Roblox backend: one layer (Frame + tiles) per draw list so moving windows costs no redraw; gradient rect fast path; t_drag/t_composite checks

This commit is contained in:
4DBug
2026-10-08 11:10:53 -05:00
parent 71843392f1
commit ceb66d3067
7 changed files with 564 additions and 190 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ def main():
args = ap.parse_args()
code, out = run(args, "")
print(out[-4000:])
print(out if os.environ.get("FULL_OUTPUT") else out[-4000:])
sys.exit(code)
try: