demo: port all Widgets sections, ShowStyleEditor/ShowStyleSelector, menus; fix crashes found by click fuzzer (color/scalar default args, InputTextWithHint string hint, AddText overload, splitter reset, CollapsingHeader close button, callback data methods, SetKeyboardFocusHere & misc getters)

This commit is contained in:
4DBug
2026-10-08 08:06:00 -05:00
parent 701d1d3449
commit d7a2b8a4df
10 changed files with 4386 additions and 23 deletions
+53 -4
View File
@@ -2704,6 +2704,7 @@ end
--- @param format? string
--- @param flags? ImGuiInputTextFlags
function ImGui.InputScalarN(label, data_type, data, components, step, step_fast, format, flags)
if flags == nil then flags = 0 end
local window = ImGui.GetCurrentWindow()
if window.SkipItems then
return false
@@ -3052,6 +3053,8 @@ end
--- @param format string
--- @param flags ImGuiSliderFlags
function ImGui.DragScalar(label, data_type, data, v_speed, min, max, format, flags)
if v_speed == nil then v_speed = 1.0 end
if flags == nil then flags = 0 end
local window = ImGui.GetCurrentWindow()
if window.SkipItems then
return data, false
@@ -3922,6 +3925,7 @@ end
--- @param format? string
--- @param flags? ImGuiSliderFlags
function ImGui.VSliderScalar(label, size, data_type, data, min, max, format, flags)
if flags == nil then flags = 0 end
local window = ImGui.GetCurrentWindow()
if window.SkipItems then
return data, false
@@ -4776,7 +4780,20 @@ end
--- @param flags ImGuiInputTextFlags
--- @param callback? ImGuiInputTextCallback
--- @param callback_user_data any
local HintBufCache = setmetatable({}, { __mode = "k" })
local function HintToBuf(hint)
local t = HintBufCache[hint]
if t == nil then
t = {}
for i = 1, #hint do t[i] = string.byte(hint, i) end
t[#hint + 1] = 0
HintBufCache[hint] = t
end
return t
end
function ImGui.InputTextEx(label, hint, buf, buf_size, size_arg, flags, callback, callback_user_data)
if type(hint) == "string" then hint = HintToBuf(hint) end
local window = ImGui.GetCurrentWindow()
if window.SkipItems then
return false
@@ -5823,6 +5840,7 @@ local fmt_table_float = {
--- @param col float[]
--- @param flags ImGuiColorEditFlags
function ImGui.ColorEdit4(label, col, flags)
if flags == nil then flags = 0 end
local window = ImGui.GetCurrentWindow()
if window.SkipItems then
return false
@@ -6074,12 +6092,14 @@ end
--- @param flags? ImGuiColorEditFlags
function ImGui.ColorEdit3(label, col, flags)
if flags == nil then flags = 0 end
if flags == nil then flags = 0 end
return ImGui.ColorEdit4(label, col, bit32.bor(flags, ImGuiColorEditFlags.NoAlpha))
end
-- `col` mutated in place, returns value_changed
function ImGui.ColorPicker3(label, col, flags)
if flags == nil then flags = 0 end
local col4 = { col[1], col[2], col[3], 1.0 }
if not ImGui.ColorPicker4(label, col4, bit32.bor(flags or 0, ImGuiColorEditFlags.NoAlpha)) then
return false
@@ -6122,6 +6142,7 @@ local backup_initial_col = {0, 0, 0, 0}
--- @param flags ImGuiColorEditFlags
--- @param ref_col? float[]
function ImGui.ColorPicker4(label, col, flags, ref_col)
if flags == nil then flags = 0 end
local window = ImGui.GetCurrentWindow()
if window.SkipItems then
return false
@@ -7356,17 +7377,45 @@ function ImGui.SetNextItemStorageID(storage_id)
g.NextItemData.StorageId = storage_id
end
-- Overloads: CollapsingHeader(label, flags?) -> is_open
-- CollapsingHeader(label, p_visible: bool, flags?) -> is_open, p_visible
--- @param label string
--- @param flags? ImGuiTreeNodeFlags
function ImGui.CollapsingHeader(label, flags)
function ImGui.CollapsingHeader(label, a, b)
local p_visible, flags
if type(a) == "boolean" then p_visible, flags = a, b else flags = a end
if flags == nil then flags = 0 end
local window = ImGui.GetCurrentWindow()
if window.SkipItems then
return false
return false, p_visible
end
if p_visible == false then
return false, p_visible
end
local id = window:GetID(label)
return ImGui.TreeNodeBehavior(id, bit32.bor(flags, ImGuiTreeNodeFlags.CollapsingHeader), label)
flags = bit32.bor(flags, ImGuiTreeNodeFlags.CollapsingHeader)
if p_visible ~= nil then
flags = bit32.bor(flags, ImGuiTreeNodeFlags.AllowOverlap, ImGuiTreeNodeFlags.ClipLabelForTrailingButton)
end
local is_open = ImGui.TreeNodeBehavior(id, flags, label)
if p_visible ~= nil then
-- Create a small overlapping close button
local g = GImGui
local last_item_backup = ImGuiLastItemData()
ImGuiLastItemData_Copy(last_item_backup, g.LastItemData)
local button_size = g.FontSize
local button_x = ImMax(g.LastItemData.Rect.Min.x, g.LastItemData.Rect.Max.x - g.Style.FramePadding.x - button_size)
local button_y = g.LastItemData.Rect.Min.y + g.Style.FramePadding.y
local close_button_id = ImGui.GetIDWithSeed("#CLOSE", nil, id)
if ImGui.CloseButton(close_button_id, ImVec2(button_x, button_y)) then
p_visible = false
end
ImGuiLastItemData_Copy(g.LastItemData, last_item_backup)
end
return is_open, p_visible
end
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