-- Scrolls the demo with everything open (run with --open) and asserts no style value changes local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local G = require(ReplicatedStorage:WaitForChild("ImGui")) local ImGui = G.ImGui ImGui.CreateContext() ImGui.GetIO().ConfigFlags = bit32.bor(ImGui.GetIO().ConfigFlags, G.ImGuiConfigFlags.NavEnableKeyboard, G.ImGuiConfigFlags.DockingEnable) G.ImGui_ImplRoblox.Init() local style = ImGui.GetStyle() local function snap() local t = {} for k, v in pairs(style) do if type(v) == "number" then t[k] = tostring(v) elseif type(v) == "table" and getmetatable(v) ~= nil and v.x ~= nil then t[k] = v.x .. "," .. v.y; t[k .. "#id"] = v end end return t end local ref local frame = 0 RunService.Stepped:Connect(function() frame += 1 G.ImGui_ImplRoblox.NewFrame() local w0 = ImGui.FindWindowByName("ImGui Sincerely Demo") if w0 and frame > 2 then local io = ImGui.GetIO() -- sweep the mouse over the window so hover-only paths (tooltips etc.) run io:AddMousePosEvent(w0.Pos.x + 30 + (frame * 37) % math.max(1, w0.Size.x - 60), w0.Pos.y + 40 + (frame * 53) % math.max(1, w0.Size.y - 80)) io:AddMouseWheelEvent(0, -1) end ImGui.NewFrame() ImGui.DockSpaceOverViewport(0, nil, G.ImGuiDockNodeFlags.PassthruCentralNode) ImGui.ShowDemoWindow(true) ImGui.Begin("Hello, world!"); ImGui.Checkbox("Demo Window", true); ImGui.SliderFloat("float", 0, 0, 1); ImGui.Button("Button"); ImGui.End() ImGui.EndFrame() local w = ImGui.FindWindowByName("ImGui Sincerely Demo") ImGui.Render() G.ImGui_ImplRoblox.RenderDrawData(ImGui.GetDrawData()) if frame == 2 then ref = snap() end if frame > 2 and ref then for k, v in pairs(snap()) do if not rawequal(ref[k], v) then error(("style.%s changed %s -> %s at frame %d"):format(k, tostring(ref[k]), tostring(v), frame)) end end end if frame == ARG_FRAMES then print("STYLE OK") end end)