Roblox backend: one layer (Frame + tiles) per draw list so moving windows costs no redraw; gradient rect fast path; t_drag/t_composite checks
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@@ -67,7 +67,7 @@ def main():
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args = ap.parse_args()
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code, out = run(args, "")
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print(out[-4000:])
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print(out if os.environ.get("FULL_OUTPUT") else out[-4000:])
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sys.exit(code)
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try:
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