Roblox backend: window content in its own clipped layer at the scroll origin (scrolling moves pixels instead of redrawing), 128px tiles
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@@ -3158,6 +3158,7 @@ end
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-- TODO:
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function MT.ImDrawList:_ResetForNewFrame()
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self._ContentClipX0 = nil -- set again by Begin() (Roblox backend scroll reuse)
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if self._Splitter._Count > 1 then
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self._Splitter:Merge(self)
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end
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