Roblox backend: clear/upload only each tile's dirty region; scroll benchmark in t_drag, scrolling in t_composite
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@@ -56,6 +56,8 @@ game:GetService("RunService").Stepped:Connect(function()
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G.ImGui_ImplRoblox.NewFrame()
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io.DeltaTime = 1 / 60
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io:AddMousePosEvent(300 + (frame * 37) % 300, 100 + (frame * 53) % 500)
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local dw = ImGui.FindWindowByName("ImGui Sincerely Demo")
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if dw and frame % 3 == 0 then io:AddMousePosEvent(dw.Pos.x + 200, dw.Pos.y + 300); io:AddMouseWheelEvent(0, (frame % 30 < 18) and -1 or 1) end
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ImGui.NewFrame()
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ImGui.ShowDemoWindow(true)
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ImGui.SetNextWindowPos(ImVec2(20, 20)); ImGui.SetNextWindowSize(ImVec2(600, 700))
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