local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local G = require(ReplicatedStorage:WaitForChild("ImGui")) local ImGui, ImVec2 = G.ImGui, G.ImVec2 ImGui.CreateContext() G.ImGui_ImplRoblox.Init() local opened = {true, true, true, true, true, true, true, true} local frame = 0 RunService.Stepped:Connect(function() frame += 1 G.ImGui_ImplRoblox.NewFrame() ImGui.NewFrame() ImGui.SetNextWindowPos(ImVec2(0, 0), G.ImGuiCond.Always) ImGui.SetNextWindowSize(ImVec2(300, 300), G.ImGuiCond.Always) ImGui.Begin("Tabs") local flags = bit32.bor(G.ImGuiTabBarFlags.Reorderable, G.ImGuiTabBarFlags.TabListPopupButton, G.ImGuiTabBarFlags.FittingPolicyScroll, G.ImGuiTabBarFlags.AutoSelectNewTabs) if ImGui.BeginTabBar("bar", flags) then if ImGui.TabItemButton("+", G.ImGuiTabItemFlags.Trailing) then end for i = 1, #opened do local vis vis, opened[i] = ImGui.BeginTabItem("Tab number " .. i, opened[i], (i == 3) and G.ImGuiTabItemFlags.UnsavedDocument or 0) if vis then ImGui.Text("Contents of tab " .. i); ImGui.EndTabItem() end end ImGui.EndTabBar() end if frame == 50 then local tb = ImGui.GetCurrentContext().TabBars:GetByIndex(0); print("tabs", tb.Tabs.Size, "selected", tb.SelectedTabId ~= 0, "scrollbtn", tb.ScrollButtonEnabled) end ImGui.End() ImGui.Render() G.ImGui_ImplRoblox.RenderDrawData(ImGui.GetDrawData()) end)