4DBug
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b19fe61236
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Roblox backend: window content in its own clipped layer at the scroll origin (scrolling moves pixels instead of redrawing), 128px tiles
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2026-10-08 11:52:42 -05:00 |
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4DBug
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ab108d288b
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Roblox backend: clear/upload only each tile's dirty region; scroll benchmark in t_drag, scrolling in t_composite
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2026-10-08 11:33:28 -05:00 |
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4DBug
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ceb66d3067
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Roblox backend: one layer (Frame + tiles) per draw list so moving windows costs no redraw; gradient rect fast path; t_drag/t_composite checks
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2026-10-08 11:10:53 -05:00 |
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