-- Small upstream helpers: ImGuiInputTextState selection API + ReloadUserBuf*, ImGuiInputTextCallbackData:SetSelection, ImDrawList AddImageQuad/PrimQuadUV/ -- CloneOutput, ImDrawData DeIndexAllBuffers/ScaleClipRects, ImBitVector/ImBitArray*, ImGuiPackedDate, ImParseFormatSanitizeForPrinting, drag cancel (ShortcutsForCancel) local G = require(game:GetService("ReplicatedStorage"):WaitForChild("ImGui")) local ImGui, ImVec2 = G.ImGui, G.ImVec2 ImGui.CreateContext(); G.ImGui_ImplRoblox.Init() local io = ImGui.GetIO() local failed = {} local function check(ok, msg) if not ok then table.insert(failed, msg); print("FAIL " .. msg) end end -- Pure helpers check(G.ImParseFormatSanitizeForPrinting("%.3f%%", nil, 32) == "%.3f", "sanitize %.3f%%") check(G.ImParseFormatSanitizeForPrinting("%'_5.2f units", nil, 32) == "%5.2f", "sanitize stb flags: " .. G.ImParseFormatSanitizeForPrinting("%'_5.2f units", nil, 32)) local d = G.ImGuiPackedDate(20260315) check(d:IsValid() and d:Unpack() == 20260315, "PackedDate round trip " .. d:Unpack()) d:SubtractMonths(3) check(d:Unpack() == 20251215, "PackedDate SubtractMonths " .. d:Unpack()) check(not G.ImGuiPackedDate():IsValid() and G.ImGuiPackedDate():Unpack() == 0, "PackedDate empty") local bv = G.ImBitVector() bv:Create(70) check(bv.Storage.Size == 3, "ImBitVector size") bv:SetBit(1); bv:SetBit(70); bv:SetBit(33) check(bv:TestBit(1) and bv:TestBit(70) and bv:TestBit(33) and not bv:TestBit(2) and not bv:TestBit(69), "ImBitVector SetBit/TestBit") bv:ClearBit(33) check(not bv:TestBit(33) and bv:TestBit(70), "ImBitVector ClearBit") local arr = {} G.ImBitArrayClearAllBits(arr, 96) G.ImBitArraySetBitRange(arr, 3, 70) -- [3..70) local ok_range = true for n = 1, 96 do if G.ImBitArrayTestBit(arr, n) ~= (n >= 3 and n < 70) then ok_range = false end end check(ok_range, "ImBitArraySetBitRange") check(G.ImBitArrayGetStorageSizeInBytes(70) == 12, "ImBitArrayGetStorageSizeInBytes") check(G.ImModPositive(-1, 5) == 4 and G.ImRoundSigned64(-1.5) == -2 and G.ImCharIsXdigitA(string.byte("F")), "math helpers") local buf = ImGui.NewTextBuffer("hello world", 64) local cbuf = ImGui.NewTextBuffer("abcdef", 64) local cb_calls = 0 local function cb(data) cb_calls += 1 if cb_calls == 1 then data:SetSelection(1, 3) end return 0 end local df, rect_df = 10.0, nil local f = 0 local function center(r) return (r[1].x + r[2].x) / 2, (r[1].y + r[2].y) / 2 end local function vtx(dl, i) -- 1-based vertex local b, o = dl.VtxBuffer.Buf, (i - 1) * G.VTX_STRIDE return buffer.readf64(b, o), buffer.readf64(b, o + 8), buffer.readf64(b, o + 16), buffer.readf64(b, o + 24), buffer.readu32(b, o + 32) end game:GetService("RunService").Stepped:Connect(function() f += 1 G.ImGui_ImplRoblox.NewFrame() -- drag + Escape cancels and reverts (ShortcutsForCancel) if f == 20 then io:AddMousePosEvent(center(rect_df)) end if f == 21 then io:AddMouseButtonEvent(0, true) end if f == 22 then local x, y = center(rect_df); io:AddMousePosEvent(x + 40, y) end if f == 24 then io:AddKeyEvent(G.ImGuiKey.Escape, true) end if f == 25 then io:AddKeyEvent(G.ImGuiKey.Escape, false) end if f == 26 then io:AddMouseButtonEvent(0, false) end ImGui.NewFrame() ImGui.SetNextWindowPos(ImVec2(10, 10)); ImGui.SetNextWindowSize(ImVec2(400, 300)) ImGui.Begin("H") if f == 2 then ImGui.SetKeyboardFocusHere() end ImGui.InputText("##t", buf, 64) local id = ImGui.GetItemID() local st = ImGui.GetInputTextState(id) if f == 5 then check(st ~= nil, "InputText active") if st then st:SetSelection(3, 6) check(st:GetSelectionStart() == 3 and st:GetSelectionEnd() == 6 and st:GetCursorPos() == 6 and st:HasSelection(), "SetSelection/Get*") st:ClearSelection() check(st:GetSelectionStart() == 6 and st:GetSelectionEnd() == 6 and not st:HasSelection(), "ClearSelection") check(st:GetPreferredOffsetX() == -1, "GetPreferredOffsetX") -- modify the user buffer externally then reload local s = "bye"; for i = 1, #s do buf[i] = string.byte(s, i) end; buf[#s + 1] = 0 st:ReloadUserBufAndSelectAll() end end if f == 7 and st then check(G.ImGui._ByteArrayToString(st:GetText(), 1, st.TextLen + 1) == "bye", "ReloadUserBufAndSelectAll text") check(st:GetSelectionStart() == 1 and st:GetSelectionEnd() == 4, ("ReloadUserBufAndSelectAll sel %d..%d"):format(st:GetSelectionStart(), st:GetSelectionEnd())) st:SetSelection(2, 3); st:ReloadUserBufAndKeepSelection() end if f == 9 and st then check(st:GetSelectionStart() == 2 and st:GetSelectionEnd() == 3, "ReloadUserBufAndKeepSelection") st:ReloadUserBufAndMoveToEnd() end if f == 11 and st then check(st:GetCursorPos() == 4 and not st:HasSelection(), "ReloadUserBufAndMoveToEnd " .. st:GetCursorPos()) end -- callback SetSelection (0-based callback positions -> 1-based stb) if f == 12 then ImGui.SetKeyboardFocusHere() end ImGui.InputText("##c", cbuf, 64, G.ImGuiInputTextFlags.CallbackAlways, cb) if f == 15 then local cst = ImGui.GetInputTextState(ImGui.GetItemID()) check(cst ~= nil and cb_calls > 0 and cst:GetSelectionStart() == 2 and cst:GetSelectionEnd() == 4, "callback SetSelection " .. (cst and (cst:GetSelectionStart() .. ".." .. cst:GetSelectionEnd()) or "nil")) end df = ImGui.DragFloat("##df", df, 1.0) local a, b = ImGui.GetItemRectMin(), ImGui.GetItemRectMax(); rect_df = { ImVec2(a.x, a.y), ImVec2(b.x, b.y) } if f == 23 then check(df ~= 10.0, "drag changed value " .. df) end if f == 25 then check(df == 10.0 and ImGui.GetActiveID() == 0, "Escape reverts drag " .. df) end if f == 30 then local dl = ImGui.GetWindowDrawList() local v0, i0 = dl.VtxBuffer.Size, dl.IdxBuffer.Size local tex = G.ImTextureRef(1234) dl:AddImageQuad(tex, ImVec2(10, 10), ImVec2(50, 12), ImVec2(48, 60), ImVec2(8, 58), ImVec2(0, 0), ImVec2(1, 0), ImVec2(1, 1), ImVec2(0, 1), 0xFF00FF00) check(dl.VtxBuffer.Size == v0 + 4 and dl.IdxBuffer.Size == i0 + 6, "AddImageQuad counts") local x, y, u, v, col = vtx(dl, v0 + 3) check(x == 48 and y == 60 and u == 1 and v == 1 and col == 0xFF00FF00, ("PrimQuadUV vertex %s %s %s %s %x"):format(x, y, u, v, col)) local idx = dl.IdxBuffer.Data check(idx[i0 + 1] == v0 + 1 and idx[i0 + 5] == v0 + 3 and idx[i0 + 6] == v0 + 4, "PrimQuadUV indices") local cmin, cmax = dl:GetClipRectMin(), dl:GetClipRectMax() check(cmax.x > cmin.x and cmax.y > cmin.y, "GetClipRectMin/Max") local clone = dl:CloneOutput() check(clone.VtxBuffer.Size == dl.VtxBuffer.Size and clone.IdxBuffer.Size == dl.IdxBuffer.Size and clone.CmdBuffer.Size == dl.CmdBuffer.Size and clone.VtxBuffer.Buf ~= dl.VtxBuffer.Buf and clone.CmdBuffer.Data[1] ~= dl.CmdBuffer.Data[1], "CloneOutput copies buffers") local cx = vtx(clone, v0 + 3) check(cx == 48, "CloneOutput vertex data") local dd = G.ImDrawData() dd.CmdLists:push_back(clone) local n_idx = clone.IdxBuffer.Size local ex, ey = vtx(clone, clone.IdxBuffer.Data[n_idx]) dd:DeIndexAllBuffers() check(clone.IdxBuffer.Size == 0 and clone.VtxBuffer.Size == n_idx and dd.TotalVtxCount == n_idx and dd.TotalIdxCount == 0, "DeIndexAllBuffers counts") local lx, ly = vtx(clone, n_idx) check(lx == ex and ly == ey, "DeIndexAllBuffers vertex data") local cr = clone.CmdBuffer.Data[1].ClipRect local x1, y1, z1, w1 = cr.x, cr.y, cr.z, cr.w dd:ScaleClipRects(ImVec2(2, 3)) local cr2 = clone.CmdBuffer.Data[1].ClipRect check(cr2.x == x1 * 2 and cr2.y == y1 * 3 and cr2.z == z1 * 2 and cr2.w == w1 * 3 and dl.CmdBuffer.Data[1].ClipRect.z == z1, "ScaleClipRects") end ImGui.End() ImGui.Render(); G.ImGui_ImplRoblox.RenderDrawData(ImGui.GetDrawData()) if f == 32 and #failed == 0 then print("HELPERS OK") end end)