-- Dear ImGui on LÖVE: python3 tools/bundle.py --target love then love examples/example_love local ROOT = love.filesystem.getSource() .. "/../../" -- repo root (build/, fonts/) local f = assert(io.open(ROOT .. "build/imgui_love.lua", "rb"), "run: python3 tools/bundle.py --target love") local G = assert(loadstring(f:read("*a"), "@imgui_love.lua"))(); f:close() local ImGui, ImVec4 = G.ImGui, G.ImVec4 local clear_color = ImVec4(0.45, 0.55, 0.60, 1.00) local show_demo_window, show_another_window = true, false local value, counter = 0.0, 0 function love.load() ImGui.CreateContext() local io = ImGui.GetIO() io.ConfigFlags = bit32.bor(io.ConfigFlags, G.ImGuiConfigFlags.NavEnableKeyboard, G.ImGuiConfigFlags.DockingEnable) io.IniFilename = nil G.ImGui_ImplLove.Init({ root = ROOT }) io.Fonts:AddFontDefault() io.Fonts:AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0) end function love.update(dt) G.ImGui_ImplLove.NewFrame() ImGui.NewFrame() if show_demo_window then show_demo_window = ImGui.ShowDemoWindow(show_demo_window) end ImGui.Begin("Hello, world!") ImGui.Text("This is some useful text.") local _ _, show_demo_window = ImGui.Checkbox("Demo Window", show_demo_window) _, show_another_window = ImGui.Checkbox("Another Window", show_another_window) value = ImGui.SliderFloat("float", value, 0.0, 1.0) ImGui.ColorEdit3("clear color", clear_color) if ImGui.Button("Button") then counter = counter + 1 end ImGui.SameLine(); ImGui.Text("counter = %d", counter) local io = ImGui.GetIO() ImGui.Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0 / io.Framerate, io.Framerate) ImGui.End() if show_another_window then show_another_window = ImGui.Begin("Another Window", show_another_window) ImGui.Text("Hello from another window!") if ImGui.Button("Close Me") then show_another_window = false end ImGui.End() end ImGui.Render() end function love.draw() love.graphics.clear(clear_color.x, clear_color.y, clear_color.z, 1) G.ImGui_ImplLove.RenderDrawData(ImGui.GetDrawData()) end function love.mousemoved(x, y) G.ImGui_ImplLove.MouseMoved(x, y) end function love.mousepressed(x, y, b) G.ImGui_ImplLove.MousePressed(x, y, b) end function love.mousereleased(x, y, b) G.ImGui_ImplLove.MouseReleased(x, y, b) end function love.wheelmoved(x, y) G.ImGui_ImplLove.WheelMoved(x, y) end function love.keypressed(k) G.ImGui_ImplLove.KeyPressed(k) end function love.keyreleased(k) G.ImGui_ImplLove.KeyReleased(k) end function love.textinput(t) G.ImGui_ImplLove.TextInput(t) end function love.focus(f) G.ImGui_ImplLove.Focus(f) end