docking: runs end to end (dock/undock by drag, builder, ini round trip), test scripts
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@@ -0,0 +1,80 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RunService = game:GetService("RunService")
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local G = require(ReplicatedStorage:WaitForChild("ImGui"))
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local ImGui, ImVec2 = G.ImGui, G.ImVec2
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ImGui.CreateContext()
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local io = ImGui.GetIO()
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io.ConfigFlags = bit32.bor(io.ConfigFlags, G.ImGuiConfigFlags.DockingEnable)
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G.ImGui_ImplRoblox.Init()
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local frame = 0
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local seed = 7
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local function rnd(n) seed = (seed * 1103515245 + 12345) % 2147483648; return seed % n end
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local names = {"A", "B", "C", "D", "E"}
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local drag -- {fx,fy,tx,ty,start}
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local last_down = false
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local docks, undocks = 0, 0
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local function check_tree()
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local g = ImGui.GetCurrentContext()
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for id, node in pairs(g.DockContext.Nodes) do
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assert(node.ID == id)
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if node.ParentNode then
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assert(node.ParentNode.ChildNodes[0] == node or node.ParentNode.ChildNodes[1] == node, "parent link")
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end
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for _, w in node.Windows:iter() do assert(w.DockNode == node or w.DockNode == nil, "window->node link") end
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if node:IsSplitNode() then assert(node.ChildNodes[1] ~= nil and node.Windows.Size == 0, "split node has two children and no windows") end
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end
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for _, n in ipairs(names) do
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local w = ImGui.FindWindowByName(n)
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if w and w.DockNode then assert(w.DockNode.Windows:find_index(w) ~= nil, "node contains window") end
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end
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end
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RunService.Stepped:Connect(function()
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frame += 1
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G.ImGui_ImplRoblox.NewFrame()
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-- scripted drag
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local x, y, down = (drag and drag.x or 5), (drag and drag.y or 5), false
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if not drag and frame % 45 == 0 then
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local w = ImGui.FindWindowByName(names[rnd(#names) + 1])
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if w and w.Active then
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local sx, sy
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if w.DockNode and w.DockNode.TabBar and w.DockNode.TabBar.Tabs.Size > 0 and rnd(2) == 0 then
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local tb = w.DockNode.TabBar; local t = tb.Tabs.Data[rnd(tb.Tabs.Size) + 1]
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sx, sy = tb.BarRect.Min.x + t.Offset + 4, tb.BarRect.Min.y + 8
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else sx, sy = w.Pos.x + 40, w.Pos.y + 8 end
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local mode = rnd(3)
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local tx, ty
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if mode == 0 then local o = ImGui.FindWindowByName(names[rnd(#names) + 1]); tx, ty = o.Pos.x + o.Size.x * (0.1 + rnd(80) / 100), o.Pos.y + o.Size.y * (0.1 + rnd(80) / 100)
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else tx, ty = 50 + rnd(1800), 50 + rnd(980) end
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drag = { sx = sx, sy = sy, tx = tx, ty = ty, start = frame, x = sx, y = sy }
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x, y = sx, sy
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end
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end
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if drag then
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local f = frame - drag.start
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local t = math.min(f / 14, 1)
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drag.x = drag.sx + (drag.tx - drag.sx) * t; drag.y = drag.sy + (drag.ty - drag.sy) * t
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x, y = drag.x, drag.y
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down = f >= 1 and f <= 24
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if f > 26 then drag = nil end
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end
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io:AddMousePosEvent(x, y)
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if down ~= last_down then io:AddMouseButtonEvent(0, down); last_down = down end
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ImGui.NewFrame()
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ImGui.DockSpaceOverViewport(0, nil, G.ImGuiDockNodeFlags.PassthruCentralNode)
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for i, n in ipairs(names) do
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ImGui.SetNextWindowPos(ImVec2(60 + i * 90, 60 + i * 50), G.ImGuiCond.FirstUseEver)
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ImGui.SetNextWindowSize(ImVec2(260, 180), G.ImGuiCond.FirstUseEver)
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if ImGui.Begin(n) then ImGui.Text("window " .. n) end
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ImGui.End()
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end
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ImGui.Render()
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G.ImGui_ImplRoblox.RenderDrawData(ImGui.GetDrawData())
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if frame % 50 == 0 then check_tree() end
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if frame % 1000 == 0 then
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local nodes, docked = 0, 0
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for _ in pairs(ImGui.GetCurrentContext().DockContext.Nodes) do nodes += 1 end
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for _, n in ipairs(names) do local w = ImGui.FindWindowByName(n); if w and w.DockNode then docked += 1 end end
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print("frame", frame, "nodes", nodes, "docked windows", docked)
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local ini = ImGui.SaveIniSettingsToMemory()
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end
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end)
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