Roblox backend: redraw budget is opt-in (SetRedrawBudget default 0 = every changed tile drawn the same frame)
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@@ -39764,7 +39764,7 @@ function ImGui_ImplRoblox_Init(parent, render_scale)
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local bd = {
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Time = os.clock(), Gui = gui, Connections = {},
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Textures = {}, TextureCount = 0, MouseX = -1, MouseY = -1,
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Layers = {}, Overlays = {}, OverlayHolders = {}, OverlayShown = {}, FrameNo = 0, Scale = render_scale or 1, TilesActive = false, RenderRate = 0, BusyRenderRate = 0, RedrawBudget = 0.0015, HB = 0, NextRender = 0, LastPrimCount = 0, ForceRedraw = true,
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Layers = {}, Overlays = {}, OverlayHolders = {}, OverlayShown = {}, FrameNo = 0, Scale = render_scale or 1, TilesActive = false, RenderRate = 0, BusyRenderRate = 0, RedrawBudget = 0, HB = 0, NextRender = 0, LastPrimCount = 0, ForceRedraw = true,
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}
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io.BackendPlatformUserData = bd
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@@ -40004,7 +40004,8 @@ function ImGui_ImplRoblox_NewFrame()
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PE()
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end
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--- Max milliseconds per frame spent redrawing changed tiles (default 1.5; 0 = no limit). Tiles over the budget keep
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--- Opt-in: max milliseconds per frame spent redrawing changed tiles (default 0 = no limit, every change is drawn the
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--- same frame). With a budget (e.g. 1.5), tiles over it keep
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--- their previous pixels and are redrawn on the following frames (each one at most a few frames late), so a big change
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--- (resizing a large window, opening one, scrolling a long list) is spread over frames instead of one long frame.
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function ImGui_ImplRoblox_SetRedrawBudget(ms)
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