Fix: InputTextMultiline crashed when drawn (InputTextLineIndexBuild/line offsets 0-based like upstream, inverted buf_display_end), InputText LiveEdit flag check; Shortcut()/IsKeyChordPressed() upstream defaults; FrameCount starts at 0 (IsWindowAppearing on first frame); missing ImGuiIO config fields with upstream defaults (+ ConfigDebugBeginReturnValueOnce/Loop); ColorButton drag source + ColorEdit4 drop target, IMGUI_PAYLOAD_TYPE_COLOR_3F/4F; t_fixes covers them
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@@ -63,7 +63,7 @@ jobs:
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grep -q "CACHED OK" /tmp/c.txt
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MINIFY=1 python3 tools/test/run.py --main tools/test/scripts/t_readme.luau --frames 30 --quiet --roblox --timeout 300 | tee /tmp/rm.txt
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grep -q "README OK" /tmp/rm.txt
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python3 tools/test/run.py --main tools/test/scripts/t_fixes.luau --frames 25 --quiet --roblox --timeout 300 | tee /tmp/f.txt
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python3 tools/test/run.py --main tools/test/scripts/t_fixes.luau --frames 55 --quiet --roblox --timeout 300 | tee /tmp/f.txt
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grep -q "FIXES OK" /tmp/f.txt
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python3 tools/bundle.py --target love >/dev/null
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luajit tools/test/love/t_drawhash.lua 60 Widgets,Basic | tee /tmp/h.txt
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