docking: runs end to end (dock/undock by drag, builder, ini round trip), test scripts
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@@ -0,0 +1,47 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RunService = game:GetService("RunService")
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local G = require(ReplicatedStorage:WaitForChild("ImGui"))
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local ImGui, ImVec2 = G.ImGui, G.ImVec2
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ImGui.CreateContext()
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local io = ImGui.GetIO()
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io.ConfigFlags = bit32.bor(io.ConfigFlags, G.ImGuiConfigFlags.DockingEnable)
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G.ImGui_ImplRoblox.Init()
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local frame = 0
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local dockspace_id
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local winA, winB, winC
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RunService.Stepped:Connect(function()
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frame += 1
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G.ImGui_ImplRoblox.NewFrame()
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ImGui.NewFrame()
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dockspace_id = ImGui.DockSpaceOverViewport(0, nil, 0)
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if frame == 2 then
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ImGui.DockBuilderRemoveNode(dockspace_id)
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ImGui.DockBuilderAddNode(dockspace_id, bit32.bor(G.ImGuiDockNodeFlags.DockSpace))
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ImGui.DockBuilderSetNodeSize(dockspace_id, ImGui.GetMainViewport().Size)
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local left, right = ImGui.DockBuilderSplitNode(dockspace_id, G.ImGuiDir.Left, 0.3)
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ImGui.DockBuilderDockWindow("A", left)
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ImGui.DockBuilderDockWindow("B", right)
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ImGui.DockBuilderDockWindow("C", right)
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ImGui.DockBuilderFinish(dockspace_id)
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print("split", left, right)
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end
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for _, n in ipairs({"A", "B", "C"}) do
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if ImGui.Begin(n) then ImGui.Text("window " .. n) end
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ImGui.End()
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end
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if frame == 30 then
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local g = ImGui.GetCurrentContext()
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local a, b, c = ImGui.FindWindowByName("A"), ImGui.FindWindowByName("B"), ImGui.FindWindowByName("C")
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print("A node", a.DockNode and a.DockNode.ID, "B node", b.DockNode and b.DockNode.ID, "C node", c.DockNode and c.DockNode.ID)
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assert(a.DockNode ~= nil and b.DockNode ~= nil, "windows must be docked")
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assert(a.DockNode ~= b.DockNode, "A and B in different nodes")
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assert(b.DockNode == c.DockNode, "B and C share a node")
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assert(b.DockNode.TabBar ~= nil and b.DockNode.TabBar.Tabs.Size == 2, "B/C tab bar with 2 tabs")
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local ini = ImGui.SaveIniSettingsToMemory()
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print(ini)
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assert(ini:find("%[Docking%]%[Data%]"), "docking ini section")
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print("DOCK OK")
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end
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ImGui.Render()
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G.ImGui_ImplRoblox.RenderDrawData(ImGui.GetDrawData())
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end)
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