Decal Viewer example (decal/image id -> imgui texture, demo image viewer with grid); backend CreateTexture/DestroyTexture
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@@ -4,6 +4,7 @@ local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RunService = game:GetService("RunService")
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local G = require(ReplicatedStorage:WaitForChild("ImGui"))
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local ExampleImageViewerData, ExampleImageViewer_DrawOptions, ExampleImageViewer_DrawCanvas = G.ExampleImageViewerData, G.ExampleImageViewer_DrawOptions, G.ExampleImageViewer_DrawCanvas
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local ImGui, ImVec4, ImGuiConfigFlags, ImGui_ImplRoblox = G.ImGui, G.ImVec4, G.ImGuiConfigFlags, G.ImGui_ImplRoblox
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@@ -158,6 +159,73 @@ function ImGui.DestroyEmbed(id)
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if e then e.Frame:Destroy(); embeds[gid] = nil end
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end
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-- Example: Decal Viewer. Loads a decal/image asset's pixels into an imgui texture and shows it in the demo's
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-- image viewer (zoom with the wheel, drag to pan, toggleable pixel grid).
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local AssetService = game:GetService("AssetService")
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local MarketplaceService = game:GetService("MarketplaceService")
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local decal = { input = ImGui.NewTextBuffer("", 32), status = "Enter a decal or image id", tex = nil, w = 0, h = 0, loading = false,
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viewer = ExampleImageViewerData(), show = true }
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-- A Decal asset wraps an Image asset with a different id; the image is almost always uploaded just before it
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-- (same creator, id slightly lower). ponytail: heuristic scan of 10 ids, InsertService:LoadAsset when owned is exact.
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local function ResolveImageId(id)
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local ok, info = pcall(MarketplaceService.GetProductInfo, MarketplaceService, id)
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if not ok then return nil, "GetProductInfo failed: " .. tostring(info) end
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if info.AssetTypeId == 1 then return id end -- already an Image
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if info.AssetTypeId ~= 13 then return nil, "asset is not a decal or image" end
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for cand = id - 1, id - 10, -1 do
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local ok2, ci = pcall(MarketplaceService.GetProductInfo, MarketplaceService, cand)
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if ok2 and ci.AssetTypeId == 1 and ci.Creator and info.Creator and ci.Creator.Id == info.Creator.Id then return cand end
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end
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return nil, "couldn't find the decal's image id (try the image id directly)"
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end
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local function LoadDecal(id)
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decal.loading = true
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decal.status = "Loading " .. id .. "..."
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task.spawn(function()
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local image_id, err = ResolveImageId(id)
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if image_id then
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local ok, img = pcall(AssetService.CreateEditableImageAsync, AssetService, Content.fromUri("rbxassetid://" .. image_id))
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if ok then
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local size = img.Size
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local pixels = img:ReadPixelsBuffer(Vector2.zero, size)
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img:Destroy()
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if decal.tex then ImGui_ImplRoblox.DestroyTexture(decal.tex) end
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decal.tex, decal.w, decal.h = ImGui_ImplRoblox.CreateTexture(pixels, size.X, size.Y), size.X, size.Y
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decal.viewer.ViewReset = true
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decal.status = string.format("Image %d: %dx%d", image_id, size.X, size.Y)
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else
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decal.status = "Can't load pixels: " .. tostring(img) .. " (EditableImage needs an asset this experience may use)"
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end
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else
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decal.status = err
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end
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decal.loading = false
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end)
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end
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local function ShowDecalViewer()
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if not decal.show then return end
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decal.show = ImGui.Begin("Decal Viewer", decal.show)
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ImGui.SetNextItemWidth(ImGui.GetFontSize() * 12)
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local enter = ImGui.InputTextWithHint("##id", "decal id", decal.input, 32, G.ImGuiInputTextFlags.CharsDecimal + G.ImGuiInputTextFlags.EnterReturnsTrue)
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ImGui.SameLine()
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ImGui.BeginDisabled(decal.loading)
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if (ImGui.Button("Load") or enter) and not decal.loading then
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local id = tonumber(ImGui.TextBufferToString(decal.input))
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if id then LoadDecal(id) else decal.status = "Not a number" end
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end
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ImGui.EndDisabled()
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ImGui.SameLine(); ImGui.TextDisabled(decal.status)
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if decal.tex then
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ExampleImageViewer_DrawOptions(decal.viewer)
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local avail = ImGui.GetContentRegionAvail()
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ExampleImageViewer_DrawCanvas(decal.viewer, G.ImVec2(math.max(avail.x, 50), math.max(avail.y, 50)), decal.tex, decal.w, decal.h)
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end
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ImGui.End()
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end
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-- Example: a ViewportFrame with a spinning part, edited live from imgui widgets
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local spin_speed = 1.0
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local part_color = ImVec4(0.80, 0.65, 0.97, 1.0)
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@@ -211,6 +279,8 @@ RunService.Stepped:Connect(function()
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end
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PE()
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ShowDecalViewer()
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if show_viewport_window then
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show_viewport_window = ImGui.Begin("Viewport", show_viewport_window)
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spin_speed = ImGui.SliderFloat("speed", spin_speed, 0.0, 5.0)
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