LÖVE backend + build target (compat/luajit.lua shims, Roblox build unchanged), examples/example_love, examples/example_shared (same app on Roblox and LÖVE), LuaJIT checksum tests
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-- Minimal headless `love` for running build/imgui_love.lua under plain LuaJIT (tools/test/love/run.sh).
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local ffi = require("ffi")
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local W, H = 1920, 1080
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local t = 0
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local function obj(extra) local o = { release = function() end }; for k, v in pairs(extra or {}) do o[k] = v end; return o end
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local function bytedata(n)
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local mem = ffi.new("uint8_t[?]", n)
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return obj({ getFFIPointer = function() return mem end, getSize = function() return n end })
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end
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love = {
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timer = { getTime = function() return t end, step = function(dt) t = t + dt end },
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graphics = {
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getDimensions = function() return W, H end,
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newImage = function() return obj({ setFilter = function() end, replacePixels = function() end }) end,
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newMesh = function() return obj({ setVertices = function() end, setVertexMap = function() end, setTexture = function() end, setDrawRange = function() end }) end,
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push = function() end, pop = function() end, setBlendMode = function() end, setColor = function() end,
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translate = function() end, setScissor = function() end, draw = function() MOCK_DRAWS = (MOCK_DRAWS or 0) + 1 end,
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},
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image = { newImageData = function(w, h) return bytedata(w * h * 4) end },
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data = { newByteData = function(n) return bytedata(n) end },
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keyboard = { isDown = function() return false end, setTextInput = function() end, setKeyRepeat = function() end },
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mouse = { setCursor = function() end, getSystemCursor = function() return {} end, setVisible = function() end },
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system = { getClipboardText = function() return "" end, setClipboardText = function() end, openURL = function() end },
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filesystem = { getInfo = function() return nil end, read = function() return nil end },
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}
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Executable
+7
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#!/bin/sh
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# LÖVE/LuaJIT checks: build the love bundle, compare draw checksums with the Luau ones, run both LÖVE examples headless.
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set -e
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cd "$(dirname "$0")/../../.."
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python3 tools/bundle.py --target love >/dev/null
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nix-shell -p luajit --run "luajit tools/test/love/t_drawhash.lua 150 Widgets,Basic && luajit tools/test/love/t_drawhash.lua 150 all && luajit tools/test/love/t_examples.lua"
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echo "expected (Luau, tools/test/scripts/t_drawhash.luau): 1385106188 / 1292122782"
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-- LuaJIT twin of tools/test/scripts/t_drawhash.luau: same input, same checksum => compat shims behave like Luau.
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-- usage: luajit tools/test/love/t_drawhash.lua <frames> [Widgets,Basic | all]
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dofile("tools/test/love/mock_love.lua")
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local G = dofile("build/imgui_love.lua")
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local ImGui = G.ImGui
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local FRAMES, OPEN = tonumber(arg[1] or 150), arg[2] or ""
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local open = {}
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for n in OPEN:gmatch("[^,]+") do open[n] = true end
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for _, fname in ipairs({ "TreeNode", "CollapsingHeader" }) do
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local real = ImGui[fname]
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ImGui[fname] = function(label, ...)
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if open[label] or OPEN == "all" then ImGui.SetNextItemOpen(true, G.ImGuiCond.Always) end
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return real(label, ...)
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end
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end
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ImGui.CreateContext()
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G.ImGui_ImplLove.Init({ root = "./" })
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local io = ImGui.GetIO()
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local h = 0
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local function mix(v) h = (h * 31 + math.floor(v * 64 + 0.5)) % 2147483647 end
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for frame = 1, FRAMES do
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love.timer.step(1 / 60)
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G.ImGui_ImplLove.NewFrame()
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io.DeltaTime = 1 / 60
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if frame == 1 then io:AddMousePosEvent(0, 0) end -- (the Roblox backend reports the initial mouse position)
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io:AddMousePosEvent(100 + (frame * 37) % 500, 60 + (frame * 53) % 600)
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if frame % 7 == 0 then io:AddMouseButtonEvent(0, frame % 14 == 0) end
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if frame % 11 == 0 then io:AddMouseWheelEvent(0, -1) end
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ImGui.NewFrame()
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ImGui.ShowDemoWindow(true)
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ImGui.Render()
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for _, dl in ImGui.GetDrawData().CmdLists:iter() do
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local vb, id = dl.VtxBuffer.Buf, dl.IdxBuffer.Data
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for i = 1, dl.VtxBuffer.Size do local o = (i - 1) * 36; mix(buffer.readf64(vb, o)); mix(buffer.readf64(vb, o + 8)); mix(buffer.readf64(vb, o + 16) * 4096); mix(buffer.readf64(vb, o + 24) * 4096); mix(buffer.readu32(vb, o + 32) / 64) end
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for i = 1, dl.IdxBuffer.Size do mix(id[i]) end
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for _, c in dl.CmdBuffer:iter() do mix(c.ClipRect.x); mix(c.ClipRect.y); mix(c.ClipRect.z); mix(c.ClipRect.w); mix(c.ElemCount) end
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end
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G.ImGui_ImplLove.RenderDrawData(ImGui.GetDrawData())
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if frame == FRAMES - 1 then print("DRAWHASH", string.format("%d", h)) end
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end
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print("draws", MOCK_DRAWS)
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-- Runs examples/example_love and examples/example_shared main.lua headless under LuaJIT (mock love) for some frames.
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for _, ex in ipairs({ "examples/example_love", "examples/example_shared" }) do
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dofile("tools/test/love/mock_love.lua")
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love.filesystem.getSource = function() return ex end
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love.filesystem.load = function(p) return assert(loadfile(ex .. "/" .. p)) end
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love.graphics.clear = function() end
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dofile(ex .. "/main.lua")
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love.load()
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for i = 1, 30 do
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love.timer.step(1 / 60)
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love.mousemoved(100 + i, 100); love.update(1 / 60); love.draw()
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end
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love.keypressed("a"); love.textinput("a"); love.keyreleased("a"); love.update(1 / 60); love.draw()
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print(ex, "OK", MOCK_DRAWS)
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end
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