CI/releases: drop the nodemo bundles (--no-demo build flag kept); remove examples/example_shared; Roblox backend RenderRate defaults to 60 (0 = every frame); README + TODO.txt updated
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@@ -47209,7 +47209,7 @@ function ImGui_ImplRoblox_Init(parent, render_scale)
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local bd = {
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Time = os.clock(), Gui = gui, Connections = {},
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Textures = {}, TextureCount = 0, MouseX = -1, MouseY = -1,
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Layers = {}, Overlays = {}, OverlayHolders = {}, OverlayShown = {}, FrameNo = 0, Scale = render_scale or 1, TilesActive = false, RenderRate = 0, BusyRenderRate = 0, RedrawBudget = 0, HB = 0, NextRender = 0, LastPrimCount = 0, ForceRedraw = true,
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Layers = {}, Overlays = {}, OverlayHolders = {}, OverlayShown = {}, FrameNo = 0, Scale = render_scale or 1, TilesActive = false, RenderRate = 60, BusyRenderRate = 0, RedrawBudget = 0, HB = 0, NextRender = 0, LastPrimCount = 0, ForceRedraw = true,
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}
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io.BackendPlatformUserData = bd
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io.BackendPlatformName = "imgui_impl_roblox"
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@@ -47461,7 +47461,7 @@ function ImGui_ImplRoblox_SetRedrawBudget(ms)
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ImGui_ImplRoblox_GetBackendData().RedrawBudget = (ms or 0) / 1000
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end
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--- Max tile redraws per second (default 0 = every frame, limited by the redraw budget instead). imgui logic still runs every frame.
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--- Max tile redraws per second (default 60; 0 = every frame, limited by the redraw budget instead). imgui logic still runs every frame.
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function ImGui_ImplRoblox_SetRenderRate(hz)
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ImGui_ImplRoblox_GetBackendData().RenderRate = hz or 0
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end
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