTextSize(icon, nil).x else icon_w = 0.0 end
|
|
local checkmark_w = IM_TRUNC(g.FontSize * 1.20)
|
|
local min_w = offsets:DeclColumns(icon_w, label_size.x, 0.0, checkmark_w)
|
|
local extra_w = ImMax(0.0, ImGui.GetContentRegionAvail().x - min_w)
|
|
local text_pos = ImVec2(window.DC.CursorPos.x, pos.y + window.DC.CurrLineTextBaseOffset)
|
|
pressed = ImGui.Selectable("", menu_is_open, bit32.bor(selectable_flags, ImGuiSelectableFlags.SpanAvailWidth), ImVec2(min_w, label_size.y))
|
|
-- ImGui.LogSetNextTextDecoration("", ">")
|
|
ImGui.RenderText(ImVec2(text_pos.x + offsets.OffsetLabel, text_pos.y), label, 1, label_end, false)
|
|
if icon_w > 0.0 then
|
|
--- @cast icon string
|
|
ImGui.RenderText(ImVec2(text_pos.x + offsets.OffsetIcon, text_pos.y), icon)
|
|
end
|
|
ImGui.RenderArrow(window.DrawList, ImVec2(text_pos.x + offsets.OffsetMark + extra_w + g.FontSize * 0.30, text_pos.y), ImGui.GetColorU32(ImGuiCol.Text), ImGuiDir.Right)
|
|
popup_pos = ImVec2(pos.x, text_pos.y - style.WindowPadding.y)
|
|
end
|
|
style.SelectableRounding = backup_rounding
|
|
|
|
if not enabled then
|
|
ImGui.EndDisabled()
|
|
end
|
|
|
|
if g.ActiveId == id and g.HoveredId ~= id and g.ActiveIdSource == ImGuiInputSource.Mouse and ImGui.IsMouseDragging(0) then
|
|
ImGui.ClearActiveID()
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseLeft, ImGuiKeyOwner_NoOwner)
|
|
end
|
|
|
|
local hovered = g.HoveredId == id and enabled and not g.NavHighlightItemUnderNav
|
|
|
|
local want_open = false
|
|
local want_open_nav_init = false
|
|
local want_close = false
|
|
if window.DC.LayoutType == ImGuiLayoutType.Vertical then
|
|
local moving_toward_child_menu = false
|
|
local child_popup = (g.BeginPopupStack.Size < g.OpenPopupStack.Size) and g.OpenPopupStack[g.BeginPopupStack.Size + 1] or nil
|
|
local child_menu_window = (child_popup and child_popup.Window and child_popup.Window.ParentWindow == window) and child_popup.Window or nil
|
|
if g.HoveredWindow == window and child_menu_window ~= nil then
|
|
local ref_unit = g.FontSize
|
|
local child_dir = (window.Pos.x < child_menu_window.Pos.x) and 1.0 or -1.0
|
|
local next_window_rect = child_menu_window:Rect()
|
|
local ta = (g.IO.MousePos - g.IO.MouseDelta)
|
|
local tb
|
|
local tc
|
|
if child_dir > 0.0 then
|
|
tb = next_window_rect:GetTL()
|
|
tc = next_window_rect:GetBL()
|
|
else
|
|
tb = next_window_rect:GetTR()
|
|
tc = next_window_rect:GetBR()
|
|
end
|
|
local pad_farmost_h = ImClamp(ImFabs(ta.x - tb.x) * 0.30, ref_unit * 0.5, ref_unit * 2.5)
|
|
ta.x = ta.x + child_dir * -0.5
|
|
tb.x = tb.x + child_dir * ref_unit
|
|
tc.x = tc.x + child_dir * ref_unit
|
|
tb.y = ta.y + ImMax((tb.y - pad_farmost_h) - ta.y, -ref_unit * 8.0)
|
|
tc.y = ta.y + ImMin((tc.y + pad_farmost_h) - ta.y, ref_unit * 8.0)
|
|
moving_toward_child_menu = ImStd.ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos)
|
|
end
|
|
|
|
if menu_is_open and not hovered and g.HoveredWindow == window and not moving_toward_child_menu and not g.NavHighlightItemUnderNav and g.ActiveId == 0 then
|
|
want_close = true
|
|
end
|
|
|
|
if not menu_is_open and pressed then
|
|
want_open = true
|
|
elseif not menu_is_open and hovered and not moving_toward_child_menu then
|
|
want_open = true
|
|
elseif not menu_is_open and hovered and g.HoveredIdTimer >= 0.30 and g.MouseStationaryTimer >= 0.30 then
|
|
want_open = true
|
|
end
|
|
if g.NavId == id and g.NavMoveDir == ImGuiDir.Right then
|
|
want_open = true
|
|
want_open_nav_init = true
|
|
ImGui.NavMoveRequestCancel()
|
|
ImGui.SetNavCursorVisibleAfterMove()
|
|
end
|
|
else
|
|
if menu_is_open and pressed and menuset_is_open then
|
|
want_close = true
|
|
want_open = false
|
|
menu_is_open = false
|
|
elseif pressed or (hovered and menuset_is_open and not menu_is_open) then
|
|
want_open = true
|
|
elseif g.NavId == id and g.NavMoveDir == ImGuiDir.Down then
|
|
want_open = true
|
|
ImGui.NavMoveRequestCancel()
|
|
end
|
|
end
|
|
|
|
if not enabled then
|
|
want_close = true
|
|
end
|
|
if want_close and ImGui.IsPopupOpen(id, ImGuiPopupFlags.None) then
|
|
ImGui.ClosePopupToLevel(g.BeginPopupStack.Size, true)
|
|
end
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0))
|
|
ImGui.PopID()
|
|
|
|
if g.ActiveId == id and want_open then
|
|
g.ActiveIdNoClearOnFocusLoss = true
|
|
end
|
|
|
|
if want_open and not menu_is_open and g.OpenPopupStack.Size > g.BeginPopupStack.Size then
|
|
ImGui.OpenPopup(label)
|
|
elseif want_open then
|
|
menu_is_open = true
|
|
ImGui.OpenPopup(label, ImGuiPopupFlags.NoReopen)
|
|
end
|
|
|
|
if menu_is_open then
|
|
local last_item_in_parent = ImGuiLastItemData()
|
|
ImGuiLastItemData_Copy(last_item_in_parent, g.LastItemData)
|
|
|
|
ImGui.SetNextWindowPos(popup_pos, ImGuiCond.Always)
|
|
ImGui.PushStyleVar(ImGuiStyleVar.ChildRounding, style.PopupRounding)
|
|
menu_is_open = ImGui.BeginPopupMenuEx(id, label, window_flags)
|
|
ImGui.PopStyleVar()
|
|
if menu_is_open then
|
|
if want_open and want_open_nav_init and not g.NavInitRequest then
|
|
ImGui.FocusWindow(g.CurrentWindow, ImGuiFocusRequestFlags.UnlessBelowModal)
|
|
ImGui.NavInitWindow(g.CurrentWindow, false)
|
|
end
|
|
ImGuiLastItemData_Copy(g.LastItemData, last_item_in_parent)
|
|
if g.HoveredWindow == window then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredWindow)
|
|
end
|
|
end
|
|
else
|
|
g.NextWindowData:ClearFlags()
|
|
end
|
|
|
|
return menu_is_open
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param enabled? bool
|
|
function ImGui.BeginMenu(label, enabled)
|
|
if enabled == nil then enabled = true end
|
|
|
|
return ImGui.BeginMenuEx(label, nil, enabled)
|
|
end
|
|
|
|
function ImGui.EndMenu()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
IM_ASSERT_USER_ERROR_RET(bit32.band(window.Flags, bit32.bor(ImGuiWindowFlags.Popup, ImGuiWindowFlags.ChildMenu)) == bit32.bor(ImGuiWindowFlags.Popup, ImGuiWindowFlags.ChildMenu), "Calling EndMenu() in wrong window!")
|
|
|
|
local parent_window = window.ParentWindow
|
|
if window.BeginCount == window.BeginCountPreviousFrame then
|
|
if g.NavMoveDir == ImGuiDir.Left and ImGui.NavMoveRequestButNoResultYet() then
|
|
if g.NavWindow and g.NavWindow.RootWindowForNav == window and parent_window.DC.LayoutType == ImGuiLayoutType.Vertical then
|
|
ImGui.ClosePopupToLevel(g.BeginPopupStack.Size - 1, true)
|
|
ImGui.NavMoveRequestCancel()
|
|
end
|
|
end
|
|
end
|
|
|
|
ImGui.EndPopup()
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param icon? string
|
|
--- @param shortcut? string
|
|
--- @param selected? bool
|
|
--- @param enabled? bool
|
|
function ImGui.MenuItemEx(label, icon, shortcut, selected, enabled)
|
|
if selected == nil then selected = false end
|
|
if enabled == nil then enabled = true end
|
|
|
|
local window = ImGui.GetCurrentWindow()
|
|
if window.SkipItems then
|
|
return false
|
|
end
|
|
|
|
local g = GImGui
|
|
local style = g.Style
|
|
local pos = ImVec2()
|
|
ImVec2_Copy(pos, window.DC.CursorPos)
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
local menuset_is_open = IsRootOfOpenMenuSet()
|
|
if menuset_is_open then
|
|
g.NextItemData.ItemFlagsSet = bit32.bor(g.NextItemData.ItemFlagsSet, ImGuiItemFlags.NoWindowHoverableCheck)
|
|
end
|
|
|
|
ImGui.PushID(label)
|
|
if not enabled then
|
|
ImGui.BeginDisabled()
|
|
end
|
|
|
|
local pressed
|
|
|
|
local backup_rounding = style.SelectableRounding
|
|
style.SelectableRounding = style.MenuItemRounding
|
|
local selectable_flags = bit32.bor(ImGuiSelectableFlags.SelectOnRelease, ImGuiSelectableFlags.SetNavIdOnHover)
|
|
local offsets = window.DC.MenuColumns
|
|
if window.DC.LayoutType == ImGuiLayoutType.Horizontal then
|
|
window.DC.CursorPos.x = window.DC.CursorPos.x + IM_TRUNC(style.ItemSpacing.x * 0.5)
|
|
local text_pos = ImVec2(window.DC.CursorPos.x + offsets.OffsetLabel, window.DC.CursorPos.y + window.DC.CurrLineTextBaseOffset)
|
|
ImGui.PushStyleVarX(ImGuiStyleVar.ItemSpacing, style.ItemSpacing.x * 2.0)
|
|
pressed = ImGui.Selectable("", selected, selectable_flags, ImVec2(label_size.x, 0.0))
|
|
ImGui.PopStyleVar()
|
|
if bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Visible) ~= 0 then
|
|
ImGui.RenderText(text_pos, label, 1, label_end, false)
|
|
end
|
|
window.DC.CursorPos.x = window.DC.CursorPos.x + IM_TRUNC(style.ItemSpacing.x * (-1.0 + 0.5))
|
|
else
|
|
local icon_w = 0.0
|
|
if icon and icon ~= "" then
|
|
icon_w = ImGui.CalcTextSize(icon, nil).x
|
|
end
|
|
local shortcut_w = 0.0
|
|
if shortcut and shortcut ~= "" then
|
|
shortcut_w = ImGui.CalcTextSize(shortcut, nil).x
|
|
end
|
|
local checkmark_w = IM_TRUNC(g.FontSize * 1.20)
|
|
local min_w = offsets:DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w)
|
|
local stretch_w = ImMax(0.0, ImGui.GetContentRegionAvail().x - min_w)
|
|
local text_pos = ImVec2(pos.x, pos.y + window.DC.CurrLineTextBaseOffset)
|
|
pressed = ImGui.Selectable("", false, bit32.bor(selectable_flags, ImGuiSelectableFlags.SpanAvailWidth), ImVec2(min_w, label_size.y))
|
|
if bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Visible) ~= 0 then
|
|
ImGui.RenderText(text_pos + ImVec2(offsets.OffsetLabel, 0.0), label, 1, label_end, false)
|
|
if icon_w > 0.0 then
|
|
--- @cast icon string
|
|
ImGui.RenderText(text_pos + ImVec2(offsets.OffsetIcon, 0.0), icon)
|
|
end
|
|
if shortcut_w > 0.0 then
|
|
ImGui.PushStyleColor(ImGuiCol.Text, style.Colors[ImGuiCol.TextDisabled])
|
|
-- ImGui.LogSetNextTextDecoration("(", ")")
|
|
--- @cast shortcut string
|
|
ImGui.RenderText(text_pos + ImVec2(offsets.OffsetShortcut + stretch_w, 0.0), shortcut, nil, nil, false)
|
|
ImGui.PopStyleColor()
|
|
end
|
|
if selected then
|
|
ImGui.RenderCheckMark(window.DrawList, text_pos + ImVec2(offsets.OffsetMark + stretch_w + g.FontSize * 0.40, g.FontSize * 0.134 * 0.5), ImGui.GetColorU32(ImGuiCol.Text), g.FontSize * 0.866)
|
|
end
|
|
end
|
|
end
|
|
style.SelectableRounding = backup_rounding
|
|
|
|
local id = g.LastItemData.ID
|
|
if g.ActiveId == id and g.HoveredId ~= id and g.ActiveIdSource == ImGuiInputSource.Mouse and ImGui.IsMouseDragging(0) then
|
|
ImGui.ClearActiveID()
|
|
ImGui.SetKeyOwner(ImGuiKey.MouseLeft, ImGuiKeyOwner_NoOwner)
|
|
end
|
|
|
|
-- IMGUI_TEST_ENGINE_ITEM_INFO()
|
|
|
|
if not enabled then
|
|
ImGui.EndDisabled()
|
|
end
|
|
ImGui.PopID()
|
|
|
|
return pressed
|
|
end
|
|
|
|
--- @param label string
|
|
--- @param shortcut? string
|
|
--- @param selected? bool
|
|
--- @param enabled? bool
|
|
function ImGui.MenuItem(label, shortcut, selected, enabled)
|
|
if ImGui.MenuItemEx(label, nil, shortcut, selected, enabled) then
|
|
if selected ~= nil then
|
|
selected = not selected
|
|
end
|
|
|
|
return true, selected
|
|
end
|
|
|
|
return false, selected
|
|
end
|
|
|
|
|
|
|
|
do --[[ [SECTION] Widgets: BeginTabBar, EndTabBar, etc. (was imgui_tabs.lua) ]]
|
|
--- Dear ImGui
|
|
-- Tab bars & tab items: 1:1 port of imgui_widgets.cpp [SECTION] Widgets: BeginTabBar/BeginTabItem (docking branch)
|
|
--
|
|
-- Port notes:
|
|
-- - tab_bar.Tabs is an ImVector of ImGuiTabItem tables (references). C++ pointer arithmetic on the array is replaced by
|
|
-- index lookups. tab_bar.LastTabItemIdx and tab orders are 0-based like upstream.
|
|
-- - Tab names are stored on the tab itself (tab.Name) instead of tab_bar.TabsNames.
|
|
-- - ImGui.BeginTabItem(label, p_open, flags) returns `visible, p_open`.
|
|
|
|
local MT = ImGui.GetMetatables()
|
|
|
|
local GImGui
|
|
local function SyncContext() GImGui = ImGui.GetCurrentContext() end
|
|
|
|
local function ImLinearSweep(current, target, speed)
|
|
if current < target then return ImMin(current + speed, target) end
|
|
if current > target then return ImMax(current - speed, target) end
|
|
return current
|
|
end
|
|
|
|
local function TabItemGetSectionIdx(tab)
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.Leading) ~= 0 then return 0 end
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.Trailing) ~= 0 then return 2 end
|
|
return 1
|
|
end
|
|
|
|
-- Stable sorts (C++ ImQsort is not stable, but the comparers are total orders in practice)
|
|
local function SortTabsBySection(tab_bar)
|
|
table.sort(tab_bar.Tabs.Data, function(a, b)
|
|
if a == nil or b == nil then return false end
|
|
local sa, sb = TabItemGetSectionIdx(a), TabItemGetSectionIdx(b)
|
|
if sa ~= sb then return sa < sb end
|
|
return a.IndexDuringLayout < b.IndexDuringLayout
|
|
end)
|
|
end
|
|
|
|
local function SortTabsByBeginOrder(tab_bar)
|
|
local data = tab_bar.Tabs.Data
|
|
if not data then return end
|
|
local arr = {}
|
|
for i = 1, tab_bar.Tabs.Size do arr[i] = data[i] end
|
|
table.sort(arr, function(a, b) return a.BeginOrder < b.BeginOrder end)
|
|
for i = 1, tab_bar.Tabs.Size do data[i] = arr[i] end
|
|
end
|
|
|
|
local function TabBarCalcScrollableWidth(tab_bar, sections)
|
|
return tab_bar.BarRect:GetWidth() - sections[1].Width - sections[3].Width - sections[2].Spacing
|
|
end
|
|
|
|
local function ImGuiTabBarSection() return { TabCount = 0, Width = 0.0, WidthAfterShrinkMinWidth = 0.0, Spacing = 0.0 } end
|
|
|
|
-- items: 1-based array of ImGuiShrinkWidthItem, `first` = 1-based index of first item, `count` items
|
|
function ImGui.ShrinkWidths(items, first, count, width_excess, width_min)
|
|
if count <= 0 then return end
|
|
if count == 1 then
|
|
local it = items[first]
|
|
if it.Width >= 0.0 then it.Width = ImMax(it.Width - width_excess, width_min) end
|
|
return
|
|
end
|
|
local slice = {}
|
|
for n = 1, count do slice[n] = items[first + n - 1] end
|
|
table.sort(slice, function(a, b)
|
|
if a.Width ~= b.Width then return a.Width > b.Width end
|
|
return a.Index < b.Index
|
|
end)
|
|
for n = 1, count do items[first + n - 1] = slice[n] end
|
|
local it = slice
|
|
local count_same_width = 1
|
|
while width_excess > 0.001 and count_same_width < count do
|
|
while count_same_width < count and it[1].Width <= it[count_same_width + 1].Width do
|
|
count_same_width = count_same_width + 1
|
|
end
|
|
local max_width_to_remove_per_item = (count_same_width < count and it[count_same_width + 1].Width >= 0.0)
|
|
and (it[1].Width - it[count_same_width + 1].Width) or (it[1].Width - 1.0)
|
|
max_width_to_remove_per_item = ImMin(it[1].Width - width_min, max_width_to_remove_per_item)
|
|
if max_width_to_remove_per_item <= 0.0 then break end
|
|
local base_width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item)
|
|
for item_n = 1, count_same_width do
|
|
local w = ImMin(base_width_to_remove_per_item, it[item_n].Width - width_min)
|
|
it[item_n].Width = it[item_n].Width - w
|
|
width_excess = width_excess - w
|
|
end
|
|
end
|
|
width_excess = 0.0
|
|
for n = 1, count do
|
|
local width_rounded = ImTrunc(it[n].Width)
|
|
width_excess = width_excess + it[n].Width - width_rounded
|
|
it[n].Width = width_rounded
|
|
end
|
|
local guard = 0
|
|
while width_excess > 0.0 and guard < 10000 do
|
|
guard = guard + 1
|
|
local progressed = false
|
|
for n = 1, count do
|
|
if width_excess <= 0.0 then break end
|
|
local width_to_add = ImMin(it[n].InitialWidth - it[n].Width, 1.0)
|
|
if width_to_add > 0 then progressed = true end
|
|
it[n].Width = it[n].Width + width_to_add
|
|
width_excess = width_excess - width_to_add
|
|
end
|
|
if not progressed then break end
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] Widgets: BeginTabBar, EndTabBar, etc.
|
|
---------------------------------------------------------------------------------------
|
|
|
|
function ImGui.TabBarFindByID(id)
|
|
SyncContext()
|
|
return GImGui.TabBars:GetByKey(id)
|
|
end
|
|
|
|
function ImGui.TabBarRemove(tab_bar)
|
|
SyncContext()
|
|
GImGui.TabBars:Remove(tab_bar.ID, tab_bar)
|
|
end
|
|
|
|
function ImGui.BeginTabBar(str_id, flags)
|
|
if flags == nil then flags = 0 end
|
|
SyncContext()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then return false end
|
|
|
|
local id = window:GetID(str_id)
|
|
local tab_bar = g.TabBars:GetOrAddByKey(id)
|
|
local tab_bar_bb = ImRect(window.DC.CursorPos.x, window.DC.CursorPos.y, window.WorkRect.Max.x, window.DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2)
|
|
tab_bar.ID = id
|
|
tab_bar.SeparatorMinX = tab_bar_bb.Min.x - IM_TRUNC(window.WindowPadding.x * 0.5)
|
|
tab_bar.SeparatorMaxX = tab_bar_bb.Max.x + IM_TRUNC(window.WindowPadding.x * 0.5)
|
|
flags = bit32.bor(flags, ImGuiTabBarFlags.IsFocused)
|
|
return ImGui.BeginTabBarEx(tab_bar, tab_bar_bb, flags)
|
|
end
|
|
|
|
function ImGui.BeginTabBarEx(tab_bar, tab_bar_bb, flags)
|
|
SyncContext()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then return false end
|
|
|
|
IM_ASSERT(tab_bar.ID ~= 0)
|
|
if bit32.band(flags, ImGuiTabBarFlags.DockNode) == 0 then
|
|
ImGui.PushOverrideID(tab_bar.ID)
|
|
end
|
|
|
|
g.CurrentTabBarStack:push_back(tab_bar)
|
|
g.CurrentTabBar = tab_bar
|
|
tab_bar.Window = window
|
|
|
|
ImVec2_Copy(tab_bar.BackupCursorPos, window.DC.CursorPos)
|
|
if tab_bar.CurrFrameVisible == g.FrameCount then
|
|
ImVec2_CopyV(window.DC.CursorPos, tab_bar.BarRect.Min.x, tab_bar.BarRect.Max.y + tab_bar.ItemSpacingY)
|
|
tab_bar.BeginCount = tab_bar.BeginCount + 1
|
|
return true
|
|
end
|
|
|
|
if bit32.band(flags, ImGuiTabBarFlags.Reorderable) ~= bit32.band(tab_bar.Flags, ImGuiTabBarFlags.Reorderable)
|
|
or (tab_bar.TabsAddedNew and bit32.band(flags, ImGuiTabBarFlags.Reorderable) == 0) then
|
|
if bit32.band(flags, ImGuiTabBarFlags.DockNode) == 0 then
|
|
SortTabsByBeginOrder(tab_bar)
|
|
end
|
|
end
|
|
tab_bar.TabsAddedNew = false
|
|
|
|
if bit32.band(flags, ImGuiTabBarFlags.FittingPolicyMask_) == 0 then
|
|
flags = bit32.bor(flags, ImGuiTabBarFlags.FittingPolicyDefault_)
|
|
end
|
|
|
|
tab_bar.Flags = flags
|
|
tab_bar.BarRect = ImRect(tab_bar_bb.Min, tab_bar_bb.Max)
|
|
tab_bar.WantLayout = true
|
|
tab_bar.PrevFrameVisible = tab_bar.CurrFrameVisible
|
|
tab_bar.CurrFrameVisible = g.FrameCount
|
|
tab_bar.PrevTabsContentsHeight = tab_bar.CurrTabsContentsHeight
|
|
tab_bar.CurrTabsContentsHeight = 0.0
|
|
tab_bar.ItemSpacingY = g.Style.ItemSpacing.y
|
|
ImVec2_Copy(tab_bar.FramePadding, g.Style.FramePadding)
|
|
tab_bar.TabsActiveCount = 0
|
|
tab_bar.LastTabItemIdx = -1
|
|
tab_bar.BeginCount = 1
|
|
|
|
ImVec2_CopyV(window.DC.CursorPos, tab_bar.BarRect.Min.x, tab_bar.BarRect.Max.y + tab_bar.ItemSpacingY)
|
|
|
|
local col = ImGui.GetColorU32(bit32.band(flags, ImGuiTabBarFlags.IsFocused) ~= 0 and ImGuiCol.TabSelected or ImGuiCol.TabDimmedSelected)
|
|
if g.Style.TabBarBorderSize > 0.0 then
|
|
local y = tab_bar.BarRect.Max.y
|
|
window.DrawList:AddRectFilled(ImVec2(tab_bar.SeparatorMinX, y - g.Style.TabBarBorderSize), ImVec2(tab_bar.SeparatorMaxX, y), col)
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ImGui.EndTabBar()
|
|
SyncContext()
|
|
local g = GImGui
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then return end
|
|
|
|
local tab_bar = g.CurrentTabBar
|
|
IM_ASSERT(tab_bar ~= nil, "Mismatched BeginTabBar()/EndTabBar()!")
|
|
|
|
if tab_bar.WantLayout then ImGui.TabBarLayout(tab_bar) end
|
|
|
|
local tab_bar_appearing = (tab_bar.PrevFrameVisible + 1 < g.FrameCount)
|
|
if tab_bar.VisibleTabWasSubmitted or tab_bar.VisibleTabId == 0 or tab_bar_appearing then
|
|
tab_bar.CurrTabsContentsHeight = ImMax(window.DC.CursorPos.y - tab_bar.BarRect.Max.y, tab_bar.CurrTabsContentsHeight)
|
|
window.DC.CursorPos.y = tab_bar.BarRect.Max.y + tab_bar.CurrTabsContentsHeight
|
|
else
|
|
window.DC.CursorPos.y = tab_bar.BarRect.Max.y + tab_bar.PrevTabsContentsHeight
|
|
end
|
|
if tab_bar.BeginCount > 1 then
|
|
ImVec2_Copy(window.DC.CursorPos, tab_bar.BackupCursorPos)
|
|
end
|
|
|
|
tab_bar.LastTabItemIdx = -1
|
|
if bit32.band(tab_bar.Flags, ImGuiTabBarFlags.DockNode) == 0 then
|
|
ImGui.PopID()
|
|
end
|
|
|
|
g.CurrentTabBarStack:pop_back()
|
|
if g.CurrentTabBarStack.Size == 0 then g.CurrentTabBar = nil else g.CurrentTabBar = g.CurrentTabBarStack.Data[g.CurrentTabBarStack.Size] end
|
|
end
|
|
|
|
function ImGui.TabBarLayout(tab_bar)
|
|
SyncContext()
|
|
local g = GImGui
|
|
tab_bar.WantLayout = false
|
|
|
|
local scroll_to_selected_tab = (tab_bar.BarRectPrevWidth > tab_bar.BarRect:GetWidth())
|
|
tab_bar.BarRectPrevWidth = tab_bar.BarRect:GetWidth()
|
|
|
|
-- Garbage collect by compacting list
|
|
local tabs = tab_bar.Tabs
|
|
local tab_dst_n = 0
|
|
local need_sort_by_section = false
|
|
local sections = { ImGuiTabBarSection(), ImGuiTabBarSection(), ImGuiTabBarSection() } -- 1-based: [1]=Leading,[2]=Central,[3]=Trailing
|
|
for tab_src_n = 0, tabs.Size - 1 do
|
|
local tab = tabs.Data[tab_src_n + 1]
|
|
if tab.LastFrameVisible < tab_bar.PrevFrameVisible or tab.WantClose then
|
|
if tab_bar.VisibleTabId == tab.ID then tab_bar.VisibleTabId = 0 end
|
|
if tab_bar.SelectedTabId == tab.ID then tab_bar.SelectedTabId = 0 end
|
|
if tab_bar.NextSelectedTabId == tab.ID then tab_bar.NextSelectedTabId = 0 end
|
|
else
|
|
if tab_dst_n ~= tab_src_n then tabs.Data[tab_dst_n + 1] = tab end
|
|
tab.IndexDuringLayout = tab_dst_n
|
|
|
|
local curr_tab_section_n = TabItemGetSectionIdx(tab)
|
|
if tab_dst_n > 0 then
|
|
local prev_tab = tabs.Data[tab_dst_n]
|
|
local prev_tab_section_n = TabItemGetSectionIdx(prev_tab)
|
|
if curr_tab_section_n == 0 and prev_tab_section_n ~= 0 then need_sort_by_section = true end
|
|
if prev_tab_section_n == 2 and curr_tab_section_n ~= 2 then need_sort_by_section = true end
|
|
end
|
|
sections[curr_tab_section_n + 1].TabCount = sections[curr_tab_section_n + 1].TabCount + 1
|
|
tab_dst_n = tab_dst_n + 1
|
|
end
|
|
end
|
|
if tabs.Size ~= tab_dst_n then
|
|
for i = tab_dst_n + 1, tabs.Size do tabs.Data[i] = nil end
|
|
tabs.Size = tab_dst_n
|
|
end
|
|
|
|
if need_sort_by_section then SortTabsBySection(tab_bar) end
|
|
|
|
local tab_spacing = g.Style.ItemInnerSpacing.x
|
|
sections[1].Spacing = (sections[1].TabCount > 0 and (sections[2].TabCount + sections[3].TabCount) > 0) and tab_spacing or 0.0
|
|
sections[2].Spacing = (sections[2].TabCount > 0 and sections[3].TabCount > 0) and tab_spacing or 0.0
|
|
|
|
local scroll_to_tab_id = 0
|
|
if tab_bar.NextScrollToTabId ~= 0 then
|
|
scroll_to_tab_id = tab_bar.NextScrollToTabId
|
|
tab_bar.NextScrollToTabId = 0
|
|
end
|
|
if tab_bar.NextSelectedTabId ~= 0 then
|
|
tab_bar.SelectedTabId = tab_bar.NextSelectedTabId
|
|
tab_bar.NextSelectedTabId = 0
|
|
scroll_to_tab_id = tab_bar.SelectedTabId
|
|
end
|
|
|
|
if tab_bar.ReorderRequestTabId ~= 0 then
|
|
if ImGui.TabBarProcessReorder(tab_bar) then
|
|
if tab_bar.ReorderRequestTabId == tab_bar.SelectedTabId then
|
|
scroll_to_tab_id = tab_bar.ReorderRequestTabId
|
|
end
|
|
end
|
|
tab_bar.ReorderRequestTabId = 0
|
|
end
|
|
|
|
local tab_list_popup_button = bit32.band(tab_bar.Flags, ImGuiTabBarFlags.TabListPopupButton) ~= 0
|
|
if tab_list_popup_button then
|
|
local tab_to_select = ImGui.TabBarTabListPopupButton(tab_bar)
|
|
if tab_to_select then
|
|
tab_bar.SelectedTabId = tab_to_select.ID
|
|
scroll_to_tab_id = tab_to_select.ID
|
|
end
|
|
end
|
|
|
|
-- shrink buffer layout: leading, trailing, central (0-based offsets)
|
|
local shrink_buffer_indexes = { 0, sections[1].TabCount + sections[3].TabCount, sections[1].TabCount }
|
|
local swb = g.ShrinkWidthBuffer
|
|
swb:resize(tabs.Size)
|
|
for i = 1, tabs.Size do if swb.Data[i] == nil then swb.Data[i] = ImGuiShrinkWidthItem() end end
|
|
|
|
local shrink_min_width = (bit32.band(tab_bar.Flags, ImGuiTabBarFlags.FittingPolicyMixed) ~= 0) and g.Style.TabMinWidthShrink or 1.0
|
|
|
|
local most_recently_selected_tab = nil
|
|
local curr_section_n = -1
|
|
local found_selected_tab_id = false
|
|
for tab_n = 0, tabs.Size - 1 do
|
|
local tab = tabs.Data[tab_n + 1]
|
|
IM_ASSERT(tab.LastFrameVisible >= tab_bar.PrevFrameVisible)
|
|
|
|
if (most_recently_selected_tab == nil or most_recently_selected_tab.LastFrameSelected < tab.LastFrameSelected) and bit32.band(tab.Flags, ImGuiTabItemFlags.Button) == 0 then
|
|
most_recently_selected_tab = tab
|
|
end
|
|
if tab.ID == tab_bar.SelectedTabId then found_selected_tab_id = true end
|
|
if scroll_to_tab_id == 0 and g.NavJustMovedToId == tab.ID then scroll_to_tab_id = tab.ID end
|
|
|
|
local tab_name = ImGui.TabBarGetTabName(tab_bar, tab)
|
|
local has_close_button_or_unsaved_marker = bit32.band(tab.Flags, ImGuiTabItemFlags.NoCloseButton) == 0 or bit32.band(tab.Flags, ImGuiTabItemFlags.UnsavedDocument) ~= 0
|
|
tab.ContentWidth = (tab.RequestedWidth >= 0.0) and tab.RequestedWidth or ImGui.TabItemCalcSize(tab_name, has_close_button_or_unsaved_marker).x
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.Button) == 0 then
|
|
tab.ContentWidth = ImMax(tab.ContentWidth, g.Style.TabMinWidthBase)
|
|
end
|
|
|
|
local section_n = TabItemGetSectionIdx(tab)
|
|
local section = sections[section_n + 1]
|
|
section.Width = section.Width + tab.ContentWidth + ((section_n == curr_section_n) and tab_spacing or 0.0)
|
|
section.WidthAfterShrinkMinWidth = section.WidthAfterShrinkMinWidth + ImMin(tab.ContentWidth, shrink_min_width) + ((section_n == curr_section_n) and tab_spacing or 0.0)
|
|
curr_section_n = section_n
|
|
|
|
local item = swb.Data[shrink_buffer_indexes[section_n + 1] + 1]
|
|
shrink_buffer_indexes[section_n + 1] = shrink_buffer_indexes[section_n + 1] + 1
|
|
item.Index = tab_n
|
|
item.Width = tab.ContentWidth
|
|
item.InitialWidth = tab.ContentWidth
|
|
tab.Width = ImMax(tab.ContentWidth, 1.0)
|
|
end
|
|
|
|
local width_all_tabs_after_min_width_shrink = 0.0
|
|
tab_bar.WidthAllTabsIdeal = 0.0
|
|
for section_n = 1, 3 do
|
|
tab_bar.WidthAllTabsIdeal = tab_bar.WidthAllTabsIdeal + sections[section_n].Width + sections[section_n].Spacing
|
|
width_all_tabs_after_min_width_shrink = width_all_tabs_after_min_width_shrink + sections[section_n].WidthAfterShrinkMinWidth + sections[section_n].Spacing
|
|
end
|
|
|
|
local can_scroll = bit32.band(tab_bar.Flags, ImGuiTabBarFlags.FittingPolicyScroll) ~= 0 or bit32.band(tab_bar.Flags, ImGuiTabBarFlags.FittingPolicyMixed) ~= 0
|
|
local width_all_tabs_to_use_for_scroll = (bit32.band(tab_bar.Flags, ImGuiTabBarFlags.FittingPolicyScroll) ~= 0) and tab_bar.WidthAllTabs or width_all_tabs_after_min_width_shrink
|
|
tab_bar.ScrollButtonEnabled = (width_all_tabs_to_use_for_scroll > tab_bar.BarRect:GetWidth() and tabs.Size > 1)
|
|
and bit32.band(tab_bar.Flags, ImGuiTabBarFlags.NoTabListScrollingButtons) == 0 and can_scroll
|
|
if tab_bar.ScrollButtonEnabled then
|
|
local scroll_and_select_tab = ImGui.TabBarScrollingButtons(tab_bar)
|
|
if scroll_and_select_tab then
|
|
if bit32.band(scroll_and_select_tab.Flags, ImGuiTabItemFlags.Button) == 0 then
|
|
tab_bar.SelectedTabId = scroll_and_select_tab.ID
|
|
end
|
|
scroll_to_tab_id = scroll_and_select_tab.ID
|
|
end
|
|
end
|
|
if scroll_to_tab_id == 0 and scroll_to_selected_tab then
|
|
scroll_to_tab_id = tab_bar.SelectedTabId
|
|
end
|
|
|
|
local section_0_w = sections[1].Width + sections[1].Spacing
|
|
local section_1_w = sections[2].Width + sections[2].Spacing
|
|
local section_2_w = sections[3].Width + sections[3].Spacing
|
|
local central_section_is_visible = (section_0_w + section_2_w) < tab_bar.BarRect:GetWidth()
|
|
local width_excess
|
|
if central_section_is_visible then
|
|
width_excess = ImMax(section_1_w - (tab_bar.BarRect:GetWidth() - section_0_w - section_2_w), 0.0)
|
|
else
|
|
width_excess = (section_0_w + section_2_w) - tab_bar.BarRect:GetWidth()
|
|
end
|
|
|
|
local can_shrink = bit32.band(tab_bar.Flags, ImGuiTabBarFlags.FittingPolicyShrink) ~= 0 or bit32.band(tab_bar.Flags, ImGuiTabBarFlags.FittingPolicyMixed) ~= 0
|
|
if width_excess >= 1.0 and (can_shrink or not central_section_is_visible) then
|
|
local shrink_data_count = central_section_is_visible and sections[2].TabCount or (sections[1].TabCount + sections[3].TabCount)
|
|
local shrink_data_offset = central_section_is_visible and (sections[1].TabCount + sections[3].TabCount) or 0
|
|
ImGui.ShrinkWidths(swb.Data, shrink_data_offset + 1, shrink_data_count, width_excess, shrink_min_width)
|
|
|
|
for tab_n = shrink_data_offset, shrink_data_offset + shrink_data_count - 1 do
|
|
local item = swb.Data[tab_n + 1]
|
|
local tab = tabs.Data[item.Index + 1]
|
|
local shrinked_width = IM_TRUNC(item.Width)
|
|
if shrinked_width >= 0.0 then
|
|
shrinked_width = ImMax(1.0, shrinked_width)
|
|
local section_n = TabItemGetSectionIdx(tab)
|
|
sections[section_n + 1].Width = sections[section_n + 1].Width - (tab.Width - shrinked_width)
|
|
tab.Width = shrinked_width
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Layout all active tabs
|
|
local section_tab_index = 0
|
|
local tab_offset = 0.0
|
|
tab_bar.WidthAllTabs = 0.0
|
|
for section_n = 0, 2 do
|
|
local section = sections[section_n + 1]
|
|
if section_n == 2 then
|
|
tab_offset = ImMin(ImMax(0.0, tab_bar.BarRect:GetWidth() - section.Width), tab_offset)
|
|
end
|
|
for tab_n = 0, section.TabCount - 1 do
|
|
local tab = tabs.Data[section_tab_index + tab_n + 1]
|
|
tab.Offset = tab_offset
|
|
tab.NameOffset = -1
|
|
tab_offset = tab_offset + tab.Width + ((tab_n < section.TabCount - 1) and g.Style.ItemInnerSpacing.x or 0.0)
|
|
end
|
|
tab_bar.WidthAllTabs = tab_bar.WidthAllTabs + ImMax(section.Width + section.Spacing, 0.0)
|
|
tab_offset = tab_offset + section.Spacing
|
|
section_tab_index = section_tab_index + section.TabCount
|
|
end
|
|
|
|
local tab_bar_appearing = (tab_bar.PrevFrameVisible + 1 < g.FrameCount)
|
|
if found_selected_tab_id == false and not tab_bar_appearing then
|
|
tab_bar.SelectedTabId = 0
|
|
end
|
|
if tab_bar.SelectedTabId == 0 and tab_bar.NextSelectedTabId == 0 and most_recently_selected_tab ~= nil then
|
|
tab_bar.SelectedTabId = most_recently_selected_tab.ID
|
|
scroll_to_tab_id = tab_bar.SelectedTabId
|
|
end
|
|
|
|
tab_bar.VisibleTabId = tab_bar.SelectedTabId
|
|
tab_bar.VisibleTabWasSubmitted = false
|
|
|
|
-- CTRL+TAB can override visible tab temporarily
|
|
if g.NavWindowingTarget ~= nil and g.NavWindowingTarget.DockNode and g.NavWindowingTarget.DockNode.TabBar == tab_bar then
|
|
tab_bar.VisibleTabId = g.NavWindowingTarget.TabId
|
|
scroll_to_tab_id = tab_bar.VisibleTabId
|
|
end
|
|
|
|
if scroll_to_tab_id ~= 0 then
|
|
ImGui.TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections)
|
|
elseif tab_bar.ScrollButtonEnabled and ImGui.IsMouseHoveringRect(tab_bar.BarRect.Min, tab_bar.BarRect.Max, true) and ImGui.IsWindowContentHoverable(g.CurrentWindow) then
|
|
local wheel = g.IO.MouseWheelRequestAxisSwap and g.IO.MouseWheel or g.IO.MouseWheelH
|
|
local wheel_key = g.IO.MouseWheelRequestAxisSwap and ImGuiKey.MouseWheelY or ImGuiKey.MouseWheelX
|
|
if ImGui.TestKeyOwner(wheel_key, tab_bar.ID) and wheel ~= 0.0 then
|
|
local scroll_step = wheel * TabBarCalcScrollableWidth(tab_bar, sections) / 3.0
|
|
tab_bar.ScrollingTargetDistToVisibility = 0.0
|
|
tab_bar.ScrollingTarget = ImGui.TabBarScrollClamp(tab_bar, tab_bar.ScrollingTarget - scroll_step)
|
|
end
|
|
ImGui.SetKeyOwner(wheel_key, tab_bar.ID)
|
|
end
|
|
|
|
tab_bar.ScrollingAnim = ImGui.TabBarScrollClamp(tab_bar, tab_bar.ScrollingAnim)
|
|
tab_bar.ScrollingTarget = ImGui.TabBarScrollClamp(tab_bar, tab_bar.ScrollingTarget)
|
|
if tab_bar.ScrollingAnim ~= tab_bar.ScrollingTarget then
|
|
tab_bar.ScrollingSpeed = ImMax(tab_bar.ScrollingSpeed, 70.0 * g.FontSize)
|
|
tab_bar.ScrollingSpeed = ImMax(tab_bar.ScrollingSpeed, math.abs(tab_bar.ScrollingTarget - tab_bar.ScrollingAnim) / 0.3)
|
|
local teleport = (tab_bar.PrevFrameVisible + 1 < g.FrameCount) or (tab_bar.ScrollingTargetDistToVisibility > 10.0 * g.FontSize)
|
|
tab_bar.ScrollingAnim = teleport and tab_bar.ScrollingTarget or ImLinearSweep(tab_bar.ScrollingAnim, tab_bar.ScrollingTarget, g.IO.DeltaTime * tab_bar.ScrollingSpeed)
|
|
else
|
|
tab_bar.ScrollingSpeed = 0.0
|
|
end
|
|
tab_bar.ScrollingRectMinX = tab_bar.BarRect.Min.x + sections[1].Width + sections[1].Spacing
|
|
tab_bar.ScrollingRectMaxX = tab_bar.BarRect.Max.x - sections[3].Width - sections[2].Spacing
|
|
|
|
local window = g.CurrentWindow
|
|
ImVec2_Copy(window.DC.CursorPos, tab_bar.BarRect.Min)
|
|
ImGui.ItemSize(ImVec2(tab_bar.WidthAllTabs, tab_bar.BarRect:GetHeight()), tab_bar.FramePadding.y)
|
|
window.DC.IdealMaxPos.x = ImMax(window.DC.IdealMaxPos.x, tab_bar.BarRect.Min.x + tab_bar.WidthAllTabsIdeal)
|
|
end
|
|
|
|
function ImGui.TabBarCalcTabID(tab_bar, label, docked_window)
|
|
if docked_window ~= nil then
|
|
IM_ASSERT(bit32.band(tab_bar.Flags, ImGuiTabBarFlags.DockNode) ~= 0)
|
|
local id = docked_window.TabId
|
|
ImGui.KeepAliveID(id)
|
|
return id
|
|
end
|
|
return ImGui.GetCurrentContext().CurrentWindow:GetID(label)
|
|
end
|
|
|
|
function ImGui.TabBarCalcMaxTabWidth()
|
|
return ImGui.GetCurrentContext().FontSize * 20.0
|
|
end
|
|
|
|
function ImGui.TabBarFindTabByID(tab_bar, tab_id)
|
|
if tab_id ~= 0 then
|
|
for n = 1, tab_bar.Tabs.Size do
|
|
local tab = tab_bar.Tabs.Data[n]
|
|
if tab.ID == tab_id then return tab end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- @param order int # 0-based visible order
|
|
function ImGui.TabBarFindTabByOrder(tab_bar, order)
|
|
if order < 0 or order >= tab_bar.Tabs.Size then return nil end
|
|
return tab_bar.Tabs.Data[order + 1]
|
|
end
|
|
|
|
--- @return int # 0-based order
|
|
function ImGui.TabBarGetTabOrder(tab_bar, tab)
|
|
local i = tab_bar.Tabs:find_index(tab)
|
|
return i and (i - 1) or -1
|
|
end
|
|
|
|
function ImGui.TabBarFindMostRecentlySelectedTabForActiveWindow(tab_bar)
|
|
local most_recently_selected_tab = nil
|
|
for n = 1, tab_bar.Tabs.Size do
|
|
local tab = tab_bar.Tabs.Data[n]
|
|
if most_recently_selected_tab == nil or most_recently_selected_tab.LastFrameSelected < tab.LastFrameSelected then
|
|
if tab.Window and tab.Window.WasActive then most_recently_selected_tab = tab end
|
|
end
|
|
end
|
|
return most_recently_selected_tab
|
|
end
|
|
|
|
function ImGui.TabBarGetCurrentTab(tab_bar)
|
|
if tab_bar.LastTabItemIdx < 0 or tab_bar.LastTabItemIdx >= tab_bar.Tabs.Size then return nil end
|
|
return tab_bar.Tabs.Data[tab_bar.LastTabItemIdx + 1]
|
|
end
|
|
|
|
function ImGui.TabBarGetTabName(tab_bar, tab)
|
|
if tab.Window then return tab.Window.Name end
|
|
if tab.Name == nil then return "N/A" end
|
|
return tab.Name
|
|
end
|
|
|
|
function ImGui.TabBarGetTabPos(tab_bar, tab)
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.SectionMask_) == 0 then
|
|
return tab_bar.BarRect.Min + ImVec2(IM_TRUNC(tab.Offset - tab_bar.ScrollingAnim), 0.0)
|
|
end
|
|
return tab_bar.BarRect.Min + ImVec2(tab.Offset, 0.0)
|
|
end
|
|
|
|
function ImGui.TabBarAddTab(tab_bar, tab_flags, window)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(ImGui.TabBarFindTabByID(tab_bar, window.TabId) == nil)
|
|
IM_ASSERT(g.CurrentTabBar ~= tab_bar)
|
|
if not window.HasCloseButton then
|
|
tab_flags = bit32.bor(tab_flags, ImGuiTabItemFlags.NoCloseButton)
|
|
end
|
|
local new_tab = ImGuiTabItem()
|
|
new_tab.ID = window.TabId
|
|
new_tab.Flags = tab_flags
|
|
new_tab.LastFrameVisible = tab_bar.CurrFrameVisible
|
|
if new_tab.LastFrameVisible == -1 then new_tab.LastFrameVisible = g.FrameCount - 1 end
|
|
new_tab.Window = window
|
|
tab_bar.Tabs:push_back(new_tab)
|
|
end
|
|
|
|
function ImGui.TabBarRemoveTab(tab_bar, tab_id)
|
|
local tab = ImGui.TabBarFindTabByID(tab_bar, tab_id)
|
|
if tab then tab_bar.Tabs:erase(tab_bar.Tabs:find_index(tab)) end
|
|
if tab_bar.VisibleTabId == tab_id then tab_bar.VisibleTabId = 0 end
|
|
if tab_bar.SelectedTabId == tab_id then tab_bar.SelectedTabId = 0 end
|
|
if tab_bar.NextSelectedTabId == tab_id then tab_bar.NextSelectedTabId = 0 end
|
|
end
|
|
|
|
function ImGui.TabBarCloseTab(tab_bar, tab)
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.Button) ~= 0 then return end
|
|
if bit32.band(tab.Flags, bit32.bor(ImGuiTabItemFlags.UnsavedDocument, ImGuiTabItemFlags.NoAssumedClosure)) == 0 then
|
|
tab.WantClose = true
|
|
if tab_bar.VisibleTabId == tab.ID then
|
|
tab.LastFrameVisible = -1
|
|
tab_bar.SelectedTabId = 0
|
|
tab_bar.NextSelectedTabId = 0
|
|
end
|
|
else
|
|
if tab_bar.VisibleTabId ~= tab.ID then ImGui.TabBarQueueFocus(tab_bar, tab) end
|
|
end
|
|
end
|
|
|
|
function ImGui.TabBarScrollClamp(tab_bar, scrolling)
|
|
scrolling = ImMin(scrolling, tab_bar.WidthAllTabs - tab_bar.BarRect:GetWidth())
|
|
return ImMax(scrolling, 0.0)
|
|
end
|
|
|
|
function ImGui.TabBarScrollToTab(tab_bar, tab_id, sections)
|
|
local tab = ImGui.TabBarFindTabByID(tab_bar, tab_id)
|
|
if tab == nil then return end
|
|
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.Leading) ~= 0 then
|
|
tab = tab_bar.Tabs.Data[sections[1].TabCount + 1]
|
|
elseif bit32.band(tab.Flags, ImGuiTabItemFlags.Trailing) ~= 0 then
|
|
tab = tab_bar.Tabs.Data[sections[1].TabCount + sections[2].TabCount + 1]
|
|
end
|
|
if tab == nil or bit32.band(tab.Flags, ImGuiTabItemFlags.SectionMask_) ~= 0 then return end
|
|
|
|
local g = ImGui.GetCurrentContext()
|
|
local margin = ImClamp(tab_bar.ScrollingRectMaxX - tab_bar.ScrollingRectMinX - tab.Width, g.Style.ItemInnerSpacing.x, g.FontSize * 1.0)
|
|
local order = ImGui.TabBarGetTabOrder(tab_bar, tab)
|
|
local scrollable_width = TabBarCalcScrollableWidth(tab_bar, sections)
|
|
|
|
local tab_x1 = tab.Offset - sections[1].Width + ((order > sections[1].TabCount - 1) and -margin or 0.0)
|
|
local tab_x2 = tab.Offset - sections[1].Width + tab.Width + ((order + 1 < tab_bar.Tabs.Size - sections[3].TabCount) and margin or 1.0)
|
|
tab_bar.ScrollingTargetDistToVisibility = 0.0
|
|
if tab_bar.ScrollingTarget > tab_x1 or (tab_x2 - tab_x1 >= scrollable_width) then
|
|
tab_bar.ScrollingTargetDistToVisibility = ImMax(tab_bar.ScrollingAnim - tab_x2, 0.0)
|
|
tab_bar.ScrollingTarget = tab_x1
|
|
elseif tab_bar.ScrollingTarget < tab_x2 - scrollable_width then
|
|
tab_bar.ScrollingTargetDistToVisibility = ImMax((tab_x1 - scrollable_width) - tab_bar.ScrollingAnim, 0.0)
|
|
tab_bar.ScrollingTarget = tab_x2 - scrollable_width
|
|
end
|
|
end
|
|
|
|
--- TabBarQueueFocus(tab_bar, tab) or TabBarQueueFocus(tab_bar, tab_name)
|
|
function ImGui.TabBarQueueFocus(tab_bar, tab)
|
|
if type(tab) == "string" then
|
|
IM_ASSERT(bit32.band(tab_bar.Flags, ImGuiTabBarFlags.DockNode) == 0)
|
|
tab_bar.NextSelectedTabId = ImGui.TabBarCalcTabID(tab_bar, tab, nil)
|
|
return
|
|
end
|
|
tab_bar.NextSelectedTabId = tab.ID
|
|
end
|
|
|
|
function ImGui.TabBarQueueReorder(tab_bar, tab, offset)
|
|
IM_ASSERT(offset ~= 0)
|
|
IM_ASSERT(tab_bar.ReorderRequestTabId == 0)
|
|
tab_bar.ReorderRequestTabId = tab.ID
|
|
tab_bar.ReorderRequestOffset = offset
|
|
end
|
|
|
|
function ImGui.TabBarQueueReorderFromMousePos(tab_bar, src_tab, mouse_pos)
|
|
local g = ImGui.GetCurrentContext()
|
|
IM_ASSERT(tab_bar.ReorderRequestTabId == 0)
|
|
if bit32.band(tab_bar.Flags, ImGuiTabBarFlags.Reorderable) == 0 then return end
|
|
|
|
local tab_spacing = g.Style.ItemInnerSpacing.x
|
|
local is_central_section = bit32.band(src_tab.Flags, ImGuiTabItemFlags.SectionMask_) == 0
|
|
local bar_offset = tab_bar.BarRect.Min.x - (is_central_section and tab_bar.ScrollingTarget or 0)
|
|
|
|
local dir = ((bar_offset + src_tab.Offset) > mouse_pos.x) and -1 or 1
|
|
local src_idx = ImGui.TabBarGetTabOrder(tab_bar, src_tab)
|
|
local dst_idx = src_idx
|
|
local i = src_idx
|
|
while i >= 0 and i < tab_bar.Tabs.Size do
|
|
local dst_tab = tab_bar.Tabs.Data[i + 1]
|
|
if bit32.band(dst_tab.Flags, ImGuiTabItemFlags.NoReorder) ~= 0 then break end
|
|
if bit32.band(dst_tab.Flags, ImGuiTabItemFlags.SectionMask_) ~= bit32.band(src_tab.Flags, ImGuiTabItemFlags.SectionMask_) then break end
|
|
dst_idx = i
|
|
local x1 = bar_offset + dst_tab.Offset - tab_spacing
|
|
local x2 = bar_offset + dst_tab.Offset + dst_tab.Width + tab_spacing
|
|
if (dir < 0 and mouse_pos.x > x1) or (dir > 0 and mouse_pos.x < x2) then break end
|
|
i = i + dir
|
|
end
|
|
|
|
if dst_idx ~= src_idx then
|
|
ImGui.TabBarQueueReorder(tab_bar, src_tab, dst_idx - src_idx)
|
|
end
|
|
end
|
|
|
|
function ImGui.TabBarProcessReorder(tab_bar)
|
|
local tab1 = ImGui.TabBarFindTabByID(tab_bar, tab_bar.ReorderRequestTabId)
|
|
if tab1 == nil or bit32.band(tab1.Flags, ImGuiTabItemFlags.NoReorder) ~= 0 then return false end
|
|
|
|
local tab1_order = ImGui.TabBarGetTabOrder(tab_bar, tab1)
|
|
local tab2_order = tab1_order + tab_bar.ReorderRequestOffset
|
|
if tab2_order < 0 or tab2_order >= tab_bar.Tabs.Size then return false end
|
|
|
|
local tab2 = tab_bar.Tabs.Data[tab2_order + 1]
|
|
if bit32.band(tab2.Flags, ImGuiTabItemFlags.NoReorder) ~= 0 then return false end
|
|
if bit32.band(tab1.Flags, ImGuiTabItemFlags.SectionMask_) ~= bit32.band(tab2.Flags, ImGuiTabItemFlags.SectionMask_) then return false end
|
|
|
|
-- Move tab1 to tab2's position, shifting the tabs in between
|
|
table.remove(tab_bar.Tabs.Data, tab1_order + 1)
|
|
table.insert(tab_bar.Tabs.Data, tab2_order + 1, tab1)
|
|
|
|
if bit32.band(tab_bar.Flags, ImGuiTabBarFlags.SaveSettings) ~= 0 then ImGui.MarkIniSettingsDirty() end
|
|
return true
|
|
end
|
|
|
|
function ImGui.TabBarScrollingButtons(tab_bar)
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
|
|
local arrow_button_size = ImVec2(g.FontSize - 2.0, g.FontSize + g.Style.FramePadding.y * 2.0)
|
|
local scrolling_buttons_width = arrow_button_size.x * 2.0
|
|
|
|
local backup_cursor_pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y)
|
|
|
|
local select_dir = 0
|
|
local tc = g.Style.Colors[ImGuiCol.Text]
|
|
local arrow_col = ImVec4(tc.x, tc.y, tc.z, tc.w * 0.5)
|
|
|
|
ImGui.PushStyleColor(ImGuiCol.Text, arrow_col)
|
|
ImGui.PushStyleColor(ImGuiCol.Button, ImVec4(0, 0, 0, 0))
|
|
ImGui.PushItemFlag(bit32.bor(ImGuiItemFlags.ButtonRepeat, ImGuiItemFlags.NoNav), true)
|
|
local backup_repeat_delay = g.IO.KeyRepeatDelay
|
|
local backup_repeat_rate = g.IO.KeyRepeatRate
|
|
g.IO.KeyRepeatDelay = 0.250
|
|
g.IO.KeyRepeatRate = 0.200
|
|
local x = ImMax(tab_bar.BarRect.Min.x, tab_bar.BarRect.Max.x - scrolling_buttons_width)
|
|
ImVec2_CopyV(window.DC.CursorPos, x, tab_bar.BarRect.Min.y)
|
|
if ImGui.ArrowButtonEx("##<", ImGuiDir.Left, arrow_button_size, ImGuiButtonFlags.PressedOnClick) then select_dir = -1 end
|
|
ImVec2_CopyV(window.DC.CursorPos, x + arrow_button_size.x, tab_bar.BarRect.Min.y)
|
|
if ImGui.ArrowButtonEx("##>", ImGuiDir.Right, arrow_button_size, ImGuiButtonFlags.PressedOnClick) then select_dir = 1 end
|
|
ImGui.PopItemFlag()
|
|
ImGui.PopStyleColor(2)
|
|
g.IO.KeyRepeatRate = backup_repeat_rate
|
|
g.IO.KeyRepeatDelay = backup_repeat_delay
|
|
|
|
local tab_to_scroll_to = nil
|
|
if select_dir ~= 0 then
|
|
local tab_item = ImGui.TabBarFindTabByID(tab_bar, tab_bar.SelectedTabId)
|
|
if tab_item then
|
|
local selected_order = ImGui.TabBarGetTabOrder(tab_bar, tab_item)
|
|
local target_order = selected_order + select_dir
|
|
while tab_to_scroll_to == nil do
|
|
local idx = (target_order >= 0 and target_order < tab_bar.Tabs.Size) and target_order or selected_order
|
|
tab_to_scroll_to = tab_bar.Tabs.Data[idx + 1]
|
|
if bit32.band(tab_to_scroll_to.Flags, ImGuiTabItemFlags.Button) ~= 0 then
|
|
target_order = target_order + select_dir
|
|
selected_order = selected_order + select_dir
|
|
if not (target_order < 0 or target_order >= tab_bar.Tabs.Size) then tab_to_scroll_to = nil end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
ImVec2_Copy(window.DC.CursorPos, backup_cursor_pos)
|
|
tab_bar.BarRect.Max.x = tab_bar.BarRect.Max.x - (scrolling_buttons_width + 1.0)
|
|
|
|
return tab_to_scroll_to
|
|
end
|
|
|
|
function ImGui.TabBarTabListPopupButton(tab_bar)
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
|
|
local tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y
|
|
local backup_cursor_pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y)
|
|
ImVec2_CopyV(window.DC.CursorPos, tab_bar.BarRect.Min.x - g.Style.FramePadding.y, tab_bar.BarRect.Min.y)
|
|
tab_bar.BarRect.Min.x = tab_bar.BarRect.Min.x + tab_list_popup_button_width
|
|
|
|
local tc = g.Style.Colors[ImGuiCol.Text]
|
|
ImGui.PushStyleColor(ImGuiCol.Text, ImVec4(tc.x, tc.y, tc.z, tc.w * 0.5))
|
|
ImGui.PushStyleColor(ImGuiCol.Button, ImVec4(0, 0, 0, 0))
|
|
local open = ImGui.BeginCombo("##v", nil, bit32.bor(ImGuiComboFlags.NoPreview, ImGuiComboFlags.HeightLargest))
|
|
ImGui.PopStyleColor(2)
|
|
|
|
local tab_to_select = nil
|
|
if open then
|
|
for n = 1, tab_bar.Tabs.Size do
|
|
local tab = tab_bar.Tabs.Data[n]
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.Button) == 0 then
|
|
local tab_name = ImGui.TabBarGetTabName(tab_bar, tab)
|
|
if ImGui.Selectable(tab_name, tab_bar.SelectedTabId == tab.ID) then
|
|
tab_to_select = tab
|
|
end
|
|
end
|
|
end
|
|
ImGui.EndCombo()
|
|
end
|
|
|
|
ImVec2_Copy(window.DC.CursorPos, backup_cursor_pos)
|
|
return tab_to_select
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- [SECTION] Widgets: BeginTabItem, EndTabItem, etc.
|
|
---------------------------------------------------------------------------------------
|
|
|
|
--- @return bool visible, bool? p_open
|
|
function ImGui.BeginTabItem(label, p_open, flags)
|
|
if flags == nil then flags = 0 end
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then return false, p_open end
|
|
|
|
local tab_bar = g.CurrentTabBar
|
|
IM_ASSERT(tab_bar ~= nil, "Needs to be called between BeginTabBar() and EndTabBar()!")
|
|
IM_ASSERT(bit32.band(flags, ImGuiTabItemFlags.Button) == 0)
|
|
|
|
local ret
|
|
ret, p_open = ImGui.TabItemEx(tab_bar, label, p_open, flags, nil)
|
|
if ret and bit32.band(flags, ImGuiTabItemFlags.NoPushId) == 0 then
|
|
local tab = tab_bar.Tabs.Data[tab_bar.LastTabItemIdx + 1]
|
|
ImGui.PushOverrideID(tab.ID)
|
|
end
|
|
return ret, p_open
|
|
end
|
|
|
|
function ImGui.EndTabItem()
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then return end
|
|
|
|
local tab_bar = g.CurrentTabBar
|
|
IM_ASSERT(tab_bar ~= nil, "Needs to be called between BeginTabBar() and EndTabBar()!")
|
|
IM_ASSERT(tab_bar.LastTabItemIdx >= 0)
|
|
local tab = tab_bar.Tabs.Data[tab_bar.LastTabItemIdx + 1]
|
|
if bit32.band(tab.Flags, ImGuiTabItemFlags.NoPushId) == 0 then
|
|
ImGui.PopID()
|
|
end
|
|
end
|
|
|
|
function ImGui.TabItemButton(label, flags)
|
|
if flags == nil then flags = 0 end
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then return false end
|
|
local tab_bar = g.CurrentTabBar
|
|
IM_ASSERT(tab_bar ~= nil, "Needs to be called between BeginTabBar() and EndTabBar()!")
|
|
return (ImGui.TabItemEx(tab_bar, label, nil, bit32.bor(flags, ImGuiTabItemFlags.Button, ImGuiTabItemFlags.NoReorder), nil))
|
|
end
|
|
|
|
function ImGui.TabItemSpacing(str_id, flags, width)
|
|
local g = ImGui.GetCurrentContext()
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then return end
|
|
local tab_bar = g.CurrentTabBar
|
|
IM_ASSERT(tab_bar ~= nil, "Needs to be called between BeginTabBar() and EndTabBar()!")
|
|
ImGui.SetNextItemWidth(width)
|
|
ImGui.TabItemEx(tab_bar, str_id, nil, bit32.bor(flags or 0, ImGuiTabItemFlags.Button, ImGuiTabItemFlags.NoReorder, ImGuiTabItemFlags.Invisible), nil)
|
|
end
|
|
|
|
--- @return bool ret, bool? p_open
|
|
function ImGui.TabItemEx(tab_bar, label, p_open, flags, docked_window)
|
|
local g = ImGui.GetCurrentContext()
|
|
if tab_bar.WantLayout then
|
|
local backup_next_item_data = {}
|
|
for k, v in pairs(g.NextItemData) do backup_next_item_data[k] = v end
|
|
ImGui.TabBarLayout(tab_bar)
|
|
for k, v in pairs(backup_next_item_data) do g.NextItemData[k] = v end
|
|
end
|
|
local window = g.CurrentWindow
|
|
if window.SkipItems then return false, p_open end
|
|
|
|
local style = g.Style
|
|
local id = ImGui.TabBarCalcTabID(tab_bar, label, docked_window)
|
|
|
|
if p_open ~= nil and not p_open then
|
|
ImGui.ItemAdd(ImRect(), id, nil, ImGuiItemFlags.NoNav)
|
|
return false, p_open
|
|
end
|
|
|
|
IM_ASSERT(p_open == nil or bit32.band(flags, ImGuiTabItemFlags.Button) == 0)
|
|
IM_ASSERT(bit32.band(flags, bit32.bor(ImGuiTabItemFlags.Leading, ImGuiTabItemFlags.Trailing)) ~= bit32.bor(ImGuiTabItemFlags.Leading, ImGuiTabItemFlags.Trailing))
|
|
|
|
local has_p_open = (p_open ~= nil)
|
|
if bit32.band(flags, ImGuiTabItemFlags.NoCloseButton) ~= 0 then
|
|
has_p_open = false
|
|
elseif not has_p_open then
|
|
flags = bit32.bor(flags, ImGuiTabItemFlags.NoCloseButton)
|
|
end
|
|
|
|
local tab = ImGui.TabBarFindTabByID(tab_bar, id)
|
|
local tab_is_new = false
|
|
if tab == nil then
|
|
tab = ImGuiTabItem()
|
|
tab_bar.Tabs:push_back(tab)
|
|
tab.ID = id
|
|
tab_bar.TabsAddedNew = true
|
|
tab_is_new = true
|
|
end
|
|
tab_bar.LastTabItemIdx = ImGui.TabBarGetTabOrder(tab_bar, tab)
|
|
|
|
local size = ImGui.TabItemCalcSize(label, has_p_open or bit32.band(flags, ImGuiTabItemFlags.UnsavedDocument) ~= 0)
|
|
tab.RequestedWidth = -1.0
|
|
if bit32.band(g.NextItemData.HasFlags, ImGuiNextItemDataFlags.HasWidth) ~= 0 then
|
|
size.x = g.NextItemData.Width
|
|
tab.RequestedWidth = size.x
|
|
end
|
|
if tab_is_new then tab.Width = ImMax(1.0, size.x) end
|
|
tab.ContentWidth = size.x
|
|
tab.BeginOrder = tab_bar.TabsActiveCount
|
|
tab_bar.TabsActiveCount = tab_bar.TabsActiveCount + 1
|
|
|
|
local tab_bar_appearing = (tab_bar.PrevFrameVisible + 1 < g.FrameCount)
|
|
local tab_bar_focused = bit32.band(tab_bar.Flags, ImGuiTabBarFlags.IsFocused) ~= 0
|
|
local tab_appearing = (tab.LastFrameVisible + 1 < g.FrameCount)
|
|
local tab_just_unsaved = bit32.band(flags, ImGuiTabItemFlags.UnsavedDocument) ~= 0 and bit32.band(tab.Flags, ImGuiTabItemFlags.UnsavedDocument) == 0
|
|
local is_tab_button = bit32.band(flags, ImGuiTabItemFlags.Button) ~= 0
|
|
tab.LastFrameVisible = g.FrameCount
|
|
tab.Flags = flags
|
|
tab.Window = docked_window
|
|
|
|
if docked_window ~= nil then
|
|
IM_ASSERT(bit32.band(tab_bar.Flags, ImGuiTabBarFlags.DockNode) ~= 0)
|
|
tab.NameOffset = -1
|
|
tab.Name = nil
|
|
else
|
|
tab.NameOffset = 0
|
|
tab.Name = label
|
|
end
|
|
|
|
if not is_tab_button then
|
|
if tab_appearing and bit32.band(tab_bar.Flags, ImGuiTabBarFlags.AutoSelectNewTabs) ~= 0 and tab_bar.NextSelectedTabId == 0 then
|
|
if not tab_bar_appearing or tab_bar.SelectedTabId == 0 then
|
|
ImGui.TabBarQueueFocus(tab_bar, tab)
|
|
end
|
|
end
|
|
if bit32.band(flags, ImGuiTabItemFlags.SetSelected) ~= 0 and tab_bar.SelectedTabId ~= id then
|
|
ImGui.TabBarQueueFocus(tab_bar, tab)
|
|
end
|
|
end
|
|
|
|
local tab_contents_visible = (tab_bar.VisibleTabId == id)
|
|
if tab_contents_visible then tab_bar.VisibleTabWasSubmitted = true end
|
|
|
|
if not tab_contents_visible and tab_bar.SelectedTabId == 0 and tab_bar_appearing and docked_window == nil then
|
|
if tab_bar.Tabs.Size == 1 and bit32.band(tab_bar.Flags, ImGuiTabBarFlags.AutoSelectNewTabs) == 0 then
|
|
tab_contents_visible = true
|
|
end
|
|
end
|
|
|
|
if tab_appearing and (not tab_bar_appearing or tab_is_new) then
|
|
ImGui.ItemAdd(ImRect(), id, nil, ImGuiItemFlags.NoNav)
|
|
if is_tab_button then return false, p_open end
|
|
return tab_contents_visible, p_open
|
|
end
|
|
|
|
if tab_bar.SelectedTabId == id then tab.LastFrameSelected = g.FrameCount end
|
|
|
|
local backup_main_cursor_pos = ImVec2(window.DC.CursorPos.x, window.DC.CursorPos.y)
|
|
|
|
local is_central_section = bit32.band(tab.Flags, ImGuiTabItemFlags.SectionMask_) == 0
|
|
size.x = tab.Width
|
|
local pos = ImGui.TabBarGetTabPos(tab_bar, tab)
|
|
ImVec2_Copy(window.DC.CursorPos, pos)
|
|
local bb = ImRect(pos, pos + size)
|
|
|
|
local want_clip_rect = is_central_section and (bb.Min.x < tab_bar.ScrollingRectMinX or bb.Max.x > tab_bar.ScrollingRectMaxX)
|
|
if want_clip_rect then
|
|
ImGui.PushClipRect(ImVec2(ImClamp(bb.Min.x, tab_bar.ScrollingRectMinX, tab_bar.ScrollingRectMaxX), bb.Min.y - 1), ImVec2(tab_bar.ScrollingRectMaxX, bb.Max.y), true)
|
|
end
|
|
|
|
local backup_cursor_max_pos = ImVec2(window.DC.CursorMaxPos.x, window.DC.CursorMaxPos.y)
|
|
ImGui.ItemSize(bb:GetSize(), style.FramePadding.y)
|
|
ImVec2_Copy(window.DC.CursorMaxPos, backup_cursor_max_pos)
|
|
|
|
if not ImGui.ItemAdd(bb, id) then
|
|
if want_clip_rect then ImGui.PopClipRect() end
|
|
ImVec2_Copy(window.DC.CursorPos, backup_main_cursor_pos)
|
|
return tab_contents_visible, p_open
|
|
end
|
|
|
|
local button_flags = bit32.bor(is_tab_button and ImGuiButtonFlags.PressedOnClickRelease or ImGuiButtonFlags.PressedOnClick, ImGuiButtonFlags.AllowOverlap)
|
|
if g.DragDropActive and not ImGuiPayload_IsDataType(g.DragDropPayload, IMGUI_PAYLOAD_TYPE_WINDOW) then
|
|
button_flags = bit32.bor(button_flags, ImGuiButtonFlags.PressedOnDragDropHold)
|
|
end
|
|
local hovered, held, pressed
|
|
if bit32.band(flags, ImGuiTabItemFlags.Invisible) ~= 0 then
|
|
hovered, held, pressed = false, false, false
|
|
else
|
|
pressed, hovered, held = ImGui.ButtonBehavior(bb, id, button_flags)
|
|
end
|
|
if pressed and not is_tab_button then ImGui.TabBarQueueFocus(tab_bar, tab) end
|
|
|
|
if held and docked_window and g.ActiveId == id and g.ActiveIdIsJustActivated then
|
|
g.ActiveIdWindow = docked_window
|
|
end
|
|
|
|
local node = docked_window and docked_window.DockNode or nil
|
|
local single_floating_window_node = node and node:IsFloatingNode() and (node.Windows.Size == 1)
|
|
if held and single_floating_window_node and ImGui.IsMouseDragging(0, 0.0) then
|
|
ImGui.StartMouseMovingWindow(docked_window)
|
|
elseif held and not tab_appearing and ImGui.IsMouseDragging(0) then
|
|
local drag_dir = 0
|
|
local drag_distance_from_edge_x = 0.0
|
|
if not g.DragDropActive and (bit32.band(tab_bar.Flags, ImGuiTabBarFlags.Reorderable) ~= 0 or docked_window ~= nil) then
|
|
if g.IO.MouseDelta.x < 0.0 and g.IO.MousePos.x < bb.Min.x then
|
|
drag_dir = -1
|
|
drag_distance_from_edge_x = bb.Min.x - g.IO.MousePos.x
|
|
ImGui.TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos)
|
|
elseif g.IO.MouseDelta.x > 0.0 and g.IO.MousePos.x > bb.Max.x then
|
|
drag_dir = 1
|
|
drag_distance_from_edge_x = g.IO.MousePos.x - bb.Max.x
|
|
ImGui.TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos)
|
|
end
|
|
end
|
|
|
|
local can_undock = docked_window ~= nil and bit32.band(docked_window.Flags, ImGuiWindowFlags.NoMove) == 0 and bit32.band(node.MergedFlags, ImGuiDockNodeFlags.NoUndocking) == 0
|
|
if can_undock then
|
|
local undocking_tab = (g.DragDropActive and g.DragDropPayload.SourceId == id)
|
|
if not undocking_tab then
|
|
local threshold_base = g.FontSize
|
|
local threshold_x = threshold_base * 2.2
|
|
local threshold_y = (threshold_base * 1.5) + ImClamp((math.abs(g.IO.MouseDragMaxDistanceAbs[0].x) - threshold_base * 2.0) * 0.20, 0.0, threshold_base * 4.0)
|
|
local distance_from_edge_y = ImMax(bb.Min.y - g.IO.MousePos.y, g.IO.MousePos.y - bb.Max.y)
|
|
if distance_from_edge_y >= threshold_y then undocking_tab = true end
|
|
if drag_distance_from_edge_x > threshold_x then
|
|
if (drag_dir < 0 and ImGui.TabBarGetTabOrder(tab_bar, tab) == 0) or (drag_dir > 0 and ImGui.TabBarGetTabOrder(tab_bar, tab) == tab_bar.Tabs.Size - 1) then
|
|
undocking_tab = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if undocking_tab then
|
|
ImGui.DockContextQueueUndockWindow(g, docked_window)
|
|
g.MovingWindow = docked_window
|
|
ImGui.SetActiveID(g.MovingWindow.MoveId, g.MovingWindow)
|
|
ImVec2_Copy(g.ActiveIdClickOffset, g.ActiveIdClickOffset - (g.MovingWindow.Pos - bb.Min))
|
|
g.ActiveIdNoClearOnFocusLoss = true
|
|
ImGui.SetActiveIdUsingAllKeyboardKeys()
|
|
end
|
|
end
|
|
end
|
|
|
|
local is_visible = bit32.band(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.Visible) ~= 0 and bit32.band(flags, ImGuiTabItemFlags.Invisible) == 0
|
|
if is_visible then
|
|
local display_draw_list = window.DrawList
|
|
local col_idx
|
|
if held or hovered then col_idx = ImGuiCol.TabHovered
|
|
elseif tab_contents_visible then col_idx = tab_bar_focused and ImGuiCol.TabSelected or ImGuiCol.TabDimmedSelected
|
|
else col_idx = tab_bar_focused and ImGuiCol.Tab or ImGuiCol.TabDimmed end
|
|
ImGui.TabItemBackground(display_draw_list, bb, flags, ImGui.GetColorU32(col_idx))
|
|
if tab_contents_visible and bit32.band(tab_bar.Flags, ImGuiTabBarFlags.DrawSelectedOverline) ~= 0 and style.TabBarOverlineSize > 0.0 then
|
|
local tl = ImVec2(bb.Min.x, bb.Min.y + style.TabBarOverlineSize * 0.5)
|
|
local tr = ImVec2(bb.Max.x, bb.Min.y + style.TabBarOverlineSize * 0.5)
|
|
local overline_col = ImGui.GetColorU32(tab_bar_focused and ImGuiCol.TabSelectedOverline or ImGuiCol.TabDimmedSelectedOverline)
|
|
if style.TabRounding > 0.0 then
|
|
local rounding = style.TabRounding
|
|
display_draw_list:PathArcToFast(tl + ImVec2(rounding, rounding), rounding, 7, 9)
|
|
display_draw_list:PathArcToFast(tr + ImVec2(-rounding, rounding), rounding, 9, 11)
|
|
display_draw_list:PathStroke(overline_col, style.TabBarOverlineSize)
|
|
else
|
|
display_draw_list:AddLine(tl, tr, overline_col, style.TabBarOverlineSize)
|
|
end
|
|
end
|
|
ImGui.RenderNavCursor(bb, id)
|
|
|
|
local hovered_unblocked = ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenBlockedByPopup)
|
|
if tab_bar.SelectedTabId ~= tab.ID and hovered_unblocked and (ImGui.IsMouseClicked(1) or ImGui.IsMouseReleased(1)) and not is_tab_button then
|
|
ImGui.TabBarQueueFocus(tab_bar, tab)
|
|
end
|
|
|
|
if bit32.band(tab_bar.Flags, ImGuiTabBarFlags.NoCloseWithMiddleMouseButton) ~= 0 then
|
|
flags = bit32.bor(flags, ImGuiTabItemFlags.NoCloseWithMiddleMouseButton)
|
|
end
|
|
|
|
local close_button_id = has_p_open and ImGui.GetIDWithSeed("#CLOSE", nil, docked_window and docked_window.ID or id) or 0
|
|
local label_flags = tab_just_unsaved and bit32.band(flags, bit32.bnot(ImGuiTabItemFlags.UnsavedDocument)) or flags
|
|
local just_closed, text_clipped = ImGui.TabItemLabelAndCloseButton(display_draw_list, bb, label_flags, tab_bar.FramePadding, label, id, close_button_id, tab_contents_visible)
|
|
if just_closed and has_p_open then
|
|
p_open = false
|
|
ImGui.TabBarCloseTab(tab_bar, tab)
|
|
end
|
|
|
|
if docked_window and (hovered or g.HoveredId == close_button_id) then
|
|
g.LastItemData.StatusFlags = bit32.bor(g.LastItemData.StatusFlags, ImGuiItemStatusFlags.HoveredWindow)
|
|
end
|
|
|
|
if text_clipped and g.HoveredId == id and not held then
|
|
if bit32.band(tab_bar.Flags, ImGuiTabBarFlags.NoTooltip) == 0 and bit32.band(tab.Flags, ImGuiTabItemFlags.NoTooltip) == 0 then
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
ImGui.SetItemTooltip("%s", string.sub(label, 1, label_end - 1))
|
|
end
|
|
end
|
|
end
|
|
|
|
if want_clip_rect then ImGui.PopClipRect() end
|
|
ImVec2_Copy(window.DC.CursorPos, backup_main_cursor_pos)
|
|
|
|
if is_tab_button then return pressed, p_open end
|
|
return tab_contents_visible, p_open
|
|
end
|
|
|
|
function ImGui.SetTabItemClosed(label)
|
|
local g = ImGui.GetCurrentContext()
|
|
local is_within_manual_tab_bar = g.CurrentTabBar and bit32.band(g.CurrentTabBar.Flags, ImGuiTabBarFlags.DockNode) == 0
|
|
if is_within_manual_tab_bar then
|
|
local tab_bar = g.CurrentTabBar
|
|
local tab_id = ImGui.TabBarCalcTabID(tab_bar, label, nil)
|
|
local tab = ImGui.TabBarFindTabByID(tab_bar, tab_id)
|
|
if tab then tab.WantClose = true end
|
|
else
|
|
local window = ImGui.FindWindowByName(label)
|
|
if window and window.DockIsActive then
|
|
local node = window.DockNode
|
|
if node then
|
|
local tab_id = ImGui.TabBarCalcTabID(node.TabBar, label, window)
|
|
ImGui.TabBarRemoveTab(node.TabBar, tab_id)
|
|
window.DockTabWantClose = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- TabItemCalcSize(label, has_close_button_or_unsaved_marker) or TabItemCalcSize(window)
|
|
function ImGui.TabItemCalcSize(label, has_close_button_or_unsaved_marker)
|
|
if type(label) == "table" then
|
|
local window = label
|
|
return ImGui.TabItemCalcSize(window.Name, window.HasCloseButton or bit32.band(window.Flags, ImGuiWindowFlags.UnsavedDocument) ~= 0)
|
|
end
|
|
local g = ImGui.GetCurrentContext()
|
|
local label_size = ImGui.CalcTextSize(label, nil, true)
|
|
local size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0)
|
|
if has_close_button_or_unsaved_marker then
|
|
size.x = size.x + g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize)
|
|
else
|
|
size.x = size.x + g.Style.FramePadding.x + 1.0
|
|
end
|
|
return ImVec2(ImMin(size.x, ImGui.TabBarCalcMaxTabWidth()), size.y)
|
|
end
|
|
|
|
function ImGui.TabItemBackground(draw_list, bb, flags, col)
|
|
local g = ImGui.GetCurrentContext()
|
|
local width = bb:GetWidth()
|
|
IM_ASSERT(width > 0.0)
|
|
local rounding = ImMax(0.0, ImMin(bit32.band(flags, ImGuiTabItemFlags.Button) ~= 0 and g.Style.FrameRounding or g.Style.TabRounding, width * 0.5 - 1.0))
|
|
local y1 = bb.Min.y + 1.0
|
|
local y2 = bb.Max.y - g.Style.TabBarBorderSize
|
|
draw_list:AddRectFilled(ImVec2(bb.Min.x, y1), ImVec2(bb.Max.x, y2), col, rounding, ImDrawFlags.RoundCornersTop)
|
|
if g.Style.TabBorderSize > 0.0 then
|
|
draw_list:PathLineTo(ImVec2(bb.Min.x, y2))
|
|
draw_list:PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9)
|
|
draw_list:PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12)
|
|
draw_list:PathLineTo(ImVec2(bb.Max.x, y2))
|
|
draw_list:PathStroke(ImGui.GetColorU32(ImGuiCol.Border), g.Style.TabBorderSize)
|
|
end
|
|
end
|
|
|
|
--- @return bool just_closed, bool text_clipped
|
|
function ImGui.TabItemLabelAndCloseButton(draw_list, bb, flags, frame_padding, label, tab_id, close_button_id, is_contents_visible)
|
|
local g = ImGui.GetCurrentContext()
|
|
local label_end = ImGui.FindRenderedTextEnd(label)
|
|
local label_size = ImGui.CalcTextSize(label, label_end, false)
|
|
|
|
if bb:GetWidth() <= 1.0 then return false, false end
|
|
|
|
local text_ellipsis_clip_bb = ImRect(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y)
|
|
local text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_ellipsis_clip_bb.Max.x
|
|
|
|
local button_sz = g.FontSize
|
|
local button_pos = ImVec2(ImMax(bb.Min.x, bb.Max.x - frame_padding.x - button_sz), bb.Min.y + frame_padding.y)
|
|
|
|
local close_button_pressed = false
|
|
local close_button_visible = false
|
|
local is_hovered = g.HoveredId == tab_id or g.HoveredId == close_button_id or g.ActiveId == tab_id or g.ActiveId == close_button_id
|
|
|
|
if close_button_id ~= 0 then
|
|
if is_contents_visible then
|
|
close_button_visible = (g.Style.TabCloseButtonMinWidthSelected < 0.0) or (is_hovered and bb:GetWidth() >= ImMax(button_sz, g.Style.TabCloseButtonMinWidthSelected))
|
|
else
|
|
close_button_visible = (g.Style.TabCloseButtonMinWidthUnselected < 0.0) or (is_hovered and bb:GetWidth() >= ImMax(button_sz, g.Style.TabCloseButtonMinWidthUnselected))
|
|
end
|
|
end
|
|
|
|
local unsaved_marker_visible = bit32.band(flags, ImGuiTabItemFlags.UnsavedDocument) ~= 0 and (button_pos.x + button_sz <= bb.Max.x) and (not close_button_visible or not is_hovered)
|
|
if unsaved_marker_visible then
|
|
local bullet_pos = button_pos + ImVec2(button_sz, button_sz) * 0.5
|
|
ImGui.RenderBullet(draw_list, bullet_pos, ImGui.GetColorU32(ImGuiCol.UnsavedMarker))
|
|
elseif close_button_visible then
|
|
local last_item_backup = ImGuiLastItemData()
|
|
ImGuiLastItemData_Copy(last_item_backup, g.LastItemData)
|
|
if ImGui.CloseButton(close_button_id, button_pos) then close_button_pressed = true end
|
|
ImGuiLastItemData_Copy(g.LastItemData, last_item_backup)
|
|
|
|
if is_hovered and bit32.band(flags, ImGuiTabItemFlags.NoCloseWithMiddleMouseButton) == 0 and ImGui.IsMouseClicked(2) then
|
|
close_button_pressed = true
|
|
end
|
|
end
|
|
|
|
local ellipsis_max_x = text_ellipsis_clip_bb.Max.x
|
|
if close_button_visible or unsaved_marker_visible then
|
|
local visible_without_hover = unsaved_marker_visible or ((is_contents_visible and g.Style.TabCloseButtonMinWidthSelected or g.Style.TabCloseButtonMinWidthUnselected) < 0.0)
|
|
if visible_without_hover then
|
|
text_ellipsis_clip_bb.Max.x = text_ellipsis_clip_bb.Max.x - button_sz * 0.90
|
|
ellipsis_max_x = ellipsis_max_x - button_sz * 0.90
|
|
else
|
|
text_ellipsis_clip_bb.Max.x = text_ellipsis_clip_bb.Max.x - button_sz * 1.00
|
|
end
|
|
end
|
|
ImGui.LogSetNextTextDecoration("/", "\\")
|
|
ImGui.RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, ellipsis_max_x, label, label_end, label_size)
|
|
|
|
return close_button_pressed, text_clipped
|
|
end
|
|
end --[[ [SECTION] Widgets: BeginTabBar, EndTabBar, etc. (was imgui_tabs.lua) ]]
|
|
|
|
return true -- [Roblox] ModuleScripts must return exactly one value
|
|
end
|
|
|
|
__FILES['imstb_rectpack.lua'] = function()
|
|
--- Dear ImGui
|
|
-- This is a Lua port of original `imstb_rectpack.h`
|
|
|
|
-- ALL TABLES IN THIS FILE ARE 1-BASED!
|
|
-- Avoids table creation when possible
|
|
|
|
--- The `prev_link` can be stbrp_context or stbrp_node
|
|
--- @diagnostic disable
|
|
|
|
local bit32 = bit32
|
|
|
|
local STBRP_SORT = table.sort
|
|
local STBRP_ASSERT = assert
|
|
local STBRP__NOTUSED = function(_) end
|
|
|
|
local STBRP__MAXVAL = 0x7fffffff
|
|
|
|
--- @enum STBRP_HEURISTIC_Skyline
|
|
local STBRP_HEURISTIC_Skyline = {
|
|
default = 0,
|
|
BL_sortHeight = 0,
|
|
BF_sortHeight = 1
|
|
}
|
|
|
|
local STBRP__INIT_skyline = 1
|
|
|
|
--- @enum STBRP__PREV_LINK_TYPE
|
|
local STBRP__PREV_LINK_TYPE = {
|
|
ACTIVE_HEAD = 0,
|
|
NEXT = 1
|
|
}
|
|
|
|
--- @alias stbrp_coord int
|
|
|
|
--- @class stbrp_rect
|
|
--- @field id int
|
|
--- @field w stbrp_coord
|
|
--- @field h stbrp_coord
|
|
--- @field x stbrp_coord
|
|
--- @field y stbrp_coord
|
|
--- @field was_packed int
|
|
|
|
--- @return stbrp_rect
|
|
--- @nodiscard
|
|
local function stbrp_rect()
|
|
return {
|
|
id = 0,
|
|
w = 0,
|
|
h = 0,
|
|
x = 0,
|
|
y = 0,
|
|
was_packed = 0
|
|
}
|
|
end
|
|
|
|
--- @class stbrp_node
|
|
--- @field x stbrp_coord
|
|
--- @field y stbrp_coord
|
|
--- @field next stbrp_node
|
|
|
|
--- @return stbrp_node
|
|
--- @nodiscard
|
|
local function stbrp_node()
|
|
return {
|
|
x = 0,
|
|
y = 0,
|
|
next = nil
|
|
}
|
|
end
|
|
|
|
--- @class stbrp_context
|
|
--- @field width int
|
|
--- @field height int
|
|
--- @field align int
|
|
--- @field init_mode int
|
|
--- @field heuristic int
|
|
--- @field num_nodes int
|
|
--- @field active_head stbrp_node
|
|
--- @field free_head stbrp_node
|
|
--- @field extra stbrp_node[]
|
|
|
|
--- @return stbrp_context
|
|
--- @nodiscard
|
|
local function stbrp_context()
|
|
return {
|
|
width = 0,
|
|
height = 0,
|
|
align = 0,
|
|
init_mode = 0,
|
|
heuristic = 0,
|
|
num_nodes = 0,
|
|
|
|
active_head = nil,
|
|
free_head = nil,
|
|
extra = {stbrp_node(), stbrp_node()}
|
|
}
|
|
end
|
|
|
|
--- @class stbrp__findresult
|
|
--- @field x int
|
|
--- @field y int
|
|
--- @field prev_link? table
|
|
--- @field prev_link_type? int
|
|
|
|
--- @return stbrp__findresult
|
|
local function stbrp__findresult()
|
|
return {
|
|
x = 0,
|
|
y = 0,
|
|
|
|
prev_link = nil,
|
|
prev_link_type = nil
|
|
}
|
|
end
|
|
|
|
--------------------------
|
|
--------------------------
|
|
---
|
|
--- IMPLEMENTATION SECTION
|
|
---
|
|
---
|
|
|
|
--- @param context stbrp_context
|
|
--- @param heuristic int
|
|
local function stbrp_setup_heuristic(context, heuristic)
|
|
if context.init_mode == STBRP__INIT_skyline then
|
|
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline.BL_sortHeight or heuristic == STBRP_HEURISTIC_Skyline.BF_sortHeight)
|
|
context.heuristic = heuristic
|
|
else
|
|
STBRP_ASSERT(false)
|
|
end
|
|
end
|
|
|
|
--- @param context stbrp_context
|
|
--- @param allow_out_of_mem boolean
|
|
local function stbrp_setup_allow_out_of_mem(context, allow_out_of_mem)
|
|
if allow_out_of_mem then
|
|
context.align = 1
|
|
else
|
|
context.align = (context.width + context.num_nodes - 1) / context.num_nodes
|
|
end
|
|
end
|
|
|
|
--- @param context stbrp_context
|
|
--- @param width int
|
|
--- @param height int
|
|
--- @param nodes stbrp_node[]
|
|
--- @param num_nodes int
|
|
function stbrp_init_target(context, width, height, nodes, num_nodes)
|
|
for i = 1, num_nodes - 1 do
|
|
nodes[i].next = nodes[i + 1]
|
|
end
|
|
nodes[num_nodes].next = nil
|
|
context.init_mode = STBRP__INIT_skyline
|
|
context.heuristic = STBRP_HEURISTIC_Skyline.default
|
|
context.free_head = nodes[1]
|
|
context.active_head = context.extra[1]
|
|
context.width = width
|
|
context.height = height
|
|
context.num_nodes = num_nodes
|
|
stbrp_setup_allow_out_of_mem(context, false)
|
|
|
|
context.extra[1].x = 0
|
|
context.extra[1].y = 0
|
|
context.extra[1].next = context.extra[2]
|
|
context.extra[2].x = width
|
|
context.extra[2].y = bit32.lshift(1, 30)
|
|
context.extra[2].next = nil
|
|
end
|
|
|
|
--- @param c stbrp_context
|
|
--- @param first stbrp_node
|
|
--- @param x0 int
|
|
--- @param width int
|
|
--- @return int, int
|
|
local function stbrp__skyline_find_min_y(c, first, x0, width)
|
|
local node = first
|
|
local x1 = x0 + width
|
|
|
|
STBRP__NOTUSED(c)
|
|
|
|
STBRP_ASSERT(first.x <= x0)
|
|
|
|
STBRP_ASSERT(node.next.x > x0)
|
|
|
|
STBRP_ASSERT(node.x <= x0)
|
|
|
|
local min_y = 0
|
|
local waste_area = 0
|
|
local visited_width = 0
|
|
while node.x < x1 do
|
|
if node.y > min_y then
|
|
waste_area = waste_area + visited_width * (node.y - min_y)
|
|
min_y = node.y
|
|
if node.x < x0 then
|
|
visited_width = visited_width + node.next.x - x0
|
|
else
|
|
visited_width = visited_width + node.next.x - node.x
|
|
end
|
|
else
|
|
local under_width = node.next.x - node.x
|
|
if under_width + visited_width > width then
|
|
under_width = width - visited_width
|
|
end
|
|
waste_area = waste_area + under_width * (min_y - node.y)
|
|
visited_width = visited_width + under_width
|
|
end
|
|
node = node.next
|
|
end
|
|
|
|
return min_y, waste_area
|
|
end
|
|
|
|
--- @param c stbrp_context
|
|
--- @param width int
|
|
--- @param height int
|
|
--- @return stbrp__findresult
|
|
local function stbrp__skyline_find_best_pos(c, width, height)
|
|
local best_waste = bit32.lshift(1, 30)
|
|
local best_x = 0
|
|
local best_y = bit32.lshift(1, 30)
|
|
local fr = stbrp__findresult()
|
|
local best_prev_link = nil
|
|
local best_prev_link_type = nil
|
|
|
|
width = width + c.align - 1
|
|
width = width - width % c.align
|
|
STBRP_ASSERT(width % c.align == 0)
|
|
|
|
if width > c.width or height > c.height then
|
|
fr.prev_link = nil
|
|
fr.prev_link_type = nil
|
|
fr.x = 0
|
|
fr.y = 0
|
|
return fr
|
|
end
|
|
|
|
local prev_link = c
|
|
local prev_link_type = STBRP__PREV_LINK_TYPE.ACTIVE_HEAD
|
|
local node = c.active_head
|
|
|
|
while (node.x + width <= c.width) do
|
|
local y, waste = stbrp__skyline_find_min_y(c, node, node.x, width)
|
|
|
|
if c.heuristic == STBRP_HEURISTIC_Skyline.BL_sortHeight then
|
|
if y < best_y then
|
|
best_y = y
|
|
best_prev_link = prev_link
|
|
best_prev_link_type = prev_link_type
|
|
best_x = node.x
|
|
end
|
|
else
|
|
if y + height <= c.height then
|
|
if y < best_y or (y == best_y and waste < best_waste) then
|
|
best_y = y
|
|
best_waste = waste
|
|
best_prev_link = prev_link
|
|
best_prev_link_type = prev_link_type
|
|
best_x = node.x
|
|
end
|
|
end
|
|
end
|
|
|
|
prev_link = node
|
|
prev_link_type = STBRP__PREV_LINK_TYPE.NEXT
|
|
node = node.next
|
|
end
|
|
|
|
if c.heuristic == STBRP_HEURISTIC_Skyline.BF_sortHeight then
|
|
local tail = c.active_head
|
|
local node_scan = c.active_head
|
|
local prev_link_scan = c
|
|
local prev_link_scan_type = STBRP__PREV_LINK_TYPE.ACTIVE_HEAD
|
|
|
|
while tail and tail.x < width do
|
|
tail = tail.next
|
|
end
|
|
|
|
while tail do
|
|
local xpos = tail.x - width
|
|
STBRP_ASSERT(xpos >= 0)
|
|
|
|
while node_scan.next and node_scan.next.x <= xpos do
|
|
prev_link_scan = node_scan
|
|
prev_link_scan_type = STBRP__PREV_LINK_TYPE.NEXT
|
|
node_scan = node_scan.next
|
|
end
|
|
|
|
if node_scan then
|
|
STBRP_ASSERT(node_scan.next.x > xpos and node_scan.x <= xpos)
|
|
|
|
local y, waste = stbrp__skyline_find_min_y(c, node_scan, xpos, width)
|
|
|
|
if y + height <= c.height then
|
|
if y <= best_y then
|
|
if y < best_y or waste < best_waste or (waste == best_waste and xpos < best_x) then
|
|
best_x = xpos
|
|
best_y = y
|
|
best_waste = waste
|
|
best_prev_link = prev_link_scan
|
|
best_prev_link_type = prev_link_scan_type
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
tail = tail.next
|
|
end
|
|
end
|
|
|
|
fr.prev_link = best_prev_link
|
|
fr.prev_link_type = best_prev_link_type
|
|
fr.x = best_x
|
|
fr.y = best_y
|
|
return fr
|
|
end
|
|
|
|
--- @param context stbrp_context
|
|
--- @param width int
|
|
--- @param height int
|
|
--- @return stbrp__findresult
|
|
local function stbrp__skyline_pack_rectangle(context, width, height)
|
|
local res = stbrp__skyline_find_best_pos(context, width, height)
|
|
|
|
if res.prev_link == nil or res.y + height > context.height or context.free_head == nil then
|
|
res.prev_link = nil
|
|
res.prev_link_type = nil
|
|
return res
|
|
end
|
|
|
|
local node = context.free_head
|
|
node.x = res.x
|
|
node.y = res.y + height
|
|
context.free_head = node.next
|
|
|
|
local cur
|
|
if res.prev_link_type == STBRP__PREV_LINK_TYPE.ACTIVE_HEAD then
|
|
cur = res.prev_link.active_head
|
|
else
|
|
cur = res.prev_link.next
|
|
end
|
|
|
|
if cur.x < res.x then
|
|
local next = cur.next
|
|
cur.next = node
|
|
cur = next
|
|
else
|
|
if res.prev_link_type == STBRP__PREV_LINK_TYPE.ACTIVE_HEAD then
|
|
res.prev_link.active_head = node
|
|
else
|
|
res.prev_link.next = node
|
|
end
|
|
end
|
|
|
|
while cur.next and cur.next.x <= res.x + width do
|
|
local next = cur.next
|
|
cur.next = context.free_head
|
|
context.free_head = cur
|
|
cur = next
|
|
end
|
|
|
|
node.next = cur
|
|
|
|
if cur.x < res.x + width then
|
|
cur.x = res.x + width
|
|
end
|
|
|
|
return res
|
|
end
|
|
|
|
--- @param a stbrp_rect
|
|
--- @param b stbrp_rect
|
|
--- @return bool
|
|
--- @package
|
|
local function rect_height_compare(a, b)
|
|
if a.h > b.h then
|
|
return true
|
|
elseif a.h < b.h then
|
|
return false
|
|
else
|
|
return a.w > b.w
|
|
end
|
|
end
|
|
|
|
--- @param a stbrp_rect
|
|
--- @param b stbrp_rect
|
|
--- @return bool
|
|
--- @package
|
|
local function rect_original_order(a, b)
|
|
return a.was_packed < b.was_packed
|
|
end
|
|
|
|
--- @param context stbrp_context
|
|
--- @param rects stbrp_rect[]
|
|
--- @param num_rects int
|
|
--- @return int
|
|
local function stbrp_pack_rects(context, rects, num_rects)
|
|
local all_rects_packed = 1
|
|
|
|
for i = 1, num_rects do
|
|
rects[i].was_packed = (i - 1)
|
|
end
|
|
|
|
STBRP_SORT(rects, rect_height_compare)
|
|
|
|
for i = 1, num_rects do
|
|
if rects[i].w == 0 or rects[i].h == 0 then
|
|
rects[i].x = 0
|
|
rects[i].y = 0
|
|
else
|
|
local fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h)
|
|
if fr.prev_link then
|
|
rects[i].x = fr.x
|
|
rects[i].y = fr.y
|
|
else
|
|
rects[i].x = STBRP__MAXVAL
|
|
rects[i].y = STBRP__MAXVAL
|
|
end
|
|
end
|
|
end
|
|
|
|
STBRP_SORT(rects, rect_original_order)
|
|
|
|
for i = 1, num_rects do
|
|
rects[i].was_packed = (rects[i].x == STBRP__MAXVAL and rects[i].y == STBRP__MAXVAL) and 0 or 1
|
|
if rects[i].was_packed == 0 then
|
|
all_rects_packed = 0
|
|
end
|
|
end
|
|
|
|
return all_rects_packed
|
|
end
|
|
|
|
return {
|
|
context = stbrp_context,
|
|
rect = stbrp_rect,
|
|
node = stbrp_node,
|
|
|
|
pack_rects = stbrp_pack_rects,
|
|
init_target = stbrp_init_target,
|
|
setup_allow_out_of_mem = stbrp_setup_allow_out_of_mem,
|
|
setup_heuristic = stbrp_setup_heuristic
|
|
}
|
|
end
|
|
|
|
__FILES['imstb_textedit.lua'] = function()
|
|
--- Dear ImGui
|
|
-- This is a Lua port of original `imstb_textedit.h`
|
|
|
|
-- ALL TABLES IN THIS FILE ARE 1-BASED!
|
|
-- Character Indexing:
|
|
-- idx=n, the n'th char (1-based)
|
|
-- Cursor Indexing:
|
|
-- idx=n, the position before the n'th char
|
|
-- idx=n+1, the position after the n'th char
|
|
|
|
-- Symbols that must be defined before using this:
|
|
local STB_TEXTEDIT_STRINGLEN = ImStb.TEXTEDIT_STRINGLEN
|
|
local STB_TEXTEDIT_GETCHAR = ImStb.TEXTEDIT_GETCHAR
|
|
local STB_TEXTEDIT_GETWIDTH = ImStb.TEXTEDIT_GETWIDTH
|
|
local STB_TEXTEDIT_LAYOUTROW = ImStb.TEXTEDIT_LAYOUTROW
|
|
local IMSTB_TEXTEDIT_GETNEXTCHARINDEX = ImStb.TEXTEDIT_GETNEXTCHARINDEX
|
|
local IMSTB_TEXTEDIT_GETPREVCHARINDEX = ImStb.TEXTEDIT_GETPREVCHARINDEX
|
|
local STB_TEXTEDIT_MOVEWORDLEFT = ImStb.TEXTEDIT_MOVEWORDLEFT
|
|
local STB_TEXTEDIT_MOVEWORDRIGHT = ImStb.TEXTEDIT_MOVEWORDRIGHT
|
|
local STB_TEXTEDIT_MOVELINESTART = ImStb.TEXTEDIT_MOVELINESTART
|
|
local STB_TEXTEDIT_MOVELINEEND = ImStb.TEXTEDIT_MOVELINEEND
|
|
local STB_TEXTEDIT_DELETECHARS = ImStb.TEXTEDIT_DELETECHARS
|
|
local STB_TEXTEDIT_INSERTCHARS = ImStb.TEXTEDIT_INSERTCHARS
|
|
|
|
STB_TEXTEDIT_NEWLINE = 10
|
|
STB_TEXTEDIT_K_LEFT = 0x200000 -- keyboard input to move cursor left
|
|
STB_TEXTEDIT_K_RIGHT = 0x200001 -- keyboard input to move cursor right
|
|
STB_TEXTEDIT_K_UP = 0x200002 -- keyboard input to move cursor up
|
|
STB_TEXTEDIT_K_DOWN = 0x200003 -- keyboard input to move cursor down
|
|
STB_TEXTEDIT_K_LINESTART = 0x200004 -- keyboard input to move cursor to start of line
|
|
STB_TEXTEDIT_K_LINEEND = 0x200005 -- keyboard input to move cursor to end of line
|
|
STB_TEXTEDIT_K_TEXTSTART = 0x200006 -- keyboard input to move cursor to start of text
|
|
STB_TEXTEDIT_K_TEXTEND = 0x200007 -- keyboard input to move cursor to end of text
|
|
STB_TEXTEDIT_K_DELETE = 0x200008 -- keyboard input to delete selection or character under cursor
|
|
STB_TEXTEDIT_K_BACKSPACE = 0x200009 -- keyboard input to delete selection or character left of cursor
|
|
STB_TEXTEDIT_K_UNDO = 0x20000A -- keyboard input to perform undo
|
|
STB_TEXTEDIT_K_REDO = 0x20000B -- keyboard input to perform redo
|
|
STB_TEXTEDIT_K_WORDLEFT = 0x20000C -- keyboard input to move cursor left one word
|
|
STB_TEXTEDIT_K_WORDRIGHT = 0x20000D -- keyboard input to move cursor right one word
|
|
STB_TEXTEDIT_K_PGUP = 0x20000E -- keyboard input to move cursor up a page
|
|
STB_TEXTEDIT_K_PGDOWN = 0x20000F -- keyboard input to move cursor down a page
|
|
STB_TEXTEDIT_K_SHIFT = 0x400000
|
|
|
|
IMSTB_TEXTEDIT_UNDOSTATECOUNT = 99
|
|
local IMSTB_TEXTEDIT_UNDOCHARCOUNT = 999
|
|
local IMSTB_TEXTEDIT_memmove = ImStb.TEXTEDIT_memmove
|
|
|
|
local stb_text_undo
|
|
local stb_text_redo
|
|
|
|
----------------------------------------------------------------
|
|
----------------------------------------------------------------
|
|
---
|
|
--- STB_TexteditState
|
|
---
|
|
--- Definition of STB_TexteditState which you should store
|
|
--- per-textfield; it includes cursor position, selection state,
|
|
--- and undo state.
|
|
---
|
|
--- @alias IMSTB_TEXTEDIT_POSITIONTYPE int
|
|
--- @alias IMSTB_TEXTEDIT_CHARTYPE char
|
|
|
|
--- @alias STB_TEXTEDIT_KEYTYPE int
|
|
|
|
--- @class StbUndoRecord
|
|
--- @field where IMSTB_TEXTEDIT_POSITIONTYPE
|
|
--- @field insert_length IMSTB_TEXTEDIT_POSITIONTYPE
|
|
--- @field delete_length IMSTB_TEXTEDIT_POSITIONTYPE
|
|
--- @field char_storage int
|
|
|
|
--- @return StbUndoRecord
|
|
--- @nodiscard
|
|
local function StbUndoRecord()
|
|
return {
|
|
where = 1,
|
|
insert_length = 0,
|
|
delete_length = 0,
|
|
char_storage = 1
|
|
}
|
|
end
|
|
|
|
--- @class StbUndoState
|
|
--- @field undo_rec StbUndoRecord[] # size = IMSTB_TEXTEDIT_UNDOSTATECOUNT
|
|
--- @field undo_char IMSTB_TEXTEDIT_CHARTYPE[] # size = IMSTB_TEXTEDIT_UNDOCHARCOUNT
|
|
--- @field undo_point short # next available slot
|
|
--- @field redo_point short # next available slot
|
|
--- @field undo_char_point int # next available slot
|
|
--- @field redo_char_point int # next available slot
|
|
|
|
--- @return StbUndoState
|
|
--- @nodiscard
|
|
local function StbUndoState()
|
|
local undo_rec = {}
|
|
for i = 1, IMSTB_TEXTEDIT_UNDOSTATECOUNT do
|
|
undo_rec[i] = StbUndoRecord()
|
|
end
|
|
|
|
local undo_char = {}
|
|
for i = 1, IMSTB_TEXTEDIT_UNDOCHARCOUNT do
|
|
undo_char[i] = 0
|
|
end
|
|
|
|
return {
|
|
undo_rec = undo_rec,
|
|
undo_char = undo_char,
|
|
|
|
undo_point = 1,
|
|
redo_point = 1,
|
|
undo_char_point = 1,
|
|
redo_char_point = 1
|
|
}
|
|
end
|
|
|
|
--- @class STB_TexteditState
|
|
--- @field cursor int # position of the text cursor within the string
|
|
--- @field select_start int # selection start point
|
|
--- @field select_end int
|
|
--- @field insert_mode bool
|
|
--- @field row_count_per_page int
|
|
--- @field cursor_at_end_of_line bool # not implemented yet
|
|
--- @field initialized bool
|
|
--- @field has_preferred_x bool
|
|
--- @field single_line bool
|
|
--- @field padding1 unsigned_char
|
|
--- @field padding2 unsigned_char
|
|
--- @field padding3 unsigned_char
|
|
--- @field preferred_x float
|
|
--- @field undostate StbUndoState
|
|
|
|
--- @return STB_TexteditState
|
|
--- @nodiscard
|
|
function STB_TexteditState()
|
|
return {
|
|
cursor = 0,
|
|
|
|
select_start = 0,
|
|
select_end = 0,
|
|
|
|
insert_mode = false,
|
|
|
|
row_count_per_page = 0,
|
|
|
|
cursor_at_end_of_line = false,
|
|
initialized = false,
|
|
has_preferred_x = false,
|
|
single_line = false,
|
|
padding1 = 0,
|
|
padding2 = 0,
|
|
padding3 = 0,
|
|
|
|
preferred_x = 0.0,
|
|
|
|
undostate = StbUndoState()
|
|
}
|
|
end
|
|
|
|
--- @param s STB_TexteditState
|
|
local function STB_TEXT_HAS_SELECTION(s)
|
|
return s.select_start ~= s.select_end
|
|
end
|
|
|
|
--- @class StbTexteditRow
|
|
--- @field x0 float # starting x location
|
|
--- @field x1 float # end x location
|
|
--- @field baseline_y_delta float # position of baseline relative to previous row's baseline
|
|
--- @field ymin float # height of row above baseline
|
|
--- @field ymax float # height of row below baseline
|
|
--- @field num_chars int
|
|
|
|
--- @return StbTexteditRow
|
|
--- @nodiscard
|
|
local function StbTexteditRow()
|
|
return {
|
|
x0 = 0.0,
|
|
x1 = 0.0,
|
|
|
|
baseline_y_delta = 0.0,
|
|
|
|
ymin = 0.0,
|
|
ymax = 0.0,
|
|
|
|
num_chars = 0
|
|
}
|
|
end
|
|
|
|
--- @param r StbTexteditRow
|
|
local function StbTexteditRow_Reset(r)
|
|
r.x0 = 0.0
|
|
r.x1 = 0.0
|
|
r.baseline_y_delta = 0.0
|
|
r.ymin = 0.0
|
|
r.ymax = 0.0
|
|
r.num_chars = 0
|
|
end
|
|
|
|
----------------------------------------
|
|
----------------------------------------
|
|
---
|
|
--- Implementation
|
|
---
|
|
---
|
|
|
|
local stb_text_locate_coord do
|
|
|
|
-- only create once, reuse later
|
|
local r = StbTexteditRow()
|
|
|
|
--- traverse the layout to locate the nearest character to a display position
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param x float
|
|
--- @param y float
|
|
--- @return int idx
|
|
--- @return bool side_on_line
|
|
function stb_text_locate_coord(str, x, y)
|
|
local n = STB_TEXTEDIT_STRINGLEN(str)
|
|
local base_y = 0
|
|
local prev_x
|
|
|
|
StbTexteditRow_Reset(r)
|
|
|
|
local out_side_on_line = false
|
|
|
|
-- search rows to find one that straddles 'y'
|
|
local i = 1
|
|
while i <= n do
|
|
STB_TEXTEDIT_LAYOUTROW(r, str, i)
|
|
if r.num_chars <= 0 then
|
|
return n + 1, out_side_on_line
|
|
end
|
|
|
|
if i == 1 and y < base_y + r.ymin then
|
|
return 1, out_side_on_line
|
|
end
|
|
|
|
if y < base_y + r.ymax then
|
|
break
|
|
end
|
|
|
|
i = i + r.num_chars
|
|
base_y = base_y + r.baseline_y_delta
|
|
end
|
|
|
|
-- below all text, return 'after' last character
|
|
if i > n then
|
|
out_side_on_line = true
|
|
return n + 1, out_side_on_line
|
|
end
|
|
|
|
-- check if it's before the beginning of the line
|
|
if x < r.x0 then
|
|
return i, out_side_on_line
|
|
end
|
|
|
|
-- check if it's before the end of the line
|
|
if x < r.x1 then
|
|
-- search characters in row for one that straddles 'x'
|
|
prev_x = r.x0
|
|
local k = 1
|
|
while k <= r.num_chars do
|
|
local w = STB_TEXTEDIT_GETWIDTH(str, i, k)
|
|
if x < prev_x + w then
|
|
out_side_on_line = (k == 1) and false or true
|
|
if x < prev_x + w / 2 then
|
|
return k + i - 1, out_side_on_line
|
|
else
|
|
return IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k - 1), out_side_on_line
|
|
end
|
|
end
|
|
prev_x = prev_x + w
|
|
k = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k - 1) - i + 1
|
|
end
|
|
-- shouldn't happen, but if it does, fall through to end-of-line case
|
|
end
|
|
|
|
-- if the last character is a newline, return that. otherwise return 'after' the last character
|
|
out_side_on_line = true
|
|
if STB_TEXTEDIT_GETCHAR(str, i + r.num_chars - 1) == STB_TEXTEDIT_NEWLINE then
|
|
return i + r.num_chars - 1, out_side_on_line
|
|
else
|
|
return i + r.num_chars, out_side_on_line
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local stb_textedit_click do
|
|
|
|
local r = StbTexteditRow()
|
|
|
|
-- API click: on mouse down, move the cursor to the clicked location, and reset the selection
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @param x float
|
|
--- @param y float
|
|
function stb_textedit_click(str, state, x, y)
|
|
-- In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
|
-- goes off the top or bottom of the text
|
|
local side_on_line
|
|
if state.single_line then
|
|
StbTexteditRow_Reset(r)
|
|
STB_TEXTEDIT_LAYOUTROW(r, str, 1)
|
|
y = r.ymin
|
|
end
|
|
|
|
state.cursor, side_on_line = stb_text_locate_coord(str, x, y)
|
|
state.select_start = state.cursor
|
|
state.select_end = state.cursor
|
|
state.has_preferred_x = false
|
|
str.LastMoveDirectionLR = side_on_line and ImGuiDir.Right or ImGuiDir.Left
|
|
end
|
|
|
|
end
|
|
|
|
local stb_textedit_drag do
|
|
|
|
local r = StbTexteditRow()
|
|
|
|
-- API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @param x float
|
|
--- @param y float
|
|
function stb_textedit_drag(str, state, x, y)
|
|
local p = 1
|
|
local side_on_line
|
|
|
|
-- In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
|
-- goes off the top or bottom of the text
|
|
if state.single_line then
|
|
StbTexteditRow_Reset(r)
|
|
STB_TEXTEDIT_LAYOUTROW(r, str, 1)
|
|
y = r.ymin
|
|
end
|
|
|
|
if state.select_start == state.select_end then
|
|
state.select_start = state.cursor
|
|
end
|
|
|
|
p, side_on_line = stb_text_locate_coord(str, x, y)
|
|
state.cursor = p
|
|
state.select_end = p
|
|
str.LastMoveDirectionLR = (side_on_line ~= false) and ImGuiDir.Right or ImGuiDir.Left
|
|
end
|
|
|
|
end
|
|
|
|
---------------------------
|
|
---------------------------
|
|
---
|
|
--- Keyboard input handling
|
|
---
|
|
---
|
|
|
|
local stb_text_makeundo_insert
|
|
local stb_text_makeundo_delete
|
|
local stb_text_makeundo_replace
|
|
|
|
--- @class StbFindState
|
|
--- @field x float # position of n'th character
|
|
--- @field y float
|
|
--- @field height float # height of line
|
|
--- @field first_char int # first char of row, and length
|
|
--- @field length int
|
|
--- @field prev_first int # first char of previous row
|
|
|
|
--- @return StbFindState
|
|
local function StbFindState()
|
|
return {
|
|
x = 0.0, y = 0.0,
|
|
height = 0.0,
|
|
first_char = 0, length = 0,
|
|
prev_first = 0
|
|
}
|
|
end
|
|
|
|
--- @param f StbFindState
|
|
local function StbFindState_Reset(f)
|
|
f.x = 0.0
|
|
f.y = 0.0
|
|
f.height = 0.0
|
|
f.first_char = 0
|
|
f.length = 0
|
|
f.prev_first = 0
|
|
end
|
|
|
|
local stb_textedit_find_charpos do
|
|
|
|
local r = StbTexteditRow()
|
|
|
|
-- find the x/y location of a character, and remember info about the previous row in
|
|
-- case we get a move-up event (for page up, we'll have to rescan)
|
|
--- @param find StbFindState
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param n int
|
|
--- @param single_line bool
|
|
function stb_textedit_find_charpos(find, str, n, single_line)
|
|
StbTexteditRow_Reset(r)
|
|
local prev_start = 1
|
|
local z = STB_TEXTEDIT_STRINGLEN(str)
|
|
local first
|
|
|
|
-- special case if it's at the end (may not be needed?)
|
|
if n == z + 1 and single_line then
|
|
STB_TEXTEDIT_LAYOUTROW(r, str, 1)
|
|
find.y = 0
|
|
find.first_char = 1
|
|
find.length = z
|
|
find.height = r.ymax - r.ymin
|
|
find.x = r.x1
|
|
|
|
return
|
|
end
|
|
|
|
-- search rows to find the one that straddles character n
|
|
find.y = 0
|
|
|
|
local i = 1
|
|
while true do
|
|
STB_TEXTEDIT_LAYOUTROW(r, str, i)
|
|
if n < i + r.num_chars - 1 then
|
|
break
|
|
end
|
|
if str.LastMoveDirectionLR == ImGuiDir.Right and str.Stb.cursor > 1 and str.Stb.cursor == i + r.num_chars and STB_TEXTEDIT_GETCHAR(str, i + r.num_chars - 1) ~= STB_TEXTEDIT_NEWLINE then -- [IMGUI] Wrapping point handling
|
|
break
|
|
end
|
|
if (i - 1) + r.num_chars == z and z > 0 and STB_TEXTEDIT_GETCHAR(str, z) ~= STB_TEXTEDIT_NEWLINE then -- [IMGUI] special handling for last line
|
|
break
|
|
end
|
|
prev_start = i
|
|
i = i + r.num_chars
|
|
find.y = find.y + r.baseline_y_delta
|
|
if i == z + 1 then -- [IMGUI]
|
|
r.num_chars = 0
|
|
break
|
|
end
|
|
end
|
|
|
|
find.first_char = i
|
|
first = i
|
|
find.length = r.num_chars
|
|
find.height = r.ymax - r.ymin
|
|
find.prev_first = prev_start
|
|
|
|
-- now scan to find xpos
|
|
find.x = r.x0
|
|
i = 1
|
|
while first + i <= n + 1 do
|
|
find.x = find.x + STB_TEXTEDIT_GETWIDTH(str, first, i)
|
|
i = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, first + i - 1) - first + 1
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- make the selection/cursor state valid if client altered the string
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
local function stb_textedit_clamp(str, state)
|
|
local n = STB_TEXTEDIT_STRINGLEN(str)
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
if state.select_start > n + 1 then state.select_start = n + 1 end
|
|
if state.select_end > n + 1 then state.select_end = n + 1 end
|
|
-- if clamping forced them to be equal, move the cursor to match
|
|
if state.select_start == state.select_end then
|
|
state.cursor = state.select_start
|
|
end
|
|
end
|
|
if state.cursor > n + 1 then state.cursor = n + 1 end
|
|
end
|
|
|
|
-- delete characters while updating undo
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @param where int
|
|
--- @param len int
|
|
local function stb_textedit_delete(str, state, where, len)
|
|
stb_text_makeundo_delete(str, state, where, len)
|
|
STB_TEXTEDIT_DELETECHARS(str, where, len)
|
|
state.has_preferred_x = false
|
|
end
|
|
|
|
-- delete the selection
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
local function stb_textedit_delete_selection(str, state)
|
|
stb_textedit_clamp(str, state)
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
if state.select_start < state.select_end then
|
|
stb_textedit_delete(str, state, state.select_start, state.select_end - state.select_start)
|
|
state.cursor = state.select_start
|
|
state.select_end = state.cursor
|
|
else
|
|
stb_textedit_delete(str, state, state.select_end, state.select_start - state.select_end)
|
|
state.cursor = state.select_end
|
|
state.select_start = state.cursor
|
|
end
|
|
state.has_preferred_x = false
|
|
end
|
|
end
|
|
|
|
-- canonicalize the selection so start <= end
|
|
--- @param state STB_TexteditState
|
|
local function stb_textedit_sortselection(state)
|
|
if state.select_end < state.select_start then
|
|
local temp = state.select_end
|
|
state.select_end = state.select_start
|
|
state.select_start = temp
|
|
end
|
|
end
|
|
|
|
-- move cursor to first character of selection
|
|
--- @param state STB_TexteditState
|
|
local function stb_textedit_move_to_first(state)
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_sortselection(state)
|
|
state.cursor = state.select_start
|
|
state.select_end = state.select_start
|
|
state.has_preferred_x = false
|
|
end
|
|
end
|
|
|
|
-- move cursor to last character of selection
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
local function stb_textedit_move_to_last(str, state)
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_sortselection(state)
|
|
stb_textedit_clamp(str, state)
|
|
state.cursor = state.select_end
|
|
state.select_start = state.select_end
|
|
state.has_preferred_x = false
|
|
end
|
|
end
|
|
|
|
-- update selection and cursor to match each other
|
|
--- @param state STB_TexteditState
|
|
local function stb_textedit_prep_selection_at_cursor(state)
|
|
if not STB_TEXT_HAS_SELECTION(state) then
|
|
state.select_start = state.cursor
|
|
state.select_end = state.cursor
|
|
else
|
|
state.cursor = state.select_end
|
|
end
|
|
end
|
|
|
|
-- API cut: delete selection
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @return bool
|
|
local function stb_textedit_cut(str, state)
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_delete_selection(str, state) -- implicitly clamps
|
|
state.has_preferred_x = false
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- API paste: replace existing selection with passed-in text
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @param text IMSTB_TEXTEDIT_CHARTYPE[]
|
|
--- @param len int
|
|
--- @return bool
|
|
local function stb_textedit_paste_internal(str, state, text, len)
|
|
-- if there's a selection, the paste should delete it
|
|
stb_textedit_clamp(str, state)
|
|
stb_textedit_delete_selection(str, state)
|
|
-- try to insert the characters
|
|
len = STB_TEXTEDIT_INSERTCHARS(str, state.cursor, text, 1, len)
|
|
if len then
|
|
stb_text_makeundo_insert(state, state.cursor, len)
|
|
state.cursor = state.cursor + len
|
|
state.has_preferred_x = false
|
|
return true
|
|
end
|
|
-- note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details)
|
|
return false
|
|
end
|
|
|
|
-- API key: process text input
|
|
-- [IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @param text IMSTB_TEXTEDIT_CHARTYPE[]
|
|
--- @param text_len int
|
|
local function stb_textedit_text(str, state, text, text_len)
|
|
-- can't add newline in single-line mode
|
|
if text[1] == STB_TEXTEDIT_NEWLINE and state.single_line then
|
|
return
|
|
end
|
|
|
|
if state.insert_mode and not STB_TEXT_HAS_SELECTION(state) and state.cursor < STB_TEXTEDIT_STRINGLEN(str) then
|
|
stb_text_makeundo_replace(str, state, state.cursor, 1, 1)
|
|
STB_TEXTEDIT_DELETECHARS(str, state.cursor, 1)
|
|
text_len = STB_TEXTEDIT_INSERTCHARS(str, state.cursor, text, 1, text_len)
|
|
if text_len then
|
|
state.cursor = state.cursor + text_len
|
|
state.has_preferred_x = false
|
|
end
|
|
else
|
|
stb_textedit_delete_selection(str, state) -- implicitly clamps
|
|
text_len = STB_TEXTEDIT_INSERTCHARS(str, state.cursor, text, 1, text_len)
|
|
if text_len then
|
|
stb_text_makeundo_insert(state, state.cursor, text_len)
|
|
state.cursor = state.cursor + text_len
|
|
state.has_preferred_x = false
|
|
end
|
|
end
|
|
end
|
|
|
|
local stb_textedit_key do
|
|
|
|
local find = StbFindState()
|
|
local row = StbTexteditRow()
|
|
|
|
-- API key: process a keyboard input
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @param key STB_TEXTEDIT_KEYTYPE
|
|
function stb_textedit_key(str, state, key)
|
|
if key == STB_TEXTEDIT_K_UNDO then
|
|
stb_text_undo(str, state)
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_REDO then
|
|
stb_text_redo(str, state)
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_LEFT then
|
|
-- if currently there's a selection, move cursor to start of selection
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_move_to_first(state)
|
|
else
|
|
if state.cursor > 1 then
|
|
state.cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state.cursor)
|
|
end
|
|
end
|
|
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_RIGHT then
|
|
-- if currently there's a selection, move cursor to end of selection
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_move_to_last(str, state)
|
|
else
|
|
state.cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state.cursor)
|
|
end
|
|
|
|
stb_textedit_clamp(str, state)
|
|
state.has_preferred_x = false
|
|
elseif key == bit32.bor(STB_TEXTEDIT_K_LEFT, STB_TEXTEDIT_K_SHIFT) then
|
|
stb_textedit_clamp(str, state)
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
-- move selection left
|
|
if state.select_end > 1 then
|
|
state.select_end = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state.select_end)
|
|
end
|
|
state.cursor = state.select_end
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_WORDLEFT then
|
|
-- if currently there's a selection, move cursor to start of selection
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_move_to_first(state)
|
|
else
|
|
state.cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state.cursor)
|
|
stb_textedit_clamp(str, state)
|
|
end
|
|
elseif key == bit32.bor(STB_TEXTEDIT_K_WORDLEFT, STB_TEXTEDIT_K_SHIFT) then
|
|
if not STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
end
|
|
|
|
state.cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state.cursor)
|
|
state.select_end = state.cursor
|
|
|
|
stb_textedit_clamp(str, state)
|
|
elseif key == STB_TEXTEDIT_K_WORDRIGHT then
|
|
-- if currently there's a selection, move cursor to end of selection
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_move_to_last(str, state)
|
|
else
|
|
state.cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state.cursor)
|
|
stb_textedit_clamp(str, state)
|
|
end
|
|
elseif key == bit32.bor(STB_TEXTEDIT_K_WORDRIGHT, STB_TEXTEDIT_K_SHIFT) then
|
|
if not STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
end
|
|
|
|
state.cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state.cursor)
|
|
state.select_end = state.cursor
|
|
|
|
stb_textedit_clamp(str, state)
|
|
elseif key == bit32.bor(STB_TEXTEDIT_K_RIGHT, STB_TEXTEDIT_K_SHIFT) then
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
-- move selection right
|
|
state.select_end = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state.select_end)
|
|
stb_textedit_clamp(str, state)
|
|
state.cursor = state.select_end
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_DOWN
|
|
or key == bit32.bor(STB_TEXTEDIT_K_DOWN, STB_TEXTEDIT_K_SHIFT)
|
|
or key == STB_TEXTEDIT_K_PGDOWN
|
|
or key == bit32.bor(STB_TEXTEDIT_K_PGDOWN, STB_TEXTEDIT_K_SHIFT) then
|
|
|
|
StbFindState_Reset(find)
|
|
StbTexteditRow_Reset(row)
|
|
local sel = (bit32.band(key, STB_TEXTEDIT_K_SHIFT) ~= 0)
|
|
local is_page = (bit32.band(key, bit32.bnot(STB_TEXTEDIT_K_SHIFT)) == STB_TEXTEDIT_K_PGDOWN)
|
|
local row_count = is_page and state.row_count_per_page or 1
|
|
|
|
if not is_page and state.single_line then
|
|
-- on windows, up&down in single-line behave like left&right
|
|
key = bit32.bor(STB_TEXTEDIT_K_RIGHT, bit32.band(key, STB_TEXTEDIT_K_SHIFT))
|
|
return stb_textedit_key(str, state, key) -- was `goto retry`
|
|
end
|
|
|
|
if sel then
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
elseif STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_move_to_last(str, state)
|
|
end
|
|
|
|
-- compute current position of cursor point
|
|
stb_textedit_clamp(str, state)
|
|
stb_textedit_find_charpos(find, str, state.cursor, state.single_line)
|
|
|
|
for j = 1, row_count do
|
|
local goal_x = state.has_preferred_x and state.preferred_x or find.x
|
|
local x
|
|
local start = find.first_char + find.length
|
|
|
|
if find.length == 0 then
|
|
break
|
|
end
|
|
|
|
-- [IMGUI]
|
|
-- going down while being on the last line shouldn't bring us to that line end
|
|
--if STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) ~= STB_TEXTEDIT_NEWLINE then
|
|
-- break
|
|
--end
|
|
|
|
-- now find character position down a row
|
|
state.cursor = start
|
|
STB_TEXTEDIT_LAYOUTROW(row, str, state.cursor)
|
|
x = row.x0
|
|
local i = 1
|
|
while i <= row.num_chars do
|
|
local dx = STB_TEXTEDIT_GETWIDTH(str, start, i)
|
|
local next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state.cursor)
|
|
x = x + dx
|
|
if x > goal_x then
|
|
break
|
|
end
|
|
i = i + (next - state.cursor)
|
|
state.cursor = next
|
|
end
|
|
stb_textedit_clamp(str, state)
|
|
|
|
if state.cursor == find.first_char + find.length then
|
|
str.LastMoveDirectionLR = ImGuiDir.Left
|
|
end
|
|
state.has_preferred_x = true
|
|
state.preferred_x = goal_x
|
|
|
|
if sel then
|
|
state.select_end = state.cursor
|
|
end
|
|
|
|
-- go to next line
|
|
find.first_char = find.first_char + find.length
|
|
find.length = row.num_chars
|
|
end
|
|
elseif key == STB_TEXTEDIT_K_UP
|
|
or key == bit32.bor(STB_TEXTEDIT_K_UP, STB_TEXTEDIT_K_SHIFT)
|
|
or key == STB_TEXTEDIT_K_PGUP
|
|
or key == bit32.bor(STB_TEXTEDIT_K_PGUP, STB_TEXTEDIT_K_SHIFT) then
|
|
|
|
StbFindState_Reset(find)
|
|
StbTexteditRow_Reset(row)
|
|
local sel = (bit32.band(key, STB_TEXTEDIT_K_SHIFT) ~= 0)
|
|
local is_page = (bit32.band(key, bit32.bnot(STB_TEXTEDIT_K_SHIFT)) == STB_TEXTEDIT_K_PGUP)
|
|
local row_count = is_page and state.row_count_per_page or 1
|
|
|
|
if not is_page and state.single_line then
|
|
-- on windows, up&down become left&right
|
|
key = bit32.bor(STB_TEXTEDIT_K_LEFT, bit32.band(key, STB_TEXTEDIT_K_SHIFT))
|
|
return stb_textedit_key(str, state, key) -- was `goto retry`
|
|
end
|
|
|
|
if sel then
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
elseif STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_move_to_first(state)
|
|
end
|
|
|
|
-- compute current position of cursor point
|
|
stb_textedit_clamp(str, state)
|
|
stb_textedit_find_charpos(find, str, state.cursor, state.single_line)
|
|
|
|
for j = 1, row_count do
|
|
local goal_x
|
|
if state.has_preferred_x then
|
|
goal_x = state.preferred_x
|
|
else
|
|
goal_x = find.x
|
|
end
|
|
local x
|
|
|
|
-- can only go up if there's a previous row
|
|
if find.prev_first == find.first_char then
|
|
break
|
|
end
|
|
|
|
-- now find character position up a row
|
|
state.cursor = find.prev_first
|
|
STB_TEXTEDIT_LAYOUTROW(row, str, state.cursor)
|
|
x = row.x0
|
|
local i = 1
|
|
while i <= row.num_chars do
|
|
local dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i)
|
|
local next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state.cursor)
|
|
x = x + dx
|
|
if x > goal_x then
|
|
break
|
|
end
|
|
i = i + (next - state.cursor)
|
|
state.cursor = next
|
|
end
|
|
stb_textedit_clamp(str, state)
|
|
|
|
if state.cursor == find.first_char then
|
|
str.LastMoveDirectionLR = ImGuiDir.Right
|
|
elseif state.cursor == find.prev_first then
|
|
str.LastMoveDirectionLR = ImGuiDir.Left
|
|
end
|
|
state.has_preferred_x = true
|
|
state.preferred_x = goal_x
|
|
|
|
if sel then
|
|
state.select_end = state.cursor
|
|
end
|
|
|
|
-- go to previous line
|
|
-- (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
|
|
local prev_scan = find.prev_first > 1 and find.prev_first - 1 or 1
|
|
while prev_scan > 1 do
|
|
local prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, prev_scan)
|
|
if STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE then
|
|
break
|
|
end
|
|
prev_scan = prev
|
|
end
|
|
find.first_char = find.prev_first
|
|
find.prev_first = STB_TEXTEDIT_MOVELINESTART(str, state, prev_scan)
|
|
end
|
|
elseif key == STB_TEXTEDIT_K_DELETE
|
|
or key == bit32.bor(STB_TEXTEDIT_K_DELETE, STB_TEXTEDIT_K_SHIFT) then
|
|
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_delete_selection(str, state)
|
|
else
|
|
local n = STB_TEXTEDIT_STRINGLEN(str)
|
|
if state.cursor <= n then
|
|
stb_textedit_delete(str, state, state.cursor, IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state.cursor) - state.cursor)
|
|
end
|
|
end
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_BACKSPACE
|
|
or key == bit32.bor(STB_TEXTEDIT_K_BACKSPACE, STB_TEXTEDIT_K_SHIFT) then
|
|
|
|
if STB_TEXT_HAS_SELECTION(state) then
|
|
stb_textedit_delete_selection(str, state)
|
|
else
|
|
stb_textedit_clamp(str, state)
|
|
if state.cursor > 1 then
|
|
local prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state.cursor)
|
|
stb_textedit_delete(str, state, prev, state.cursor - prev)
|
|
state.cursor = prev
|
|
end
|
|
end
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_TEXTSTART then
|
|
state.cursor = 1
|
|
state.select_start = 1
|
|
state.select_end = 1
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_TEXTEND then
|
|
state.cursor = STB_TEXTEDIT_STRINGLEN(str) + 1
|
|
state.select_start = 1
|
|
state.select_end = 1
|
|
state.has_preferred_x = false
|
|
elseif key == bit32.bor(STB_TEXTEDIT_K_TEXTSTART, STB_TEXTEDIT_K_SHIFT) then
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
state.cursor = 1
|
|
state.select_end = 1
|
|
state.has_preferred_x = false
|
|
elseif key == bit32.bor(STB_TEXTEDIT_K_TEXTEND, STB_TEXTEDIT_K_SHIFT) then
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
state.cursor = STB_TEXTEDIT_STRINGLEN(str) + 1
|
|
state.select_end = state.cursor
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_LINESTART then
|
|
stb_textedit_clamp(str, state)
|
|
stb_textedit_move_to_first(state)
|
|
state.cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state.cursor)
|
|
state.has_preferred_x = false
|
|
elseif key == STB_TEXTEDIT_K_LINEEND then
|
|
stb_textedit_clamp(str, state)
|
|
stb_textedit_move_to_last(str, state)
|
|
state.cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state.cursor)
|
|
state.has_preferred_x = false
|
|
elseif key == bit32.bor(STB_TEXTEDIT_K_LINESTART, STB_TEXTEDIT_K_SHIFT) then
|
|
stb_textedit_clamp(str, state)
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
state.cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state.cursor)
|
|
state.select_end = state.cursor
|
|
state.has_preferred_x = false
|
|
elseif key == bit32.bor(STB_TEXTEDIT_K_LINEEND, STB_TEXTEDIT_K_SHIFT) then
|
|
stb_textedit_clamp(str, state)
|
|
stb_textedit_prep_selection_at_cursor(state)
|
|
state.cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state.cursor)
|
|
state.select_end = state.cursor
|
|
state.has_preferred_x = false
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-----------------------------------------------------
|
|
-----------------------------------------------------
|
|
---
|
|
--- Undo processing
|
|
--- OPTIMIZE: the undo/redo buffer should be circular
|
|
---
|
|
|
|
--- @param state StbUndoState
|
|
local function stb_textedit_flush_redo(state)
|
|
state.redo_point = IMSTB_TEXTEDIT_UNDOSTATECOUNT + 1
|
|
state.redo_char_point = IMSTB_TEXTEDIT_UNDOCHARCOUNT + 1
|
|
end
|
|
|
|
-- discard the oldest entry in the undo list
|
|
--- @param state StbUndoState
|
|
local function stb_textedit_discard_undo(state)
|
|
if state.undo_point > 0 then
|
|
-- if the 1th undo state has characters, clean those up
|
|
if state.undo_rec[1].char_storage >= 0 then
|
|
local n = state.undo_rec[1].insert_length
|
|
-- delete n characters from all other records
|
|
state.undo_char_point = state.undo_char_point - n
|
|
IMSTB_TEXTEDIT_memmove(state.undo_char, 1, state.undo_char, n + 1, state.undo_char_point - 1)
|
|
for i = 1, state.undo_point do
|
|
if state.undo_rec[i].char_storage >= 0 then
|
|
state.undo_rec[i].char_storage = state.undo_rec[i].char_storage - n -- OPTIMIZE: get rid of char_storage and infer it
|
|
end
|
|
end
|
|
end
|
|
state.undo_point = state.undo_point - 1
|
|
IMSTB_TEXTEDIT_memmove(state.undo_rec, 1, state.undo_rec, 2, state.undo_point - 1)
|
|
end
|
|
end
|
|
|
|
-- discard the oldest entry in the redo list--it's bad if this
|
|
-- ever happens, but because undo & redo have to store the actual
|
|
-- characters in different cases, the redo character buffer can
|
|
-- fill up even though the undo buffer didn't
|
|
--- @param state StbUndoState
|
|
local function stb_textedit_discard_redo(state)
|
|
local k = IMSTB_TEXTEDIT_UNDOSTATECOUNT
|
|
|
|
if state.redo_point <= k then
|
|
-- if the k'th undo state has characters, clean those up
|
|
if state.undo_rec[k].char_storage >= 1 then
|
|
local n = state.undo_rec[k].insert_length
|
|
-- move the remaining redo character data to the end of the buffer
|
|
state.redo_char_point = state.redo_char_point + n
|
|
IMSTB_TEXTEDIT_memmove(state.undo_char, state.redo_char_point, state.undo_char, state.redo_char_point - n, IMSTB_TEXTEDIT_UNDOCHARCOUNT - state.redo_char_point + 1)
|
|
-- adjust the position of all the other records to account for above memmove
|
|
for i = state.redo_point, k - 1 do
|
|
if state.undo_rec[i].char_storage >= 1 then
|
|
state.undo_rec[i].char_storage = state.undo_rec[i].char_storage + n
|
|
end
|
|
end
|
|
end
|
|
|
|
-- now move all the redo records towards the end of the buffer; the first one is at 'redo_point'
|
|
-- [IMGUI]
|
|
local move_size = IMSTB_TEXTEDIT_UNDOSTATECOUNT - state.redo_point - 1
|
|
IMSTB_TEXTEDIT_memmove(state.undo_rec, state.redo_point + 1, state.undo_rec, state.redo_point, move_size)
|
|
|
|
-- now move redo_point to point to the new one
|
|
state.redo_point = state.redo_point + 1
|
|
end
|
|
end
|
|
|
|
--- @param state StbUndoState
|
|
--- @param numchars int
|
|
local function stb_text_create_undo_record(state, numchars)
|
|
-- any time we create a new undo record, we discard redo
|
|
stb_textedit_flush_redo(state)
|
|
|
|
-- if we have no free records, we have to make room, by sliding the
|
|
-- existing records down
|
|
if state.undo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT then
|
|
stb_textedit_discard_undo(state)
|
|
end
|
|
|
|
-- if the characters to store won't possibly fit in the buffer, we can't undo
|
|
if numchars > IMSTB_TEXTEDIT_UNDOCHARCOUNT then
|
|
state.undo_point = 1
|
|
state.undo_char_point = 1
|
|
return nil
|
|
end
|
|
|
|
-- if we don't have enough free characters in the buffer, we have to make room
|
|
while state.undo_char_point + numchars > IMSTB_TEXTEDIT_UNDOCHARCOUNT do
|
|
stb_textedit_discard_undo(state)
|
|
end
|
|
|
|
local ret = state.undo_rec[state.undo_point]
|
|
state.undo_point = state.undo_point + 1
|
|
return ret
|
|
end
|
|
|
|
--- @param state StbUndoState
|
|
--- @param pos int
|
|
--- @param insert_len int
|
|
--- @param delete_len int
|
|
--- @return int? # index into undostate.undo_char[]
|
|
local function stb_text_createundo(state, pos, insert_len, delete_len)
|
|
local r = stb_text_create_undo_record(state, insert_len)
|
|
if r == nil then
|
|
return nil
|
|
end
|
|
|
|
r.where = pos
|
|
r.insert_length = insert_len
|
|
r.delete_length = delete_len
|
|
|
|
if insert_len == 0 then
|
|
r.char_storage = -1
|
|
return nil
|
|
else
|
|
r.char_storage = state.undo_char_point
|
|
state.undo_char_point = state.undo_char_point + insert_len
|
|
return r.char_storage
|
|
end
|
|
end
|
|
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
function stb_text_undo(str, state)
|
|
local s = state.undostate
|
|
|
|
if s.undo_point == 1 then
|
|
return
|
|
end
|
|
|
|
-- we need to do two things: apply the undo record, and create a redo record
|
|
local u = s.undo_rec[s.undo_point - 1]
|
|
local r = s.undo_rec[s.redo_point - 1]
|
|
r.char_storage = -1
|
|
|
|
r.insert_length = u.delete_length
|
|
r.delete_length = u.insert_length
|
|
r.where = u.where
|
|
|
|
if u.delete_length > 0 then
|
|
-- if the undo record says to delete characters, then the redo record will
|
|
-- need to re-insert the characters that get deleted, so we need to store
|
|
-- them.
|
|
|
|
-- there are three cases:
|
|
-- there's enough room to store the characters
|
|
-- characters stored for *redoing* don't leave room for redo
|
|
-- characters stored for *undoing* don't leave room for redo
|
|
-- if the last is true, we have to bail
|
|
|
|
if s.undo_char_point + u.delete_length > IMSTB_TEXTEDIT_UNDOCHARCOUNT then
|
|
-- the undo records take up too much character space; there's no space to store the redo characters
|
|
r.insert_length = 0
|
|
else
|
|
-- there's definitely room to store the characters eventually
|
|
while s.undo_char_point + u.delete_length > s.redo_char_point do
|
|
-- should never happen:
|
|
if s.redo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT + 1 then
|
|
return
|
|
end
|
|
|
|
-- there's currently not enough room, so discard a redo record
|
|
stb_textedit_discard_redo(s)
|
|
end
|
|
r = s.undo_rec[s.redo_point - 1]
|
|
|
|
r.char_storage = s.redo_char_point - u.delete_length
|
|
s.redo_char_point = s.redo_char_point - u.delete_length
|
|
|
|
-- now save the characters
|
|
for i = 0, u.delete_length - 1 do
|
|
s.undo_char[r.char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i)
|
|
end
|
|
end
|
|
|
|
-- now we can carry out the deletion
|
|
STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length)
|
|
end
|
|
|
|
-- check type of recorded action:
|
|
if u.insert_length > 0 then
|
|
-- easy case: was a deletion, so we need to insert n characters
|
|
u.insert_length = STB_TEXTEDIT_INSERTCHARS(str, u.where, s.undo_char, u.char_storage, u.insert_length)
|
|
s.undo_char_point = s.undo_char_point - u.insert_length
|
|
end
|
|
|
|
state.cursor = u.where + u.insert_length
|
|
|
|
s.undo_point = s.undo_point - 1
|
|
s.redo_point = s.redo_point - 1
|
|
end
|
|
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
function stb_text_redo(str, state)
|
|
local s = state.undostate
|
|
if s.undo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT + 1 then
|
|
return
|
|
end
|
|
|
|
-- we need to do two things: apply the redo record, and create an undo record
|
|
local u = s.undo_rec[s.undo_point]
|
|
local r = s.undo_rec[s.redo_point]
|
|
|
|
u.delete_length = r.insert_length
|
|
u.insert_length = r.delete_length
|
|
u.where = r.where
|
|
u.char_storage = -1
|
|
|
|
if r.delete_length > 0 then
|
|
-- the redo record requires us to delete characters, so the undo record
|
|
-- needs to store the characters
|
|
if s.undo_char_point + u.insert_length > s.redo_char_point then
|
|
u.insert_length = 0
|
|
u.delete_length = 0
|
|
else
|
|
u.char_storage = s.undo_char_point
|
|
s.undo_char_point = s.undo_char_point + u.insert_length
|
|
|
|
for i = 0, u.insert_length - 1 do
|
|
s.undo_char[u.char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i)
|
|
end
|
|
end
|
|
|
|
STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length)
|
|
end
|
|
|
|
if r.insert_length ~= 0 then
|
|
r.insert_length = STB_TEXTEDIT_INSERTCHARS(str, r.where, s.undo_char, r.char_storage, r.insert_length)
|
|
s.redo_char_point = s.redo_char_point + r.insert_length
|
|
end
|
|
|
|
state.cursor = r.where + r.insert_length
|
|
|
|
s.undo_point = s.undo_point + 1
|
|
s.redo_point = s.redo_point + 1
|
|
end
|
|
|
|
--- @param state STB_TexteditState
|
|
--- @param where int
|
|
--- @param length int
|
|
function stb_text_makeundo_insert(state, where, length)
|
|
stb_text_createundo(state.undostate, where, 0, length)
|
|
end
|
|
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @param where int
|
|
--- @param length int
|
|
function stb_text_makeundo_delete(str, state, where, length)
|
|
local s = state.undostate
|
|
local p = stb_text_createundo(s, where, length, 0)
|
|
if p then
|
|
for i = 0, length - 1 do
|
|
s.undo_char[p + i] = STB_TEXTEDIT_GETCHAR(str, where + i)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param str IMSTB_TEXTEDIT_STRING
|
|
--- @param state STB_TexteditState
|
|
--- @param where int
|
|
--- @param old_length int
|
|
--- @param new_length int
|
|
function stb_text_makeundo_replace(str, state, where, old_length, new_length)
|
|
local s = state.undostate
|
|
local p = stb_text_createundo(s, where, old_length, new_length)
|
|
if p then
|
|
for i = 0, old_length - 1 do
|
|
s.undo_char[p + i] = STB_TEXTEDIT_GETCHAR(str, where + i)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param state STB_TexteditState
|
|
--- @param is_single_line bool
|
|
local function stb_textedit_clear_state(state, is_single_line)
|
|
state.undostate.undo_point = 1
|
|
state.undostate.undo_char_point = 1
|
|
state.undostate.redo_point = IMSTB_TEXTEDIT_UNDOSTATECOUNT + 1
|
|
state.undostate.redo_char_point = IMSTB_TEXTEDIT_UNDOCHARCOUNT + 1
|
|
state.select_end = 1
|
|
state.select_start = 1
|
|
state.cursor = 1
|
|
state.has_preferred_x = false
|
|
state.preferred_x = 0
|
|
state.cursor_at_end_of_line = false
|
|
state.initialized = true
|
|
state.single_line = is_single_line
|
|
state.insert_mode = false
|
|
state.row_count_per_page = 0
|
|
end
|
|
|
|
return {
|
|
click = stb_textedit_click,
|
|
drag = stb_textedit_drag,
|
|
createundo = stb_text_createundo,
|
|
initialize_state = stb_textedit_clear_state,
|
|
|
|
text = stb_textedit_text,
|
|
key = stb_textedit_key,
|
|
|
|
makeundo_replace = stb_text_makeundo_replace,
|
|
|
|
clamp = stb_textedit_clamp,
|
|
prep_selection_at_cursor = stb_textedit_prep_selection_at_cursor,
|
|
cut = stb_textedit_cut,
|
|
paste = stb_textedit_paste_internal,
|
|
|
|
HAS_SELECTION = STB_TEXT_HAS_SELECTION
|
|
}
|
|
end
|
|
|
|
__FILES['imstb_truetype.lua'] = function()
|
|
--- Dear ImGui
|
|
-- This is a Lua port of original `imstb_truetype.h`
|
|
|
|
--- STBTT_RASTERIZER_VERSION == 2
|
|
|
|
local stbtt_fontinfo
|
|
|
|
local stbtt_InitFont
|
|
local stbtt_MakeGlyphBitmapSubpixelPrefilter
|
|
local stbtt_GetFontVMetrics
|
|
local stbtt__GetGlyphInfoT2
|
|
local stbtt__GetGlyphShapeT2
|
|
local stbtt_GetGlyphShape
|
|
local stbtt_GetGlyphBitmapBox
|
|
local stbtt_GetGlyphBitmapBoxSubpixel
|
|
local stbtt_GetGlyphHMetrics
|
|
local stbtt_GetFontOffsetForIndex
|
|
local stbtt_ScaleForPixelHeight
|
|
local stbtt_FindGlyphIndex
|
|
|
|
local STBTT_MAX_OVERSAMPLE = 8
|
|
|
|
--- @enum STBTT_PLATFORM_ID
|
|
local STBTT_PLATFORM_ID = {
|
|
UNICODE = 0,
|
|
MAC = 1,
|
|
ISO = 2,
|
|
MICROSOFT = 3,
|
|
}
|
|
|
|
--- @enum STBTT_MS_EID
|
|
local STBTT_MS_EID = {
|
|
SYMBOL = 0,
|
|
UNICODE_BMP = 1,
|
|
SHIFTJIS = 2,
|
|
UNICODE_FULL = 10
|
|
}
|
|
|
|
-- original enum doesn't have a name, so we name it
|
|
--- @enum STBTT_VTX
|
|
local STBTT_VTX = {
|
|
MOVE = 1,
|
|
LINE = 2,
|
|
CURVE = 3,
|
|
CUBIC = 4
|
|
}
|
|
|
|
local bit32 = bit32
|
|
local math = math
|
|
|
|
local STBTT_assert = assert
|
|
local STBTT_sort = table.sort
|
|
local STBTT_sqrt = math.sqrt
|
|
local STBTT_fabs = math.abs
|
|
local STBTT_ifloor = math.floor
|
|
local STBTT_iceil = math.ceil
|
|
|
|
local trunc = function(x)
|
|
if x >= 0 then
|
|
return math.floor(x)
|
|
else
|
|
return math.ceil(x)
|
|
end
|
|
end
|
|
|
|
local function STBTT__NOTUSED(_) return end
|
|
|
|
--- @alias stbtt_int32 int
|
|
|
|
local stbtt_int32 = ImS32
|
|
local stbtt_uint32 = ImU32
|
|
local stbtt_int16 = ImS16
|
|
local stbtt_uint16 = ImU16
|
|
local stbtt_int8 = ImS8
|
|
local stbtt_uint8 = ImU8
|
|
local unsigned_char = stbtt_uint8
|
|
|
|
--- @class stbtt__buf
|
|
--- @field data? table # 1-based byte table
|
|
--- @field offset int # Every access to `data` will be offset by this
|
|
--- @field cursor int # >= 0
|
|
--- @field size int
|
|
|
|
--- @param initial_offset? int
|
|
--- @return stbtt__buf
|
|
--- @nodiscard
|
|
local function stbtt__buf(initial_offset)
|
|
return {
|
|
data = nil,
|
|
offset = initial_offset or 0,
|
|
cursor = 0,
|
|
size = nil
|
|
}
|
|
end
|
|
|
|
--- @class stbtt_fontinfo
|
|
--- @field userdata any
|
|
--- @field data table # pointer to .ttf file
|
|
--- @field fontstart int # offset of start of font
|
|
--- @field numGlyphs int # number of glyphs, needed for range checking
|
|
--- @field loca int # table location as offset from start of .ttf
|
|
--- @field head int # table location as offset from start of .ttf
|
|
--- @field glyf int # table location as offset from start of .ttf
|
|
--- @field hhea int # table location as offset from start of .ttf
|
|
--- @field hmtx int # table location as offset from start of .ttf
|
|
--- @field kern int # table location as offset from start of .ttf
|
|
--- @field gpos int # table location as offset from start of .ttf
|
|
--- @field svg int # table location as offset from start of .ttf
|
|
--- @field index_map int # a cmap mapping for our chosen character encoding
|
|
--- @field indexToLocFormat int # format needed to map from glyph index to glyph
|
|
--- @field cff stbtt__buf # cff font data
|
|
--- @field charstrings stbtt__buf # the charstring index
|
|
--- @field gsubrs stbtt__buf # global charstring subroutines index
|
|
--- @field subrs stbtt__buf # private charstring subroutines index
|
|
--- @field fontdicts stbtt__buf # array of font dicts
|
|
--- @field fdselect stbtt__buf # map from glyph to fontdict
|
|
|
|
--- @return stbtt_fontinfo
|
|
function stbtt_fontinfo()
|
|
return {
|
|
data = nil,
|
|
fontstart = nil,
|
|
|
|
numGlyphs = nil,
|
|
|
|
loca = nil,
|
|
head = nil,
|
|
glyf = nil,
|
|
hhea = nil,
|
|
hmtx = nil,
|
|
kern = nil,
|
|
gpos = nil,
|
|
svg = nil,
|
|
|
|
index_map = nil,
|
|
indexToLocFormat = nil,
|
|
|
|
cff = nil,
|
|
charstrings = nil,
|
|
gsubrs = nil,
|
|
subrs = nil,
|
|
fontdicts = nil,
|
|
fdselect = nil
|
|
}
|
|
end
|
|
|
|
--- @class stbtt_vertex
|
|
--- @field x int
|
|
--- @field y int
|
|
--- @field cx int
|
|
--- @field cy int
|
|
--- @field cx1 int
|
|
--- @field cy1 int
|
|
--- @field type int
|
|
--- @field padding int
|
|
|
|
--- @return stbtt_vertex
|
|
--- @nodiscard
|
|
local function stbtt_vertex()
|
|
return {
|
|
x = nil,
|
|
y = nil,
|
|
cx = nil,
|
|
cy = nil,
|
|
cx1 = nil,
|
|
cy1 = nil,
|
|
type = nil,
|
|
padding = nil
|
|
}
|
|
end
|
|
|
|
--- @class stbtt__csctx
|
|
--- @field bounds bool
|
|
--- @field started bool
|
|
--- @field first_x float
|
|
--- @field first_y float
|
|
--- @field x float
|
|
--- @field y float
|
|
--- @field min_x int
|
|
--- @field max_x int
|
|
--- @field min_y int
|
|
--- @field max_y int
|
|
--- @field pvertices stbtt_vertex[]
|
|
--- @field num_vertices int
|
|
|
|
--- @return stbtt__csctx
|
|
--- @nodiscard
|
|
local function stbtt__csctx()
|
|
return {
|
|
bounds = false,
|
|
started = false,
|
|
first_x = nil,
|
|
first_y = nil,
|
|
x = nil,
|
|
y = nil,
|
|
min_x = nil,
|
|
max_x = nil,
|
|
min_y = nil,
|
|
max_y = nil,
|
|
|
|
pvertices = nil,
|
|
num_vertices = nil
|
|
}
|
|
end
|
|
|
|
--- @param bounds bool
|
|
--- @return stbtt__csctx
|
|
--- @nodiscard
|
|
local function STBTT__CSCTX_INIT(bounds)
|
|
local this = stbtt__csctx()
|
|
|
|
this.bounds = bounds
|
|
this.started = false
|
|
this.first_x = 0
|
|
this.first_y = 0
|
|
this.x = 0
|
|
this.y = 0
|
|
this.min_x = 0
|
|
this.max_x = 0
|
|
this.min_y = 0
|
|
this.max_y = 0
|
|
|
|
this.pvertices = nil
|
|
this.num_vertices = 0
|
|
|
|
return this
|
|
end
|
|
|
|
--- stbtt_kerningentry
|
|
--- stbtt_pack_range
|
|
--- stbtt_packedchar
|
|
|
|
--- @class stbtt__edge
|
|
--- @field x0 float
|
|
--- @field y0 float
|
|
--- @field x1 float
|
|
--- @field y1 float
|
|
--- @field invert bool
|
|
|
|
--- @return stbtt__edge
|
|
--- @nodiscard
|
|
local function stbtt__edge()
|
|
return {
|
|
x0 = nil,
|
|
y0 = nil,
|
|
x1 = nil,
|
|
y1 = nil,
|
|
invert = false
|
|
}
|
|
end
|
|
|
|
--- @class stbtt__active_edge
|
|
|
|
--- @return stbtt__active_edge
|
|
--- @nodiscard
|
|
local function stbtt__active_edge()
|
|
return {
|
|
next = nil,
|
|
fx = nil,
|
|
fdx = nil,
|
|
fdy = nil,
|
|
direction = nil,
|
|
sy = nil,
|
|
ey = nil
|
|
}
|
|
end
|
|
|
|
--- @return stbtt__active_edge
|
|
--- @nodiscard
|
|
local function stbtt__new_active(e, off_x, start_point)
|
|
local z = stbtt__active_edge()
|
|
local dxdy = (e.x1 - e.x0) / (e.y1 - e.y0)
|
|
|
|
z.fdx = dxdy
|
|
z.fdy = (dxdy ~= 0.0) and (1.0 / dxdy) or 0.0
|
|
z.fx = e.x0 + dxdy * (start_point - e.y0)
|
|
z.fx = z.fx - off_x
|
|
z.direction = (e.invert) and 1.0 or -1.0
|
|
z.sy = e.y0
|
|
z.ey = e.y1
|
|
z.next = nil
|
|
|
|
return z
|
|
end
|
|
|
|
--- @class stbtt__bitmap
|
|
--- @field w int
|
|
--- @field h int
|
|
--- @field stride int
|
|
--- @field pixels unsigned_char[]
|
|
|
|
--- @return stbtt__bitmap
|
|
--- @nodiscard
|
|
local function stbtt__bitmap()
|
|
return {
|
|
w = nil,
|
|
h = nil,
|
|
stride = nil,
|
|
pixels = nil
|
|
}
|
|
end
|
|
|
|
--- @class stbtt__point
|
|
--- @field x number
|
|
--- @field y number
|
|
|
|
--- @return stbtt__point
|
|
--- @nodiscard
|
|
local function stbtt__point() return { x = nil, y = nil } end
|
|
|
|
----------------------------------------------
|
|
----------------------------------------------
|
|
---
|
|
--- stbtt__buf helpers to parse data from file
|
|
---
|
|
---
|
|
|
|
--- @param b stbtt__buf
|
|
local function stbtt__buf_get8(b)
|
|
if b.cursor >= b.size then return 0 end
|
|
local result = b.data[b.offset + b.cursor + 1]
|
|
b.cursor = b.cursor + 1
|
|
return result
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
local function stbtt__buf_peek8(b)
|
|
if b.cursor >= b.size then return 0 end
|
|
return b.data[b.offset + b.cursor + 1]
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
--- @param o int
|
|
local function stbtt__buf_seek(b, o)
|
|
STBTT_assert(not (o > b.size or o < 0))
|
|
if o > b.size or o < 0 then
|
|
b.cursor = b.size
|
|
else
|
|
b.cursor = o
|
|
end
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
--- @param o int
|
|
local function stbtt__buf_skip(b, o)
|
|
stbtt__buf_seek(b, b.cursor + o)
|
|
end
|
|
|
|
local function stbtt__buf_get(b, n)
|
|
local v = 0
|
|
STBTT_assert(n >= 1 and n <= 4)
|
|
for _ = 1, n do
|
|
v = bit32.bor(bit32.lshift(v, 8), stbtt__buf_get8(b))
|
|
end
|
|
return v
|
|
end
|
|
|
|
--- @param p? table
|
|
--- @param size int
|
|
--- @param offset? int
|
|
--- @return stbtt__buf
|
|
--- @nodiscard
|
|
local function stbtt__new_buf(p, size, offset)
|
|
local r = stbtt__buf(offset)
|
|
STBTT_assert(size < 0x40000000)
|
|
r.data = p
|
|
r.size = trunc(size)
|
|
r.cursor = 0
|
|
return r
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
local function stbtt__buf_get16(b) return stbtt__buf_get(b, 2) end
|
|
--- @param b stbtt__buf
|
|
local function stbtt__buf_get32(b) return stbtt__buf_get(b, 4) end
|
|
|
|
--- @param b stbtt__buf
|
|
--- @param o int
|
|
--- @param s int
|
|
--- @return stbtt__buf
|
|
--- @nodiscard
|
|
local function stbtt__buf_range(b, o, s)
|
|
local r = stbtt__new_buf(nil, 0)
|
|
if (o < 0 or s < 0 or o > b.size or s > (b.size - o)) then
|
|
return r
|
|
end
|
|
r.data = b.data
|
|
r.offset = b.offset + o
|
|
r.size = s
|
|
return r
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
local function stbtt__cff_get_index(b)
|
|
local count, start, offsize
|
|
start = b.cursor
|
|
count = stbtt__buf_get16(b)
|
|
if count > 0 then
|
|
offsize = stbtt__buf_get8(b)
|
|
STBTT_assert(offsize >= 1 and offsize <= 4)
|
|
stbtt__buf_skip(b, count * offsize)
|
|
stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1)
|
|
end
|
|
return stbtt__buf_range(b, start, b.cursor - start)
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
local function stbtt__cff_int(b)
|
|
local b0 = stbtt__buf_get8(b)
|
|
if b0 >= 32 and b0 <= 246 then return b0 - 139
|
|
elseif b0 >= 247 and b0 <= 250 then return (b0 - 247) * 256 + stbtt__buf_get8(b) + 108
|
|
elseif b0 >= 251 and b0 <= 254 then return -(b0 - 251) * 256 - stbtt__buf_get8(b) - 108
|
|
elseif b0 == 28 then return stbtt__buf_get16(b)
|
|
elseif b0 == 29 then return stbtt__buf_get32(b)
|
|
end
|
|
STBTT_assert(false)
|
|
return 0
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
local function stbtt__cff_skip_operand(b)
|
|
local v
|
|
local b0 = stbtt__buf_peek8(b)
|
|
STBTT_assert(b0 >= 28)
|
|
if b0 == 30 then
|
|
stbtt__buf_skip(b, 1)
|
|
while b.cursor < b.size do
|
|
v = stbtt__buf_get8(b)
|
|
if (bit32.band(v, 0xF) == 0xF or bit32.rshift(v, 4) == 0xF) then
|
|
break
|
|
end
|
|
end
|
|
else
|
|
stbtt__cff_int(b)
|
|
end
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
--- @param key int
|
|
--- @return stbtt__buf
|
|
--- @nodiscard
|
|
local function stbtt__dict_get(b, key)
|
|
stbtt__buf_seek(b, 0)
|
|
while b.cursor < b.size do
|
|
local start = b.cursor
|
|
local _end, op
|
|
while stbtt__buf_peek8(b) >= 28 do
|
|
stbtt__cff_skip_operand(b)
|
|
end
|
|
_end = b.cursor
|
|
op = stbtt__buf_get8(b)
|
|
if op == 12 then op = bit32.bor(stbtt__buf_get8(b), 0x100) end
|
|
if op == key then return stbtt__buf_range(b, start, _end - start) end
|
|
end
|
|
return stbtt__buf_range(b, 0, 0)
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
--- @param key int
|
|
--- @param outcount int
|
|
--- @return int[]
|
|
--- @nodiscard
|
|
local function stbtt__dict_get_ints(b, key, outcount)
|
|
local operands = stbtt__dict_get(b, key)
|
|
local out = {}
|
|
for i = 1, outcount do
|
|
if operands.cursor >= operands.size then break end
|
|
out[i] = stbtt__cff_int(operands)
|
|
end
|
|
return out
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
local function stbtt__cff_index_count(b)
|
|
stbtt__buf_seek(b, 0)
|
|
return stbtt__buf_get16(b)
|
|
end
|
|
|
|
--- @param b stbtt__buf
|
|
--- @param i int
|
|
--- @return stbtt__buf
|
|
--- @nodiscard
|
|
local function stbtt__cff_index_get(b, i)
|
|
local count, offsize, start, _end
|
|
stbtt__buf_seek(b, 0)
|
|
count = stbtt__buf_get16(b)
|
|
offsize = stbtt__buf_get8(b)
|
|
STBTT_assert(i >= 0 and i < count)
|
|
STBTT_assert(offsize >= 1 and offsize <= 4)
|
|
stbtt__buf_skip(b, i * offsize)
|
|
start = stbtt__buf_get(b, offsize)
|
|
_end = stbtt__buf_get(b, offsize)
|
|
return stbtt__buf_range(b, 2 + (count + 1) * offsize + start, _end - start)
|
|
end
|
|
|
|
-------------------------------------
|
|
-------------------------------------
|
|
---
|
|
--- Accessors to parse data from file
|
|
---
|
|
---
|
|
|
|
--- UNIMPLEMENTED / UNUSED:
|
|
--- stbtt_IsGlyphEmpty
|
|
--- stbtt_GetKerningTableLength
|
|
--- stbtt_GetKerningTable
|
|
--- stbtt__GetGlyphKernInfoAdvance
|
|
--- stbtt__GetCoverageIndex
|
|
--- stbtt__GetGlyphClass
|
|
--- stbtt__GetGlyphGPOSInfoAdvance
|
|
--- stbtt_GetGlyphKernAdvance
|
|
--- stbtt_FindSVGDoc
|
|
--- stbtt_GetGlyphSVG
|
|
--- stbtt_GetCodepointSVG
|
|
--- stbtt_GetCodepointKernAdvance
|
|
--- stbtt_GetFontVMetricsOS2
|
|
--- stbtt_GetCodepointHMetrics
|
|
--- stbtt_ScaleForMappingEmToPixels
|
|
--- stbtt_GetFontBoundingBox
|
|
--- stbtt_GetCodepointBitmapBox
|
|
--- stbtt_GetCodepointBitmapBoxSubpixel
|
|
--- stbtt_GetCodepointBox
|
|
--- stbtt_GetNumberOfFonts_internal
|
|
--- stbtt__get_svg
|
|
|
|
local function ttUSHORT(p, offset) return stbtt_uint16(p[offset + 1] * 256 + p[offset + 2]) end
|
|
local function ttSHORT(p, offset) return stbtt_int16(p[offset + 1] * 256 + p[offset + 2]) end
|
|
local function ttULONG(p, offset) return stbtt_uint32(bit32.lshift(p[offset + 1], 24) + bit32.lshift(p[offset + 2], 16) + bit32.lshift(p[offset + 3], 8) + p[offset + 4]) end
|
|
local function ttLONG(p, offset) return stbtt_int32(bit32.lshift(p[offset + 1], 24) + bit32.lshift(p[offset + 2], 16) + bit32.lshift(p[offset + 3], 8) + p[offset + 4]) end
|
|
|
|
local function ttBYTE(p, offset) return stbtt_uint8(p[offset + 1]) end
|
|
local function ttCHAR(p, offset) return stbtt_int8(p[offset + 1]) end
|
|
|
|
local function stbtt_tag4(p, c0, c1, c2, c3, offset) offset = offset or 0; return p[offset + 1] == c0 and p[offset + 2] == c1 and p[offset + 3] == c2 and p[offset + 4] == c3 end
|
|
local function stbtt_tag(p, str, offset) local c0, c1, c2, c3 = string.byte(str, 1, 4); return stbtt_tag4(p, c0, c1, c2, c3, offset) end
|
|
|
|
local function stbtt__isfont(font)
|
|
if stbtt_tag4(font, 49, 0, 0, 0) then return true end
|
|
if stbtt_tag(font, "typ1") then return true end
|
|
if stbtt_tag(font, "OTTO") then return true end
|
|
if stbtt_tag4(font, 0, 1, 0, 0) then return true end
|
|
if stbtt_tag(font, "true") then return true end
|
|
return false
|
|
end
|
|
|
|
local function stbtt__find_table(data, font_start, tag)
|
|
local num_tables = ttUSHORT(data, font_start + 4)
|
|
local tabledir = font_start + 12
|
|
for i = 0, num_tables - 1 do
|
|
local loc = tabledir + i * 16
|
|
if stbtt_tag(data, tag, loc + 0) then
|
|
return ttULONG(data, loc + 8)
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
local function stbtt_GetFontOffsetForIndex_internal(font_collection, index)
|
|
if stbtt__isfont(font_collection) then
|
|
if index == 0 then return 0 else return -1 end
|
|
end
|
|
|
|
if stbtt_tag(font_collection, "ttcf") then
|
|
if ttULONG(font_collection, 4) == 0x00010000 or ttULONG(font_collection, 4) == 0x00020000 then
|
|
local n = ttLONG(font_collection, 8)
|
|
if index >= n then
|
|
return -1
|
|
end
|
|
return ttULONG(font_collection, 12 + index * 4)
|
|
end
|
|
end
|
|
|
|
return -1
|
|
end
|
|
|
|
--- @param cff stbtt__buf
|
|
--- @param fontdict stbtt__buf
|
|
local function stbtt__get_subrs(cff, fontdict)
|
|
local private_loc = stbtt__dict_get_ints(fontdict, 18, 2)
|
|
if (private_loc[2] == 0 or private_loc[1] == 0) then
|
|
return stbtt__new_buf(nil, 0)
|
|
end
|
|
local pdict = stbtt__buf_range(cff, private_loc[2], private_loc[1])
|
|
local subrsoff = stbtt__dict_get_ints(pdict, 19, 1)
|
|
if subrsoff[1] == 0 then
|
|
return stbtt__new_buf(nil, 0)
|
|
end
|
|
stbtt__buf_seek(cff, private_loc[2] + subrsoff[1])
|
|
return stbtt__cff_get_index(cff)
|
|
end
|
|
|
|
--- @return bool
|
|
local function stbtt_InitFont_internal(info, data, fontstart)
|
|
local cmap
|
|
local numTables
|
|
|
|
info.data = data
|
|
info.fontstart = fontstart
|
|
info.cff = stbtt__new_buf(nil, 0)
|
|
|
|
cmap = stbtt__find_table(data, fontstart, "cmap")
|
|
info.loca = stbtt__find_table(data, fontstart, "loca")
|
|
info.head = stbtt__find_table(data, fontstart, "head")
|
|
info.glyf = stbtt__find_table(data, fontstart, "glyf")
|
|
info.hhea = stbtt__find_table(data, fontstart, "hhea")
|
|
info.hmtx = stbtt__find_table(data, fontstart, "hmtx")
|
|
info.kern = stbtt__find_table(data, fontstart, "kern")
|
|
info.gpos = stbtt__find_table(data, fontstart, "GPOS")
|
|
|
|
if (cmap == 0 or info.head == 0 or info.hhea == 0 or info.hmtx == 0) then
|
|
return false
|
|
end
|
|
if info.glyf ~= 0 then
|
|
if info.loca == 0 then
|
|
return false
|
|
end
|
|
else
|
|
local cff = stbtt__find_table(data, fontstart, "CFF ")
|
|
if cff == 0 then
|
|
return false
|
|
end
|
|
|
|
info.fontdicts = stbtt__new_buf(nil, 0)
|
|
info.fdselect = stbtt__new_buf(nil, 0)
|
|
|
|
info.cff = stbtt__new_buf(data, 64 * 1024 * 1024, cff) -- TODO: this should use size from table
|
|
local b = info.cff
|
|
|
|
-- read the header
|
|
stbtt__buf_skip(b, 2)
|
|
stbtt__buf_seek(b, stbtt__buf_get8(b))
|
|
|
|
-- TODO: the name INDEX could list multiple fonts, but we just use the first one.
|
|
stbtt__cff_get_index(b) -- name INDEX
|
|
local topdictidx = stbtt__cff_get_index(b)
|
|
local topdict = stbtt__cff_index_get(topdictidx, 0)
|
|
stbtt__cff_get_index(b) -- string INDEX
|
|
info.gsubrs = stbtt__cff_get_index(b)
|
|
|
|
local charstrings = stbtt__dict_get_ints(topdict, 17, 1)
|
|
local cstype = stbtt__dict_get_ints(topdict, bit32.bor(0x100, 6), 1)
|
|
local fdarrayoff = stbtt__dict_get_ints(topdict, bit32.bor(0x100, 36), 1)
|
|
local fdselectoff = stbtt__dict_get_ints(topdict, bit32.bor(0x100, 37), 1)
|
|
info.subrs = stbtt__get_subrs(b, topdict)
|
|
|
|
if cstype[1] ~= 2 then
|
|
return false
|
|
end
|
|
if charstrings[1] == 0 then
|
|
return false
|
|
end
|
|
|
|
if fdarrayoff[1] ~= 0 then
|
|
if fdselectoff[1] == 0 then
|
|
return false
|
|
end
|
|
|
|
stbtt__buf_seek(b, fdarrayoff[1])
|
|
info.fontdicts = stbtt__cff_get_index(b)
|
|
info.fdselect = stbtt__buf_range(b, fdselectoff[1], b.size - fdselectoff[1])
|
|
end
|
|
|
|
stbtt__buf_seek(b, charstrings[1])
|
|
info.charstrings = stbtt__cff_get_index(b)
|
|
end
|
|
|
|
local t = stbtt__find_table(data, fontstart, "maxp")
|
|
if t ~= 0 then
|
|
info.numGlyphs = ttUSHORT(data, t + 4)
|
|
else
|
|
info.numGlyphs = 0xffff
|
|
end
|
|
|
|
info.svg = -1
|
|
|
|
numTables = ttUSHORT(data, cmap + 2)
|
|
info.index_map = 0
|
|
for i = 0, numTables - 1 do
|
|
local encoding_record = cmap + 4 + 8 * i
|
|
local platform_id = ttUSHORT(data, encoding_record)
|
|
|
|
if platform_id == STBTT_PLATFORM_ID.MICROSOFT then
|
|
local ms_eid = ttUSHORT(data, encoding_record + 2)
|
|
|
|
if ms_eid == STBTT_MS_EID.UNICODE_BMP or ms_eid == STBTT_MS_EID.UNICODE_FULL then
|
|
info.index_map = cmap + ttULONG(data, encoding_record + 4)
|
|
end
|
|
elseif platform_id == STBTT_PLATFORM_ID.UNICODE then
|
|
info.index_map = cmap + ttULONG(data, encoding_record + 4)
|
|
end
|
|
end
|
|
if info.index_map == 0 then
|
|
return false
|
|
end
|
|
|
|
info.indexToLocFormat = ttUSHORT(data, info.head + 50)
|
|
return true
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param unicode_codepoint int
|
|
function stbtt_FindGlyphIndex(info, unicode_codepoint)
|
|
local data = info.data
|
|
local index_map = info.index_map
|
|
|
|
local format = ttUSHORT(data, index_map + 0)
|
|
if format == 0 then
|
|
local bytes = ttUSHORT(data, index_map + 2)
|
|
if unicode_codepoint < bytes - 6 then
|
|
return ttBYTE(data, index_map + 6 + unicode_codepoint)
|
|
end
|
|
return 0
|
|
elseif format == 6 then
|
|
local first = ttUSHORT(data, index_map + 6)
|
|
local count = ttUSHORT(data, index_map + 8)
|
|
if unicode_codepoint >= first and unicode_codepoint < first + count then
|
|
return ttUSHORT(data, index_map + 10 + (unicode_codepoint - first) * 2)
|
|
end
|
|
return 0
|
|
elseif format == 2 then
|
|
STBTT_assert(false) -- TODO: high-byte mapping for japanese/chinese/korean
|
|
return 0
|
|
elseif format == 4 then
|
|
local segcount = bit32.rshift(ttUSHORT(data, index_map + 6), 1)
|
|
local searchRange = bit32.rshift(ttUSHORT(data, index_map + 8), 1)
|
|
local entrySelector = ttUSHORT(data, index_map + 10)
|
|
local rangeShift = bit32.rshift(ttUSHORT(data, index_map + 12), 1)
|
|
|
|
local endCount = index_map + 14
|
|
local search = endCount
|
|
|
|
if unicode_codepoint > 0xffff then
|
|
return 0
|
|
end
|
|
|
|
if unicode_codepoint >= ttUSHORT(data, search + rangeShift * 2) then
|
|
search = search + rangeShift * 2
|
|
end
|
|
|
|
search = search - 2
|
|
while entrySelector ~= 0 do
|
|
searchRange = bit32.rshift(searchRange, 1)
|
|
local _end = ttUSHORT(data, search + searchRange * 2)
|
|
if unicode_codepoint > _end then
|
|
search = search + searchRange * 2
|
|
end
|
|
entrySelector = entrySelector - 1
|
|
end
|
|
search = search + 2
|
|
|
|
do
|
|
local item = stbtt_uint16(bit32.rshift(search - endCount, 1))
|
|
|
|
local start = ttUSHORT(data, index_map + 14 + segcount * 2 + 2 + 2 * item)
|
|
local last = ttUSHORT(data, endCount + 2 * item)
|
|
if unicode_codepoint < start or unicode_codepoint > last then
|
|
return 0
|
|
end
|
|
|
|
local offset = ttUSHORT(data, index_map + 14 + segcount * 6 + 2 + 2 * item)
|
|
if offset == 0 then
|
|
return stbtt_uint16(unicode_codepoint + ttSHORT(data, index_map + 14 + segcount * 4 + 2 + 2 * item))
|
|
end
|
|
|
|
return ttUSHORT(data, offset + (unicode_codepoint - start) * 2 + index_map + 14 + segcount * 6 + 2 + 2 * item)
|
|
end
|
|
elseif format == 12 or format == 13 then
|
|
local ngroups = ttULONG(data, index_map + 12)
|
|
local low = 0
|
|
local high = ngroups
|
|
while low < high do
|
|
local mid = low + bit32.rshift(high - low, 1)
|
|
local start_char = ttULONG(data, index_map + 16 + mid * 12)
|
|
local end_char = ttULONG(data, index_map + 16 + mid * 12 + 4)
|
|
if unicode_codepoint < start_char then
|
|
high = mid
|
|
elseif unicode_codepoint > end_char then
|
|
low = mid + 1
|
|
else
|
|
local start_glyph = ttULONG(data, index_map + 16 + mid * 12 + 8)
|
|
if format == 12 then
|
|
return start_glyph + unicode_codepoint - start_char
|
|
else -- format == 13
|
|
return start_glyph
|
|
end
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
-- TODO:
|
|
STBTT_assert(false)
|
|
return 0
|
|
end
|
|
|
|
--- @param v stbtt_vertex
|
|
--- @param vtx_type STBTT_VTX
|
|
--- @param x stbtt_int32
|
|
--- @param y stbtt_int32
|
|
--- @param cx stbtt_int32
|
|
--- @param cy stbtt_int32
|
|
local function stbtt_setvertex(v, vtx_type, x, y, cx, cy)
|
|
v.type = vtx_type
|
|
v.x = (stbtt_int16)(x)
|
|
v.y = (stbtt_int16)(y)
|
|
v.cx = (stbtt_int16)(cx)
|
|
v.cy = (stbtt_int16)(cy)
|
|
end
|
|
|
|
local function stbtt__GetGlyfOffset(info, glyph_index)
|
|
STBTT_assert(info.cff.size == 0)
|
|
|
|
if glyph_index >= info.numGlyphs then return -1 end
|
|
if info.indexToLocFormat >= 2 then return -1 end
|
|
|
|
local g1, g2
|
|
if info.indexToLocFormat == 0 then
|
|
g1 = info.glyf + ttUSHORT(info.data, info.loca + glyph_index * 2) * 2
|
|
g2 = info.glyf + ttUSHORT(info.data, info.loca + glyph_index * 2 + 2) * 2
|
|
else
|
|
g1 = info.glyf + ttULONG(info.data, info.loca + glyph_index * 4)
|
|
g2 = info.glyf + ttULONG(info.data, info.loca + glyph_index * 4 + 4)
|
|
end
|
|
|
|
if g1 == g2 then return -1 else return g1 end
|
|
end
|
|
|
|
--- @return integer, integer?, integer?, integer?, integer?
|
|
local function stbtt_GetGlyphBox(info, glyph_index)
|
|
local n, x0, y0, x1, y1
|
|
|
|
if info.cff.size ~= 0 then
|
|
n, x0, y0, x1, y1 = stbtt__GetGlyphInfoT2(info, glyph_index)
|
|
else
|
|
local g = stbtt__GetGlyfOffset(info, glyph_index)
|
|
if g < 0 then return 0 end
|
|
|
|
x0 = ttSHORT(info.data, g + 2)
|
|
y0 = ttSHORT(info.data, g + 4)
|
|
x1 = ttSHORT(info.data, g + 6)
|
|
y1 = ttSHORT(info.data, g + 8)
|
|
end
|
|
|
|
return 1, x0, y0, x1, y1
|
|
end
|
|
|
|
--- @param vertices stbtt_vertex[]
|
|
--- @param num_vertices int
|
|
--- @param was_off bool
|
|
--- @param start_off bool
|
|
--- @param sx stbtt_int32
|
|
--- @param sy stbtt_int32
|
|
--- @param scx stbtt_int32
|
|
--- @param scy stbtt_int32
|
|
--- @param cx stbtt_int32
|
|
--- @param cy stbtt_int32
|
|
local function stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy)
|
|
if start_off then
|
|
if was_off then
|
|
stbtt_setvertex(vertices[num_vertices + 1], STBTT_VTX.CURVE, bit32.rshift(cx + scx, 1), bit32.rshift(cy + scy, 1), cx, cy)
|
|
num_vertices = num_vertices + 1
|
|
end
|
|
stbtt_setvertex(vertices[num_vertices + 1], STBTT_VTX.CURVE, sx, sy, scx, scy)
|
|
num_vertices = num_vertices + 1
|
|
else
|
|
if was_off then
|
|
stbtt_setvertex(vertices[num_vertices + 1], STBTT_VTX.CURVE, sx, sy, cx, cy)
|
|
num_vertices = num_vertices + 1
|
|
else
|
|
stbtt_setvertex(vertices[num_vertices + 1], STBTT_VTX.LINE, sx, sy, 0, 0)
|
|
num_vertices = num_vertices + 1
|
|
end
|
|
end
|
|
return num_vertices
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param glyph_index int
|
|
--- @return int num_vertices
|
|
--- @return stbtt_vertex[]? vertices
|
|
local function stbtt__GetGlyphShapeTT(info, glyph_index)
|
|
local data = info.data
|
|
local num_vertices
|
|
|
|
local vertices = nil
|
|
|
|
local g = stbtt__GetGlyfOffset(info, glyph_index)
|
|
|
|
if g < 0 then return 0 end
|
|
|
|
local numberOfContours = ttSHORT(data, g)
|
|
|
|
if numberOfContours > 0 then
|
|
local endPtsOfContours = g + 10
|
|
local ins = ttUSHORT(data, endPtsOfContours + numberOfContours * 2)
|
|
local points = (endPtsOfContours + numberOfContours * 2 + 2 + ins) + 1 -- 1-based idx
|
|
|
|
local n = 1 + ttUSHORT(data, endPtsOfContours + numberOfContours * 2 - 2)
|
|
local m = n + 2 * numberOfContours
|
|
|
|
vertices = {}
|
|
for i = 1, m do vertices[i] = stbtt_vertex() end
|
|
|
|
local j = 0
|
|
local was_off = false
|
|
local start_off = false
|
|
local next_move = 0
|
|
local flagcount = 0
|
|
|
|
local off = m - n
|
|
|
|
-- first load flags
|
|
local flags = 0
|
|
for i = 1, n do
|
|
if flagcount == 0 then
|
|
flags = data[points]
|
|
points = points + 1
|
|
|
|
if bit32.band(flags, 8) ~= 0 then
|
|
flagcount = data[points]
|
|
points = points + 1
|
|
end
|
|
else
|
|
flagcount = flagcount - 1
|
|
end
|
|
|
|
vertices[off + i].type = flags
|
|
end
|
|
|
|
-- now load x coordinates
|
|
local x = 0
|
|
for i = 1, n do
|
|
flags = vertices[off + i].type
|
|
if bit32.band(flags, 2) ~= 0 then
|
|
local dx = data[points]
|
|
points = points + 1
|
|
if bit32.band(flags, 16) ~= 0 then
|
|
x = x + dx
|
|
else
|
|
x = x - dx
|
|
end
|
|
else
|
|
if bit32.band(flags, 16) == 0 then
|
|
x = x + stbtt_int16(data[points] * 256 + data[points + 1])
|
|
points = points + 2
|
|
end
|
|
end
|
|
|
|
vertices[off + i].x = stbtt_int16(x)
|
|
end
|
|
|
|
-- now load y coordinates
|
|
local y = 0
|
|
for i = 1, n do
|
|
flags = vertices[off + i].type
|
|
if bit32.band(flags, 4) ~= 0 then
|
|
local dy = data[points]
|
|
points = points + 1
|
|
if bit32.band(flags, 32) ~= 0 then
|
|
y = y + dy
|
|
else
|
|
y = y - dy
|
|
end
|
|
else
|
|
if bit32.band(flags, 32) == 0 then
|
|
y = y + stbtt_int16(data[points] * 256 + data[points + 1])
|
|
points = points + 2
|
|
end
|
|
end
|
|
|
|
vertices[off + i].y = stbtt_int16(y)
|
|
end
|
|
|
|
-- now convert them to our format
|
|
num_vertices = 0
|
|
local sx, sy, cx, cy, scx, scy = 0, 0, 0, 0, 0, 0
|
|
for i = 1, n do
|
|
flags = vertices[off + i].type
|
|
x = stbtt_int16(vertices[off + i].x)
|
|
y = stbtt_int16(vertices[off + i].y)
|
|
|
|
if next_move == i - 1 then
|
|
if i ~= 1 then
|
|
num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy)
|
|
end
|
|
|
|
-- now start the new one
|
|
start_off = (bit32.band(flags, 1) == 0)
|
|
if start_off then
|
|
scx = x
|
|
scy = y
|
|
if bit32.band(vertices[off + i + 1].type, 1) == 0 then
|
|
sx = bit32.rshift(x + stbtt_int32(vertices[off + i + 1].x), 1)
|
|
sy = bit32.rshift(y + stbtt_int32(vertices[off + i + 1].y), 1)
|
|
else
|
|
sx = stbtt_int32(vertices[off + i + 1].x)
|
|
sy = stbtt_int32(vertices[off + i + 1].y)
|
|
i = i + 1
|
|
end
|
|
else
|
|
sx = x
|
|
sy = y
|
|
end
|
|
stbtt_setvertex(vertices[num_vertices + 1], STBTT_VTX.MOVE, sx, sy, 0, 0)
|
|
num_vertices = num_vertices + 1
|
|
was_off = false
|
|
next_move = 1 + ttUSHORT(data, endPtsOfContours + j * 2)
|
|
j = j + 1
|
|
else
|
|
if bit32.band(flags, 1) == 0 then
|
|
if was_off then
|
|
stbtt_setvertex(vertices[num_vertices + 1], STBTT_VTX.CURVE, bit32.rshift(cx + x, 1), bit32.rshift(cy + y, 1), cx, cy)
|
|
num_vertices = num_vertices + 1
|
|
end
|
|
|
|
cx = x
|
|
cy = y
|
|
was_off = true
|
|
else
|
|
if was_off then
|
|
stbtt_setvertex(vertices[num_vertices + 1], STBTT_VTX.CURVE, x, y, cx, cy)
|
|
num_vertices = num_vertices + 1
|
|
else
|
|
stbtt_setvertex(vertices[num_vertices + 1], STBTT_VTX.LINE, x, y, 0, 0)
|
|
num_vertices = num_vertices + 1
|
|
end
|
|
|
|
was_off = false
|
|
end
|
|
end
|
|
end
|
|
|
|
num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy)
|
|
elseif numberOfContours < 0 then
|
|
local more = 1
|
|
local comp = g + 10
|
|
num_vertices = 0
|
|
|
|
while more ~= 0 do
|
|
local flags, gidx
|
|
local comp_num_vertices = 0
|
|
local comp_verts
|
|
|
|
local mtx = {1, 0, 0, 1, 0, 0}
|
|
local m, n
|
|
|
|
flags = ttSHORT(data, comp) comp = comp + 2
|
|
gidx = ttSHORT(data, comp) comp = comp + 2
|
|
|
|
if bit32.band(flags, 2) ~= 0 then
|
|
if bit32.band(flags, 1) ~= 0 then
|
|
mtx[5] = ttSHORT(data, comp) comp = comp + 2
|
|
mtx[6] = ttSHORT(data, comp) comp = comp + 2
|
|
else
|
|
mtx[5] = ttCHAR(data, comp) comp = comp + 1
|
|
mtx[6] = ttCHAR(data, comp) comp = comp + 1
|
|
end
|
|
else
|
|
-- TODO: handle matching point
|
|
STBTT_assert(false)
|
|
end
|
|
|
|
if bit32.band(flags, bit32.lshift(1, 3)) ~= 0 then -- WE_HAVE_A_SCALE
|
|
mtx[4] = ttSHORT(data, comp) / 16384.0
|
|
mtx[1] = mtx[4]
|
|
comp = comp + 2
|
|
|
|
mtx[3] = 0
|
|
mtx[2] = mtx[3]
|
|
elseif bit32.band(flags, bit32.lshift(1, 6)) ~= 0 then -- WE_HAVE_AN_X_AND_YSCALE
|
|
mtx[1] = ttSHORT(data, comp) / 16384.0
|
|
comp = comp + 2
|
|
|
|
mtx[3] = 0
|
|
mtx[2] = mtx[3]
|
|
|
|
mtx[4] = ttSHORT(data, comp) / 16384.0
|
|
comp = comp + 2
|
|
elseif bit32.band(flags, bit32.lshift(1, 7)) ~= 0 then -- WE_HAVE_A_TWO_BY_TWO
|
|
mtx[1] = ttSHORT(data, comp) / 16384.0 comp = comp + 2
|
|
mtx[2] = ttSHORT(data, comp) / 16384.0 comp = comp + 2
|
|
mtx[3] = ttSHORT(data, comp) / 16384.0 comp = comp + 2
|
|
mtx[4] = ttSHORT(data, comp) / 16384.0 comp = comp + 2
|
|
end
|
|
|
|
m = STBTT_sqrt(mtx[1] * mtx[1] + mtx[2] * mtx[2])
|
|
n = STBTT_sqrt(mtx[3] * mtx[3] + mtx[4] * mtx[4])
|
|
|
|
comp_num_vertices, comp_verts = stbtt_GetGlyphShape(info, gidx)
|
|
if comp_num_vertices > 0 then
|
|
for i = 1, comp_num_vertices do
|
|
local v = comp_verts[i]
|
|
local x = v.x
|
|
local y = v.y
|
|
v.x = stbtt_int16(m * (mtx[1] * x + mtx[3] * y + mtx[5]))
|
|
v.y = stbtt_int16(n * (mtx[2] * x + mtx[4] * y + mtx[6]))
|
|
x = v.cx
|
|
y = v.cy
|
|
v.cx = stbtt_int16(m * (mtx[1] * x + mtx[3] * y + mtx[5]))
|
|
v.cy = stbtt_int16(n * (mtx[2] * x + mtx[4] * y + mtx[6]))
|
|
end
|
|
|
|
if num_vertices == 0 then -- LUA: No malloc
|
|
vertices = comp_verts
|
|
else
|
|
for i = 1, comp_num_vertices do
|
|
vertices[num_vertices + i] = comp_verts[i]
|
|
end
|
|
end
|
|
|
|
num_vertices = num_vertices + comp_num_vertices
|
|
end
|
|
|
|
more = bit32.band(flags, bit32.lshift(1, 5))
|
|
end
|
|
end
|
|
|
|
return num_vertices, vertices
|
|
end
|
|
|
|
--- @param c stbtt__csctx
|
|
--- @param x stbtt_int32
|
|
--- @param y stbtt_int32
|
|
local function stbtt__track_vertex(c, x, y)
|
|
if x > c.max_x or not c.started then c.max_x = x end
|
|
if y > c.max_y or not c.started then c.max_y = y end
|
|
if x < c.min_x or not c.started then c.min_x = x end
|
|
if y < c.min_y or not c.started then c.min_y = y end
|
|
c.started = true
|
|
end
|
|
|
|
--- @param c stbtt__csctx
|
|
--- @param vtx_type STBTT_VTX
|
|
--- @param x stbtt_int32
|
|
--- @param y stbtt_int32
|
|
--- @param cx stbtt_int32
|
|
--- @param cy stbtt_int32
|
|
--- @param cx1 stbtt_int32
|
|
--- @param cy1 stbtt_int32
|
|
local function stbtt__csctx_v(c, vtx_type, x, y, cx, cy, cx1, cy1)
|
|
if c.bounds then
|
|
stbtt__track_vertex(c, x, y)
|
|
if vtx_type == STBTT_VTX.CUBIC then
|
|
stbtt__track_vertex(c, cx, cy)
|
|
stbtt__track_vertex(c, cx1, cy1)
|
|
end
|
|
else
|
|
stbtt_setvertex(c.pvertices[c.num_vertices + 1], vtx_type, x, y, cx, cy)
|
|
c.pvertices[c.num_vertices + 1].cx1 = stbtt_int16(cx1)
|
|
c.pvertices[c.num_vertices + 1].cy1 = stbtt_int16(cy1)
|
|
end
|
|
end
|
|
|
|
--- @param ctx stbtt__csctx
|
|
local function stbtt__csctx_close_shape(ctx)
|
|
if ctx.first_x ~= ctx.x or ctx.first_y ~= ctx.y then
|
|
stbtt__csctx_v(ctx, STBTT_VTX.LINE, trunc(ctx.first_x), trunc(ctx.first_y), 0, 0, 0, 0)
|
|
end
|
|
end
|
|
|
|
--- @param ctx stbtt__csctx
|
|
--- @param dx float
|
|
--- @param dy float
|
|
local function stbtt__csctx_rmove_to(ctx, dx, dy)
|
|
stbtt__csctx_close_shape(ctx)
|
|
ctx.x = ctx.x + dx
|
|
ctx.first_x = ctx.x
|
|
ctx.y = ctx.y + dy
|
|
ctx.first_y = ctx.y
|
|
stbtt__csctx_v(ctx, STBTT_VTX.MOVE, trunc(ctx.x), trunc(ctx.y), 0, 0, 0, 0)
|
|
end
|
|
|
|
--- @param ctx stbtt__csctx
|
|
--- @param dx float
|
|
--- @param dy float
|
|
local function stbtt__csctx_rline_to(ctx, dx, dy)
|
|
ctx.x = ctx.x + dx
|
|
ctx.y = ctx.y + dy
|
|
stbtt__csctx_v(ctx, STBTT_VTX.LINE, trunc(ctx.x), trunc(ctx.y), 0, 0, 0, 0)
|
|
end
|
|
|
|
--- @param ctx stbtt__csctx
|
|
--- @param dx1 float
|
|
--- @param dy1 float
|
|
--- @param dx2 float
|
|
--- @param dy2 float
|
|
--- @param dx3 float
|
|
--- @param dy3 float
|
|
local function stbtt__csctx_rccurve_to(ctx, dx1, dy1, dx2, dy2, dx3, dy3)
|
|
local cx1 = ctx.x + dx1
|
|
local cy1 = ctx.y + dy1
|
|
local cx2 = cx1 + dx2
|
|
local cy2 = cy1 + dy2
|
|
ctx.x = cx2 + dx3
|
|
ctx.y = cy2 + dy3
|
|
stbtt__csctx_v(ctx, STBTT_VTX.CUBIC, trunc(ctx.x), trunc(ctx.y), trunc(cx1), trunc(cy1), trunc(cx2), trunc(cy2))
|
|
end
|
|
|
|
local function stbtt__get_subr(idx, n)
|
|
local count = stbtt__cff_index_count(idx)
|
|
local bias = 107
|
|
if count >= 33900 then
|
|
bias = 32768
|
|
elseif count >= 1240 then
|
|
bias = 1131
|
|
end
|
|
n = n + bias
|
|
if n < 0 or n >= count then
|
|
return stbtt__new_buf(nil, 0)
|
|
end
|
|
return stbtt__cff_index_get(idx, n)
|
|
end
|
|
|
|
local function stbtt__cid_get_glyph_subrs(info, glyph_index)
|
|
local fdselect = info.fdselect
|
|
local fdselector = -1
|
|
|
|
stbtt__buf_seek(fdselect, 0)
|
|
local fmt = stbtt__buf_get8(fdselect)
|
|
if fmt == 0 then
|
|
-- untested
|
|
stbtt__buf_skip(fdselect, glyph_index)
|
|
fdselector = stbtt__buf_get8(fdselect)
|
|
elseif fmt == 3 then
|
|
local nranges = stbtt__buf_get16(fdselect)
|
|
local start = stbtt__buf_get16(fdselect)
|
|
for i = 0, nranges - 1 do
|
|
local v = stbtt__buf_get8(fdselect)
|
|
local _end = stbtt__buf_get16(fdselect)
|
|
if glyph_index >= start and glyph_index < _end then
|
|
fdselector = v
|
|
break
|
|
end
|
|
start = _end
|
|
end
|
|
end
|
|
if fdselector == -1 then return stbtt__new_buf(nil, 0) end -- [DEAR IMGUI] fixed, see #6007 and nothings/stb#1422
|
|
return stbtt__get_subrs(info.cff, stbtt__cff_index_get(info.fontdicts, fdselector))
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param glyph_index int
|
|
--- @param c stbtt__csctx
|
|
local function stbtt__run_charstring(info, glyph_index, c)
|
|
local in_header = true
|
|
local maskbits = 0
|
|
local subr_stack_height = 0
|
|
local sp = 0
|
|
local has_subrs = 0
|
|
local clear_stack
|
|
|
|
local s = {} -- size = 48, 0-based
|
|
|
|
local subr_stack = {} for i = 1, 10 do subr_stack[i] = stbtt__buf() end
|
|
|
|
local subrs = info.subrs
|
|
local b, f
|
|
|
|
local function STBTT__CSERR(_s) return 0 end
|
|
|
|
-- this currently ignores the initial width value, which isn't needed if we have hmtx
|
|
b = stbtt__cff_index_get(info.charstrings, glyph_index)
|
|
local i, v, b0
|
|
while b.cursor < b.size do
|
|
i = 0
|
|
clear_stack = 1
|
|
b0 = stbtt__buf_get8(b)
|
|
|
|
-- TODO: implement hinting
|
|
if b0 == 0x13 or b0 == 0x14 then -- hintmask or cntrmask
|
|
if in_header then
|
|
maskbits = maskbits + trunc(sp / 2) -- implicit "vstem"
|
|
end
|
|
in_header = false
|
|
stbtt__buf_skip(b, trunc((maskbits + 7) / 8))
|
|
elseif b0 == 0x01 or b0 == 0x03 or b0 == 0x12 or b0 == 0x17 then -- hstem, vstem, hstemhm, vstemhm
|
|
maskbits = maskbits + trunc(sp / 2)
|
|
elseif b0 == 0x15 then -- rmoveto
|
|
in_header = false
|
|
if sp < 2 then return STBTT__CSERR("rmoveto stack") end
|
|
stbtt__csctx_rmove_to(c, s[sp - 2], s[sp - 1])
|
|
elseif b0 == 0x04 then -- vmoveto
|
|
in_header = false
|
|
if sp < 1 then return STBTT__CSERR("vmoveto stack") end
|
|
stbtt__csctx_rmove_to(c, 0, s[sp - 1])
|
|
elseif b0 == 0x16 then -- hmoveto
|
|
in_header = false
|
|
if sp < 1 then return STBTT__CSERR("hmoveto stack") end
|
|
stbtt__csctx_rmove_to(c, s[sp - 1], 0)
|
|
elseif b0 == 0x05 then -- rlineto
|
|
if sp < 2 then return STBTT__CSERR("rlineto stack") end
|
|
while i + 1 < sp do
|
|
stbtt__csctx_rline_to(c, s[i], s[i + 1])
|
|
i = i + 2
|
|
end
|
|
|
|
-- hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical
|
|
-- starting from a different place.
|
|
|
|
elseif b0 == 0x07 then -- vlineto
|
|
if sp < 1 then return STBTT__CSERR("vlineto stack") end
|
|
while true do
|
|
if i >= sp then break end
|
|
stbtt__csctx_rline_to(c, 0, s[i])
|
|
i = i + 1
|
|
if i >= sp then break end
|
|
stbtt__csctx_rline_to(c, s[i], 0)
|
|
i = i + 1
|
|
end
|
|
elseif b0 == 0x06 then -- hlineto
|
|
if sp < 1 then return STBTT__CSERR("hlineto stack") end
|
|
|
|
while true do
|
|
if i >= sp then break end
|
|
stbtt__csctx_rline_to(c, s[i], 0)
|
|
i = i + 1
|
|
-- vlineto
|
|
if i >= sp then break end
|
|
stbtt__csctx_rline_to(c, 0, s[i])
|
|
i = i + 1
|
|
end
|
|
elseif b0 == 0x1F then -- hvcurveto
|
|
if sp < 4 then return STBTT__CSERR("hvcurveto stack") end
|
|
while true do
|
|
if i + 3 >= sp then break end
|
|
stbtt__csctx_rccurve_to(c, s[i], 0, s[i + 1], s[i + 2], ((sp - i) == 5) and s[i + 4] or 0.0, s[i + 3])
|
|
i = i + 4
|
|
if i + 3 >= sp then break end
|
|
stbtt__csctx_rccurve_to(c, 0, s[i], s[i + 1], s[i + 2], s[i + 3], ((sp - i) == 5) and s[i + 4] or 0.0)
|
|
i = i + 4
|
|
end
|
|
elseif b0 == 0x1E then -- vhcurveto
|
|
if sp < 4 then return STBTT__CSERR("vhcurveto stack") end
|
|
|
|
while true do
|
|
if i + 3 >= sp then break end
|
|
stbtt__csctx_rccurve_to(c, 0, s[i], s[i + 1], s[i + 2], s[i + 3], ((sp - i) == 5) and s[i + 4] or 0.0)
|
|
i = i + 4
|
|
-- hvcurveto
|
|
if i + 3 >= sp then break end
|
|
stbtt__csctx_rccurve_to(c, s[i], 0, s[i + 1], s[i + 2], ((sp - i) == 5) and s[i + 4] or 0.0, s[i + 3])
|
|
i = i + 4
|
|
end
|
|
elseif b0 == 0x08 then -- rrcurveto
|
|
if sp < 6 then return STBTT__CSERR("rcurveline stack") end
|
|
|
|
while i + 5 < sp do
|
|
stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5])
|
|
i = i + 6
|
|
end
|
|
elseif b0 == 0x18 then -- rcurveline
|
|
if sp < 8 then return STBTT__CSERR("rcurveline stack") end
|
|
|
|
while i + 5 < sp - 2 do
|
|
stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5])
|
|
i = i + 6
|
|
end
|
|
if i + 1 >= sp then return STBTT__CSERR("rcurveline stack") end
|
|
stbtt__csctx_rline_to(c, s[i], s[i + 1])
|
|
elseif b0 == 0x19 then -- rlinecurve
|
|
if sp < 8 then return STBTT__CSERR("rlinecurve stack") end
|
|
|
|
while i + 1 < sp - 6 do
|
|
stbtt__csctx_rline_to(c, s[i], s[i + 1])
|
|
i = i + 2
|
|
end
|
|
if i + 5 >= sp then return STBTT__CSERR("rlinecurve stack") end
|
|
stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5])
|
|
elseif b0 == 0x1A or b0 == 0x1B then -- vvcurveto or hhcurveto
|
|
if sp < 4 then return STBTT__CSERR("(vv|hh)curveto stack") end
|
|
f = 0.0
|
|
|
|
if bit32.band(sp, 1) ~= 0 then
|
|
f = s[i]
|
|
i = i + 1
|
|
end
|
|
while i + 3 < sp do
|
|
if b0 == 0x1B then
|
|
stbtt__csctx_rccurve_to(c, s[i], f, s[i + 1], s[i + 2], s[i + 3], 0.0)
|
|
else
|
|
stbtt__csctx_rccurve_to(c, f, s[i], s[i + 1], s[i + 2], 0.0, s[i + 3])
|
|
end
|
|
f = 0.0
|
|
i = i + 4
|
|
end
|
|
elseif b0 == 0x0A -- callsubr
|
|
or b0 == 0x1D then
|
|
|
|
if b0 == 0x0A and has_subrs == 0 then
|
|
if info.fdselect.size ~= 0 then
|
|
subrs = stbtt__cid_get_glyph_subrs(info, glyph_index)
|
|
end
|
|
has_subrs = 1
|
|
end
|
|
|
|
-- callgsubr
|
|
if sp < 1 then return STBTT__CSERR("call(g|)subr stack") end
|
|
sp = sp - 1
|
|
v = trunc(s[sp])
|
|
if subr_stack_height >= 10 then return STBTT__CSERR("recursion limit") end
|
|
subr_stack[subr_stack_height + 1] = b
|
|
subr_stack_height = subr_stack_height + 1
|
|
b = stbtt__get_subr((b0 == 0x0A) and subrs or info.gsubrs, v)
|
|
if b.size == 0 then return STBTT__CSERR("subr not found") end
|
|
b.cursor = 0
|
|
clear_stack = 0
|
|
elseif b0 == 0x0B then -- return
|
|
if subr_stack_height <= 0 then return STBTT__CSERR("return outside subr") end
|
|
subr_stack_height = subr_stack_height - 1
|
|
b = subr_stack[subr_stack_height + 1]
|
|
clear_stack = 0
|
|
elseif b0 == 0x0E then -- endchar
|
|
stbtt__csctx_close_shape(c)
|
|
return 1
|
|
elseif b0 == 0x0C then -- two-byte escape
|
|
local b1 = stbtt__buf_get8(b)
|
|
|
|
if b1 == 0x22 then -- hflex
|
|
if sp < 7 then return STBTT__CSERR("hflex stack") end
|
|
local dx1 = s[0]
|
|
local dx2 = s[1]
|
|
local dy2 = s[2]
|
|
local dx3 = s[3]
|
|
local dx4 = s[4]
|
|
local dx5 = s[5]
|
|
local dx6 = s[6]
|
|
stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0)
|
|
stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0)
|
|
elseif b1 == 0x23 then -- flex
|
|
if sp < 13 then return STBTT__CSERR("flex stack") end
|
|
local dx1 = s[0]
|
|
local dy1 = s[1]
|
|
local dx2 = s[2]
|
|
local dy2 = s[3]
|
|
local dx3 = s[4]
|
|
local dy3 = s[5]
|
|
local dx4 = s[6]
|
|
local dy4 = s[7]
|
|
local dx5 = s[8]
|
|
local dy5 = s[9]
|
|
local dx6 = s[10]
|
|
local dy6 = s[11]
|
|
-- fd is s[12]
|
|
stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3)
|
|
stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6)
|
|
elseif b1 == 0x24 then -- hflex1
|
|
if sp < 9 then return STBTT__CSERR("hflex1 stack") end
|
|
local dx1 = s[0]
|
|
local dy1 = s[1]
|
|
local dx2 = s[2]
|
|
local dy2 = s[3]
|
|
local dx3 = s[4]
|
|
local dx4 = s[5]
|
|
local dx5 = s[6]
|
|
local dy5 = s[7]
|
|
local dx6 = s[8]
|
|
stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0)
|
|
stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1 + dy2 + dy5))
|
|
elseif b1 == 0x25 then -- flex1
|
|
if sp < 11 then return STBTT__CSERR("flex1 stack") end
|
|
local dx1 = s[0]
|
|
local dy1 = s[1]
|
|
local dx2 = s[2]
|
|
local dy2 = s[3]
|
|
local dx3 = s[4]
|
|
local dy3 = s[5]
|
|
local dx4 = s[6]
|
|
local dy4 = s[7]
|
|
local dx5 = s[8]
|
|
local dy5 = s[9]
|
|
local dx6 = s[10]
|
|
local dy6 = s[10]
|
|
local dx = dx1 + dx2 + dx3 + dx4 + dx5
|
|
local dy = dy1 + dy2 + dy3 + dy4 + dy5
|
|
if STBTT_fabs(dx) > STBTT_fabs(dy) then
|
|
dy6 = -dy
|
|
else
|
|
dx6 = -dx
|
|
end
|
|
stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3)
|
|
stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6)
|
|
else
|
|
return STBTT__CSERR("unimplemented")
|
|
end
|
|
else
|
|
if b0 ~= 255 and b0 ~= 28 and b0 < 32 then
|
|
return STBTT__CSERR("reserved operator")
|
|
end
|
|
|
|
-- push immediate
|
|
if b0 == 255 then
|
|
f = stbtt__buf_get32(b) / 0x10000
|
|
else
|
|
stbtt__buf_skip(b, -1)
|
|
f = stbtt_int16(stbtt__cff_int(b))
|
|
end
|
|
if sp >= 48 then return STBTT__CSERR("push stack overflow") end
|
|
s[sp] = f
|
|
sp = sp + 1
|
|
clear_stack = 0
|
|
end
|
|
|
|
if clear_stack ~= 0 then
|
|
sp = 0
|
|
end
|
|
end
|
|
|
|
return STBTT__CSERR("no endchar")
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param glyph_index int
|
|
--- @return int num_vertices
|
|
--- @return stbtt_vertex[]? vertices
|
|
function stbtt__GetGlyphShapeT2(info, glyph_index)
|
|
-- runs the charstring twice, once to count and once to output (to avoid realloc)
|
|
local vertices = nil
|
|
local count_ctx = STBTT__CSCTX_INIT(true)
|
|
local output_ctx = STBTT__CSCTX_INIT(false)
|
|
if stbtt__run_charstring(info, glyph_index, count_ctx) ~= 0 then
|
|
vertices = {} for i = 1, count_ctx.num_vertices do vertices[i] = stbtt_vertex() end
|
|
|
|
output_ctx.pvertices = vertices
|
|
if stbtt__run_charstring(info, glyph_index, output_ctx) ~= 0 then
|
|
STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices)
|
|
return output_ctx.num_vertices, vertices
|
|
end
|
|
end
|
|
|
|
return 0, vertices
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param glyph_index int
|
|
--- @return int
|
|
--- @return int x0
|
|
--- @return int y0
|
|
--- @return int x1
|
|
--- @return int y1
|
|
function stbtt__GetGlyphInfoT2(info, glyph_index)
|
|
local c = STBTT__CSCTX_INIT(true)
|
|
local r = stbtt__run_charstring(info, glyph_index, c)
|
|
local x0 = (r ~= 0) and c.min_x or 0
|
|
local y0 = (r ~= 0) and c.min_y or 0
|
|
local x1 = (r ~= 0) and c.max_x or 0
|
|
local y1 = (r ~= 0) and c.max_y or 0
|
|
return ((r ~= 0) and c.num_vertices or 0), x0, y0, x1, y1
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param glyph_index int
|
|
function stbtt_GetGlyphShape(info, glyph_index)
|
|
if info.cff.size == 0 then
|
|
return stbtt__GetGlyphShapeTT(info, glyph_index)
|
|
else
|
|
return stbtt__GetGlyphShapeT2(info, glyph_index)
|
|
end
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param glyph_index int
|
|
function stbtt_GetGlyphHMetrics(info, glyph_index)
|
|
local numOfLongHorMetrics = ttUSHORT(info.data, info.hhea + 34)
|
|
|
|
local advanceWidth, leftSideBearing
|
|
if glyph_index < numOfLongHorMetrics then
|
|
advanceWidth = ttSHORT(info.data, info.hmtx + 4 * glyph_index)
|
|
leftSideBearing = ttSHORT(info.data, info.hmtx + 4 * glyph_index + 2)
|
|
else
|
|
advanceWidth = ttSHORT(info.data, info.hmtx + 4 * (numOfLongHorMetrics - 1))
|
|
leftSideBearing = ttSHORT(info.data, info.hmtx + 4 * numOfLongHorMetrics + 2 * (glyph_index - numOfLongHorMetrics))
|
|
end
|
|
|
|
return advanceWidth, leftSideBearing
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
function stbtt_GetFontVMetrics(info)
|
|
local ascent = ttSHORT(info.data, info.hhea + 4)
|
|
local descent = ttSHORT(info.data, info.hhea + 6)
|
|
local lineGap = ttSHORT(info.data, info.hhea + 8)
|
|
|
|
return ascent, descent, lineGap
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param height float
|
|
function stbtt_ScaleForPixelHeight(info, height)
|
|
local fheight = ttSHORT(info.data, info.hhea + 4) - ttSHORT(info.data, info.hhea + 6)
|
|
return height / fheight
|
|
end
|
|
|
|
------------------------------------
|
|
------------------------------------
|
|
---
|
|
--- Antialiasing software rasterizer
|
|
---
|
|
---
|
|
|
|
--- @param font stbtt_fontinfo
|
|
--- @param glyph int
|
|
--- @param scale_x float
|
|
--- @param scale_y float
|
|
--- @param shift_x float
|
|
--- @param shift_y float
|
|
function stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y, shift_x, shift_y)
|
|
local n, x0, y0, x1, y1 = stbtt_GetGlyphBox(font, glyph)
|
|
|
|
local ix0, iy0, ix1, iy1
|
|
if n == 0 then
|
|
-- e.g. space character
|
|
ix0 = 0
|
|
iy0 = 0
|
|
ix1 = 0
|
|
iy1 = 0
|
|
else
|
|
-- move to integral bboxes (treating pixels as little squares, what pixels get touched)?
|
|
ix0 = STBTT_ifloor( x0 * scale_x + shift_x)
|
|
iy0 = STBTT_ifloor(-y1 * scale_y + shift_y)
|
|
ix1 = STBTT_iceil( x1 * scale_x + shift_x)
|
|
iy1 = STBTT_iceil(-y0 * scale_y + shift_y)
|
|
end
|
|
|
|
return ix0, iy0, ix1, iy1
|
|
end
|
|
|
|
--- @param font stbtt_fontinfo
|
|
--- @param glyph int
|
|
--- @param scale_x float
|
|
--- @param scale_y float
|
|
function stbtt_GetGlyphBitmapBox(font, glyph, scale_x, scale_y)
|
|
return stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y, 0.0, 0.0)
|
|
end
|
|
|
|
--------------
|
|
--------------
|
|
---
|
|
--- Rasterizer
|
|
---
|
|
---
|
|
|
|
--- UNIMPLEMENTED / UNUSED:
|
|
--- stbtt_MakeCodepointBitmap
|
|
--- stbtt_MakeCodepointBitmapSubpixelPrefilter
|
|
--- stbtt_GetGlyphBitmap
|
|
--- stbtt_MakeGlyphBitmap
|
|
--- stbtt_GetGlyphBitmapSubpixel
|
|
|
|
--- @param scanline float[]
|
|
--- @param x int
|
|
--- @param e stbtt__active_edge
|
|
--- @param x0 float
|
|
--- @param y0 float
|
|
--- @param x1 float
|
|
--- @param y1 float
|
|
local function stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1)
|
|
if y0 == y1 then return end
|
|
STBTT_assert(y0 < y1)
|
|
STBTT_assert(e.sy <= e.ey)
|
|
|
|
if y0 > e.ey then return end
|
|
if y1 < e.sy then return end
|
|
if y0 < e.sy then
|
|
x0 = x0 + (x1 - x0) * (e.sy - y0) / (y1 - y0)
|
|
y0 = e.sy
|
|
end
|
|
if y1 > e.ey then
|
|
x1 = x1 + (x1 - x0) * (e.ey - y1) / (y1 - y0)
|
|
y1 = e.ey
|
|
end
|
|
|
|
if x0 == x then
|
|
STBTT_assert(x1 <= x + 1)
|
|
elseif x0 == x + 1 then
|
|
STBTT_assert(x1 >= x)
|
|
elseif x0 <= x then
|
|
STBTT_assert(x1 <= x)
|
|
elseif x0 >= x + 1 then
|
|
STBTT_assert(x1 >= x + 1)
|
|
else
|
|
STBTT_assert(x1 >= x and x1 <= x + 1)
|
|
end
|
|
|
|
if x0 <= x and x1 <= x then
|
|
scanline[x] = scanline[x] + e.direction * (y1 - y0)
|
|
elseif x0 >= x + 1 and x1 >= x + 1 then
|
|
-- do nothing
|
|
else
|
|
STBTT_assert(x0 >= x and x0 <= x + 1 and x1 >= x and x1 <= x + 1)
|
|
scanline[x] = scanline[x] + e.direction * (y1 - y0) * (1 - ((x0 - x) + (x1 - x)) / 2)
|
|
end
|
|
end
|
|
|
|
--- @param height float
|
|
--- @param top_width float
|
|
--- @param bottom_width float
|
|
local function stbtt__sized_trapezoid_area(height, top_width, bottom_width)
|
|
STBTT_assert(top_width >= 0)
|
|
STBTT_assert(bottom_width >= 0)
|
|
return (top_width + bottom_width) / 2.0 * height
|
|
end
|
|
|
|
--- @param height float
|
|
--- @param tx0 float
|
|
--- @param tx1 float
|
|
--- @param bx0 float
|
|
--- @param bx1 float
|
|
local function stbtt__position_trapezoid_area(height, tx0, tx1, bx0, bx1)
|
|
return stbtt__sized_trapezoid_area(height, tx1 - tx0, bx1 - bx0)
|
|
end
|
|
|
|
--- @param height float
|
|
--- @param width float
|
|
local function stbtt__sized_triangle_area(height, width)
|
|
return height * width / 2
|
|
end
|
|
|
|
--- @param scanline float[]
|
|
--- @param scanline_fill float[]
|
|
--- @param len int
|
|
--- @param e stbtt__active_edge
|
|
--- @param y_top float
|
|
local function stbtt__fill_active_edges_new(scanline, scanline_fill, len, e, y_top)
|
|
local y_bottom = y_top + 1
|
|
|
|
while e do
|
|
-- brute force every pixel
|
|
-- compute intersection points with top & bottom
|
|
STBTT_assert(e.ey >= y_top)
|
|
|
|
if e.fdx == 0 then
|
|
local x0 = e.fx
|
|
if x0 < len then
|
|
if x0 >= 0 then
|
|
stbtt__handle_clipped_edge(scanline, trunc(x0), e, x0, y_top, x0, y_bottom)
|
|
stbtt__handle_clipped_edge(scanline_fill, trunc(x0) + 1, e, x0, y_top, x0, y_bottom)
|
|
else
|
|
stbtt__handle_clipped_edge(scanline_fill, 0, e, x0, y_top, x0, y_bottom)
|
|
end
|
|
end
|
|
else
|
|
local x0 = e.fx
|
|
local dx = e.fdx
|
|
local xb = x0 + dx
|
|
local x_top, x_bottom
|
|
local sy0, sy1
|
|
local dy = e.fdy
|
|
STBTT_assert(e.sy <= y_bottom and e.ey >= y_top)
|
|
|
|
-- compute endpoints of line segment clipped to this scanline (if the
|
|
-- line segment starts on this scanline. x0 is the intersection of the
|
|
-- line with y_top, but that may be off the line segment.
|
|
if e.sy > y_top then
|
|
x_top = x0 + dx * (e.sy - y_top)
|
|
sy0 = e.sy
|
|
else
|
|
x_top = x0
|
|
sy0 = y_top
|
|
end
|
|
if e.ey < y_bottom then
|
|
x_bottom = x0 + dx * (e.ey - y_top)
|
|
sy1 = e.ey
|
|
else
|
|
x_bottom = xb
|
|
sy1 = y_bottom
|
|
end
|
|
|
|
if x_top >= 0 and x_bottom >= 0 and x_top < len and x_bottom < len then
|
|
-- from here on, we don't have to range check x values
|
|
if trunc(x_top) == trunc(x_bottom) then
|
|
-- simple case, only spans one pixel
|
|
local height
|
|
local x = trunc(x_top)
|
|
height = (sy1 - sy0) * e.direction
|
|
STBTT_assert(x >= 0 and x < len)
|
|
scanline[x] = scanline[x] + stbtt__position_trapezoid_area(height, x_top, x + 1.0, x_bottom, x + 1.0)
|
|
scanline_fill[x + 1] = scanline_fill[x + 1] + height -- everything right of this pixel is filled
|
|
else
|
|
local x1, x2
|
|
local y_crossing, y_final, step, sign, area
|
|
-- covers 2+ pixels
|
|
if x_top > x_bottom then
|
|
-- flip scanline vertically; signed area is the same
|
|
sy0 = y_bottom - (sy0 - y_top)
|
|
sy1 = y_bottom - (sy1 - y_top)
|
|
local t
|
|
t = sy0; sy0 = sy1; sy1 = t
|
|
t = x_bottom; x_bottom = x_top; x_top = t
|
|
dx = -dx
|
|
dy = -dy
|
|
t = x0; x0 = xb; xb = t
|
|
end
|
|
STBTT_assert(dy >= 0)
|
|
STBTT_assert(dx >= 0)
|
|
|
|
x1 = trunc(x_top)
|
|
x2 = trunc(x_bottom)
|
|
-- compute intersection with y axis at x1+1
|
|
y_crossing = y_top + dy * (x1 + 1 - x0)
|
|
|
|
-- compute intersection with y axis at x2
|
|
y_final = y_top + dy * (x2 - x0)
|
|
|
|
-- if x2 is right at the right edge of x1, y_crossing can blow up, github #1057
|
|
-- TODO: maybe test against sy1 rather than y_bottom?
|
|
if y_crossing > y_bottom then
|
|
y_crossing = y_bottom
|
|
end
|
|
|
|
sign = e.direction
|
|
|
|
-- area of the rectangle covered from sy0..y_crossing
|
|
area = sign * (y_crossing - sy0)
|
|
|
|
-- area of the triangle (x_top,sy0), (x1+1,sy0), (x1+1,y_crossing)
|
|
scanline[x1] = scanline[x1] + stbtt__sized_triangle_area(area, x1 + 1 - x_top)
|
|
|
|
-- check if final y_crossing is blown up; no test case for this
|
|
if y_final > y_bottom then
|
|
local denom = (x2 - (x1 + 1))
|
|
y_final = y_bottom
|
|
if denom ~= 0 then -- [DEAR IMGUI] Avoid div by zero (https://github.com/nothings/stb/issues/1316)
|
|
dy = (y_final - y_crossing) / denom -- if denom=0, y_final = y_crossing, so y_final <= y_bottom
|
|
end
|
|
end
|
|
|
|
step = sign * dy * 1 -- dy is dy/dx, change in y for every 1 change in x,
|
|
-- which multiplied by 1-pixel-width is how much pixel area changes for each step in x
|
|
-- so the area advances by 'step' every time
|
|
|
|
for x = x1 + 1, x2 - 1 do
|
|
scanline[x] = scanline[x] + area + step / 2 -- area of trapezoid is 1*step/2
|
|
area = area + step
|
|
end
|
|
STBTT_assert(STBTT_fabs(area) <= 1.01) -- accumulated error from area += step unless we round step down
|
|
STBTT_assert(sy1 > y_final - 0.01)
|
|
|
|
-- area covered in the last pixel is the rectangle from all the pixels to the left,
|
|
-- plus the trapezoid filled by the line segment in this pixel all the way to the right edge
|
|
scanline[x2] = scanline[x2] + area + sign * stbtt__position_trapezoid_area(sy1 - y_final, x2, x2 + 1.0, x_bottom, x2 + 1.0)
|
|
|
|
-- the rest of the line is filled based on the total height of the line segment in this pixel
|
|
scanline_fill[x2 + 1] = scanline_fill[x2 + 1] + sign * (sy1 - sy0)
|
|
end
|
|
else
|
|
for x = 0, len - 1 do
|
|
-- rename variables to clearly-defined pairs
|
|
local y0 = y_top
|
|
local x1 = x
|
|
local x2 = x + 1
|
|
local x3 = xb
|
|
local y3 = y_bottom
|
|
|
|
-- x = e->x + e->dx * (y-y_top)
|
|
-- (y-y_top) = (x - e->x) / e->dx
|
|
-- y = (x - e->x) / e->dx + y_top
|
|
local y1 = (x - x0) / dx + y_top
|
|
local y2 = (x + 1 - x0) / dx + y_top
|
|
|
|
if x0 < x1 and x3 > x2 then -- three segments descending down-right
|
|
stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1)
|
|
stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x2, y2)
|
|
stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3)
|
|
elseif x3 < x1 and x0 > x2 then -- three segments descending down-left
|
|
stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2)
|
|
stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x1, y1)
|
|
stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3)
|
|
elseif x0 < x1 and x3 > x1 then -- two segments across x, down-right
|
|
stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1)
|
|
stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3)
|
|
elseif x3 < x1 and x0 > x1 then -- two segments across x, down-left
|
|
stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1)
|
|
stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3)
|
|
elseif x0 < x2 and x3 > x2 then -- two segments across x+1, down-right
|
|
stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2)
|
|
stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3)
|
|
elseif x3 < x2 and x0 > x2 then -- two segments across x+1, down-left
|
|
stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2)
|
|
stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3)
|
|
else -- one segment
|
|
stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x3, y3)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
e = e.next
|
|
end
|
|
end
|
|
|
|
--- @param result stbtt__bitmap
|
|
--- @param e stbtt__edge
|
|
--- @param n int
|
|
--- @param vsubsample int
|
|
--- @param off_x int
|
|
--- @param off_y int
|
|
local function stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y)
|
|
local active = nil
|
|
|
|
local scanline = {} -- size = result.w, 0-based
|
|
local scanline2 = {} -- size = result.w + 1, 0-based
|
|
|
|
STBTT__NOTUSED(vsubsample)
|
|
|
|
local y = off_y
|
|
e[n + 1].y0 = off_y + result.h + 1
|
|
|
|
local j = 0
|
|
local p = 1
|
|
while j < result.h do
|
|
-- find center of pixel for this scanline
|
|
local scan_y_top = y + 0.0
|
|
local scan_y_bottom = y + 1.0
|
|
|
|
for i = 0, result.w - 1 do scanline[i] = 0 end
|
|
for i = 0, result.w do scanline2[i] = 0 end
|
|
|
|
local prev = nil
|
|
local curr = active
|
|
while curr do
|
|
local next = curr.next
|
|
if curr.ey <= scan_y_top then
|
|
if prev then prev.next = next
|
|
else active = next end
|
|
curr.direction = 0
|
|
else
|
|
prev = curr
|
|
end
|
|
curr = next
|
|
end
|
|
|
|
local edge = e[p]
|
|
while edge.y0 <= scan_y_bottom do
|
|
if edge.y0 ~= edge.y1 then
|
|
local z = stbtt__new_active(edge, off_x, scan_y_top)
|
|
if j == 0 and off_y ~= 0 and z.ey < scan_y_top then
|
|
z.ey = scan_y_top
|
|
end
|
|
STBTT_assert(z.ey >= scan_y_top)
|
|
z.next = active
|
|
active = z
|
|
end
|
|
p = p + 1
|
|
edge = e[p]
|
|
end
|
|
|
|
if active then
|
|
stbtt__fill_active_edges_new(scanline, scanline2, result.w, active, scan_y_top)
|
|
end
|
|
|
|
do
|
|
local sum = 0
|
|
for i = 0, result.w - 1 do
|
|
local k
|
|
local m
|
|
sum = sum + scanline2[i]
|
|
k = scanline[i] + sum
|
|
k = STBTT_fabs(k) * 255 + 0.5
|
|
m = trunc(k)
|
|
if m > 255 then m = 255 end
|
|
result.pixels[j * result.stride + i + 1] = unsigned_char(m)
|
|
end
|
|
end
|
|
|
|
step = active
|
|
while step do
|
|
step.fx = step.fx + step.fdx
|
|
step = step.next
|
|
end
|
|
|
|
y = y + 1
|
|
j = j + 1
|
|
end
|
|
end
|
|
|
|
--- @param a stbtt__edge
|
|
--- @param b stbtt__edge
|
|
local STBTT__COMPARE = function(a, b)
|
|
if a.y0 == nil then return false end -- sentinels on the back
|
|
if b.y0 == nil then return true end
|
|
return a.y0 < b.y0
|
|
end
|
|
|
|
--- @param p stbtt__edge[]
|
|
local function stbtt__sort_edges(p)
|
|
STBTT_sort(p, STBTT__COMPARE)
|
|
end
|
|
|
|
--- @param result stbtt__bitmap
|
|
--- @param pts stbtt__point[]
|
|
--- @param wcount int[]
|
|
--- @param windings int
|
|
--- @param scale_x float
|
|
--- @param scale_y float
|
|
--- @param shift_x float
|
|
--- @param shift_y float
|
|
--- @param off_x int
|
|
--- @param off_y int
|
|
--- @param invert bool
|
|
local function stbtt__rasterize(result, pts, wcount, windings, scale_x, scale_y, shift_x, shift_y, off_x, off_y, invert)
|
|
local y_scale_inv = (invert) and -scale_y or scale_y
|
|
local vsubsample = 1 -- STBTT_RASTERIZER_VERSION == 2
|
|
|
|
-- now we have to blow out the windings into explicit edge lists
|
|
local n = 0
|
|
for i = 1, windings do
|
|
n = n + wcount[i]
|
|
end
|
|
|
|
local e = {} for i = 1, n + 1 do e[i] = stbtt__edge() end -- add an extra one as a sentinel
|
|
n = 0
|
|
|
|
local m = 0
|
|
local j
|
|
for i = 1, windings do
|
|
local p = m
|
|
m = m + wcount[i]
|
|
j = wcount[i]
|
|
for k = 1, wcount[i] do
|
|
repeat
|
|
local a = k
|
|
local b = j
|
|
-- skip the edge if horizontal
|
|
if pts[p + j].y == pts[p + k].y then
|
|
break
|
|
end
|
|
-- add edge from j to k to the list
|
|
n = n + 1
|
|
e[n].invert = false
|
|
if invert then
|
|
if pts[p + j].y > pts[p + k].y then
|
|
e[n].invert = true
|
|
a = j
|
|
b = k
|
|
end
|
|
else
|
|
if pts[p + j].y < pts[p + k].y then
|
|
e[n].invert = true
|
|
a = j
|
|
b = k
|
|
end
|
|
end
|
|
e[n].x0 = pts[p + a].x * scale_x + shift_x
|
|
e[n].y0 = (pts[p + a].y * y_scale_inv + shift_y) * vsubsample
|
|
e[n].x1 = pts[p + b].x * scale_x + shift_x
|
|
e[n].y1 = (pts[p + b].y * y_scale_inv + shift_y) * vsubsample
|
|
|
|
until true
|
|
j = k
|
|
end
|
|
end
|
|
|
|
-- now sort the edges by their highest point (should snap to integer, and then by x)
|
|
stbtt__sort_edges(e)
|
|
|
|
-- now, traverse the scanlines and find the intersections on each scanline, use xor winding rule
|
|
stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y)
|
|
end
|
|
|
|
--- @param points? stbtt__point[]
|
|
--- @param n int
|
|
--- @param x float
|
|
--- @param y float
|
|
local function stbtt__add_point(points, n, x, y)
|
|
if points == nil then return end -- during first pass, it's unallocated
|
|
points[n + 1].x = x
|
|
points[n + 1].y = y
|
|
end
|
|
|
|
-- tessellate until threshold p is happy...
|
|
-- TODO: warped to compensate for non-linear stretching
|
|
--- @param points? stbtt__point[]
|
|
--- @param num_points int
|
|
--- @param x0 float
|
|
--- @param y0 float
|
|
--- @param x1 float
|
|
--- @param y1 float
|
|
--- @param x2 float
|
|
--- @param y2 float
|
|
--- @param objspace_flatness_squared float
|
|
--- @param n int
|
|
--- @return int num_points # updated num_points passed in
|
|
local function stbtt__tesselate_curve(points, num_points, x0, y0, x1, y1, x2, y2, objspace_flatness_squared, n)
|
|
-- midpoint
|
|
local mx = (x0 + 2 * x1 + x2) / 4
|
|
local my = (y0 + 2 * y1 + y2) / 4
|
|
-- versus directly drawn line
|
|
local dx = (x0 + x2) / 2 - mx
|
|
local dy = (y0 + y2) / 2 - my
|
|
|
|
if n > 16 then -- 65536 segments on one curve better be enough!
|
|
return num_points
|
|
end
|
|
|
|
if dx * dx + dy * dy > objspace_flatness_squared then -- half-pixel error allowed... need to be smaller if AA
|
|
num_points = stbtt__tesselate_curve(points, num_points, x0, y0, (x0 + x1) / 2.0, (y0 + y1) / 2.0, mx, my, objspace_flatness_squared, n + 1)
|
|
num_points = stbtt__tesselate_curve(points, num_points, mx, my, (x1 + x2) / 2.0, (y1 + y2) / 2.0, x2, y2, objspace_flatness_squared, n + 1)
|
|
else
|
|
stbtt__add_point(points, num_points, x2, y2)
|
|
num_points = num_points + 1
|
|
end
|
|
|
|
return num_points
|
|
end
|
|
|
|
--- @param points? stbtt__point[]
|
|
--- @param num_points int
|
|
--- @param x0 float
|
|
--- @param y0 float
|
|
--- @param x1 float
|
|
--- @param y1 float
|
|
--- @param x2 float
|
|
--- @param y2 float
|
|
--- @param x3 float
|
|
--- @param y3 float
|
|
--- @param objspace_flatness_squared float
|
|
--- @param n int
|
|
--- @return int num_points # updated num_points passed in
|
|
local function stbtt__tesselate_cubic(points, num_points, x0, y0, x1, y1, x2, y2, x3, y3, objspace_flatness_squared, n)
|
|
-- TODO: this "flatness" calculation is just made-up nonsense that seems to work well enough
|
|
local dx0 = x1 - x0
|
|
local dy0 = y1 - y0
|
|
local dx1 = x2 - x1
|
|
local dy1 = y2 - y1
|
|
local dx2 = x3 - x2
|
|
local dy2 = y3 - y2
|
|
local dx = x3 - x0
|
|
local dy = y3 - y0
|
|
local longlen = STBTT_sqrt(dx0 * dx0 + dy0 * dy0) + STBTT_sqrt(dx1 * dx1 + dy1 * dy1) + STBTT_sqrt(dx2 * dx2 + dy2 * dy2)
|
|
local shortlen = STBTT_sqrt(dx * dx + dy * dy)
|
|
local flatness_squared = longlen * longlen - shortlen * shortlen
|
|
|
|
if n > 16 then -- 65536 segments on one curve better be enough!
|
|
return num_points
|
|
end
|
|
|
|
if flatness_squared > objspace_flatness_squared then
|
|
local x01 = (x0 + x1) / 2
|
|
local y01 = (y0 + y1) / 2
|
|
local x12 = (x1 + x2) / 2
|
|
local y12 = (y1 + y2) / 2
|
|
local x23 = (x2 + x3) / 2
|
|
local y23 = (y2 + y3) / 2
|
|
|
|
local xa = (x01 + x12) / 2
|
|
local ya = (y01 + y12) / 2
|
|
local xb = (x12 + x23) / 2
|
|
local yb = (y12 + y23) / 2
|
|
|
|
local mx = (xa + xb) / 2
|
|
local my = (ya + yb) / 2
|
|
|
|
num_points = stbtt__tesselate_cubic(points, num_points, x0, y0, x01, y01, xa, ya, mx, my, objspace_flatness_squared, n + 1)
|
|
num_points = stbtt__tesselate_cubic(points, num_points, mx, my, xb, yb, x23, y23, x3, y3, objspace_flatness_squared, n + 1)
|
|
else
|
|
stbtt__add_point(points, num_points, x3, y3)
|
|
num_points = num_points + 1
|
|
end
|
|
|
|
return num_points
|
|
end
|
|
|
|
--- @param vertices stbtt_vertex[]
|
|
--- @param num_verts int
|
|
--- @param objspace_flatness float
|
|
--- @return stbtt__point[]? points
|
|
--- @return int? num_contours
|
|
--- @return int[]? contour_lengths
|
|
local function stbtt_FlattenCurves(vertices, num_verts, objspace_flatness)
|
|
local points = nil
|
|
local num_points = 0
|
|
|
|
local objspace_flatness_squared = objspace_flatness * objspace_flatness
|
|
local n = 0
|
|
local start = 0
|
|
|
|
-- count how many "moves" there are to get the contour count
|
|
for i = 1, num_verts do
|
|
if vertices[i].type == STBTT_VTX.MOVE then
|
|
n = n + 1
|
|
end
|
|
end
|
|
|
|
local num_contours = n
|
|
if n == 0 then return nil end
|
|
|
|
local contour_lengths = {} -- size = n
|
|
|
|
-- make two passes through the points so we don't need to realloc
|
|
for pass = 0, 1 do
|
|
local x, y = 0, 0
|
|
if pass == 1 then
|
|
points = {}
|
|
for i = 1, num_points do points[i] = stbtt__point() end
|
|
end
|
|
num_points = 0
|
|
n = -1
|
|
for i = 1, num_verts do
|
|
if vertices[i].type == STBTT_VTX.MOVE then
|
|
-- start the next contour
|
|
if n >= 0 then
|
|
contour_lengths[n + 1] = num_points - start
|
|
end
|
|
n = n + 1
|
|
start = num_points
|
|
|
|
x = vertices[i].x
|
|
y = vertices[i].y
|
|
stbtt__add_point(points, num_points, x, y)
|
|
num_points = num_points + 1
|
|
elseif vertices[i].type == STBTT_VTX.LINE then
|
|
x = vertices[i].x
|
|
y = vertices[i].y
|
|
stbtt__add_point(points, num_points, x, y)
|
|
num_points = num_points + 1
|
|
elseif vertices[i].type == STBTT_VTX.CURVE then
|
|
num_points = stbtt__tesselate_curve(points, num_points, x, y,
|
|
vertices[i].cx, vertices[i].cy,
|
|
vertices[i].x, vertices[i].y,
|
|
objspace_flatness_squared, 0)
|
|
x = vertices[i].x
|
|
y = vertices[i].y
|
|
elseif vertices[i].type == STBTT_VTX.CUBIC then
|
|
num_points = stbtt__tesselate_cubic(points, num_points, x, y,
|
|
vertices[i].cx, vertices[i].cy,
|
|
vertices[i].cx1, vertices[i].cy1,
|
|
vertices[i].x, vertices[i].y,
|
|
objspace_flatness_squared, 0)
|
|
x = vertices[i].x
|
|
y = vertices[i].y
|
|
end
|
|
end
|
|
contour_lengths[n + 1] = num_points - start
|
|
end
|
|
|
|
return points, num_contours, contour_lengths
|
|
end
|
|
|
|
--- @param result stbtt__bitmap
|
|
--- @param flatness_in_pixels float
|
|
--- @param vertices stbtt_vertex[]
|
|
--- @param num_verts int
|
|
--- @param scale_x float
|
|
--- @param scale_y float
|
|
--- @param shift_x float
|
|
--- @param shift_y float
|
|
--- @param x_off int
|
|
--- @param y_off int
|
|
--- @param invert bool
|
|
local function stbtt_Rasterize(result, flatness_in_pixels, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert)
|
|
local scale = (scale_x > scale_y) and scale_y or scale_x
|
|
|
|
local windings, winding_count, winding_lengths = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale)
|
|
|
|
if windings then
|
|
--- @cast winding_lengths int[]
|
|
--- @cast winding_count int
|
|
stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert)
|
|
end
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param output unsigned_char[]
|
|
--- @param out_w int
|
|
--- @param out_h int
|
|
--- @param out_stride int
|
|
--- @param scale_x float
|
|
--- @param scale_y float
|
|
--- @param shift_x float
|
|
--- @param shift_y float
|
|
--- @param glyph int
|
|
local function stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, glyph)
|
|
local num_verts, vertices = stbtt_GetGlyphShape(info, glyph)
|
|
local gbm = stbtt__bitmap()
|
|
|
|
local ix0, iy0 = stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y)
|
|
gbm.pixels = output
|
|
gbm.w = out_w
|
|
gbm.h = out_h
|
|
gbm.stride = out_stride
|
|
|
|
if gbm.w ~= 0 and gbm.h ~= 0 then
|
|
stbtt_Rasterize(gbm, 0.35, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, true)
|
|
end
|
|
end
|
|
|
|
-----------------
|
|
-----------------
|
|
---
|
|
--- Bitmap baking
|
|
---
|
|
---
|
|
|
|
--- UNIMPLEMENTED / UNUSED:
|
|
--- stbtt_BakeFontBitmap_internal
|
|
--- stbtt_BakeFontBitmap
|
|
--- stbtt_GetBakedQuad
|
|
|
|
---------------------------
|
|
---------------------------
|
|
---
|
|
--- Bitmap baking / packing
|
|
---
|
|
---
|
|
|
|
--- UNIMPLEMENTED / UNUSED:
|
|
--- stbtt_PackBegin
|
|
--- stbtt_PackSetOversampling
|
|
--- stbtt_PackSetSkipMissingCodepoints
|
|
--- stbtt_PackFontRangesGatherRects
|
|
--- stbtt_PackFontRangesRenderIntoRects
|
|
--- stbtt_PackFontRangesPackRects
|
|
--- stbtt_PackFontRanges
|
|
--- stbtt_PackFontRange
|
|
--- stbtt_GetPackedQuad
|
|
--- stbtt_GetScaledFontVMetrics
|
|
|
|
local STBTT__OVER_MASK = STBTT_MAX_OVERSAMPLE - 1
|
|
|
|
--- @param pixels table
|
|
--- @param w int
|
|
--- @param h int
|
|
--- @param stride_in_bytes int
|
|
--- @param kernel_width unsigned_int
|
|
local function stbtt__h_prefilter(pixels, w, h, stride_in_bytes, kernel_width)
|
|
local buffer = {}
|
|
local safe_w = w - kernel_width
|
|
|
|
for j = 0, h - 1 do
|
|
local total = 0
|
|
local row_offset = j * stride_in_bytes
|
|
|
|
for i = 1, kernel_width do buffer[i] = 0 end
|
|
|
|
for i = 0, safe_w do
|
|
total = total + pixels[row_offset + i + 1] - buffer[bit32.band(i, STBTT__OVER_MASK) + 1]
|
|
buffer[bit32.band(i + kernel_width, STBTT__OVER_MASK) + 1] = pixels[row_offset + i + 1]
|
|
pixels[row_offset + i + 1] = unsigned_char(total / kernel_width)
|
|
end
|
|
|
|
for i = safe_w + 1, w - 1 do
|
|
STBTT_assert(pixels[row_offset + i + 1] == 0)
|
|
total = total - buffer[bit32.band(i, STBTT__OVER_MASK) + 1]
|
|
pixels[row_offset + i + 1] = unsigned_char(total / kernel_width)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param pixels table
|
|
--- @param w int
|
|
--- @param h int
|
|
--- @param stride_in_bytes int
|
|
--- @param kernel_width unsigned_int
|
|
local function stbtt__v_prefilter(pixels, w, h, stride_in_bytes, kernel_width)
|
|
local buffer = {}
|
|
local safe_h = h - kernel_width
|
|
|
|
for j = 0, w - 1 do
|
|
local total = 0
|
|
local col_offset = j
|
|
|
|
for i = 1, kernel_width do buffer[i] = 0 end
|
|
|
|
for i = 0, safe_h do
|
|
total = total + pixels[col_offset + i * stride_in_bytes + 1] - buffer[bit32.band(i, STBTT__OVER_MASK) + 1]
|
|
buffer[bit32.band(i + kernel_width, STBTT__OVER_MASK) + 1] = pixels[col_offset + i * stride_in_bytes + 1]
|
|
pixels[col_offset + i * stride_in_bytes + 1] = unsigned_char(total / kernel_width)
|
|
end
|
|
|
|
for i = safe_h + 1, h - 1 do
|
|
STBTT_assert(pixels[col_offset + i * stride_in_bytes + 1] == 0)
|
|
total = total - buffer[bit32.band(i, STBTT__OVER_MASK) + 1]
|
|
pixels[col_offset + i * stride_in_bytes + 1] = unsigned_char(total / kernel_width)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- @param oversample int
|
|
--- @return float
|
|
local function stbtt__oversample_shift(oversample)
|
|
if oversample == 0 then
|
|
return 0.0
|
|
end
|
|
return -(oversample - 1) / (2.0 * oversample)
|
|
end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param output unsigned_char[]
|
|
--- @param out_w int
|
|
--- @param out_h int
|
|
--- @param out_stride int
|
|
--- @param scale_x float
|
|
--- @param scale_y float
|
|
--- @param shift_x float
|
|
--- @param shift_y float
|
|
--- @param prefilter_x int
|
|
--- @param prefilter_y int
|
|
--- @param glyph int
|
|
function stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, prefilter_x, prefilter_y, glyph)
|
|
stbtt_MakeGlyphBitmapSubpixel(info, output, out_w - (prefilter_x - 1), out_h - (prefilter_y - 1), out_stride, scale_x, scale_y, shift_x, shift_y, glyph)
|
|
|
|
if prefilter_x > 1 then
|
|
stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x)
|
|
end
|
|
|
|
if prefilter_y > 1 then
|
|
stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y)
|
|
end
|
|
|
|
local sub_x, sub_y
|
|
sub_x = stbtt__oversample_shift(prefilter_x)
|
|
sub_y = stbtt__oversample_shift(prefilter_y)
|
|
return sub_x, sub_y
|
|
end
|
|
|
|
-------------------
|
|
-------------------
|
|
---
|
|
--- SDF computation
|
|
---
|
|
---
|
|
|
|
--- UNIMPLEMENTED / UNUSED:
|
|
--- stbtt__ray_intersect_bezier
|
|
--- stbtt__compute_crossings_x
|
|
--- stbtt__cuberoot
|
|
--- stbtt__solve_cubic
|
|
--- stbtt_GetGlyphSDF
|
|
--- stbtt_GetCodepointSDF
|
|
|
|
-----------------------------------------------------
|
|
-----------------------------------------------------
|
|
---
|
|
--- Font name matching -- recommended not to use this
|
|
---
|
|
---
|
|
|
|
--- UNIMPLEMENTED / UNUSED:
|
|
--- stbtt__CompareUTF8toUTF16_bigendian_prefix
|
|
--- stbtt_CompareUTF8toUTF16_bigendian_internal
|
|
--- stbtt_GetFontNameString
|
|
--- stbtt__matchpair
|
|
--- stbtt__matches
|
|
|
|
--- @param data table
|
|
--- @param index int
|
|
function stbtt_GetFontOffsetForIndex(data, index) return stbtt_GetFontOffsetForIndex_internal(data, index) end
|
|
|
|
--- @param info stbtt_fontinfo
|
|
--- @param data table
|
|
--- @param offset int
|
|
function stbtt_InitFont(info, data, offset) return stbtt_InitFont_internal(info, data, offset) end
|
|
|
|
return {
|
|
fontinfo = stbtt_fontinfo,
|
|
|
|
InitFont = stbtt_InitFont,
|
|
FindGlyphIndex = stbtt_FindGlyphIndex,
|
|
MakeGlyphBitmapSubpixelPrefilter = stbtt_MakeGlyphBitmapSubpixelPrefilter,
|
|
GetFontVMetrics = stbtt_GetFontVMetrics,
|
|
GetGlyphBitmapBox = stbtt_GetGlyphBitmapBox,
|
|
GetGlyphBitmapBoxSubpixel = stbtt_GetGlyphBitmapBoxSubpixel,
|
|
GetGlyphHMetrics = stbtt_GetGlyphHMetrics,
|
|
GetFontOffsetForIndex = stbtt_GetFontOffsetForIndex,
|
|
ScaleForPixelHeight = stbtt_ScaleForPixelHeight
|
|
}
|
|
end
|
|
|
|
__FILES['imstd_minstdio.lua'] = function()
|
|
--- Dear ImGui
|
|
-- This is a minimal Lua impl of C-like sscanf, sprintf sub-set
|
|
|
|
-- Supports:
|
|
-- - %x, %X, %nx, %nX (where n is a number)
|
|
-- - %d, %nd (where n is a number)
|
|
-- - %f, %lf (very limited)
|
|
--
|
|
-- Returns items_matched instead of EOF on error
|
|
|
|
local _byte = string.byte
|
|
|
|
local CHAR_PERCENT = _byte'%'
|
|
local CHAR_DOT = _byte'.'
|
|
local CHAR_PLUS, CHAR_MINUS = _byte'+', _byte'-'
|
|
local CHAR_0, CHAR_9 = _byte'0', _byte'9'
|
|
local CHAR_a, CHAR_A = _byte'a', _byte'A'
|
|
local CHAR_d = _byte'd'
|
|
local CHAR_l = _byte'l'
|
|
local CHAR_f, CHAR_F = _byte'f', _byte'F'
|
|
local CHAR_x, CHAR_X = _byte'x', _byte'X'
|
|
|
|
local function isspace(c) return c == 32 or c == 9 end
|
|
local function isdigit(c) return c >= CHAR_0 and c <= CHAR_9 end
|
|
local function isxdigit(c) return isdigit(c) or (c >= CHAR_a and c <= CHAR_f) or (c >= CHAR_A and c <= CHAR_F) end
|
|
|
|
local function isdigit_under_base(c, base)
|
|
if base == 10 then return isdigit(c)
|
|
elseif base == 16 then return isxdigit(c)
|
|
end
|
|
end
|
|
|
|
local function hex_digit_to_int(c)
|
|
if c >= CHAR_0 and c <= CHAR_9 then return c - CHAR_0 end
|
|
if c >= CHAR_a and c <= CHAR_f then return c - CHAR_a + 10 end
|
|
if c >= CHAR_A and c <= CHAR_F then return c - CHAR_A + 10 end
|
|
end
|
|
|
|
-- we force this behavior by default
|
|
local function clamp_if_overflow(spec, val)
|
|
if spec == CHAR_d or spec == CHAR_x or spec == CHAR_X then
|
|
if val > INT_MAX then return INT_MAX end
|
|
if val < INT_MIN then return INT_MIN end
|
|
end
|
|
|
|
return val
|
|
end
|
|
|
|
--- @param buffer char[]
|
|
--- @param buffer_begin int
|
|
--- @param format string
|
|
--- @param result table # table to store parsed values
|
|
local function sscanf(buffer, buffer_begin, format, result)
|
|
local p = buffer_begin
|
|
local f = 1 -- format_begin
|
|
local format_len = #format
|
|
local assigned = 0
|
|
local items_matched = 0
|
|
|
|
while f <= format_len do
|
|
repeat
|
|
if isspace(_byte(format, f, f)) then
|
|
while isspace(buffer[p]) do
|
|
p = p + 1
|
|
end
|
|
f = f + 1
|
|
|
|
break
|
|
end
|
|
|
|
if _byte(format, f, f) ~= CHAR_PERCENT then
|
|
if buffer[p] == _byte(format, f, f) then
|
|
p = p + 1
|
|
f = f + 1
|
|
else
|
|
return items_matched
|
|
end
|
|
|
|
break
|
|
end
|
|
|
|
-- encountered % in fmt
|
|
f = f + 1
|
|
|
|
-- %%
|
|
if _byte(format, f, f) == CHAR_PERCENT then
|
|
if buffer[p] == CHAR_PERCENT then
|
|
p = p + 1
|
|
f = f + 1
|
|
else
|
|
return items_matched
|
|
end
|
|
|
|
break
|
|
end
|
|
|
|
-- handle optional width
|
|
local width = 0
|
|
while isdigit(_byte(format, f, f)) do
|
|
width = width * 10 + _byte(format, f, f) - CHAR_0
|
|
f = f + 1
|
|
end
|
|
if width == 0 then
|
|
width = math.huge
|
|
end
|
|
|
|
local spec = _byte(format, f, f)
|
|
local base
|
|
local is_float = false
|
|
if spec == CHAR_x or spec == CHAR_X then
|
|
base = 16
|
|
elseif spec == CHAR_d then
|
|
base = 10
|
|
elseif spec == CHAR_f or spec == CHAR_F then
|
|
is_float = true
|
|
elseif spec == CHAR_l then
|
|
f = f + 1
|
|
if _byte(format, f, f) == CHAR_f then
|
|
is_float = true -- TODO: distinguish from float?
|
|
else
|
|
return items_matched
|
|
end
|
|
else
|
|
return items_matched
|
|
end
|
|
f = f + 1
|
|
|
|
while isspace(buffer[p]) do
|
|
p = p + 1
|
|
end
|
|
|
|
local val
|
|
if is_float then
|
|
local sign = 1
|
|
if buffer[p] == CHAR_PLUS then
|
|
p = p + 1
|
|
elseif buffer[p] == CHAR_MINUS then
|
|
sign = -1
|
|
p = p + 1
|
|
end
|
|
|
|
-- inf, nan are not handled
|
|
|
|
local p_start = p
|
|
local int_part = 0
|
|
|
|
while isdigit(buffer[p]) do
|
|
int_part = int_part * 10 + (buffer[p] - CHAR_0)
|
|
p = p + 1
|
|
end
|
|
|
|
local frac_part = 0
|
|
local frac_div = 1
|
|
if buffer[p] == CHAR_DOT then
|
|
p = p + 1
|
|
while isdigit(buffer[p]) do
|
|
frac_part = frac_part * 10 + (buffer[p] - CHAR_0)
|
|
frac_div = frac_div * 10
|
|
p = p + 1
|
|
end
|
|
end
|
|
|
|
if p == p_start then
|
|
return items_matched
|
|
end
|
|
|
|
val = sign * (int_part + frac_part / frac_div)
|
|
else
|
|
local sign = 1
|
|
-- optional sign
|
|
if base == 10 then
|
|
if buffer[p] == CHAR_PLUS then
|
|
p = p + 1
|
|
width = width - 1
|
|
elseif buffer[p] == CHAR_MINUS then
|
|
sign = -1
|
|
p = p + 1
|
|
width = width - 1
|
|
end
|
|
end
|
|
|
|
local p_start = p
|
|
while width > 0 and buffer[p] and isdigit_under_base(buffer[p], base) do
|
|
p = p + 1
|
|
width = width - 1
|
|
end
|
|
|
|
if p == p_start then
|
|
-- failed to match
|
|
return items_matched
|
|
end
|
|
|
|
val = 0
|
|
while p_start < p do
|
|
local c = buffer[p_start]
|
|
p_start = p_start + 1
|
|
val = val * base + sign * hex_digit_to_int(c)
|
|
|
|
local old_val = val
|
|
val = clamp_if_overflow(spec, val)
|
|
if old_val ~= val then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
result[assigned + 1] = val
|
|
assigned = assigned + 1
|
|
items_matched = items_matched + 1
|
|
|
|
until true
|
|
end
|
|
|
|
return items_matched
|
|
end
|
|
|
|
local function sprintf()
|
|
|
|
end
|
|
|
|
return sscanf
|
|
end
|
|
|
|
IM_INCLUDE('imgui.lua')
|
|
IM_INCLUDE('imgui_impl_roblox.lua')
|
|
IM_INCLUDE('imgui_demo.lua')
|
|
|
|
return {
|
|
BuildLoadGlyphGetAdvanceOrFallback = BuildLoadGlyphGetAdvanceOrFallback,
|
|
CalcNextScrollFromScrollTargetAndClamp = CalcNextScrollFromScrollTargetAndClamp,
|
|
DBL_MAX = DBL_MAX,
|
|
DemoB2I = DemoB2I,
|
|
DemoBuf = DemoBuf,
|
|
DemoBufStr = DemoBufStr,
|
|
DemoClamp = DemoClamp,
|
|
DemoCollapsingHeaderClosable = DemoCollapsingHeaderClosable,
|
|
DemoCombo = DemoCombo,
|
|
DemoHSV = DemoHSV,
|
|
DemoHas = DemoHas,
|
|
DemoItems = DemoItems,
|
|
DemoListBox = DemoListBox,
|
|
DemoNotPorted = DemoNotPorted,
|
|
DemoNotSupported = DemoNotSupported,
|
|
DemoTextFilter = DemoTextFilter,
|
|
DemoWindowLayout = DemoWindowLayout,
|
|
DemoWindowPopups = DemoWindowPopups,
|
|
DemoWindowTables = DemoWindowTables,
|
|
DemoWindowWidgets = DemoWindowWidgets,
|
|
DemoWindowWidgetsBasic = DemoWindowWidgetsBasic,
|
|
DemoWindowWidgetsBullets = DemoWindowWidgetsBullets,
|
|
DemoWindowWidgetsCollapsingHeaders = DemoWindowWidgetsCollapsingHeaders,
|
|
DemoWindowWidgetsColorAndPickers = DemoWindowWidgetsColorAndPickers,
|
|
DemoWindowWidgetsComboBoxes = DemoWindowWidgetsComboBoxes,
|
|
DemoWindowWidgetsDataTypes = DemoWindowWidgetsDataTypes,
|
|
DemoWindowWidgetsDisableBlocks = DemoWindowWidgetsDisableBlocks,
|
|
DemoWindowWidgetsDragAndDrop = DemoWindowWidgetsDragAndDrop,
|
|
DemoWindowWidgetsDragsAndSliders = DemoWindowWidgetsDragsAndSliders,
|
|
DemoWindowWidgetsFonts = DemoWindowWidgetsFonts,
|
|
DemoWindowWidgetsImages = DemoWindowWidgetsImages,
|
|
DemoWindowWidgetsListBoxes = DemoWindowWidgetsListBoxes,
|
|
DemoWindowWidgetsLiveEdit = DemoWindowWidgetsLiveEdit,
|
|
DemoWindowWidgetsMixedValues = DemoWindowWidgetsMixedValues,
|
|
DemoWindowWidgetsMultiComponents = DemoWindowWidgetsMultiComponents,
|
|
DemoWindowWidgetsPlotting = DemoWindowWidgetsPlotting,
|
|
DemoWindowWidgetsProgressBars = DemoWindowWidgetsProgressBars,
|
|
DemoWindowWidgetsQueryingStatuses = DemoWindowWidgetsQueryingStatuses,
|
|
DemoWindowWidgetsSelectables = DemoWindowWidgetsSelectables,
|
|
DemoWindowWidgetsTabs = DemoWindowWidgetsTabs,
|
|
DemoWindowWidgetsText = DemoWindowWidgetsText,
|
|
DemoWindowWidgetsTextFilter = DemoWindowWidgetsTextFilter,
|
|
DemoWindowWidgetsTextInput = DemoWindowWidgetsTextInput,
|
|
DemoWindowWidgetsTooltips = DemoWindowWidgetsTooltips,
|
|
DemoWindowWidgetsTreeNodes = DemoWindowWidgetsTreeNodes,
|
|
DemoWindowWidgetsVerticalSliders = DemoWindowWidgetsVerticalSliders,
|
|
DockSettingsFindNodeSettings = DockSettingsFindNodeSettings,
|
|
DockSettingsHandler_ApplyAll = DockSettingsHandler_ApplyAll,
|
|
DockSettingsHandler_ClearAll = DockSettingsHandler_ClearAll,
|
|
DockSettingsHandler_ReadLine = DockSettingsHandler_ReadLine,
|
|
DockSettingsHandler_ReadOpen = DockSettingsHandler_ReadOpen,
|
|
DockSettingsHandler_WriteAll = DockSettingsHandler_WriteAll,
|
|
DockSettingsRemoveNodeReferences = DockSettingsRemoveNodeReferences,
|
|
DockSettingsRenameNodeReferences = DockSettingsRenameNodeReferences,
|
|
ExampleImageViewerData = ExampleImageViewerData,
|
|
ExampleImageViewer_DrawCanvas = ExampleImageViewer_DrawCanvas,
|
|
ExampleImageViewer_DrawOptions = ExampleImageViewer_DrawOptions,
|
|
ExampleTreeNode = ExampleTreeNode,
|
|
ExampleTree_CreateDemoTree = ExampleTree_CreateDemoTree,
|
|
ExampleTree_CreateNode = ExampleTree_CreateNode,
|
|
ExampleTree_DestroyNode = ExampleTree_DestroyNode,
|
|
FLT_MAX = FLT_MAX,
|
|
FLT_MIN = FLT_MIN,
|
|
FONT_ATLAS_DEFAULT_TEX_DATA_H = FONT_ATLAS_DEFAULT_TEX_DATA_H,
|
|
FONT_ATLAS_DEFAULT_TEX_DATA_W = FONT_ATLAS_DEFAULT_TEX_DATA_W,
|
|
FormatCached = FormatCached,
|
|
GetDefaultFontDataProggyClean = GetDefaultFontDataProggyClean,
|
|
GetDefaultFontDataProggyForever = GetDefaultFontDataProggyForever,
|
|
GetMinimumStepAtDecimalPrecision = GetMinimumStepAtDecimalPrecision,
|
|
HelpMarker = HelpMarker,
|
|
IMGUI_DEBUG_LOG_ACTIVEID = IMGUI_DEBUG_LOG_ACTIVEID,
|
|
IMGUI_DEBUG_LOG_CLIPPER = IMGUI_DEBUG_LOG_CLIPPER,
|
|
IMGUI_DEBUG_LOG_DOCKING = IMGUI_DEBUG_LOG_DOCKING,
|
|
IMGUI_DEBUG_LOG_ERROR = IMGUI_DEBUG_LOG_ERROR,
|
|
IMGUI_DEBUG_LOG_FOCUS = IMGUI_DEBUG_LOG_FOCUS,
|
|
IMGUI_DEBUG_LOG_FONT = IMGUI_DEBUG_LOG_FONT,
|
|
IMGUI_DEBUG_LOG_INPUTROUTING = IMGUI_DEBUG_LOG_INPUTROUTING,
|
|
IMGUI_DEBUG_LOG_IO = IMGUI_DEBUG_LOG_IO,
|
|
IMGUI_DEBUG_LOG_NAV = IMGUI_DEBUG_LOG_NAV,
|
|
IMGUI_DEBUG_LOG_POPUP = IMGUI_DEBUG_LOG_POPUP,
|
|
IMGUI_DEBUG_LOG_SELECTION = IMGUI_DEBUG_LOG_SELECTION,
|
|
IMGUI_DEBUG_LOG_TABLE = IMGUI_DEBUG_LOG_TABLE,
|
|
IMGUI_DEBUG_LOG_VIEWPORT = IMGUI_DEBUG_LOG_VIEWPORT,
|
|
IMGUI_DEMO_MARKER = IMGUI_DEMO_MARKER,
|
|
IMGUI_DISABLE_DEBUG_TOOLS = IMGUI_DISABLE_DEBUG_TOOLS,
|
|
IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS = IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS,
|
|
IMGUI_FONT_SIZE_MAX = IMGUI_FONT_SIZE_MAX,
|
|
IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE = IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE,
|
|
IMGUI_PAYLOAD_TYPE_COLOR_3F = IMGUI_PAYLOAD_TYPE_COLOR_3F,
|
|
IMGUI_PAYLOAD_TYPE_COLOR_4F = IMGUI_PAYLOAD_TYPE_COLOR_4F,
|
|
IMGUI_PAYLOAD_TYPE_WINDOW = IMGUI_PAYLOAD_TYPE_WINDOW,
|
|
IMGUI_TABLE_MAX_COLUMNS = IMGUI_TABLE_MAX_COLUMNS,
|
|
IMGUI_VERSION = IMGUI_VERSION,
|
|
IMGUI_VERSION_NUM = IMGUI_VERSION_NUM,
|
|
IMGUI_WINDOW_HARD_MIN_SIZE = IMGUI_WINDOW_HARD_MIN_SIZE,
|
|
IMSTB_TEXTEDIT_UNDOSTATECOUNT = IMSTB_TEXTEDIT_UNDOSTATECOUNT,
|
|
IM_ALLOC = IM_ALLOC,
|
|
IM_ASSERT = IM_ASSERT,
|
|
IM_ASSERT_PARANOID = IM_ASSERT_PARANOID,
|
|
IM_ASSERT_USER_ERROR = IM_ASSERT_USER_ERROR,
|
|
IM_ASSERT_USER_ERROR_RET = IM_ASSERT_USER_ERROR_RET,
|
|
IM_BITARRAY_CLEARBIT = IM_BITARRAY_CLEARBIT,
|
|
IM_BITARRAY_TESTBIT = IM_BITARRAY_TESTBIT,
|
|
IM_COL32 = IM_COL32,
|
|
IM_COL32_A_MASK = IM_COL32_A_MASK,
|
|
IM_COL32_A_SHIFT = IM_COL32_A_SHIFT,
|
|
IM_COL32_BLACK = IM_COL32_BLACK,
|
|
IM_COL32_BLACK_TRANS = IM_COL32_BLACK_TRANS,
|
|
IM_COL32_B_SHIFT = IM_COL32_B_SHIFT,
|
|
IM_COL32_DISABLE = IM_COL32_DISABLE,
|
|
IM_COL32_G_SHIFT = IM_COL32_G_SHIFT,
|
|
IM_COL32_R_SHIFT = IM_COL32_R_SHIFT,
|
|
IM_COL32_WHITE = IM_COL32_WHITE,
|
|
IM_DELETE = IM_DELETE,
|
|
IM_DRAWLIST_ARCFAST_SAMPLE_MAX = IM_DRAWLIST_ARCFAST_SAMPLE_MAX,
|
|
IM_DRAWLIST_ARCFAST_TABLE_SIZE = IM_DRAWLIST_ARCFAST_TABLE_SIZE,
|
|
IM_F32_TO_INT8_SAT = IM_F32_TO_INT8_SAT,
|
|
IM_F32_TO_INT8_UNBOUND = IM_F32_TO_INT8_UNBOUND,
|
|
IM_FILE_CLOSE = IM_FILE_CLOSE,
|
|
IM_FILE_READ = IM_FILE_READ,
|
|
IM_FILE_SIZE = IM_FILE_SIZE,
|
|
IM_FILE_WRITE = IM_FILE_WRITE,
|
|
IM_FREE = IM_FREE,
|
|
IM_PI = IM_PI,
|
|
IM_ROUND = IM_ROUND,
|
|
IM_ROUNDUP_TO_EVEN = IM_ROUNDUP_TO_EVEN,
|
|
IM_TABSIZE = IM_TABSIZE,
|
|
IM_TRUNC = IM_TRUNC,
|
|
IM_UNICODE_CODEPOINT_INVALID = IM_UNICODE_CODEPOINT_INVALID,
|
|
IM_UNICODE_CODEPOINT_MAX = IM_UNICODE_CODEPOINT_MAX,
|
|
INT_MAX = INT_MAX,
|
|
INT_MIN = INT_MIN,
|
|
ImAbs = ImAbs,
|
|
ImAcos = ImAcos,
|
|
ImAddClampOverflow = ImAddClampOverflow,
|
|
ImAtan2 = ImAtan2,
|
|
ImAtof = ImAtof,
|
|
ImBezierCubicCalc = ImBezierCubicCalc,
|
|
ImBezierQuadraticCalc = ImBezierQuadraticCalc,
|
|
ImBitArray = ImBitArray,
|
|
ImBitArraySetBit = ImBitArraySetBit,
|
|
ImCeil = ImCeil,
|
|
ImCeilFast = ImCeilFast,
|
|
ImCharIsBlankA = ImCharIsBlankA,
|
|
ImCharIsBlankW = ImCharIsBlankW,
|
|
ImCharIsSeparatorW = ImCharIsSeparatorW,
|
|
ImClamp = ImClamp,
|
|
ImCos = ImCos,
|
|
ImCountSetBits = ImCountSetBits,
|
|
ImDot = ImDot,
|
|
ImDrawChannel = ImDrawChannel,
|
|
ImDrawCmd = ImDrawCmd,
|
|
ImDrawCmdHeader = ImDrawCmdHeader,
|
|
ImDrawData = ImDrawData,
|
|
ImDrawFlags = ImDrawFlags,
|
|
ImDrawList = ImDrawList,
|
|
ImDrawListFlags = ImDrawListFlags,
|
|
ImDrawListSharedData = ImDrawListSharedData,
|
|
ImDrawListSplitter = ImDrawListSplitter,
|
|
ImDrawTextFlags = ImDrawTextFlags,
|
|
ImDrawVert = ImDrawVert,
|
|
ImDrawVtxBuffer = ImDrawVtxBuffer,
|
|
ImDrawVtx_Col = ImDrawVtx_Col,
|
|
ImDrawVtx_Pos = ImDrawVtx_Pos,
|
|
ImFabs = ImFabs,
|
|
ImFloor = ImFloor,
|
|
ImFmod = ImFmod,
|
|
ImFont = ImFont,
|
|
ImFontAtlas = ImFontAtlas,
|
|
ImFontAtlasAddDrawListSharedData = ImFontAtlasAddDrawListSharedData,
|
|
ImFontAtlasBakedAdd = ImFontAtlasBakedAdd,
|
|
ImFontAtlasBakedAddFontGlyph = ImFontAtlasBakedAddFontGlyph,
|
|
ImFontAtlasBakedAddFontGlyphAdvancedX = ImFontAtlasBakedAddFontGlyphAdvancedX,
|
|
ImFontAtlasBakedDiscard = ImFontAtlasBakedDiscard,
|
|
ImFontAtlasBakedGetClosestMatch = ImFontAtlasBakedGetClosestMatch,
|
|
ImFontAtlasBakedGetId = ImFontAtlasBakedGetId,
|
|
ImFontAtlasBakedGetOrAdd = ImFontAtlasBakedGetOrAdd,
|
|
ImFontAtlasBuildAcceptCodepointForSource = ImFontAtlasBuildAcceptCodepointForSource,
|
|
ImFontAtlasBuildClear = ImFontAtlasBuildClear,
|
|
ImFontAtlasBuildDestroy = ImFontAtlasBuildDestroy,
|
|
ImFontAtlasBuildInit = ImFontAtlasBuildInit,
|
|
ImFontAtlasBuildMain = ImFontAtlasBuildMain,
|
|
ImFontAtlasBuildNotifySetFont = ImFontAtlasBuildNotifySetFont,
|
|
ImFontAtlasBuildRenderBitmapFromString = ImFontAtlasBuildRenderBitmapFromString,
|
|
ImFontAtlasBuildSetTexture = ImFontAtlasBuildSetTexture,
|
|
ImFontAtlasBuildSetupFontBakedBlanks = ImFontAtlasBuildSetupFontBakedBlanks,
|
|
ImFontAtlasBuildSetupFontBakedEllipsis = ImFontAtlasBuildSetupFontBakedEllipsis,
|
|
ImFontAtlasBuildSetupFontBakedFallback = ImFontAtlasBuildSetupFontBakedFallback,
|
|
ImFontAtlasBuildSetupFontLoader = ImFontAtlasBuildSetupFontLoader,
|
|
ImFontAtlasBuildSetupFontSpecialGlyphs = ImFontAtlasBuildSetupFontSpecialGlyphs,
|
|
ImFontAtlasBuildUpdateTexData = ImFontAtlasBuildUpdateTexData,
|
|
ImFontAtlasBuildUpdateTexDataBasic = ImFontAtlasBuildUpdateTexDataBasic,
|
|
ImFontAtlasBuildUpdateTexDataLines = ImFontAtlasBuildUpdateTexDataLines,
|
|
ImFontAtlasBuilder = ImFontAtlasBuilder,
|
|
ImFontAtlasFlags = ImFontAtlasFlags,
|
|
ImFontAtlasFontDestroyOutput = ImFontAtlasFontDestroyOutput,
|
|
ImFontAtlasFontDestroySourceData = ImFontAtlasFontDestroySourceData,
|
|
ImFontAtlasFontDiscardBakes = ImFontAtlasFontDiscardBakes,
|
|
ImFontAtlasFontInitOutput = ImFontAtlasFontInitOutput,
|
|
ImFontAtlasFontSourceAddToFont = ImFontAtlasFontSourceAddToFont,
|
|
ImFontAtlasFontSourceInit = ImFontAtlasFontSourceInit,
|
|
ImFontAtlasGetMouseCursorTexData = ImFontAtlasGetMouseCursorTexData,
|
|
ImFontAtlasPackAddRect = ImFontAtlasPackAddRect,
|
|
ImFontAtlasPackDiscardRect = ImFontAtlasPackDiscardRect,
|
|
ImFontAtlasPackGetRect = ImFontAtlasPackGetRect,
|
|
ImFontAtlasPackGetRectSafe = ImFontAtlasPackGetRectSafe,
|
|
ImFontAtlasPackInit = ImFontAtlasPackInit,
|
|
ImFontAtlasPostProcessData = ImFontAtlasPostProcessData,
|
|
ImFontAtlasRect = ImFontAtlasRect,
|
|
ImFontAtlasRectEntry = ImFontAtlasRectEntry,
|
|
ImFontAtlasRectId_GetGeneration = ImFontAtlasRectId_GetGeneration,
|
|
ImFontAtlasRectId_GetIndex = ImFontAtlasRectId_GetIndex,
|
|
ImFontAtlasRectId_Invalid = ImFontAtlasRectId_Invalid,
|
|
ImFontAtlasRectId_Make = ImFontAtlasRectId_Make,
|
|
ImFontAtlasRemoveDrawListSharedData = ImFontAtlasRemoveDrawListSharedData,
|
|
ImFontAtlasTextureAdd = ImFontAtlasTextureAdd,
|
|
ImFontAtlasTextureBlockConvert = ImFontAtlasTextureBlockConvert,
|
|
ImFontAtlasTextureBlockCopy = ImFontAtlasTextureBlockCopy,
|
|
ImFontAtlasTextureBlockPostProcess = ImFontAtlasTextureBlockPostProcess,
|
|
ImFontAtlasTextureBlockPostProcessMultiply = ImFontAtlasTextureBlockPostProcessMultiply,
|
|
ImFontAtlasTextureBlockQueueUpload = ImFontAtlasTextureBlockQueueUpload,
|
|
ImFontAtlasTextureCompact = ImFontAtlasTextureCompact,
|
|
ImFontAtlasTextureGetSizeEstimate = ImFontAtlasTextureGetSizeEstimate,
|
|
ImFontAtlasTextureGrow = ImFontAtlasTextureGrow,
|
|
ImFontAtlasUpdateDrawListsSharedData = ImFontAtlasUpdateDrawListsSharedData,
|
|
ImFontAtlasUpdateNewFrame = ImFontAtlasUpdateNewFrame,
|
|
ImFontBaked = ImFontBaked,
|
|
ImFontBaked_BuildGrowIndex = ImFontBaked_BuildGrowIndex,
|
|
ImFontBaked_BuildLoadGlyph = ImFontBaked_BuildLoadGlyph,
|
|
ImFontBaked_BuildLoadGlyphAdvanceX = ImFontBaked_BuildLoadGlyphAdvanceX,
|
|
ImFontCalcTextSizeEx = ImFontCalcTextSizeEx,
|
|
ImFontCalcWordWrapPositionEx = ImFontCalcWordWrapPositionEx,
|
|
ImFontConfig = ImFontConfig,
|
|
ImFontFlags = ImFontFlags,
|
|
ImFontGlyph = ImFontGlyph,
|
|
ImFontLoader = ImFontLoader,
|
|
ImFontStackData = ImFontStackData,
|
|
ImFormatString = ImFormatString,
|
|
ImGui = ImGui,
|
|
ImGuiActivateFlags = ImGuiActivateFlags,
|
|
ImGuiAxis = ImGuiAxis,
|
|
ImGuiBackendFlags = ImGuiBackendFlags,
|
|
ImGuiButtonFlags = ImGuiButtonFlags,
|
|
ImGuiChildFlags = ImGuiChildFlags,
|
|
ImGuiCol = ImGuiCol,
|
|
ImGuiColorEditFlags = ImGuiColorEditFlags,
|
|
ImGuiColorMod = ImGuiColorMod,
|
|
ImGuiComboFlags = ImGuiComboFlags,
|
|
ImGuiCond = ImGuiCond,
|
|
ImGuiConfigFlags = ImGuiConfigFlags,
|
|
ImGuiContext = ImGuiContext,
|
|
ImGuiDataAuthority = ImGuiDataAuthority,
|
|
ImGuiDataType = ImGuiDataType,
|
|
ImGuiDebugLogFlags = ImGuiDebugLogFlags,
|
|
ImGuiDemoWindowData = ImGuiDemoWindowData,
|
|
ImGuiDir = ImGuiDir,
|
|
ImGuiDockContext = ImGuiDockContext,
|
|
ImGuiDockNode = ImGuiDockNode,
|
|
ImGuiDockNodeFlags = ImGuiDockNodeFlags,
|
|
ImGuiDockNodeState = ImGuiDockNodeState,
|
|
ImGuiDragDropFlags = ImGuiDragDropFlags,
|
|
ImGuiErrorRecoveryState = ImGuiErrorRecoveryState,
|
|
ImGuiFocusRequestFlags = ImGuiFocusRequestFlags,
|
|
ImGuiFocusScopeData = ImGuiFocusScopeData,
|
|
ImGuiFocusedFlags = ImGuiFocusedFlags,
|
|
ImGuiGroupData = ImGuiGroupData,
|
|
ImGuiHoveredFlags = ImGuiHoveredFlags,
|
|
ImGuiIO = ImGuiIO,
|
|
ImGuiInputEvent = ImGuiInputEvent,
|
|
ImGuiInputEventAppFocused = ImGuiInputEventAppFocused,
|
|
ImGuiInputEventKey = ImGuiInputEventKey,
|
|
ImGuiInputEventMouseButton = ImGuiInputEventMouseButton,
|
|
ImGuiInputEventMousePos = ImGuiInputEventMousePos,
|
|
ImGuiInputEventMouseViewport = ImGuiInputEventMouseViewport,
|
|
ImGuiInputEventMouseWheel = ImGuiInputEventMouseWheel,
|
|
ImGuiInputEventText = ImGuiInputEventText,
|
|
ImGuiInputEventType = ImGuiInputEventType,
|
|
ImGuiInputFlags = ImGuiInputFlags,
|
|
ImGuiInputSource = ImGuiInputSource,
|
|
ImGuiInputTextCallbackData = ImGuiInputTextCallbackData,
|
|
ImGuiInputTextFlags = ImGuiInputTextFlags,
|
|
ImGuiItemFlags = ImGuiItemFlags,
|
|
ImGuiItemStatusFlags = ImGuiItemStatusFlags,
|
|
ImGuiKey = ImGuiKey,
|
|
ImGuiKeyData = ImGuiKeyData,
|
|
ImGuiKeyOwnerData = ImGuiKeyOwnerData,
|
|
ImGuiKeyOwner_Any = ImGuiKeyOwner_Any,
|
|
ImGuiKeyOwner_NoOwner = ImGuiKeyOwner_NoOwner,
|
|
ImGuiKeyRoutingData = ImGuiKeyRoutingData,
|
|
ImGuiKey_Aliases_BEGIN = ImGuiKey_Aliases_BEGIN,
|
|
ImGuiKey_Aliases_END = ImGuiKey_Aliases_END,
|
|
ImGuiKey_Gamepad_BEGIN = ImGuiKey_Gamepad_BEGIN,
|
|
ImGuiKey_Gamepad_END = ImGuiKey_Gamepad_END,
|
|
ImGuiKey_Keyboard_BEGIN = ImGuiKey_Keyboard_BEGIN,
|
|
ImGuiKey_Keyboard_END = ImGuiKey_Keyboard_END,
|
|
ImGuiKey_Mouse_BEGIN = ImGuiKey_Mouse_BEGIN,
|
|
ImGuiKey_Mouse_END = ImGuiKey_Mouse_END,
|
|
ImGuiLastItemData = ImGuiLastItemData,
|
|
ImGuiLastItemData_Copy = ImGuiLastItemData_Copy,
|
|
ImGuiLayoutType = ImGuiLayoutType,
|
|
ImGuiListClipper = ImGuiListClipper,
|
|
ImGuiListClipperFlags = ImGuiListClipperFlags,
|
|
ImGuiLocKey = ImGuiLocKey,
|
|
ImGuiLogFlags = ImGuiLogFlags,
|
|
ImGuiMod_Alt = ImGuiMod_Alt,
|
|
ImGuiMod_Ctrl = ImGuiMod_Ctrl,
|
|
ImGuiMod_Mask_ = ImGuiMod_Mask_,
|
|
ImGuiMod_None = ImGuiMod_None,
|
|
ImGuiMod_Shift = ImGuiMod_Shift,
|
|
ImGuiMod_Super = ImGuiMod_Super,
|
|
ImGuiMouseButton = ImGuiMouseButton,
|
|
ImGuiMouseCursor = ImGuiMouseCursor,
|
|
ImGuiMouseSource = ImGuiMouseSource,
|
|
ImGuiNavLayer = ImGuiNavLayer,
|
|
ImGuiNavMoveFlags = ImGuiNavMoveFlags,
|
|
ImGuiNavRenderCursorFlags = ImGuiNavRenderCursorFlags,
|
|
ImGuiNextItemData = ImGuiNextItemData,
|
|
ImGuiNextItemDataFlags = ImGuiNextItemDataFlags,
|
|
ImGuiNextWindowData = ImGuiNextWindowData,
|
|
ImGuiNextWindowDataFlags = ImGuiNextWindowDataFlags,
|
|
ImGuiOldColumnData = ImGuiOldColumnData,
|
|
ImGuiOldColumnFlags = ImGuiOldColumnFlags,
|
|
ImGuiOldColumns = ImGuiOldColumns,
|
|
ImGuiPayload = ImGuiPayload,
|
|
ImGuiPayload_Clear = ImGuiPayload_Clear,
|
|
ImGuiPayload_IsDataType = ImGuiPayload_IsDataType,
|
|
ImGuiPayload_IsDelivery = ImGuiPayload_IsDelivery,
|
|
ImGuiPayload_IsPreview = ImGuiPayload_IsPreview,
|
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ImGuiPlatformIO = ImGuiPlatformIO,
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ImGuiPlatformImeData = ImGuiPlatformImeData,
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ImGuiPlatformImeData_Compare = ImGuiPlatformImeData_Compare,
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ImGuiPlatformImeData_Copy = ImGuiPlatformImeData_Copy,
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|
ImGuiPlatformMonitor = ImGuiPlatformMonitor,
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|
ImGuiPlotArrayGetterData = ImGuiPlotArrayGetterData,
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|
ImGuiPlotType = ImGuiPlotType,
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|
ImGuiPopupData = ImGuiPopupData,
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|
ImGuiPopupFlags = ImGuiPopupFlags,
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|
ImGuiPopupPositionPolicy = ImGuiPopupPositionPolicy,
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|
ImGuiScrollFlags = ImGuiScrollFlags,
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|
ImGuiSelectableFlags = ImGuiSelectableFlags,
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|
ImGuiSelectionUserData_Invalid = ImGuiSelectionUserData_Invalid,
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|
ImGuiSeparatorFlags = ImGuiSeparatorFlags,
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|
ImGuiSettingsHandler = ImGuiSettingsHandler,
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|
ImGuiShrinkWidthItem = ImGuiShrinkWidthItem,
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|
ImGuiSliderFlags = ImGuiSliderFlags,
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|
ImGuiSortDirection = ImGuiSortDirection,
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|
ImGuiStyle = ImGuiStyle,
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|
ImGuiStyleMod = ImGuiStyleMod,
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|
ImGuiStyleVar = ImGuiStyleVar,
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|
ImGuiStyleVarInfo = ImGuiStyleVarInfo,
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|
ImGuiTabBar = ImGuiTabBar,
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|
ImGuiTabBarFlags = ImGuiTabBarFlags,
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|
ImGuiTabItem = ImGuiTabItem,
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|
ImGuiTabItemFlags = ImGuiTabItemFlags,
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|
ImGuiTable = ImGuiTable,
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|
ImGuiTableBgTarget = ImGuiTableBgTarget,
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|
ImGuiTableColumn = ImGuiTableColumn,
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|
ImGuiTableColumnFlags = ImGuiTableColumnFlags,
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|
ImGuiTableColumnSettings = ImGuiTableColumnSettings,
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|
ImGuiTableColumnSortSpecs = ImGuiTableColumnSortSpecs,
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|
ImGuiTableFlags = ImGuiTableFlags,
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|
ImGuiTableInstanceData = ImGuiTableInstanceData,
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|
ImGuiTableRowFlags = ImGuiTableRowFlags,
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|
ImGuiTableSettings = ImGuiTableSettings,
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|
ImGuiTableSortSpecs = ImGuiTableSortSpecs,
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|
ImGuiTableTempData = ImGuiTableTempData,
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|
ImGuiTextBuffer = ImGuiTextBuffer,
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|
ImGuiTextFilter = ImGuiTextFilter,
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|
ImGuiTextFlags = ImGuiTextFlags,
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|
ImGuiTooltipFlags = ImGuiTooltipFlags,
|
|
ImGuiTreeNodeFlags = ImGuiTreeNodeFlags,
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|
ImGuiViewport = ImGuiViewport,
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|
ImGuiViewportFlags = ImGuiViewportFlags,
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|
ImGuiViewportP = ImGuiViewportP,
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|
ImGuiWindow = ImGuiWindow,
|
|
ImGuiWindowBgClickFlags = ImGuiWindowBgClickFlags,
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|
ImGuiWindowClass = ImGuiWindowClass,
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|
ImGuiWindowDockStyleCol = ImGuiWindowDockStyleCol,
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|
ImGuiWindowFlags = ImGuiWindowFlags,
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|
ImGuiWindowRefreshFlags = ImGuiWindowRefreshFlags,
|
|
ImGuiWindowSettings = ImGuiWindowSettings,
|
|
ImGuiWindowStackData = ImGuiWindowStackData,
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|
ImGui_ImplRoblox = ImGui_ImplRoblox,
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|
ImGui_ImplRoblox_CreateTexture = ImGui_ImplRoblox_CreateTexture,
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|
ImGui_ImplRoblox_DestroyTexture = ImGui_ImplRoblox_DestroyTexture,
|
|
ImGui_ImplRoblox_GetBackendData = ImGui_ImplRoblox_GetBackendData,
|
|
ImGui_ImplRoblox_Init = ImGui_ImplRoblox_Init,
|
|
ImGui_ImplRoblox_NewFrame = ImGui_ImplRoblox_NewFrame,
|
|
ImGui_ImplRoblox_RenderDrawData = ImGui_ImplRoblox_RenderDrawData,
|
|
ImGui_ImplRoblox_SetBusyRenderRate = ImGui_ImplRoblox_SetBusyRenderRate,
|
|
ImGui_ImplRoblox_SetOverlay = ImGui_ImplRoblox_SetOverlay,
|
|
ImGui_ImplRoblox_SetProfiling = ImGui_ImplRoblox_SetProfiling,
|
|
ImGui_ImplRoblox_SetRenderRate = ImGui_ImplRoblox_SetRenderRate,
|
|
ImGui_ImplRoblox_SetRenderScale = ImGui_ImplRoblox_SetRenderScale,
|
|
ImGui_ImplRoblox_Shutdown = ImGui_ImplRoblox_Shutdown,
|
|
ImGui_ImplRoblox_UpdateTexture = ImGui_ImplRoblox_UpdateTexture,
|
|
ImHashData = ImHashData,
|
|
ImHashStr = ImHashStr,
|
|
ImHashStrRaw = ImHashStrRaw,
|
|
ImIsPowerOfTwo = ImIsPowerOfTwo,
|
|
ImLengthSqr = ImLengthSqr,
|
|
ImLerp = ImLerp,
|
|
ImLog = ImLog,
|
|
ImMax = ImMax,
|
|
ImMemchr = ImMemchr,
|
|
ImMin = ImMin,
|
|
ImMul = ImMul,
|
|
ImParseFormatFindStart = ImParseFormatFindStart,
|
|
ImParseFormatSanitizeForScanning = ImParseFormatSanitizeForScanning,
|
|
ImPool = ImPool,
|
|
ImPow = ImPow,
|
|
ImRect = ImRect,
|
|
ImRect_Copy = ImRect_Copy,
|
|
ImRect_CopyFromV4 = ImRect_CopyFromV4,
|
|
ImRotate = ImRotate,
|
|
ImRound64 = ImRound64,
|
|
ImRsqrt = ImRsqrt,
|
|
ImS16 = ImS16,
|
|
ImS32 = ImS32,
|
|
ImS8 = ImS8,
|
|
ImSaturate = ImSaturate,
|
|
ImSin = ImSin,
|
|
ImSqrt = ImSqrt,
|
|
ImStb = ImStb,
|
|
ImStd = ImStd,
|
|
ImStrByte = ImStrByte,
|
|
ImSubClampOverflow = ImSubClampOverflow,
|
|
ImTextClassifierClear = ImTextClassifierClear,
|
|
ImTextClassifierGet = ImTextClassifierGet,
|
|
ImTextClassifierSetCharClass = ImTextClassifierSetCharClass,
|
|
ImTextClassifierSetCharClassFromStr = ImTextClassifierSetCharClassFromStr,
|
|
ImTextInitClassifiers = ImTextInitClassifiers,
|
|
ImTextureData = ImTextureData,
|
|
ImTextureDataGetFormatBytesPerPixel = ImTextureDataGetFormatBytesPerPixel,
|
|
ImTextureDataUpdateNewFrame = ImTextureDataUpdateNewFrame,
|
|
ImTextureFormat = ImTextureFormat,
|
|
ImTextureID_Invalid = ImTextureID_Invalid,
|
|
ImTextureRect = ImTextureRect,
|
|
ImTextureRef = ImTextureRef,
|
|
ImTextureStatus = ImTextureStatus,
|
|
ImTrunc = ImTrunc,
|
|
ImTrunc64 = ImTrunc64,
|
|
ImU16 = ImU16,
|
|
ImU32 = ImU32,
|
|
ImU8 = ImU8,
|
|
ImUpperPowerOfTwo = ImUpperPowerOfTwo,
|
|
ImVec1_Copy = ImVec1_Copy,
|
|
ImVec2 = ImVec2,
|
|
ImVec2_AddVA = ImVec2_AddVA,
|
|
ImVec2_Copy = ImVec2_Copy,
|
|
ImVec2_CopyV = ImVec2_CopyV,
|
|
ImVec2_MulVX = ImVec2_MulVX,
|
|
ImVec2_SubVA = ImVec2_SubVA,
|
|
ImVec4 = ImVec4,
|
|
ImVec4_Copy = ImVec4_Copy,
|
|
ImVector = ImVector,
|
|
ImWcharClass = ImWcharClass,
|
|
NAV_ACTIVATE_HIGHLIGHT_TIMER = NAV_ACTIVATE_HIGHLIGHT_TIMER,
|
|
NAV_ACTIVATE_INPUT_WITH_GAMEPAD_DELAY = NAV_ACTIVATE_INPUT_WITH_GAMEPAD_DELAY,
|
|
NAV_WINDOWING_HIGHLIGHT_DELAY = NAV_WINDOWING_HIGHLIGHT_DELAY,
|
|
STB_TEXTEDIT_K_BACKSPACE = STB_TEXTEDIT_K_BACKSPACE,
|
|
STB_TEXTEDIT_K_DELETE = STB_TEXTEDIT_K_DELETE,
|
|
STB_TEXTEDIT_K_DOWN = STB_TEXTEDIT_K_DOWN,
|
|
STB_TEXTEDIT_K_LEFT = STB_TEXTEDIT_K_LEFT,
|
|
STB_TEXTEDIT_K_LINEEND = STB_TEXTEDIT_K_LINEEND,
|
|
STB_TEXTEDIT_K_LINESTART = STB_TEXTEDIT_K_LINESTART,
|
|
STB_TEXTEDIT_K_PGDOWN = STB_TEXTEDIT_K_PGDOWN,
|
|
STB_TEXTEDIT_K_PGUP = STB_TEXTEDIT_K_PGUP,
|
|
STB_TEXTEDIT_K_REDO = STB_TEXTEDIT_K_REDO,
|
|
STB_TEXTEDIT_K_RIGHT = STB_TEXTEDIT_K_RIGHT,
|
|
STB_TEXTEDIT_K_SHIFT = STB_TEXTEDIT_K_SHIFT,
|
|
STB_TEXTEDIT_K_TEXTEND = STB_TEXTEDIT_K_TEXTEND,
|
|
STB_TEXTEDIT_K_TEXTSTART = STB_TEXTEDIT_K_TEXTSTART,
|
|
STB_TEXTEDIT_K_UNDO = STB_TEXTEDIT_K_UNDO,
|
|
STB_TEXTEDIT_K_UP = STB_TEXTEDIT_K_UP,
|
|
STB_TEXTEDIT_K_WORDLEFT = STB_TEXTEDIT_K_WORDLEFT,
|
|
STB_TEXTEDIT_K_WORDRIGHT = STB_TEXTEDIT_K_WORDRIGHT,
|
|
STB_TEXTEDIT_NEWLINE = STB_TEXTEDIT_NEWLINE,
|
|
STB_TexteditState = STB_TexteditState,
|
|
ShowDockingDisabledMessage = ShowDockingDisabledMessage,
|
|
ShowExampleAppAutoResize = ShowExampleAppAutoResize,
|
|
ShowExampleAppConsole = ShowExampleAppConsole,
|
|
ShowExampleAppConstrainedResize = ShowExampleAppConstrainedResize,
|
|
ShowExampleAppCustomRendering = ShowExampleAppCustomRendering,
|
|
ShowExampleAppDockSpace = ShowExampleAppDockSpace,
|
|
ShowExampleAppDocuments = ShowExampleAppDocuments,
|
|
ShowExampleAppFullscreen = ShowExampleAppFullscreen,
|
|
ShowExampleAppLayout = ShowExampleAppLayout,
|
|
ShowExampleAppLog = ShowExampleAppLog,
|
|
ShowExampleAppLongText = ShowExampleAppLongText,
|
|
ShowExampleAppMainMenuBar = ShowExampleAppMainMenuBar,
|
|
ShowExampleAppPropertyEditor = ShowExampleAppPropertyEditor,
|
|
ShowExampleAppSimpleOverlay = ShowExampleAppSimpleOverlay,
|
|
ShowExampleAppWindowTitles = ShowExampleAppWindowTitles,
|
|
ShowExampleMenuFile = ShowExampleMenuFile,
|
|
TILE_SIZE = TILE_SIZE,
|
|
UINT_MAX = UINT_MAX,
|
|
VTX_STRIDE = VTX_STRIDE,
|
|
stb_text_locate_coord = stb_text_locate_coord,
|
|
stb_text_makeundo_delete = stb_text_makeundo_delete,
|
|
stb_text_makeundo_insert = stb_text_makeundo_insert,
|
|
stb_text_makeundo_replace = stb_text_makeundo_replace,
|
|
stb_text_redo = stb_text_redo,
|
|
stb_text_undo = stb_text_undo,
|
|
stb_textedit_click = stb_textedit_click,
|
|
stb_textedit_drag = stb_textedit_drag,
|
|
stb_textedit_find_charpos = stb_textedit_find_charpos,
|
|
stb_textedit_key = stb_textedit_key,
|
|
stbrp_init_target = stbrp_init_target,
|
|
stbte = stbte,
|
|
stbtt_FindGlyphIndex = stbtt_FindGlyphIndex,
|
|
stbtt_GetFontOffsetForIndex = stbtt_GetFontOffsetForIndex,
|
|
stbtt_GetFontVMetrics = stbtt_GetFontVMetrics,
|
|
stbtt_GetGlyphBitmapBox = stbtt_GetGlyphBitmapBox,
|
|
stbtt_GetGlyphBitmapBoxSubpixel = stbtt_GetGlyphBitmapBoxSubpixel,
|
|
stbtt_GetGlyphHMetrics = stbtt_GetGlyphHMetrics,
|
|
stbtt_GetGlyphShape = stbtt_GetGlyphShape,
|
|
stbtt_InitFont = stbtt_InitFont,
|
|
stbtt_MakeGlyphBitmapSubpixelPrefilter = stbtt_MakeGlyphBitmapSubpixelPrefilter,
|
|
stbtt_ScaleForPixelHeight = stbtt_ScaleForPixelHeight,
|
|
stbtt__GetGlyphInfoT2 = stbtt__GetGlyphInfoT2,
|
|
stbtt__GetGlyphShapeT2 = stbtt__GetGlyphShapeT2,
|
|
stbtt_fontinfo = stbtt_fontinfo,
|
|
}
|