Files
imgui-luau/main.client.luau
T

79 lines
2.5 KiB
Luau
Executable File

-- LocalScript. Build the library first: `python3 tools/bundle.py` -> build/ImGui.luau (see default.project.json)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local G = require(ReplicatedStorage:WaitForChild("ImGui"))
local ImGui, ImVec4, ImGuiConfigFlags, ImGui_ImplRoblox = G.ImGui, G.ImVec4, G.ImGuiConfigFlags, G.ImGui_ImplRoblox
local main_scale = 1.0
-- Roblox UI points are multiplied by the OS display scale (e.g. 150%), which makes imgui look large.
-- Set this to your display scale to render imgui at physical-pixel resolution (same size as a desktop imgui app).
local render_scale = 1.0
local clear_color = ImVec4(0.45, 0.55, 0.60, 1.00)
local show_demo_window = true
local show_another_window = false
local f = 0.0
local counter = 0
ImGui.CreateContext()
local io = ImGui.GetIO()
io.ConfigFlags = bit32.bor(io.ConfigFlags, ImGuiConfigFlags.NavEnableKeyboard, ImGuiConfigFlags.DockingEnable)
local style = ImGui.GetStyle()
style:ScaleAllSizes(main_scale)
style.FontScaleDpi = main_scale
ImGui_ImplRoblox.Init(nil, render_scale)
RunService.Stepped:Connect(function()
ImGui_ImplRoblox.NewFrame()
ImGui.NewFrame()
-- Dockspace covering the whole screen; the centre stays transparent so the game shows through
ImGui.DockSpaceOverViewport(0, nil, G.ImGuiDockNodeFlags.PassthruCentralNode)
if show_demo_window then
ImGui.ShowDemoWindow()
end
do
ImGui.Begin("Hello, world!")
ImGui.Text("This is some useful text.")
local _
_, show_demo_window = ImGui.Checkbox("Demo Window", show_demo_window)
_, show_another_window = ImGui.Checkbox("Another Window", show_another_window)
f = ImGui.SliderFloat("float", f, 0.0, 1.0)
ImGui.ColorEdit3("clear color", clear_color)
if ImGui.Button("Button") then
counter = counter + 1
end
ImGui.SameLine()
ImGui.Text("counter = %d", counter)
ImGui.Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0 / io.Framerate, io.Framerate)
ImGui.End()
end
if show_another_window then
show_another_window = ImGui.Begin("Another Window", show_another_window)
ImGui.Text("Hello from another window!")
if ImGui.Button("Close Me") then
show_another_window = false
end
ImGui.End()
end
ImGui.EndFrame()
ImGui.Render()
ImGui_ImplRoblox.RenderDrawData(ImGui.GetDrawData())
end)