Roblox backend: window content in its own clipped layer at the scroll origin (scrolling moves pixels instead of redrawing), 128px tiles

This commit is contained in:
4DBug
2026-10-08 11:52:42 -05:00
parent c4816a4237
commit b19fe61236
6 changed files with 499 additions and 312 deletions
+1
View File
@@ -3158,6 +3158,7 @@ end
-- TODO:
function MT.ImDrawList:_ResetForNewFrame()
self._ContentClipX0 = nil -- set again by Begin() (Roblox backend scroll reuse)
if self._Splitter._Count > 1 then
self._Splitter:Merge(self)
end