4DBug
e3840a938a
Port debug tools (item picker, flash style color, debug locate, DebugDraw*, keyboard preview, debug break, DrawCmd mesh view), context hooks, SetContextName, AddInputCharactersUTF8, sanity checks, window resize ids, Register/UnregisterUserTexture, SetPixelDensity, TestShortcutRouting, DemoMarker; InputTextState selection API (fixes undo crash, callbacks get 0-based positions), ShortcutsForCancel (Esc/right-click reverts drags/sliders), ImParseFormatSanitizeForPrinting, ImDrawList CloneOutput/PrimQuadUV/AddImageQuad, ImDrawData DeIndexAllBuffers/ScaleClipRects, internal helpers (ImBitVector, ImGuiPackedDate, inline ImGui getters...); t_debugtools, t_helpers
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..
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Port debug tools (item picker, flash style color, debug locate, DebugDraw*, keyboard preview, debug break, DrawCmd mesh view), context hooks, SetContextName, AddInputCharactersUTF8, sanity checks, window resize ids, Register/UnregisterUserTexture, SetPixelDensity, TestShortcutRouting, DemoMarker; InputTextState selection API (fixes undo crash, callbacks get 0-based positions), ShortcutsForCancel (Esc/right-click reverts drags/sliders), ImParseFormatSanitizeForPrinting, ImDrawList CloneOutput/PrimQuadUV/AddImageQuad, ImDrawData DeIndexAllBuffers/ScaleClipRects, internal helpers (ImBitVector, ImGuiPackedDate, inline ImGui getters...); t_debugtools, t_helpers
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Port debug tools (item picker, flash style color, debug locate, DebugDraw*, keyboard preview, debug break, DrawCmd mesh view), context hooks, SetContextName, AddInputCharactersUTF8, sanity checks, window resize ids, Register/UnregisterUserTexture, SetPixelDensity, TestShortcutRouting, DemoMarker; InputTextState selection API (fixes undo crash, callbacks get 0-based positions), ShortcutsForCancel (Esc/right-click reverts drags/sliders), ImParseFormatSanitizeForPrinting, ImDrawList CloneOutput/PrimQuadUV/AddImageQuad, ImDrawData DeIndexAllBuffers/ScaleClipRects, internal helpers (ImBitVector, ImGuiPackedDate, inline ImGui getters...); t_debugtools, t_helpers
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Roblox backend perf (pixel-identical): redraw budget (SetRedrawBudget, default 1.5 ms; RenderRate default 0), exact in-place draw list compare + whole-pixel move fast path, partial tile redraws, flat rects hashed by in-tile rect, quads hashed by TL/BR, no full redraw on texture updates, @native CopyTexturePixels, reused partial upload buffers; imgui_draw: @native word wrap, ImStrByte/classifier inlined, text size cache covers wrapped text; t_pixels pixel oracle; run.py RUN_FLAGS
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tables: full port of imgui_tables.cpp (layout, borders, draw channel merge, sorting, headers, angled headers, context menu, .ini settings, reconcile, GC) + legacy Columns API; demo: ShowUserGuide, DemoWindowColumns; misc widget aliases
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