Roblox backend: clear/upload only each tile's dirty region; scroll benchmark in t_drag, scrolling in t_composite
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@@ -1 +1 @@
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[[12, "imgui.lua"], [13795, "imgui_demo.lua"], [14728, "imgui_demo_2.lua"], [17803, "imgui_demo_apps.lua"], [19062, "imgui_demo_tools.lua"], [20388, "imgui_demo_widgets.lua"], [22312, "imgui_docking.lua"], [25440, "imgui_dragdrop.lua"], [25732, "imgui_draw.lua"], [30979, "imgui_h.lua"], [33153, "imgui_impl_roblox.lua"], [34094, "imgui_impl_roblox_fonts.lua"], [40497, "imgui_internal.lua"], [43669, "imgui_tables.lua"], [48016, "imgui_tabs.lua"], [49183, "imgui_widgets.lua"], [57717, "imstb_rectpack.lua"], [58163, "imstb_textedit.lua"], [59404, "imstb_truetype.lua"], [61872, "imstd_minstdio.lua"]]
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[[12, "imgui.lua"], [13795, "imgui_demo.lua"], [14728, "imgui_demo_2.lua"], [17803, "imgui_demo_apps.lua"], [19062, "imgui_demo_tools.lua"], [20388, "imgui_demo_widgets.lua"], [22312, "imgui_docking.lua"], [25440, "imgui_dragdrop.lua"], [25732, "imgui_draw.lua"], [30979, "imgui_h.lua"], [33153, "imgui_impl_roblox.lua"], [34121, "imgui_impl_roblox_fonts.lua"], [40524, "imgui_internal.lua"], [43696, "imgui_tables.lua"], [48043, "imgui_tabs.lua"], [49210, "imgui_widgets.lua"], [57744, "imstb_rectpack.lua"], [58190, "imstb_textedit.lua"], [59431, "imstb_truetype.lua"], [61899, "imstd_minstdio.lua"]]
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+30
-3
@@ -33680,7 +33680,7 @@ local function GetTile(bd, layer, key, tx, ty)
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label.Visible = false
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label.Active = bd.TilesActive
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label.Parent = layer.Frame
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tile = { Image = img, Label = label, Buffer = buffer.create(TILE * TILE * 4), H1 = -1, H2 = -1, Visible = false }
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tile = { Image = img, Label = label, Buffer = buffer.create(TILE * TILE * 4), H1 = -1, H2 = -1, Visible = false, BX0 = TILE, BY0 = TILE, BX1 = 0, BY1 = 0 }
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layer.Tiles[key] = tile
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return tile
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end
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@@ -33879,8 +33879,28 @@ function ImGui_ImplRoblox_RenderDrawData(draw_data)
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local x0, y0 = lx0 + tx * TILE, ly0 + ty * TILE
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local x1, y1 = x0 + TILE, y0 + TILE
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buf, buf_w = tile.Buffer, TILE
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buffer.fill(buf, 0, 0)
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local list = tl[key]
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-- Dirty region = old content bounds + new content bounds. Outside it the tile is already
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-- transparent, so only this region is cleared and uploaded (edge tiles are often mostly empty).
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local nx0, ny0, nx1, ny1 = TILE, TILE, 0, 0
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for k = 1, count do
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local p = list[k]
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local a, b = pr_bx0[p] - x0, pr_by0[p] - y0
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local c, d = pr_bx1[p] - x0, pr_by1[p] - y0
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if a < nx0 then nx0 = a end
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if b < ny0 then ny0 = b end
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if c > nx1 then nx1 = c end
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if d > ny1 then ny1 = d end
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end
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nx0, ny0, nx1, ny1 = max(nx0, 0), max(ny0, 0), min(nx1, TILE), min(ny1, TILE)
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local rx0, ry0, rx1, ry1 = min(nx0, tile.BX0), min(ny0, tile.BY0), max(nx1, tile.BX1), max(ny1, tile.BY1)
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tile.BX0, tile.BY0, tile.BX1, tile.BY1 = nx0, ny0, nx1, ny1
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local rw = rx1 - rx0
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if rw == TILE then
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buffer.fill(buf, ry0 * TILE * 4, 0, (ry1 - ry0) * TILE * 4)
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else
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for y = ry0, ry1 - 1 do buffer.fill(buf, (y * TILE + rx0) * 4, 0, rw * 4) end
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end
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local tox, toy = ox + x0, oy + y0
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for k = 1, count do
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local p = list[k]
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@@ -33902,7 +33922,14 @@ function ImGui_ImplRoblox_RenderDrawData(draw_data)
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end
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end
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PB("ImGui upload")
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tile.Image:WritePixelsBuffer(Vector2.zero, TILE_SIZE, buf)
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if rw == TILE and ry0 == 0 and ry1 == TILE then
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tile.Image:WritePixelsBuffer(Vector2.zero, TILE_SIZE, buf)
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elseif rw > 0 and ry1 > ry0 then
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local rh = ry1 - ry0
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local sub = buffer.create(rw * rh * 4)
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for y = 0, rh - 1 do buffer.copy(sub, y * rw * 4, buf, ((ry0 + y) * TILE + rx0) * 4, rw * 4) end
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tile.Image:WritePixelsBuffer(Vector2.new(rx0, ry0), Vector2.new(rw, rh), sub)
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end
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PE()
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end
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if not tile.Visible then
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@@ -528,7 +528,7 @@ local function GetTile(bd, layer, key, tx, ty)
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label.Visible = false
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label.Active = bd.TilesActive
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label.Parent = layer.Frame
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tile = { Image = img, Label = label, Buffer = buffer.create(TILE * TILE * 4), H1 = -1, H2 = -1, Visible = false }
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tile = { Image = img, Label = label, Buffer = buffer.create(TILE * TILE * 4), H1 = -1, H2 = -1, Visible = false, BX0 = TILE, BY0 = TILE, BX1 = 0, BY1 = 0 }
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layer.Tiles[key] = tile
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return tile
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end
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@@ -727,8 +727,28 @@ function ImGui_ImplRoblox_RenderDrawData(draw_data)
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local x0, y0 = lx0 + tx * TILE, ly0 + ty * TILE
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local x1, y1 = x0 + TILE, y0 + TILE
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buf, buf_w = tile.Buffer, TILE
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buffer.fill(buf, 0, 0)
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local list = tl[key]
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-- Dirty region = old content bounds + new content bounds. Outside it the tile is already
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-- transparent, so only this region is cleared and uploaded (edge tiles are often mostly empty).
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local nx0, ny0, nx1, ny1 = TILE, TILE, 0, 0
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for k = 1, count do
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local p = list[k]
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local a, b = pr_bx0[p] - x0, pr_by0[p] - y0
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local c, d = pr_bx1[p] - x0, pr_by1[p] - y0
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if a < nx0 then nx0 = a end
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if b < ny0 then ny0 = b end
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if c > nx1 then nx1 = c end
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if d > ny1 then ny1 = d end
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end
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nx0, ny0, nx1, ny1 = max(nx0, 0), max(ny0, 0), min(nx1, TILE), min(ny1, TILE)
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local rx0, ry0, rx1, ry1 = min(nx0, tile.BX0), min(ny0, tile.BY0), max(nx1, tile.BX1), max(ny1, tile.BY1)
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tile.BX0, tile.BY0, tile.BX1, tile.BY1 = nx0, ny0, nx1, ny1
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local rw = rx1 - rx0
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if rw == TILE then
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buffer.fill(buf, ry0 * TILE * 4, 0, (ry1 - ry0) * TILE * 4)
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else
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for y = ry0, ry1 - 1 do buffer.fill(buf, (y * TILE + rx0) * 4, 0, rw * 4) end
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end
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local tox, toy = ox + x0, oy + y0
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for k = 1, count do
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local p = list[k]
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@@ -750,7 +770,14 @@ function ImGui_ImplRoblox_RenderDrawData(draw_data)
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end
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end
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PB("ImGui upload")
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tile.Image:WritePixelsBuffer(Vector2.zero, TILE_SIZE, buf)
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if rw == TILE and ry0 == 0 and ry1 == TILE then
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tile.Image:WritePixelsBuffer(Vector2.zero, TILE_SIZE, buf)
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elseif rw > 0 and ry1 > ry0 then
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local rh = ry1 - ry0
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local sub = buffer.create(rw * rh * 4)
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for y = 0, rh - 1 do buffer.copy(sub, y * rw * 4, buf, ((ry0 + y) * TILE + rx0) * 4, rw * 4) end
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tile.Image:WritePixelsBuffer(Vector2.new(rx0, ry0), Vector2.new(rw, rh), sub)
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end
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PE()
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end
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if not tile.Visible then
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@@ -111,7 +111,12 @@ local AssetService = {}
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function AssetService:CreateEditableImage(opts)
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local img = { Size = opts.Size, Pixels = buffer.create(opts.Size.X * opts.Size.Y * 4) }
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UPLOADS = 0
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function img:WritePixelsBuffer(origin, size, buf) buffer.copy(img.Pixels, 0, buf); _G_UPLOADS = (_G_UPLOADS or 0) + 1 end
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function img:WritePixelsBuffer(origin, size, buf)
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assert(buffer.len(buf) == size.X * size.Y * 4, "WritePixelsBuffer: buffer size mismatch")
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assert(origin.X >= 0 and origin.Y >= 0 and origin.X + size.X <= opts.Size.X and origin.Y + size.Y <= opts.Size.Y, "WritePixelsBuffer: out of bounds")
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for y = 0, size.Y - 1 do buffer.copy(img.Pixels, ((origin.Y + y) * opts.Size.X + origin.X) * 4, buf, y * size.X * 4, size.X * 4) end
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_G_UPLOADS = (_G_UPLOADS or 0) + 1; _G_UPLOAD_PX = (_G_UPLOAD_PX or 0) + size.X * size.Y
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end
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function img:Destroy() end
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return img
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end
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@@ -223,4 +228,4 @@ for frame = 1, NFRAMES do
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if frame == 10 then render_time = 0; _G_UPLOADS = 0 end
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end
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print(string.format("avg frame total %.2f ms, of which render %.2f ms, uploads/frame %.2f", total / (NFRAMES - 10) * 1000, render_time / (NFRAMES - 10) * 1000, _G_UPLOADS / (NFRAMES - 10)))
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print(string.format("avg frame total %.2f ms, of which render %.2f ms, uploads/frame %.2f, upload KB/frame %.0f", total / (NFRAMES - 10) * 1000, render_time / (NFRAMES - 10) * 1000, _G_UPLOADS / (NFRAMES - 10), (_G_UPLOAD_PX or 0) * 4 / 1024 / (NFRAMES - 10)))
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@@ -56,6 +56,8 @@ game:GetService("RunService").Stepped:Connect(function()
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G.ImGui_ImplRoblox.NewFrame()
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io.DeltaTime = 1 / 60
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io:AddMousePosEvent(300 + (frame * 37) % 300, 100 + (frame * 53) % 500)
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local dw = ImGui.FindWindowByName("ImGui Sincerely Demo")
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if dw and frame % 3 == 0 then io:AddMousePosEvent(dw.Pos.x + 200, dw.Pos.y + 300); io:AddMouseWheelEvent(0, (frame % 30 < 18) and -1 or 1) end
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ImGui.NewFrame()
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ImGui.ShowDemoWindow(true)
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ImGui.SetNextWindowPos(ImVec2(20, 20)); ImGui.SetNextWindowSize(ImVec2(600, 700))
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@@ -9,7 +9,7 @@ local io = ImGui.GetIO()
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local col = ImVec4(0.4, 0.7, 0.2, 0.5)
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local frame = 0
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local bx, by = 0, 0
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local MODE = ARG_OPEN == true and "picker" or "drag"
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local MODE = ARG_OPEN == true and "picker" or (type(ARG_OPEN) == "table" and "scroll" or "drag")
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game:GetService("RunService").Stepped:Connect(function()
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frame += 1
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G.ImGui_ImplRoblox.NewFrame()
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@@ -18,12 +18,15 @@ game:GetService("RunService").Stepped:Connect(function()
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local t = math.abs((frame % 200) - 100) -- triangle wave, smooth back and forth
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if frame == 5 then local w = ImGui.FindWindowByName("ImGui Sincerely Demo"); bx, by = w.Pos.x + 80, w.Pos.y + 8; io:AddMousePosEvent(bx, by) elseif frame == 6 then io:AddMouseButtonEvent(0, true)
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elseif frame > 6 then io:AddMousePosEvent(bx - t * 5, by + t * 2) end
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elseif MODE == "scroll" then
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local w = ImGui.FindWindowByName("ImGui Sincerely Demo"); if w then io:AddMousePosEvent(w.Pos.x + w.Size.x * 0.5, w.Pos.y + w.Size.y * 0.5) end
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io:AddMouseWheelEvent(0, (frame % 20 < 10) and -1 or 1)
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else
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io:AddMousePosEvent(60 + (frame * 7) % 200, 80 + (frame * 5) % 200)
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if frame == 6 then io:AddMouseButtonEvent(0, true) end
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end
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ImGui.NewFrame()
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if MODE == "drag" then
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if MODE ~= "picker" then
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if frame < 3 then ImGui.SetNextWindowPos(ImVec2(20, 20)); ImGui.SetNextWindowSize(ImVec2(500, 650)) end
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ImGui.ShowDemoWindow(true)
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else
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