Fix: InputTextMultiline crashed when drawn (InputTextLineIndexBuild/line offsets 0-based like upstream, inverted buf_display_end), InputText LiveEdit flag check; Shortcut()/IsKeyChordPressed() upstream defaults; FrameCount starts at 0 (IsWindowAppearing on first frame); missing ImGuiIO config fields with upstream defaults (+ ConfigDebugBeginReturnValueOnce/Loop); ColorButton drag source + ColorEdit4 drop target, IMGUI_PAYLOAD_TYPE_COLOR_3F/4F; t_fixes covers them
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@@ -1757,12 +1757,14 @@ IMGUI_TEXT_INDEX.__index = IMGUI_TEXT_INDEX
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function IMGUI_TEXT_INDEX:clear() self.Offsets:clear(); self.EndOffset = 0; end
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function IMGUI_TEXT_INDEX:size() return self.Offsets.Size end
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-- [Port] 'n' is a 0-based line number like upstream (Offsets.Data is 1-based), 'base' the 1-based position of the buffer start; returns 1-based positions
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function IMGUI_TEXT_INDEX:get_line_begin(base, n)
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return base + (self.Offsets.Size ~= 0 and self.Offsets[n] or 0)
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return base + (self.Offsets.Size ~= 0 and self.Offsets.Data[n + 1] or 0)
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end
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function IMGUI_TEXT_INDEX:get_line_end(base, n)
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return base + ((n + 1 < self.Offsets.Size) and (self.Offsets[n + 1] - 1) or self.EndOffset)
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return base + ((n + 1 < self.Offsets.Size) and (self.Offsets.Data[n + 2] - 1) or self.EndOffset)
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end
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--- @return ImGuiTextIndex
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@@ -2166,7 +2168,7 @@ function ImGuiContext(shared_font_atlas) -- TODO: tidy up / complete this struct
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NavActivateId = 0, NavActivateDownId = 0, NavActivatePressedId = 0, -- ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey.Space) || IsKeyDown(ImGuiKey.Enter) || IsKeyPressed(ImGuiKey.NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItemByID()
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NavActivateFlags = ImGuiActivateFlags.None,
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FrameCount = -1,
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FrameCount = 0,
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FrameCountEnded = -1,
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FrameCountPlatformEnded = -1,
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@@ -2339,6 +2341,7 @@ function ImGuiContext(shared_font_atlas) -- TODO: tidy up / complete this struct
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DebugLogFlags = bitOr(ImGuiDebugLogFlags.EventError, ImGuiDebugLogFlags.OutputToTTY),
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DebugFlashStyleColorIdx = nil,
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DebugBeginReturnValueCullDepth = -1, -- Cycle between 0..9 then wrap around.
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DebugMetricsConfig = ImGuiMetricsConfig(),
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DebugHookIdInfoId = 0, -- Will call core hooks: DebugHookIdInfo() from GetID functions, used by ID Stack Tool
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