Dear ImGui for Roblox - not yet ported / known gaps ==================================================== Upstream reference: tools/test/upstream/ (ocornut/imgui docking branch, 1.93 WIP). Re-check with: python3 tools/compare_upstream.py (writes docs/PORT_STATUS.txt: [ ] = not ported, [=] = replaced by a Lua equivalent, "missing:" = enum values / struct fields) and python3 tools/test/undefined.py --no-demo NOT PORTED / PARTIAL -------------------- - ImFont::AddRemapCodepointToGlyphIndex / ImGui_ImplStbTrueType_FontSrcGetGlyphIndexFromCodepoint (the port's font loader still checks glyphs by codepoint; 1.93 split this into codepoint -> glyph index -> glyph). - ImGui_GetDefaultCompressedFontDataProggyClean/ProggyForever: AddFontFromMemoryCompressedTTF works, but the default fonts are loaded from fonts/ instead of embedded compressed data. - ImFontAtlasDebugLogTextureRequests, ImHashSkipUncontributingPrefix. - DebugLogSkippedErrors / DebugDrawIdConflicts* (error-recovery and ID-conflict debug tools). LUA LIMITATIONS --------------- - ImGuiDataType.S64/U64: values are Luau doubles, exact only within +-2^53 (LLONG_MAX/ULLONG_MAX round up). - ImDrawList::AddCallback(userdata_size > 0): the "copy" is a shallow copy of a table userdata (no raw bytes). WON'T DO (platform) ------------------- - Multi-viewports / platform windows: Roblox has one window. The viewport API covers the main viewport only. - Gamepad navigation via a real gamepad backend (keyboard navigation works). - IME / non-ASCII keyboard text input (backend sends printable ASCII only). KNOWN ISSUES ------------ - Tables > "Columns flags": disabling every column asserts in TableUpdateLayout (upstream asserts too). - stb_truetype: cmap format 2 (high-byte mapping) asserts (same "@TODO" as upstream stb_truetype). - ImTriangulator differs from upstream (imgui_draw.lua, [Luau]): CCW input is reversed first and only strictly counter-clockwise corners are reflex, so CCW and duplicate-point polygons triangulate differently from upstream.