Commit Graph
64 Commits
Author SHA1 Message Date
4DBug a1aa5cbb2d Fix: long TextUnformatted (>2000 bytes) rendered each visible line to the end of the text (RenderText end was nil, upstream passes line_end); PushFont() saved the new font instead of the current one, so PopFont() never restored it (font preview leaked into all later text); t_fixes covers both 2026-10-15 10:54:56 -05:00
4DBug dad1a0c0f1 Port leftovers: BringWindowToDisplayBehind, ImGuiSizeCallbackData + CalcWindowSizeAfterConstraint, ErrorCheckUsingSetCursorPosToExtendParentBoundaries, PopFocusScope user error (+ SetCurrentWindow stack sizes fix), log text decorations (Button/Menu/TreeNode/Drag/Slider/InputText/Checkbox/Radio), DataTypeFormatString display, ImGuiDataType S64/U64 (upstream enum layout; doubles), sscanf %u/length modifiers, mouse arrays sized ImGuiMouseButton.COUNT, AddCallback userdata copy; TODO.txt refreshed 2026-10-15 10:51:20 -05:00
4DBug b71e62b4d9 Integration: debug/context fields in ImGuiContext ctor, ImGuiContextHookType, DebugFlashStyleColorIdx=COUNT, CurrentPixelDensity, clipper range/data helpers, full Shutdown cleanup, settings dates (ImGuiSettingsCleanupArgs, CleanupIniSettings, LastUsed=, Platform_SessionDate) + metrics Settings section, ImGuiStyleVar SeparatorSize/DockingSeparatorSize (fixes off-by-one style var table), LogRenderedText restored in RenderText*, combo preview 1.93, InputScalar ValidatedThisFrame, ImGuiListClipperFlags/LogFlags/OldColumnFlags, ImGuiKey digit aliases, backend names 2026-10-15 09:39:17 -05:00
4DBug e3840a938a Port debug tools (item picker, flash style color, debug locate, DebugDraw*, keyboard preview, debug break, DrawCmd mesh view), context hooks, SetContextName, AddInputCharactersUTF8, sanity checks, window resize ids, Register/UnregisterUserTexture, SetPixelDensity, TestShortcutRouting, DemoMarker; InputTextState selection API (fixes undo crash, callbacks get 0-based positions), ShortcutsForCancel (Esc/right-click reverts drags/sliders), ImParseFormatSanitizeForPrinting, ImDrawList CloneOutput/PrimQuadUV/AddImageQuad, ImDrawData DeIndexAllBuffers/ScaleClipRects, internal helpers (ImBitVector, ImGuiPackedDate, inline ImGui getters...); t_debugtools, t_helpers 2026-10-15 08:52:30 -05:00
4DBug 9be05aeb5c Fonts: ImFontGlyphRangesBuilder + GetGlyphRangesDefault, ImFont:CalcWordWrapPosition, stb_decompress + Decode85 + AddFontFromMemoryCompressed(Base85)TTF, atlas helpers (RemoveFont, RemoveCustomRect, AddRemapCodepoint (remap never triggered before), IsGlyphRangeUnused, texture status/format names...); t_fonts 2026-10-15 08:05:51 -05:00
4DBug f2c694bac5 Port ImTriangulator + upstream AddConcavePolyFilled (AA fringe, no per-triangle seams); [Luau] handles CCW winding and duplicate/collinear points that upstream mis-triangulates 2026-10-15 07:43:21 -05:00
4DBug 93a3c4faf5 Library draw call sites match 1.93: AddLineH/AddLineV + StrokeCenterBiased/StrokeInside (window/menu borders, separators, text cursor), tab border PathStroke, check mark AALineEnds, CloseButton/TreeNode lines/ColorButton/alpha checkerboard 1.93, Ctrl+Tab highlight AddRect arg order, metrics AA push/pop 2026-10-15 07:24:13 -05:00
4DBug 9872d43fd6 Draw list 1.93: baked round corners in the font atlas (ImFontAtlasBuildUpdateTexDataCorners, fill radii 1..16 + 3 stroke thicknesses) used by AddRect/AddRectFilled when pixel-aligned (_AddRectBaked/_AddRectFilledBaked) 2026-10-15 06:55:57 -05:00
4DBug af2026113a Draw list 1.93 strokes: _AddPolyline ported (texture AA lines, joins/miter/bevel, CapSquare, AALineEnds, Stroke Inside/Center/CenterBiased/Outside/Legacy), AddConvexPolyFilled AAFill, all primitives with 1.93 signatures/flags, PathRect/PathArcTo 1.93, baked line textures; Custom Rendering demo flags UI restored. check_all: t_pixels incremental==full redraw, headless screenshot (tools/test/shot.py) 2026-10-15 06:37:49 -05:00
4DBug a111187591 Draw list 1.93 foundation (no output change): ImDrawFlags 1.93 values (Round*/Stroke*/AA*/JoinMiter/CapSquare/TextNoPixelSnap/UseTexForRoundCorners...; RoundCorners* kept as obsolete aliases), ImDrawList.Flags + PushDrawFlag/PopDrawFlag/_SetPixelDensity, SetupDrawListSharedData 1.93, style.CurveTessellationMaxError/AntiAliasedLineEnds, _AddPolyline entry point 2026-10-15 05:13:58 -05:00
4DBug d18bc714fc Demo: Selection State & Multi-Select section (ExampleSelectionWithDeletion, ExampleDualListBox, all 11 sub-demos) and Assets Browser ported; fix ImFloor() for negative non-integers (was floor-1) 2026-10-15 04:13:40 -05:00
4DBug 049e160852 Port multi-select, box-select and typing-select (BeginMultiSelect/EndMultiSelect, SetNextItemSelectionUserData, MultiSelectItemHeader/Footer, BeginBoxSelect/EndBoxSelect, GetTypingSelectRequest/TypingSelectFind*, ImGuiSelectionBasicStorage/ExternalStorage, Metrics nodes); wired into Selectable/Checkbox/TreeNode/clipper/tables; t_multiselect 2026-10-15 03:49:53 -05:00
4DBug 33ab5a1d84 Fix: InputTextMultiline crashed when drawn (InputTextLineIndexBuild/line offsets 0-based like upstream, inverted buf_display_end), InputText LiveEdit flag check; Shortcut()/IsKeyChordPressed() upstream defaults; FrameCount starts at 0 (IsWindowAppearing on first frame); missing ImGuiIO config fields with upstream defaults (+ ConfigDebugBeginReturnValueOnce/Loop); ColorButton drag source + ColorEdit4 drop target, IMGUI_PAYLOAD_TYPE_COLOR_3F/4F; t_fixes covers them 2026-10-15 03:03:10 -05:00
4DBug 9c8c1b018e Demo: re-ported imgui_demo.cpp line by line in upstream order (one function per upstream function, same labels/HelpMarkers/comments, 176/186 IMGUI_DEMO_MARKERs; port table driver/Sub()/Demo* helpers removed, statics in S.<Function>). New: DemoWindowInputs (Inputs & Focus), Image Viewer, ShowExampleAppDockSpaceBasic. Selection/Assets Browser stubbed until multi-select is ported. ImColor helper (imgui_h.lua). PORT_STATUS demo similarity 29% -> 51% 2026-10-15 02:32:58 -05:00
4DBug b929de5206 Fix: ImDrawList:PushClipRectFullScreen() was missing (drop target outside the window clip rect crashed); CalcItemSize() no longer writes to the caller's size (by value like upstream; fixes BeginTable UserOuterSize), scalar _CalcItemSizeXY for internal callers; t_fixes covers both 2026-10-15 02:05:43 -05:00
4DBug 4ac57cb571 Roblox backend: redraw budget is opt-in (SetRedrawBudget default 0 = every changed tile drawn the same frame) 2026-10-15 00:55:43 -05:00
4DBug 15dc766d82 bundle.py: build-time Luau optimizations (draw-data identical; IMGUI_BUNDLE_NOOPT=1 disables): hot library globals as bundle locals, enum/constant folding (values dumped by the luau CLI; IMGUI_BUNDLE_STRICT=1 in CI), --@hoist pure helpers to inlinable bundle-level local functions, statement IM_ASSERT -> assert; builtin type instead of ImGui._GetTypeFunc() alias (GETGLOBAL 15903 -> 540) 2026-10-15 00:23:20 -05:00
4DBug ed53d0683e Library perf (draw-data identical): layout core (no ImVec2 __index in ItemSize, inlined ID/style/clip stacks, scalar ItemAdd/IsClippedEx/CalcItemSize/GetColorU32), text + widgets (scalar TextEx/ButtonEx/Checkbox/Slider/Drag/Selectable/TreeNode, word-wrap memo), tables (in-place clip rects, no per-row/cell temporaries, @native cell functions, scalar ClipWith), draw list (PrimRectXY, scalar AddRect/AddRectFilled/AddLine/PathRect/arcs) 2026-10-14 23:27:23 -05:00
4DBug b71e29ee35 Roblox backend perf (pixel-identical): redraw budget (SetRedrawBudget, default 1.5 ms; RenderRate default 0), exact in-place draw list compare + whole-pixel move fast path, partial tile redraws, flat rects hashed by in-tile rect, quads hashed by TL/BR, no full redraw on texture updates, @native CopyTexturePixels, reused partial upload buffers; imgui_draw: @native word wrap, ImStrByte/classifier inlined, text size cache covers wrapped text; t_pixels pixel oracle; run.py RUN_FLAGS 2026-10-14 22:26:38 -05:00
4DBug 090525076f InputText: fix clipboard paste (filter was inverted, then off-by-one in the filtered buffer); ImParseFormatTrimDecorations: return [start, end) like upstream (Ctrl+click temp input showed decorations / crashed on "%d%%"); ShrinkWidths: tie order by Index descending like upstream; t_fixes test 2026-10-14 10:32:10 -05:00
4DBug 95fdf94912 Comments: mirror upstream imgui.cpp/.h, imgui_internal.h, widgets/draw/tables/demo and imstb_* comments (comment-only, code tokens unchanged)
Build & Release / build (push) Canceled after 0s
2026-10-14 10:23:55 -05:00
4DBug 7eb7d5fcbb Docking: set node.LastBgColor (closing dock hosts drew white bodies), host skips own bg, fix SetNextWindowBgAlpha; Roblox backend: frames skipped by the render rate cap are drawn later (UI could freeze when the app stopped rendering); t_dock_close test 2026-10-14 06:26:28 -05:00
4DBug e228ed8638 Roblox backend: text proxy is opt-in (SetTextProxy), remove SetTextProxyDebug; new example main.client.luau 2026-10-09 02:22:30 -05:00
4DBug 14e6da3b29 SetNextWindowCached(key): opt-in cached windows on top of the refresh policy (skip contents while idle), t_cached_window test, README snippet
Build & Release / build (push) Canceled after 0s
2026-10-08 20:43:56 -05:00
4DBug df4cf4cd80 Luau types: generated typed entry module build/ImGuiTyped.luau (requires the bundle as child Impl); Rojo/Wally use it 2026-10-08 20:36:27 -05:00
4DBug 5dcda2b550 Move LuaJIT compat shims into backends/imgui_impl_love.lua (COMPAT section); remove compat/ 2026-10-08 19:31:22 -05:00
4DBug 66fa061089 LÖVE backend + build target (compat/luajit.lua shims, Roblox build unchanged), examples/example_love, examples/example_shared (same app on Roblox and LÖVE), LuaJIT checksum tests 2026-10-08 19:31:22 -05:00
4DBug 81c5ad9e43 Roblox backend: hidden TextBox proxy for text input
A single off-screen TextBox holds focus while an imgui text field is active, so the OS
delivers typing (any layout/unicode), paste and copy/cut. Its text mirrors imgui selection
(fully selected) so Ctrl+C/X copy exactly that; deletions apply as an imgui Backspace;
Ctrl is released around pasted characters. Focus is captured after the click is released,
kept on clicks inside imgui, ends on clicks outside. KeyCode text kept as fallback.
SetTextProxyDebug for logging.
2026-10-08 19:31:22 -05:00
4DBug 7074a41528 Decal Viewer example (decal/image id -> imgui texture, demo image viewer with grid); backend CreateTexture/DestroyTexture 2026-10-08 17:38:33 -05:00
4DBug ffc0332971 Embed widget example (Instances inside imgui windows, one Frame per id, hidden when not submitted, EmbedFlags) + backend SetOverlay 2026-10-08 17:28:13 -05:00
4DBug e0c2c2cf21 README modelled on upstream with rendered screenshots/GIF, docs/TODO.txt, screenshot tooling, t_readme snippet test, ImGui.NewTextBuffer helpers 2026-10-08 17:15:54 -05:00
4DBug e051302b23 Rename 'ImGui Sincerely' to 'Dear ImGui' 2026-10-08 17:00:00 -05:00
4DBug 8421bb5475 Reorganize like upstream: library at root (docking/dragdrop/debug tools merged into imgui.lua, tabs into imgui_widgets.lua), single imgui_demo.lua, backends/, fonts/, examples/, docs/; --no-demo build 2026-10-08 16:47:42 -05:00
4DBug 7c2a37a5d5 Style Editor Colors tab: ListClipper so only visible rows are submitted 2026-10-08 13:18:29 -05:00
4DBug 06523e5417 Perf: ColorEdit4 layout-only fast path for fully clipped rows, cached drag/slider value text, @native on color/group widgets; t_widget_cost + t_colors_hash 2026-10-08 12:31:10 -05:00
4DBug 0e06d846cf Perf: ImDrawList vertices in a flat buffer (f64 pos/uv + u32 col); backend reads it directly and skips draw lists identical to last frame 2026-10-08 12:11:36 -05:00
4DBug b19fe61236 Roblox backend: window content in its own clipped layer at the scroll origin (scrolling moves pixels instead of redrawing), 128px tiles 2026-10-08 11:52:42 -05:00
4DBug c4816a4237 Roblox backend: optional SetBusyRenderRate (lower redraw rate while scrolling/resizing/moving) 2026-10-08 11:43:31 -05:00
4DBug ab108d288b Roblox backend: clear/upload only each tile's dirty region; scroll benchmark in t_drag, scrolling in t_composite 2026-10-08 11:33:28 -05:00
4DBug ceb66d3067 Roblox backend: one layer (Frame + tiles) per draw list so moving windows costs no redraw; gradient rect fast path; t_drag/t_composite checks 2026-10-08 11:10:53 -05:00
4DBug 71843392f1 Perf: allocation-free ItemSize/ItemAdd/IsMouseHoveringRect/GetColorU32/RenderArrow, @native on hot UI paths; t_drawhash output-equivalence check 2026-10-08 10:41:15 -05:00
4DBug d9a741aa0e Fix StyleCopy for named-field vectors (Style Editor assert) 2026-10-08 10:33:05 -05:00
4DBug cdf72ede17 Perf: memoize ImHashStr per seed, inline glyph lookup in ImFont:RenderText 2026-10-08 10:21:16 -05:00
4DBug 623dc5b936 Perf: ImVec2/ImVec4/ImRect store named fields (no metamethod per .x/.Min), bench flags --roblox/--open-only 2026-10-08 10:16:40 -05:00
4DBug 7a20710b65 Perf: cache text sizes per baked font, AddRect fast path as 4 rects; run.py --profile + prof.py 2026-10-08 10:03:18 -05:00
4DBug e12368ee21 Roblox backend: 60 Hz render cap (SetRenderRate) and MicroProfiler labels (SetProfiling) 2026-10-08 09:49:18 -05:00
4DBug ab3cf956c9 Embed upstream misc/fonts; Catppuccin Mocha theme in main.client.luau 2026-10-08 09:40:04 -05:00
4DBug 3fca191b86 Fix PushStyleVar aliasing the caller's ImVec2 into the style; fix DebugNodeFontGlyph crash 2026-10-08 09:27:57 -05:00
4DBug 1dd48be9b8 Port window hit-test hole so PassthruCentralNode doesn't capture the mouse 2026-10-08 09:15:32 -05:00
4DBug a083d0c9bc Revert "Roblox backend: block game input with a 1x1 frame under the mouse instead of Active tiles"
This reverts commit 9bbd6671f1.
2026-10-08 09:14:51 -05:00