-- LuaJIT twin of tools/test/scripts/t_drawhash.luau: same input, same checksum => compat shims behave like Luau. -- usage: luajit tools/test/love/t_drawhash.lua [Widgets,Basic | all] dofile("tools/test/love/mock_love.lua") local G = dofile("build/imgui_love.lua") local ImGui = G.ImGui local FRAMES, OPEN = tonumber(arg[1] or 150), arg[2] or "" local open = {} for n in OPEN:gmatch("[^,]+") do open[n] = true end for _, fname in ipairs({ "TreeNode", "CollapsingHeader" }) do local real = ImGui[fname] ImGui[fname] = function(label, ...) if open[label] or OPEN == "all" then ImGui.SetNextItemOpen(true, G.ImGuiCond.Always) end return real(label, ...) end end ImGui.CreateContext() G.ImGui_ImplLove.Init({ root = "./" }) local io = ImGui.GetIO() local h = 0 local function mix(v) h = (h * 31 + math.floor(v * 64 + 0.5)) % 2147483647 end for frame = 1, FRAMES do love.timer.step(1 / 60) G.ImGui_ImplLove.NewFrame() io.DeltaTime = 1 / 60 if frame == 1 then io:AddMousePosEvent(0, 0) end -- (the Roblox backend reports the initial mouse position) io:AddMousePosEvent(100 + (frame * 37) % 500, 60 + (frame * 53) % 600) if frame % 7 == 0 then io:AddMouseButtonEvent(0, frame % 14 == 0) end if frame % 11 == 0 then io:AddMouseWheelEvent(0, -1) end ImGui.NewFrame() ImGui.ShowDemoWindow(true) ImGui.Render() for _, dl in ImGui.GetDrawData().CmdLists:iter() do local vb, id = dl.VtxBuffer.Buf, dl.IdxBuffer.Data for i = 1, dl.VtxBuffer.Size do local o = (i - 1) * 36; mix(buffer.readf64(vb, o)); mix(buffer.readf64(vb, o + 8)); mix(buffer.readf64(vb, o + 16) * 4096); mix(buffer.readf64(vb, o + 24) * 4096); mix(buffer.readu32(vb, o + 32) / 64) end for i = 1, dl.IdxBuffer.Size do mix(id[i]) end for _, c in dl.CmdBuffer:iter() do mix(c.ClipRect.x); mix(c.ClipRect.y); mix(c.ClipRect.z); mix(c.ClipRect.w); mix(c.ElemCount) end end G.ImGui_ImplLove.RenderDrawData(ImGui.GetDrawData()) if frame == FRAMES - 1 then print("DRAWHASH", string.format("%d", h)) end end print("draws", MOCK_DRAWS)