tools: full Metrics/Debugger window (windows, drawlists, viewports, fonts, popups, tab bars, tables, docking, settings, inputs, internal state, rect overlays)
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+1
-48
@@ -12669,7 +12669,7 @@ function ImGui.DebugRenderViewportThumbnail(draw_list, viewport, bb)
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end
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end
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local function RenderViewportsThumbnails()
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function ImGui.RenderViewportsThumbnails()
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local g = GImGui
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local window = g.CurrentWindow
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@@ -12694,53 +12694,6 @@ local function RenderViewportsThumbnails()
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ImGui.Dummy(bb_full:GetSize() * SCALE)
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end
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-- TODO:
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--- @param open bool?
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function ImGui.ShowMetricsWindow(open)
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local g = GImGui
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local ret
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open, ret = ImGui.Begin("ImGui Sincerely Metrics/Debugger", open)
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if not ret or ImGui.GetCurrentWindow().BeginCount > 1 then
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ImGui.End()
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return open
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end
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if ImGui.TreeNode(string.format("Viewports (%d)", g.Viewports.Size)) then
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-- ImGui.SetNextItemOpen(true, ImGuiCond.Once)
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if ImGui.TreeNode("Windows Minimap") then
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RenderViewportsThumbnails()
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ImGui.TreePop()
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end
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ImGui.TreePop()
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end
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if ImGui.TreeNode("Memory allocations") then
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local info = g.DebugAllocInfo
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ImGui.Text("%d current allocations", info.TotalAllocCount - info.TotalFreeCount)
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ImGui.Text("Releasing selected unused buffers after: %.2f secs", g.IO.ConfigMemoryCompactTimer)
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if ImGui.SmallButton("GC now") then
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g.GcCompactAll = true
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end
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ImGui.Text("Recent frames with allocations:")
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local buf_size = #info.LastEntriesBuf
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for n = buf_size, 1, -1 do
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local idx = (info.LastEntriesIdx - n + buf_size) % buf_size + 1
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local entry = info.LastEntriesBuf[idx]
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ImGui.BulletText("Frame %06d: %+3d ( %2d alloc, %2d free )", entry.FrameCount, entry.AllocCount - entry.FreeCount, entry.AllocCount, entry.FreeCount)
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if n == 0 then
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ImGui.SameLine()
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ImGui.Text("<- %d frames ago", g.FrameCount - entry.FrameCount)
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end
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end
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ImGui.TreePop()
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end
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ImGui.End()
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return open
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end
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