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62 lines
2.5 KiB
Luau

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local G = require(ReplicatedStorage:WaitForChild("ImGui"))
local ImGui, ImVec2 = G.ImGui, G.ImVec2
local function setup()
ImGui.CreateContext()
local io = ImGui.GetIO()
io.ConfigFlags = bit32.bor(io.ConfigFlags, G.ImGuiConfigFlags.DockingEnable)
G.ImGui_ImplRoblox.Init()
end
setup()
local frame, phase, ini, base = 0, 1, nil, 0
local function windows()
for _, n in ipairs({"A", "B", "C"}) do
if ImGui.Begin(n) then ImGui.Text("window " .. n) end
ImGui.End()
end
end
RunService.Stepped:Connect(function()
frame += 1
G.ImGui_ImplRoblox.NewFrame()
ImGui.NewFrame()
local id = ImGui.DockSpaceOverViewport(0, nil, 0)
local f = frame - base
if phase == 1 then
if f == 2 then
ImGui.DockBuilderRemoveNode(id)
ImGui.DockBuilderAddNode(id, G.ImGuiDockNodeFlags.DockSpace)
ImGui.DockBuilderSetNodeSize(id, ImGui.GetMainViewport().Size)
local l, r = ImGui.DockBuilderSplitNode(id, G.ImGuiDir.Left, 0.25)
local rt, rb = ImGui.DockBuilderSplitNode(r, G.ImGuiDir.Up, 0.6)
ImGui.DockBuilderDockWindow("A", l); ImGui.DockBuilderDockWindow("B", rt); ImGui.DockBuilderDockWindow("C", rb)
ImGui.DockBuilderFinish(id)
end
windows()
if f == 20 then
ini = ImGui.SaveIniSettingsToMemory()
print(ini:match("%[Docking%].*"))
end
else
windows()
if f == 20 then
local a, b, c = ImGui.FindWindowByName("A"), ImGui.FindWindowByName("B"), ImGui.FindWindowByName("C")
print("reloaded nodes", a.DockNode and a.DockNode.ID, b.DockNode and b.DockNode.ID, c.DockNode and c.DockNode.ID, "sizes", a.Size.x, b.Size.x, b.Size.y, c.Size.y)
assert(a.DockNode and b.DockNode and c.DockNode, "all docked after reload")
assert(a.DockNode ~= b.DockNode and b.DockNode ~= c.DockNode, "3 distinct nodes")
local ini2 = ImGui.SaveIniSettingsToMemory()
assert(ini2:match("%[Docking%].*") == ini:match("%[Docking%].*"), "docking ini identical after round trip")
print("INI ROUNDTRIP OK")
end
end
ImGui.Render()
G.ImGui_ImplRoblox.RenderDrawData(ImGui.GetDrawData())
if phase == 1 and f == 20 then
G.ImGui_ImplRoblox.Shutdown()
ImGui.DestroyContext()
setup()
ImGui.LoadIniSettingsFromMemory(ini)
phase, base = 2, frame
end
end)